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09:49, 18th April 2024 (GMT+0)

Myths, songs, games and other stuff.

Posted by GMFor group 0
Hoskar Two-Feather
Player, 1815 posts
Rhino clan (Sky Watchers)
Condor
Mon 4 Jan 2016
at 11:06
  • msg #37

Re: Myths, songs, games and other stuff.

"Spirit Chain

"DESCRIPTION: A gemstone looking something like a Power storage crystal, but not as brilliant.

"CULTS: Associated - Daka Fal, Kyger Litor, Thed

"KNOWLEDGE: Little Known

"HISTORY: These are thought to have the same origin as do Power storage crystals. They are activated by an unknown ritual. Its powers are unknown to virtually everyone but a few Lhankor Mhy sages, but if known, almost anyone would kill to obtain one.

"PROCEDURE: The procedure for creating a Spirit Chain has been lost.

"POWERS: When crushed, this stone will freeze all spirits within 40 metres to their place for 12 hours. If the spirit is moved out of the radius, the effect will continue on it for the full time period. Ghosts cannot move to attack, and spirits cannot leave the bodies they inhabit. Even a slain person's spirit will stay with the body, though it will no longer animate it, and this effect will prolong the period before the spirit begins to lose knowledge of its spells and abilities by twelve hours.
The use of Sever Spirit will counteract the effect of this item on any one spirit within the radius.
The item can only be used once, then it becomes a simple gem, even if a repair spell is used on it.

"VALUE: 1D100 Lunars as a gem. If its properties are known, it may be worth up to 10,000 Lunars."
Hoskar Two-Feather
Player, 1862 posts
Rhino clan (Sky Watchers)
Condor
Fri 15 Jan 2016
at 08:43
  • msg #38

Re: Myths, songs, games and other stuff.

Song to the campsite spirit at the Rhino Gorge.

Let the fire crackle
Let the fire sing
Cookfire and home fire
Seeing everything.

Passing from the fire folk
To the middle air
Laugh with a good joke
Well away from care.

Everything that passes
Coming through your light
Food out of grasses
Driving off the night.

Hope and home that we live
Warm the firepot
Blessings that you give
Keeping cold nights hot.

Work and war for us now
But you still are here
From hunt and from plough
Food away from fear.

Graceful friend Mahome
Food for all to share
Light for the lonely
Spreading everywhere.

This message was last edited by the GM at 08:43, Fri 15 Jan 2016.
Ohanzee Shappa
player, 2674 posts
Rhino Rider
Raven Follower
Tue 19 Jan 2016
at 14:57
  • msg #39

Re: Myths, songs, games and other stuff.

He begins "You can't trick a Trickster."

"There was a time when Mallia was too strong disease spread through the land, man and beast alike fell to her spirits, Death was all about our land."

"There were not enough living to deal with the dead and corpses lay about unburied and un-burnt bloated under the heat of the Bright Treasure and spreading Mallia's gift to all who went near them."

"Waha called a moot and all the great khans who were not already fallen came and all the great spirits came too, all but Hyena that is."

"Hyena and his people were sleeping for they had consumed the body of Genert and the body of that giant that was enough to sustain them for an eternity."

"Waha was furious that Hyena ignored his call and he sent The Bull to wake him and bring him with his tail between his legs but Hyena just opened one eye at the coming storm and with a sigh arose wearily and moved into his den in the Earth and slept out the storm laughing in his sleep.

"When the The Bull returned alone Waha's anger was greater still, but Raven said to him I have an idea to rid the lands of the piled dead and to teach Hyena a lesson too."

"Waha and the Great Spirits and the Great khans listened as Raven spoke and one by one they smiled and Waha nodded when Raven had finished and said this was a good plan."

"Raven send Thunderbird and Condor past Hyenas den thelling then that as they passed by the den they were to speak aloud of the great feast that Waha had prepared for all of his guests and that it awaited till after the moot was over. He told Sunhawk to stay away because he is no fun and he always spoils the fun of others."

"As they did so Raven created a glamour over the dead to make their corpses smell sweet as honey and look like freshly slaughtered beasts and he then called to Little Brother telling him to blow the smell into Hyenas den."

"The smell was so good that it woke Hyena and awoke in him his appetite once more and as he awoke so too did all his children and they smelt the great feast and saw freshly slaughtered beasts."

"Hyena ran to the feast and fell upon it devouring the rotting dead as did his children all the time laughing that they had bettered Waha and the others at the moot, stolen their feast."

"They did not fall to Mallia's spirits because they had within them already the parts of Genert and even dead and divided his health sustained them."

"Of course Condor is all to easily fooled and he forgot that this was a trick and he swooped down and fell into the feast with as much vigour and when Condor's children saw this they too swooped down and joined the feast."


Ohanzee finishes smiling "Can't trick a Trickster?" His smile broadens "But then again once the hunger was awoken in Hyena and his children it never left them, and when carrion is not enough herd beasts are hunted. So who really had the last laugh?"
Ohanzee Shappa
player, 2867 posts
Rhino Rider
Raven Follower
Tue 1 Mar 2016
at 09:22
  • msg #40

Re: Myths, songs, games and other stuff.

The Bright Treasure warms my surface and reflects a myriad of colours as the children play in my shallows, splashing each other, filling the air about with their shrill laughter and the Water below with the same sound though dulled by my form. Throughout me I feel the fish swimming, moving through my body, catfish sifting the murky depths filtering the silt of my bed, others prowling the waters above this hunting the insects that flit along on or above my surface laying eggs, mating or breaking free of me for their time in the air above.

I feel another splash, over by the trees that border my southern shores and briefly my body is entered by a kingfisher, that is gone as quickly as it arrived, fish held tightly in its beak, my surface still indented by the time it is back in the air.

Tap, tap, tap the ever so small immersion of the female dragonfly tails as she lays her precious eggs in my body, trusting totally to the flying prowess of their mates as they hold them in flight and carry them from plant stem to plant stem. Splosh as one such male, the female he carries and the precious load she carries are snatched from the air by a leaping tilapia who in turn it taken by the snap of the pike that sharks through the shadows.

Frogs chirp before leaping into my body and diving for the cover of leaves, as a shadow passes by carried by a pair of long legs feet folding as the enter and leave my body leaving barely a ripple. The stab of a spear-like bill and a fish is dragged out of me struggling for life and trying to breath in the element that contains too much air.

All about and throughout me is the sound, the sight, the smell and the taste of Life and Death, of the cycle as it should be with spirits respected, leaving and returning in good order.

The Copper Man mas not come to speak with me for a long time. He said he must go away to fight a great evil. He tried to tell me of this evil but his words were lost, what do I know of such things, what do I know of going away, I am here, I have always been here, I will always be here.

Screams! The frantic beat of wings and the legs carrying the shadow vanish into the element above. Beasts, humans, birds, I hear panicked cries! What is happening, why do they flee? My surface is shattered in a hundred places as the hooves and feet of the running try to make a run from one side of me to another. No, not through the middle little ones, I'm too deep there, too deep and too wide you are not strong enough swimmers, why do you throw your lives away?

ARGH! What is this feeling along my bank? It is... all possibilities and no future... it is change without no purpose but change itself... it is all corrupting... is this the evil the Copper one spoke of?

It infects those it touches, spreads through them if they give over to it, destroys them if they resist. Run, fly swim, get away all of you! I cannot run nor swim, nor fly, I have always been here I will always be here, I will endure.

ARGH! Deep, I will go deep, too deep for the corruption to follow. Come friends, come with me come deep. I will protect you all, come with me. My surface is touched not by the light of the Bright Treasure now it is covering with the smear of corruption and death. The young ones are trapped now, no where to swim to, the corruption comes from all sides and is nearly upon them. I must save their souls, I must swallow them and keep their souls clean within me to save them.

Come little ones, do not be afraid, swim deep with me and we shall endure together. Deeper, deeper, that's it, do not worry about the air, I will fill your lungs and you can stay safe with me, pure, clean, endure.

No Croak always the greedy one this you cannot eat come deep with me. No! Damn you you foolish creature I told you could not eat that, now it consumes you! ARGH! My old friend is no more, but what he has become even eats me! Deeper, I must go deeper with those I keep safe, deeper, keep clean, keep pure, keep them clean.
This message was last edited by the player at 12:27, Tue 01 Mar 2016.
Ohanzee Shappa
player, 2894 posts
Rhino Rider
Raven Follower
Sun 6 Mar 2016
at 19:33
  • msg #41

Re: Myths, songs, games and other stuff.

Bisud'dha Pani Summoning Song


Bisud'dha Pani, spirit of the oasis.
Bisud'dha Pani, who was always here.
Bisud'dha Pani, who is not forgotten.
Bisud'dha Pani, for you we're here.

You were here in the Green
You were here from the first
You were filled with Life
You quench all thirst.

Bisud'dha Pani, spirit of the oasis.
Bisud'dha Pani, who was always here.
Bisud'dha Pani, who is not forgotten.
Bisud'dha Pani, for you we're here.

Chaos came, you endured
Friends destroyed, you endured
Friend corrupted, you endured
Friend betrayed, you endured.

Bisud'dha Pani, spirit of the oasis.
Bisud'dha Pani, who was always here.
Bisud'dha Pani, who is not forgotten.
Bisud'dha Pani, for you we're here.

Deep you went, trapped away
Friends you took, hid away
Drowned but saved, taken away
Their souls you keep safe always.

Bisud'dha Pani, spirit of the oasis.
Bisud'dha Pani, who was always here.
Bisud'dha Pani, who is not forgotten.
Bisud'dha Pani, for you we're here.

GM
GM, 8822 posts
Wed 30 Mar 2016
at 17:30
  • msg #42

Re: Myths, songs, games and other stuff.

Oakfed
Waha and Oakfed (Solo)
In the Great Darkness, Oakfed burned the world, helped by those he warmed. As Waha approached him, Oakfed burned hotter. Waha knew someone who had a tame fire. He went to Helpwoman and asked how she kept her cooking fire under control. She taught him the secrets of being a firekeeper, and showed him how to make his own sacred fire horn. Now Waha approached Oakfed, and taunted him that he could not burn what was inside. Oakfed leapt and Waha caught him. Waha knew that Oakfed and his family had had useful skills. They helped people survive. He made Oakfed and his family a new home in the Burners spirit society, and promised to release Oakfed and his family if they will help everyone who is a firekeeper. Khans of this task know the rituals of Befriend fire spirits, and Trick fire spirit.

Task: Learn to be a firekeeper from Helpwoman. Make a firehorn and trick Oakfed at the Fireground.
Holy or Spirit place: Monkey Ruins, Fireground.
Applicable Task(s): Waha and Foundchild.
Boon: Benefits dealing with all with fire based activity, social, martial, fire spirits, and the Burners spirit society.

Associated Charms and Rituals
(Mastery) Subdue Fire Elementals
(Mastery) Befriend fire ritual
(Mastery) Trick fire spirit

Wildfire is the intentional releasing of Oakfed. The problem is the taboo you get when you learn to release Oakfed:

(fire) Oakfed. Oakfed is the raw raging wildfire with power to spread. The taboo associated with this charm is Do Not Prevent Fire from Spreading.
Hoskar Two-Feather
Player, 2151 posts
Rhino clan (Sky Watchers)
Condor
Fri 27 May 2016
at 11:46
  • msg #43

Re: Myths, songs, games and other stuff.

Hoskar's memorial/lament for fallen Rangers

Hacha Lor a brave I knew not
Goodly man by all accounts.

Kaonu wind-strong with his spear
Drummer skilled and warrior dauntless
Slain by treachery.

Fireborn, true and quick of temper
Strong in faith we will remember.
Fireborn die-for-the-children.

Bamled whom the horsemen feared
Black shield rent, man not forgotten.

Tall was Yado, high in valour
Riven from us by the darkness.

Peat, quick hunter, faithful guide
Follows now to Condor’s home.

Harratt Goldhand; fate uncertain
Taken from us by cursed Ar-cat.

Dark Claw too I hold in honour
Staunch companion all too briefly.

Gods to guide their journey homewards
That long journey will be followed
By us all one day yet onwards
We must tread till world be hallowed
Gods pray keep us for the green
And their memories stay green.


Thread 55 Homewards; post #668

Textual note: I think most of this is mine (if there are unconscious borrowings, they are genuinely unconscious), but in the phrase, "Fireborn die-for-the-children" the epithet is taken from "Shardik" (Richard Adams, publ. Alan Lane 1974).
This message was last edited by the player at 12:02, Fri 27 May 2016.
Ohanzee Shappa
player, 3186 posts
Rhino Rider
Raven Follower
Thu 16 Jun 2016
at 14:13
  • msg #44

Re: Myths, songs, games and other stuff.

Tak Eeela Summoning Song


Tak Eeela Disorder brings
With booze and spells and things
With roots in the ground
Your cacti a great sight
With your brew such delight
Come to this gobshite!

Oh, oh, oh!
Let's all get drunk tonight.
This looks like the perfect site.
Let's all get so drunk that we're roaring!
Up through the cacti here
Up into the air let's cheer
Oh, let's all get drunk!

With the good stuff here in this skin
The special stuff's got a worm within
Take a drink, hand it around
Go on you're alright
Drink with all your might
It'll be a good night!

Oh, oh, oh!
Let's all get drunk tonight.
This looks like the perfect site.
Let's all get so drunk that we're roaring!
Up through the cacti here
Up into the air let's cheer
Oh, let's all get drunk!

Let's all down some kumiss here
Not as good as Takeela my dear
Drink and dance with ease
Till we fall to our knees
Well we'll look such a sight
Being drunk's such delight

Oh, oh, oh!
Let's all get drunk tonight.
This looks like the perfect site.
Let's all get so drunk that we're roaring!
Up through the cacti here
Up into the air let's cheer
Oh, let's all get drunk!


Sung to the tune of "Let's go fly a kite" from Mary Poppins
This message was last edited by the player at 09:59, Sat 18 June 2016.
GM
GM, 9212 posts
Fri 24 Jun 2016
at 09:38
  • msg #45

Re: Myths, songs, games and other stuff.

Unicorn Tribe

http://basicroleplaying.org/to...-them/#comment-72724


Firstly the 1000 population of the Unicorn tribe doesn't have the normal Male/Female/Children split% of 25/25/50, it's 10/40/50. 25% of them are Empty compared to the normal 1% of the main tribes, for reference Zebras are 75%, Pol-Joni are 50%. We're dealing with quite small numbers, 1000 is roughly two clans. The figures are based on the Cults of Prax percentages but updated to reflect what we now know about the Praxians in the Wastes.

The men are easy to deal with - there's 100 of them . Cult wise there are 6 Waha initiates, 4 Storm Bulls, 2 Foundchild Hunters, 30 Daka Fal, The "elemental" societies have about 20 members, 4 Orlanth, 4 Chalana Arroy, 2 Humakti and 20 Seven Mothers.

The Women are 75% Yelorna, so 300 of them. The rest are 14 Eiritha, 30 Helpwoman, 30 Daka Fal, about 40 "elemental" societies, 16 Vingans, 16 Chalana Arroy, 8 Humakti, 80 Seven Mothers, and 1 Aldrya.

If you are wondering about so many Seven Mother's - that's straight from Cults of Prax Appendix C. The 40 Yelmalions in the above list is a mistake - that's the % from Cults of Prax. I dropped Yelmalions from the tribe as it made no sense given their current make up.

So 300 Yelornans. I'd say 90% have travelled the Unicorn Path to the Green Age and returned, so that's 270 Unicorns. The remainder have yet to do so, failed or their Unicorn has died. The others ride white horses so they look cool.

Yeloran unicorns are the result of a HeroQuest to the Green Age to bring one back. The destroyed fertility of the Wastes prevents them from breeding unlike elsewhere in Glorantha. Wild unicorns do appear rarely though naturally in the Wastes, but in a manner similar to the hidden greens. They kind of fade in with the ghostly green age landscape.


Yelorna is known as Ourania to the Praxian Sky Gazers Society. Likewise the Praxian Yelorna was a splinter of the Sky Gazers Society formed in the First Age when Yelornan Amazons visited Prax with the First Council. There are effectively two forms of the Yelorna cult; a theistic version that's found at their temple in the Rubble, and a Praxian version found out in the Wastes, which is primarily spirit based (with a shaman path), but with a theistic component. There is an awkward relationship between the two groups. If you look at the Big Rubble cult, you'll see that the temple organisation has a High Priestess with 3 subordinate Star Priestesses:

A Temple chief of staff, who commands the four Shield Maidens, who protect the High Priestess.
The Commander of the Unicorn Riders, also temple logistics.
Wanderer Commander. Commands adventurers and wanderers among the cult, and is responsible for other external affairs.
You'll notice that there is no Wanderer Commander. This post is actually filled by a Star Shaman living with the Unicorn Tribe out in the Wastes. To be a Star Shaman, you have to have a Unicorn and the Praxian Yelornans know Yelorna's Unicorn Path back to the Green Age (just as the Rubble Yelornans do) and HeroQuest to obtain Unicorns - so there's no real argument as to whether she's a Yelornan.

Praxian unicorns are the result of a heroquest back to the Green Age
they don't breed in the middle world.
the heroquester has to be a virgin due to the nature of the quest to the Green Age
virginity in yelornans is not a physical state (men can be yelornans too)
the state can be achieved through their ritual of purity mentioned in the RQ2 write up
the state of virginity is so they can befriend the unicorn on the quest.
the celibacy afterwards maintains the magic bond.
The green age quest works due to the lack of sexual differentiation.
the unicorns don't detect virginity or lack of it, they just are unable to connect with those who have actively differentiated.
This message was last edited by the GM at 12:25, Fri 07 Oct 2016.
GM
GM, 9250 posts
Tue 12 Jul 2016
at 02:45
  • msg #46

Re: Myths, songs, games and other stuff.

Goats
The longhaired gray goats of Maniria were at first storm animals that leapt between the high mountaintops and contested with each other among the clouds. They were the children of Ragnaglar, but that storm god consorted with the evil goddess Thed to create the race of broo. Abused by the broo, and brought low by the wickedness of their creator, the goats became mere mundane creatures, unclean and filthy.
GM
GM, 9359 posts
Tue 27 Sep 2016
at 03:15
  • msg #47

Re: Myths, songs, games and other stuff.

Agimori Powder, by Rick Meints

Description: A small pouch full of chalky white powder that has a reddish tint.
Cults: Associated - Most Praxian Tribes and Cults, Most Fire Cults. Enemy - the Agimori.
Knowledge: Fairly common in Prax and Pent. Relatively unknown elsewhere.
History: It is believed the powder was first created during the great darkness, when the bones of many slain Agimori littered the Wastes.
Procedure: Most Praxian shamans know the ritual to make this powder. The bones must have been dried by the desert wind for several months. Fresh bones will not work. The bones are ground into powder, and then mixed with a small amount of human blood. During the ritual the shaman sacrifices 2 points of their temporary POW, like casting a spell.
Powers: One dose of the powder is enough to cover a SIZ 16 creature. The powder provides 5 minutes of protection from regular fire damage (up to 4 points per melee round).
Value: 500L per dose.
GM
GM, 9481 posts
Sun 23 Oct 2016
at 16:55
  • msg #48

Re: Myths, songs, games and other stuff.

Sables

Size of Sable war bands patrolling Prax and the Wastes: 100 bands of 15 - sizes will of course vary.


Ma-Laritha & Ma-Voritha.

Ma means Children of - Children of Laritha & Children of Voritha.


They are phratries. This layer of organisation doesn't exist in the other tribes. There are 5 sable phatries that make up the tribe, historically there were more (maybe). The Hungry Plateau Sables are effectively another. Each was founded by one of the Sable Daughters, whose parents were the Sable Protectress and the Twin Founders. The Twin Founders are the children of the Twinstars and Eirtha. Each phratry has about  30 clans (varies). For reference -

Bison Tribe (clans per tribe 160) -> clans (septs per clan 3) -> septs (9 families)-> family.

Sable Tribe (phratries per tribe 5) -> phratries (clans per phratry 30) -> clans (septs per clan 5) -> septs (4 families) -> family.

Please be aware that there's variance in these numbers. These are just averages.
GM
GM, 9670 posts
Sun 4 Dec 2016
at 18:44
  • msg #49

Re: Myths, songs, games and other stuff.

The Painted Wall

" It's huge size leads me to believe that it was once a wall inĀ Genert's Palace. It's current location is due to the reassembly of the broken parts of the Wastes as Waha's net was down tight - lots of places aren't in their original place. The markings on it are cryptic and the collected stories of the Wastes - Myths of what the gods did in the Great Darkness, Tasks of Waha, all kinds of magical inscriptions. It could be viewed as a kind of grimoire of the Wastes - you need to be good to decypher the hard bits. Shaman come here to learn new knowledge from the spirits - stuff like how to find the Horned Man, and learn the Soul Winds. It could contain almost any plot hook you want. One of the things it does contain is the name of Genert's daughter who was never allowed to be the land goddess of what is now the Wastes. Ultimately it's a giant wall of stuff that most couldn't be bothered to decypher, unless you are a shaman, sorceror, priest, God Learner, Lunar explorer, etc. Access to the Wall is difficult as it's on the steep valley side leading up to Vultures Country."
GM
GM, 9789 posts
Tue 27 Dec 2016
at 18:42
  • msg #50

Re: Myths, songs, games and other stuff.

The Copper people/ resurrection of Genert.

They are derived from Genert, an aspect if you like. In any case, the sands are needed to resurrect Genert. Once the mould is made and lined with Hyena Skins, the dry sands are poured in then the Hyena's start vomiting in on top. I'm sure other parts get placed inside at strategic places. Like the magical objects inside a mummy. Many will be the Great Magics of Prax, others will be other found magics.

Further info:

http://glorantha.temppeli.org/...10/2004.08/0820.html

http://glorantha.temppeli.org/...10/2004.01/0033.html
GM
GM, 9881 posts
Wed 18 Jan 2017
at 14:33
  • msg #51

Re: Myths, songs, games and other stuff.

Here's a selection of Lunar Tarshite names (from the forthcoming RQ):

Female: Durlindia, Erantha, Ernadali, Eteodona, Harsta, Hawarin, Hyjemkosta, Inkarne, Jorendona, Kana, Kerentha, Oriane, Sandene, Yaranbora, Yenesting.

Male: Annstad, Arim, Barterim, Danbal, Fazzur, Halifijeem, Illaro, Maroftoor, Moirades, Onjur, Ovardul, Palashee, Phargentes, Phoronestes Pyjeemstoor, Varstpoor, Vostor.
GM
GM, 9882 posts
Wed 18 Jan 2017
at 14:37
  • msg #52

Re: Myths, songs, games and other stuff.

Rhino Tribe and Earth Magic from BRP forums
 Doubtless the Rhino shaman have access to Earth spirits for this kind of work:

(Earth) Waha's Spade. Example taboo - only wash in dirt.

or use their Earth affinity "to have the Earth open up" as per use of the Rune (Full rune affinity listing HQG p148)

Finally, those khans who have completed the Task of Waha and Ernalda, have use of her Sacred Axe and Earth Elementals that were use to dig the Good Canal. Initiates who did this for their Initiation Task will also have access to these.

http://basicroleplaying.org/to...t-the-place/?page=10
GM
GM, 9941 posts
Mon 30 Jan 2017
at 10:48
  • msg #53

Re: Myths, songs, games and other stuff.

Ronance

Son of Ernalda and Tada

This movement spirit provides charms that relate to following his magical roads and finding animal fodder. It is sometimes possible to summon his chariot to ride in.
GM
GM, 9943 posts
Mon 30 Jan 2017
at 10:51
  • msg #54

Re: Myths, songs, games and other stuff.

Oasis folk
The Oasis folk are indigenous to the Wastelands and have descended from survivors of times before the Darkness. They speak their own unique language, but most also speak Tradetalk. Although without martial traditions, they are popularly regarded as unenterprising and dull-witted by the nomads, these folk have endured in the Wastelands for centuries. Called Ground people by the nomads, they never ride.

Oasis People practice horticulture raising small crops without ploughing. They raise a mixture of small animals, grains, roots, and fruit trees and bushes. There are 20000 Oasis People in the Wastelands spread between about 100 oases. Occasional oases have populations as large as 400, but most are smaller.

Most communities are primitive in appearance, scattered adobe huts with small grain fields and vegetable patches clustered around a an oasis or fertile margin valley of the Eiritha Hills. These native farmers have always been dominated by the nomad tribes; each community buys security from a nomad protector through tribute of foodstuffs and crude crafts. Occasional Oasis People are traded as slaves and end up making a better life for themselves.

Patron Deities: Oasis spirit, Ernalda, 48 Old ones, Three Bean Circus, Daka Fal, Ronance.
GM
GM, 10138 posts
Mon 27 Feb 2017
at 18:46
  • msg #55

Re: Myths, songs, games and other stuff.

Remaking Genert

Thanks to David Scott over on the BRP forums.


Here are the parts that I would write the adventure around:

The Mould

Firstly the location of the cave which is the mould for Genert. I'm not sure if it is finished, who made it, or how.

Perhaps it's natural, made by Storm Bulls winds and the Wicked Writher.

The Skin

Hyena skins are already here, deposited by the desert trackers and others involved.

The Body

The Copper Sands aren't his bones, but his body. They will fill the cave.

The Vital Force

Hyena vomit, a spiritual reemergence of the consumed Genert.

Important Body Parts

The Incorruptible Eye of Genert. This largest surviving piece of Genert is said to have had sight beyond mortal ken.

Tada's loincloth - The fertility of the Genert's Garden. This is of course a euphemism for Genert's genitals.

Heart - fate unknown, but something cool should take its place if it can't be found.

The Team

The PCs! I don't think the Oases Folk, Issaries cultists, Tada (minus genitals), Praxians are needed. But they would certainly add colour.

As I said in the other thread - What could possibly go wrong with remaking a dead god :-)
GM
GM, 10268 posts
Fri 17 Mar 2017
at 16:14
  • msg #56

Re: Myths, songs, games and other stuff.

David Scott

Going back to the Great Darkness, the whole of Genert's Garden was breaking apart - actually separating and floating off. Such was the death of Genert that the very land was flying apart. This is key in Waha's myths. He went and tied all the parts back together and grandmother Spider pulled the net tight and everything (nearly) was pulled back together at the dawn.

One of the parts that never broke away was Prax. It had better cohesion as it had the Great temple that is Eiritha, but it also had Zola Fel Zola Fel actively prevented Prax from breaking up he was at the edge of the void. The rest of the Wastes broke apart and drifted away, some never to be found again. They occasionally reappear as the Hidden Greens, their affinity with the land has never been lost and they struggle to reattach themselves. Occasionally a Khan of Waha succeeds and they rejoin the whole. There are clearly many less Hidden Greens than their once were. Looking at the "Catchment map" - these aren't so much catchents but weak water spirit demesnes. These mark the major chinks of the Wastes that were reassembled. I've got some idea in my head that once the powers of the Earth are weakened so much that that just the physical remains, that Water can hold it together. Sort of a last stand by Seolinthur's children. Likewise the Wicked Writher has a role in this due to the large number of these demesnes that it links together.

Looking closer at the damage to the fertility, it's not just one thing:

The death of Tada - Tada was Genert's fertility by the looks of it. Tada's Loincloth which holds the fertility of Genert's Garden was lost before the Dawn. Likely in a Hidden Green or in another exciting plot hook.

The death of Genert, the premier land god causing the land to fracture.

Physical damage - smashing (big fights), consuming (Storm Bull, Oakfed, Dark Eater), Transmutation (Copper sands, etc).

Introduction of Chaos into the place - mixing it all up.

The fertility is not only absent overall, but what struggles to exist is in spots - Prax as it was never broken, the oases in the Wastes form tiny pieces of fertility struggling to help, as do the serpents. There is clearly a relationship between these tiny water spots and Ernalda. She's able to flourish abet only in these tiny spots.

Here's the Demesnes map for reference.
This message was last edited by the GM at 16:18, Fri 17 Mar 2017.
GM
GM, 10269 posts
Fri 17 Mar 2017
at 16:17
  • msg #57

Re: Myths, songs, games and other stuff.


Temush Blinking-cloud
Player, 321 posts
Ostrich Rider
Sun Hawk
Sun 26 Mar 2017
at 09:41
  • msg #58

Re: Myths, songs, games and other stuff.

Ostrich Folk Rhyme

When you try to raise the dead
Get them started with an egg
If it hatches, that's good luck
If it moulders, then you're... facing difficulties

One that Grandma doesn't have to spend too long drumming into the kids
GM
GM, 10410 posts
Mon 10 Apr 2017
at 12:29
  • msg #59

Re: Myths, songs, games and other stuff.

 -

Praxian Death Practices by Cult

These only apply to Praxian members of these cults/societies:

Waha, the Monkey King, Great Rhino, Pure Horse Founder - Followers are burned after they die, and their ashes are spread to the plains and winds.

Eiritha - Sentient members are always buried after they die.

Storm Bull - cult members make a pile of bones and skulls. The skulls of male herd beasts are commonly used, but bones from other aggressive animals are also acceptable. The warrior’s mount is sacrificed and is seated on top of pile so they may ride together in the afterlife. Finally the warrior is mounted with his weapons, armor, and other favored possessions.

Daka Fal & Grandfather Baboon - bodies are defleshed, and their bones set beneath a small cairn next to the fire used to burn their flesh.

Foundchild - Society members are dismembered when they die. Their flesh is returned to the earth, their skull is then set on top with their broken tools, charms, and bones beneath. Colored stones are often set into the eye sockets,

Helpwoman - The elder goes off on her own into the Wastelands to die. Her body is never found.

Sky Gazers, Ostrich Mother, Baba Ulodra, Yelorna - their body and belongings will be ritually burnt in a purifying fire.

Burners - their body and belongings will be ritually burnt by a Holy Fire spirit.

Shadow People - their body and belongings will be buried or placed in a dark cave.

Thirstless - their body is rendered down in a special ritual, the dust of their body is scattered and their water is taken to their favourite spirit’s home and released there.

The Hidden Ancestor & the Twinstars - their bodies are placed on a bier and burnt

Humakt - custom requires that they bury Humakti without cremating them.

Yelmalio - The dead of this cult are burned at dusk with days.

Seven Mothers - Local preference always is given to burial functions. Burned.

Orlanth - Funeral rites for Orlanth cultists require the burning of the body.

Chalana Arroy - Their corpses are buried after death.

This neatly answers the question of what Praxians are buried and might be in a mound - Eirithans, Shadow people society, Humakti, Chalana Arroy. LOts of adventure hooks there
GM
GM, 10902 posts
Wed 10 Jan 2018
at 08:07
  • msg #60

Re: Myths, songs, games and other stuff.

p33 post 805 it's a long way to Pavis 1.
Ohanzee breaks out his own drum and strikes up a tune singing along

"My old man's a nomad
He wears a funny hat
points at his own strange headdress
He wears Zebra skin trousers
And he sleeps where he throws that hat.

He looks a proper joker
Wanders round the Wastes
Sticks it to the foreigners
But he's good to all his mates.

My old man's a nomad
He wears a funny hat
He wears Zebra skin trousers
And he sleeps where he throws that hat.

When he goes off a raidin
No man nor beast is safe
He comes back a rich man
Or once or twice in a state.

My old man's a nomad
He wears a funny hat
He wears Zebra skin trousers
And he sleeps where he throws that hat."


He follows this up with a few verses of 'Pavis Walls are falling down, falling down' before asking the little folk "Mind if I try one of the didgers?"
Temush Blinking-cloud
Player, 540 posts
Ostrich Rider
Sun Hawk
Wed 24 Jan 2018
at 13:18
  • msg #61

Re: Myths, songs, games and other stuff.

It's not that easy being short
Having to spend each day as just an afterthought
When I think it could be nicer being tall, or medium sizedd
Or something much more visible like that

It's not easy being short
It seems you blend in with so many other ordinary sorts
And people tend to pass you over 'cause you're
Not standing out like giant thorn-trees in the wastelands
Or stars in the sky

But small's the nature of youth
And small can be fun and friendly-like
And small can be fine like a jewel, or important
Like a potion, or gross like a wart

When short is all there is to be
It could make you wonder why, but why wonder why
Wonder, I am short and it'll do fine, it's comfortable
And I think it's what I want to be

Got overtaken by events when Hoskar was talking about shortened lives on arrival in Pavis
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