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Please read first :  My PBP House rules.

Posted by GMFor group 0
GM
GM, 6 posts
Fri 16 Aug 2013
at 05:53
  • msg #1

Please read first :  My PBP House rules

*Just a few things to keep in mind.

*Death is frequent in Glorantha, but I won't let it happen unnecessarily, but the dice fall where they fall in combat. So if you don't want to die think before you pull your sword.

*Lets keep the IC thread just for IC posts, all OOC queries, statements of intent and other rulsey stuff can stay in the OOC thread.

*If you wish to have your character' speech in a different colour, lets all use the same one. Blue is easy on the eye.

*Players MUST answer other players, even if it's to only post 'I ignore Bob.' If this isn't instituted, some players aren't answered and are stuck waiting for a response, missing turns and slowing everything down, sometimes this turns into the dreaded 'talking to the air' where players address the air rather than be held up.

*If your character wants to use a skill, use the die roller, post the result in the OOC thread, saves you waiting for an answer from me. I can always say afterwards that it wasn't necessary.

*Combat: It's a killer in PBP, in that it can slow down a game considerably. So i'll do the die rolling.

When in combat, post a combat summary after your IC post in the OOC thread. IC combat posts should be just what you are intending to do.
The summary looks like:
Who you are,
Where you are,
What you're using,
What you're doing.

Such as:

Bob
In the ditch, crouching, by the cave opening.
Javelin and shield ready
Covering Sam's advance across the field
Casting speedart.

Bob
charging the dog headed Broo
Bladed sharp 2 sword and shield
Casting healing if badly injured
He will continue attacking the Broo until it goes down, Then he'll tackle the goat headed one by the altar.

Giving me several rounds of what you'd like to do makes combat go far quicker. Don't worry about SR and such as I'll work it out and will err in your favour.

I'll always stop if you get injured or something unexpected happens.

* If you post a long and descriptive turn, you may want to follow it by posting a 'rulespeak paragraph' to the OOC after your turn - but before your summary - if you're concerned the GM may get it wrong. Don't skimp on your descriptions, they're the meat of the game, but sometimes a quick clarification of the 'round 1: run to cave, round 2: ready javelin cast spell, round 3: shoot at second attacker’ makes things amazingly easier for me to GM out and I hate it when I make mistakes about your intentions.

*If you want to mention a spell in the ICC please don't have your character say he casts Bladesharp 2, make something up, such as "Bob casts a charm of sharpening on his blade".

* I know it's hard to come up with thrilling narrative every turn, but please try and make longer posts of good descriptions of your actions for a few reasons. Firstly, they get me really enthused to write the backstory for you. Secondly, they add so much to the game. Thirdly, fifteen separate posts of 'yes', 'no', and 'maybe' tends to 'spam-out' people in different time zones, they get up and there's a hundred posts of drivel that they can hardly inject themselves into. It also is amazingly confusing to GM.

*Stagnation is another PBP bugbear, so I shall keep us moving if we stall. Same goes if I don't hear from you for a day or two.

*Going away? Holidays or just too busy? let me know and we'll npc your character.


------------------------------------------------------

*Stats 4d6 drop lowest. You folk are heroes.

*Starting skills
Butchering 50%
Climbing 50%
Evaluate Treasure 05%
First Aid 25%
Hide in Cover 35%
Hide Item 10%
Identify Healing Plants 10%
Jumping 45%
Listen 25%
Map Making 0%
Move Quietly 25%
Oratory Cha x 3%
Pick Lock 0%
Pick Pocket 0%
Read Own Language 0%
Riding Dex x 3%
Spot Hidden Item 25%
Spot Trap 10%
Swimming 10%
Tracking 35%

*Peaceful cut will only fail on a fumble once you are an initiate. Lay members skill is pow x 3.

*All unarmed combat will come under one skill:
Unarmed Str+Dex x2 %. Damage will still depend on what you use.
This message was last edited by the GM at 08:45, Mon 09 June 2014.
GM
GM, 19 posts
Sat 17 Aug 2013
at 04:04
  • msg #2

Re: My PBP House rules

Communication
CHA primary, INT and POW secondary
Primary Characteristic: 1-4 -10%; 5-8 -5%; 9-12 - 0%;13-16+5%; 17-20 +10%; +5 per block of four thereafter.
Secondary Characteristic: 1-4 -5%; 5-12 0% 13-20 +5%; +5% per block of eight thereafter.
GM
GM, 29 posts
Sat 17 Aug 2013
at 10:08
  • msg #3

Re: My PBP House rules

Magic
Each of you will start off with your POW x 100L to spend on Battle Magic.

Plus you will get two free spells depending on your Tribe.

Bison Riders
Bladesharp 1
Protection 1

Rhino Riders
Bladesharp 1
Countermagic 1

Waha Lay members:
half price: Binding, counter magic, detect spirit, vigour, protection.

Foundchild Lay members
half price:Speedart, multi missile, silence.
This message was last edited by the GM at 04:30, Sun 18 Aug 2013.
GM
GM, 30 posts
Sat 17 Aug 2013
at 10:15
  • msg #4

Re: My PBP House rules

Starting Armour and Weapons

1pt leather trousers

2pt leathers on chest

1pt leather vambraces on arms.

2 pt leather cap with bones.


Weapons
All those included in your Combat style.

You must earn/buy/steal any others.

Shields can be of whatever style you want. Those taking smaller sizes than large get the difference in cash (trade goods)

Medium shield you get 20 lunars in trade goods.
Small shield you get 35 lunars in trade goods.
GM
GM, 31 posts
Sat 17 Aug 2013
at 10:25
  • msg #5

Re: My PBP House rules

Money and starting equipment.

1d100 lunars in trade goods and odds and ends. Eg Collection of semi precious river stones 45L, sack of dried cooking herbs 10L, 1 enc cured desert Bustard 3L, Collection of interesting feathers 1 L, Impala necklace 11 Lunars.

Your weapons and armour mentioned above.

Riding gear
Camping and cooking gear
Riding animal.
Access to food.
Rope.
Bone knife.


Remember you own no metal goods. Weapons are Bone or stone.
GM
GM, 32 posts
Sat 17 Aug 2013
at 10:54
  • msg #6

Re: My PBP House rules

Skills

Each Character can choose 4 non combat skills, that are not 0%, and add 5% to each of the four.

So for example
Riding+5%
Climbing +5%
Tracking +5%
Spot Hidden +5%
GM
GM, 33 posts
Sat 17 Aug 2013
at 11:03
  • msg #7

Re: My PBP House rules

Languages

You each speak Praxian at Int x 5%

Make a POW x 3 roll and you can have Tradetalk at 5% plus natural communication bonus. This will allow you the rudiments of the language. You'll understand basic stuff and could muddle through a trade transaction with a stranger. Though don't expect to be successful at bargaining at that level.

I don't require language rolls, just using it as a guide to your level of conversation. In an important situation I might roll but only to see if you fumble and certainly not within your own Tribe.
GM
GM, 40 posts
Sun 18 Aug 2013
at 04:44
  • msg #8

Re: My PBP House rules

As you lot are Bison Riders/Rhino, you can each add +1 to STR
GM
GM, 48 posts
Sun 18 Aug 2013
at 18:18
  • msg #9

Re: My PBP House rules

COMBAT STYLES:
25% + natural bonus, see below

Bison:
Primary: Lance
Secondary: Sword
Tertiary: Javelin.

Rhino Tribe:
Primary: Lance
Secondary: Sword
Tertiary: Axe
Got rid of mace.


All other weapons are normal % to start with.

Attack and Parry are combined into one skill. Take your highest Natural bonus, either Attack or Parry and apply.
This message was last edited by the GM at 11:28, Wed 26 Mar 2014.
GM
GM, 76 posts
Tue 20 Aug 2013
at 09:38
  • msg #10

Re: My PBP House rules

Those of you who are Bison Riders can roll to see how wealthy their extended family is, roll 1d100+30 for the number of Bison they on. Post the results in the Chargen section and note in your character's background.

Those whose family's herd is in the higher range of 70 plus, have influential parents, a father with several wives and most likely an important Elder too.

Rhino Riders own just the Beast they ride. Several are now pregnant since joining the Bisons. Rhino characters may feel the urge to restore their people to their Dawn Age strength and numbers.....
Melock
player, 13 posts
Tue 20 Aug 2013
at 10:57
  • msg #11

Re: My PBP House rules

In reply to GM (msg # 10):

Is that several rhinos or riders that are pregnant? :)
GM
GM, 77 posts
Tue 20 Aug 2013
at 11:19
  • msg #12

Re: My PBP House rules

In reply to Melock (msg # 11):

Made me laugh out loud. Lets leave that in the air....
Amara Brightsky
player, 12 posts
Rhino Clan
Tue 20 Aug 2013
at 11:20
  • msg #13

Re: My PBP House rules

And here was me thinking I was a good candidate for a unicorn....
Kaonu Windspeaker
player, 5 posts
Bison
Thunder Bird
Fri 23 Aug 2013
at 15:21
  • msg #14

Re: My PBP House rules

In reply to GM (msg # 4):

Do we buy the shield or is it included in our starting equipment ?
GM
GM, 101 posts
Fri 23 Aug 2013
at 15:39
  • msg #15

Re: My PBP House rules

In reply to Kaonu Windspeaker (msg # 14):

The shield comes with your equipment.
GM
GM, 2145 posts
Wed 2 Apr 2014
at 16:21
  • msg #16

Re: My PBP House rules

From Elder secrets.

Bronze (Hu-metal):
Can be mined or made by alloying Tin and Copper. Basic metal - all else is compared to it.

Copper (Ga-metal):
Same Enc. As Bronze.
Raw:
Armor is same AP as bronze, but loses 1 AP each time it is penetrated Weapons have same damage as Bronze, but cannot damage bronze weapons. Enchanted:
Items only lose AP when penetrated by over 2x their AP. Can be hammered thinner than bronze, losing 2 AP , but halving ENC.

Gold (El-metal):
Twice Enc of Bronze
Enchanted:
Glows softly, doubles effectiveness of Light spells. Most people only gild bronze items.

Iron (ur-metal):
Raw:
Same physical qualities as bronze
Reduces Casting and being affected by magic by 5%/Enc. Elves & Trolls take double damage from penetrating hits Good against lycanthropes
Enchanted:
Called "Steel"
Items have 1.5 AP at no increase in Enc.

Lead (na-metal):
1.5 Enc. of Bronze
Raw:
Never detracts from Stealth skills
Enchanted:
Adds +2 damage of Crushing weapons.

Quicksilver/Mercury (Sa-metal):
Enc. equal to bronze
Can use Craft Quicksilver to transform Quicksilver to mercury or vice versa. Enchanted:
Will not sink in water

Silver (Ul-metal):
Can damage creatures normally invulnerable to normal weapons (like Lycanthropes)
Raw: Only good for bludgeons and sling pellets

Tin: (Ze-metal):
Not often enchanted.
GM
GM, 3731 posts
Fri 5 Sep 2014
at 13:54
  • msg #17

Re: My PBP House rules

Str training by the Tokar Eight Sable. 500 Lunars for ten game weeks(6days) at 2 hrs per day. or 2.5 weeks at 8 hrs a day. You will all have to do the same training regime at the same time. Tokar would likely prefer 2.5 weeks.

Con training by the Helwomen worshippers. 1000 lunars for 20 weeks at 2 hrs per day or 5 weeks at 8 hrs a day

Dex training by Raven Society members same as Str training.

This can not be done at the same time as learning spells.

Prices are halved from the book, but I've kept the time it takes.
GM
GM, 3761 posts
Sat 6 Sep 2014
at 16:11
  • msg #18

Re: My PBP House rules

Rune Spells
Thunderbird
link to a message in this game

Sun Hawk
link to a message in this game

Raven
link to a message in this game

Condor
link to a message in this game

POW is sacrificed permanently for this, but the spells gan be regained on your Holy days at a Shrine/temple to your god /spirit, with a whole day of worship, a pow roll, sacrifice and re enacting the appropriate myth. A priest/shaman must be present.
This message was last edited by the GM at 16:12, Sat 06 Sept 2014.
GM
GM, 4829 posts
Sat 20 Dec 2014
at 19:31
  • msg #19

Re: My PBP House rules

Taken from Glorantha.com

The languages of all Gloranthan mortals developed from a single source, which the God Learners called “Mortal Speech”.

Mortal Speech
There is an ur-language that is the source of all mortal languages in Glorantha. Let’s call that Mortal Speech. This was the language that Grandfather and Grandmother Mortal taught their children to speak with each other. Thus, every mortal language – be it human, dark troll, dwarf, elf, or even menfolk – has certain shared vocalizations in common. All mortal races possess at least the potentiality for communication.

Now that language was first taught over 60,000 years ago (at least according to the Dara Happens, whose chronology I am not willing to dispute). Since then, the mortal races have spread across Glorantha and countless generations have passed. The events of the Gods War separated many mortal races by water, land, and mountain. The division of Mortal Speech into many mutually unintelligible tongues was inevitable.

Runic Speech
The gods of the Celestial Court communicated using Magic, but their children and burtae used runic speech to communicate with others. In the God Time, many of the descendants of Grandmother and Grandmother Mortal mated with the gods, who taught them their eternal and unchanging runic speech.

Darktongue: Creatures of Darkness, such as bats, dehori, Underworld demons, and their ilk, speak Darktongue.

Earthtongue: The speech of the goddesses of Earth, snakes and other reptiles, and other Earth-related creatures.

Firespeech: The celestial language of the Sky World, of fires, and birds.

Seatongue: The language of waves, of rivers, and other the watery depths.

Stormtongue: The language of winds, thunder, rain showers, and mammals.

There is also Spiritspeech, the means of directly communicating with spirits.

The various mortal languages have been strongly influenced by one or more of these runic tongues. For example, the Dara Happen language is strongly influenced by Firespeech, while the Theyalan languages are influenced by Earthtongue, Stormspeech or both. Praxian borrows elements from Spiritspeech, Stormtongue, and Earthspeech! Kralorelan and the other Eastern languages are strongly influenced by Firespeech and Seatongue. The Brithini tongue is strongly influenced by Seatongue and Stormtongue, while the Old Seshnegi and Jrusteli tongue add strong Earthtongue influences. The Middle Sea Empire discovered that Esrolian and Doraddi, two mutually unintelligible languages separated by the Inner Sea and with no historical contact and little mythological connection, share a small number of words derived from Earthtongue.

The more recent language called “New Pelorian” has altered Dara Happan with many words and concepts derived from Lunar sources. It is as yet unknown whether it shares any words with the Blue Moon worshiping peoples of Pamaltela.

Elder Races speech
The Elder Races, being more closely bound to their ancestor gods than are humans, have languages even more strongly influenced by runic speech. Aldryrami is the language of the woods; the different forests of the world have different accents but no different dialects. The dark trolls are so closely bound to the Darkness that they speak the same Darktongue as do their dehori ancestors.

Mostali is unusual in that it does not appear to originate from Mortal Speech and does not have elemental associations.

Draconic also predates Mortal Speech and is extremely different for other races to learn. The Theyalan language spoken in Dragon Pass by the Empire of the Wyrms Friends was strongly influenced by Draconic. Although that language is now nearly-extinct, it is still spoken by the population of Pavis-Within-The-Walls and used in ancient religious ceremonies by the inhabitants of Adari.
GM
GM, 5261 posts
Wed 28 Jan 2015
at 10:43
  • msg #20

Re: My PBP House rules

Still a battle magic spell but:


Kobal
player, 1899 posts
Bison clan
Thunder Bird
Fri 30 Jun 2017
at 02:49
  • msg #21

Re: My PBP House rules

Language colours:

Aqua - Spiritspeech
Blue - Praxian / Tradetalk
Green - Earthtongue
Purple - Darktongue
Yellow - Firespeech
Periwinkle - Sartarite
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