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10:05, 27th April 2024 (GMT+0)

Asterios

Posted by Some guyFor group 0
Some guy
GM, 160 posts
Fri 20 Oct 2023
at 21:47
  • msg #1

Asterios

Asterios

Race: Emerald Dragonborn

Background: Faction Agent

Class: Fighter (Psi-Warrior)

Str: 17
Dex: 12
Con: 14
Int: 14
Wis: 10
Cha: 8





Ability Score Increase. Increase one ability score by 2 (Strength) and increase a different one by
1 (Intelligence)

Type: Humanoid.

Size: Medium.

Speed: 30 feet.
This message was last edited by the GM at 19:58, Sat 21 Oct 2023.
Some guy
GM, 161 posts
Sun 22 Oct 2023
at 23:58
  • msg #2

Asterios

Name: Asterios

Race: Emerald Dragonborn

Class: Fighter (Psychic Warrior)

LvL: 5

Background: Faction Agent

Ability Scores (Point Buy):

    Strength: 18
    Dexterity: 12
    Constitution: 14
    Intelligence: 14
    Wisdom: 10
    Charisma: 8

Class Features:

    Fighting Style: Two-Weapon Fighting (PHB). When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

    Second Wind: At level 1, you can use a bonus action to regain hit points. Roll a 1d10 and add your Fighter level to determine the amount healed.

    Action Surge: Starting at level 2, you can take an additional action on your turn once per short rest. This can be a game-changer in combat.

    Psychic Warrior Features:

        Psionic Power: d6

        Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.

         Psionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.

         Telekinetic Movement. You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.

    Martial Archetype (Psychic Warrior): At level 3, you choose the Psychic Warrior subclass. This grants you access to various psionic disciplines and talents.

Equipment:

    Two martial weapons of your choice (Not sure which).
    Breastplate.
    Shield.
    An explorer's pack.
    A set of fine clothes (representing your scholarly background).
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