The Raconteur
GM, 25 posts Teller of Tales Writer of Wrongs Wed 28 Aug 2013 at 19:30 | Memorized Spells (Cato, Pisca, Liseth)This is the thread where all the party's spellcasters designate what spells they know for the day. Each of you should post one reply in this thread and list the spells you have memorized, then edit it when you gain spells/day or decide to change your readied spells.
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Liseth Thoradin
Human Oracle, 10 posts Wed 28 Aug 2013 at 19:34 | Re: Memorized Spells (Cato, Pisca, Liseth)Lvl 0 - At Will DC 15
Create Water - Up to 2 gallons/level; 35 foot range
Light - 10 minutes/level; object touched emits light like a torch
Purify Food & Drink - Makes rotten, spoiled, diseased, poisoned, and otherwise bad food and drink safe to consume
Stabilize - Dying creature stabilizes; 35 foot range
Mending - Repairs damaged objects, up to 1 lb/level, restoring 1d4 HPs to them; 10 foot range
Spark - 40 feet, ignite single unattended object
Guidance - Subject touched gains +1 to an Attack, Save, or Skill Check; 1 minute
Read Magic - Decipher magical writing; 10 minutes/level
Detect Magic - 60 foot cone, lasts up to 1 minute/level
Detect Poison - 40 Feet, 1 creature/object or 5 foot cube
Lvl 1 - 8/day (5/8) DC 16
Cure Light Wounds - Cures 1d8+6 HPs of damage to creature touched
Bless - 1 min/level; Allies gain +1 to Attack Rolls and saves vs Fear; 50 foot burst centered on caster
Sanctuary - 1 round/level; Attacker must succeed on Will save (DC 16) to attack warded creature; Touch
Detect Undead - 60 foot cone, lasts up to 1 minute/level
Shield of Faith - +2 Deflection bonus to AC for creature touched; 1 minute/level (M)
Unbreakable Heart - Suppress and grant +4 saves vs effects that rely on negative emotions; 1 round/level, 35 foot range
Hide From Undead - Undead cannot perceive warded creatures, intelligent undead receive
a Will Save (DC 16); 10 min/level, 1 creature/level
Command - 35 feet; 1 target; 1 round; target obeys single word command. Will DC 16
Lvl 2 - 6/day (6/6) DC 17
Cure Moderate Wounds - Cures 2d8+8 HPs of damage to creature touched
Lesser Restoration - Cures 1d4 temporary ability drain, heals fatigue, dispels magical effects reducing ability scores
Calm Emotions - 160 feet range, 20 foot burst; calms creatures, negates morale bonuses, cancels confusion and fear.
Save vs Will, Concentration up to 1 round/level
Enthrall - 160 feet range; DC 17 Will or Enthrall any number of targets within range
Full Round Action to Cast
Burst of Radiance - 640 ft range; 10 ft burst; Reflex DC 17 or Blinded for d4 rounds
Success = Dazzled for d4 rounds; Evil creatures take 5d4 damage (No Save)
Lvl 3 - 4/day (4/4) DC 18
Cure Serious Wounds - Cures 3d8+8 HPs of Damage to creature touched
Neutralize Poison - Touch; Caster Level Check vs Poison DC to end poison effects
Prayer - 40 ft burst; allies receive +1 luck bonus to attacks, damage, saves, skills;
Enemies receive -1 penalty (no save)
Channel Energy - 6/day (5/6) - DC 21 - 3d6 (+1 Healing)
Energy Body - 6 rounds/day (6/6) - d6+6 (+7 when healing) Positive Energy
This message was last edited by the player at 07:34, Tue 24 Apr 2018.
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Pisca Neep Freemish
Gnome Archaeolgist, 8 posts Wed 28 Aug 2013 at 19:47 | Re: Memorized Spells (Cato, Pisca, Liseth)Lvl 0 - At Will
Dancing Lights(Jibber) - Creates torches or other lights.
Flare(Fussbniz) - Dazzles one creature (–1 on attack rolls).
Mage Hand(Iponznig) - 5-pound telekinesis.
Message(Bostisch) - Whisper conversation at distance.
Mending(Zzipiz) - Restoring 1d4 hit points to damaged object.
Spark(Fspatch) - unattended Fine flammable object catches fire.
Lvl 1 - 4/Day (4/4)
Cure Light Wounds - Cures 1d8 damage + 1/level (max +5)
Hypnotism - Fascinates 2d4 HD of creatures.
Disguise Self - Changes your appearance.
Grease - walk through area of grease at half normal with DC 10 Acrobatics check.
Failure means can't move that round (and Reflex save or fall)
Lvl 2 - 2/Day (2/2)
Gallant Inspiration - +2d4 bonus on failed attack or skill check.
Invisibility - Invisible for 1m/Level.
This message was last edited by the player at 20:49, Mon 25 Aug 2014.
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Cato Crispin
Human Wizard, 3 posts Wed 28 Aug 2013 at 20:32 | Re: Memorized Spells (Cato, Pisca, Liseth)Spells Known:
Lvl 0
All, except Illusion and Necromancy
Lvl 1
Summon Monster I, Sleep, Protection from X, Mage Armor, Burning Hands, Feather Fall, Grease, Enlarge Person
Lvl 2
Summon Monster 2, Glitterdust, Bull's Strength, Protection from Arrows,Detect Thoughts, Flaming Sphere
Lvl 3
Haste, Summon Monster 3,Dispel Magic, Stinking Cloud, Fireball, Fly, Greater Magic Weapon, Hold Person, Resist Energy (Communal)
Memorized:
Level 0: 4
Detect Magic
Read Magic
Acid Splash
Light
Level 1: 6
Enlarge Person
Mage Armor
Grease
Protection from Evil
Sleep
Burning Hands
Pearl of Power:
Level 1 Spell
Level 2: 5
Glitterdust
Bull's Strength
Mirror Image (2)
Flaming Sphere
Pearl of Power
Level 2 Spell
Level 3: 4
Haste
Summon Monster 3
Fireball
Dispel Magic
Arcane Bond:
1 free spell a day
Other Daily Abilities
Acid Dart: 6 5 4 3 2 1
Temporary Loot
Scroll of Flaming Sphere
Two scrolls from Pisca
Necromancer's Spellbook: OOC: The spellbook contains the spells bleed, detect magic, light, mage hand, prestidigitation, chill touch, mage armor, magic missle, obscuring mist, ray of enfeeblement, acid arrow, blindness/deafness, command undead, mirror image, displacement, stinking cloud, vampiric touch, cause fear, false life, gentle repose, ghoul touch, halt undead, and identify.
This message was last edited by the player at 11:17, Sat 21 Apr 2018.
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Kerr Mollin
NPC, 154 posts Acolyte of Desna Chosen of Iomedae Fri 9 Oct 2015 at 20:38 | Re: Memorized Spells (Cato, Pisca, Liseth)I should probably do one of these!!!
Spell DC: 10 (10 + level of Spell + ability modifier)
Spells Memorized:
Lvl 0
Detect Magic
Light
Guidance
Lvl 1 (Cleric)
Divine Favor - gain a +1 luck bonus on attack and weapon damage rolls for every
three caster levels you have (at least +1, maximum +3).
Domain: Shield of Faith - This spell creates a shimmering, magical field around
the target that averts and deflects attacks. The spell grants the subject a +2
deflection bonus to AC, with an additional +1 to the bonus for every six levels
you have (maximum +5 deflection bonus at 18th level).
Lvl 1 (Paladin)
Grace (swift) - Until the end of Kerr's turn, his movement does not provoke
attacks of opportunity
Smite Evil - 2/day (1 used)
Lay on Hands (5/day)(Used - 4/5) - Healing = 2d6+1, Damage = 2d6+1
Channel Energy (Cleric) (6/day)(Used - 6/6) - Channeling DC: 16, Healing = d6+1, Damage = d6+1.
Channel Energy (Paladin) (2 LOH uses) - Channeling DC: 17, Healing = 2d6+1, Damage = 2d6+1.
+2 to save DC to half damage
Honor Bound - 4/day - With touch, allow Kerr or ally to re-roll save against enchantment (charm) or enchantment (compulsion) effects.
This message was last edited by the player at 07:00, Thu 09 Feb 2017.
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