Chapter #2: Encounter at Sandpoint
You arrived in the square near the cathedral as the sun began to set, marking the end of a Swallowtail Festival that will almost certainly be remembered by all in Sandpoint for years to come. As the town readied itself for the dedication of their new cathedral, everyone gathered in front of the newly-built church.
A sharp retort, like the crack of distant thunder, sliced through the excited crowd as the sun's setting rays painted the western sky. A stray dog that had crawled under a nearby wagon to sleep started awake, and the buzz of two-dozen conversations quickly hushed as all heads turned towards the central podium, where a beaming Father Zantus took the stage. He cleared his throat, took a breath to speak, and . . .
Suddenly, a woman's scream shattered the silence. A few moments later, another scream echoed, then another. Beyond them, a sudden surge of strange new voices rose . . . high-pitched, tittering, inhuman shrieks. The crowd parted and something low to the ground raced by, giggling with disturbing glee as the stray dog gave a pained yelp and then collapsed with a gurgle, its throat cut open from ear to ear. As blood pooled around its head, the raucous sound of a strange song began, chanted from shrill, scratchy voices.
Goblins chew and goblins bite.
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!
Goblins race and goblins jump
Goblins slash and goblins bump
Burn the skin and mash the head
Goblins here and you be dead!
Chase the baby, catch the pup
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!
It is difficult to overstate the chaos and hysteria that now gripped the crowd. Goblins shrieked and leaped and cackled, taking apparent great joy in their spreading of panic and fear. It's hard to get an exact number, but it seems there are goblins everywhere in town. Dozens, if not more. Some goblins waved torches and started lighting tents on fire, while others chased children and pets with ill intent. Some of the goblins continued to chant the horrifically catchy and nerve-racking tune at the top of their lungs, further spurring their kin into a murderous frenzy. Everywhere you looked, goblins tear through merchant stalls, menace locals with their sharp blades, throw rocks through windows, and generally make terrors of themselves.
You see the dog-killing goblin crouching under a wagon, licking the blood from its blade as it looks excitedly out into the panicking crowd, seeking a new target. Someone needs to do something. And they need to do it NOW.
OOC: The tactical situation here is, for lack of a better word, atrocious. People are screaming and running everywhere. You can’t tell how many goblins are attacking, or even how many might be in the vicinity. Liseth, you note that you are standing about 15’ from a poleaxe-wielding guardsman. Kellan, you are about the same distance from an acolyte dressed in white. Pisca, you are about 10’ away from what looks to be a scholar. Cato, you are the same distance away from a gnome who is miraculously untrampled in the general chaos.
I can’t emphasize enough how little you can tell about what is going on. Ranged combat will be VERY risky for at least the first two rounds given the fleeing townspeople. Each pair of you has two goblins within move distance. Charging will be impossible given the fleeing townsfolk in the way. Each pair can also see two goblins within about 70’ of you.
Good luck!
OOC: It’s time for those three sweet, sweet words you’ve all been waiting for: Roll. For. Initiative. The Goblins rolled an 18, so if you beat or tie an 18 you can post a combat action. Otherwise feel free to post a reaction until the goblins take their combat turn and you’re up.
16:45, Today: The Raconteur rolled 18 using 1d20+6. Goblin Initiative.
This message was last edited by the GM at 00:53, Fri 06 Sept 2013.