OOC Thread #10: Commandments.   Posted by The Raconteur.Group: 0
Kellan Storval
 Human Fighter, 1376 posts
 Miniboss
Thu 4 May 2017
at 21:04
OOC Thread #10:  Commandments
Sounds great...now we just need Liseth to log in...maybe I should shoot her an Rmail..
Cato Crispin
 Human Wizard, 1454 posts
 Quarterstaff Expert
Fri 5 May 2017
at 15:29
OOC Thread #10:  Commandments
Ooo...Teamwork Feats.  I've never actually taken one before.

Bonded Mind would free up another spell for Pisca to cast.
Escape Route might be handy as well, along with Stick Together.
Elemental Conmixture might be interesting, though I'm not sure Liseth or Pisca have any spells that would help.
Liseth Thoradin
 Human Oracle, 2917 posts
 Deluge of Positive Energy
 HP 33/36
Sat 6 May 2017
at 07:58
OOC Thread #10:  Commandments
I'm here!  Sorry for disappearing.  I got stuck in a funk and kind of withdrew from everything for a while.

I'll just catch up before I go into looking at Teamwork Feats, I think

Sorry again.
Kellan Storval
 Human Fighter, 1377 posts
 Miniboss
Sat 6 May 2017
at 18:00
OOC Thread #10:  Commandments
No worries at all Liseth, and welcome back.

Now hopefully when Pisca gets back from the interior, we can tackle Magnimar with renewed energy.
Pisca Neep Freemish
 Gnome Archaeologist, 3371 posts
 The Gnome!
 And Her Imagination
Sun 7 May 2017
at 04:35
OOC Thread #10:  Commandments
Pisca is BACK!  Well, sort of.  Got back into Gaborone last night and am posting from my brother's place.  Internet.  A bed.  All mod cons.  Ahhh.  Still have to make the long flight back home.

But the trip was amazing.  4-Wheeling through the African bush.  Getting stuck in the mud.  Getting stuck in the sand.  Breaking down kilometers from any form of civilization.  The couple who came to tow us out were so nice that it made the breakdown worth it.  Then having the transmission repairs all covered under warrantee.  What a nice surprise.  We had an elephant come right into our camp.  Baboons who trashed the camp right next to us.  Got to within feet of a lion pride around their kill.  And so many stars in the night sky.

I hope you're feeling better, Liseth.  That teamwork feat sounds very cool.  Didn't we discuss this before?  What feat had we decided on?  I think you had narrowed things to one or two that were very nice.
Kellan Storval
 Human Fighter, 1378 posts
 Miniboss
Sun 7 May 2017
at 13:44
OOC Thread #10:  Commandments
Nice! The gang's all here...

I do seem to recall this discussion before, I think I may have voted for the Escape Route Teamwork feat?
Cato Crispin
 Human Wizard, 1456 posts
 Quarterstaff Expert
Sun 7 May 2017
at 15:01
OOC Thread #10:  Commandments
In reply to Kellan Storval (msg # 41):

Yeah, that does seem to come up. Escape Route could be very handy.
Kellan Storval
 Human Fighter, 1379 posts
 Miniboss
Sun 7 May 2017
at 16:09
OOC Thread #10:  Commandments
I'm thinking maybe "Felling Smash" for Kellans feat this level, it would give him one Power Attack with no penalty to hit (Thanks to Furious Focus) and a free trip attempt along with it every round.

Would be nice to not have to pick between the two.
Pisca Neep Freemish
 Gnome Archaeologist, 3372 posts
 The Gnome!
 And Her Imagination
Sun 7 May 2017
at 17:53
Re: OOC Thread #10:  Commandments
Kellan Storval:
Nice! The gang's all here...

I do seem to recall this discussion before, I think I may have voted for the Escape Route Teamwork feat?

Yes.  I think that was it.  Escape Route.
Liseth Thoradin
 Human Oracle, 2919 posts
 Deluge of Positive Energy
 HP 33/36
Mon 8 May 2017
at 00:34
Re: OOC Thread #10:  Commandments
Wow Pisca, that sounds like a real adventure!  I hope you didn't have trouble with gobbies.

But we had discussed Escape Route as our teamwork feat, I think we settled on it as being the most generally useful.  There were a couple others that we looked at too if we want to reconsider our options:

Lookout:
Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally 1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.

Let's more of us act in the surprise round.  If one of us isn't surprised, none of us are.

Outflank:
Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

This would mostly benefit Pisca and Kellan, when Pisca flanks for him Kellan gets +4 to hit instead of +2.  And the chance for free attacks!  The rest of teh party would probably select something else if Pisca and Kellan took this one.

Coordinated Defense:
Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.

This is just pure defense for us, though I'll admit it probably helps me more than anyone else.

Escape Route:
An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.

But this one is generally very useful.  Less AoOs for movement helps us re-position in combat.  I know it's come come up with me quite a lot!
Liseth Thoradin
 Human Oracle, 2920 posts
 Deluge of Positive Energy
 HP 33/36
Mon 8 May 2017
at 00:41
Re: OOC Thread #10:  Commandments
Kellan Storval:
I'm thinking maybe "Felling Smash" for Kellans feat this level, it would give him one Power Attack with no penalty to hit (Thanks to Furious Focus) and a free trip attempt along with it every round.

Would be nice to not have to pick between the two.


That feat seems like it's right up Kellan's alley.  Then you could get Vital Strike too!  Since Felling Smash is a single attack, you could mix it with Vital Strike (which can only be used when making a single attack) so that your Felling Smash rolls double the damage dice on top of tripping.

That's why they call you Kellan "Ogre STOMP" Storval!
Liseth Thoradin
 Human Oracle, 2921 posts
 Deluge of Positive Energy
 HP 33/36
Mon 8 May 2017
at 00:44
Re: OOC Thread #10:  Commandments
Oh, I also remember Racon saying something about re-specifying your character's ability choices this level too.  I remember that Pisca mentioned some concern that she had take a feat or two early in the game that aren't actually in line with how Pisca has turned out.

A chance to smooth out some design flaws is a good thing!
The Raconteur
 GM, 2910 posts
 Teller of Tales
 Writer of Wrongs
Mon 8 May 2017
at 03:10
Re: OOC Thread #10:  Commandments
Wow, have a busy weekend and come back to a lot of posting!  Awesome.  :)

Yes, this goes for anyone.  If anyone has a feat (or other spec) that you haven't really used to this point, I'm open to talking about re-speccing things to fit more closely with your character as they actually are.

So let me know.
Kellan Storval
 Human Fighter, 1380 posts
 Miniboss
Mon 8 May 2017
at 16:10
Re: OOC Thread #10:  Commandments
Alright, Kellan is all updated.

I went with Felling Smash, but held off on including Escape Route until we get a final vote.

Looking forward to the next chapter!
Liseth Thoradin
 Human Oracle, 2922 posts
 Deluge of Positive Energy
 HP 33/42
Mon 8 May 2017
at 23:06
Re: OOC Thread #10:  Commandments
Hmm, at level 6 I'm supposed to receive Neutralize Poison as my new mystery spell.  But Neutralize poison is listed as a level 4 Spell; I can't cast at level 4 for 2 more levels!

Does that mean I treat Neutralize Poison as a level 3 spell instead?
Pisca Neep Freemish
 Gnome Archaeologist, 3374 posts
 The Gnome!
 And Her Imagination
Tue 9 May 2017
at 09:37
Re: OOC Thread #10:  Commandments
I'm in London at using the Heathrow wifi.  I'll finish leveling when I'm home proper.  I think I'm going to take advantage of that feat respecking.
Kellan Storval
 Human Fighter, 1381 posts
 Miniboss
Tue 9 May 2017
at 17:01
Re: OOC Thread #10:  Commandments
Here's a question...

Kellan's campaign trait pretty much revolved around his horse, starting with it and having free stabling. Now that it is dead, does it just go inert? or do you think he could choose another?
The Raconteur
 GM, 2913 posts
 Teller of Tales
 Writer of Wrongs
Tue 9 May 2017
at 18:26
Re: OOC Thread #10:  Commandments
I'm of the opinion that he gets another.  Let's say that as a sergeant of the Sandpoint Guard he is entitled to a horse for his own personal use.
The Raconteur
 GM, 2914 posts
 Teller of Tales
 Writer of Wrongs
Tue 9 May 2017
at 18:33
Re: OOC Thread #10:  Commandments
Liseth Thoradin:
Hmm, at level 6 I'm supposed to receive Neutralize Poison as my new mystery spell.  But Neutralize poison is listed as a level 4 Spell; I can't cast at level 4 for 2 more levels!

Does that mean I treat Neutralize Poison as a level 3 spell instead?


I did some research and there's actually a thread about this on the Paizo boards:

http://paizo.com/threads/rzs2l...?Oracle-Life-Mystery

If you look at the first post it says "Staff Response:  no reply required."

Thanks for the help, Paizo.  :P  But what I'm guessing that means is that Life Oracles get neutralize poison as a third level spell, like Druids.  So it will count as a third-level spell for spells per day purposes and for DC purposes.
Liseth Thoradin
 Human Oracle, 2923 posts
 Deluge of Positive Energy
 HP 33/42
Tue 9 May 2017
at 20:33
Re: OOC Thread #10:  Commandments
In reply to The Raconteur (msg # 54):

I'll take it!  Now I just need to pick out a spell for levels 2 and 3 and I'll be finished.

...any suggestions?

I was looking at Burst of Radiance, Sacred Space, Consecrate, Remove Paralysis, and Hold Person for level 2...I need to narrow things down more.

http://www.d20pfsrd.com/magic/.../b/burst-of-radiance

http://www.d20pfsrd.com/magic/...ells/s/sacred-space/

http://www.d20pfsrd.com/magic/all-spells/c/consecrate

http://www.d20pfsrd.com/magic/...s/r/remove-paralysis

http://www.d20pfsrd.com/magic/all-spells/h/hold-person
Kerr Mollin
 NPC, 190 posts
 Acolyte of Desna
 Chosen of Iomedae
Tue 9 May 2017
at 20:50
Re: OOC Thread #10:  Commandments
You'll need consecrate if you want to do something permanent about Foxglove Manor, right?
Liseth Thoradin
 Human Oracle, 2924 posts
 Deluge of Positive Energy
 HP 33/42
Tue 9 May 2017
at 23:12
Re: OOC Thread #10:  Commandments
That's what I was thinking too.  Consecrate would also help in any situation where we were fighting undead; -1 to attacks, damage, and saves as well as +3 to the DC of my channeling against them.

The drawback is that Consecrate is an expensive spell to cast.  The Material components amount to 50 gold; a vial of holy water and powdered silver.  I was thinking that I might be able to get by with purchasing a scroll or two of consecrate.

Sacred Space is almost the same effect as consecrate, but targets evil outsiders instead of undead and has no material cost.  That's why I was looking at it too.

But the more I look at level 2, the more I think Burst of Radiance is a good idea.  An area blind that also damages evil creatures.  We're always fighting evil creatures, and blinding a bunch of baddies can't hurt!
Cato Crispin
 Human Wizard, 1457 posts
 Quarterstaff Expert
Thu 11 May 2017
at 01:17
Re: OOC Thread #10:  Commandments
It feels like it's been a long time since we level.  How are we handling HP again?
The Raconteur
 GM, 2915 posts
 Teller of Tales
 Writer of Wrongs
Thu 11 May 2017
at 01:22
Re: OOC Thread #10:  Commandments
It HAS been a while!  You can choose to roll or you can take the average (rounded up), which would be 4 if you have a d6 HD, 5 for a d8, or 6 for a d10.

Has to be one or the other, though.  Once you roll that's your total!
Cato Crispin
 Human Wizard, 1458 posts
 Quarterstaff Expert
Thu 11 May 2017
at 01:28
Re: OOC Thread #10:  Commandments
Okay, I think I'm done with the level up.  I've assumed that we're going to take Escape Route, but I could change that.  I went with Hold Person and Communal Resist Energy for my spells.