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19:28, 19th April 2024 (GMT+0)

OOC Thread #10:  Commandments.

Posted by The RaconteurFor group 0
Pisca Neep Freemish
Gnome Archaeologist, 3477 posts
The Gnome!
And Her Imagination
Sat 14 Apr 2018
at 23:04
  • msg #280

Re: Possible Restart

Not that I remember.
Cato Crispin
Human Wizard, 1508 posts
Quarterstaff Expert
Sun 15 Apr 2018
at 00:30
  • msg #281

Re: Possible Restart

In reply to Pisca Neep Freemish (msg # 280):

Okay, I had remembered looking into it, but that was awhile ago.  One of those things that was a little blurry getting back up to speed.
Kellan Storval
Human Fighter, 1431 posts
Miniboss
Sun 15 Apr 2018
at 00:37
  • msg #282

Re: Possible Restart

I ha been coming considering what sort of "energies" Kellans items may have been picking up. Does a Guardian weapon and a Spell Resistant Chain Hauberk sound reasonable?
The Raconteur
GM, 2984 posts
Teller of Tales
Writer of Wrongs
Sun 15 Apr 2018
at 01:10
  • msg #283

Re: Possible Restart

+1 Spell Resistance (13) Chain hauberk would cost 9,000 + cost of a masterwork chain hauberk.

+1 Guardian weapon would cost 8,000 gp + the cost of a masterwork weapon.

Either one sounds good for Kellan (he's certainly been targeted by enough spells), but combined that's a little above your current limit (16k gp).  Plus you'll need to factor in the items you already have.
The Raconteur
GM, 2985 posts
Teller of Tales
Writer of Wrongs
Sun 15 Apr 2018
at 01:26
  • msg #284

Re: Possible Restart

I've been considering allowing characters to have backup magic weapons that cost 1/2 of normal.  So for Kellan that would be a ranged weapon, for Kerr it would be a melee weapon, etc.  Pisca could probably choose.

The backup weapon couldn't cost any more than the gold you have already spent on your main weapon.  This lets combat characters have a little flexibility without necessarily costing them an arm and a leg.  And I'm not certain it would necessarily be worth it to get more than a token magic weapon for a backup in any event.

What do you all think about that idea?
Pisca Neep Freemish
Gnome Archaeologist, 3479 posts
The Gnome!
And Her Imagination
Sun 15 Apr 2018
at 13:11
  • msg #285

Re: Possible Restart

Pisca has several ways of channeling magic through a mundane weapon now.  That's the reason she does not possess even one magic weapon to begin with.  Her weapons are currently only Masterwork at best.  Arcane Strike, which requires a Swift Action.  (http://www.d20pfsrd.com/feats/...rcane-strike-combat/)  And Archaeologist's Luck. (http://www.d20pfsrd.com/classe...types/archaeologist/)

For Pisca any magic weapon would be ... somewhat superfluous.  Not entirely.  There's advantage to having a reliable, always-on magic weapon.  But that's the reason that Pisca does not currently even have magic on a primary weapon, let alone a backup.

Strikes me that the situations are somewhat similar in the case of both Cato and Liseth.  The magic weapon is just not that important.
Liseth Thoradin
Human Oracle, 2964 posts
Deluge of Positive Energy
HP 42/42
Mon 16 Apr 2018
at 05:33
  • msg #286

Re: Possible Restart

I'm back!  Awesome trip; my professor is crazy and eccentric and Australian.  We found ammonites and permineralized wood and leaf imprints and fish scales.  Also it snowed on our campsite.

So many misadventures too, but it's so much to try and share here; I don't want to blow up the OOC.

Kellan:
Does a...Spell Resistant Chain Hauberk sound reasonable?


Wouldn't that force me to make a caster level check just to cast a cure Spell on Kellan?  I actually don't have a lot of experience using Spell Resistance.

Racon:
I've been considering allowing characters to have backup magic weapons that cost 1/2 of normal.  So for Kellan that would be a ranged weapon, for Kerr it would be a melee weapon, etc.  Pisca could probably choose.


I'm not even sure what I would do with a backup melee weapon.  With Strength 7 I'm already at -2 to hit and damage.  Something like a Light Mace might be the most appropriate melee weapon for Liseth, but a +1 Light Mace would only amount to +3 to hit for d6-1 damage.  I suppose it could be useful with features like Merciful or Holy, but that's beyond the set price limitation.
This message was last edited by the player at 05:35, Mon 16 Apr 2018.
The Raconteur
GM, 2986 posts
Teller of Tales
Writer of Wrongs
Mon 16 Apr 2018
at 06:08
  • msg #287

Re: Possible Restart

Those Ammonites were a long way from home!

https://en.wikipedia.org/wiki/Ammon
Pisca Neep Freemish
Gnome Archaeologist, 3480 posts
The Gnome!
And Her Imagination
Mon 16 Apr 2018
at 11:45
  • msg #288

Re: Possible Restart

LOL!  Sounds like a great trip, Liseth.
Pisca Neep Freemish
Gnome Archaeologist, 3482 posts
The Gnome!
And Her Imagination
Tue 17 Apr 2018
at 13:16
  • msg #289

Re: Possible Restart

Kellan Storval:
...and no harms been done as of yet.

Not until now.
The Raconteur
GM, 2988 posts
Teller of Tales
Writer of Wrongs
Tue 17 Apr 2018
at 16:06
  • msg #290

Re: Possible Restart

I'm going to need initiative rolls from everyone.
Pisca Neep Freemish
Gnome Archaeologist, 3483 posts
The Gnome!
And Her Imagination
Tue 17 Apr 2018
at 17:35
  • msg #291

Re: Possible Restart

Pisca Neep Freemish rolled 23.  Initiative.
Kellan Storval
Human Fighter, 1433 posts
Miniboss
Tue 17 Apr 2018
at 18:18
  • msg #292

Re: Possible Restart

11:18, Today: Kellan Storval rolled 10 using 1d20+2.  Initiative.
Liseth Thoradin
Human Oracle, 2966 posts
Deluge of Positive Energy
HP 42/42
Tue 17 Apr 2018
at 21:17
  • msg #293

Re: Possible Restart

This feels unlikely to end well...

14:16, Today: Liseth Thoradin rolled 13 using 1d20+1.  Initiative.
Cato Crispin
Human Wizard, 1510 posts
Quarterstaff Expert
Wed 18 Apr 2018
at 00:12
  • msg #294

Re: Possible Restart

Yeah, in hindsight, making threatening actions with the door open maybe not the best idea.  Unless this "guardsman" is part of the same troupe acting out the farce in front of us.

20:08, Today: Cato Crispin rolled 19 using 1d20+6.  Initiative.
The Raconteur
GM, 2990 posts
Teller of Tales
Writer of Wrongs
Wed 18 Apr 2018
at 01:58
  • msg #295

Re: Possible Restart

Cato, your haste spell takes effect after the Foxgloves' actions.
This message was last edited by the GM at 01:58, Wed 18 Apr 2018.
Pisca Neep Freemish
Gnome Archaeologist, 3484 posts
The Gnome!
And Her Imagination
Wed 18 Apr 2018
at 07:40
  • msg #296

Re: Possible Restart

I show Pisca having 38 Hit Points.  If she's taken 38 Hit Points that would put her at Zero, wouldn't it?  And at Zero, isn't she Disabled? https://www.d20pfsrd.com/gamem...isabled-0-Hit-Points-

quote:
Disabled (0 Hit Points)
When your current hit point total drops to exactly 0, you are disabled.

You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying.

Healing that raises your hit points above 0 makes you fully functional again, just as if you’d never been reduced to 0 or fewer hit points.

You can also become disabled when recovering from dying. In this case, it’s a step toward recovery, and you can have fewer than 0 hit points (see Stable Characters and Recovery).


That is, as opposed to into Negative Hit Points and Dying.

quote:
Dying (Negative Hit Points)
If your hit point total is negative, but not equal to or greater than your Constitution score, you’re dying.

A dying character immediately falls unconscious and can take no actions.

A dying character loses 1 hit point every round. This continues until the character dies or becomes stable.


Or have I figured something incorrectly here?
Liseth Thoradin
Human Oracle, 2967 posts
Deluge of Positive Energy
HP 42/42
Wed 18 Apr 2018
at 07:58
  • msg #297

Re: Possible Restart

Disabled is such an uncommon condition; it's easily overlooked.

Also, I thought Pisca had 42 HP?  Didn't she have the same as Liseth?
Pisca Neep Freemish
Gnome Archaeologist, 3485 posts
The Gnome!
And Her Imagination
Wed 18 Apr 2018
at 11:48
  • msg #298

Re: Possible Restart

Must have diverged at some point.  CS says 38.
Hand of Fate
GM, 50 posts
Wed 18 Apr 2018
at 12:30
  • msg #299

Re: Possible Restart

TPK!  TPK!

Oh... wait.

Go team Pisca!
The Raconteur
GM, 2991 posts
Teller of Tales
Writer of Wrongs
Wed 18 Apr 2018
at 16:58
  • msg #300

Re: Possible Restart

Well, it looks as if I indeed messed up the 0 HP thing.  Should have looked it up.  I'll rewrite the post, I guess.
Pisca Neep Freemish
Gnome Archaeologist, 3486 posts
The Gnome!
And Her Imagination
Wed 18 Apr 2018
at 17:34
  • msg #301

Re: Possible Restart

In reply to The Raconteur (msg # 300):

FWIW, I don't think a whole lot is going to change.  I don't think the door gets closed.  That's probably the biggest thing.
The Raconteur
GM, 2992 posts
Teller of Tales
Writer of Wrongs
Wed 18 Apr 2018
at 17:48
  • msg #302

Re: Possible Restart

Post updated.
Pisca Neep Freemish
Gnome Archaeologist, 3488 posts
The Gnome!
And Her Imagination
Wed 18 Apr 2018
at 19:12
  • msg #303

Re: Possible Restart

Like I said, not a whole lot is changed.
Cato Crispin
Human Wizard, 1512 posts
Quarterstaff Expert
Thu 19 Apr 2018
at 01:11
  • msg #304

Re: Possible Restart

So, is my action right now just casting Haste?
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