RolePlay onLine RPoL Logo

, welcome to Rise of the Runelords - Pathfinder

12:30, 25th April 2024 (GMT+0)

OOC Thread #10:  Commandments.

Posted by The RaconteurFor group 0
The Raconteur
GM, 2906 posts
Teller of Tales
Writer of Wrongs
Wed 26 Apr 2017
at 18:53
  • msg #30

OOC Thread #10:  Commandments

Kerr could go out there and detect evil on them if you all are wanting to determine that.
The Raconteur
GM, 2907 posts
Teller of Tales
Writer of Wrongs
Fri 28 Apr 2017
at 04:58
  • msg #31

OOC Thread #10:  Commandments

So . . . any actions for the party?

Are you guys getting bored with the game?
Kellan Storval
Human Fighter, 1372 posts
Miniboss
Fri 28 Apr 2017
at 13:00
  • msg #32

OOC Thread #10:  Commandments

Certainly not bored, I'm actually very much looking forward to the return to Sandpoint and seeing the party in Magnimar.

I suppose we have just lost a good posting rythm is all, feels a bit disjointed.

I'm sure it would not be hard to get back if we just recommited.
Cato Crispin
Human Wizard, 1451 posts
Quarterstaff Expert
Fri 28 Apr 2017
at 14:07
  • msg #33

OOC Thread #10:  Commandments

In reply to Kellan Storval (msg # 32):

No, I'm not bored either.  I think here we're just having a minor bit of indecision.  It feels like there should be a way to bypass these evil birds without resorting to combat (or at least it does to me) but I can't figure out what it might be.  Kellan, want to go with the original plan?  You can see if they are aggressive, and Cato can lob a fireball if they turn out to be?
Kellan Storval
Human Fighter, 1375 posts
Miniboss
Thu 4 May 2017
at 18:54
  • msg #34

OOC Thread #10:  Commandments

Seems like we might be on hiatus until Pisca gets back?

Had anybody heard from Lisa?
The Raconteur
GM, 2909 posts
Teller of Tales
Writer of Wrongs
Thu 4 May 2017
at 19:38
  • msg #35

OOC Thread #10:  Commandments

I have not; she hasn't checked in for a while.

But since we have some time . . . congratulations and welcome to level 6!  :)

To reflect your work together, during the levelling process, each party member may take a free teamwork feat of their choice (subject to my approval).  Of course, teamwork feats are more useful if multiple people have them, so you'll probably want to figure out which one or two feats would be best for the party.
Kellan Storval
Human Fighter, 1376 posts
Miniboss
Thu 4 May 2017
at 21:04
  • msg #36

OOC Thread #10:  Commandments

Sounds great...now we just need Liseth to log in...maybe I should shoot her an Rmail..
Cato Crispin
Human Wizard, 1454 posts
Quarterstaff Expert
Fri 5 May 2017
at 15:29
  • msg #37

OOC Thread #10:  Commandments

Ooo...Teamwork Feats.  I've never actually taken one before.

Bonded Mind would free up another spell for Pisca to cast.
Escape Route might be handy as well, along with Stick Together.
Elemental Conmixture might be interesting, though I'm not sure Liseth or Pisca have any spells that would help.
Liseth Thoradin
Human Oracle, 2917 posts
Deluge of Positive Energy
HP 33/36
Sat 6 May 2017
at 07:58
  • msg #38

OOC Thread #10:  Commandments

I'm here!  Sorry for disappearing.  I got stuck in a funk and kind of withdrew from everything for a while.

I'll just catch up before I go into looking at Teamwork Feats, I think

Sorry again.
Kellan Storval
Human Fighter, 1377 posts
Miniboss
Sat 6 May 2017
at 18:00
  • msg #39

OOC Thread #10:  Commandments

No worries at all Liseth, and welcome back.

Now hopefully when Pisca gets back from the interior, we can tackle Magnimar with renewed energy.
Pisca Neep Freemish
Gnome Archaeologist, 3371 posts
The Gnome!
And Her Imagination
Sun 7 May 2017
at 04:35
  • msg #40

OOC Thread #10:  Commandments

Pisca is BACK!  Well, sort of.  Got back into Gaborone last night and am posting from my brother's place.  Internet.  A bed.  All mod cons.  Ahhh.  Still have to make the long flight back home.

But the trip was amazing.  4-Wheeling through the African bush.  Getting stuck in the mud.  Getting stuck in the sand.  Breaking down kilometers from any form of civilization.  The couple who came to tow us out were so nice that it made the breakdown worth it.  Then having the transmission repairs all covered under warrantee.  What a nice surprise.  We had an elephant come right into our camp.  Baboons who trashed the camp right next to us.  Got to within feet of a lion pride around their kill.  And so many stars in the night sky.

I hope you're feeling better, Liseth.  That teamwork feat sounds very cool.  Didn't we discuss this before?  What feat had we decided on?  I think you had narrowed things to one or two that were very nice.
Kellan Storval
Human Fighter, 1378 posts
Miniboss
Sun 7 May 2017
at 13:44
  • msg #41

OOC Thread #10:  Commandments

Nice! The gang's all here...

I do seem to recall this discussion before, I think I may have voted for the Escape Route Teamwork feat?
Cato Crispin
Human Wizard, 1456 posts
Quarterstaff Expert
Sun 7 May 2017
at 15:01
  • msg #42

OOC Thread #10:  Commandments

In reply to Kellan Storval (msg # 41):

Yeah, that does seem to come up. Escape Route could be very handy.
Kellan Storval
Human Fighter, 1379 posts
Miniboss
Sun 7 May 2017
at 16:09
  • msg #43

OOC Thread #10:  Commandments

I'm thinking maybe "Felling Smash" for Kellans feat this level, it would give him one Power Attack with no penalty to hit (Thanks to Furious Focus) and a free trip attempt along with it every round.

Would be nice to not have to pick between the two.
Pisca Neep Freemish
Gnome Archaeologist, 3372 posts
The Gnome!
And Her Imagination
Sun 7 May 2017
at 17:53
  • msg #44

Re: OOC Thread #10:  Commandments

Kellan Storval:
Nice! The gang's all here...

I do seem to recall this discussion before, I think I may have voted for the Escape Route Teamwork feat?

Yes.  I think that was it.  Escape Route.
Liseth Thoradin
Human Oracle, 2919 posts
Deluge of Positive Energy
HP 33/36
Mon 8 May 2017
at 00:34
  • msg #45

Re: OOC Thread #10:  Commandments

Wow Pisca, that sounds like a real adventure!  I hope you didn't have trouble with gobbies.

But we had discussed Escape Route as our teamwork feat, I think we settled on it as being the most generally useful.  There were a couple others that we looked at too if we want to reconsider our options:

Lookout:
Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.

Let's more of us act in the surprise round.  If one of us isn't surprised, none of us are.

Outflank:
Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

This would mostly benefit Pisca and Kellan, when Pisca flanks for him Kellan gets +4 to hit instead of +2.  And the chance for free attacks!  The rest of teh party would probably select something else if Pisca and Kellan took this one.

Coordinated Defense:
Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.

This is just pure defense for us, though I'll admit it probably helps me more than anyone else.

Escape Route:
An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.

But this one is generally very useful.  Less AoOs for movement helps us re-position in combat.  I know it's come come up with me quite a lot!
Liseth Thoradin
Human Oracle, 2920 posts
Deluge of Positive Energy
HP 33/36
Mon 8 May 2017
at 00:41
  • msg #46

Re: OOC Thread #10:  Commandments

Kellan Storval:
I'm thinking maybe "Felling Smash" for Kellans feat this level, it would give him one Power Attack with no penalty to hit (Thanks to Furious Focus) and a free trip attempt along with it every round.

Would be nice to not have to pick between the two.


That feat seems like it's right up Kellan's alley.  Then you could get Vital Strike too!  Since Felling Smash is a single attack, you could mix it with Vital Strike (which can only be used when making a single attack) so that your Felling Smash rolls double the damage dice on top of tripping.

That's why they call you Kellan "Ogre STOMP" Storval!
Liseth Thoradin
Human Oracle, 2921 posts
Deluge of Positive Energy
HP 33/36
Mon 8 May 2017
at 00:44
  • msg #47

Re: OOC Thread #10:  Commandments

Oh, I also remember Racon saying something about re-specifying your character's ability choices this level too.  I remember that Pisca mentioned some concern that she had take a feat or two early in the game that aren't actually in line with how Pisca has turned out.

A chance to smooth out some design flaws is a good thing!
The Raconteur
GM, 2910 posts
Teller of Tales
Writer of Wrongs
Mon 8 May 2017
at 03:10
  • msg #48

Re: OOC Thread #10:  Commandments

Wow, have a busy weekend and come back to a lot of posting!  Awesome.  :)

Yes, this goes for anyone.  If anyone has a feat (or other spec) that you haven't really used to this point, I'm open to talking about re-speccing things to fit more closely with your character as they actually are.

So let me know.
Kellan Storval
Human Fighter, 1380 posts
Miniboss
Mon 8 May 2017
at 16:10
  • msg #49

Re: OOC Thread #10:  Commandments

Alright, Kellan is all updated.

I went with Felling Smash, but held off on including Escape Route until we get a final vote.

Looking forward to the next chapter!
Liseth Thoradin
Human Oracle, 2922 posts
Deluge of Positive Energy
HP 33/42
Mon 8 May 2017
at 23:06
  • msg #50

Re: OOC Thread #10:  Commandments

Hmm, at level 6 I'm supposed to receive Neutralize Poison as my new mystery spell.  But Neutralize poison is listed as a level 4 Spell; I can't cast at level 4 for 2 more levels!

Does that mean I treat Neutralize Poison as a level 3 spell instead?
Pisca Neep Freemish
Gnome Archaeologist, 3374 posts
The Gnome!
And Her Imagination
Tue 9 May 2017
at 09:37
  • msg #51

Re: OOC Thread #10:  Commandments

I'm in London at using the Heathrow wifi.  I'll finish leveling when I'm home proper.  I think I'm going to take advantage of that feat respecking.
Kellan Storval
Human Fighter, 1381 posts
Miniboss
Tue 9 May 2017
at 17:01
  • msg #52

Re: OOC Thread #10:  Commandments

Here's a question...

Kellan's campaign trait pretty much revolved around his horse, starting with it and having free stabling. Now that it is dead, does it just go inert? or do you think he could choose another?
The Raconteur
GM, 2913 posts
Teller of Tales
Writer of Wrongs
Tue 9 May 2017
at 18:26
  • msg #53

Re: OOC Thread #10:  Commandments

I'm of the opinion that he gets another.  Let's say that as a sergeant of the Sandpoint Guard he is entitled to a horse for his own personal use.
The Raconteur
GM, 2914 posts
Teller of Tales
Writer of Wrongs
Tue 9 May 2017
at 18:33
  • msg #54

Re: OOC Thread #10:  Commandments

Liseth Thoradin:
Hmm, at level 6 I'm supposed to receive Neutralize Poison as my new mystery spell.  But Neutralize poison is listed as a level 4 Spell; I can't cast at level 4 for 2 more levels!

Does that mean I treat Neutralize Poison as a level 3 spell instead?


I did some research and there's actually a thread about this on the Paizo boards:

http://paizo.com/threads/rzs2l...?Oracle-Life-Mystery

If you look at the first post it says "Staff Response:  no reply required."

Thanks for the help, Paizo.  :P  But what I'm guessing that means is that Life Oracles get neutralize poison as a third level spell, like Druids.  So it will count as a third-level spell for spells per day purposes and for DC purposes.
Sign In