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The Game: Chapter 02.

Posted by DMFor group archive 0
DM
GM, 174 posts
Narrator
Destroyer of Worlds
Thu 3 Oct 2013
at 13:51
  • msg #1

The Game: Chapter 02

CHAPTER 02
Mallard Pond, Astraena
Two hours prior to midnight one fortnight and two days after August's first full moon


The P.A.R.T.Y.'s journeys thus far have been a remarkably blend of sheer skill and dumb luck, ultimately landing them to a clearing nestled in the gently rolling woodland hills that compose the mid-southeastern part of the continent.

We find our heroes comparing notes back at camp, after a painful separation that lasted nearly 120 minutes.  Despite all that has happened, the night remains relatively young -- leaving plenty of time to discuss the early evening's adventures before setting watch and turning in for the night.

Notable features of the clearing include the pond itself, a pile of Blackarm weaponry, and a couple corpses from the conflict.

[Crossroads Moment]*

* In the future, this tag will be used to indicate times where the story will not move forward until everyone has posted something.
This message was last edited by the GM at 14:32, Thu 03 Oct 2013.
Zuriel Silendril
player, 110 posts
Emerald Flame
House Silendril
Thu 3 Oct 2013
at 13:58
  • msg #2

Re: The Game: Chapter 02

Zuriel smiles and raises his hand in greeting, clearly happy to be reunited with the party in the clearing, to say nothing of the ducks. Noticing the piles of weapons and a battered Maeve wrapped in her blanket, he raises an eyebrow. "Did you guys have company while we were gone?"
Maeve
player, 69 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 3 Oct 2013
at 14:00
  • msg #3

Re: The Game: Chapter 02

In reply to DM (msg # 1):

Maeve has no sooner bedded down for the night then the other half of their party at long last stumbles back into the clearing where they've made camp. There's a brief moment where the two groups simply stare at each other for a time.  She imagines that they rather look a sight.  Despite the fact that she feels better after Boreas' healing potion, she's still battered and bloody and Lyriel is sporting a colorful bruise on her cheek from the blueband's magic missile.  There will undoubtedly be questions in the very near future but right now she has one of her own.

Where the *hell* have you been?
Zuriel Silendril
player, 111 posts
Emerald Flame
House Silendril
Thu 3 Oct 2013
at 14:17
  • msg #4

Re: The Game: Chapter 02

Zuriel notices Lyriel's injuries and rushes over "You're hurt! Here, let me help"

The paladin closes his eyes, and he takes a deep breath as if centering himself, praying, or both. When his eyes open, they are suffused with holy light. His palms glow, and he gently traces the outline of Lyriel's injuries with the fingers. Healing energy washes over the bruised skin, clearing and revitalizing her wounds. Zuriel steps back, the glow fading, and smiles smugly. He is clearly pleased with himself. "My turn to heal."

He then turns to Maeve and repeats the process, healing the rest of her injuries before channeling the remaining energy into himself.

[private to Lyriel Vesper: Zuriel's ministrations to Maeve, while gentle, seem markedly more businesslike and impersonal.]

"So,", he asks, having finished his healing, "What happened here?"
This message was last edited by the player at 14:21, Thu 03 Oct 2013.
Maeve
player, 70 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 3 Oct 2013
at 14:22
  • msg #5

Re: The Game: Chapter 02

Maeve snorts in amusement as Zuriel rushes past her to tend to Lyriel's bruise before returning to her to heal her rather more substantial injuries.  The Sultan's military cleric would have something to say about the paladin's questionable idea of triage.

As you correctly deduced, we had company she says, and gives a brief account of the fight that ensued--explaining how Maeve and Lyriel were injured fending off the blackbands, how Boreas took the brigands by surprise by shooting arrows from the trees, and concluding with Lyriel calling down the wrath of the Emerald Flame upon their attackers and them subsequently fleeing into the woods.

[Bluff 9]
This message was last edited by the player at 14:37, Thu 03 Oct 2013.
Boreas Highwind
player, 114 posts
Eye for an Eye
Thu 3 Oct 2013
at 14:30
  • msg #6

Re: The Game: Chapter 02

Seems some of the displaced Blackarms - one Blueband too - stumbled upon us and felt like letting off some steam.  Hell of a fight.

[Bluff (Aid) 9]
Zuriel Silendril
player, 112 posts
Emerald Flame
House Silendril
Thu 3 Oct 2013
at 14:47
  • msg #7

Re: The Game: Chapter 02

"So let me get this straight," the paladin says, turning to Boreas. "You were attacked by a small platoon of bandits, which very nearly murdered Lyriel and Maeve, while you hid in the bushes shooting arrows? And then Lyriel called down fire and they fled? Is that the way of it?"
Boreas Highwind
player, 115 posts
Eye for an Eye
Thu 3 Oct 2013
at 14:48
  • msg #8

Re: The Game: Chapter 02

Yes, more or less.  What would you recommend?  I charge in and smite them mightily with my bow?
Lyriel Vesper
player, 42 posts
To Heal is Divine
Thu 3 Oct 2013
at 14:54
  • msg #9

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 8):

Lyriel touches her cheek then looks up at Zuriel, I didn't know you could heal. She blushes smiling, Thank you.

Then chiming in to the conversation she adds, No worries, Tassada showed her displeasure most heartily, while we were injured it wasn't that bad. And Boreas does have a point, it is kind of difficult to charge with a bow,she shoots him a slightly disappointed look, still, I think it would have been nice for you to distract them a bit.
Boreas Highwind
player, 116 posts
Eye for an Eye
Thu 3 Oct 2013
at 14:57
  • msg #10

Re: The Game: Chapter 02

I tried.  They displayed a bit more focus and fire in their bellies than I anticipated.

Also, glad to see you made it back alive, Keef.  You too, Giles.

And especially you, Chubbs.

This message was last edited by the player at 15:02, Thu 03 Oct 2013.
Zuriel Silendril
player, 113 posts
Emerald Flame
House Silendril
Thu 3 Oct 2013
at 15:00
  • msg #11

Re: The Game: Chapter 02

Zuriel scoffs. "Hardly. But to hide behind the women seems unchivalrous, to say the least." He turns to Keef. "Hey Keef, do you remember all those tales of mighty heroes slaying dragons and righting wrongs from the bushes? How about the one where the brave Knight takes cover behind his lady love to avoid arrows meant for him?"

Keef shakes his head mutely. "Yeah, me neither," he replies, hint of a smile on his face. "Well, with any luck the bandits that got away will spread tales of the fearsome Boreas the Brave far and wide, such that any future bandits we encounter will tremble in your mighty and august presence. That is, provided they can see your fearsome visage from behind the nearest skirt."

Unable to control himself any longer, the paladin bursts into laughter, completely forgetting the party's incomplete and rather suspicious explanation as to the lack of prisoners.
This message was lightly edited by the player at 15:02, Thu 03 Oct 2013.
Boreas Highwind
player, 117 posts
Eye for an Eye
Thu 3 Oct 2013
at 15:03
  • msg #12

Re: The Game: Chapter 02

I'm glad you find your own jokes so amusing.  No, I'm afraid the bandits I dealt with won't be spreading any tales.  They're dead.

Changing his tone entirely, he turns to the wolf,

And who are you, my friend?  I am Boreas.
This message was last edited by the player at 15:12, Thu 03 Oct 2013.
DM
GM, 176 posts
Narrator
Destroyer of Worlds
Thu 3 Oct 2013
at 15:18
  • msg #13

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 12):

Shep takes a break from romping around the clearing and winding himself around Giles's legs to glance at Boreas.  He yips a few times, then trots off toward the fire to sniff at the discarded spit.

[Private to Boreas Highwind: "I'm Shep, faithful companion of Sir Giles Thistleworth.  Surely you've heard of our grand exploits? But I did not realize Alpha traveled with another beastmaster.  Do you have an animal compa-- ooh, meat!"]

[Private to Giles Thistleworth: Boreas seems to be able to verbally communicate with Shep, though the wolf does not seem agitated by it -- nor does your control of the beast feel threatened. Your empathetic link indicates mostly hunger on Shep's part, followed by excitement at the discovery of the meat-caked spit near the fire.]
Boreas Highwind
player, 118 posts
Eye for an Eye
Thu 3 Oct 2013
at 15:20
  • msg #14

Re: The Game: Chapter 02

Pleasure to meet you, Shep.  Enjoy the meal.

Boreas turns to Zuriel.

You look a bit the worse for wear, yourself.  What have you all been up to?
Zuriel Silendril
player, 114 posts
Emerald Flame
House Silendril
Thu 3 Oct 2013
at 15:24
  • msg #15

Re: The Game: Chapter 02

Finished with making jokes, Zuriel recounts the tale of the fight with the evil toad thing, with Giles and Keef filling in for the parts where Zuriel was unconscious.

Concluding his tale, he says "So I think it wise to check out the cave tomorrow, provided we are heading that direction still. Boreas, does your compass still indicate there is evil to the south of us? I get the feeling that there were more inhabitants of the cave lab than were present there tonight."
Boreas Highwind
player, 119 posts
Eye for an Eye
Thu 3 Oct 2013
at 15:27
  • msg #16

Re: The Game: Chapter 02

It still bears the same heading.  Even if you cleared out the evil denizens, the place may still be imbued with dark magic.  We should investigate, but carefully.
Zuriel Silendril
player, 115 posts
Emerald Flame
House Silendril
Thu 3 Oct 2013
at 15:47
  • msg #17

Re: The Game: Chapter 02

Zuriel nods. "Well, today was an interesting diversion, but I feel like we are no closer to finding the Godstone than when we set out this morning. Perhaps now would be a good time to ask the book? If so, how should I phrase it? Maybe something like 'Where is the Godstone in these woods located?'"

Zuriel sits down on the grass and opens his book of answers, quill poised as he waits for agreement from his fellows on what exactly to ask.
Boreas Highwind
player, 120 posts
Eye for an Eye
Thu 3 Oct 2013
at 15:52
  • msg #18

Re: The Game: Chapter 02

Boreas sits nearby, both to get a closer look at the book and to help Zuriel formulate the question.

Magical things love being tricky in these cases.  We should consider carefully.

He begins to discuss the book with Zuriel, motioning the others over.
Lyriel Vesper
player, 43 posts
To Heal is Divine
Thu 3 Oct 2013
at 15:54
  • msg #19

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 17):

Lyriel ponders Zuriel's question. That is a thought, but you know that whatever the book says it will be in rhyme, it may not necessarily be literal either...She looks away deep in thought, Perhaps you should ask for literal directions from where we are now? I'm not sure if that will be any better, but it could be worth a try.
Zuriel Silendril
player, 116 posts
Emerald Flame
House Silendril
Thu 3 Oct 2013
at 16:04
  • msg #20

Re: The Game: Chapter 02

Zuriel nods at Lyriel's insight. "Yes, that's another way to go about it. I hadn't thought of that. We could ask for cardinal directions from this point and hope Boreas and Giles can keep us on course until Boreas' compass picks up a magic source. We would know less about the actual circumstances of where and how it's being held, though we would have a more precise bead on its physical location. What do you all think? Precise location or more detail as to the nature of its guardianship?"
Maeve
player, 71 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 3 Oct 2013
at 16:19
  • msg #21

Re: The Game: Chapter 02

As to whether or not Boreas' actions were chivalrous or not, we're all here and in one piece now, so let's just let the matter rest. Maeve says after a few minutes of Zuriel's gentle mockery.

I have little knowledge of magical devices, but it seems to me that it would be better to ask for directions.  I feel that the book would necessarily be less cryptic than if you asked what enemies guard the Stone.

She idly reaches out to scratch Shep behind the ears.  The wolf gives a warning snarl, and she wisely decides to wait and make friends until after it has finished its meal.

[Handle animal 7]

Speaking of Boreas though, we've not mentioned the discoveries we've made regarding your. . .um. . . .eye magic.  You should tell them; maybe Zuriel has heard of such abilities before.
Boreas Highwind
player, 121 posts
Eye for an Eye
Thu 3 Oct 2013
at 16:37
  • msg #22

Re: The Game: Chapter 02

For the first time since you've met him, Boreas looks a bit uncomfortable.  Reluctantly, he explains what he's discovered about his eye gem.
Keef
player, 64 posts
Hero in training
Thu 3 Oct 2013
at 16:51
  • msg #23

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 22):

Keef returns with Giles and Zuriel visibly exhausted, but brimming with excited energy.

He loudly and repeatedly recounts various portions of the fight, particularly the grievous wounds survived by Zuriel and the brave and valiant charge that Sir Giles lead against the great frog beast and it's horde of bear servitors.

When talk turns to how to proceed the next morning, Keef wanders off to answer nature's call, swinging his waster at imaginary monsters all the way.  After a few moments you begin to wonder if the youth has gotten lost along the way, only to find him collapsed face-down and clothed on his bedroll, sound asleep.

Chubbs sits on the back of Keef's left boot heel, looking rather pleased with himself.
Giles Thistleworth
NPC, 19 posts
Infuriatingly Heroic
Essence of Awesomenes
Thu 3 Oct 2013
at 17:11
  • msg #24

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 11):

"Such strong words from the noble paladin who slept through our last treacherous encounter, while the young master keef was able to defeat both his own fears and a magically agitated beast with only a sandwich.

As is so often the case with heroism and tales of intrigue, the truth exists on a prism of easily distorted optics."


"I am familiar with the location of the Fey vaults, and would suggest we proceed there with haste, in deference to your own objectives, the agitation of the spirits, and the state of somewhat utter destruction I left that despicable den of evil in when I bravely ignited the foul concoctions which were inhabited therein.

True heroes do not go seeking danger or evil merely for the sake of its presence; are you on a quest, or are you the new wardens of these woods, sent to impose justice based on the divine whims of a compass purported to apparently point at "evil"?

My own reasons for championing the cause of the ignored and unprivileged have benefited from a more pragmatic and polychromatic view than what you are espousing. Ah, but I am simply a companion here, new to your group and its decision making structures. Pardon my boldness in suggesting potential flaws in your plan; after so many successful adventures and acts of heroism, I do consider myself somewhat of a subject matter expert on such things, and tend to overstep my bounds.

(Sir Giles bows humbly)

My apologies, sincerely.

With that, Sir Giles makes for the meat skewers, a positively gleeful Shep ambling after him. Both man and beast eat as though they have not seen food in quite some time.
This message was last edited by the player at 17:18, Thu 03 Oct 2013.
Boreas Highwind
player, 122 posts
Eye for an Eye
Thu 3 Oct 2013
at 20:24
  • msg #25

Re: The Game: Chapter 02

Since you're asking, we are searching for some sort of divination-related rock.  Heard it was called a Godstone.  As much as Zuriel here would like it, we are not, in fact, here to police the forest.  As far as 'seeking evil' goes, we're not going toward the source of magical evil for the sake of snuffing it out.  We're headed there because it seems like the most likely place that someone would have hidden a magical artifact.  Unless we get any better ideas.  Now what's all this about 'Feyic Vaults?'

To Shep: Hope you're enjoying your meal.  We'll talk later.

Boreas addresses Chubbs:

Also, a pleasure to meet you properly.  I'm Boreas.
This message was last edited by the player at 21:49, Thu 03 Oct 2013.
Giles Thistleworth
NPC, 20 posts
Infuriatingly Heroic
Essence of Awesomenes
Thu 3 Oct 2013
at 22:45
  • msg #26

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 25):

And while we're clarifying police matters, and far be it from me to question the report of a servant of Tessada, I'm struggling a bit with the description of the raid on the camp.

While I can clearly see the ubiquitous pile of corpses
(Sir Giles thumbs toward the bodies), the spoils of war don't seem to match up. There seem to be an unequal amount of weapons in relation to the bodies. Now one could simply attribute such things to the variability of life- perhaps one mook carries more or less weapons. Gods know I'm carrying more than one instrument of destruction.

Sir Giles makes his way over to the pile of weapons, thumbing through them.

"Based on what I know of the composition of the bandit groups and what you've described, it would seem there should be at least (Sir Giles pantomimes mathematics) two more swords here? Now it's possible that two of your assailants chose to approach you unarmed, but based on your descriptions, it seems similarly plausible that not all the miscreants you encountered are currently present.

(slapping his hand to his forehead)

"Oh of course, Lyriel! As a servant of Tessada, you have performed last rights on these men and already begun the burial process. A kind and noble service!

Could you directly me to the burial sites? While these men were enemies to the noble purposes of their brothers and sisters, they were among my counterparts and compatriots, however briefly; I would stand by their graves and pray that they have found the direction and noble cause in death they could not find during their lives"


[Private to DM: Sir Giles, to Shep- Make new friends all you want boy, but he cannot, and will not, know our secret. Should he discover it, you are aware what must be done. Choose your allegiances carefully. (Sir Giles rubs Shep's belly and feeds him some meat from the spit). Not that you need to be reminded. I'm glad you're ok. My fury at what was done to you has been far from quenched. The man who inhabits that cave WILL pay for what he has done to you; I swear by it]
This message was last edited by the player at 23:59, Thu 03 Oct 2013.
Keef
player, 65 posts
Hero in training
Thu 3 Oct 2013
at 22:46
  • msg #27

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 25):

Chubbs blinks twice and does a maneuver that looks very much like a bow.  He then produces a rapid succession of small articulate croaking and grunting noises.

Somehow you get the sense that he was, in fact, introducing himself.

When Chubbs falls silent, he settles back down on the back of Keef's boot and half-closes his eyes as if he is utterly bored with everyone and everything.
Boreas Highwind
player, 123 posts
Eye for an Eye
Fri 4 Oct 2013
at 00:44
  • msg #28

Re: The Game: Chapter 02

And a pleasure to make your acquaintance, Mighty Chubbs.  I am certain we will become fast friends.

Boreas walks over to Giles.

I apologize.  We didn't make ourselves adequately clear earlier. The barest notes of sarcasm and indignation are apparent in Boreas' words.  These are the bodies of the slain Blackarms.  After Lyriel called down fire and I planted arrows in a couple of them, the rest threw down their weapons and fled.  Seems one or two kept their weapons with them.  A wise choice.
This message was last edited by the player at 01:17, Fri 04 Oct 2013.
Maeve
player, 72 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Oct 2013
at 01:28
  • msg #29

Re: The Game: Chapter 02

Quite.  Maeve stifles a yawn.  And do you know what else is a wise choice?  Getting some sleep.   The night's not getting any younger,we  have much to accomplish tomorrow morning, and I've been feathered with arrows more times today than I would have liked.

Lyriel and I will share first watch.  Boreas will take the last watch.  Assuming Keef is up for it he can share watch with Boreas, but I'd just as soon let the lad sleep.  Sir Giles, you shall share the middle watch with Zuriel.  And Chubbs and Shep
she looks at the party's animal component, wishing she has Boreas' ability to speak with them. Um. . . share watch with whomever you please.
This message was last edited by the player at 01:28, Fri 04 Oct 2013.
Boreas Highwind
player, 124 posts
Eye for an Eye
Fri 4 Oct 2013
at 01:34
  • msg #30

Re: The Game: Chapter 02

If you two noble beasts seem so inclined, Boreas says to the animals, I will share the watch with you.  That way, Mighty Chubbs, we can let your protegĂ© get some rest and discuss ways to make sure he stays alive.  What say you?
Zuriel Silendril
player, 117 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 01:37
  • msg #31

Re: The Game: Chapter 02

"There is still the matter of the book. Are we agreed that we should ask for cardinal directions? 'Which direction is the Godstone in these woods from this clearing?'"
Boreas Highwind
player, 125 posts
Eye for an Eye
Fri 4 Oct 2013
at 01:47
  • msg #32

Re: The Game: Chapter 02

Agreed.  Perhaps the distance as well?  Or is that too much?
Zuriel Silendril
player, 118 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 01:55
  • msg #33

Re: The Game: Chapter 02

"I don't know. I think it only answers one question a day. If we ask two, it may answer one randomly, or none. We can experiment with it later, but for now I recommend we keep it simple. Direction it is. If we don't encounter it tomorrow, we can ask about the distance then."

Zuriel dips his quill in the small portable inkwell, and writes 'Which direction is the Godstone in these woods from this clearing?' Then he looks up at the party.

"Here's to hoping."
Giles Thistleworth
NPC, 21 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 4 Oct 2013
at 02:44
  • msg #34

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 28):

And what more plausible explanation could there be, right Lyriel?

While I cannot speak to the location of your Godstone, I can tell you that while I was staying with the bandits, I did become aware of 2 of the places of power within this forest, known as Feyic vaults.

While the first was raided by Lucas and his bandits, and was discovered to be filled with elven mystery, verdant surroundings and Sylvan guardians, the second tomb remains unexplored, though its outward appearance shares none of the inclinations of hospitable inhabitants or surroundings the first's appearance portended.

The location of this place is known to me, and while I cannot state it has what you seek, the likelihood seems high that something of interest lies within.

We could perhaps make for the Vault in the morning, and if the Compass of Trueseeing does not agree with our course, we can continue our exploration elsewhere, but as we seek the unknown in all forms, any omen of fate seems better than none as to our P.A.R.T.Y.'s direction?

Boreas Highwind
player, 126 posts
Eye for an Eye
Fri 4 Oct 2013
at 03:15
  • msg #35

Re: The Game: Chapter 02

The vault seems the most likely place to find our stone.  If the book agrees, then we will follow you there, Sir Giles.  And what is it you would seek there?
This message was last edited by the player at 04:55, Fri 04 Oct 2013.
Zuriel Silendril
player, 119 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 03:42
  • msg #36

Re: The Game: Chapter 02

Stifling a yawn, Zuriel wanders over to the fire, pausing to cover Keef's sleeping form with a blanket, taking care not to disturb Chubbs. He then rolls out his own bedding, and lays down listening to the rest of the conversation with drooping eyelids.
Giles Thistleworth
NPC, 22 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 4 Oct 2013
at 10:47
  • msg #37

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 35):

At this moment? Nothing more than the aid of my temporary traveling companions. Should my actions results in the appeasement of some angered forest spirits and the continued betterment of these woods for all its denizens- bipedal, quadrapedal and otherwise, and should that story become the subject of a handsome tale- so be it.
DM
GM, 177 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 12:17
  • msg #38

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 37):

The rest of the evening passes uneventfully, with idle chit-chat giving way to blissful slumber -- punctuated, of course, by sentry duty at the appointed hour.

Morning dawns bright and early, and the P.A.R.T.Y. awakens feeling refreshed and ready to tackle a new day.  Breakfast is taken by the remains of the fire, which is then expertly extinguished while bedrolls and blankets are secured once more to your traveling gear.

It is unseasonably hot and humid, the air hanging heavy with moisture, and a choir of songbirds seems determined to remind you that the day has begun.
This message was last edited by the GM at 12:18, Fri 04 Oct 2013.
Zuriel Silendril
player, 120 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 12:30
  • msg #39

Re: The Game: Chapter 02

Zuriel stands up and stretches, opening the Book of Answers to check for the day's guidance.

[private to DM: you can assume I read it aloud and then copy it onto a separate sheet of parchment from what I've written the questions regarding my parentage on.]
DM
GM, 178 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 13:01
  • msg #40

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 39):

The paladin reads aloud from the Book of Answers while Boreas readies his compass.

"Your treasure lies both south and west / as your companion may have guessed
Beyond a gate of twisted trees / warded well against all thieves
Seek ye out corrupted ground / where vengeful spirits can be found
Access there yon feyic vaults / the forest trove that Veilspire haunts
"
This message was last edited by the GM at 13:28, Fri 04 Oct 2013.
Keef
player, 66 posts
Hero in training
Fri 4 Oct 2013
at 13:04
  • msg #41

Re: The Game: Chapter 02

In reply to DM (msg # 40):

In reply to Zuriel Silendril (msg # 39):

Keef springs out of bed with renewed spunk and ferver.  His bedroll and belongings are packed up before anyone even has the time to notice he's up.

He then vaults into a morning routine which, in all fairness, is routine only in the zeal with which Keef applies himself and the frequency with which he abandons and switches activities.

Keef does several push-ups then climbs a tree and attempts to grab a bird.  Finding no success, he instead practices his aim by throwing rocks at it from the ground.  This evolves into throwing rocks at the tree, which breaks down into Keef swinging his sword energetically at his own shadow for several minutes.

From there he finds a nice spot with soft moss to lie on his back and read from his books.  He points at this page and that, making comments to Chubbs.

When he has grown bored of this, Keef starts crawling through the underbrush on all fours, ostensibly to capture a squirrel.  This keeps up until he is distracted by a large anthill.  He applies several tools to this, including his dagger, lockpicks, a fork and Chubbs but apparently does not accomplish whatever goal he had in mind.

From there he bounces back to his books and then alternatively to the scrolls found the other day.  He seems to be talking to himself and Chubbs and nodding appreciatively.

Finally he readies his weapons and tools, puts his bag beside the fire and sits down for breakfast.

Anyone actually paying attention sees a blur of random energy and probably gets tired watching.
This message was last edited by the player at 13:06, Fri 04 Oct 2013.
Maeve
player, 73 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Oct 2013
at 13:14
  • msg #42

Re: The Game: Chapter 02

Breakfast eaten and camp packed, Maeve is eager to set off.

Well, it sounds as though we have our marching orders for the day.  If the path forces us into single files, let's keep the same formation but we'll put Giles at the back of the group.  It makes sense to have our two most experienced woodsmen in front and back.

She stands patiently waiting for the rest of the group to fall into line.

And on the way there, we can discuss what we think the book means by "vengeful spirits."
Zuriel Silendril
player, 121 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 13:36
  • msg #43

Re: The Game: Chapter 02

Zuriel gathers his things and makes ready to leave the clearing.
Keef
player, 67 posts
Hero in training
Fri 4 Oct 2013
at 13:38
  • msg #44

Re: The Game: Chapter 02

In reply to Maeve (msg # 42):

Keef, after his time rifling through the scrolls, rolls up two of them and offers them to Zuriel and Lyriel.

I read the scrolls, well Chubbs helped with grammar, and I think these two are for you.

Keef smiles warmly It's just like in the tales, something for everyone!

The remaining 3 scrolls Keef takes to a corner of camp and sits down with, spell book open and working.  He seems to have forgotten that everyone else is prepping to leave.

[Private to Lyriel Vesper: The scrolls are for Hold Person and Hold Animal, each of which are Level 2 divine spells.  You can cast spells above your level by rolling against DC=spell level +1, so in this case, 3.  Essentially you only fail if you roll a 1.  Note: if you DO roll a 1, scrolls have been known to cause feedback...]
This message was last edited by the GM at 13:44, Fri 04 Oct 2013.
Lyriel Vesper
player, 44 posts
To Heal is Divine
Fri 4 Oct 2013
at 14:04
  • msg #45

Re: The Game: Chapter 02

In reply to Keef (msg # 44):

Lyriel accepts the scroll from Keef smiling, Why thank you Keef, I do believe this will come in handy. Ruffling the hair on the boys head and nodding to Chubbs Lyriel turns to gather the rest of her things, still relieved that her companions had taken care of Giles's questions from last night. She just isn't that good at fabrication, no matter how close to the truth it may be. Frowning slightly she joins the line of her companions somewhere near the middle thinking to herself, somehow I think this is going to be a long day, a very long day.
DM
GM, 179 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 14:10
  • msg #46

Re: The Game: Chapter 02

In reply to Keef (msg # 44):

After an awkward series of minutes during which Keef's scribblings dominate the other sounds of morning, Keef snaps his spellbook shut and joins the others near the southern trail.

The group sets off at a jaunty pace, spirits high after a restful night's sleep.  An hour along the path brings you to a large oak tree, which forces the trail to circle around it.  About a mile later, you encounter a remarkable cave set into the side of a gently rolling hill.

The scene is different from the one Zuriel, Keef, and Giles left behind.  The air hangs heavy with the scent of smoke and burning herbs, and the rocks within the cavern seem thoroughly charred.  Broken glass and bits of burned wood litter the floor, which is carpeted by singed and wilted moss, but there is nothing of value to be found.

Strangely, a table and two chairs seem carved into the stone to the left, while empty bookshelves have been carved into the stone to the right.  An empty iron ring is affixed to the central wall, where chains once hung.

There is, however, one feature new to those who have been here before: a horribly stained bearskin rug, which is affixed to the wall above the empty chain rings by a dagger that seems to have been plunged into the stone itself.

[Private to Zuriel Silendril: You can't be sure, but you think there's a sapling near the mouth of the cave that wasn't there last night.  (Nice 20 on your perception, btw)]

[Crossroads Moment]
This message was last edited by the GM at 14:55, Fri 04 Oct 2013.
Zuriel Silendril
player, 122 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 14:44
  • msg #47

Re: The Game: Chapter 02

"It would appear somebody has been by to tidy up since last night. I think we should pay this person a visit. I dislike the idea of leaving a mad alchemist loose in this forest." Zuriel looks at the remains of the bear sadly.

He points to a sapling at the mouth of the cave. "Keef, Giles, was this tree here last night?"

[Private to Keef: You don't think it was.]

[Private to Giles Thistleworth:
You can't recall; you were too busy being pissed at the condition of the bear and of Shep.
]
This message was last edited by the GM at 14:58, Fri 04 Oct 2013.
Boreas Highwind
player, 127 posts
Eye for an Eye
Fri 4 Oct 2013
at 14:58
  • msg #48

Re: The Game: Chapter 02

Boreas begins examining the scene of the conflagration.  Judging the cave to be safe enough, he begins to search inside.

[Perception (TAKE 10) 16]

He finds a small parchment attached to the bear pelt, attempts to read it, and turns to the others.

What... happened here?  I imagine this note explains, but I don't read Sylvan.  Any of you happen to?
Maeve
player, 74 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Oct 2013
at 15:00
  • msg #49

Re: The Game: Chapter 02

Indeed.  Thought I doubt he or she will be terribly pleased by our visit as they've left us the world's least subtle warning. Maeve nods toward the bear.

It seems as though our best course of action is to continue toward the southwest.  If that region is imbued with evil, I think we can safely assume that the alchemist responsible for this lair can't be far away. What do you all think?

She peers a bit more closely at the dagger affixing the bear to the cave wall but does not touch it.

I'd also be very interested to know more about this dagger that can plunge into rock with ease.
Keef
player, 68 posts
Hero in training
Fri 4 Oct 2013
at 16:09
  • msg #50

Re: The Game: Chapter 02

In reply to Maeve (msg # 49):

Keef shakes his head.  I don't remember a tree... and the bear, We let it go, like O'lega of the Green Veil, merciful-like.

Keef studies the dagger and the bookshelves.

He climbs up on top of the hill somewhat to look around.
Lyriel Vesper
player, 45 posts
To Heal is Divine
Fri 4 Oct 2013
at 16:34
  • msg #51

Re: The Game: Chapter 02

So this is where you all were last night? Curious place. Walking around she inspects the seats carved into the rock then comes up to the bear. Poor fellow. Was this a seemingly normal bear? Perhaps you could answer this Boreas, I thought that bears didn't typically attack someone unless they felt threatened or were protecting something.
Boreas Highwind
player, 128 posts
Eye for an Eye
Fri 4 Oct 2013
at 16:47
  • msg #52

Re: The Game: Chapter 02

Not usually, no.  Wait, I bet Giles, Keef and Zuriel would know better.  This must be the cave Drue was talking about.
Keef
player, 70 posts
Hero in training
Fri 4 Oct 2013
at 16:57
  • msg #53

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 52):

It wasn't the bear's fault really, I don't think it had a choice.

Keef jumps down from the berm and points at the broken glass.

There was some sort of... thing in it's neck, that maybe made it so mad.  Maybe more of those frog-things, maybe a wizard.  Whatever it was, it wasn't nice to force that bear to attack... and we let it go... maybe it had cubs...

Keef makes a confusing gesture.  Chubbs hops up on top of the stone table and croaks.

Yeah, so we should find out who did this and make sure they can't do it again.  There might be more... places like this, more animals.
Lyriel Vesper
player, 46 posts
To Heal is Divine
Fri 4 Oct 2013
at 17:14
  • msg #54

Re: The Game: Chapter 02

In reply to Keef (msg # 53):

That is indeed strage Keef. But yes I agree, whoever must be doing this is obviously not a nice person. She pauses contemplating, Do you think it would be worth it for me to try to see what kind of device they were using? Perhaps we should just be on the lookout, We could get into some trouble later and I may have more desperate use of my magic.
Giles Thistleworth
NPC, 23 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 4 Oct 2013
at 17:59
  • msg #55

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 54):

Giles heads over toward the sapling that Zuriel was talking about, Shep loping faithfully at his heels.
DM
GM, 181 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 18:18
  • msg #56

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 55):

Zuriel, Giles, and Shep stand outside of the cave, pondering a sapling that may or may not have been there last night.  Keef stands in the mouth of the cave, having just jumped down from its berm.

Lyriel, Maeve, and Boreas have formed a semicircle of sorts around the bearskin rug, keenly interested in its existence, the dagger, and the Slyvan note, respectively.  Chubbs makes his way to the table, hopping on top of it with the sort of general apathy that only a toad can properly exhibit.

It is at this moment that things get interesting.

Outside the Cave

Zuriel, Giles, Shep, and Keef spring back in surprise as the sapling transforms before their eyes, compacting itself into a humanoid form almost immediately.

Where a tree once grew now stands a woman dressed in clothing made from leaves, vines, and animal hides.  A thin cord is coiled beside her waste, and she leans gently on an unassuming staff of pine.  Though beautiful, her eyes are narrowed in indignant rage.

"I was hoping you'd return.  You see, the master wants to speak with you.  Privately."

She smirks, then utters words of power: "Ven'kirp!"

Suddenly, the charred remains of moss inside the cave shimmer with a dull gray light, and it becomes clear that they have been arranged in a specific pattern.  The air around the mouth of the cave glistens, and where an opening once stood now appears a sheet of solid rock several feet thick.

In moments, the P.A.R.T.Y. once again finds itself divided as before.

Inside the Cave

You are torn from you observation of the bear pelt by a commotion outside, but only catch a quick glimpse of a strange woman jeering at Zuriel before the ground glows with a dull gray hue, causing the mouth of the cave to solidify into a sheet of rock.

Boreas, Maeve, Lyriel, and Chubbs look at each other grimly as they come to a dawning realization: In a manner of speaking, they have been buried alive.
This message was last edited by the GM at 18:18, Fri 04 Oct 2013.
Boreas Highwind
player, 129 posts
Eye for an Eye
Fri 4 Oct 2013
at 18:23
  • msg #57

Re: The Game: Chapter 02

In reply to DM (msg # 56):

Boreas's eye glints with a faint emerald light as he looks around the pitch-black cave, noting nothing new.  He produces a bow just the same, turning in Maeve's direction.

"Still have that torch on you?"

To Lyriel, he nods toward the wall.

"Can the goddess can help us with that?"

Chubbs croaks, indignant, and Boreas turns in his direction, as well.

"Keep an eye out in case anything new appears, Chubbs.  Sentry duty is important, too."
Keef
player, 71 posts
Hero in training
Fri 4 Oct 2013
at 18:35
  • msg #58

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 57):

Inside the Cave

Chubbs glowers at Boreas, narrowing his eyes.  He croaks long and slow, clearly accusatory.

Outside the Cave

What? Keef looks around.  He runs up to the solid rock wall and presses against it.

With calm determination he steps back and takes several breaths, then draws his waster and leaps to the attack!

CRACK, CRACK, BANG!  Keef swings with great enthusiasm but to no avail.
Zuriel Silendril
player, 123 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 18:41
  • msg #59

Re: The Game: Chapter 02

Zuriel's hand grips his longsword at his side, though he does not draw. Struggling to control his anger, his voice is level and monotonous as he replies. "Whoever you are, know I do not respond well to threats against those I care about. Free my companions, and I will come speak with this master of yours."
Maeve
player, 75 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Oct 2013
at 18:44
  • msg #60

Re: The Game: Chapter 02

Maeve lights the coldfire torch and takes stock of her surroundings.  Upon realizing with whom she is trapped, she smiles humorlessly.

Well, this is turning into something of a tradition, isn't it?
Lyriel Vesper
player, 47 posts
To Heal is Divine
Fri 4 Oct 2013
at 18:54
  • msg #61

Re: The Game: Chapter 02

In reply to Maeve (msg # 60):

I'm not sure if my goddess does stone walls...this isn't looking too good. Maybe I can try something though.

Lyriel wanders up to the wall and casts [detect magic]
This message was last edited by the player at 18:55, Fri 04 Oct 2013.
DM
GM, 182 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 18:57
  • msg #62

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 59):

Outside the Cave

"M-m-master sees who m-m-master wishes!" a high-pitched voice squeaks out, seemingly from nowhere.  The air shimmers next to the woman, and soon a short, squat figure appears beside her. [Private to Zuriel Silendril: Evil.]

He looks to be a gnome of some sort, wearing a light tunic and breeches along with a comically conical hat adorned with embroidered stars, leaves, and berries.  His complexion, however, is anything but typical -- ashen and gray, with pale, unnatural eyes that dart this way and that.

"D-d-don't make d-d-demands of the master.  Good m-m-master. Nice m-m-master."

The gnome seems lost in this train of thought, a moronic grin spreading across his face as he presumably contemplates how good and nice the master may or may not be.

The woman nods and jerks her head toward the southward-leading trail.

"Yes, yes, Binkles.  Good, nice master.  Now let's move it," she snaps, turning her back to you in order to lead the way.  "Keep your weapons.  They hardly matter."

Inside the Cave

The coldfire torch shimmers to life, bathing the room in a semblance of daylight.  Little has changed physically save the edifice blocking your escape.

[Private to Lyriel Vesper: The wall of stone is clearly magic, as is the moss that seems to have triggered it.  A dotted line of magic runs in a circle toward the center of the newly made wall.

The dagger jutting from the stone also radiates with magic.  Everything else looks mundane.
]
This message was last edited by the GM at 19:19, Fri 04 Oct 2013.
Giles Thistleworth
NPC, 24 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 4 Oct 2013
at 19:09
  • msg #63

Re: The Game: Chapter 02

In reply to DM (msg # 62):

"Do not presume to order Sir Giles Thistleworth as you would a common lackey.  Nor should you dismiss the might of his bow so readily."

Shep growls warningly at the pair while Giles unslings his bow.

"I have no intention of walking into what is clearly a trap while leaving my erstwhile allies here to starve.  If you do not fear martial prowess and the courage of a warrior born, why not invite us all to meet your master?"
DM
GM, 183 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 19:15
  • msg #64

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 63):

Outside the Cave

The woman laughs softly at this, as if privy to a secret joke, and blinks her pretty green eyes at the hero.

"'Sir Giles Thistleworth'.  Right.  And threatening a lady?  What's a girl to do?"

The gnome hops around the clearing with reckless abandon, spewing nonsense as he goes.
This message was last edited by the GM at 20:08, Fri 04 Oct 2013.
Boreas Highwind
player, 130 posts
Eye for an Eye
Fri 4 Oct 2013
at 19:16
  • msg #65

Re: The Game: Chapter 02

In reply to DM (msg # 64):

Inside the Cave

Boreas allows himself a tiny smile as Lyriel's eyes glow with divine power.

"What do you see?"
This message was last edited by the GM at 19:17, Fri 04 Oct 2013.
Lyriel Vesper
player, 48 posts
To Heal is Divine
Fri 4 Oct 2013
at 19:19
  • msg #66

Re: The Game: Chapter 02

From what I can tell the only magical items in this room are the wall, which seems to have been triggered by the moss, and the dagger. She indicates each in turn. It also appears that there is a strange line of magic running towards the wall in a circle formation. She traces an outline. Honestly that is all I've got. If I am lucky I may be able to find out a bit more about one particular thing...do you have any suggestions?

OOC: This was updated at 3:23 in case you got an earlier version
This message was last edited by the player at 19:24, Fri 04 Oct 2013.
Maeve
player, 76 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Oct 2013
at 19:34
  • msg #67

Re: The Game: Chapter 02

See what you can determine about the wall, Lyriel.  The dagger is interesting, but it's not our immediate concern now.  Also given what we know about this cave's former resident, I rather suspect that it's cursed.

Maeve holds the torch up toward the back of the cave to see if she can see anything of interest or, for that matter, even discern the back of the cave.

[Perception 11]

I wonder how far back this goes?
DM
GM, 184 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 19:39
  • msg #68

Re: The Game: Chapter 02

In reply to Maeve (msg # 67):

Inside the Cave

The cave is quite shallow; there's not much to it than what you can see.  Lyriel continues to concentrate on the wall, while Chubbs croaks nervously.  Boreas simple stands vigilantly off to the side, letting the cleric continue her work.

[Private to Lyriel Vesper: Further focus upon the wall leaves you confident that the circle indicates that you're not dealing with a "wall" so much as a "door", and that area represents the "keyhole".]
This message was last edited by the GM at 19:40, Fri 04 Oct 2013.
Zuriel Silendril
player, 124 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 19:39
  • msg #69

Re: The Game: Chapter 02

Zuriel crosses his arms. "We will be able to have a much more productive conversation with your master if we aren't worried about our companions suffocating. Besides, if he is as powerful as you say, why should a few more people matter?"

[Diplomacy: 19]
Lyriel Vesper
player, 49 posts
To Heal is Divine
Fri 4 Oct 2013
at 19:41
  • msg #70

Re: The Game: Chapter 02

In reply to Maeve (msg # 67):

Now that I think about it, while the dagger may not be of interest it is lodged in the stone, perhaps it can cut stone...which would make our lives a whole lost easier at present. I could be completely off base though. I swear I remember reading about spells that could create walls like this before I left mage school. Aha, I remember, I think that circle of magic is like a keyhole! Now what would we use for the key...maybe the dagger?
Maeve
player, 77 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Oct 2013
at 19:54
  • msg #71

Re: The Game: Chapter 02

Maeve brightens at Lyriel's reply.

That's a good idea Lyriel!  That said, I'm still not convinced that the dagger isn't cursed.  If Zuriel were here, he'd be able to tell.  Or maybe everything in here is so saturated with evil that he wouldn't be able to distinguish the dagger from everything else in here.  Without knowing that, I don't want to risk any of us trying to tamper with it.

She taps a finger thoughtfully against her lip.

At home there was a soldier in my father's regiment, Fintan.  He traveled extensively and once told me that animals had an inate ability to sense if an item was cursed, or dangerous.. 

Feeling rather foolish, she looks at the P.A.R.T.Y's resident toad.

Chubbs?
DM
GM, 185 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 19:57
  • msg #72

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 69):

Outside the Cave

The woman appears to consider the paladin's words.  After a moment, the gnome chimes in, tugging on the woman's cloak and speaking in a very, very loud whisper.

"Do you see? Did you hear?  The Emerald F-f-flame.  Sir Giles T-t-thistleworth.  Master not know.  Should know.  Should g-g-go!"

His companion blinks, suddenly uncertain as she gets a better look at who she's dealing with.

"What do you mean?  You can't fall for every single ranger's tiresome boasts, we've been over thi..."

She trails off, seeming to take in Zuriel's tabbard for the first time.  She then looks at Giles's dashing figure, eyes darting down toward Shep, and then back to Giles.  Keef she ignores entirely.

"...this," she finishes, licking her lips nervously.  "Binkles, I don't say this often, but you may be right.  The master needs to know what he's dealing with."

"Is this what he meant when he was talking about your rash?" the gnome asks, looking up at the woman innocently.

"Being rash," she corrects.  "Probably.  Shush."

The gnome cackles with glee, bouncing into the air and disappearing into a bevy of chromatic sparkles.  A sound accompanies his landing, though you cannot see him, and erratic footsteps tear off into the forest.

The woman takes a step back and places her palm against a nearby tree.

"Send me, maybe?" she grins, blowing a kiss toward Giles.  "Cel'tish."

The woman's form blurs and merges with the tree, leaving you once again alone.

Inside the Cave

Chubbs blinks, unused to being the center of attention.  He croaks several times, then hops over toward the wall that was once the mouth of the cave expectantly.

"Er, he believes we should leave, because he's hungry," Boreas translates.  "I agree with him."
This message was last edited by the GM at 20:07, Fri 04 Oct 2013.
Lyriel Vesper
player, 50 posts
To Heal is Divine
Fri 4 Oct 2013
at 20:12
  • msg #73

Re: The Game: Chapter 02

Well given our present situation I think I am just going to go for it. Lyriel walks over to the dagger and offers up a silent prayer for protection to Tassada before grasping it and attempting to pull it from the wall.
DM
GM, 186 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 20:16
  • msg #74

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 73):

Inside the Cave

The dagger slides free effortlessly, leaving no mark in the wall.  The bear pelt falls to the floor in a heap.
Lyriel Vesper
player, 51 posts
To Heal is Divine
Fri 4 Oct 2013
at 20:21
  • msg #75

Re: The Game: Chapter 02

In reply to DM (msg # 74):

Lyriel holds her hands out and does a quick once over on her person. Well I still feel normal, so lets hope this works. She walks over to the wall and attempts to plant it firmly in the place indicated by the magic.
DM
GM, 187 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 20:25
  • msg #76

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 75):

Inside the Cave

The wall of stone shimmers and fades to nothingness, allowing the blinding light of morning to filter into the cave once more.  The dagger clatters to the ground.
Zuriel Silendril
player, 125 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 20:28
  • msg #77

Re: The Game: Chapter 02

Zuriel's gaze darts around, looking for any signs of the druidess. Finding none, he rushes back to the wall, calling out to his trapped companions on the other side. "Can you guys hear me in there?!"

As he leans into the wall to listen for a response, the wall suddenly vanishes, and he collapses into a startled Lyriel.
This message was last edited by the player at 20:31, Fri 04 Oct 2013.
Keef
player, 72 posts
Hero in training
Fri 4 Oct 2013
at 20:30
  • msg #78

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 75):

Keef stops attacking the stone wall, panting and agitated.

Inside the cave, Chubbs croaks once, then kicks the stone wall for emphasis.
Lyriel Vesper
player, 52 posts
To Heal is Divine
Fri 4 Oct 2013
at 20:32
  • msg #79

Re: The Game: Chapter 02

In reply to DM (msg # 76):

Lyriel lets out a large breath, not realizing that she had been holding it. Then smiling nervously she says, Well that appeared to work. Let's try to find our friends. Do you think we should take this with us? As the words were escaping from her mouth she falls directly into Zuriel's arms. A look of surprise appears on her face as she leaps back a bright blush spreading across her countenance.
Maeve
player, 78 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Oct 2013
at 20:36
  • msg #80

Re: The Game: Chapter 02

Get a room Maeve mutters, moving nimbly past Zuriel and Lyriel, who are trying to sort out their entangled limbs.  Outside, she stops to let her eyes adjust to the sudden brightness of the forest.
Zuriel Silendril
player, 126 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 20:39
  • msg #81

Re: The Game: Chapter 02

Zuriel steps back and coughs embarrassedly. "I ah...well I see you lot are all okay. We might have a potential complication." The paladin then explains with Giles and Keef about the evil Druidess and the demented gnome.
Keef
player, 73 posts
Hero in training
Fri 4 Oct 2013
at 20:39
  • msg #82

Re: The Game: Chapter 02

In reply to Maeve (msg # 80):

As Keef stands by with eyes wide, Chubbs regards the spot where the wall had been and nods knowingly.  'Clearly it was the amphibian kick that did it in' he seems to say.
Boreas Highwind
player, 131 posts
Eye for an Eye
Fri 4 Oct 2013
at 20:45
  • msg #83

Re: The Game: Chapter 02

In reply to Keef (msg # 82):

(AUTOFOLLOW)

Boreas listens intently to the happenings outside the cave, then shrugs.

"Doesn't change much, considering.  We'll need to keep our eyes open as we follow the trail since they'll be expecting us, but we should have been doing that already.  Is anyone hurt?  If not, we should press on to make the most of the daylight."
Zuriel Silendril
player, 127 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 20:50
  • msg #84

Re: The Game: Chapter 02

Zuriel nods. "Agreed. I would like to bring these Druids justice, but I don't think chasing after them wildly will avail us anything. As much as I hate to be pessimistic, I don't think we've seen the last of them, and when our paths cross again I fear it will still be on their terms. Perhaps we can ask the book about them tonight."

He makes ready to leave the cave and get once again underway.
DM
GM, 188 posts
Narrator
Destroyer of Worlds
Fri 4 Oct 2013
at 20:55
  • msg #85

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 83):

The P.A.R.T.Y. regains its standard formation and continues down the southern path, swapping stories and keeping a vigil on every rock, tree, and shrub with a tenacity that borders on the ridiculously paranoid.

Nothing leaps out at you though, visually or physically, and before long the sun has risen to its apex in the sky.  The heat and humidity continue to be noticeable, particularly for this time of the year, and sweat drips from your bodies and soaks into your clothing as you clamber along the winding, seemingly endless trail.  The air has grown largely still, contributing to the weather's unpleasantly stifling nature.

Around 1 p.m., you reach a small clearing at which the path forks off into three distinct trails.  One leads southeast, another southwest, and the third directly south.  A signpost stands in the center of the clearing, but there are no words upon the three signs attached to it.

The first points southeast, and bears the symbol of a maple leaf.  The second points southwest, and bears the symbol of briar.  The third points directly south, and bears the symbol of a drop of water.

[Crossroads]
This message was last edited by the GM at 21:08, Fri 04 Oct 2013.
Maeve
player, 79 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Oct 2013
at 20:56
  • msg #86

Re: The Game: Chapter 02

One thing I'd like clarified Maeve says as they resume the hike.  is who the, eh, tree-lady meant when she said that her master wished to speak with you "privately." Did she mean all of us?  Or just you two in particular?  She smirks.  Not a jilted paramour of yours I should hope, Sir Giles?

Though she could have meant you as well she says, turning to Zuriel. You've been attracting an undue amount of attention as a devotee of the Emerald Flame.
Boreas Highwind
player, 132 posts
Eye for an Eye
Fri 4 Oct 2013
at 20:57
  • msg #87

Re: The Game: Chapter 02

In reply to DM (msg # 85):

(AUTOFOLLOW)

Boreas pulls out the compass and frowns.

"Magic to the southeast, evil to the southwest.  Thoughts?"
Lyriel Vesper
player, 53 posts
To Heal is Divine
Fri 4 Oct 2013
at 21:08
  • msg #88

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 87):

Lyriel blushes as she hears Maeve's comment about Zuriel. I thought the book said the Godstone is to the south and west...so perhaps we should go Southwest?
Zuriel Silendril
player, 128 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 21:13
  • msg #89

Re: The Game: Chapter 02

Zuriel scratches his head and wipes the sweat from his brow. "Well, if we haven't overshot our objective, we should continue heading southwest, towards evil to reach the Godstone, as Lyriel says. But perhaps it would be wise to investigate the source of magic? Though our recent experiences seem to indicate otherwise, this forest can't be inhabited solely by beings of foul nature."

The paladin shrugs. "I vote we check out this source of magic in case it helps us prepare for whatever evil lies ahead. I'm tired of knowing nothing about what is going on in these woods."
This message was last edited by the player at 21:14, Fri 04 Oct 2013.
Maeve
player, 80 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Oct 2013
at 21:40
  • msg #90

Re: The Game: Chapter 02

Not really the sort of attention I meant, Lyriel" Maeve says as she sees the cleric color.  I was talking about more of the "let's kill you and also your companions" sort of attention.

I agree with you though that we should continue to the southwest.  The Godstone was our initial goal, and I'd like to go ahead and obtain it.  If there are evil creatures in the area, we might be able to beat some of them into submission and demand an explanation as to what is going on in the forest, Zuriel.  Or we could pick Baldwin's brain when we deliver him the stone.
Zuriel Silendril
player, 129 posts
Emerald Flame
House Silendril
Fri 4 Oct 2013
at 21:53
  • msg #91

Re: The Game: Chapter 02

The paladin shakes his head, unconvinced. "Look, I will be the first person to step up and smite some villains, but I think there is just too much we don't know here. We know that the Godstone is in the Feyic vaults and protected by vengeful spirits. The name Veilspire has come up. That doesn't sound like somewhere we can just waltz in and out of. Giles and Keef, you know the tales of this forest better than I.
Aren't there good entities living in this realm that might be able to help us? I just don't think we should charge headlong into trouble before we know more. You didn't see the Druidess in action, but she could walk into and out of trees, and might very well be able to teleport. That sort of power isn't something to be trifled with, especially if for no better reason than impatience."

Boreas Highwind
player, 133 posts
Eye for an Eye
Fri 4 Oct 2013
at 22:58
  • msg #92

Re: The Game: Chapter 02

(END AUTOFOLLOW)

I suppose we can investigate the source of magic first.  It's worth noting that the area isn't radiating good or evil, just magic.  We might find something or someone helpful there, but I wouldn't raise my expectations too high.  It shouldn't take more than a few hours to get there.  If it takes any longer, we can just double back and head for the evil place.
Giles Thistleworth
NPC, 25 posts
Infuriatingly Heroic
Essence of Awesomenes
Sat 5 Oct 2013
at 01:43
  • msg #93

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 92):

"It seems excitement is predestined to follow you quite everywhere"
Maeve
player, 81 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 5 Oct 2013
at 01:49
  • msg #94

Re: The Game: Chapter 02

Very well then, magic is it.  Hopefully we'll find some answers to our questions and, just possibly, magical protection to boot.  At the worst we'll enjoy some sparring practice before venturing into the realm of evil.
Lyriel Vesper
player, 54 posts
To Heal is Divine
Sat 5 Oct 2013
at 04:51
  • msg #95

Re: The Game: Chapter 02

In reply to Maeve (msg # 94):

I suppose you do have a point, perhaps we will find something useful. To the magic then.
Keef
player, 74 posts
Hero in training
Sat 5 Oct 2013
at 10:48
  • msg #96

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 95):


Keef stops assaulting saplings and squirrels for a moment.

Veilspire is... was a corrupted druid who lead the Defilers.  VERY evil.  He and his band were defeated long ago. If there's new evil... a hero would have to stop it... but we ARE on a mission...
Zuriel Silendril
player, 130 posts
Emerald Flame
House Silendril
Sat 5 Oct 2013
at 13:08
  • msg #97

Re: The Game: Chapter 02

"Our mission may end up being one and the same, Keef. That Druid was definitely evil back at the cave. I don't know what the Defilers of old we're trying to accomplish, but I would certainly say that alchemical experiments on wildlife is certainly defiling nature. And it sounds as if the spirits of the forest are upset... I would hear more of this on the way, Keef."
Giles Thistleworth
NPC, 26 posts
Infuriatingly Heroic
Essence of Awesomenes
Sat 5 Oct 2013
at 13:51
  • msg #98

Re: The Game: Chapter 02

In reply to Keef (msg # 96):

This does indeed some intertwined young Master Keef. The vault of which I spoke was reported to be a decaying place of corrupted lands and crumbling masses.

(emphatically)

I would have words with these druids.


(To Keef) A true hero never forgets when he has a score to settle, and for what these defilers have done to this forest, and to my faithful ward- my words will be few, and my arrows will be swift.
DM
GM, 189 posts
Narrator
Destroyer of Worlds
Sat 5 Oct 2013
at 14:14
  • msg #99

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 98):

Having decided to follow the southeastern fork, the P.A.R.T.Y. presses onward.  Over the next hour or two, the foliage gets slightly thicker, and almost imperceptibly greener, until finally the trail dead-ends before what can best be described as a wooden gazebo, which is surrounded on all sides but the entrance by berry bushes and honeysuckles.

A picnic table has been built into the center of the structure, upon which the symbol of a maple leaf has been etched into the wood itself.  A wooden plate rimmed with golden paint sits in the center of the table, directly on top of the maple leaf symbol.

Most notable, however, is the orb of energy that hovers above the plate - a pastel green mass of light bobbing slowly up and down.
This message was last edited by the GM at 14:47, Sat 05 Oct 2013.
Boreas Highwind
player, 134 posts
Eye for an Eye
Sat 5 Oct 2013
at 15:12
  • msg #100

Re: The Game: Chapter 02

This is definitely where the compass was pointing.  Clearly there's something interesting about that glowing green orb thing.  Keef or Lyriel: any insight?  Something strange about these bushes too.  There are different kinds of berries growing on the same plant.  Don't know what it means, though.
Giles Thistleworth
NPC, 27 posts
Infuriatingly Heroic
Essence of Awesomenes
Sat 5 Oct 2013
at 16:26
  • msg #101

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 100):

"It's unlike anything I've seen [Private to DM: Knowledge Nature 11], but I do not feel as though it intends us harm, or if it does, it's certainly being coy about it"

(Sir Giles cautiously approaches)

Spirit- we come here in peace, looking to not to plunder but to purge the evil from these woods. Let me, Sir Giles Thistleworth, humble Hero to the unchampioned, be your instrument of innervation of retribution.
DM
GM, 191 posts
Narrator
Destroyer of Worlds
Sat 5 Oct 2013
at 17:34
  • msg #102

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 101):

Giles's fair words are met with no response.
Zuriel Silendril
player, 131 posts
Emerald Flame
House Silendril
Sat 5 Oct 2013
at 17:44
  • msg #103

Re: The Game: Chapter 02

Zuriel scans the clearing, looking for signs of foul auras.

[Detect Evil]
Boreas Highwind
player, 135 posts
Eye for an Eye
Sat 5 Oct 2013
at 18:41
  • msg #104

Re: The Game: Chapter 02

Boreas approaches the orb as well, addressing it in Highborn:

If any spirits of the forest live here, we come as allies.  My fate is somehow entwined with yours, though I know not yet how.  Lend us your guidance or aid, if you will.
Zuriel Silendril
player, 132 posts
Emerald Flame
House Silendril
Sat 5 Oct 2013
at 20:28
  • msg #105

Re: The Game: Chapter 02

"There doesn't seem to be any evil here."
DM
GM, 192 posts
Narrator
Destroyer of Worlds
Sat 5 Oct 2013
at 22:51
  • msg #106

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 105):

The area remains quiet, relaxing, and peaceful, with birds chirping in the distance and the frageance of berries, honey, and wildflowers dancing through the air.

Speaking to the orb produces no visible change, regardless the speaker or the language chosen.

As you loiter and linger, a squirrel scurries over to the gazebo and peers at those gathered curiously.    Flicking its tail dismissively, it zips over to the table and places a pair of acorns into the plate. It then sits back expectantly.

The orb lowers until it covers the plate completely, and then slowly rises.  The plate now contains a single acorn, which glows witha dim light.  The squirrel chirps its thanks and scampers off, darting up a nearby tree and vainsihing into the canopy.

[Crossroads]
This message was last edited by the GM at 21:43, Sun 06 Oct 2013.
Keef
player, 76 posts
Hero in training
Sat 5 Oct 2013
at 23:00
  • msg #107

Re: The Game: Chapter 02

In reply to DM (msg # 106):

Keef begins to scour  the nearby area for acorns, mushrooms, ants, fruit, etc, grabbing two of each type.

Chubbs doesn't budge, seemingly rolling his eyes at the boy.
Maeve
player, 83 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 5 Oct 2013
at 23:07
  • msg #108

Re: The Game: Chapter 02

Maeve watches the proceedings with great interest.  The others seem to have no success in their efforts to speak with the magic orb, but she does not make an effort to do so herself.  Magic has never been her strongest suit.

The squirrel however, presents a solution to their failure to communicate.

Well Boreas she says am I to presume that you now speak squirrel as well?
Lyriel Vesper
player, 55 posts
To Heal is Divine
Sat 5 Oct 2013
at 23:11
  • msg #109

Re: The Game: Chapter 02

Lyriel takes in the scene with the squirrel curiosity written all over her face. Perhaps I should see if I can detect anything.

[Detect Magic]
Giles Thistleworth
NPC, 28 posts
Infuriatingly Heroic
Essence of Awesomenes
Sat 5 Oct 2013
at 23:27
  • msg #110

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 109):

It would seem our furry friend was making an offering to the forest spirit.

Boreas, perhaps you have something of nature and interest to offer?

Keef
player, 77 posts
Hero in training
Sun 6 Oct 2013
at 00:32
  • msg #111

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 110):

Once he has accumulated a variety of twinned natural foods, Keef begins placing them on the plate, muttering about place settings as he does so.

Chubbs looks on with great sceptisism.
Boreas Highwind
player, 136 posts
Eye for an Eye
Sun 6 Oct 2013
at 02:59
  • msg #112

Re: The Game: Chapter 02

Boreas looks for another animal in the vicinity.  If he finds one, he asks My friend, would you mind telling me - what is this place?
DM
GM, 193 posts
Narrator
Destroyer of Worlds
Sun 6 Oct 2013
at 14:31
  • msg #113

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 112):

Keef tosses a variety of objects into the plate, pair by pair, beginning with two plump-looking blueberries.  The orb shimmers and lowers itself over the plate, then rises to reveal a single blueberry that glows with a dull light.

The boy hurriedly places the other objects he has collected into the plate, but the orb seems content to remain stationary -- even when Keef tosses another pair of berries into the plate.

Boreas's public entreaty to the woodland creatures is met by a burst of chattering from somewhere in the canopy.

[Private to Boreas Highwind: "Nature's temple.  Put something in the offering plate, get a blessing back.  Only works once a day."]
Boreas Highwind
player, 137 posts
Eye for an Eye
Sun 6 Oct 2013
at 14:39
  • msg #114

Re: The Game: Chapter 02

Hold, Keef.  My friend here says it only works once a day.  But that might be once a day for each of us.  'Place something in the offering plate, get a blessing back,' she said.

So what does each of us place?


Boreas approaches the orb, takes four arrows from his pouch, and places them on the plate in two stacks of two.  He bows slightly and backs up.
This message was last edited by the player at 14:47, Sun 06 Oct 2013.
DM
GM, 194 posts
Narrator
Destroyer of Worlds
Sun 6 Oct 2013
at 15:05
  • msg #115

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 114):

The orb lowers slowly, consuming the arrows in a flash of light.  When it rises, a single arrow remains, tinged in the same dull glow that has accompanied the berries and acorns.
Giles Thistleworth
NPC, 29 posts
Infuriatingly Heroic
Essence of Awesomenes
Sun 6 Oct 2013
at 15:11
  • msg #116

Re: The Game: Chapter 02

In reply to DM (msg # 115):

Keef et al, is the arrow magical now? Have we perhaps found a Sylvan enchanter?

Regardless, I suggest we no longer tarry here. It is clear the orb means us no harm, and we still have a date with a defiler's destiny.

Maeve
player, 84 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 6 Oct 2013
at 15:11
  • msg #117

Re: The Game: Chapter 02

Maeve takes two of the bows that the P.A.R.T.Y lifted from the bandits and places them on the plate below the little orb.

Fascinating she breathes as the bows are [OOC: presumably] consumed in the now-familiar glow.
DM
GM, 196 posts
Narrator
Destroyer of Worlds
Sun 6 Oct 2013
at 15:16
  • msg #118

Re: The Game: Chapter 02

In reply to Maeve (msg # 117):

The bows vanish, replaced by a single bow that glows faintly in the same hue as the other objects.
Zuriel Silendril
player, 133 posts
Emerald Flame
House Silendril
Sun 6 Oct 2013
at 16:38
  • msg #119

Re: The Game: Chapter 02

Zuriel approaches the orb, bows, and kneels reverently. From his sheath he draws his longsword, and from his pouch he takes the magnificent autumn leaf and his remaining three gold coins. He places the sword in the offering plate, laying the autumn leaf and gold coins on top. Then, speaking in Highborne, he intones "This I offer to the spirits of the forest in reverence, with a tribute of the gold of the city folk that while fair, yet pales in comparison to the gold that nature herself provides."
DM
GM, 197 posts
Narrator
Destroyer of Worlds
Sun 6 Oct 2013
at 18:12
  • msg #120

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 119):

The orb falls over the plate, lingering longer here than it has before.  When it rises, the coins and leaf have vanished.  The sword remains the same, save for the hilt, which now exhibits a gilded maple leaf that glows prominently near the handguard.
This message was last edited by the GM at 18:41, Sun 06 Oct 2013.
Zuriel Silendril
player, 134 posts
Emerald Flame
House Silendril
Sun 6 Oct 2013
at 18:31
  • msg #121

Re: The Game: Chapter 02

Zuriel admires the sword respectfully before flourishing it and returning it to his sheath. He bows to the orb and backs away from the gazebo. "Many thanks to you for this blessing."
Lyriel Vesper
player, 56 posts
To Heal is Divine
Sun 6 Oct 2013
at 23:18
  • msg #122

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 121):

Walking up to the gazebo, thankful that she does not have to face it alone, Lyriel removes two rings from her fingers, one a gift from her parents for her coming of age ceremony, and another plain gold and slightly larger, more reminiscent  of a mans ring with a single emerald set in the center, and places them on the plate whispering some words to the orb in elvish. She then steps back head bowed waiting.
Maeve
player, 85 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 6 Oct 2013
at 23:51
  • msg #123

Re: The Game: Chapter 02

After the majority of the P.A.R.T.Y has made their offerings to the orb, Maeve says Sir Giles, did you--or I suppose Shep and Chubbs--wish to offer up something to the orb?  If not, we should make for the southwest as soon as possible.  I don't know how long the orb's blessing will last on our items and assuming the boon is a temporary one, I would like to take advantage of it while we still can
Boreas Highwind
player, 138 posts
Eye for an Eye
Mon 7 Oct 2013
at 00:13
  • msg #124

Re: The Game: Chapter 02

I agree, Maeve.

Boreas squats down to get closer to eye level with Chubbs and Shep.

Chubbs, Shep.  Would either of you like to make an offering and get a blessing from the Nature Spirit before we move on?

Boreas stands and begins preparing his gear for departure.

Once this situation is sorted out, we should return and see what else this spirit is capable of.  For now, once Chubbs and Shep have made their offerings, we should be off.
Keef
player, 78 posts
Hero in training
Mon 7 Oct 2013
at 01:25
  • msg #125

Re: The Game: Chapter 02

In reply to Maeve (msg # 117):

Chubbs narrows his eyes at Boreas, then hops dutifully over to the table and up beside the plate.

For several seconds, Chubbs sits patiently beside the plate, beady eyes focused on it like lasers.

Chubbs then croaks loudly and hops down off the table, apparently ready to depart.

Keef shrugs and inspects his berry.
This message was last edited by the player at 01:26, Mon 07 Oct 2013.
DM
GM, 198 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 02:38
  • msg #126

Re: The Game: Chapter 02

In reply to Keef (msg # 125):

The orb accepts Lyriel's offering as well, whisking away the feminine ring and leaving the more masculine one in the plate with a faint glow.

Neither Giles nor Shep seem particularly interested in the plate or its bounty, and so the P.A.R.T.Y. finds itself marching in the only direction possible: back the way it came.

Another hour and change puts the group back at the three-way intersection, the sun climbing high in the afternoon sky and radiating significant heat for the time of the year.

The signpost stands as before, unexplored directions indicating a droplet of water to the south and briers to the southwest.
Zuriel Silendril
player, 135 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 02:51
  • msg #127

Re: The Game: Chapter 02

"While I am curious what lays down the path to the water, I think Maeve has a point. We can't be sure how long these blessings will last." Zuriel smiles, hand on the hilt of his longsword. "Let's go punish some evil deeds."
This message had punctuation tweaked by the player at 02:53, Mon 07 Oct 2013.
Boreas Highwind
player, 139 posts
Eye for an Eye
Mon 7 Oct 2013
at 03:06
  • msg #128

Re: The Game: Chapter 02

Boreas nods, checking his compass and confirming that the bearings remain the same.

I agree.  About time to deal with this... 'master.'  Shep, keep your nose open.  It's going to get dangerous ahead.  Let me know if you smell anything.

Boreas readies his bow, prepared to set off.
Keef
player, 79 posts
Hero in training
Mon 7 Oct 2013
at 11:58
  • msg #129

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 128):

Keef takes the cue from his companions and draws his sword and swing it back and forth in anticipation.

I'm ready! he cries excitedly.

Chubbs ribbits twice.

Well, yeah, there is that.
DM
GM, 199 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 12:50
  • msg #130

Re: The Game: Chapter 02

In reply to Keef (msg # 129):

Having resumed its usual traveling formation, our band of unlikely heroes strikes off to the southwest.  The trail winds its way up and down, until the hills give way to a flat landscape tinged with humidity.  The vegetation here displays the traditional colors of autumn, with oranges, golds, and ambers dotting the sprawling canopy with vibrant color.

Around 5 p.m., the ground begins to feel damper than usual, and by 5:30, every step is accompanied by the squelching sound of mud and muck.  Vines twist around the trees here, making it all but impossible to leave the trail even if you wanted to, and the sounds of birds have been replaced by the croaking of frogs and the buzzing of insects.

At right around 6 p.m., the trail comes to a halt and proceeds no farther.

The path opens up into another clearing of sorts, this one more uninviting than the rest.  A large gate made of twisted vines and brambles stands just a few meters from the trail, stretched between two large oak trees that stand sentinel on either side.  In the center of the gate, the vines have shaped themselves into the image of a woman, hands pressed to her face as if mid-scream.

The gate is maybe two meters thick and more than six meters tall, and is quite impossible to see through.

[Private to Boreas Highwind: Your emerald eye is throbbing gently, sending subtle bursts of discomfort through your head.  You get a sense of trepidation that you can't seem to shake, and along with what sounds like a word (Sylvan, perhaps?): "Fel'oam".]

[Private to Giles Thistleworth: There's definitely a key involved, not that you were ever able to locate it.  There might be a password too; the stories have not been very reliable.  You happen to know how Lukas planned to get in: burning down the gate with magical fire.  You're not sure if that will work or not, but you ARE aware that hacking at the gate with a bladed weapon is decidedly not the way it's done.  Not after what happened to poor Sampson...]
This message was last edited by the GM at 13:55, Mon 07 Oct 2013.
Maeve
player, 86 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 7 Oct 2013
at 13:01
  • msg #131

Re: The Game: Chapter 02

Cozy.  Very welcoming place Maeve says, trying to ward off the shiver that goes down her spine with an attempt at humor. No need trying to sense evil, Zuriel.  I think we've found the place.  Though I wouldn't say no to a prayer to Tassada right about now.

I wonder.  Have those vines grown in that form by magic. . .or is there some poor woman trapped in there?

[Perception 15]
This message was last edited by the player at 13:06, Mon 07 Oct 2013.
Keef
player, 80 posts
Hero in training
Mon 7 Oct 2013
at 13:35
  • msg #132

Re: The Game: Chapter 02

In reply to Maeve (msg # 131):

Keef peeks out from behind Boreas, holding Chubbs aloft in one hand so that he can see too.

It looks like the 'Weeping Woman', doesn't it?  I think it does

When nobody responds Keef rushes on, From the enchanted island, the one with the lepers and boat full of snakes... that Sir Greenheart visited?
Zuriel Silendril
player, 136 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 13:39
  • msg #133

Re: The Game: Chapter 02

"What's that Keef? Do you think you know of this place?"

[Detect Evil anyway]
This message was last edited by the player at 13:40, Mon 07 Oct 2013.
Zuriel Silendril
player, 137 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 13:57
  • msg #134

Re: The Game: Chapter 02

Zuriel gasps and hisses in pain, clutching his eyes. "This place is...desecrated. I've never seen an aura so dark. Where are we?!"
Maeve
player, 87 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 7 Oct 2013
at 14:06
  • msg #135

Re: The Game: Chapter 02

Told you Maeve says simply, as Zuriel reels from the sheer evil-ness of the place.

You're right Keef, this does look familiar.  It reminds me of the tale of the Witching Grove from the '2000 Tales of Griselda the Gregarious.' She is met with nothing but blanks stares.  Don't tell me  you've never heard of Griselda the Gregarious?!  Gods, what to you read to your children at night?  Maeve shakes her head and mutters something about ignorant westerners.

Well, it looks like we have some options.  We can hack through the gate. . . .we can go over it. . . .or, seeing as we're expected, we could simply announce our presence.
This message was last edited by the player at 14:10, Mon 07 Oct 2013.
Lyriel Vesper
player, 57 posts
To Heal is Divine
Mon 7 Oct 2013
at 14:19
  • msg #136

Re: The Game: Chapter 02

In reply to Maeve (msg # 135):

Lyriel frowns, I really don't like the look of this.
Zuriel Silendril
player, 138 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 14:23
  • msg #137

Re: The Game: Chapter 02

Zuriel blinks, rubbing away tears. "Well, just because we're coming to call on an evil master doesn't mean we can ignore etiquette. I say we knock. Besides, I'm sure they already know we are here. Climbing over or hacking through will just serve to get us sweaty and muddy."

He looks around. "Er, sweatier and muddier. Why does evil always have to live in a swamp? For once, I think it would be a refreshing change of pace if an evil master decided to take up residence in a nice country cottage, maybe next to a pleasant stream or brook."
Giles Thistleworth
NPC, 30 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 7 Oct 2013
at 14:41
  • msg #138

Re: The Game: Chapter 02

"A blight such as this can only be purged with righteous fire," Giles says with his typical conviction.

"I could not agree more with your assertion that we knock, and I suggest that knock involves a flaming sword right through the heart of this abominable creation."

Shep yips his assent, baring his teeth and bristling the hairs along his back.

"Evil such as this knows only the language of violence, Giles concludes.  "I suggest we communicate in kind."
This message was last edited by the GM at 14:43, Mon 07 Oct 2013.
Boreas Highwind
player, 140 posts
Eye for an Eye
Mon 7 Oct 2013
at 14:54
  • msg #139

Re: The Game: Chapter 02

Boreas rubs at his eye with a grimace on his face as he surveys the "gate" of sorts.

If we liked the looks of it, I imagine we'd be in the wrong place.  Anyway, I don't think this is the kind of gate meant to keep us out.  Why not go with Zuriel's plan?  Let's announce ourselves and be done with it.

He mutters under his breath, to himself,

What's a Fel'oam, and why is it running through my head?

Boreas winces as another pulse of light shines in his gem briefly.
DM
GM, 200 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 15:06
  • msg #140

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 139):

At the words "Fel'oam," the gentle breeze stained with the stench of decay stirs to life, carrying with it dead and dying leaves.

The vines twist and turn, writhing slightly in a manner that seems to animate the image of the screaming woman.

The figure's hands move away from her face, settling on her hits as her expression changes to one of curiosity.  Twin dots of faint red light appear where her eyes should be, and a hoarse, airy voice addresses those gathered in Sylvan.

"Sh'loam felar'i neist canganmi Mi'driel?  Pan'est.  Fel'oam, kertier? "

She folds her arms over her chest and adopts a smug expression as she waits for a response.

[Private to Boreas Highwind: You have no idea what's being said, but the word "Fel'oam" continues to resonate within your mind.]

[Private to Zuriel Silendril: The figure does not have an aura that is distinct from the surroundings.  Seems to be part of the gate.]
This message was last edited by the GM at 15:15, Mon 07 Oct 2013.
Boreas Highwind
player, 141 posts
Eye for an Eye
Mon 7 Oct 2013
at 15:12
  • msg #141

Re: The Game: Chapter 02

Terribly sorry, um, ma'am.  'No hablo Bizarro...'  All I've got is this 'Fel'oam' thing.
Zuriel Silendril
player, 139 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 15:17
  • msg #142

Re: The Game: Chapter 02

Zuriel clears his throat and speaks a few harsh, unintelligible words. "Επιτρέψτε μας απόσπασμα!"

[private to DM: Infernal - Allow us passage]

Zuriel spits the words as if they leave a foul taste in his mouth.
This message was last edited by the player at 15:27, Mon 07 Oct 2013.
Maeve
player, 88 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 7 Oct 2013
at 15:21
  • msg #143

Re: The Game: Chapter 02

Maeve decides to try the doorkeeper in Common.  She steps forward, unconsciously adopting a military stance.

I am Maeve of Gaelia, and I stand here with my companions, two in the service of the Emerald Flame, one whose fate is bound with the spirits of these woods, and the estimable Sir Giles of legend.  Not to mention the bold Keef she adds.

We are known to the master of this place and seek to parley with the spirit that holds sway here.
DM
GM, 201 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 15:28
  • msg #144

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 142):

The figure's smug expression turns cold at Boreas's lack of comprehension, then turns inquisitively toward Zuriel.

"Το πρόσωπό σου δεν είναι γνωστό σε μένα. Ποιος είσαι και γιατί είσαι εδώ"

[Private to Zuriel Silendril: Translation: Your face is not known to me. Who are you and why are you here?]

To Maeve, the figure simply grins and shakes her head.

"You have reached the gates of the Fel'oam, final resting place of Veilspire.  The Master is charged with protecting this hallowed ground, and none shall approach him save through me.  Flamebringers are not welcome here."

She eyes Zuriel suspiciously.

"Κρατάτε παράξενο συντρόφους για κάποιον που μιλάει την αληθινή γλώσσα τόσο καλά."

[Private to Zuriel Silendril: Translation: You keep strange companions for one who speaks the true tongue so well.]
This message was last edited by the GM at 15:29, Mon 07 Oct 2013.
Zuriel Silendril
player, 140 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 15:44
  • msg #145

Re: The Game: Chapter 02

Zuriel turns to address the woman directly. Continuing in the same harsh language, he speaks, "Έχω μιλήσει πάντα ο γέροντας γλώσσες, τόσο οι γλώσσες των πιο αγνή φως και απόλυτο σκοτάδι. Είμαι ένας ιππότης της φλόγας σμαράγδι. Ο πλοίαρχος ζήτησε μιλάμε μαζί του, και εδώ είμαστε, though I would prefer to do so in a language we can all comprehend."

[private to DM: "I have spoken the elder tongues since birth, both the language of purest light as well as utter darkness. I am a Paladin of the Emerald Flame. The Master bade us speak with him, and so we come, though I would...]
DM
GM, 202 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 15:50
  • msg #146

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 145):

The woman looks puzzled for a moment, then shakes her head.

"Interesting though you are, Flamebringers are not welcome here."

The vines grow still, ceasing the animation and freezing the figure in place with a smug expression and arms folded defiantly over her chest.  The twin pin-pricks of light within her eyes remain, however, glowing dully against the foliage.
Zuriel Silendril
player, 141 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 15:58
  • msg #147

Re: The Game: Chapter 02

Zuriel's eyes narrow. "Να είστε ότι όπως μπορεί, ο πλοίαρχος επιθυμεί, ωστόσο, να μιλήσει μαζί μας. Θα ήθελα να προτείνω περνώντας κατά μήκος παρουσία μας σ 'αυτόν. Θα ήθελα να αποφευχθεί η άσκοπη βία, ει δυνατόν, και το θέμα δεν φαίνεται να είναι"

[Diplomacy 21]

[private to DM: "Be that as it may, the Master nonetheless wishes to speak with us. I might suggest passing along our presence to him. I would like to avoid needless violence if possible, and the matter did seem to be urgent.]
Lyriel Vesper
player, 58 posts
To Heal is Divine
Mon 7 Oct 2013
at 16:05
  • msg #148

Re: The Game: Chapter 02

Lyriel listens intently to the conversation, she swears she has heard this language spoken before, she just can't place where...

[Knowledge Religion: 5 except not]
DM
GM, 203 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 16:08
  • msg #149

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 147):

The image's mouth moves once more in response.

"Θηκάρι το σπαθί σας στο έδαφος στα πόδια σας, αφήστε το εκεί, και εσείς και μόνο μπορεί να εισέλθει."

[Private to Zuriel Silendril: Translation: Sheath your sword into the ground at your feet, leave it there, and you alone may enter.]
Zuriel Silendril
player, 142 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 16:16
  • msg #150

Re: The Game: Chapter 02

Zuriel draws his sword, and contemplates for a moment. He points the sword at the ground, pauses, and then levels it at the gatekeeper. "Πρέπει να μειωθεί σεβασμό πιο ευγενικό προσφορά του. Oh well. Can't say we didn't ask nicely."

He nods at Giles. "Looks like you were right."

[private to DM: I must respectfully decline his most gracious offer.]
Boreas Highwind
player, 142 posts
Eye for an Eye
Mon 7 Oct 2013
at 16:18
  • msg #151

Re: The Game: Chapter 02

Boreas takes out a flask of lantern oil, uncorks it, and pushes a bit of cloth inside.  Just in case.
Keef
player, 81 posts
Hero in training
Mon 7 Oct 2013
at 16:36
  • msg #152

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 151):

Yep, EXACTLY like the `Weeping Woman`.

Keef looks at his companions.  Seeing at least some of them readying weapons, he similarly draws his waster and does some finger warm-up routines.

Chubbs shakes his head at the group and hops through the mud around everyone's feet.  When he is at the front of the group he addresses the thorny woman with a loud polite but forceful croak.
Boreas Highwind
player, 143 posts
Eye for an Eye
Mon 7 Oct 2013
at 16:44
  • msg #153

Re: The Game: Chapter 02

Boreas looks to Zuriel, nods, then quickly lights the oil-soaked cloth, lobbing the makeshift grenade at the gate.  The bottle shatters on the woman-shaped mass of thorns and brambles, oil pouring into the crevices and whipping into a blaze.

[50% chance to ignite: High is good: 79]

[Damage 3 fire]

The orange fire starts lapping at the animated but dead twigs forming the body of the gate.
DM
GM, 205 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 16:55
  • msg #154

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 153):

The figure springs to animated life as the flames lick around her form and tear into the gate itself.

"You dare crash against the Master's gate?!"

At these words, a large vine rears up from the center of the gate, unsigned and waving around angrily.

Combat Setup
You are all within one move action of the gate, and it is impossible to get more than one move action away from it without returning down the trail from which you came. None of you are within a five-foot step of either enemy. The vine appears to have a reach of at least 10 feet, and does not appear to be on fire.  The rest of the gate, however, is smouldering with flames.

~~ Initiative ~~

Keef 20
Maeve 19
Lyriel 16
Giles 15
Animated Vine 13
Boreas 10
Fel'oam Gate 6 (On Fire, HP:19)
Zuriel 3
This message was last edited by the GM at 17:16, Mon 07 Oct 2013.
Boreas Highwind
player, 144 posts
Eye for an Eye
Mon 7 Oct 2013
at 17:00
  • msg #155

Re: The Game: Chapter 02

Boreas shouts:

That should get us started!  Zuriel, Maeve - get to chopping down this gate.  You're the only ones who can!  The rest of us will deal with the vine.
Keef
player, 82 posts
Hero in training
Mon 7 Oct 2013
at 17:08
  • msg #156

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 155):

Keef, clearly startled by the vine, gives a yell and puts his hand up reflexively.

Reddish flames spring from Keef's fingers.

The vine is quick and avoids some of the burst [Damage 2: catches fire?]
Maeve
player, 89 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 7 Oct 2013
at 17:18
  • msg #157

Re: The Game: Chapter 02

Maeve's guisarme crashes against the door, sending some chips of wood flying.

[Damage 2 (7-5 for hardness)]
DM
GM, 206 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 17:18
  • msg #158

Re: The Game: Chapter 02

In reply to Keef (msg # 156):

The vine smoulders as Keef's fiery fingertips stab into it, but the flames seem to go out on their own accord.  The attack doesn't seem to have slowed the vine down at all, but it certainly irritated it into whirling around more violently.

Maeve's approach to the gate, while effective, is not met without resistance, and the vine's barbed coils lash out at her as she moves toward her target.

[Attack of Opportunity: 20]

The coils strike home as Maeve executes her trademark maneuver of leading with her chin, raking painfully against her skin.

[Damage: 6]
This message was last edited by the GM at 17:23, Mon 07 Oct 2013.
Lyriel Vesper
player, 59 posts
To Heal is Divine
Mon 7 Oct 2013
at 17:38
  • msg #159

Re: The Game: Chapter 02

In reply to DM (msg # 158):

Lyriel draws her sword and launches an attack, which to the surprise of her companions, was quite graceful and well executed for someone of her ilk. Unfortunately she just manages to give the gate a good thunking.

[damage: 0 5-5]
Giles Thistleworth
NPC, 31 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 7 Oct 2013
at 18:03
  • msg #160

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 159):

"That's more than enough of that foul foliage!"

(To Shep- Guard the boy! Shep nods his approval and places himself directly at Keef's side, readied against any attack)

If you hadn't seen it with your own eyes, you wouldn't have believed it happened. Sir Giles drops sword and bow, sprints toward the attacking vine, and using Maeve's frame as a springboard launches onto the vine.

[Grapple 18 vs 13]

Sir Giles wraps his legs around the vine, grabbing the end of its length and tucking it between his flexed bicep and taut pectorals.

[Damage 4]

"Heel!"
This message was last edited by the GM at 18:05, Mon 07 Oct 2013.
DM
GM, 207 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 18:08
  • msg #161

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 160):

The vine remains tied up in knots for but a moment before surging back into control, wrapping its powerful coils around the hero's frame and tightening them mercilessly.

[Opposed Grapple 31 vs 5]

The coils begin to crush the life out of Giles's body with great relish.

[Damage: 6]

A rustling sound can be heard around the clearing, and swampy tendrils rise up from the ground itself.

[Reflex (Boreas, Keef, Lyriel, Maeve, Zuriel): 25, 18, 13, 21, 6]

Each of member of the P.A.R.T.Y. displays almost supernatural nimbleness except for the faithful Zuriel, who in his zeal to determine the best way to go about smiting the gate has quite forgotten about his footing.  A tendril snags his foot and winds its way across his ankles, leaving him Entangled.

The writhing tendrils cover the entire area before the gate, though the trail appears unimpeded.  Even those of you who managed to avoid capture must step carefully to avoid further ensnarement.  Fortunately, even at half speed you can still reach the gate or the trail in a single move action.

OOC: If Entangled, you can break free and move half your normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. If you make your Reflex check (as all but Zuriel did), you are not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
This message was last edited by the GM at 18:30, Mon 07 Oct 2013.
Boreas Highwind
player, 145 posts
Eye for an Eye
Mon 7 Oct 2013
at 18:37
  • msg #162

Re: The Game: Chapter 02

Boreas backpedals around whipping tendrils as the energy in his gem begins to crackle.  He sets the vine cleanly in his *ahem* sights and prepares to fire when it is free from the grapple.

Breathe.  If you shoot now, you'll just as likely hit that damn fool.

[OOC]Moving out of the Entangle area, ready action to eldritch blast the vine when it's free of the grapple.[/OOC]
This message was last edited by the player at 18:39, Mon 07 Oct 2013.
DM
GM, 208 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 18:49
  • msg #163

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 162):

Flames continue to eat away at the gate, and the conflagration spreads to the edges of its tangled vines.

[Damage (Fire): 4]

The red pin-pricks of light in the charred image's face flicker, but remain present as they observe the combat with interest.
This message was last edited by the GM at 18:49, Mon 07 Oct 2013.
Zuriel Silendril
player, 143 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 19:01
  • msg #164

Re: The Game: Chapter 02

Zuriel looks down at the vines wrapped around his boots, and then considers taking a shot at the vine with his bow before discarding the idea as too likely to hit Giles. Instead, he struggles vainly with the ground in an attempt to disentangle himself. He swears in frustration.

That was the exact worst thing Giles could have possibly done he thinks to himself.
This message was last edited by the player at 19:54, Mon 07 Oct 2013.
Giles Thistleworth
NPC, 32 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 7 Oct 2013
at 19:03
  • msg #165

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 162):

"Keef, make sure when we start working on the tale of Sir Giles and the Violent Vine, you highlight where Boreas watches the heroic Sir Giles Thistleworth almost get juiced to death without helping.

But highlight that my resolve has been strong, my confidence and will to survive indefatigable. My belief in my impending victory- Absolute.


[Profession (Hero) 20]

Sir Giles braces confidently, flexing his muscles against the vice binding his body and will.
This message was last edited by the player at 19:05, Mon 07 Oct 2013.
DM
GM, 209 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 19:07
  • msg #166

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 164):

Combat Setup
You are all within one move action of the gate, and it is impossible to get more than one move action away from it without returning down the trail from which you came.  The ground is covered in entangling vines with writhe about the area, dropping your speed by 50%, and the only place free from them is the trail itself.  The gate is smouldering and looks damaged indeed, though the vine looks hale and healthy.

Lyriel and Maeve are in melee range of the gate, while Zuriel is stuck about 15 feet away from it. Giles is grappling with the vine, and though he is losing the test of strength, he certainly looks heroic doing it.  Keef is standing back near the trail, protected by Shep and Chubbs, while Boreas has maneuvered himself almost all the way back to the trail in order to escape the grip of the tentacles.

~~ Round Two ~~

Keef 20
Maeve 19 (HP: MAX-6)
Lyriel 16
Giles 15 (MAX-6)
Animated Vine 13 (HP: 16 (subdual); 20 (lethal))
Boreas 10
Fel'oam Gate 6 (On Fire, HP:8)
Zuriel 3
This message was last edited by the GM at 20:40, Mon 07 Oct 2013.
Keef
player, 83 posts
Hero in training
Mon 7 Oct 2013
at 20:22
  • msg #167

Re: The Game: Chapter 02

In reply to DM (msg # 166):

Keef whips his head back and forth between the burning gates, the giant vine, and his hero who appears to be arm-wrestling it to death.

He raises one hand and spreads his fingers.  A few tiny red sparks jump between thumb and pinky.

OUCH!

Keef withdraws his hand and shakes it in pain.  Chubbs shakes his head and hops back and forth to avoid the tiny vines all over the ground.

Looking around, Keef bends over and attempts to pull some of the smaller vines away from Zuriel's feet, but is largely unsuccessful and does little more than get mud on his gloves.

[Use Rope 4 Strength 6, I rolled both because I wasn't sure.  This seemed like a 'manipulate object' scenario so I thought it might be a Move action?]
Maeve
player, 90 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 7 Oct 2013
at 20:31
  • msg #168

Re: The Game: Chapter 02

Enough of this Maeve thinks.  Although the door continues to blaze steadily, her and Lyriel's weapons do no more than carve shallow gouges from it.

Rather than hit the door again, she instead uses the guisarme to slash at the vine, delivering a nasty gouge to the possessed plant.

[Damage 9]


[OOC: Forgot that it's 2d4+4 damage now, not +3]
This message was last edited by the player at 20:40, Mon 07 Oct 2013.
Lyriel Vesper
player, 60 posts
To Heal is Divine
Mon 7 Oct 2013
at 20:59
  • msg #169

Re: The Game: Chapter 02

Seeing Giles in trouble, Lyriel abandons her attempts to break down the gate and leaps gracefully over to the vine, feet barely seeming to touch the ground as she nimbly avoids the ensnaring tendrils. Her final bound brings her sword sweeping around in a blurred arc that is as deadly as it is beautiful to behold, slicing deeply into the offending vine as she lands lightly next to Maeve.

[Attack 18]

[Damage 8]
This message was last edited by the player at 20:59, Mon 07 Oct 2013.
Boreas Highwind
player, 146 posts
Eye for an Eye
Mon 7 Oct 2013
at 21:06
  • msg #170

Re: The Game: Chapter 02

As the vine loosens its grip on Giles, Boreas fires a blast of energy from his gem.  It streaks through the air, leaving behind a faint trail.  It strikes the vine, causing it to burst and fall to the ground in several chunks.

The whipping, twisting tendrils fall limp as well.

[Ranged Touch Attack 20]
[Damage 4]
This message was last edited by the player at 21:07, Mon 07 Oct 2013.
DM
GM, 210 posts
Narrator
Destroyer of Worlds
Mon 7 Oct 2013
at 21:07
  • msg #171

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 169):

The blows raining down upon the vine have the desired effect, and the poor plant is spewing sap from several gaping wounds all over its form.  Lyriel's stroke causes the plant to spasm slightly, then fall limp to the ground.  Boreas' blast finishes the job, leaving the defeated vine dead and motionless.

The tendrils immediately fall slack to the ground, releasing Zuriel from their clutches, and the last pieces of the gate fall the ground, burned to ash.

The fire licks around the edges of the oak trees, then dies out when it can no longer find enough smaller fuel to fan the flames.

~~ End Combat ~~

There is little to see beyond the gate itself at the moment, as smoke and burned foliage bock your view.  As these are gradually cleared away, however, you can make out a swampy clearing, in the center of which is large, hollow stump.

Twisted saplings grow in a semicircle around the stump, with an opening in the circle facing the gate.  The ground is wet and muddy, and flies buzz around haphazardly in the mire.  Resting upon the far edge of the hollow stump is a stone raven, which faces the gate and seems attached to the rotting wood by its talons.

There is no further path from here, nor anything else of note.
This message was last edited by the GM at 21:16, Mon 07 Oct 2013.
Zuriel Silendril
player, 144 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 21:22
  • msg #172

Re: The Game: Chapter 02

Zuriel helps Giles to his feet, examining the wounds he and Maeve have sustained. "Giles looks to have gotten the worse of it. Lyriel, you're much better at treating serious injuries than I am, could you please see to Giles?"

The paladin walks over to Maeve, and once again drawing on his inner strength, places his glowing hands over the worst of her wounds.

[Lay on Hands: 5]

"There. That should get you through. I have only a modicum of healing left to give, and would prefer to save it for a true emergency."

Turning to Lyriel, he says "That was impressive swordplay indeed, Lyriel. I can see Eldric taught you well. Though you exhibit a grace not even he could match."
This message was last edited by the player at 21:28, Mon 07 Oct 2013.
Lyriel Vesper
player, 61 posts
To Heal is Divine
Mon 7 Oct 2013
at 21:25
  • msg #173

Re: The Game: Chapter 02

Lyriel likewise tends to Giles, whispering an incantation under her breath as holy light suffuses most of Giles' injuries.

[Cure Light Wounds: 6]
Boreas Highwind
player, 147 posts
Eye for an Eye
Mon 7 Oct 2013
at 21:31
  • msg #174

Re: The Game: Chapter 02

Giles!  That was a damned fool stunt you pulled there.  I know you think of yourself as a hero of legend, but if you want to live long enough to realize that dream, you have to stop trying to be a hero.  A true hero doesn't care if his deeds are immortalized in song or not - it's the deeds themselves that matter.

I admire your bravery and conviction, but temper them with some sense.  For now though, let's see what lies ahead.


Boreas steps into the clearing, looking for anything out of the ordinary (besides the raven).

[Perception 22]

Keef, can you tell me if that raven is magical, and what kind of powers infuse it?
Giles Thistleworth
NPC, 33 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 7 Oct 2013
at 21:45
  • msg #175

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 173):

(Whimsically, toward Lyriel) I could get used to being treated like this. It's like traveling with the champagne and caviar crew.

Clearly feeling innervated, Sir Giles leaps to his feet and reclaims his weapons. Shep bounds toward Giles who reciprocates by rubbing the face of the happy wolfhound.

Well met warriors. Boreas! I can tell you're new to this heroism thing. Apparently, you're eyeball shoots, was that a fire beam? You can't bury the lead. You have to sell that and brand it. Boreas the Beam. Boreas the Beamclops. You always hear about noble Shep when you hear about Sir Giles Thistleworth; he's part of the brand- people love people who are nice to animals. It's just a universal truth.

As for myself, I could only make due with my hands. When I saw the blow fair Maeve, ..has anyone seen to Maeve?


Sir Giles thumbs through his pack and pulls out a potion and hands it to Maeve.



"It's good for what ails you."[Private to DM; Maeve: Potion- Cure Moderate Wounds]

Now where was I? Right. I could only make due with my hands, vaulting over Maeve, shielding her from harm, and personally wrestling the life from the beast with my sheer force of body. Keef. Did you catch all that? We'll need to work on the flow a bit, and perhaps, a dragon too? Or some sort of Treant? Does it need more? Oh and we must work in me tending to Maeve. People need a love interest to truly connect.

You're right. I'm editorializing.

With the path to the interior cleared, shall we continue onward?

Maeve
player, 91 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 7 Oct 2013
at 21:56
  • msg #176

Re: The Game: Chapter 02

Maeve blinks stupidly at Giles' extravagant speech and mutely palms tucks the flask inside her pack, too flabbergasted to do much of anything else.

Your. . . .em. . . . .concern is greatly appreciated Sir Giles.  Truly it is.  Zuriel, however, has already seen to healing the worst of my injuries, so I shall keep your generous gift on hand for when it is more desperately needed.  Which, I imagine, will be in the very near future.

She follows the others over the remains of the gate, stepping gingerly to avoid the worst of the puddles of mud.
This message was lightly edited by the player at 21:59, Mon 07 Oct 2013.
Boreas Highwind
player, 148 posts
Eye for an Eye
Mon 7 Oct 2013
at 21:57
  • msg #177

Re: The Game: Chapter 02

Right... that.  Keef or Lyriel, I believe this stump is the only way forward.  There seems to be a passage, but I can't see what lies inside.  Can you use your magic to provide us some light?
Keef
player, 84 posts
Hero in training
Mon 7 Oct 2013
at 22:44
  • msg #178

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 177):

Wow!  That was fantastic!  Those briars didn't stand a chance agains you!

Keef jumps around the smouldering entrance, reinacting the fight with his waster while Chubbs croaks a toneless tune to keep time.

At Boreas' suggestion, Keef steps forward and peers at the stump.

Chubbs hops up toward him and croaks softly.

Keef nods.

Yes I can!

Keef rummages in his pack and withdraws a torch.  He smiles proudly.
Zuriel Silendril
player, 145 posts
Emerald Flame
House Silendril
Mon 7 Oct 2013
at 23:13
  • msg #179

Re: The Game: Chapter 02

Zuriel draws his longsword once again and peers into the gloomy darkness of the stump.

"No sense waiting around any longer. Lets get moving."
Boreas Highwind
player, 149 posts
Eye for an Eye
Tue 8 Oct 2013
at 01:11
  • msg #180

Re: The Game: Chapter 02

Boreas looks at Keef for a moment, then over to the stump.  He nods, takes the torch, and lights it.

Well, this will do.

He drops the blazing torch into the hole in the stump and looks to see what it illuminated.
This message was lightly edited by the GM at 04:18, Tue 08 Oct 2013.
DM
GM, 211 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 11:40
  • msg #181

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 180):

The torch falls for about 20 meters before coming to a stop, casting light upon a narrow tunnel leading downward as it goes.  There does not appear to be anything of note from your vantage point above ground, nor is there any obvious method of climbing down into the trunk.

The ground on which the torch now rests is dark and loamy, with scattered puddles here and there.  It appears to extend beyond the radius of the trunk, though how far is difficult to discern.
Keef
player, 85 posts
Hero in training
Tue 8 Oct 2013
at 11:55
  • msg #182

Re: The Game: Chapter 02

In reply to DM (msg # 181):

Keef takes out a length of rope from his bag.  He first makes as if to hand one end to Chubbs, then thinks better of the idea and ties it to a large root sticking out of the mud.
Zuriel Silendril
player, 146 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 12:56
  • msg #183

Re: The Game: Chapter 02

Zuriel looks down into the murky darkness distastefully. "I will reiterate, foul people don't *have* to live in foul places. Nowhere is that a rule. Ugh. After we're done here, we're going back to the path with the water. I need a bath."

Zuriel continues griping under his breath as he descends the rope into the gloom.
Giles Thistleworth
NPC, 34 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 13:05
  • msg #184

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 183):

Think of the literal filth through which you are traversing to be a metaphorical manifestation of the evil and corruption we have to overcome and purge from this land. One would think the Paladin would be more practical about such matters of cleansing.
Maeve
player, 92 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 13:08
  • msg #185

Re: The Game: Chapter 02

One more unto the breach Maeve says cheerily as she can, under the circumstances, and prepares to follow Zuriel down the rope.
Zuriel Silendril
player, 147 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 13:15
  • msg #186

Re: The Game: Chapter 02

The paladin scoffs. "Give me metaphorical filth any day. Metaphorical filth doesn't glop into your boots, squelch between your toes, cake into your armor, or smell like decaying feet. I will scour evil from this land with zeal and righteous fire, but then I'm getting a bath. And a nice hot cup of tea."

He takes up a defensive position facing down the tunnel as the rest of the party descends.
DM
GM, 212 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 13:29
  • msg #187

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 186):

You find yourselves in a circular chamber of sorts, with dark walls made of wood and a carpet of loam pockmarked with puddles.  Mushrooms grow along the edges of the room. [Private to Giles Thistleworth, Boreas Highwind: The variety is unknown to you].  There is no light of any kind beyond your torch, and the only pathway you can discern is an arched doorway leading southward.

There is no door in the frame, however, and in its place are perfectly smooth columns of cylindrical wood that creates a grate not unlike a portcullis.  These bars are far too close together for even Keef to squeeze through (though Chubbs could probably manage it).

The same outline of a woman that you saw at the first gate can be found here, as well, posed in the initial 'screaming woman' position.  The outline looks as though it painted onto the bars with a high-quality stain, though given the nature of the medium, the image is far less intricate than before.

Your torch cannot pick up anything of note beyond the closed portcullis, though it does seem like a hallway extends beyond it.
This message was last edited by the GM at 13:31, Tue 08 Oct 2013.
Giles Thistleworth
NPC, 35 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 14:01
  • msg #188

Re: The Game: Chapter 02

In reply to DM (msg # 187):

"Might I suggest we DON'T try to hack this one to pieces as well, unless we're of the mind a recurring theme of near death experience is the bond which holds our P.A.R.T.Y. together.."
Zuriel Silendril
player, 148 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 14:08
  • msg #189

Re: The Game: Chapter 02

Zuriel looks at Keef. "Keef, what exactly was the Weeping Woman? Is there anything from that tale that might help us here?"
Lyriel Vesper
player, 62 posts
To Heal is Divine
Tue 8 Oct 2013
at 14:42
  • msg #190

Re: The Game: Chapter 02

Lyriel reaches the bottom a thoroughly disgusted look on her face as she takes in her surroundings. I think I have to agree with Zuriel with regards to this dank pit we seem to find ourselves in. You would think that people would enjoy being clean regardless of their alignment. I can offer my magic to try and help us if we need.
This message was last edited by the player at 14:44, Tue 08 Oct 2013.
Boreas Highwind
player, 150 posts
Eye for an Eye
Tue 8 Oct 2013
at 14:55
  • msg #191

Re: The Game: Chapter 02

Ah, don't be so prissy.  This isn't the most beautiful place I've traveled by a longshot, but it's not the worst either.  For all the tactical criticisms I have for you, Giles, at least you're not afraid to get your hands dirty.

Keef, I can't seem to remember the story about Sir Greenheart where these Weeping Women appear.  What did he do when he faced them?  I can only remember something about blinking... but that might be a different story about weeping things.

This message was last edited by the player at 14:56, Tue 08 Oct 2013.
Giles Thistleworth
NPC, 36 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 15:01
  • msg #192

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 191):

When the masses begin telling the tales of the heroic Boreas Beamclops, I will more deeply consider your evaluation of my tactical successes. Otherwise, (Giles runs his hands up and down his body, denoting their attachment), the results speak for themselves.

(Sighing)

Leave it to the paladin and the cleric to not understand all the fun you can have playing in the mud.
Keef
player, 87 posts
Hero in training
Tue 8 Oct 2013
at 15:13
  • msg #193

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 191):

Since beginning the climb down into the dark pit, Keef has been growing more and more excited.  He keeps muttering under his breath about "real adventures" and the like.  Chubbs, who rides down the rope on top of Keef's head as if he were a human elevator, is less impressed though he sploshes into the loam and mud with apparent zeal.

By the time Keef's boots set down, he is vibrating with joy.  He falls to one knee and sweeps his weapon at an imaginary foe.

Instead of walking, Keef scuttles along in a low tactical crouch, waving his fingers menacingly at mushrooms.

He stands up and faces the portcullis.

The Weeping Woman was very sad... mostly because she'd been there for so long.  I always thought she was misunderstood... but that didn't really matter.  Sir Greenheart showed her kindness and that was enough.
Zuriel Silendril
player, 149 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 15:21
  • msg #194

Re: The Game: Chapter 02

"Kindness? Altogether in short supply these days. Perhaps we can change that."

Zuriel walks over and stands before the gate. "Greetings, Gatekeeper. What is it that anguishes you so? Is there any comfort travelers such as we could provide?"
DM
GM, 215 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 15:28
  • msg #195

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 194):

The image remains still and silent, despite Zuriel's politely phrased inquiry.

Splatters of mud and muck can be heard echoing behind you as Chubbs splashes around the chamber, but beyond that and the crackling of the torch, all is quiet.
Boreas Highwind
player, 152 posts
Eye for an Eye
Tue 8 Oct 2013
at 15:36
  • msg #196

Re: The Game: Chapter 02

Boreas scratches his beard, and his gem glints briefly.

I could try addressing it as 'Fel'oam' again.
Giles Thistleworth
NPC, 37 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 15:50
  • msg #197

Re: The Game: Chapter 02

Sir Giles saunters up to the sad face, an unnerving confidence marking his expression.

"I think we all know what kindness the handsome hero showed the wailing woman.."

Sir Giles leans in and attempts to (and will do so if not stopped by the woman) passionately kiss the "woman".

"Real heroes ALWAYS use tongue. Remember that Keef."
Lyriel Vesper
player, 63 posts
To Heal is Divine
Tue 8 Oct 2013
at 15:53
  • msg #198

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 196):

Let us see if there is any magical involvement here. Lyrial casts [detect magic].

Also I would appreicate it if you keep your comments about me and mud to a minimum. As it happens I played in the mud plenty when I was young; I was scolded when I did so but I did enjoy it. I just don't enjoy evil mud. It almost seems like it can seep into your soul, not good, not good at all. She frowns.
Zuriel Silendril
player, 150 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 15:59
  • msg #199

Re: The Game: Chapter 02

Zuriel coughs and turns away from the passionate couple. "I suppose that's one way to take care of hard wood. And it might help handle the gate too..."
Maeve
player, 93 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 16:08
  • msg #200

Re: The Game: Chapter 02

Maeve watches amused as Giles rounds second and approaches third base with the doorkeeper.

Let's hope she's a very lonely gate and doesn't take offense.  Otherwise Giles may end up with certain treasured parts in danger.

Is anyone familiar with these mushrooms?  If they're not somehow magical, they might still prove to be good eating.
DM
GM, 216 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 16:19
  • msg #201

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 199):

Despite the wide variety of colorful efforts taking place, the gate remains stubbornly shut and the figure quite still.  Giles is able to go as far as he wants with the image, though he risks an increasing number of splinters in doing so.

[Private to Lyriel Vesper: The mushrooms are, in fact, quite magical]
Lyriel Vesper
player, 64 posts
To Heal is Divine
Tue 8 Oct 2013
at 16:22
  • msg #202

Re: The Game: Chapter 02

In reply to DM (msg # 201):

Lyriel watches Giles with a mixture of disgust and horror. Then addressing the group she says,I have deduced that the mushrooms are quite magical indeed. But that is all...at least that I can tell. Do you think my magic dagger may help? Or perhaps you should try offering her flowers, Giles, before you hop into bed with her...
Maeve
player, 94 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 16:24
  • msg #203

Re: The Game: Chapter 02

Ah well, Giles.  Perhaps you're just not her type.  That or you're not as good with your tongue as you thought.
This message was last edited by the player at 16:36, Tue 08 Oct 2013.
Zuriel Silendril
player, 151 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 16:45
  • msg #204

Re: The Game: Chapter 02

Zuriel smirks. "You might try employing more finesse. Talk about the weather, damp and cold as usual, bring her a bouquet of mushrooms, oh you shouldn't have, then work on your approach."

He looks over at Lyriel. "Speaking of the mushrooms, you said they were magical. How so? Can you tell? Also, do you think these broad flat ones would make a better bouquet arrangement, or the tall splotchy ones? Think carefully, this gate lady is clearly a woman of high morel standards. I wouldn't want to get it wrong."
This message was last edited by the player at 16:48, Tue 08 Oct 2013.
Lyriel Vesper
player, 65 posts
To Heal is Divine
Tue 8 Oct 2013
at 16:53
  • msg #205

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 204):

Weren't you ever taught proper bouquet arranging techniques? Here let me show you. Lyriel selects a varied range of mushrooms and arranges them to full effect. There lovely, now lets see if I can deduce anything else about them.

[Spellcraft:12]
Zuriel Silendril
player, 152 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 16:57
  • msg #206

Re: The Game: Chapter 02

"You truly are a master of your craft. I would blush and swoon to receive such an arrangement. The mold coating that floppy one on the side there really accentuates the blotchiness of the centerpiece."
Giles Thistleworth
NPC, 38 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 17:02
  • msg #207

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 205):

(With no trace of humility) It's just as likely being a female wood spirit that she's interested in the female persuasion as she is the male. Maeve, perhaps instead of thanklessly tossing sarcastic denigration as to what is my well known and heretofore unquestioned martial prowess in the area of kissing, you could propose another option- or perhaps, try your own luck?

Maeve
player, 95 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 17:04
  • msg #208

Re: The Game: Chapter 02

Very well, you do have a point.  Standing about discussing mushrooms is not going to get us anywhere.  Lyriel, perhaps we should try using your dagger? If there is a lock, we could try to pick it with the blade.

Maeve addresses Keef.

Incidentally Keef, that thing that Giles just did?  Girls tend to prefer that you ask them before diving right in.
Lyriel Vesper
player, 66 posts
To Heal is Divine
Tue 8 Oct 2013
at 17:18
  • msg #209

Re: The Game: Chapter 02

In reply to Maeve (msg # 208):

After all the talk of kissing, and then a compliment from Zuriel, Lyriel probably couldn't turn any redder. Why thank you Zuriel, how kind of you to say. Now perhaps someone would care to try to present the woodland spirit with this bouquet?
Boreas Highwind
player, 153 posts
Eye for an Eye
Tue 8 Oct 2013
at 17:20
  • msg #210

Re: The Game: Chapter 02

Boreas rolls his eye.

Yes, Keef.  Given the choice on who to take advice on women from, the actual woman might be the better call.

Turning to Zuriel and Lyriel,

The bouquet is as good an idea as any.  Let's try it.

Boreas takes the bouquet and approaches the gate.  Meeting the "eyes" of the image, he silently offers up the mushrooms with a slight smile.
Giles Thistleworth
NPC, 39 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 17:21
  • msg #211

Re: The Game: Chapter 02

In reply to Maeve (msg # 208):

Giles addresses Keef, ignoring the Beamclops commentary.

Always choose your adventuring companions and their temperaments wisely; you never know when one will intimate you've sexually assaulted a door.

Lady Maeve is of course correct. With living beings, you should always request permission prior to romantic entanglement. Most of my experience with said entanglement is of the "throwing themselves at me in appreciation and thanks" variety, so I'm a little rusty on my other techniques. The real lesson as always- a true hero can not rest on just one set of laurels, for he never knows when he will require the acquisition and utility of a second, similarly important set of laurels. (Emphatically) ..Always acquire laurels.

DM
GM, 217 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 17:26
  • msg #212

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 211):

Presenting a bouquet of mushrooms, while creative, does nothing to impress the silent, still image upon the bars.
Lyriel Vesper
player, 67 posts
To Heal is Divine
Tue 8 Oct 2013
at 17:30
  • msg #213

Re: The Game: Chapter 02

In reply to DM (msg # 212):

Well I guess it didn't work. Sighing she takes the bouquet back for Boreas and inspects the mushrooms a little closer. You know...these mushrooms look like they might be infused with magic, kind of like a potion...I hope this isn't one of those deals where you eat one and it makes you smaller...Though who knows what it actually does. Zuriel want to try one?
This message was last edited by the player at 17:32, Tue 08 Oct 2013.
Zuriel Silendril
player, 153 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 17:39
  • msg #214

Re: The Game: Chapter 02

Zuriel raises an eyebrow. "Your confidence is reassuring. Fine. But if I start vomiting and spasming uncontrollably, please try to keep me from soiling my tabard. The only thing worse than being poisoned by a mushroom would be being poisoned by a mushroom and then having to do laundry."

Zuriel takes one of the medium sized mushrooms and gingerly eats it, looking less than pleased.
DM
GM, 218 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 17:45
  • msg #215

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 214):

Zuriel munches thoughtfully on the mushroom, mindful of the eyes upon him.  As he finishes his final bite, you notice that his eyes have become completely dilated, twin pools of black with no hint of color.

[Private to Zuriel Silendril: Your vision becomes tinged with a reddish hue around the edges, and everything looks photo-negative to you.  In this state, you can make out an intricate wooden lock between the central bars that you could swear wasn't there before.

In addition, you can now see a  large wooden key hanging on a peg beyond the bars.  The gap between the bars looks wide enough that you could fit an arm through it to retrieve the key if you wanted to.
]
Lyriel Vesper
player, 68 posts
To Heal is Divine
Tue 8 Oct 2013
at 17:49
  • msg #216

Re: The Game: Chapter 02

In reply to DM (msg # 215):

Lyriel gasps as Zuriel's eyes change to inky black pools of nothingness. Trembling a bit she asks, Zuriel, is that you?
Maeve
player, 96 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 17:55
  • msg #217

Re: The Game: Chapter 02

Keef, stay back Maeve says as she sees the boy approaching Zuriel, eyes alight with delighted curiosity.  She adopts a stance in preparation to knock Zuriel to the ground if the paladin makes a threatening move toward any of them.
Zuriel Silendril
player, 154 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 18:02
  • msg #218

Re: The Game: Chapter 02

Zuriel starts convulsing and twitching, his eyes dark bulging orbs. His head darts around, then lock on Lyriel. He grabs her by the shoulders and begins speaking in vile sounding tones, foam frothing at his mouth. "Χαιρετισμούς θνητός, έχω έρθει από το λάκκο της απελπισίας για να φέρει τη ζεστασιά και την ευτυχία σε αυτόν τον κόσμο, με τη μορφή απίστευτα αξιολάτρευτο γατάκια!"

[private to DM: Infernal: Greetings mortal, I am come from the pit of despair to bring warmth and happiness to this world in the form of incredibly adorable kittens!]

Lyriel gives out a short cry, and before Maeve can act, Zuriel starts laughing and straightens, wiping foam from his mouth. "Yeah, it's me. Hang on a moment."

He walks over to the gate, reaches an arm through the bars and withdraws a wooden key, which he inserts with a click into a lock placed in the...center... of the gate and turns.

He looks at Giles and says woozily, "Make that into an innuendo and I swear to Tassada I will vomit on your boots."
This message was last edited by the player at 18:03, Tue 08 Oct 2013.
DM
GM, 219 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 18:04
  • msg #219

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 218):

Those who are not Zuriel are able to hear the gate click, but see neither lock nor key.  The bars on either side of the portcullis slip into the ground, leaving just the image of the screaming woman (along with plenty of space to pass through into the next hallway).

As for your companion, Zuriel's eyes remain inky and dilated, and his steps appear somewhat less graceful than usual.

[Private to Zuriel Silendril: Though you can see some things that are otherwise unseen, your BAB and Reflex rolls will be reduced by -2 for the duration.]
This message was last edited by the GM at 18:13, Tue 08 Oct 2013.
Lyriel Vesper
player, 69 posts
To Heal is Divine
Tue 8 Oct 2013
at 18:08
  • msg #220

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 218):

Do the effects seem to be wearing off? Can I get you anything. Also do not ever make those noises at me again when you are in control of your faculties! She gives him "the gaze" which seems to dare him to try something like that again.
This message was last edited by the player at 18:09, Tue 08 Oct 2013.
Maeve
player, 97 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 18:10
  • msg #221

Re: The Game: Chapter 02

Right Maeve says, a tad shakily.  My plan that we fry those up for dinner?  Let's not do that.  It might be worth taking some with us, but we should use them. . . .sparingly.

With Zuriel seemingly regaining control of himself, Maeve lights the coldfire torch and holds it up to illuminate down the now-accesible tunnel.

[Perception 2]
DM
GM, 220 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 18:13
  • msg #222

Re: The Game: Chapter 02

In reply to Maeve (msg # 221):

Anyone bothering to look will see that the image of the woman exists on the back of the bars as well as the front, and that there is a face on either side; that is to say, the image does not appear to be three-dimensional.

The hallway has a rather low ceiling, no higher than 7 feet, and is wide enough to permit just two people across.  It continues for about 20 meters and then T-bones into an earthen wall.

The path continues both left and right.
This message was last edited by the GM at 18:44, Tue 08 Oct 2013.
Boreas Highwind
player, 154 posts
Eye for an Eye
Tue 8 Oct 2013
at 18:14
  • msg #223

Re: The Game: Chapter 02

Boreas  smiles and claps Zuriel on the back.

Well done.  Eating random plantlife always seems to be a wise course of action.

Boreas sidesteps as Zuriel vomits right where he had been standing,

And the paladin has a sense of humor.  Who knew?
Lyriel Vesper
player, 70 posts
To Heal is Divine
Tue 8 Oct 2013
at 18:20
  • msg #224

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 223):

As they reach the T, Lyriel turns towards Boreas, any luck with the compass helping us to find the way?
Zuriel Silendril
player, 155 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 18:22
  • msg #225

Re: The Game: Chapter 02

The paladin shrinks somewhat from Lyriel's steely green glare. "I think I'll be fine. I appreciate your concern though." He goes to clap her on the shoulder, misses, and lurches around unsteadily down the path ahead, though his steps appear increasingly controlled as he moves further down the hall.
Boreas Highwind
player, 155 posts
Eye for an Eye
Tue 8 Oct 2013
at 18:48
  • msg #226

Re: The Game: Chapter 02

Boreas collects two mushrooms that look like the ones Zuriel ate.

Then, he heads down the path with the others.  When they reach the intersection, he takes out his compass and examines it at Lyriel's request, then peers down each path as far as he can.

Compass is no help.  Spinning on Evil and Magic.

[Perception 20]
This message was last edited by the player at 19:10, Tue 08 Oct 2013.
Zuriel Silendril
player, 156 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 19:08
  • msg #227

Re: The Game: Chapter 02

Zuriel gazes down each of the passages, his enhanced vision taking in everything at once.

[Perception: 23 Natural 20]
Giles Thistleworth
NPC, 40 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 19:14
  • msg #228

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 227):

Sir Giles studies the layout of the area, running his hands against the side walls and studying the intersection's architecture for clues.

Ah, I do believe I've seen something like this before

[Knowledge Dungeoneering 21] [Perception 10]
DM
GM, 221 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 19:16
  • msg #229

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 227):

There is nothing to see down either path, save the same squelching loam and a smattering of mushrooms here and there.  The right-hand path curves to the left after a few meters, and the left-hand path curves right after a similar distance.

[Private to Giles Thistleworth: This section of the path doesn't appear to be trapped, but you'd suspect the easiest way to go about creating a trap in this passage would be to disguise a large hole.  Perhaps around the bend?]
Zuriel Silendril
player, 157 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 19:22
  • msg #230

Re: The Game: Chapter 02

"Unless there are any objections..." he begins advancing down the left path, sword readied in his hand.
Giles Thistleworth
NPC, 41 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 19:24
  • msg #231

Re: The Game: Chapter 02

In reply to DM (msg # 229):

"Watch your step, lads. Were I inclined to cause you harm, a false hole leading to a bed of finely sharpened and perhaps poisoned spikes would be exactly what I would place just before or just around the path's bend. Perhaps the tracker should lead the way?"
Zuriel Silendril
player, 158 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 19:26
  • msg #232

Re: The Game: Chapter 02

"After you then," Zuriel bows slightly, extending his arm further down the path, and then follows closely behind Giles.
Giles Thistleworth
NPC, 42 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 19:33
  • msg #233

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 232):

Sir Giles confidently strides down the left hand path, bow at the ready with an arrow  waiting to fire.

Here's to hoping there aren't really spiked death traps..

"Maeve, can you follow immediately behind? I'll need the light from your torch to ensure the nefarious machinations of this dungeon do not best Sir Giles on a purely luminosity based assessment."
Maeve
player, 98 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 19:56
  • msg #234

Re: The Game: Chapter 02

Maeve beckons Keef forward to fall into line behind Giles and in front of her.

Hold this if you'd be so kind, Keef she says, handing the torch to the youngster.  I'll need both hands at the ready.

With the lad positioned under the watchful eyes of her and Chubbs, they continue further into the dungeon, Giles leading the way.
DM
GM, 222 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 20:01
  • msg #235

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 233):

The P.A.R.T.Y. rounds the bend, traveling two by two into the left-hand hallway.

After another ten meters or so, you encounter another T-bone leading right and left.

[Private to Zuriel Silendril: Peering down the right-hand path, you can just make out what appears to be a door along the right-hand wall, though the corridor continues beyond it.  The intersecting path is located as far beyond the door as you currently stand from it.]

There is nothing of interest along the left-hand path, as it hooks to the right after only a few meters.  To the right, the corridor continues straight for as far as the eye can see, though there seems to be an opening along the right-hand wall where another path may exist.
This message was last edited by the GM at 20:04, Tue 08 Oct 2013.
Zuriel Silendril
player, 159 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 20:06
  • msg #236

Re: The Game: Chapter 02

"Odd place to have a door," Zuriel says, walking over to the opening on the right-hand wall. "Can anybody else see this?"
Boreas Highwind
player, 156 posts
Eye for an Eye
Tue 8 Oct 2013
at 20:09
  • msg #237

Re: The Game: Chapter 02

Boreas searches the wall where Zuriel indicated, looking for traps.

It looks clear to me.

[Perception 8]
DM
GM, 223 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 20:15
  • msg #238

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 237):

Zuriel appears to be standing in front of a blank wall, halfway between the T-bone intersection and the opening in the wall to the right.

[Private to Zuriel Silendril: This is a simple wooden door with a knob.  It is not locked.]
This message was last edited by the GM at 20:16, Tue 08 Oct 2013.
Zuriel Silendril
player, 160 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 20:19
  • msg #239

Re: The Game: Chapter 02

Zuriel opens what appears to him to be a simple unlocked wooden door.
Lyriel Vesper
player, 71 posts
To Heal is Divine
Tue 8 Oct 2013
at 20:25
  • msg #240

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 239):

So I think we can say that these mushrooms must give the person who consumes them some sort of alternate vision...Lets just hope there are no othere ill effects.
DM
GM, 224 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 20:30
  • msg #241

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 240):

Zuriel seems to pantomime opening a door, which would be odd enough if not for the fact that a door seems to obligingly respond to his movements.  An opening appears in the right-hand wall, and you crowd around it to peer inside.

The room is adorned with neither carpets nor wall coverings nor lighting, and contains just two things: a large stone sarcophagus carved with the relief of a dour-faced man with elven features, which lies in the center of the room, and a small wooden table at the head of the structure, upon which has been placed a circlet of dead brambles.
This message was last edited by the GM at 20:31, Tue 08 Oct 2013.
Zuriel Silendril
player, 161 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 20:31
  • msg #242

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 240):

"Aside from vomiting and demonic possession, you mean?"

Zuriel peers inside the room.

[Detect Evil]

[Perception 21]
This message was last edited by the player at 20:34, Tue 08 Oct 2013.
Zuriel Silendril
player, 162 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 20:37
  • msg #243

Re: The Game: Chapter 02

"Hmm. This bramble crown has been placed here relatively recently. This tomb is definitely evil. I don't have what we would need to consecrate and purify this tomb, but maybe opening it would give us a clue as to what this place is, or was?"
This message was last edited by the player at 20:40, Tue 08 Oct 2013.
Maeve
player, 99 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 20:46
  • msg #244

Re: The Game: Chapter 02

I'm no expert on these matters, but even I would assume that opening a tomb that is known to be evil is a bad idea.

Maeve sighs.

Which clearly means that we're going to do it.
Keef
player, 88 posts
Hero in training
Tue 8 Oct 2013
at 20:53
  • msg #245

Re: The Game: Chapter 02

In reply to Maeve (msg # 244):

Chubbs hops around the tomb to climb up on the table.  After several unsuccessful attempts to get up the leg, he sits and stares as if he'd never really intended to climb the table in the first place.

Keef points.

Right, maybe someone needs to wear the crown?
Zuriel Silendril
player, 163 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 20:59
  • msg #246

Re: The Game: Chapter 02

"Opening the grave is risky enough. I would advise against wearing anything so tainted with evil. There is a reason so many tales feature the misfortune of adventurers unknowingly falling victim to cursed evil objects. Psulian the Deranged, for example."
Maeve
player, 100 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 21:12
  • msg #247

Re: The Game: Chapter 02

Maeve winced.  That was one she'd actually heard; Psulian the Deranged's end had been. . . .unfortunate, to say the least.  It was one of the most popular stories among Gaelian youngsters for precisely that reason.

Maeve goes to take a closer look to see if there are any significant markings or writing on the sarcophagus.
DM
GM, 225 posts
Narrator
Destroyer of Worlds
Tue 8 Oct 2013
at 21:13
  • msg #248

Re: The Game: Chapter 02

In reply to Maeve (msg # 247):

The sarcophagus is elaborately carved, but nothing on it suggests writing, words, or any intention of a narrative.
Maeve
player, 101 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Oct 2013
at 21:24
  • msg #249

Re: The Game: Chapter 02

In reply to DM (msg # 248):

Zuriel, come take a look at this.  Let's see if your newfound abilities extend to writing as well.
Boreas Highwind
player, 157 posts
Eye for an Eye
Tue 8 Oct 2013
at 21:25
  • msg #250

Re: The Game: Chapter 02

Boreas feels along the edges of the sarcophagus, searching for traps or hidden things.

[Perception 7

Might be cursed, but it doesn't seem to be trapped.
Zuriel Silendril
player, 164 posts
Emerald Flame
House Silendril
Tue 8 Oct 2013
at 22:00
  • msg #251

Re: The Game: Chapter 02

Zuriel looks more closely at the Sarcophagus. "We gonna try to open this thing?
Giles Thistleworth
NPC, 43 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 8 Oct 2013
at 22:49
  • msg #252

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 251):

(internal in italics) Crown me. The hero in the tales always has a crown.

Giles advances to  examine the crown, lifting it and inspecting.

"An interesting adornment for a defiled temple, and somewhat, biblical in the crucifixtion allusion it evokes? An evil tomb with a crown of thorns on top of a sarcouphagus. How cliche.

Giles looks at the party inquisitively.

"Have you not heard of Christianity? A religion from a far away land, of no further political commentary.

Keef, when we work on the ballad for this, we're going to have to punch up the writings. The next ballad of Sir Giles Thistleworth will not waiver in the face of tropic cliches."

Lyriel Vesper
player, 72 posts
To Heal is Divine
Wed 9 Oct 2013
at 00:19
  • msg #253

Re: The Game: Chapter 02

What benefit could we possibly receive from opening an evil tomb in an evil dungeon?
Giles Thistleworth
NPC, 44 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 9 Oct 2013
at 00:29
  • msg #254

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 253):

I can't believe we're debating the philosophy of heroism!


(Sir Giles places the helm in his pack)

Not all heroes are altrusitic Lyriel. Who knows what's in the sarcophagus! An evil mage we have to slay, or a bewejeled skeleton to borrow from. It's part of the excitement of it all.

Heroism and tales therein are not paid for by word of mouth alone. Besides. Good stories ALWAYS involve recovering treasure. When has the hero ever elected to not open the chest?

It took a Paladin of Tassada eating a potentially evil magic mushroom to hallucinate a door leading to this sarcophagus, and you want to end the sidearc with "and then we left it there, marveling briefly at the dignified repose?"

Ugh!

This message was last edited by the player at 00:29, Wed 09 Oct 2013.
Keef
player, 89 posts
Hero in training
Wed 9 Oct 2013
at 01:19
  • msg #255

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 254):

Keef seems lost in thought, nodding along with everything that's being said.
Zuriel Silendril
player, 165 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 02:27
  • msg #256

Re: The Game: Chapter 02

"That's a very good point about the mushroom. It would be a shame to let that delicious morsel go to waste. Giles, help me with this please." Zuriel moves to lift the lid from the coffin.
This message was lightly edited by the player at 02:28, Wed 09 Oct 2013.
Maeve
player, 102 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Oct 2013
at 02:29
  • msg #257

Re: The Game: Chapter 02

Maeve shifts easily into a battle stance as she readies to slash at whatever foul creature may emerge.

Keef, be ready to hand me that torch to either me or Boreas if we ask for it.  It's entirely possible that we'll need it.
This message was last edited by the player at 02:32, Wed 09 Oct 2013.
Giles Thistleworth
NPC, 46 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 9 Oct 2013
at 02:33
  • msg #258

Re: The Game: Chapter 02

In reply to Maeve (msg # 257):

Giles eagerly helps the paladin desecrate the resting place of whatever lies inside, easily lifting the lid.

"I love surprises!"
DM
GM, 227 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 02:46
  • msg #259

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 258):

You remove the ornate lid and set it on the ground with ease before peering inside.

Within the tomb lies a mummified corpse, though it doesn't look older than a century or so.  It's elven in appearance, dressed in loose-fitting robes and a cloak all dyed various shades of green and tan.  What little hair remains is white and ragged, and the eyes are closed in gentle repose.

The body's arms clutch a razor-straight staff with a gnarled knot atop it.  This object is the only thing in the coffin that appears free from dust, dirt, and debris.  A gentle tug on the staff, should you attempt it, will reveal that the corpse seems quite unwilling to let it go, having settled into a literal deathgrip on the shaft.

[Private to Zuriel Silendril: Attached to the mummified corpse's waist is a small brown pouch.  Everything in the tomb radiates with evil.]

[Private to Lyriel Vesper: The staff, of course, looks magical, as did the circlet of thorns Giles pocketed.]

[Private to Boreas Highwind: Your gem pulses with a sudden warmth, which you have come to associate with it noticing things it doesn't like or finds interesting.  You can't tell which this is, but you have a pretty good guess.]

[Private to Keef: If this is Veilspire, it looks nothing like the storybooks described.  This body is far too frail.]
This message was last edited by the GM at 02:51, Wed 09 Oct 2013.
Maeve
player, 103 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Oct 2013
at 02:52
  • msg #260

Re: The Game: Chapter 02

Maeve lets out a low whistle at the sight of the body within.

I'd bet a Gaelian steed's weight in gold that that staff is somehow cursed.  If either of you wants to take it, I'd caution you to wear gloves.  Remember Psulian.  They never *did* find all the pieces of him. . . .
Zuriel Silendril
player, 166 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 02:54
  • msg #261

Re: The Game: Chapter 02

Making sure that his hands are fully covered, Zuriel detaches a small brown pouch from the corpse's waist and peers inside.

"Point taken, though I don't recall ever hearing of Psulian's demise. Do you remember, Keef?"

[Common Knowledge: Psulian's Tale - 12]
This message was last edited by the player at 02:55, Wed 09 Oct 2013.
Boreas Highwind
player, 159 posts
Eye for an Eye
Wed 9 Oct 2013
at 02:59
  • msg #262

Re: The Game: Chapter 02

Boreas peers over the side of the sarcophagus, looking at the staff when he recoils suddenly and his gem flashes brightly for a brief moment.

Ah!  There's definitely something about that staff.  I'm not sure what, though.  Keef or Lyriel: can you figure out what kind of magic is at work here?
Maeve
player, 104 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Oct 2013
at 02:59
  • msg #263

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 261):

Maeve shrugs.

It could just be a local version of the story.  The way I always heard it told was that Psulian's skin and body parts slowly and irrevocably sloughed off over time until just his bones were left. Though I heard the tale from my friend Fintan, and it's entirely possible that he put his own embellishments on it.
This message was last edited by the player at 03:00, Wed 09 Oct 2013.
Giles Thistleworth
NPC, 47 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 9 Oct 2013
at 11:05
  • msg #264

Re: The Game: Chapter 02

In reply to Maeve (msg # 263):

Sir Giles cocks an eyebrow

"Ah, but you have heard his story!"
Keef
player, 90 posts
Hero in training
Wed 9 Oct 2013
at 12:42
  • msg #265

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 264):

Keef peers into the tomb eagerly, but then looks disappointed.

I expected the Veilspire to be more impressive.

Keef looks to Zuriel and Giles.

The staff looks old though, if it was so valuable, why bury it with him?  Shouldn't his disciples have taken it?

Chubbs, having finally made it to the top of the table by means of shimmying up someone's leg, takes his time looking over the corpse.  He then waddles to the other end of the table and turns his back on it, clearly unimpressed.

Unless it was left here for a time of great need... that's how Sir Greenheart got the Heartblade.

Keef stretches gloved fingers.

I've got gloves, he muses.
Giles Thistleworth
NPC, 48 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 9 Oct 2013
at 12:56
  • msg #266

Re: The Game: Chapter 02

In reply to Keef (msg # 265):

The uncertainty and intrigue is what makes this so much fun!

Come Keef, you grab the hands, and I'll tug at the staff. Zuriel- care to get your beak wet?


[Strength 21]

"It seems to be loosening quite nicely!"

(internally)Excellent. A tainted staff for the boy.
DM
GM, 228 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 13:23
  • msg #267

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 266):

Giles and Keef yank and tug and pull on the staff in a rather undignified way, until finally the staff breaks free of the corpse's mummified grip.  Giles holds the staff triumphantly for a moment, flashing a heroic grin before offering the treasure to Keef.

Now freed from the tomb, the gnarled staff glows with an eerie light.  This is, however, the least of your concerns, as the heavy splish-splosh of booted feet can be heard approaching from the hallway.

[Private to Zuriel Silendril: The bag contains a tarnished silver ring with no further decoration.  It does not appear to be evil.]
This message was last edited by the GM at 14:06, Wed 09 Oct 2013.
Zuriel Silendril
player, 167 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 14:16
  • msg #268

Re: The Game: Chapter 02

Zuriel moves from the tomb to the hallway, where he has more room to maneuver. "Looks like we have company, ladies and gentlemen." He draws his longsword, the gilded leaf glittering faintly in the gloom.
Lyriel Vesper
player, 73 posts
To Heal is Divine
Wed 9 Oct 2013
at 14:19
  • msg #269

Re: The Game: Chapter 02

In reply to DM (msg # 267):

Did you all hear that, I think someone is coming, everyone ready yourselves just in case.
Maeve
player, 105 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Oct 2013
at 14:22
  • msg #270

Re: The Game: Chapter 02

Maeve, who has been poised ready to spring since Giles and Zuriel began to wrest the lid of the tomb, shifts her attention to the door.
DM
GM, 230 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 14:27
  • msg #271

Re: The Game: Chapter 02

In reply to Maeve (msg # 270):

Zuriel exits the door and turns his attention toward something approaching from the right.  Though the footsteps grow louder over time, prying eyes down the hallway detect nothing of note save for the splattering of mud and muck head toward you, which slows briefly before coming to a sudden stop a few meters from the doorway.

[Private to Zuriel Silendril: Your enhanced vision detects the source of the racket: Binkles, the gnome from before.  His reckless sprint is stopped short when he notices your horribly dilated eyes, and he now stands observing you from about 15 meters away.  He puts a finger to his lips and pantomimes silence.]
Zuriel Silendril
player, 168 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 14:33
  • msg #272

Re: The Game: Chapter 02

Zuriel addresses what appears to be an empty hallway. "We meet again, Binkles. Out for a stroll?"
Giles Thistleworth
NPC, 49 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 9 Oct 2013
at 14:35
  • msg #273

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 272):

(Whimsically) Gods those must have been some quality mushrooms.

Sir Giles readies his bow with an arrow, taking aim at the doorway.
DM
GM, 231 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 14:41
  • msg #274

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 272):

"S-s-stupid elves, never stop talking, even when it's g-g-good for them," says Binkles's deranged voice, a hoarse whisper that echoes through the hallway.  "T-t-tomb robbers!  B-b-bandits! Thieves!  M-m-master knows.  Master sees!  Know w-w-what I see?"

[Private to Zuriel Silendril: The gnome creeps a few steps closer and grins conspiratorially.]

"D-d-dead people.  S-s-six of them!"

[Private to Zuriel Silendril: With that, Binkles leaps into the air and cackles as he races down the hallway, away from you. ] The splish-sploshes of movement resume, growing quieter and quieter until they are gone.
Lyriel Vesper
player, 74 posts
To Heal is Divine
Wed 9 Oct 2013
at 14:44
  • msg #275

Re: The Game: Chapter 02

In reply to DM (msg # 274):

Oh I really didn't like the sound of that. Lyriel places a hand on her sword ready to draw at a moments notice.
Giles Thistleworth
NPC, 50 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 9 Oct 2013
at 14:47
  • msg #276

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 275):

(Pantomiming) Threats against our life and the promise of mortal terror? Check!

..Shall we continue onward?

This message was last edited by the player at 14:47, Wed 09 Oct 2013.
Zuriel Silendril
player, 169 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 14:49
  • msg #277

Re: The Game: Chapter 02

Zuriel shrugs. "It's not as if the master wasn't already expecting us. Let's continue exploring. Unless there are objections, I recommend we go the opposite way from the direction Binkles was heading. Presumably he is going back to the master, and if he is then I don't want any surprises behind us when we go to face him."
Maeve
player, 106 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Oct 2013
at 14:52
  • msg #278

Re: The Game: Chapter 02

A good idea.  I wonder if we should all consume some of those mushrooms before heading off.  Get the throwing-up part over with before we find something *really* nasty. . .
Zuriel Silendril
player, 170 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 14:58
  • msg #279

Re: The Game: Chapter 02

"We should all have some available, but I don't think it would be wise to all consume them unless we end up having to fight a bunch of invisible beings. As I'm sure you can tell, I'm not quite as coordinated right now as I normally am."
Keef
player, 92 posts
Hero in training
Wed 9 Oct 2013
at 15:01
  • msg #280

Re: The Game: Chapter 02

In reply to Maeve (msg # 278):

Keef sticks the torch in the ground and holds the staff reverently in two hands.  He holds it aloft, then swings it around a few times.

I'm not sure about the mushrooms... one time I ate a bunch... I was fine for a long time but then... I was in the privy for a whole day!
Boreas Highwind
player, 160 posts
Eye for an Eye
Wed 9 Oct 2013
at 16:06
  • msg #281

Re: The Game: Chapter 02

Probably best we don't all down one just yet.  Zuriel can spot for us if it comes to it.  But I say we let him take the lead here, since he can see everything.  I'll keep an eye out for traps.  Let's keep moving.

[OOC]I'm good to follow Zuriel until something significant happens.  Assume I agree on any choices of which way to go at an intersection.  Also, Fennell, kindly make a perception roll for me to detect traps in each new area.  Thanks.  Should streamline the process a bit.[/OOC]
DM
GM, 232 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 16:10
  • msg #282

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 281):

The P.A.R.T.Y. follows Zuriel's lead, heading back the way they came in order to explore the other section of the T-bone intersection they most recently encountered.

After a few dozen meters, you come to what appears to be a dead end, with a wall of earth all there is to be seen.

[Private to Zuriel Silendril: Unless you are the 'Shroom Knight, of course.  There are two impressions in the wall, spaced about a body's width apart.  If you had to guess based on their positioning, shape, and size, you'd think you were meant to put a hand in each.]
Zuriel Silendril
player, 171 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 16:15
  • msg #283

Re: The Game: Chapter 02

Pausing a moment, Zuriel pushes his hands into the wall up to his wrists.
This message was last edited by the player at 16:16, Wed 09 Oct 2013.
Maeve
player, 107 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Oct 2013
at 16:17
  • msg #284

Re: The Game: Chapter 02

I can't get over how bizarre it is when you do that.

Keef, do be careful with that staff.  It wouldn't do to have you shoot out beams of terrible magic that consume all of us.
This message was last edited by the player at 16:18, Wed 09 Oct 2013.
Giles Thistleworth
NPC, 51 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 9 Oct 2013
at 16:22
  • msg #285

Re: The Game: Chapter 02

In reply to Maeve (msg # 284):

Oh indeed. One can hope he'd have the good sense to aim for you first Maeve.

"Part of being a hero is the bold and reckless embrace of the unknown, though I must admit, watching a Paladin under the influence phase shift his hands through solid walls is pushing even my boundaries of the unusual"
DM
GM, 233 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 16:26
  • msg #286

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 283):

Dead End

An audible click echoes throughout the hallway, and the section of the wall where Zuriel is standing spins around, reversing itself horizontally to take the paladin with it.  For an earthen wall, the soil seems quite well packed, as none is lost during this process.

The P.A.R.T.Y. is now staring at a wall that looks very much the same as the one they just saw, though their trusty paladin is nowhere to be seen.

Hidden Room

Zuriel finds himself alone in a small chamber that contains rough-hewn wooden shelves piled high with bottles, dust, faded parchment, and cobwebs.  These structures line the room's walls entirely, but far more interesting than this is a circular panel in the floor in the center of the room.

This panel seems to be made of glass, resting upon a latticework of iron bars beneath it.  Peering through them, you can make out a handful of skeletal remains scattered through what appears to be a poorly made pit.  The manacles and shackles they wear tell the sad tale of their imprisonment.

Upon closer inspection, you notice that the glass panel is not entirely flat; there is a conical opening toward the center that looks a lot like a funnel.
This message was last edited by the GM at 16:27, Wed 09 Oct 2013.
Boreas Highwind
player, 161 posts
Eye for an Eye
Wed 9 Oct 2013
at 16:29
  • msg #287

Re: The Game: Chapter 02

Boreas approaches the dead end next to a wrist-deep Zuriel.  He turns his head in the opposite direction, takes a deep breath, and slowly tries to push his hand through the wall as well.
Zuriel Silendril
player, 172 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 16:31
  • msg #288

Re: The Game: Chapter 02

Yelling out to his party that he is fine, Zuriel sifts through the parchments, searching the room for clues as to who was imprisoned within, as well as any other points of interest in the room, before examining the glass funnel more closely.
DM
GM, 234 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 16:46
  • msg #289

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 288):

Dead End

Try though you might, Boreas seems unable to pass through the solid wall.  Faint yelling can be heard, muffled, from the other side.

Hidden Room

The parchment, by and large, crumples to dust at Zuriel's touch, and little information can be found during his search.  Inspection of the funnel is more promising, however, as it seems to have become caked with residue from some sort of liquid.
Zuriel Silendril
player, 174 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 16:47
  • msg #290

Re: The Game: Chapter 02

Zuriel unstoppers his waterskin and pours a trickle of fresh water down the funnel.
DM
GM, 235 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 16:56
  • msg #291

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 290):

Hidden Room

Nothing interesting happens as a result of you watering the corpses.
Zuriel Silendril
player, 175 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 17:19
  • msg #292

Re: The Game: Chapter 02

Zuriel examines the residue on the glass, trying to figure out what it is or was.
Zuriel Silendril
player, 176 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 17:37
  • msg #293

Re: The Game: Chapter 02

Confounded by the substance, Zuriel walks back to the door and spins it around.

"Hey, there is some kind of prison here. There seems to be something of note but I can't figure it out. Does anybody want to take a look?"

He stands and waits to ferry anybody who want to investigate to the other room.

[OOC: if you want to see the room, just assume I take you over and make your investigation. If nobody turns up anything useful, I suggest we move on.]
This message was last edited by the player at 17:53, Wed 09 Oct 2013.
Keef
player, 93 posts
Hero in training
Wed 9 Oct 2013
at 17:44
  • msg #294

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 293):

Keef walks holding the staff before him in both hands as if it were about to spring to life at any moment.

At the suggestion that it might shoot bolts of energy, his eyes widen with excitement.  Whenever he think nobody is looking, he can't help himself but 'point' the staff menacingly at sections of bare wall to see if anything happens...

When the wall swallows up the Palladin, Chubbs hops up to it confidently and gives it a kick with one flipper.  Nothing happens, but he seems satisfied that he was in the right.

What did you find? Keef asks earnestly, Treasure?  Monsters?  Damesels in distress?
Zuriel Silendril
player, 177 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 18:17
  • msg #295

Re: The Game: Chapter 02

Zuriel thinks for a moment. "Hey Boreas, can I see one of those mushrooms?". The hunter hands one over mutely. Zuriel goes back through to the prison room. Taking a bowl from the wall, he crushes the mushroom into it with the pommel of his warhammer, adding water. Then, he pours some of the mixture into the glass funnel. To anybody looking on, it appears as if the paladin is just pouring water into a circle of dirt on the floor.
DM
GM, 236 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 18:27
  • msg #296

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 295):

The infused mixture trickles down the funnel and onto the skeletal remains below, dripping off the latticework of iron bars.

The liquid does not seem to have any immediate effect, though lookers on will notice that they can make out flashes of glass, iron, and bone wherever the liquid touches. (Like wiping the fog off a mirror, only to have it fog up again.)

There are two ways the P.A.R.T.Y. can proceed from here: back the way it came, or down into the invisible pit.
This message was last edited by the GM at 18:29, Wed 09 Oct 2013.
Keef
player, 94 posts
Hero in training
Wed 9 Oct 2013
at 18:33
  • msg #297

Re: The Game: Chapter 02

In reply to DM (msg # 296):

Chubbs croaks hesitantly.

Keef scrunches his face in thought.

Yeah... that's true... bones need blood.
Zuriel Silendril
player, 178 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 18:37
  • msg #298

Re: The Game: Chapter 02

Sighing, he stands back up. "Well, it was worth a shot. We can check this out more later. For now, let's explore back the other way. We should stop by the entrance again first though, to get more mushrooms. I hope we won't need them, but I think everybody should have an extra one on their person just in case. And Keef, I checked, it doesn't look like blood had been poured on the glass before. It was something else. Good thinking though."

He looks down at the bowl, and decides to keep the remaining mixture. This might yet prove useful. Zuriel strides back towards the entrance to the dungeon.
This message was last edited by the player at 18:38, Wed 09 Oct 2013.
Lyriel Vesper
player, 75 posts
To Heal is Divine
Wed 9 Oct 2013
at 19:28
  • msg #299

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 298):

I agree about the mushrooms, perhaps we should go fetch some more. But I would also caution that we keep our guards up should mister Binkles return with more adversaries.
This message was last edited by the player at 19:50, Wed 09 Oct 2013.
Maeve
player, 108 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Oct 2013
at 19:32
  • msg #300

Re: The Game: Chapter 02

Indeed.  Zuriel has the lead currently, which is wise.  Giles, would Shep be willing to travel at the rear of the group?  His senses should be able to pick up trouble, even if he can't see it.
DM
GM, 237 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 19:42
  • msg #301

Re: The Game: Chapter 02

In reply to Maeve (msg # 300):

The P.A.R.T.Y. makes its way back to the entrance unimpeded, pausing to collect the dozen or so mushrooms that remain before making their way back through the network of hallways.

You find yourself with only one real path left to explore: the one down which Binkles fled a short time ago.
Keef
player, 95 posts
Hero in training
Wed 9 Oct 2013
at 19:43
  • msg #302

Re: The Game: Chapter 02

In reply to Maeve (msg # 300):

Keef swings the staff around to his side.

It's lighter than I thought, is that odd?

Keef uses the staff to swat off the caps of a few mushrooms.

Chubbs gives a shrill croak and leaps for cover.
Zuriel Silendril
player, 179 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 19:50
  • msg #303

Re: The Game: Chapter 02

"That is odd, Keef. It looks like it should be a pretty solid piece of wood. It would be a good idea to take the time to identify these items at our earliest opportunity. You wouldn't have happened to have learned that particular spell during your apprenticeship, would you have?"

I have a really bad feeling about that staff...I hope Keef doesn't come to regret carrying it.

The paladin proceeds further into the unknown as he waits for Keef's reply.
This message was last edited by the player at 19:56, Wed 09 Oct 2013.
DM
GM, 238 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 20:03
  • msg #304

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 303):

The corridor proceeds a few dozen meters before hooking left.  Proceeding down the hallway leaves you with a choice: a door to the left, a door to the right, or a door straight ahead, where the path ends.  All three of these doors are made of solid wood, and sport both doorknobs and keyholes.

Anyone looking at Zuriel will notice that his pupils have returned to normal, and he seems to be walking less clumsily.
This message was last edited by the GM at 20:04, Wed 09 Oct 2013.
Zuriel Silendril
player, 180 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 20:18
  • msg #305

Re: The Game: Chapter 02

Zuriel looks around. "I think the mushroom's effect has faded. I will go ahead and have another unless there are objections, or somebody else wants to be our eyes. I will warn you though, that it would be a hindrance in physical combat."
This message was lightly edited by the player at 20:26, Wed 09 Oct 2013.
Giles Thistleworth
NPC, 52 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 9 Oct 2013
at 20:32
  • msg #306

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 305):

Giles and Shep nobly take up the rear.

"A true hero always watches out for his comrades"

And certainly doesn't ponder the difficulty of hoisting Shep out of the dungeon upon the P.A.R.T.Y.'s tactical omission from his escape plans..
Zuriel Silendril
player, 181 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 21:39
  • msg #307

Re: The Game: Chapter 02

Zuriel sighs and swallows another mushroom.

I suppose it's for the best that I am the only one subjecting myself to these mushrooms. Worst case scenario and they're poisonous, I'm probably the best equipped to resist the toxins. Tassada does bless us with remarkable resilience. Zuriel reflects on the fight with the toad demon in the cave. Most of the time, at least...
This message was last edited by the player at 21:40, Wed 09 Oct 2013.
Zuriel Silendril
player, 182 posts
Emerald Flame
House Silendril
Wed 9 Oct 2013
at 22:01
  • msg #308

Re: The Game: Chapter 02

"Let's try this right one first," says Zuriel, walking over to turn the knob.
DM
GM, 240 posts
Narrator
Destroyer of Worlds
Wed 9 Oct 2013
at 23:05
  • msg #309

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 308):

You find yourself in a garden of sorts, with all kinds of vibrant plants springing forth from the ground itself.  Some look wilted and withered, while others look quite fresh. Culinary herbs, common reagents, various hues of wild mushrooms, and the like can be readily seen. This room is larger than the tomb chamber, but smaller than the entrance by far.

A large wooden chest sits off to one side, next to which is a weapon rack adorned with shovels, picks, hoes, and other tools.

There does not appear to be any other exit to the room.

[Private to Zuriel Silendril: Sitting upon the chest is Binkles, legs dangling freely as he once again pantomimes the gesture for silence.]

[Private to Giles Thistleworth: An indentation on the ground near the chest leads you to suspect a trap.]
This message was last edited by the GM at 00:17, Thu 10 Oct 2013.
Maeve
player, 109 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 10 Oct 2013
at 00:13
  • msg #310

Re: The Game: Chapter 02

It's lovely! Maeve says, taken aback by the sight of so much greenery.  Some of the herbs she even recognizes, and resolves to cut some of them so as to make their meals more palatable.

Still, her attention is drawn to the large wooden chest in the corner, and she is hardly surprised to see Keef making in that direction.  Sighing at the impetuosity of the boy but curious in spite of herself, she follows him.
Zuriel Silendril
player, 183 posts
Emerald Flame
House Silendril
Thu 10 Oct 2013
at 00:16
  • msg #311

Re: The Game: Chapter 02

"We should have somebody examine that for traps first," says Zuriel, indicating the chest. Pausing, he looks up, alarmed. "What is this place, and why are you here, Binkles?"

[private to DM: does my shroom vision detect anything here?]
This message was last edited by the player at 00:20, Thu 10 Oct 2013.
DM
GM, 241 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 00:26
  • msg #312

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 311):

[Private to Zuriel Silendril: The gnome cringes, repeating the shushing gesture vigorously before looking over his shoulder, alarmed.]

"Q-q-quiet! She'll hear y-y-you!" hisses Binkles' hoarse whisper, from somewhere near the chest.  A rustling sound accompanies these words, originating from somewhere in the garden, but it falls silent almost as quickly as it began.
Zuriel Silendril
player, 184 posts
Emerald Flame
House Silendril
Thu 10 Oct 2013
at 00:29
  • msg #313

Re: The Game: Chapter 02

"Who is she, Binkles?" Zuriel responds in a quieter voice, drawing his sword and turning to face the source of the noise.
Giles Thistleworth
NPC, 53 posts
Infuriatingly Heroic
Essence of Awesomenes
Thu 10 Oct 2013
at 01:09
  • msg #314

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 313):

Keef! No!

Not yet.

Sir Giles bounds forward, grabbing Keef.

There's a strange mark on the ground over here. You don't live as long as Sir Giles has without knowing when something looks like a trap. Stand back.

[Shoot 25]

Sir Giles arcs an arrow from a safe distance directly into the heart of the indentation in front of the chest.

Bullseye.
Keef
player, 96 posts
Hero in training
Thu 10 Oct 2013
at 01:11
  • msg #315

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 313):

Keef, holding the staff up like a protective talisman, backs slowly away from the paladin, the chest, the voice, and indeed everyone else in the party.
DM
GM, 242 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 01:26
  • msg #316

Re: The Game: Chapter 02

In reply to Keef (msg # 315):

Giles's arrow flies straight and true, burrowing itself into an indentation that is barely visible before the chest.  A trio of wooden spikes shoot up out of the sod where the arrow struck with surprising force, then remain there impotently.

[Private to Zuriel Silendril: Binkles looks as surprised as anyone by this.]

"Who?" the gnome's voice continues.  "C-C-Cassie's pet..."
Zuriel Silendril
player, 185 posts
Emerald Flame
House Silendril
Thu 10 Oct 2013
at 01:47
  • msg #317

Re: The Game: Chapter 02

"Is Cassie the Druid who so kindly invited us to speak with your master? I shudder to think what kind of pets she keeps.
Maeve
player, 110 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 10 Oct 2013
at 01:58
  • msg #318

Re: The Game: Chapter 02

"Sadistic ones, I would imagine" Maeve says.  The initial rustling remains stopped and the garden is quiet.

Too quiet.
Boreas Highwind
player, 162 posts
Eye for an Eye
Thu 10 Oct 2013
at 03:11
  • msg #319

Re: The Game: Chapter 02

Boreas readies his bow, waiting with bated breath for something or someone to make the first move.  He listens intently for any sound out of the ordinary.

[Perception 22]

[Private to Boreas Highwind: There is nothing further to be heard, strain though you might, save the breathing of a small humanoid you presume to be Binkles off to the side.]
This message was last edited by the GM at 03:34, Thu 10 Oct 2013.
DM
GM, 244 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 03:31
  • msg #320

Re: The Game: Chapter 02

In reply to Maeve (msg # 318):

"Whew," Bikles's voice whispers from the direction of the chest.  "I t-t-thought for sure that w-w-would have awoken it."

[Private to Zuriel Silendril: He hops to his feet, though remains on the chest, and leans absently against the nearby weapon rack adorned with tools.]

"L-l-lot of nerve, s-s-stealing the Everstaff and b-b-being in no hurry to leave," the voice seems to contain a mixture of admiration and sulkiness.  "Master said not to t-t-touch it.  Binkles listened.  C-C-Cassie listened.  But you d-d-defy Master, kill Master's p-p-pets.  C-c-can't end well for you."

The gnome smiles as an idea occurs to him.

"You know," the voice continues, picking up a tone of dawning realization.

"If Binkles retrieved the s-s-staff, Master would smile.  Cassie w-w-would, too..."

[Private to Zuriel Silendril: At this, the gnome retrieves a strange elixir from his belt pouch, uncorks it, and puts it to his lips.] You can hear the sound of loud gulping, then an empty glass vial appears as if from thin air atop the chest and sails over the protruding spikes, shattering against the wall.

"WAKEY, WAKEY!" Binkles laughs manically.  "D-d-dinner time!"

~~ Surprise Round ~~

The forest gnome shimmers into existence, hopping excitedly on top of the chest and giggling uncontrollably.  He much the same as before, wearing a light tunic and breeches along with a comically conical hat adorned with embroidered stars, leaves, and berries.  His complexion, however, is anything but typical -- ashen and gray, with pale, unnatural eyes that dart this way and that.

He draws a dagger, points it at Zuriel, and manages to chortle out words of power: "Kz'riel!"

[Casting <Unknown Spell>]

Zuriel breaks into an involuntary smile, then shakes his head vigorously as if to clear it.  [Private to Zuriel Silendril: You made your Will save.  All is well.]

The rustling from the garden returns, louder than before, but nothing can yet be seen.

~~ Initiative! ~~
Giles & Shep 21
Lyriel 18
Unknown Combatant 16
Maeve 16
Keef 16
Binkles 10
Zuriel 10
Boreas 4
This message was last edited by the GM at 17:09, Thu 10 Oct 2013.
Giles Thistleworth
NPC, 54 posts
Infuriatingly Heroic
Essence of Awesomenes
Thu 10 Oct 2013
at 11:12
  • msg #321

Re: The Game: Chapter 02

Sir Giles arms and readies his bow, firing an arrow directly into the rusthling bush, but without a target to aim for, the shaft passes ineffectively into the foliage.

[Shoot 8]

Here we go again!
Keef
player, 98 posts
Hero in training
Thu 10 Oct 2013
at 12:46
  • msg #322

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 321):

Steal?
Lyriel Vesper
player, 76 posts
To Heal is Divine
Thu 10 Oct 2013
at 13:40
  • msg #323

Re: The Game: Chapter 02

Lyriel trains her bow on the rustling, ready to loose a narrow as soon as whatever creature hiding there breaks cover.
DM
GM, 245 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 13:51
  • msg #324

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 323):

The rustling intensifies just before a pair of brown-skinned arms -- well, clawed tentacles, really -- fire forth from the foliage.  They move with a supernatural Quickness, striking furiously at the high elves.

[Attack (Zuriel): 10, 25]
[Attack (Lyriel): 10, 13]


Most of the blows are safely deflected, but one strikes just below the paladin's guard, gashing him.

[Damage (Zuriel): 5]

The tentacles' owner -- a vaguely humanoid-looking creature -- can now be seen crouching among the plants about 10 feet away, which grant it a bit of cover (+2 AC).  It snarls and raps his claws angrily.
This message was last edited by the GM at 15:01, Thu 10 Oct 2013.
Lyriel Vesper
player, 77 posts
To Heal is Divine
Thu 10 Oct 2013
at 14:01
  • msg #325

Re: The Game: Chapter 02

Lyriel shouts in surprise as the beast shows itself, managing to avoid its attacks. Her arrow, however, is knocked slightly astray be the sudden movements, and shoots just high and to the left.

[Attack: 14 - miss]
Maeve
player, 113 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 10 Oct 2013
at 15:00
  • msg #326

Re: The Game: Chapter 02

Maeve stands back from the foliage but uses the guisarme to swing at the creature.  Despite it hiding amid the plants, it is unable to sufficiently conceal itself from her attack.

[Attack 24]

[Damage 9]

Does anyone know what that thing is?!

Maeve takes a (five foot) step back, hoping to try and lure the thing out from its hiding place.
This message was last edited by the player at 15:05, Thu 10 Oct 2013.
Keef
player, 100 posts
Hero in training
Thu 10 Oct 2013
at 16:52
  • msg #327

Re: The Game: Chapter 02

In reply to Maeve (msg # 326):

It's horrible! Keef offers helpfully.

Keef splays one hand.  The tips of his fingers glitter with reddish sparks.  Similar sparks flitter about the creature's head [Daze].

Keef steps up to Maeve's side and brandishes the staff in a mirror of how Maeve hold's her own weapon.

He smiles broadly.

I'm ready! he says, nodding toward the monster.  And it wasn't stealing... dead don't have things to own.... right?

Chubbs remains off to one side, squelching his body down into the muck to hide.
DM
GM, 246 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 17:08
  • msg #328

Re: The Game: Chapter 02

In reply to Keef (msg # 327):

Binkles giggles with glee, bounding from the chest and hurrying into the garden itself while singing an annoyingly catching tune.

"Six came seeking M-m-master's lair.  If they die, we'll l-l-leave them there.  Eastern lady, c-c-clad in steel.  Emerald F-f-flame with ardent zeal.  Woodsman scarred, an e-e-emerald eye.  Cleric of the g-g-goddess, shy.  A b-b-boy who'll never understand, and Giles, hero of the l-l-land!"

The gnome flicks the tip of his dagger in a throat-slitting gesture, then whispers something.  A burst of glitter and sparks surround him, and when they fade, so too has he... though you do detect what you think might be digging sounds from where he last stood.

[Private to Zuriel Silendril: You, of course, see him rooting around in the vegetation, apparently looking for something.]
Maeve
player, 114 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 10 Oct 2013
at 17:13
  • msg #329

Re: The Game: Chapter 02

Well great. . . . .now I'm never going to get that song out of my head.
Zuriel Silendril
player, 186 posts
Emerald Flame
House Silendril
Thu 10 Oct 2013
at 17:31
  • msg #330

Re: The Game: Chapter 02

Zuriel carefully advances towards the sounds of digging, though he can presumably see the insane gnome. The monster lashes out at the paladin with surprisingly long reach, but Zuriel ducks easily, the tentacle whipping harmlessly over his head.

"That depends, Keef. Normally grave robbing is very illegal, but given that this is a shrine to evil..." Zuriel strikes down at the ground, the empty swishing of air and subsequent giggling giving the impression that he failed to make contact with Binkles. Zuriel frowns and continues his train of thought. "It is our duty to cleanse this place insofar as it's possible to reclaim it. Evil artifacts must be purified or destroyed, and everything else repurposed for good."
This message was last edited by the player at 17:31, Thu 10 Oct 2013.
Boreas Highwind
player, 163 posts
Eye for an Eye
Thu 10 Oct 2013
at 17:55
  • msg #331

Re: The Game: Chapter 02

Boreas, unable to spot the renegade gnome, turns his gaze to the "pet."  He dashes around in a circle-strafe and fires a beam of green energy directly at it...

[Eldritch Blast vs. Pet 5]
[Reflex Save vs. Fumble 20]

... but the blast goes wild, dissipating against a wall in a pretty but useless shower of sparks.
DM
GM, 247 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 18:05
  • msg #332

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 331):

Positioning Recap
Zuriel stands in the garden, swinging at the area where Binkles last was seen.  The creature lurks in the brush maybe 15 feet away.  The rest of the party stands within one move action of either location.

~~ Round Two ~~
Giles & Shep 21
Lyriel 18
Unknown Combatant 16 (HP: 12, Dazed)
Maeve 16
Keef 16
Binkles 10
Zuriel 10 (HP: 14)
Boreas 4
Giles Thistleworth
NPC, 55 posts
Infuriatingly Heroic
Essence of Awesomenes
Thu 10 Oct 2013
at 18:45
  • msg #333

Re: The Game: Chapter 02

In reply to DM (msg # 332):

Sir Giles strums another arrow from his bow, but the ample foliage deftly deters his shot before it can reach its intended mark.

[Shoot 14]

You are giving groping hands a bad name!
Lyriel Vesper
player, 78 posts
To Heal is Divine
Thu 10 Oct 2013
at 19:07
  • msg #334

Re: The Game: Chapter 02

Lyriel keeps her eyes trained on the foliage her bow drawn and ready should the creature reveal itself.
DM
GM, 250 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 19:20
  • msg #335

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 334):

Cassie's pet sways slightly on its feat, eyes glazed over with a reddish haze.  Snarling, the creature shakes its head and looks around, confused, and takes no further action.
Maeve
player, 115 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 10 Oct 2013
at 19:34
  • msg #336

Re: The Game: Chapter 02

Excellent work, Keef!  Well done! 

While the beast is immobilized by Keef's spell, Maeve whirls into action, destroying the creature in a spectacular flourish.

[Attack 27]
[Confirm crit 21]

[Damage 21]

Bits of the "pet" go flying in various directions.

Well, if Cassie wasn't already pissed at us, she's certainly going to be now. . . .

~~ Still In Combat ~~
This message was last edited by the GM at 19:45, Thu 10 Oct 2013.
Keef
player, 102 posts
Hero in training
Thu 10 Oct 2013
at 19:55
  • msg #337

Re: The Game: Chapter 02

In reply to Maeve (msg # 336):

Keef laughs out loud and grins stupidly.

Wow, great job Maeve... Ma'am... Sir...  Keef lets his words trail off.  He seems to be blushing as he spins around to face Binkles.

Keef tightens his grip on the heavy wooden staff and he seems to whisper something to it.

His usual expression of excited glee vanishes, replaced by a mask of mute focus and almost frightening detachment.  Keef blinks and when his eyes open, iris and white are replaced by a dull red glow.
DM
GM, 251 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 20:12
  • msg #338

Re: The Game: Chapter 02

In reply to Keef (msg # 337):

[Private to Zuriel Silendril: Binkles stands triumphantly from the foliage where he'd been rooting around, quite oblivious to the combat around him -- including Zuriel's attempt to strike him with his sword.  He holds a small root in his hands.]

"F-f-finally, found..." the gnomes' voice cuts of as Cassie's pet is sundered into two neat halves, each of which slide lifelessly to the ground.  "Oooooh.  You guys are in t-t-troooooouble. And not j-j-just from Cassie!  B-b-behold, the power of Master's b-b-beastroot!"

With that, the gnome shimmers back into existence, holding an oddly shaped tuber in his hands.  He takes a five-foot step from Zuriel, pops it into his mouth, and chews noisily, then makes a strange face and gags.

"T-t-tastes... under... r-r-ripe," Binkles gasps, knees buckling as his stomach heaves with involuntary spasms.  The gnome's skin begins to turn gray, slowly at first, and then rapidly spreading throughout his body.

Binkles holds up an arm stiffly, alarmed, and his eyes widen in surprise.

"W-w-what?  No, that's n-n-not the one I w-w-wan-"

The rest of the sentence is lost with the remainder of his mobility, and within seconds the being known as Binkles has been completely turned to stone -- clothing and all.

~~ End Combat ~~
This message was last edited by the GM at 20:15, Thu 10 Oct 2013.
Boreas Highwind
player, 164 posts
Eye for an Eye
Thu 10 Oct 2013
at 20:15
  • msg #339

Re: The Game: Chapter 02

Well that was... interesting.  Let's not eat any other random things we find.

Boreas notices Keef, gripping the staff, eyes glowing.

Keef, are you all right?
Keef
player, 103 posts
Hero in training
Thu 10 Oct 2013
at 20:22
  • msg #340

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 339):

For a few seconds, Keef stands rooted to the ground almost as if he too were stone.

Slowly the glow fades from his eyes.  He shakes his head.

Yup.... fine I'm...

Keef stands up straight and leans on the staff.

Fine, just... something in the future I think... what happened to him?  Seems like a bad strategy to me.

Keef points to the new lawn gnome.
Giles Thistleworth
NPC, 56 posts
Infuriatingly Heroic
Essence of Awesomenes
Thu 10 Oct 2013
at 20:26
  • msg #341

Re: The Game: Chapter 02

In reply to Keef (msg # 340):

Sir Giles takes a step toward the petrified Bingles, ultimately drawing his sword and using the tip and his brute strength to push the statue over (hopefully shattering it).

"Typical Lawn Gnome- Always laying down on the job.

..Now! Onto more important matters. What's in the big chest?!"

Boreas Highwind
player, 165 posts
Eye for an Eye
Thu 10 Oct 2013
at 20:29
  • msg #342

Re: The Game: Chapter 02

Typical Giles, always drawn to big chests.  Not that I can entirely blame him.  One moment.

Boreas approaches the chest and checks it for traps.

[Perception 7]

Seeing none, he attempts to open it.
This message was lightly edited by the player at 20:40, Thu 10 Oct 2013.
Zuriel Silendril
player, 188 posts
Emerald Flame
House Silendril
Thu 10 Oct 2013
at 20:34
  • msg #343

Re: The Game: Chapter 02

Zuriel looks over at Keef, concerned. "Keef, perhaps we should wait to get that staff identified before we use it much more. Do you know how to identify items magically?"

Zuriel walks over to the fallen statue and rights it wordlessly, sadness tinging his features.

Petrification is a horrible way to go, evil or no. And I can't shake the feeling that this poor thing needed help. He was clearly insane. I wish we could have taken him alive...

The paladin then wanders over the chest once the crowd clears to see if his vision could detect something overlooked by the others.
Lyriel Vesper
player, 79 posts
To Heal is Divine
Thu 10 Oct 2013
at 20:35
  • msg #344

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 34)

After hearing Boreas's comment Lyriel is conspicuously seen attempting the adjust her cloak to better conceal a somewhat ample bosom. Then clearing her throat she asks, So, what have you found?
DM
GM, 252 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 20:44
  • msg #345

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 344):

The petrified gnome does not shatter, despite Giles's prodding, though it does look quite creepy sitting alone in the garden next to the corpse of the tentacle beast.

The chest is not locked, and flips open to reveal a half-dozen bags of seeds along with three small tubers that look similar to what Binkles ingested.

There is nothing else of interest in the chest, and -- of course -- nothing is labeled.
This message was last edited by the GM at 20:44, Thu 10 Oct 2013.
Maeve
player, 116 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 10 Oct 2013
at 20:46
  • msg #346

Re: The Game: Chapter 02

After removing the worst of the gore from herself and her blade, Maeve feels sufficiently presentable to rejoin the rest of the P.A.R.T.Y

A shame we weren't able to have Binkles tell us more about your staff before he turned himself to stone, Keef.  What did he call it?  The Everstaff?

Maeve looks at the half-eaten root upon which Binkles was snacking.

At least we know what these do she says, nudging the root with a boot.  Once we're done with the chest, I wouldn't mind having a look at some of these plants.  They could be useful.  If we're lucky, there may even be a tea bush.
Boreas Highwind
player, 166 posts
Eye for an Eye
Thu 10 Oct 2013
at 20:50
  • msg #347

Re: The Game: Chapter 02

Boreas silently examines the contents of the chest, wracking his brain to recall what they are and what they do.

[Knowledge (Nature) 20]

[OOC]I put the wrong modifier in the dice roller.[/OOC]
Lyriel Vesper
player, 80 posts
To Heal is Divine
Thu 10 Oct 2013
at 20:51
  • msg #348

Re: The Game: Chapter 02

In reply to Maeve (msg # 346):

We may have an idea of what they do, but it seams like they were supposed to have a different effect. Binkles seemed like he was hoping for something different, I seem to recall him stammering about it being under-ripe. Boreas you have some knowledge of the natural world, is it like anything you've seen before?
Zuriel Silendril
player, 189 posts
Emerald Flame
House Silendril
Thu 10 Oct 2013
at 20:52
  • msg #349

Re: The Game: Chapter 02

"Let's take these for now. I might suggest coming back here to see which other flora is magical. If we ever encounter the elves living in these woods they might be able to identify the specimens we take. At any rate, we should keep searching before this mushroom wears off. I do *not* want to have to eat a third."

With that, Zuriel walks out the door and back into the foyer with the two unexplored doors. He gazes back quizzically at the party and pantomimes listening at the door jambs. He takes up a position near the leftmost.

[Perception: 19]
This message was last edited by the player at 20:53, Thu 10 Oct 2013.
DM
GM, 253 posts
Narrator
Destroyer of Worlds
Thu 10 Oct 2013
at 21:30
  • msg #350

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 349):

[Private to Boreas Highwind: The roots are a mystery to you, as are most of the seeds.  You do know that one of the bags seems to contain seeds of the Drakewort plant, which your family grew back home.  The herb is known for its docilizing effects on a variety of magical critters.  Strangely, you don't see any growing in the garden.]

[Private to Maeve: There are a few varieties of tea leaves here and there, but little else that you recognize beyond simple basil, sage, and parsley.]

[Private to Zuriel Silendril: You don't hear anything at all through the door.]

[Private to Giles Thistleworth: You recognize one of the bags of seeds immediately: Shredding Wolvesbane.  You don't see any growing in the garden, but even the seeds can cause harm to lycanthropes on contact.  It's much rarer than traditional wolvesbane, but also more potent. The head-scratching around you indicates nobody else seems to know what those seeds are, even Boreas, who seems to have identified most of the others.]

The P.A.R.T.Y. examines the contents of the chest carefully, taking a few moments to explore the garden before following Zuriel out into the hallway.
This message was last edited by the GM at 21:53, Thu 10 Oct 2013.
Zuriel Silendril
player, 190 posts
Emerald Flame
House Silendril
Thu 10 Oct 2013
at 21:46
  • msg #351

Re: The Game: Chapter 02

"I can't hear anything behind this one," Zuriel says quietly.
Keef
player, 104 posts
Hero in training
Thu 10 Oct 2013
at 22:02
  • msg #352

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 351):

Keef examines the staff carefully, but shakes his head. I can check in my books later, mayhap there's something in there.

Keef falls into line, following along with the group.  From time to time he bumps into the person walking in front of him due to the fact that he insists on walking with his head down to keep his eyes on his feet and the ground.

Chubbs follows a few steps behind, also eyeing Keef's shoes.
This message was last edited by the player at 22:29, Thu 10 Oct 2013.
Giles Thistleworth
NPC, 57 posts
Infuriatingly Heroic
Essence of Awesomenes
Thu 10 Oct 2013
at 22:37
  • msg #353

Re: The Game: Chapter 02

In reply to Keef (msg # 352):

"Let the boy have his fun Zuriel. It's adventuring. If it's not a little dangerous, you're doing it wrong."

[Profession (Hero) 16]

?!

Shredding Wolvesbane! What foul fate would leave that most wretched of substances in a chest lying in wait for my soon to be former colleagues. Fate is such a harsh mistress.

Ah. But they don't seem to know what it is. Perhaps I can talk myself out of this yet.


Perhaps I can lend my expertise?- I've spent much time in these forests and even in another Feyic Vault.


Sir Giles joins the examination and picks up a bag [Private to DM: You know damn well which one]. Let me take a look.

[Knowledge [Nature] 20 ]

"I can't help but feel like I've seen this somewhere before. Perhaps in the other vault."


Sir Giles tucks the pouch in his pack.

"For when the name strikes me."
This message was last edited by the player at 23:03, Thu 10 Oct 2013.
Boreas Highwind
player, 167 posts
Eye for an Eye
Thu 10 Oct 2013
at 23:05
  • msg #354

Re: The Game: Chapter 02

Boreas ties up each bag of seeds along with the roots and places them in his pouch.  He reaches over, glaring at Giles, and calmly makes as if to take the bag from his hands.

I don't trust this Giles with much, and these are no exception.
This message was last edited by the GM at 12:58, Fri 11 Oct 2013.
Giles Thistleworth
NPC, 58 posts
Infuriatingly Heroic
Essence of Awesomenes
Thu 10 Oct 2013
at 23:16
  • msg #355

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 354):

Of course it's Boreas.

You're eyeing me like a sad child who has been told he can't have all the dessert he wants.

You are not the only beast of burden here, and these are genenuinely familiar to me, but for what reason I cannot say. I'll carry them.

Lyriel Vesper
player, 81 posts
To Heal is Divine
Thu 10 Oct 2013
at 23:38
  • msg #356

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 355):

How about I take them so we won't have any  quarrels. Lyriel attempts to take the pouch of seeds from a distracted Giles, but the hero steps nimbly aside and slips the packet into his pants pocket.

[snatch seeds dex check 14 +2 (Boreas)= 16 vs reflex 18]
This message was last edited by the GM at 13:00, Fri 11 Oct 2013.
Zuriel Silendril
player, 191 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 02:15
  • msg #357

Re: The Game: Chapter 02

Once the party is assembled, Zuriel opens the door he was listening in front of.

[OOC: can we retroactively resolve the seed snatch fest via PMs and move along with the dungeon?]
Boreas Highwind
player, 168 posts
Eye for an Eye
Fri 11 Oct 2013
at 02:16
  • msg #358

Re: The Game: Chapter 02

[OOC]Whatever the  outcome of the seed debacle,[/OOC]

Boreas follows Zuriel's lead through the door, bow at the ready.
DM
GM, 254 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 02:54
  • msg #359

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 358):

This chamber appears to be a dining room of sorts, though not an elaborate one. There is a wooden table with four chairs. One of the chairs has a booster seat on it.  The room is not particularly dusty, and there are crumbs on the table, scattered here and there.

The most immediately arresting detail is a large stain of blood at the head of the table surrounding a broken bowl.  The chair has been overturned in that place, and a wooden spoon caked in half-eaten soup seems to have clattered to the floor near the chair.  The remaining soup is crusted over and stone-cold, leading you to conclude it's been there for hours.

A fireplace has been crafted in the rear of the room, the embers long since extinguished, and a filthy iron pot hangs above it.  The vessel is still partially filled with what appears to be a hearty vegetable stew.

Above the mantle is a coat of arms bearing a storm crow and a withered sapling.  [Private to Keef: You recognize it as the sign of the Defilers.]

There are no other obvious exits.

OOC: The seed situation demonstrates one of the limitations of this format.  For all loot-related matters, assume the person who first posts that they have picked something up to have control over the item.  Wresting control of the item from your fellow players requires actual diplomacy or, if that fails, the same stealthy/thievey rolls you'd need to take something from a true NPC.  If there's a problem with anything of this nature, please PM me and I'll do my best to resolve it fairly.  Thanks!
This message was last edited by the GM at 03:26, Fri 11 Oct 2013.
Zuriel Silendril
player, 192 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 03:15
  • msg #360

Re: The Game: Chapter 02

Zuriel walks through the room, investigating thoroughly.

[Perception: 23]
This message was last edited by the player at 03:15, Fri 11 Oct 2013.
Zuriel Silendril
player, 193 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 03:20
  • msg #361

Re: The Game: Chapter 02

Zuriel notices a singed piece of parchment in the embers and snatches it out of the fireplace, reading it.
DM
GM, 255 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 03:25
  • msg #362

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 361):

The paladin recites what appears to be a recipe of some sort:

"Two parts creeping ragweed, one part dragonwort, six parts holy water.  Boil for three hours, then allow to cool under the midday sun.  At nightfall, add a pinch of blood and stir thrice clockwise with a cockatrice feather. Bottle immediately.  Serves one."
This message was last edited by the GM at 03:27, Fri 11 Oct 2013.
Boreas Highwind
player, 169 posts
Eye for an Eye
Fri 11 Oct 2013
at 03:27
  • msg #363

Re: The Game: Chapter 02

Interesting.  Not sure where we'll get a cockatrice feather, though.  I don't much care to meet one.  Unless that root... the one that turned the gnome to stone... what if cockatrice feather is a plant?
Zuriel Silendril
player, 194 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 03:33
  • msg #364

Re: The Game: Chapter 02

He then tucks the parchment away in his pouch. "Again with the alchemy. Who knows what kind of concoction that is. Regardless, it might prove useful. I think that there is nothing more of interest in here. Unless there are any objections, I believe it's high time we paid this 'master' a visit."

Wonder whose blood that is...

Zuriel walks back out into the hallway, waits for the party to assemble and nod their assent, and opens the final door.
This message was last edited by the GM at 13:02, Fri 11 Oct 2013.
Lyriel Vesper
player, 82 posts
To Heal is Divine
Fri 11 Oct 2013
at 03:36
  • msg #365

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 364):

I agree with Zuriel; I believe we have seen all that can be seen here. Shall we?
Maeve
player, 117 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 11 Oct 2013
at 03:41
  • msg #366

Re: The Game: Chapter 02

Fine by me.  The question is: how do we get this "Master" to reveal himself to us?
Boreas Highwind
player, 170 posts
Eye for an Eye
Fri 11 Oct 2013
at 03:50
  • msg #367

Re: The Game: Chapter 02

I agree, Maeve.  I'd rather it happen on our terms than his... or hers.

Boreas goes with the group to the next room.
Keef
player, 105 posts
Hero in training
Fri 11 Oct 2013
at 11:32
  • msg #368

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 367):

Keef, eyes still glued to his boots as he walks, runs into Boreas for the third time, finally glancing up at the room.

Oh he says, looking at the coat of arms, Defilers, just like I said

Keef pokes at the soup before falling back into marching formation.

Chubbs spends a moment atop the booster seat, apparently approving, before hopping after everyone else.
Zuriel Silendril
player, 195 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 12:23
  • msg #369

Re: The Game: Chapter 02

"Defilers, Keef? What do you know of them? Who are they?"
This message was last edited by the GM at 13:02, Fri 11 Oct 2013.
DM
GM, 257 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 13:19
  • msg #370

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 369):

Zuriel shoves the final door open unceremoniously, the P.A.R.T.Y. assembled behind him bristling with weapons and expecting a fight.  The scene that meets your collective eyes, however, churns though thoughts into chaos.

You are standing in what appears to be someone's sleeping chamber, adorned with a few wooden drawers, a tall armoire, and a small nightstand upon which rests a potted plant of some kind. [Private to Boreas Highwind: (You know this to be dwarven lilac, an herb used in the manufacturing of certain psychedelic drugs) ]

Upon the floor near the drawers have been strewn a pile of clothes, the topmost ones stained with liter upon liter of blood.  [Private to Boreas Highwind; Lyriel Vesper; Zuriel Silendril: You know a human body contains five liters at most.  This appears to be at least three or four.]

A narrow bed has been slid against the far wall, and upon this bed lies a man.  He appears to be middle-aged, with salt-and-pepper hair and short, tidy beard.  The figure is dressed in simple clothing, and his eyes are closed.

Though you glance at him for several tense minutes, you become aware of two quite uncomfortable facts: first, that the figure seems entirely too still.  And second, that you cannot detect any sound of breathing from his direction.

[Private to Zuriel Silendril: There is what looks like a wooden cellar door on the floor at the far end of the room, but it is closed.]
This message was last edited by the GM at 14:00, Fri 11 Oct 2013.
Zuriel Silendril
player, 196 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 13:42
  • msg #371

Re: The Game: Chapter 02

Zuriel walks forward carefully, surveying the room and then checking for a pulse on the man.

[Perception: 10]

What in the nine hells is going on here?! For once, why can't things just be a simple matter of good versus evil?
Zuriel Silendril
player, 197 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 13:52
  • msg #372

Re: The Game: Chapter 02

The paladin moves to the far wall, where he attempts to open what appears to be an unseen cellar door.

"There is something strange going on here."
This message was last edited by the GM at 13:58, Fri 11 Oct 2013.
Giles Thistleworth
NPC, 59 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 11 Oct 2013
at 13:54
  • msg #373

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 371):

Let this be the only lesson you take away from our time together if you must Zuriel, but in real life, unlike in the theological ballads of divinity and absolutes, people, their decisions and their actions, can rarely be discussed as subsidiaries of black or white.

Real life, my noble companion, exists in the gray area in between black and white, to remind us that to all things, to all people and their actions, there is black and, there is white, and only in the mixed application and consideration of both can we find the true wisdom and purpose of a person. A man is so much more than just good or evil.

So, so very much more Zuriel..
Keef
player, 106 posts
Hero in training
Fri 11 Oct 2013
at 14:02
  • msg #374

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 373):

Keef nods energetically.

Shades of grey... maybe half a hundred he mutters.

Keef watches Chubbs hop around the bedchamber, inspecting the legs of the furniture and the pile of clothing.

But the defilers, Keef objects, THEY were just... well just evil, nothing more.  It's simple sometimes isn't it?  Sir Greenheart never doubted himself...
Maeve
player, 118 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 11 Oct 2013
at 14:07
  • msg #375

Re: The Game: Chapter 02

"Strange" seems like an understatement.

Maeve looks from the pile of bloodstained garments to the figure on the bed.

This makes no sense.  Assuming these belong to that fellow, I hardly think that he would have stripped out of his bloody clothes, changed into clean garments, and then tucked himself in.

She moves to the bed to look at the figure lying in repose upon it.  Maeve hesitates for a moment, then takes two fingers and presses them against his neck, attempting to find a pulse.
Boreas Highwind
player, 171 posts
Eye for an Eye
Fri 11 Oct 2013
at 14:13
  • msg #376

Re: The Game: Chapter 02

I never thought I'd say this, but Giles is right.  That's something you never hear in the tales, Keef.  Heroes doubt themselves too, sometimes.  A real hero must consider whether his actions are truly noble, though they may seem so.  Sometimes it's not easy to tell.

Boreas start searching for any other clues or objects of note in the room.

[Perception 23]

Forgive me, for I am not trained in the healing arts.  You say this man was not beaten or stabbed.  Poison may have been the cause.  Or madness.  This plant on his dresser can bring a man to madness if consumed.
Zuriel Silendril
player, 198 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 14:13
  • msg #377

Re: The Game: Chapter 02

Zuriel looks at Giles in confusion. "I...what? I just said something strange was going on here. I'm deeply, deeply offended that you'd think me so one dimensional, Giles," Zuriel says with a smirk. "You have to look deeper than just the surface. Yes, I wear the garb of a paladin of the Emerald Flame, but I am *so much more* than just a tabard and armor. People are complicated, multifaceted beings, Giles, and you can't just lump them altogether and ascribe motivations and thoughts based on external appearance alone. I don't have to be a one minded zealous justicar unwilling to listen to reason just because I'm a paladin. I will admit I'm a bit disappointed, I thought better of you Giles. Things aren't so black and white in the real world."

Smiling to himself, Zuriel gives up on opening what you assume is a door, and begins searching the body and room for a key, or a clue.

GET OUT OF MY HEAD GILES!!!

Turning to Keef, Zuriel asks "So who exactly were these Defilers, Keef? That name has been tossed around a fair amount, but I'll confess I've never heard of them before,"
This message was last edited by the player at 14:24, Fri 11 Oct 2013.
DM
GM, 258 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 14:27
  • msg #378

Re: The Game: Chapter 02

Keef looks very happy to be asked so many questions.  He stands more easily, spinning the staff between his hands.

They were a group of evil druids, lead by Veilspire.  They went around smashing and... and doing lots of evil stuff.  I think they stole some women from the local towns, made the woods unsafe like... that sort of thing.

 They hid in the woods, see?  So nobody knew where their lair was and nobody was brave enough to go in and get them.  They would sneak around at night and snatch people and do terrible things to them.
  Keef begins to pantomime his story at this point, sneaking awkwardly around the bedchamber and swinging at imaginary foes to indicate battles.  Chubbs dodges his inexpert steps.

Keef splays his fingers and makes an evil face to indicate Veilspire.

So... he went too far, and got the attention of Wildheart.  There was a great battle! In this enthusiasm, Keef knocks the potted plant off the table onto the floor with an errant swing of his gangly limbs.

Whoops!  Anyhow, so only Wildheart was brave enough to go into the woods and find out what was happening to all those villagers... he found Veilspire and his Defilers and defeated them!  The fight lasted... it was a long fight, magic and swords and... probably giant monsters and walking trees and all that!

Keef has worked himself up quite a bit.  He finally seems to have run out of steam and he relaxes against the wall, panting.

And that was a hundred years ago, so they should be gone now...


Keen eyes and careful fingers search the room high and low, but turn up little else of interest.

Idle conversations about good, evil, right, wrong, and 50 shades of gray are interrupted by a loud slam that accompanies the appearance of a hole in the ground near where Zuriel was tugging at thin air just moments ago.  [Private to Zuriel Silendril: The door opens.]

A woman you recognize from the cave pulls herself out of the hole, followed by an extremely muscular wolverine that insists on weaving itself playfully around her legs.  She pantomimes closing a door, after which there is a slamming sound and the hole vanishes from sight.  [Private to Zuriel Silendril: She closes the door.]

She is dressed much as before, in hardened animal hides worn on top of a simple tunic and breeches of tan and green, and holds in her hands a very large basket brimming with dried herbs.  The hilt of some sort of bladed weapon can be seen sheathed at her side.

Perhaps because she is thus encumbered, she does not notice the people gathered all around her until after the door has been shut -- though when she does, her bright blue eyes go wide and the basket falls to the floor with a dull thud.

"What the..." she manages, before sweeping a stray strand of blonde hair behind hear ear and adopting what is clearly a forced smile.  "Why, it's so nice to see you all again.  So healthy, and so well-armed."

She coughs nervously, then gives you a pained expression.

"You don't know how many hours I spent worrying after that cave tried to devour you. The forest can be quite treacherous these days, with the spirits so angry."

[Private to Zuriel Silendril, Boreas Highwind: The woman does not appear to be sincere in the slightest.]

"My name is Cassandra," the woman says, winking at Giles and running an index finger over his bicep for a moment.  "But friends call me Cassie."

The wolverine whines, nudging her with his head.  She takes a step back from Giles to pet the beast and smiles, [Private to Boreas Highwind: the first genuine emotion you've seen from her.]

"Yes, I was getting to that.  And this hopeless pile of fluff is named Chomper."

She cranes her neck, as if looking for something.

"Have you been kept waiting long?  Binkles is usually very good about seeing that our guests are taken care of.  Ah well.  Such is life.  Tell me, what brings you to our humble abode? I'm afraid the Master is indisposed at the moment, but perhaps I can be of service in his stead."
This message was last edited by the GM at 14:39, Fri 11 Oct 2013.
Boreas Highwind
player, 172 posts
Eye for an Eye
Fri 11 Oct 2013
at 14:32
  • msg #379

Re: The Game: Chapter 02

Boreas addresses Chomper:

Pleasure to make your acquaintance, friend.  Tell me, what is this place?  What is your life like here?
Zuriel Silendril
player, 199 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 14:39
  • msg #380

Re: The Game: Chapter 02

"Cassie! So good to see you again!" Zuriel says with an equally over-bright smile. "I have to say, I absolutely love what you've done with the place. The truffle hors d'oeuvres in the foyer were fantastic enough on their own, but the horrendous tentacle beast and the petrified insane servant gnome are wonderful added touches, really adds to the atmosphere. Not many people take that extra effort. And the dead body here? Classic. Just goes to show that all a place needs to make it a home, however dreary and gloomy it may be to start, is a woman's touch."
This message was last edited by the player at 14:45, Fri 11 Oct 2013.
Keef
player, 108 posts
Hero in training
Fri 11 Oct 2013
at 14:44
  • msg #381

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 380):

Is this your stick?  They said it might be.  If not, can We keep it?
DM
GM, 259 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 14:53
  • msg #382

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 380):

Cassie's smile fades a little as she faces the body.

"This one's not my fault," she says.  [Private to Boreas Highwind: See seems sincerely bothered by it.]  "I found him sprawled out in the kitchen when I came home today.  Cleaned him up as best I could, but it was too late to save him."

Cassie nods at the basket of herbs she dropped moments ago, recovering her false smile.

"But he's in pretty good shape, aside from the lack of blood.  I've spent hours collecting the samples I needed to cure him, and was just about to do so when you so kindly begged my acquaintance."

Chomper barks and yips at Boreas for a moment, in a tone that appears conversational, and Cassie raises an eyebrow.

[Private to Boreas Highwind: "Life's good.  Plenty of food, plenty of fights.  Warm fires, sometimes.  Lots of animals here, sometimes, but they know who's boss.  Kinda lonely lately, but now you are here!"]

"Got a way with animals, do you?"

Her curiosity on the matter is replaced by a flash of anger when she turns toward Keef and recognizes what he's holding.

"The... of all the..."

She frowns, and looks at the P.A.R.T.Y. as if for the first time.  Her expression becomes normal, and her emotions no longer seem forced.

"That's the Everstaff, and if you were able to retrieve it, I owe you an apology."

Cassie grins slightly, shaking her head in wonder.

"But you know how it is with all the heroes roaming the woods these days.  Can't be too careful.  I thought you were a band of do-gooders."  She laughs.  "Can you believe it?"

She glances at Zuriel and Lyriel, impressed.

"How'd you do it?  Impersonating highborn properly is really tough -- and getting your hands on an actual tabbard?  Fantastic!"

Cassie turns to Giles good-naturedly, clearly more relaxed.

"And you!  You rogue, you.  Had me fooled into thinking I finally HAD run into the devilishly handsome people's champion.  Break a girl's heart, why don't you?"

Chomper seems positively gleeful, romping around the room heedless of the bloody clothing or the body on the bed.

"Since you're here, you can give me hand with the ritual," she continues, stooping to return the fallen herbs to the basket.  "Only takes about an hour, and then you can talk about whatever you came here about with the Master.  What do you say?"
This message was last edited by the GM at 14:56, Fri 11 Oct 2013.
Zuriel Silendril
player, 200 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 15:05
  • msg #383

Re: The Game: Chapter 02

This time it is Zuriel who looks perplexed. "You'll have to forgive us our ignorance. Who exactly is this master, and why is he in such a bad way?"
DM
GM, 260 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 15:08
  • msg #384

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 383):

Cassie glances up from the herb basket, looking slightly annoyed.

"Didn't I just say I don't know?  The Master runs the show around here; head of the circle.  I'm sure whoever sent you or whatever you want to get done will have to be cleared through him."

She hefts the once-again-filled basket and walks over to the bed.

"Time's wasting.  Are you lot going to help with the ritual or not?  It'll take me an hour by myself, maybe less with your aid.  But if you're not going to help, I'd prefer if you waited in the garden so I have the space I need to work."
Zuriel Silendril
player, 201 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 15:23
  • msg #385

Re: The Game: Chapter 02

Zuriel refuses to budge. "Listen, I understand the position you're in. But you're dropping an awful lot on us at once. First you trap my friends in a cave, and demand we accompany you to see this master. Then we come here, only to find out the master is dead. I don't even know who the master is or what your circle does. I'm trying not to rush to any conclusions here, so please help me to understand. Whether you want us to help of just get out of the way, I think it's in everybody's best interest that we know more."

[Diplomacy 21]

I know what Father would say to do. She's clearly evil and living in a den of foul magic. No judge in Hae'driel would hesitate to deliver a sentence, nor would any of my brethren have any qualms about delivering justice. But striking a woman down in her home seems wrong. Goddess, I must truly be the worst paladin in the history of the Flame.
This message was last edited by the player at 15:27, Fri 11 Oct 2013.
Keef
player, 109 posts
Hero in training
Fri 11 Oct 2013
at 15:31
  • msg #386

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 385):

It's not your stick then?

Keef grins at the rest of the group.

I guess I'll keep it.
Lyriel Vesper
player, 83 posts
To Heal is Divine
Fri 11 Oct 2013
at 15:45
  • msg #387

Re: The Game: Chapter 02

In reply to Keef (msg # 386):

Lyriel eyes the woman warily as she comes into the room, Goddess this just keeps getting crazier and crazier, I really wish I knew what was going on her, and what does she keep babbling about. It seems like we best keep quiet about who we are until we get a little more information from her.
DM
GM, 261 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 16:28
  • msg #388

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 387):

Cassie stops what she's doing and glances at Zuriel, eyeing the tabbard again before turning to look at Keef and the Everstaff.

"If you have no business with, or knowledge of, the Master or the circle, then why are you here?  And why did you break into one of our labs, kill its tenants, and burn it to the ground?  How did you know where to find the Everstaff, and how to obtain it?  Or do you just think me a fool?"

She backs away from the bed slowly, a hand falling reflexively to the hilt of her sword.  Chomper hops up on the bed, facing the P.A.R.T.Y., and -- perhaps sensing his master's mood, bares his teeth while emitting a warning growl.

[Private to Boreas Highwind: "We're not stupid..." the wolverine says.]
This message was last edited by the GM at 17:01, Fri 11 Oct 2013.
Zuriel Silendril
player, 202 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 16:35
  • msg #389

Re: The Game: Chapter 02

"As I'm sure you have guessed, we are adventurers. I, for one, am just trying to understand what is going on in these woods. We came seeking am item, and found a region with angry spirits and strange tidings. Also, we found this in the fireplace." Zuriel takes the charred parchment from his pouch and proffers it to Cassandra. "Here. Does this mean anything to you? Perhaps it could shed some light onto who and or what "killed" the master."

Carefully, carefully. Something tells me she is not to be trifled with.

[Diplomacy 18]
DM
GM, 262 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 16:59
  • msg #390

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 389):

Cassie takes the proffered parchment, reading it swiftly.

"The Master is always trying new recipes.  Perhaps this fluttered into the fireplace when he fell.  Looks like he's trying to improve the beastroot draught.  I wonder..."

She makes no motion to return the parchment, instead folding it carefully and slipping it into a pocket hidden in her tunic.

"What kind of item are you looking for, and why do you think it's hidden here?"
This message was last edited by the GM at 17:00, Fri 11 Oct 2013.
Zuriel Silendril
player, 203 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 17:03
  • msg #391

Re: The Game: Chapter 02

Zuriel considers the question and then shrugs. Might as well tell her. I doubt we're getting out of here without a fight anyway.

"We are looking for a device that measures divine energies. We have on good authority that it resides in a Feyic vault somewhere in this forest."
This message had punctuation tweaked by the player at 17:04, Fri 11 Oct 2013.
DM
GM, 263 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 17:16
  • msg #392

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 391):

"Ah, that would explain it.  The Feyic Vaults are rumored to contain many wonderful and powerful things, and each is guarded in a different way.  Elder Veilspire built this retreat around this Vault years ago, allowing us to enjoy its relative protection while exploring its secrets.  It's a blessing and a curse, due to all the adventures we get, but the Vault's gates deter all but the most resolute.  Binkles does a fair job driving away the rest."

The woman sighs, as if all too aware of the difficulty she'll have evicting the group gathered before her.

"The Vault itself lies below, protected by a series of barriers that sap the strength, will, and power of any who approach them.  The Master's been using different animals imbued with choice elixirs in his attempts to claim the treasures for the circle."

Seeing the expressions of those around her, she clears her throat.

"It's the sort of thing you have to see to believe.  A test of endurance to overcome.   Regardless, the Master has erected a barrier of his own to protect the Vault between tests, and it hasn't faded with his death.  Perhaps performing the ritual to restore him would be useful to both of our purposes; we certainly have no need for a device that does as you claim, and I'm sure the Master would be willing let you keep it should you help us access the remainder of the trove."

She relaxes her grip on the hilt of her sword and places it on her hip.

"What do you say?"

[Crossroads]
This message was last edited by the GM at 17:35, Fri 11 Oct 2013.
Zuriel Silendril
player, 204 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 17:23
  • msg #393

Re: The Game: Chapter 02

"I would say that depends entirely on who your master is, what circle he leads, and what you intend to do with the items recovered. The young one here recognizes the crest in the fireplace as that of the Defilers, who were presumed wiped out a century ago, by somebody known as Wildheart. So again I ask, what's your story?" Zuriel smiles wryly. "What brings a pretty maid like yourself to a dismal place such as this?"
This message had punctuation tweaked by the player at 17:23, Fri 11 Oct 2013.
Keef
player, 110 posts
Hero in training
Fri 11 Oct 2013
at 17:32
  • msg #394

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 393):

Keef has worn a largely confused expression since the arrival of the woman, and her explanations do nothing to abate it.

For a brief second as she touches her weapon, a flicker of reddish light can be seen in Keef's eyes, but it vanishes again before you can be sure it's even there.

Chubbs has made his way over to the bed of the 'Master' and then slips under it.
Lyriel Vesper
player, 84 posts
To Heal is Divine
Fri 11 Oct 2013
at 18:24
  • msg #395

Re: The Game: Chapter 02

Lyriel stays silent, taking in all of the information she had been given, and hoping for more clues as to what exactly was going on before she ventures to voice an opinion.
This message was last edited by the player at 18:49, Fri 11 Oct 2013.
Giles Thistleworth
NPC, 61 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 11 Oct 2013
at 18:45
  • msg #396

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 395):

Handsome? People's Champion?

Madame, I'm hurt you think I could be anyone but Sir Giles Thistleworth.

Perhaps there is an opportunity to dispose of some of the party's more skeptical members

While I can't say I condone blood magic and animal experimentation, I do heartily condone acquisition of treasure, in all of its forms. And as for the everstaff? I freaking pulled it out of his hands. Wasn't. That. Hard.

So, it seems we're at a Crossroads. If we help you, you'll help us acquire the treasure, though you do seem unlikely to part with it. Ah, but transient alliances of duplicitous intent are a core tenant of heroism.

I say we do it!

This message was last edited by the GM at 18:49, Fri 11 Oct 2013.
Maeve
player, 119 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 11 Oct 2013
at 19:30
  • msg #397

Re: The Game: Chapter 02

Thus far you seem to have handily evaded all of my friend's queries, Cassie.  And Giles has a valid point that, even though you promise to help us find what we're seeking, I am dubious as to whether you'll follow through on that promise.  No offense, but I tend to be wary of people who seal me and my friends up in caves.

A little background might be helpful before we make any commitments.  Maeve sinks gracefully to the ground, making herself comfortable.I'm content to wait.
Boreas Highwind
player, 173 posts
Eye for an Eye
Fri 11 Oct 2013
at 19:31
  • msg #398

Re: The Game: Chapter 02

Boreas lets one hand slip into his pouch, mentally summoning up a tanglefoot bag.  He shakes his head more and more as the woman talks.

I can't agree to such a deal.  If your Master is who I believe he is, then the destruction you have wrought here is too much.  I will not work with such people.  Besides, though you may be sincere in offering this bargain, how can we be sure your Master will honor it?  I'm afraid I must decline.

Boreas looks to Chomper.

I'm sorry it has to come to this, friend.  These people would do your kind harm.  You should be in the fullness of the forest, running, fighting as nature intended.  We will see to it that you are free.

[Wild Empathy 23]
(Natural 20)
This message was last edited by the player at 22:34, Fri 11 Oct 2013.
DM
GM, 264 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 20:40
  • msg #399

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 398):

Chompers flips back his ears and cocks his head in Boreas's direction, then yips a few choice noises.

[Private to Boreas Highwind: "I haven't been harmed so far.  But you're nice, and so is your concern for me.  I don't want to fight you; accept the offer so we can all be friends!  I think that's the only way."  You feel a shadow over these words, the manifestation of someone else's empathetic link.]

Cassie glares at the wolverine and takes another step backward, turning her ire toward Boreas.

"You can't suborn a druid's animal companion with mere words, woodsman."

She faces the others and begins to speak.

"I have tried to be reasonable, but several of you have stated you'd refuse to work with me, regardless my words or deeds.  So be it, but mark my words: even I couldn't penetrate the Master's barrier.  If you somehow defeated me, you'll fare no better."

Cassandra draws her sword in a smooth motion.  Chomper looks at Boreas guiltily as he bares his teeth at the P.A.R.T.Y. and growls.  [Private to Boreas Highwind: "I am truly sorry.  I'll try not to hurt you, but stay out of my way."]

"The Master's reincarnation can wait a few minutes, I suppose, since you refuse to agree to a mutually beneficial bargain.  Prepare to face the wrath of Cassandra, last true heir of Veilspire.  And, since you won't help me, the current leader of the Defiled Circle!  Se'reph!"

A heretofore unremarkable silver choker engraved with vines around her neck glitters at Cassie's words of power, and her skin shimmers as it becomes sheathed in thick, protective bark.

"Come, Chomper!  Let's evict these Flamebringers from our property. And, Giles?  The offer of treasure for aid is still on the table for anyone with a mind to accept it..."

~~ Combat Setup ~~

The room is small, with lots of furniture.  No more than three people will be able to get within 5 feet of Cassandra without doing something about the bed, due to the combination of the wall and the furniture and the enclosed space.  Nor can she be approached without getting within five feet of Chompers, who is upon the bed itself.  Everyone is within one move action of each other.

~~ Initiative ~~

Zuriel 20
Boreas 17
Lyriel 11
Chomper 9
Keef 8
Cassandra 5
Giles 4
Maeve 4
This message was last edited by the GM at 20:49, Fri 11 Oct 2013.
Zuriel Silendril
player, 206 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 20:46
  • msg #400

Re: The Game: Chapter 02

Zuriel tenses, sword drawn, waiting for Lyriel to invoke the Goddess' protection before engaging the Druid.
Boreas Highwind
player, 175 posts
Eye for an Eye
Fri 11 Oct 2013
at 20:53
  • msg #401

Re: The Game: Chapter 02

Boreas calls to Chomper:

Make no move against me or my allies, friend.  I would not ask you to attack your companion.

He holds the tanglefoot bag in hand, ready to throw if Chomper would attack.

[OOC]Ready action to tanglefoot Chomper if he attacks.  If he doesn't, re-enter after his initiative.[/OOC]
This message was last edited by the player at 22:33, Fri 11 Oct 2013.
Lyriel Vesper
player, 85 posts
To Heal is Divine
Fri 11 Oct 2013
at 21:37
  • msg #402

Re: The Game: Chapter 02

Lyriel draws her longsword and incants a quick prayer to Tassada.

[Casting Bless: All party members receive +1 to their attack rolls and moral rolls against fear]

She then advances to the Druid threateningly.
Zuriel Silendril
player, 207 posts
Emerald Flame
House Silendril
Fri 11 Oct 2013
at 21:52
  • msg #403

Re: The Game: Chapter 02

Zuriel surges forward, white light infusing his eyes and glinting along the edge of his sword as it slices down to cut into Cassie. His sword cuts deep, taking her by surprise.

[Smite Evil: 16, versus flat-footed AC]

[Damage: 7]
This message was last edited by the player at 22:05, Fri 11 Oct 2013.
DM
GM, 266 posts
Narrator
Destroyer of Worlds
Fri 11 Oct 2013
at 23:44
  • msg #404

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 403):

Chomper makes as if to leap off the bed when he is hit squarely in his adorably fuzzy face with Boreas's tanglefoot bag, which explodes on contact to shower the critter with sticky goo.

[Ranged Touch (Boreas): 14]

Chomper yelps in surprise as he is fastened to the bedding, unable to move.

[Reflex: 12]

He instead turns his claws and teeth to the glop, shredding at it furiously.

[Damage (goop): 12 (out of 15 needed)]

He grows in irritation, spitting out globs of glue, but remains stuck in place.
Keef
player, 112 posts
Hero in training
Sat 12 Oct 2013
at 01:51
  • msg #405

Re: The Game: Chapter 02

In reply to DM (msg # 404):

Slowly and confidently, Keef takes a step toward Cassie, twirling the Everstaff over his head with uncharacteristic grace and purpose.

The red glow has returned to obfuscate his normally childish gaze.  Keef mutters under his breath, All is that will have been followed by something in another language (Goblin).

With both hands Keef swings the staff directly at Cassie.  At the last second he shifts his weight and alteres the course of the blow just before she attempts to dodge so that she seems to move into the attack [attack roll 39].

The staff connects solidly with her face and nose, making a horrible crack and a splash of blood.

[4 damage].

The red light fades from his eyes and he is left looking slightly confused.
This message was last edited by the player at 01:53, Sat 12 Oct 2013.
Zuriel Silendril
player, 208 posts
Emerald Flame
House Silendril
Sat 12 Oct 2013
at 02:19
  • msg #406

Re: The Game: Chapter 02

Zuriel notes the change that comes over Keef with alarm. "Keef, I would really recommend putting the staff down."

Goddess help us, what is he wielding?!
This message was last edited by the player at 02:20, Sat 12 Oct 2013.
Giles Thistleworth
NPC, 62 posts
Infuriatingly Heroic
Essence of Awesomenes
Sat 12 Oct 2013
at 16:06
  • msg #407

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 406):

Sir Giles removes the crown of thorns he pilfered from his pack and places it on his head.

If the staff can do that for the boy, what can the headdress do for a man?

Cassie, are you going to take all this lying down?
DM
GM, 267 posts
Narrator
Destroyer of Worlds
Sat 12 Oct 2013
at 21:24
  • msg #408

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 407):

"You'd like that, wouldn't you?" Cassie replies, smirking through her injuries.  "It's not too late.  Any who helps me will be welcome to a share from the Vault."

Her eyes turn cold as she considers the paladin and cleric currently in her face, ignoring Keef for the moment and taking a five foot step backward, putting her back against the wall.

"As for those of you who made you choice already... Fle'fam!"

Casting: Unknown Spell

Chomper is surrounded by an aura of light, and a perplexed expression crosses his features as he doubles in size.
This message was last edited by the GM at 21:25, Sat 12 Oct 2013.
Giles Thistleworth
NPC, 63 posts
Infuriatingly Heroic
Essence of Awesomenes
Sun 13 Oct 2013
at 00:27
  • msg #409

Re: The Game: Chapter 02

In reply to DM (msg # 408):

Sir Giles ponders his options.

Is the time right? Does she truly have my interests in mind? Likely not, and she does seem a formidable foe.

Best to see how things play out and jump in with the winner.


Sir Giles readies his bow in blistering counterattack for any attack made on his person.
Maeve
player, 121 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 13 Oct 2013
at 14:17
  • msg #410

Re: The Game: Chapter 02

Maeve springs to her feet and lunges at Cassie with the polearm, neatly tripping her and dealing her a grievous blow once she is on the ground.

[Damage 12]
Zuriel Silendril
player, 210 posts
Emerald Flame
House Silendril
Sun 13 Oct 2013
at 14:57
  • msg #411

Re: The Game: Chapter 02

Zuriel advances carefully to the side of the prone Druid and prepares to strike as soon as he is joined by a comrade in melee.

[Ready Attack once somebody is flanking with him]
Lyriel Vesper
player, 86 posts
To Heal is Divine
Sun 13 Oct 2013
at 15:07
  • msg #412

Re: The Game: Chapter 02

Lyriel sees the prone Druid and races to join Zuriel in flanking her. Lifting her long sword aloft  she brings it down stabbing the  druid  viciously.

[Attack 25]
[Damage 6]
Zuriel Silendril
player, 211 posts
Emerald Flame
House Silendril
Sun 13 Oct 2013
at 15:10
  • msg #413

Re: The Game: Chapter 02

Zuriel strikes downward with his sword, connecting with a glancing strike.

[Attack 25]

[Damage 3]

He looks down at the severely wounded and beleaguered Druid pityingly. "Enough, Cassandra. It's over. Give up, nobody needs to die here today."
This message was last edited by the player at 15:24, Sun 13 Oct 2013.
Boreas Highwind
player, 179 posts
Eye for an Eye
Sun 13 Oct 2013
at 19:24
  • msg #414

Re: The Game: Chapter 02

Boreas approaches Cass, Emerald eye blazing with energy.  As he moves to blast her, she swipes at his feet.

"Not a chance!" She responds defiantly.

Though she misses, he is thrown off balance and leaves a scorch mark on the floor.
This message was last edited by the GM at 00:20, Mon 14 Oct 2013.
DM
GM, 268 posts
Narrator
Destroyer of Worlds
Sun 13 Oct 2013
at 20:34
  • msg #415

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 414):

Chompet gnaws furiously at the remaining goop, freeing himself easily.

[Private to Boreas Highwind: "Stop hurting her!"]
Boreas Highwind
player, 180 posts
Eye for an Eye
Sun 13 Oct 2013
at 22:17
  • msg #416

Re: The Game: Chapter 02

In reply to DM (msg # 415):

We asked her to  stop fighting, Chomper.  She refused.  I am sorrry.  Can you get her to surrender?

[OOC]if and when Cassie drops, either by surrendering or by going unconscious, Boreas will take the magic necklace.[/OOC]
This message was last edited by the player at 22:20, Sun 13 Oct 2013.
DM
GM, 269 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 00:19
  • msg #417

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 416):

"S..stop!" Cassandra sputters, blood dripping from her nose and wounds throughout her body.  "My life just passed before my eyes on that last pass. I surrender. Chomper, too."

She releases her sword and slowly rises to her feet, hopefully avoiding any opportunistic attacks.

OOC: can't really call dips on loot like that.  I think allowing it in that manner will cause chaos moving forward with folks OOC looting stuff midcombat with dibs and such.  Regardless, there doesnt seem to be a way to remove the necklace without also removing her neck...
This message was last edited by the GM at 00:19, Mon 14 Oct 2013.
Boreas Highwind
player, 182 posts
Eye for an Eye
Mon 14 Oct 2013
at 00:25
  • msg #418

Re: The Game: Chapter 02

Drop your weapons and surrender any other items you're carrying.  Especially anything magical.  Dismiss your spell on Chomper.

Boreas builds a charge of crackling emerald energy in his gem in case Cassie refuses to comply.
Zuriel Silendril
player, 212 posts
Emerald Flame
House Silendril
Mon 14 Oct 2013
at 00:44
  • msg #419

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 418):

Zuriel looks relieved, but keeps his sword at her throat as he waits for her to comply.
Giles Thistleworth
NPC, 65 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 14 Oct 2013
at 02:08
  • msg #420

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 419):

An arrow flies over the sword at Cassie's neck, piercing her throat.

[Shoot 18] [Damage 6]

I've had enough of your false promises defiler.
This message was last edited by the player at 02:08, Mon 14 Oct 2013.
Zuriel Silendril
player, 213 posts
Emerald Flame
House Silendril
Mon 14 Oct 2013
at 02:17
  • msg #421

Re: The Game: Chapter 02

Zuriel shouts in surprise and catches Cassie as she falls. He cradles her limp body and sets her down gently, and his eyes glow as he channels the remainder of his healing energy into her, slowing the bleeding.

[Lay on Hands: 1]

Come on Cassie, stay with us. STAY WITH US!
This message was last edited by the player at 02:18, Mon 14 Oct 2013.
Maeve
player, 122 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Oct 2013
at 02:26
  • msg #422

Re: The Game: Chapter 02

Boreas!  Try to calm Chomper; he's not going to be happy about this.

Maeve then turns her attention toward Giles, pointing her weapon at him in a defensive stance.

Of all the damnable, foolish things you could have done Giles, this takes the cake.  Yes she's an evil fiend, but we could have gotten information from her!  Found out how Keef's staff works!  Maybe what's going on in this forest. *Something!* As it stands, you had best pray that Zuriel is able to stabilize her or so help me, I will not lift a finger as the wolverine eats you!

You say you're a hero.  A hero doesn't mercilessly slay an enemy once they've laid down their arms.  Nor does a soldier with a lick of honor.  Keef can learn from better than you.
This message was last edited by the player at 02:28, Mon 14 Oct 2013.
Boreas Highwind
player, 183 posts
Eye for an Eye
Mon 14 Oct 2013
at 02:48
  • msg #423

Re: The Game: Chapter 02

Giles the Brave, nobly shooting his opponents after they surrender!  Put that in your epic tale.

He turns to speak to Chomper.

Chomper, I understand your anger.  We are still trying to save your friend, but this man was foolish.  Please, friend, stand down.  If you do, perhaps we can still help her.

[Wild Empathy 13]
This message was last edited by the player at 03:05, Mon 14 Oct 2013.
DM
GM, 270 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 03:02
  • msg #424

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 423):

~~ Combat Setup ~~

The room is small, with lots of furniture.  No more than three people will be able to get within 5 feet of Cassandra without doing something about the bed, due to the combination of the wall and the furniture and the enclosed space.  Nor can she be approached without getting within five feet of Chompers, who is upon the bed itself.  Everyone is within one move action of each other.

Cassie is down but stable, and an oversized wolverine seems intent on doing something about it.  Combat continues...

~~ Initiative ~~

Zuriel 20
Boreas 17
Lyriel 11
Chomper 9
Keef 8
Cassandra 5
Giles 4
Maeve 4
Giles Thistleworth
NPC, 66 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 14 Oct 2013
at 12:06
  • msg #425

Re: The Game: Chapter 02

In reply to Maeve (msg # 422):

And what reason do you have to take any of what she would offer you on faith? We had no reason to believe from previous experience in battle that with a simple word from her lips animals could double in size and people could be seriously injured.

An ever-important aspect of heroism is self perpetuation. When a dog bites your hand Maeve, you've got to put the dog down.

Now are we quite finished here?

Maeve
player, 124 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Oct 2013
at 12:42
  • msg #426

Re: The Game: Chapter 02

That's as may be, but a hero is also prepared.  You've heard the phrase 'know your enemy?'  This was a chance to do precisely that.  Well played, sir.  Well played.

But I'll speak at you no longer. I've said my piece.  I have nothing more to discuss with you, Giles. Hopefully for a long time.  I doubt that Zuriel will be of the same mind.
This message was last edited by the player at 12:49, Mon 14 Oct 2013.
Zuriel Silendril
player, 215 posts
Emerald Flame
House Silendril
Mon 14 Oct 2013
at 12:50
  • msg #427

Re: The Game: Chapter 02

Zuriel for his part, remains intent on preserving Cassandra's life. He continues to cradle her body, albeit in such a manner that she is shielded from further aggression by Giles.

"Lyriel, she's going to die here if we don't do something."

His hands continue to apply pressure to her more serious wounds, further slowing the bleeding, though no healing energy remains within him.
Keef
player, 113 posts
Hero in training
Mon 14 Oct 2013
at 13:24
  • msg #428

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 427):

Keef holds the staff defensively and backs slowly away from... everyone.  He mumbles quietly to himself but doesn't seem to be making any sense.

At the dar side of the room he sinks down along the wall and pulls his knees up under his chin.
Lyriel Vesper
player, 87 posts
To Heal is Divine
Mon 14 Oct 2013
at 14:14
  • msg #429

Re: The Game: Chapter 02

In reply to Keef (msg # 428):

Lyriel nods at Zuriel and springs into action, lying her hands over Cassie's more grievous wounds and offering up a prayer of healing to her goddess. While this woman may be evil she does not deserve to die by our hands especially since she had willingly surrendered. Then looking towards Keef she continues,I hope you are taking note of this Keef, while I am pledged as a servant of Tassada to combat evil I would most willingly spare this woman because she had agreed to surrender. Heroes must always judge fairly.

[Cure Minor Wounds x2]

[OOC: This should bring her to the point where she will be conscious and can speak/ call off chomper, but cannot act or she will become unconscious again. /OOC]
Giles Thistleworth
NPC, 69 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 14 Oct 2013
at 14:26
  • msg #430

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 429):

I am literally drowning in this metaphorical altruism. ..Or am I metaphorically drowning in this literal altruism? Gods- I can never keep my grammatical modifiers straight.

Alright Cassie, you've been restored to health. Perhaps you now find yourself more inclined to share your secrets after a taste of what Thistleworth interrogation potentially lays in wait?

DM
GM, 272 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 14:51
  • msg #431

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 430):

With a significant glance from Cassie, Chomper calms down.  Though only slightly.  The wolverine attempts to push his overlarge frame past the heroes and near his mistress, (taking the space Keef just vacated).  He growls at Giles, but does not strike.

~~ End Combat ~~

"Ok, heroes," Cassie says warily, opening her hands palms outward to demonstrate a lack of threat.  "We'll do it your way.  What happens next?"
This message was last edited by the GM at 14:52, Mon 14 Oct 2013.
Zuriel Silendril
player, 218 posts
Emerald Flame
House Silendril
Mon 14 Oct 2013
at 15:17
  • msg #432

Re: The Game: Chapter 02

Zuriel's face exhibits obvious relief at Cassie's awakening. Wordlessly, he takes the manacles they used for Gregor and binds her hands. Then, he gently helps her to her feet, supporting her with his shoulder as he walks her over to the bed, Chomper nuzzling anxiously at her side. He helps her to sit and then says to her brusquely, "In a moment, we will talk, like civilized people. But there is something I must attend to first, for your safety."

Zuriel stands up from the bed and turns to face Giles. His face is livid and his amber eyes blaze. "How DARE you execute an unarmed and surrendering prisoner?!?! I don't care what the circumstances. She surrendered. WE. DO. NOT. MURDER. PRISONERS. END OF DISCUSSION. If that basic moral concept is too difficult to wrap your oversized ego around then consider it through the lens of your jaded, self-centered, arrogant existence. You were willing to forgo learning more about this vault to slake your bloodlust, to say nothing of forcing us to put down an enraged and ensorcelled wolverine, AFTER WE HAD ALREADY WON."

Zuriel's fists are clenched at his side, and he is literally shaking with rage.

[private to Lyriel Vesper: In your experience, Zuriel has always debated ideology calmly. You have never, ever seen him so furious.]

In a slightly calmer voice, he continues. "Once we are done here, and finish extracting what we need from the vault, we are done. You take your fair share of your loot, and you leave. We clearly have very, very different opinions on justice."

He looks back at Cassie.

"Nobody is beyond redemption."
This message was last edited by the player at 15:21, Mon 14 Oct 2013.
Boreas Highwind
player, 186 posts
Eye for an Eye
Mon 14 Oct 2013
at 15:20
  • msg #433

Re: The Game: Chapter 02

First, you disarm entirely.  All your possessions, save clothing.  We've seen what you can do.  Also, dismiss your spell and return Chomper to his normal size.

Then, we have some questions.


Boreas, assuming the others are holding Cassie at swordpoint, will search and assist her in removing all the requested items, assuming she complies.  He wears gloves, both for a modicum of propriety and to protection from any cursed items.

[Notice 15]

Once the process is complete, he will bind her hands and feet, assuming she complies.

[OOC]Boreas would offer to have a woman do the search, but he's the most perceptive in the group and doesn't trust Cassie not to hide something.[/OOC]

At some point, Boreas also addresses Chomper:

Thank you, Chomper, for standing down.  I am sorry things had to go this way, but I hope we can save Cassie so you aren't left without a companion.
This message was last edited by the player at 15:22, Mon 14 Oct 2013.
Giles Thistleworth
NPC, 70 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 14 Oct 2013
at 15:29
  • msg #434

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 432):

You have tactically misassessed, noble Zuriel. I have no particular bloodlust with this woman; indeed, I did no more or less damage to her person than you or Maeve. Rather, I have a long track record of trusting my instincts when it comes to self preservation.

Where you see an opportunity to rehabilitate and save, I see the opportunity to be betrayed and attacked once more. I have not lived this long or had the success I have by giving those who sought to end my life second opportunities to do so.

As you say, we shall finish our expedition of the vault, and if the party wills it, we may part ways with our split of the loot. Until then, will you be forcing this druid to atone for her sins as her judge and jury, or will her refusal once again place you as her executioner?

Or is there yet more pontification to be unleashed?

Maeve
player, 126 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Oct 2013
at 15:30
  • msg #435

Re: The Game: Chapter 02

Maeve frowns a little at Zuriel's pronouncement about redemption--Her?  I rather doubt it --but shrugs and eases her stance as Boreas searches the now-captive druid.  She's willing to listen.

What we want, Cassie, is information.  Let's start with *that* Maeve points a finger at the Everstaff, held in a death grip by Keef, who is still trying to make himself as inconspicuous as possible in a corner.  What is its story?
This message was lightly edited by the player at 15:31, Mon 14 Oct 2013.
Lyriel Vesper
player, 88 posts
To Heal is Divine
Mon 14 Oct 2013
at 15:36
  • msg #436

Re: The Game: Chapter 02

In reply to Maeve (msg # 435):

Waiting for the druid's reply Lyriel spots Keef off to the side against the wall mumbling to himself. Well this can't be good. Walking over she places a hand on Keef's shoulder. How are you doing Keef? I know this is an awful lot to take in, it is even for me and I am more than twice your age. Let me know if there is anything I can do to help. She takes a moment to offer him a kind smile and ruffle his hair.
This message was lightly edited by the player at 15:36, Mon 14 Oct 2013.
DM
GM, 273 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 15:42
  • msg #437

Re: The Game: Chapter 02

In reply to Maeve (msg # 435):

It's a strange scene that a passer-by would be treated to, with seven people huddled in a bedroom along with a wolfhound, a toad, a wolverine, and a dead body.

Cassandra appears to cooperate with the search, which reveals a dagger carved of black ivory and what appears to be a simple whip along with the hide-hilted scimitar she was wielding earlier.  A belt pouch contains two identical-looking potions and a handful of berries, but no money.  She doesn't appear to be wearing any jewelry beyond the choker, which does not appear to have a clasp of any kind and thus is not removed from her person.  You do relieve her of her hide armor, though, leaving her in a tunic and breeches to go with her supple leather boots and gloves.

Once this process is completed, she gently reaches over to scratch Chomper behind his ears, whispering quiet words as she does so. The creature twitches his back leg reflexively, enjoying the attention so much he hardly notices shrinking back to his appropriate size.

This completed, she rolls her wrists and cracks her knuckles, then plays absently with a loose strand of blonde hair as she speaks.

"That's the Everstaff," she says, smiling innocently.  "So named for its ability to artificially extend lifeforces beyond their limits.  Such magic always has a price, of course, but everyone who's ever wielded it has declared the requisite sacrifice more than worthwhile."
This message was last edited by the GM at 15:43, Mon 14 Oct 2013.
Maeve
player, 127 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Oct 2013
at 15:47
  • msg #438

Re: The Game: Chapter 02

In reply to DM (msg # 437):

And by "artificially extending lifeforce" do you mean literally making the bearer live beyond his allotted lifespan?  Or is it somewhat more cryptic than that? Maeve asks.  The rest of what Cassie says makes sense; of *course* an evil magical item would demand something from its wielder.

And naturally this wound up in the questionably capable hands of our young mage-in-training.  Simply wonderful.
Boreas Highwind
player, 189 posts
Eye for an Eye
Mon 14 Oct 2013
at 15:48
  • msg #439

Re: The Game: Chapter 02

Boreas places the possessions in the middle of the room as Cassie surrenders them.

Maeve, can you keep an eye on these for now?  We'll deal with them after we've finished talking to Cassie and Chomper.

He turns back to face Cassie.

Interesting.  What is the price of using it?  And if this sacrifice is so worthwhile, why was it locked away?

His voice has lost a bit of its anger, and his eye, while still glinting supernaturally, no longer crackles with energy.  He reaches down and deftly binds Cassie's hands and feet.

[OOC]Consider Boreas to have a readied action to blast Cassie if she attempts to do anything hostile, like activating the choker.[/OOC]
This message was last edited by the player at 16:02, Mon 14 Oct 2013.
Keef
player, 114 posts
Hero in training
Mon 14 Oct 2013
at 15:53
  • msg #440

Re: The Game: Chapter 02

In reply to Maeve (msg # 438):

At Lyriel's touch, Keef stops mumbling, but he remains curled up annd more or less nonresponsive.
DM
GM, 274 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 16:02
  • msg #441

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 439):

"It was locked away because we didn't need it.  Look at me.  I'm sure you've noticed that I'm the very definition of youth," she answers, flicking back her hair with a shake of her head before using her shoulder to awkwardly wipe at the blood caked beneath her nose, where Keef struck her.

"Besides, the price is blood.  Energy for energy.  But the Everstaff has a rather voracious appetite, and it's been known to... forage... if not kept sated."  She continues, somewhat cryptically, "Veilspire had other ways to keep it quiet, but those secrets were buried with him."
This message was last edited by the GM at 16:07, Mon 14 Oct 2013.
Lyriel Vesper
player, 89 posts
To Heal is Divine
Mon 14 Oct 2013
at 16:04
  • msg #442

Re: The Game: Chapter 02

In reply to Keef (msg # 440):

Lyriel looks up from the non-responsive Keef, I think whatever that staff has required of him is already taking its toll, we need to get him some help, and quickly!
Boreas Highwind
player, 190 posts
Eye for an Eye
Mon 14 Oct 2013
at 16:07
  • msg #443

Re: The Game: Chapter 02

Yes, someone get that thing away from Keef.  He doesn't look too good.

I'll attend to Cassie here.


As the others (assumed) deal with Keef, Boreas turns back to Cassie.

So you and your Master were trying to open the vault.  What kind of protections are in place?  What is the nature of the barrier he created?  What happened to the animals you so cruelly sacrificed when they tried to cross inside?
This message was last edited by the player at 16:18, Mon 14 Oct 2013.
Lyriel Vesper
player, 90 posts
To Heal is Divine
Mon 14 Oct 2013
at 16:17
  • msg #444

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 443):

Lyriel takes a pair of gloves from inside her cloak and puts them on before bending to gently remove the staff from Keef's grasp. I think the question that begs to be asked is what should we do with it? We obviously can't leave this thing about so that any unsuspecting person could happen upon it. It seems like that could lead to a whole world of trouble.
DM
GM, 275 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 16:22
  • msg #445

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 444):

OOC: You will not be able to relieve Keef of the staff without a roll unless he allows it.

Cassie betrays a smile at the cleric's attempts to relieve the boy of the staff, which he grips firmly in his hands.  She then turns to address Boreas.

"They're easier to show you than to explain.  I already tried to discuss the problems we were having when you walked in.  They are barriers that become progressively more difficult to pass through, until you simply falter and turn back or perish.  The animals mostly succumbed to the latter."

She grumbles slightly at this.  "I was so optimistic about the elephant, too."
This message was last edited by the GM at 16:22, Mon 14 Oct 2013.
Zuriel Silendril
player, 220 posts
Emerald Flame
House Silendril
Mon 14 Oct 2013
at 16:24
  • msg #446

Re: The Game: Chapter 02

Zuriel looks over, concerned. He joins Lyriel at Keef's side. Speaking in soothing tones, he turns a kind gaze to the overwhelmed young adventurer. "You've done well, Keef. We won. You can put the staff down now, and you will feel much better."

He waits for a response from the boy, making no attempt to forcibly take the staff from Keef.
Giles Thistleworth
NPC, 72 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 14 Oct 2013
at 16:31
  • msg #447

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 446):

Ah, now I see what you were thinking Zuriel.

We can of course lead her down to the barriers, use the knowledge she already has to overcome them, and as need be, use her as magically inclined and motivated determination to overcome them.

That's quite some sinister forethought Zuriel- and the first real sense you've made all morning.

Maeve
player, 128 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Oct 2013
at 16:34
  • msg #448

Re: The Game: Chapter 02

In an unorthodox measure to wake Keef, Maeve crosses to the bed, scoops Chubbs out from under it, and deposits the toad next to his protege hoping that its wholesome influence will be able to rouse Keef from his unconscious state.  She then resumes sentry duty.
Zuriel Silendril
player, 222 posts
Emerald Flame
House Silendril
Mon 14 Oct 2013
at 16:42
  • msg #449

Re: The Game: Chapter 02

Zuriel looks at Giles with disgust. "I don't know if you're being serious or simply trying to nettle me, Giles. Either way I would suggest you either hold your tongue or make yourself useful. I'm willing to put aside our differences until the current quest is resolved, but you're going to have to meet me half way. And I will brook no further harm to our prisoner unless she violates the terms of her surrender.

To the party at large, he says "I would recommend leaving this place. We could use the opportunity to rest and regroup, and heal. We can have this conversation in a more pleasant setting. With tea."
Boreas Highwind
player, 191 posts
Eye for an Eye
Mon 14 Oct 2013
at 16:44
  • msg #450

Re: The Game: Chapter 02

Ignoring Giles' remark about using our captive to break the barriers, Boreas continues.

Easier to show us?  I suppose that makes sense.  Zuriel, do you have any further questions before we take a look at these barriers?  I don't think we should delve into the vault itself just yet, but it could be helpful to assess the situation.  We'll need to gag Cassie once we set off.  A caster with even her voice to work with is dangerous.

Resting up first is probably a good idea.


He looks to Chomper

Chomper, how are you holding up?  We will do our best not to hurt Cassie if we can.
Zuriel Silendril
player, 223 posts
Emerald Flame
House Silendril
Mon 14 Oct 2013
at 16:51
  • msg #451

Re: The Game: Chapter 02

Zuriel nods in agreement with Boreas. "Yes, I think it would be wise to take a look with Cassie."

The paladin walks over to the trap door, opens it, and then moves back over to the bed. He offers his hand to Cassie to help her stand. His eyes return to their normal state, and though tinged with weariness, still shine with their usual earnest kindness.
This message was last edited by the player at 16:57, Mon 14 Oct 2013.
Boreas Highwind
player, 192 posts
Eye for an Eye
Mon 14 Oct 2013
at 16:52
  • msg #452

Re: The Game: Chapter 02

Boreas finds a strip of cloth for a makeshift gag, ties it around Cassie's mouth, then unties her feet.

How are you doing, Keef?  I don't want us to separate - could be dangerous.
Maeve
player, 129 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Oct 2013
at 17:19
  • msg #453

Re: The Game: Chapter 02

Giles, could you help to steady Keef? OOC: Or, if he's still unconscious, lift himFor reasons that are beyond me, the boy really looks up to you.  It might do him good to have a friendly face nearby.

As the P.A.R.T.Y makes ready to leave with Cassie in tow, Maeve looks down at their small pile of loot.

We'll also need to decide what to do with these.  Not to mention that staff.
This message was last edited by the player at 17:19, Mon 14 Oct 2013.
DM
GM, 276 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 17:20
  • msg #454

Re: The Game: Chapter 02

In reply to Maeve (msg # 453):

Cassie allows the paladin to help her to her feet, and stands patiently by while the P.A.R.T.Y. debates its options.  Her pet mills nervously nearby, unsure what to think.
This message was last edited by the GM at 17:23, Mon 14 Oct 2013.
Zuriel Silendril
player, 225 posts
Emerald Flame
House Silendril
Mon 14 Oct 2013
at 17:44
  • msg #455

Re: The Game: Chapter 02

Zuriel helps the Druid walk over to the trapdoor, mindful of her injuries. She leans heavily on his shoulder as she limps over. He turns back to see which of his party members will be accompanying him below, noting the scene with Keef with particular concern.
Giles Thistleworth
NPC, 74 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 14 Oct 2013
at 17:48
  • msg #456

Re: The Game: Chapter 02

Come Keef. There's no need to get rid of the staff, but if you just keep sitting in the corner, you won't get to keep exploring and see what other fun things we can find for you to play with.

There's no more adventure to be had in this room, but down this mysterious trapped door with the wounded villain? Adventure is sure to abound!

Boreas Highwind
player, 193 posts
Eye for an Eye
Mon 14 Oct 2013
at 18:40
  • msg #457

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 456):

It's certainly a trap door, Giles, but let us hope it's not also a trapped Door!  Maeve, can you gather Cassie's belongings?  I believe we are moving on.
Maeve
player, 130 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Oct 2013
at 18:44
  • msg #458

Re: The Game: Chapter 02

Maeve dutifully gathers up the pile of loot and makes ready to leave.
Keef
player, 115 posts
Hero in training
Mon 14 Oct 2013
at 21:30
  • msg #459

Re: The Game: Chapter 02

In reply to Maeve (msg # 458):

Keef slowly lowers the staff, but doesn't let it go.

Chubbs hops up onto his knee and croaks soothingly, almost in song.

Slowly Keef's breathing becomes less shallow and he relaxes and uncurls.

He refuses Gile's hand to get up, rather, leaning on the Everstaff to stand.

Keef smiles thinly.  Given what you've seen of him, it's clearly not genuine but it appears to be an attempt to overcome... whatever was bothering him.

What else is there in this lair?
DM
GM, 277 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 21:42
  • msg #460

Re: The Game: Chapter 02

In reply to Keef (msg # 459):

Bound and wounded, Cassie slowly leads the P.A.R.T.Y. down into the cellar door.  It's a rather narrow opening at first, no wider than the door's frame, and only one person at a time can make it down the passage.

Five meters down, you find yourself in another hallway -- one that looks much, much older than those above it.  The walls and ground here are hewn of what may well be bedrock, though you don't believe yourselves to be quite that deep into the world's bowels.

Strange runes line the walls at regular intervals, glowing with a faint amber light that provides ample illumination, and the path proceeds as far as the eye can see before curving to the right and out of sight.

Cassie and Chomper wait patiently for the rest of the P.A.R.T.Y. to descend, making no motion to move.

"As you can see, we can only proceed in a line two beings wide.  Where do you want me?"
This message was last edited by the GM at 21:53, Mon 14 Oct 2013.
Keef
player, 117 posts
Hero in training
Mon 14 Oct 2013
at 21:51
  • msg #461

Re: The Game: Chapter 02

In reply to DM (msg # 460):

Chubbs hops up to Cassie and makes rude croaking noises at Chompers as if calling him out.

I know you could beat him Chubbs, but she might not want someone so dangerous escourting her
This message was last edited by the player at 21:53, Mon 14 Oct 2013.
DM
GM, 278 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 21:54
  • msg #462

Re: The Game: Chapter 02

In reply to Keef (msg # 461):

Cassie pantomimes stepping back from the toad in fear, then winks at Keef with more grace then you'd expect from someone in her condition.

Presently, she finds herself positioned next to the paladin in front, and continues to lead the way through the winding trail that continues to slope downward with every step.

After about half an hour, the trail widens into a larger chamber where everyone can gather comfortably.  The floor is covered with straw here, and the walls adorned with chains and iron collars.  Several troughs line the walls, as well, but there are no animals to be found.

The only other exit from this chamber is an opaque wall of shimmering green light, roughly six meters wide.  Cassie points to it with a weak flourish.

"Ladies and gentlemen, toads and wolves, I give you the Master's barricade.  The Feyic Vaults lay beyond it, but as I made clear before our little misunderstanding... only the Master knows how to get through."

She winces as though aware of her wounds for the first time, then sighs.

"I don't suppose anyone has anything to eat?  I skipped lunch, and you seem to have deemed my raspberries to be a weapon."
This message was last edited by the GM at 22:02, Mon 14 Oct 2013.
Keef
player, 118 posts
Hero in training
Mon 14 Oct 2013
at 22:02
  • msg #463

Re: The Game: Chapter 02

In reply to DM (msg # 462):

Keef paces back and forth a few times, then plops down in a corner and cracks open his books.  Chubbs hops back and forth, generally disapproving of everything.
Boreas Highwind
player, 194 posts
Eye for an Eye
Mon 14 Oct 2013
at 22:07
  • msg #464

Re: The Game: Chapter 02

So this is the famous barrier.  How does it function?  Have you ever been down here when the mast opened it?  What did he do, and what have you tried?

Boreas ungags Cassie, leaving her hands still tightly tied.

Chomper, what have you seen here?
DM
GM, 279 posts
Narrator
Destroyer of Worlds
Mon 14 Oct 2013
at 22:12
  • msg #465

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 464):

"He could summon it at will," Cassie replies evenly.  "And dispel it the same way.  A special spell he designed for the process, similar to a force sphere.  I imagine a sufficiently powerful mage could crack it.  Or, of course, the master himself, if you would reconsider my ritual."

Chomper nods his agreement.

[Private to Boreas Highwind: "Yeah, that's the only way I've seen it done, too."]
Zuriel Silendril
player, 227 posts
Emerald Flame
House Silendril
Mon 14 Oct 2013
at 22:15
  • msg #466

Re: The Game: Chapter 02

Zuriel takes some bread and cheese from his pack and offers it to Cassie as she answers Boreas' questions.

"You can never be too careful with raspberries. 'Tis a treacherous fruit.
This message was last edited by the player at 22:21, Mon 14 Oct 2013.
Giles Thistleworth
NPC, 75 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 14 Oct 2013
at 22:38
  • msg #467

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 466):

Ancient spells and Sylvan curses. How exasperating this adventure is.

I'm used to much more of a snatch and grab approach to my heroism. This is really beginning to drag on.


And I'm getting hungry.
Keef
player, 119 posts
Hero in training
Mon 14 Oct 2013
at 22:39
  • msg #468

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 466):

Keef snaps his book shut and shoves it unceremoniously into his pack.

He siezes up the Everstaff and while Chubbs croaks something that sounds like a trumpet fanfare he gets a running start and charges bodily at the barrier.

Διαλύετε φράγμα ! he cries and strikes the Barrier with the Everstaff.
Giles Thistleworth
NPC, 76 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 14 Oct 2013
at 23:37
  • msg #469

Re: The Game: Chapter 02

In reply to Keef (msg # 468):

Promising!
DM
GM, 280 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 01:56
  • msg #470

Re: The Game: Chapter 02

In reply to Giles Thistleworth (msg # 469):

The Everstaff flashes with a vibrant red light as it strikes the baracade, and Keef's eyes flicker the same color for a moment.  A deafening blast accompanies a cacophony of color, and when your vision clears, the barrier is gone.

Keef appears no worse for the wear, nor does anyone else. Cassie eyes the boy up and down for a moment and grins knowingly, then beckons to the others.

"Looks like the Master was no match for your mage.  Come, it's only a mile or so to the first trial."
Boreas Highwind
player, 195 posts
Eye for an Eye
Tue 15 Oct 2013
at 02:01
  • msg #471

Re: The Game: Chapter 02

I don't believe any of us are in any condition for trials just yet.  It may be wise to rest first and regain our strength.  Besides, we would like to talk to you a bit, Cassie.
Zuriel Silendril
player, 228 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 02:07
  • msg #472

Re: The Game: Chapter 02

Zuriel nods. "I agree with Boreas. I don't think any of us are in any condition to press onward to new trials today. Let's take some time to eat, rest, and regroup. We've all had a long day, and I could use a hot cup of tea."

He turns his head to make eye contact with Cassie, whom he is still largely supporting. "And yes, I too would like to talk."
This message was last edited by the player at 02:09, Tue 15 Oct 2013.
Maeve
player, 132 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 15 Oct 2013
at 02:13
  • msg #473

Re: The Game: Chapter 02

Maeve, now the acknowledged tea-maker of the P.A.R.T.Y prepares, everyone a cup of tea using the chamomile that Boreas found in the wooden chest.
DM
GM, 282 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 02:46
  • msg #474

Re: The Game: Chapter 02

In reply to Maeve (msg # 473):

Cassie remains largely cooperative while the party sets up for an impromptu cup of tea, smiling at Chomper and whispering sweet nothings.

Once the steaming beverages have been poured and the conversation has turned back to more serious matters, she feels the eyes of all upon her once more.

"While I'm happy to sit and chat with you find ladies and gentlemen," she begins cautiously, "I would like to know what your plan is.  Concerning the vaults, concerning Chomper, and concerning myself, that is.  What fate awaits us?"
Zuriel Silendril
player, 230 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 03:08
  • msg #475

Re: The Game: Chapter 02

Zuriel sighs as he inhales the aroma of the chamomile and takes a sip. "Well, that depends on a lot of things. I think we can unanimously agree, no matter what happens that Chomper won't be harmed. He can't be held responsible for your choices."

He looks sadly at Cassandra, catching her eyes and holding it with his intense gaze. "As for the rest, I personally can't make any decision without knowing more about you. Who you are, who the Defilers are, and what your purpose in these woods is?"

[Private to DM: I don't know how you want to do sense motive checks here. I'd like to get a sense of how forthcoming I feel she's being.]
This message was last edited by the player at 03:09, Tue 15 Oct 2013.
Keef
player, 120 posts
Hero in training
Tue 15 Oct 2013
at 12:59
  • msg #476

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 475):

Keef stands for some time looking back and forth from the staff in his hands to the place the barrier once stood.

He takes a cautious step forward but meets no resistance.  He shuffles quickly back.

As the rest of the party chats and makes tea, Keef slinks back and joins the outside of the circle of adventurers.

For the time being he places the Everstaff underneath his backpack and sits on the whole affair.  He watches everyone, particularly Cassandra, with curious eyes while resting his 'real' sword across his knees.

Chubbs, for his part, hops back and forth across the area of the missing barrier as if on sentry duty, then decides it's beneath him and snoozes on the opposite side of the fire from Keef.  From time to time he opens one eye lazily to keep tabs on Chompers...
Giles Thistleworth
NPC, 77 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 15 Oct 2013
at 13:23
  • msg #477

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 475):

And stick to the facts- preferably the lurid facts. I find the majority of my followers enjoy a sexy overview more than they do an indepth introspective about philosophy and raison d'etre.
DM
GM, 283 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 13:42
  • msg #478

Re: The Game: Chapter 02

In reply to Keef (msg # 476):

Who am I, who are the defilers, and why am I here?

Cassandra blinks at Zuriel, taken aback, then frowns at Giles.

"We've been over this, haven't we?  My name is Cassandra," she flashes her innocent smile once more.  "And I'm here for the same reason you are: to open the Vault and discover its secrets."

Chomper jumps into her lap, curling himself into a protective ball before nuzzling her leg gently with his forehead.

She grins at the animal before continuing.

"The Defilers, of course, is the name assumed by Veilspire's circle.  When he was defeated, most people assumed the circle fell with him.  And for the most part, they'd be right."

Cassie pets Chomper as best she can in her bindings.

"But then the Master came along.  He knew all kinds of secrets, such as the location of this vault, and he started the most recent drive for fresh recruits.  Time passed and here we are, sitting in a Feyic Vault buried beneath the circle's home."

She stops speaking, having said her piece, and speaks in a playful voice to Chomper.

"And they all lived happily ever after, didn't they boy?  Didn't they? Yes, they did!"
Giles Thistleworth
NPC, 78 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 15 Oct 2013
at 13:48
  • msg #479

Re: The Game: Chapter 02

In reply to DM (msg # 478):

Giles playfully scratches behind Shep's ear, before musing to him silently:

What do you think boy? Can we trust them? Should we? After that pitiful display of fighting earlier, would she even be a worthy ally?
Zuriel Silendril
player, 231 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 13:48
  • msg #480

Re: The Game: Chapter 02

"But what is it the Defilers intend to *do* with the secrets they uncover in the vault? I must say, the name 'Defiler' doesn't sound like a group dedicated to bringing peace and prosperity to the forest. What exactly does your organization stand for? How many are you? And what do the local wild ones think of your activities?"
Boreas Highwind
player, 196 posts
Eye for an Eye
Tue 15 Oct 2013
at 13:52
  • msg #481

Re: The Game: Chapter 02

Very well, but these Defilers of yours seek to open the vault for a reason.  Opening the vault isn't its own end.  Is it a thirst for knowledge?  Is there something inside that you would use to complete some grand mission?  What is the true goal of the Defilers?
Giles Thistleworth
NPC, 79 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 15 Oct 2013
at 13:56
  • msg #482

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 481):

And try to expound a bit on the defiling..
Maeve
player, 133 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 15 Oct 2013
at 14:00
  • msg #483

Re: The Game: Chapter 02

Maeve quietly sips at her tea while her friends throw question after question at Cassie and Giles demands that she answer said questions in the most titillating way possible.
DM
GM, 284 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 14:01
  • msg #484

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 481):

"The Master wasn't as free with information as you might expect," she replies, somewhat sarcastically.  "If there's something specific he wanted down here, he didn't say.  It was always about the treasure and the chance to find something interesting."

She looks at each speaker in turn.

"As for our mission, it involves harmonizing the forests.  Surely you're aware of the marshland surrounding Lo'driel, and the many failed attempts to cleanse it? The circle believes that this is because that land is now in its natural state.  We further believe that much of this continent should be in a similar state, and that the faerie folk and their elven allies have enchanted the bulk of this continent's landmass to support the forests they prefer instead of the marshes and swamps that should be here.  We are therefore dedicated to purging these forests to make way for what was always intended."

Cassandra shrugs.

"It's not a popular hypothesis, I'll admit, and it has certainly aggravated those who live in and around the woodlands.  But you don't get to play favorites with the truth."

The druid smiles at a sudden thought.

"We've done a pretty good job with the area around the vault, though, don't you think?"
Boreas Highwind
player, 197 posts
Eye for an Eye
Tue 15 Oct 2013
at 14:07
  • msg #485

Re: The Game: Chapter 02

So you have decided to actively destroy a natural area to replace it with another.  Even if what you say about the fey is true, that makes you no better.  Whether or not it's the 'natural state' of the land, thousands, millions of plants and animals live in the forest now.

Druids must be protectors of nature, I've always heard.  Clearly you are one, but you don't adhere to that code.  How?

DM
GM, 285 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 14:12
  • msg #486

Re: The Game: Chapter 02

In reply to Boreas Highwind (msg # 485):

Cassandra grins mischievously at this train of inquiry.

"Let that thought be testament to the validity of our mission."

[Private to Boreas Highwind, Zuriel Silendril:
Sense Motive: So far, she does not appear to have knowingly told a lie -- though her sincerity is harder to get a read on.
]
Zuriel Silendril
player, 232 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 14:13
  • msg #487

Re: The Game: Chapter 02

Zuriel frowns in thought. "An interesting hypothesis to be sure. Especially when the forests have been here for untold millennia. So let me pose another question. Say you are correct, and this continent was swampland in its natural state. What is so important about restoring that to be worth the countless lives that would be lost in doing so? Even setting aside the lives lost to violence over the history of your group, hundreds of thousands of men and elves would starve from the loss of food sources, to say nothing of the millions of birds and beasts who would undoubtedly perish as their homes were destroyed. Whatever the land once was, it is forest now, and home. What could possibly be worth the price to change that?"
Maeve
player, 134 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 15 Oct 2013
at 14:14
  • msg #488

Re: The Game: Chapter 02

What she says makes sense. . . .  .in a perverse sort of way. Was there no way to balance the needs of those who dwell here without any sort of major upheaval?
DM
GM, 286 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 14:17
  • msg #489

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 487):

"That's not the point!  Different creatures would live in the appropriate land, having the appropriate affect on nature.  It's threatening to throw the world out of balance.  And, besides, it's just unnatural to have so much feyic magic pulsing through the land itself.  They aren't of this world, you know."
Boreas Highwind
player, 199 posts
Eye for an Eye
Tue 15 Oct 2013
at 14:26
  • msg #490

Re: The Game: Chapter 02

If that's the case, then it's a very long-term threat.  The fey are ancient and seem to be pretty good at this 'balance' thing.

Regardless, if you have druidic powers, chances are you were a... real... druid once.  How did you come to be associated with such a group?

Zuriel Silendril
player, 233 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 14:26
  • msg #491

Re: The Game: Chapter 02

Zuriel studies Cassandra intensely. At first she meets his gaze, then looks away. "That," he speaks deliberately, "*is* the point. The entire point, the whole purpose of everything. I have been gifted with a modicum of power by the Goddess, which I use to save lives whenever possible. Cassie, with your powers, do you have any idea how much good you could do for this land? How many lives could be improved by your will alone? Please help me to understand. No matter how life here came to be, what could possibly be worth extinguishing so much of it?"

Zuriel looks at her almost pleadingly. "Can't you feel it when life is snuffed out? Doesn't it hurt beyond all physical pain you could feel? Have you truly considered the implications of what you are proposing? As Boreas asked, weren't you once a true Druid of this land?"
This message was last edited by the player at 14:27, Tue 15 Oct 2013.
Lyriel Vesper
player, 91 posts
To Heal is Divine
Tue 15 Oct 2013
at 14:39
  • msg #492

Re: The Game: Chapter 02

Seeing Keef at towards the outskirts of the circle Lyriel goes to sit beside him, a concerned look on her face. Goddess, I wish I knew what to do, this poor boy who is barely older than a child is carrying such a heavy burden. We need to get that thing away from him, even if it does help us to get to the vaults we know it is evil, there has to be another way. Giving they boy a small smile she attempts to make conversation with him, How are you doing Keef, you must be tired or hungry, can I get you anything?
DM
GM, 287 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 14:56
  • msg #493

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 492):

"Boys, boys," Cassie says, smiling to defuse the tension.  "That was a lifetime ago, and I'd rather not dwell on the past.  Let's focus on things that matter: this vault."

Chomper emits a wolverine's equivalent to a satisfied purr.

"With the gates destroyed, the Master dead, Binkles dead or deserted, the barrier dispelled, and myself captured, the treasures within are protected by nothing more than the trials," Cassie continues.  "We can discuss the tiresome history of druidic law at length afterward, if you wish.  I imagine you won't be letting me go free."
This message was last edited by the GM at 15:13, Tue 15 Oct 2013.
Keef
player, 121 posts
Hero in training
Tue 15 Oct 2013
at 15:13
  • msg #494

Re: The Game: Chapter 02

In reply to Lyriel Vesper (msg # 492):

Keef smiles.

I don't like that 'tee' stuff.  It tastes like treebark.

Keef eyes Lyriel.

You're a priestess, right?  You don't use evil to get good, right?  And how do you know when something you could do is evil if it makes people happy?  Isn't that what good is?  Someone said that, but Sir Greenheart never had to ask that question.

Keef is not judging, merely curious.
This message was last edited by the player at 15:14, Tue 15 Oct 2013.
Zuriel Silendril
player, 234 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 15:16
  • msg #495

Re: The Game: Chapter 02

Zuriel refuses to break his gaze despite Cassie's evasions. "As we discussed, nobody here is in the condition to press onward, least of all you. So regardless, we are going to pause here to recover. Might as well fill the time with conversation, right?"
DM
GM, 288 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 15:22
  • msg #496

Re: The Game: Chapter 02

In reply to Zuriel Silendril (msg # 495):

Cassandra sighs, and Chomper looks up at her expectantly and yips.

[Private to Boreas Highwind: "Dinner?"]

"Yes, yes," she nods toward her companion.  "Chomper is right.  Keep the fire going, and let's have a proper meal while we rest.  The story you want to hear is a long one, and if I'm ever going to get to sleep tonight, we should get started."

She turns his pretty blue eyes toward each party member in turn.

"It all started decades ago, when I was very young..."

Ding!  Boreas, Lyriel, Maeve, Keef, Zuriel, and Giles have reached Level 3!  Please update your sheets accordingly.

~~ END CHAPTER 02 ~~
This message was last edited by the GM at 15:46, Tue 15 Oct 2013.
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