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The Game: Chapter 08.

Posted by DMFor group archive 0
DM
GM, 1171 posts
Narrator
Destroyer of Worlds
Tue 25 Feb 2014
at 18:46
  • msg #1

The Game: Chapter 08

CHAPTER 08
Aboard the Cecelia, gods know where, heading toward Imbrear
Early December


The good ship Cecelia, helmed by the courageous Captain Jonathon Lucas Pri'chard, who was hired by Boreas "Garfunkel" Highwind and his allies under the supervision of Darris's associate, A'tril, still sails the stormy seas.

The stars suggest the ship to have been blown three days off-course, and in those three days, little of interest has occurred. A half day, at best, remains before the captain expects to reach the port of Imbrear, which is nestled in northern Drynn.

The absence of the ship's stores of meat has been noticeable, and the bland meals that followed your encounter with Boil the Hardened taste watered down. Still, food is food, and the end of the journey seems near at hand.

That is, if the winds continue to cooperate.

[Crossroads]
This message was last edited by the GM at 18:49, Tue 25 Feb 2014.
Maeve Hassan
player, 781 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 25 Feb 2014
at 19:28
  • msg #2

Re: The Game: Chapter 08

In reply to DM (msg # 1):

Maeve spends the next few days at sea much as she did the first part of the journey.  That is to say:
  • speaking with Kurr
  • reporting anything of interest she learns from Kurr to Boreas, that he may better keep up his cover as "Garfunkel."
  • being amused by A'tril vomiting over the side of the ship.
  • climbing the rigging as far as she can to gaze out to sea.
  • perfecting the ideal cup of coffee with Zuriel.
  • avoiding Lyriel and Zuriel's cabin like the plague.



If she has the opportunity, she'll also Send to her father letting him know that she and her companions have since moved on to Drynn.
Boreas Highwind
player, 743 posts
Eye for an Eye
Tue 25 Feb 2014
at 19:35
  • msg #3

Re: The Game: Chapter 08

Boreas will use the hat once during the remaining journey to Send to Darris, informing him of the encounter and updating him on the ship's progress.

He will periodically check Filbert's notebook for word from Baldwin, as well.
Zuriel Silendril
player, 1025 posts
Flamebringer
House Silendril
Tue 25 Feb 2014
at 19:39
  • msg #4

Re: The Game: Chapter 08

Zuriel keeps to his cover, and doesn't speak much. He spends the rest of the voyage

-Perfecting chalice-generated coffee with Maeve
-Discreetly learning how to activate magic devices from Boreas
-Asking questions of the Book of Answers
-Playing chess with Lyriel

*****

Zuriel finds Boreas in the mess hall the day after their encounter with Boil. He looks around to ensure they were not overheard. Still, he keeps to their cover. "Garfunkle, I'd like to learn how to use magical implements. Do you think you can teach me?"
Boreas Highwind
player, 744 posts
Eye for an Eye
Tue 25 Feb 2014
at 20:01
  • msg #5

Re: The Game: Chapter 08

Making a show in case anyone is watching, "Garfunkel" responds.

And what prompted this sudden interest in the arcane, Al?  I suppose I could take some time to show you what I know.  Always useful to have someone else around who can invoke a little power.

He begins teaching Zuriel the basics of how to "trick" magic items into working for you.
Keef
player, 589 posts
Hero in training
Tue 25 Feb 2014
at 20:06
  • msg #6

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 5):

Keef resumes his usual ship-underway procedure:

-Studying and experimenting with his books and, when he cannot sit still,
-Running around the ship like a maniac singing songs and looking for Mermaids, decks in need of swabbing, yardarms and trying to 'scuttle' things (though since he has no idea what that means, it mostly means more running about and asking questions).
Zuriel Silendril
player, 1026 posts
Flamebringer
House Silendril
Tue 25 Feb 2014
at 20:07
  • msg #7

Re: The Game: Chapter 08

"It's just...Mistress Leanna has several arcane trinkets in her possession. If she were to be unable to activate them herself, I don't want to be helpless to assist." He sits down next to Boreas, shifting his weight so that his pendent glints conspicuously in the lantern light of the cabin. He shoots Boreas a meaningful look.

Zuriel pays rapt attention at Boreas' lesson, and finds that what he lacks in know-how and academic knowledge, he makes up for in force of personality.
This message was last edited by the player at 20:09, Tue 25 Feb 2014.
Lyriel Vesper
player, 400 posts
To Heal is Divine
House Vesper
Tue 25 Feb 2014
at 20:25
  • msg #8

Re: The Game: Chapter 08

There you are, Alphonse. I've been looking for you. Lyriel walks into the mess hall, finding Boreas and Zuriel hunched over few trinkets. She nods imperceptibly to the two in approval. It will be good to have another person capable of activating magical items. Still, as important as their work was, there were appearances to keep up.

She beckons imperiously to Zuriel. Come, Alphonse. I'm utterly bored out of my mind, and I believe it's your move. I don't know how you think you can possibly salvage victory with both your bishops and one of your rooks gone, but I do so enjoy seeing you struggle against fate. She lifts her chin, walking back down to their cabin. Do not keep me waiting, or I shall be most displeased, she calls over her shoulder.

[OOC: Keeping Water Walking and Underwater Breathing prepared for the rest of the voyage. Preparing 3x Sendings a day. If anybody wants to Send something that allows a response, let me know.]
Zuriel Silendril
player, 1027 posts
Flamebringer
House Silendril
Tue 25 Feb 2014
at 20:30
  • msg #9

Re: The Game: Chapter 08

Zuriel nods his thanks to Boreas, collecting some minor device on which to practice before following Lyriel down the corridor. Work work work.

[OOC going to try to study my pendent, if possible, in a way that doesn't risk activating it.]
Sazed
NPC, 74 posts
Arcane Shaman
Renegade of the Order
Wed 26 Feb 2014
at 14:31
  • msg #10

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 9):

(AUTOFOLLOW)

Sazed continues to do the sorts of things one might expect from an Arcane Shaman and planar traveler, including chatting with the crew, looking at whales, and helping Keef with his research.

Unautofollow

Harassing Zuriel about his burgeoning romance, but in an endearing, paternal way
Singing sea Shanties with Keef
Harassing any and all members of the crew and chewing their ears off about the dragon turtle
This message was last edited by the player at 18:35, Wed 26 Feb 2014.
DM
GM, 1173 posts
Narrator
Destroyer of Worlds
Wed 26 Feb 2014
at 15:02
  • msg #11

Re: The Game: Chapter 08

In reply to Sazed (msg # 10):

Imbraer is soon within sight, a faint promise of land that slowly grows from a gray splotch on the horizon to a mighty city that looks to rival even Ikuabai.

The city nestled among the jagged cliffs of the Sea of Tears, which surround the peninsula on which Imbraer stands on its northern and western sides.  To the east, the cliffs gradually shrink to a more manageable beachhead. There are no sands for the waves to lap against by the eastern shoreline, but rather an endless smattering of dark pebbles.

It is here, on the eastern edge, that the harbor has been built. Five hundred slips made of blackened wood and stone jut out from the shore, defended by a pair of mighty jetties on either side of the harbor area.  Twin towers stand at the edge of each jetty, lit by a beacon that glows like a second sun.  Warehouses line the harbor, as they did in Ikuabai, but here the similarities end.

The harbor does not adjoin the city of Imbrear directly, but is instead located beyond a tall wall of onyx.  This wall surrounds Ikuabai's eastern and southern approaches, with no wall needed to bolster the natural defenses of the northern and western edges, which abut against the high cliffs. Both walls possess a gate, though the eastern one -- which separates the harbor from the city itself -- appears to be more of an archway, the portcullis raised so high you can't be sure it exists at all.

A keep, tall and proud, rests in the northwestern corner, taking advantage of the cliffs to provide an ideal high ground. It's a standard enough affair, consisting of its own walls, a squat main building, and a taller tower rising above the rest.

The banner flying in the vigorous breeze proudly displays a coiled serpent, the insignia of Kazul. More than half of the ships docked here bear similar colors and devices upon their sails, though there are a fair number of Gaelian ships, as well.  A score of warships fly the iron fist of the Dominion as well, but always below the serpent.

Captain Pri'chard directs the good ship Cecilia toward a trio of open slips, settling it into the central one to create a little elbow room -- there are no ships to either immediate side.

What crew are not involved in the docking procedure are conscripted by A'tril to help move the cargo to the top of the deck, though Geof is left to supervise the task.

Soon enough, the gangplank is lowered to admit a squat, sour-smelling man with a wiry black beard and a black, weather-stained cloak several inches too long for him. He holds a ledger in his meaty fingers, and he speaks without looking up from it.

"Name, origin, cargo, and business?" he barks, his quill hovering over the ledger as he waits for a response.

"The Cecilia, of Ikuabai. Construction materials, delivery," A'tril says silkily.  The man scribbles a few words down and speaks again.

"Slip 47's warehouse is available for $50 a day. The slip itself is $50 a day. The harbormaster will be making the rounds shortly."

The man scribbles a few more figures down, rips the parchment in half, and hands the bottom half to A'tril.

"You'll need to produce this to the harbormaster when asked.  Consider it a deed to your ship; if you lose one, you lose the other. Welcome to Imbraer."

The man hurries away to the next ship, which is docking a few slips down, leaving the P.A.R.T.Y. to itself.

"Keep moving the cargo above the decks," A'tril advises, tucking the paper into his tunic.  "I'll speak to the harbormaster when he arrives."
DM
GM, 1176 posts
Narrator
Destroyer of Worlds
Wed 26 Feb 2014
at 15:28
  • msg #12

Re: The Game: Chapter 08

In reply to DM (msg # 11):

The harbormaster's arrival does not take long -- perhaps 30 minutes -- but A'tril hovers at the top of the gangplank like a hawk until the man is before him.

"Docking ticket," the man demands, sticking out a leathery hand when he reaches the top of the plank. It is not a question.

A'tril produces it promptly, and the man glances at it for only a moment before returning it to the dark elf's waiting hands.

"$50, up front, for today's docking, plus $25 for the crown. You want the warehouse, that's another $50."

A'tril nods, and motions for Boreas to step forward.

"Our charterer will pay you your $125," the dark elf oozes when Boreas gets close enough to speak without raising his voice. "And how's Ptolmy these days?"

The harbormaster blinks, then glances up at the Cecilia's sails.

"Bloody handsome, as always, and strong as an ox," he murmurs, turning toward Boreas expectantly, hand outstretched for the promised money.
This message was last edited by the GM at 15:28, Wed 26 Feb 2014.
Boreas Highwind
player, 746 posts
Eye for an Eye
Wed 26 Feb 2014
at 15:33
  • msg #13

Re: The Game: Chapter 08

Boreas steps up and hands the Harbormaster his money.

"Garfunkel" approaches A'tril.  So we're here.  What's the next step, and who do we settle up with?  Time to collect our payment, both in coin and in information.  And the 125 gold I just had to pay, that we didn't negotiate in the earlier agreement.

He turns to the PARTY.

Help get the cargo unloaded, then meet me on the docks after you're finished.
Lyriel Vesper
player, 402 posts
To Heal is Divine
House Vesper
Wed 26 Feb 2014
at 15:38
  • msg #14

Re: The Game: Chapter 08

Lyriel discreetly taps the party with a wand of conceal alignment. Just in case.
Maeve Hassan
player, 783 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 26 Feb 2014
at 15:40
  • msg #15

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 13):

Maeve rolls her eyes as Boreas orders his "associates" to unload the cargo, but does as instructed.

Who's Ptolmy? she asks to the assembled group at large, which presumably also includes Kurr.
DM
GM, 1177 posts
Narrator
Destroyer of Worlds
Wed 26 Feb 2014
at 15:46
  • msg #16

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 13):

After the harbormaster leaves, A'tril smiles.

"Ptolmy's smoke and mirrors, nothing more, but still knows more than such things should. In his name, I have learned that our contact is holed up at the Handsome Ox, an inn I happen to know well.  Mind you, it's nothing like what you're used to -- instead of a common room, tavern, or restaurant, the rooms rest above an active smithy. The rooms above contain beds, but you'd be a fool to sleep there.  Fortunately, they also contain tables and chairs, and thus are used mostly as meeting space.  The racket of the hammers and the forge makes it quite difficult for anyone to overhear what is said."

He folds his hands, content, and breathes deeply of the salty air tinged with fish and pitch.

"Once the warehouse is loaded and the crew has been paid, I'll take you and your lackeys there. You don't have to come, of course, but my contact has your money, not me. In all likelihood there will be additional work for us, as well. Are we agreed?"
Boreas Highwind
player, 747 posts
Eye for an Eye
Wed 26 Feb 2014
at 16:03
  • msg #17

Re: The Game: Chapter 08

"Garfunkel" nods.  I'll gather my crew and meet you there.

He finds Captain Pri'chard.  Well done, Captain.  We wouldn't have made it without you.  Meet us on the docks and we'll pass along the pay for you and the crew.  I trust you can distribute it.

Boreas heads to the docks to meet with the rest of the crew and to see who's receiving all this cargo.

[OOC]Before arriving, we clicked each member of the PARTY with the wand of Undetectable Alignment.[/OOC]
Zuriel Silendril
player, 1030 posts
Flamebringer
House Silendril
Wed 26 Feb 2014
at 16:45
  • msg #18

Re: The Game: Chapter 08

Zuriel looks upon the city with a vague sense of foreboding. This isn't at all what I expected. On the surface, it just looks like any other city. Still, something about it...the air here sets me on edge.

He follows the party, looking around at passers by to see if he can detect an unusually high proportion of evil denizens of the city, or anything else distinguishing this port from any other port in the world.
Keef
player, 593 posts
Hero in training
Wed 26 Feb 2014
at 16:56
  • msg #19

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 18):

Just another city, but a NEW city.  Zuriel and Maeve are careful to keep on either side of Keef as they travel lest he vanish into a nearby warehouse, aboard a ship, or into a random tavern.
DM
GM, 1180 posts
Narrator
Destroyer of Worlds
Wed 26 Feb 2014
at 17:31
  • msg #20

Re: The Game: Chapter 08

In reply to Keef (msg # 19):

The goods are slowly but steadily unloaded into the warehouse assigned to serve the slip, after which Captain Pri'chard produces a bill for their services.

quote:
Union Pay Scale

Base Pay - Rookie Sailor ( < 5 years): $1/day
Base Pay - Experienced Sailor ( < 10 years): $5/day
Base Pay - Veteran Sailor (10+ years): $10/day
Surcharge - Cook: $3/day
Surcharge - Munitions Specialist: $5/day
Surcharge - Rigging Specialist: $5/day
Surcharge - Navigator: $20/day
Surcharge - Medic: $30/day
Surcharge - Captain: $45/day

---

40 Rookie Sailors: $40/day
15 Experienced Sailors: $75/day
5 Veteran Sailors: $50/day
5 Specialist Surcharges: $63/day
1 Captain Surcharge: $45/day

---

Cost per Day: $273
Days at Sea: 7.5

Subtotal: $2,047.50


"It's been a pleasure doing business with you," the captain says.  "We'll likely be here for a few days, until a ship bound for Gaelia requires a crew, at least. Unless you'd like to retain us for a return voyage?"
Boreas Highwind
player, 748 posts
Eye for an Eye
Wed 26 Feb 2014
at 17:36
  • msg #21

Re: The Game: Chapter 08

Boreas collects the funds from the PARTY and pays the captain the required sum.

Not sure when we're heading back, Captain, but if you're still in town when we do, we'll be sure to hire you.  Until then, live long, and prosper.

[OOC]Once we get our money, it's not a huge deal who the funds came from, but until then I suppose it matters who forks over the cash.  Also, Zuriel and Lyriel are footing the bill for the medic.[/OOC]

Boreas and the rest of the PARTY head to the inn that A'tril mentioned, if there are no objections.
Lyriel Vesper
player, 403 posts
To Heal is Divine
House Vesper
Wed 26 Feb 2014
at 19:24
  • msg #22

Re: The Game: Chapter 08

Lyriel follows Boreas, tugging Zuriel along behind her.

[OOC alright with moving on]
Keef
player, 594 posts
Hero in training
Wed 26 Feb 2014
at 20:07
  • msg #23

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 22):

Keef looks down and notes that, for some reason, his hand is locked in a strange position with pinkie/ring and index/middle fingers pressed together.  He shrugs and dismisses it.
Maeve Hassan
player, 786 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 26 Feb 2014
at 22:02
  • msg #24

Re: The Game: Chapter 08

In reply to Keef (msg # 19):

Maeve decides that Imbraer is very much like Ikuabai. . . if Ikuabai lacked all warmth and charm, color, and had a decidedly seedy feel about it.

She and Zuriel walk in a well-honed formation, one on either side of Keef.  If the lad begins to veer off to the left or right, one of them gently nudges him back into line. Maeve finds that her guisarme doubles nicely as a shepherd's hook in this regard.
Sazed
NPC, 75 posts
Arcane Shaman
Renegade of the Order
Thu 27 Feb 2014
at 13:56
  • msg #25

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 24):

Ever the explorer, it is Sazed, and not Keef, who wanders to and fro, fascinated by the baubles, sights, smells, and sounds of Drynn.

"Nothing like a change of scenery and a new set of smells."

Seeing the strange and disapproving looks from the group, Sazed rejoins the lockstep toward the inn.

No one on this plane ever appreciates how good it smells.
DM
GM, 1181 posts
Narrator
Destroyer of Worlds
Thu 27 Feb 2014
at 14:42
  • msg #26

Re: The Game: Chapter 08

In reply to Sazed (msg # 25):

The P.A.R.T.Y. makes its way to the Handsome Ox along with A'tril, Geof, and Kuff. They make for a large group, but imposing enough that everyone you pass seems intensely focused on minding their own business.

You quickly learn this to be an oddity of Imbrear -- or perhaps of Drynn, in general: mind your own business, or prepare for confrontation.

The smithy and inn looks much as it was described: the ground floor is dedicated to the pounding of hammers and the tempering of steel into daggers, helmets, chains, horseshoes, and the like.  It's a sprawling expanse, with four different fires lit at once and near a dozen smithies hammering, tempering, smelting, and forging their wares.

A single door protects the staircase, lost amid the whirl of activity to any not actively looking for it. A'tril walks directly up to it, swings it open, and holds the door until everyone has filed in.  The door closes behind him as the group ascends a surprisingly sturdy flight of stairs, which skips the second floor entirely and opens into a lobby on the third.

A plain-spoken woman sits behind a counter, and after a few words from A'tril, the dark elf receives an iron key.  This opens one of the rooms further down the hall, and in short order the P.A.R.T.Y. finds itself seated in a cramped, sparsely apportioned chamber that one might, if forced, define as a bedroom.

A'tril and Geof help themselves to the side of the bed, using it like a couch, while Kurr stands silently in front of the room's only door.  There are no windows, and the table that sits across from the bed is graced with only two chairs.  One of these is occupied by a squat, balding dwarf with a platinum-blonde beard and stubby limbs that seem as wide as they are long.

"Garfunkel," he exclaims as the group files in, motioning toward the only free chair in the room -- located across the table from himself.  "Glad you could make it. Please, sit, and tell me of your journey."
Zuriel Silendril
player, 1032 posts
Flamebringer
House Silendril
Thu 27 Feb 2014
at 15:10
  • msg #27

Re: The Game: Chapter 08

Zuriel positions himself next to Kurr, protectively behind Lyriel. Being in such close quarters with people he distrusted set him on edge. To say nothing of the smell of bodies who did not put nearly the same level of emphasis on hygienic care during a long sea voyage as the highborn.
Keef
player, 595 posts
Hero in training
Thu 27 Feb 2014
at 15:20
  • msg #28

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 27):

Keef near spins in place looking quickly around.  First he is taking in the 'sights' offered by the sparse room, next he looks to see who 'Garfunkle' is.  When he notices that everyone is looking at Boreas he clamps his mouth shut and points to him, just in case the Dwarf also forgot who is who.
Boreas Highwind
player, 750 posts
Eye for an Eye
Thu 27 Feb 2014
at 15:29
  • msg #29

Re: The Game: Chapter 08

Well met... once I get your name.  The journey was successful, though we were hit by a fierce storm around the Hook.  A dragon turtle approached us at one point, as well, but with a few choice words and a few choice cuts of meat, we sent him off.  Essentially, the cargo arrived safely.

Now, I believe there was some compensation due to us...

DM
GM, 1182 posts
Narrator
Destroyer of Worlds
Thu 27 Feb 2014
at 16:27
  • msg #30

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 29):

"There always is," the dwarf says, nonplussed.  "Call me Ptolmy. Y'got the slip?"

A'tril nods, handing the docking paperwork over to him.

"Good, good," Ptolmy says, glancing it over for a moment before tucking it away in his tunic.  "That's the last load, then. We can break ground before it freezes over. My boys will take it from here."

The dwarf drums his fat, sausage-like fingers on the tabletop for a moment, sizing Boreas up.

"You and your lot don't look the type for manual labor, and it's construction what happens next. The Underhand have further orders for you?"

A'tril takes it upon himself to answer.

"No. He would take the idiot priest's place at the table, and has thus far seemed able enough. Something more militant might be appropriate, though he'll want to be paid first."

"No kidding," the dwarf snorts.  "I've got a situation down near Ogdoven that could use a little muscle, along with some more clandestine work right here in Imbrear.  Gotta preference?"

Ptolmy fishes a tiny key of brass out of his pocket and tosses it to Boreas.

"Think it over. Your money's being kept in the Central Vault, number's 347. If you want another job, I'll be here for another day -- no later. That'll be all."

Kurr turns to open the door, but Ptolmy stops him.

"Not you lot, just Garfunkel's men," the dwarf says, glancing at A'tril.  "The Underhand has new orders for you three."

A'tril, Geof, and Kurr stand aside, leaving the doorway clear should the P.A.R.T.Y. wish to depart.
Maeve Hassan
player, 787 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 27 Feb 2014
at 16:34
  • msg #31

Re: The Game: Chapter 08

In reply to DM (msg # 30):

Muscle?  Clandestine work?  I hope Boreas knows what the fuck he's doing. . . .

Maeve uneasily follows the rest of the P.A.R.T.Y out of the room.

[Assuming the P.A.R.T.Y wants to leave the room.  If not, she stands there equally uneasily.]
This message was last edited by the player at 16:38, Thu 27 Feb 2014.
Boreas Highwind
player, 751 posts
Eye for an Eye
Thu 27 Feb 2014
at 16:38
  • msg #32

Re: The Game: Chapter 08

In that case, well met Ptolmy.  Boreas snatches the key from the air.  The money is good, sure but the real payment I was promised for this job was information.  I understand if the Underhand didn't communicate to you in that level of detail, but A'tril can attest to his words.

I have earned this payment, so I want to know.  What are we building, and why?

DM
GM, 1183 posts
Narrator
Destroyer of Worlds
Thu 27 Feb 2014
at 16:50
  • msg #33

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 32):

Ptolmy glances at A'tril, who shrugs, then clears his throat.

"Information we have, but not in spades. We're building towers, Garfunkel.  Eight so far, I'm told, and this'll be both the ninth and the last. Tall spires made from a specific blend of elements, ores, and metals, constructed in a specific way."

He waves his hand in the air dismissively.

"Damned if I know what they're for -- the Underhand is tight-lipped about it, says something about them being 'necessary for our work to continue' or some such. But the coin's good, the work's been steady enough, and they're quite a sight to behold once they're finished."
Sazed
NPC, 76 posts
Arcane Shaman
Renegade of the Order
Thu 27 Feb 2014
at 17:00
  • msg #34

Re: The Game: Chapter 08

In reply to DM (msg # 33):

9 towers? 9 Gods? This has to be linked. Lord if we don't just keep stumbling backward into the right direction.

Sazed looks deep in thought, and does his best to maintain a straight face as the P.A.R.T.Y. begins its apparent descent into the criminal underworld.
Boreas Highwind
player, 752 posts
Eye for an Eye
Thu 27 Feb 2014
at 18:07
  • msg #35

Re: The Game: Chapter 08

Very well, I'll see what I can get from the Underhand then.  My crew and I will go confer and give you our decision tomorrow.

Boreas turns and walks out, headed for the vault.
DM
GM, 1184 posts
Narrator
Destroyer of Worlds
Thu 27 Feb 2014
at 18:32
  • msg #36

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 35):

The money is reclaimed from the vault without incident, leaving the P.A.R.T.Y. free to explore Imbraer and discuss their options.
Zuriel Silendril
player, 1034 posts
Flamebringer
House Silendril
Thu 27 Feb 2014
at 19:02
  • msg #37

Re: The Game: Chapter 08

"We should find an inn for the night, before we split up and explore the city." Zuriel murmurs. "Preferably one nicer than the Handsome Ox."
Maeve Hassan
player, 788 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 27 Feb 2014
at 19:03
  • msg #38

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 37):

A good idea, Maeve agrees.  Though if we're exploring the city we should at least go in pairs.  Imbraer's unfamiliar and I don't much care for the look of it.  It's dangerous to go alone.
Lyriel Vesper
player, 404 posts
To Heal is Divine
House Vesper
Thu 27 Feb 2014
at 19:05
  • msg #39

Re: The Game: Chapter 08

Lyriel nods in agreement. And then I want to find the market. I bet there's all kinds of interesting goods we don't see in the West... She looks around, trying to gauge the prevailing fashions of the city. Perhaps it's just the part the PARTY is currently in, but most of the citizens seem rather dull and drab.

Disappointing... I hope things are more vibrant elsewhere.

She nods at Maeve. Pairs are a good idea. Alphonse can come with me to carry my bags, of course.
Keef
player, 596 posts
Hero in training
Thu 27 Feb 2014
at 19:05
  • msg #40

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 37):

Keef's mind somehow redacts the statement except "split up and explore the city".

Maeve's good reflexes allow her to grab hold of the boy's collar before he disappears under a tent flap.

Pairs?  Does Chubbs count?  Longshank?  Keef looks around hopefully.  Sazed?
Maeve Hassan
player, 789 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 27 Feb 2014
at 19:21
  • msg #41

Re: The Game: Chapter 08

In reply to Keef (msg # 40):

I don't know that either Chubbs or Longshank qualifies as a partner, but Sazed, sure, Maeve says.  But--

Before she can get out her qualifier, Keef and Sazed are skipping--literally skipping--off to explore the unknown city.

DON'T STAY OUT SO LONG THIS TIME!  BE BACK BY NIGHTFALL! she hollers after them, with absolutely no indication that her call has been heeded.
Boreas Highwind
player, 753 posts
Eye for an Eye
Thu 27 Feb 2014
at 19:24
  • msg #42

Re: The Game: Chapter 08

Looks like that leaves us then. Boreas says to Maeve.  Couldn't hurt to see what's around in the market before we turn in.  Could be interesting to explore a new city.  We seem to be doing a lot of that lately.  He smirks.

Anyway, meet back here an hour before sunset.  Everyone find an inn and we'll all go to the best one.
This message was last edited by the player at 19:34, Thu 27 Feb 2014.
Keef
player, 598 posts
Hero in training
Thu 27 Feb 2014
at 20:24
  • msg #43

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 42):

Oh, that's easy.  We should stay a the Pampered Lion.
DM
GM, 1190 posts
Narrator
Destroyer of Worlds
Thu 27 Feb 2014
at 20:27
  • msg #44

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 42):

And so it came to pass that the P.A.R.T.Y. chose the unfamiliar city of Imbrear, nestled in the harsh, dangerous land of Drynn, as the perfect place to split into pairs.

The Mages

Having contributed to the discussion by tossing out the Pampered Lion as a suggested place of lodging, Keef, Sazed, Chubbs, and Longshank set off toward whatever wonders might await them in the mean city streets. The buildings are drab and largely unadorned, as are the people who occupy them. A vast class difference seems to exist, with the very poor dressed in rags and the very rich dressed in silks -- and none of the latter go anywhere without at least one armed guard.

The pair eventually comes to a four-way crossroads in the city's grid, with a signpost scrawled with the following:
quote:
NE: Market
NW: Gallows
SE: Harbor
SW: Residential


The Insufferable Couple

The highborn amble off toward the nearest marketplace, stopping to ask directions from the least-icky-looking person they come across. Before long, they stand before the doorway of a ramshackle apothecary, above which are inscribed the words: Newton's Herbs & Discount Carpentry.  The door is slightly ajar, though the smokey windows make it difficult to peer within.

The Sufferable Couple

Boreas and Maeve  strike out shortly thereafter, and soon find themselves standing before the same signpost Keef and Sazed encountered above. The mages, however, are no longer there, having made up their mind and pressed onward well before the others arrived.
This message was last edited by the GM at 20:27, Thu 27 Feb 2014.
Maeve Hassan
player, 794 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 27 Feb 2014
at 20:34
  • msg #45

Re: The Game: Chapter 08

In reply to DM (msg # 44):

There's an entire district for the gallows?

Maeve and Boreas look at one another, shrug, and make for the market district to look for an inn and to see what exotic wares Imbraer has to offer.
This message was last edited by the player at 20:34, Thu 27 Feb 2014.
DM
GM, 1191 posts
Narrator
Destroyer of Worlds
Thu 27 Feb 2014
at 21:02
  • msg #46

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 45):

The Sufferable Couple

Boreas and Maeve wander to the merchant quarter, keeping their eye out for shops that seem interesting. The variety is not quite what it was in Ikuabai, but there seems to be at least one shop dedicated to most wares and services you could hope for. The area seems busy enough for early afternoon, and very few people give you any mind whatsoever.
Keef
player, 599 posts
Hero in training
Thu 27 Feb 2014
at 21:13
  • msg #47

Re: The Game: Chapter 08

In reply to DM (msg # 46):

Keef drags Sazed in the direction of the gallows, pointing out that they might get the chance to see a head or a dragon or a 'Greatsman' like in the story of Sir Greenheart.
Boreas Highwind
player, 757 posts
Eye for an Eye
Thu 27 Feb 2014
at 21:31
  • msg #48

Re: The Game: Chapter 08

Boreas and Maeve explore the various shops, searching for anything out of the ordinary or particularly interesting.  Then, they set off to look for a suitable inn.
Sazed
NPC, 77 posts
Arcane Shaman
Renegade of the Order
Thu 27 Feb 2014
at 21:37
  • msg #49

Re: The Game: Chapter 08

In reply to Keef (msg # 47):

I can think of better places for you to spend your time, but that said, I love your sense of curiosity.

Let's go see the gallows. I bet they'll be all sorts of flies and maggots for Chubbs to glower disapprovingly at.


Babysitting and maggot hunting. Still not a prison cell Sazed. Still not a prison cell.

Zuriel Silendril
player, 1042 posts
Flamebringer
House Silendril
Thu 27 Feb 2014
at 22:15
  • msg #50

Re: The Game: Chapter 08

Zuriel enters the apothecary shop with Lyriel. Lyriel wanders off to look around the shop, and Zuriel finds the selection of teas. Finding one that smells light and floral, he takes it to the shopkeeper, paying for it in the coin of the Sultanate. He and Lyriel then depart the shop, heading out into the market to find a respectable looking inn.

I wonder if the Pampered Lion is an actual inn. And if it is, how Keef knows about it.
This message was last edited by the player at 22:16, Thu 27 Feb 2014.
Sazed
NPC, 78 posts
Arcane Shaman
Renegade of the Order
Fri 28 Feb 2014
at 00:55
  • msg #51

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 50):

Sazed wanders to and fro while heading toward the gallows, clearly distracted by the sights and sounds of the city.

His inability to focus and move toward the gallows draws even Keef's ire, ultimately resulting in much pulling on Sazed's literal coattails.

Sorry Keef. It's been quite some time since I've been in a human city. In one week, I've spent more time among civilization and people than I had in the last 30. I'm still..getting used to all this.

I never thought I'd say it, but I'm finding that I was more at home among the fire pits than I am in common society.

It's a frightening thing to feel like a stranger in your home. Wherever your pursuits of the arcane take you, don't let them take you too far from here.

I was not expecting the Pampered Lion to be near the gallows. People in Drynn are into some sick shit.


Lyriel Vesper
player, 405 posts
To Heal is Divine
House Vesper
Fri 28 Feb 2014
at 01:21
  • msg #52

Re: The Game: Chapter 08

Lyriel puts her purchases in her pouch and follows Zuriel out into the street. Tea would be nice...goddess knows the fashion here doesn't look promising.
Keef
player, 600 posts
Hero in training
Fri 28 Feb 2014
at 13:01
  • msg #53

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 52):

Keef settles somewhat.

You've been away from home a long time then I.... know what that's like.  Sometimes you don't want to go home, you KNOW you shouldn't but you can't help miss it.

Keef thinks for a moment, only slightly distracted by a game of three-card-Montey being played by two grubby men and a surprisingly lethal-looking woman.

It's worth it though?  Being back on this plane?

Keef snaps back to his task and tugs at Sazed again.

Oh, I don't know if THAT's where the Pampered Lion is, but I've never SEEN a gallows before!
DM
GM, 1192 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 14:25
  • msg #54

Re: The Game: Chapter 08

In reply to Keef (msg # 53):

The Mages

Keef and Sazed make their way down the surprisingly well-kept streets without encountering any resistance, eventually stumbling upon an area called Executioner's Square. A large stone platform takes up a quarter of the area, with the rest covered in short, scrub-like grass -- perfect for spectating.

Three wooden gallows stand above the stone platform, though in front of them is an ornate headsman's block.  The rusty red tinge surrounding it suggests it is well used.

An announcement board has been posted nearby, listing out the month's schedule of executions. None of the names stand out, but each day has at least one person assigned to it -- and some as many as five.

Today's execution appears to be scheduled for an hour from now: Tal Cremin, charged with treason, to be publicly beheaded. A very small crowd has started to gather in the grassy spectating area, and a dark elf looks over at the two mages with a grin.

"A fine day to still a traitorous tongue, am I right?"

The Insufferable Pair

Lyriel and Zuriel weave in and out of the crowds of the merchant's quarter until their eye catches on a potentially promising inn named, simply, Tinderbox. It looks to be pleasant enough, well-populated and free from the flea-bitten riffraff that have been lounging about the other establishments you've seen.

The Sufferable Pair

Boreas and Maeve spend some time people-watching, but for the most part things aren't much different than you'd expect in any other city.

Perhaps the lone exception comes from the Dominion troops, who police the city with a sort of zealous vigor that seems to care less about whether people are doing something wrong than about providing the appearance of order.

The result has left the populace more cowed than you're accustomed to, generally unwilling to go out of their way to speak with strangers or deviate from their day's plans.

Eventually, the two come across a likely looking inn: the Hooded Serpent.  Despite the venomous name, the signpost depicts a comical caricature of a drunken cobra in a cowl, and the place is alive with music, talk, and the sounds of feasting.
This message was last edited by the GM at 14:33, Fri 28 Feb 2014.
Maeve Hassan
player, 795 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Feb 2014
at 14:41
  • msg #55

Re: The Game: Chapter 08

In reply to DM (msg # 54):

Maeve and Boreas look at one another, shrug, and decide to check out the inside of the Hooded Serpent.
Zuriel Silendril
player, 1043 posts
Flamebringer
House Silendril
Fri 28 Feb 2014
at 15:06
  • msg #56

Re: The Game: Chapter 08

Having located an inn with plenty of time to spare before sundown, Zuriel and Lyriel head back out to browse the market. When not being insuffereble, Zuriel takes the opportunity to scan the crowd, wanting to get a sense if the proportion of evil citizens is higher here than any other large city he's been in. He also keeps an eye out for the racial makeup of the population, wondering which races made their home in Imbraer.
Lyriel Vesper
player, 406 posts
To Heal is Divine
House Vesper
Fri 28 Feb 2014
at 15:07
  • msg #57

Re: The Game: Chapter 08

Lyriel likewise scrutinizes the city's population, but in her case, with an eye to the prevailing fashion of the society.
DM
GM, 1193 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 15:25
  • msg #58

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 57):

The Hooded Serpent

The building is as boisterous on the inside as it sounded from without, with people of all shapes and sizes milling around a crowded dance floor, eating in the dining area, or sitting at the bar to drink.

A serving girl wearing a black outfit that leaves little to the imagination scurries over to you almost immediately.

"What's your pleasure?" she asks, looking up at Boreas and Maeve in turn with playful blue eyes. "We have ales, wines, breads, stews, and cheeses today, and rooms to spare. For the night, or for... less," she giggles, glancing at Boreas and Maeve meaningfully. "If you fancy a little privacy, that would be easy to arrange."

The Insufferable Pair

The citizens of Imbrear are dressed simply, for the most part, in plain-colored clothing designed to draw absolutely no attention to themselves.  Guards dress in dark armor and cloaks, similarly nondescript, except for the golden image of an iron fist emblazoned on their shields and breastplates. Many wear some symbol of the serpent upon their person, as well.

[Private to Zuriel Silendril: There are more evil people here than you've seen in other areas, but by no means does this make up the entirety of the population.]
This message was last edited by the GM at 15:27, Fri 28 Feb 2014.
Boreas Highwind
player, 758 posts
Eye for an Eye
Fri 28 Feb 2014
at 15:43
  • msg #59

Re: The Game: Chapter 08

Just an ale for me.  The room can wait.  We've got other friends coming along later.  Boreas smiles disarmingly.  And what are the going rates?  ... for the rooms, of course.
DM
GM, 1194 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 15:52
  • msg #60

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 59):

The Hooded Serpent

"$5 per hour per bed, caps at $30," the girl says.  "I'll fetch your ales."

Soon, Boreas and Maeve are holding large mugs of refreshing ale, with no one paying them much attention aside from their dutiful waitress.
Maeve Hassan
player, 796 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Feb 2014
at 15:57
  • msg #61

Re: The Game: Chapter 08

In reply to DM (msg # 60):

Maeve looks quite ill-at-ease, the Hooded Serpent bringing back unpleasant recollections of her (extremely) brief stint as a prostitute at the Screaming Wench. She sips at her ale uncomfortably, gold eyes darting from side to side.

I'm thinking that maybe we should stay elsewhere.
Boreas Highwind
player, 759 posts
Eye for an Eye
Fri 28 Feb 2014
at 16:04
  • msg #62

Re: The Game: Chapter 08

Hope the others have found something... more suitable - oh, thank you.  Boreas smiles at the serving wench, offering a generous tip and taking his ale.

He drinks it slowly but steadily, then rises.

Let's be off then.
Zuriel Silendril
player, 1044 posts
Flamebringer
House Silendril
Fri 28 Feb 2014
at 16:04
  • msg #63

Re: The Game: Chapter 08

Having taken in the sights as much as they care to, Zuriel and Lyriel return to the inn to check prices and atmosphere.
Maeve Hassan
player, 797 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Feb 2014
at 16:07
  • msg #64

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 62):

Very well, if you're sure you're quite finished consorting with the young lady's chest, Maeve says with a wry smile, watching as Boreas' good eye keeps drifting slowly yet determinedly in that direction.

Ales consumed, they head back in the direction of the rendezvous point.
Keef
player, 601 posts
Hero in training
Fri 28 Feb 2014
at 16:41
  • msg #65

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 64):

Really?  Is it the weather or the date?  What did he do?
Sazed
NPC, 79 posts
Arcane Shaman
Renegade of the Order
Fri 28 Feb 2014
at 19:20
  • msg #66

Re: The Game: Chapter 08

In reply to Keef (msg # 65):

(Prior to arriving in the square)

The worthiness of being here remains to be determined. For now, I am happy to no longer be imprisoned, to have made new friends, and to have seemingly found my calling amongst your group. Surely, you don't think it's a coincidence that as you investigate the realms above and below, and the gods who inhabit them, that a traveler of the worlds has fallen into your lap?

Coincidence is merely the hubris of fate, and is never to be trusted.


(arriving in the square)

One man's traitor is another man's revolutionary or hero. The context of all things is in the ye of the beholder and those writing the history books. Never forget that Keef. Tell us truly, what is the man's traitorous crime?

DM
GM, 1195 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 19:28
  • msg #67

Re: The Game: Chapter 08

In reply to Sazed (msg # 66):

The Mages

"What else?" the dark elf smirks, grinning insolently.  "Blasphemy."
Sazed
NPC, 80 posts
Arcane Shaman
Renegade of the Order
Fri 28 Feb 2014
at 19:34
  • msg #68

Re: The Game: Chapter 08

In reply to DM (msg # 67):

We're somewhat new to town. Which Gods do we hate here? I'd just like to get my bearings in order, lest I find myself on a similar end of the axe as this poor soul will soon be.

Death for words. Could a concept be anymore appalling. I'd been gone for so long, I'd have thought, hoped, that we'd moved past such petty grievances. The relentless pursuit of perfection remains a winding road for this iteration of civilization. But no fire pits and burning flesh smell. So they've got that!

DM
GM, 1196 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 19:57
  • msg #69

Re: The Game: Chapter 08

In reply to Sazed (msg # 68):

The Mages

"The traitor dared speak out against the Voice of God," the dark elf says, looking at Sazed as if he must be particularly stupid.  "I even heard he him mention the Exiled One, who must not be acknowledged."
Keef
player, 602 posts
Hero in training
Fri 28 Feb 2014
at 20:00
  • msg #70

Re: The Game: Chapter 08

In reply to DM (msg # 69):

Ha!  You just acknowledged him!
Sazed
NPC, 81 posts
Arcane Shaman
Renegade of the Order
Fri 28 Feb 2014
at 20:02
  • msg #71

Re: The Game: Chapter 08

In reply to Keef (msg # 70):

Semantics don't seem like they're likely to be appreciated here Keef, but well put.

Have you seen enough of the death square, or would you like to stay for the main event? I personally think it's something you should not in any way see, and is completely inappropriate.

Which is why I'm definitely recommending we stay.

Where's the fun in following the rules?


A wicked grin overcomes Sazed's face.

I have to be an influence on the boy, but it doesn't always have to be a good one. Not My. Style.
DM
GM, 1197 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 20:15
  • msg #72

Re: The Game: Chapter 08

In reply to Sazed (msg # 71):

The Mages

The speaker turns white as a sheet and looks around to ensure no one else heard him.

"I... that is to say... good day," they stammer, shrinking away into the crowd.

More people are showing up now than before, nearly all of whom are prominently displaying the symbol of a serpent somewhere on their drab regalia.  A smattering of Dominion troops are present as well, marching into the square with a wagon in tow.

Within the wagon huddles a man in chains. He is wearing nothing but a ragged pair of breeches, and his filthy hair is matted.  Flies buzz around him, though he does not seem to notice them. The man's eyes are closed, and he is muttering constantly under his breath.
Lyriel Vesper
player, 407 posts
To Heal is Divine
House Vesper
Fri 28 Feb 2014
at 20:20
  • msg #73

Re: The Game: Chapter 08

Lyriel follows Zuriel into the market quarter inn, looking around curiously.
Keef
player, 603 posts
Hero in training
Fri 28 Feb 2014
at 20:21
  • msg #74

Re: The Game: Chapter 08

In reply to DM (msg # 72):

Keef weaves through the growing crowds, just as interested in who comes to watch the beheading as who is being beheaded.  If possible, he will get near to the prisoner to see him better.  He also keeps a lookout for the Pampered Lion.
Sazed
NPC, 82 posts
Arcane Shaman
Renegade of the Order
Fri 28 Feb 2014
at 20:34
  • msg #75

Re: The Game: Chapter 08

In reply to Keef (msg # 74):

Following the boy's lead and keeping a protective eye out, Sazed weaves through the crowd toward "center stage"

There's no row like front row..
Lyriel Vesper
player, 408 posts
To Heal is Divine
House Vesper
Fri 28 Feb 2014
at 21:18
  • msg #76

Re: The Game: Chapter 08

Lyriel and Zuriel determine that the inn charges a fee of 5 gold per night, per room. She looks around the interior. Nothing exciting, but it looks clean. And safe. It will do.

She takes links her arm with Zuriel and they depart, heading back towards the agreed-upon meeting spot. On the way back they take care to ensure that they do something insufferable and couple-like.
Maeve Hassan
player, 798 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Feb 2014
at 21:28
  • msg #77

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 76):

Maeve and Boreas, who have been standing about bored, greet the two highborn as they join them at the rendezvous point, looking especially insufferable.

Here's hoping you had better luck. Did you two happen to find an inn that was NOT also a brothel?
Lyriel Vesper
player, 409 posts
To Heal is Divine
House Vesper
Fri 28 Feb 2014
at 21:41
  • msg #78

Re: The Game: Chapter 08

Lyriel raises a delicate eyebrow at Maeve's question. A...brothel? No, the inn we found was quite...clean. Five gold a night per room. I figure we'll only need three rooms, so...

The priestess smiles brightly, remembering something. Oh! We found new tea! She rummages in a pouch from the herbalist's store before extracting a fragrant tin, which she holds out to Maeve for inspection.
Maeve Hassan
player, 799 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Feb 2014
at 21:50
  • msg #79

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 78):

Maeve quirks a half-smile at this interesting change in the sleeping arrangements.

Three?  Interesting.  And who, pray tell, will be bunking with whom? she says quietly, mentally challenging herself to see how red she can make the cleric turn.  The answer?  Very.

Maeve takes a pinch of the tea leaves, sniffs, and smiles approvingly.

Very nice, flowery.  We'll have to try some later.

Boreas uses the hat to Send to Sazed the name of their selected inn, and the pairs, both sufferable and in-, set off in that direction.
This message was last edited by the player at 21:57, Fri 28 Feb 2014.
Lyriel Vesper
player, 410 posts
To Heal is Divine
House Vesper
Fri 28 Feb 2014
at 21:57
  • msg #80

Re: The Game: Chapter 08

Lyriel flushes scarlet but manages to keep herself composed as they walk. Why Mae-riah...just what are you implying? she answers with a smirk. She lowers her voice. We've already established our cover story...it could attract undue attention if we were to change the sleeping arrangements now we're on the continent. You wouldn't want us to jeopardize the mission, would you?

She surreptitiously tucks the tea back into the apothecary bag with the muffled clank of tin on wood before stowing it back in her pouch.
DM
GM, 1198 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 22:06
  • msg #81

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 77):

The Mages

The cart comes to a stop behind the stone dais, and two grim-looking soldiers open the door in order to lead the stumbling prisoner forward.  The man is bound with manacles around his wrists and ankles, and the guards lead him by the shoulders to the front of the stone platform.

They are not gentle.

A third man emerges from behind the dais, leaping onto the stone platform with relish.  A black hood and mask cover his face, though he wears the normal Dominion solider uniform aside from that. He carries a large battleaxe easily in his hands, and a burlap sack has been tucked into his belt.

The crash of a gong reverberates throughout the square, and the two soldiers force the condemned man to his knees.  He bears the look of a man beaten, his eyes possessing the far-away character of a mind lost in a world much different from the one it currently inhabits.

One of the soldiers near the prisoner begins to speak.

"The prisoner is has been tried, condemned, and found guilty of the crime of Blasphemy in the First Degree: Renouncing the Voice of God. He has also been tried, condemned, and found guilty of High Treason: For Reasons Unmentionable. The punishment is death by beheading, to be carried out by today's headsman: Grant."

The masked man waves as the crowd cheers, a cruel grin dancing across his features.

"If there are any opposed to the Tyrant's justice," the man continues, "speak now, and feel free to share the sentence."
Maeve Hassan
player, 800 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Feb 2014
at 22:23
  • msg #82

Re: The Game: Chapter 08

Upon reaching the Tinderbox, Maeve leaves Lyriel to go about acquiring the rooms, since she seems to have planned it all out.  She, for her part, goes about acquiring a table in the common room around which they can discuss what they wish to do regarding Ptolmy's offer.
DM
GM, 1199 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 22:40
  • msg #83

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 82):

The Tinderbox

Rooms are swiftly acquired at the agreed-upon price, and a table to found off to one side. It's not exactly private, but it does have enough chairs for everyone -- so, a step up from the common benches that take up the bulk of the room.

A lad of about 12 summers wanders up to the table as Maeve seats herself, and appraises her coolly for a moment.

"Gaelian, eh? I suppose you have coin enough for a meal. What'll it be?"
Lyriel Vesper
player, 411 posts
To Heal is Divine
House Vesper
Fri 28 Feb 2014
at 22:46
  • msg #84

Re: The Game: Chapter 08

Lyriel considers for a moment, then secures 5 rooms for the PARTY. If people want to condense tomorrow to save costs, that's their business. For now, I figure a bit of personal space might be appreciated.

She directs 'Alphonse' to take her effects to the room on the end of the block as she joins Maeve and Boreas at the table.

We'll see the menu, if you please.
Zuriel Silendril
player, 1045 posts
Flamebringer
House Silendril
Fri 28 Feb 2014
at 22:49
  • msg #85

Re: The Game: Chapter 08

Zuriel takes their personal luggage to the room Lyriel pointed out. He tosses their belongings onto the floor next to the reasonably comfortable-looking bed. Pausing for a moment to rummage in around in his own luggage, he extracts the portable chess set from the Cecilia, setting it up on the room's one table.

Perfect.

He then locks up behind him and rejoins the PARTY at the table as Lyriel is asking for the menu.
DM
GM, 1200 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 22:50
  • msg #86

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 84):

The Tinderbox

The boy blinks at Lyriel for a moment, then squints his eyes and cocks his head to one side. Eventually, he just shakes his head.

"Meat. Stew. Bread. Beer," he rattles off a little tersely.  "Menus... what do we look like, the Lion?"
Zuriel Silendril
player, 1046 posts
Flamebringer
House Silendril
Fri 28 Feb 2014
at 23:10
  • msg #87

Re: The Game: Chapter 08

"I will have an order of each of those things then," Zuriel says, stomach growling. "Incidentally, what is the Lion?"
This message was last edited by the player at 23:11, Fri 28 Feb 2014.
DM
GM, 1201 posts
Narrator
Destroyer of Worlds
Fri 28 Feb 2014
at 23:12
  • msg #88

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 87):

The Tinderbox

"Competition," the boy snaps, walking away to fetch the ordered food.
Zuriel Silendril
player, 1047 posts
Flamebringer
House Silendril
Fri 28 Feb 2014
at 23:15
  • msg #89

Re: The Game: Chapter 08

"Service with a smile," he mutters quietly as the boy walks away. "What a welcoming city."
Maeve Hassan
player, 801 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Feb 2014
at 23:21
  • msg #90

Re: The Game: Chapter 08

"That sounds excellent, we'll have the same," Maeve says, indicating herself and the other two.  She then pulls some pieces of straw thatching out of the chair and breaks the straw into three equal pieces and one short one.  Gathering the pieces in her hand, she draws one, whispers something to Boreas and waits as he draws one, and then draws two more times, muttering "Keef" and "Sazed" under her breath.

Maeve looks at the results of her drawing.

"Poor Keef," she says sadly, but with an expression of relief.  Then, she goes to put her belongings in one of the rooms farthest away from the one Zuriel and Lyriel have claimed.
This message was last edited by the player at 23:23, Fri 28 Feb 2014.
Boreas Highwind
player, 760 posts
Eye for an Eye
Fri 28 Feb 2014
at 23:32
  • msg #91

Re: The Game: Chapter 08

Boreas looks at his straw with marked relief, tucking it away as proof.  He orders one of each from the menu and sits, eagerly awaiting his meal.
Lyriel Vesper
player, 412 posts
To Heal is Divine
House Vesper
Fri 28 Feb 2014
at 23:33
  • msg #92

Re: The Game: Chapter 08

Lyriel narrows her green eyes at the straws suspiciously. What are those for?
Boreas Highwind
player, 761 posts
Eye for an Eye
Fri 28 Feb 2014
at 23:35
  • msg #93

Re: The Game: Chapter 08

Nothing at all, Boreas replies.  Just toothpicks for later.

His face betrays no hint of untruth.

[Bluff 22]
Lyriel Vesper
player, 413 posts
To Heal is Divine
House Vesper
Fri 28 Feb 2014
at 23:41
  • msg #94

Re: The Game: Chapter 08

Lyriel nods. Well, don't use them at the table. It's gross.

[Sense Motive: 21]

[OOC you got lucky...]
Boreas Highwind
player, 762 posts
Eye for an Eye
Fri 28 Feb 2014
at 23:47
  • msg #95

Re: The Game: Chapter 08

Boreas winks.  That's why I'm saving it for later.

He tucks the straw back in his cloak.
Maeve Hassan
player, 803 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Feb 2014
at 23:48
  • msg #96

Re: The Game: Chapter 08

"Naturally, later.  Of course," Maeve says in agreement.

She and Boreas exchange high fives under the table.

[OOC: low fives, technically]
This message was last edited by the player at 23:49, Fri 28 Feb 2014.
Sazed
NPC, 83 posts
Arcane Shaman
Renegade of the Order
Sat 1 Mar 2014
at 00:32
  • msg #97

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 96):

Recommend we keep our displeasure with the situation about to unfold on the downlow Keef. While we are most certainly an army unto ourselves, we aren't an army fit to fight a mob.

Still, I'd like to know more about what can sentence a man to death which is so unseemly it cannot be said. Humans- always taking a good idea and building beliefs around it. Ideas can change. But beliefs? People fight and die for beliefs, and there just aren't that many beliefs worth dying for.

Boreas Highwind
player, 763 posts
Eye for an Eye
Sat 1 Mar 2014
at 01:58
  • msg #98

Re: The Game: Chapter 08

Later, in his room, Boreas writes Baldwin in the notebook, asking his advice and describing the current situation.

Are you safe?  Is the cloud ink being watched?

If no:

What are the names of the members of the PARTY?

If correct:

Arrived in Imbraer safely.  It is clear now that they are building some kind of towers or spires, and we think it has something to do with the gods.  One on each plane.  This one is the last, but construction is yet to begin.

We've been offered another job, either in Ogdoven or here in Drynn.  What do you think?  What should we do about the tower, if anything?

This message was last edited by the player at 05:12, Sat 01 Mar 2014.
Maeve Hassan
player, 804 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 1 Mar 2014
at 13:12
  • msg #99

Re: The Game: Chapter 08

So then, Maeve says, once meals have been ordered, what are our thoughts on what we should do regarding this offer for additional work?  Take it?  Turn it down to focus on collecting more symbols?
Zuriel Silendril
player, 1048 posts
Flamebringer
House Silendril
Sat 1 Mar 2014
at 16:26
  • msg #100

Re: The Game: Chapter 08

Zuriel consider's Maeve's words. "It depends," he says slowly. "What exactly is our goal with this group? Are trying to sabotage them from the inside? Or are we merely attempting to ascertain their goals and methods? I worry that if we remain too long in their employ, we will end up doing something terrible that we will all regret."
Lyriel Vesper
player, 414 posts
To Heal is Divine
House Vesper
Sat 1 Mar 2014
at 16:43
  • msg #101

Re: The Game: Chapter 08

We must also carefully consider how much we're actually helping these people achieve their goals. I have no doubt they'll manage without us, but if our assistance expedites their progress... Lyriel frowns. I suppose I'm just saying we need to be always weighing how much we're actually helping them against how much closer it will put us to stopping them.
DM
GM, 1202 posts
Narrator
Destroyer of Worlds
Sat 1 Mar 2014
at 16:57
  • msg #102

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 100):

At the Inn

Boreas's conversation turns up that Baldwin is fine and unwatched, though he has no specific recommendations beyond "One per plane, one per god. What's it all mean? Try to learn more. I'll do the same. "

The food comes out rather quickly, as does the ale, and both are quite delicious.

At the Gallows

The condemned man is forced to his knees, and his head clamped into the executioner's block above the harsh stone. Grant walks up and stretches idly, waiting to see if anyone will object.

When no one does, he shrugs and covers the man's face with the burlap sack at his belt.  He then grips the axe with both hands, and brings it down without mercy.

*CHUNK*

He holds up the bag, now detached from the rest of Tal's body and slick with blood, and the crowd cheers.
This message was last edited by the GM at 17:40, Sat 01 Mar 2014.
Maeve Hassan
player, 805 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 1 Mar 2014
at 17:39
  • msg #103

Re: The Game: Chapter 08

In reply to DM (msg # 102):

[OOC: I guess the book exchange was meant to take place later that night, but it makes more sense for continuity's sake if it happens at the table.  And so I have deemed it.]

Damnation, Maeve says, reading Baldwin's reply.  I was hoping we'd be able to take our leave of this lot, that what we'd learned so far was sufficient. It was hard enough to get what they were building out of them.  It's going to take some real effort to dig up anything further.

Besides, I'm tired of the skulduggery.  If I had my way we would either sabotage their building progress or quietly take out leave of the group and go seek out more holy symbols in Drynn.  Possibly both.  But Baldwin seems to want us to continue our fact finding.  Not to mention the fact that "Garfunkel" has already indicated that he has an eye to climbing the ladder of authority in their little organization.  So it might look suspicious if he suddenly decided otherwise.
Zuriel Silendril
player, 1049 posts
Flamebringer
House Silendril
Sat 1 Mar 2014
at 19:26
  • msg #104

Re: The Game: Chapter 08

Zuriel takes a moment to savor the food. Simple, but hearty and delicious, the paladin found himself enjoying the fare much more than he thought he would. The stew had some spice blend he wasn't accustomed to, and he made a note to ask about it later.

He considers Maeve's words as he chews. Swallowing and taking a sip of the dark ale, he answers. "As I said before, we may come across the symbols simply through our continued work for these people. We know they're manipulating divine energy; it seems as good a place to start as any short of charging the nearest temple and waylaying their priests."

He glances out the window at the passers by. "Something tells me that approach would be harmful to our long-term health here."

Zuriel takes another sip of the ale. "So, if we do decide to take Ptolmy's offer...which assignment do we accept? The subterfuge, or the muscle? I'm tempted to say that our party is much more suited for the latter than the former, with the exception of Garfunkle here..."
Maeve Hassan
player, 806 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 1 Mar 2014
at 20:49
  • msg #105

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 104):

I don't like the implications of "muscle."  Sounds like we're going to be called upon to rough up some people.

Maeve surveys the group: armored shiny paladin, blonde fetching cleric, young Gaelian woman with a giant pointy weapon, and of course Boreas with his emerald eye.

Not to mention Keef and Sazed.

But then, we're not really good at being clandestine.
Boreas Highwind
player, 764 posts
Eye for an Eye
Sat 1 Mar 2014
at 21:52
  • msg #106

Re: The Game: Chapter 08

Seems we're better suited to providing "muscle," and a trip to Ogdoven will give us more latitude to search for symbols in the meantime.  I don't like the idea of hurting innocents, though.  We'll have to see what the specifics are and, if needed, circumvent them.

Boreas strokes his beard thoughtfully.

But we need to find a way to sabotage that tower eventually.

Later, Boreas responds to Baldwin.

But what of the towers?  It sounds like they are nearing completion.  Do we need to act before that happens?
Sazed
NPC, 84 posts
Arcane Shaman
Renegade of the Order
Sun 2 Mar 2014
at 02:03
  • msg #107

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 106):

Well, that was all the senseless capital violence I can take today. Keef, we most DEFINITELY need to find the pampered lion now. I'm going to need the comfort of some wine and some wenches to forget that horrific site.

Gods, what was I thinking letting the boy drag me to a public execution? I'm going to be sick.

Keef
player, 604 posts
Hero in training
Sun 2 Mar 2014
at 03:03
  • msg #108

Re: The Game: Chapter 08

In reply to Sazed (msg # 107):

Yes, I agree. Keef seems to be thinking of something distant and faded.

I was just... curious if it would be like... I'd never seen a prop per execution so I wanted to know if it would be like... other things I've seen.

Keef returns to the present and perks up.

C'mon, let us find the Pampered Lion, someone here must know where it is.

Keef begins to question likely candidates in the dispersing crowd.  Most ignore him but he keeps at it.
Maeve Hassan
player, 807 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 2 Mar 2014
at 03:44
  • msg #109

Re: The Game: Chapter 08

Maeve uses her heel of bread to sop up the last of the delicious stew.

I don't care what Lyriel says.  Menu or not, after three days of eating salt fish. . . .this is just what I wanted.

As she chews the food, she looks with consternation at the two empty seats at their table.

"I hate to be the one to bring it up, but. . . .shouldn't Keef and Sazed made it back by now?"
Boreas Highwind
player, 765 posts
Eye for an Eye
Sun 2 Mar 2014
at 04:31
  • msg #110

Re: The Game: Chapter 08

You'd think.

Boreas contemplates for a moment, taking another bite of "meat."

Knowing them, they got sidetracked.  Didn't Keef say something about a 'Pampered Lion?'
Zuriel Silendril
player, 1050 posts
Flamebringer
House Silendril
Sun 2 Mar 2014
at 06:18
  • msg #111

Re: The Game: Chapter 08

Zuriel nods. "He did. Our waiter referenced the Lion...I'm betting it's the same place. I wonder how Keef knows about it, though."
This message was last edited by the player at 06:18, Sun 02 Mar 2014.
Lyriel Vesper
player, 415 posts
To Heal is Divine
House Vesper
Sun 2 Mar 2014
at 06:47
  • msg #112

Re: The Game: Chapter 08

Lyriel shrugs. Probably from one of Sir Greenheart's stories, if I had to guess. Maybe he can tell us more when they get back.

We have *got* to stop letting Keef and Sazed wander off unchaperoned. At least when time is a factor.

After regarding her stew suspiciously, she takes a tentative bite. Not terrible, she admits.
This message was last edited by the player at 06:49, Sun 02 Mar 2014.
DM
GM, 1203 posts
Narrator
Destroyer of Worlds
Sun 2 Mar 2014
at 13:35
  • msg #113

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 112):

The Inn

Baldwin's answer comes more quickly this time: "They don't sound like anything good could come of them, but it may be difficult to disrupt construction quietly. Learn more either way."

The Mages

Keef's persistence pays off, and he's eventually told that the Pampered Lion is nestled in the upper-class housing district to the northwest.
Sazed
NPC, 85 posts
Arcane Shaman
Renegade of the Order
Sun 2 Mar 2014
at 13:36
  • msg #114

Re: The Game: Chapter 08

In reply to DM (msg # 113):

Come. Let's make our way there and see what the softer side of Drynn looks like. I'm of a mind that you're ready for 2 firsts in one day.

Maeve Hassan
player, 808 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 2 Mar 2014
at 16:38
  • msg #115

Re: The Game: Chapter 08

It's beginning to grow dusky outside and still the mages have not arrived. Maeve waves over the surly serving boy.

"First, may I extend my compliments to your cook.  This is wonderful," she says.  "But more importantly, we seem to have misplaced two members of our traveling group: an older fellow in a long coat and a lad about your age.  We think that they may have gone to see this Pampered Lion--the youngster seemed quite keen on it.  Please, could you tell us what sort of an establishment it is and in what area of the city we may find it?  If they haven't returned soon, we may have to go looking for them."

She slips the boy a gold coin for his pains.
This message was last edited by the player at 16:39, Sun 02 Mar 2014.
DM
GM, 1205 posts
Narrator
Destroyer of Worlds
Mon 3 Mar 2014
at 02:26
  • msg #116

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 115):

The Inn

The boy stammers, looking at the gold coin as if he can scarcely believe it.

"It's in the northwestern quadrant, miss.  I can show you myself!"
Zuriel Silendril
player, 1054 posts
Flamebringer
House Silendril
Mon 3 Mar 2014
at 02:41
  • msg #117

Re: The Game: Chapter 08

"Well, we've already secured rooms here...so we'll have to come back either way. But it can't hurt to go take a look." Zuriel finishes the last of his ale and stands.
Lyriel Vesper
player, 418 posts
To Heal is Divine
House Vesper
Mon 3 Mar 2014
at 02:48
  • msg #118

Re: The Game: Chapter 08

Lyriel rises as well, leaving less of her stew behind than she thought she would. If it will keep our two mages on task, then I'm for it.

And if the Pampered Lion is nicer, we may want to upgrade...
Maeve Hassan
player, 813 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 3 Mar 2014
at 03:13
  • msg #119

Re: The Game: Chapter 08

"All right lad, you've convinced us," Maeve says, rising from her seat as well.  "If your master can spare you, we'd be glad of a guide through the city streets.  Let's go round up our truant mages."

As they walk, Maeve takes her straw and begins using it to pick her teeth, just to annoy Lyriel.

"Well, you did say not at the table," she says with a grin at the aghast cleric.
This message was last edited by the player at 03:15, Mon 03 Mar 2014.
Lyriel Vesper
player, 419 posts
To Heal is Divine
House Vesper
Mon 3 Mar 2014
at 03:26
  • msg #120

Re: The Game: Chapter 08

Lyriel arches an eyebrow at Maeve. Are you sure you want to go down this road with me, Mariah? I *guarantee* I can make you much more uncomfortable than you can make me...

To emphasize her point, she eyes Zuriel speculatively, trailing a fingernail lightly up the side of his breastplate.
This message was last edited by the player at 03:47, Mon 03 Mar 2014.
Boreas Highwind
player, 767 posts
Eye for an Eye
Mon 3 Mar 2014
at 03:57
  • msg #121

Re: The Game: Chapter 08

Boreas finishes off his ale and sets down the tankard. Let's just go then.
DM
GM, 1206 posts
Narrator
Destroyer of Worlds
Mon 3 Mar 2014
at 14:43
  • msg #122

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 121):

The Pampered Lion

Despite the copious head start, the mages' meandering path puts them before the Pampered Lion only a few minutes before the P.A.R.T.Y., guided by a seasoned local, manages to reach it themselves.

First impression? This is easily the nicest civilian building you've seen in Imbraer.

This structure is a handsome mixture of maple, onyx, and stone, and rises perhaps five stories tall. There is an open patio/courtyard area beyond the tidy wall of hedges that fences the building off from the rest of the world, and the only way to reach the front door to the building appears to be by going through the courtyard.  A tall, well-dressed man stands at the gap in the hedges, blocking the only obvious entrance to the facility.
Lyriel Vesper
player, 420 posts
To Heal is Divine
House Vesper
Mon 3 Mar 2014
at 14:59
  • msg #123

Re: The Game: Chapter 08

Wow, this is...nice! exclaims Lyriel, genuinely impressed. Looks like we should have taken your advice to begin with, Keef. Let's check this place out.

Lyriel approaches the doorman, hailing him politely.
DM
GM, 1208 posts
Narrator
Destroyer of Worlds
Mon 3 Mar 2014
at 15:23
  • msg #124

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 123):

"Good afternoon," the man says politely.  "How can I help you?"
Keef
player, 607 posts
Hero in training
Mon 3 Mar 2014
at 15:27
  • msg #125

Re: The Game: Chapter 08

In reply to DM (msg # 124):

Wow.... I've never SEEN something so nice... not a building anyway, I mean, not an INN anyway... there are LOTS of buildings and some are probably more expensive anyway but... wow!

Chubbs rolls his eyes and stares at a rubbish bin a block away to demonstrate that he holds the Pampered Lion at the same level of esteem.
Maeve Hassan
player, 816 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 3 Mar 2014
at 15:34
  • msg #126

Re: The Game: Chapter 08

"This place is NOT within our budget," Maeve mutters under her breath where she stands next to the others.  "But I have a bad feeling that we're going to have to pry Lyriel away from it with a crowbar."

Still, she observes the Lion with interest, curious to know what sort of establishment it might be.
Boreas Highwind
player, 768 posts
Eye for an Eye
Mon 3 Mar 2014
at 15:38
  • msg #127

Re: The Game: Chapter 08

Boreas looks to the others, then turns to the doorman.

We've heard a great deal about your establishment.  We've come for a drink.
Lyriel Vesper
player, 421 posts
To Heal is Divine
House Vesper
Mon 3 Mar 2014
at 15:41
  • msg #128

Re: The Game: Chapter 08

Lyriel nods eagerly. I can't wait to see the interior, I bet it's gorgeous...
DM
GM, 1209 posts
Narrator
Destroyer of Worlds
Mon 3 Mar 2014
at 16:42
  • msg #129

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 128):

The man glances at Lyriel, and then at the rest of the P.A.R.T.Y., and though his smile doesn't waver, neither does he move.

"I'm very sorry, sirs and madams, but I'm afraid I must insist everyone wishing to enter observe our humble rules. If you'd like to return after changing into something more appropriate, I'd be most welcome to grand you entrance to our fine establishment."

He motions to a bronzed plaque embedded into a post near the hedge.

quote:
The Pampered Lion welcomes your interest in our establishment.  Please note that the following rules are to obeyed at all times:

1) Proper dress code is expected.  For ladies, that means a dress, fine footwear, and no more than one matching handbag.  A shawl is acceptable during chilly weather. For men, that means a formal suit or hosiery with fine footwear and, if desired, a dapper hat.

2) No weapons are allowed, though polished canes or small parasols are permissible.

3) No spells shall be cast on the premises.

4) No tabs will be observed.

5) No pets, familiars, or animal companions.

Maeve Hassan
player, 817 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 3 Mar 2014
at 17:17
  • msg #130

Re: The Game: Chapter 08

Maeve wracks her brain to try and recall when the last time she carried a handbag was.  She decides that it was very likely at a birthday ball for the Sultan's eldest daughter, Amina, when she came of age.  Given Amina's age--slightly younger than Maeve--that was probably several years ago.

She gives a snort of laughter which she manages to mask with a cough.
This message was last edited by the player at 17:24, Mon 03 Mar 2014.
Boreas Highwind
player, 769 posts
Eye for an Eye
Mon 3 Mar 2014
at 17:24
  • msg #131

Re: The Game: Chapter 08

Boreas looks to the others, his face a mixture of amusement and disgust.

I, for one, don't have time for this.  I'm heading back to the Tinderbox.  Please, feel free to join me.

He turns back to the doorman.

Thank you, but I'm afraid I will have to return another day.
Lyriel Vesper
player, 422 posts
To Heal is Divine
House Vesper
Mon 3 Mar 2014
at 17:28
  • msg #132

Re: The Game: Chapter 08

Despite being turned away, Lyriel can barely contain her excitement. Oh, we most *certainly* will be coming back, properly attired. You have no idea how refreshing it is to find an establishment with a proper dress code. She flashes the doorman with a brilliant smile and turns on her heels. Come, we'll make an evening of this later.

Lyriel hooks an arm with Zuriel and heads back towards their inn on the market quarter. [Private to Zuriel Silendril: Lyriel leans in to whisper in your ear. "We really do need to get you a proper suit, anyway. Your formal doublet is just dreadfully plain."]
Maeve Hassan
player, 818 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 3 Mar 2014
at 17:30
  • msg #133

Re: The Game: Chapter 08

Maeve looks at Lyriel incredulously and shakes her head slowly.

"You're welcome to.  I believe I'll pass."
Zuriel Silendril
player, 1056 posts
Flamebringer
House Silendril
Mon 3 Mar 2014
at 17:33
  • msg #134

Re: The Game: Chapter 08

Zuriel allows himself to be led by the arm back to the Tinderbox. "I hardly think a tailored suit is a wise use of our limited funds, Lyriel," he says in response to a whispered word from the priestess. "Unless we have reason to mingle with the upper crust to further our own goals."

Though it would, admittedly, but nice to stay at higher-end inn for a change...
Lyriel Vesper
player, 423 posts
To Heal is Divine
House Vesper
Mon 3 Mar 2014
at 17:40
  • msg #135

Re: The Game: Chapter 08

Lyriel sniffs and pouts, but says nothing further. She does not, however, give up on her dreams of a lovely evening of splendor, to say nothing of getting Zuriel into a dapper suit. She considers Zuriel's words carefully. Unless we have reason to mingle with the upper crust to further our goals...

Wheels in her head begin to turn as she analyzes the situation at hand.
This message was last edited by the player at 17:42, Mon 03 Mar 2014.
Zuriel Silendril
player, 1057 posts
Flamebringer
House Silendril
Mon 3 Mar 2014
at 18:07
  • msg #136

Re: The Game: Chapter 08

On the way back, Zuriel takes the opportunity to quietly fill in Sazed and Keef on their previous discussion regarding what to do next. "We didn't want to make a decision until you two have had the chance to weigh in."
Lyriel Vesper
player, 424 posts
To Heal is Divine
House Vesper
Mon 3 Mar 2014
at 18:08
  • msg #137

Re: The Game: Chapter 08

Lyriel speaks as an unrelated thought occurs to her. Incidentally Keef, where did you hear about the Pampered Lion?
Keef
player, 608 posts
Hero in training
Mon 3 Mar 2014
at 18:29
  • msg #138

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 137):

Keef reads the rules through several times, each time with more sadness and disappointment in his eyes than the last time.

He looks down at his muddy and bloody pants, at Flame tongue and at Chubbs.

Well, maybe we can come back some other day... I just really wanted to see it.

Keef looks almost confused when Lyriel asks how he knew about the Lion.

Well, it's THE Pampered Lion, I thought everyone knew about it.  Lots of famous and rich people have been.

He turns to walk away slowly, casting longing glances over his shoulder.
Lyriel Vesper
player, 425 posts
To Heal is Divine
House Vesper
Mon 3 Mar 2014
at 18:39
  • msg #139

Re: The Game: Chapter 08

Lyriel looks almost distressed that she was not aware of such an apparently highly-regarded locale. She pats Keef's shoulder consolingly. Don't worry Keef. I'm sure we'll have the chance to go there at some point.

We certainly will if I have anything to say about it...
This message was last edited by the player at 18:41, Mon 03 Mar 2014.
Keef
player, 609 posts
Hero in training
Mon 3 Mar 2014
at 18:48
  • msg #140

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 139):

Keef nods but keeps his head on his feet as they walk away.  He matches pace with Lyriel and marches beside her silently.

Chubbs, however, hops alongside and in front of Zuriel.  It's hard to be sure but the palladin is fairly certain that the toad is taking every opportunity to splash mud on his boots.
Zuriel Silendril
player, 1058 posts
Flamebringer
House Silendril
Mon 3 Mar 2014
at 18:54
  • msg #141

Re: The Game: Chapter 08

"And of the choice offered to us?" he asks Keef and Sazed. "What are your thoughts on how we proceed from here?"

If Zuriel notices Chubb's, he doesn't appear to acknowledge it. The mud in the part of the city is hardly proper mud at all. More like very watery dirt. Zuriel has slogged through much worse.
DM
GM, 1210 posts
Narrator
Destroyer of Worlds
Mon 3 Mar 2014
at 19:06
  • msg #142

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 141):

The trip back to the Tinderbox is uneventful, perfect for conversations within and outside the building about what should happen next.

Seriously: I have nothing for you until tomorrow, when you'll ostensibly tell Ptolmy you want to stay in Imbraer, go to Ogdoven, or take a hike and sail back/somewhere else, unfettered by ties to his organization.
This message was last edited by the GM at 19:21, Mon 03 Mar 2014.
Maeve Hassan
player, 819 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 3 Mar 2014
at 19:15
  • msg #143

Re: The Game: Chapter 08

Maeve, perfectly happy to have avoided a trip to the Pampered Lion, borrows Zuriel's chess set and plays a solo game against herself.  Chubbs sits and watches her moves with disapproval, as well he should for she is not very good at chess.  Or she cleans her weapon.  Or she orders a hot cider to take off the chill of the night.  Possibly a combination of all of the above.  Whatever one does at an inn when they have no real intention of heading back out that night.

She also is sure to tell Keef that he, Chubbs, Longshank, and Flametongue will be staying in the room next to Zuriel and Lyriel's.
This message was last edited by the player at 19:46, Mon 03 Mar 2014.
Lyriel Vesper
player, 426 posts
To Heal is Divine
House Vesper
Mon 3 Mar 2014
at 19:48
  • msg #144

Re: The Game: Chapter 08

Having already eaten dinner, Lyriel searches for something to do for the evening. She orders a few drinks from bar at the Tinderbox, trying to get a sense of the quality of Drynn's wineries. This quickly loses its allure, however, and with all the PARTY members engaged in different activities, she finds herself growing bored.

She turns to Zuriel, sitting next to her at the bar and halfway through a dark ale. Fancy a game of chess? she asks off-handedly while she examines her nails.
Boreas Highwind
player, 770 posts
Eye for an Eye
Mon 3 Mar 2014
at 19:50
  • msg #145

Re: The Game: Chapter 08

Once everyone is settled in their rooms, Boreas gathers them together to make a decision.

I'm in favor of Ogdoven, assuming the assignment isn't too... questionable.  Gives us more of a chance to find some of these evil holy symbols on the way, too.  Any objections?
Maeve Hassan
player, 820 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 3 Mar 2014
at 19:51
  • msg #146

Re: The Game: Chapter 08

"None from me."

It is only after Zuriel and Lyriel retreat to their room that Maeve wonders how exactly they intend to play chess, given that she currently has the board.
This message was last edited by the player at 19:52, Mon 03 Mar 2014.
Zuriel Silendril
player, 1059 posts
Flamebringer
House Silendril
Mon 3 Mar 2014
at 19:52
  • msg #147

Re: The Game: Chapter 08

Zuriel fixes the priestess with a calculating gaze over the rim of his tankard. Setting the ale down, he nods. Zuriel allows himself to be led back to their room for a game of chess. As he passes Boreas he absently replies "sounds good to me, Garfunkle."

Oddly enough, neither Zuriel nor Lyriel seem to notice that Maeve has absconded with the chess set and is currently playing against herself in the corner of the bar.
This message was last edited by the player at 20:03, Mon 03 Mar 2014.
Boreas Highwind
player, 771 posts
Eye for an Eye
Mon 3 Mar 2014
at 20:09
  • msg #148

Re: The Game: Chapter 08

With the course set, Boreas heads to his room to arrange his belongings.  After a brief but refreshing bath, he turns in for the night.
DM
GM, 1211 posts
Narrator
Destroyer of Worlds
Mon 3 Mar 2014
at 22:38
  • msg #149

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 148):

The evening passes uneventfully, and soon it is morning. The P.A.R.T.Y. gathers over a delicious breakfast of scrambled eggs, bacon, and melonade to discuss any final preparations they may need before meeting up with Ptolmy as indicated.
Boreas Highwind
player, 772 posts
Eye for an Eye
Mon 3 Mar 2014
at 22:44
  • msg #150

Re: The Game: Chapter 08

Boreas savors his breakfast without saying much.

We had best not dither any further.  Let's go meet Ptolmy.

He heads off to inform his "employer" of the group's decision.
Maeve Hassan
player, 821 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 4 Mar 2014
at 01:18
  • msg #151

Re: The Game: Chapter 08

"Be sure to take "Theodore" with you; seeing as he is your bodyguard and all," Maeve advises Boreas as he leaves the inn.  For her part, she enjoys her breakfast at a more leisurely pace.

When Keef joins them, the lad is bleary-eyed and sluggish.  Maeve gives him a concerned look.

"Keef, you look all done in.  You're not coming down with something are you?" She puts the back of her hand to the boy's forehead to gauge the heat of his skin, a comforting gesture she recalls her father doing when she suffered through a bout of cockatrice pox as a small child.

"You don't feel warm. . . she says speculatively. "Did you not sleep well last night?"

Oh. . . .right.  I don't suppose I would have either.

[OOC: Boreas indicated that he wanted to speak to Ptolmy on his own.  Maeve is fine with that, as it doesn't really make sense for "Garfunkel" to drag his entire staff with him wherever he goes.  But if the rest of the PARTY wants to go with, she will too but will wait outside while the "bosses" talk.]
This message was last edited by the player at 01:20, Tue 04 Mar 2014.
Sazed
NPC, 87 posts
Arcane Shaman
Renegade of the Order
Tue 4 Mar 2014
at 01:21
  • msg #152

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 150):

Where I come from, it's not nearly this hard to take a boy to a henhouse. What a strange city this is, with foxes guarding the hens for sale and telling me how to look at them.

I once went to a literal henhouse in the Dryad capital of Kelethin. The dryads can shapeshift you see, and ..

Sazed realizes that Lyriel and Zuriel have begun to turn colors only reserved for their games of chess, and relents in his description.

I'm sorry we dawdled, but the boy managed to find his way to an execution, and I thought he could use to see a little life after such gruesome death. Lord knows I could.

Tell me, what of our options? Has the group formed an opinion? I can't say I'm wild about the idea of being muscle for hire, especially if I'm going to continue to get names like Theodore..

Boreas Highwind
player, 773 posts
Eye for an Eye
Tue 4 Mar 2014
at 01:31
  • msg #153

Re: The Game: Chapter 08

Don't worry, Theodore.  I intend to get the details on this muscle gig before accepting.  Not planning on doing anything immoral here.  But Ogdoven gives us a chance to explore Drynn a bit while we're here, and maybe find some unholy symbols while we're at it.  Got to collect them somehow.  Inside the meeting, let me do the talking.  Got to keep up appearances.

Boreas and Sazed continue down the road, winding through the city streets toward the rendezvous point.

[OOC]Boreas wants everyone else nearby, but it wouldn't make sense for everyone to be involved in accepting the job when "Garfunkel" is the leader.[/OOC]
DM
GM, 1213 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 02:14
  • msg #154

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 153):

Boreas and Sazed finish up their breakfast and return to the Handsome Ox, with the rest of the P.A.R.T.Y. waiting in Madame Petite's Curiosity Shoppe across the street as inconspicuously as only a boy, his frog, a paladin, a cleric, and an armored warrior can be.

The Handsome Ox

The woman behind the third-floor counter directs Boreas and Sazed to the same room as before, inside of which you encounter a gaunt, spindly man with sleek, oily hair, a nose like a vulture's beak, and an unreadable expression that borders of boredom.

"Welcome back," the man says, motioning for Boreas to take the chair across from him, as the dwarf had done yesterday. "Please, have a seat. Your associate will be comfortable enough on the bedside, I should think."

He smiles slightly.

"I'm flattered, but you didn't need to bring your bodyguard. Did you decide on a course of action best suited for your rag-tag team?"

The Curiosity Shoppe

This cluttered building is packed with trinkets, clothing, odds, and ends. It's essentially an upscale thrift shop, but that doesn't mean there aren't interesting things to be found.

OOC: Roll a Perception check and a D100 if you want to try your luck among the shelves.
This message was last edited by the GM at 02:15, Tue 04 Mar 2014.
Zuriel Silendril
player, 1060 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 02:19
  • msg #155

Re: The Game: Chapter 08

Zuriel takes a quick sip from the chalice before beginning his investigation of the shops, passing it to whomever else wants a wisdom-enhancing drink.

[Perception: 24]

[D%: 58]
Boreas Highwind
player, 774 posts
Eye for an Eye
Tue 4 Mar 2014
at 02:20
  • msg #156

Re: The Game: Chapter 08

We have an idea of what we want to do.  The problem is, you've told us precious little about either job.  If we were to go to Ogdoven, what would we be doing, and what would be our reward?  It's foolish to take a job when you don't know the task or the payment.
Lyriel Vesper
player, 428 posts
To Heal is Divine
House Vesper
Tue 4 Mar 2014
at 02:21
  • msg #157

Re: The Game: Chapter 08

Lyriel accepts the drink gratefully, thrilled to find coffee filling the chalice. Mmm, this tastes just like Ka'Ribu's shop!

[Perception: 18, D100: 65]
Maeve Hassan
player, 823 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 4 Mar 2014
at 02:29
  • msg #158

Re: The Game: Chapter 08

Maeve follows suit: sip, browse the shop.  She then passes the chalice to Keef, who still looks knackered.  She thinks that the beverage will do him good.

[Perception: 19, D100: 69]
This message was last edited by the player at 02:31, Tue 04 Mar 2014.
DM
GM, 1214 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 02:35
  • msg #159

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 157):

The Handsome Ox

The man nods, smiling even wider.

"Too true, too true," he responds.  "Have you ever been to Ogdoven? Wretched place nestled in the heart of the swamplands, but pleasant enough if you don't mind the stench and the dampness. Winter's coming, which should help with the latter -- the whole place frosts up something fierce."

He cracks his knuckles absently, then continues.

"The city of Ogdoven is largely inhabited by swamp giants. They bend their knees to the Dominion and send troops when she calls, but they haven't paid taxes in years. And lately, there's been a growing misunderstanding as to who's running things: the Scion in Nekria, or the Glass Tyrant in Lo'driel."

The man grimaces at the latter's name.

"This misunderstanding has caused them to start making travel through the swamps harder than it needs to be. They need to be reminded who they serve, and that's where you come in."

He tosses a bag of coins on the table.

"$5,000, for your trouble, and another $20,000 when the job is done. You and your team will travel to Ogdoven under the Dominion's banner -- better that than Kazul's serpent, I should think, seeing as they don't worship a proper god -- and you will deliver this message."

The man adds a sealed scroll to the table, as well.

"It's a simple conscription and tax edict, same as those received from the other cities in the Dominion. If they don't take kindly to it, remind them that by refusing, they lose the protection afforded them by the charter, and we'll be forced to consider them in the same light as we do Lo'driel."

"You won't be going alone, of course. A handful of Dominion officers will ride with you. If the giants are agreeable, however, your second -- and more important -- task begins.  Recruit a few score giants to come with you to the rendezvous point near the Mt. Salt.  We could use them for construction."

The Shoppe

Lyriel finds a lovely pair of shoes with a tag that says "chromatic". It seems they can change color once per day, and they are aggressively priced at $100.

Maeve finds a coral comb with a tag that reads "D'Twizt".  It is said to immediately untangle any knots or tangles immediately when being pulled through hair, and is priced at $79.
This message was last edited by the GM at 02:37, Tue 04 Mar 2014.
Maeve Hassan
player, 824 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 4 Mar 2014
at 02:41
  • msg #160

Re: The Game: Chapter 08

Maeve examines the comb with lukewarm interest, then tosses it to Lyriel.

"Interested?"
Boreas Highwind
player, 775 posts
Eye for an Eye
Tue 4 Mar 2014
at 02:55
  • msg #161

Re: The Game: Chapter 08

Boreas considers for a few moments, stroking his beard.  All right.  We'll do it.  He reaches out and picks up the bag of gold.

Deliver the message and recruit any that'll come, right?  What else can you tell me about the giants?  Best to know what I'm getting into before we set off.
Lyriel Vesper
player, 429 posts
To Heal is Divine
House Vesper
Tue 4 Mar 2014
at 03:02
  • msg #162

Re: The Game: Chapter 08

Lyriel squeals with delight when she finds the magical shoes. She kicks off her traveling boots with disdain, slipping her feet into the chromatic heels to find that they fit perfectly. She prances around, doing a graceful pirouette before taking them off again reluctantly. I suppose I should purchase them first...

She manages to react to Maeve chucking a comb at her head, snatching the brush before it can clatter to the floor. She examines it with interest. I usually don't have trouble with tangles, but...this will come in handy the next time I'm fixing Maeve's hair... She nods with her decision, taking her two purchases to the counter. She passes Zuriel scrutinizing the stacks, as if looking for something in particular.

Find anything, Alphonse?
Sazed
NPC, 88 posts
Arcane Shaman
Renegade of the Order
Tue 4 Mar 2014
at 03:19
  • msg #163

Re: The Game: Chapter 08

Sazed cracks his neck on both sides without moving a single other part of his body.

From the look on "Garfunkel's" face, this is as close as Theodore gets to agreement.

Muscle for hire and accepting money for extortion? I know I play it fast and loose with the shades of grey, but this is getting tough to understand. I thought I shared the same compass as these people. Perhaps I've been too quick to trust.

This message was last edited by the player at 03:31, Tue 04 Mar 2014.
DM
GM, 1215 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 03:30
  • msg #164

Re: The Game: Chapter 08

In reply to Sazed (msg # 163):

The Handsome Ox

"Excellent," the man says, rubbing his hands together gleefully.  "The giants have a somewhat tribal culture, with a nominal king rather than a chieftain, but otherwise their society and their city functions much the same as ours. The expedition sets off tomorrow morning. Meet at the southern gate just after dawn; you can't fail to notice the wagons. Tell the man in charge that Ptolmy sent you, and all will be well. I look forward to seeing you at the Mt. Salt construction site by the end of the year."

With that, the man bids you good day.  Soon enough, Sazed and Boreas find themselves in the Curiosity Shoppe, discussing things with their allies.
Maeve Hassan
player, 825 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 4 Mar 2014
at 03:34
  • msg #165

Re: The Game: Chapter 08

In reply to DM (msg # 164):

"Ah,  meeting done then?" Maeve asks as Boreas and Sazed meet them in the store.  The two notice her amused/exasperated expression, and she tilts her head in Lyriel's direction.

"Magic shoes.  She found magic shoes to go with the magic dress.  Gods help us all."

Maeve listens carefully to the recounting of the meeting.

"Giants?. . . . my initial thought on the matter is that we *do* recruit the giants, but for an entirely different purpose.  If they can build colossal structures. . . .then they can tear them down just as easily."
Zuriel Silendril
player, 1061 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 03:38
  • msg #166

Re: The Game: Chapter 08

Zuriel nods. "My thoughts exactly." He rubs his chin, lost in thought. "I don't feel comfortable forcing the giants to obey us either way. But if we could convince them to help us willingly...perhaps that gold would give us the king's ear...they could be powerful allies when the time comes to stop these people. And if we help them break free from their chains of allegiance to the dominion, so much the better." He speaks quietly, once they're sure they aren't overheard. With Lyriel gushing over the shoes at the counter, he thinks it pretty safe.

He looks up at Boreas. "At any rate, can you take a look at this, Garfunkle? I think it might be magic." He holds out a gilded ivory horn fashioned into a shield spike.
This message was last edited by the player at 03:50, Tue 04 Mar 2014.
Keef
player, 611 posts
Hero in training
Tue 4 Mar 2014
at 03:42
  • msg #167

Re: The Game: Chapter 08

In reply to DM (msg # 164):

Keef pokes around the store.

(Perception 18, 2%)
Boreas Highwind
player, 776 posts
Eye for an Eye
Tue 4 Mar 2014
at 04:11
  • msg #168

Re: The Game: Chapter 08

We'd be enforcing the law of the land.  Not that I especially like it either, but I would think you'd be all for holding someone to their end of a bargain.  In any case, I'll hang on to the gold for now, and if we need it to get the giants on our side, we'll have it.  Otherwise, we'll split it up after the mission.

Boreas flips up his eyepatch clandestinely and sweeps a green beam over the spike.

[Casting Detect Magic]
Zuriel Silendril
player, 1062 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 04:35
  • msg #169

Re: The Game: Chapter 08

Zuriel scowls. "I have no interest in enforcing a bargain that was likely brought about under the same auspices we're ostensibly traveling under. Namely, extortion. Take care that the glitter of gold doesn't distract you from why we're really here. And who we really are. Subterfuge is all well and good, but I'll not have us become thugs simply to ingratiate ourselves with these people."
Boreas Highwind
player, 777 posts
Eye for an Eye
Tue 4 Mar 2014
at 06:42
  • msg #170

Re: The Game: Chapter 08

Boreas replies in a forced whisper.  You don't think me as simple as that by now, do you?  The glitter of gold?  We're doing this task toward a larger aim.  We're going to enforce the law of the land, and I'm sure we'll hear plenty about it from both sides before the time comes to do so.  Was the treaty signed under duress?  Maybe.  I'm sure we'll find out.  I'm also sure a few Imperial citizens feel the same way about their taxes, but you've no problem with those.

We'll hold the money separate until we get there.  If the time is right and the giants can help us, we may be able to secure their help with the gold.  We only get one chance to surprise these people.  Let's make it count.

This message was last edited by the player at 06:43, Tue 04 Mar 2014.
Maeve Hassan
player, 827 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 4 Mar 2014
at 13:50
  • msg #171

Re: The Game: Chapter 08

Gods, it's like watching two stallions during rut.  I'm surprised they aren't snorting and pawing the ground.

Maeve hastens forward and insinuates herself between her two angry colleagues, shepherding them over to a corner of the shop where they can talk in comparative privacy.

"Stop it.  Stop it right NOW," she hisses furiously at the two men.

To Zuriel:

"It was unworthy of you to make a slight at Boreas' integrity.  He's proven himself a good man many times over.  He did explicitly state that the gold was to be kept in reserve as a gift to win over the giants.  The same giants which, as you may recall, we are trying to recruit to *sabotage* this plan, not further it.  IF they don't want the gold, well, I don't know about you but I could use a new pair of gloves.  That's not evil.  That's imminently practical."

To Boreas:

"And YOU.  You're digging us in ever deeper.  I just hope that you have an exit strategy in mind."

Maeve steps back, satisfied with her work.

"Now apologize to each other.  We can't be fighting ourselves as well as everything else."
Sazed
NPC, 89 posts
Arcane Shaman
Renegade of the Order
Tue 4 Mar 2014
at 13:54
  • msg #172

Re: The Game: Chapter 08

I know I am new to this collaboration, but my main concern is that we are continuing to be a functional resource for the group that seems largely behind the distress that is our ultimate quest.

If the Gods are "dying", and something or someone is harnessing their power, and we have stumbled onto some sort of divine  cult which is building spires seemingly linked to this purpose, why do we continue to assist them? It's likely they would find functional resources outside our band of merry men and dashing damsels, but don't we owe it to our quest and ourselves to force them to try?

In the grand scheme of thwarting this group's plot, it seems you've removed a low end middle manager, successfully ensured the transport of goods meant for ill intent, and now we're facilitating the transport of the goods and their construction by negotiating with what are sure to be hostile giants.

I will follow where you lead, but I must ask:

To what end? If our goal is truly to convert the giants to sabotage, couldn't we more easily do this by simply steering the caravan off course, arresting/incapacitating the other travelers, and burying the goods at the bottom of the lake? Why the subterfuge?

..Sorry, I've just never been much for subtlety when a simple and elegant application of brute force will suffice.

Keef
player, 612 posts
Hero in training
Tue 4 Mar 2014
at 14:16
  • msg #173

Re: The Game: Chapter 08

In reply to Sazed (msg # 172):

Maybe we should be looking for these towers...
DM
GM, 1216 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 14:19
  • msg #174

Re: The Game: Chapter 08

In reply to Sazed (msg # 172):

After speaking, Keef returns to rummaging through the shelves while the older P.A.R.T.Y. members work to determine their overall destination, fate, and allegiances, finds a tin of shoe polish.  The tag reads $70, and contains the following note: "Spiff up your boots with this, and the next time you run (full move action), you'll move twice as far. Contains enough polish for two uses."

Incidentally, the horn Boreas examined for Zuriel is magical.
This message was last edited by the GM at 14:19, Tue 04 Mar 2014.
Zuriel Silendril
player, 1063 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 14:33
  • msg #175

Re: The Game: Chapter 08

Zuriel takes a deep breath. "I'm sorry Boreas, I just hate feeling like I'm helping the enemy. Sazed has a valid point. Unless we have a distinct plan going forward, I'd just as soon sabotage this and cut ties. Maeve's idea though, has merit. If we were to recruit the giants as allies, rather than just delaying a shipment of replaceable supplies we could potentially damage the structure itself."

He runs a hand through his hair. "Mostly, I don't want to get pulled any deeper unless we have a concrete plan for how we are going to foul up their plan in a manner far outweighing the aid we're providing."

Zuriel turns back to purchase the shield spike, but pauses, remembering something from earlier. "Oh, incidentally. Ptolmy was Simon's master, with whom we were communicating. Apparently he has many faces."

The paladin then heads up to the counter to purchase and install his shield spike.
This message was last edited by the player at 14:34, Tue 04 Mar 2014.
Boreas Highwind
player, 778 posts
Eye for an Eye
Tue 4 Mar 2014
at 15:12
  • msg #176

Re: The Game: Chapter 08

Consider your apology accepted and returned.  I don't like being a part of this any more than you do.  We have one chance to spring from the brush and take this group by surprise.  I just don't want to squander it.  But I'm fairly sure we can't let them finish this tower either.  Let's find out what the giants have to say.

Boreas then takes a moment to browse the shelves.

[Perception 22, 83%]
DM
GM, 1220 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 15:40
  • msg #177

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 176):

Boreas finds a crystalline monocle, with a tag that reads: "While held against your eye, you can see more clearly. (+2 to all Perception checks)".  Price: $500
This message was last edited by the GM at 15:48, Tue 04 Mar 2014.
Keef
player, 614 posts
Hero in training
Tue 4 Mar 2014
at 15:44
  • msg #178

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 176):

Keef pays the man for the boot polish and stows it in his bag for the moment.

We're going to see giants?
Boreas Highwind
player, 779 posts
Eye for an Eye
Tue 4 Mar 2014
at 15:45
  • msg #179

Re: The Game: Chapter 08

Boreas pays the vendor for the monocle and pops it in.

<i>What in the hells is a 'perception check?'
Sazed
NPC, 90 posts
Arcane Shaman
Renegade of the Order
Tue 4 Mar 2014
at 15:52
  • msg #180

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 179):

It's been so long since I've even thought of shopping for whimsy and pleasure.

[Perception 16, d100 43]

What's this, then?
DM
GM, 1221 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 15:57
  • msg #181

Re: The Game: Chapter 08

In reply to Sazed (msg # 180):

Sazed peruses the Shoppe languidly, eventually coming across a horse-hair mustache attached to bits of string.  The tag says: "Tie this on, and no one will be the wiser. (+5 to Disguise (self) checks). Price: $200."
Zuriel Silendril
player, 1065 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 16:16
  • msg #182

Re: The Game: Chapter 08

As Zuriel attaches the ivory horn spike to his shield, the generic motif featuring an eagle transforms to a magnificent stallion, shown rearing. Where the head of the stallion rests on the center of the shield, the spike extends as a horn. He surveys the results, pleased.

"Keef, tomorrow would you please prepare an identify spell for me? I'll pay for the reagents, of course, but there's more to this shield spike than is readily apparent, I think."

He quietly addresses the PARTY in general. "So it sounds like our next move is to accompany this caravan, and look for an opportunity to convert the giants to help us halt or significantly delay construction. I'm fine with this, as long as we are confident that we aren't ultimately helping these people more than we hinder them. So I suppose that gives us another day in the city before we head out?"
Keef
player, 616 posts
Hero in training
Tue 4 Mar 2014
at 16:25
  • msg #183

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 182):

Sure, Keef agrees, though there is a twang of frustration in his voice.

We can explore the city more, then?
Maeve Hassan
player, 831 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 4 Mar 2014
at 16:30
  • msg #184

Re: The Game: Chapter 08

"Yes, at least that's how I understand the situation," Maeve says in agreement.  "If we're successful, our bringing the giants to our side will hinder their progress significantly."

"That said, I don't know much about giants other than that they're fearsome fighters. Would we even be able to speak with them?"

Maeve favors Keef with a smile.

"Of course we can, Keef.  But no more running off on your own with Sazed, at least for now!  You ended up at a public execution yesterday; gods know where you'd find yourselves today."
Lyriel Vesper
player, 430 posts
To Heal is Divine
House Vesper
Tue 4 Mar 2014
at 16:38
  • msg #185

Re: The Game: Chapter 08

Lyriel returns to the PARTY and the conversation. I don't like working for these people either, but...we've come this far. I think we need to figure out the opportune moment to strike them where they are weakest. She narrows her green eyes dangerously and a cloud settles over normally radiant features. And make them *pay* for Vendrinor...

The dark look fades and her countenance returns to it's normal cheerful state as she regards Keef. Of course! In fact, I have some errands I'd like to look into. If you want to visit the Pampered Lion at some point, we need to get you some nicer clothes. Let's go find a tailor. You too, Alphonse... she says, hooking the paladin by his elbow.
This message was last edited by the player at 16:39, Tue 04 Mar 2014.
DM
GM, 1226 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 16:46
  • msg #186

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 185):

Having more or less settled on a course of action -- or settled enough, at least, to progress with the day's tasks until dinner, where it can be discussed again and finalized -- the P.A.R.T.Y. takes to Imbraer's city streets to explore, shop, sight-see, and play.

Asking around, it seems Ogdoven is a journey of about a week -- faster if you fly, but the swamps slow down horses and carts significantly.

(OOC: Nothing specific for you until tomorrow morning at the southern gate, unless you end up not wanting to go in that direction. If you want to do anything specific before then, now's a good time. Once the Xroads is complete, I'll hand-wave a bit. If you're planning on doing anything BESIDES amble along the road until you get to Ogdoven, provided you decide to go there at all, please mention that, too.)

[Crossroads]
This message was last edited by the GM at 16:48, Tue 04 Mar 2014.
Maeve Hassan
player, 832 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 4 Mar 2014
at 16:51
  • msg #187

Re: The Game: Chapter 08

"If you're quite sure that's the most appropriate use for your funds," Maeve says doubtfully.  "Tailored suits aren't going to be much help slogging through frozen swamps."

She has no real agenda for their remaining day in Imbraer but will probably end up hanging out with Boreas by default, assuming that Zuriel, Lyriel, and Keef are indeed serious about preparing for a night at the Pampered Lion.
This message was last edited by the player at 16:59, Tue 04 Mar 2014.
Boreas Highwind
player, 780 posts
Eye for an Eye
Tue 4 Mar 2014
at 16:55
  • msg #188

Re: The Game: Chapter 08

Boreas spends the day exploring Imbraer with no real goal in mind, apart from making sure Keef and Sazed don't wander off on their own again.  He's ready to move on.
Zuriel Silendril
player, 1067 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 16:59
  • msg #189

Re: The Game: Chapter 08

Zuriel suppresses a grimace. "I think we're just window shopping."

I hope
Sazed
NPC, 91 posts
Arcane Shaman
Renegade of the Order
Tue 4 Mar 2014
at 17:00
  • msg #190

Re: The Game: Chapter 08

In reply to DM (msg # 181):

SHUT UP AND TAKE MY MONEY!

Sazed immediately dons his new moustache, and its as though it has been on his face his whole life.

http://assets3.thrillist.com/v...34/size/tl-inset_web
This message was last edited by the player at 17:33, Tue 04 Mar 2014.
Lyriel Vesper
player, 431 posts
To Heal is Divine
House Vesper
Tue 4 Mar 2014
at 17:02
  • msg #191

Re: The Game: Chapter 08

Lyriel puts on an expression of patient suffering. Obviously we wouldn't be wearing them in the swamp. But it can't hurt to have a set of nicer clothes to fit into more formal engagement if we need to.

She sets off in the general direction of the part of the market closer to the upscale housing quarter, dragging Zuriel (and Keef, if he consents to come) along behind her in her wake.

She pauses a moment, struck by a sudden though. She turns back to Boreas, speaking quietly. Can you ask Baldwin for a list of the unholy symbols he still needs, ranked by estimated rarity? If he can provide descriptions of what they look like, I have magic that can help us locate them.
This message was last edited by the player at 17:04, Tue 04 Mar 2014.
Maeve Hassan
player, 833 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 4 Mar 2014
at 17:05
  • msg #192

Re: The Game: Chapter 08

Maeve watches as Lyriel and Zuriel (and I guess Keef?) disappear in a wave of lavender and sandalwood.

"Well, looks like it's you and me.  Again," she says to Boreas.  "Sure you don't want to go shopping in preparation for a night among the uppercrust?"

She almost says it with a straight face.  Almost.

"Nice 'stache, Sazed," she says as an afterthought.  The mage seems quite taken with his new accessory.
This message was last edited by the player at 17:07, Tue 04 Mar 2014.
Boreas Highwind
player, 781 posts
Eye for an Eye
Tue 4 Mar 2014
at 17:22
  • msg #193

Re: The Game: Chapter 08

Boreas cracks a smile.  Of course I want to spend hundreds of gold on foppish finery before trudging off into the swamp.  I wasn't born in a barn, after all.
Keef
player, 618 posts
Hero in training
Tue 4 Mar 2014
at 17:33
  • msg #194

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 193):

Keef seems overjoyed to be dragged along by Lyriel.

Chubbs looks bored but follows along.
Zuriel Silendril
player, 1068 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 17:48
  • msg #195

Re: The Game: Chapter 08

"You looked frustrated earlier," Zuriel says quietly to Keef as they trail Lyriel. "Is everything alright?"
Keef
player, 619 posts
Hero in training
Tue 4 Mar 2014
at 17:58
  • msg #196

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 195):

I did?  How?  Keef stares at Zuriel for a minute, as if searching for clues.
Zuriel Silendril
player, 1069 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 18:19
  • msg #197

Re: The Game: Chapter 08

"Earlier, when we were talking about what to do next, and I asked if you could identify the spike for me tomorrow. I just wanted to make sure you had a chance to say everything you wanted to."
Keef
player, 620 posts
Hero in training
Tue 4 Mar 2014
at 18:39
  • msg #198

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 197):

Keef looks very confused.  Everything I wanted to say?  Well... there's SO MUCH to say, I mean, and usually I say it, or some of it, or most of it, sometimes all of it, but not usually, sometimes I can't talk fast enough, and maybe... but that's a good question.... EVERYTHING... I guess I'll have to think about more stuff to say... I mean, giants, that will be fun, right?  I've never seen a giant or even heard one before!  I hope they're friendly enough, seems we've found loads of people who aren't friendly, but I liked Captain Pri'chard, he was friendly and he liked singing I think.  I really do think we should find those towers, I want to know how they work, and maybe that will tell us about the Gods and all.  Maybe the giants know where they are, but I doubt it, so maybe they'll help us like Boreas said, if we need we can have them break the towers, they're REALLY strong.  Just seems like, we're seeing all of these amazing places but we're not really helping anyone... I mean, we're protected enough for now, but there's lots of people here who aren't...Maybe THAT'S 'everything' but maybe not... I'll have to think because a lot of it is about the city and the Pampered Lion.

Keef smiles and skips to catch up with Lyrial, falling into step with her.

Again, it's hard to be certain, but it seems very much like Chubbs is actively getting underfoot to trip the palladin as he hustles to catch up with the Priestess and Mage.
Zuriel Silendril
player, 1070 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 18:47
  • msg #199

Re: The Game: Chapter 08

Zuriel reaches down and scoops up Chubbs, placing him in a position of honor riding on his armored shoulder. However, he performs this action entirely nonchalantly, ignoring Chubbs entirely almost as if he were scooping something from the ground to place on his shoulder regardless, and Chubbs just happened to be in the way.

He catches up with Keef and Lyriel, troubled by the boy's words. Despite the stream-of-consciouness narrative, the young mage echoed the paladin's own concerns and worries. He sees much, despite his exuberance. And he's quite right. We haven't helped anybody yet...so far, we haven't accomplished anything other than helping our enemies.

The trio stride on to find a suitable tailor, and afterwards, to prepare for an evening at the Pampered Lion.

[OOC we can resolve this out of thread so as not to slow down the actual story.]
DM
GM, 1228 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 22:21
  • msg #200

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 199):

The P.A.R.T.Y. reconvenes at the Tinderbox before bed, finalizing any plans they might have before falling into a blissful slumber.  Dawn creeps upon them sooner than any would like, and before they know it, breakfast has come and gone, and it's time to head down to the southern gate in preparation of their journey.

OOC: If you wanted to do anything else before this point, just let me know and we can probably retroactively make it happen.

***

The streets are dark and quiet in the emaciated light of another early winter morn, and every breath is accompanied by a puff of visible air. The chill swirls through your lungs, crisp and cool and invigorating.

A small gathering has amassed near the southern gate, consisting of four armored Dominion soldiers on horseback and three covered wagons pulled by two horses each.  A driver sits in the forward seat of each wagon, dressed similarly to the Dominion soldiers.

They appear to be chatting among themselves and with the gate guards, waiting for something.
Boreas Highwind
player, 782 posts
Eye for an Eye
Tue 4 Mar 2014
at 22:24
  • msg #201

Re: The Game: Chapter 08

Before leaving the inn, the PARTY takes the necessary steps to disguise our alignment.

Boreas approaches the soldiers.

Greetings.  My name is Garfunkel and these are my associates.  Ptolmy sent us to accompany you to Ogdoven.  With whom will we have the pleasure of traveling?
DM
GM, 1229 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 22:43
  • msg #202

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 201):

One of the mounted soldiers rides forward and looks Boreas and his companions up and down with an appraising eye.

"I suppose you'll do," he says, motioning to the riders around him. "I'm Lt. Stanza, and these are Sgt. Metz, Cpl. Vincent, and Cpl. Pike. The drivers are Leopold, Jerry, and Biggs."

"Stow your things in there," Stanza continues, pointing at the nearest wagon.  "Then climb in for the ride. We'll leave as soon as you're settled. You do have the missive with you, don't you?"
Boreas Highwind
player, 783 posts
Eye for an Eye
Tue 4 Mar 2014
at 22:47
  • msg #203

Re: The Game: Chapter 08

Boreas produces the document and shows Stanza the seal.

Look to be in order?

Once everything checks out, he packs up to leave.
Maeve Hassan
player, 834 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 4 Mar 2014
at 22:51
  • msg #204

Re: The Game: Chapter 08

Military men.  That I can deal with.

Maeve has no real possessions that need stowing; just about everything she has of value fits neatly into her bag of holding and she has no intention of surrendering the guisarme to go with the other luggage.  She clambers into the back of Leopold's wagon.

In for a penny, in for a pound.  Let's get on our way.
DM
GM, 1230 posts
Narrator
Destroyer of Worlds
Tue 4 Mar 2014
at 23:02
  • msg #205

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 204):

"Very good," Stanza nods.  "Let's get to it."

Each wagon only has room for four people, leaving the P.A.R.T.Y. somewhat divided.  Leopold's wagon was entirely empty, with plenty of space for passengers and luggage, but Jerry's wagon is filled to capacity.

Biggs's wagon has a few supplies in it, and only three open seats -- the fourth is occupied by a dark elven man that whoever steps foot within the wagon first immediately recognizes as A'tril. When that happens, he'll merely smile and wave.

"Adventures like these make for strange bedfellows," he says to whoever his wagonmates end up being.  "Hopefully the giants will be as peaceable as that dragon was."

OOC: Departure is imminent. Last call!
This message was last edited by the GM at 23:08, Tue 04 Mar 2014.
Lyriel Vesper
player, 432 posts
To Heal is Divine
House Vesper
Tue 4 Mar 2014
at 23:58
  • msg #206

Re: The Game: Chapter 08

Lyriel notices A'tril, and decides to join Leopold's wagon, beckoning for Zuriel to follow.
Zuriel Silendril
player, 1071 posts
Flamebringer
House Silendril
Tue 4 Mar 2014
at 23:59
  • msg #207

Re: The Game: Chapter 08

Zuriel scans their fellow traveling companions for evil, climbing up into Leopold's wagon behind Lyriel with a clank.
Keef
player, 622 posts
Hero in training
Wed 5 Mar 2014
at 01:17
  • msg #208

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 207):

Keef makes to follow Lyriel, but after Zuriel climbs in after her, he instead chooses the next carriage.
Sazed
NPC, 92 posts
Arcane Shaman
Renegade of the Order
Wed 5 Mar 2014
at 02:50
  • msg #209

Re: The Game: Chapter 08

In reply to Keef (msg # 208):

Sazed returns from his increasingly familiar unannounced bouts of solitude with several small boxes in tow.

To the party exclusively, before resuming the regrettable character of Theodore,

"Slingshots and rocks, in the event we need to remind Goliath of David. ..You've all heard that story, haven't you?

That's the hardest part of all this, you know. The idioms and the fables. It's impossible to keep straight what goes where. One man's fire demon parable is another man's..actually. That one is probably pretty specific to the fire people. Bad example.
"

[Private to DM: I'll work the gifts out over the next few days, but I'd like to give something small re: dice to everyone. For Maeve- I'd like to find some sort of whetstone that imbues some sort of magical power (however shortlived or transient, i.e.- X swings of keen). For Keef- The biggest book of regional tall tales I can find. For Boreas- Fuck if I know. Something. For Lyriel- Makeup.]
Boreas Highwind
player, 784 posts
Eye for an Eye
Wed 5 Mar 2014
at 03:19
  • msg #210

Re: The Game: Chapter 08

Boreas climbs into the cart with Keef and A'tril.
DM
GM, 1231 posts
Narrator
Destroyer of Worlds
Wed 5 Mar 2014
at 03:51
  • msg #211

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 210):

Boreas, A'tril, and Keef are now in cart #2, while Lyriel, Zuriel, and Maeve are in cart #1. Sazed is left with his choice of carts.
DM
GM, 1232 posts
Narrator
Destroyer of Worlds
Wed 5 Mar 2014
at 04:22
  • msg #212

Re: The Game: Chapter 08

In reply to DM (msg # 211):

The decision is made, and the group heads off toward Ogdoven.  The journey is a long one -- 6 days on the road -- and much could happen during that time.

It doesn't, but it could.

Before long, you have passed through five oddly chilly nights in the wet, humid swamps. The combination creates a near-constant mist and haze to surround the countryside, but your guides know the road well.

In no time at all, you are just a half-day's journey to Ogdoven, and you can see the enormous wooden palisade walls sprawling in the distance even now.
Boreas Highwind
player, 785 posts
Eye for an Eye
Wed 5 Mar 2014
at 08:47
  • msg #213

Re: The Game: Chapter 08

Boreas writes to Ptolmy using the Cloud Ink parchment:

Nearly arrived in Ogdoven.  Journey uneventful.

A bit later, he writes to Baldwin in Filbert's journal:

Nearly in Ogdoven.  Apparently supposed to get some giants to pay taxes.  Then recruit them to build this last tower.  Some in PARTY have suggested getting them to sabotage it instead.  Thoughts?

Sabotage sounds like a good idea, but is now the time to strike?  If we support the giants, we show our hand.  If we don't, we leave them to die...
Maeve Hassan
player, 835 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 5 Mar 2014
at 13:06
  • msg #214

Re: The Game: Chapter 08

Maeve spends the journey to Ogdoven bouncing back and forth from carts, moving over to Biggs' cart when riding with Lyriel and Zuriel becomes too insufferable and back over to Leopold's when riding under A'tril's scrutiny becomes too unbearable.  In this way she passes the time until the merry band arrives at the gates of Ogdoven.  Maeve gratefully climbs out of the cart, breathing in the the fresh, albeit cold and misty, air of the swamp.

"So this is the city of giants," she says to nobody in particular.  "I wonder what they're like."
Keef
player, 624 posts
Hero in training
Wed 5 Mar 2014
at 13:28
  • msg #215

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 214):

Keef spends the journey to Ogdoven bouncing in and on carts.

Also outside of carts whenever they stop for any reason.

In his free time, he talks about Sir Greenheart and the Pampered Lion.

If Maeve is willing, he will continue to practice swordplay.

When nobody listens to him any more or gets worn out from hitting him with a waster, he retires to his growing pile of books to study and continue his research.
DM
GM, 1233 posts
Narrator
Destroyer of Worlds
Wed 5 Mar 2014
at 14:13
  • msg #216

Re: The Game: Chapter 08

In reply to Keef (msg # 215):

Ptolmy does not respond, but Filbert's journal does provide a few lines of interest from Baldwin: "If you're sure it's the right thing to do, go ahead and sabotage the tower. Though how long will it take them to build another? If you break your cover too early, you'll have learned so little we will be unable to take actions against the organization from outside of it. Things to think about."
DM
GM, 1235 posts
Narrator
Destroyer of Worlds
Wed 5 Mar 2014
at 15:11
  • msg #217

Re: The Game: Chapter 08

In reply to DM (msg # 216):

Note: During the journey, A'tril makes it clear, quietly, to whoever is in his cart that the mission's secret parameters -- recruiting a construction team -- needs to be kept secret from the Dominion officers.

The group makes its way to the gates by early afternoon. They are enormous, but uncomplicated -- a simple wooden palisade with a single gap which serves as the "gate".

Two enormous men stand near the opening, dressed in hides and furs. They each stand at least ten feet tall, and are armed with rather stereotypical greatclubs.

"Name and reason for your visit?" one demands, once the P.A.R.T.Y.'s convoy has come to a stop outside the opening.

"We're here on government business," Lieutenant Stanza says briskly. "Dominion officers and agent, with gifts and an urgent need to seek an audience with the king."

The giant raises an eyebrow.

"What sort of business?"

The other one approaches as well, curious.

"And what sort of gifts?"

The Lieutenant smiles disarmingly, replying, "Government business. And royal gifts."

Sgt. Metz motions to Cpls. Vincent and Pike. The two grunts lurch into action, heading over to the supply wagon, selecting a crate, and dutifully lugging it over to the Lieutenant.

"Though... come to think it, I don't think King Prak will miss one little crate of spiced pepperbrisket, do you?"

The guards look at each other, then at the crate, then shake their heads.

***

The city of Ogdoven is more like a sprawling collection of villages than anything else, with pockets of self-sufficient areas popping up throughout the rolling swampland that continues even within the palisade's walls. A rough road runs throughout the compound, created by large, rough-hewn stones that fit together so poorly that the carts' wheels creak with protest.

There are giants everywhere, with only a smattering of human-sized men and women milling around -- mostly in subservient roles.

In the center of the city is a second wooden palisade, within which is located the king's fortress. By any normal standard, it would barely deserve the title, but in Ogdoven -- with it's masterfully thatched roof free from holes and all four walls completely intact -- it's a little slice of paradise.

There are no guards at the entrance to the king's palisade, for the giants believe that any king who requires a guard is not worthy of the title.

Lt. Stanza stops the group just outside this second palisade and dismounts.

"Here's where we part ways a bit," he says, rubbing his neck to loosen his tense muscles.  "I'm heading in with Jerry and his wagon of goodies. Garfunkel, you and your team are coming with me. Sgt. Metz, stay here with the corporals and the other two wagons, and do whatever A'tril tells you."

He narrows his eyes at the dark elf slightly.

"Within reason, of course. He's no officer."

If there are no objections, Lt. Stanza leaps onto Jerry's cart and takes a seat next to the driver. Once the P.A.R.T.Y. has fallen in around the cart, he gives the signal to move forward.

[Crossroads]
This message was last edited by the GM at 15:18, Wed 05 Mar 2014.
Boreas Highwind
player, 786 posts
Eye for an Eye
Wed 5 Mar 2014
at 15:17
  • msg #218

Re: The Game: Chapter 08

Boreas has seen a few things in his time, but never so many giants in one place.  He cranes his neck to take it all in.

I wish we had a better idea of the plan going in.  Is it worth breaking cover yet?
Maeve Hassan
player, 836 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 5 Mar 2014
at 15:31
  • msg #219

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 218):

Maeve, as if magically able to read Boreas' thoughts, falls in step next to him so that they can speak in an undertone.

"So what is the plan here?" she asks. "If we're going to break cover and break away from this group, now seems a likely time to do it.  From what I can tell of these people, they respect strength and martial ability. They may be more likely to lend us a ready ear if they know my true identity as the daughter of a famed warrior."
Keef
player, 625 posts
Hero in training
Wed 5 Mar 2014
at 17:59
  • msg #221

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 219):

Keef spins in an endless circle looking at first this then that.
Zuriel Silendril
player, 1072 posts
Flamebringer
House Silendril
Wed 5 Mar 2014
at 18:11
  • msg #222

Re: The Game: Chapter 08

[Assuming this occurs at one of those opportunities where the PARTY can converse in private and everybody is there.]

Zuriel nods in agreement at Maeve's assessment. "I've been asking the Book of Answers about giant culture. Maeve is right; they respect strength and reckless courage above all else. That's the reason they are leaning towards supporting Choso and Lo'driel over the Dominion; they respect his strength and courage in challenging the Dominion. Well, that and he won't levy taxes on them."

He takes a breath, deep in thought. "So, my plan hinges on us being able to talk to their King without being overheard. Either privately, or without any of our companions who speak Giant present. I know some of them do, but I'll need another day to figure out exactly which people speak giant. So that's step one: use tongues to speak giant, and/or find a private audience."

Zuriel begins ticking off points on his fingers. "Secondly, we will need to convince the King that we are worthy of respect. Bribery probably won't work. I think we'll need to challenge him to a fight. So Lyriel, we'll need your enhancement magic, as well as Tongues. Once we have his ear, we can tell him our plan. One so stupid, and so recklessly courageous, that he'll have to approve." He smiles self-deprecatingly. "We get him ostensibly showing allegiance to the Dominion, and sending workers to help with construction on the tower. At least one of those workers will be a Lieutenant whom he trusts. When we give the word - probably through a Sending - they will wreak carnage and mayhem on the construction site. This signal could be days, weeks, or months from now, depending on how deeply undercover we want to go and when we want to reveal our hand. We might be present to help with the revolt, or we might be elsewhere using the distraction to our advantage. The bottom line is; we'd have control of when to break cover and strike."

He summarizes. "In essence, a show of dumb foolhardy strength, but timed for the most opportune moment to strike. A plan that does not extort the giants, but relies on mutual respect - albeit hard won. One that does not force us to cleave to a particular timetable, but gives us the flexibility to make the call as the situation here develops."

Zuriel looks around at the PARTY. "Thoughts?"
This message was last edited by the player at 18:12, Wed 05 Mar 2014.
Boreas Highwind
player, 789 posts
Eye for an Eye
Wed 5 Mar 2014
at 18:15
  • msg #223

Re: The Game: Chapter 08

I agree.  We'll need to be ready for whatever 'show of strength' is required.  My only hangup is how reliable the Book of Answers will be in identifying who does and doesn't speak the giant tongue.  We can stall today and put our plan into motion tomorrow.
Maeve Hassan
player, 838 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 5 Mar 2014
at 18:26
  • msg #224

Re: The Game: Chapter 08

"Strength we have.  Foolhardy courage too.  How can we possibly fail?"

Teasing aside, she says to Zuriel:

"You keep saying "we."  Best to leave the talking to Boreas.  He is ostensibly our leader and he doesn't mince words.  Given our impression of the giants, I doubt they'll be impressed by long speeches and handsome words."
Lyriel Vesper
player, 433 posts
To Heal is Divine
House Vesper
Wed 5 Mar 2014
at 18:30
  • msg #225

Re: The Game: Chapter 08

Lyriel shrugs. I wish we could just finish up here and go home. But we've come this far already...I suppose it doesn't make sense to give up before we accomplish anything meaningful. But I will feel better once we actually have a plan in place to interfere with their plans rather than just following orders in the hopes of learning more, never knowing if we'll have the chance to undo all the harm we've done aiding them.
This message was last edited by the player at 18:34, Wed 05 Mar 2014.
Zuriel Silendril
player, 1073 posts
Flamebringer
House Silendril
Wed 5 Mar 2014
at 18:36
  • msg #226

Re: The Game: Chapter 08

Zuriel shrugs in response to Maeve. "I wasn't planning on saying anything if I didn't have to. Boreas is better at dealing with these...types...of people anyway."
Boreas Highwind
player, 790 posts
Eye for an Eye
Wed 5 Mar 2014
at 18:47
  • msg #227

Re: The Game: Chapter 08

And that attitude is precisely why...
Maeve Hassan
player, 839 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 5 Mar 2014
at 19:00
  • msg #228

Re: The Game: Chapter 08

"Well, take back what I said about handsome words, at least in part.  Giants value warriors.  It seems like a perfect opportunity for a warrior boast."

Seeing that nobody seems to comprehend what she's trying to convey, Maeve says

"For instance, I might present myself to the giant king as such: "I am Major Maev'Rah Hassan, daughter of General Arnaud Hassan the Lion of Gaelia, and Lioness In Her Own Right, Wielder of the Spear That Thirsts For Blood, Traveler from Far Desert Lands, Commander of Soldiers, The One Who Casts Her Foes Down, and Slayer of the Werewolves Three."

She shrugs.

"Except, you know, more tailored to each individual. . . . ."
This message was last edited by the player at 19:00, Wed 05 Mar 2014.
Zuriel Silendril
player, 1074 posts
Flamebringer
House Silendril
Wed 5 Mar 2014
at 19:02
  • msg #229

Re: The Game: Chapter 08

"Well, we'd definitely want to make sure we weren't overheard before we started dropping those boasts..."
Sazed
NPC, 93 posts
Arcane Shaman
Renegade of the Order
Thu 6 Mar 2014
at 15:14
  • msg #230

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 229):

And what of the place of gender in this culture? For all the obvious strength and dignity of Maeve, it is not immediately clear to me how the boasts of a woman would be received in the patriarchal courts of giants.

Sazed stammers, quickly adding

No offense intended.

Remember, strength is not just that of the individual, but in the allies he boasts. All of us throwing our "might" behind an individual, be it our enchantments, good will, or otherwise, is the true testament of strength. Generals rarely win battles in one on one combat- an army is generally required.

Zuriel Silendril
player, 1075 posts
Flamebringer
House Silendril
Thu 6 Mar 2014
at 15:30
  • msg #231

Re: The Game: Chapter 08

Zuriel listens to Sazed, considering his words on the nature of the giant's patriarchy. "I think what it comes down to is determining what Grak will view as the ultimate expression of strength, and then tailoring our response accordingly. Let's try to stall for the day, or if we do have an audience, try not to conclude things until tomorrow when we're better prepared.
Keef
player, 626 posts
Hero in training
Thu 6 Mar 2014
at 15:45
  • msg #232

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 231):

Keef pulls out a book and flips through some pages, scattering loose leaves of notes here and there which he quickly drops to the ground and crawls about to collect.

If it's strength you need, Sazed and I can help...
Boreas Highwind
player, 791 posts
Eye for an Eye
Thu 6 Mar 2014
at 15:46
  • msg #233

Re: The Game: Chapter 08

Boreas approaches Lt. Stanza.

Lieutenant, I've been thinking.  It might be wise to send us in to speak with King Prak.  From what I understand, the giants don't have the best view toward the Dominion.  If we go in on our own, they might not see us as opponents.  Hopefully, we can get this all done cleanly and get everyone back home, out of this damn swamp.

What do you think?

DM
GM, 1238 posts
Narrator
Destroyer of Worlds
Thu 6 Mar 2014
at 16:08
  • msg #234

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 233):

"This city and its people are a part of the Dominion whether they like it or not," the lieutenant smirks.  "They'd better get used to the idea. The enlisted grunts can wait outside, but a Dominion officer will be present when these terms are given to the king."

He gives the reins of the gift cart a shake.

"Now, if you're quite finished trying to steal the glory of this mission for yourself, let's get this over with."
This message was last edited by the GM at 16:09, Thu 06 Mar 2014.
Boreas Highwind
player, 792 posts
Eye for an Eye
Thu 6 Mar 2014
at 16:12
  • msg #235

Re: The Game: Chapter 08

In reply to DM (msg # 234):

Just trying to avoid bloodshed.  If good men are going to die, it's not going to be over this.  But that's fine.  Who will be accompanying us?
DM
GM, 1239 posts
Narrator
Destroyer of Worlds
Thu 6 Mar 2014
at 16:14
  • msg #236

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 235):

The Lieutenant gives Boreas a look that suggests he thinks his mount might be the smarter of the two.

"Well, since I ordered the sergeant and the corporals to hang back with the dark elf and the other wagons, it looks like your group, me, this cart of gifts, and Jerry here, doesn't it?"

The man's condescending tone is unapologetic.
Boreas Highwind
player, 793 posts
Eye for an Eye
Thu 6 Mar 2014
at 16:17
  • msg #237

Re: The Game: Chapter 08

In reply to DM (msg # 236):

Boreas glares back before cracking a slight smile.  Looks like it.

He turns to the PARTY.  We're heading in.  Get ready.
Sazed
NPC, 94 posts
Arcane Shaman
Renegade of the Order
Thu 6 Mar 2014
at 16:51
  • msg #238

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 237):

Born ready.

Also, am I the only one excited for what I assume will be a giant sized buffet of meats? I'm so hungry I could eat a horse, and I fully anticipate being given the opportunity.

What? I think with my stomach. Sue me.

DM
GM, 1240 posts
Narrator
Destroyer of Worlds
Thu 6 Mar 2014
at 17:04
  • msg #239

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 237):

The P.A.R.T.Y. follows Lieutenant Stanza, Jerry, and the cart of gifts into the area beyond the second palisade, unchallenged during their approach along the "road" toward the largest building in sight: a great hall of slightly better construction that the rest of the structures you've seen.

The entrance is large enough to admit the cart, horse and all, and soon the P.A.R.T.Y. finds itself within the king's hall.

It looks like an enormous log hunting cabin, though it has no door, and the ground is entirely coated with dirty wooden planks spattered with mud and mire -- creating the first "floor" you've seen. Sputtering torches line the central approach, filling the room with more smoke than light while simultaneously creating a horrible fire hazard.

The aisle leading to the far end of the hall is flanked on either side by large feasting tables, though they are currently bare and unattended.  The area 50 feet from the raised platform on which the throne sits is completely free of any ornament -- it looks like a miniature rectangular arena.

The king's chair is vacant, but the arena space is not: two enormous brutes are hacking at each other with greatclubs made of wood and stone. As you watch, one of them ducks a savage blow, points at the other, and laughs.  Moments later, his laughter is silenced by a swift kick to the nether regions, which is followed up by a blow across the head with the club that does not miss.

The damaged giant stumbles around in pain, then holds up a hand in supplication.

"I yield," he says, blood streaming from his nose and an angry welt bulging from his left temple.  "By mud and thunder, I hereby agree that those goats were never mine, and have always belonged to Horan. Thank you for your counsel."

After the victor nods in agreement, the speaker shoulders his club and meanders down the aisle and out the door -- ignoring the P.A.R.T.Y.'s presence entirely while whistling a jaunty tune. Strangely, he looks far from peeved.

The victor leaps onto the dais from the arena, sets his club aside, and takes a seat in the throne.

"King Prak recognizes men both little and big," he booms, nodding at the P.A.R.T.Y. and beckoning them to come closer.  "What do these little men want with King Prak?"

The lieutenant stands from the driver's seat in the cart.

"We have traveled from Imraer to bring you greetings from the Oynx Throne," he says.  "I am Curtis Stanza, a lieutenant in the service of the Dominion, and my companions here are civilian operatives of the state. Each of us would speak business with you, and then leave you in peace."

Then king says nothing, but nods for him to continue.

"The Dominion is pleased to offer you this cart of exotic goods," Stanza says.  "As a reminder of the good things that come to our loyal vassals. We will also waive your taxes, in exchange for Ogdoven resuming to honor its annual quota of conscripts."

He clears his throat before speaking further.

"This is the third year in which no giants have been sent to Nekria for training, and people are beginning to talk..."

"Little man worries too much," King Prak says, waving a hand dismissively. "Talk is all they do in the stonecity, but no one listens. You'll get soldiers when we get roads and a metal gate and farmland. You promised."

The lieutenant nods, as if he expected a similar response.

"And we'll make good on our commitments when you make good on yours. A team of road builders is heading here even now, and we have sent inquiries to the Order about creating the farmland you wanted."

King Prak smiles at this.

"In return," Stanza continues, "I will need to leave here with threescore giants -- strong, healthy males -- so that when I return to Nekria, I can honestly vouch for the fidelity of Ogdoven and its wise, generous king."

"Threescore?!" the king bellows, standing up from his chair. "Was to be this many every year." He holds up all of his fingers. "Ten."

"And it will be, next year," Stanza says.  "But with threescore now, we can justify the expense of hiring the Order -- and even then, it'll be a tough sell. People aren't happy about the past three years, your worship."

The king grumbles, but sits back down.

"Thought that might get attention," he says, almost sulkily. "But if we get farmland, was worth it. You know glassman offered farmland? But we had to pack up town, move north, to get it. Too hard. Would rather stay here."

If this news surprises the lieutent, he disguises it well.

"The Dominion would prefer that, as well," Stanza smiles. "How did the glassman contact you?"

"Lights and sound," the king says, looking slightly fearful. "For my mind."

"Disappointing," Stanza sighs, "But it was too much to hope for an informant, I suppose. I'll collect the threescore at the main gate in the morning. Have them ready for the march to Nekria -- food, supplies, weapons, everything. You can keep the cart of gifts. The road builders and farmland makers should arrive in another week or two. By mud and thunder?"

The king frowns for a moment, but eventually nods.

"We are agreed.  By mud and thunder."

He turns to Boreas, who has been waiting more or less patiently throughout the audience.

"All right, Garfunkel," Stanza nods.  "Deliver your missive and conduct your business. I believe mine to be satisfactorily completed."
This message was last edited by the GM at 17:06, Thu 06 Mar 2014.
Lyriel Vesper
player, 434 posts
To Heal is Divine
House Vesper
Thu 6 Mar 2014
at 17:25
  • msg #240

Re: The Game: Chapter 08

As they PARTY approaches the central building, Lyriel incants a few words under her breath and touches a hand to Boreas' brow.

[Casting: Tongues]

She then makes a similar, but shorter incantation, focused this time on Zuriel.

[Casting: Comprehend Language]

Finished with her casting, she leans in and whispers to Keef. Do you have the magic prepared to enlarge Zuriel or Maeve?
Maeve Hassan
player, 840 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 6 Mar 2014
at 17:34
  • msg #241

Re: The Game: Chapter 08

Maeve watches the giants and their combat with fascination and interest.

Well, I suppose that's one way to settle a dispute, she thinks, not entirely with disapproval.

She turns expectantly toward Boreas as he is summoned forward to converse with the king.
Keef
player, 627 posts
Hero in training
Thu 6 Mar 2014
at 17:39
  • msg #242

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 240):

Keef shakes his head 'secretively' which is to say 'wildly'.

Got some other good tricks, though.
Boreas Highwind
player, 794 posts
Eye for an Eye
Thu 6 Mar 2014
at 18:02
  • msg #243

Re: The Game: Chapter 08

Boreas approaches the giant king.

He extends a hand, presenting the missive, and opens his mouth to speak.  Though the words he mouths are in Common, the enchantment on them causes them to emerge in Giant.

SoH Dan va ta' loD, garfunkel, 'e' je jabbI'ID vo' ptolmy. nuq 'oH ngaS vISovbe' 'ach wIghaj Ha' qaSpu'DI' 'oH laD SoH.


[Private to DM; Zuriel Silendril: O King of the Giants, I, Garfunkel, present you with this letter on behalf of Ptolmy.  I do not know what it contains, but we have a proposition for you after you read it.]
Zuriel Silendril
player, 1076 posts
Flamebringer
House Silendril
Thu 6 Mar 2014
at 18:13
  • msg #244

Re: The Game: Chapter 08

Zuriel takes a discreet sip from the chalice as they enter the lodge. As Boreas introduces himself to Grak, Zuriel pays more attention to Lt. Stanza, hoping to assess whether or not he comprehends giant.

[Sense Motive: 23]
Maeve Hassan
player, 841 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 6 Mar 2014
at 18:15
  • msg #245

Re: The Game: Chapter 08

Maeve spies Zuriel scanning the room with a thoughtful expression on his face and steps to his side that she might better hear any information he has to convey.  She consider's Sazed's point and also looks around the room herself to see if there are any female giants to be seen.

[OOC: Have a 2:15 flight to Atlanta, followed by a ride on MARTA to get home--expecting to be there around 5 or so.  Sorry to miss out on giant funtimes for the afternoon!]
DM
GM, 1241 posts
Narrator
Destroyer of Worlds
Thu 6 Mar 2014
at 18:17
  • msg #246

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 243):


The king laughs joyfully.

"loQ loD tIn nuj. cha' tlhIH lumerlaw'lu'bogh 'ej bel. Ha' yIbej ghaj."

[Private to Boreas Highwind; Zuriel Silendril: A little man with a big mouth. I am both surprised and pleased.  Let's have a look.]

Lt. Stanza narrows his eyes in confusion as Boreas delivers the sealed missive to the king's waiting hands, and everyone waits in silence while the scroll is read. Finally, the king speaks again.

"jIlegh. Qap yIDIl nuvpu' sorely in need of vay' ghaH DoH Seng yab 'ej wab nuq rur QaQ vIneH. twoscore loD SoH ghaH je construction, garfunkel, wa' je QaH ngeH vIneH: $ 20,000 DIl maH Seng jatlh jabbI'ID. Dochmey 'e' lay' Suq jIHvaD qay' vIghaj. vIneH Ha' tlhop."

[Private to Boreas Highwind; Zuriel Silendril: I see. Paid work for a people sorely in need of something to take their mind off their troubles, and for what sounds like a good cause. I will sent twoscore men with you to help with the construction, Garfunkel, on one condition: the letter says we will be paid $20,000 for our trouble. I've had problems getting things that were promised to me.  I want it up front.]

He smiles at Boreas.

"petung'egh pegh pol."

[Private to Boreas Highwind; Zuriel Silendril: Keep the specifics a secret between us.]

The king clears his throat and slips the missive into his pocket.

"Little man speaks well and strong, with words and writing. Is contract job, and we accept if price is right."

Sanza looks mollified at this announcement, and busies himself getting the cart of presents unloaded on a nearby table while the conversation continues.
Boreas Highwind
player, 795 posts
Eye for an Eye
Thu 6 Mar 2014
at 18:26
  • msg #247

Re: The Game: Chapter 08

Boreas looks to Zuriel, then to each of the Dominion officers in the room, waiting for a signal from the paladin.  A coordinated communication, it takes only a few seconds.
Zuriel Silendril
player, 1077 posts
Flamebringer
House Silendril
Thu 6 Mar 2014
at 19:05
  • msg #248

Re: The Game: Chapter 08

Zuriel blinks once to Boreas, shifting his weight to his left foot, signalling that neither appears to comprehend Giant.
Boreas Highwind
player, 796 posts
Eye for an Eye
Thu 6 Mar 2014
at 19:13
  • msg #249

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 248):

Boreas smiles back at the King.

nuj tInqu' ghaj, Ha' mamobtaHvIS, vaj ja'chuq maH tlhoy 'e' vIneH. jImonqa' nIteb SuyItHa' maHvaD?

[Private to DM; Zuriel Silendril: Your Magnitude, we should discuss the deal in private, if that is your wish.  Would you grant us a private audience?]
Keef
player, 628 posts
Hero in training
Thu 6 Mar 2014
at 19:56
  • msg #250

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 249):

Keef stands still and makes quiet popping noises with his lips.
Maeve Hassan
player, 842 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 7 Mar 2014
at 01:36
  • msg #251

Re: The Game: Chapter 08

Maeve makes a small noise of frustration as Boreas continues to speak with the giant king in his own language.

"What did he just say to the king?" she whispers to Zuriel.

King Prak seems like a jolly enough sort, though with the potential to be devastatingly fearsome if provoked.  In that way, he reminds her a good deal of her father.

I think that I would like to have the chance to speak with this King Prak later on.
DM
GM, 1242 posts
Narrator
Destroyer of Worlds
Fri 7 Mar 2014
at 04:12
  • msg #252

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 251):

"Since when did the littleman care about that? Will be happy to show you joys of composting out back!" the king says, turning to Stanza for a moment. "Coming?"

The lieutenant blinks, then shakes his head.

"I have no interest in agricultural matters. Jerry and I will leave you to it. Garfunkel, we're making camp near the southern... well, only gate. Meet us there when you're done."

King Prak shrugs.

"Your loss. Will see you tomorrow at gate with threescore men. Looking forward to roads and farmland."

With that, Stanza and Jerry begin to work their way out of the building while the king beckons those who remain to follow him out the back.
Boreas Highwind
player, 797 posts
Eye for an Eye
Fri 7 Mar 2014
at 05:08
  • msg #253

Re: The Game: Chapter 08

Boreas smiles at the Giant King's cunning, then follows.
Keef
player, 629 posts
Hero in training
Fri 7 Mar 2014
at 12:15
  • msg #254

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 253):

Keef does his best to match the King's gait, but having nothing near the proper length of stride, ends up hopping after him.
Sazed
NPC, 95 posts
Arcane Shaman
Renegade of the Order
Fri 7 Mar 2014
at 13:36
  • msg #255

Re: The Game: Chapter 08

In reply to Keef (msg # 254):

Gods above I pray for subterfuge. I do not think I can withstand the notion of a first hand tour of giant poop. Here's to hoping that's the exact reaction Boreas wanted from the Lieutenant. Here's to hoping indeed..

Maeve Hassan
player, 843 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 7 Mar 2014
at 13:39
  • msg #256

Re: The Game: Chapter 08

Maeve smiles to herself, impressed with the giant king's quick thinking and convinced of her initial assessment that he would be a valuable ally to have.
DM
GM, 1243 posts
Narrator
Destroyer of Worlds
Fri 7 Mar 2014
at 14:20
  • msg #257

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 256):

King Prak leads the P.A.R.T.Y. out back to an area that does indeed smell much like a cesspit.  The giant does not appear to mind, and soon turns his attention back toward Boreas.

"An odd request, littleman, but next appointment is not here yet. What do you want, besides paid giant labor? And why need for secrecy?"
Boreas Highwind
player, 798 posts
Eye for an Eye
Fri 7 Mar 2014
at 15:44
  • msg #258

Re: The Game: Chapter 08

ta' nIv 'oH 'Iv Ha' pegh pol chup

[Private to DM; Zuriel Silendril: Great King, it was you who suggested keeping the details private.]

Boreas smiles again.

Dajatlh'a' mang wa' "loD HIvje'." pong SoH lut vIQoypu'. 'ach chay' yIn SoH je loD bopummeH che'?

[Private to DM; Zuriel Silendril: You spoke to the soldiers of the one you call "Glassman."  I have heard his story, but how did you and your men fare under his rule?]
Zuriel Silendril
player, 1078 posts
Flamebringer
House Silendril
Fri 7 Mar 2014
at 16:00
  • msg #259

Re: The Game: Chapter 08

The paladin follows the giant outside, not yet breaking his role as supposed bodyguard. He manages to keep his face calm and composed, despite the horrendous smell from the compost. What was it the book said about what the giants held dearest? King, God, and Land...Grak does seem to care a great deal about agriculture. He's doubling his expected conscription in exchange for farmland...something to keep in mind.

He holds his tongue, however, letting Boreas speak. His ears perk up at the mention of the Glassman. I wonder 'Glassman' refers to Tyrant Choso?
Maeve Hassan
player, 844 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 7 Mar 2014
at 16:11
  • msg #260

Re: The Game: Chapter 08

The compost heap smells less than delightful this close up but with a little imagination, Maeve is able to make believe that the odor is just a strong, earthy smell.  Now is not, after all, the time to show squeamishness.  She continues to stand tall and resolute, doing her best to appear warrior-like.
DM
GM, 1244 posts
Narrator
Destroyer of Worlds
Fri 7 Mar 2014
at 16:25
  • msg #261

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 258):

The king converses in giant, but because I'm getting growing numbers of players telling me they have no idea what's going on, I'm going to write it in common and assume it was translated.

"I asked to keep it private because I don't want to send fivescore men to Nekria," the king says. "No other reason than that. But I'll still need to see that they are paid up front for their efforts. It's hard to spend coins you've only received in good faith."

He clears his throat as he processes Boreas's question.


"How you not know this, littleman? You work for Dominion -- should read your history books. I'll fix, real quick: When glassman became Tyrant, he made everyone citizens, not just littlemen -- humans and elves. He said we could take down the snake banners, if we didn't want them. He also reduced military spending, and focused on merchant ships and city improvements and roads and such. Even moved capital from Nekria battletown to Imbraer tradeport."

The king smiles slightly.

"He paid for all that with military money and with taxes on the nobility. He made a lot of poor people happy, and a lot of rich people angry. But worst thing he did was tax the churches."

He sighs, exasperated.

"You know how it goes with the littleman gods. All thunder, no mud. Priests of the nothing said world would end. Priests of the bloodclown laughed and laughed and laughed -- and killed any tax collectors they saw. But worst reaction was from the snakepriests."

Seeing the blank stares of the P.A.R.T.Y., he frowns.

"How you not know this? Snakepriests like money and power and little else, and they have always been close to the Tyrant. More snakepriest faithful than any other, in Drynn. Suits most: money and power? Sound good. Because of this, high snakepriest is revered like a god himself, and has always sat at right hand of the Tyrant..."

Here, King Prak smiles wickedly.

"But he argued with glassman on everything. No taxes on nobility, no taxes on churches, more soliders, more wars... so glassman sent him home. Dismissed from Dominion service, and removed all snakemen from council. First time that ever happened."

"High snakepriest went back to Nekria battletown and told everyone glassman was a god-forsaken traitor. He named himself Tyrant and told all snakemen that the snakegod said they should support him. Glassman lost most of his army overnight, and all cities except Imbraer tradeport. Snakepriest too strong to oppose, they said. Not healthy.
"

King Prak beams with pride.

"Cowards. Giants don't care about snakemen or snakegods or even the glassman. We want roads, farms, goats, and war. But smart war, not forever. Snakeman wants endless war, always, until the badmen in the north are all gone and all things belong to snakegod."

"There are a lot of badmen, in north and even here. I don't think they'll ever be gone. Glassman agrees, so he's smarter than the snakemen. But he ran away and joined the northmen, so glassman is a craven. Not sure how to feel about that."

The king shakes his head slowly.

"Answer is simple: Ogdoven was better off under glassman, but that's not possible. We now must learn to live with snakemen, or abandon home. Hard choices, but kings do what's best for everyone. Moving too hard, too uncertain. Many would die, and some would rather stay. Ogdoven stronger where it is."

He realizes he's been rambling, and chuckles.

"But I bore you with things you already know. When can you pay me for my workers? Giants do good work, and tower sounds important. Mt. Salt isn't too far, would be good exercise."
This message was last edited by the GM at 16:29, Fri 07 Mar 2014.
Boreas Highwind
player, 799 posts
Eye for an Eye
Fri 7 Mar 2014
at 17:36
  • msg #262

Re: The Game: Chapter 08

Boreas continues in Giant:

And what would you consider a 'good war,' Your Immensity?
DM
GM, 1246 posts
Narrator
Destroyer of Worlds
Fri 7 Mar 2014
at 17:40
  • msg #263

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 262):

The king raises a hand to his chin, scratching at his stubby absently for a moment.

"Hitting back first? Also, to get back stolen land and goats and such. Or maybe to get new land and goats, if what you have is not enough and there is no other way to get more."

He narrows his eyes slightly.

"Also, if needed to maintain order. Show of strength can be important."
Boreas Highwind
player, 800 posts
Eye for an Eye
Fri 7 Mar 2014
at 17:44
  • msg #264

Re: The Game: Chapter 08

I have a way you can 'hit back.'  War is coming, and not from where you think.  The man who sent us is building these towers.  Not just here, but on other worlds too.  We think they are using them to gather the power of the gods.  Not just the Snake god and the Bloodclown, but all of them.  It would be like the Snakemen, only worse.  But we have a plan to stop them, if you are interested.
Sazed
NPC, 96 posts
Arcane Shaman
Renegade of the Order
Fri 7 Mar 2014
at 17:58
  • msg #265

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 264):

Appeal to his pride. Tell them we recognize the need for their strength. They are not dumb, but they are certainly vain when it comes to their own prowess..

Keef
player, 631 posts
Hero in training
Fri 7 Mar 2014
at 19:28
  • msg #266

Re: The Game: Chapter 08

In reply to Sazed (msg # 265):

*pop
This message was last edited by the player at 02:18, Mon 10 Mar 2014.
DM
GM, 1248 posts
Narrator
Destroyer of Worlds
Fri 7 Mar 2014
at 20:01
  • msg #267

Re: The Game: Chapter 08

In reply to Keef (msg # 266):

"Why would I care about that?" the king asks, amused. "We don't care about snakemen or bloodclowns here. Their wars are not our wars. Building towers for coin, though... that seems good to me."
Boreas Highwind
player, 801 posts
Eye for an Eye
Fri 7 Mar 2014
at 20:06
  • msg #268

Re: The Game: Chapter 08

Their war will be your war.  The towers are a step toward that.  It's not about the Snakemen or the Bloodclowns.  It's about the power they will have over you once they finish this.  Best to stop them now, when you and your mighty giants still can.

And we can pay you.  How is this for a start?


Boreas takes out the bag of 5000 gold that Ptolmy gave him.
DM
GM, 1249 posts
Narrator
Destroyer of Worlds
Fri 7 Mar 2014
at 20:32
  • msg #269

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 268):

"Feh," the king replies, though he looks at the bag of gold with interest. "We do not fear war with the snakemen, no matter how many towers they build. Why would snakemen getting stronger make them more likely to want war with Ogdoven? Especially since we still serve the Dominion?"

He glances at the money again.

"What are you hoping to hire me to do? The gold is nice, but it's much less than I was promised for doing the construction project."
Boreas Highwind
player, 802 posts
Eye for an Eye
Fri 7 Mar 2014
at 20:42
  • msg #270

Re: The Game: Chapter 08

The gold is on top of whatever you would get for the project.  We want your men to go work on it as planned.  Take whatever they will pay you.  Put one of your trusted lieutenants in charge.  When we send them the signal, he will have your men destroy the tower.

Ptolmy did not send us with enough to pay you in advance.  The money I am offering you here is ours.  We have more coming when we meet him.  10,000 more gold is yours once we get it.  And we will help your giants negotiate payment in advance from Ptolmy's men if possible.  That way, you get paid from both of us, and you stop the Dominion from strengthening its hold.

DM
GM, 1250 posts
Narrator
Destroyer of Worlds
Fri 7 Mar 2014
at 21:03
  • msg #271

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 270):

The king considers the proposal, but doesn't look convinced.

"What happens after that, littleman? Let us say it goes perfectly, and we end up with $20,000 for the construction and $15,000 from you. Unless we kill everyone there, someone will know what happened. That my giants tore the Dominion's tower down. They will probably even know that we took payment to do it."

He shakes his head.

"That would be treason. There would be soldiers and serpentmen and more here within the week, and Ogdoven and all her goats and women and swampland would burn until the ground became as hard as glass.""
Zuriel Silendril
player, 1079 posts
Flamebringer
House Silendril
Fri 7 Mar 2014
at 22:05
  • msg #272

Re: The Game: Chapter 08

Zuriel clears his throat and steps forward. He bows politely before King Prak. "Your point is well taken, Your Majesty. And you're absolutely correct. If you were to attack on your own, it would be glorious, but ultimately futile, even with your immense might."


He holds up a hand. "However, that's not what we're suggesting. You said that you'd rather the Glassman be in charge than the snakemen? I'd much rather that too. If we were to strike at another one of their towers, their attention would be elsewhere. And if the Glassman were to attack at the same time, their attention would be divided yet again. Suddenly, you're no longer along against the snakemen."

If the Glassman returned from the northlands, things would be very different. [Diplomacy Aid: Success]

Zuriel pauses for emphasis. "Instead, you've struck the first blow in a glorious war to ensure lands and goats for your kind in an empire where you are citizens, and equals, rather than mere servants to be taxed when convenient."

The paladin smiles at King Grak, painting a picture of blood and glory. "It would be foolish. It would be brave. It would be Legen..." wait for it... "...dary."

[Diplomacy: Natural 20 +2 +16 = 38]
This message was last edited by the player at 22:15, Fri 07 Mar 2014.
Maeve Hassan
player, 846 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 8 Mar 2014
at 02:34
  • msg #273

Re: The Game: Chapter 08

Maeve stares at Zuriel with something approaching amazement as he masterfully weaves together his speech, smiling with just the right amount of charm.  Even his cloak seems to billow with increased jauntiness.

Wow.  Gregariousness aside, he *is* good with his tongue.  I guess I understand what Lyriel sees in him.

A corner of his cloak smacks her in the face on an especially enthusiastic billow, and she quickly discards that thought.
DM
GM, 1251 posts
Narrator
Destroyer of Worlds
Sat 8 Mar 2014
at 23:02
  • msg #274

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 273):

"What makes you think glassman would return? Not smart. There a lot of snakemen."

He frowns.

"Is tempting, true, but I still think, in end, Ogdoven would burn and King Prak would die. Would need some promise of glassman action."
Zuriel Silendril
player, 1080 posts
Flamebringer
House Silendril
Sun 9 Mar 2014
at 05:34
  • msg #275

Re: The Game: Chapter 08

The paladin steeples his hands together at his waist, happy to be able to drop the ruse of silent protector, if only for a little while.

"Seems wise. That kind of mobilization would take some time to get into position, and we can't make any guarantees." Zuriel says candidly. And I wouldn't even know where to start...but if Choso has been in contact with Prak, clearly he has some plan in mind. Otherwise, why would he bother?

"So I propose this. You send your giants to work on the construction. Put somebody you trust in charge. Let him know what you might ask of him and those he commands. If the Glassman cannot or will not move against the continent, you need take no further action. You'll have received your payment from those constructing the tower, and this conversation never took place."

"But," Zuriel continues, slight smile tugging at the corner of his mouth, "If the conditions are met, and the Glassman returns to take what is his...would you and your people find such a battle against the snakemen and their allies worthy?"
DM
GM, 1252 posts
Narrator
Destroyer of Worlds
Sun 9 Mar 2014
at 23:59
  • msg #276

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 275):

"King Prak is not opposed to that plan. Seems good, wait-and-see approach."

He cracks his knuckles absently.

"Not angry at snakemen, but want farms, goats, roads, we were promised. Glassman easier to work with, and underdog, too. Would be a fun fight."

The giant raises his hands in warning.

"But not if it would be a rout. Will wait, see, debate options. What do you get out of it? You work for glassman? Does the lawman, too? If not, I'm sending giants to fight against myself..."
Boreas Highwind
player, 803 posts
Eye for an Eye
Mon 10 Mar 2014
at 01:18
  • msg #277

Re: The Game: Chapter 08

Boreas wears an earnest expression.

loS 'ej rup, 'ach chaq jIQochbe' choso nab, 'e' QaH SoH qaSnISbej DISov qarbej. 'oHbe' chut loD jISaHchugh qaStaHvIS. vaj vegh nab, loD vaj pong wItI'nISmo' SoH. vaj DaneHchugh laH ghuHmoH chaH maH. , jIQochbe' qaStaHvIS?

[Private to DM; Zuriel Silendril: Wait and see is fine, but if Choso agrees to our plan, we must know for sure that you will help.  The law man is not with us in this.  If the plan goes through, you should recall your men.  We can warn them for you if you wish.  Are we agreed in this?]
Keef
player, 632 posts
Hero in training
Mon 10 Mar 2014
at 02:18
  • msg #278

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 277):

*pop
Zuriel Silendril
player, 1081 posts
Flamebringer
House Silendril
Mon 10 Mar 2014
at 02:52
  • msg #279

Re: The Game: Chapter 08

Zuriel decides to answer Prak's question more directly. He shakes his head. "No, we don't work directly for the Glassman. But I personally much rather he was back in his true country. Most importantly, we share common enemy with snakemen. They are up to some mischief with these towers, and we mean to stop it."
DM
GM, 1253 posts
Narrator
Destroyer of Worlds
Mon 10 Mar 2014
at 13:21
  • msg #280

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 279):

"If the glassman decides to come back, with enough reasonable strength to make a good fight of it, King Prak would help him. By mud and thunder, that's the best I can do with what you've told me."

He lowers his voice.

"And even saying that is a risk. If you are really snakemen, and tricked me into saying that, I will have to smash you."

King Prak grins wickedly.

"No hard feelings."
Zuriel Silendril
player, 1082 posts
Flamebringer
House Silendril
Mon 10 Mar 2014
at 14:07
  • msg #281

Re: The Game: Chapter 08

Zuriel grins back at the giant, and chuckles. "Worry not, King Prak. We aren't snakemen tricking you. I think that would have been too subtle for them. Dark elves, maybe. But the snakemen would have probably...I don't know, used poison or sacrificed a litter of kittens for power or something." He shrugs.

"So we are agreed then? You will give secret orders to your lieutenant in charge of the giants you're sending to the construction site? And if the Glassman returns, you will strike? In the meantime, we will contact Ptolmy and see about getting you your payment for the construction up front."
DM
GM, 1254 posts
Narrator
Destroyer of Worlds
Mon 10 Mar 2014
at 14:14
  • msg #282

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 281):

The king looks slightly annoyed.

"I said would, didn't I? Mud and thunder, even. Do you question my word?"
Zuriel Silendril
player, 1083 posts
Flamebringer
House Silendril
Mon 10 Mar 2014
at 14:23
  • msg #283

Re: The Game: Chapter 08

Zuriel shakes his head. "Of course not, King Prak. I was just translating a summary for my companions here who don't understand Giant. I apologize if I offended you."

He looks to the rest of the PARTY. "Well then. We should be off. The sooner we can get Ptolmy to provide their payment up front, the better."

Turning back to the giant, he bows again. "It's been a pleasure. I only hope fate will allow us the opportunity to fight at each other's side someday."
DM
GM, 1255 posts
Narrator
Destroyer of Worlds
Mon 10 Mar 2014
at 14:28
  • msg #284

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 283):

The conversation concluded, the P.A.R.T.Y. takes its leave of King Prak. Upon returning back outside, it becomes clear that A'tril, Stanza, and the others are gone -- presumably to set up camp near the gate, as previously indicated.

It is currently around 4 p.m.
Maeve Hassan
player, 847 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 10 Mar 2014
at 14:37
  • msg #285

Re: The Game: Chapter 08

"What just happened back there?" Maeve asks eagerly, tetchy at being left out of the loop. "I got *his* side of things, more or less,"she says, jerking a thumb at Zuriel, "but not what happened before he started talking."
Zuriel Silendril
player, 1084 posts
Flamebringer
House Silendril
Mon 10 Mar 2014
at 14:58
  • msg #286

Re: The Game: Chapter 08

Zuriel quietly summarizes the both sides of the conversation for Maeve. He then turns to Boreas. "We should contact Ptolmy. See if he will give the payment upfront. If not, we might have to get creative. Either way, afterwards, I think we ought to check out Mt. Salt. It's going to take some time to get all the pieces into play. We need to somehow convince Choso to invade while also locating and assaulting another tower on another plane. We need to get an idea of how much time we have before the tower is completed."

Business aside, Zuriel is content to wander Ogdoven with whomever else cares to join him, seeing whatever sights there are to see before returning to camp.
Lyriel Vesper
player, 435 posts
To Heal is Divine
House Vesper
Mon 10 Mar 2014
at 15:01
  • msg #287

Re: The Game: Chapter 08

Lyriel listens as Zuriel retells and translates the encounter with Prak. Pursing her lips, she says I don't like the idea of helping them further, but at least now we're making progress towards halting their plans. I agree. We need to go to Mt. Salt and see how long we have to stop them.

She will follow Zuriel as he tours Ogdoven. Or rather, back in character again, Zuriel will follow *her*.
Maeve Hassan
player, 848 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 10 Mar 2014
at 15:05
  • msg #288

Re: The Game: Chapter 08

Maeve listens carefully as Zuriel recounts the meeting with King Prak, asking questions in certain places.

"I'm glad that we potentially have the support of the giants.  They seem like they will be valuable allies. Besides, I liked King Prak.  He reminded me of Dad."

Maeve is content to tour Ogdoven with the others, unless Zuriel and Lyriel--well, really just Lyriel--make it clear to her that they'd rather have a solo romantic stroll past giant houses and compost piles.
Lyriel Vesper
player, 436 posts
To Heal is Divine
House Vesper
Mon 10 Mar 2014
at 15:24
  • msg #289

Re: The Game: Chapter 08

By all means, come along if you wish. Lyriel shrugs. There's hardly anything romantic about this town, so have no fear. The priestess smirks, and gestures to Zuriel. We'll behave ourselves.
DM
GM, 1256 posts
Narrator
Destroyer of Worlds
Mon 10 Mar 2014
at 15:35
  • msg #290

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 289):

There is little to see in Ogdoven that has not already been seen. The giants seen to be a simple people, living in roughshod homes and tending to pitiful gardens in the drier parts of the swampland. They appear for the most part to be a poor but spirited society.

After wandering around, the group returns to the campground.

"What kept you?" Lt. Stanza asks briskly.  "Were you able to take care of whatever ridiculous land-grabbing scheme the bureaucracy had in mind when it sent you?"

A'tril makes eye contact with Boreas and jerks his thumb to one of the wagons.

"Think you can help me with something, Garfunkel? My back's killing me, and we need one more bag unloaded before nightfall."

With that, the dark elf hops into the wagon and out of sight.
Boreas Highwind
player, 804 posts
Eye for an Eye
Mon 10 Mar 2014
at 17:18
  • msg #291

Re: The Game: Chapter 08

Unfortunately, Lieutenant, the contents of the document are secret, per its own instructions.  Nothing too obtrusive, though.  I can trll you it's a construction project, and that more giants will be coming with us.  We'll be taking them to Mt. salt.  Wish I could tell you more.

Very well. Boreas replies.  He goes with A'tril.
This message was last edited by the player at 17:29, Mon 10 Mar 2014.
DM
GM, 1258 posts
Narrator
Destroyer of Worlds
Mon 10 Mar 2014
at 18:30
  • msg #292

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 291):

"How'd it go?" the dark elf asks once Boreas enters.  "Were you able to secure a construction crew?"
Boreas Highwind
player, 805 posts
Eye for an Eye
Mon 10 Mar 2014
at 19:32
  • msg #293

Re: The Game: Chapter 08

We were, in a sense.  King Prak has agreed to send some giants, but he wants payment up front.  Apparently he has had one too many bad experiences in the past.
DM
GM, 1259 posts
Narrator
Destroyer of Worlds
Mon 10 Mar 2014
at 19:42
  • msg #294

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 293):

A'tril wrinkles his nose.

"We can't pay him up front. Not much, anyway. Offer him $5,000 or so, and then 1.5x normal wages for the giants once they arrive. They can always leave $5,000 or so richer if they don't like the terms or the work when they get there. We're not out to cheat them."

He sighs.

"Ptolmy's not gonna like it, but we don't have much of a choice. Those giants will really help ease construction, and we're way behind."

The dark elf starts to go, then turns.

"Look, Garfunkel, I'll be honest. I had my doubts about hiring you and your team. Didn't think you could get your hands dirty. But I've seen you talk your way out of situations that other men would have bled over, and I can appreciate that set of skills. I'll be sure to put a good word in for you when I report back to Darris."

With that, A'tril hops out of the wagon, carrying an empty box that he is comically struggling to hold steady.

"Thanks," he says, voice raised so as to draw obvious attention. "I could never have lifted this alone."
Boreas Highwind
player, 806 posts
Eye for an Eye
Mon 10 Mar 2014
at 19:58
  • msg #295

Re: The Game: Chapter 08

Boreas nods and returns to the group.

We have a counter-offer for the King from A'tril.  I'll see if I can get back in there while the spell's still in effect to deliver it in his native tongue.

Boreas heads back to the King's quarters in search of a brief second audience.
Zuriel Silendril
player, 1085 posts
Flamebringer
House Silendril
Mon 10 Mar 2014
at 20:01
  • msg #296

Re: The Game: Chapter 08

Zuriel looks meaningfully at Lyriel.
Lyriel Vesper
player, 437 posts
To Heal is Divine
House Vesper
Mon 10 Mar 2014
at 20:03
  • msg #297

Re: The Game: Chapter 08

Lyriel catches Zuriel's gaze. She sighs. Ugh, I had hoped we were done with that filthy 'hall.' Standing, she beckons. Come Alphonse. Garfunkle might need my help.
Maeve Hassan
player, 849 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 10 Mar 2014
at 20:11
  • msg #298

Re: The Game: Chapter 08

"Have fun, kids," Maeve calls idly, having opted to remain where she is, under the assumption that it would appear unusual for "Garfunkel" to head back for a brief follow-up meeting accompanied by his entire entourage.
DM
GM, 1260 posts
Narrator
Destroyer of Worlds
Mon 10 Mar 2014
at 20:13
  • msg #299

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 297):

The P.A.R.T.Y. delivers the amended terms without incident, with King Prak agreeing to $5,000 down, a promise of 1.5x wages and the chance to negotiate further upon arrival at Mt. Salt.

"You'll need to have the down payment before we leave tomorrow morning, or you're going without us," the king had said.

The business thus concluded, there is little else to do until morning.

OOC: What else do people want to do before morning?
Boreas Highwind
player, 807 posts
Eye for an Eye
Mon 10 Mar 2014
at 20:16
  • msg #300

Re: The Game: Chapter 08

Boreas arranges a clandestine meeting with Prak's lieutenant of choice, unless Prak is going himself.  Either way, he will demonstrate the sending hat and how it will be used to notify them of the plan.
DM
GM, 1262 posts
Narrator
Destroyer of Worlds
Mon 10 Mar 2014
at 20:48
  • msg #301

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 300):

After a brief meeting with Foreman Hal, during which Boreas explains the intricacies of his plan, the P.A.R.T.Y. turns in for the night.

While making camp, Lt. Stanza outlines the plans for the next morning.

"We need to get a move on to reach Nekria before the first freeze of the season. A'tril says you lot are staying here to look after more civic nonsense, so tomorrow's when we part ways. The wagons and men are mine, but you're welcome to retrieve your equipment come morning."

The evening passes without further incident, and soon enough, the morning is upon the P.A.R.T.Y.  The load croaking sounds of frogs and toads greet the rising sun, though none sound as mighty as Chubbs when he bothers to speak.

Lt. Stanza, along with his men and his carts, depart just after dawn with the wagons at the head of a column of 60 giants -- all young, strong males "marching" in an unruly rank and file grid of 3 x 10. Six enormous wagons have joined the caravan, filled with the giant's rations and other provisions, and hauled by a rotating team of new recruits.

The P.A.R.T.Y.'s possessions -- those that were not on them this entire time -- have been set upon a canvas tarp near the gate. A'tril stands nearby, as do Foreman Hal and 39 other giants. These are a mixture of men and women, some physically fit and some not. Four enormous wagons are being quickly loaded with supplies and provisions before your eyes, though the Foreman does not seem as eager to leave as the others.

"Four days to Mt. Salt," he rumbles as the P.A.R.T.Y. approaches.  "Will take the money now, and then be ready to go."
Zuriel Silendril
player, 1086 posts
Flamebringer
House Silendril
Mon 10 Mar 2014
at 21:11
  • msg #302

Re: The Game: Chapter 08

With a nod from Boreas, Zuriel takes the satchel of gold from the warlock and hands it to Foreman Hal.
DM
GM, 1263 posts
Narrator
Destroyer of Worlds
Mon 10 Mar 2014
at 21:14
  • msg #303

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 302):

"Looks good," he says, hefting the bag experimentally and tossing it into a wagon.  "Let's go."

***

With A'tril, Hal, and the construction team in tow, the P.A.R.T.Y. winds its way through the swamplands, using what meager roads are available whenever possible, and cover quite a bit of ground. The giants are able to drag the wagons through the mire and muck with surprising speed, and the P.A.R.T.Y. is invited to ride in one of the wagons in order to expedite the journey.

Around midday on the second day, the wagons come to a halt for a meal of mashed marshgrass and goat meat. The Foreman meets with the P.A.R.T.Y. in the center of the circled wagons, beckoning them over to speak.

"Rest of today, will go slower. This part of swampland not well guarded, could be roving tribes of badmen. Should reach harder ground before nightfall, and approach hills before mountains sometime tomorrow. Hills are even more dangerous than this part of the swamp."

He takes a huge bite of baked marshgrass bread, washing it down with brackish water before continuing.

"Littlemen are smaller than us. Any good at scouting?"
This message was last edited by the GM at 21:49, Mon 10 Mar 2014.
Zuriel Silendril
player, 1087 posts
Flamebringer
House Silendril
Mon 10 Mar 2014
at 21:55
  • msg #304

Re: The Game: Chapter 08

That morning Zuriel quietly shares a response from the Book of Answers with the PARTY. "It looks like, with the inclusion of the giants on the labor force and barring any major unexpected setbacks, construction on the tower will be completed in about six months. Not as much time as I had hoped..."
Boreas Highwind
player, 808 posts
Eye for an Eye
Mon 10 Mar 2014
at 22:00
  • msg #305

Re: The Game: Chapter 08

Boreas clears his throat.

I believe I can be of assistance.
Maeve Hassan
player, 850 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 10 Mar 2014
at 23:55
  • msg #306

Re: The Game: Chapter 08

"I'm not much of a scout," Maeve says, "but if there's evil folk in these swamps. . .that I can help with."

She twirls her guisarme menacingly.

"Your call," she says to Boreas and Foreman Hal. "If it's stealth you're after, I'm content to stay behind.  But if you want help stabbing bandits, I'm happy to oblige."
This message was last edited by the player at 00:46, Tue 11 Mar 2014.
Zuriel Silendril
player, 1088 posts
Flamebringer
House Silendril
Tue 11 Mar 2014
at 01:57
  • msg #307

Re: The Game: Chapter 08

"Likewise." Zuriel says, tersely and rather body-guardingly. "I don't do stealth. I protect my charge. Whatever that might entail." He smirks.
DM
GM, 1264 posts
Narrator
Destroyer of Worlds
Tue 11 Mar 2014
at 02:38
  • msg #308

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 307):

"They will be looking for giants, like us. You all stealthy enough, I think. Do one mile, circle back, before we go?"
Boreas Highwind
player, 809 posts
Eye for an Eye
Tue 11 Mar 2014
at 03:36
  • msg #309

Re: The Game: Chapter 08

Boreas nods.  I can do that.  He readies his gear and sets off.
Lyriel Vesper
player, 438 posts
To Heal is Divine
House Vesper
Tue 11 Mar 2014
at 03:44
  • msg #310

Re: The Game: Chapter 08

Lyriel sighs. More mucking about in this swamp...lovely.

She sets off, following Boreas. Come, Alphonse, she calls back over her shoulder.
Zuriel Silendril
player, 1089 posts
Flamebringer
House Silendril
Tue 11 Mar 2014
at 03:45
  • msg #311

Re: The Game: Chapter 08

Zuriel follows obediently, hoping to get far enough away from the main group to summon Shahara for a short while, at least. It had been nearly two weeks since they had left Ikuabai, and he missed her terribly.
Keef
player, 634 posts
Hero in training
Tue 11 Mar 2014
at 11:22
  • msg #312

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 311):

Keef and Sazed chat for a few minutes.

They locate a reasonably solid portion of ground near the carts and Keef uses a stick to draw a large circle in the dirt.

Sazed adds a few flourishes and strange characters around the rim, then the pair set off but at a different trajectory from Boreas so as to cover more ground.
Maeve Hassan
player, 851 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 11 Mar 2014
at 12:10
  • msg #313

Re: The Game: Chapter 08

Maeve heads off with the others.
DM
GM, 1265 posts
Narrator
Destroyer of Worlds
Tue 11 Mar 2014
at 12:12
  • msg #314

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 313):

Zuriel, Boreas, Lyriel, and Maeve begin to circle the one-mile area to the east, while Keef and Sazed begin to do the same to the west. A'tril hangs back for a moment, then follows Keef and Sazed.
This message was last edited by the GM at 13:12, Tue 11 Mar 2014.
Keef
player, 636 posts
Hero in training
Tue 11 Mar 2014
at 12:58
  • msg #315

Re: The Game: Chapter 08

In reply to DM (msg # 314):

Chubbs glares at both groups, then follows Sazed and Keef to the East.

He does, however, reserve the right to note that he's followed people along much more interesting cardinal directions.

East Northeast, for example.

But even that one isn't worth mention.
This message was last edited by the player at 17:53, Tue 11 Mar 2014.
DM
GM, 1267 posts
Narrator
Destroyer of Worlds
Tue 11 Mar 2014
at 13:12
  • msg #316

Re: The Game: Chapter 08

In reply to Keef (msg # 315):

The Eastern Patrol

Maeve, Boreas, Lyriel, and Zuriel make their way through the eastern perimeter, a trek that is uneventful until they stumble upon the sunken remains of a wagon about a quarter of the way into their mission.

The Western Patrol

Keef, Sazed, and A'tril wander along the western perimeter, finding no trace of men -- bad or otherwise. The soft mud of the mire squelches pleasantly as they tromp through it, offering plenty of opportunities to explore the lifestyle of a hog.

Three quarters of the way through their loop, A'tril calls out.

"What've we got here?"

He struggles to move an enormous log, only the realize that it's actually the sunken leg of a dead giant.

"It can't have been dead long," A'tril rasps, holding the decaying flesh at arm's length distastefully. "Or the meat would be entirely consumed by the bog."
This message was last edited by the GM at 13:12, Tue 11 Mar 2014.
Maeve Hassan
player, 854 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 11 Mar 2014
at 13:27
  • msg #317

Re: The Game: Chapter 08

Maeve watches sadly as Zuriel summons Shahara from wherever the spectral mare goes when she is not with them, and proceeds to coo over the horse for a little bit. She misses Wes, even though the horse is undoubtedly much happier in his nice stable in Ikuabai than he would be trekking through swamps.

Speaking of swamps, Maeve's spirits are raised inordinately by a healthy dose of schadenfreude as Lyriel complains and mutters about the amount of mud that is getting on her clothing.  Maeve wonders if she is still wearing the magical heels that she purchased at the curiosity shop.

"Interesting," she says when they stumble upon the wagon.  "I wonder how long this has been here."
Keef
player, 638 posts
Hero in training
Tue 11 Mar 2014
at 13:47
  • msg #318

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 317):

Keef crouches down and looks around, then stands up and pokes at the leg with his toe.

...giantslayers... he mutters.

He sands on tip-toes and looks around.

He lifts Chubbs up into the air as high as he can so that the toad can survey the distance, and also disapprove of more swampland.

[Perception: 10]
This message was last edited by the player at 16:01, Tue 11 Mar 2014.
Boreas Highwind
player, 810 posts
Eye for an Eye
Tue 11 Mar 2014
at 14:13
  • msg #319

Re: The Game: Chapter 08

Boreas approaches the wagon, searching carefully for anything of interest.

[Perception 24]
Zuriel Silendril
player, 1090 posts
Flamebringer
House Silendril
Tue 11 Mar 2014
at 17:23
  • msg #320

Re: The Game: Chapter 08

Satisfied that they were safely out of sight of the rest of their companions, Zuriel focuses inward, drawing the strength to bridge the space between the planes and summon Shahara in a flash of white light. As soon as she appears, he is almost immediately bowled over by the mare as she rushes to him.

Oh little one, I've missed you so... She nickers, tousling Zuriel's hair with her breath. Despite the dismal surroundings, Shahara prances around giddily, happy to be back with the PARTY.  She takes a moment to bob her head to Boreas and Maeve before nuzzling Lyriel gently. For once, the priestess doesn't seem to mind her hair getting out of sorts.  Zuriel walks over to Shahara, gently patting her neck.

Shahara pauses, looking between Zuriel and Lyriel, tilting her head to the side and looking at the two quizzically. You get the distinct impression the horse is raising an eyebrow in amusement. She whinnies at Zuriel. Things seem...different between you and she. Did you two have a...productive journey?

Zuriel's mouth drops and his face flushes brilliantly. "What are you implying...can we talk about this later?" he asks, in his flustered state forgetting to speak telepathically.

Shahara lets out a chortling nicker that sounds much like laughter. Her molten eyes dance with amusement.
This message was last edited by the player at 04:04, Wed 12 Mar 2014.
Lyriel Vesper
player, 439 posts
To Heal is Divine
House Vesper
Tue 11 Mar 2014
at 17:37
  • msg #321

Re: The Game: Chapter 08

Lyriel, catching only one side of the conversation, is unable to see what causes Zuriel such embarrassment. She is content to pet Shahara's mane happily, oblivious to the flecks of mud kicked up by Shahara's prancing.

I've missed you too, Shahara.
This message was last edited by the player at 17:38, Tue 11 Mar 2014.
DM
GM, 1269 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 01:52
  • msg #322

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 321):

Team East

The wagon appears to be filled with sealed crates, though it has sunken so deeply into the swamp as to make their retrieval difficult without diving in or raising the cart in some way.

Team West

There is nothing to be seen but eerie stillness and the burbling of the swamp as it releases marsh gases into the air.
Maeve Hassan
player, 855 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 01:59
  • msg #323

Re: The Game: Chapter 08

Maeve eyes the brackish water with distaste.

"I'm not entirely against going in myself to get those boxes, but not without knowing what's in them. I'm not swimming through swamp water for just anything.  Maybe there's some other way we can raise that wagon."

She looks at Zuriel thoughtfully.

"We have rope.  Would Shahara be able to help?"
Boreas Highwind
player, 811 posts
Eye for an Eye
Wed 12 Mar 2014
at 02:01
  • msg #324

Re: The Game: Chapter 08

Boreas waves the others over.

We'll need to pull the cart out if we want to find out what's inside.  Oh, Shahara, glad you're here.

Boreas pulls a rope from his pack.

Maybe Shahara can help us out.
Zuriel Silendril
player, 1092 posts
Flamebringer
House Silendril
Wed 12 Mar 2014
at 04:09
  • msg #325

Re: The Game: Chapter 08

Zuriel looks to Shahara. She snorts. As long as they don't make a habit of it. I'm not a pack mule. Despite the mare's words, her tone is mild, and she doesn't seem to mind helping out. Over the telepathic bond Zuriel senses overwhelming happiness at being reunited with him and the rest of the PARTY.
Maeve Hassan
player, 856 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 12:38
  • msg #326

Re: The Game: Chapter 08

"Thank you, Shahara," Maeve says once Zuriel has indicated that the mare is amendable to their plan.  Maeve and Boreas tie the ropes to the submerged cart while Zuriel ties the other ends into a makeshift harness for Shahara.

"It feels good to be able to address each other by our actual names, at least for a little bit," Maeve observes as they work.  "I, for one, am also very glad that I did not let Lyriel select my undercover name."

"I mean: "Garfunkel?"  "Alphonse?"" she says, eyes dancing with mirth, pleased to be out from under A'tril's nose even if the alternative is trudging though nasty-ass swamps.
Boreas Highwind
player, 812 posts
Eye for an Eye
Wed 12 Mar 2014
at 13:00
  • msg #327

Re: The Game: Chapter 08

Boreas smiles and laughs, despite being ankle-deep in fetid mud.
DM
GM, 1271 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 13:39
  • msg #328

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 327):

Team East

The cart groans and creaks under the pressure, but eventually comes free with a horrid squelching sound, upending into the mire as it does so. The wagon's covering and frame is so badly decomposed that the crates spill out into the sludge, sinking a good handful of inches before settling in place.

Each box looks to be about 5x5 -- rather large and awkward for one person to lift, even if it were empty -- and there are an even dozen such boxes. All remain sealed, though their labels have long since worn away, and the wood looks soaked through but not yet rotted.

Team West

Further inspection near the giant's body reveals a burrow tunneling down through the mud and muck, out of sight.  The brackish water is kept at bay a block of dried, hardened mud, forming a sort of opening not unlike a door-less hatch.

It's pitch black inside, though you can tell that it seems to widen as it continues, and that it descends at a gently sloping angle.
This message was last edited by the GM at 13:47, Wed 12 Mar 2014.
Zuriel Silendril
player, 1093 posts
Flamebringer
House Silendril
Wed 12 Mar 2014
at 13:49
  • msg #329

Re: The Game: Chapter 08

Zuriel shrugs. "Might as well see what these contain. Odd though, that they were simply abandoned." He sets to prying open a crate.
This message was last edited by the player at 14:21, Wed 12 Mar 2014.
DM
GM, 1273 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 14:28
  • msg #330

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 329):

The first crate opens to reveal large, three-liter bottle of thick opaque glass, stoppered with lead. There is no label on the grime-encrusted sides, and nothing else of note in that particular crate.

It is magical.
This message was last edited by the GM at 14:33, Wed 12 Mar 2014.
Zuriel Silendril
player, 1094 posts
Flamebringer
House Silendril
Wed 12 Mar 2014
at 14:33
  • msg #331

Re: The Game: Chapter 08

"That's...not what I expected. Let's get the rest of these opened. If we want to recover them, we can have the caravan come by and pick them up after our patrol."
DM
GM, 1274 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 14:43
  • msg #332

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 331):

Team East

The contents of the 12 crates are as follows:

01: Three-liter bottle with thick, opaque glass and a lead stopper (magic)
02: Mold and nothingness
03: Nothingness and mold
04: Three-liter bottle with thick, opaque glass and a copper stopper (magic)
05: Three-liter bottle with thick, opaque glass and a rubber stopper (magic)
06: Swarm of (harmless) maggots and festering food-like product
07: An oddly intact bearskin blanket
08: A clear, palm-sized jar with a metal screw cap containing brackish liquid and a still-beating heart (magic)
09: Broken egg shells, four feathers, and a lot of black, dried blood
10: Three-liter bottle with thick, opaque glass and an iron stopper (magic)
11: A moldy jumble of what were once handsomely carved wooden figures
12: Four rusty horseshoes (magic)
Lyriel Vesper
player, 441 posts
To Heal is Divine
House Vesper
Wed 12 Mar 2014
at 14:48
  • msg #333

Re: The Game: Chapter 08

Lyriel examines the contents, wrinkling her nose at the smell emanating from some of them. Much of this might be useful...we should leave it here, finish out patrol, and then have the giants come by afterwards with the wagons.

She sighs. At this point, what's a bit more mud? The priestess sets about putting the lids back on the crates to be recovered.

[OOC: Crates 1, 4, 5, 7, 8, 10, 12]
This message was last edited by the player at 14:59, Wed 12 Mar 2014.
Keef
player, 643 posts
Hero in training
Wed 12 Mar 2014
at 14:51
  • msg #334

Re: The Game: Chapter 08

In reply to DM (msg # 332):

I wonder who lives here?

Sazed offers no information, and Chubbs disapproves of the angle the burrow goes down at.

Keef pokes at the hole with Longshank.
Maeve Hassan
player, 858 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 14:55
  • msg #335

Re: The Game: Chapter 08

"Look, horseshoes!" Maeve says as she helps Lyriel with the crates.  She gives these to Zuriel.  "Perhaps Shahara can use these once we find out more about what they do."

She looks at the jar containing the heart with a mixture of revulsion and fascination. Not sure what else to do with it for the time being, she shrugs and moves on to the other crates.
Zuriel Silendril
player, 1095 posts
Flamebringer
House Silendril
Wed 12 Mar 2014
at 15:06
  • msg #336

Re: The Game: Chapter 08

"Yeah lets...leave these here for now." Zuriel says, frowning. "All the bottles and the heart are evil. I'd rather we handle them as little as possible, at least until we know what they are."
Maeve Hassan
player, 859 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 15:13
  • msg #337

Re: The Game: Chapter 08

"Well, I can't really think of a non-evil reason for having a magical beating heart in a jar," Maeve says, glad that they had chosen to adhere to the "always wear gloves when handling unknown magical items" rule of thumb.  "Maybe somebody sunk these for a reason.  As if they didn't want them to be found."

She gives all the crates a once-over again, trying to piece together their significance, but with little success.

"This makes no sense," Maeve says with a brisk shake of her head.  "Magical items aside this is --pardon my Elvish--just so much crap. Wooden figures, bits of dead bird, a bearskin. . .Why would anyone have need of all of these particular items?

Maeve collects some of the maggots from crate #6 and carefully wraps them in a scrap of leather.

"For Chubbs," she says with a shrug.
This message was last edited by the player at 15:14, Wed 12 Mar 2014.
DM
GM, 1275 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 15:15
  • msg #338

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 336):

Team East

The P.A.R.T.Y. collects some maggots, the horseshoes, and the bearskin blanket before covering up the other crates. The rest of the patrol is uneventful, and they return to the caravan without encountering anyone or anything else of note.

Keef, Sazed, and A'tril are still gone when they return.

Team West

Poking the hole with the stick does little to pierce either the darkness or the mystery surrounding the hole.

"If whatever's in there killed a giant," A'tril says, looking at the hole with trepidation, "I'm not sure I want to tangle with it. Though I'm curious to know what it might be..."
Lyriel Vesper
player, 442 posts
To Heal is Divine
House Vesper
Wed 12 Mar 2014
at 15:23
  • msg #339

Re: The Game: Chapter 08

Lyriel looks around worriedly when she doesn't see Keef and Sazed. A'tril she couldn't care less about.

They should have been back by now. Let's go back around their loop from the opposite direction. Hopefully they just go distracted...

As usual
Maeve Hassan
player, 860 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 15:33
  • msg #340

Re: The Game: Chapter 08

"Yes, I suppose we'd better go after them," Maeve says with a long-suffering sigh.

Maybe we can come up with a rota of who gets Keef and Sazed whenever we have to split up she muses as they head off toward the western perimeter.
Zuriel Silendril
player, 1096 posts
Flamebringer
House Silendril
Wed 12 Mar 2014
at 15:39
  • msg #341

Re: The Game: Chapter 08

Zuriel frowns. "They could be almost back. Why don't we just Send to check in and see where they are?"
Lyriel Vesper
player, 443 posts
To Heal is Divine
House Vesper
Wed 12 Mar 2014
at 15:41
  • msg #342

Re: The Game: Chapter 08

I suppose that makes more sense than mucking about looking for tracks.

Lyriel's hands dance in a few complicated gestures, and she focuses on Sazed's face. We're done with our patrol. Found some sunken magic supplies, nothing else of note. Where are you? Are you okay? We'll come meet you.
Sazed
NPC, 97 posts
Arcane Shaman
Renegade of the Order
Wed 12 Mar 2014
at 15:45
  • msg #343

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 342):

(AUTOFOLLOW)

Sazed is considering the various witticisms available to him with Keef crouching over a dark hole and poking at it with his sword when Lyriel's voice enters his mind.

He frowns, then quickly sends back a response: "Still out and about. Found a dead giant and a fascinating tunnel. Might explore it. Don't wait up."
This message was last edited by the GM at 15:56, Wed 12 Mar 2014.
Lyriel Vesper
player, 444 posts
To Heal is Divine
House Vesper
Wed 12 Mar 2014
at 16:10
  • msg #344

Re: The Game: Chapter 08

Lyriel clenches her hands in frustration as she repeats Sazed's response. No. Not this time. She grabs the straw hat from Boreas.

She focuses on Sazed's face again. Absolutely not. Whatever killed the giant KILLED A GIANT. We are coming. WAIT FOR US.

She incants another spell under her breath. [Casting Find Object: Everstaff] Once she gets a bearing, she charges off into the swamp.
Zuriel Silendril
player, 1097 posts
Flamebringer
House Silendril
Wed 12 Mar 2014
at 16:15
  • msg #345

Re: The Game: Chapter 08

Zuriel follows Lyriel. Before they get too close, however, he turns to Shahara, giving her neck a fierce hug. I can't let you be seen here, Shahara. You'll need to go back to the heavens for now. I promise it won't be so long before I can summon you next time.

The mare looks at Zuriel forlornly. I hate this, Zuriel. I hate not being able to protect you. You are a magnet for trouble, wherever you go. She trudges over to Lyriel, snorting and tossing her mane towards the paladin as if to say "take care of him."

Whinnying, she vanishes in a flash of light.
DM
GM, 1278 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 16:18
  • msg #346

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 345):

Team East

Maeve, Boreas, Lyriel, and Zuriel plow through the swampland in search of the missing mages and their beloved pal, A'tril. This takes some time, however...

Team West

Sazed stiffens as Lyriel's command rattles through his mind.
Sazed
NPC, 98 posts
Arcane Shaman
Renegade of the Order
Wed 12 Mar 2014
at 16:22
  • msg #347

Re: The Game: Chapter 08

In reply to DM (msg # 346):

(Autofollow)

"It would seem our erstwhile companions are worried that we have bitten off more than we can chew, and are on their way," Sazed says, glancing at the tunnel once more.  "Still... I'd hate to disappoint them when they arrive with nothing but an adder's nest. Let's have a look."

With that, Sazed makes his way toward the opening and crouches down to get a better look.

"Coming, A'tril, or shall you wait for our friends to arrive?"
This message was last edited by the GM at 16:57, Wed 12 Mar 2014.
Boreas Highwind
player, 813 posts
Eye for an Eye
Wed 12 Mar 2014
at 16:40
  • msg #348

Re: The Game: Chapter 08

Before leaving, Boreas chimes in.  It might be wise to take one of the bottles with us so we can find out what it is.  If it's something particularly dangerous, we can return to destroy the others.

Boreas checks his compass as he and his companions set off in search of Keef, Sazed, A'tril, and of course, Chubbs.
DM
GM, 1279 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 16:58
  • msg #349

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 348):

Team West

"I would rather take my chances out here than in there," the dark elf replies. "Though I'd be happy to help haul out any treasures you might find down there."

Sazed shrugs, then waits for Keef to indicate he is ready.
Sazed
NPC, 99 posts
Arcane Shaman
Renegade of the Order
Wed 12 Mar 2014
at 17:01
  • msg #350

Re: The Game: Chapter 08

In reply to DM (msg # 349):

(Autofollow)

"Come, Keef. I'll light the way," Sazed says, lighting a torch and beginning his descent into the tunnels.  "What hero ever came to legend from caution?"
DM
GM, 1280 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 17:07
  • msg #351

Re: The Game: Chapter 08

In reply to Sazed (msg # 350):

Team West

Sazed and Keef make their way down into the tunnel, noting how absurdly dry the whole thing seems to be.  The mud is densely packed on all sides, though it feels dry and solid as caked mud or even stone. There is plenty of space to work with, as the tunnel widens considerably as it dives deeper into the ground.

Before too long, the passage levels out to form a circular cavern. The air is thick and musty, though still bone dry.

Actual bones -- blackened and charred -- litter the ground, piled haphazardly here and there. A creature of some kind lays at the far side of the room. It is curled up in an enormous ball of armored scales, with all four legs slipped beneath it and a neck tucked away behind its bulk in such a way as to make identifying the beast next to impossible. The sporadic rise and fall of its chest seems to indicate the beast is currently sleeping, though not soundly.

Sazed freezes when he notices the beast, glancing at Keef with an expression of wonder and nodding toward the creature appreciatively.
Maeve Hassan
player, 861 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 17:34
  • msg #352

Re: The Game: Chapter 08

"Cheer up, Lyriel," Maeve says as they move through the swamp as fast possible.  "With any luck, whatever creature they find will eat A'tril."
DM
GM, 1281 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 18:26
  • msg #353

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 352):

Team West

A'tril shuffles his feet absently, staring at the burbling swamp and the giant carcass for a few minutes before moving back toward the tunnel.

"Find anything?!" he yells down.

Team East

The P.A.R.T.Y. continues to make a beeline toward the Everstaff's location, by aid of Lyriel's homing magic. Still, they remain a few minutes away.
Keef
player, 644 posts
Hero in training
Wed 12 Mar 2014
at 19:25
  • msg #354

Re: The Game: Chapter 08

In reply to DM (msg # 353):

Wow!

Keef looks around, but even his curiosity isn't enough to think that waking the creature is a good idea.

He starts the ascent back toward the outdoors as quietly as possible.
DM
GM, 1282 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 19:33
  • msg #355

Re: The Game: Chapter 08

In reply to Keef (msg # 354):

Keef and Sazed return to the surface, explaining to A'tril what they discovered.

"Let's wait for Garfunkel and the others, then," A'tril says. "Definitely safer to investigate with more weapons near at hand."

Before long, the rest of the P.A.R.T.Y. ambles up, and soon all are briefed on the situation.
Maeve Hassan
player, 862 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 19:41
  • msg #356

Re: The Game: Chapter 08

"Oh, wow," Maeve breathes as Keef and Sazed describe what they found.  "It sounds almost like a dragon."  Maeve is torn between her desire to return from their exploration in one piece and her desire to lay eyes on the beast that Keef described.

I've always wanted to see a dragon. . . she thinks longingly.
Lyriel Vesper
player, 445 posts
To Heal is Divine
House Vesper
Wed 12 Mar 2014
at 19:42
  • msg #357

Re: The Game: Chapter 08

Lyriel looks down into the cave curiously. Was there anything else of interest down there? Or just a creature? If it's just one creature, we might be better off leaving it alone. Then again, if we're passing by this way, we might wake it up regardless. A marching column of giants isn't exactly quiet, and we know it isn't shy about attacking. Might be better to deal with it ourselves on our terms...
Sazed
NPC, 100 posts
Arcane Shaman
Renegade of the Order
Wed 12 Mar 2014
at 19:47
  • msg #358

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 357):

(Autofollow)

"I'll admit, I had eyes only for the creature. There might have been more to the lair than we saw, but..." he trails off.  "You should have seen it! It's brilliant!"
This message was last edited by the GM at 19:47, Wed 12 Mar 2014.
Boreas Highwind
player, 814 posts
Eye for an Eye
Wed 12 Mar 2014
at 19:50
  • msg #359

Re: The Game: Chapter 08

I agree with Lyriel.  Not sure exactly what we're dealing with, but regardless of how we deal with it, we shouldn't do so underground.  If the caravan passes this way, though, we should probably deal with the creature now.

[OOC]IS the caravan passing this way?[/OOC]
DM
GM, 1284 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 19:52
  • msg #360

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 359):

"The caravan will go where we advise them to go," A'tril says. "That's the point of scouting. We can weave them around the tunnel easily enough, I imagine, though if it has more than one access point we could wake that thing up regardless."

He frowns thoughtfully.

"If it's a rare creature, it could be profitable to kill or capture it. As you've explained, we'll need the money to keep the construction team happy."
This message was last edited by the GM at 19:55, Wed 12 Mar 2014.
Maeve Hassan
player, 863 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 19:56
  • msg #361

Re: The Game: Chapter 08

Maeve rolls her eyes.  "That's always your answer, isn't it A'tril?"

She hefts her guisarme, less for killing intent and more for security.

"Well, let's go and see this beastie."
Boreas Highwind
player, 815 posts
Eye for an Eye
Wed 12 Mar 2014
at 19:56
  • msg #362

Re: The Game: Chapter 08

If it's what I think it is, the access points won't matter.  It can make its own.  As much as I'd hate to risk anyone, if we don't kill it, we'll have to deal with it later.  Let's lure it out of its tunnels and fight it on the surface.
DM
GM, 1285 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 20:02
  • msg #363

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 362):

"How do you propose we do that?" A'tril asks. "Shall we go have a look, or just shout at it from here? Perhaps dangle some delicious, decaying giant meat on a rope?"
Boreas Highwind
player, 816 posts
Eye for an Eye
Wed 12 Mar 2014
at 20:10
  • msg #364

Re: The Game: Chapter 08

Very possibly.  But we need someone to warn the caravan in case we have to retreat.  A'tril, can you go alert the giants while we deal with this beast?
DM
GM, 1286 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 20:16
  • msg #365

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 364):

A'tril blinks at Boreas for a moment, then shakes his head.

"I'm not leaving a potentially lucrative treasure horde just to warn a bunch of giants -- giants, mind you -- that the 'littlemen' are off taking care of a problem for them. Like as not, Hal will want to smash the thing himself."
Boreas Highwind
player, 817 posts
Eye for an Eye
Wed 12 Mar 2014
at 20:30
  • msg #366

Re: The Game: Chapter 08

Very well.  We should send in a team to flush it out, then have the rest of us ready when it comes.  Maybe we smoke it out.  I imagine these beasts don't like fire.
Sazed
NPC, 101 posts
Arcane Shaman
Renegade of the Order
Wed 12 Mar 2014
at 20:47
  • msg #367

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 366):

(Autofollow)

"The bones we saw were blackened and charred. If the beast doesn't like fire, he doesn't mind cooked meat."
Boreas Highwind
player, 818 posts
Eye for an Eye
Wed 12 Mar 2014
at 21:02
  • msg #368

Re: The Game: Chapter 08

Well, let's find out.

Boreas sneaks into the tunnel, flipping up his eyepatch after he enters.

[Stealth 17]
DM
GM, 1287 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 21:13
  • msg #369

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 368):

Boreas creeps into the tunnel, noting the same details as Keef and Sazed did: dry, hardened tunnel, charred bones at the bottom, and a sleeping creature in the corner of the room.

His enhanced vision, however, makes out a little more about the critter in question. Its scales are a ruddy red complexion, and it has a tail wrapped around its body as well.  The creature's back is facing Boreas, meaning the head, neck, and legs are away from him and difficult to see.

Still, it definitely looks like a reptile of some sort, and is more than 20 feet long. Without getting closer, even Boreas isn't quite sure what it might be.
Boreas Highwind
player, 819 posts
Eye for an Eye
Wed 12 Mar 2014
at 21:17
  • msg #370

Re: The Game: Chapter 08

Boreas sneaks in for a closer look.  He visually sweeps the chamber, looking for anything else that might give a clue toward the nature of this beast.

[Stealth 27]
This message was last edited by the player at 21:19, Wed 12 Mar 2014.
DM
GM, 1288 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 21:28
  • msg #371

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 370):

There isn't much to see beyond the charred skeletons and the creature itself. There appears to be an opening on the other side, behind where the beast is sleeping, but its bulk makes it hard to be sure.

As Boreas creeps closer, he gets a better look at the neck... or necks, as the case may be.  His eye widens as comprehension dawns.

[Private to Boreas Highwind: It's some sort of hydra. You think it has somewhere between six and ten heads, but since your vision of the necks is somewhat impeded by its position, it's hard to be certain. Your family has dealt with hydras on occasion -- they are prized as guardian beasts due to their resilience -- but they tend to be sold when they are much smaller. This one's quite mature, and is definitely worth tens of thousands, if not more.]
This message was last edited by the GM at 21:29, Wed 12 Mar 2014.
Maeve Hassan
player, 864 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 21:29
  • msg #372

Re: The Game: Chapter 08

Maeve shifts her weight uneasily and waits for either Boreas to emerge or for the sounds of the creature happily devouring him.
Boreas Highwind
player, 820 posts
Eye for an Eye
Wed 12 Mar 2014
at 21:35
  • msg #373

Re: The Game: Chapter 08

Boreas creeps back out of the tunnel to greet the others.

Looks like a hydra.  Pyrohydra, from the looks of it.  Huge son of a bitch.  It breathes fire and regenerates at an alarming rate.  But it could be valuable.  If we fight it, we'll need to lop off its heads.  Be careful, though.  They grow back, and fast.

I recommend getting backup for this one.  It has at least six heads.  Could be as many as ten.  With a couple of giants by our side, we should have no problem.

DM
GM, 1289 posts
Narrator
Destroyer of Worlds
Wed 12 Mar 2014
at 21:38
  • msg #374

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 373):

"Pyrohydra?" A'tril says, raising an eyebrow. "Amazing. The giants might help, but we got workers, not warriors. We may have to convince Hal that it's worth it."
Maeve Hassan
player, 865 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 12 Mar 2014
at 22:10
  • msg #375

Re: The Game: Chapter 08

In reply to DM (msg # 374):

"A pyrohydra! Maeve says with excitement.  "I mean. . . ah, a pyrohydra," she says, tempering her enthusiasm so as to be a bit more appropriate, given the situation.


She listens closely to Boreas' thoughts on how to deal with the beast.


"I'm impressed, Garfunkel," Maeve says as they head back to inform the giants.  "How do you know so much about exotic beasts?"
This message was last edited by the player at 00:47, Thu 13 Mar 2014.
Boreas Highwind
player, 821 posts
Eye for an Eye
Thu 13 Mar 2014
at 00:57
  • msg #376

Re: The Game: Chapter 08

I would imagine 'not getting the caravan burned' would be reason enough convince the giants.  As for how I know about these beasts, my father was a big game hunter.  Very big. He'd encountered standard hydra before and told me stories of him.  I've never seen a pyro- or cryohydra before, but I'm certain that's what we're facing.

[Bluff 24]
Keef
player, 646 posts
Hero in training
Thu 13 Mar 2014
at 01:37
  • msg #377

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 376):

Keef looks at Sazed, then at Chubbs, then Longshank, then at the sky, then at Boreas.

It's amazing but... why kill it?  It isn't bothering us, we're not protecting ourselves.
Boreas Highwind
player, 822 posts
Eye for an Eye
Thu 13 Mar 2014
at 01:43
  • msg #378

Re: The Game: Chapter 08

I'd rather not, given the choice.  Risks too many lives.  But more lives could be at risk if it attacks us later.  I say we post a guard as the caravan goes past.  If it comes out, we kill it.
Maeve Hassan
player, 866 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 03:03
  • msg #379

Re: The Game: Chapter 08

"We'll have to coordinate depending on how many heads it has.  Some o us will need to lop off heads--I can do that--some will need to make sure that the stumps don't regenerate. . .however one goes about doing that.
Keef
player, 647 posts
Hero in training
Thu 13 Mar 2014
at 11:23
  • msg #380

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 379):

Keef shrugs.

If it attacks us, different story.

He begins to trudge carefully through the muck back toward the caravan.
DM
GM, 1290 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 12:15
  • msg #381

Re: The Game: Chapter 08

In reply to Keef (msg # 380):

"That's your plan, Garfunkel? Let's walk around it and hope it stays asleep?" A'tril asks, incredulous. "What happened to taking it out on our own terms? For the son of a big game hunter, you're sounding awfully craven."

He narrows his eyes.

"You let the dragon turtle just swim away with his shell, costing us the money we could have used to recruit the construction team straight up. I'm not letting this one pass us by. If you're too yellow to help, I'll get Hal to loan me a handful of giants and kill it myself."

A'tril shrugs.

"It's no skin off my back, but I thought you were made of sterner stuff. Darris will not be pleased."
Keef
player, 648 posts
Hero in training
Thu 13 Mar 2014
at 12:17
  • msg #382

Re: The Game: Chapter 08

In reply to DM (msg # 381):

Regardless, Chubbs is not pleased.
Lyriel Vesper
player, 446 posts
To Heal is Divine
House Vesper
Thu 13 Mar 2014
at 12:40
  • msg #383

Re: The Game: Chapter 08

Lyriel looks into the cave speculatively. Do we know that the hydra is even valuable? Seems like it would be a waste of resources if it isn't, and we can just skirt past it.

These giants aren't warriors...they'd likely get hurt. And I wouldn't be able to heal them without raising suspicion...
Maeve Hassan
player, 867 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 12:46
  • msg #384

Re: The Game: Chapter 08

Maeve shrugs. "I'm sure there're nobles who would pay a pretty penny for one of the heads to mount above their hearth.  Multiplied by six or ten times over, you've got yourself quite a pile of cash. I don't really see the appeal of slaughtering beasts just to display them as trinkets"--here she looks accusingly at Boreas--"but there's enough people out there that do that I imagine a hydra would be profitable enough.  Not to mention if you were somehow able to take one alive. A menagerie like the Krall one Alphonse was talking about would jump at the chance.


Maeve shrugs again.

"That said, I'd rather not be messily devoured unless there's no other choice."
Keef
player, 649 posts
Hero in training
Thu 13 Mar 2014
at 12:50
  • msg #385

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 384):

Keef looks back over his shoulder to see who is following him.  Specifically looking at Lyriel it appears.
Zuriel Silendril
player, 1098 posts
Flamebringer
House Silendril
Thu 13 Mar 2014
at 12:57
  • msg #386

Re: The Game: Chapter 08

Zuriel shifts his weight, clearly uncomfortable with the situation, but unable to voice his concern without acting 'out of character.'
Lyriel Vesper
player, 447 posts
To Heal is Divine
House Vesper
Thu 13 Mar 2014
at 13:00
  • msg #387

Re: The Game: Chapter 08

Lyriel shrugs. I'm sorry A'tril, she says in a tone that doesn't seem very sorry at all, but without a concrete payoff I think it's silly to risk our necks, or the necks of our construction team. If it attacks us, fine. But why go out seeking trouble for trouble's own sake? What would Ptolmy say if we showed up at Mt. Salt with half our giants dead because you wanted to chase some extra coin?

She follows Keef. Come Alphonse, she calls over her shoulder. I could use a cup of tea. And a foot massage.

If the damn fool goes off chasing it anyway, I'll have to come up with a way to heal the injured discreetly...
This message was last edited by the player at 13:01, Thu 13 Mar 2014.
Zuriel Silendril
player, 1099 posts
Flamebringer
House Silendril
Thu 13 Mar 2014
at 13:04
  • msg #388

Re: The Game: Chapter 08

Zuriel follows, relieved to not be slaughtering wildlife without cause.

If it's no threat to us, I hate the idea of killing simply for coin. He pauses, considering. Well, it's not really the end of the world either way. It's just an animal. The dragon turtle, on the other hand, could talk. Still, any needless destruction of life is to be avoided...
This message was last edited by the player at 13:04, Thu 13 Mar 2014.
Maeve Hassan
player, 868 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 13:09
  • msg #389

Re: The Game: Chapter 08

Maeve claps A'tril on the shoulder and gives him the world's least convincing sympathetic smile.

"Sorry about that A'tril, but it looks like the boss and the others have spoken.  No killing of hydras unless the beast threatens us first. If you're willing to risk *your* head, go right ahead though."

I hope we don't have to slay it.  I'll bet it's magnificent.  But we'd better come up with a good plan for how to deal with it if it does attack. Six or more regenerating heads is going to require some sort of coordination.

Maeve approaches Boreas and asks him a question that's been in her head ever since he mentioned his father's predilection for big game hunting.

"I don't suppose your father ever brought down a dragon, Garfunkel?" she asks eagerly.  "It's always been a dream of mine to see a dragon. . .a flying one, that is," she amends, recalling the dragon turtle.
This message was last edited by the player at 13:19, Thu 13 Mar 2014.
DM
GM, 1291 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 13:45
  • msg #390

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 389):

"...as you wish, Garfunkel. It's your call," A'tril says, his voice flat. He walks over toward Lyriel and grabs her by the shoulder, wheeling her around to face him.

"Understand this: You do not command here, bitch," A'tril glowers at Lyriel, his eyes going dangerously cold. "I am not a highborn or a slobbering manservant. If you ever talk to me like that again, you will not awaken the following morning."
This message was last edited by the GM at 14:41, Thu 13 Mar 2014.
Keef
player, 650 posts
Hero in training
Thu 13 Mar 2014
at 13:58
  • msg #391

Re: The Game: Chapter 08

In reply to DM (msg # 390):

Keef, sword now in hand, stops dead.

He waits for the Dark Elf to walk past him so that he is between him and Lyriel, then continues to march, eyes locked on A'tril.
Zuriel Silendril
player, 1100 posts
Flamebringer
House Silendril
Thu 13 Mar 2014
at 14:03
  • msg #392

Re: The Game: Chapter 08

Fury blossoms in Zuriel's chest, and he swears explosively in Celestial under his breath. [Casting: Protective Interposition = Lyriel]

As A'tril grabs Lyriel by the shoulder, he finds himself instead face to face with Zuriel after a flash of white light. Lyriel appears where Zuriel was standing just a blink before. The paladin grabs the dark elf by the throat with a gauntleted fist. "That's the line, dark elf. If you *EVER* threaten her, or lay your filthy hands on her again, I swear it will be the last thing you do with your miserable existence." He throws A'tril backwards, drawing his longsword. "You have a problem? Draw steel. Or are you so craven that you can only threaten to kill women in their sleep?"


[OOC Protective Interposition is an immediate interrupt, so some of the content of the previous posts wouldn't have had a chance to occur. As soon as as A'tril touched Lyriel, he was face to face with Zuriel instead.]
This message was last edited by the player at 14:07, Thu 13 Mar 2014.
Maeve Hassan
player, 869 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 14:08
  • msg #393

Re: The Game: Chapter 08

Maeve is distracted from Boreas' (presumably) interesting discourse on dragons by the equally interesting events happening close by her.  She gasps as she hears A'tril's slight on Lyriel.

Zuriel is going to tear him to bits, she thinks, and indeed the paladin shows signs of doing just that.  Maeve holds her guisarme a bit more aggressively, ready to help if needed although it looks as though Zuriel is holding his own, yelling in Celestial and shouting threateningly at the dark elf.

As if the sudden casting wasn't bad enough, Maeve realizes that Zuriel is really being quite noisy indeed and they aren't all that far from the hydra's cave.  She looks worriedly in that direction.

Gods, please let it not wake up.
Boreas Highwind
player, 823 posts
Eye for an Eye
Thu 13 Mar 2014
at 14:10
  • msg #394

Re: The Game: Chapter 08

Boreas remains silent, his hand slipping into the bag of holding.
DM
GM, 1292 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 14:23
  • msg #395

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 392):

A'tril rubs his throat, eyes burning with a cold fire.

"My words ring no less true for your efforts, you insolent bastard. You're as much the problem as she is," the dark elf sneers. "Maybe if you weren't such a besotted, mewling, love-struck schoolboy, she wouldn't have the luxury to be the haughty, self-righteous bint we're had to endure this entire time."

His voice turns to a mocking imitation of Lyriel's.

"Be a dear and carry this, Alphonse. Fetch my wine, Alphonse. How's my hair, Alphonse."

A'tril spits.

"It's sickening. At least when the trueblood act high and mighty, they have a reason to do so. She has been nothing but an aggravation since the day she embarked with us. A pretty face with an empty head is only useful for one thing, and it's clear the boss-man over there isn't the one enjoying that benefit."

He glances at Zuriel's drawn sword, then smirks.

"You are truly blind to raise steel against me. Garfunkel, restrain your idiotic companion before he does something he'll swiftly come to regret."
This message was last edited by the GM at 14:24, Thu 13 Mar 2014.
Boreas Highwind
player, 824 posts
Eye for an Eye
Thu 13 Mar 2014
at 14:29
  • msg #396

Re: The Game: Chapter 08

Al, sheathe your blade.  What I said about not wasting lives applies here too.  A'tril, you will never threaten one of my companions again.  That is not negotiable.
DM
GM, 1294 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 14:40
  • msg #397

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 396):

"Words are not steel. You don't see me blustering around with a sword, hewing the air with righteous fury."

A'tril shrugs.

"But sure. No threats. Let's call it a fair warning, then, and be done with it. I gave as good as I got there, in terms of promises."

He glances at Boreas.

"My actions are as much for your benefit as it is mine, Garfunkel. That woman is consistently huffing about, making decisions that you should be making. Such as whether to leave the goldmine that is a sleeping hydra behind or not. That is not the sort of respect a leader of your stature should command. I am merely helping her understand as much. You are far, far too lenient with your underlings."

He remains watchful, glancing at the paladin to see if he obeys.

"An amusing trick, what you were able to do just then," the dark elf says silkily, studying Zuriel with an inquisitive intensity. "I'd be eager to learn how you managed it."
This message was last edited by the GM at 14:43, Thu 13 Mar 2014.
Boreas Highwind
player, 825 posts
Eye for an Eye
Thu 13 Mar 2014
at 14:47
  • msg #398

Re: The Game: Chapter 08

Boreas looks at the three of them.

[Sense Motive 21]

You are both correct.  I wanted to avoid the hydra for the same reasons I want to avoid this conflict.  No need to shed any more blood than we have to.  Leanna, A'tril is right, in a sense.  I am in command here, and if you are ordered to fight the hydra, or other things, you will.

However, as I said before, threats will not be tolerated.

We have a job to do, and I have no desire to risk the lives of the workers we traveled so far to recruit.  We'll set up a guard here in case the beast wakes.  Move the caravan around.

Zuriel Silendril
player, 1101 posts
Flamebringer
House Silendril
Thu 13 Mar 2014
at 15:03
  • msg #399

Re: The Game: Chapter 08

Zuriel eyes the dark elf icily. "Very well, boss." He sheathes his blade, but maintains his threatening posture. He smirks. "Keep wondering, dark elf." His eyes flick over to Lyriel. "Let's move along. Jealously ill-suits you anyway, A'tril."

[Sense Motive: 25]
This message was last edited by the player at 15:05, Thu 13 Mar 2014.
Lyriel Vesper
player, 448 posts
To Heal is Divine
House Vesper
Thu 13 Mar 2014
at 15:11
  • msg #400

Re: The Game: Chapter 08

Lyriel's eyes flash in anger as A'tril grabs her, but suddenly she finds herself moved behind Zuriel. She blinks, as surprised as the dark elf by the paladin's apparent teleportation. The suprise almost overwhelms her anger. Almost.

She balls her hands into fists, but knows that retorting with any actual wit would jeopardize their cover more than Zuriel already had. Part of her though - a large part - wanted to deal with the accursed dark elf and leave him as food for the hydra. She manages to calm herself.

Unless he attacks us, now is not the time nor the place. We'll have to deal with him somehow though, sooner or later...
This message was last edited by the player at 17:22, Thu 13 Mar 2014.
DM
GM, 1295 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 15:44
  • msg #401

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 400):

The conflict averted -- for the present, at least -- the P.A.R.T.Y. makes its way back to the caravan to find the giants packed and ready to proceed.

"Well?" the Foreman inquires. "What did you find, and how shall we proceed?"
Boreas Highwind
player, 826 posts
Eye for an Eye
Thu 13 Mar 2014
at 15:49
  • msg #402

Re: The Game: Chapter 08

Boreas explains about the hydra and how to fight it.

We send advance scouts in a circle around the caravan.  If anyone detects the beast, they signal the caravan to prepare for a fight.  We'll use fire arrows.  Eight scouts, evenly spaced.
This message was last edited by the player at 15:54, Thu 13 Mar 2014.
Maeve Hassan
player, 870 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 16:05
  • msg #403

Re: The Game: Chapter 08

"Oh, I almost forgot."

Maeve removes the makeshift pouch containing the maggots and presents them to Chubbs who, predictably, does not appear impressed.
Keef
player, 651 posts
Hero in training
Thu 13 Mar 2014
at 16:13
  • msg #404

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 403):

Chubbs scarfs down some of the fat wriggly creatures.

Not out of politeness or appreciation, but so that he can demonstrate firsthand that he's had far fatter, wrigglier and better maggots in his life.

Also, he shows with a glance at Maeve, he's been fed maggots bar far more interesting people.
DM
GM, 1296 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 16:43
  • msg #405

Re: The Game: Chapter 08

In reply to Keef (msg # 404):

The foreman nods quietly at Boreas's plan.

"Sounds good. Your team are the best scouts we have, though. I'll leave that to you. We're ready to move on, then. Which way should we go?"
Boreas Highwind
player, 827 posts
Eye for an Eye
Thu 13 Mar 2014
at 17:32
  • msg #406

Re: The Game: Chapter 08

Boreas points out the direction of the hydra's den and suggests a different direction, giving it a wide berth.  He points out a path that likely to leave enough distance while not miring the wagons.

[Survival 16]

There are seven of us... small folk.  We'll fan out in a circle around the caravan, moving with it.  I'll take the post closest to the hydra's lair.

Boreas takes 14 arrows and dips them in some pitch, if any is available.  He passes two out to each of his comrades.

If you see or hear the hydra, don't engage alone.  Light an arrow and shoot it up into the air, then return to the caravan. He looks to Keef and Sazed.  I'm not sure if you two have bows, but use magic if you don't.  Something bright that we can see.  Everyone be on the lookout for the signal.  If you see it, return to the caravan at once. He keeps his gaze on Keef and Sazed.  And that means at once.  If everyone's clear on the plan, let's do it.  Fan out to a distance of 100 paces.

Boreas prepares two giant-sized arrows and hands them to one of the caravan guards too.  He leans in close.  It can burrow.  If it somehow gets past us, use the signal.
This message was last edited by the player at 17:36, Thu 13 Mar 2014.
Maeve Hassan
player, 872 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 17:50
  • msg #407

Re: The Game: Chapter 08

"Fan out, move quietly, if we see the hydra fire a flaming arrow and return immediately to the caravan.  Got it," Maeve says, accepting her arrows from Boreas.

Maeve turns to the dark elf.

"Well, what of it A'tril?  Will you be joining us in scouting for the hydra. . . .or would you rather stay back at the caravan where it's safe?

She gives him a shit-eating grin.
Boreas Highwind
player, 829 posts
Eye for an Eye
Thu 13 Mar 2014
at 18:00
  • msg #408

Re: The Game: Chapter 08

One more thing before we set out.  There's a cart abandoned near the hydra's den.  It was carrying an interesting cargo, some magical things inside.  But it's broken.  Can anyone here fix a wagon, or barring that, can we get some giant volunteers to help us carry the goods back here first?
DM
GM, 1299 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 18:07
  • msg #409

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 408):

The foreman waves impatiently.

"We'll just walk by it and salvage what we can along the way. Let's move."

A'tril nods.

"I'd be happy to help with the scouting."
Maeve Hassan
player, 873 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 18:14
  • msg #410

Re: The Game: Chapter 08

"Are we scouting solo or in pairs?" Maeve asks for clarification as the caravan gets ready to leave.
Boreas Highwind
player, 830 posts
Eye for an Eye
Thu 13 Mar 2014
at 18:26
  • msg #411

Re: The Game: Chapter 08

Pairs is likely smarter, though we'll cover a little less ground.  Someone will have to go alone.  Each pair takes a cardinal direction.
DM
GM, 1300 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 18:44
  • msg #412

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 411):

"The giants move a lot more quickly than we do. That's why we were riding in the wagons," A'tril says. "We can't keep up with them for long. How long and how far would you have this scouting pattern extend and persist?"
Keef
player, 652 posts
Hero in training
Thu 13 Mar 2014
at 18:47
  • msg #413

Re: The Game: Chapter 08

In reply to DM (msg # 412):

Keef and Sazed share a 'team mage' high-five.
Boreas Highwind
player, 832 posts
Eye for an Eye
Thu 13 Mar 2014
at 19:00
  • msg #414

Re: The Game: Chapter 08

Only a couple of miles, until we pass the den.  And now that I think about it, splitting into pairs leaves one of us alone.  So here's what we'll do.  Leanna and Al.  Mariah and A'tril.  I'll go with Theodore and the boy.  One group on the far side from the hydra's den, two on the side toward it, one in front, one behind.

No further questions?  Good.  Let's go.

Zuriel Silendril
player, 1102 posts
Flamebringer
House Silendril
Thu 13 Mar 2014
at 19:04
  • msg #415

Re: The Game: Chapter 08

Zuriel nods in understanding, making ready to depart with Lyriel to their assigned place in the formation.
Maeve Hassan
player, 874 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 19:07
  • msg #416

Re: The Game: Chapter 08

Maeve rolls her eyes at being paired with A'tril, but doesn't complain about the decision.

"We'll take the front patrol on the side nearest the hydra's den," Maeve decides.  She turns to her friends.  "Everyone be careful."

That decided, she moves to take her appointed spot, A'tril following.
Keef
player, 653 posts
Hero in training
Thu 13 Mar 2014
at 19:12
  • msg #417

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 416):

Theodore?

Keef looks around confused.
DM
GM, 1301 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 19:13
  • msg #418

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 414):

The P.A.R.T.Y. sets off, divided into three distinct groups set in a sort of triangle around the caravan itself -- with two of the triangle's three points facing the hydra side of the swamp.

In this way, the group slogs around for the next few miles.

Team East (Non-Hydra Side)

Zuriel and Lyriel plow through the muck and the grime steadily, keeping a watchful eye on the world around them.

Team West (Hydra Side), Vanguard

"So, Gaelian," the dark elf says idly as they tromp through the muck. "What brought you into Garfunkel's -- and, through him, our -- service? You lot aren't motivated by money, far as I can tell, nor are you overzealous about our cause. A man might wonder what the point of it all might be."

He lets the question linger for a moment, then continues.

"I suppose we all have our own reasons, so I'll provide a second, less personal question. The highborn used magic earlier, I'm sure of it. While wearing plate. Only a few know how to do such things -- it's a curious power. Do you possess it as well?"

Team West (Hydra Side), Rearguard

Keef, Sazed, and Boreas trail a good distance behind, carefully looking for any signs of hazards -- hydra or otherwise.
Sazed
NPC, 102 posts
Arcane Shaman
Renegade of the Order
Thu 13 Mar 2014
at 19:15
  • msg #419

Re: The Game: Chapter 08

In reply to DM (msg # 418):

(Autofollow)

"Theodore remains, as always, near at hand, as a bodyguard should."
This message was last edited by the GM at 19:15, Thu 13 Mar 2014.
Maeve Hassan
player, 875 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 19:28
  • msg #420

Re: The Game: Chapter 08

Maeve shrugs as she treks on through the swamp ahead of the elf, not really caring to make conversation but also wanting to make A'tril shut up.

"With regard to your first question, Dark Elf, there's really not much to say," Maeve says, gently mocking his address of her as "Gaelian."  "As I tried to find my place in the world, I found that my skills tended toward the martially-inclined. As a woman, that could have been a problem but Garfunkel doesn't especially care who's doing a job as long as they carry it out competently. So we work well together.

"Magic? Afraid not, Maeve says with a shake of her head. "Haven't got a lick of it. Wish I did, gods know it would be useful.  As for Al, I'm just as surprised as you are.  It might have something to do with his shield; he purchased a new spike for it at a curio shop in Imbraer. Could have been magical; it was certainly priced as such.  At any rate, I've never seen him do that before today.

Well, that's true at least. . .
DM
GM, 1302 posts
Narrator
Destroyer of Worlds
Thu 13 Mar 2014
at 19:55
  • msg #421

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 420):

"I do not take offense at being called what I am," he says, "Dark elf, Gaelian, it's only an insult if one is ashamed of it. I know in Gaelia, woman are given more opportunities than in other countries. I'm surprised you saw the need to travel abroad to find such freedom."

A'tril nods thoughtfully, oblivious (perhaps willfully so) to Maeve's lack of interest in the conversation.

"As for the shield, that may be -- but even so, it is rare for those who must clad themselves in steel to protect themselves to have the cunning and mental acuity required to make such things function property."

The dark elf falls silent for a moment, but does not remain so for long.

"Darris is curious -- as, I must confess, am I -- about you lot. All you knew in Ikuabai was that an insane death priest was in our employ, and now you find yourselves whisked away to the heart of Drynn to assist in the final stages of a project decades in the making. But you aren't greedy enough to be mercenaries and you aren't religious enough to be zealots... so why get involved at all?"

He goes on.

"A man like Simon doesn't care about the rewards so long as he is left alone to play with his toys. But for a man like Garfunkel... a man with powerful, seemingly loyal allies, who ignores obvious opportunities to turn a profit and abides falsebloods and children in his presence as equals to his warriors born? There is more to the story than he lets on, I wager, and I mean to figur-"

A'tril stops, pricking his ears to listen. The stillness of the air betrays nothing amiss, but still he lingers for a long, careful minute before proceeding.

"I can't wait for the spire to be finished," he says, changing the subject. "It's been a wretched business from day one, and the world's gone to hell in the meantime. It will be nice to focus our attention elsewhere for a while once it's done."
Lyriel Vesper
player, 449 posts
To Heal is Divine
House Vesper
Thu 13 Mar 2014
at 20:11
  • msg #422

Re: The Game: Chapter 08

Once the two highborn are out of sight of the caravan, Lyriel breaks her haughty aloofness and walks next to Zuriel. She looks up into his eyes, gratitude reflected on her face. Thank you. For intervening back there. A'tril gives me the creeps. She shivers, reaching out to the paladin. I'm glad you were there.

Not that she couldn't have handled it herself, but the gesture was touching, nonetheless.

Struck by a sudden thought, she breaks out into a brief bout of tinkling laughter. You should have seen his face when you suddenly appeared in front of him. I thought his eyes were going to pop out of his head. Of course, she says, speculating, that could have been because you were also shaking him about by the neck at the same time...

Lyriel raises an eyebrow. What in the hells *was* that, by the way? I've never seen or heard of a paladin teleporting like that before.
Maeve Hassan
player, 876 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 13 Mar 2014
at 20:13
  • msg #423

Re: The Game: Chapter 08

Maeve listens to A'tril's word vomit with one ear, listening with the other one for any indication of the hydra and wishing her traveling companion would shut up.

"Garfunkel's not stupid, and he doesn't select his followers without careful thought. She may be a spoiled noble out for a romp, but Leanna possesses a set of valuable skills. . . .other than that, she adds.  "She's cleverer than you might think and she's saved our collective asses more than once. Same could be said of the boy."

"I'm still not entirely sure what motivates Garfunkel, but for me it isn't the money but rather accomplishing deeds.  Helping to bring about something significant.  These towers sound like a chance to do just that.  A shame that Darris hasn't elaborated further on what they're meant to do.  They seem--"

Maeve looks at A'tril sharply as the elf stops to listen.  "What is it?  Did you hear something?"
Zuriel Silendril
player, 1103 posts
Flamebringer
House Silendril
Thu 13 Mar 2014
at 21:28
  • msg #424

Re: The Game: Chapter 08

Zuriel shrugs, considering the priestess' question. "I'm not sure, exactly. I mean, obviously it's a spell. I come about it the same way as all the other paladins  - during morning prayers and meditations. But you're right, that particular spell is...I've never seen another paladin use it either." He furrows his brow. "Sometimes...certain paladins within an order are blessed with additional divine capabilities. Not really additional power, but more...flexibility. As far as the Flame goes, I've only ever heard of it within the higher ranks. And they usually keep it to themselves, except during battle."

He sighs. "I don't know, Lyriel. I'm certainly no high-ranking knight. I don't pretend to know Tassada's will. I just...call and She answers. Sometimes in unusual ways."

He fills the chalice with clean, cool water, taking a sip before offering it to Lyriel.
This message was last edited by the player at 21:34, Thu 13 Mar 2014.
Lyriel Vesper
player, 450 posts
To Heal is Divine
House Vesper
Thu 13 Mar 2014
at 21:34
  • msg #425

Re: The Game: Chapter 08

Lyriel simply regards him intently without comment. She answers indeed. Edrahil...what are you hiding from your son?

She lets the subject drop, giving his hand a quick squeeze before resuming their patrol, alert for trouble. She takes a sip from the proffered chalice to focus her senses.
Keef
player, 654 posts
Hero in training
Fri 14 Mar 2014
at 11:26
  • msg #426

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 425):

Keef sloshes along with all the grace of an injured gazelle.  He finds it difficult especially since his boots keep sinking into the muck which makes his sword, already too long for him, to drag and get stuck frequently.

Chubbs moves along from one patch of dry earth to another with a natural ease.  If he is lord of his domain, then his domain is certainly swamp.

That was a pretty impressive trick Zuriel did before, Keef offers while pulling his boot out of some particularly sticky mess.  What was it? And... I mean I guess that's a good way to protect people.  I've been working on something like that, but not the same.
DM
GM, 1304 posts
Narrator
Destroyer of Worlds
Fri 14 Mar 2014
at 14:19
  • msg #427

Re: The Game: Chapter 08

In reply to Keef (msg # 426):

Team Vanguard

"It was nothing. Toads or maybe a snake. I thought I heard footfalls, but I was mistaken," A'tril says. "I think Garfunkel's paranoia is starting to-"

A thick arm of coiled muscle snakes out of the mire, aimed squarely at Maeve. At the same moment, another pair of arms reach out for A'tril.

~~ Surprise Round ~~

[Attack (A'tril): 10]

[Attack (Maeve): 21]

Though A'tril manages to spring out of the way, the dirty claws find their way through Maeve's armor, drawing trace amounts of blood.

[Damage (Maeve): 4]

~~ Disposition ~~

Two large humanoids have engaged the duo, one from the left and one from the right. They look a bit like misshapen giants, but are horribly ugly and thoroughly coated with the swamp's filth. Enemy A is within five feet of Maeve, and Enemy B is within five feet of A'tril.

~~ Round 1 ~~

Enemy A
Enemy B
A'tril
Maeve (Damage: 4)

The creatures -- two in all -- rumble unintelligibly at one one another, then point at Maeve's armor and polearm.  Nodding, both engage the Gaelian, flanking her and utterly ignoring the unarmed, unarmored dark elf.

A'tril seems unsure of what to do, and opts to do nothing at all as Enemy B lumbers past him. (OOC: He's flat-footed, no AOO possible).

Enemy A rears up and unleashes his full fury at poor Maeve, raining down blows upon her with two clawed fists and then snapping at her with large, ugly teeth.

[Claw (Maeve): 27]
[Claw (Maeve): 25]
[Bite (Maeve): 8]


Both claws find their way into the seams of Maeve's armor, but the filthy jaws snap against nothing but thin air. Still, the damage is done, and blood streams freely from Maeve's wounds.

[Damage (Claw 1): 7]
[Damage (Claw 2): 10]


With both clawed arms firmly in place, the creature is able to tear an extra chunk of flesh from Maeve's body, causing her intense agony.

[Damage (rend): 20]

The second enemy is able to get off only a single attack, opting to lash out with his right arm.

[Claw (Maeve): 26]
[Damage (Claw 1): 12]


Maeve is quite injured (Damage: 53 of 75), with blood streaming half a dozen wounds. A'tril takes one look at her, then at the enemies before them.  His eyes narrow.

"Garfunkel!" he screams at the top of his lungs. "Gods damn you, to me! GARFUNKEL! We're under attack!"

The dark elf slips out of sight for only a moment, bounding through the muck and the mire as though it wasn't even there.

[Attack: 27]
[Attack: 17]


Twin blades appear in his hands where none had been a moment before, and he buries both of them into the exposed back of the now-flanked Enemy B. Together, they do a surprisingly effective amount of damage.

[Damage: 36]

Enemy B roars in pain, the dark elf now front and center on its mind. It does not, however, appear to be mortally wounded.

"I hope you know how to use that thing," the dark elf says of Maeve's polearm. "Or we're in real trouble."

Team Rearguard

Boreas, Sazed, and Keef here the dark elf's voice amid the clatter of combat and roars of pain. One of them sounds like Maeve.

Team Way-On-The-Other-Side

Zuriel and Lyriel could swear they hear screaming, but can't make out the words.
This message was last edited by the GM at 15:12, Fri 14 Mar 2014.
Boreas Highwind
player, 833 posts
Eye for an Eye
Fri 14 Mar 2014
at 14:26
  • msg #428

Re: The Game: Chapter 08

Let's go.

Boreas sets off in a full run toward the sound.
Sazed
NPC, 103 posts
Arcane Shaman
Renegade of the Order
Fri 14 Mar 2014
at 14:30
  • msg #429

Re: The Game: Chapter 08

In reply to DM (msg # 427):

(Autofollow)

"Predictably, I find myself with an awful lot of running to do."

He claps his hands together, and his tattoos glimmer with energy.

[Casting: Conduit (Haste)]

Boreas, Keef, Chubbs, and Sazed shimmer with energy, and the world seems to slow down around them.

"Shall we?"

Sazed (and the others) race off at a much faster pace.
This message was last edited by the GM at 14:30, Fri 14 Mar 2014.
Zuriel Silendril
player, 1104 posts
Flamebringer
House Silendril
Fri 14 Mar 2014
at 14:34
  • msg #430

Re: The Game: Chapter 08

Zuriel and Lyriel's ears perk up at the same time. They look at each other, nod, then dash off towards the sound, drawing their weapons on the way.

As he runs, Zuriel incants several words under his breath. [Casting: Eagle's Splendor]
Keef
player, 655 posts
Hero in training
Fri 14 Mar 2014
at 14:41
  • msg #431

Re: The Game: Chapter 08

In reply to Sazed (msg # 429):

Keef nods as the quickening energies flow through him.

He hangs back for just a moment.  As he draws his sword he appears to be chanting but the words are low and almost inhuman.  Thick translucent red tears form in his eyes and a similar substance drips from his mouth with each word.

The droplets splash down onto his body and spread at lightening speed, coating him in reddish gold liquid.  The splashes connect and form a thin layer that takes on the patterning of interlocking scales, spreading down over his body, limbs, and even up to coat his head.

The semblance of plating and a visor covers him, looking for all the world like semi-transparent golden armor made of dragon scales, shimmering and glowing dull red from between the seams.

Keef smiles and charges after Boreas and Sazed.

[Private to GM: Casting: Battle Clad, obviously.]
Lyriel Vesper
player, 451 posts
To Heal is Divine
House Vesper
Fri 14 Mar 2014
at 14:46
  • msg #432

Re: The Game: Chapter 08

Lyriel casts a few spells of her own as she runs. [Casting: Bless; Bull's Strength > Zuriel; Barkskin > Self]
Maeve Hassan
player, 877 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 14 Mar 2014
at 14:51
  • msg #433

Re: The Game: Chapter 08

"Aaaaaarrrrggggghhh!"

Maeve lets out a pained cry as the thing's claws rip into her.  Instinctively, she slashes at the second creature.

[AoO B:30 ]


[Damage:16 ]

She (five foot) steps out of the way and slashes at the creature again.

[Attack: 26]

[Damage: 14]

The creature crashes to the ground dead and Maeve smiles with satisfaction in spite of her wounds.
DM
GM, 1305 posts
Narrator
Destroyer of Worlds
Fri 14 Mar 2014
at 15:06
  • msg #434

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 433):

~~ Disposition ~~

Two large humanoids have engaged Maeve, one from the left and one from the right. A'tril stands to the left of the leftmost target, which lies bleeding in the mire. Enemy A is ten feet from Maeve and twenty feed from A'tril, and undamaged.

Boreas, Sazed, Keef, and Chubbs arrive in time to contribute to the end of this round.

~~ Round 2 ~~

Enemy A
Enemy B (Bleeding out, Damage: 66)
A'tril
Maeve (Damage: 53)
Boreas
Keef
Sazed

The surviving creature glares at Maeve and lumbers toward her, claw outstretched. Maeve reacts by whacking at it with her weapon.

[AOO: 30]
[Damage: 14]


The blow hits, but creature doesn't seem to care.  He approaches to slash at her with a claw.

[Attack (Claw): 22]
[Damage: 7]


Miraculously, a portion of the Enemy B's wounds knit before your eyes. He awakens and lashes out at A'tril from his prone position, but misses.

[Attack: 14]

The dark elf turns to the prone enemy and slashes it furiously.

"Stay dead, dammit"

[Attack: 24]
[Attack: 22]
[Attack: 19]


[Damage: 39]

Enemy B, now covered with blood and gore, lapses back into unconsciousness.
This message was last edited by the GM at 15:11, Fri 14 Mar 2014.
Maeve Hassan
player, 878 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 14 Mar 2014
at 15:14
  • msg #435

Re: The Game: Chapter 08

Figuring that it's time to retreat momentarily and perhaps do something about the large gaping wounds littering her body, Maeve withdraws from the creature and, spotting the approaching cavalry, waves them in.

[Full action to withdraw]
Boreas Highwind
player, 834 posts
Eye for an Eye
Fri 14 Mar 2014
at 15:23
  • msg #436

Re: The Game: Chapter 08

Boreas bursts through the foliage, seeing Maeve battered and bloody and A'tril pulling his knives from the fallen creature.  His eyes fixate on the remaining troll and, almost without thinking, a burst of green energy smashes into its chest.

[Ranged Touch Attack 14]
[Damage 20]

The creature is still standing, but steam rises from a wound on its chest.
Keef
player, 656 posts
Hero in training
Fri 14 Mar 2014
at 15:37
  • msg #437

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 436):

Keef flips his left hand over, palm out.  A small red fleck of light darts from his fingertips and zooms over Maeve's head.

Don't harm mine own.

The fleck flits between the trolls, then detonates in a dazzling ball of red and purple plasma, engulfing both enemies.

[Damage 31(fire) to both Trolls]
DM
GM, 1306 posts
Narrator
Destroyer of Worlds
Fri 14 Mar 2014
at 15:41
  • msg #438

Re: The Game: Chapter 08

In reply to Keef (msg # 437):

The fire sets both trolls ablaze in a heartbeat, seared flesh and mud and vines alike. The slowly pulsing ooze of their regenerating wounds ends immediately, and in moments both trolls are lying, charred and still, face down in the muck.

~~ END COMBAT ~~

A'tril, now empty handed, whistles with appreciation.

"Well done, boy. And, might I add, what magnificent armor."

For once, the dark elf sounds sincere. He turns to Garfunkel.

"Whatever you did was interested, too. You and your allies are full of surprises, Garfunkel. I'm grateful for that."
This message was last edited by the GM at 15:42, Fri 14 Mar 2014.
Keef
player, 658 posts
Hero in training
Fri 14 Mar 2014
at 15:43
  • msg #439

Re: The Game: Chapter 08

In reply to DM (msg # 438):

The trolls defeated, Keef beams with pride... then unsheathes Longshank and wanders over toward the bodies. A faint red light surrounds each in turn as he whacks them with the staff.

[Private to Keef: "My thanks, Keef. These are delicious."]
This message was last edited by the GM at 15:45, Fri 14 Mar 2014.
DM
GM, 1307 posts
Narrator
Destroyer of Worlds
Fri 14 Mar 2014
at 15:44
  • msg #440

Re: The Game: Chapter 08

In reply to Keef (msg # 439):

Less than a minute later, Zuriel and Lyriel come upon the P.A.R.T.Y., huffing and puffing.
Boreas Highwind
player, 835 posts
Eye for an Eye
Fri 14 Mar 2014
at 15:45
  • msg #441

Re: The Game: Chapter 08

Boreas looks over to Keef.

Good work.  That would've been much harder and more dangerous without your help.  He regards the armor.  Is that your new spell?

Once Keef responds, Boreas addresses Maeve and A'tril.

Are you alright?  Mariah, you look pretty hurt.  Let's get back to the caravan and find you a medic.
This message was last edited by the player at 15:49, Fri 14 Mar 2014.
Maeve Hassan
player, 879 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 14 Mar 2014
at 15:48
  • msg #442

Re: The Game: Chapter 08

"My heroes," Maeve says, only half-jokingly as she comes to join the mages and Boreas.  "Don't worry, Garfunkel.  Never been better.  Aside from, you know, the holes."  She is examining her interesting new views of her insides with resignation when Zuriel and Lyriel rush into the clearing.
Lyriel Vesper
player, 452 posts
To Heal is Divine
House Vesper
Fri 14 Mar 2014
at 15:49
  • msg #443

Re: The Game: Chapter 08

Lyriel approaches at a run, heedless of the muck and mire as she skids to a halt gracefully. She holds the stormbow drawn, crackling electricity as she sweeps the horizon with military precision after noting the dead trolls. What are these things? Are there any more out there, you think?

She looks at Maeve's wounds with concern. I'll have to get her aside...we can say it was a potion.
This message was last edited by the player at 15:49, Fri 14 Mar 2014.
Zuriel Silendril
player, 1105 posts
Flamebringer
House Silendril
Fri 14 Mar 2014
at 15:51
  • msg #444

Re: The Game: Chapter 08

Zuriel halts rather less gracefully, but much more menacingly. You can't be sure, but for some reason he seems more imposing than usual. Perhaps it's just the drawn visor.

He takes up a ready stance near Lyriel, but at a nod from her moves to cover Maeve instead.
DM
GM, 1308 posts
Narrator
Destroyer of Worlds
Fri 14 Mar 2014
at 15:54
  • msg #445

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 443):

"What are you doing over there, young mage?" A'tril says, regarding Keef and the Everstaff with interest.  "More magic?"
Keef
player, 659 posts
Hero in training
Fri 14 Mar 2014
at 15:55
  • msg #446

Re: The Game: Chapter 08

In reply to DM (msg # 445):

"Oh, I'm no mage. Just a cabin boy, sir," Keef says, remaining focused on the task at hand. "I'm feeding Longshank, that's all."
This message was last edited by the GM at 15:55, Fri 14 Mar 2014.
DM
GM, 1309 posts
Narrator
Destroyer of Worlds
Fri 14 Mar 2014
at 15:56
  • msg #447

Re: The Game: Chapter 08

In reply to Keef (msg # 446):

The dark elf appears perplexed, but asks no further questions. Instead, he turns to Garfunkel.

"The warrior's badly injured. You'll have to carry her back to the wagons -- quickly, I should think. If these are the 'badmen', there may be more."

To Lyriel and Zuriel, he gives an icy smile while picking bits of swamp muck from the front of his tunic.

"So nice of you to join us."
This message was last edited by the GM at 15:58, Fri 14 Mar 2014.
Maeve Hassan
player, 880 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 14 Mar 2014
at 15:58
  • msg #448

Re: The Game: Chapter 08

"I should be able to walk. Though I wouldn't say no to a shoulder to lean on if Leanna doesn't mind sparing Alphonse for a bit.

She reaches into her bag of holding and removes and drinks one of the healing potions she procured back in Ikuabai, not entirely trusting the swamp to remain free of enemies until Lyriel is able to surreptitiously heal her.

[Heal:15 ]

"There.  That's a little better.  Now let's get going."
This message was last edited by the player at 16:01, Fri 14 Mar 2014.
Zuriel Silendril
player, 1106 posts
Flamebringer
House Silendril
Fri 14 Mar 2014
at 16:02
  • msg #449

Re: The Game: Chapter 08

Though Maeve if fully capable of supporting herself, Zuriel loops an arm around her back, pressing a palm against her side to steady her. He shoots a look over to A'tril to see he is busy interrogating Keef. The paladin produces the chalice, filling it with -of course- tea, and holding it out to Maeve. "Here, this should help you feel better."

He helps her to start walking back towards the caravan, angling her so that their sides were to A'tril such that Zuriel's palm was obscured. As she takes a sip, he closes his eyes briefly and channels healing energy into her. [Lay on Hands: 16]

He grins. "Tea always helps."
This message was last edited by the player at 16:03, Fri 14 Mar 2014.
Lyriel Vesper
player, 453 posts
To Heal is Divine
House Vesper
Fri 14 Mar 2014
at 16:06
  • msg #450

Re: The Game: Chapter 08

Lyriel suppresses a grin as she watches Zuriel administer the "healing" chalice. Clever...well done Zuriel.

She trails behind, thinking of excuses to get Maeve out of eyesight and hearing of A'tril so that she could discreetly cast a more potent but also more ostentatious healing spell.
Maeve Hassan
player, 881 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 14 Mar 2014
at 16:11
  • msg #451

Re: The Game: Chapter 08

"Handsome AND brews a decent cup of tea.  I see why you keep him around, Leanna.  Besides, I guess, the obvious," Maeve says with a smirk.

Nicely played, Zuriel.

As they tromp back toward the caravan, Maeve stifles a wince.

"Oh Leanna, speaking of you: I wonder if you'd be able to lend me a hand when we get back to the caravan.  I can't tell, but it certainly feels like a bit of one of the troll's claws got lodged near my ribs.  I wonder if you'd mind checking for me? Together we should be able to get it out, and I'd rather not have to disrobe in front of the fellows."
Boreas Highwind
player, 836 posts
Eye for an Eye
Fri 14 Mar 2014
at 16:15
  • msg #452

Re: The Game: Chapter 08

Good to see the team back together, but remember, there's still a hydra out there.  Don't let your guard down.  Let's regroup at the caravan.
Lyriel Vesper
player, 454 posts
To Heal is Divine
House Vesper
Fri 14 Mar 2014
at 16:40
  • msg #453

Re: The Game: Chapter 08

Lyriel giggles, relaxing her stance somewhat but keeping the stormbow drawn and pointed outwards from the group. Just don't wear him out, Mariah...I'll need him later.

Her idle chatter belies the competency with which she stalks lightly behind the group, scanning for enemies. And of course, I'll help you when we get back to camp. I might have some extra undershirts you can borrow too, if the claw tore through. She sniffs. Just...try not to bleed on them, okay?
DM
GM, 1310 posts
Narrator
Destroyer of Worlds
Fri 14 Mar 2014
at 22:08
  • msg #454

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 453):

The P.A.R.T.Y. returns to the caravan without further incident, though they continue to check every burble and hiss from the swamp with increased paranoia.

A'tril seems oddly calm, his bright eyes observing the interactions of the P.A.R.T.Y. members with interest. He says nothing at all, but given how chatty he had been up 'til now, that in and of itself is worth noting.
Maeve Hassan
player, 882 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 15 Mar 2014
at 00:31
  • msg #455

Re: The Game: Chapter 08

When they return to the caravan, Maeve promptly heads off with Lyriel to a secluded spot in the woods or in one of the wagons where the cleric can work her healing magic without being seen or overheard, leaving Boreas & Co. to make a full report to the giants.  If A'tril tries to follow them, he will be told in no uncertain terms to quit being a pervert.
This message was last edited by the player at 00:32, Sat 15 Mar 2014.
DM
GM, 1311 posts
Narrator
Destroyer of Worlds
Sat 15 Mar 2014
at 12:16
  • msg #456

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 455):

"Badmen brutes are dead?" Foreman Hal asks after Boreas finishes his briefing. "Then nothing to fear. We should press on."
Zuriel Silendril
player, 1107 posts
Flamebringer
House Silendril
Sat 15 Mar 2014
at 12:38
  • msg #457

Re: The Game: Chapter 08

Zuriel keeps a close eye on A'tril while Lyriel tends Maeve's wounds.

[OOC ready to move on]
Maeve Hassan
player, 885 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 16 Mar 2014
at 01:57
  • msg #458

Re: The Game: Chapter 08

While Zuriel keeps an eye on A'tril, Maeve and Lyriel move off a suitable ways for Lyriel to perform her healing without drawing unwanted attention.  As Lyriel works on her injuries, Maeve fills her in on the encounter with the trolls and what A'tril had to say to her.

"He hates you," Maeve muses.  "But why?  Admittedly "Leanna" is a bit difficult to warm up to, but why do the dark elves and the Highborn bear such enmity toward each other?
This message was last edited by the player at 02:03, Sun 16 Mar 2014.
Lyriel Vesper
player, 455 posts
To Heal is Divine
House Vesper
Mon 17 Mar 2014
at 14:16
  • msg #459

Re: The Game: Chapter 08

Lyriel shrugs dismissively. Dark elves and highborn have never gotten along. Each seems to think they are "true" elves. I don't know about that one way or the other, but...I don't dislike A'tril because he's a dark elf. I dislike him because he's a pompous, arrogant, greedy, disgusting boor.

[OOC I don't know IC or OOC why the dark elves and the highborn hate each other. If there is more to the story that Lyriel would know, I'll go back and fill it in.]

Lyriel glances around again to make sure they were unobserved.

Lyriel focuses inward, gathering divine power before channeling it in an emerald nimbus of healing energy. [Silence > Maximized Cure Moderate Wounds: 29]

There you go.
This message was last edited by the player at 14:37, Mon 17 Mar 2014.
DM
GM, 1315 posts
Narrator
Destroyer of Worlds
Mon 17 Mar 2014
at 14:21
  • msg #460

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 459):

The caravan continues onward, plowing through the muck of the swamp otherwise unimpeded until nightfall.

Camp is made as usual,  with the giants forming a loose barrier with the carts. There are far too many people (and each person takes up far too much space) for the barrier to encompass the entire campsite, but it's better than nothing.

"Will want sentries tonight," Foreman Hal says. "A few giants, too. There's a lot of us, and the badmen know we're here."

OOC: What's the current watch order?
Lyriel Vesper
player, 456 posts
To Heal is Divine
House Vesper
Mon 17 Mar 2014
at 14:47
  • msg #461

Re: The Game: Chapter 08

Zuriel lays out his bedroll next to Lyriel, taking a slightly more protective posture on watch than usual. Lyriel notices his unease. I feel it too, she says quietly. This land sets me on edge. And it's not just the mud and dirt...

[Proposed order: Zuriel/Sazed; Boreas/Keef; Maeve/Lyriel]
This message was last edited by the player at 14:57, Mon 17 Mar 2014.
Boreas Highwind
player, 839 posts
Eye for an Eye
Mon 17 Mar 2014
at 15:40
  • msg #462

Re: The Game: Chapter 08

A'tril, can you take first watch with Zuriel and Sazed?  They could use an extra pair of eyes on lookout.
This message was last edited by the player at 15:42, Mon 17 Mar 2014.
DM
GM, 1316 posts
Narrator
Destroyer of Worlds
Mon 17 Mar 2014
at 15:54
  • msg #463

Re: The Game: Chapter 08

The dark elf shakes his head.

"I'll take my chances with the giants," he says, fingering his neck gingerly where Zuriel had throttled him earlier. "I did nothing but tell the haughty one that there would be consequences if she presumed to give me further orders, and her lovedrunk guardian nearly crushed my windpipe. You do not keep them on a tight enough leash."

A'tril smiles, mirthlessly.

"You know, for all the pontificating falsebloods do about how people should want to talk through disagreements instead of always fighting, yours has violently taught me not to bother with verbal warnings in the future, should something bother me. Yet WE are the ones who are said to be uncivilized?"

"Watch your back with Al," he continues. "I'm sure I don't have to tell you this, but that woman commands him, not you. If he had to choose between the two, yours would not be the life he saved. Think on it."

A'tril spits in the swamp, then heads off to make camp somewhere away from the P.A.R.T.Y.

quote:
Disposition Recap

The caravan consists of 4 large wagons and 40 swamp giants. The breakdown of giants is as such:

1x Foreman Hal
5x Big Strong Male Giants
14x Thoroughly Average Male Giants of Various Ages
20x Thoroughly Average Female Giants of Various Ages


Hal sets his stronger giants (and himself) into three shifts of two giants each, and tells them to slowly patrol the campsite -- one each, in opposite directions.

The P.A.R.T.Y. sets its own watch in a more localized way, standing guard over their own.
This message was last edited by the GM at 15:58, Mon 17 Mar 2014.
DM
GM, 1317 posts
Narrator
Destroyer of Worlds
Mon 17 Mar 2014
at 16:05
  • msg #464

Re: The Game: Chapter 08

First Watch: Zuriel, Sazed, Gron, Norg

The sounds of the campfires crackling throughout the swamp slowly dwindle as the giants begin to slumber. Every so often, Zuriel and Sazed notice Gron or Norg slogging slowly through the swampland at a predictable rate.

Second Watch: Boreas, Keef, Rogn, Ngor

The second watch proceeds much like the first, with little of note happening beyond the constant patrol of giants slowly plodding through the mire.

Third Watch: Maeve, Lyriel, Ognir, Hal

Maeve and Lyriel chat about manly men and girly things (presumably) for about half an hour before a soft voice wafts through the air behind them.

"Haven't seen Ognir or Hal since their last round," A'tril says to Maeve in a hushed whisper. He seems to be ignoring Lyriel entirely. "They're two rounds late. I walked the perimeter, but... nothing. Are your eyes any keener in the darkness than mine?"
This message was lightly edited by the GM at 16:06, Mon 17 Mar 2014.
Maeve Hassan
player, 887 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 17 Mar 2014
at 16:20
  • msg #465

Re: The Game: Chapter 08

In reply to DM (msg # 464):

Maeve starts as A'tril appears behind them.

"Shit," she says when she hears what the dark elf has to say.  She strains her eyes against the darkness but can't see anything out of the ordinary.

"Sorry A'tril but your eyes are better than mine.  If you didn't see them, it's unlikely that I would."  Maeve turns to Lyriel. "Can you see anything?"
Boreas Highwind
player, 840 posts
Eye for an Eye
Mon 17 Mar 2014
at 16:43
  • msg #466

Re: The Game: Chapter 08

Boreas sleeps, unable to see anything in the darkness unless he is woken from his slumber.
Maeve Hassan
player, 888 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 17 Mar 2014
at 16:50
  • msg #467

Re: The Game: Chapter 08

Maeve gently shakes Boreas awake.

"Garfunkel," she says as he blinks awake.  "There might be something out here; we can't tell."
Boreas Highwind
player, 841 posts
Eye for an Eye
Mon 17 Mar 2014
at 16:57
  • msg #468

Re: The Game: Chapter 08

Boreas rouses from his slumber, a bit cranky but alert enough.  He makes a sweep of the caravan, his emerald eye seeing through the darkness.

[Perception 27]
Zuriel Silendril
player, 1109 posts
Flamebringer
House Silendril
Mon 17 Mar 2014
at 17:18
  • msg #469

Re: The Game: Chapter 08

Zuriel lets out a soft snore, completely unaware of how useful his ability to see in complete darkness might be at the current moment.
Boreas Highwind
player, 843 posts
Eye for an Eye
Mon 17 Mar 2014
at 19:53
  • msg #470

Re: The Game: Chapter 08

Before he begins his search, Boreas wakes the others.

Mariah, I could use some backup while I try to spot anything out of the ordinary.  We'll let Al get his armor on while we go have a look.
Lyriel Vesper
player, 457 posts
To Heal is Divine
House Vesper
Mon 17 Mar 2014
at 19:56
  • msg #471

Re: The Game: Chapter 08

Lyriel looks down tenderly to where Zuriel was sleeping fitfully. She hated to wake him without cause, but knew it was better to be safe than sorry. She gently rouses him, pushing a finger to his lips as he opens his eyes. In a quiet whisper, she explains the situation.
Zuriel Silendril
player, 1112 posts
Flamebringer
House Silendril
Mon 17 Mar 2014
at 20:00
  • msg #472

Re: The Game: Chapter 08

Zuriel starts as he awakens, reaching instinctively for his longsword before calming down at Lyriel's touch. He nods as she explains A'tril's report. "Help me with my armor," he whispers back, setting to preparing for a conflict as Boreas begins to investigate.

As soon as he is properly outfitted, Zuriel will turn his attention to the perimeter. Amber eyes flash, reflecting the flickering fire as his uncanny vision peers into a grey twilight world of light and shadow where others see only blackness.

[Perception: 15]
Maeve Hassan
player, 889 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 17 Mar 2014
at 20:35
  • msg #473

Re: The Game: Chapter 08

"Of course," Maeve says, nodding at Boreas.  She accompanies him as he begins his scouting.
DM
GM, 1321 posts
Narrator
Destroyer of Worlds
Mon 17 Mar 2014
at 21:06
  • msg #474

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 473):

The P.A.R.T.Y. (and A'tril) gathers itself, and quickly identifies the repetitive track that the giant sentries had been following around the campsite. It seems they were creatures of habit in this respect -- there are no errant steps from any of the sentries, no deviations from the path.

No deviations, that is, until a good quarter of the way around the camp, where a trail of footsteps leads off into the mire and away from the wagons.
This message was last edited by the GM at 21:28, Mon 17 Mar 2014.
Boreas Highwind
player, 844 posts
Eye for an Eye
Mon 17 Mar 2014
at 21:16
  • msg #475

Re: The Game: Chapter 08

Boreas gathers the PARTY together and sets off into the dark woods, his gem rendering everything too dark to see with the naked eye.  His vision overlaid with a green tint, he leads the PARTY after the tracks.

[Survival 21]
DM
GM, 1322 posts
Narrator
Destroyer of Worlds
Mon 17 Mar 2014
at 22:40
  • msg #476

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 475):

The tracks continue beyond the circular path beyond line of sight, disappearing deeper into the swamp.

"This can only end poorly," A'tril says sourly. "The sentries have either deserted us, gone to relieve themselves, or are dead. Mystery solved. We should stay here to protect what remains of the construction crew."
Boreas Highwind
player, 845 posts
Eye for an Eye
Mon 17 Mar 2014
at 23:05
  • msg #477

Re: The Game: Chapter 08

It looks like they left willingly.  I don't see any signs of struggle.  Let's follow the trail a little further.  If nothing turns up, we'll go back to the caravan.  A'tril is right - we can't go wandering off and leaving the caravan undefended.  But we if something intercepted them, we should find it.

Boreas follows the tracks.
Lyriel Vesper
player, 458 posts
To Heal is Divine
House Vesper
Tue 18 Mar 2014
at 01:08
  • msg #478

Re: The Game: Chapter 08

Lyriel follows with a sigh, gesturing for Zuriel to come along.
Maeve Hassan
player, 890 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 18 Mar 2014
at 02:31
  • msg #479

Re: The Game: Chapter 08

"We should only go a little ways," Maeve agrees.  "It will be morning in a few hours and we'll have an easier time tracking them in the daylight."

She pulls out the coldfire torch and looks enquiringly at Boreas.

"Not sure how stealthy we're trying to be here, Garfunkel, but I'd just as soon not be wandering around blindly."
Boreas Highwind
player, 846 posts
Eye for an Eye
Tue 18 Mar 2014
at 02:41
  • msg #480

Re: The Game: Chapter 08

Boreas nods.  Go ahead and light it.  Better for us to see what's around than to count on it not seeing us.
Keef
player, 660 posts
Hero in training
Tue 18 Mar 2014
at 11:22
  • msg #481

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 480):

Keef rubs his eyes and yawns while he talks.

Whattreweloo-----kingspecting to find?
Sazed
NPC, 104 posts
Arcane Shaman
Renegade of the Order
Tue 18 Mar 2014
at 13:28
  • msg #482

Re: The Game: Chapter 08

In reply to Keef (msg # 481):

(Autofollow)

"Why, adventure, of course," Sazed replies, mussing Keef's hair playfully. "Served with a side of life-threatening danger. Let's go!"
DM
GM, 1323 posts
Narrator
Destroyer of Worlds
Tue 18 Mar 2014
at 13:29
  • msg #483

Re: The Game: Chapter 08

In reply to Sazed (msg # 482):

"Best of luck, then," A'tril says, jerking his thumb backward toward the caravan. "I'll resume sentry duty here. Losing two giants, we can work around. Losing the other 38 will be a problem."
DM
GM, 1324 posts
Narrator
Destroyer of Worlds
Tue 18 Mar 2014
at 13:36
  • msg #484

Re: The Game: Chapter 08

In reply to DM (msg # 483):

The P.A.R.T.Y. plows through the swamp, bathed in the measured illumination provided by the handy dandy coldfire torch. The added light does little to alleviate the burbling gloom of a swamp at night, though it does occasionally cause the eyes of a slithering snake or gator the pop out of the darkness.

Ten minutes later, the trail splits in two directions, each new path forking even further away from the campsite.
Boreas Highwind
player, 847 posts
Eye for an Eye
Tue 18 Mar 2014
at 14:13
  • msg #485

Re: The Game: Chapter 08

Boreas examines the tracks, looking to see if anything other than the giants has left prints, and what kind of prints lead off in each direction.  He's still keeping an eye out for signs of struggle or duress.

[Survival 25]
DM
GM, 1325 posts
Narrator
Destroyer of Worlds
Tue 18 Mar 2014
at 14:23
  • msg #486

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 485):

Two roads diverged in a putrid swamp,
And sorry I could not travel both
And being six travelers, long we stood
And looked down one as far as we could
To where it bent in the undergrowth;

Though Boreas strains, each path looks identical -- one set of footsteps goes one way, another set of footsteps goes the other.
Boreas Highwind
player, 848 posts
Eye for an Eye
Tue 18 Mar 2014
at 14:33
  • msg #487

Re: The Game: Chapter 08

Boreas motions the PARTY toward the path to the right.

We follow it for five minutes.  If we turn up nothing, we go back.
Zuriel Silendril
player, 1113 posts
Flamebringer
House Silendril
Tue 18 Mar 2014
at 14:40
  • msg #488

Re: The Game: Chapter 08

Zuriel nods in agreement.
Keef
player, 661 posts
Hero in training
Tue 18 Mar 2014
at 16:52
  • msg #489

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 488):

Keef stumbles after whichever direction the larger number of people go.
DM
GM, 1326 posts
Narrator
Destroyer of Worlds
Tue 18 Mar 2014
at 17:39
  • msg #490

Re: The Game: Chapter 08

In reply to Keef (msg # 489):

Boreas leads the P.A.R.T.Y. down the right-hand trail for five minutes. Just as he's about to turn back, he spies a dim light off in the distance. It leads further away from any trail, and flickers on and off while bobbing up and down as though being carried by something large and slow.
Boreas Highwind
player, 849 posts
Eye for an Eye
Tue 18 Mar 2014
at 17:47
  • msg #491

Re: The Game: Chapter 08

Boreas' face falls when he sees the light.

They're gone.  Fallen prey to that foul creature.  That's not their light.  It's a will-o'-the wisp, a malevolent spirit that haunts bogs and marshes, leading travelers astray.  Usually, it guides them to quicksand or other treacherous places.  If it got them, and it looks like it did, they're most likely already dead.

The good news is that they pose little threat to the rest of the caravan.  Still, I don't think there's any hope in finding them.


[Knowledge (nature) 19]

Boreas cups his ear, listening for any cries for help from the giants.

[Perception 27]

If we can hear them call for help, there may still be a chance.
Zuriel Silendril
player, 1114 posts
Flamebringer
House Silendril
Tue 18 Mar 2014
at 17:50
  • msg #492

Re: The Game: Chapter 08

Zuriel scowls at the mesmerizing light bobbing in the distance. "False light, leading the lost astray. Despicable," he says, after Boreas listens silently for a few moments.
DM
GM, 1327 posts
Narrator
Destroyer of Worlds
Tue 18 Mar 2014
at 18:09
  • msg #493

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 492):

Boreas listens carefully, but no additional sounds can be heard beyond the burbling of the swamp.

The P.A.R.T.Y. is about to turn back when a harsh series of syllables is uttered by a voice that seems to come from the bog itself.

[Casting: Entangle]

A good 40-foot area of the swamp, centered on the middle member of the P.A.R.T.Y., boils and churns beneath the P.A.R.T.Y.'s feet, and slimy tendrils of plant matter caked in muck grasp at feet, boots, and leggings alike.

[Reflex(B,K,M,L,Z,S): 24,18,20,13,8,9]

Boreas, Keef, and Maeve manage to extract themselves quickly, but Zuriel, Lyriel, and Sazed quickly become entangled.

quote:
An entangled creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.


A trio of large, misshapen humanoids rise out of the swamplands as one, just outside the circle of writhing tendrils. They look much the same as the ones you slew before, except these are armed with rough-shod javelins. In addition, the one in the center looks somewhat bigger than the other two.

~~ Disposition ~~

The trolls are standing 50 feet from whoever is in the center of the P.A.R.T.Y.'s marching order. Whether or not they are within a move action is complicated by the entanglement effect, which halves your speed if you're free of the vines and staples you in place if you're not.

~~ Initiative ~~
Entanglement (Duration: 5)
Sazed (Entangled)
Maeve
Zuriel (Entangled)
Trolls
Keef
Big Troll
Boreas
Lyriel (Entangled)
This message was last edited by the GM at 18:19, Tue 18 Mar 2014.
Sazed
NPC, 105 posts
Arcane Shaman
Renegade of the Order
Tue 18 Mar 2014
at 18:18
  • msg #494

Re: The Game: Chapter 08

In reply to DM (msg # 493):

(Autofollow)

Sazed pulls and tugs at the vines covering his boots, to no avail.

[Strength: 17]

"Always with the tentacles!" he pants. "Every time!"
Maeve Hassan
player, 891 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 18 Mar 2014
at 19:10
  • msg #495

Re: The Game: Chapter 08

Maeve moves through the writhing vines until she emerges from their reach, slashing at the boss troll.

[Attack (power attack at -2):25 ]

[Damage:16]
Zuriel Silendril
player, 1115 posts
Flamebringer
House Silendril
Tue 18 Mar 2014
at 19:15
  • msg #496

Re: The Game: Chapter 08

Zuriel faces the oncoming threat, but is unable to move to confront them. Instead, he bides his time, readying to rush forward once Lyriel dispels the magic briers.
DM
GM, 1328 posts
Narrator
Destroyer of Worlds
Tue 18 Mar 2014
at 20:50
  • msg #497

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 496):

The two smaller trolls exchange mumbles as they debate potential targets, then chuck their javelins into the fray.

[Attack (Boreas): 16]
[Attack (Maeve): 26]


The increasingly mage-like woodsman dodges the jagged shaft hurled his way, but Maeve is less successful. Apparently, her spectral breastplate does little to ward off the attacks of trolls.

[Damage (Maeve): 13]

The trolls grunt, one with frustration and the other with satisfaction, and each pulls a new javelin out of their respective shoulder-slung quivers. They seem to have several more each, though the amount is not unlimited.
This message was last edited by the GM at 20:58, Tue 18 Mar 2014.
Keef
player, 662 posts
Hero in training
Wed 19 Mar 2014
at 11:51
  • msg #498

Re: The Game: Chapter 08

In reply to DM (msg # 497):

Keef squirms free of the tentacles.  He raises his hands above his head.

Here's a fun one!

And brings his palms together quickly.  All around the trolls, flames leap up out of the ground forming a near-solid wall of licking red fire.

The creatures roar in pain as flesh sizzles and chars (18, 14, 13 fire damage).

Hey... it WORKED!  Keef looks very pleased.

[Private to GM: Waves of heat are directed outward so if they run, they die, but P.A.R.T.Y. shouldn't be affected on this side.]
DM
GM, 1329 posts
Narrator
Destroyer of Worlds
Wed 19 Mar 2014
at 13:38
  • msg #499

Re: The Game: Chapter 08

In reply to Keef (msg # 498):

The trolls roar and groan in agony as fire erupts around them. The radiating heat seems to crackle and dry the mud on the far side of the wall, but on the near side the heat cannot be felt.

The largest troll barrels through the flames toward the Gaelian warrior who attacked him earlier, closing with a five-foot step and lurching forward to gut her with his javelin.

[Attack (Maeve): 25]

The attack pierces her defenses and her flesh readily, drawing a good amount of blood.

[Damage (Maeve): 16]

The troll roars with triumph, releasing the javelin with his clawed fingers to leave it jutting out of Maeve's side. Note: This does not render the troll unarmed, as it has natural weapons.
Boreas Highwind
player, 850 posts
Eye for an Eye
Wed 19 Mar 2014
at 14:02
  • msg #500

Re: The Game: Chapter 08

Boreas wades diagonally through the whipping vines until he emerges, some 20 feet from one of the lesser trolls.  A burst of green energy streaks from his eye, cloaking everything in an eerie green before landing on the abdomen of the larger troll.

[Ranged Touch 23]
[Damage 15]

The beast staggers but is largely undeterred.
Lyriel Vesper
player, 459 posts
To Heal is Divine
House Vesper
Wed 19 Mar 2014
at 14:12
  • msg #501

Re: The Game: Chapter 08

Lyriel's eyes flash angrily as the ground erupts in vines, and she appears more frustrated than anything else as they wrap around her feet. She points a finger to the center of the writhing ground. Silek!

[Dispel Magic > Entangle effect; 25 vs. 23 = Success]

A burst of emerald energy detonates in the center of the mass, and when the light clears the ground is normal swampland once more.
Zuriel Silendril
player, 1116 posts
Flamebringer
House Silendril
Wed 19 Mar 2014
at 14:21
  • msg #502

Re: The Game: Chapter 08

As the tentacles fall limp and disappear into black ash, Zuriel advances towards the large troll. His eyes blaze white as he incants in Celestial. "Hikh'niya!" The paladin's sword becomes wreathed in a blaze of white fire, which leaves a dazzling trail arcing behind it as he swings into the large troll.

[Devastating Smite: 25]

[Damage: 22]

The burning blade cuts deeply into the troll, leaving searing light in the wake of its cut.
This message was last edited by the player at 14:22, Wed 19 Mar 2014.
DM
GM, 1330 posts
Narrator
Destroyer of Worlds
Wed 19 Mar 2014
at 14:30
  • msg #503

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 502):

The large troll grunts as Zuriel's blade slices through his tough hide, and his eyes glint with anger.

~~ Disposition ~~

The two smaller trolls are caught in the wall of flames that shimmers in a horizontal line 50 feet from Keef, Sazed, and Lyriel. Directly in front of that wall stands the larger troll, who is within five feet of Zuriel and Maeve, and within one move action of everyone else (though moving would invoke a lot of AOOs). The smaller trolls are within one move action of Boreas, Maeve, and Zuriel, with the one closest to Boreas more injured than the other.

~~ Round 2 ~~
Sazed
Maeve  (Damage: 29)
Troll A (Damage: 18 + 15)
Troll B (Damage: 14)
Keef
Big Troll (Damage: 13 + 38)
Boreas
Lyriel
Zuriel
This message was last edited by the GM at 14:59, Wed 19 Mar 2014.
Sazed
NPC, 106 posts
Arcane Shaman
Renegade of the Order
Wed 19 Mar 2014
at 14:35
  • msg #504

Re: The Game: Chapter 08

In reply to DM (msg # 503):

(Autofollow)

Now freed from the vines, Sazed picks his way through the murk and the mire to stand about ten feet behind Maeve and Zuriel.  He then raises his hammer, which shimmers with a pale light that matches his writhing tattoos.

"Take heart, my friends, for you are stronger than you know."

[Casting: Conduit (Bull's Strength)]

The flickering light touches Sazed, Maeve, and Zuriel, and all three surge with renewed power (+4 STR).
This message was last edited by the GM at 14:36, Wed 19 Mar 2014.
Maeve Hassan
player, 892 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 19 Mar 2014
at 14:54
  • msg #505

Re: The Game: Chapter 08

Maeve slashes twice at the boss troll as it glowers down at them.  Her first hit goes wild, but the second lands true and deals a nasty blow.

[Attack (power attack at -3): 15]

[Attack (power attack at -3): 21 ]

[Damage: 19 ]
DM
GM, 1334 posts
Narrator
Destroyer of Worlds
Wed 19 Mar 2014
at 15:17
  • msg #507

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 506):

Troll A roars as he charges out of the wall of lapping flames and into Boreas, who blasted him earlier.

[Attack (Boreas): 18]

The clumsy attack misses the nimble woodsman, but does leave him with an angry, charred troll (and a rather nasty javelin) in his face. Though the burned areas remain black and dead, the bruised area near his chest where Boreas's blast struck him seems to repair itself before his eyes.

[Regeneration: 5]

Troll B pops out of the wall of flames, as well, moving 20 additional feet at an angle to give him a good vantage point on Maeve.  He licks his finger, tests the wind, and hurls his javelin.

[Attack (Maeve): 22]

The weapon adds another wound to the warrior's growing collection, and makes her look a bit like a pincushion.

[Damage (Maeve): 9]

Troll B's wounds, all charred and burned, do not seem to fade.
Keef
player, 665 posts
Hero in training
Wed 19 Mar 2014
at 16:05
  • msg #508

Re: The Game: Chapter 08

In reply to DM (msg # 507):

Back off!  Away with you before you regret it!

Keef snaps his fingers and a tiny point of flame flashes between them.  It streaks to the ground and erupts into a ball of red flame that spins in the mud and rolls toward Troll B.

The monster's eyes go wide as it faces down yet MORE flames.  It tries to leap to one side, but the ball seems to anticipate this and it leaps up and lands right at his feet (REF 13: fail).  The smell of burning flesh intensifies (damage 7: fire)

The ball of fire remains crackling at the troll's feet.  Tiny flames sizzle in Keef's eyes as he focuses on the ball.
DM
GM, 1336 posts
Narrator
Destroyer of Worlds
Wed 19 Mar 2014
at 16:36
  • msg #509

Re: The Game: Chapter 08

In reply to Keef (msg # 508):

As Troll B squeals with fire-related agony, the large troll considers his options.

After a moment's consideration, he take a five-foot step toward Maeve, closing once more to within five feet, and unleashes the full fury of his wrath.

[Bite (Maeve): 13]
[Claw (Maeve): 34 Crit? 28]
[Claw (Maeve): 32]


Though his lunging chomp falls short of his target, his claws strike home. His right hand savages Maeve's left cheek, while his left hand hooks into her right armpit.

[Damage (Claw 1): 18]
[Damage (Claw 2): 8]


With both claws firmly in place, the creature twists and tears at the flesh, yanking them free -- along with a lot of Maeve's blood.

[Damage (Rend): 20]

The warrior clenches her teeth, staggers slightly, then falls to the swampy ground in a heap of blood and metal.

(Maeve is at -9, bleeding out, and is as close to death as you can be without actually dying at this point)

The large troll glances over at Zuriel and licks his lips, a portion of the wounds he sustained from Maeve's weapon vanishing in the process.

[Regeneration: 5]
This message was last edited by the GM at 16:40, Wed 19 Mar 2014.
Boreas Highwind
player, 851 posts
Eye for an Eye
Wed 19 Mar 2014
at 16:58
  • msg #510

Re: The Game: Chapter 08

Face taut with anger seeing his comrade-in-arms fall, Boreas rolls out of the way of the troll, but his foot catches on a root and causes him to stumble, leaving an opening.

[Tumble 14]

[Provokes an attack of opportunity against AC 25]

He moves further away, 15 feet from his attacker, and blasts the big troll.

[Ranged Touch 13]

The blow is glancing, however, leaving the monster little worse for wear.

[Damage 5]
This message was last edited by the player at 17:41, Wed 19 Mar 2014.
Lyriel Vesper
player, 460 posts
To Heal is Divine
House Vesper
Wed 19 Mar 2014
at 17:07
  • msg #511

Re: The Game: Chapter 08

Lyriel blanches as she sees the horrific wounds inflicted on the Eastern warrior. Before Maeve hits the ground Lyriel is springing forward, emerald energy crackling across her palms. She skids to a halt behind Maeve, facing the large troll across Maeve's limp body.

Oh Goddess, I hope it's not too late!

Uttering an incantation much more along the lines of a fervently urgent prayer, she channels divine energy into the fallen solider.

[Casting Cure Critical Wounds: 36]

A wave of relief washes over her as Maeve's golden eyes snap open, and she coughs, spluttering blood.
Zuriel Silendril
player, 1119 posts
Flamebringer
House Silendril
Wed 19 Mar 2014
at 17:11
  • msg #512

Re: The Game: Chapter 08

The paladin yells in rage as Maeve falls, and he shifts back over to her side. His eyes blaze with white fire, and his hand is suffused with a holy white nimbus, which he touches to the warrior's brow as Lyriel channels her own energy.

[Lay on Hands: 39]

White and lilac-tinged emerald flicker and whorl across Maeve's body, and where they touch they wash away her injuries. As the last of the energy fades, Maeve finds herself from nearing death's door to sporting only a few lingering wounds.

Zuriel straightens, leveling his sword at the large troll and assuming a defensive posture.

"Try not to feed the trolls, Maeve."
This message was last edited by the player at 17:13, Wed 19 Mar 2014.
DM
GM, 1337 posts
Narrator
Destroyer of Worlds
Wed 19 Mar 2014
at 18:24
  • msg #513

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 512):

Troll A gets his AOO on Boreas as the woodsman moves, but the claws sweep through thin air.

[Claw (Bores): 13]

~~ Disposition ~~

Troll A is within one move action from everyone but Keef.  Troll B is a move action from everyone but Keef, and is wrestling with a flaming orb of pain. The Big Troll is in melee range of Maeve and Zuriel, and within one move action of anyone in the P.A.R.T.Y.

~~ Round 3 ~~
Sazed
Maeve  (Damage: 9)
Troll A (Damage: 18 + 10)
Troll B (Damage: 21)
Keef
Big Troll (Damage: 13 + 57)
Boreas
Lyriel
Zuriel
Sazed
NPC, 107 posts
Arcane Shaman
Renegade of the Order
Wed 19 Mar 2014
at 18:27
  • msg #514

Re: The Game: Chapter 08

In reply to DM (msg # 513):

(Autofollow)

"One more, with feeling!" he says, his tattoos once again writhing with energy.

[Casting: Conduit (Bear's Endurance)]

Maeve, Zuriel, and Sazed shimmer with energy, and their stamina improves considerably. (Con +4)

He then moves next to Maeve, hammer at the ready.
Maeve Hassan
player, 896 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 19 Mar 2014
at 18:46
  • msg #515

Re: The Game: Chapter 08

Maeve rolls her eyes at Zuriel's awful one-liner as she drags herself back to the land of the living.  Freshly bolstered by Sazed's spell, she hauls herself to her feet and moves to provide a flank for Zuriel's next attack.

"I. HATE. TROLLS!" she screams at no one in particular.
This message was last edited by the player at 21:05, Wed 19 Mar 2014.
DM
GM, 1339 posts
Narrator
Destroyer of Worlds
Wed 19 Mar 2014
at 19:22
  • msg #516

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 515):

The big troll takes a swing at Maeve as she rises, but for once, he fails to leave a mark.

[AOO (Maeve): 18]

Troll A charges toward Boreas again, renewing his assault.

[Attack (Boreas): 24]

The blow connects, drawing blood.

[Damage (Boreas): 9]

Troll A laughs as a portion of his wounds close on their own.

[Regeneration: 5]

Troll B dances around the ball of fire, glances at the boy who is controlling it with flourishes of red light and elaborate gestures, and chucks a javelin at him.

[Attack (Keef): 11]

The javelin goes wide, harmlessly burying itself into the burbling swamp. Strangely, none of Troll B's wounds seem knit themselves.
This message was last edited by the GM at 12:50, Thu 20 Mar 2014.
Keef
player, 667 posts
Hero in training
Thu 20 Mar 2014
at 00:12
  • msg #517

Re: The Game: Chapter 08

In reply to DM (msg # 516):

No, no, Keef intones quietly.  YOU don't get to leave now...

With a flick of his wrist, the ball of flame follows Troll B.  The Troll, once again tries to step to one side.

Keef shakes his head.

The ball flips up and lands on the Troll once more (9 damage: fire).

Not enough...

Keef raises his other hand and points a single finger at Troll B.  A searing blaze of white-hot light erupts from it and tears through the air, crackling thunderously and casting a faint reddish glow on everything.

Everything but the Troll.  The troll is nearly split asunder by the fierce bolt of electricity (damage 21: electricity)

let me know if we all need to leave in a hurry. He offers the group in general.
This message was last edited by the player at 00:37, Thu 20 Mar 2014.
DM
GM, 1341 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 12:48
  • msg #518

Re: The Game: Chapter 08

In reply to Keef (msg # 517):

Troll B whines and gnashes his teeth as fire and lightning swirl around him, but somehow the creature remains standing.

The Big Troll, true to his promise last round, directs his fury toward Zuriel.

Though his teeth once again snap at thin air, both claws work their way beneath the paladin's armor.

[Claw (Zuriel): 26]
[Claw (Zuriel): 34 Crit? 34 Triple Crit? 22 (had to try)]
[Bite (Zuriel): 14]


With both claws lodged firmly in the flesh, the troll is able to tear at the paladin's formerly blemishless skin with reckless abandon.

[Damage (Claw 1): 7]
[Damage (Claw 2): 22]
[Damage (Rend): 15]


Blood spurts from Zuriel's wounds as the troll roars with satisfaction... and a few of his wounds close in the process.

[Regeneration: 5]
This message was last edited by the GM at 12:49, Thu 20 Mar 2014.
Boreas Highwind
player, 854 posts
Eye for an Eye
Thu 20 Mar 2014
at 14:11
  • msg #519

Re: The Game: Chapter 08

Eyes narrowed at the continued onslaught of the big troll, Boreas attempts to roll away from his attacker again.  Unfortunately, he is no more deft this time, as the troll swipes a claw at him.

[Tumble 13]
[Attack of Opportunity vs. AC 25]

Once he has broken away, Boreas swings around, pointing his outstretched arm directly at the big troll.  A light blue ram made of pure energy surges from his ring, charging head-first into the boss troll.

[Ranged Touch 18]
[Ring of the Ram (3 Charges): 10 Damage]

It crashes into the troll with immense force, causing him to stagger.

[Bull Rush (Large Ram) 10]

(It's unlikely that he was pushed)
This message was last edited by the player at 14:25, Thu 20 Mar 2014.
Lyriel Vesper
player, 461 posts
To Heal is Divine
House Vesper
Thu 20 Mar 2014
at 14:21
  • msg #520

Re: The Game: Chapter 08

Lyriel narrows her eyes at the large troll as he rends through Zuriel's armor.

Stop. Ruining. My. HEALING!!! she shrieks.

[Neutralize Poison > Cure Critical Wounds: 41]

Emerald and lilac energy swirl around Zuriel, knitting together most of his grievous injuries and leaving him in decent fighting condition.
Zuriel Silendril
player, 1126 posts
Flamebringer
House Silendril
Thu 20 Mar 2014
at 14:29
  • msg #521

Re: The Game: Chapter 08

Zuriel hisses angrily as the trolls' claws tear into him, lifting him briefly off the ground. He lands in a half crouch, and before he can take a breath Lyriel's healing energy washes over him, erasing most of his injuries. He immediately launches into a flurry of guarded counterattacks, opening with a dazzling arc of holy energy.

[Smite Evil; Second Attack: 31; 12 = Hit; Miss]

[Damage: 15]

His sword slashes across the larger trolls belly, leaving sizzling flesh in its wake. He recovers from his attack in a guarded stance.

[CE: 5]
DM
GM, 1342 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 15:06
  • msg #522

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 521):

Troll A takes another swing at Boreas as he maneuver around him, but whiffs as before.

[AOO (Boreas): 18]

The Big Troll stands his ground against the spectral ram, though he still takes damage.

[Opposed Bull Rush: 22]

~~ Disposition ~~

Troll A is within one move action from everyone but Keef.  Troll B is a move action from everyone but Keef, and is wrestling with a flaming orb of pain. The Big Troll is in melee range of Maeve and Zuriel, who are flanking him. He is also within a five-foot step of Lyriel and Sazed, and within one move action of Boreas and Keef.

~~ Round 4 ~~
Sazed
Maeve  (Damage: 9)
Troll A (Damage: 18 + 5)
Troll B (Damage: 30 + 21)
Keef (Wall of Fire 4, Flamesphere Active)
Big Troll (Damage: 13 + 77)
Boreas (Damage: 9)
Lyriel
Zuriel (CE = 5, Damage: 3)
This message was last edited by the GM at 15:10, Thu 20 Mar 2014.
Sazed
NPC, 108 posts
Arcane Shaman
Renegade of the Order
Thu 20 Mar 2014
at 15:08
  • msg #523

Re: The Game: Chapter 08

In reply to DM (msg # 522):

(Autofollow)

Sazed takes a five-foot step toward the Big Troll and swings at it with his mace.

[Attack: 15]

His weapon hums into the empty air as the troll dodges the blow, leaving him perplexed.

"Brilliant, isn't he? So large, so nimble. It would be fascinating if he weren't trying to devour us."
Zuriel Silendril
player, 1127 posts
Flamebringer
House Silendril
Thu 20 Mar 2014
at 15:13
  • msg #524

Re: The Game: Chapter 08

"My personal favorite part is the smell," Zuriel says through gritted teeth. "Like dirty socks mixed with a cesspit. Refreshing! Remind me of that next time I give you grief for not bathing, Boreas. I should be counting my blessings."
Maeve Hassan
player, 899 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 20 Mar 2014
at 15:18
  • msg #525

Re: The Game: Chapter 08

Maeve's face is lit with feral rage as the large troll rips Zuriel a new one.  She stabs viciously at the monster; while her second hit misses her first cuts a horrific gash across the creature.

"Stop hurting my friends!"

[Attack (FPA with buffs factored in): 22]

[Attack: 15]

[Damage: 28]

As if listening to her suggestion, the large troll keels over to the ground, but Maeve knows it won't be long before his wounds begin to stitch together.

"Keef!  We're going to need some firepower over here!"
This message was last edited by the player at 15:18, Thu 20 Mar 2014.
DM
GM, 1343 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 15:30
  • msg #526

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 525):

The Big Troll goes down under the onslaught, but only just. He twitches slightly as his body struggles to put him back on his feet. (Do not skip his turn).

Troll A pulls out another javelin and hurls it at Boreas, unaware or uncaring as to the Big Troll's fate.

[Attack (Boreas): 15]

The weapon misses, and the troll grumbles about his poor luck as his wounds become a distant memory.

[Regeneration: 5]

Troll B dances free of the flaming orb before tossing another javelin at Keef.

[Attack (Keef): 21]

This time, the shaft strikes true, catching the young mage in the shoulder.

[Damage (Keef): 10]

He raises his arms in triumph, and some of the wounds covering his body fade away.

[Regeneration: 5]
This message was last edited by the GM at 15:32, Thu 20 Mar 2014.
Keef
player, 669 posts
Hero in training
Thu 20 Mar 2014
at 17:07
  • msg #527

Re: The Game: Chapter 08

In reply to DM (msg # 526):

Keef reels, but manages to keep his eyes focused on the ball of flame (Concentration: 27).

Blood runs down his side, but he wills the fireball to roll over to the large felled troll and take up residence on his chest (damage 11: fire).

Keef raises Flametongue and points it at Troll B, the subject of his unfortunate attention lately.  A beam of solid heat belches forth from its tip and hits the troll solidly (damage 16: heat?  Fire?  not sure)
DM
GM, 1344 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 17:15
  • msg #528

Re: The Game: Chapter 08

In reply to Keef (msg # 527):

Troll B goes down in a torrent of flames, and the Big Troll sizzles fitfully beneath the fiery orb -- remaining down for the count.
This message was last edited by the GM at 17:21, Thu 20 Mar 2014.
Boreas Highwind
player, 855 posts
Eye for an Eye
Thu 20 Mar 2014
at 17:18
  • msg #529

Re: The Game: Chapter 08

His attacker dropping in front of him, Boreas swings around and fires a blast at the one remaining troll.

[Ranged Touch 17

The blast strikes the troll in the upper-right chest, causing him to whip around with the force of the blow.

[Damage 17]
This message was lightly edited by the player at 17:19, Thu 20 Mar 2014.
Lyriel Vesper
player, 462 posts
To Heal is Divine
House Vesper
Thu 20 Mar 2014
at 17:58
  • msg #530

Re: The Game: Chapter 08

Lyriel, finally with some time to breathe not spent on bringing a comrade back from death's door, moves over to the remaining troll. She gestures gracefully - almost lazily - with her hand, and a fan of emerald fire shoots out to singe the troll.

[Casting: Burning Hands = 12]

The troll howls as the emerald and lavender flames flicker over its body.
This message was last edited by the player at 21:08, Thu 20 Mar 2014.
Zuriel Silendril
player, 1128 posts
Flamebringer
House Silendril
Thu 20 Mar 2014
at 18:01
  • msg #531

Re: The Game: Chapter 08

Zuriel lunges towards the last troll, plunging his longsword into its chest cavity.

[Attack: 33, Crit confirm: 22 = Crit]

[Damage: 10]

His blade breaks free, tearing out a mass of rubbery flesh.
DM
GM, 1345 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 18:03
  • msg #532

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 531):

The last troll goes down in a gout of flame and steel, bringing silence back to the murky swamp.

~~ End Combat ~~

The creatures are wearing nothing of value except for a handful of crude javelins and a total of three quivers, all of which promptly burn when tossed into the wall of fire.
This message was last edited by the GM at 18:06, Thu 20 Mar 2014.
Zuriel Silendril
player, 1129 posts
Flamebringer
House Silendril
Thu 20 Mar 2014
at 18:05
  • msg #533

Re: The Game: Chapter 08

As soon as the last troll falls, Zuriel sets about immediately moving the bodies and throwing them into the wall of fire. "Let's make sure these things stay down."
Maeve Hassan
player, 900 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 20 Mar 2014
at 18:06
  • msg #534

Re: The Game: Chapter 08

In reply to DM (msg # 532):

Maeve kicks the dead boss troll for good measure.

And stay dead!
Boreas Highwind
player, 856 posts
Eye for an Eye
Thu 20 Mar 2014
at 18:08
  • msg #535

Re: The Game: Chapter 08

Boreas quickly searches each troll for anything of value, sweeping them with a thin green beam from his eye.

[Perception (Search) 26]

Once he has removed anything of value, he uncorks one of his flasks of lantern oil, dousing the fallen trolls.  The oil ignites from Keef's flaming sphere, consuming their bodies.

Finally, he looks up.

That was too close.  He looks over at Maeve.  We nearly lost you...

After a few seconds of silence, he starts back toward the trail.  We can't spare any more time here - we have to get back to the caravan.  Lyriel, can you stitch us up on the way?
Lyriel Vesper
player, 463 posts
To Heal is Divine
House Vesper
Thu 20 Mar 2014
at 18:12
  • msg #536

Re: The Game: Chapter 08

Lyriel looks around, gazing into the swamp, idly wondering if the Will 'O the Wisp stayed to observe the melee. She sighs. We can search for survivors tomorrow...or their remains. I personally feel one ambush is enough for the evening.

[Will heal anybody still injured well away from camp]
DM
GM, 1346 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 18:19
  • msg #537

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 535):

Almost immediately upon leaving the vacinity of the roaring wall of fire, the P.A.R.T.Y. becomes aware of the distinctive sounds of shouting, roaring, and the general chaos of combat from the caravan's direction.

"Looks like the fun's not over yet," Sazed quips.

You have time to heal if desired as you run. Just let me know which spells get cast.

Racing back, the P.A.R.T.Y. swiftly notices that the pinpricks of campfires left at the campsite have grown into roaring infernos, against which the silhouettes of giants and trolls can be seen bashing at each other. On occasion, a spry shadow seems to drift near the backs of the one troll or then another, usually followed by that troll's swift collapse.

By the time the P.A.R.T.Y. reaches the caravan, the battle is over -- it must have began even before the P.A.R.T.Y.'s fight had ended.

Two of the four wagons have been slammed together and are now engulfed in flames,and at least a dozen giants lay bloody and beaten in the drying mud of the surrounding swampland. Half again that many trolls lay scattered about, charred and burning readily.

A'tril stands quietly off to one side, hands clasped behind his back as he keeps vigil over the bonfire made by the flaming carts. Part supplies and part pyre, he watches as the bodies of trolls are piled into the flames by two of the smaller giant males.

His ears prick upon the P.A.R.T.Y.'s approach, but he does not turn around.

Of the 40 giants you started with, 26 yet remain -- 4 strong males, 15 women, and 7 weaker males.   They seem to be in high spirits, all things considered, kicking at the burning trolls and telling jokes about their prowess in battle.
This message was last edited by the GM at 18:22, Thu 20 Mar 2014.
Keef
player, 670 posts
Hero in training
Thu 20 Mar 2014
at 18:23
  • msg #538

Re: The Game: Chapter 08

In reply to DM (msg # 537):

Keef strides over to the burning Troll bodies, an evil glint in his eye.

Mine own are my family.  You should have known better...

He pulls Longshank from his back and none too gently jabs each body with it, reddish light shimmering over the staff as he does so.

Once the bodies are consumed the wall of flames vanishes in a quick flicker.

At this point, Keef notices that everyone else is running and makes all haste to follow.
Lyriel Vesper
player, 464 posts
To Heal is Divine
House Vesper
Thu 20 Mar 2014
at 18:27
  • msg #539

Re: The Game: Chapter 08

[Expend Command, Summon Monster I, and Shield of Faith to bring Keef, Maeve, and Boreas back to full health]

Lyriel surveys the destruction with dismay, and immediately sets to work. She quickly straps on her healer's apron. Setting aside her dislike of A'tril temporarily, she marches up to him. Where are the wounded? I'll try to stabilize as many as I can. The steel in her eyes and the grim destruction of the scene contrasts oddly with her frilly lilac apron.

[Going to stick with mundane healing only. Or rather, magical apron heal checks. No spell casting.]
Zuriel Silendril
player, 1130 posts
Flamebringer
House Silendril
Thu 20 Mar 2014
at 18:31
  • msg #540

Re: The Game: Chapter 08

Zuriel silently watches Keef presumably absorb the trolls' life force with the Everstaff, his amber eyes full of concern. He waits for Keef to progress along the path with the rest of the PARTY before bringing up the rear. The paladin's sword and shield are held at the ready, and though he searches the swamp to either side diligently, his mind is preoccupied.

***

Upon returning to the campsite, Zuriel's silence continues. If there are enemies to fight, he'll fight them. Otherwise he'll accompany Lyriel as she tends to the wounded.
This message was last edited by the player at 18:32, Thu 20 Mar 2014.
DM
GM, 1347 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 18:32
  • msg #541

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 539):

The dark elf gestures to a smaller area where three female giants are tending to nine males, each with relatively minor wounds.

"The seriously wounded have already died," he says quietly.  "The rest of us make do as we can."

A'tril turns to regard Lyriel, revealing four deep gouges extending vertically down the left-hand side of his otherwise flawless visage. The eye on that side has turned milky white -- almost assuredly rendered useless by the blow. He touches the area gingerly for a moment, winces, then leaves it well enough alone.

"You lot seem to be in good shape, if out of breath. Did you find the Foreman?"
This message was last edited by the GM at 18:33, Thu 20 Mar 2014.
Maeve Hassan
player, 901 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 20 Mar 2014
at 18:42
  • msg #542

Re: The Game: Chapter 08

Maeve quirks a smile at Boreas' concern.  "And yet here I am.  They'll have to try harder next time."

She breaks into a run along with the rest of the P.A.R.T.Y when they hear the conflict back at the caravan.  Maeve pauses for a moment, unsure of where to turn first in all the carnage, and eventually deciding to help poke the trolls back into the fire if they try and escape.
Boreas Highwind
player, 857 posts
Eye for an Eye
Thu 20 Mar 2014
at 18:47
  • msg #543

Re: The Game: Chapter 08

No, we were also waylaid by trolls.  Managed to fight them off without too much trouble.  The foreman was nowhere to be seen.  Probably already dead...

Boreas looks at the carnage.

... I knew we should've turned back.
DM
GM, 1348 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 18:54
  • msg #544

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 543):

"Eh, there was no way to know," A'tril says, shrugging. He gestures at the two burning carts.

"We fended them off, but at a cost. Small blessing we lost so many giants, in a way, as we now lack the means to feed more than what remains."

He coughs suddenly, spitting up blood.  As he wipes his blood-slick palm on his tunic, it becomes clear that he is badly wounded.

"Damn them," A'tril grumbles. "I'd trade both of the remaining carts for my eye. It's been a long time since I've been struck so soundly."

Silence reigns for a moment, punctuated by the crackling of the fires mixed with the burbling of the swamp.

"The Foreman's likely lost. We should make a beeline for Mt. Salt come first light. I want to reach it before our supplies run out, and we can't weather many more nights like this one. Thoughts?"
This message was last edited by the GM at 18:55, Thu 20 Mar 2014.
Maeve Hassan
player, 902 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 20 Mar 2014
at 18:58
  • msg #545

Re: The Game: Chapter 08

Maeve is about to turn to help with troll wrangling when A'tril's face catches her eye and she stifles a gasp.  She stands next to Boreas, torn with indecision for a moment, then reaches into her bag, locates the second healing potion, and hands it to the dark elf.

"Here," she says.  "It won't do much, but it will help. Friend or not--and believe me, we're not--what you did against those trolls earlier was impressive. If there are any more of them out in these swamps then we're going to have to rely on each other and we're going to need you at your best."

She levels a glare of disdain worthy of Chubbs at A'tril, then goes to help with the fires.
DM
GM, 1349 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 19:11
  • msg #546

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 545):

A'tril blinks, glancing at the potion distrustfully. As Maeve walks away, he shakes the bottle, swirls it around experimentally, then shrugs, pops the cork, and downs the contents.

The marks across his face fade abruptly, and his eye regains its normal hue.

"My thanks," he says in Maeve's direction, though the warrior would be hard pressed to hear the words.
Keef
player, 672 posts
Hero in training
Thu 20 Mar 2014
at 19:51
  • msg #547

Re: The Game: Chapter 08

In reply to DM (msg # 546):

Keef walks around, poking at dead Trolls, investigating small craters, drawing a runed circle in the dirt near the un-burnt carts, and generally being helpful/getting in the way.
Boreas Highwind
player, 858 posts
Eye for an Eye
Thu 20 Mar 2014
at 20:07
  • msg #548

Re: The Game: Chapter 08

Boreas calls the PARTY over to converse in secret.

We took quite a blow tonight, but we can't afford to lose the foreman.

He looks to Keef and Sazed.  Get some rest.  We'll need your magic tomorrow.

Turning back to the others, he adds, I don't want to give up on him just yet.  I need one or two of you with me to try one more time to find him.  If anything comes after us, do not engage and return to the caravan.  We have to give this one more go though.
Zuriel Silendril
player, 1131 posts
Flamebringer
House Silendril
Thu 20 Mar 2014
at 20:09
  • msg #549

Re: The Game: Chapter 08

Zuriel exchanges a look with Lyriel before nodding. "We're in. Let's get a move on. We won't have much time."
Boreas Highwind
player, 859 posts
Eye for an Eye
Thu 20 Mar 2014
at 20:12
  • msg #550

Re: The Game: Chapter 08

Boreas sets off with Zuriel and Lyriel after the tracks.  Maeve, too, if she chooses to come.
Maeve Hassan
player, 903 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 20 Mar 2014
at 20:37
  • msg #551

Re: The Game: Chapter 08

Maeve does indeed opt to go with the others to try and find the missing foreman.  As they walk, her eye is continually drawn to a number of gators gliding through the swamp water.  They give the P.A.R.T.Y toothy grins.

"It occurs to me that, rather than try and find a needle in a haystack. . . .we could always just ask *them* if they've seen anything."

Maeve nods toward the gators, which continue to eye them with large, teeth-filled smiles.
Boreas Highwind
player, 860 posts
Eye for an Eye
Thu 20 Mar 2014
at 20:38
  • msg #552

Re: The Game: Chapter 08

Boreas smiles, turning to the gators.

Greetings.  Our apologies for all of the commotion.  Have you seen a giant come this way?
DM
GM, 1351 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 20:58
  • msg #553

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 552):

One of the gators gurgles in the water.

[Private to Boreas Highwind: "Lots of bigmen sloshing around earlier. Loud. Food?"]
Boreas Highwind
player, 861 posts
Eye for an Eye
Thu 20 Mar 2014
at 21:00
  • msg #554

Re: The Game: Chapter 08

Might be.  Which way did they go?
DM
GM, 1352 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 21:16
  • msg #555

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 554):

The gator sloshes around some more.

[Private to Boreas Highwind: "This way. That way. Lots of bigmen in swamp tonight. Food?"]
Boreas Highwind
player, 862 posts
Eye for an Eye
Thu 20 Mar 2014
at 21:21
  • msg #556

Re: The Game: Chapter 08

In reply to DM (msg # 555):

Boreas turns back to the others.  Do we have anything to feed him?

Turning back to the gator, We'll see if we can find something for you.

Boreas points down each direction of the diverging path, Did more go this way?  Or that way?
DM
GM, 1353 posts
Narrator
Destroyer of Worlds
Thu 20 Mar 2014
at 21:56
  • msg #557

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 556):

The gator continues his sloshing.

[Private to Boreas Highwind: That way. Food?]
Maeve Hassan
player, 904 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 21 Mar 2014
at 01:16
  • msg #558

Re: The Game: Chapter 08

Maeve fishes around in her bag and pulls out a piece of jerky which she (cautiously) tosses to Boreas' new friend.  The gator snaps it up instantly and sloshes about some more.

"Well?  Did he see the foreman?  And if so, where did he go?"
Boreas Highwind
player, 863 posts
Eye for an Eye
Fri 21 Mar 2014
at 01:28
  • msg #559

Re: The Game: Chapter 08

Boreas also throws the gator a hunk of jerky.  The creature snaps it up greedily.

Thank you, my friend.  I am sorry we don't have more food for you.

Boreas rises, turning in the direction the gator indicated.

That way.

He heads off, keeping an eye on the tracks.
Maeve Hassan
player, 905 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 21 Mar 2014
at 18:12
  • msg #560

Re: The Game: Chapter 08

"Given our recent track record of running into helpful, hungry animals, maybe we should just start carrying steaks with us wherever we go."

Maeve follows down the indicated trail.
DM
GM, 1355 posts
Narrator
Destroyer of Worlds
Mon 24 Mar 2014
at 13:45
  • msg #561

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 560):

The gator's directions eventually leads you to the corpse of what was once a giant. The swamplife has stripped it down to the bone, and it is impossible to tell who it once was.
Zuriel Silendril
player, 1132 posts
Flamebringer
House Silendril
Mon 24 Mar 2014
at 14:08
  • msg #562

Re: The Game: Chapter 08

Zuriel toes the giant with his boot. "Well, that's one accounted for. I suppose we ought to at least try to find the other. If the Foreman is gone, then our plans are...in less than good shape."

He looks over the body for any personal affects or identifying possessions.
Maeve Hassan
player, 906 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 24 Mar 2014
at 14:10
  • msg #563

Re: The Game: Chapter 08

Maeve frowns.  "Surely that can't be one of ours.  They've only been missing for a few hours.  What could have stripped an entire giant down to the bone in that amount of time?"
Boreas Highwind
player, 864 posts
Eye for an Eye
Mon 24 Mar 2014
at 14:28
  • msg #564

Re: The Game: Chapter 08

It's only been two hours, at best.  Something must have done this intentionally.
Lyriel Vesper
player, 465 posts
To Heal is Divine
House Vesper
Mon 24 Mar 2014
at 14:34
  • msg #565

Re: The Game: Chapter 08

Lyriel rubs her arms as another chill sets over her, having nothing to do with the weather. We're still missing one. Let's find it so we can get back to camp. Hopefully this wasn't Hal.
Boreas Highwind
player, 865 posts
Eye for an Eye
Mon 24 Mar 2014
at 14:36
  • msg #566

Re: The Game: Chapter 08

Boreas nods, backtracking to the place where the path split and following the other way.
DM
GM, 1357 posts
Narrator
Destroyer of Worlds
Mon 24 Mar 2014
at 14:36
  • msg #567

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 565):

Without further information, you are unable to locate anything you might definitively call Foreman Hal... though the strange bobbing light continues to be visible in the distance.
Zuriel Silendril
player, 1134 posts
Flamebringer
House Silendril
Mon 24 Mar 2014
at 14:47
  • msg #568

Re: The Game: Chapter 08

Zuriel contemplates the light. "I'd hate to follow it blindly, but could be we need to in order to find our missing giant. He could still be alive..." The paladin's tone left the impression that he considered such an outcome rather doubtful.
Boreas Highwind
player, 866 posts
Eye for an Eye
Mon 24 Mar 2014
at 14:50
  • msg #569

Re: The Game: Chapter 08

Nothing but evil comes from following those things.  Boreas squints out into the darkness, seeing every detail in shades of green.

[Perception 20]

We'll only end up in some quicksand bog somewhere.  And we need to make sure the rest of the caravan is safe.  We've lost too many already.  Zuriel, when we get back, find the highest-ranking giant that isn't evil.  Fill him in on the plan.  Convince him.  We don't have any other choice.
Lyriel Vesper
player, 466 posts
To Heal is Divine
House Vesper
Mon 24 Mar 2014
at 15:01
  • msg #570

Re: The Game: Chapter 08

Lyriel speaks up. I can Send to King Grak to ask if there was anybody else aware of the plan in the caravan, and if not, who would be the next in command.
Zuriel Silendril
player, 1135 posts
Flamebringer
House Silendril
Mon 24 Mar 2014
at 15:02
  • msg #571

Re: The Game: Chapter 08

Zuriel shakes his head, clearing it of the bewitching light. "Let's return then. The sooner we're out of this gods-forsaken swamp, the better."
DM
GM, 1358 posts
Narrator
Destroyer of Worlds
Mon 24 Mar 2014
at 15:08
  • msg #572

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 571):

The P.A.R.T.Y. returns to find the campsite more quiet than before. The stench of burning bodies hangs readily in the air, but most of the surviving giants have gone back to bed.

A'tril is tending the large fire burning in the center of the camp, its orange tongues lapping at the last vestiges of trollflesh.

"Were you able to find him?"
Lyriel Vesper
player, 467 posts
To Heal is Divine
House Vesper
Mon 24 Mar 2014
at 15:13
  • msg #573

Re: The Game: Chapter 08

Lyriel wrinkles her nose. We found the bones of a giant. No way to tell if it was Hal or not. There's a wisp out there too. Perhaps we should inform the giants not to follow strange lights.
DM
GM, 1359 posts
Narrator
Destroyer of Worlds
Mon 24 Mar 2014
at 15:20
  • msg #574

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 573):

"You can try," A'tril shrugs. "But the giants tend to do exactly what they want. Get some sleep, then. We have a big day tomorrow."
Maeve Hassan
player, 907 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 24 Mar 2014
at 15:54
  • msg #575

Re: The Game: Chapter 08

"I'm pretty sure it's tomorrow now," Maeve says, but tries for a short nap regardless.
Zuriel Silendril
player, 1136 posts
Flamebringer
House Silendril
Mon 24 Mar 2014
at 16:08
  • msg #576

Re: The Game: Chapter 08

Zuriel, whose sleep was interrupted by the commotion, flops down onto his bedroll and immediately falls asleep.

[Barring future disturbances, Zuriel has nothing in particular to do for the rest of the trip other than ask questions of the Book. On the 4th day, he will attempt to talk to whichever giant should be in charge now that Hal is lost. He will ask Lyriel to prepare Tongues for that day, as well as Eagle's Splendor.]
This message was last edited by the player at 16:13, Mon 24 Mar 2014.
Boreas Highwind
player, 867 posts
Eye for an Eye
Mon 24 Mar 2014
at 16:20
  • msg #577

Re: The Game: Chapter 08

Boreas beds down for the night, settling in for the rest of the journey.

[Boreas will keep A'tril occupied while Zuriel talks to the giant.]
Lyriel Vesper
player, 468 posts
To Heal is Divine
House Vesper
Mon 24 Mar 2014
at 16:23
  • msg #578

Re: The Game: Chapter 08

Lyriel informs the PARTY of King Grak's response. Apparently King Grak wants to put a giant named Baber in charge. He doesn't need to know the plan, and will do what the King tells him. Let's just tell him he's been appointed, and that he might receive orders in the future via magic. It would also be helpful to know if he's evil.
Zuriel Silendril
player, 1137 posts
Flamebringer
House Silendril
Mon 24 Mar 2014
at 16:53
  • msg #579

Re: The Game: Chapter 08

"Seems like as good a plan as any," Zuriel replies. "Also, according to the Book, the nearest cleric of Bevenglode is in Nekreia."
DM
GM, 1360 posts
Narrator
Destroyer of Worlds
Mon 24 Mar 2014
at 17:46
  • msg #580

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 578):

The night (what's left of it) passes uneventfully.  Babar is one of the stronger males left in the group, and takes orders seriously.

"Babar foreman now," he says solemnly before his peers.  "And Babar says: let's move out!"

With that, the group continues toward Mt. Salt.

In another day, the mountains come into view. A day after that, and you find yourselves pulling up toward the foot of Mt. Salt. It looks more like a quarry than a base camp, with lumber, rock pits, and supplies piled every which way. The foundation for the tower has been laid out against the rocky outcroppings, and teams of leathery skinned dwarves and humans are hard at work.

You are soon reunited with Geof, Kurr, and a lithe elven lass of 18 summers that A'tril identifies as Ptolmey. She beckons Boreas and A'tril over with an eager smile.

"Ah, Garfunkel!" she says, beaming. "True to your word, I see. Well done! I'd love to hear how you managed it."

Foreman Babar and the other giants hang back, chatting with each other and examining the work site with curiosity.
Zuriel Silendril
player, 1138 posts
Flamebringer
House Silendril
Mon 24 Mar 2014
at 17:57
  • msg #581

Re: The Game: Chapter 08

Upon seeing their patron apparently having changed race and gender, Zuriel blinks, momentarily taken aback. He recovers quickly, however, and exchanges a knowingly unimpressed look with Chubbs. He'd seen stranger things in his time with the PARTY.
Maeve Hassan
player, 908 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 24 Mar 2014
at 18:08
  • msg #582

Re: The Game: Chapter 08

Maeve wasn't actually present for the initial meeting with Ptolmy, but she could have sworn Boreas mentioning that the mysterious patron was a male dwarf.

Either Boreas' eyesight isn't near as good as he thinks it is, or something else is going on here.
Boreas Highwind
player, 868 posts
Eye for an Eye
Mon 24 Mar 2014
at 18:18
  • msg #583

Re: The Game: Chapter 08

Either illusion or shapeshifting... we'll find out in time.

It wasn't easy. Had to give them 5,000 gold up front, for which I should expect we will be reimbursed.  They will get one-and-a-half times their normal wages when the job is done.  I know, more than you expected, but A'tril approved it as well.  Better to pay a little more than to have no giants at all, yes?

The Dominion went and conscripted a couple score of them before we got there, so they were loath to give up anyone else.

Ran into some trouble along the way with trolls, lost a lot of good men and giants.  But we got here.


Boreas looks over at the construction site, then back at Ptolemy, square in the eye.

Now, as for our compensation... I believe we were promised 20,000, plus the 5,000 in expenses comes to 25,000.  But more importantly, we have demonstrated our dedication and have earned the right to know what's going on.  Tell me more about these towers.
DM
GM, 1361 posts
Narrator
Destroyer of Worlds
Mon 24 Mar 2014
at 19:44
  • msg #584

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 583):

"Yes, yes, your reward," Ptolemy says, waving dismissively.  "You'll have what's coming to you. Geof?"

Geof and Kurr head over to the giant and begin speaking with Foreman Babar. Before long, the giants are a whirl of motion, and join up with the other work already taking place.

Ptolemy beckons to A'tril and the P.A.R.T.Y., and leads them into a command tent that has been erected off to the side of the construction site.  The interior is rather stark save for a large table upon which a series of blueprints and a map have been laid.  She walks to the far side of the table and flips open one of several large chests nestled nearby.

"$25,000, as promised," she says, hefting a large burlap sack and tossing it unceremoniously to the floor at Boreas's feet, where it lands with a ponderous CLANG. "With our thanks. Now, what was it you wanted to know?"

She glances at A'tril, who shrugs, then at Boreas.

"Ah yes, the towers. Eight so far, and nine in all. What's complicated about that?"
This message was last edited by the GM at 19:45, Mon 24 Mar 2014.
Boreas Highwind
player, 869 posts
Eye for an Eye
Mon 24 Mar 2014
at 19:54
  • msg #585

Re: The Game: Chapter 08

In reply to DM (msg # 584):

Boreas' tone grows icy at Ptolmy's flippant response, but he takes the coin.

Yes, I'm aware of the number of towers.  What are they for?
Zuriel Silendril
player, 1139 posts
Flamebringer
House Silendril
Mon 24 Mar 2014
at 20:12
  • msg #586

Re: The Game: Chapter 08

Zuriel suppresses a sigh at Boreas' 'masterful' diplomacy. <i>Not the approach I'd have taken but...perhaps they'll respect his directness."
DM
GM, 1362 posts
Narrator
Destroyer of Worlds
Mon 24 Mar 2014
at 20:25
  • msg #587

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 585):

"Mind your manners, Garfunkel," the elven girl chides. "I'm not obliged to satisfy your curiosity, but lucky for you, you've proven useful... so listen well."

She pauses, filling a metal chalice with a rose-colored liquid, which she swirls gently before taking a sip.

"There are, as I said, to be nine towers in total, each built at a precise location in a different plane. At an optimal point, our surveyors assure us."

She rustles the parchments around, revealing one on which the planes and the towers lie superimposed upon each other.

"Here are the planes, which orbit one another in a specific way. We're not sure what precisely acts as the axis by which they are connected, but we do know that certain fluctuations have nudged a few of them out of alignment."

She rearranges the parchment slightly, showing exaggerated orbits far less flat than before. The Celestial Heavens and Fey'driel seem to be located valleys while the Nine Hells and Astria are pictured bulged upward like mountains against the relative flatness of the other planes.

"OSA believes that whatever is causing these wobbles is -- accidentally or not -- creating ripples and waves just like dropping boulders into a small pool of water might. The towers are intended to counteract these machinations by acting as bolts, which can reinforce those orbits and keep the planes locked onto on another in a flat, predictable way."

Ptolemy takes another drinks and shrugs.

"We compared notes with the Order, and our findings are similar. The Hells and Astria are bulging against their orbits, and the Heavens and Fey'driel are sinking within their own. We need to counteract that before it causes some sort of interplanar tidal wave."

She holds out a hand, staving off the obvious follow-up question.

"Bugger if I know how they work -- that's higher than my pay grade -- but I'm pretty sure they're just pretty buildings until all nine are complete. We won't know anything until they're all done and we can turn 'em on, but thanks to you, that'll happen sooner rather than later."

She rearranges the parchments once more, stacking them together again and sliding them beneath the blueprints.

"As you can see, we're basically saving the worlds here," she smiles, finishing her glass and extending her hands. "All of them. And there's plenty more to be done, if you're interested in doing more."
Zuriel Silendril
player, 1140 posts
Flamebringer
House Silendril
Mon 24 Mar 2014
at 20:37
  • msg #588

Re: The Game: Chapter 08

Zuriel exchanges a quick look with Sazed as Ptolmey speaks. There's...there has to be more to it than that. There's something she's not telling us.

[Sense Motive: 20]

Whatever else the towers do, the Book of Answers has indicated that they serve as an element of control. Though I have no idea how.

[Knowledge (The Planes): 12]
Boreas Highwind
player, 870 posts
Eye for an Eye
Mon 24 Mar 2014
at 20:40
  • msg #589

Re: The Game: Chapter 08

Boreas strokes his beard.

[Sense Motive 22 - Natural 20]

Interesting.  Glad to know we're serving a noble purpose.  One more question: who do you report to?  Just curious how deep this whole operation goes.

He thinks for a moment.

More work is always welcome, though I should mention that some of us have a few personal matters to attend to.  Depending on the job, we may briefly take our leave to deal with them.  Either way, don't worry.  As long as the coin and information keeps flowing, we'll be here.
DM
GM, 1363 posts
Narrator
Destroyer of Worlds
Mon 24 Mar 2014
at 20:52
  • msg #590

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 589):

"Now, now," Ptolemy says, wagging her finger mock-seductively. "My chain of command is personal information. Maybe once we know each other a little better..."

She winks, then turns more serious.

"Take a load off and relax for the day. Tomorrow I'll issue you a new assignment, and we can discuss terms. Or you could just head home and attend your personal business, leaving the world-saving to us."

Ptolemy makes an exaggerated pout, though her eyes glisten with humor.

"But that wouldn't make a very good story to tell the kids, now would it?"
Zuriel Silendril
player, 1141 posts
Flamebringer
House Silendril
Mon 24 Mar 2014
at 20:55
  • msg #591

Re: The Game: Chapter 08

Zuriel shifts his weight, anxious to speak with Sazed. This doesn't make any sense...if this is their purpose then why all the cloak and dagger theatrics? And what did Simon have to do with anything? Surely those aren't the methods of an organization intent on keeping the world safe.

He keeps himself externally composed, difficult as the urge to get up and *do* something nearly overwhelmed him. We need to know more. Maybe the Book can tell us. That is, if it isn't being a smug little piece of drivel.

For the umpteenth time, Zuriel reminded himself that the Book of Answers was, in fact, a book, and could not possibly possess the intelligence or will to taunt and torment him personally. Despite his self-reassurances though, Zuriel had his doubts.

Exceedingly relieved at Ptolmey's dismissal, Zuriel has to keep himself from rolling his eyes at the her (his?) playfully flirty demeanor. Perhaps the tactic would have been more effective had they not just seen him as a burly dwarf.
This message was last edited by the player at 20:57, Mon 24 Mar 2014.
Maeve Hassan
player, 909 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 24 Mar 2014
at 20:56
  • msg #592

Re: The Game: Chapter 08

Maeve thinks that Ptolemy's seductress teasing is not quite as effective as it could be, given that the elf maid in front of them may well have been a hairy dwarf when last they met.

Seeing that Zuriel looks restless, she gestures to him to help her carry the sack of gold out of the command tent and begin doling it out to everyone.

Nothing to do for now. . .might as well wait until tomorrow and see what she. . .he?. . . .has to offer us.

The $25,000 is divided evenly among the P.A.R.T.Y members, each one receiving $4167.
This message was last edited by the player at 21:01, Mon 24 Mar 2014.
Boreas Highwind
player, 871 posts
Eye for an Eye
Mon 24 Mar 2014
at 21:04
  • msg #593

Re: The Game: Chapter 08

Boreas reminds himself of the attractive elf lass's potential true form.

Well enough.  We'll talk about the assignment tomorrow.  Either way, we're still a part of this, even if we tie up our personal errands first.  Don't worry, we still intend to help you save the world...s.
Lyriel Vesper
player, 469 posts
To Heal is Divine
House Vesper
Mon 24 Mar 2014
at 21:06
  • msg #594

Re: The Game: Chapter 08

Lyriel keeps silent during the proceedings, concerned about the Twilight Order's potential involvement. And more disturbingly, Simon. What part did Simon play in all this? What is *really* going on here?
Maeve Hassan
player, 910 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 25 Mar 2014
at 02:23
  • msg #595

Re: The Game: Chapter 08

When Boreas is finished up discussing matters with Ptolemy, Maeve and Zuriel hand him over his portion of the money.  The P.A.R.T.Y has set up a little ways from everyone else, allowing them to talk in relative privacy.

"So. . . .what is the plan from here?" Maeve asks lightly, though she's obviously troubled.  "I was under the impression that we'd be parting ways with Ptolemy's organization here, but it sounds as though we may be accepting another assignment? I must admit that I don't relish the idea.  His. . . her. . .damnit, *its* objectives may be truly be made with the best intent, but no decent person I've ever met is that deliberately evasive."

"Besides, I don't know how much more we're likely to get out of him. . . her. . . .whatever.  Ptolemy clearly isn't telling us something, but getting it out of. . . . it is going to be like prying Keef away from coffee.  I just feel that we'd be better served going straight to Choso.  Or speaking with the Twilight Order.  Or really doing anything but staying here."

Maeve sighs.

"A  good story to tell the kids," she says, reflecting on Ptolemy's parting words. "I just want to be able to tell my kids that we *did* save the world.  Not have them say "Mom, tell us again about the time that you and our aunt and uncles completely ruined everything."

She pauses, not really having anything else to say without knowing their potential assignment and not used to Zuriel-length bouts of speech.

"I'll just make some tea then, shall I?"
Boreas Highwind
player, 872 posts
Eye for an Eye
Tue 25 Mar 2014
at 05:03
  • msg #596

Re: The Game: Chapter 08

Boreas seems less distressed, as tends to be the case.

We may very well part ways here.  But I want to hear out the next assignment, just in case it's something we're interested in.

He looks around to make sure no one is listening.  He whispers, Baldwin said to learn more.  That's all he would say.  If this job lets us do that, then great.  But we don't have all the time in the world.  We'll decide tomorrow after we hear the offer.  I hope Ptolemy's telling the truth, but I fear she's not, whether she's aware of it or not.

Boreas takes a seat, his face drawn, emotionally tired.  Oh, and do any of you happen to know who that 'OSA' is?  He looks off in the distance for a moment.  I will take some of that tea, though.  If you'd be so kind.
Keef
player, 674 posts
Hero in training
Tue 25 Mar 2014
at 11:34
  • msg #597

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 596):

Did you say 'coffee'?
Maeve Hassan
player, 911 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 25 Mar 2014
at 11:55
  • msg #598

Re: The Game: Chapter 08

Maeve shrugs.  "The Order of Something or Other would be my best guess, but that's probably not right.  But yes, we don't have to decide anything until you speak with Ptolemy tomorrow."

She reclines on her side in the grass, enjoying the luxury of an afternoon with literally nothing to do, and rummages through the saddlebag containing the tea.  There's quite a selection:

  • Zuriel's personal stash
  • the chamomile tea from the vault.
  • the tea purchased from the hafling next to the pumpmition patch
  • tea from Viktor's shop in Ikuabai
  • Lyriel's tea from the Imbraer apothecary shop


"Gods, we're acquiring a small tea shop for ourselves."  She arbitrarily selects the chamomile and prepares some for everyone except for Keef.

I still can't believe he doesn't like tea.  Something is wrong with that child.
Keef
player, 676 posts
Hero in training
Tue 25 Mar 2014
at 12:06
  • msg #599

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 598):

Keef watches Maeve sort through her selection of Tee.  He wonders briefly if a small red and white ball of holding would be an appropriate vessel for such a collection, but then thinks better of it.

Something passes over his facial expression, clearly an idea is forming.

Keef borrows the Chalice from Zuriel and a large clay bowl from a nearby giant and sits down cross-legged beside Maeve.

First, he summons a fill of strong coffee, which he dumps into the bowl.  Next, he fills it with the chocolate drink he tried at the Pampered Lion.

This he dumps on top of the coffee and swirls the whole affair with both hands.

He then sits back and sips as slowly as he can.

From Chubbs' expression, you can tell he doesn't think much of this idea, but Keef seems pleased.
Zuriel Silendril
player, 1142 posts
Flamebringer
House Silendril
Tue 25 Mar 2014
at 14:11
  • msg #600

Re: The Game: Chapter 08

Zuriel listens to the Maeve and Boreas in silence. Taking out a scrap of parchment, he reads:

Baldwin:
By some it's called a government / To others, it's a cult
It's also called a business / Depends whom you consult
Either way, it has a name / Though seldom is it said
A faction called the OSA / It means "One Step Ahead"


"That's what the Book of Answers responded when asked about Ptolmey's organization's name. It is worth noting that Ptolmey was Simon's superior. Or at least, the person to whom Simon was corresponding via cloud ink. It seems unlikely that they are wholly concerned with the welfare of the planar boundaries. The Book has also indicated that the towers are a method to manipulate divine energy."

He lets out a sigh in frustration. "We're running out of time, and we still haven't found any holy symbols. The closest cleric of Bevenglode is in Nekreia, by the way. To the north of here. At the same time, we need to know more. It might be that simply destroying a tower could be harmful in and of itself. Perhaps it's too much to hope for, but I think we need to look more proactively for ways to work on both our goals concurrently."
Lyriel Vesper
player, 470 posts
To Heal is Divine
House Vesper
Tue 25 Mar 2014
at 14:24
  • msg #601

Re: The Game: Chapter 08

Lyriel likewise sorts through the tea with Maeve, She pauses briefly to open the box from the Imbraer apothecary, relieved to note that it was, in fact, the tea Zuriel had purchased. Best not to confuse those boxes...

She nods in approval as Maeve selects the chamomile. That sounds like just the thing, Maeve.

As the warrior goes about preparing the tea, Lyriel spends some time knocking mud off of her...pretty much everything she owned. Ugh. At least we're out of that wretched mire.

Once the tea finished steeping, she takes a cup gratefully, crossing her legs and sitting down on her bedroll next to Zuriel. She regards each of the other PARTY members. Keef seemed preoccupied with his mixture, which admittedly looked fantastic. Sazed seemed lost in his own thoughts. Everybody else having chimed in, she decided to say her piece.

My concerns from before still stand. We need to know more, yes, but...we should also not be forgetting to take efforts to deal with these plans in the likely even they prove malicious. To say nothing of the holy symbols.
Boreas Highwind
player, 874 posts
Eye for an Eye
Tue 25 Mar 2014
at 14:24
  • msg #602

Re: The Game: Chapter 08

Boreas takes a sip of the tea, calm washing over his features.

Kind of hard to be proactive until we know the right course of action.  But yes, let's go to Nekria as soon as we can.  If this job from Ptolemy gets us there, more's the better.

He pauses, taking another moment to savor the tea.

You're right, though.  Simon's presence does throw a wrench into the whole 'benevolent savior' angle.  Though, maybe Ptolemy just thought it was worth it, to have someone like him in the organization if it meant saving the world.

He thinks for a moment.

There probably is something more, and more sinister, to this tower business.  But what if they're planar anchors, too.  Then we need a way to disable this divine manipulation business while still keeping the worlds from drifting apart.

He finishes the tea with an audible smack of his lips.

No sense worrying too much tonight.  We can make up our minds tomorrow after we've heard the next assignment.
Keef
player, 677 posts
Hero in training
Tue 25 Mar 2014
at 15:21
  • msg #603

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 602):

Ptolomy DID say that they're 'just' buildings right now, so maybe breaking one or two won't do anything bad... IF we decide that's best, I mean.
Zuriel Silendril
player, 1145 posts
Flamebringer
House Silendril
Tue 25 Mar 2014
at 15:26
  • msg #604

Re: The Game: Chapter 08

"That's actually a really good point, Keef," Zuriel replies, surprised that the boy was paying attention. "Though that may not continue to be the case once they've been activated. It all comes back to us needing to know more. There's just too many unanswered questions here. And the Book of Answers is only so helpful."
DM
GM, 1366 posts
Narrator
Destroyer of Worlds
Tue 25 Mar 2014
at 15:57
  • msg #605

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 604):

The evening passes without further incident. Come morning, A'tril wanders over to the campsite.

"Ptolemy wants to see you around noon," the dark elf says. "Try not to be late."

With that, he takes his leave.
Maeve Hassan
player, 915 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 25 Mar 2014
at 16:05
  • msg #606

Re: The Game: Chapter 08

Maeve nods at A'tril to indicate her understanding.

Boreas also nods thoughtfully and strokes his beard.  Also, his eye glints.
DM
GM, 1367 posts
Narrator
Destroyer of Worlds
Tue 25 Mar 2014
at 17:26
  • msg #607

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 606):

The P.A.R.T.Y. eats, changes clothing, and does a lot of nodding at one another before finally approaching Ptolemy's tent to hear their next assignment. A'tril meets them at the door, and the group enters together.

"Welcome back," Ptolemy says, seated in a small chair on the far side of the map-covered table. Though still female, her hair has turned from blonde to black, and she looks to have gained an Amazonian stature overnight. Her delicate elven features are now rounded and human, though still somewhat soft, and her muscles are well defined. "I trust you had a pleasant evening?"

Without waiting for a reply, she stands and beckons Boreas over.

"You did a fair job negotiating with the giants. Fancy more work of that sort, or something more exciting?"
Zuriel Silendril
player, 1146 posts
Flamebringer
House Silendril
Tue 25 Mar 2014
at 17:38
  • msg #608

Re: The Game: Chapter 08

Zuriel watches as Boreas contemplates the two options, stroking his beard and nodding. His eyepatch covers his gem, but Zuriel  is fairly certain that it is glinting.

Just a hunch.

I'd like to learn a bit more about each of those missions before I commit to one over another. What are the specifics, and where are they?
Keef
player, 678 posts
Hero in training
Tue 25 Mar 2014
at 17:40
  • msg #609

Re: The Game: Chapter 08

In reply to DM (msg # 607):

Anyone standing beside Keef will hear him muttering to Longshank and Chubbs.

...no, not a polymorph, not from what I can tell, well not TRUE polymorph, or at least not third circle.  The signs are too subtle and the arcane lines too close together.  Could be an illusion, but the subtlety suggests...
This message was last edited by the player at 17:40, Tue 25 Mar 2014.
Zuriel Silendril
player, 1147 posts
Flamebringer
House Silendril
Tue 25 Mar 2014
at 17:48
  • msg #610

Re: The Game: Chapter 08

Zuriel listens a bit more closely to Keef, having been convinced by the boy's observations the day before that he notices and comprehends more than he lets on.

Interesting...it sounds like he's trying to determine how Ptolmey keeps shifting forms. I'd be interested to understand, it could prove useful.
DM
GM, 1368 posts
Narrator
Destroyer of Worlds
Tue 25 Mar 2014
at 18:30
  • msg #611

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 610):

"Well, there's another tribe of giants about a day's ride east of here. Much smaller and less organized than Ogdoven, but anything that speeds construction along is fine by me."

She brushes a lock of black hair behind her ear, glances up at Boreas, then resumes her perusal of the map.

"If that doesn't sound interesting enough, you could also go accompany A'tril as he makes his way to Umbr'iel."

Ptolemy smiles sweetly.

"And, of course, you would also be welcome to stay here and aid in the construction. Strong hands are always welcome."
Zuriel Silendril
player, 1148 posts
Flamebringer
House Silendril
Tue 25 Mar 2014
at 18:45
  • msg #612

Re: The Game: Chapter 08

Zuriel takes a sharp intake of breath. Umbr'iel...somehow I don't think Lyriel and I would get the royal welcome there. He shivers. I wonder how much of the stories are true... Zuriel's thoughts turn to childhood tales of the sacrificial altars of blood in the city, temples built of grim dark stone, and the arrogant, haughty denizens who delighted in imposing their cruelty and malice towards others.

Umbr'iel? What would we be doing there? Boreas replies.
DM
GM, 1369 posts
Narrator
Destroyer of Worlds
Tue 25 Mar 2014
at 18:49
  • msg #613

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 612):

"Protecting me," A'tril says with an insolent grin. "And collecting allies."
Zuriel Silendril
player, 1149 posts
Flamebringer
House Silendril
Tue 25 Mar 2014
at 19:10
  • msg #614

Re: The Game: Chapter 08

Boreas strokes his beard. What would we gain from these, in terms of the...intangibles? Coin is all well and good but, power, prestige, and most importantly - knowledge - all mean more. We're still risking our lives for something we barely comprehend. You say these towers bolster the planes...how? And if that's your only goal, then why bother with Simon's silliness? What did that accomplish for you?

He narrows his eye. We've proven our worth to you...several times. There's clearly more going on here than simply constructing some buildings. Umbr'iel in particular is dangerous for some of my associates given their...lineages.  I think we'd like to learn a bit more before we go risking our lives further.
This message was last edited by the player at 19:15, Tue 25 Mar 2014.
DM
GM, 1370 posts
Narrator
Destroyer of Worlds
Tue 25 Mar 2014
at 19:32
  • msg #615

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 614):

"Then don't go," Ptolemy shrugs. "No one is making you do anything. If you want to help with our mission and get paid in the process, go fetch the giants, travel with A'tril, or help build the tower here. I'm not here to barter -- I have a job to do. If the work and steady pay we have for you doesn't sound appealing, you're free to leave."
Zuriel Silendril
player, 1152 posts
Flamebringer
House Silendril
Tue 25 Mar 2014
at 19:48
  • msg #616

Re: The Game: Chapter 08

Boreas clenches a fist behind his back. His tone is polite, but icy. If the prospect of steady pay didn't interest us, we wouldn't be here. But when I spoke with Darris we came to an understanding. As we served him and his overlords, we would accumulate knowledge, power, and -to a lesser extent - wealth. The third point is hardly an issue. The pay has been more than fair. But again, that's not why we're here. I'm tired of treating with giants, and construction would frankly be a waste of our talents. Traveling to Umbr'iel would be exceedingly risky, and I refuse to undertake such risk without equally suitable reward. If not upfront, then upon conclusion of the mission.

Boreas lowers his voice, getting control of his temper. So, if you would be so kind as to enlighten us: what's in it for us?
This message was last edited by the player at 19:48, Tue 25 Mar 2014.
Lyriel Vesper
player, 471 posts
To Heal is Divine
House Vesper
Tue 25 Mar 2014
at 19:52
  • msg #617

Re: The Game: Chapter 08

Lyriel freezes, though she continues to act as though she's merely inspecting her nails. A feeling of dread nestles in her stomach as she no doubt pictures the same gruesome stories as Zuriel.

Goddess protect us if we have to venture into that land of depravity...
DM
GM, 1372 posts
Narrator
Destroyer of Worlds
Tue 25 Mar 2014
at 19:58
  • msg #618

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 616):

"You'd be paid, of course, and you'd be advancing our greater mission," Ptolemy frowns, clearly confused. "What more do you want? I told you what the towers do and why we're building them yesterday."

"Darris was told that Garfunkel here wanted Simon's seat at the table, but that's not consistent with what I've observed," A'tril offers with a shrug. "Garfunkel and his group aren't zealots, patriots, or mercenaries. Not really. They want to be paid, but don't care about the money. They want to know why and when and where and what and how, but do not care about the mission itself once it is revealed to them."

He frowns.

"These are generally nice people until you slight them personally. Handy in a fight. Practical enough to keep the numbers tilted in their favor," A'tril continues, reaching to trace the faded scars near his eye. "That's why I asked you to see if they would accompany me to Umbr'iel. But if the prospect of saving the worlds is insufficient to make it worth their time... I daresay we let them go on their own way."
This message was last edited by the GM at 20:01, Tue 25 Mar 2014.
Maeve Hassan
player, 917 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 25 Mar 2014
at 20:01
  • msg #619

Re: The Game: Chapter 08

Maeve approaches Boreas and puts a hand on his shoulder in a probably in vain attempt to get him to calm the fuck down.

"Thank you for outlining our options.  We'll discuss this among ourselves for a time and let you know what we're decided."
This message was last edited by the player at 20:03, Tue 25 Mar 2014.
Lyriel Vesper
player, 472 posts
To Heal is Divine
House Vesper
Tue 25 Mar 2014
at 20:07
  • msg #620

Re: The Game: Chapter 08

Wait...you...asked for us to accompany your mission? Specifically? Lyriel blurts out despite herself, rather shocked. I was under the impression you hated our very existence? Regardless, even if we were to accept...I highly doubt our presence would help you sway others of your lineage. To put it bluntly, how do we know we wouldn't be stoned on sight as soon as we approached the city gates? For once, I don't mean disrespect. I'm simply stating what would be likely were the roles reversed.

And exaggerating only very slightly.
This message was last edited by the player at 20:08, Tue 25 Mar 2014.
DM
GM, 1373 posts
Narrator
Destroyer of Worlds
Tue 25 Mar 2014
at 20:15
  • msg #621

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 620):

"Stoned on sight? Is that the promise of mighty Hae'driel, so-called bastion of justice?" A'tril chuckles.  "Falsebloods might be lightblind, but the Kin are not. A few strategic wardrobe changes for your dottering lover, and he'll pass for a human. And as for you... well, I'd hardly be the first dark elf to dabble in the forbidden fruits of northern women. It would be uncommon, but not unbelievable. Depending on how you behaved yourselves, of course."

He smirks, as if he has little hope for that part going smoothly.

"As your Gaelian put it, we're not friends," A'tril continues. "But I'm a practical man, and you're the most powerful group of mercenaries available to me. And we're on the same page in terms of saving the world from its folly."

He cocks his head to one side and regards Lyriel for a moment.

"Aren't we?"
This message was last edited by the GM at 20:16, Tue 25 Mar 2014.
Lyriel Vesper
player, 473 posts
To Heal is Divine
House Vesper
Tue 25 Mar 2014
at 20:21
  • msg #622

Re: The Game: Chapter 08

Lyriel chuckles. Saving the world from it's own folly? On that point, at least, I think we are agreed.

Though I think you and I have radically different ideas as to whose folly is most responsible for our current mess...

She looks to Boreas. Don't let them pressure you into a decision now, Boss. You take the time to think it over, and we'll do whatever you think best. The meaning of her words was clear to Boreas though. We need to talk about this first.
DM
GM, 1374 posts
Narrator
Destroyer of Worlds
Tue 25 Mar 2014
at 20:23
  • msg #623

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 622):

"A'tril's not leaving for another day or two, so you'll have time to consider it," Ptolemy says. "Do not leave the grounds of Mt. Salt without informing me that you're leaving. Other than that, you're free to come and go as you please."

With a wave, Garfunkel and Co. are dismissed.
Zuriel Silendril
player, 1153 posts
Flamebringer
House Silendril
Tue 25 Mar 2014
at 20:25
  • msg #624

Re: The Game: Chapter 08

Boreas shrugs. She's right, for once. Give me some time to think it over. A couple hours or so. Maybe it will help to stretch my legs some. See what construction of a planar tower looks like.

He beckons the PARTY to follow. As they leave, he whispers to Keef, Sazed, and Lyriel in particular. You lot keep your eyes open while we walk. If any of you has any idea how this works, magically, I'd love to hear it. Perhaps seeing the tower under construction will help us figure out how they intend to redirect divine power. My arcane mastery is obviously a bit...different.
Lyriel Vesper
player, 474 posts
To Heal is Divine
House Vesper
Tue 25 Mar 2014
at 20:48
  • msg #625

Re: The Game: Chapter 08

Once they're out of earshot, Lyriel casts a quick send. Her face falls as she hears the response. So...potential problem. King Grak doesn't really have a way of getting a message to his giants without sending an actual, physical messenger. I'm going to ask him next if there's a codeword or phrase they might trust. Trust being an obvious issue here, on all accounts. She sighs. We...probably should have thought of this before we left. I just assumed that Prak had a way to Send or something...
Maeve Hassan
player, 918 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 25 Mar 2014
at 21:25
  • msg #626

Re: The Game: Chapter 08

"That would have been wise.  But there's no use fretting about it now.  For now, we have to decide where we're going next.  I almost say we should take A'tril up on his suggestion and take our leave of this lot.  How much more can we learn from Ptolemy?  What information we have Boreas has fought for tooth and nail.  Not to mention we'd get to part ways with A'tril."

Maeve spits on the ground to demonstrate how she feels about A'tril.  It's an impressive loogie, strong, true, and well-aimed.  Having spent her formative years around mostly boys, Maeve is very good indeed at spitting.

"That said, Um'briel would be a likely spot to search for more of Baldwin's holy symbols.  Though I'm afraid that the city will cause more trouble for us than it's worth.  Boreas and I wouldn't have a problem aside from dealing with general snobbery.  But it may be very dangerous for Zuriel, and especially so for Lyriel."

Maeve looks worriedly at her two friends.  Standing in close, conspiratorial proximity with the P.A.R.T.Y makes her realize something else too.

"On a completely unrelated note, I could use a bath. No offense, but the rest of you could too.  Yes, even you," she says to the highborn. I wonder if there's a spring or a pond somewhere near here that we would make use of later."
This message was last edited by the player at 21:26, Tue 25 Mar 2014.
Zuriel Silendril
player, 1154 posts
Flamebringer
House Silendril
Tue 25 Mar 2014
at 21:39
  • msg #627

Re: The Game: Chapter 08

Zuriel nods. "I was thinking the same thing. About the bath, I mean. Let's take a tour of the construction first though. Perhaps we can learn something. As boring as it would be, it doesn't hurt to point out that doing some construction work might actually yield more information than just hoping we'll be gifted some insight elsewhere. If we know how it was built, we might learn how to...unbuild it." He looks around distastefully. "Not that I'd really fancy construction work."
DM
GM, 1375 posts
Narrator
Destroyer of Worlds
Wed 26 Mar 2014
at 13:03
  • msg #628

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 627):

To the P.A.R.T.Y.'s dismay, the construction site does not contain amenities like a bath house.

Many paths are available to the P.A.R.T.Y. at this juncture:

1) Remain at Mt. Salt and assist with construction
2) Travel to Umbr'iel under A'tril's dubious protection
3) Head out into the swamps in search of more giants
4) Break ties with OSA and strike out on your own
5) Propose some alternative mission OSA might deem worth funding

[Crossroads]
This message was last edited by the GM at 13:12, Wed 26 Mar 2014.
Sazed
NPC, 109 posts
Arcane Shaman
Renegade of the Order
Wed 26 Mar 2014
at 13:13
  • msg #629

Re: The Game: Chapter 08

In reply to DM (msg # 628):

(Autofollow)

"No matter where the wind carries us, I'm confident we will be blown in the appropriate direction. I leave the specifics to my companions."
Keef
player, 680 posts
Hero in training
Wed 26 Mar 2014
at 13:17
  • msg #630

Re: The Game: Chapter 08

In reply to DM (msg # 628):

Unless told otherwise, Keef will wander the construction site, observing as much as he can, climbing on as much as he can and talking to everyone around.

If there are cats or squirrels, he will attempt to catch them.

Chubbs makes a point of being on top of any heavy load being carried, in the way of any component that needs to be fitted, and beside any tool that is needed so that he has all opportunities to glower and disapprove of the process.

Certainly this is not the most impressive interplanar tower he's seen.
This message was last edited by the player at 13:18, Wed 26 Mar 2014.
Maeve Hassan
player, 919 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 26 Mar 2014
at 13:19
  • msg #631

Re: The Game: Chapter 08

"I've said my piece.  I think we ought to go our separate ways--we have much to do and there are many avenues to investigate elsewhere: Choso first and foremost, but also a few other things.  Like what exactly the Order's involvement in all this is. Also, I can say that I wouldn't mind finding out more about what Darris' plans are for the Ghosts in Gaelia, but that can wait.  Still, maybe I'd better Send to my father so that he can be on the lookout. Lyriel and I can do that later.

"Um'briel would be my second choice.  I don't know much about it beyond reputation, but it seems like a decent place to find an evil holy symbol or two.  The downside of course would be more time spent with A'tril.  Not to mention constantly having to be on our guard.
Boreas Highwind
player, 877 posts
Eye for an Eye
Wed 26 Mar 2014
at 13:30
  • msg #632

Re: The Game: Chapter 08

No need to break ties with them just yet.  I made it clear to Ptolemy that we would return after our errands were complete.  Boreas whispers, Whether or not we actually do is another matter, but we have the option.

He considers for a moment, I say we head to Nekria, then further north.
Zuriel Silendril
player, 1155 posts
Flamebringer
House Silendril
Wed 26 Mar 2014
at 13:47
  • msg #633

Re: The Game: Chapter 08

Zuriel speaks up. "According to the Book of Answers, empowered clerics of all three evil faiths can be found in both Nekreia as well as Umbr'iel. I don't much care which way we go. I vote for whatever method puts us in the best position to sabotage these people's efforts."
Lyriel Vesper
player, 475 posts
To Heal is Divine
House Vesper
Wed 26 Mar 2014
at 14:48
  • msg #634

Re: The Game: Chapter 08

Lyriel's brow furrows as she thinks. It's good to know we'll be able to find symbols wherever we go. I've been thinking about how best to...repurpose the symbols from their former owners. Owners who will be unlikely to want to give them up. Once we've identified a likely cleric, we'll need to take them by surprise so they don't get help. A combination of silence and paralyze should remove their ability to cast. Then we can take the symbol. We'll need a lead-lined box to store it. My Locate Object spell can help us track down the cleric, but it can also be used against us if we don't take precautions. As for the cleric...we could render them unconscious, or... she glances over at Zuriel and trails off.

Lyriel bites her lip. Whatever the case, it's likely to cause quite a ruckus. I don't think we'll want to be sticking around for the commotion and potential subsequent search. If everything goes well, the cleric won't ever see us, but...I'd rather not take any chances.

She folds her hands, fidgeting with her signet rign. So I'm thinking we shouldn't risk taking more than one symbol from each city. The events in isolation probably won't draw *too* much attention, if we do it right. But the same crime and method, repeated 3 times in a short span of time and area? That's going to be a lot more attention than we want.

The priestess lets out a breath, coming to a difficult decision. So I think we should go with A'tril to Umbr'iel. Sabotage his efforts if we can, or at least, learn more. Get a holy symbol from Umbr'iel. On the way back, perhaps swing by Nekreia before returning to Mt. Salt. Then we head out. Aquire our last symbol on the way to or in Imbraer, and then set sail for Drynn.

She closes her mouth, still fidgeting with her ring. Not for the first time she finds herself wondering what she's gotten herself into.
Zuriel Silendril
player, 1156 posts
Flamebringer
House Silendril
Wed 26 Mar 2014
at 14:53
  • msg #635

Re: The Game: Chapter 08

Zuriel blinks, impressed and surprised by the thoroughness of Lyriel's plan. Though, I should be surprised. She's already proven herself quite the criminal mastermind with the Cloud Ink. He smirks. More than a pretty face, indeed. Let A'tril keep thinking she's an empty-headed spoiled noble. The shock of the truth might kill him.

He speaks aloud. "I'll confess...I cannot stand the idea of wandering into Umbr'iel. But then again, Nekreia is unlikely to be any friendlier. So I guess, in the end, it doesn't matter. We'll be in danger either way. As long as we can sabotage A'tril's efforts somehow, then I suppose I'm alright with Umbr'iel."

Goddess protect us all...
Maeve Hassan
player, 920 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 26 Mar 2014
at 15:05
  • msg #636

Re: The Game: Chapter 08

"Then that's what we'll do--a whirlwind tour of all of Drynn's finest strongholds of evil.  Lyriel, you do plan the best vacations."

"Let's go ahead and let Ptolemy know of our decision."

[OOC: Boreas is at a meeting.  Again.  I have no idea when he'll be done.  He did however indicate that he's cool with group majority, so maybe we could handwave his telling Ptolemy?]
Lyriel Vesper
player, 476 posts
To Heal is Divine
House Vesper
Wed 26 Mar 2014
at 15:22
  • msg #637

Re: The Game: Chapter 08

Lyriel giggles. Someday, when this is all over, we'll have to all go someplace actually nice. Preferably without any ambushes or people trying to kill us. Until then...I guess it won't be boring, at least.

[OOC Thoughts were if we wanted to only commit one incident per city, we'd need to visit Umbr'iel anyway, as Ogdoven didn't seem to have any clerics. So we'd need to hit Umbr'iel, Nekreia, and Imbraer. Unless we got lucky and ran across a smaller temple or wandering cleric in the wilderness. Given that we're on a time limit it seems like going for the sure thing makes more sense.]
This message was last edited by the player at 15:23, Wed 26 Mar 2014.
DM
GM, 1378 posts
Narrator
Destroyer of Worlds
Wed 26 Mar 2014
at 15:39
  • msg #638

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 637):

Content with their plan to randomly kidnap and rob the next handy cleric they find in the next three cities -- and murder them, should they be too much of a bother to keep alive -- the P.A.R.T.Y. packs its bags and prepares to head to Umbr'iel.

The Everstaff flickers with red light when Keef is appraised of the plan, and though Sazed raises an eyebrow, he merely shrugs.

[Private to Keef: "Is this the path to greatness, master? We have become common criminals, but if it's for the greater purpose, I suppose it must come to pass."]

OOC: You've got a day. How do you spend it?
This message was last edited by the GM at 15:42, Wed 26 Mar 2014.
Keef
player, 682 posts
Hero in training
Wed 26 Mar 2014
at 15:49
  • msg #639

Re: The Game: Chapter 08

In reply to DM (msg # 638):

Our path then is to go out and ambush men of faith? Keef looks more confused than troubled.

I don't know much about the Gods, or those who serve them... but wouldn't they be angry about that?  I mean, the clerics will be too, but they're protected, right?  Couldn't we just borrow the symbols?  Or buy them?  Maybe win them in a clever bet?  Are these clerics evil?
Maeve Hassan
player, 922 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 26 Mar 2014
at 15:56
  • msg #640

Re: The Game: Chapter 08

And this is why I don't do religion.

Maeve mentally debates the relative merits of Lyriel's plan to kill everyone, but for the time being focuses on more practical matters: namely, what sort of reception the P.A.R.T.Y can expect to receive in Umbr'iel.  To that end, she willingly seeks out A'tril, much to her dismay.

"Tell me more about what we can expect once we reach the city.  I think it's pretty evident the sort of reception my fellow associates can expect, but what about the rest of us?  Do we need to prepare ourselves for outright hostility or just a smug sense of superiority?
This message was last edited by the player at 16:00, Wed 26 Mar 2014.
Zuriel Silendril
player, 1158 posts
Flamebringer
House Silendril
Wed 26 Mar 2014
at 15:56
  • msg #641

Re: The Game: Chapter 08

Zuriel frowns. "To be clear, I don't like the idea of ambushing these clerics. And I certainly wouldn't condone murder under any circumstances. If there were another option, it would certainly bear consideration. But understand, these are clerics of the gods of wanton murder, destruction, chaos, ambition, and bloodlust. Knocking them on the back of their heads and taking their holy symbols, in the grand scheme of things, doesn't trouble me overmuch. If that's what it comes too."

He looks at Keef. "You're right though, Keef. We should keep our eyes open for other, less violent options."
DM
GM, 1380 posts
Narrator
Destroyer of Worlds
Wed 26 Mar 2014
at 16:05
  • msg #642

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 641):

A'tril's Quarters

The dark elf smiles at Maeve's question.

"Umbr'iel is only dangerous for those who do not know what to expect. Stick with me, and we'll make it through unscathed. From what I hear, it's not much different from Hae'driel -- except darker, with more interesting architecture. And you won't find us burning heretics on the street corners, so there's that, too."

Team Rationalization

Boreas, Lyriel, Zuriel, Sazed, and Keef continue to discuss the relative merits and potential ramifications of becoming kidnappers, murderers, and thieves in a situation that is not -- as has been the case thus far -- a life/death chain of events that has been thrust upon them.
This message was last edited by the GM at 16:06, Wed 26 Mar 2014.
Maeve Hassan
player, 924 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 26 Mar 2014
at 16:21
  • msg #643

Re: The Game: Chapter 08

"You mean you've never been?" Maeve asks, genuinely curious.  "I thought Umbr'iel was the ancestral city of the Dark Elves.  I suppose I just assumed that you'd have visited, or at least would be familiar with it."
Keef
player, 684 posts
Hero in training
Wed 26 Mar 2014
at 17:11
  • msg #644

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 643):

It's just... if they're murdering people... stopping them would be ok... even a GOOD thing to do.  I mean, if we take their symbols they'd stop their murderings, right?

Chubbs, who had been hoping about harassing the construction crews, stops briefly on Zuriel's left boot to deposit one of his own "holy symbols".
Zuriel Silendril
player, 1162 posts
Flamebringer
House Silendril
Wed 26 Mar 2014
at 17:35
  • msg #645

Re: The Game: Chapter 08

Zuriel nods assent, not bothering to take the effort to shake off Chubbs' turd. "The practices and values of Vora, Kazul, and Bevenglode are atrocious. In order to be an empowered cleric of them, you'd have to share those values, at least to a large extent. Even so, I can't condone killing them unprovoked, especially in an ambush." He shoots a meaningful look at Lyriel. "But by their very nature, such clerics would not be open to simply handing over or selling their holy symbols. I don't like the idea of...mugging...but I can't see another way. Unless somebody has any better ideas?"

I can't imagine the kind of monster who would willingly worship Bevenglode, for example...

Answering Keef's question more directly, he responds, "It would stop them until they could get another symbol. I mean, unless we know that they personally have actually committed murder, we can't really permanently stop them."
This message was last edited by the player at 17:43, Wed 26 Mar 2014.
DM
GM, 1382 posts
Narrator
Destroyer of Worlds
Wed 26 Mar 2014
at 18:17
  • msg #646

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 645):

A'tril's Quarters

"What?" the dark elf says, confused. "Yes, I've been to Umbr'iel before... it's Hae'driel that I've never visited."
Boreas Highwind
player, 878 posts
Eye for an Eye
Wed 26 Mar 2014
at 18:54
  • msg #647

Re: The Game: Chapter 08

Perhaps some kind of divination can inform us of our potential... victim's crimes.  I don't support killing these people outright either, but one way or another, the fate of the world is at stake.  If there's no other way...

Boreas trails off, considering the moral quandary.

[In the extra day that we have coming up, Boreas will attempt to get a tour of the construction site from Ptolemy or someone knowledgeable.  He will observe the methods and materials used.]
Zuriel Silendril
player, 1163 posts
Flamebringer
House Silendril
Wed 26 Mar 2014
at 18:56
  • msg #648

Re: The Game: Chapter 08

Zuriel frowns, lost in thought. These people aren't even like common bandits, out for their own gain. If you're an empowered cleric of one of these gods, you're wholly devoted to all the reprehensible ideals they stand for...

Aren't you?

[OOC Zuriel will likewise tour the construction grounds, trying to get a sense of what is being built and how it works, insofar as he can.]
Maeve Hassan
player, 925 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 26 Mar 2014
at 19:06
  • msg #649

Re: The Game: Chapter 08

"My mistake, I thought you were referring to Umbr'iel."

Maeve takes her leave of the dark elf and joins the others, who seem content to look at buildings for the rest of the day.
DM
GM, 1384 posts
Narrator
Destroyer of Worlds
Wed 26 Mar 2014
at 19:16
  • msg #650

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 649):

The P.A.R.T.Y. takes a tour of the construction site, but it looks much like any other tower. Your guide explains that the materials required are in specific ratios, and many of the parts have been ordered from the four corners of the world -- and some, from the worlds beyond.

As to how it functions, however... that part is less clear.
Boreas Highwind
player, 881 posts
Eye for an Eye
Wed 26 Mar 2014
at 19:36
  • msg #651

Re: The Game: Chapter 08

Boreas, ever inquisitive, asks clarifying questions, especially about the otherworldly parts.  He tries to discern which aspects are the most essential to the functioning of the tower, but doesn't make it clear that's what he's trying to do.
DM
GM, 1386 posts
Narrator
Destroyer of Worlds
Wed 26 Mar 2014
at 19:45
  • msg #652

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 651):

The tower's built of metal and stone and wood from a variety of places. Some of them come from other planes, though there is no pattern to what is and isn't an imported good.

Beyond that, there does not appear to be anything about the tower that would set it apart from any other structure you've seen.

Before thoroughly irritating your tour guide into terse silence from your barrage of questions, you do learn that once the tower is complete, it needs to pass inspection, after which it can undergo activation. Perhaps these are the parts related to its function, but the tour guide knows nothing about them.
Boreas Highwind
player, 883 posts
Eye for an Eye
Wed 26 Mar 2014
at 21:28
  • msg #653

Re: The Game: Chapter 08

Aware that he risks irritating Ptolemy, Boreas allows the tour to conclude without further inquiry.  He readies himself for the morning departure before going to bed.
Maeve Hassan
player, 927 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 26 Mar 2014
at 23:54
  • msg #654

Re: The Game: Chapter 08

Maeve is aware on some level that the towers are impressive enough, especially given their as-yet-unknown planar abilities.  That said they are, to her eyes at least, no different than any other tower she's ever seen.

As their guide leads them around the construction site, Maeve nods and makes "mmmm" sounds of interest in all the right places, but she's quickly bored to tears.  The magically-inclined members of the P.A.R.T.Y appear a bit more invested in the tour--possibly seeing something that she cannot--and Maeve drops back and keeps pace with Chubbs, commiserating for once with his total lack of amazement.

When she settles down for sleep that night, she's surprisingly optimistic about their trip to Umbr'iel.

It may be a bastion of evil and awful. . . .but at least it promises to be interesting.
Keef
player, 687 posts
Hero in training
Thu 27 Mar 2014
at 11:32
  • msg #655

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 654):

Keef tours the tower several times with Sazed in tow.  More than once he's told "don't touch that" or "don't go under there, you'll be crushed!".

As the rest of P.A.R.T.Y. idles around, Keef busies himself with his books.  While Chubbs continues to disapprove of the basic architectural underpinnings of the tower.

As soon as darkness falls and those on watch are not asleep, Chubbs plants himself securely beside Zuriel's pillow and begins to croak as loudly as possible.

At first the palladin pretends he cannot hear the toad.  Then he pretends that he doesn't care.  Finally he turns over and glowers at Chubbs to show that he's been disturbed by far louder toads far better at croaking.

Chubbs ignores the palladin and hops quickly over to where Lyriel sleeps.  There he warbles quietly, in a way that could almost be said to soothing.
DM
GM, 1389 posts
Narrator
Destroyer of Worlds
Thu 27 Mar 2014
at 18:50
  • msg #656

Re: The Game: Chapter 08

In reply to Keef (msg # 655):

The P.A.R.T.Y. spends the night in whatever manner they desire, and is soon ready to strike out toward Umbr'iel with A'tril.

OOC: If there's anything else you wanted to do prior to leaving, now's the time.
Keef
player, 688 posts
Hero in training
Thu 27 Mar 2014
at 19:05
  • msg #657

Re: The Game: Chapter 08

In reply to DM (msg # 656):

Keef spends the hours around mealtime reading and talking with Sazed.

After people start turning in he stays up reading and pumping giants for information for some time in the firelight.

For the sake of anyone who is purposefully 'keeping an eye on Keef and Longshank', at some point he wanders off for a half hour or so, then returns and falls asleep with a book on his face.

[Private to GM: Keef is going out to try Polymorph, largely turning himself into very large birds and flying around.  I know some people have been monitoring him, so I figured I'd let you know just in case.]
Lyriel Vesper
player, 477 posts
To Heal is Divine
House Vesper
Thu 27 Mar 2014
at 19:39
  • msg #658

Re: The Game: Chapter 08

Lyriel notices the boy's departure, and quietly follows him, wanting to ensure he didn't find himself in trouble.

I don't trust these people not to bother Keef should they find him alone...
Zuriel Silendril
player, 1170 posts
Flamebringer
House Silendril
Thu 27 Mar 2014
at 19:42
  • msg #659

Re: The Game: Chapter 08

Zuriel makes to follow Lyriel, but a look and a discreet gesture from the priestess brings him up short. The paladin sits back down near the campfire, though he directs his attention outward in the direction Lyriel and Keef wander.
Maeve Hassan
player, 930 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 27 Mar 2014
at 20:28
  • msg #660

Re: The Game: Chapter 08

Maeve spends some time with Keef on the morning of their departure stressing the fact that Umbr'iel is likely going to be more dangerous than many of the other cities they've been to and as such he should not go wandering off on his own. . . unaware that he has done precisely that the night before.  She makes sure that the young mage is aware that Chubbs and Longshank do not count as actual accompaniment.

Other than that, Maeve is ready to go.
Lyriel Vesper
player, 478 posts
To Heal is Divine
House Vesper
Fri 28 Mar 2014
at 03:15
  • msg #661

Re: The Game: Chapter 08

Lyriel informs the PARTY that King Prak does have a phrase that Babar will know means a Send is given with King Prak's consent.

Lyriel will finish cleaning the mud and troll guts from her belongings.
Zuriel Silendril
player, 1171 posts
Flamebringer
House Silendril
Fri 28 Mar 2014
at 03:22
  • msg #662

Re: The Game: Chapter 08

Zuriel will borrow the cloud ink from Boreas and update Baldwin on their progress, or ask Boreas to do the same should Boreas be funny about other people writing in the journal.

Either way, appropriate precautions will be taken to make sure that the diary hasn't fallen into the wrong hands on Baldwin's end.
Boreas Highwind
player, 884 posts
Eye for an Eye
Fri 28 Mar 2014
at 03:27
  • msg #663

Re: The Game: Chapter 08

Boreas will join Zuriel, observing as the exchange takes place by Cloud Ink.  He will see to it that Baldwin is consulted on the next course of action, once identities have been verified.  If we are able to be certain that the diary hasn't fallen into the wrong hands and that Baldwin is, in fact, on the other end, Boreas will recommend establishing a code word for future communications.
Keef
player, 690 posts
Hero in training
Fri 28 Mar 2014
at 11:17
  • msg #664

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 663):

Keef is ready to leave.

Chubbs would like everyone to know that leaving is just as interesting to him as staying.
DM
GM, 1392 posts
Narrator
Destroyer of Worlds
Fri 28 Mar 2014
at 13:28
  • msg #665

Re: The Game: Chapter 08

In reply to Keef (msg # 664):

"If this OSA is truly trying to help prevent the calamity ahead of us, we don't want to sabotage them. I'm wary of the involvement of both them and the Order," Baldwin writes. "I can't see how that would be related to the plight of the gods and goddesses, though it indeed might be. Just be certain you aren't waylaid or dragged off-course on a snipe hunt. And be careful. Umbr'iel is a dangerous place, and doubly so for outsiders."

***

The P.A.R.T.Y. then takes their leave of Ptolemy, following A'tril on the long, winding road to Umbr'iel.

The first day is spent mostly above-ground, but halfway through the second day, A'tril directs the P.A.R.T.Y. toward a small cavern.

"We're going underground from here," the dark elf informs any who question him. "It's faster by far, and I know the way."

It is difficult to keep track of time without the sun overhead, but nine meals pass before the passages open up to reveal a subterranean forest. The cavern's roof is blotted out by the dense canopy of silvery leaves growing from jet-black trees, and streams and pools of pale blue water with an almost milky character feed the loamy terrain beneath your feet.

The entire area looks to be lit by moonlight, though A'tril assures you that you are still underground.

"Welcome to the Firstwood," A'tril says, apparently pleased by the surprised expressions he sees. "Which means we've only a few hours to go before we reach the Grand Portal... and Umbr'iel, beyond it."
This message was last edited by the GM at 14:46, Fri 28 Mar 2014.
Maeve Hassan
player, 931 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Mar 2014
at 13:38
  • msg #666

Re: The Game: Chapter 08

"It's amazing!" Maeve says, craning her neck to look at the subterranean trees.  "How does it grow underground?"
DM
GM, 1393 posts
Narrator
Destroyer of Worlds
Fri 28 Mar 2014
at 13:40
  • msg #667

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 666):

"It depends who you ask," A'tril says with a shrug. "Fanatics insist it grows at the Matron's will, but the more educated attribute it to the strength of our vivimancers."
Zuriel Silendril
player, 1172 posts
Flamebringer
House Silendril
Fri 28 Mar 2014
at 13:41
  • msg #668

Re: The Game: Chapter 08

Zuriel's amber eyes widen, impressed despite himself. "I suppose it just goes to show that beauty can be found in the most unexpected of places."
DM
GM, 1394 posts
Narrator
Destroyer of Worlds
Fri 28 Mar 2014
at 14:23
  • msg #669

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 668):

The P.A.R.T.Y. picks its way through the forest, listening to the sounds of exotic wildlife and watching the soft light play across the silvery leaves as they ripple along with cool subterranean breezes. The experience is akin to walking through a forest at midnight with a full moon ripe overhead, and -- according to A'tril -- the Firstwood is only one of many such places scattered throughout Umbr'iel.

A few hours later, the wood truncates at an enormous wall of dark, twisted brambles and iron-like timber, which stretches from one side of the cavern clear across to the other, and climbs upward through the canopy and beyond.

It is a synthesis of living plants and treated wood, and in the center stands a gaping maw of a gate that can only be the Portal. The circular gate is protected by a finely meshed crisscross of thorns and vines, and no sentries can be seen.

A'tril approaches the Portal and casually stands before it. He clears his throat and begins to sing in a surprisingly pleasant tenor that would not have been out of place in the treetop homes of the wild elves.

"Ón an choirnéal a chruthú
Chun an t-ionad ina seasamh dúinn
Gach timpeall orainn seasann do ghlóir
Gach Tá aimseartha ag do lámh
Deartháir Gaoithe, Deirfiúr Uisce
Máthair Cruinne, spéir Athair
Plandaí Naofa agus áiteanna naofa
Daoine naofa ar an talamh"

quote:
Elven translation (dialect):
From the corners of creation
To the center where we stand
All around us stands your glory
All is fashioned by your hand
Brother Wind, Sister Water
Mother Earth, Father Sky
Sacred plants and sacred places
Sacred people of the land


The vines around the gate pulse and twitch, and a soft female voice sings a series of questions, to which A'tril makes a speedy sing-song reply:

An gcreideann tú i saoirse?

Chun a rugadh fíor.

An gcreideann tú i ceartais?

Is Breithiúnais dall.

An gcreideann tú i gcumhacht?

Chun fiú

Cé a bheidh a thabhairt dúinn ghlóir?

Fág go dom.

Tar - is féidir leat dul isteach

Tá mé ar an talamh naofa.

quote:
Elven translation (dialect):

Do you believe in freedom?
For the true born.
Do you believe in justice?
Justice is blind.
Do you believe in power?
For the worthy
Who shall bring us glory?
Leave that to me.
Come - you may enter
I am on holy ground.


As the last notes fade away, the vines and thorns crisscrossing the gate peel back, and A'tril strides forward -- beckoning the P.A.R.T.Y. to follow.

[Crossroads]
Sazed
NPC, 110 posts
Arcane Shaman
Renegade of the Order
Fri 28 Mar 2014
at 14:25
  • msg #670

Re: The Game: Chapter 08

In reply to DM (msg # 669):

(Autofollow)

"Ah, stepping through the Singing Gate's thorny teeth into a city that's sure to do us ill," Sazed grins, jauntily following the dark elf's footsteps. "Does life it get any better than this?"
Maeve Hassan
player, 932 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Mar 2014
at 14:26
  • msg #671

Re: The Game: Chapter 08

Maeve watches the ritual with curiosity and the solemnity that it seems due.  When the gate parts to let them through, she follows A'tril into Umbr'iel.
Boreas Highwind
player, 885 posts
Eye for an Eye
Fri 28 Mar 2014
at 14:45
  • msg #672

Re: The Game: Chapter 08

Boreas watches, taking in every aspect of this new side of nature that he's not seen before.  He understands it well enough; the general functions are the same, but it doesn't stop it from inspiring awe.

Once the gate opens, he heads through.

[Incidentally, he keeps track of time just fine - Survival 19]
Keef
player, 691 posts
Hero in training
Fri 28 Mar 2014
at 14:49
  • msg #673

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 672):

Keef is beside himself with excitement the entire walk, asking an endless stream of questions of A'tril that makes you question the nature of his respiratory system.

He proceeds immediately through the portal with equal enthusiasm.

Chubbs adds his own verse to the song, which sounds like blowing a raspberry in Elven.
Zuriel Silendril
player, 1173 posts
Flamebringer
House Silendril
Fri 28 Mar 2014
at 14:54
  • msg #674

Re: The Game: Chapter 08

Zuriel exchanges a look with Lyriel as they listen to A'tril's call and response. The verses, though beautiful, have an ominous ring to them. Zuriel loosens his sword slightly in his scabbard, and prepares to stride forward through the portal.
Lyriel Vesper
player, 479 posts
To Heal is Divine
House Vesper
Fri 28 Mar 2014
at 14:57
  • msg #675

Re: The Game: Chapter 08

Lyriel shivers as the echoes of the verses fade into the ebony wood. Her hand surreptitiously finds Zuriel's, and together they walk through the portal into the unknown.
Keef
player, 692 posts
Hero in training
Fri 28 Mar 2014
at 15:10
  • msg #676

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 675):

Chubbs does his best to trip Zuriel as he makes his way through.  He does his best to make it look as if he did it out of indifference rather than spite, but the effect is the same.
This message was last edited by the player at 15:11, Fri 28 Mar 2014.
Zuriel Silendril
player, 1174 posts
Flamebringer
House Silendril
Fri 28 Mar 2014
at 15:19
  • msg #677

Re: The Game: Chapter 08

Zuriel ignores Chubbs as he walks, having thwarted the trip attempts of far more ornery toads in his time.


*** 2 days earlier***

The first 'morning' the PARTY spends underground, Zuriel opens the Book of Answers. Though time seems to stand still for everybody but Boreas, the book still answers faithfully. As he reads, his eyes widen in shock, and his hands tremble.

He waits for A'tril to find himself an errand out of earshot before gathering the PARTY together for a quiet conference.

"I've asked the book a couple questions. The first is with regards to the tower. Apparently, the towers redirect the powers of faith to specific planes, not deities or people. It's unclear what all the OSA could accomplish with their towers, but it does seems like it could do what Ptolmey claims. Could be we've misinterpreted their goals, but I still think we're missing something important."

Zuriel takes a deep breath. Clearly what has concerned him most wasn't the towers. "Lyriel also exchanged several concerning Sends with my Father. Apparently, he tracked the Erinyes to House Krall lands, as we knew. But then they fled through a "Doorway of Shadow," and my father and his retinue followed. Apparently, House Krall possesses a planar portal. My father is now chasing devils through one of the Nine Hells."
Maeve Hassan
player, 933 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Mar 2014
at 15:22
  • msg #678

Re: The Game: Chapter 08

"Well. . . .fuck," Maeve says eloquently in response to this new tidbit of information.  "Why on earth would House Krall see the need to possess a portal that leads to the Hells?"
Boreas Highwind
player, 886 posts
Eye for an Eye
Fri 28 Mar 2014
at 16:52
  • msg #679

Re: The Game: Chapter 08

Boreas looks a little surprised at Zuriel's description.

A planar portal?  That could be just what we need.

He furrows his brow a bit.

But why would he chase a pair of fairly minor devils through the Hells?  They're already out of our world.

[Bluff 24 if people are trying to Sense Motive]
Zuriel Silendril
player, 1175 posts
Flamebringer
House Silendril
Fri 28 Mar 2014
at 17:02
  • msg #680

Re: The Game: Chapter 08

"I don't know," he says in response to both Maeve and Boreas' questions. "I don't know why he would have gone through. It sounded...it sounded like he was enraptured by the doorway. It could have lured him in."

The paladin's face darkens. "I also don't trust Krall's motives for showing him. Earlier Father said that they were being uncooperative. Then he happens to come across a portal to Hell. Something Lord Krall knows damn well would get him in trouble with the Flame. Could be the paladins were poking around too much, and Lord Krall showed them the portal, knowing they'd enter. And trusting they wouldn't return."

Zuriel trails off ominously. "I obviously can't go charging off to help. Even if my pendent could get me to the right plane reliably, I'd have no way of connecting with my father." He fingers the silver pendent around his neck absently, talking in a subdued tone, as if to himself. "Besides, this is keyed to the heavens. I don't think it lets me choose where I end up. It either works, or it fails unpredictably. And dangerously." He clenches a fist in frustration.

"For now the best thing I can do is relay information to my father. Try to keep him alive. And sane..." Zuriel looks off into the blackness of the tunnel, clearly shaken.
Zuriel Silendril
player, 1176 posts
Flamebringer
House Silendril
Fri 28 Mar 2014
at 17:29
  • msg #681

Re: The Game: Chapter 08

[OOC unless anybody has anything else to add, we can continue with the current plot. Just wanted to make people aware the Zuriel is preoccupied on account of his father being in Hell and all.]
Maeve Hassan
player, 934 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Mar 2014
at 17:32
  • msg #682

Re: The Game: Chapter 08

Poor Zuriel.  I can't imagine how I'd feel if my father was in that situation."

Maeve looks up to see A'tril heading back their way and brings the conversation to a (temporary) halt.

"I know you're worried, but there's nothing we can do about it currently. Sir Eldrahil is stout of heart; he'll be fine."

At least I hope he will.

[OOC: Presumably we can chat more about this later on whether in game or via PM, but I figure we're not going to come to a consensus and there's no sense holding up our trip with discussions from two days ago]
This message was last edited by the player at 17:32, Fri 28 Mar 2014.
DM
GM, 1395 posts
Narrator
Destroyer of Worlds
Fri 28 Mar 2014
at 18:15
  • msg #683

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 682):

Umbr'iel expands before the P.A.R.T.Y. as its members follow A'tril beyond the gate, giving them their first good look at the infamous city of the dark elves.

True to its namesake, the city is bathed in ominous shadows, and seems to be equal parts man-made buildings and immaculate wilderness. Strands of silvery-blue light trickle down from far above, bathing everything in a soft glow that gives it an eerie, supernatural character.

In place of lanterns, the streets are lined with slender trees wrapped with incandescent vines. Closer inspection reveals that the plants do not produce their own light, but rather mirror the existing tendrils of moon-like illumination whenever it strikes them, sending silvery ripples along the length of the vine that make it seem to dance and writhe before your eyes.

As testament to Umbr'iel's synthesis of gothic construction and rugged natural beauty, the city's skyline is dotted with flowing shapes and asymmetrical arches that culminate in tall spires that reach upward toward the surface. The spiked gables one might expect from such buildings are nowhere to be seen, replaced by smooth coils carrying a bramble and thorn motif, and everywhere you look, wooden accents of ebony and mahogany are married with onyx stone.

A'tril, noting the P.A.R.T.Y. lagging behind, pauses at the first of such trees and waits for everyone to regroup.

"Try to keep up," he says, once this has been achieved. "And try to look like you're on important business. Umbr'iel is not as welcoming to tourists as you might think."
Maeve Hassan
player, 935 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 28 Mar 2014
at 18:23
  • msg #684

Re: The Game: Chapter 08

In what has by now become a well-oiled maneuver, Maeve and Zuriel position themselves on either side of Keef as they walk along Umbr'iel's really quite gorgeous streets.  If Zuriel is giving Keef less than his usual level of scrutiny, his attention instead focused on Lyriel's well-being, Maeve does not mention it.

"Well, we *are* on important business," she says.  "And with Garfunkel's approval, our first order of business should be to procure lodgings.  A'tril, presumably you can find us somewhere that will be obliging to our little band?"
Zuriel Silendril
player, 1177 posts
Flamebringer
House Silendril
Fri 28 Mar 2014
at 18:30
  • msg #685

Re: The Game: Chapter 08

Zuriel's jaw drops in amazement as he beholds the city. He takes in an involuntary breath of awe. The forest containing the portal was spectacular but this...this was...ethereal. How could such beauty be wrought by such evil? Surely those with the sensitivity to appreciate the aesthetic form to such degree must possess the empathy to care for others...

"A'tril, this is...breathtaking. Truly," he says without a hint of begrudging sarcasm. "Your people certainly have an eye for architecture and aesthetic."

Still, shadows loomed on either side of them, and Zuriel was keenly aware that despite the beauty of the scene before them, it also concealed distinct danger.
This message was last edited by the player at 18:31, Fri 28 Mar 2014.
Boreas Highwind
player, 887 posts
Eye for an Eye
Fri 28 Mar 2014
at 18:39
  • msg #686

Re: The Game: Chapter 08

Boreas walks alongside A'tril, keeping an eye out for anything suspicious, while trying not to get wrapped up in the entrancing beauty of the architecture.

At Maeve's suggestion, he responds, Sounds like a good idea, Mariah.  A'tril, what do you suggest?
Keef
player, 693 posts
Hero in training
Fri 28 Mar 2014
at 18:44
  • msg #687

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 686):

Quite the opposite, Keef totally loses himself in the entrancing beauty of the architecture.

If it weren't for Maeve's steady hand prodding his back from time to time, he would find himself left behind, head tilted back and mouth hanging open.
DM
GM, 1397 posts
Narrator
Destroyer of Worlds
Sat 29 Mar 2014
at 02:36
  • msg #688

Re: The Game: Chapter 08

In reply to Keef (msg # 687):

A'tril leads the P.A.R.T.Y. through the silvery city streets swiftly and silently, walking past the populace without acknowledging it in the slightest. The P.A.R.T.Y. is paid the same courtesy, provided no one lingers for long.

Presently, A'tril arrives at moderately well-apportioned manor home, fishes a key from his waistband, and ushers everyone within its gates. A garden area separates the entry point from the front door, and A'tril relaxes visibly as soon as the gates swing shut.

"Welcome to Pyke Manor," he says, sinking into one of several stone-carved benches situated in the garden with a smile. "It isn't much, but it's home."
This message was last edited by the GM at 02:44, Sat 29 Mar 2014.
Maeve Hassan
player, 936 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 29 Mar 2014
at 03:05
  • msg #689

Re: The Game: Chapter 08

"This is yours, A'tril?  It's lovely," Maeve says.  It's not a lie: the house is large enough to be notable but not so large as to be overwhelming or garish, and the garden is well-tended.

Maeve waits for the P.A.R.T.Y. to enter Pyke Manor itself, curious to explore the house and--she admits to herself--eager to secure a decent room for their stay here.
Zuriel Silendril
player, 1178 posts
Flamebringer
House Silendril
Sat 29 Mar 2014
at 04:33
  • msg #690

Re: The Game: Chapter 08

Zuriel runs a hand over the masonry appreciatively, noting how the woodwork seems to blend into the stone seamlessly.

"Aye," he says in agreement with Maeve. "It seems designed with an eye for form as well as function."
Lyriel Vesper
player, 480 posts
To Heal is Divine
House Vesper
Sat 29 Mar 2014
at 04:38
  • msg #691

Re: The Game: Chapter 08

Lyriel wanders over to a small fountain in the corner of the garden. A brook bubbles forth from a hidden spring, trickling down a facade of mossy rocks and into a jet black reflecting pool. In the pool, she sees the silvering twilight of Umbr'iel reflected in the wavering ripples.

This is...gorgeous... she admits to herself in surprise. Though something tells me whatever other surprises this city has in store won't be nearly so pleasant.
Keef
player, 694 posts
Hero in training
Mon 31 Mar 2014
at 11:31
  • msg #692

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 691):

You have a house?  I mean, a MANOR?

Keef wanders slowly from fountain to garden to stone bench to ornate sculpture.

Chubbs locates the most expensive decoration and squats on it to demonstrate that nothing in the garden is worthy of supporting his behind.
DM
GM, 1398 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 13:03
  • msg #693

Re: The Game: Chapter 08

In reply to Keef (msg # 692):

"It is, indeed," A'tril nods with a smile directed at Maeve. "My dear sister and both brothers also vie for the claim, of course, but with one in the Matron's service and the other two younger than me, the manor is securely mine."

He takes another moment to acclimate, then heaves himself to his feet with a sigh.

"There's work to be done, I fear, and plenty to go around," he says as he unlocks the door to the house proper. "How many of you speak elven?"
Maeve Hassan
player, 937 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 31 Mar 2014
at 13:09
  • msg #694

Re: The Game: Chapter 08

"Most of us, I should think--myself included," Maeve replies as the P.A.R.T.Y follows A'tril into Pyke Manor.  "Though I'm not sure how much good that will do if the people of Umbr'iel are as wary of outsiders as we've been made to believe."
DM
GM, 1399 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 13:20
  • msg #695

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 694):

"It matters for a variety of reasons," A'tril says. "Not the least of which is that I don't want to continue speaking Common here. It looks suspicious, and is a vile language besides. If any of you do not speak Elven, you will either need to stay here or play mute. Convincingly."

The dark elf ushers the P.A.R.T.Y. inside, revealing an elegant interior that matches the home's exterior facade perfectly. The furniture looks crafted for style more than comfort, all hand-carved onyx, ebony, and mahogany. The foyer leads to a sitting room, a living room, and a dining room, which abuts an impressive kitchen. An ornate staircase works its way to the second floor, where A'tril says the bedrooms are located. Your host also references a basement, though you cannot seem to find a doorway leading to it.

The manse is immaculately clean, but empty save the P.A.R.T.Y. -- no evidence of servants or staff can be seen, either.

Once the P.A.R.T.Y. has settled itself (there are four guest rooms on the second floor and a master suite on the third, which A'tril claims for himself), the group gathers at the massive dining room table to discuss their next steps.
This message was last edited by the GM at 13:37, Mon 31 Mar 2014.
Sazed
NPC, 111 posts
Arcane Shaman
Renegade of the Order
Mon 31 Mar 2014
at 13:40
  • msg #696

Re: The Game: Chapter 08

In reply to DM (msg # 695):

(Autofollow)

Sazed settles into a chair at the head of the table, opposite from A'tril's position at the other end. He seems somewhat lost without a large pack on his back, now that the bulk of his possessions in the room he and Keef will be sharing upstairs, but only for a moment.

"So!" he begins, eyes dancing with an eager energy, "Umbr'iel! So much to see, so much to do... where shall we begin?"
Maeve Hassan
player, 938 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 31 Mar 2014
at 13:45
  • msg #697

Re: The Game: Chapter 08

Maeve arbitrarily selects a guest room using the criteria that it not abut Lyriel and Zuriel's, tosses her luggage in, wonders vaguely who gets the dubious pleasure of having to share a room, and then joins the others at the table.

"That depends.  What exactly do you need us for, A'tril?  Are we actively helping you recruit allies or are we just providing protection while you do the dirty work?"
Keef
player, 695 posts
Hero in training
Mon 31 Mar 2014
at 13:51
  • msg #698

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 697):

Do... do you need us to go out and explore the city? Keef asks hopefully.
Boreas Highwind
player, 888 posts
Eye for an Eye
Mon 31 Mar 2014
at 13:52
  • msg #699

Re: The Game: Chapter 08

Boreas selects the other room that doesn't border the Insufferable Couple's and deposits his things.  He joins the others around the table.

I would like to know more details, as well.  We can't really provide proper help if we don't know what we're doing, after all.
Lyriel Vesper
player, 481 posts
To Heal is Divine
House Vesper
Mon 31 Mar 2014
at 13:58
  • msg #700

Re: The Game: Chapter 08

Lyriel selects a room, frowning at the gloomy decor. I mean, it's nice and all, but it seems awful grim. And dark.

After Zuriel finishes putting their luggage into the bedroom, they return downstairs to the main table. Despite her surroundings, she too is eager to go out and explore. She was extremely intrigued to learn if the fashion aesthetic matched the architecture.

It might be wise to have a look at the city; get a sense for things. We may also want to find the market and resupply...

[OOC Lyriel wants to go shopping.]
This message was last edited by the player at 14:03, Mon 31 Mar 2014.
Zuriel Silendril
player, 1179 posts
Flamebringer
House Silendril
Mon 31 Mar 2014
at 14:04
  • msg #701

Re: The Game: Chapter 08

Zuriel, after the initial awe of entering the city, returns to his less vocal role as bodyguard. His eyes take in everything around him, however, and his expression, while even and serene, is alert.
DM
GM, 1400 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 14:12
  • msg #702

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 697):

A'tril glances at Boreas, then smiles slightly.

"Of course. I wanted protection along the road, that's true, but now that we're here, what I need are extra bodies. Which you were all too kind to provide."

He chuckles at the P.A.R.T.Y.'s wary reaction to this statement.

"Relax," A'tril says, "I'm not Simon, and the bodies I'm interested in are still alive and well."

The dark elf clears his throat, then continues.

"As it happens, the Twilight Order has recently constructed one of their infamous prisons right here in Umbr'iel. It was built at the Matron's behest to hold a powerful wizard -- Mah'mout the Moon Seer -- who had recently affronted her in some small way. Perhaps you've heard of him?"

[Private to Keef; Lyriel Vesper; Sazed: Keef, Sazed, and Lyriel have, indeed, heard of a great wizard by a similar name: Mah'mout the Unnatural.]

"I'll admit, the man has a temper," A'tril concedes, "But whatever else he is, Mah'mout is an immensely strong vivimancer. And as it happens, that's just what OSA needs."

He produces a sheaf of papers and plops them on the table.

"To that end, we're here to facilitate a transfer from Mah'mout's holding cell here in Umbr'iel to one of the Order's other Drynnian cells. I think our forged paperwork here identifies Imbrear's, but it hardly matters, because the transferring we'll be doing is one-way in nature. If you catch my meaning."

He pauses for a moment, glancing at the P.A.R.T.Y.'s reactions before continuing.

"Those of you who speak elven -- and are not falsebloods -- will be dressed in the attire of Dominion officers to accompany me and affirm me as an official envoy of the Onyx Throne. Those of you who cannot speak elven or are falsebloods will be tasked with the equally important task of securing our method of escape. Relatively simple, all things considered."

A'tril raises his hands, palms outward, to stave off any immediate questions.

"So why are you here, specifically, instead of any number of people I might trust more? The plan is intricate, and is not a smash-and-grab. If all goes smoothly, we will not be fleeing for our lives toward the end of it. We might even have time for a little shopping," A'tril glances at Lyriel at this statement, then continues. "But here's the thing -- even the best-laid plans sometimes go south, and when they do, I'd rather have warriors who have acquitted themselves well by my side, and OSA agrees."

He turns to Boreas and smiles.

"OSA is prepared to offer you $60,000 for services rendered, payable upon Mah'mout's safe return to Mt. Salt. In and out, all neat and tidy. What do you say?"
This message was last edited by the GM at 14:14, Mon 31 Mar 2014.
Lyriel Vesper
player, 482 posts
To Heal is Divine
House Vesper
Mon 31 Mar 2014
at 14:31
  • msg #703

Re: The Game: Chapter 08

Lyriel stirs in her chair. Mah'mout...a vivimancer, you say? You've mentioned them before. Do you mean there are mages who are able to manipulate the natural world? Normally that's the domain of the druids, and the wild elves...fascinating that the Dark Elves have found another method. I've only heard them spoken of in rumor before.

The cleric's curiosity outweighs her inherent suspicion of things dark and gloomy.
This message was last edited by the player at 14:32, Mon 31 Mar 2014.
DM
GM, 1401 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 15:13
  • msg #704

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 703):

"There are," A'tril says, nodding. "But they are few and far between, and most can't manage much of any consequence. Mah'mout is somewhat unique in that regard."
Keef
player, 696 posts
Hero in training
Mon 31 Mar 2014
at 15:14
  • msg #705

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 703):

How did he get into the cell? Keef wonders aloud.  Who finally captured him?  Sir Botxly nearly did once...
Sazed
NPC, 112 posts
Arcane Shaman
Renegade of the Order
Mon 31 Mar 2014
at 15:14
  • msg #706

Re: The Game: Chapter 08

In reply to DM (msg # 704):

(Autofollow)

"How surprising, then, to hear he wound up in one of the Order's cells," Sazed says, in a tone of voice that indicates a complete and total lack of surprise.
DM
GM, 1402 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 15:17
  • msg #707

Re: The Game: Chapter 08

In reply to Sazed (msg # 706):

"As I said, he offended the Matron in some way, and the city turned against him," A'tril says with a shrug. "He's a powerful vivimancer, but he's also a practical man, when he wants to be. I believe he was given a choice between imprisonment and death, and chose wisely."
Boreas Highwind
player, 889 posts
Eye for an Eye
Mon 31 Mar 2014
at 16:06
  • msg #708

Re: The Game: Chapter 08

Bhuel, A'tril, labhairt liom an Ghaeilge, mar sin is dócha go mbeidh mé in éineacht leat.

[Private to DM; Lyriel Vesper; Zuriel Silendril: Well, A'tril, I speak Elven, so I suppose I will accompany you.]

Boreas glances at the papers.

Has OSA already made an enemy of the Order?  If not, they're a dangerous enemy to have.
Maeve Hassan
player, 939 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 31 Mar 2014
at 16:08
  • msg #709

Re: The Game: Chapter 08

A vivimancer. . .a wizard who controls nature through magic. . . I wonder if that is something Cassie would know more about.  We haven't Sent to her in a while anyway.  Could be a good reason to do so.

Maeve resolves to let the P.A.R.T.Y know of this idea once they are by themselves.
DM
GM, 1403 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 16:24
  • msg #710

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 709):

"Are you the only one?" A'tril says, raising an eyebrow. "I'd hoped for more, but one will be better than none. And the OSA has no direct quarrel with the Order at present, and will hopefully have no quarrel afterward, either. I don't mean for us to be caught."
Zuriel Silendril
player, 1180 posts
Flamebringer
House Silendril
Mon 31 Mar 2014
at 16:30
  • msg #711

Re: The Game: Chapter 08

Zuriel's jaw clenches and he shifts uncomfortably. I don't like the sound of this at all. We need to know more, obviously, but...this sounds suspicious, to say the least.

Not for the first, second, or fortieth time, Zuriel found himself lamenting just how much they didn't know about the forces at play around them.
Maeve Hassan
player, 940 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 31 Mar 2014
at 17:40
  • msg #712

Re: The Game: Chapter 08

Maeve watches as Zuriel practically vibrates from the effort involved in remaining quiet.  She wonders if it is possible for a person to literally explode from pent-up words.

With not enough knowledge about the Twilight Order to really participate in the decision, she turns to Boreas as the P.A.R.T.Y leader to decide how to proceed.
Lyriel Vesper
player, 483 posts
To Heal is Divine
House Vesper
Mon 31 Mar 2014
at 17:42
  • msg #713

Re: The Game: Chapter 08

Lyriel looks up from idly spinning her signet rign around her finger. What is your proposed timeline, A'tril? How long do you expect we'll need to be in Umbr'iel? I assume that as soon as we've sprung Mah'mout, we'll want to leave as soon as possible? Or will Mah'mout make his way back to Mt. Salt himself? I would like to see the markets and shops, after all...

And far more importantly, hunt around for some holy symbols without A'tril looking over my shoulder...
This message was last edited by the player at 17:43, Mon 31 Mar 2014.
DM
GM, 1404 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 17:57
  • msg #714

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 713):

"Today is dedicated to planning, plotting, memorizing maps, that sort of thing, followed by plenty of rest. Tomorrow, the deed will be done. And we will be accompanying our charge back to Mt. Salt, to ensure he does not get lost along the way."

He chuckles slightly.

"As for the shopping, it would be best to tell me what you're looking for and let me handle the rest. Merchants here can be fickle and, to one such as yourself, downright unpleasant."
Keef
player, 697 posts
Hero in training
Mon 31 Mar 2014
at 17:58
  • msg #715

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 713):

Keef seems unnaturally focused.  Where will you take him if you get him out?  I mean, I don't understand what you want him to do.
DM
GM, 1405 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 18:02
  • msg #716

Re: The Game: Chapter 08

In reply to Keef (msg # 715):

A'tril turns to the mage with a smile.

"I'm not rightly certain, to be honest. It has something to do with stabilizing the towers within their natural geography, I believe, to keep them standing long after we're dust."
Maeve Hassan
player, 941 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 31 Mar 2014
at 18:08
  • msg #717

Re: The Game: Chapter 08

"Seems fair," Maeve says, scrawling down a brief shopping list which she hands to A'tril.  "I do have a couple of practical things I'd like to pick up.  I was going to let you or Garfunkel handle the actual transactions anyway, so that works."

"Shopping" concluded, she sits back and listens attentively as the discussion continues.

[OOC: shopping for ring of protection +1 and I and don't remember the name of the item but the gloves of +2 strength.  Assuming A'tril picks these up, let me know if the price differs from what's listed in the SRD.]
Zuriel Silendril
player, 1181 posts
Flamebringer
House Silendril
Mon 31 Mar 2014
at 19:35
  • msg #718

Re: The Game: Chapter 08

Having A'tril go shopping might give us a good opportunity to look for clerics while he's out of our hair...

[OOC an item of CON +2 that isn't a necklace. Zuriel wouldn't take off his mother's pendent, and I only see neck slot CON stuff in the SRD. If it exists, awesome. If not, gloves of STR +2.]

Zuriel exchanges a look with Keef. I really don't like the idea of unleashing an imprisoned mage we know literally nothing about...
This message was last edited by the player at 19:37, Mon 31 Mar 2014.
Lyriel Vesper
player, 484 posts
To Heal is Divine
House Vesper
Mon 31 Mar 2014
at 19:39
  • msg #719

Re: The Game: Chapter 08

Lyriel looks around hopefully. I'd still like to see the city some, if that's possible. I've never been anywhere else like it.

[OOC a Cloak of Resistance +1 and an Amulet of Health +2]
Boreas Highwind
player, 890 posts
Eye for an Eye
Mon 31 Mar 2014
at 19:41
  • msg #720

Re: The Game: Chapter 08

As for the shopping, I'll come with you.  There are a couple of scrolls I'd like to pick up.  Might help to change my appearance to better fit in here.  If you could, pick me up one of those rings, too though.

[OOC]Boreas will split with A'tril and hit up a scroll shop.  He will request that A'tril pick him up a Ring of Protection +1.[/OOC]
DM
GM, 1406 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 19:46
  • msg #721

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 719):

"Fine," A'tril says, jotting down the various items. "I'll see what I can find. Garfunkel, with me. The rest of you would be wise to remain within my gates."

His eyes linger on Lyriel's meaningfully at this statement, then he turns to take his leave with Boreas.

***

The Market

A'tril shows Boreas to a scroll shop and instructs him to wait there until he returns from a magical trinket store just the street, leaving him to browse as he sees fit.

The Manor

Sazed, Keef, Lyriel, Zuriel, and Maeve are left in a large, empty house with little to do.
This message was last edited by the GM at 19:46, Mon 31 Mar 2014.
Zuriel Silendril
player, 1182 posts
Flamebringer
House Silendril
Mon 31 Mar 2014
at 19:54
  • msg #722

Re: The Game: Chapter 08

For a few moments after A'tril and Boreas depart, utter silence reigns in the kitchen, punctuated only by the ticking of a large mechanical clock. Finally, Zuriel can't take it anymore. He looks around at his companions, a wry smile on his lips.

"Anybody fancy taking a look around at the city?"

He considers putting on his upper class finery, but decides that would draw more attention than simple travel garb. He contents himself in his oversized traveling cloak, which for the most part obscures his highborn features and armor.

He passes around the chalice filled with crystal-clear water. "To sharpen our senses."
This message was last edited by the player at 19:58, Mon 31 Mar 2014.
Lyriel Vesper
player, 485 posts
To Heal is Divine
House Vesper
Mon 31 Mar 2014
at 20:02
  • msg #723

Re: The Game: Chapter 08

Lyriel smiles broadly, clapping her hands together excitedly. Oh, I did so hope you were going to say that instead of being all stuffy and waiting here like a good little paladin. She grins wickedly at him, accepting a sip from the chalice.

She dons Simon's straw hat, then uses her fashion glamor to conceal it. For once, her clothing choice is not designed to attract attention. In fact, quite the opposite. She wears a drab gray cloak, over an equally gray and nondescript tunic and leggings. A deep cowl occludes her face, and other than her slight frame, it is entirely impossible to determine her race, or even that she is an elf.
Maeve Hassan
player, 942 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 31 Mar 2014
at 20:28
  • msg #724

Re: The Game: Chapter 08

Having read the "Pest Control" book from cover to cover and therefore thoroughly sick of it, Maeve is quite content to explore Pyke Manor in search of a library and spend a few hours perusing the books.  She rolls her eyes when the highborn suggest a jaunt out into the city.

"Actually, I thought I'd remain here," she says, explaining her desire to try and find the library--surely a home of this size would have one.  "And if I happen to stumble across the door to the mysterious basement in the process. . .well, that would just be a bonus."

She grins, then becomes more sober.

"Use the hat if you need help."
Sazed
NPC, 113 posts
Arcane Shaman
Renegade of the Order
Mon 31 Mar 2014
at 20:43
  • msg #725

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 724):

(Autofollow)

"What do you say, Keef? Shall we explore the city, as we were expressly forbidden to do, or stay here and rummage through our host's home and halls in search of the hidden basement?"

He grins at Lyriel and Zuriel.

"You two go on ahead. Whatever we decide to do will be best kept among the mages.  It has become a ritual of sorts, and one I've grown rather fond of."
This message was last edited by the GM at 20:44, Mon 31 Mar 2014.
Zuriel Silendril
player, 1183 posts
Flamebringer
House Silendril
Mon 31 Mar 2014
at 20:55
  • msg #726

Re: The Game: Chapter 08

Zuriel nods, flashing a smile back at the two mages. "Alright then, but do be careful." He waggles a finger in mock chastisement. "And you two had better be home by dinner."

He and Lyriel turn and head out to the streets of the city.

Two highborn, wandering the unfamiliar streets of the capital of our race's most hated enemy...what could possibly go wrong?

He smirks to himself. Still, I have a...feeling. I need to see this city for myself, with my own eyes.
Lyriel Vesper
player, 486 posts
To Heal is Divine
House Vesper
Mon 31 Mar 2014
at 21:01
  • msg #727

Re: The Game: Chapter 08

Lyriel's pulse quickens with exhilaration as they step into the streets of the city. She looks around admiringly at the architecture, indistinguishable from the nature around them. Silvery-purple light filters gently down from unseen sources, bathing the entire city in an ethereal glow. She walks quickly to keep up with Zuriel, tucking in close at hand. We should find the city center, or the temple quarters, if there is one, she murmurs. The range on my ability to locate holy symbols is limited. We'll want to get close to where we expect them to be before casting it.
DM
GM, 1407 posts
Narrator
Destroyer of Worlds
Mon 31 Mar 2014
at 21:31
  • msg #728

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 727):

Team Shopping Spree

Boreas acquires a few scrolls, fetching a decent price, all things considered. A'tril meets up with him shortly thereafter.

"Anywhere else you want to go while we're out? I'm thinking of getting some food and other supplies."

Team Homebodies

Sazed, Keef, and Maeve loaf around the house, hoping to 'accidentally' stumble into something important.

Team Wanderlust

Their unnaturally pale skin shielded from prying eyes by what they hope is unobtrusive folds of drab cloth, Lyriel and Zuriel leave Pyke Manor behind as they delve into the busy city streets.

Umbr'iel does not seem to follow a standard grid pattern, and only occasional signs are posted along their route. Eventually, the path spans four ways -- mercifully, this intersection does boast a signpost.

quote:
North: The Sacred Way
East: The Heartwood
West: The Dapplewood
South: The Firstwood

This message was last edited by the GM at 21:33, Mon 31 Mar 2014.
Lyriel Vesper
player, 487 posts
To Heal is Divine
House Vesper
Mon 31 Mar 2014
at 21:36
  • msg #729

Re: The Game: Chapter 08

The two highborn exchange looks. Well...the Sacred Way sounds like our best bet. Shall we?
Maeve Hassan
player, 943 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 31 Mar 2014
at 21:38
  • msg #730

Re: The Game: Chapter 08

Leaving Keef and Sazed whispering together conspiratorially about what they want to do next, Maeve heads to the kitchen, locates a teapot and brews herself a cup.  She washes the teapot and replaces it, then wanders through the halls of the manor sipping at her beverage.  She looks at the chipped travel mug in her hands with Lyriel-like distaste.  Vendors in the markets of Gaelia are known for selling beautiful matched tea sets.  Maeve resolves that when she's settled down from adventuring, she'll acquire herself a set.

True to her word, she continues her search for a library, enjoying the solitude of the empty house. . .even if it is a little bit creepy.
Zuriel Silendril
player, 1184 posts
Flamebringer
House Silendril
Mon 31 Mar 2014
at 21:43
  • msg #731

Re: The Game: Chapter 08

Zuriel shrugs. "Seems as good as any. Let's go."

Zuriel and Lyriel continue along the path towards the "Sacred Way," whatever that meant. Zuriel kept from rubbernecking like a sightseer, but maintained alertness, enjoying the architecture as well as keeping an eye on the populace. His vision periodically flashed red as he scanned for evil auras, attempting to get a feel for the disposition of the citizens.
Boreas Highwind
player, 891 posts
Eye for an Eye
Mon 31 Mar 2014
at 22:43
  • msg #732

Re: The Game: Chapter 08

There actually is one more thing I need to buy.  Is there a wand vendor around?
Keef
player, 698 posts
Hero in training
Tue 1 Apr 2014
at 11:07
  • msg #733

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 732):

Keef seems about to follow the Insufferable Couple, but when Maeve mentions the potential for secret doors, his eyes get wide and he leaps into action.

Said action is running up and down each hallway and stair, running his hands along where the floor meets wall and trying to peek behind each piece of furniture.

Chubbs, you check that room.  Chubbs croaks and appears to be asleep in one corner.  Fine, I'll do it.

Keef zooms off with Sazed in tow.
DM
GM, 1408 posts
Narrator
Destroyer of Worlds
Tue 1 Apr 2014
at 13:37
  • msg #734

Re: The Game: Chapter 08

In reply to Keef (msg # 733):

Mall Madness

"I do know a place," A'tril says, beckoning Boreas to follow.  Before long, they are standing in the appropriate shop. A'tril browses the wares idly, but Boreas soon notices that the wands here are marked up by 50% or more.

The Homebodies

Try though they might, Keef and Sazed are unable to locate any secret doors as they rush around Pyke Manor, twisting, turning, and pulling at various pieces of furniture deemed "suspicious".

Maeve's quest to find a library ends better, as she locates a sprawling expanse of books on the third floor opposite A'tril's master suite. She has barely began to browse the covers, however, when she hears a muted CRASH from downstairs, followed by Sazed's voice explaining that it probably wasn't REAL Gnomish crystal, anyway.

Team Asking For It

At some point, the road upon which Zuriel and Lyriel are traveling stopped heading toward The Sacred Way and became it, instead. There are fewer buildings here, and the road less defined, with fewer trees lining either side. Still, they are far from the only people in this area of the city, and they do their best to continue along as though this is exactly what they expected.

Fewer buildings doesn't mean none, however, and eventually The Sacred Way becomes a quad with a perimeter of precisely eight structures of the equal height and ornamentation. The center of the quad is filled by a rectangular pool of milky blue water, lined sparsely with the silver-leaved trees that reflect so much of the moon-lit ambiance.

A single tree has been planted in front of each building, with a strange truck that extends straight upward from the ground for a few feet before branching off in two directions, creating a gap between them. Silvery, illuminated vines grow in the space left between the two half-trunks, clearly depicting certain symbols.

To the right, you recognize the ragged map of Tyblin, the silver cloud of Cenedora, the spiraling quill of Ignati, and the eclipse of Darilen, each before a different building.

In the same manner, you glance to the left, and recognize Vora's smouldering crater, Kazul's coiled serpent, and Bevenglode's bloodshot eye.

Finally, standing alone at the far end of the quad, opposite where you are standing, you see the oak leaf of Le'lothriel before the final building.
This message was last edited by the GM at 14:06, Tue 01 Apr 2014.
Zuriel Silendril
player, 1185 posts
Flamebringer
House Silendril
Tue 1 Apr 2014
at 14:24
  • msg #735

Re: The Game: Chapter 08

Zuriel's mouth goes dry as he beholds the three temples to evil deities. His pulse hammers in his throat, and the taste of acid fills his mouth. It is all he can do to keep his hand from straying to his longsword. His eyes dart around, looking for clerics. They keep their pace measured, but each footfall brings them closer to the temples and the point at which they will have to either select a temple or begin to loiter.

The paladin looks around desperately for inspiration, divine or otherwise.
Lyriel Vesper
player, 488 posts
To Heal is Divine
House Vesper
Tue 1 Apr 2014
at 14:30
  • msg #736

Re: The Game: Chapter 08

Lyriel feels Zuriel tense beside her, and though she isn't quite as on edge as the paladin, a deep sense of unease overcomes her. She too, looks around for clerics of any of the evil faiths.

She wasn't sure what she expected. What do priests of utter annihilation and extinction do to spread the message? Pass out pamphlets? "Hey, have you heard the bad news today?"

Despite her unease, Lyriel found herself more morbidly curious than distressed.

If we can't make a decision before we get to the courtyard, she whispers in an undertone, then let's duck into the temple of Ignati to get our bearings.

Ignati was, if not good, then at least familiar.
This message was last edited by the player at 14:37, Tue 01 Apr 2014.
Maeve Hassan
player, 945 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 1 Apr 2014
at 14:35
  • msg #737

Re: The Game: Chapter 08

Maeve winces, but wisely chooses to ignore the sounds of destruction emanating from elsewhere in the house.  She drains her tea and sets the empty mug down on a handy end table, then begins to explore the shelves, not entirely sure what she's looking for--so long as it doesn't have to do with gnome pest control.
DM
GM, 1410 posts
Narrator
Destroyer of Worlds
Tue 1 Apr 2014
at 14:39
  • msg #738

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 736):

Team Asking For It

There are a few dozen people walking about the quad, all dark elves. Folks come and go from the various buildings without paying much attention to those around them, but none seem to be doing anything particularly interesting or suspicious. A few are even resting on one of several benches located by the tranquil waters.
This message was last edited by the GM at 14:52, Tue 01 Apr 2014.
DM
GM, 1411 posts
Narrator
Destroyer of Worlds
Tue 1 Apr 2014
at 14:42
  • msg #739

Re: The Game: Chapter 08

In reply to DM (msg # 738):

Team Homebodies

The shelves of the first section are packed almost exclusively with mysteries, some set in fictional world and others in the form of historical accounts of real unsolved happenings. The next section contains maps and histories, and the third contains tome after tome of large picture books filled with careful drawings of more weapons and armor than even Maeve has ever seen.

A sheet of vellum has been shoved into the picture book shelf, upon which an expansive list of weapons and armor has been transcribed. 80% of the words on the list have check marks next to them.

Keef and Sazed continue their search, but nothing is standing out.

"Perhaps the entrance is sealed with magic," Sazed ponders aloud. "Do you remember the spell that opens your eyes to see such things?"
This message was last edited by the GM at 14:44, Tue 01 Apr 2014.
Zuriel Silendril
player, 1186 posts
Flamebringer
House Silendril
Tue 1 Apr 2014
at 14:49
  • msg #740

Re: The Game: Chapter 08

Upon noticing the benches, Zuriel nudges Lyriel, pointing to an unoccupied bench in front of the temple to Ignati. The bench faced the reflecting pool, and more importantly, the three evil temples.

They two highborn move towards the bench nonchalantly. "Just act...casual..." Zuriel whispers as they take a seat, though he needed to heed the advice more than the priestess. He busies himself with ostensibly reading through his journal, though his eyes dart up frequently to examine the comings and goings in the three temples in front of him. He looks over to see what Lyriel is doing.

"Are you...are you knitting? *Here*?!" he hisses.
This message was last edited by the player at 14:49, Tue 01 Apr 2014.
Lyriel Vesper
player, 489 posts
To Heal is Divine
House Vesper
Tue 1 Apr 2014
at 14:51
  • msg #741

Re: The Game: Chapter 08

Lyriel gives him a glance that seriously questions his intelligence. First of all, this is embroidery. There's...how can you even mistake the two? Secondly, you said to act casual. This is casual. She inclines her head slightly towards two impeccably dressed dark elven ladies several benches over, each busied with an embroidery hoop.

So stop worrying, and calm down. Let's just see what we see.
Maeve Hassan
player, 946 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 1 Apr 2014
at 15:00
  • msg #742

Re: The Game: Chapter 08

The mysteries look interesting enough, but Maeve's gold eyes sparkle in delight at the military-themed books on weapons and armor.  She selects one of the picture books at random, settles one the most comfortable-looking chair in the room, wraps herself in a throw draped over the back of the chair--one of the library's few creature comforts in a room designed to be more impressive than welcoming--and resolves to enjoy a few hours of reading.

Maeve props her chin on one hand and begins flipping pages.  The tableau she creates is peaceful, almost sweet---if not for the large weapon laying at the ready near her seat.
DM
GM, 1412 posts
Narrator
Destroyer of Worlds
Tue 1 Apr 2014
at 15:31
  • msg #743

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 742):

Team Homebodies

Maeve flips through the picture books, happily noting the glossy pages are of the highest quality, and unlikely to tear. The books do more than just showcase the armor and weapons, however -- there are blurbs of text that point out how the various pieces of armor are worn and secured, how the weapons and shields are typically gripped, and common variations of these arrangements. A history of the weapon or armor in question follows, along with notes on its development and use throughout the world.

Team Asking For It

After about an hour, a large group of people file out of the Temple of Kazul -- apparently a services had just concluded. Many of those people make their way out of the quad, but some duck into various other temples nearby to pay other respects.
This message was last edited by the GM at 15:36, Tue 01 Apr 2014.
Boreas Highwind
player, 892 posts
Eye for an Eye
Tue 1 Apr 2014
at 15:35
  • msg #744

Re: The Game: Chapter 08

Boreas flips the wand over and over in his fingers, examining every inch with intense scrutiny.  It seems passable.  But far from the finest craftsmanship I've seen.  I'll give you 800.

[Bluff 23]

The merchant narrows his eyes.  "You come in here and insult my work.  You insufferable foreigner... but... alright.  950."

900.

"930"

Deal. Boreas pays the man, shakes his hand, and takes the wand.
DM
GM, 1413 posts
Narrator
Destroyer of Worlds
Tue 1 Apr 2014
at 15:36
  • msg #745

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 744):

Team Shopaholics

Boreas is able to secure the wand he was looking for at a slightly inflated rate, while A'tril makes a few purchases of his own.

"Now to the market proper for some supplies, and back to the manor," A'tril says, half to himself.

Before long, the pair are heading home, laden with the fruits of a successful shopping spree.

OOC: They will not arrive back until Keef/Sazed have had a little more time to take actions.
Zuriel Silendril
player, 1187 posts
Flamebringer
House Silendril
Tue 1 Apr 2014
at 15:36
  • msg #746

Re: The Game: Chapter 08

Zuriel notes with interest the departing worshipers. Even more noteworthy is their apparent willingness to patronize other temples. Know your enemy...

He watches a couple departing the temple of Kazul and head into the temple to Ignati, when an idea strikes him. He motions Lyriel up.

"If we want to truly learn about these...religions, perhaps we should see how they describe themselves."

He gestures towards Ignati's temple. "Let's go. I don't think we're going to get anything else sitting here."

The two highborn collectively take deep breaths, and enter the temple to Ignati.

[OOC detecting evil here. Trying to see if the Kazul worshippers who have entered are evil, as well as the alignments of the Ignati worshippers, particularly the clergy and other church officials.]
Maeve Hassan
player, 947 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 1 Apr 2014
at 15:41
  • msg #747

Re: The Game: Chapter 08

This is. . . . AMAZING!

Maeve decides that she may be a little bit in love with A'tril's family library.  She continues to read, ignoring the clangs, croaks, and shouts of excitement from elsewhere.  Setting aside her dislike of A'tril, she makes a mental note to ask the dark elf about the vellum chart of weaponry when he returns.
Keef
player, 699 posts
Hero in training
Tue 1 Apr 2014
at 16:28
  • msg #748

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 747):

Oh sure. Keef gestures with his hands wildly, concluding with him making 'goggles' over his eyes with his fingers.

No... wait... no I don't right now.

Keef thinks hard, pacing as he does.

What we SHOULD do... I mean, what sir Greenheart did, was pace out each room.  That way you can see which rooms are too small or too big and don't line up.  I mean, where secrets might be... AND once you're underground or in the walls or something, then you can keep track of which room you're under!

Keef busies himself pacing out each room as best he can.
DM
GM, 1414 posts
Narrator
Destroyer of Worlds
Tue 1 Apr 2014
at 18:42
  • msg #749

Re: The Game: Chapter 08

In reply to Keef (msg # 748):

The Homebodies

Keef paces the room expertly, but is unable to find any entrances to the basement -- secret or otherwise.

Team Asking For It

With more than a little trepidation, the Highborn enter the temple of Ignati. It looks much like you'd expect, if simplistic, with a dark floor serving as an aisle between seating sections before culminating at an altar, behind which stands a statue of the Muse himself -- as imagined by the sculptor, of course.

Several dozen people are packed into the pews, listening to an elderly man ramble on about what sounds like a series of random facts given in no particular order.

"Mt. Salt is the tallest mountain in Drynn. The highest temperature ever recorded in Ogdoven is 83˚. The average land speed of an African swallow is..."

So on and so forth. None pay much heed to Zuriel or Lyriel's arrival, though several are just settling into their seats -- fresh from their visit to Kazul's temple across the quad.
Zuriel Silendril
player, 1188 posts
Flamebringer
House Silendril
Tue 1 Apr 2014
at 18:53
  • msg #750

Re: The Game: Chapter 08

Not seeing any other representative of the faith besides the man giving the sermon, the two highborn look at each other, shrug, and take up seats along the pew in the back.

[OOC waiting until the sermon concludes to speak with the cleric. Will do some people watching in the crowd first. Auras, etc.]
DM
GM, 1415 posts
Narrator
Destroyer of Worlds
Tue 1 Apr 2014
at 19:53
  • msg #751

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 750):

Team Asking For It

After 45 minutes of random facts, the sermon raises his hands to the congregation.

"And now, friends of the Muse, please rise and present your gifts to the Font of Knowledge."

At this, everyone in the room stands as one, with the Highborn (presumably) swiftly mirroring the motion.

A well-dressed dark elf with slicked-back hair in the front pew turns and raise his voice, while the cleric who had been preaching watches with rapt attention, his hand grasping an ink-dipped quill that hovers above the open book before him.

"House Merryweather donates a third of its incomes to an environmental charity."

The cleric scribbles, then looks up, and the man standing next to the one who last spoke raises his voice.

"Mirrors made with silvered metal cannot be tarnished."

One by one, the congregation shares some obscure or hard-to-come-by fact or figure, with the cleric adding them to his tome. Soon, all eyes are turned expectantly toward Zuriel and Lyriel, and the Highborn realize with a start that it is their turn.
This message was last edited by the GM at 19:53, Tue 01 Apr 2014.
Zuriel Silendril
player, 1189 posts
Flamebringer
House Silendril
Tue 1 Apr 2014
at 19:56
  • msg #752

Re: The Game: Chapter 08

Zuriel clears his throat. "Dragon Turtles prefer offers of red meat to fish when bartering for passage through their maritime territory."
Lyriel Vesper
player, 490 posts
To Heal is Divine
House Vesper
Tue 1 Apr 2014
at 20:02
  • msg #753

Re: The Game: Chapter 08

Lyriel likewise stands to proclaim an "offering." Pastel colored satins loosely based on Imperial daywear fashion is currently trending in upper class Ikuabai circles for semiformal wear. Formal evening wear, however, tends to be a mixture of traditional Drynnian cloth choices and cut, but with a color palette more typical of the Trisian landed nobility.

Her face goes red as she notices everybody looking at them.
DM
GM, 1416 posts
Narrator
Destroyer of Worlds
Tue 1 Apr 2014
at 20:08
  • msg #754

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 753):

Team Asking For It

"And that," the cleric says, jotting a few words down in the tome, "concludes our service today. Go in peace, to serve the Muse and one another."

The congregation files out in trickles here and there, but the cleric remains behind to shake hands with people as they walk past. Soon enough, the temple is empty save the cleric, Lyriel, and Zuriel.
Zuriel Silendril
player, 1190 posts
Flamebringer
House Silendril
Tue 1 Apr 2014
at 20:36
  • msg #755

Re: The Game: Chapter 08

Zuriel looks around, ensuring they would not be overheard, and lowers his cowl, motioning for Lyriel to do the same. He searches his mind for the polite forms of greeting and address within the faith of Ignati, [Knowledge (Religion): 27 (Nat 20)] and as memories of attending temple gatherings of Ignati with his aunt as a child come rushing back, he opens his mouth to speak.

He bows his head respectfully. "Greetings, High Scrivener. May the Muse be always in your ear, and Knowledge always fill your head. We are travelers from the North, conducting research on the southern religions. The sources we have describing them at home, however, are...limited, at best. We hoped to learn more, particularly about Vora, Kazul, and Bevenglode. Might you know the best way to enlighten ourselves? I'll admit to being apprehensive approaching them directly..." he gestures to himself, referencing their highborn nature,"such as we are."
This message had punctuation tweaked by the player at 20:36, Tue 01 Apr 2014.
DM
GM, 1417 posts
Narrator
Destroyer of Worlds
Wed 2 Apr 2014
at 13:51
  • msg #756

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 755):

Team Shopping Spree

A'tril and Boreas continue to work their way home, and are nearing the final leg of their journey.

Team Homebodies

Sazed continues to watch as Keef paces back and forth, when a croak jars them from their conversation. The pair turns to see Chubbs studying a hanging tapestry with obvious disapproval -- as though he has seen far more intricate embroidery elsewhere.

Team Asking For It

The cleric glances at Lyriel and Zuriel with mild disinterest until the paladin has finished speaking, then his eyes widen with shock.

"Humans, I thought... rare enough, but some have a taste for exotic guests. But now that I see you more clearly..."

He reaches out a hand as if to touch Zuriel's face, then remembers himself and thinks better of it. Instead, he walks back up to the tome and scribbles down a brief note.

"Falseborn have infiltrated Umbr'iel as recently as today," he whispers as he writes, dating the entry. He then blows the ink dry and closes the tome's cover.

The priest then returns to Zuriel, takes his arm, and leads both Zuriel and Lyriel to an alcove hidden out of sight from the general temple. The robes and holy symbols hanging there indicate this is where the clerics typically change and prepare for their sermons.

"Do my eyes deceive me?" he hisses softly, "What are you doing here, and why, and how? If you're here to learn, you'll start by teaching. It's the least you can do before you get yourselves killed."
This message was last edited by the GM at 13:56, Wed 02 Apr 2014.
Zuriel Silendril
player, 1191 posts
Flamebringer
House Silendril
Wed 2 Apr 2014
at 14:32
  • msg #757

Re: The Game: Chapter 08

"We're not-" Zuriel begins to protest that they weren't infiltrating, before realizing that this was, in fact, exactly what they've been doing. Lying outright went against the grain of everything he was, so he decided to tell as much of the truth as he safely could. He changes his direction mid-sentence. "We're not trying to cause trouble. And we have no intention of getting ourselves killed. As we said, we're conducting research into the implications of manipulation of divine energy on the macro scale. We have compelling evidence to indicate that levels of divine faith may not be constant, but declining."

He pauses, letting the cleric take in his words. "That body of evidence, however, is incomplete. We needed to learn more about the Southern religions, but...prejudices...in the North against those religions prevent us from conducting that research."

Prejudices that seem rightly held, I might add. Still...there has to be something to these religions we are missing. Worshippers of Kazul quietly and respectfully attending service, and then going on their merry way? No dark sacrifices, no blood rituals? I mean, *Bevenglode* has a gods-damned community center building, for Tassada's sake...

He voices part of his concerns aloud. "I don't feel we've even had access to an unbiased overview of the Drynnian religions, and complete understanding is absolutely critical to our research. We can't afford to make mistakes because of biases and incomplete information."

Know the enemy...

Zuriel spreads his hands to indicate himself and Lyriel. "So here we are, risking life and limb in the pursuit of knowledge. Can you help us?"

[Diplomacy: 22]
DM
GM, 1418 posts
Narrator
Destroyer of Worlds
Wed 2 Apr 2014
at 14:43
  • msg #758

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 757):

Team Asking For It

"That all depends," the cleric answers after a moment, one hand resting idly on his holy symbol. "The Muse has seen fit to grace me with the information you seek, yes, but to assist you would be a grievous crime. Why, they'd say I was arming the enemy with the vital currency of knowledge."

He smiles slightly.

"The Muse would approve, I think. Still, you could have come to any such Temple to receive this information. Surely you visited the Font of Knowledge nestled in the northlands first, before trekking all this way to pray before our humble altar?"

Seeing their expressions, he shakes his head.

"No? Then you must needs have offered the Muse thanks and knowledge in Imbraer, where you doubtless made port, and perhaps even in Nekria, should you have dared the journey -- and you may well have, for your presence here proves you lack nothing in courage."

The man studies their reaction to this, and his smile falls at what he sees. He's clearly nervous, and beads of sweat pool around his brow.

"Here's what I must know," he says at last, "And afterward, I will teach you something about the gods of Drynn: Why here, and not in those places or any other? The gods of the north might reward perseverance in the face of strife and hardship, but in the southlands we view purposefully taking the hard road with the suspicion it's due."
Zuriel Silendril
player, 1192 posts
Flamebringer
House Silendril
Wed 2 Apr 2014
at 14:57
  • msg #759

Re: The Game: Chapter 08

Zuriel pauses, considering the cleric's - admittedly valid - question. To answer completely, though, would take the rest of the day and the better part of tomorrow, so the paladin thinks about what truly brought them here. To Umbr'iel, to Drynn, to Ikuabai...what caused him to embark on the entire adventure in the first place.

As he thinks, his eyes drift back inexorably to the three temples sitting across the park. Then, the answer comes to him. He turns back to the cleric. "Because I needed to see for myself. Umbr'iel - Drynn - the world... I've become increasingly dissatisfied with the worldview and rationalizations of highborn society regarding certain topics. In many cases, their willful aversion to the truth causes them significant harm. And in realizing this, I had to ask myself, how much more of what I've been taught has been flawed, or misinterpreted."

He takes a deep breath. "No, High Scrivener. This was not a journey of knowledge I could just ask others to make for me. I needed to see with my own eyes."

And have the knowledge to make my own judgements, if the time should come.
Lyriel Vesper
player, 491 posts
To Heal is Divine
House Vesper
Wed 2 Apr 2014
at 15:03
  • msg #760

Re: The Game: Chapter 08

Lyriel speaks up. Also, it is remarkably hard to gain an appreciation for the artistic expression of a culture simply through drawings and written descriptions. Take, for example, that Lady's day attire. She nods her head out the front window, where the two dark elven ladies with embroidery hoops were just rising to leave. I could read a written description of her dress, or even see a picture, and make a reasonable attempt to replicate it. But that would not show me how the materials flowed, how the dress was supposed to shift subtly as one walks in it.

She lowers her voice somewhat, as the realization dawned on her that she genuinely did appreciate dark elven design aesthetic. It could not capture the image of dark purple fabric washed in the silvery light of the trees... Lyriel resolved herself to work on a suitable dress of her own at the first opportunity.

The priestess turns back to the High Scrivener. For some things, words and pictures are not enough.
This message was last edited by the player at 15:04, Wed 02 Apr 2014.
DM
GM, 1420 posts
Narrator
Destroyer of Worlds
Wed 2 Apr 2014
at 15:35
  • msg #761

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 759):

Team Asking For It

"You said 'their' willful aversion," the cleric says quietly. "But not yours? It is rare to find such as you who disassociate themselves from their heritage."

Nodding slightly, the man turns turns to Lyriel.

"I sense both truth and falsehoods in your words," he continues. "Surely you're not so vain as to think yourself an exception to rules that forbid Umbr'iel's unparalleled beauty to those like you, nor fool enough to assume the risk of death, war, or worse for what amounts to simple tourism."

He glances between the two, studying their proximity to one another and their body language.

"Knowledge is both a blessing and a curse," he says at last. "He might be here on some fool's errand of a quest of self-discovery, as he says, but you... you are here because of him, and need no further motivation."

His expression darkens slightly at this.

"An ill-done thing, I'm afraid. He has placed you both in grave danger."

The cleric glances beyond the alcove, taking note of the women who just left.

"And myself, as well, if I tarry long. Listen quickly."

He clears his throat and begins.

"Worshipers of Vora boast of a divine mandate that has revealed to them the means by which the world must end, and the date on which it must come to pass. They have not deigned to share it, but nevertheless, the church of Vora is dedicated to preparing the world for its coming. The specifics generally involve destroying key buildings or populations or forests or what-have-you, all of which are dictated to them by the clergy and followed with absolute zeal. Most people view Vora's followers as chaotic, but they are absolutely unbending in their obedience to the church's law -- and turn a blind eye to all others."

"Worshipers of Kazul spare no expense to secure their own advancement, and recognize the inherent joys that come with owning property and station. They believe that might makes right, and that the natural world order involves the strong ruling over the weak. They obey the laws that are useful, and discard those that are not."

"Worshipers of Bevenglode understand that the world is a nasty place, and embrace that truth as an opportunity. There is a demand for assassins, thieves, spies, and smugglers, and so there must be a supply. Followers of Bevenglode delight in the art of illusion and trickery, and believe life should be fun, profitable, and care-free -- while it lasts. Pain has a special place in the church, for to control a man's pain is to control the man himself. It is said every follower of Bevenglode must tithe a portion of blood to the church on the day they join it, 'to give Bevenglode his due'."

The cleric fidgets nervously for a moment.

"If there's to be trouble here, I'd appreciate forewarning..."
Keef
player, 700 posts
Hero in training
Wed 2 Apr 2014
at 15:48
  • msg #762

Re: The Game: Chapter 08

In reply to DM (msg # 761):

Keef paces off the length of the tapestry, then peeks behind it.
DM
GM, 1421 posts
Narrator
Destroyer of Worlds
Wed 2 Apr 2014
at 15:51
  • msg #763

Re: The Game: Chapter 08

In reply to Keef (msg # 762):

The Homebodies

Behind the tapestry lies a simple wooden door. Sazed quickly announces that it is unlocked, and opens it to reveal a staircase going down.

"Shall we?"
This message was last edited by the GM at 15:52, Wed 02 Apr 2014.
Keef
player, 701 posts
Hero in training
Wed 2 Apr 2014
at 16:20
  • msg #764

Re: The Game: Chapter 08

In reply to DM (msg # 763):

Keef gleefully follows Sazed.

Chubbs was not at all surprised by the so called 'secret' door.
DM
GM, 1422 posts
Narrator
Destroyer of Worlds
Wed 2 Apr 2014
at 16:31
  • msg #765

Re: The Game: Chapter 08

In reply to Keef (msg # 764):

Pyke Manor Proper

Sazed, Keef, and Chubbs vanish down the narrow wooden staircase, allowing the door to swing silently shut behind them and the tapestry to fall back into place. Half an hour later, A'tril and Boreas return, laden with all sorts of goodies.

The dark elf sets the edibles in the kitchen, then looks around.

"Your team is not usually this quiet unless it's asleep," he says. "Go wake them, so they can pay me for the goods I bought for them."

Maeve, who had been enjoying a period of silence, can't help but hear the ruckus downstairs as A'tril and Boreas clomp around with their purchases.

The Basement

Keef, Sazed, and Chubbs work their way down the staircase, which is lit by a single luminescent vine running along the low ceiling.

The staircase ends abruptly, opening up into a foyer of sorts from which three doors extend: one north, one east, and one west, with the staircase to the south.
This message was last edited by the GM at 20:18, Wed 02 Apr 2014.
Boreas Highwind
player, 893 posts
Eye for an Eye
Wed 2 Apr 2014
at 16:36
  • msg #766

Re: The Game: Chapter 08

Boreas sets off into the manor in search of his fellows.
Maeve Hassan
player, 949 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 2 Apr 2014
at 16:50
  • msg #767

Re: The Game: Chapter 08

Maeve had fallen into a light doze somewhere between perusing a drawing of a Nekreian warhammer and a probably impractical yet wickedly awesome-looking flail. She's roused by the sound of footsteps tromping down the outside corridor.

Back from shopping, I suppose.

"In here," she calls softly to whoever's outside the ajar door to the library.
Zuriel Silendril
player, 1193 posts
Flamebringer
House Silendril
Wed 2 Apr 2014
at 17:00
  • msg #768

Re: The Game: Chapter 08

Zuriel fixes the cleric with his intense amber gaze, causing the dark elf to fidget even more uncomfortably. He has given us much to think on...perhaps it would be wise to reconsider forceful appropriation of these holy symbols. There may be a more elegant solution. At least here in Umbr'iel, it would be ungrateful to cause problems for this man, after the risk he's taken to help us...

At last the paladin nods, and breaks his gaze. "No, I don't expect there will be. At least, not if we can help it. Our search continues, but you have provided additional direction. We thank you genuinely for your help, and will endeavor to ensure that you aren't burned because of it."

Zuriel thinks to Hae'driel's preferred punishment for heretics. "Literally or figuratively. The work you do here is far too important."

He bows politely, and the two highborn once again don their cowls, obscuring their features. "If there is nothing else you think we should know, then I bid you farewell. I don't expect we'll be troubling you again. Good luck and be well, friend."

Zuriel and Lyriel make to depart, waiting for any final words from the High Scrivener before returning as directly and discreetly as possible to Pyke Manor.
This message had punctuation tweaked by the player at 17:01, Wed 02 Apr 2014.
DM
GM, 1423 posts
Narrator
Destroyer of Worlds
Wed 2 Apr 2014
at 17:14
  • msg #769

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 768):

Team Asking For It

The cleric nods mutely, and makes pleasant chatter as he escorts the pair to the temple's entrance, where they take their mutual leave of one another.

Lyriel and Zuriel head back to the manor, though they do not arrive just yet.
Boreas Highwind
player, 894 posts
Eye for an Eye
Wed 2 Apr 2014
at 17:23
  • msg #770

Re: The Game: Chapter 08

Boreas follows Maeve's voice to the library.

Good to see you again.  A'tril has our supplies - he wants everyone to come pay up and get them.  Speaking of which, where are they?

[OOC]Boreas paid A'tril and collected his ring on the way back.[/OOC]
This message was last edited by the player at 17:24, Wed 02 Apr 2014.
Maeve Hassan
player, 950 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 2 Apr 2014
at 17:44
  • msg #771

Re: The Game: Chapter 08

Maeve smiles and replaces the book on the shelf where she found it.

"Well, funny you should ask.  Zuriel and Lyriel waited maybe three minutes after you and A'tril left to head out and explore the city themselves.  Keef and Sazed are somewhere in the house breaking things and searching for secret doors.  Or at least they were last I saw them.  Come to think of it, they've been quiet for nearly half an hour, so it's probably worth going to try and find them."

Maeve smirks as Boreas rolls his eye in a "I am surrounded by idiots" gesture.
Boreas Highwind
player, 895 posts
Eye for an Eye
Wed 2 Apr 2014
at 18:14
  • msg #772

Re: The Game: Chapter 08

Thanks.  I would've expected this from Keef and Sazed, but Zuriel and Lyriel?  Is it possible for there to be a worse idea than for them to go gallivanting around the city?

Oh well, go pay A'tril.  I'll try and round up our mages.

Thanks for not joining them in their fool's errand.


Boreas heads off, searching for where Keef and Sazed could've gone.

[Perception (search) 30]
Keef
player, 702 posts
Hero in training
Wed 2 Apr 2014
at 18:25
  • msg #773

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 772):

North by North and only thus,
East lays the beast.
South through the mouth ends where it should,
West is best they say.


Keef opens the door to the West.
Maeve Hassan
player, 951 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 2 Apr 2014
at 19:20
  • msg #774

Re: The Game: Chapter 08

Maeve goes to repay A'tril for her new accessories, opting to hold off mentioning that they've managed to misplace two thirds of the P.A.R.T.Y.  As she counts out the gold, she wonders if now is an appropriate time to bring up the fact that she was nosing about in the library. . .then decides to simply go for it.  Her reading is a comparatively minor indiscretion after all, given what the others are up to.

"Your library is impressive.  Particularly the books on weaponry and armor.  Such fine drawings and detailed histories!  I've never heard of many of them--are those the ones you're keeping track of?

Maeve rattles off a list of some of her favorite finds, hoping that Boreas has managed to locate the mages.
This message was last edited by the player at 19:23, Wed 02 Apr 2014.
DM
GM, 1424 posts
Narrator
Destroyer of Worlds
Wed 2 Apr 2014
at 20:10
  • msg #775

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 774):

Pyke Manor

Maeve intercepts A'tril as Boreas searches diligently, his eye lingering on the tapestry for quite some time before moving on.

[Private to Boreas Highwind: The tapestry looks a little skewed... and is that toad slime on the floor near it?]

"I have compiled what I believe to be a complete registry of this realm's arms and armor, both common and exotic," A'tril says with a smile. "I find it quite rewarding to learn how any man or woman who might do me harm might be armed and protected. And yes, they are quite beautiful, as well."

He smiles wistfully for a moment, then glances over his shoulder.

"Are you alone in there? It's oddly quiet."

The Basement

The western door opens into a small room, perhaps 20x20. The stone floors and walls are completely bare except for a circle of raised stones perhaps five feet in diameter, like a well. Peering over the side, however, reveals nothing but blackness.
This message was last edited by the GM at 20:18, Wed 02 Apr 2014.
Boreas Highwind
player, 896 posts
Eye for an Eye
Wed 2 Apr 2014
at 20:28
  • msg #776

Re: The Game: Chapter 08

Boreas notices that one of the tapestries seems a bit off.  He steps over cautiously, then bends down to examine something on the floor.

Just as I thought... toad slime.

He searches behind the tapestry to see where the others have gone.
Maeve Hassan
player, 952 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 2 Apr 2014
at 20:36
  • msg #777

Re: The Game: Chapter 08

Maeve sighs.  "Some of them aren't here."

When A'tril narrows his eyes at her in question, she explains.  In Elvish; Maeve figures that if they are spending any length of time in Umbr'iel, she'd better get back in the practice.

"Leanna and Alphonse left to explore the city on their own shortly after you two left to go do shopping.  It seemed like a poor idea; I opted not to go with them."  She shrugs.  "What can I say?  Sometimes they aren't very smart."

"As for Teddy and the boy, they were debating to stay or go, but I didn't hear them leave.  They're probably holed up somewhere looking through spellbooks."

I really, really hope they are holed up somewhere looking through spellbooks.
DM
GM, 1425 posts
Narrator
Destroyer of Worlds
Wed 2 Apr 2014
at 21:46
  • msg #778

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 777):

Downstairs

Boreas finds the door behind the tapestry, still unlocked, and the same staircase leading downward.

Upstairs

A'tril is silent for a moment, though his hands clench into a fist.

"Why does nobody ever listen? There are eyes and ears everywhere in this city, and secrets are worth their weight in gold. If anyone saw them..."

The dark elf sighs.

"I was hoping to linger here longer than a few hours, but now our hand has been tipped. There's a reason I excluded the falsebloods from the 'away' team. Find the mages and Garfunkel and gather at the dining room table. We'll have to do the jailbreak right away. Tonight. I must prepare."

He turns and crosses the hall to enter the master suite, closing the door behind him.

Outside

Zuriel and Lyriel are still wandering home, though they should reach the manor soon.
This message was last edited by the GM at 21:46, Wed 02 Apr 2014.
Maeve Hassan
player, 953 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 2 Apr 2014
at 22:47
  • msg #779

Re: The Game: Chapter 08

Shit nutsack butt.

Maeve nods curtly to A'tril and sets off at a quick walk down the corridor.  Once she's out of sight of the dark elf, she breaks into a dead run.  Skipping mid-gait to avoid stepping on a little pile of smashed crystal (gnomish?), she nearly collides with Boreas, who appears to be finding the wall a source of much fascination.

"There's been. . . .a change. . . .of plans," Maeve pants, getting her breath back.  "He wants us to spring Mah'mout.  Tonight."  She very quickly explains how Lyriel and Zuriel's jaunt has thrown a wrench into their planning time.

The Sufferable Couple look at one another grimly, then Maeve turns her attention to the wall, realizing for the first time that there is a hidden door there.

"What's this then?  How did you. . . .oh no, they didn't.  They did."

Maeve leans her head against the wall wearily.

"Do you suppose that Keef was sent here by the forces of evil solely to vex us?"
This message was lightly edited by the player at 22:47, Wed 02 Apr 2014.
Keef
player, 703 posts
Hero in training
Wed 2 Apr 2014
at 23:56
  • msg #780

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 779):

Then again... who believes ancient rhymes...

Keef turns around and heads East.
Boreas Highwind
player, 897 posts
Eye for an Eye
Thu 3 Apr 2014
at 03:24
  • msg #781

Re: The Game: Chapter 08

Based on this turn of events, our elven friends are the more likely curse.

Boreas sighs heavily, pulling open the secret door.  I'll find them.  Can you keep A'tril busy, assuming he gets impatient?

Boreas smiles weakly, rolling his eyes.  Back in a moment.  I hope.

He ducks into the darkness.

As he makes his way down the passage, he pulls out Filbert's notebook.  Question for you...
Maeve Hassan
player, 954 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 3 Apr 2014
at 11:48
  • msg #782

Re: The Game: Chapter 08

"Keep A'tril busy?  How am I supposed to keep A'tril busy??

Boreas ignores her and enters the door.

"You don't know what's down there!"

Boreas ignores her some more.

Maeve angrily paces back and forth in front of the secret door, muttering about the annoyances of disappearing mages, stupid elves, and cocky woodsmen.  She also listens carefully for the sounds of shouting or combat from down the passage.
DM
GM, 1426 posts
Narrator
Destroyer of Worlds
Thu 3 Apr 2014
at 13:47
  • msg #783

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 782):

Deep in the Basement

Bored with the western chamber, Sazed and Keef head eastward instead. This door proves more promising, opening to reveal a long hallway that slants ever-so-slightly downward as it goes.

Sazed nearly prances as his quickened strides devour meter after meter, hungrily looking for what might lay at the end of this tantalizing prospect. Keef, it is to be presumed, hurries to follow.

The hallway makes a 90˚ turn to the right after about 50 meters, snaking down deeper still until finally opens into a rather large chamber that appears to be filled with soldiers standing rank-and-file.

The mages jump and nearly turn to run, but something about the soldiers makes them linger... and then, realization dawns.

The chamber, museum-like, is filled with rows of mannequin-like armor stands, each of which is bearing a different kind of armor. Plate, ring, scale, hide, boiled leather... the list goes on. Every armored not-a-knight is also equipped with a different weapon, some so exotic that neither Keef nor Sazed know their names.

The pale light from the vines that illuminate the chamber dances off the more polished raiment, while the darker armors and weapons simply drink in the glow for themselves. All told, there must several dozen displays -- perhaps a hundred, even -- all of them facing the entrance warily and set in a precise rank-and-file formation.

There is a door on the far side of the chamber, opposite where the mages are standing, but otherwise there are no other exits.

Less Deep in the Basement

Boreas bounds down the stairs and soon finds himself in the foyer area, presented with three closed doors: one west, one north, and one east.

Pyke Manor

Maeve stares at the secret door for a moment, straining for the sounds of combat, but the only sound she hears is A'tril's footsteps as he glides down the stairs and heads toward the kitchen.

"Let's go," he calls out. "We need to get started."

It is at this very moment that Lyriel and Zuriel reach the front door of the manor.
This message was last edited by the GM at 13:48, Thu 03 Apr 2014.
Keef
player, 704 posts
Hero in training
Thu 3 Apr 2014
at 13:53
  • msg #784

Re: The Game: Chapter 08

In reply to DM (msg # 783):

Keef pokes at the armor, gently, moving around the displays in the general direction of the back door.

He is looking in particular for:

-Secret levers
-Squirrels
-Anything like what Sir Greenheart would have worn/used
-Secret 'press on the helmet here to open door' stuff.
Boreas Highwind
player, 898 posts
Eye for an Eye
Thu 3 Apr 2014
at 14:05
  • msg #785

Re: The Game: Chapter 08

As Boreas jogs down the hall, he reads Baldwin's responses in Filbert's notebook.  When he reaches the three doors, he pauses, examining the area for signs of passage.

[Perception 32 - Natural 20]
Lyriel Vesper
player, 492 posts
To Heal is Divine
House Vesper
Thu 3 Apr 2014
at 14:23
  • msg #786

Re: The Game: Chapter 08

Lyriel opens the door to the manor, pausing and stiffening as she hears the clamor of voices from within. Shitfire, they're already back, she hisses to Zuriel. How are we going to explai... she begins to say as an idea hits her. She quickly alters the glamor of her dress, and with a sly smile on her face, flounces from the foyer into the dining room, calling out behind her. Come, Alphonse!

She comes face to face with a rather-irritated looking A'tril. The dark elf's eyes widen as he takes in Lyriel's attire. The priestess stands haughtily in the dining room, wearing a midnight-blue chiffon creation, with intriquite detailing at the skirt. The prominent bustle has layers of fabric falling down into a sweeping train. The top piece is a fitted jacket with small knotted buttons running all down the front. The collar comes up quite high and is adorned with  a small bit of intricately embroidered black lace. The sleeves are slightly puffed at the top but are close fitting down the arm. To complete the ensemble is a tiny satin top hat fitted at a jaunty angle with a bird cage veil covering half of her face.

It is, in essence, a flawless take on dark elven fashion. Lyriel had been paying close attention on the streets of Umbr'iel, and the attention to detail showed. Her formal dress would have been suitable for the most elegant evening party in the city, and were it not for her pale complexion and obviously highborn features, she would have fit right in with the Umbr'iel social elite.

Ah, hello there, A'tril. I must say, to my surprise your city is absolutely delightful. Such architecture and fashion...understated elegance...I must confess, the architects and designers in Hae'driel would do well to take a few pages from the dark elves' book.

Lyriel takes a moment to enjoy the mix of conflicting emotions playing across the dark elf's face.
This message was last edited by the player at 14:26, Thu 03 Apr 2014.
Boreas Highwind
player, 899 posts
Eye for an Eye
Thu 3 Apr 2014
at 14:48
  • msg #787

Re: The Game: Chapter 08

Boreas checks the room over, finding toad slime near the eastern and western doors.  He examines each blob and finds the eastern one to be slightly more recent.

[It WAS a Natural 20 after all...]

He opens the eastern door and heads through.
DM
GM, 1427 posts
Narrator
Destroyer of Worlds
Thu 3 Apr 2014
at 14:58
  • msg #788

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 786):

Pyke Manor

A'tril gapes at Lyriel for a moment, opens his mouth to say something, closes it silently, then narrows his eyes.

"We've been saying that for years, but I'll accept the compliment," he says at last, appraising her outfit for a moment. "And you're a quick study, to be sure, but even midnight-blue chiffon cannot hide the fairness of your features."

He gestures to the table.

"I'm not in the habit of asking questions to which I already know the answers, so I won't bother to inquire if you were seen. The question is by whom... where did you go? Who did you interact with? And by the gods, WHY did you leave my comfortable home and jeopardize the entire mission?"

The dark elf turns his glare to Zuriel.

"This is how you protect her? By escorting her around the protective glass and into the hellhound's den?"

A'tril falls silent for a moment, then motions to the chairs at the table.

"This recklessness has forced our hand -- we must needs act immediately. Sit."

Without waiting to see whether they obeyed or not, he turns toward the other entrance to the room and raises his voice.

"By the gods, girl, how long does it take to summon people to the table? The sands trickling through the glass grow faster every moment we delay."

The Basement

Boreas finds a long corridor stretching before him.

The mages, for their part, scamper happily around the strange chamber, poking and prodding, twisting and turning, knocking and staring. They find no secret doors, however, and the obvious one opposite the path through which they entered is locked.

They are still looking when Boreas happens upon them.
This message was last edited by the GM at 15:17, Thu 03 Apr 2014.
Keef
player, 705 posts
Hero in training
Thu 3 Apr 2014
at 15:06
  • msg #789

Re: The Game: Chapter 08

In reply to DM (msg # 788):

Keef looks up from his lockpicks.

Oh, Hi!
Boreas Highwind
player, 900 posts
Eye for an Eye
Thu 3 Apr 2014
at 15:11
  • msg #790

Re: The Game: Chapter 08

Boreas stops short, seeing Keef and Sazed making an effort to touch every piece of armor they can find.

A'tril's back.  Upstairs.  Now.
Lyriel Vesper
player, 493 posts
To Heal is Divine
House Vesper
Thu 3 Apr 2014
at 15:28
  • msg #791

Re: The Game: Chapter 08

Lyriel favors A'tri with a bemused expression. Please, A'tril, give us some credit. It's not like we went out dressed like this. She changes her dress to the entirely mundane and feature-obscuring traveling cloak she was wearing around town. She lets the dark elf see how nondescript it was before turning back to the much prettier dark elven dress. We just wandered around and looked at the sights. We didn't talk to anybody on the streets at all. In fact, nobody seemed to pay us any mind walking around.

She takes a seat, folding her hands primly in her lap.
This message was last edited by the player at 15:28, Thu 03 Apr 2014.
Zuriel Silendril
player, 1194 posts
Flamebringer
House Silendril
Thu 3 Apr 2014
at 15:35
  • msg #792

Re: The Game: Chapter 08

Zuriel looks at A'tril and shrugs. "You try telling her not to do something when her mind is made up."

The highborn and dark elf stare at each other for several seconds. No words are exchanged, but they share a brief - almost infinitesimally short - moment of camaraderie as they each reflect on the difficulties associated with Lyriel/Leanna. Zuriel nods imperceptibly, and receives one in return. The Nod of Male Understanding.

And then the moment passed. Zuriel takes his seat, and A'tril returns to pacing impatiently.
Maeve Hassan
player, 955 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 3 Apr 2014
at 17:39
  • msg #793

Re: The Game: Chapter 08

Maeve sniffs with all the indignity of her twenty-six summers at being referred to as "girl"--though she supposes that, technically speaking, A'tril *is* rather older than her.

She taps her foot impatiently as she continues to wait for her companions to reemerge from the secret passage.
DM
GM, 1428 posts
Narrator
Destroyer of Worlds
Thu 3 Apr 2014
at 17:47
  • msg #794

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 793):

A'tril, upon hearing neither an answer nor movement, turns to Lyriel and Zuriel with a scowl.

"Stay here."

He then leaves the dining room in search of Maeve and the others, and very quickly finds Maeve standing tensely near the tapestry. His eyes follow hers, and his expression grows carefully blank.

"Fascinating design, I know, but you are unlikely to find two mages and a woodsman within its colorful strands. Have you given up looking for them?"
Maeve Hassan
player, 956 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 3 Apr 2014
at 17:56
  • msg #795

Re: The Game: Chapter 08

Maeve turns to regard A'tril, her face equally blank.

"Lovely yes, though some of the others are much nicer.  As for the others, well I suspect that the lad's decided to find himself a nice hiding place to avoid your wrath--"

Here Maeve nods toward the little pile of smashed crystal.

"--and decided to drag Ted along with him.  Gods know that if the boy's good at one thing it's making himself scarce."

Maeve gives A'tril a long suffering look.

"Garfunkel claims that he picks his associates with the greatest care.  But between you and me, I'm wondering if maybe he didn't think this batch through all that well."

She heads toward the dining room to join the highborn.

"As you said, we're wasting time.  They'll join us soon enough."
This message was last edited by the player at 17:56, Thu 03 Apr 2014.
Lyriel Vesper
player, 494 posts
To Heal is Divine
House Vesper
Thu 3 Apr 2014
at 18:07
  • msg #796

Re: The Game: Chapter 08

Lyriel looks up from filing her nails as Maeve walks in. A'tril? she calls out to the hallway. How much do we owe you for the supplies you've procured? I don't want to forget to pay you back in the excitement of the mission. I can go ahead and count it out now, if you'd like.
This message was last edited by the player at 18:08, Thu 03 Apr 2014.
DM
GM, 1429 posts
Narrator
Destroyer of Worlds
Thu 3 Apr 2014
at 21:48
  • msg #797

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 796):

"Yes, yes," A'tril calls back distractedly, oddly emotionless regarding the vase or the jibe on Garfunkel.  Instead, he peaks behind the tapestry, staring at the door for a long moment while gears turned in his head.

Clumsy of me to leave this unlocked. Especially with guests about -- particularly guests who think so little of Gnomish crystal.

He reaches for the door's handle and flicks a tiny wooden latch from the right to the left, causing a muffled CLINK consistent with a bolt sliding into place. Confident that the door is now locked, he straightens the tapestry, smooths it out, and returns to the dining room with a look of impatience.

"I do have your goods," he begins, laying the objects out upon the table. "Let's settle up, then retrieve the others from wherever they've managed to hole up. Incidentally, I do hope the boy is up to paying for that vase..."
This message was last edited by the GM at 21:57, Thu 03 Apr 2014.
Lyriel Vesper
player, 495 posts
To Heal is Divine
House Vesper
Thu 3 Apr 2014
at 21:56
  • msg #798

Re: The Game: Chapter 08

Lyriel examines the two items A'tril has procured for her. The first is a silver wrought necklace set with a deep sapphire. The silver is polished until it gleams dully, light reflecting from the fine milgrain on the setting as well as the intricate filigree that undulates in silver vines.

A different vine motif than I'm used to, but very pretty. Most importantly, it won't clash. I wonder what kind of plant it portrays? Some kind of ivy, perhaps? Regardless, thank you A'tril.

She holds the necklace up to the light, admiring the craftsmanship with a smile before fastening it around her neck. She turns her attention to the second item, a small fashionable capelet made of sable velvet. This she throws around her shoulders, where with a couple of tweaks it accompanies her attire perfectly.

Thank you, A'tril, that is precisely what I had hoped for. You have a good eye. She counts out the coin onto the table before handing it to the dark elf with a smile.
Zuriel Silendril
player, 1195 posts
Flamebringer
House Silendril
Thu 3 Apr 2014
at 22:02
  • msg #799

Re: The Game: Chapter 08

Zuriel grits his teeth at the general premise of A'tril providing jewelry - magical talisman or not - to Lyriel, but keeps his peace and his composure. He instead examines the black oiled chainmail girdle A'tril lays out on the gleaming mahogany of the dining table. He examines the tightly woven metal with an appraising eye before wrapping it around his waist. He immediately feels the effects of the enchantment as feeling of renewed vigor washes over him.

He nods his thanks to A'tril, echoing Lyriel's sentiments, and counts out his money to pass to the dark elf.
Maeve Hassan
player, 957 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Apr 2014
at 01:34
  • msg #800

Re: The Game: Chapter 08

Maeve leaves A'tril in the hallway and walks briskly back to the dining room, arriving shortly before the dark elf does. As such, she does not see him bolt the door behind the tapestry shut. In the little bit of spare time before their host returns, Maeve whispers to Lyriel:

"When you get a chance, prepare a Sending to Cassie.  If anyone knows more about this Mah'mout, I bet it would be her." Lyriel nods in acknowledgement, and A'tril returns a few seconds later.

She waits, hands clasped before her on the table, as A'tril distributes the goods and receives his payment.  When that's done, she clears her throat.

"Garfunkel seems to be having a little difficulty locating our two mages who--not surprisingly--seem to have holed up somewhere in the house. I'm sure they'll all be along shortly but we need to get started with this discussion. As Garfunkel's second, I'll represent him for the time being and fill him in when he's managed to round up Keef and Ted.  Everything's ultimately his call, of course."

Maeve realizes that they have collectively never discussed their roles within Garfunkel's group of followers, but given a choice between the vapid "Leanna," the band's two mostly silent bodyguards, and of course Keef, she's probably the most logical choice for second-in-command.

"Now then.  A'tril: you mentioned something about two groups for this assignment.  One to report to the prison itself and the other to consist of those who either do not speak Elvish or who would draw unwelcome attention.  Is that still the plan?"
This message was last edited by the player at 01:42, Fri 04 Apr 2014.
Keef
player, 706 posts
Hero in training
Fri 4 Apr 2014
at 11:20
  • msg #801

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 800):

Yup, you were right Sazed, this is a tough one...

(Open Lock: 15)

Keef continues working.
DM
GM, 1431 posts
Narrator
Destroyer of Worlds
Fri 4 Apr 2014
at 13:23
  • msg #802

Re: The Game: Chapter 08

In reply to Keef (msg # 801):

The Basement

The door continues to resist Keef's efforts, but the boy doesn't get the sense that the lock is pick-proof. He continues to tinker with the door, oblivious (willfully or otherwise) to Boreas's commands.

Pyke Manor

A'tril glances at the three before him, then shakes his head.

"I'd intended to take you and Garfunkel and his bodyguard with me to the jail, and leave these two and the boy to secure the escape," he says to Maeve. "I don't want to explain the plan twice. I'll search the third floor. You search the second floor. These two will search the ground floor, since you've already given it a once-over."

The dark elf hurries up the stairs, shaking his head at the ridiculousness of it all.
This message was last edited by the GM at 13:33, Fri 04 Apr 2014.
Maeve Hassan
player, 958 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Apr 2014
at 13:45
  • msg #803

Re: The Game: Chapter 08

Once A'tril makes it up the stairs, Maeve quickly explains to Zuriel and Lyriel that Boreas is trying to get Keef and Sazed out of the basement.

"Hopefully they haven't gotten into *too* much trouble.  In the meantime, might as well keep up the illusion that we're searching for them.  Might be a good time to perform that Send while A'tril' busy two floors up."

Maeve heads up to the second floor to "search" for her friends.
Keef
player, 707 posts
Hero in training
Fri 4 Apr 2014
at 13:52
  • msg #804

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 803):

Keef pauses.

Oh, I thought we were investigating a sketchy character...
Lyriel Vesper
player, 496 posts
Fri 4 Apr 2014
at 13:59
  • [deleted]
  • msg #805

Re: The Game: Chapter 08

This message was deleted by the player at 14:18, Tue 08 Apr 2014.
Boreas Highwind
player, 901 posts
Eye for an Eye
Fri 4 Apr 2014
at 14:32
  • msg #806

Re: The Game: Chapter 08

Right.  And we don't want him to catch us investigating him.  I find this room as fascinating as you do, but we need to get out of here.
Sazed
NPC, 114 posts
Arcane Shaman
Renegade of the Order
Fri 4 Apr 2014
at 14:38
  • msg #807

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 806):

(Autofollow)

"Surely we'll never have a better chance to explore the basement," Sazed says, smiling mischievously. "What if the secrets we've been seeking are behind that door? Or fine wines and cured meat?"

His eyes dance at the prospect.

"If not now, then when?"
This message was last edited by the GM at 14:39, Fri 04 Apr 2014.
Boreas Highwind
player, 902 posts
Eye for an Eye
Fri 4 Apr 2014
at 14:40
  • msg #808

Re: The Game: Chapter 08

Boreas narrows his eyes, raising his voice slightly.

Any time that A'tril is not actively looking for you.  We're leaving.
Keef
player, 708 posts
Hero in training
Fri 4 Apr 2014
at 14:56
  • msg #809

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 808):

Keef stops actively picking the lock, but doesn't put away his tools or stand up.

He looks back and forth between Sazed and Boreas.

Chubbs feigns sleep, indifferent to exploration, danger, A'tril and everyone in the room.
Boreas Highwind
player, 903 posts
Eye for an Eye
Fri 4 Apr 2014
at 14:58
  • msg #810

Re: The Game: Chapter 08

Boreas waits another moment, tapping is foot in anticipation and looking directly at Keef and Sazed with unwavering purpose.
Sazed
NPC, 115 posts
Arcane Shaman
Renegade of the Order
Fri 4 Apr 2014
at 15:39
  • msg #811

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 810):

(Autofollow)

Sazed sighs, looking at the door longingly.

"It's much easier to infiltrate places when people aren't actively searching for you," he admits, "but then, if people aren't, the place probably isn't worth infiltrating."

He walks over to Boreas, beckoning Keef to follow.

"Still, the very best infiltrators know how to be patient," he says, clearly annoyed at the truth of his statement. "And the basement isn't going anywhere. We can give it another go tonight."
This message was last edited by the GM at 15:39, Fri 04 Apr 2014.
Keef
player, 709 posts
Hero in training
Fri 4 Apr 2014
at 15:42
  • msg #812

Re: The Game: Chapter 08

In reply to Sazed (msg # 811):

Keef nods, then packs up his lockpicks and follows.
Boreas Highwind
player, 904 posts
Eye for an Eye
Fri 4 Apr 2014
at 15:46
  • msg #813

Re: The Game: Chapter 08

Boreas nods to Sazed in appreciation.  All right then, let's go.

He heads to the secret door with the others in tow.

He tries the handle and finds that it's locked.  Turning back to the others with a concerned look, he says, This isn't a good sign.

At that moment, his eyes go wide.

Ni all y waliau eich dal. Weld ble y byddwch yn llygad eich meddwl yn.

The voice echoes in his head.  Familiar, somehow.  Boreas takes its advice, imagining the room just outside the door.  To his surprise, he finds himself standing there.  To Keef and Sazed, nothing unusual happens for a moment, and then Boreas disappears suddenly.

[Casting Fey Step]

What just happened?  It's not that I'm not grateful for these powers, but... I should really find out where they're coming from.  But there's no time to waste right now.

After a moment's hesitation, Boreas reappears inside the secret tunnel.  He takes Keef by the arm.  Just hang on.  This will only take a second.

If Keef is willing, the two appear just outside the door once more.  Boreas returns for Sazed.
This message was last edited by the player at 15:52, Fri 04 Apr 2014.
Keef
player, 710 posts
Hero in training
Fri 4 Apr 2014
at 16:04
  • msg #814

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 813):

Wow!  That was amazing!

Keef checks the wall carefully to make sure it's still solid.
DM
GM, 1434 posts
Narrator
Destroyer of Worlds
Fri 4 Apr 2014
at 16:05
  • msg #815

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 813):

Boreas, Keef, Sazed, and Chubbs materialize one after another on the far side of the tapestry, nearly bowling over Lyriel and Zuriel in the process. Maeve and A'tril are still on the second and third floors, respectively.
Maeve Hassan
player, 959 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Apr 2014
at 16:09
  • msg #816

Re: The Game: Chapter 08

Maeve descends to the ground floor after she deems a suitable amount of time to have passed.  There she finds Boreas, Keef, Sazed, Lyriel, and Zuriel all looking various degrees of confused.  Chubbs looks indifferent.

"Oh good, you found them," she observes.  She quickly darts back up the stairs to the second floor, where she yells up to the third floor that everyone is accounted for.  Then she rejoins her friends.
Zuriel Silendril
player, 1196 posts
Flamebringer
House Silendril
Fri 4 Apr 2014
at 16:44
  • msg #817

Re: The Game: Chapter 08

Zuriel simply shrugs, somehow unsurprised that Boreas is capable of teleportation. "Handy trick."

He takes his seat at the dining room table.
This message was last edited by the player at 16:45, Fri 04 Apr 2014.
DM
GM, 1435 posts
Narrator
Destroyer of Worlds
Fri 4 Apr 2014
at 21:52
  • msg #818

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 817):

A'tril returns to the dining room to find the entire P.A.R.T.Y. seated at the table, a fact that does little to ease the scowl etched across his features.

"So good of you to join us," he says, narrowing his eyes at pretty much everyone except Maeve. "I know our mission isn't as exciting as Gnomish crystal" -- he peers at Keef -- "or the city of Umbr'iel" -- he looks pointedly at Lyriel and Zuriel in turn -- "but it's the reason we're here, and, thanks to certain people seated at this table, in real jeopardy."

He spreads a map across the table, which shows a top-down view of Umbr'iel.

"The jailbreak is actually the easiest part of the plan. Mariah, Garfunkel, and Teddy will accompany me to the prison, here," he says, pointing to the corresponding location. "We will present our paperwork and claim the prisoner, then escort him to the Temple of Cenadora along the Sacred Way."

"Garfunkel and Mariah will be dressed as Dominion officers, myself as one of the Matron's men, and Teddy as a member of the Order. He certainly looks the part, and having him along will make choosing the church of Cenadora to facilitate the transfer harder to question."

A'tril turns to Lyriel, Zuriel, and Keef.

"The three of you will be inside the temple before we get there -- or you had better be. A worship ceremony is slated for this evening, and I have a sneaking suspicion that tonight's scheduled celebrant will not be feeling up to the task."

He smiles innocently, then continues.

"As the boy is our most inconspicuous mage, we will disguise him as a preacher and have him conduct the service instead. Cenadora uses mages, not clerics, and so the faithful will not be surprised to see arcane auras on his person."

"If all goes according to plan, we will arrive with Mah'mout just after the service ends. Most of the people will file out, leaving only a handful inside to piously pray in the pews. Alphonse and Leanna will be among them."

"Once the stragglers take their leave, we will access the Eye of Cenedora. The boy will ask what we want, and we'll say it's a prisoner transfer, and the boy will offer to assist us."

The dark elf hands each member of the P.A.R.T.Y. a simple necklace of silver, upon which hangs a dark chunk of rock inscribed with identical runes.

"Put these on, and do not take them off -- these are your return tickets, and the Eye is the departure signal. The spell is keyed to a similar series of runes inscribed at Mt. Salt, and will return us there immediately... provided we have no trouble tapping into the temple's amplifying power."

He pauses for a moment, reading the expressions around him.

"Any questions?"

[Crossroads]

[Private to Keef; Lyriel Vesper; Sazed; Zuriel Silendril: The Eye of Cenedora is said to be built into every Temple of Cenedora, and you've heard that it's used to amplify magics cast nearby.]
This message was last edited by the GM at 21:55, Fri 04 Apr 2014.
Maeve Hassan
player, 960 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 4 Apr 2014
at 22:27
  • msg #819

Re: The Game: Chapter 08

Maeve plays absently with her new ring as A'tril outlines the plan.  She was surprised and pleased to discover that the dark elf had procured for her a simple gold band set with what appeared to be a genuine Gaelian desert Star Sapphire--that or a damn fine facsimile of one.  As she toys with the ring, the blue gem catches the light in a six-ray star pattern for which the continent's prized gems are named.

Weirdly thoughtful of A'tril.

[OOC: If Lyriel can describe her pretty accessories in excruciating detail, then so can I :D]

Maeve listens attentively to the plan which, aside from a few unusual points--wait, he wants *Keef* to lead a worship service?--seems fairly well thought out.

I have one, she says.  It's a minor point, but one worth bringing up if we're meant to be inconspicuous. In Gaelia, as you all know, it's deemed acceptable for women to serve as officers.  Elsewhere, that seems to be less the case and in the Dominion, from what I've seen of it, seems to be a particular oddity. Would my presence be viewed as unusual?  Especially given that we're going to a prison?

Maeve looks curious, but her posture and tone indicate that she will in no way be left behind to cool her heels at the Temple while the prisoner transfer occurs.
Keef
player, 711 posts
Hero in training
Sat 5 Apr 2014
at 01:07
  • msg #820

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 819):

Keef looks around at his companions, then clears his throat.

Cabin boy. He corrects A'tril.

He looks around for approval, but finding none, sits looking totally miffed.
Zuriel Silendril
player, 1197 posts
Flamebringer
House Silendril
Sun 6 Apr 2014
at 18:42
  • msg #821

Re: The Game: Chapter 08

Zuriel thinks on what he knows of Cendora before voicing a concern. He raises an eyebrow at A'tril. "Doesn't Cenadora have a prohibition against weapons, or some such? Wouldn't it be suspicious if we walk into her service armed?"

The paladin doesn't even know how to begin considering the implications of a Preacher Keef.
This message was last edited by the player at 18:43, Sun 06 Apr 2014.
Boreas Highwind
player, 905 posts
Eye for an Eye
Mon 7 Apr 2014
at 07:45
  • msg #822

Re: The Game: Chapter 08

It sounds... a bit complicated, but it's nothing we can't handle, I'm sure.

Boreas reaches out and takes the amulet as A'tril offers it.  He scans it to make sure its aura matches the dark elf's description.  If everything is in order, he puts it on.

As for your weapons, you have bags of holding.  Might want to stow them in there.  But Preacher Keef worries me.  I believe you have the talent and drive, he says, turning toward the boy, but have you ever attended one of Cenadora's services?  Would you know what to say?  What the rituals are?
Keef
player, 713 posts
Hero in training
Mon 7 Apr 2014
at 11:18
  • msg #823

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 822):

Keef blinks.

Rituals?  I know lots.  What ritual do we want to do?  And I can say lots of things, I mean, most things but... isn't breaking prisoners out... not..

Keef looks desperately at his companions, apparently hoping someone will finish his sentence.

I mean... that's what a cabin boy does... right?  So that's EXACTLY what we're going to actually do!
This message was last edited by the player at 11:19, Mon 07 Apr 2014.
DM
GM, 1438 posts
Narrator
Destroyer of Worlds
Mon 7 Apr 2014
at 13:34
  • msg #824

Re: The Game: Chapter 08

In reply to Keef (msg # 823):

A'tril looks confused for a moment as Boreas and Keef argue about... well... something, before turning to Maeve.

"You would have been correct about the lack of female officers a hundred years ago, but ever since the whole Choso... incident... the Dominion has found the need to bolster its ranks with able-bodied soldiers of either gender. Your youth plays well into this, as does your lack of elven appearance. The fact that you've the look of a Gaelian only helps, as women from the East are known to be capable warriors when they put their minds to it."

A'tril then nods at Zuriel.

"Your concerns are well-founded. The restriction on weapons applies only to the faithful, so carrying a weapon into the temple is considered a bit of a faux pas.  It's forgivable for novices who don't know any better, but we want you to blend in better than that. You'll want to keep your weapons hidden during the service."

He turns to Keef.

"All you'll have to do is read aloud from a book. I'll even have a sermon prepared for you. I know you know your letters, so I trust this won't be a problem."

A'tril smiles with what appears to be encouragement, then looks at Sazed and Lyriel.

"I would have your input, as well," he says to the large, tattooed man. "And I'm sure Leanna must have an opinion. Might as well hear it sooner rather than later."
This message was last edited by the GM at 13:35, Mon 07 Apr 2014.
Sazed
NPC, 116 posts
Arcane Shaman
Renegade of the Order
Mon 7 Apr 2014
at 14:12
  • msg #825

Re: The Game: Chapter 08

In reply to DM (msg # 824):

(Autofollow)

Sazed had been trying (and failing) hide his smile since shortly after A'tril began to outline the plan.

"You want me to impersonate a member of the Order and help you break a master of some new, experimental casting school out of an anti-magic cell?"

He looks positively giddy.

"I... I think I might love you."
Lyriel Vesper
player, 499 posts
To Heal is Divine
House Vesper
Mon 7 Apr 2014
at 14:32
  • msg #826

Re: The Game: Chapter 08

Lyriel exchanges a worried look with Zuriel. I don't like getting rushed into this...if Mah'mout turns out to be a bad sort, this could end up being a terrible mistake.

Her mind races as she comes up with a way to frame a question without being transparent. This plan of yours depends an awful lot on various magics working properly. It might be helpful to know more about what we're facing. Especially if the temple itself amplifies magical effects nearby. You said there aren't clerics of Cenadora...do you mean there aren't *any*, or there aren't any here? It would be helpful to know if we're dealing with the arcane and the divine, or just the arcane. And Mah'mout...what exactly was he known for? Before being imprisoned by the Matron, obviously. Might he have some skills that could be useful in a pinch?

She leans towards, awaiting A'tril's response, watching to gauge his response to the question about Mah'mout, but also eager to hear more about a faith that seemed to blend the boundaries of the arcane and the divine.
Zuriel Silendril
player, 1198 posts
Flamebringer
House Silendril
Mon 7 Apr 2014
at 14:34
  • msg #827

Re: The Game: Chapter 08

Zuriel examines the runic amulet cautiously, before slipping it on around his neck, leaving it to hang above his own pendent.
DM
GM, 1439 posts
Narrator
Destroyer of Worlds
Mon 7 Apr 2014
at 15:09
  • msg #828

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 827):

"I don't have time to teach you the nuances of the church of Cenadora," A'tril says. "Perhaps you should listen to the boy's sermon with more than feigned attention."

The dark elf grins.

"As for Mah'mout, he certainly has magic that will prove helpful in a pinch. Why else would OSA want to spring him?"

A'tril taps the map on the table slowly as he speaks, creating an oddly dissonant cadence.

"It's a wonder Hae'driel ever accomplishes anything, if all who live there want as a clear a picture regarding everything as you seem to. We don't have time to study every nuance and go over every detail, in no small part due to your own wanderlust. Suffice it to say that the vivimancer should prove useful once he's free, and was imprisoned at the Matron's behest for some trifling thing or another. If you knew the Matron, you'd understand, but as it stands, you'll just have to trust me."

He chuckles softly.

"Or, failing that, trust that I have a keen interest in the success of this mission."

"Any other questions?"
Zuriel Silendril
player, 1199 posts
Flamebringer
House Silendril
Mon 7 Apr 2014
at 15:16
  • msg #829

Re: The Game: Chapter 08

Zuriel examines the inert lump or runed rock hanging around his neck. "How exactly are we supposed to activate these? Do they all go off at once or are they keyed individually?"
Lyriel Vesper
player, 500 posts
To Heal is Divine
House Vesper
Mon 7 Apr 2014
at 15:18
  • msg #830

Re: The Game: Chapter 08

Lyriel sniffs at A'tril's dismissive response. Well if you didn't want to answer our questions, then you shouldn't have asked, she says primly.
DM
GM, 1440 posts
Narrator
Destroyer of Worlds
Mon 7 Apr 2014
at 15:30
  • msg #831

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 830):

"The process requires a specific activation word, which I will speak once we are ready. The bulk of us will then vanish and appear once more in the rather pungent safety of Mt. Salt," he says to Zuriel. "You need not worry about that."

A'tril turns to Lyriel, slightly exasperated.

"I'm happy to answer questions about the plan, but yours are not relevant to it. If you don't understand where you need to be, or what you need to be doing, that's one thing. You already know the why and what and the when. These other details you've outlined are best saved for when we have more time on our hands."
Lyriel Vesper
player, 501 posts
To Heal is Divine
House Vesper
Mon 7 Apr 2014
at 15:35
  • msg #832

Re: The Game: Chapter 08

Well, let's get started then. What time are we to be in position?
Zuriel Silendril
player, 1200 posts
Flamebringer
House Silendril
Mon 7 Apr 2014
at 15:42
  • msg #833

Re: The Game: Chapter 08

Zuriel grits his teeth. I don't like this. I don't like this at all. I *hate* being kept in the dark...
DM
GM, 1441 posts
Narrator
Destroyer of Worlds
Mon 7 Apr 2014
at 15:44
  • msg #834

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 832):

"Now," A'tril responds, handing a binder to Keef. "Start reading this. Memorize it if you can, but if not, it's ok to read from the book. That's one modern sermon, bought and paid for, and complete with rituals, songs, and all the rest. Alphonse and Leanna can help you visualize it, as they will be staying here with you until the service."

He turns to Maeve, Boreas, and Sazed.

"Let's get you three changed and be on our way. The service starts in three hours, and I mean to be at the prison well before that," A'tril says. He leaves the maps on the table, ostensibly to allow the highborn and Keef a chance to see where they're going, and rises from his chair.

OOC: Last call for objections or questions.
This message was last edited by the GM at 15:45, Mon 07 Apr 2014.
Lyriel Vesper
player, 502 posts
To Heal is Divine
House Vesper
Mon 7 Apr 2014
at 15:59
  • msg #835

Re: The Game: Chapter 08

[OOC Ready. Lyriel will cast Sending to Cassie as soon as A'tril and company leave the house]
Keef
player, 714 posts
Hero in training
Mon 7 Apr 2014
at 16:00
  • msg #836

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 835):

Keef bends over the binder and begins leafing through.

He stays quiet until A'tril leaves, if he does.
Zuriel Silendril
player, 1201 posts
Flamebringer
House Silendril
Mon 7 Apr 2014
at 16:01
  • msg #837

Re: The Game: Chapter 08

Zuriel removes his warhammer from the sling loosely looped around his shoulder. He hands it to Maeve. "Could you hang onto this for me? I don't think I'll be able to conceal this easily..."

[OOC ready to go. My shortbow and longsword can be concealed in the pouch of holding once we get to the temple.]
DM
GM, 1442 posts
Narrator
Destroyer of Worlds
Mon 7 Apr 2014
at 16:05
  • msg #838

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 837):

"Good. I'm returning to my quarters to prepare for the journey -- I recommend you all do the same. Mariah, Garfunkel, Teddy, I will bring the appropriate clothes to your rooms in a few minutes, and then we'll be off.

A'tril heads up the stairs.
This message was last edited by the GM at 16:22, Mon 07 Apr 2014.
Keef
player, 715 posts
Hero in training
Mon 7 Apr 2014
at 16:13
  • msg #839

Re: The Game: Chapter 08

In reply to DM (msg # 838):

Keef continues to flip through the pages, stopping only to add a small illustration of a toad to one side of the margin at the behest of Chubbs.

When A'tril is gone, Keef whispers Are we really going to free a prisoner?
Zuriel Silendril
player, 1202 posts
Flamebringer
House Silendril
Mon 7 Apr 2014
at 16:33
  • msg #840

Re: The Game: Chapter 08

Zuriel, who seems positively radiating frustration, leans over to commiserate with Keef. "I don't know. I hate the position we're in. We don't know anything about this Mah'mout. It could be he was imprisoned unjustly, and that freeing him would be a good thing but that's...very wishful thinking. Lyriel is going to contact Cassie. Hopefully she will be able to tell us more."

The paladin runs a hand through his hair in absent-minded agitation. "We're stuck in a tough position here. If we don't free him, we blow our cover. If we do free him, we could potentially unleash somebody dangerous. If it comes to that...we'll have to take responsibility for dealing with Mah'mout if he uses his newfound freedom to cause harm."
Maeve Hassan
player, 962 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 7 Apr 2014
at 16:49
  • msg #841

Re: The Game: Chapter 08

Maeve for her part is somewhere between Zuriel and Sazed with regard to enthusiasm for the mission.

If only we'd had a chance to find about more about this Mah'mout fellow first.  While she hopes Cassie will be enlightening, there's only so much one can convey in twenty-five words or fewer.

Maeve sets about packing her belongings and waiting for A'tril to stop by with their disguises.
DM
GM, 1443 posts
Narrator
Destroyer of Worlds
Tue 8 Apr 2014
at 13:32
  • msg #842

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 841):

In short order, A'tril has dressed Boreas and Maeve as low-ranking Dominion officers and drilled each of them in the proper salutes and responses. Maeve picks these up immediately, but to Boreas the gestures are a little more clumsy, and a little less familiar. Still, both are able to perform the required motions with deft precision before the group takes its leave.

Sazed's "costume" consists mostly of an overlarge hooded robe with a cowl, and soon he, too, is ready.

"Showtime," A'tril says as they depart.  He is now dressed in the fancy, cumbersome formal attire of a titled dark elf, a stark departure from the practical clothing he's worn up 'til now. "Let's be sure to give them a forgettable one."
Lyriel Vesper
player, 503 posts
To Heal is Divine
House Vesper
Tue 8 Apr 2014
at 13:51
  • msg #843

Re: The Game: Chapter 08

Lyriel raises here eyebrow in concern as she looks over A'tril attire with an appraising eye. No no, that won't work, she says, gesturing to the black lace poking from his cuff sleeves. When I was walking around I didn't see a single gentleman wearing black lace. It was either dark purple, or none at all. I did see several of the lower classes sporting black lace, so I would assume that the black lace cuff style has gone out of fashion with the nobility already, and the only people who still wear it are those without the funds to keep an up to date wardrobe.

She coughs delicately. How long has it been since you've had occasion to wear that? You might have found the fashions have moved on since then. Nothing major but...if *I* noticed it...other people might too. She smiles slightly smugly.

You see? I wasn't just window shopping. I was doing reconnaissance.
DM
GM, 1444 posts
Narrator
Destroyer of Worlds
Tue 8 Apr 2014
at 14:12
  • msg #844

Re: The Game: Chapter 08

In reply to DM (msg # 842):

The Jailbreak

"It has been... some time," A'tril growls at Lyriel's ministrations, but does take the time to replace his black lace with a darker shade of purple before ushering his team out the door.

Boreas, Maeve, Sazed, and A'tril work their way down Umbr'iel's snaking city streets, striding purposefully toward their destination. The journey takes a good 30 minutes, but eventually the group finds itself standing outside the iron bars of a correctional facility.

You know this only based on the words emblazoned above the gate, for in every other aspect, it looks quite similar to the gate that stands before the garden at Pyke Manor. Beyond the gate is a garden, and beyond that is a tall mansion built to the same aesthetic as those you've seen elsewhere in the city -- the only difference being that any place you might expect to see glass, you instead see a panel of onyx.

The guard bars their way until A'tril produces his transfer writ, at which point the man's eyes widen.

"Wait here."

The guard returns with a gaunt, spindly man well past the prime of his life, who looks the group over with appraising eyes. The keys dangling from his belt and the sash drawn across his chest both serve to identify him as the warden.

"Prisoner transfer," the guard says, as the warden snatches the writ from his outstretched hand without so much as a 'by your leave'.

"That's mighty unusual," the warden grunts, squinting at the vellum with suspicion. "Especially given the Matron's latest decree. You'd think they'd put something like this on the schedule..."

A'tril dons his most pretentious mannerism before answering.

"Your diligence in questioning the Matron's will has been noted," the dark elf says, his voice oozing with pomp and circumstance in a way Boreas, Maeve, and Sazed recognize as taking after 'Leanna'. "Need I remind you at whose pleasure you serve? It is the Matron's schedule that matters, not yours. If processing such a simple request is beyond you, I'll be sure to advise the Matron about our need for a more capable warden going forward."

"Perhaps one who can read," A'tril continues, nodding at the piece of paper that the warden has been staring at.

The warden turns red and quickly returns the writ.

"I was just... just checking the seal, my lord," he stammers, reflexively reaching for the immense ring of keys jangling at his waist.  "Yes. Yes, this appears to be in order. Come along, my lord. It's right this way."

The warden leads the group directly to the mansion, opens the door, and ushers them into the most unusual prison Boreas and Maeve have ever seen -- though Sazed appears unimpressed.

The interior of the mansion looks much the same as any other such home, except that there are no open door frames to be seen.  Anywhere you might expect the hallway to lead to a sitting room or a bedroom or a kitchen instead sits a closed door of pure onyx.

The warden ignores all of these and leads the group up the staircase, climbing floor by floor until he has reached the very top. An oil painting is removed from the wall, and a key is jammed into a lock hidden behind it, after which a wooden ladder descends from what you had once thought was the ceiling.

Upon climbing the ladder, the group finds itself in what was once an attic -- though a rather pristine one. The half of the room nearest to the ladder is still used for storage space, and contains boxes and crates and barrels of various supplies. The second half is divided from the first by a wall of crystalline glass, which also runs along the floor, the ceiling, and the walls on that side of the room to form a perfect box.

The glass flickers with varying shades of light like a prism, with the brightness glowing and fading at seemingly random intervals. Inside the box is a pedestal of crystal, upon which floats a head-sized orb of the same material. A man is hunched over it, head bowed and eyes closed. His hands have been placed on the orb, and the orb's flickerings seem to ripple through the pedestal and into the walls of the prison cell.

"Mah'mout," the warden says, motioning toward the man. "As you can see, we've kept him safe and comfortable, as the Matron has required."

A'tril nods, but his eyes betray a hint of confusion.

"Are you going to open the door?" the dark elf says at last, just as the uncomfortable silence has become so thick you could cut it with a knife.

"Only the Order can open such cells," Sazed says, his voice strangely quiet. "Give me a moment to... summon the required energies.."

His eyes flick from A'tril to Boreas and Maeve, as if he's unsure of what to do.
This message was last edited by the GM at 14:42, Wed 09 Apr 2014.
DM
GM, 1445 posts
Narrator
Destroyer of Worlds
Tue 8 Apr 2014
at 14:14
  • msg #845

Re: The Game: Chapter 08

In reply to DM (msg # 844):

Pyke Manor

Lyriel, Zuriel, and Keef have about an hour to kill before they leave for the temple.
Lyriel Vesper
player, 504 posts
To Heal is Divine
House Vesper
Tue 8 Apr 2014
at 14:18
  • msg #846

Re: The Game: Chapter 08

Lyriel quickly composes a Send to Cassie.

Have you ever heard of Mah’mout the Moon Seer aka the Unnatural? He is a vivimancer. Any information you know about him or vivimancy helps.
Lyriel Vesper
player, 505 posts
To Heal is Divine
House Vesper
Tue 8 Apr 2014
at 14:32
  • msg #847

Re: The Game: Chapter 08

Lyriel's eyes widen as she receives Cassie's response. She quickly takes the straw hat and focuses on Sending to Boreas.

According to Cassie, vivimancery is a form of necromancy. She claims that magic cannot create life. She is likely biased, but you should be cautious.

Having completed her Sendings, Lyriel looks over to Keef and Zuriel, also informing them what Cassie had sent. So, I'm all packed. We have a bit of time to kill. Is there anything in this manor worth investigating, with A'tril out of the house?
Boreas Highwind
player, 906 posts
Eye for an Eye
Tue 8 Apr 2014
at 15:57
  • msg #848

Re: The Game: Chapter 08

Boreas gives Sazed an almost imperceptible nod.

Despite that information, we can't back out at this moment.  I hope this isn't a mistake.
Keef
player, 717 posts
Hero in training
Tue 8 Apr 2014
at 17:54
  • msg #849

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 848):

We could check the basement... Keef offers hopefully.
Maeve Hassan
player, 965 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Apr 2014
at 18:17
  • msg #850

Re: The Game: Chapter 08

Maeve watches Sazed, wondering if the mage is simply waiting for the group to give him the go-ahead or if he legitimately has no idea how to free the imprisoned vivimancer.

Gods, you'd think he would know what to do.  He was *in* the Order after all!
Zuriel Silendril
player, 1205 posts
Flamebringer
House Silendril
Tue 8 Apr 2014
at 18:26
  • msg #851

Re: The Game: Chapter 08

"There's a basement here? I didn't see any doors. Can't hurt to check it out. I'd like to learn more about A'tril. We have about forty minutes before we have to leave for the service...let's see what we can find. Lead the way, Keef!"
This message was last edited by the player at 18:26, Tue 08 Apr 2014.
Keef
player, 718 posts
Hero in training
Tue 8 Apr 2014
at 18:34
  • msg #852

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 851):

Keef happily leads the way to the hidden tapestry door.
DM
GM, 1447 posts
Narrator
Destroyer of Worlds
Tue 8 Apr 2014
at 21:01
  • msg #853

Re: The Game: Chapter 08

In reply to Keef (msg # 852):

Team Jailbreak

Sazed stares at the box for several long moments, a hand resting on his chin as he considers the puzzle before him.

Team Domestic Spelunking

Keef proudly reveals the entrance to the basement, but a quick tug reveals that the door has been locked.
Sazed
NPC, 117 posts
Arcane Shaman
Renegade of the Order
Tue 8 Apr 2014
at 21:08
  • msg #854

Re: The Game: Chapter 08

In reply to DM (msg # 853):

(Autofollow)

How did they use to feed me?

He ponders the question silently, walking slowly to the box and reaching out to place an index finger from each hand flat against the glass. Sparks of light emanate from the impact points, radiating outward as he drags his index fingers together across the glass. When they touch, a thin line of crackling energy snakes down toward the ground, and a door-sized chunk of crystal swings outward.

Sazed stares at the open doorway, then at the hunched figure clutching the orb beyond. His eyes narrow as he strides toward the pedestal and gently removes the man's hands from the orb.

As soon as the second hand is free, all color and light vanishes from the cell, and Mah'mout's eyes snap open. They burn orange as he takes in the spectacle around him, and pose Sazed a silent question.

You're being transferred, Sazed says, leading him from the cell. "Don't try anything rash."
This message was last edited by the GM at 21:08, Tue 08 Apr 2014.
Zuriel Silendril
player, 1207 posts
Flamebringer
House Silendril
Tue 8 Apr 2014
at 21:10
  • msg #855

Re: The Game: Chapter 08

"Hmm. Was it locked before?"

Keef shakes his head. "A'tril must have locked it himself then. Which makes me all the more curious what he's hiding that he doesn't want us to stumble across. Not to mention, hide behind a hidden door behind a tapestry. You can pick locks, right?" he asks the young wizard.

Keef doesn't seem to want to answer. "It's alright, as with any skill it's all in how it's applied. I think in this case, there's nothing wrong with poking around and seeing what A'tril has squirreled away from view. Take your time with the lock, we're not risking him finding us."
This message was last edited by the player at 21:11, Tue 08 Apr 2014.
DM
GM, 1448 posts
Narrator
Destroyer of Worlds
Tue 8 Apr 2014
at 21:14
  • msg #856

Re: The Game: Chapter 08

In reply to Sazed (msg # 854):

Team Jailbreak

A'tril nods in satisfaction as Mah'mout is brought forth from his cell. The man is moving languidly, as though in a dream, though his orange eyes continue to burn with awareness and a sort of inner power.

"Where..?"

"Keep your tongue to itself," A'tril says sternly. "It's offended the Matron enough as it stands."

The warden leads the group back to the garden, orders a guard to sign a form at A'tril's behest, and sees them back through the gate.

Soon, the group has formed a diamond formation and begun its journey toward the Scared Way, with A'tril in the lead, Maeve and Boreas on either side of Mah'mout, who is in the center, with Sazed bringing up the rear.

The prison is scarcely out of sight when Mah'mout begins to laugh.
This message was last edited by the GM at 21:16, Tue 08 Apr 2014.
Maeve Hassan
player, 966 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Apr 2014
at 21:25
  • msg #857

Re: The Game: Chapter 08

Maeve's eyes widen in surprise and trepidation as the vivimancer begins laughing as if he's just been privy to a particularly good joke.

"Right then, if you'll just follow us," she says, talking calmly to the liberated mage as if he weren't potentially quite mad.

Please don't let him be insane.  I don't know if the three of us would be able to subdue him.
Mah'mout
NPC, 1 post
Master Vivimancer
Utterly Sane
Tue 8 Apr 2014
at 21:48
  • msg #858

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 857):

"It's all too rich," Mah'mout chortles, rippling with laughter and wiping a tear from his eyes. "It's just... it's just too much."

He pauses to catch his breath, then grins widely at Boreas, Maeve, and A'tril.

"I'm free! Finally free from that wretched cell, and free to feel the wind in my face. I have no doubt the cell you mean to lead me to is every bit as comfortable, so you'll forgive me if I must decline any further... hospitality."

Mah'mout rolls his neck slowly, working out the kinks before continuing, still speaking only to Boreas, Maeve, and A'tril.

"Freedom is a wonderful thing, isn't it? The gift that keeps on giving. I'm offering it to each of you, as you've offered it to me. Leave now, and nothing bad will happen to you."

Through it all, his eyes continue to burn with an orange fire that intensifies as he turns his attention toward Sazed.

"But mercy has its limits, and there can be no justice for what you and your masters have taken from me," he says, the laughter dying in his eyes as they narrow in Sazed's direction. "I'd say it's nothing personal, but if you work for those jackals, I'm afraid it very much is. Make peace with your gods, mage, and take solace that you are but the first to answer for the Order's atrocities."
This message was last edited by the player at 21:50, Tue 08 Apr 2014.
Maeve Hassan
player, 967 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 8 Apr 2014
at 21:54
  • msg #859

Re: The Game: Chapter 08

"No!  Stop!" Maeve says, moving to stand protectively in front of Sazed.  "Don't hurt him; he's my friend."

She breathes a sigh of relief when it appears as though blasting isn't imminent.

Ironic really.  It sounds as though these two mages are going to get along famously.

"A'tril, maybe you'd better explain to our new friend here what exactly is going on."
This message was last edited by the player at 21:56, Tue 08 Apr 2014.
DM
GM, 1449 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 02:37
  • msg #860

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 859):

"You are mistaken, my friend. Your freedom is yours to keep. Things aren't always as they seem," A'tril says quietly.  "Take Teddy here. A mage he may be, but he does not serve the Order."

Mah'mout blinks at the dark elf accusingly.

"You think me a fool? Only the Order can operate such a cell."

"Or one who has found himself in a similar situation," Sazed says, a far-away look in his eyes.

Mah'mout stares at Sazed for a long moment, then relaxes his stance.

"I see," he says, smiling once more at he regards the group around him. He begins to laugh again, softly at first, and then a full-forced guffaw.

When he has regained his breath, he turns to A'tril and drapes an arm across his shoulders.

"Well met, then. But tell me, if not to another cell, where do you mean to lead me? No one does anything for free."

"That's true enough, my friend," A'tril says, continuing to walk toward the Sacred Way. "As it happens, we have a job opportunity we'd like to discuss with you, once we're safely away."

Mah'mout's eyes shine with orange light, and he nods cheerfully.

"Let us away then," he grins. "What are we waiting for?"
Boreas Highwind
player, 907 posts
Eye for an Eye
Wed 9 Apr 2014
at 03:07
  • msg #861

Re: The Game: Chapter 08

Mah'mout, I'm eager to hear about this form of magic you practice and what you've been through.  But we need to keep up appearances until we're safely away from prying eyes, Boreas whispers, keeping stride with the prisoner.
Keef
player, 719 posts
Hero in training
Wed 9 Apr 2014
at 11:59
  • msg #862

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 861):

Keef pulls his tools from his bag and gets to work.
Maeve Hassan
player, 968 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Apr 2014
at 12:27
  • msg #863

Re: The Game: Chapter 08

"Well met, Mah'mout," Maeve says quietly as they walk, still maintaining her front as a guard.  "Apologies for the bit of trickery, but it was necessary given the situation."

Maeve isn't sure what to think of the vivimancer.  In the prison, she'd seen Boreas startle ever so slightly at one point--probably receiving a Sending from Lyriel detailing what she'd learned from Cassie.  Maeve makes a mental note to ask her "employer" what Lyriel has discovered.

Insane or not, evil or not, it's difficult for her to not like Mah'mout at least a little. His devil-may-care attitude and zeal for everything remind her very much of Sazed.

If he starts hanging out with Keef and Sazed. . . .they're going to be a force to be reckoned with.

"I'm Mariah, of Gaelia," she says, studying their new charge.  "You're a countryman, perhaps?"

[OOC: Mah'mout's about as Arabic (and therefore Gaelian) of a name as they come, so I'm mostly basing that assessment on that fact.  That and the fact that his avatar has the appropriate hair color. I of course could be completely wrong.]
DM
GM, 1450 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 13:13
  • msg #864

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 863):

Team Jailbreak

The group moves toward the Sacred Way at a steady pace, with Mah'mout playing along... for now.

Team Dilly Dally

Keef spends two minutes hovering over the lock, then smiles as his work is rewarded with a satisfying CLICK. The door swings open.
Mah'mout
NPC, 2 posts
Master Vivimancer
Utterly Sane
Wed 9 Apr 2014
at 13:38
  • msg #865

Re: The Game: Chapter 08

In reply to DM (msg # 864):

As the group ambles along, Mah'mout begins to glance over his shoulder with increasing frequency.

"They've got to know I'm gone by now," he murmurs. "I hope your plan involves more than walking."
Zuriel Silendril
player, 1208 posts
Flamebringer
House Silendril
Wed 9 Apr 2014
at 13:46
  • msg #866

Re: The Game: Chapter 08

"Excellently done, Keef!," Zuriel exclaims, impressed. "Let's go take a look!"

He allows Keef to lead the way into the basement.
DM
GM, 1451 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 13:50
  • msg #867

Re: The Game: Chapter 08

In reply to Mah'mout (msg # 865):

Team Jailbreak

A'tril leads the group around another bend in the road, and the group enters the Sacred Way unmolested. It is here that their luck ends, however, as a small contingent of impeccably dressed dark elves -- men and women both -- look up from their benches overlooking the central pool of water.

"Brother," one calls out toward A'tril, beckoning him over. "A word?"

A'tril sighs and turns to Boreas.

"More Matron's men... real ones, I presume. Nothing good will come from ignoring them. Stay here, I'll be right back."

He wanders over to the group, and soon is engaged in what appears to be a heated conversation -- complete with wild gesticulation.

Team Dilly Dally

The basement is the same as before, with a long staircase that leads to three doors. The western door contains the strange, low-walled well of darkness, the eastern door leads to the menagerie of arms and armor, and the northern door has yet to be explored.
Mah'mout
NPC, 3 posts
Master Vivimancer
Utterly Sane
Wed 9 Apr 2014
at 13:55
  • msg #868

Re: The Game: Chapter 08

In reply to DM (msg # 867):

Mah'mout raises an eyebrow at the scene, but turns his attention to Maeve after a moment or two.

"You're right, of course. I am Gaelian... ethnically, at least. What a sight we must make, eh?"

He lowers his voice, though his smile remains.

"Tell me more about this job. If everything goes south, I'd like to know if it's worth fighting for."
Zuriel Silendril
player, 1209 posts
Flamebringer
House Silendril
Wed 9 Apr 2014
at 13:58
  • msg #869

Re: The Game: Chapter 08

Zuriel listens as Keef explains what they've explored so far. "Let's start with the weapons room door. I'm *very* curious why our dear A'tril would be stockpiling enough weapons and armor to outfit an army."
Lyriel Vesper
player, 506 posts
To Heal is Divine
House Vesper
Wed 9 Apr 2014
at 14:00
  • msg #870

Re: The Game: Chapter 08

Lyriel is more intrigued by the well. Why would you keep a well down in a hidden basement? Sounds...suspicious. Suspiciously magical. I'll go check it out while you boys explore your toy room... She rolls her eyes and heads towards the well.

[Cast Detect Magic once I'm there]
DM
GM, 1452 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 14:03
  • msg #871

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 870):

Team Dilly Dally

Lyriel's enchanted vision tells her that the well is indeed magical (Conjuration aura).

Keef and Zuriel rush down the winding hallway in the opposite direction, and soon find themselves in the room of arms and armor.
This message was last edited by the GM at 14:06, Wed 09 Apr 2014.
Maeve Hassan
player, 969 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Apr 2014
at 14:08
  • msg #872

Re: The Game: Chapter 08

"We do stand out just a bit, don't we?  As for the plan, A'tril there could give you particulars, but suffice to say it involves saving the world by restoring balance to the planes," Maeve says with a smile, figuring that her limited understanding of the plan will at least pique Mah'mout's interest.
Zuriel Silendril
player, 1210 posts
Flamebringer
House Silendril
Wed 9 Apr 2014
at 14:10
  • msg #873

Re: The Game: Chapter 08

Keef indicates the door he was working on before being interrupted by Boreas. Zuriel's own sense of curiosity begins building as he examines the rows and rows of armored mannequins. "Yes, I do believe we should continue your explorations, Keef." He gestures to the locked door.

Zuriel continues to examine the armor appreciatively while Keef works on the locked door.
Mah'mout
NPC, 4 posts
Master Vivimancer
Utterly Sane
Wed 9 Apr 2014
at 14:13
  • msg #874

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 873):

"That's certainly worth dying for," Mah'mout laughs, shaking his head slowly from side to side with mirth. "But seriously, what's the job?"
Lyriel Vesper
player, 507 posts
To Heal is Divine
House Vesper
Wed 9 Apr 2014
at 14:13
  • msg #875

Re: The Game: Chapter 08

Lyriel attempts to determine the nature of the enchantment on the well, other than just it's school of magic.

[Spellcraft: 21]

[Knowledge (Arcana): 11]

If she cannot ascertain anything by observing, she'll drop a single gold piece down the well.
Maeve Hassan
player, 970 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Apr 2014
at 14:26
  • msg #876

Re: The Game: Chapter 08

"The job, as I understand it, involves the construction of magical towers that somehow channel planar energy," Maeve says, still no closer to making a judgment on Mah'mout's sanity.  "Someone with a greater understanding of planar magic will be able to explain in greater detail. My skills tend to lie elsewhere."
This message was last edited by the player at 14:29, Wed 09 Apr 2014.
DM
GM, 1453 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 14:34
  • msg #877

Re: The Game: Chapter 08

In reply to Mah'mout (msg # 874):

Team Jailbreak

The conversion between the Matron's men and A'tril -- if you can call an argument a conversation -- escalates quickly, and has become loud enough that words can be made out.

"How could you not know that Dominion officers have been banned from the city proper?! It's been that way for nearly a year!" the speaker all but screams, causing passers by to stop and stare.  Some of their eyes focus upon Maeve and Boreas, but most are centered on A'tril.

"Exceptions were made in this instance," A'tril says, his voice sounding strained as he fumbles with his paperwork. "As you can plainly see in this writ-"

The speaker knocks the papers out of A'tril's hands, sending as many flying into the milky blue waters as to the ground at his feet.

"That's what the Matron thinks of Dominion paperwork," he snarls, drawing a dagger and plunging it into A'tril's abdomen in one smooth motion. "And that's what she thinks of those who hide behind it."

A'tril's eyes go wide with the impact, a hand reflexively falling upon the hilt of the blade now buried in his body. In an instant, he has withdrawn the weapon and slashed it across the speaker's throat.

A cry goes out from the onlookers as the speaker falls to his knees, gagging and drowning on his own blood, and in that moment A'tril runs toward the P.A.R.T.Y.

Every scrap of clothing from his lower chest to his upper thighs is coated in thick red blood, and at least dozen voices behind him are roaring for more.

[Crossroads (Maeve, Boreas, Sazed)]

Team Dilly Dally

After another two minutes or so, Keef pries open this lock as well, and the door swings open to reveal wall after wall of tapestries. Each tapestry depicts a man or a woman, completely naked. There is exactly one example from each gender for each major race, and small letters have been woven into the tapestries over various parts of the body.

A large book entitled "Anatomical Master Key" sits on the room's only table, near which rests the room's only chair.

Lyriel is unable to learn more about the well, but the coin she drops into it vanishes the moment it passes the threshold of the stone opening.
Maeve Hassan
player, 971 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Apr 2014
at 14:43
  • msg #878

Re: The Game: Chapter 08

"The more pressing plan though is to run," Maeve observes.

She does precisely that.
Mah'mout
NPC, 5 posts
Master Vivimancer
Utterly Sane
Wed 9 Apr 2014
at 14:47
  • msg #879

Re: The Game: Chapter 08

In reply to DM (msg # 877):

"This has quickly gone from the best jail break I've been a part of to the worst," Mah'mout quips, inexplicably still smiling as he turns to follow Maeve.
Boreas Highwind
player, 908 posts
Eye for an Eye
Wed 9 Apr 2014
at 14:50
  • msg #880

Re: The Game: Chapter 08

Boreas' eye widens as A'tril runs toward the PARTY, blood streaming from his stomach.  He reaches out a hand, grabbing the dark elf by the arm.

His head whips around to Maeve.  I'll be right back for you all. Hold here.

[Casting <b>Fey Step]

In an instant, A'tril simply disappears.  Boreas is standing with him on top of the nearest building.  An image of the hunter remains on the ground, as if he had never moved.

Get down.  Going to get the others.

He looks back toward the ground, crouching behind an ornate gable made from hundreds of interlocking vines.  His eye glows under the patch, readying to teleport again.
Sazed
player, 118 posts
Arcane Shaman
Renegade of the Order
Wed 9 Apr 2014
at 14:56
  • msg #881

Re: The Game: Chapter 08

In reply to Mah'mout (msg # 879):

(Autofollow)

"If freedom's worth fighting for, it's worth fleeing for," Sazed says, grinning despite himself in a manner similar to Mah'mout. "I know how sweet it tastes, and how bitter it is to lose it."

He turns to run after Maeve and Mah'mout.
This message was last edited by the GM at 14:57, Wed 09 Apr 2014.
Boreas Highwind
player, 909 posts
Eye for an Eye
Wed 9 Apr 2014
at 15:00
  • msg #882

Re: The Game: Chapter 08

Boreas appears just a little ahead and to the side of the running trio of heroes.  He grabs Sazed by the arm.

[Casting Fey Step]

Swing around the other side of the building.  I'll meet you there. he says to Maeve and Mah'mout.  Then, Sazed disappears as both find themselves on the rooftop with A'tril.

[Casting Fey Step]
DM
GM, 1454 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 15:04
  • msg #883

Re: The Game: Chapter 08

In reply to Sazed (msg # 881):

Team Jailbreak

A'tril appears to be in shock, and mutely holds his position on the rooftop of the Temple of Ignati as blood creeps down his legs. From Boreas and A'tril's vantage point, they can see a small crowd gathering to watch the Matron's men and women try -- and fail -- to tear apart Boreas's magical duplicate. The speaker whose throat was cut still lays where he fell, still and lifeless.

After Boreas claims Sazed, Maeve and Mah'mout whip around the side of the Temple of Ignati, running across the landscape with reckless abandon.

Less than 20 seconds later, both Maeve and Mah'mout have joined their allies on the roof of Iganti's temple, leaving a very confused crowd of dark elves hurtling down random streets below.
This message was last edited by the GM at 15:06, Wed 09 Apr 2014.
Maeve Hassan
player, 972 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Apr 2014
at 15:07
  • msg #884

Re: The Game: Chapter 08

Maeve's eyes widen in surprise as Boreas shows off his new teleporting ability, having not been privy to it in the manor.

Sometime when we're not fleeing for our lives, we all really need to have a talk about these powers she thinks, continuing to sprint next to Mah'mout--who appears to be having the time of his life.

Some time in the middle of that thought, she finds herself standing on the roof of a building with the rest of the group.
This message was last edited by the player at 15:07, Wed 09 Apr 2014.
Mah'mout
NPC, 6 posts
Master Vivimancer
Utterly Sane
Wed 9 Apr 2014
at 15:09
  • msg #885

Re: The Game: Chapter 08

In reply to DM (msg # 883):

"Oh, bravo," Mah'mout grins once he realizes where he is, giving a slow clap to Boreas. "Throwing rocks at an adder's den is much more fun when you can avoid the fangs."
Boreas Highwind
player, 910 posts
Eye for an Eye
Wed 9 Apr 2014
at 15:10
  • msg #886

Re: The Game: Chapter 08

Boreas takes to one knee, still a bit disoriented from all the location-swapping.

He takes out a potion (of Cure Moderate) and hands it to A'tril.  We're going to have to start you a tab.  Turning to Mah'mout, he adds, I'd refrain from asking about 'the job' until we're well away from folks like that.  He gestures toward the ground in the general direction of the Matron's Men.
DM
GM, 1455 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 15:14
  • msg #887

Re: The Game: Chapter 08

In reply to Mah'mout (msg # 885):

Team Jailbreak

A'tril's face is screwed up in pain as he slowly becomes aware of his surroundings and what happened.

"This... complicates things," he says, touching his stomach tenderly and clenching his teeth as a fresh wave of pain washes over him. "But that was good thinking, Garfunkel. You might have salvaged the plan with that... interesting maneuver."

He pops the cork out of the potion and downs it, sighing with visible relief as its potent properties go to work.

"I'll pay my debts, never fear," he says after a moment, narrowing his eyes at the crowd milling below him. "With interest."

A'tril points to the rooftop two buildings to the left of the one on which the group is perched.

"That should be Cenadora's temple. We'll need to work our way over there -- and, eventually, inside -- if we mean to be in position for our grand escape. Any ideas?"
Maeve Hassan
player, 973 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Apr 2014
at 15:17
  • msg #888

Re: The Game: Chapter 08

Maeve takes the opportunity to shuck her Dominion attire and put on a plain tunic; the prisoner transfer completed, her disguise seems to be attracting more attention than its worth to keep it on.

She peers over the side of the building and breathes a sigh of relief as the Matron's men mill about below, none the wiser to their position.

Could we get there via the rooftops and, if so, are you able to get us all there?"

This last bit is directed at Boreas; finding out more about his abilities can wait.
Lyriel Vesper
player, 508 posts
To Heal is Divine
House Vesper
Wed 9 Apr 2014
at 15:34
  • msg #889

Re: The Game: Chapter 08

That's...odd.

Lyriel - carefully - dangles a long length of string into the mouth of the well, curious to see objects that pass through can be extracted.
Zuriel Silendril
player, 1211 posts
Flamebringer
House Silendril
Wed 9 Apr 2014
at 15:50
  • msg #890

Re: The Game: Chapter 08

Zuriel's eyes widen in shock at the tapestries. "A'tril has...questionable taste in decor," he says wryly. "This isn't...erotica. This is something else. A study..." Zuriel walks over to the book, flipping through its pages to get a gist of the content.
DM
GM, 1456 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 15:57
  • msg #891

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 890):

Team Dilly Dally

Lyriel dangles a string over the well, dipping it down and pulling it back up. Each time the string passes beneath the threshold, that portion of it vanishes, but it reappears whens he yanks the string back up.

Zuriel flips through the book, settling on the entry that corresponds to the Dwarven Male. Each letter is accompanied by a short description, and seems to depict specific vital areas.
Boreas Highwind
player, 911 posts
Eye for an Eye
Wed 9 Apr 2014
at 15:59
  • msg #892

Re: The Game: Chapter 08

Boreas smiles.  Let me catch my breath for a moment.  His words are slightly muffled by the dominion tabard slipping over his head.  But I can get us across, and even down.  Just say the word.
Zuriel Silendril
player, 1212 posts
Flamebringer
House Silendril
Wed 9 Apr 2014
at 16:02
  • msg #893

Re: The Game: Chapter 08

Zuriel  checks the corresponding diagrams, and a sudden thought hits him. He walks back out to the armory, and finds a suit of dwarven armor. He looks specifically at the areas covering the vital locations illustrated in the book.

I wonder...
DM
GM, 1457 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 16:07
  • msg #894

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 893):

Team Dilly Dally

Some of the vital points are protected by the armor, but some are not. Choosing another piece of armor and comparing it to the tapestries has similar results, but in every instance, at least one vital area is exposed no matter which piece of armor you select.
Lyriel Vesper
player, 509 posts
To Heal is Divine
House Vesper
Wed 9 Apr 2014
at 16:07
  • msg #895

Re: The Game: Chapter 08

Upon seeing the supernatural darkness, Lyriel turns on her heel and goes to fetch Zuriel. She makes her way to the armory, where she finds Zuriel meticulously examining a suit of armor, and Keef paging through a book the room of tapestries with wide eyes.

She quickly comes up to speed on what Keef and Zuriel have discovered, and she fills them in on the well.

Zuriel, when you're done...checking whatever you're checking, could you take a look at the well? You might be able to dispel the darkness. Keef, there's one more door we should check, to the north.
Zuriel Silendril
player, 1213 posts
Flamebringer
House Silendril
Wed 9 Apr 2014
at 16:10
  • msg #896

Re: The Game: Chapter 08

Zuriel looks up as Lyriel enters. "It would appear that our good friend A'tril has made himself a study of the art of striking vital areas. A highly suspect hobby, I would say."

He begins to make his way towards the well, but stops as another thought occurs to him. He checks his own armor against the diagram of the highborn male, looking for weak points.

It would be helpful to know what to defend against...especially if A'tril and I ever come to a more...forceful...disagreement.
DM
GM, 1459 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 16:20
  • msg #897

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 896):

Team Dilly Dally

Several of Zuriel's vital points are vulnerable through the armor, including elbow joints, knee joints, a small gap near the shoulder, and of course the neck.
Zuriel Silendril
player, 1214 posts
Flamebringer
House Silendril
Wed 9 Apr 2014
at 16:46
  • msg #898

Re: The Game: Chapter 08

Zuriel nods to himself as he appraises his armor. Good to know. Still, what I have now is better than most.

"Let's keep looking. I think I'm starting to get an idea of what this is."

He accompanies Lyriel and Keef to the north door, where Keef eagerly begins to work on the lock. Zuriel proceeds to the well room, where he regards the inky blackness curiously.

He extends a hand towards the well, though he keeps far from the darkness itself. He focuses, drawing on a reservoir of divine strength. His eyes flash white in the shadowy room.

"He'ir!" he exclaims.

[Casting Daylight > Targeting the Darkness]

[OOC I'M ATTACKING THE DARKNESS]
DM
GM, 1460 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 18:30
  • msg #899

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 898):

Team Dilly Dally

The radiant light from Zuriel's spell does little to pierce the darkness atop the well. As the paladin stands contemplating it, he hears Keef's joyful exclamation as he managers to jigger the northern door open.

The final door opens to reveal what is essentially a closet or dressing room. A single armor stand is here, adorned with an immaculate set of pitch-black leather armor. Two pegs have been set on either side, as if meant to hold weapons, but they are currently empty. A belt, gloves, boots, mask, and hooded cloak are also attached to the armor stand, each the same shade of midnight black.
This message was last edited by the GM at 18:31, Wed 09 Apr 2014.
Lyriel Vesper
player, 510 posts
To Heal is Divine
House Vesper
Wed 9 Apr 2014
at 18:36
  • msg #900

Re: The Game: Chapter 08

Lyriel crosses her arms as she stands next to Keef, contemplating the armor before them. I'm willing to bet this is the armor A'tril's reserved for his own use...

The empty pegs on the wall concerned her.
Zuriel Silendril
player, 1215 posts
Flamebringer
House Silendril
Wed 9 Apr 2014
at 18:47
  • msg #901

Re: The Game: Chapter 08

The paladin sighs in frustration as his spell has no effect. Of course not.

Without any better ideas for testing the well, he returns to his companions, joining them in examining the armor.

"Well, I think it's pretty clear that A'tril fancies himself a master of dealing in precise death. This is...ominous news."

Zuriel scratches his chin as he considers the implications, and options beforehand. "I think the best thing would be to let on as we don't know. If we put everything the way we found it and lock up behind ourselves, he won't know we know. Which is an advantage for us. Still, we'll need to inform the others as soon as we get a moment apart from him. His particular skillset will require certain measures to counter if he ever turns on us."

Or we turn on him, I suppose...

He accompanies Keef as the boy finishes locking the doors he picked. Zuriel gives one last look at the basement before turning back to walk up the stairs, donning his traveling cloak as he does so.

"Lets go ahead and get into place for the mission. This bit of information will have to wait."
DM
GM, 1461 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 18:53
  • msg #902

Re: The Game: Chapter 08

In reply to Zuriel Silendril (msg # 901):

Team Dilly Dally

After locking up and leaving things as close to they way they were as they can recall, Zuriel, Lyriel, and Keef return to the ground floor and secure that door, as well. Before long, they've changed and are on their way to the Temple of Cenadora.

After all, Keef has a sermon to give. Good thing he's been practicing.
This message was last edited by the GM at 19:05, Wed 09 Apr 2014.
DM
GM, 1462 posts
Narrator
Destroyer of Worlds
Wed 9 Apr 2014
at 19:13
  • msg #903

Re: The Game: Chapter 08

In reply to DM (msg # 902):

Team Jailbreak

"The service should be starting soon," A'tril announces. "We should move into position."

Team Dilly Dally

The journey to the Sacred Way is uneventful, and the trio arrives at the temple well before the service is scheduled to begin. Keef heads to the rear alcove to change into the appropriate garb, clutching the book explaining the ceremony and the sermon. Lyriel and Zuriel can't help but think he looks every inch a proper celebrant... except for the sword and the staff, which the boy somehow remembered to leave out of sight with his other belongings in the alcove. Chubbs sits there, too, clearly disapproving of the entire situation. After all, he has hidden behind far more expansive alcoves in far more interesting temples.

Worshipers begin to arrive shortly thereafter, many talking about some kind of scuffle that happened in the Sacred Way just moments ago.

"...killed him dead," one man is saying to a bewildered-looking woman as they move past the highborn to take their seats in the pews. "Right there in front of everyone! So sad, so sad."

"I heard some green-eyed demon saved the false Matron's man," another dark elf says. "They stabbed him, and he just vanished."

Similar stories are on the lips of everyone who enters the temple, sufficiently distracting them enough that none seem to notice the two highborn sitting quietly in the back of the church, heads bowed in prayer.

Before long, the chatter grows softer, and it becomes apparent that it's time for the service to begin.

[Crossroads(Zuriel, Lyriel, Keef)]
This message was last edited by the GM at 19:19, Wed 09 Apr 2014.
Maeve Hassan
player, 974 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Apr 2014
at 19:14
  • msg #904

Re: The Game: Chapter 08

"Ready whenever you are," Maeve replies, continuing to survey the streets.  "I can't believe I'm saying these words, but we need to get to the temple for Keef's sermon."
Sazed
player, 119 posts
Arcane Shaman
Renegade of the Order
Wed 9 Apr 2014
at 19:18
  • msg #905

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 904):

(Autofollow)

"I wouldn't miss it for the world. Shall we?"
Zuriel Silendril
player, 1216 posts
Flamebringer
House Silendril
Wed 9 Apr 2014
at 19:21
  • msg #906

Re: The Game: Chapter 08

Zuriel and Lyriel exchange alarmed looks. Sounds like their part of the plan is going about as well as expected...hopefully ours will go better. Or at least, with less stabbing and claims of demons.

The paladin dileberatly keeps his attention turned to the front of the church. The highborn adjust their robes to more completely conceal their stature and features, hoping their unobtrusive position near the back will allow them to go unnoticed and unremarked.

Zuriel kept his hand near the opening to the pouch of holding, which was currently hiding his sword, scabbard and all.

He was indeed deep in prayer, though not to the deity of this particular building of worship. Tassada, please let this not be a complete catastrophy...
This message was last edited by the player at 19:26, Wed 09 Apr 2014.
Lyriel Vesper
player, 512 posts
To Heal is Divine
House Vesper
Wed 9 Apr 2014
at 19:24
  • msg #907

Re: The Game: Chapter 08

Lyriel folds her hands in her lap, keeping them clasped so as not to betray their trembling with excitement and nerves. Green-eyed demon...sounds like Boreas. I do hope they found a safe place to hunker down and wait. she whispers almost inaudibly to Zuriel. The best thing we can do now is stick to the plan, and try to secure our escape. And hope Keef's sermon goes well.
Maeve Hassan
player, 975 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 9 Apr 2014
at 23:04
  • msg #908

Re: The Game: Chapter 08

[OOC: Given that the Temple of Cenadora is two rooftops away from where we are, I would presume that Team Jailbreak  is able to, with a bit of time and patience, teleport over there without incident.  Of course it's never wise to presume things, so I will alter this if some shit was intended to go down.]

The sensation of teleporting, Maeve decides, is almost identical to the one she felt as a child when she played on the swings and launched herself out of the swing at the apex of its upward arc.  At any rate, it's awesome.

"That was AMAZING!" she says when she appears on the roof of the Temple, grinning unabashedly at Boreas.  "Unexpected, to be sure. . . .but amazing!"

While Boreas fetches the others, Maeve finds the side of the roof that overlooks the main entrance to the temple and watches the traffic streaming in for the evening sermon.  She frowns thoughtfully as she does so.  After a bit, she returns to the others.

"In retrospect, maybe it would be a better idea if we waited out the sermon up here," she says.  "We're not all that far from where we had our run-in with the Matron's men.  I'd be willing to bet that at least some people in that congregation know what happened tonight and are as we speak on the lookout for a blood-stained dark elf impersonating one of the Matron's men, a man covered in tattoos, two foreigners from Gaelia, and one magically disappearing hunter.  Know anybody who fits that description?" she asks archly.

"Besides, Cenadora apparently frowns upon bringing arms to her services and I'd sooner go naked than leave this behind.  It would amount to one and the same, really, she says, fondly patting her guisarme as if it were a cherished pet.

"A'tril, you said yourself that all we'd be doing in the temple would be sitting and waiting for the sermon to end.  We can just as easily do that up here. We'll be able to tell when the sermon ends because we'll be able to see the congregation leaving." Maeve points to the appropriate side of the roof.  "At that point, we'll be able to go in the back entrance."

Maeve anticipates Sazed's protestation, and turns to the mage with a smile.

"Ted, it would be best if you stayed up here, but I know you want to hear our lad preach.  I rather suspect he might be glad for some moral support as well. If you're dead set on being there for the sermon, Garfunkel can drop you off around back and you can walk to the main entrance--but mind you keep your cloak up!  Be inconspicuous, be quick, and find Alphonse and Leanna.  Let them know we're safe and will be joining them later."

Maeve stops, realizing that she's once again forgotten to take off her "major hat" and is doling out orders that aren't technically hers to give.

"That is to say, as long as you're alright with the plan, Sir," she says to Boreas.
This message was last edited by the player at 00:24, Thu 10 Apr 2014.
Keef
player, 720 posts
Hero in training
Thu 10 Apr 2014
at 11:52
  • msg #909

Re: The Game: Chapter 08

In reply to Maeve Hassan (msg # 908):

Keef bursts through the crowd just as the last of them file into the church.

He makes his way to the front of the large room clutching his binder of notes to his chest.  Just behind him, Chubbs follows in his wake.

At the pulpit, Keef misses a step and nearly tumbles to the ground, only just catching himself at the last moment.

He unloads his armful of notes on the lectern and shuffles through them haphazardly. The crowd falls silent quickly, not so much due to Keef's presence but based on habit.  Here and there is a whispered word between companions as they eye Keef curiously.

Keef smiles a broad nervous smile.  Chubbs mounts the stage to one side, casting a withering glare at an old man that silences him.

Keef raises his hands, then things better of it and places them firmly on his hips.  This doesn't do either and he finally rests them on the sides of the pulpit.

He clears his voice.

Dearly beloved,
We are gathered here today to witness the union...  of magic with... MAGIC!  In this great house, under these ancient walls, and you shall all bear witness.


Keef gestures to the ceilings and then to the crowd.

Magic is indeed a sacred thing, a sacred vow as old as time itself and as implacable as the highest mountain.  So too should your union ...with magic... be.  Magic...

Keef glances down at his notes, then raises his palms and claps them together forcefully.  When they part again, a small brightly glowing orb appears floating between his fingers.


Magic is patient, magic is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs, magic does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres. Magic never fails.

NEVER!

When I was a child, I talked like a child, I thought like a child, I reasoned like a child. When I became a man, I put childish ways behind me. Now we see but a poor reflection as in a mirror, then we shall see face to face. Now I know in part; then I shall know fully, even as I am fully known. And now these three remain; faith, hope and... magic But the greatest is magic.


Keef consults his notes.

  Three was once a fox, who, upon spying some grapes high on a vine, decided 'I'd really like to eat those grapes'.  But they were too high, too high by far.  Though the fox was sleek and cunning, he could not climb the arbor nor jump high enough to get the grapes.  Finally he gave up and concluded 'the grapes were probably sour anyway, I didn't REALLY want them.'

Keef raises one finger so that the glowing ball floats just above it.

Sir Greenheart would say... but no, that's not important.  Anyway, soon after came along ANOTHER fox, and he had a darker tail and paws.  That's not important either, but what IS important is that this other fox also wanted to eat the delicious grapes.  He too could not jump or climb high enough to get them.  But he knew magic, so for him it was a trifle to get the grapes down and eat them.  And did he share his grapes with the first fox?  I don't know, but without magic there were no grapes.  At least not for the fox... the vintner would probably get grapes either way...

Keef loses his place and scans around for a moment.  When he looks up he sees he is loosing his crowd.  Keef slams his hands shut around the glowing orb and it is replaced with a glowing ring, a circlet of golden light.

Take the hand of your partner and answer these charges...

The faithful look at one another dubiously for a moment.  Keef holds his stance, however so they finally follow his instructions and cautiously take one another by the hand.


Do you take magic to be your lawfully chosen path, to purity and enlightenment, in sickness and in health, forsaking all others, all other weapons, even really great flame-spitting swords, until the end of your days?


In the ensuing pause one or two people mutter "I do" reflexively.

WEll? Keef repeats louder.

"I do" more people respond.

And does magic take you... the faithful as the body and arm of its power.  Both in sickness and in health, on good days and on bad, through thick and thin, bread and butter, wet and dry, high and low, long and short, ornate and simple for as long as you avoid shuffling off this mortal coil?

Keef pauses again until he realizes nobody is going to speak on behalf of magic.

It does, he assures them.   Now, what we have forged here with magic, let no man put asunder.  And if any man has any reason why... magic is not.... above all.  Let him speak now or forever hold his peace or... toad.  Keef squints at his notes.  TODAY, I mean, today we are renewed in our vows to magic, to pursue and preserve, to replenish and expand.  Go now and be fruitful and multiply... and do magic, whose power is knowledge and the knowledge of which is truth... but is also power which in turn again becomes more knowledge and truth-power... and on and on.

You may now kiss the... magic.


Keef, grinning like a jack-o-pumpnition, grabs up his papers and exits as quickly as he can before any of the muttering crowd asks any questions.
Sazed
player, 120 posts
Arcane Shaman
Renegade of the Order
Thu 10 Apr 2014
at 13:02
  • msg #910

Re: The Game: Chapter 08

In reply to Keef (msg # 909):

(Autofollow)

Sazed, who had snuck into the back of the temple as Maeve had suggested, sneaks Keef an enthusiastic thumbs-up as the boy flees to the alcove.
Boreas Highwind
player, 912 posts
Eye for an Eye
Thu 10 Apr 2014
at 13:56
  • msg #911

Re: The Game: Chapter 08

Boreas smiles and nods silently in approval of Maeve's plan.  He moves to the edge of the roof, ducking down where he won't be seen, to watch for people leaving the temple.
Lyriel Vesper
player, 513 posts
To Heal is Divine
House Vesper
Thu 10 Apr 2014
at 14:16
  • msg #912

Re: The Game: Chapter 08

Lyriel and Zuriel exchange confused looks. I don't...did we just...did Keef just marry us?
Zuriel Silendril
player, 1217 posts
Flamebringer
House Silendril
Thu 10 Apr 2014
at 14:19
  • msg #913

Re: The Game: Chapter 08

Zuriel grins, barely suppressing his mirth. That may have been the single best sermon I've ever heard...

His amber eyes dance as he looks over to Lyriel. "I don't think so," he says aloud. "I think you just got married to magic. Should I be jealous?"

He looks around the equally bewildered congregation, before bowing his head again in prayer as he waits for people to begin to file out.

Well done, Keef.
Lyriel Vesper
player, 514 posts
To Heal is Divine
House Vesper
Thu 10 Apr 2014
at 14:23
  • msg #914

Re: The Game: Chapter 08

Oh good! Lyriel exclaims in mock relief, likewise bowing her head. I can't imagine getting married to you. At least, not wearing this atrocity, she jibes playfully, gesturing to her drab cloak.
DM
GM, 1463 posts
Narrator
Destroyer of Worlds
Thu 10 Apr 2014
at 15:06
  • msg #915

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 914):

The congregation slowly files out of the building, discussing topics ranging from drunken foxes to whether being married to magic in addition to their current partners constituted polygamy.

The P.A.R.T.Y. acts quickly, and before long the entire group has gathered in the otherwise empty temple.

A'tril hands Mah'mout a necklace and swiftly moves to the altar, upon which he places a hunk of onyx inscribed with the same rune as the ones found on the amulets he's distributed.

"Gather your things, form a circle around the altar, and clasp your hands together," he says. "And leave space for me to join you. We're leaving."

[Crossroads]
This message was last edited by the GM at 15:13, Thu 10 Apr 2014.
Sazed
player, 121 posts
Arcane Shaman
Renegade of the Order
Thu 10 Apr 2014
at 15:07
  • msg #916

Re: The Game: Chapter 08

In reply to DM (msg # 915):

(Autofollow)

Sazed complies with a smile upon his face.

"I'll be eager to see the back of this place," he says, "though I'll cherish the memories of Keef's masterful sermon for the rest of my days."
Mah'mout
NPC, 7 posts
Master Vivimancer
Utterly Sane
Thu 10 Apr 2014
at 15:08
  • msg #917

Re: The Game: Chapter 08

In reply to Sazed (msg # 916):

Mah'mout squints at the necklace, shrugs, and slips it over his neck. He walks next to Lyriel, who is standing beside Keef, and takes each of their hands in his silky smooth hands.

"I'm packed, as it happens. Let's go."
Maeve Hassan
player, 978 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 10 Apr 2014
at 15:09
  • msg #918

Re: The Game: Chapter 08

"I'm just sorry that we had to miss it!" Maeve says, likewise smiling.  She stands next to Sazed and takes his right hand in her left.
This message was last edited by the player at 15:10, Thu 10 Apr 2014.
Boreas Highwind
player, 913 posts
Eye for an Eye
Thu 10 Apr 2014
at 15:10
  • msg #919

Re: The Game: Chapter 08

Boreas takes a moment to survey the temple, now empty and quiet after the Gathering has been dismissed.  He briefly scans the onyx chunk that A'tril deposited to ensure that everything is as it seems.  If it checks out, he joins the circle.
Keef
player, 723 posts
Hero in training
Thu 10 Apr 2014
at 15:20
  • msg #920

Re: The Game: Chapter 08

In reply to Boreas Highwind (msg # 919):

Keef grabs his equipment from the coat-check and rejoins the circle, though he eyes Mah'mout warily.
Zuriel Silendril
player, 1219 posts
Flamebringer
House Silendril
Thu 10 Apr 2014
at 15:21
  • msg #921

Re: The Game: Chapter 08

Zuriel waves as his companions enter the church. "Glad you all made it. We heard concerning talk of a commotion? No matter. I'll be happy to leave this place behind."

I'm not sure I want to know...

As he speaks, Zuriel sweeps his gaze over the PARTY, sensing for evil auras. His gaze lingers over Mah'mout just long enough to get a reading. The paladin catches Boreas' eye and gives an almost imperceptible shake of his head, looking relieved.

He walks up next to Lyriel, taking her hand in his. His heart thuds in his chest, above which rests his mother's pendent, and, a bit further up on his chest, the runic necklace. I hope this works...
Lyriel Vesper
player, 515 posts
To Heal is Divine
House Vesper
Thu 10 Apr 2014
at 15:24
  • msg #922

Re: The Game: Chapter 08

Lyriel nods in greeting to the vivimancer as he joins the circle. I'm sure we'll have time for introductions later. For now, let's get out of this city while we still can.
DM
GM, 1464 posts
Narrator
Destroyer of Worlds
Thu 10 Apr 2014
at 15:37
  • msg #923

Re: The Game: Chapter 08

In reply to Lyriel Vesper (msg # 922):

A'tril waits until everyone is in position, then shoves the onyx chunk down into the altar, apparently through some hidden notch. The stone slides into the base of the altar's pillar and vanishes from sight, just as a wave of blue energy suffuses the group standing around it.

The dark elf joins the circle, clasps hands, and waits. Soon, the necklaces begin to shimmer with the same light, and before long, the room begins to spin and go wavy. Looking from side to side, you can see that each P.A.R.T.Y. member (along with A'tril and Mah'mout) is bathed in a sheath of blue energy -- except for Zuriel. That paladin's sheath is a mixture of blue and white light, swirling around him like a vortex as one and then the other vie for dominance.

Suddenly, a group of dark elves burst into the temple, pointing at the altar and shouting... something. The world washes out into a brilliant burst of blue light, sweeping their words away with it.

Ding!  Boreas, Lyriel, Maeve, Keef, Sazed, and Zuriel have reached Level 9!  Please update your sheets accordingly.

~~ END CHAPTER 08 ~~
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