RolePlay onLine RPoL Logo

, welcome to The Aeryis Shuffle: Fighting to the Oldies

14:21, 1st May 2024 (GMT+0)

The Game: Chapter 14.

Posted by DMFor group archive 0
DM
GM, 2829 posts
Omniscient Narrator
Destroyer of Worlds
Thu 2 Apr 2015
at 14:11
  • msg #1

The Game: Chapter 14

CHAPTER 14
The Jewel of the East, Gaelia


The P.A.R.T.Y. exits the strange pocket dimension that served as Ka's prison cell without incident, materializing at the top of the Temple instantly. Staff Sergeant Akkar is already there, looking down the staircase at the chaos below.

Though it feels as though the delve through the temple took weeks, the sun hasn't moved much from where it was when you began your quest -- perhaps a few hours, at most, seem to have passed.

More immediately concerning is the presence of two large, shimmering bubbles, which enclose the temple like the double-layer of glass that protects upscale snow globes.

The first bubble is maintained by a ring of Husks, who stand in a loose circle outside the shield with their backs toward the temple and are clearly focused on nothing but maintaining the shield.

The second bubble is maintained solely by Amenhotep, who stands inside his second shield but outside the first one. There is about a 10-foot perimeter between the two shields, in which the battered, bruised, and very heroic Dune Riders are have crowded themselves. The Husks maintaining the first shield stand between the two, as well.

Maeve is the first to notice that the full compliment of soldiers is not accounted for, and her gaze turns toward a half-dozen bodies strewn beyond the second shield. To their credit, they are mingled with about a score of dead and dying horses and armored cavalry riders.

Zuriel had spoke of a battle of some sort, but if there had been a siege, it seems to have lifted -- at least for now.

Beyond the shield stretches the ruined city in every direction, and even taking into consideration the fact that it had until recently been buried, it has seen better days. Smoke billows from all four quarters, and in the distance you can hear the screams of combat and the sounds of steel on steel.

It seems that, for some, the fight rages on.
This message was last edited by the GM at 14:22, Thu 02 Apr 2015.
Lyriel Vesper
player, 1058 posts
To Heal is Divine
House Vesper
Thu 2 Apr 2015
at 14:24
  • msg #2

Re: The Game: Chapter 14

Lyriel makes her way briskly to the Dune Raiders, trained eye quickly triaging the extent of their respective injuries.

What happened out here? she asks with no small concern as she begins to heal the soldiers.
DM
GM, 2832 posts
Omniscient Narrator
Destroyer of Worlds
Thu 2 Apr 2015
at 14:28
  • msg #3

Re: The Game: Chapter 14

In reply to Lyriel Vesper (msg # 2):

Lyriel passes through the first shield to reach the soldiers nestled in the space between it and the second shield without incident. She does notice, however, that the barrier looks opaque behind her -- she cannot see through it, and it crackles menacingly.

The soldiers are grateful for her aid.

"You're alive," Lt. Abbabwa croaks out weakly, holding his side gingerly but refusing any healing until the others have been seen to. "When the paladin failed to return, we assumed the worst. Is the Major ok? What happened in there? And what's happening here?"

OOC: How much of your remaining magic are you using here? Are you triaging those who might die, or trying to get them into combat shape again?
This message was last edited by the GM at 14:30, Thu 02 Apr 2015.
Lyriel Vesper
player, 1059 posts
To Heal is Divine
House Vesper
Thu 2 Apr 2015
at 14:54
  • msg #4

Re: The Game: Chapter 14

Lyriel nods. The Major is fine. Had a close call, but it will take more than an eight armed monstrosity to send our Maeve to her maker. She grins slightly, relishing the wide eyed reaction from Lt. Ababwa. We've done what we came for. Now it's time to secure this site and keep your men alive. Let's see what can be done about these injuries.

Lyriel closes her eyes, and concentrates on touching the divine flow of magic.

[Sacred Boost: Maximized Mass Cure Light Wounds targeting the 15 most injured Dune Raiders: 33]

[Mass Cure Light Wounds targeting Lt. Ababwa and the 14 Dune Raiders closest to fighting shape but with more than superficial injuries: 30]

The Major should be along shortly. I imagine she will want to secure the civilians. Is everybody feeling better?
This message was last edited by the player at 14:54, Thu 02 Apr 2015.
Zuriel Silendril
player, 2312 posts
Lightbringer
House Silendril
Thu 2 Apr 2015
at 16:04
  • msg #5

Re: The Game: Chapter 14

"These barriers are one-way only" Zuriel warns the PARTY as they reach the base of the ziggurat. "Once we leave, the Husks will need to lower the shield before we can return."

Zuriel's ears pick up the distant sound of combat, and a feeling of dread settles into his stomach. "If the Dune Raiders are here, then there's nobody protecting the civilians!"

Summoning Shahara in a flash of light, he vaults surprisingly gracefully into her saddle. She whinnies in greeting, pawing at the street with her hoof. She lunges forward, carrying the paladin swiftly to the Dune Raiders. Seeing Lyriel actively tending their wounds, he turns to Lt. Ababwa.

"Good job holding the perimeter, Lieutenant. We couldn't have completed our work without you. And what of the civilians? What happened to Dr. Jones?"

[OOC Misread Sgt. Akkar being there, edited]
This message was last edited by the player at 17:03, Thu 02 Apr 2015.
Maeve Hassan
player, 1701 posts
GRIFFON RIDER
Roller of 1's
Thu 2 Apr 2015
at 16:12
  • msg #6

Re: The Game: Chapter 14

"What do you mean?  Akkar's right there," Maeve says, pointing to where the staff sergeant is milling about.

Maeve gives a sharp whistle and Sekhmet alights nearby, seemingly no worse the wear for the exciting goings-on outside.  She and the griffon then take off to go and see to the civilians.

[I assume.  If you've hurt my griffon, I will cut you.]
DM
GM, 2834 posts
Omniscient Narrator
Destroyer of Worlds
Fri 3 Apr 2015
at 15:01
  • msg #7

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 6):

Lyriel's ministrations quickly get the soldiers back on their feet, and they follow Maeve and Zuriel into the city to check on the civilians. Boreas and Keef (apparently) remain transfixed at the scene before them, and take no immediate action.

In the City
Maeve soars over the ruined city, breaking apart from the mounted Zuriel and the 22 remaining soldiers to get a better vantage point of the situation.

What she learns isn't promising.

Recall that the city's layout is that of four roughly equal quarters, with the Temple of Ká in the middle. The venture company had set up shop in the circular avenue surrounding the Temple, which allowed access to all four quarters of the city simply by walking around the loop of broken, buried cobblestone and sand.

The ramshackle tents, buildings, research stations, quarries, and dig sites seem to have been largely abandoned, and most of them have been put to the torch. Horses and camels lay slaughtered in the streets, with those still alive panicking at the stench of death and fire.

There are no actual people to be seen, however, except for armored heavy calvarymen who are decidedly NOT wearing the Sultan's colors. They patrol the streets in groups of 4, though what they are looking for is a mystery.
Zuriel Silendril
player, 2314 posts
Lightbringer
House Silendril
Fri 3 Apr 2015
at 15:33
  • msg #8

Re: The Game: Chapter 14

Zuriel's amber eyes narrow in anger. "This must be stopped. Now." Shahara whinnies indignantly, apparently likewise outraged by the slaughter.

He shifts in his saddle, addressing the soldiers behind him. "Lyriel, see what you can do for the survivors. Lt. Ababawa..."

The paladin shoots a glance up at Maeve, flashing Dawn in an arc to beckon her down. "Barring countermanding orders to your men from the Major, here is what I recommend. These streets are too narrow to bring your full force to bear anywhere. We ought to split up into teams. With the Major coordinating from above, we can use the narrow streets to pincer these horsemen. Our injured can disengage and cycle back to Lyriel for healing."

Zuriel narrows his lips grimly. "We have people to protect."
Boreas Highwind
player, 1476 posts
Fey Messiah
Bathes Regularly
Fri 3 Apr 2015
at 16:26
  • msg #9

Re: The Game: Chapter 14

Boreas clears his throat, popping back into view.

I might offer my assistance.  I'll follow some of these cavalrymen for a bit and see if I can figure out what they're up to.  He looks to Maeve.  If you think the idea prudent, that is.

With that, he fades once more.

[Casting Walk Unseen]
Maeve Hassan
player, 1702 posts
GRIFFON RIDER
Roller of 1's
Fri 3 Apr 2015
at 18:47
  • msg #10

Re: The Game: Chapter 14

"A wise plan.  As always Zuriel, you have a good eye for tactics.  Keef, if you ride with me or polymorph into something that flies, we can help by raining attacks on them from above."
Boreas Highwind
player, 1477 posts
Fey Messiah
Bathes Regularly
Fri 3 Apr 2015
at 19:09
  • msg #11

Re: The Game: Chapter 14

Boreas heads off to follow whatever group Maeve designates.
DM
GM, 2835 posts
Omniscient Narrator
Destroyer of Worlds
Mon 6 Apr 2015
at 13:29
  • msg #12

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 11):

Boreas completes a comprehensive reconnaissance sweep before returning to the P.A.R.T.Y., and reports that to the best of his knowledge, the patrols are looking for any stragglers. From what Boreas could gather, most of the civilians have been rounded up and transported elsewhere, though he was not able to ascertain exactly where that might be. It was talked about as though it were not nearby, however.
Zuriel Silendril
player, 2315 posts
Lightbringer
House Silendril
Mon 6 Apr 2015
at 13:53
  • msg #13

Re: The Game: Chapter 14

Zuriel lets out a pent up breath at the news. "Ill tidings to be sure, but with a silver lining. There may be more survivors than it appears."

He looks to the rest of the PARTY. "Plan remains the same. We look for survivors, engaging the cavalry as necessary. But if possible, we need to take at least some of these horsemen alive to figure out where - and how - the researchers are being transported."
DM
GM, 2836 posts
Omniscient Narrator
Destroyer of Worlds
Mon 6 Apr 2015
at 21:11
  • msg #14

Re: The Game: Chapter 14

In reply to Zuriel Silendril (msg # 13):

The P.A.R.T.Y. stalks and isolates a four-man group, then dispatches them with relative ease.

OOC: Time-saving handwave. You weren't gonna lose. I rolled some quick dice for wide-scale results.

Two of the cavalrymen are killed in the confrontation, but you're able to arrest the other two without expending much effort. All four horses are killed, however.

It doesn't really matter what you ask the captives; their eyes are completely glazed over, and they've been as limp as ragdolls since their capture. Frisking them carefully reveals no insignia or other identifying features, though you are able to determine that their equipment is masterwork in quality.

[Private to Boreas Highwind: Obviously, they are enchanted in some way.]
This message was last edited by the GM at 21:11, Mon 06 Apr 2015.
Zuriel Silendril
player, 2316 posts
Lightbringer
House Silendril
Mon 6 Apr 2015
at 21:41
  • msg #15

Re: The Game: Chapter 14

Zuriel waves a hand in front of the captive's face, snapping his fingers to no avail. He sighs, rising up from where he was crouched on the cobblestone street.

He turns to Maeve. "I'm going to go out on a limb and wager we're dealing with some extremely powerful magic here. It's just a hunch, but I'm fairly certain cavalry doesn't typically rain from the sky. My bet is on Cenadora."

He looks down at the listless knights at his feet. "Let's try one thing first. Lyriel, can you dispel whatever enchantment he has on him?"
This message was last edited by the player at 13:00, Tue 07 Apr 2015.
Lyriel Vesper
player, 1060 posts
To Heal is Divine
House Vesper
Tue 7 Apr 2015
at 13:09
  • msg #16

Re: The Game: Chapter 14

The priestess examines their captive, pressing her lips into a thin line. I can try. The aura he has on him is very, very powerful.

She points a finger at the knight and incants her spell. [Dispel Check vs. DC 20: 19] Emerald light circles up and down the knight's body, but a deep violet hue overcomes it and it fades. The knight's eyes flutter, but he remains deeply ensorcelled.

Lyriel swears. I almost had it! Give me another moment.

[Dispel Check vs. DC 20: 21] This time, the emerald light that swirls around the knight's head takes hold.
DM
GM, 2837 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Apr 2015
at 13:43
  • msg #17

Re: The Game: Chapter 14

In reply to Lyriel Vesper (msg # 16):

The knight awakens with a start and blinks rapidly before crawling backward from the armed figures in front of him.

"Who... what.... where am I? What have you done to me?"
Zuriel Silendril
player, 2317 posts
Lightbringer
House Silendril
Tue 7 Apr 2015
at 14:07
  • msg #18

Re: The Game: Chapter 14

"You were under the influence of some extremely powerful and rather inconvenient sorcery. Don't worry, we don't mean to harm you. What is the last thing you remember?"
DM
GM, 2838 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Apr 2015
at 14:16
  • msg #19

Re: The Game: Chapter 14

In reply to Zuriel Silendril (msg # 18):

"I was... hmm," the knight frowns, contemplating the question. "I was on a routine patrol around the gates of Jannah when I was summoned to the command tent."

The knight speaks slowly, as though the information is difficult to coax from his mind.

"I remember being excited by the honor of meeting the Amir for the first time, but I never actually saw him. The command tent was filled with light and shadows. It was impossibly light and dark at the same time. I saw the figure of the Amir, a tangible presence I could not see, and I could tell I was being appraised."

"The Amir said that a team was being put together for a special mission, and asked whether I knew how to wield the truth. I was confused and stated as much, at which point I was given an unlit torch and ordered to light it using nothing but the power of my mind."

"I protested that I was not a mage, at which point the figure reassured me that I could still serve. I was then instructed to stare at the unlit torch, which I did."

The knight frowns.

"I remember a flash of light, and then... nothing. I find myself here, with you, in what is assuredly NOT Jannah. And so I ask you, what's going on?"
This message was last edited by the GM at 14:20, Tue 07 Apr 2015.
DM
GM, 2839 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Apr 2015
at 14:23
  • msg #20

Re: The Game: Chapter 14

In reply to DM (msg # 19):

"Jannah's not a real place," Staff Sergeant Komis Akkar snorts, turning toward the P.A.R.T.Y. to explain. "It's a fairytale land of milk and honey that features prominently in Gaelian lore, as I'm sure the Major could tell you."

"But what the Major may not know is that it's also the name the Chainbreakers have been using for their rumored stronghold."

The sergeant narrows his eyes at the knight.

"So one might wonder how you wound up there... and whether your presence is missed elsewhere."
DM
GM, 2840 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Apr 2015
at 14:25
  • msg #21

Re: The Game: Chapter 14

In reply to DM (msg # 20):

The knight's eyes widen as he recognizes the livery of the Sultan's military forces on Komis and Maeve. His hands fall to his empty sheath as he looks frantically for his sword. Failing to find it, he adopts a defiant tone instead.

"I am a free man," he says, emphasizing every word. "Jannah knows no slaves."
This message was last edited by the GM at 14:26, Tue 07 Apr 2015.
Zuriel Silendril
player, 2318 posts
Lightbringer
House Silendril
Tue 7 Apr 2015
at 14:33
  • msg #22

Re: The Game: Chapter 14

Zuriel's shuts his eyes, letting out a sigh. "Catching escaped slaves is the least of our worries right now," he says firmly, holding up a hand, "but the fact that the Chainbreakers would be interested in the Temple to Ka - hells, that they even knew how to find it, much less had the kind of magics to transport an army here - is deeply concerning. That means these Chainbreakers are much, much more than a simple slave rebellion."

He turns to look to Maeve. "In the interest of the many lives at stake, I would strongly advise you to make an agreement with this man for information in exchange for not asking too closely who else may be looking for him," he said meaningfully.
Lyriel Vesper
player, 1061 posts
To Heal is Divine
House Vesper
Tue 7 Apr 2015
at 14:42
  • msg #23

Re: The Game: Chapter 14

I hate to interrupt storytime, Lyriel says, fidgeting with her signet ring, but we are still in the middle of a warzone. Can we focus on clearing these streets and finding survivors so we can move on? You will have plenty of time to chat when we aren't under attack.
DM
GM, 2841 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Apr 2015
at 14:44
  • msg #24

Re: The Game: Chapter 14

In reply to Lyriel Vesper (msg # 23):

As if on cue, another patrol of four cavalrymen comes into view at the far end of the street. They don't seem to see the P.A.R.T.Y. just yet.
Lyriel Vesper
player, 1062 posts
To Heal is Divine
House Vesper
Tue 7 Apr 2015
at 15:00
  • msg #25

Re: The Game: Chapter 14

Lyriel hisses in irritation, making a gesture akin to brushing off a fly.

[Casting Empowered Flame Strike]

A nova of blinding emerald energy detonates in the center of the cavalry, forcing those watching to shield their eyes. When the flash dissipates, all that is left is ash curling in wind.

She turns to their captive. Cooperate, and no harm will come to you. I would strongly recommend against attempting to run.

With that, Lyriel alights gracefully in Stony's saddle. Come on, let's get this over with.
DM
GM, 2844 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Apr 2015
at 15:06
  • msg #26

Re: The Game: Chapter 14

In reply to Lyriel Vesper (msg # 25):

The P.A.R.T.Y. systematically hunts down and eradicates the woefully inadequate patrols. When the dust settles, all hostiles have been driven from the ruined city and P.A.R.T.Y. has a total of two captives: the disenchanted one you spoke to earlier, and the still-enchanted one you captured during that same encounter.

The disenchanted knight hasn't said much since Lyriel disintegrated four horsemen with a gesture, and looks rather sullen about the whole thing.

The group reconvenes near the shielded temple, frustrated at its inability to make headway on the issue of the civilians. Over the course of the next hour's worth of arguing and debating next steps, about a dozen members of the venture company come out of their various hiding places and make their way toward you.

"It was horrible," one of them says, wringing her hands. "Those soldiers rounded up anyone they could find and took them through their yawning portals. We scattered into whatever buildings we could, and hid in the various nooks and crannies."

"They got most of us on the first pass, and ran down those who scattered shortly afterward. We were actually in the dig site at the time, which is how we escaped," another says. "I think we're the only ones."

Much of the day has now passed, and the sun is mercifully beginning its descent -- though the shields around the temple are bright enough that the setting sun doesn't actually remove much light from your surroundings.
This message was last edited by the GM at 15:09, Tue 07 Apr 2015.
Zuriel Silendril
player, 2320 posts
Lightbringer
House Silendril
Tue 7 Apr 2015
at 15:27
  • msg #27

Re: The Game: Chapter 14

Zuriel greets the survivors, tending wounds as best as his depleted energies allow. So few...

"If the raiders took the time to round up survivors, then they're probably meant to be kept alive. So there's hope." He turns to Maeve and her command staff. "Our situation here just got much, much more complicated. We need to figure out how and why the Chainbreakers are involved, and how in the Nine Hells they have access to such potent magic. We have a large number of people in need of rescue...and we have an abandoned temple of immense historical value in the middle of the desert."

"Keef and Amonhotep, the Sultan will likely claim dominion over this site. If there is anything of value to Ka, I'd recommend seeing to it."

He glances over to the remaining archaeologists. "I'm afraid your research will likely need to be postponed, given the circumstances. Let's take an inventory of the supplies and equipment we have left."

"I think we need to return to the General, Maeve."

With that, Zuriel hops into Shahara's saddle and wearily begins an extensive search of the city, calling out to potential survivors in hiding.
Maeve Hassan
player, 1703 posts
GRIFFON RIDER
Roller of 1's
Tue 7 Apr 2015
at 15:36
  • msg #28

Re: The Game: Chapter 14

"Yes.  There's nothing more to be done here."

Maeve helps with the preparations to depart but remains quiet and withdrawn distressed over the death of so many soldiers under her control.
Keef
player, 1349 posts
First of Ka
Order Initiate
Tue 7 Apr 2015
at 15:54
  • msg #29

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 28):

Keef nods, turns on his heel, and marches back into the temple to begin the process of "looting in the name of Ka"
Lyriel Vesper
player, 1063 posts
To Heal is Divine
House Vesper
Tue 7 Apr 2015
at 16:09
  • msg #30

Re: The Game: Chapter 14

Lyriel nods. Let's get a move on then. There's much to be done.

At her side, the sealed scroll burns with a heat Lyriel could almost feel. It took all her self control to keep from ripping it open in the streets of Ka's city.
Boreas Highwind
player, 1478 posts
Fey Messiah
Bathes Regularly
Tue 7 Apr 2015
at 17:56
  • msg #31

Re: The Game: Chapter 14

Boreas appears momentarily to discuss strategy.

I'll sweep the perimeter and gather any intelligence I can.  If I can find a portal especially, I'll come back and let you know.

He fades once more and sets off.

[Casting Walk Unseen]
DM
GM, 2846 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Apr 2015
at 18:06
  • msg #32

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 31):

Boreas completes his careful circuit, but is unable to find any portals. He does, however, see traces of portal-related magics pretty much everywhere.

It takes Keef several hours to haul the treasure of Ká out of the temple, but it's easily $100,000 worth of treasure -- perhaps millions, if properly categorized and auctioned to the proper audience.

Maeve takes some solace in knowing she still had 22 men under her command. Losing 33% of your forces isn't great, but things could have gone worse.

Lyriel storms about in a foul mood until bedtime, when her ruminations are shrouded by her tent.

The survivors pack up whatever it makes sense to pack up and get the remaining animals ready to go. The sum total is a depressingly small caravan compared to the initial foray into the unknown, but strictly speaking, the expedition was a resounding success.

OOC: If you want to do anything between now and returning to the General, please let me know. Also, what are you doing with your prisoners?
This message was last edited by the GM at 18:13, Tue 07 Apr 2015.
Zuriel Silendril
player, 2321 posts
Lightbringer
House Silendril
Tue 7 Apr 2015
at 18:25
  • msg #33

Re: The Game: Chapter 14

[OOC I figure Lyriel can break the other guy from his enchantment, and Zuriel can work on trying to get them to cooperate. He'll quietly make it clear that he supports freedom for slaves, but that he worries the slaves are being used to other purposes. He also indicates that the more they cooperate, the more likely it will be that they will remain free. He specifically wants to know about how the Chainbreakers are being funded, and supplied with magic.]
DM
GM, 2847 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Apr 2015
at 18:29
  • msg #34

Re: The Game: Chapter 14

In reply to Zuriel Silendril (msg # 33):

"Are we under arrest?" the prisoner asks. "I'd want to know under what statute and authority we're being charged, if so. If not, I want you to sign a contract hiring me and my colleague as mercenaries."

He narrows his eyes.

"If you intend to clap my wrists in irons, you will find yourself dragging me behind a horse -- I will not go willingly."
Keef
player, 1350 posts
First of Ka
Order Initiate
Tue 7 Apr 2015
at 18:34
  • msg #35

Re: The Game: Chapter 14

In reply to DM (msg # 34):

As Keef exits the top of the ziggaraut, he pauses, then withdraws Flame Tongue from it's sheath.

He then raises it above his head in one hand and brings it down quickly, piercing the stone of the temple and embedding the sword some inches.

There Keef leaves the weapon and makes his way down the steps to depart.
Zuriel Silendril
player, 2322 posts
Lightbringer
House Silendril
Tue 7 Apr 2015
at 18:37
  • msg #36

Re: The Game: Chapter 14

"As I see it, you've been rescued from ensorcellment, during which you cannot have been legally responsible for your actions. I don't think there's anything to arrest you for. I would counsel, however, that you may wish to 'forget' certain aspects of your past. Sorcery is odd, you know," Zuriel replies, grinning faintly. "I'll draw up the employment contract myself, if I have your cooperation."
DM
GM, 2848 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Apr 2015
at 18:47
  • msg #37

Re: The Game: Chapter 14

In reply to Zuriel Silendril (msg # 36):

Both men will readily sign an employment contract hiring them for standard day wages, to be renewed or dismissed at the end of the month.
Zuriel Silendril
player, 2323 posts
Lightbringer
House Silendril
Tue 7 Apr 2015
at 19:03
  • msg #38

Re: The Game: Chapter 14

Employment secured, Zuriel will attempt to learn more about the Chainbreakers during the trip back to the General.

[OOC - ready to move on]
DM
GM, 2849 posts
Omniscient Narrator
Destroyer of Worlds
Wed 8 Apr 2015
at 13:33
  • msg #39

Re: The Game: Chapter 14

In reply to Zuriel Silendril (msg # 38):

Barring any objections from the group, the two captured knights are signed into your service at a rate of $2/day. The total caravan, then, consists of the following:

• 20x rank and file Dune Riders
• 14x rank and file Venture Company members
• Lt. Ababwa
• Staff Sergeant Komis Akkar
• Maeve
• Zuriel
• Boreas
• Keef

After the first night, Lyriel is nowhere to be seen. Concerned P.A.R.T.Y. members are filled in by Zuriel that she had an urgent personal matter to take care of, and that she would Send to them when she was able to return.

Notably, Amenhotep and the rest of the Husks have opted to stay behind to protect the city (well, the temple, mostly) from untoward aggression and to, in their words, prevent another prison from being fashioned for Ká.

The journey back to General Hassan's is relatively straightforward, though a bit slow-going at times. Unfortunately, a guard at the camp informs you that the General has been summoned north to handle a pressing matter and is not expected to return for several seasons.

Ultimately, the P.A.R.T.Y. finds itself in the bustling city of Caelah once more, with plenty of time on its hands to calculate any next steps.

OOC: There are many competing priorities within the P.A.R.T.Y. right now, and I'm not sure which ones are important to whom. I'm willing to handle a Choose Your Own Adventure-style party split if that's what players want to do, but I'm also willing to keep the band together for whatever next steps are deemed prudent.

[Crossroads]
This message was last edited by the GM at 19:34, Wed 08 Apr 2015.
Zuriel Silendril
player, 2326 posts
Lightbringer
House Silendril
Wed 8 Apr 2015
at 15:58
  • msg #40

Re: The Game: Chapter 14

Zuriel does his best to fill in for Lyriel's absence with his magic, but it is (presumably) Keef who provides the lion's share* of the magical resources for the long trip back, thanks to Keef's clubhouse. Zuriel is increasingly weary as days drag on, and does not appear to be getting much sleep.

Upon the PARTY reaching Caelah, Zuriel infoms the PARTY that he will be returning to the Eternal City to attempt Ma'or's resurrection. Though he intends to be as quick as possible, the difference in the flow of time might mean he is gone for quite some time.

[OOC cwut i did thar?]
Keef
player, 1353 posts
First of Ka
Order Initiate
Wed 8 Apr 2015
at 16:16
  • msg #41

Re: The Game: Chapter 14

In reply to Zuriel Silendril (msg # 40):

Keef is all too happy to fill in as best he can, and the Clubhouse is open nightly to all.

It is as welcoming as ever, but the overt presence of Ka's banners strung between the statues and reliefs on the wall are missed by none.
Maeve Hassan
player, 1704 posts
GRIFFON RIDER
Roller of 1's
Wed 8 Apr 2015
at 19:58
  • msg #42

Re: The Game: Chapter 14

Maeve is disappointed but not surprised to hear that her father has since departed Caleah.  Her immediate priorities are to A) see if she can find out more about this "pressing matter" in the north to try and figure out whether it might have something to do with the Chain Breakers and B) to release the surviving Dune Riders back to doing whatever it is they do when they're not accompanying ill-fated missions to hidden temples.

"I'm not going to be much help with Ma'or, I'm afraid," Maeve says in response to Zuriel's plan.  "Not really cut out to be resurrecting gods, especially not the old ones.  I was raised Hortite but only in the loosest sense of the word.  Church only on the high holy days and such."

Maeve as it turns out doesn't have a concrete plan, but will decline to accompany Zuriel to the Eternal City in order to instead try and tease out any connections between the Chain Breakers and OSA, whatever that might entail.  And also to try and figure out how the Ghosts tie in to all of this.
Boreas Highwind
player, 1479 posts
Fey Messiah
Bathes Regularly
Thu 9 Apr 2015
at 06:51
  • msg #43

Re: The Game: Chapter 14

I never took you as a pious one, but I could certainly see you enjoying the Feats of Strength.  Possibly also the Airing of Grievances around the great pole.

Boreas attempts to make contact with the Primal Voice in his eye or to make contact with Fey'driel through some other means.  He intends to ascertain whether everything is going well.  If all is well, he will accompany Maeve on her mission.  Otherwise, he may travel to Fey'driel to deal with whatever requires his attention.
Keef
player, 1354 posts
First of Ka
Order Initiate
Thu 9 Apr 2015
at 12:41
  • msg #44

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 43):

Keef does not suggest any particular course of action or destination, nodding silently at each other P.A.R.T.Y. member's plans and ruminations.

(OOC:  Unless anyone objected or brought it up, Keef shows no signs of sharing any of the treasure from Ka's temple.)
Zuriel Silendril
player, 2329 posts
Lightbringer
House Silendril
Thu 9 Apr 2015
at 19:15
  • msg #45

Re: The Game: Chapter 14

With nothing further to do in Caelah, Zuriel bids the remaining PARTY a subdued farewell.

[Private to DM: Zuriel will check in with the Runesmith before he leaves to see if Lyriel had collected her brother's sword before departing.]
[Private to Keef: Zuriel finds the young mage before he leaves. "Good luck to you, Keef. I didn't get a chance to say it before, but I'm very proud of you." The paladin wraps Keef in a quick hug. "Leading a church is a lot of work, as I'm only beginning to find out, but I'm more than confident that you can shoulder the burden. It seems that light cannot exist without shadow. You have a real chance to redefine what that means, and help a lot of people." He smiles wanly at Keef. "I'm going to miss you. Good luck and fare well."]
[Private to Maeve Hassan: Before departing, Zuriel will sign the mercenary contract over to Maeve. "Take care, Maeve. This Chainbreaker revolt has me concerned. I fear a lot of innocent people are being used to foul ends."]
[Private to Boreas Highwind: Zuriel clasps hands with Boreas. "Keep your eyes - eye - peeled. This revolt has the potential to get out of hand very quickly. The slaves have a good cause, it's those pulling their strings we want. I doubt the Sultanate will make such a distinction." The paladin presses his lips into a thin line. "I know you'll do what you can," he says gratefully.]

With a nod and a wave, the paladin vanishes in a flash of light.
Keef
player, 1355 posts
First of Ka
Order Initiate
Thu 9 Apr 2015
at 20:24
  • msg #46

Re: The Game: Chapter 14

In reply to Zuriel Silendril (msg # 45):

Keef watches Zuriel go, blinking and standing silently with his 'new' Longshank.

[Private to Zuriel Silendril: Keef nods solemnly, but smiles.  I think I'm starting to see a path.]
DM
GM, 2856 posts
Omniscient Narrator
Destroyer of Worlds
Fri 10 Apr 2015
at 03:13
  • msg #47

Re: The Game: Chapter 14

In reply to Keef (msg # 46):

Maeve, Boreas, and Keef are left alone to tend what remains of the venture company along with the two mercenaries.

"The mission's over, ma'am, so we'll be redeploying to the front," Lt. Ababwa says. "If you're heading that way anyway, we wouldn't mind escorting you. If you're going to catch up later, though... well, we'd understand."

Komis is strangely quiet, and avoids eye contact while the officers speak.
DM
GM, 2857 posts
Omniscient Narrator
Destroyer of Worlds
Fri 10 Apr 2015
at 13:42
  • msg #48

Re: The Game: Chapter 14

In reply to DM (msg # 47):

Boreas is silent as well, communing internally with the voices in his own head.

[Private to Boreas Highwind: All is well, my Fairtheora, the Primal Voice says. The Sylvan people have done much to re-establish themselves, and we have been left largely alone by the other factions that vie for power here.

I watched the resurrection of Ká through our shared eye. Well done. Ká is an old friend, and a powerful ally... though you can never be sure he's given you the full truth. But your cunning has already discerned that.

The fallen spire remains rubble, as well. Feydriel spins smoothly; you may continue your quest from afar.
]
This message was last edited by the GM at 13:42, Fri 10 Apr 2015.
DM
GM, 2872 posts
Omniscient Narrator
Destroyer of Worlds
Mon 13 Apr 2015
at 13:52
  • msg #49

Re: The Game: Chapter 14

In reply to DM (msg # 48):

The awkward silence continues for a short time, after which Lt. Ababwa takes it as his cue to leave. He, Komis, and the others pack up, favor Maeve with a final salute, and ride off into the desert.

The remaining venture company members depart as well, eager to begin the work of publishing their findings and stripped of the desire to face more danger at the present. Besides, the contract was with Dr. Jones, and he appears to be among those who were kidnapped.

Though none of the treasure of Ká has been volunteered, Boreas and Maeve were able to collect a good $30,000 from collecting and selling the various pieces of masterwork armor dropped by the heavy cavalry that were dispatched back at the ruined city.

Seeing as Lyriel and Zuriel left before the armor could be sold, the treasure is ostensibly split three ways to the remaining P.A.R.T.Y. members. ($10,000 each to Maeve, Boreas, and Keef).

After a brief shopping spree, Maeve, Boreas, and Keef find themselves seated at a local watering hole with their two new mercenaries, debating next steps.

"If you want to know the truth about the Chainbreakers, you'll want to visit Jannah," one of the mercenaries says quietly. "But I'm not about to bring one of the Sultan's Finest to our headquarters without some sign of good faith. And if it's Ghosts you want, I'm afraid we can't help you with that at all. I didn't even think that was a real organization until you started chatting about it on the ride back."
Maeve Hassan
player, 1707 posts
GRIFFON RIDER
Roller of 1's
Mon 13 Apr 2015
at 15:25
  • msg #50

Re: The Game: Chapter 14

[If the trio is indeed headed in the direction of "the front," wherever that happens to be, Maeve will happily retain the service of the Dune Riders.  It not, she'll dismiss them with her effusive thanks.]

She is a bit miffed about taking on the mercenaries, having not really wanted to do so in the first place but tries to get them to cooperate.

"And what would you consider a sign of good faith?"
DM
GM, 2882 posts
Omniscient Narrator
Destroyer of Worlds
Tue 14 Apr 2015
at 14:36
  • msg #51

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 50):

"A signed document wherein you agree that Jannah does not constitute Gaelian territory, and thus you have no jurisdiction there as a military officer or as an agent of the Sultan. We'll destroy the document with your supervision afterward; this isn't an attempt at blackmail."
Maeve Hassan
player, 1709 posts
GRIFFON RIDER
Roller of 1's
Tue 14 Apr 2015
at 15:02
  • msg #52

Re: The Game: Chapter 14

[Actually, forget the Dune Riders.  If we're visiting a compound unfriendly to the Gaelian military, it would be ill-advised to show up with a whole bunch of them.]

"As if I could take down an entire organization on my own. But if that's what it takes to get to Jannah, then so be it.  So long as you adhere to your end of the bargain."
DM
GM, 2884 posts
Omniscient Narrator
Destroyer of Worlds
Tue 14 Apr 2015
at 15:04
  • msg #53

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 52):

"But of course," the mercenary nods. "The Amir has often said that most of the disagreements between Gaelia and Jannah could be shored up diplomatically, if only we had a conduit for such conversations."

Once the document has been drafted and the P.A.R.T.Y.'s shopping has been completed, the mercenaries will be ready to lead you onward.

"The journey may take up to two weeks, depending on the weather. Be sure to provision yourselves accordingly."
Keef
player, 1357 posts
First of Ka
Order Initiate
Tue 14 Apr 2015
at 15:08
  • msg #54

Re: The Game: Chapter 14

In reply to DM (msg # 53):

Keef nods gravely, but though he follows Maeve and Boreas around the city, he doesn't do any shopping of his own.

For a moment, Maeve is certain the young mage has wandered off, then she notices a young man with dark hair, a long hooked nose and dull red robes who appears to be following her.

Instinctively, her hand falls to her weapon, but the strange man raises one hand and speaks in a familiar voice.

It's me, It's incognito. Don't know who might be following. 

[Private to DM: (OOC:  Disguise Self)]
This message was last edited by the player at 19:13, Tue 14 Apr 2015.
Boreas Highwind
player, 1480 posts
Fey Messiah
Bathes Regularly
Wed 15 Apr 2015
at 15:42
  • msg #55

Re: The Game: Chapter 14

Boreas looks Keef's disguise over with a chuckle.  Seems to have worked.
Maeve Hassan
player, 1710 posts
GRIFFON RIDER
Roller of 1's
Wed 15 Apr 2015
at 15:54
  • msg #56

Re: The Game: Chapter 14

"Very nice, Keef.  Useful skill to have."

With their cleric absent on her killing spree, Maeve searches the city for something that might prove useful in the desert--maybe a wand of create water or endure elements.
DM
GM, 2892 posts
Omniscient Narrator
Destroyer of Worlds
Fri 17 Apr 2015
at 14:15
  • msg #57

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 56):

After spending some time carefully shopping around, Maeve is able to purchase a Wand of Endure Elements (50 charges) for $750, and a wand of Create Water (50 charges) for $375.

Boreas looks for a healing wand, and manages to find a Wand of Cure Moderate Wounds priced at $4,500. The proprietor suggests that a stronger wand might be available, but it would be even more expensive than that one to procure.

Keef wanders around in his excellent disguise, but purchases nothing.

When the shopping is completed, the trio gathers along with the two mercenaries at the outer gate of Jannah. Maeve is mounted upon her griffon, while Wes travels dutifully behind. Stony was left behind when Lyriel raged out of Gaelia, and thus both Boreas and Keef have a horse to ride if they wish. The mercenaries, for their part, have mounts of their own, assuming you've restored their armor and property to them.

The sun has just set, as the mercenaries insisted on traveling at night.

"Not only is it convenient to be out of the heat," one says, "but it's the only way to be sure we're on the right track."

The other one pulls out a thin sheet of parchment, unrolls it, and holds it up toward the starry sky. Maeve, Boreas, and Keef note that the parchment looks like a compass rose has been drawn onto it, and as the mercenary holds it aloft, the light from one of the stars it should have been obscuring shines through as though the paper wasn't even there.

The mercenary nods and rolls the scroll back up, pointing in the direction indicated by the star.

"That's our bearing tonight, then. Let's get going."
This message was last edited by the GM at 14:15, Fri 17 Apr 2015.
Keef
player, 1363 posts
First of Ka
Order Initiate
Fri 17 Apr 2015
at 14:31
  • msg #58

Re: The Game: Chapter 14

In reply to DM (msg # 57):

Keef, mounts up for the journey.

As in he literally turns himself into a mount.  For this leg of the epic desert quest, he chooses a rather practical camel.
DM
GM, 2895 posts
Omniscient Narrator
Destroyer of Worlds
Fri 17 Apr 2015
at 15:57
  • msg #59

Re: The Game: Chapter 14

In reply to Keef (msg # 58):

The five-person P.A.R.T.Y., such as it was, combed through the vast desert sands by night, pausing several times to realign itself with the stars. After nearly two weeks of traveling in this way, two stars lit up at once on the map.

"Finally."

The mercenaries directed the group in the direction of the space between the stars, following in that direction for several miles before coming to a stop at a seemingly random stretch of desert.

The mercenaries checked the map again, and noted that a third star was illuminated precisely above their heads.

Together, the mercenaries incant a short poem imbued with power.

"Prayer is heard, the chain is riven,
   Shout it over land and sea;
Slavery from Prime is driven,
   And the manacled are free.
"

Slowly a silvery streak of light unfolds in front of them, moving by its own power to trace the outline of a door.

"Welcome to Jannah," the mercenaries say. "Quickly, now. It will not stay open for long."

With that, the pair steps through the doorway and vanishes from sight.
Maeve Hassan
player, 1713 posts
GRIFFON RIDER
Roller of 1's
Fri 17 Apr 2015
at 15:59
  • msg #60

Re: The Game: Chapter 14

Maeve, dressed in mufti for the expedition to Jannah, follows through the doorway leading the griffon along behind her.
DM
GM, 2896 posts
Omniscient Narrator
Destroyer of Worlds
Fri 17 Apr 2015
at 16:24
  • msg #61

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 60):

Keef and Boreas follow suit (ostensibly), and the doorway slips away behind them, leaving nothing in their wake but the chill of the desert and a trail of hoofprints leading nowhere.

Our heroes find themselves standing just inside the main gate of what appears to be a small village. Calling it a gate is actually rather generous, as it consists of only three pieces of stone resting upon each other to form a large frame that looks out of place without a wall to attack to it.

There is neither a wall ringing the city nor a door or even a portcullis installed in the gate, and the mercenaries guiding them quickly motion for them to move forward and out of the way of the gate.

Maeve, Boreas, and Keef find themselves standing atop a hill which provides an excellent vantage point for their immediate surroundings.

The village itself looks more Astrenian than Gaelian, with a collection of huts scattered here and there among modest fields filled with grain and vegetables. A single orchard can be seen in the distance, nestled not far from a modern-looking mill built over the babbling river that courses through the center of the village.

A lumber yard can be seen beyond that, situated next what appears to be a quarry based on the wooden cranes built around it. The group is standing upon the only obvious road, which is not paved.

The mercenaries lead the group along the road and past the fields, which are not fenced off. As they travel, the expanses of farmland give way to the city center, which appears to contain a butcher, a baker, and candlestick maker, a tanner, a blacksmith, a general store, two taverns, an inn, and a town hall. All of these buildings ring a sizable town center, which contains a ornate fountain that depicts a muscular man rending a pair of shackles asunder.

There also two things you notice are not present at all: a jail or a church.

The mercenaries are greeted by everyone they pass, though not necessarily by name. Smiles and nods and salutes follow them wherever they go. The villagers themselves come in all shapes and sizes, including men, women, and children of all races. Some of them extend their greetings to Maeve, Boreas, and Keef (provided the boy has uncameled by this point).

"We should meet with the Amir first," the mercenaries say, heading toward the town hall. "You'll like him. This way."
Maeve Hassan
player, 1715 posts
GRIFFON RIDER
Roller of 1's
Fri 17 Apr 2015
at 16:49
  • msg #62

Re: The Game: Chapter 14

"This place looks. . . . ideal," Maeve comments, gazing around her at the humble yet well-appointed village.  "I look forward to making his acquaintance."

Still, she does not forget that the quaint town may be harboring dark secrets.
Maeve Hassan
player, 1716 posts
GRIFFON RIDER
Roller of 1's
Fri 17 Apr 2015
at 20:17
  • msg #63

Re: The Game: Chapter 14

Maeve feels a frisson of excitement, as if incredible events of great significance were occurring elsewhere.  But then she brushes it off and continues to admire the tidy village square.

"I must admit, I am impressed," she says to the mercenaries.  "Are all the residents here escaped slaves?"
Boreas Highwind
player, 1481 posts
Fey Messiah
Bathes Regularly
Mon 20 Apr 2015
at 07:35
  • msg #64

Re: The Game: Chapter 14

Very impressive, Boreas agrees.  He scans the scene before him.

There's wheat, wood, stone... if only I had some brick and sheep.  I could make a killing.
DM
GM, 2904 posts
Omniscient Narrator
Destroyer of Worlds
Mon 20 Apr 2015
at 14:15
  • msg #65

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 64):

One of the mercenaries stiffens at Maeve's question, while the other merely bristles.

"That's a loaded term in Jannah," he says. "Everyone here is considered free, no questions asked. We offer a fresh start and a clean slate to anyone committed to the cause of freedom."

With that, the pair follows Keef, Boreas, and Maeve into the town hall, where the Amir awaits.

The interior of the town hall looks quite a bit different from the exterior. Instead of the expansive office space you might expect, the interior is lavishly appointed in the latest Gaelian fashion. Woven tapestries, thick carpets, and plush pillows decorate the lobby, and a single staircase leads up to the second floor.

One of the mercenaries heads up the stairs, while the second remains in the lobby with you. Coffee, tea, and hookah are available in the lobby area, which is good because the first mercenary doesn't return for a good 30 minutes or so.

"The Amir probably has another appointment right now," the mercenary remaining with you says when asked about the delay.

This guess is confirmed when the first mercenary returns and beckons the group upstairs -- though the motion looks a bit more stiff than you'd expect.

The group climbs the staircase at a moderate pace, noticing that about halfway up the air gets noticeably cooler and more comfortable. There is no landing at the top of the staircase, just a large room that comprises the entirety of the second floor.

This room, too, is filled with luxurious appointments ranging from exotic plants and decorative sculptures to tapestries, pillows, and pipes. A large, low-standing table rests in the center of the room, with cushions scattered around it.

If the Amir is here, however, he is nowhere to be seen.

[Private to Boreas Highwind: (Except for you, because Boreas. Standing on the opposite side of the table, you see a man cloaked in a shroud of invisibility who looks familiar to you. The voice confirms your suspicions shortly afterward.)]
Keef
player, 1364 posts
First of Ka
Order Initiate
Mon 20 Apr 2015
at 14:22
  • msg #66

Re: The Game: Chapter 14

In reply to DM (msg # 65):

Cameleef spits politely at everyone who greats them in town.

When Maeve and Boreas walk into the town hall, Keef returns to human form and follows.  He circles the main room several times, taking in the tapestries and other decorations and tapping Longshank approvingly.

Chubbs climbs immediately to the top of the plotroom and promptly falls asleep, waiting for Keef and the others to catch up.
Maeve Hassan
player, 1719 posts
GRIFFON RIDER
Roller of 1's
Mon 20 Apr 2015
at 14:23
  • msg #67

Re: The Game: Chapter 14

"My apologies," Maeve says hastily, and tries valiantly to remove her foot from her mouth by remaining quiet for the remainder of the trip to the town hall.  Her uneasy feelings about Jannah have increased notably.

When they are ushered into the empty upstairs room, they increase further.

"Hello?" Maeve calls softly.  "We were to have a meeting with the Amir."
Darris
NPC, 24 posts
The Underhand
Not Ominous At All
Mon 20 Apr 2015
at 14:28
  • msg #68

Re: The Game: Chapter 14

In reply to DM (msg # 65):

"My, my," a voice says from other side of the table, though its owner cannot be seen [Private to Boreas Highwind: (except by you)]. "Johan and Wallace here dutifully reported that the three of you were powerful warriors, but they might have mentioned the emerald eye."

A laugh follows this statement, and the mercenaries look at each other in confusion.

"Boys, I'd like you to meet my old friend Garfunkel," the voice continues. "Oh, but he looks tense. Sit, sit, and be at ease. Despite what you might have heard, I have no quarrel with you. Not anymore."

Fruits, breads, and nectar appear on the table, and the speaker continues.

"Welcome to Jannah," the voice says, one of the rolls disappearing from the table as he ostensibly grabs it. Chewing accompanies the movement, and he sighs contentedly. "Where freedom, milk, and honey are realities instead of platitudes."

A goblet similarly vanishes as the roll is washed down, and then reappears on the table half full.

"Here, I am the Amir. So tell me, what brings you to my slice of paradise?"
This message was last edited by the player at 14:29, Mon 20 Apr 2015.
Boreas Highwind
player, 1482 posts
Fey Messiah
Bathes Regularly
Mon 20 Apr 2015
at 14:55
  • msg #69

Re: The Game: Chapter 14

Boreas looks his old acquaintance directly in the eye.  With a slight smile, he says, I could ask you the same thing.  It's been awhile, Amir, but it seems you've done well for yourself.  Since you ask, we ended up here largely as a matter of coincidence.  We were on a personal favor for a friend.  I'm really more curious how you ended up in charge here.  And what exactly is Jannah?
Darris
NPC, 25 posts
The Underhand
Not Ominous At All
Mon 20 Apr 2015
at 20:59
  • msg #70

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 69):

"Jannah is a template for the world to come," Darris says simply, the goblet disappearing again as he drinks from it. "The goal is to create a low-population paradise that is sustainable and idyllic. Imagine a world where there are no temples to promote religious squabbling. Where there is no crime due to the respect people have for one another. That world is Jannah."

The goblet reappears, empty, and a platter of figs and dates vanishes shortly thereafter.

"It's time you faced the facts: the planes are spiraling out of alignment, and everything you know and love shall fall to Oblivion. It is inevitable. "

Several platters move out of the way, revealing a strange-looking map resting beneath them on the table.

"You've played no small part in all this. We could not have established the Drynnian tower without your help, and though you destroyed our spire on Fey'driel, you also destabilized that plane by releasing a second god upon it."

The plate of fruit reappears, a pitcher vanishes, and a stream of nectar refills the goblet. Shortly afterward, the pitcher reappears and the goblet fades from sight.

"Through your actions, the Hells have fallen to civil war. The Heavens shall follow suit, according to the prophecy. Astria has swollen to a size far beyond its means, and the other planes are swaying this way and that in response like a multidimensional teeter totter."

The goblet reappears once more, and nothing further vanishes.

"Scripture tells us that the final sign before the End of Time will be the appearance of actual gods on Prime itself. They will wage a war so swift and terrible that it will threaten the very fabric of existence."

"And when the dust settles, Vora shall seize the tattered threads before they are unraveled forever and bind them together into something new. Oblivion shall become the Creator, and this imperfect, broken world will be replaced by something better. By Jannah, writ large."

"So it has been written, and so it shall be. And if you want a place in the world to come, now may be your last chance to see reason. You did not arrive here by circumstance or coincidence, but by divine providence. You have been given an opportunity to be part of the world to come. Resume your contract, and help us bring the glory of Jannah to all of creation.  What do you say?"

[Crossroads]
This message was last edited by the player at 23:33, Mon 20 Apr 2015.
Maeve Hassan
player, 1722 posts
GRIFFON RIDER
Roller of 1's
Mon 20 Apr 2015
at 23:34
  • msg #71

Re: The Game: Chapter 14

Maeve helps herself to some of the food, figuring that if Darris wanted them dead, they'd all be bleeding out on the floor now.

"Forgive me my ignorance," Maeve says, rolling a fig between her fingers, "but as I've said to my companions more than once during our travels, the Gods aren't my strong suit."

"In which scripture is this written?" Maeve asks, biting into the perfectly ripe fig, partially stalling for Boreas to say something clever and partially out of genuine curiosity.  "As you're no doubt already aware, our two highborn companions are in the service of Tassada and so far as I know they never once said anything about an impending doom. "  Maeve declines to mention to Darris that Zuriel actually turned out to be a paladin of Ma'or.


"But more importantly, why would you have us join your cause?  We betrayed you once already.  Not really the sort of people you want working for you."
Keef
player, 1366 posts
First of Ka
Order Initiate
Tue 21 Apr 2015
at 13:55
  • msg #72

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 71):

We also killed... LOTS of people, Keef adds.  N-1 mostly, but there were others.  We saved others too.

Keef goes back to tapping various parts of the floor with the end of Longshank.

[Private to Ka, the Eternal Maw: What do you think of this invisible person, Longshank?  He's not a friend, that much I know.]
Boreas Highwind
player, 1483 posts
Fey Messiah
Bathes Regularly
Tue 21 Apr 2015
at 23:04
  • msg #73

Re: The Game: Chapter 14

Lots of things are written.  People make mistakes.  They're selfish, cruel, and savage.  But they also do acts of unimaginable kindness.  They're brilliant, loving, amazing!  You see the world as flawed and dying, but you would be amazed by what these people can do.  The end is far from inevitable.

So, regarding your offer, we politely decline.

Maeve Hassan
player, 1724 posts
GRIFFON RIDER
Roller of 1's
Tue 21 Apr 2015
at 23:11
  • msg #74

Re: The Game: Chapter 14

Maeve smiles through a mouthful of fig.

"Or, you know, we could just cut to the chase and decline to take part in your venture as you probably knew we were going to do all along.  Still, the prevaricating was worth a shot."
Boreas Highwind
player, 1484 posts
Fey Messiah
Bathes Regularly
Wed 22 Apr 2015
at 01:57
  • msg #75

Re: The Game: Chapter 14

Boreas readies himself in case something untoward happens.
Darris
NPC, 26 posts
The Underhand
Not Ominous At All
Wed 22 Apr 2015
at 02:36
  • msg #76

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 75):

A brief silence follows, during which the mercenaries seem to tense. Then, Darris laughs.

Suit yourselves. As I said, I have no further quarrel with you. Go enjoy the gift of life while you can... It will not be available to you for long. The gate through which you enetered will return you to Prime. I suggest you use it.

[Private to Keef: He seems to be powerful and deluded. This world is imperfect, but it is not beyond our ability to correct. Although... something seems wrong here.]
Boreas Highwind
player, 1485 posts
Fey Messiah
Bathes Regularly
Wed 22 Apr 2015
at 05:04
  • msg #77

Re: The Game: Chapter 14

Boreas looks back.  The gift of life is never available to our kind for long.  But if we have anything to say about it, the world will be.

He steps through the portal.
Maeve Hassan
player, 1725 posts
GRIFFON RIDER
Roller of 1's
Wed 22 Apr 2015
at 13:04
  • msg #78

Re: The Game: Chapter 14

Maeve follows suit.

"Well, I guess at the very least we can confirm that OSA is indeed involved with the Chainbreakers.  But what happens now?"
Keef
player, 1367 posts
First of Ka
Order Initiate
Wed 22 Apr 2015
at 16:37
  • msg #79

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 78):

Keef gets the distinct sense that Boreas and Maeve are trying to step through a gateway that isn't really there, though he cannot explain why.

I don't... he looks up from Longshank to his friends.

We shouldn't leave here... without...  he makes a totally subtle gesture with his head toward where Darris is most likely to be seated.
Boreas Highwind
player, 1486 posts
Fey Messiah
Bathes Regularly
Wed 22 Apr 2015
at 17:09
  • msg #80

Re: The Game: Chapter 14

Boreas stops short.  Without...?
Keef
player, 1368 posts
First of Ka
Order Initiate
Wed 22 Apr 2015
at 18:06
  • msg #81

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 80):

Without...  Keef clears his throat meaningfully and again gestures toward the empty spot at the table.
Maeve Hassan
player, 1727 posts
GRIFFON RIDER
Roller of 1's
Wed 22 Apr 2015
at 19:51
  • msg #82

Re: The Game: Chapter 14

Maeve looks from Keef, to the empty spot at the table, then at Boreas, then back to Keef.

"I. . .I don't think I follow. . ."
Keef
player, 1369 posts
First of Ka
Order Initiate
Thu 23 Apr 2015
at 12:46
  • msg #83

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 82):

Keef looks first at Boreas, then at Maeve, his jaw hanging limp.  He makes a series of small sounds which might be words in a language of Keef's own understanding but certainly wouldn't stand up to grammatical scrutiny.

I mean... Keef furrows his brow, then raises it, then lowers it.  What I'm trying to say... is...

He points at a small statuette on a small table as far from the invisible patron as he can find.

THAT STATUE!  CAN WE GO TALK ABOUT THAT STATUE!  IT LOOKS VITAL TO OUR QUEST!

Keef hurries to the small table and bends over, beckoning for Maeve and Boreas to join him in a huddle.
Boreas Highwind
player, 1487 posts
Fey Messiah
Bathes Regularly
Thu 23 Apr 2015
at 15:03
  • msg #84

Re: The Game: Chapter 14

Boreas looks over.  Ah... yes.  It does look pretty important.  I think it might be magical or something... getting some kind of sense from it.

[Bluff 25]

He walks over to investigate.
Maeve Hassan
player, 1728 posts
GRIFFON RIDER
Roller of 1's
Thu 23 Apr 2015
at 20:07
  • msg #85

Re: The Game: Chapter 14

"Oh for the love of. . ."

Maeve stalks over to the statue, muttering about "boys and their magical items."
Keef
player, 1371 posts
First of Ka
Order Initiate
Thu 23 Apr 2015
at 20:39
  • msg #86

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 85):

Keef pretends to be squinting at some fine detail of the statue and pokes at it with one finger while he whispers.

Are we... I mean... we CAN'T let him leave here, can we?  He's too dangerous and...  Keef sighs.  He WILL betray us... it's just a matter of time.
Maeve Hassan
player, 1729 posts
GRIFFON RIDER
Roller of 1's
Fri 24 Apr 2015
at 14:43
  • msg #87

Re: The Game: Chapter 14

Maeve darts a glance over at the place where she assumes Darris is still seated.

"Not the right place, Keef. Not here, where reinforcements are just around the corner.  We should leave, sooner rather than later."
Keef
player, 1373 posts
First of Ka
Order Initiate
Fri 24 Apr 2015
at 15:27
  • msg #88

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 87):

Keef prods the statue again, and this time a delicate feature snaps off.  He quickly does his best to put it back together.

It just... he's going to try to kill us, Keef whispers, why give him the chance?
Boreas Highwind
player, 1488 posts
Fey Messiah
Bathes Regularly
Fri 24 Apr 2015
at 15:33
  • msg #89

Re: The Game: Chapter 14

But he's not going to try to kill us right now, unless we attack him or something.  Then he will try to kill us.  And he'll probably succeed, if his friends can get here to help him.  I'd rather not kill him at all if we can help it, but if it does come to blows one day, I want the others by our side.
Keef
player, 1374 posts
First of Ka
Order Initiate
Fri 24 Apr 2015
at 20:29
  • msg #90

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 89):

Keef uses both hands now to hold the small statue together.

He WILL.

After a moment, it's clear that Keef has nothing more to say on the subject.
DM
GM, 2919 posts
Omniscient Narrator
Destroyer of Worlds
Sun 26 Apr 2015
at 16:26
  • msg #91

Re: The Game: Chapter 14

In reply to Keef (msg # 90):

Whether by providence, arrogance, or dumb luck, Darris does not impede the openly-plotting-against-him P.A.R.T.Y. from taking their leave. When the trio does so, the mercenaries follow along behind them.

"I didn't know you knew the Amir," one of them remarks. "At any rate, shall we lead you back to the gate, or did you have other activities in mind before you leave? We have first-rate beekeepers, and a kind of squash pie you'll have to taste to believe."
Maeve Hassan
player, 1730 posts
GRIFFON RIDER
Roller of 1's
Mon 27 Apr 2015
at 14:07
  • msg #92

Re: The Game: Chapter 14

"Oh yes,  we have a long history with the Amir," Maeve says.  "And you know, those activities sound wonderful.  I'd very much like to visit the apiaries."

And to try and discover what else you're hiding. . .

Maeve gets Keef alone for a moment and says in an undertone "Keef, you won't hear me say this very often, but I give you my blessing to wander off and explore whatever you please."
Keef
player, 1375 posts
First of Ka
Order Initiate
Mon 27 Apr 2015
at 14:11
  • msg #93

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 92):

Keef's eyes go wide.

To... for me to... but...

With uncharacteristic force, Keef bear-hugs Maeve.

He quickly withdraws and looks at the floor.

We should go see the apiaries then.
Boreas Highwind
player, 1489 posts
Fey Messiah
Bathes Regularly
Mon 27 Apr 2015
at 22:21
  • msg #94

Re: The Game: Chapter 14

Boreas smiles.  Yes, the apiaries sound fascinating.
Keef
player, 1376 posts
First of Ka
Order Initiate
Tue 28 Apr 2015
at 12:59
  • msg #95

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 94):

As he follows, Keef's eyes suddenly go wide.

"Oh APIARIES!"  he smiles.  "Can we get some honey?  I wonder if honey goes into koffeechocolate..."

Either Keef has suddenly become the worlds greatest performer, or else he has completely forgotten about Darris.
This message was last edited by the player at 13:00, Tue 28 Apr 2015.
DM
GM, 2921 posts
Omniscient Narrator
Destroyer of Worlds
Tue 28 Apr 2015
at 13:52
  • msg #96

Re: The Game: Chapter 14

In reply to Keef (msg # 95):

The mercenaries nod and amicably lead the trio toward the village's apiaries, which is nestled far enough away from the village commons to keep the bees away from the soot and smoke of the blacksmith and the chemicals of the tanner without being completely inaccessible.

Carefully maintained gardens dot the area, each filled with wildflowers, clover, and more. Honeybees buzz merrily wherever you look, and several take particular interest in the vibrant green glitter of Boreas's gem.

No one is stung, however, and soon enough the group reaches a small stand that has been set up by the path. A woman of modest build sits behind the stand on a wicker chair, though she stands when the group draws near. She's dressed in a practical pair of coveralls worn over a spun linen top with its long sleeves rolled up to her elbows. Gloves and a hat to which a mask is attached rest off to one side, along with a curious looking container of iron that looks like a cross between a tea kettle and a billows.

The stand itself is filled with wares: glass jars of honey sealed with beeswax; beeswax candles; decoratively carved soaps wrapped in paper; and a variety of creams, pastes, and lotions.

"Newcomers?" she says, her voice perfectly pleasant and none too surprised. "Welcome to Jannah! I'm Lillian, and if you've got a sweet tooth we're going to be fast friends."

She smiles and walks around to the front of the stand.

"How can I help you today? And what talents do you bring to community?"
This message was last edited by the GM at 13:57, Tue 28 Apr 2015.
Maeve Hassan
player, 1731 posts
GRIFFON RIDER
Roller of 1's
Tue 28 Apr 2015
at 14:05
  • msg #97

Re: The Game: Chapter 14

"Hello Lillian, and well met. I'll confess to a sweet tooth--I'm Gaelian after all, so we pretty much live on baklava.  And at the moment we're simply exploring and taking in what Jannah has to offer--quite a lot it seems."

Maeve admires the array of goods for sale and looks out at the hives, bees buzzing to and fro.

"I've always admired bees--so industrious, creating a great deal from relatively little.  Much like you've done here it seems.  If only we could talk to them. . ."
Keef
player, 1377 posts
First of Ka
Order Initiate
Tue 28 Apr 2015
at 14:13
  • msg #98

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 97):

Keef darts (carefully) between beehives and the stand.

Can we see inside?  How do they MAKE the honey and where does it go?  Does honey go into koffee?  I don't like Tee, so I won't put honey in that.  SHE likes Tee though, so maybe some honey for koffee and some for tee so some for me and some for her and I don't know if he likes tee or koffee more but maybe honey?
DM
GM, 2923 posts
Omniscient Narrator
Destroyer of Worlds
Tue 28 Apr 2015
at 14:41
  • msg #99

Re: The Game: Chapter 14

In reply to Keef (msg # 98):

"I'd be happy to give you a tour," Lillian says. "Wait here."

She wanders over to a shed, and returns with shielded masks, gloves, and heavy, overlarge clothing for everyone but the mercenaries, who seem to be perfectly content not going on a tour of a beehive farm.

Once the trio has suited up, they are led by Lillian through the fields and to the nearest hive, which is kept in a curious-looking box that has been elevated on a platform.

"This is called a smoker," she explains, pickup up the tea kettle billows and squirting it into the hive box. "It makes the bees more relaxed, so we can get a better look."

She carefully opens part of the box and allows the others to look inside, where there are sheets of honeycomb built into ingeniously designed wooden panels that can be easily removed, extracted from, and replaced in a modular fashion. The bees are not completely idle despite the smoke, and a few buzz close enough that you're grateful for the protective clothing.

"Have you always been interested in bees? Most people just want the honey."
Maeve Hassan
player, 1732 posts
GRIFFON RIDER
Roller of 1's
Tue 28 Apr 2015
at 14:54
  • msg #100

Re: The Game: Chapter 14

"Oh, absolutely.  Bees are fascinating.  I've always wondered. . . .

Maeve does her best to keep Lillian occupied with bee-related questions while Boreas hopefully takes her hint and gets some actual dirt from the bees themselves.

[I have a "lunch and learn" at work in about half an hour, and it hurts to even type those words.  Will be off until one-ish, I think.]
Keef
player, 1378 posts
First of Ka
Order Initiate
Tue 28 Apr 2015
at 14:55
  • msg #101

Re: The Game: Chapter 14

In reply to DM (msg # 99):

YES!  Well, no, not always, always since I saw them today.  I've always liked honey, but I never really had much... they had some in a little pot in the Pampered Lion, they ALWAYS do, but there was no spoon, only a little ball-on-a-stick with ridges to drip it on toast but we didn't HAVE any toast there but it was ok it works on fingers too.

All the while Keef shifts excitedly around the hives.
Boreas Highwind
player, 1490 posts
Fey Messiah
Bathes Regularly
Tue 28 Apr 2015
at 18:48
  • msg #102

Re: The Game: Chapter 14

Boreas moves closer to the beehive, eye glowing faintly.  He leans in, inclining his head slightly.

Your Highness, it is an honor to meet you and the members of your Hive.  How do you fare today?
DM
GM, 2927 posts
Omniscient Narrator
Destroyer of Worlds
Wed 29 Apr 2015
at 13:58
  • msg #103

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 102):

Lillian smiles as Boreas whispers to the hive, causing several bees to land on his hooded cloak.

"I talk to them, too, sometimes. I've found certain kinds of poetry can dramatically change the flavor of the honey!"

[Private to Boreas Highwind: "We are dry and there is much to be done, so all is well. This hive will have a grand store of honey."]
This message was last edited by the GM at 13:59, Wed 29 Apr 2015.
Keef
player, 1380 posts
First of Ka
Order Initiate
Thu 30 Apr 2015
at 13:28
  • msg #104

Re: The Game: Chapter 14

In reply to DM (msg # 103):

What about epic poetry?

Maybe some ballads about Sir Greenheart?

DM
GM, 2929 posts
Omniscient Narrator
Destroyer of Worlds
Sat 2 May 2015
at 13:54
  • msg #105

Re: The Game: Chapter 14

In reply to Keef (msg # 104):

The group banters about bees and their habitats and habits for a while, during which time Boreas learns the following:

1) That the hive's queen is the second of her name to rule since the hive's arrival in Jannah
2) That the area is "small"; that is, after a certain point the land simply stops
3) There are no predators here beyond the humans, who provide them with flowers in trade for the honey

"So what is it that you do, my friends?" Lillian asks once the group has returned to her stand after their tour. "Here in Jannah, everything works on the barter system. If you want honey or wax or candles or soaps, I'm your girl. But what services do you provide for Jannah?"

She lifts a jar of honey and smiles.

"What is this worth to you?"
Keef
player, 1381 posts
First of Ka
Order Initiate
Mon 4 May 2015
at 12:51
  • msg #106

Re: The Game: Chapter 14

In reply to DM (msg # 105):

Keef digs carefully through his bag of holding for a moment, muttering about 'local commerce'.

He finally pulls out a pair of dirty spellbooks and holds them up.

Not as golden as they honey but...

[Private to DM: These are the spellbooks of the 'evil' mages we fought at the prison break.]
Maeve Hassan
player, 1733 posts
GRIFFON RIDER
Roller of 1's
Mon 4 May 2015
at 13:41
  • msg #107

Re: The Game: Chapter 14

"As I suppose you've probably guessed, I am a mercenary," Maeve says, nodding toward her weapon.  "Though from what I've seen of Jannah thus far, there would seem to be little need for such a thing.  No jails, no lawbreaking that I saw. How do you maintain the peace?"
DM
GM, 2930 posts
Omniscient Narrator
Destroyer of Worlds
Mon 4 May 2015
at 13:54
  • msg #108

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 107):

"There's two main reasons for crime," Lillian says in response to Maeve's question, "And that's discontent and malice. Folks here are pretty happy, especially given the lots most of us faced before our arrival. If we were to get kicked out of Jannah for breaking the peace, that's what would await us on the other side of the gate. Slavery."

"As for the malice... well, when you've suffered together, you develop a bond of sorts. We're all brothers and sisters here. You don't steal from your brother, nor murder your sister."

She shrugs slightly.

"Plus, the Amir's always watching. Folks vanish sometimes overnight."

She snaps her fingers.

"When they do, we know it's because they were planning to do something untoward. And that's just not tolerated."

Lillian glances at the spells books with a casual interest, then shakes her head.

"I'm afraid these aren't worth much to me, being that I can't read the runes. Nobody here can, far as I know."

She crouches down and hands Keef the jar of honey.

"But if you're the sort who can read those, that means you have power, right? Might be I could trade you this honey for a spellcast?"
Keef
player, 1382 posts
First of Ka
Order Initiate
Mon 4 May 2015
at 14:05
  • msg #109

Re: The Game: Chapter 14

In reply to DM (msg # 108):

Oh... I... I mean you'd WANT that?

Keef stuffs the offered books back into his bag and licks his lips at the honey.

Well sure!
DM
GM, 2932 posts
Omniscient Narrator
Destroyer of Worlds
Mon 4 May 2015
at 15:51
  • msg #110

Re: The Game: Chapter 14

In reply to Keef (msg # 109):

"Let me write it down," she says, jotting down a few words on a piece of parchment and handing it to Keef. "Do you think you can cast that for me?"

Keef glances down at the piece of paper, and Maeve notices that his eyes widen more than usual. She quickly reads what is written along with the mage.

Written Message:
"Cannot speak freely. Can you get me to the gate?"

This message was lightly edited by the GM at 15:51, Mon 04 May 2015.
Maeve Hassan
player, 1734 posts
GRIFFON RIDER
Roller of 1's
Mon 4 May 2015
at 16:02
  • msg #111

Re: The Game: Chapter 14

"Of course!  Keef's cast that spell more times than I can recall.  Though. . . .Keef, don't you need some sort of specific plant for that one?  I think I saw a patch growing near the gate where we came in."
Keef
player, 1383 posts
First of Ka
Order Initiate
Mon 4 May 2015
at 16:02
  • msg #112

Re: The Game: Chapter 14

In reply to DM (msg # 110):

"I... well it's not... oh....



OH!


YES!


Keef quickly folds the paper and stares very intently at Lillian.  Eyes remaining wide.  He speaks slowly and maybe a little too loudly.

YES.  I CAN CAST THIS SPELL!  IT WILL REQUIRE SOME PREPARATIONS AND REAGENTS TO PREPARE.  WHEN I HAVE FINISHED PREPARING THE SPELL I WILL BE... PREPARED!  IT IS A COMMON SPELL, VERY GOOD FOR... HELPING BEES TO MAKE DELICIOUS HONEY!  I CAN UNDERSTAND WHY YOU WOULD ASK FOR THIS SIMPLE COMMON SPELL THAT I WILL PREPARE!

(OOC:  I have a plan but... there are some guards at the gate, anything else that would stop her from walking to it?)
Keef
player, 1389 posts
First of Ka
Order Initiate
Mon 4 May 2015
at 20:24
  • msg #113

Re: The Game: Chapter 14

In reply to Keef (msg # 112):

Keef stands still for a moment with his head cocked in the air.  He twirls his staff absently and seems not to notice anything about him to the point where Lillian waves her hand in front of his glazed eyes.

Chubbs croaks loudly, scaring away a bee that (though he is indifferent to), was too close to him.

Oh, yes... the spell.  Keef nods.  Very common, but I will cast it later.  First...

Keef turns to Maeve and Boreas.

I think we've seen enough of the apiaries?  Why don't you and Boreas head to the portal while I... while Lillian and I... while WE spend some... I mean, spend some TIME together... if you... well if you get the entendre...   Keef winks at Lillian as subtly as he can.

Keef gestures with his head for his companions to leave and, assuming they do, takes Lillian by the elbow and leads her toward a nearby storage shed.
This message was last edited by the player at 20:25, Mon 04 May 2015.
Maeve Hassan
player, 1735 posts
GRIFFON RIDER
Roller of 1's
Mon 4 May 2015
at 20:47
  • msg #114

Re: The Game: Chapter 14

"Oh by all the gods. . ."

Maeve deftly hooks her arm through Boreas' and hastens away.

We have GOT to work on that lad's dissembling. . . .
Keef
player, 1391 posts
First of Ka
Order Initiate
Tue 5 May 2015
at 12:35
  • msg #115

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 114):

Keef leads Lillian somewhat awkwardly toward the shed.

We're going to the shed, he announces proudly.  A boy and a girl... and a toad he adds when Chubbs croaks in protest.

Keef nods and speaks in a slightly louder voice tinged with uncertainty and false bravado.

Yes, we will be there together for some time I shouldn't wonder.  Spending time together and...  Keef purses his lips while he thinks.  And I know what we're going to do... I do and... boy will we do that!

As they step into the shed, Keef whispers in Lillian's ear.

Get under my cloak and hold still.  I'm going to get you out of here.

Keef shuts the door and throws his cloak dramatically over himself and Lillian, knocking over a few rakes and some empty honey jars in the process.

See you on the other side,  he whispers.

Keef concentrates and invokes the power of Ka.  An illusionary duplicate of him and his cloak appears on top of him.

A few more words are muttered, and Lillian's body begins to shrink.  Her head swells to be the size of her body and thin papery wings sprout from her shoulders amid yellow and black fuzz.  Soon, a single honeybee buzzes around with Keef under his cloak.  He holds out a finger and waits for it to alite.

Now the fun part.

There is the faint sound of a key turning in a lock, then Keef, Chubbs and Lillianbee vanish from the shed.

In the dust and relative silence, "Keef" continues to "spend time together" with Lillian beneath his cloak.  Judging from the sounds made, even the illusionary Keef has no idea what he's doing.
DM
GM, 2940 posts
Omniscient Narrator
Destroyer of Worlds
Tue 5 May 2015
at 13:39
  • msg #116

Re: The Game: Chapter 14

In reply to Keef (msg # 115):

Keef and Lillibee make a beeline for the gate, with Boreas and Maeve heading in the same direction as quickly as they can without being thoroughly suspicious. The mercenaries follow along behind dutifully.

OOC: If you'd like to just surrender to the idea that this is not going to go smoothly, you can Boreas multi-port yourselves to the gate quite quickly.
This message was last edited by the GM at 13:39, Tue 05 May 2015.
Keef
player, 1392 posts
First of Ka
Order Initiate
Tue 5 May 2015
at 13:52
  • msg #117

Re: The Game: Chapter 14

In reply to DM (msg # 116):

Keef, being totally confident in his invisibility, moves quickly but quietly toward the exit.
DM
GM, 2941 posts
Omniscient Narrator
Destroyer of Worlds
Tue 5 May 2015
at 14:28
  • msg #118

Re: The Game: Chapter 14

In reply to Keef (msg # 117):

Sped along by rapid-fire warping, Boreas and Maeve easily reach the gate before Keef and Lillibee... though they have no way of knowing that.

The gate is unguarded and looks much as you left it. Far behind you, you can hear the cries of the mercenaries as they sprint after you in a vain effort to keep up. It will be several minutes before they can close the distance.

OOC: Wait for Keef, or just go through?
Maeve Hassan
player, 1738 posts
GRIFFON RIDER
Roller of 1's
Wed 6 May 2015
at 14:17
  • msg #119

Re: The Game: Chapter 14

Maeve sighs.

"Keef, I really hope you know what you're doing."

With a decisive movement, she pulls Boreas through the gate.  Sekhmet, who remains parked by the entrance, dutifully follows.
DM
GM, 2949 posts
Omniscient Narrator
Destroyer of Worlds
Wed 6 May 2015
at 14:33
  • msg #120

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 119):

Through the Gate

Maeve and Boreas plow through the gateway with a griffin in tow, and are only mildly surprised to find that passing through it transports them elsewhere. The transition is far from smooth, however, for the terrain doesn't seem to want to stabilize beneath their feet.

One moment, they are traveling over the verdant grassland of Jannah. The next, they are trodding upon the sandy dunes of Gaelia... but the sands are washed out and colorless. Their stomachs lurch with the sensation of free-falling, and the sand violently dissipates around them. For a moment, they seem to be running on a vast plane of nothingness, but this too is soon replaced by a muddy peat bog that is assuredly NOT in Gaelia. Slowly, the browns, greens, and yellows of the marsh become clearer, and the ground solidifies beneath their feet.

Mud squelches around their boots as their running comes to an abrupt stop, and they turn to view their new surroundings with obvious disdain.

The ground is wet, muddy, and marshy, with calf-deep mud and tall reeds and grasses growing on all sides. The air is humid and abuzz with the sounds of insects and frogs. Looking up at the sky, Maeve is surprise to find the sun obscured by a thick haze of smoke and other debris that covers the entire horizon, making it difficult to say whether it is early or late in the day.

Somewhere off to the north, a pillar of black smoke rises into the sky and, if you listen carefully, you can hear the distant sound of drums and bugles in the same direction.
This message was last edited by the GM at 14:34, Wed 06 May 2015.
Maeve Hassan
player, 1739 posts
GRIFFON RIDER
Roller of 1's
Wed 6 May 2015
at 15:27
  • msg #121

Re: The Game: Chapter 14

"How. . . .charming."  Maeve, though nowhere near as finicky as Lyriel regarding her attire, frowns at the mud sullying her boots.

"Where are we?  And for that matter, where is Keef?  Shit, I hope he winds up in the same place. . . ."

That thought is quickly banished by the sight of the smoke rising to the north.  Instructing Boreas to wait for Keef, Maeve scales a rise to see what the hell is going on.
Boreas Highwind
player, 1492 posts
Fey Messiah
Bathes Regularly
Wed 6 May 2015
at 16:06
  • msg #122

Re: The Game: Chapter 14

Boreas finds his bearings, trying to discern exactly where the portal dropped him.

[Survival 14]

He takes out the magic compass and consults it as well.
Keef
player, 1395 posts
First of Ka
Order Initiate
Thu 7 May 2015
at 13:04
  • msg #123

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 122):

Keef finds that, for some unknown reason, the spectre of Maeve's strong voice echoes in his head.

Sure I know what I'm doing.

He continues his quick, invisible, and non-footprint-making march to the gate.
DM
GM, 2953 posts
Omniscient Narrator
Destroyer of Worlds
Fri 8 May 2015
at 13:37
  • msg #124

Re: The Game: Chapter 14

In reply to Keef (msg # 123):

Keef plows through the dirt paths as quickly as his legs can carry him, and bolts through the gate without encountering much in the way of resistance. Lillibee remains with him, though she looks as perplexed as a bee can look about the whole thing -- and more than a little disoriented.

Boreas and Maeve put their talents to work determining their location. From Maeve's vantage point, the marshes seem to extend for miles in all directions, though the ground grows steadily more solid in the direction of the ominous plume of smoke.

The longer Boreas studies his surroundings, the deeper the sinking feeling in the pit of his stomach. By the time Maeve have trekked back to share her report, the woodsman is reasonably confident that they have somehow found themselves in Drynn.

The compass arrows indicates that the nearest source of magic is west, the nearest source of good is north, and the nearest source of evil is also north.

Boreas has just slipped the compass back into his packs when a fumbling squelching sound erupts around him, followed by a very Keef-like voice audibly voicing its surprise before once again falling silent. [Private to Boreas Highwind: (You can see Keef, being that he is invisible).]

For a heartbeat, the sounds of squelching intensify, but then the marsh goes back to its silent buzz apart from the panting of an unseen figure trying to catch his breath.
Keef
player, 1396 posts
First of Ka
Order Initiate
Mon 11 May 2015
at 12:07
  • msg #125

Re: The Game: Chapter 14

In reply to DM (msg # 124):

There is a buzz and a pop and Lillian erupts out of nowhere and splashes into the mud.
DM
GM, 2955 posts
Omniscient Narrator
Destroyer of Worlds
Mon 11 May 2015
at 15:01
  • msg #126

Re: The Game: Chapter 14

In reply to Keef (msg # 125):

"I... where... what..."

Lillian stops trying to speak, seeing as she is failing so badly at it, and simply takes a moment to acclimate herself to her familiar form.

"Where are we?"

She looks over her shoulder and shivers.

"Did he come after us?"
Maeve Hassan
player, 1741 posts
GRIFFON RIDER
Roller of 1's
Mon 11 May 2015
at 15:19
  • msg #127

Re: The Game: Chapter 14

Maeve returns from her brief reconnaissance mission bearing the unfortunate news that the abbreviated P.A.R.T.Y seems to have landed in Drynn.

"Something's going on at the border of these marshes, can't tell what though.

"Who do you mean by "he," Lillian?  The Amir?"
Keef
player, 1399 posts
First of Ka
Order Initiate
Mon 11 May 2015
at 15:34
  • msg #128

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 127):

This is... a voice sounds from somewhere to your right.  An unexpected dimensional reduction...

There is a sudden splashing sound.

... which is also wet and slimy... where are we?
DM
GM, 2956 posts
Omniscient Narrator
Destroyer of Worlds
Mon 11 May 2015
at 16:00
  • msg #129

Re: The Game: Chapter 14

In reply to Keef (msg # 128):

"No," Lillian says, shaking her head and looking around herself suspiciously. "The Amir never bothers to..."

She takes a deep breath, gags a little at the marshyness of it, and eventually decides to risk speaking openly.

"The Amir is a dangerous man, but the one to fear is his hound. He... she... it is a dark-skinned ghost, utterly silent. Always watching, waiting. And if you say the wrong thing to the wrong people at the wrong time, it's the last thing you'll say at all."

Lillian begins to shake despite the warmth and humidity.

"It could have followed us. It could be here right now."
This message was last edited by the GM at 16:04, Mon 11 May 2015.
Keef
player, 1400 posts
First of Ka
Order Initiate
Mon 11 May 2015
at 16:22
  • msg #130

Re: The Game: Chapter 14

In reply to DM (msg # 129):

There are more splashing sounds, as if Keef were doing Shatner-esque combat rolls to avoid something.

I... I don't SEE anyone...
DM
GM, 2959 posts
Omniscient Narrator
Destroyer of Worlds
Mon 11 May 2015
at 18:52
  • msg #131

Re: The Game: Chapter 14

In reply to Keef (msg # 130):

"If you did, it would be too late."

Lillian looks paranoid for a little bit, but after a few minutes pass she relaxes.

"Ok, we may be in the clear. Let me tell you something about Jannah: It's denizens are more slaves there than they ever were anywhere else. You can't leave. You can't communicate with the outside world. You do the job you're deemed best at, regardless your desires. And if you're called to the Amir's tent... you're rarely seen from again. Nobody knows what happens then."

She shivers again, and looks doubtfully at the marshy swampland.

"So... where are we? And do they need beekeepers here?"
Maeve Hassan
player, 1742 posts
GRIFFON RIDER
Roller of 1's
Mon 11 May 2015
at 20:00
  • msg #132

Re: The Game: Chapter 14

"So far as I can tell, we've been transported to the continent of Drynn.  Beyond that, I'm afraid I couldn't say.  But it looks as though civilization is roughly to our north.  If we make for that direction, we'll at least be less wet than we are now."

As they walk, Maeve converses with Lillian while at the same time keeping a sharp eye for anything resembling a vengeful ghost.

"How did you come to be in Jannah in the first place?  And what made you realize that all wasn't as it seemed?"
DM
GM, 2960 posts
Omniscient Narrator
Destroyer of Worlds
Mon 11 May 2015
at 23:25
  • msg #133

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 132):

"I came to Jannah the same as everyone else: as a refuge from oppression. I was a slave in a former life -- my life before Jannah -- and I was freed by the group known as the Chainbreakers. We had heard of a settlement to the Northeast, but after the Gaelian army smashed it into the ground the whole thing went with it."

She clears her throat.

"Into the ground, I mean. Under it. The tunnel system is quite expansive, but it's a cold, dark, and claustrophic way to live. Then the recruiters came. They spoke of a paradise set apart from the world, an idyllic landscape with no hiding, no crime, no poverty, and no war. Who could say no to that? And so we came in droves, only to find ourselves in a prison far worse than our slavery had been."

"You said you spoke with the Amir. What... did he say? What was he like? I know it may be hard to understand, but a slave wants to understand their captor. Or at least know his face."
Maeve Hassan
player, 1743 posts
GRIFFON RIDER
Roller of 1's
Mon 11 May 2015
at 23:38
  • msg #134

Re: The Game: Chapter 14

"That would be. . . difficult, to say the least.  The Amir cloaks himself in invisibility.  My friend possesses the ability to see through his guise, but I sadly do not.  The only other time I saw him, he was cloaked all in black.  He could be a man, a highborn, even two dwarves standing atop one another and I'd be none the wiser."

Maeve pauses in her tracks and turns to face Lillian.

"You should know, Lillian, that I am a soldier in the Gaelian army myself. I told you that I was a mercenary because I assumed that I would not be warmly received otherwise.  But seeing as we've spirited you away, it seems only right you should know the truth.  But have no fear, we do not intend to deliver you back to captivity.  Right now we are bound. . .well, frankly I'm not entirely sure--we should probably have a talk about that--but it certainly isn't back to your captors."
DM
GM, 2961 posts
Omniscient Narrator
Destroyer of Worlds
Tue 12 May 2015
at 00:21
  • msg #135

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 134):

She nods slowly, swallowing audibly and taking a small step away from Maeve.

"It's the law, not the lawmen, that bothers me," she says, more to herself than to Maeve. Her eyes flick upward toward the column of smoke rising into the hazy skies.

"Is Drynn always so dismal?"
This message was last edited by the GM at 01:00, Tue 12 May 2015.
Maeve Hassan
player, 1744 posts
GRIFFON RIDER
Roller of 1's
Wed 13 May 2015
at 12:19
  • msg #136

Re: The Game: Chapter 14

"In my experience, yes."

Maeve will remain quiet and at a respectful distance from Lillian until they reach the smoke and the sound of the drums.
DM
GM, 2962 posts
Omniscient Narrator
Destroyer of Worlds
Wed 13 May 2015
at 14:07
  • msg #137

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 136):

The group cautiously advances toward the source of the drums and the smoke, though they don't seem to make any headway on either. In fact, as they draw closer to the billowing pillar smoke, they note that it becomes less black, less thick, and less dense over time. By the time you get close enough to make out its source, the drums have faded to a distant thrum.

Maeve, Boreas, Keef, and Lillian trudge over a rise in the marshland -- which has grown steadily more rocky and less wet during the trek -- and are finally greeted to a rather gruesome spectacle: a field of corpses, scattered throughout the muck as far as the eye can see. On the other side stands the blackened and charred ruins of a moderately sized city, which has clearly been razed by the victors.

Carrion birds and insects pick at the bodies of the dead with reckless abandon, and the powerful stench is nearly overwhelming. In terms of race, there seems to be a mixture of everything among the fallen: humans, dark elves, dwarves, minotaur, and even a few giants.

Maeve's well-trained military eye quickly deciphers the scene as best she can. Based on the positioning and grouping of the bodies, she'd wager a pitched battle took place between the city's defenders and whoever was attacking it.

The strange part, however, is that the bulk of the bodies here beyond the walls do not seem to be equipped for a siege... but if they were the defenders, why did they leave the protection of their walls to wage battle in the marsh?

Another question involves the siege itself. The walls and gates have clearly been battered down, smashed, and burned, but there are no tread marks in the swamp to mark the passage of the heavy equipment required to do so. Curious.

There are clearly answers among the banners. The bulk of the dead -- the losing side, Maeve wagers, which was defending the city -- bear the crest, seal, and colors of Choso, the Glass Tyrant. The smaller portion of the dead are clad in the grim and all-too-familiar sigil of Kazul.
This message was last edited by the GM at 14:10, Wed 13 May 2015.
Keef
player, 1401 posts
First of Ka
Order Initiate
Wed 13 May 2015
at 15:29
  • msg #138

Re: The Game: Chapter 14

In reply to DM (msg # 137):

Keef, now visible, wanders the corpses poking at them from time to time.

Chubbs blinks at the battered fortifications and shakes his warty head.

As if walls ever helped anyone.
Maeve Hassan
player, 1745 posts
GRIFFON RIDER
Roller of 1's
Wed 13 May 2015
at 20:01
  • msg #139

Re: The Game: Chapter 14

Maeve grimly surveys the scene, feeling rather acutely the lack of Lyriel and Zuriel's healing touch.  The two highborn would no doubt have tried their best to at least make the dying men more comfortable.

"Come on," she says to the others.  "We need to find out if there's anyone left alive here.  And if so, to find out what happened."

Though I think I already have a pretty good idea.

Maeve begins slowly picking her way down to the site of the battle, keeping an eye out for any more Kazul soldiers looking to pick a fight.
Boreas Highwind
player, 1494 posts
Fey Messiah
Bathes Regularly
Wed 13 May 2015
at 21:24
  • msg #140

Re: The Game: Chapter 14

Boreas moves with Maeve in search of the wounded or any survivors.  Looks like things aren't going well for Choso...
DM
GM, 2965 posts
Omniscient Narrator
Destroyer of Worlds
Thu 14 May 2015
at 14:00
  • msg #141

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 140):

The P.A.R.T.Y. picks through the carnage carefully (or, in Keef's case, with alarming disregard for the dead), searching for survivors and clues among the wreckage of wasted life.

Boreas scans the area for magic to aid in this effort, while Lillian makes frequent stops to retch her lunch upon the marshy ground.

Their efforts are interrupted when Maeve glances down to find the swollen hand of one of the corpses grasping at her ankle. She rips her leg free, and the hand lolls lifelessly in the marsh once more.

She shakes her head, angry at being so jumpy in a field of bodies, and returns to the task of surveying the bodies.

That's when they begin to rise.

quote:
~~ Disposition ~~
Boreas, Maeve, Sekhemet, Keef, and Lillian all stand in a marshy field of corpses -- thousands of them. At least a dozen seem to be pulling themselves to their feet with horrible groans. All of these wear Kazul's colors, near as you can tell, and none of them look to be living or sentient.

Grid: https://docs.google.com/spread...M/edit#gid=728500300

You may begin anywhere in the yellow area of the B, C, or D columns.


~~ Initiative ~~
Keef
Maeve
Boreas
Lillian
Horde of Shambling Zombie Things (12x)
This message was last edited by the GM at 14:00, Thu 14 May 2015.
Keef
player, 1402 posts
First of Ka
Order Initiate
Thu 14 May 2015
at 14:35
  • msg #142

Re: The Game: Chapter 14

In reply to DM (msg # 141):

Wow!

I mean...


Keef raises his hands, eyes tinted red, and spins in place.

All of you!  To me!

...don't get dizzy... he mutters to himself.

A thin red line winks into existence around Keef and pulses ominously.  Once everyone has run inside it, bright red flames roar upward, forming a thick circular perimeter of flames.  Though you cannot feel the heat on the inside, on the outside things begin to get roasty.

/OOC:  Wall of Fire, circular, around us with heat pointed out.  Not sure where people are so I can't tell where on the grid the circle is or how many zombies are inside/outside.
This message was last edited by the player at 14:59, Thu 14 May 2015.
Maeve Hassan
player, 1747 posts
GRIFFON RIDER
Roller of 1's
Thu 14 May 2015
at 20:44
  • msg #143

Re: The Game: Chapter 14

Unable to reach any of the zombies through Keef's wall of fire, Maeve leaps astride Sekhmet and the griffon then soars majestically over to space G7 where the dynamic duo proceeds to wreak havoc from the air upon Z1.

Ride check: 38
FPA Z1: 32

Griffon attack: 31= possible crit
Confirm crit?= oh yes.

Total damage w/out DA= 58

Z1 falls to the ground in ribbons under their combined onslaught, in spite of the DR and possible cold resistance, while Sekhment hovers tantalizingly out of reach (I hope) and lets out a screech.
Boreas Highwind
player, 1495 posts
Fey Messiah
Bathes Regularly
Thu 14 May 2015
at 20:53
  • msg #144

Re: The Game: Chapter 14

Boreas looks around at the wall of flame encircling him.

Not much I can do while I'm stuck in here.

[Casting Fey Step]

Though an image of Boreas remains inside the circle, he appears outside at B13.
DM
GM, 2968 posts
Omniscient Narrator
Destroyer of Worlds
Fri 15 May 2015
at 14:35
  • msg #145

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 144):

Keef conjures forth a powerful column of living flame, which he weaves into a protective circle around the group. Pulsing waves of heat radiate from it into the swampland.

[Full Damage (Z3, Z8, Z9, Z12): 12]
[Partial Damage: (Z1, Z10): 6]


OOC: The above damage was applied on Keef's turn. Details below. I've also colored in the map to show where damage is being applied. It'll proc on Keef's turn, every turn, until it fades. Feel free to roll the damage for affected targets yourself, Keef, if you'd like. After all, you're burninating them! :)

Wall of Fire:
An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and on your turn each round to all creatures in the area. In addition, the wall deals 2d6 points of fire damage +1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.


Lillian, terrified by the zombies and the flames, cowers within the protective confines of the wall... though she doesn't get too close to Keef, either. Apparently knowing someone is a mage and seeing them in action are two very different experiences.

[Lillian: Full Defense]

Maeve's vicious attack cleaves both of her target's arms from its body, sending the creature crashing into the muck. Amazingly, the now-damaged zombie picks itself back up with a groan and hops comically in Maeve's direction while snapping his teeth.

The zombies advance, with several plowing through the wall of flames heedless of the horrible damage being dealt to them in the process.

[Damage (Z3, Z9, Z12): 40]

These four stumble as the flames eat away at the left arm (Z3), head (Z9), and burn a hole through the torso (Z12), but somehow... they keep coming. And they strike.

Z3 attempts to bite Lillian while the headless Z9 takes a clumsy swing at her, instead.

[Attack (Lillian): 17, 12]

Though the terrified bee-keeper is somehow able to dodge the flailing limbs of Z9, she shrieks in pain as Z3's rotten teeth rip a sizeable chunk of flesh from her shoulder.

[Damage (Lillian): 9]

The wound glistens with blood and... something else, and quickly blackens.

[Fort Save (Lillian): 6 (fail)]

Z8 charges just outside the wall of flames and flails in the direction of the illusory Boreas. His attacks are ineffective against the mirage, and his right arm is burned off in the process as the wall of fire claims it.

[Damage (Z8): 38]

Z12 manages to nip at Keef, as well.

[Attack (Keef): 18]

The attack lands, and the boy winces as the zombie's sharp teeth tear a piece of feel from his shoulder.

[Damage (Keef): 8]

He shivers as a strange sensation floods through him, but shrugs it off.

[Fort Save (Keef): 20 (saved)]

Z11 advances toward and attacks the real Boreas, lunging at him with his teeth.

[Attack (Boreas): 19]

The attack misses completely, and the battle rages on.

~~ Disposition ~~
Grid: https://docs.google.com/spread...M/edit#gid=728500300

~~ Round 2 ~~
Keef (Damage: 8)
Maeve
Boreas
Lillian (Damage: 9)
Z1 Beta (Damage: 0)
Z2
Z3 Beta (Damage: 0)
Z4
Z5
Z6
Z7
Z8 Beta (Damage: 0)
Z9 Beta (Damage: 0)
Z10 (Damage: 6)
Z11
Z12 Beta (Damage: 0)
This message was last edited by the GM at 13:43, Mon 18 May 2015.
Keef
player, 1406 posts
First of Ka
Order Initiate
Fri 15 May 2015
at 15:32
  • msg #146

Re: The Game: Chapter 14

In reply to DM (msg # 145):

Keef's eyes glow red and crimson steam rises up from them.

If Lillian was a little uneasy around the mage before, she's terrified now.

... you touched her...

Keef raises one hand and from his fingers a bolt of red electricity sizzles into Z3 (32 damage, REF save fail).  The energy literally blows the corpse apart, and many of the bits fly through the wall of flame only to burn up and become so much ash on the other side.

(OOC:  unless of course they're immune to lightening.  I can't access the map so I'm not sure which zombies are being burned by my wall.)
Maeve Hassan
player, 1749 posts
GRIFFON RIDER
Roller of 1's
Mon 18 May 2015
at 13:23
  • msg #147

Re: The Game: Chapter 14

Frustrated by the zombies' unwillingness to stay dead, Maeve lashes out thrice at the now armless Z1, hitting three times.

[Total Damage: 46 (Factor out 10 for cold if need be)]

"Why won't you stay dead?!"
Boreas Highwind
player, 1497 posts
Fey Messiah
Bathes Regularly
Mon 18 May 2015
at 17:16
  • msg #148

Re: The Game: Chapter 14

Assessing the situation, Boreas takes a quick step back to A14.  His eye glows intensely, and frigid, whipping kelp strands spring from the ground.

[Casting Arctic Grasp]

The zombies caught within the area struggle as the strands whip out to entangle them.

[Grapple vs. Z2 27 vs. 13 - Success]
[Grapple vs. Z4 29 vs. 20 - Success]
[Grapple vs. Z5 21 vs. 23 - Fail]
[Grapple vs. Z10 29 vs. 22 - Success]
[Grapple vs. Z11 27 vs. 11 - Success]

Zombie 5 manages to wriggle free of the grasping kelp, but the others find themselves hopelessly bound.
This message was last edited by the player at 17:41, Mon 18 May 2015.
DM
GM, 2974 posts
Omniscient Narrator
Destroyer of Worlds
Wed 20 May 2015
at 00:09
  • msg #149

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 148):

The zombie obey's Maeve's wishes and, this time, remains an inert corpse laying in the mud.

The zombies bound by Boreas's magic largely remain that way, and when Zombie 5 shuffles over to join combat himself, he joins their illustrious ranks as well.

Keef's roaring flames roast many of the zombies, as well.

[Damage (Z8, Z10): 11]
[Damage (Z1, Z2): 7]


Zombies 9 and 12 shamble lunge at Keef with their arms and teeth, attacking him.

[Attack (Keef): 21,4,19,20,23,22]

All but one of the blows connect, dealing significant damage to the mage, who is definitely not a tank.

[Damage (Keef): 35]
[Fort Save (Keef): 24, 19 (success)]


Zombie 8 plows through the flames to attack Lillian, but disintegrates for the second time as he passes through them.

The remaining zombies are unable to move due to the kelp, and simply groan at you in an intimidating way. Chubbs, to his credit, promptly ignores them.

Lillian continues to cower away from the zombies, trapped between them and the roaring flames while her ugly wound begins to glisten with yellow-green pus and bile.
DM
GM, 2975 posts
Omniscient Narrator
Destroyer of Worlds
Wed 20 May 2015
at 00:12
  • msg #150

Re: The Game: Chapter 14

In reply to DM (msg # 149):

~~ Disposition ~~
Grid: https://docs.google.com/spread...M/edit#gid=728500300

~~ Round 3 ~~
Keef (Damage: 43/57)
Maeve
Boreas
Lillian (Damage: 9)
Z2 (Grappled, Damage 7)
Z4 (Grappled)
Z5 (Grappled)
Z6
Z7
Z9 Beta (Damage: 0)
Z10 (Grappled, Damage: 17)
Z11 (Grappled)
Z12 Beta (Damage: 0)
Keef
player, 1409 posts
First of Ka
Order Initiate
Wed 20 May 2015
at 13:07
  • msg #151

Re: The Game: Chapter 14

In reply to DM (msg # 150):

Keef twiddles his fingers and from the tips beams of light of all colors explode outward and engulf the four zombies within the spread.

Z6 is hit with a beam of red light and immediately catches fire (20 damage ref fail)
Z7 and Z9 are struck by blue light but appear unaffected (turn to stone immune)
Z12 is struck by yellow light and explodes in a ball of crackling electricity (80 damage ref fail)
Maeve Hassan
player, 1750 posts
GRIFFON RIDER
Roller of 1's
Wed 20 May 2015
at 13:25
  • msg #152

Re: The Game: Chapter 14

Hearing Lillian's screams from within the circle of flames, Maeve has the griffon flap back over to within the circle. . . .and proceeds to have a truly amazingly bad turn.

[Attack Z9 beta: 18]= crit fail
[Reflex save= 10]  (*another* crit fail. . . .but I still made it!)

Sekhmet is somewhat more lucky, as her talons rake into the zombie.

[Griffon attack: 29]
[Damage: 14]
Boreas Highwind
player, 1498 posts
Fey Messiah
Bathes Regularly
Wed 20 May 2015
at 19:34
  • msg #153

Re: The Game: Chapter 14

The zombies inside the kelp area are chilled.

[Cold Damage: Z2 - 6, Z4 - 4, Z5 - 6, Z10- 5, Z11 - 6]

The strands wrap around Z5 as it tries to escape (detailed in previous DM post).  All of the other previously-grappled zombies struggle to avoid being crushed by the tendrils.

[Grapple Checks: All Success]
[Bludgeoning Damage: Z2 - 10, Z4 - 6, Z10 - 9, Z11 - 8]

Boreas fires a burst of energy at Z11, which strikes it in the chest and splits off, smashing into Z5 and Z10.

[Casting Eldritch Chain]

[Ranged Touch: Z11 - 22, Z5 - 31, Z10 - 30]

[Blast Damage: Z11 - 27, Z5 - 11, Z10 - 16]
DM
GM, 2977 posts
Omniscient Narrator
Destroyer of Worlds
Fri 22 May 2015
at 14:00
  • msg #154

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 153):

Between the fire and cold and the kelp and the slashing and the beaking (this last courtesy of an irate griffon), the P.A.R.T.Y. is able to fend off the remaining zombies. The (un)life drains from their battered limbs, and their corpses fall to the ground for good.

~~ Pause Combat ~~

Before the P.A.R.T.Y. can catch its breath, however, a terrifying gurgling sound can be heard from the east. Whirling around, you see that the sound is coming from another section of the field of corpses... and the more you look at it, the more it looks like a mound of bodies.

The mound grows and builds upon itself, swelling into a large find yourselves confronted by a huge creature to appears to consist entirely of rotting flesh and bone. It someone manages to retain a semblance of humanoid form, with two distinct "legs" and two powerful "arms" made of various smaller parts. In place of its head is a collection of many, many rotting skulls, hands, and feet.

This gruesome creature surveys the battlefield, squares itself in the P.A.R.T.Y.'s direction, and unleashes a gurgling, moan-like scream for each of the various heads and skulls attached from it at once.

From her perch, however, Maeve is able to tear her eyes away from the beast long enough to notice a figure moving swiftly down the road to the north, heading in your direction. Whoever they are, they are moving quickly enough that they'll soon reach the battlefield, and are shrouded in a dark cloak while mounted upon a powerful-looking steed wearing bulky barding.

~~ Disposition ~~
Grid: https://docs.google.com/spread...M/edit#gid=728500300

Note: It's not a construct, but it is undead. Stats are available in the NPC area.

~~ Initiative! ~~
Maeve
Boreas
Keef
Horrible Fleshbeast
This message was last edited by the GM at 14:04, Fri 22 May 2015.
Maeve Hassan
player, 1751 posts
GRIFFON RIDER
Roller of 1's
Fri 22 May 2015
at 14:53
  • msg #155

Re: The Game: Chapter 14

Well, that's just disgusting.

Maeve and Sekhmet fly over the flames once more and Maeve hops to the ground at space G7.  Sekhmet flies up into the sky, waiting to be summoned if necessary for but now avoiding the nasty pile of dead meat that even she would turn her beak up at.

[Attack: 37]
[Damage: 27]


"Did you not hear me the first time??? Stay dead!!"
Boreas Highwind
player, 1499 posts
Fey Messiah
Bathes Regularly
Sat 23 May 2015
at 02:46
  • msg #156

Re: The Game: Chapter 14

As the zombies collapse into heaps of dead flesh, Boreas lets the magic summoning the kelp strands disappear.

[Out of Combat: Dismissing Arctic Grasp]

When the fleshbeast arises, he dashes up to C11.  The heat from the wall of fire is mildly uncomfortable, but causes him no harm.  He fires two scintillating blasts in rapid succession, striking the abomination one after another, knocking several bodies away.

[Ranged Touch Attack: 37]
[Crit Confirm?  Immune]

[Damage: 31]

[Casting Quickened Eldritch Blast]
[Ranged Touch Attack: 22]
[Damage: 21]
This message was last edited by the player at 02:46, Sat 23 May 2015.
Keef
player, 1415 posts
First of Ka
Order Initiate
Mon 1 Jun 2015
at 12:35
  • msg #157

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 156):

Keef moves his hands and seems to... shudder with unnatural speed.  A almost invisible pinpricks of red light flick from his shoulders to those of Boreas, Maeve, Lillian and the Griffin.

I'll protect you, Keef assures the girl.  He remains with her in the protective wall of flame for the time being.

OOC:  Haste, 14 rounds

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.

DM
GM, 2984 posts
Omniscient Narrator
Destroyer of Worlds
Thu 4 Jun 2015
at 19:38
  • msg #158

Re: The Game: Chapter 14

In reply to Keef (msg # 157):

Lillian falls to her knees, gazing at her festering wounds in horror while sobbing uncontrollably.

The fleshbeast, for its part, unleashes a hideous moan from all the various and sundry skulls embedded into his misshappen body. It then flicks what passes for its wrist, and a horrifying coil of intestines lash out toward Maeve.

[Ranged Touch (Maeve): 17]

The coil wraps around the warrior, attempting to draw her into a constricting embrace. Fortunately, the slippery bile coating the intestines apparently slip and slide against her shiny armor, allowing her to shrug off the unwanted hug with relative ease.

[Grapple (Maeve vs Fleshbeast): 30 vs 23]

The fleshbeast groans again, and sprays a fine mist in Maeve's direction. As punishment, perhaps.

[Acid Spray Damage vs Maeve + Griffon (Reflex 14, 12; fail, fail): 22 damage]

quote:
~~ Disposition ~~
Grid: https://docs.google.com/spread...M/edit#gid=728500300

Note: It's not a construct, but it is undead. Stats are available in the NPC area.

~~ Round 2! ~~
Cloaked Figure
Maeve (Damage: 22)
Maeve's Griffon (Damage: 22)
Boreas
Keef
Horrible Fleshbeast (Damage: 90)


The cloaked figure spurs his mount into a gallop from the north, rising to a crouch in the stirrups. About twenty paces from the monstrosity the charger rears, and the armored figure launches himself from the saddle, throwing aside his cloak to reveal a pair of wings as white as fallen snow.

With two powerful flaps, he closes the distance to the undulating mass of undead. In one motion, he draws his sword and points it downward.

"Kochi choder meha'avir la'adama!"

[Casting: Holy Storm]

An arctic blast explodes outward, covering the tepid swamps of drynn in a layer of purest snow. The flurries sizzle and burn as they come into contact with the undead, but Maeve only feels a pleasant tingling warmth as the snow touches her exposed face. The air around becomes brisk and fresh and altogether much more wholesome than the surrounding mire.

"La'azov!"
This message was last edited by the GM at 19:49, Thu 04 June 2015.
Keef
player, 1417 posts
First of Ka
Order Initiate
Thu 4 Jun 2015
at 20:04
  • msg #159

Re: The Game: Chapter 14

In reply to DM (msg # 158):

...wow...
Maeve Hassan
player, 1752 posts
GRIFFON RIDER
Roller of 1's
Thu 4 Jun 2015
at 20:37
  • msg #160

Re: The Game: Chapter 14

"Sekhmet, get away from here!" Maeve calls out, more concerned for the griffon's well-being than for her own.  The well-trained griffon full retreats as far as it can away from the creature.

Maeve's eyes widen only slightly when the figure tosses aside its cloak to reveal impressive cream-colored wings.  Weirder shit has happened.

[Attack 1: 38]
[Attack 2: 23]
[Attack 3: 15]

[Damage: 23]
Boreas Highwind
player, 1500 posts
Fey Messiah
Bathes Regularly
Fri 5 Jun 2015
at 03:40
  • msg #161

Re: The Game: Chapter 14

Boreas watches the cloaked figure's fabulous approach.  Oh good, another one.  Maybe this one likes to listen as much as Zuriel likes to talk.

He breathes a brief sigh of relief at the newly-arrived help, though.  He dashes forward to E13 and shoots two pulses of energy at the creature in rapid succession.

[Casting Quickened Eldritch Blast]
[Ranged Touch: 35, 25]

The blasts strike the same spot twice, one after the other.  The first creates a dent in the mass of flesh and bone, and the second punches a hole, sending decaying remains flying.  The beast staggers, the hole filling in with more detritus, and regains its footing.  It's a little smaller now.

[Damage 18, 17]
Keef
player, 1418 posts
First of Ka
Order Initiate
Fri 5 Jun 2015
at 12:20
  • msg #162

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 161):

Keef flicks a small dot of light toward the rotting monstrosity.  It detonates behind the creature in a burst of fire.  The monster does an incredibly nimble tactical roll somehow, then rolls back to where it was standing before, avoiding some of the damage (18 fire damage.  Was 36 but it made it's reflex save unless its size changes things.  Seriously, he's better at dodging things than Keef).

Keef then steps over to Lillian.

Are you... ok?
DM
GM, 2987 posts
Omniscient Narrator
Destroyer of Worlds
Fri 5 Jun 2015
at 14:39
  • msg #163

Re: The Game: Chapter 14

In reply to Keef (msg # 162):

The fleshbeast manages to avoid a portion of Keef's blast by opening up a hole in the impact area (it is, after all, made up on thousands of different joints). Still, the fire chars and blackens the areas it strikes, and the creature moans once more.

Lillian glances up at Keef, her sobbing abruptly fading. Her eyes hold a glassy, far-off look, and the mage notices that her skin has taken on a chalky pallor.

"I can't feel my arm," she says, her voice a quiet rasp. "And yet, it burns. Burns like a bee sting. Like molten honey."

The tears streaking down her cheeks take on a reddish hue, and Keef realizes that they seem to be made of blood.

She then beings to totter this way and that, staring over Keef's shoulder at nothing at all while slowly, quietly whispering an odd bit of poetry in a rasping sing-songy voice.

"Just for joy, take from my palms
A little sun, a little honey,
Only kisses are left for us.
Furry, like small bees
That die when they leave the hive.

They rustle in transparent thickets of night,
Their home is the dense woods;
Their food -- time, honeysuckle, mint.

So take and enjoy my passionate gift,
A dry, unsightly necklace
Of dead bees, who changed honey into sun."

If not for the obvious severity of her infection, you'd be forgiven for assuming she was stark, raving mad, utterly drunk, or both.

The fleshbeast reacts unfavorably to being blasted by several different kinds of energy, and decides to go for the more direct offensive strategy known as "fistpunching all the things." Thus, two large, disgusting hands slam toward Maeve, and a third extends from its back to attack the winged figure.

[Attack (Maeve, Maeve, Cloaked Figure): 35, 32, 38]
[Damage (Maeve, Cloaked Figure): 30, 20]

The snowstorm summoned by the cloaked figure sizzles as it strikes the creature, and seems to be damaging him.

[Damage (Fleshbeast): 8]

If you had to guess, you'd assume the fleshbeast has quite a bit more fight left in him.

quote:
~~ Disposition ~~
Grid: https://docs.google.com/spread...M/edit#gid=728500300

Note: It's not a construct, but it is undead. Stats are available in the NPC area.

~~ Round 3 ~~
Cloaked Figure (Damage: 20)
Maeve (Damage: 52)
Maeve's Griffon (Damage: 22)
Boreas
Keef
Lillian (Damaged)
Horrible Fleshbeast (Damage: 174)

Zuriel
player, 2365 posts
Dead like,
soooo dead.
Fri 5 Jun 2015
at 15:43
  • msg #164

Re: The Game: Chapter 14

The winged figure cranes his helmeted head towards the PARTY in obvious surprise.

"You are perhaps the last people I ever expected to find down here," a familiar voice calls out. Maeve is suddenly joined by Shahara at her side as the charger diverts around the fleshbeast to join the fight after launching her rider. She whinnies at Maeve, stomping her hoof as she beckons her to climb into the saddle.

Zuriel's head is brought around sharply by Lillian's cries, and he immediately swoops away from the fleshbeast in a spinning corkscrew to attempt to avoid the creature's grasping arms. Its reflexes are faster than anticipated, however, and it manages to graze him as he shoots by.

[Damage: 14]

He flares his wings to arrest his dive, snowflakes eddying around his armor as he lands heavily before her. He puts a hand gently on her shoulder, wincing in sympathy at her wounds. "It's going to be okay," he says soothingly.

[Casting: Remove Disease]

White light flares up around the woman's wounds, and the festering immediately begins to fade and subside.
Maeve Hassan
player, 1753 posts
GRIFFON RIDER
Roller of 1's
Fri 5 Jun 2015
at 16:01
  • msg #165

Re: The Game: Chapter 14

Maeve, unaware that Zuriel was ever dead in the first place, cannot properly appreciate the mind fuckery of seeing him alive again.  That'll be an interesting conversation to have later.

<DarkBlue>Oh good, he has wings now.  Something new to flutter dramatically.

Maeve obeys Shahara's unspoken command and hops astride the charger.

[Attack: 38]
[Damage: 25]

[Presumably mounting the horse counts as my move, so I did not roll for further hits.  Also if Shahara is up in the initiative--assuming she isn't going on Zuriel's turn--I do not know her moves and so will allow Zuriel to roll for them.]
This message was last edited by the player at 16:18, Fri 05 June 2015.
Keef
player, 1420 posts
First of Ka
Order Initiate
Fri 5 Jun 2015
at 18:47
  • msg #166

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 165):

I... thanks Zuriel...  Keef mutters.  I don't know... what would have happened to her without you...

He moves his hands, and on one inner side of the wall of flame, a shimmering door of transluscent red wood appears.

You'll be safe here.  Wait until we come to get you.  Barnaby will see to you...

Keef helps/carries Lillian through the doorway and closes it soundly behind her.

Now back to work, he says, rolling up his sleeves.

(OOC:  went out of turn because I didn't think it would affect Boreas.  Also if Lillian refuses to go into the clubhouse I'll have to change my post.)
Boreas Highwind
player, 1501 posts
Fey Messiah
Bathes Regularly
Tue 9 Jun 2015
at 15:24
  • msg #167

Re: The Game: Chapter 14

Boreas looks over, recognizing Zuriel as he flies over to help Lillian.

Welcome back.  I trust everything went well in the Heavens?

Casually, he looses an energy blast at the fleshbeast.

[Ranged Touch: 37]
[Crit? Immune]
[Damage 26]
Zuriel
player, 2367 posts
A Surname Lost
A Lifetime Gained
Tue 9 Jun 2015
at 15:37
  • msg #168

Re: The Game: Chapter 14

Zuriel nods. "The Lady Love has awoken, and embraces this world in her light once again," he intones reverently, preparing to rejoin the melee now that Lillian was safe.

"Dawn has come."
This message was last edited by the player at 15:39, Tue 09 June 2015.
Boreas Highwind
player, 1502 posts
Fey Messiah
Bathes Regularly
Tue 9 Jun 2015
at 16:03
  • msg #169

Re: The Game: Chapter 14

Yep, that's Zuriel alright.

You look different.  Is it the hair?
Zuriel
player, 2368 posts
A Surname Lost
A Lifetime Gained
Tue 9 Jun 2015
at 16:57
  • msg #170

Re: The Game: Chapter 14

"Yes, I had them take half an inch off, I'm surprised you noticed," he replies, and for a moment the faint smile that tugged the corner of his mouth into a lopsided grin erased some of the deep weariness etched into his face.
Maeve Hassan
player, 1756 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Jun 2015
at 17:01
  • msg #171

Re: The Game: Chapter 14

Maeve readies herself for the next inevitable attack while her colleagues wittily banter.  Dicks.
DM
GM, 2990 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Jun 2015
at 13:37
  • msg #172

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 171):

With Lillian exiting combat and in the capable (if invisible) hands of Barnaby, the P.A.R.T.Y. has one less thing to worry about.

The big thing, however, yet remains.

The creature moans with all of its various skulls, bathing a chunk of the battlefield in acidic spray once more. Since Maeve continues to be the only reasonable target, she continues to take the brunt of the aggression.

[Reflex (Maeve, Shahara): 28, 19 (success)]
[Acidic Spray Damage (Maeve, Shahara): 12, 12]


The fleshbeast then lurches forward, swinging both enormous arms at the Gaelian warrior who has dared defy its will. Or lack thereof.

[Attack (Maeve): 36, 30]

Both blows connect with obvious power, and Maeve has to act quickly to remain astride her mount.

[Ride (Maeve): 18 (success)]
[Damage (Maeve): 34]

The snowstorm continues to sizzle as it strikes the creature, and seems to be damaging him.

[Damage (Fleshbeast): 8]

If you had to guess, you'd assume the fleshbeast has taken significant damage at this point.

quote:
~~ Disposition ~~
Grid: https://docs.google.com/spread...M/edit#gid=728500300

Note: It's not a construct, but it is undead. Stats are available in the NPC area.

~~ Round 4 ~~
"Zuriel" (Damage: 34)
Shahara (Damage: 12)
Maeve (Damage: 98)
Maeve's Griffon (Damage: 22)
Boreas
Keef
Horrible Fleshbeast (Damage: 233)

This message was last edited by the GM at 13:39, Wed 10 June 2015.
Zuriel
player, 2369 posts
A Surname Lost
A Lifetime Gained
Wed 10 Jun 2015
at 14:06
  • msg #173

Re: The Game: Chapter 14

Zuriel lifts off once again, taking up a position behind Maeve and Shahara. White energy arcs from Dawn to Maeve, healing all of her wounds.

[Lay on Hands: 98]

Shahara whinnies indignantly under the onslaught, but remains staunchly facing the monster, providing a stable platform for Maeve to launch her assault.

(OOC - She can move you where you need her to go, she just can't attack the same thing as you because of your reach)
This message was last edited by the player at 14:09, Wed 10 June 2015.
Maeve Hassan
player, 1758 posts
GRIFFON RIDER
Roller of 1's
Wed 10 Jun 2015
at 14:42
  • msg #174

Re: The Game: Chapter 14

"It's ok, Shahara. It'll be over very soon. But I apologize in advance for the mess."

Courtesy of Keef's haste spell, Maeve slashes at the fleshbeast in a blur of steel.

[All attacks with PA -2 and haste mods]

[Attack 1: 41]
[Attack 2: 31]
[Attack 3: 15]
[Attack 4: 27]=immune to crits :(

[Total damage: 78]


With her final hit, the fleshbeast dissolves into a shower of bones and meat, dousing everyone in the splash zone.
Keef
player, 1424 posts
First of Ka
Order Initiate
Wed 10 Jun 2015
at 15:47
  • msg #175

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 174):

Keef at least takes solace in the fact that the shower of rotten chunks that strike him are at least cooked thanks to his circle of flames.

Once it's clear that the beast will rise no more, the flames sputter out.

Well THAT was great!
This message was last edited by the player at 15:47, Wed 10 June 2015.
DM
GM, 2994 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Jun 2015
at 16:08
  • msg #176

Re: The Game: Chapter 14

In reply to Keef (msg # 175):

The "splash zone" includes Maeve, Zuriel, and Shahara, who find to their dismay that the chunks of disgusting flesh, bile, and gore are still mingled with acid.

[Reflex (Maeve, Zuriel, Shahara): 17, 15, 19 (success)]
[Death Explosion (Maeve, Zuriel, Shahara): 23, 23, 23]


A quick glance around the corpse-covered battlefield indicates that everything is still... for now.

~~ End Combat ~~
This message was last edited by the GM at 16:08, Wed 10 June 2015.
Zuriel
player, 2372 posts
A Surname Lost
A Lifetime Gained
Wed 10 Jun 2015
at 18:33
  • msg #177

Re: The Game: Chapter 14

Zuriel lands next to Shahara, absently brushing away the bile as he takes off his helmet.

Without the helmet on, the PARTY is struck by how remarkably different he looks from the highborn who left Gaelia not so long ago. His skin, pale before, now had a strangely metallic hue, like brushed gold. His features were likewise altered, more angular and altogether alien. And while his eyes retained their amber color, there was a palpable weariness under them. Though his face was almost unnaturally smooth, his countenance appeared much, much older.

He still had the same nose though.

Wordlessly he set about healing the PARTY's wounds. As he steps to each member, he holds their gaze for just a few hearbeats longer than usual, studying their face as if scrutinizing an old aquaintance he hadn't seen in years.

Once their immediate wounds were healed, Zuriel nodded to Keef. "That woman you were traveling with, I would see to her wounds now. I want to make sure I purged the infection, and she still had some superficial gashes."

"Then we need to make sure there aren't any more of these things before we do anything else," he says tersely, gesturing to the mire around them.
This message was last edited by the player at 19:50, Wed 10 June 2015.
Keef
player, 1425 posts
First of Ka
Order Initiate
Wed 10 Jun 2015
at 19:16
  • msg #178

Re: The Game: Chapter 14

In reply to Zuriel (msg # 177):

Keef nods vigorously and leads Zuriel over to the translucent door, which he opens dramatically and allows Zuriel to enter the clubhouse and tend to Lilly.

Keef follows the Paladin in to see how things are going, offer cocoa, and show them where the more comfortable pillows are if needed.
DM
GM, 2995 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Jun 2015
at 20:47
  • msg #179

Re: The Game: Chapter 14

In reply to Keef (msg # 178):

Zuriel and Keef disappear into the mansion, leaving Maeve and Boreas alone outside among the scattered corpses.

Inside

Lillian is initially nowhere to be found, but a quick search locates the unfortunate beekeeper. She has made her way to Chubbs' personal quagmire, and is rocking slowly back and forth on her knees at the edge of the murky waters while humming in a peculiar off-key manor.

Her back is toward you, and if she notices your approach she makes no acknowledgement of it.
Zuriel
player, 2373 posts
A Surname Lost
A Lifetime Gained
Wed 10 Jun 2015
at 21:00
  • msg #180

Re: The Game: Chapter 14

Zuriel quietly takes a knee next to the woman, taking care not to startle her by approaching from behind. Despite the obvious wounds on her person, he could sense no pain, just an odd numbness. Concerning.

"How are you feeling, miss?" he asks quietly.
DM
GM, 2996 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Jun 2015
at 21:09
  • msg #181

Re: The Game: Chapter 14

In reply to Zuriel (msg # 180):

Lillian continues her off-key humming as the paladin sidles up beside her, but stops as soon as she is directly addressed.

Slowly, she turns her head toward him, revealing a face still streaked with the bloody path of her previous tears. The wound on her arm still shines with pus, but her skin has shrugged off the grey pallor that it suffered from before the spell.

Her eyes are distant, and seem to look through him rather than at him, and she smiles suddenly.

"I've sold honey, I've sold wax, and I've been stung -- no need to ask."

Lillian's gaze goes back to the quagmire, and she dips a finger into it deliberately. Ripples spread across the shallow puddles, and she turns back to Zuriel.

"Wet and sticky, but not sweet. Nothing here for me to eat."

She giggles and jumps to her feet, but pauses when she spots Keef.

"The badman," Lillian whispers in a comically loud voice, clearly intending for Zuriel to hear it.

She walks directly over to Keef and stretches out an index finger accusingly. If the boy doesn't move, she will poke him in the nose and leave her finger there afterward.

"I... saw you. Swimming, swimming in a river of honey and wax. The flower's pretty and smells so nice... but - OUCH!"

She jerks her finger away and shakes it, as though she'd been burned.

"Thorns and bees. The flower bites."
Zuriel
player, 2374 posts
A Surname Lost
A Lifetime Gained
Wed 10 Jun 2015
at 21:19
  • msg #182

Re: The Game: Chapter 14

Zuriel exchanges a quick worried glance with Keef. Reaching into his pouch, he produces the chalice, which fortuitously escaped atomization, having been in Shahara's saddlebags with the majority of his personal effects.

The cup fills with a light mead, fragrant with the smells of honey and clover. He offers the drink to Lillian, and the air around them becomes redolent with the scents of sun-drenched meadows and the heat of midsummer.

"Here, this should help you feel a bit better," he says, reaching out with his other hand to clasp her reassuringly on the shoulder.

[Lay on Hands]
DM
GM, 2997 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Jun 2015
at 22:07
  • msg #183

Re: The Game: Chapter 14

In reply to Zuriel (msg # 182):

Lillian drinks the mead mechanically, and her wounds vanish under the paladin's healing magics. The glassy, vacant look in her eyes remains, however, as do the unsightly stains from various bodily fluids on her face and arms.

She continues to try to drink from the chalice long after it is empty, not appearing to understand that the liquid has been consumed.
Zuriel
player, 2375 posts
A Surname Lost
A Lifetime Gained
Wed 10 Jun 2015
at 22:35
  • msg #184

Re: The Game: Chapter 14

He gently takes the chalice back from the woman, stowing it in his pouch.

Not disease, and not injury. Something else is wrong here. He stretches and refolds his wings in frustration. Choso is in danger, we have to keep moving...

"I can probably help her, given time, but there's nothing else I can do for her right now. She's not in her right mind. She needs to be kept calm and hydrated until I can bring more powerful magics to bear."

Not for the first time, Zuriel found himself wishing he had been given leave to pursue more medical training in Hae'driel than the paltry battlefield medicine instruction paladins were normally allotted. Pushing the frustration from his mind, he focused on the task at hand.

Right now, Choso is more important.

Standing up and brushing himself off, Zuriel turns back towards the door to the outside world and steps through.

Once outside, he immediately takes wing, flying low over the marsh and the besieged city. To an observer, it would appear that the Celestial flew with no real purpose, but the look of intense concentration on Zuriel's face belied some method to his search pattern.

[Private to DM: Sensing for injured people in a search pattern around the city and its immediate surroundings.]
This message was last edited by the player at 22:36, Wed 10 June 2015.
Maeve Hassan
player, 1759 posts
GRIFFON RIDER
Roller of 1's
Thu 11 Jun 2015
at 00:22
  • msg #185

Re: The Game: Chapter 14

Maeve watches as Zuriel emerges from the clubhouse and takes to the sky on his new wings.

Something's different, and it's not just those. 

Whistling for her griffon, Maeve mounts and follows Zuriel into the air.

"You're. . . .different.  Something happened--I'm not sure what and now probably isn't the time to discuss it, but we will at some point.  For now, where are you going and how can I help?"
Keef
player, 1426 posts
First of Ka
Order Initiate
Thu 11 Jun 2015
at 12:53
  • msg #186

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 185):

Keef continues to tend to Lillian, offering her an array of cocoa, koffee, cocofee, koffoco, and cokaffococee.

As none of that seems to cheer her up, Keef leads her carefully to a pile of soft pillows and sits her down.  He brings her an array of books to read, then goes to sit at the threshold of his clubhouse with Chubbs napping on his lap.

He watches Maeve and Zuriel fly around the battlefield for a while.

Well.  What now?  He asks Boreas idly.
Zuriel
player, 2376 posts
A Surname Lost
A Lifetime Gained
Thu 11 Jun 2015
at 13:07
  • msg #187

Re: The Game: Chapter 14

Zuriel nods in response to Maeve's observation, but doesn't elaborate further.

"Choso is missing. Word in Imbraer is that he lost a major battle, but nobody knew any more than that. I've tracked his army this far, and now..." He gestures to the sacked town as they circle the battlefield.

"I'm looking for survivors. Somebody who might be able to tell us what happened here, and if Choso is dead, captured, or fled."

Up close, Maeve notes that while Zuriel does indeed seem to be intently searching, his eyes seem to alternate between an unfocused, distant stare or closed altogether.
DM
GM, 2998 posts
Omniscient Narrator
Destroyer of Worlds
Thu 11 Jun 2015
at 14:16
  • msg #188

Re: The Game: Chapter 14

In reply to Zuriel (msg # 187):

Zuriel flits up and down the battlefield, staying closer to the ground and bviously looking for something.

The celestial pauses when he reaches the section of the carnage that centers around the area where the village's main gate once stood, then dives to the ground to rummage among the rubble. His efforts are rewarded with a feeble cough, which emanates from a young solider about Keef's age dressed in Choso's regalia.

The boy's armor has been slashed asunder from his left shoulder to his right hip, but the oiled leather beneath the chain seems to have borne the brunt of the penetrating damage. More vexing is the broken shaft of a spear that seems to have entered his stomach on the left and crossed through to come out behind his right shoulder blade.

[Private to Zuriel: He is in a tremendous amount of pain, but only above the waist. Everything below it registers as null, even though you can plainly see terrible wounds below that point.]

Maeve, Boreas, and Keef survey the area from below, with a keen eye toward anything that seems to be moving more than a dead thing should.

After a great deal of time and effort, the group manages to identify only a single corpse that looks even vaguely familiar: the body of a large black panther, pierced by spears and arrows in a dozen places. The area around where it was found is filled with corpses that appear to have been horribly burned, frozen, and crushed by something more complicated than swords and arrows.

In fact, Boreas, Keef, and Maeve quickly realize that there is a trail of sorts to follow simply by noting how the soliders seem to have died. Those who were essentially melted, scorched, or frozen lead quite clearly through the battlefield, toward the ruined gate.

[Private to Maeve Hassan: To your eyes, this seems consistent with the movement of a defending force being pushed back toward their strongest defensive position time and time again. Whoever was casting those spells was being slowly but surely repulsed by the sheer numbers of Kazul's forces.]
This message was last edited by the GM at 14:23, Thu 11 June 2015.
Maeve Hassan
player, 1760 posts
GRIFFON RIDER
Roller of 1's
Thu 11 Jun 2015
at 14:28
  • msg #189

Re: The Game: Chapter 14

Maeve sinks slowly to her knees beside the body of the panther.

". . . . .Fluffums?. . . . . . .but. . that can't be.  You and Cassie were safe in the Fey'driel."
Zuriel
player, 2377 posts
A Surname Lost
A Lifetime Gained
Thu 11 Jun 2015
at 14:31
  • msg #190

Re: The Game: Chapter 14

The boy looked up at Zuriel, eyes clouded in pain. Zuriel knew without even moving him that the boy was paralyzed from the waist down. He suppressed an oath, unsure how much he could actually do for the poor lad.

By the Lady, I wish Selena was here...

He reaches out his hand to the boy's brow, palm glowing white. "You're safe now," he murmurs consolingly.

[Lay on Hands]

As his magics take effect, Zuriel grasps hold of the spear embedded in the boy, trying to see if it can be pulled out safely.
DM
GM, 2999 posts
Omniscient Narrator
Destroyer of Worlds
Thu 11 Jun 2015
at 14:34
  • msg #191

Re: The Game: Chapter 14

In reply to Zuriel (msg # 190):

The dead panther holds no answers for Maeve's confusion, but she takes some solace in the knowledge that there are many dire panthers in the world, and that they all look somewhat similar to the human eye.

Zuriel's healing magics patch the boy's wounds up quickly, and he is able to remove the spear without much trouble. The solider coughs and sputters, and his eyes flick open in alarm and wonder.

"I'm... Where..." he says weakly, looking up at the celestial with apprehension. "Did I earn a place in the Heavens, sir?"

The boy frowns.

"I can't... I can't move."
This message was last edited by the GM at 14:35, Thu 11 June 2015.
Zuriel
player, 2378 posts
A Surname Lost
A Lifetime Gained
Thu 11 Jun 2015
at 15:00
  • msg #192

Re: The Game: Chapter 14

"You yet live," Zuriel replied, shaking his head. "The spear though..."

His heart wrenched as he watches the poor boy struggle to move his legs with increasing horror. Better to tell him now...

"The spear nearly severed your spine. Such a grievous injury is beyond my ability to heal completely. Your flesh is mended, and you are safe from infection, but...you will not walk again."

To the boy's credit, he managed to keep a handle on his rising panic far better than many grizzled veterans would have. His breathing quickened into rapid gasps, and his pulse became rapid, but he kept himself from going into shock.

"The war is over for you," Zuriel continued gently, "We will get you someplace safe, but right now we need your help. We came to aid your Lord Tyrant, but clearly we arrived too late. What happened here?"
This message was last edited by the player at 15:01, Thu 11 June 2015.
DM
GM, 3000 posts
Omniscient Narrator
Destroyer of Worlds
Thu 11 Jun 2015
at 17:21
  • msg #193

Re: The Game: Chapter 14

In reply to Zuriel (msg # 192):

"I... what?"

The soldier looks around himself frantically.

"Surely a cleric could..."

He stops, sighs, and hangs his head.

"I'm Benjamin Portadown, sir. Corporal. My unit made its stand with the rest of Lord Choso's army here. In Harbuk."

Ben seems to notice the rubble for the first time, and his eyes widen.

"It... was more than this. If you'd seen it, you'd understand. Small village with a mighty wall, tall towers, directly situated on a three-pronged part of Drynn's Thoroughfare. It was perfect."

"The Reformer's plan involved a pincer that would crash upon the back ranks of Serpentsworn army even as they began to lay siege upon Harbuk," he continued. "The army gathered exactly like we were expecting, but... they moved faster than we thought. And they didn't have siege engines with them."

The boy's eyes fill with fear as the memories return to him.

"They had a dragon."
This message was last edited by the GM at 17:22, Thu 11 June 2015.
Zuriel
player, 2381 posts
A Surname Lost
A Lifetime Gained
Thu 11 Jun 2015
at 17:42
  • msg #194

Re: The Game: Chapter 14

A dragon?!

Zuriel's mouth went dry, and he licked his lips. The boy could have been delusional, of course, or it might have been a conjured illusion. The last dragon on Prime had been killed over eight hundred years ago. Still, with the planes spinning themselves apart, who was to say that a dragon wasn't outside the realm of possibility? He looked around at the charred remnants of the town. It would certainly explain the fire.

Mentally he reached out to Shahara, and felt her acknowledge his call and begin to move towards him.

"All the more reason to find Choso quickly. Do you have any idea what happened to him and his command staff? Or of his pincer forces? What is the last thing you remember of the battle?"
DM
GM, 3001 posts
Omniscient Narrator
Destroyer of Worlds
Fri 12 Jun 2015
at 14:12
  • msg #195

Re: The Game: Chapter 14

In reply to Zuriel (msg # 194):

"Lord Choso," the boy says, correcting Zuriel's familiarity gently, "was not in the vanguard at first, but toward the rear with the maps and such. Planning things. He had his command staff with him."

Ben frowns as he attempts to pull the memory to his mind after such a traumatic experience.

"I remember forming ranks behind the walls while the pincer was being set up to the east. The scouts were starting to panic because they couldn't locate the siege engines. Some thought that was good -- they'd been lost in the mire -- but others were afraid something worse was coming. And then it did."

"The dragon was enormous, sir. Its shadow fell upon the entire company when it flew. And then the fire... everything went up in a torrent of flames. We had to choose between burning to death behind the walls or leaving our fortifications behind to face the enemy in the field before we were ready."

"We chose the latter. It wasn't really an option to stay, anyway. At that point, Lord Choso rode past to get to the fore of the army, accompanied by the good Sir Cullen and the rest of his command staff. Morale was still high, despite the dragon, and then..."

He swallows audibly.

"Then the Serpentsworn charged. They crashed upon our ranks, heedless of the losses suffered as the dragon raked our lines pass after pass. Lord Choso was prepared, though. He had a Stormcaller with him, and she tore the heavens apart to rain fire and lightning down upon the beast."

Ben shakes his head sadly.

"It wasn't enough, though. We... we couldn't protect her for long enough for her to finish the job. Our lines broke and the sergeants ordered us to fall back. To try to put the city between us and the Serpentsworn army, and maybe reconnect with the pincer flank."

"That's when they unleashed their... their... I don't even know what to call them. They were like living beings of shadow, utterly black, and they could streak through your body like it wasn't even though. Their arms had dark blades affixed to them at either wrist, and anyone so pierced would soon find themselves without the strength to stand, let alone heft a sword or shield."

"When the dead started to rise under the influence of their thrice-damned clerics, though... that was the final blow to our morale. We broke, sir. We turned and ran for the swamp, and they cut us down as we fled."

"My unit held longer than most, though. Long enough to watch the Stormcaller's position become isolated and, eventually, overrun. I didn't see what happened next, but there was a terrible eruption of energy near that part of the battlefield, and then silence. I... I don't think she made it, sir."

Ben stares at his legs, willing them to move without success, and punches the wet ground weakly.

"I never made it to the rendezvous with the pincer flank, sir, but... that's where I'd expect Lord Choso to have gone. A few clicks to the east. And from there, north to Imbraer."
This message was last edited by the GM at 14:15, Fri 12 June 2015.
Keef
player, 1430 posts
First of Ka
Order Initiate
Fri 12 Jun 2015
at 14:21
  • msg #196

Re: The Game: Chapter 14

In reply to Zuriel (msg # 194):

Keef idles nearby, only partly listening to Ben's tale.

He kicks at some corpses and then finds a nice spot of relatively not-bloody mud.  There he uses Longshank to draw the symbol of Ka.  He erases it with his boot then starts again.

Chubbs hops onto the boy's now useless knee and perches precariously.  When the boy involuntarily swats at him he fixes the lad with a fierce glare.  When the boy gives up trying to remove the fat toad, Chubbs falls asleep.
Zuriel
player, 2382 posts
A Surname Lost
A Lifetime Gained
Fri 12 Jun 2015
at 14:29
  • msg #197

Re: The Game: Chapter 14

Zuriel absorbed the information in silence for a few moments. "I came from Imbraer. I passed no army, remnant or otherwise. He's either in hiding, or taking an indirect route back."

The paladin was interrupted by the approach of Shahara, the mire making faint splashing sounds as it sucked at her hooves. Bending over, he lifted Ben and placed him in her saddle, lashing his legs to the saddle. "She will take you to safety for now. Get something to eat  and drink, but we will have to travel again soon."

With a whinny, Shahara turned and began heading back to the Clubhouse, taking care to make her gait as smooth as possible for her passenger.

Right then.

Zuriel fluttered back up into the air, intent on informing Maeve and Boreas of what he learned, and then investigating the site of Choso's last stand before heading east to try to track the Tyrant down.

[OOC Keef too, if he's there and not still at the Clubhouse]
This message was last edited by the player at 14:29, Fri 12 June 2015.
DM
GM, 3002 posts
Omniscient Narrator
Destroyer of Worlds
Fri 12 Jun 2015
at 14:39
  • msg #198

Re: The Game: Chapter 14

In reply to Zuriel (msg # 197):

The P.A.R.T.Y. reconvenes and shares its information.

OOC: After comparing notes, you're free to move on in whatever direction you wish. While searching for clues, you were able to locate and pocket 3 magic rings, 2 magic amulets, 2 maps in scroll tubes, 1 magic wand, 1 magic staff, 1 magic shield, about $5,000 in assorted coins, and as many masterwork spears and shortswords as you can carry.
This message was last edited by the GM at 14:39, Fri 12 June 2015.
Maeve Hassan
player, 1763 posts
GRIFFON RIDER
Roller of 1's
Fri 12 Jun 2015
at 14:41
  • msg #199

Re: The Game: Chapter 14

"If this is Fluffums, then Cassie couldn't have been far away.  Can anybody tell if anyone of this damage was caused by a druid?  Magical manipulation of nature or such?"  If she was here, then she might be hurt or need our help."

[I have no idea if this is something you'd be able to determine via an arcana check.  But to be fair, Maeve would be equally clueless.]
This message was last edited by the player at 14:56, Fri 12 June 2015.
Zuriel
player, 2383 posts
A Surname Lost
A Lifetime Gained
Fri 12 Jun 2015
at 17:48
  • msg #200

Re: The Game: Chapter 14

"I saw her," Zuriel replied, blinking. "It didn't make sense at the time, but when I was..." he swallowed, coming up short. "I think Cassie was here. If she's still alive, she'd either be captured or with Choso. Either way she's in trouble."

He beckoned Maeve aloft to survey the destruction from above. "The trail of magical destruction stretches from the gates of the city off to the east," he said, pointing at a swath of the city ruined by water, wind, lightning, and ice. "There's not really a way to tell which direction the battle was fought, but it fits in with Ben's narrative that we're looking at a fighting retreat, starting with the fall of the city gates and then moving east."
This message was last edited by the player at 20:19, Fri 12 June 2015.
Zuriel
player, 2384 posts
A Surname Lost
A Lifetime Gained
Fri 12 Jun 2015
at 20:16
  • msg #201

Re: The Game: Chapter 14

Zuriel caught Maeve's eye, getting to her real question. "If she's out there, she's lost," he said, gesturing over the field of the dead. "There's nothing left for us here. I can't feel...everything here is dead. We don't have time to waste mourning the fallen, lest others share their fate." His eyes flick toward the panther's corpse for only a moment, then he shakes his head to clear it and refocuses on the horizon. "Those who yet live may be depending on us," he said, nodding towards the east.

"We need to gather the others and find Choso as quickly as possible. If he eluded the Serpentsworn trap, they will be hunting him."
This message was last edited by the player at 20:32, Fri 12 June 2015.
Keef
player, 1431 posts
First of Ka
Order Initiate
Fri 12 Jun 2015
at 20:27
  • msg #202

Re: The Game: Chapter 14

In reply to Zuriel (msg # 201):

Magical destruction, Keef repeats to himself several times.

Whatever he's musing on he doesn't elaborate.
DM
GM, 3003 posts
Omniscient Narrator
Destroyer of Worlds
Mon 15 Jun 2015
at 14:31
  • msg #203

Re: The Game: Chapter 14

In reply to Keef (msg # 202):

The P.A.R.T.Y. is unable to surmise more than they already have from the clues available. The magical destruction carved a path from east to west (or, perhaps, from west to east), in a line that connects the ruined gates and the outskirts of the swamp to the east.

Notably, there is no road in that direction, and the P.A.R.T.Y.'s membership currently consists of two invalids who will not be able to travel swiftly or easily.

OOC: Is everyone happy with "Zuriel"'s plan of striking out eastward in search of Choso, or do you want to do something else?
Keef
player, 1432 posts
First of Ka
Order Initiate
Mon 15 Jun 2015
at 14:48
  • msg #204

Re: The Game: Chapter 14

In reply to DM (msg # 203):

Keef shrugs at Zuriel's plan.

Why not?  Let's go!
Boreas Highwind
player, 1503 posts
Fey Messiah
Bathes Regularly
Mon 15 Jun 2015
at 15:41
  • msg #205

Re: The Game: Chapter 14

Boreas goes along with the PARTY.
DM
GM, 3004 posts
Omniscient Narrator
Destroyer of Worlds
Tue 16 Jun 2015
at 15:01
  • msg #206

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 205):

The P.A.R.T.Y. picks itself up and heads east, hopeful of finding positive information after a day spent wading through corpses less dead than they should be.

The path is often difficult, as there is no road to guide them through the swamp, and the mud squelches and sucks at the legs, paws, and hooves of all who trod upon it. Ben sleeps much of the way, while Lillian continues to hum in an off-pitch tone that makes no sense. Any questions posed to her are repeated, word for word, often with an accompanying annoying giggle.

Two days pass in much the same way, but just before evening on the third day, a deep and unsettling fog rolls in around them. It seems unnaturally thick, and soon obscures all but the closest things from view.

"It's dangerous to travel alone in the swamps of Drynn," a male voice says from beyond the fog. "Especially for those who fly no banner of allegiance to god or man. Are you traitors, foreigners, or loyalists?"
Keef
player, 1433 posts
First of Ka
Order Initiate
Tue 16 Jun 2015
at 15:18
  • msg #207

Re: The Game: Chapter 14

In reply to DM (msg # 206):

Loyal to some...

Keef tightens his grip on Longshank and puts himself between the voice and Lillian.
Zuriel
player, 2385 posts
A Surname Lost
A Lifetime Gained
Tue 16 Jun 2015
at 15:31
  • msg #208

Re: The Game: Chapter 14

Traitors, foreigners, or loyalists? I suppose I've been each of those, at one time or another...

Aloud, he replied "We don't have time to bandy words.  We are friends of the Reformer, coming to render aid. If you are likewise his friends, lead us to him. If you are bandits, we are not worth your time."

Zuriel's shield thrummed golden white, and he stretched his wings under his cloak. "And if you are enemies of Lord Choso, then let's get on with the battle."

His eyes darted back to Ben and Lillian. "I just ask you to treat the invalids as the civilians they now are. Regardless of who you are, they are no threat to you."
DM
GM, 3005 posts
Omniscient Narrator
Destroyer of Worlds
Tue 16 Jun 2015
at 15:34
  • msg #209

Re: The Game: Chapter 14

In reply to Zuriel (msg # 208):

There is silence for a long moment, then the voice speaks again.

"The recklessness of your declaration aside, what makes you think I know where Lord Choso is? Or that I'd take you to him if I did? Can you prove your affiliation?"
Zuriel
player, 2386 posts
A Surname Lost
A Lifetime Gained
Tue 16 Jun 2015
at 15:58
  • msg #210

Re: The Game: Chapter 14

"I'm afraid we left our monogrammed invitations to the war in our dress armor," Zuriel said with a faint smirk, "but the boy here is Lady Pellinor's apprentice. The rest of us are allies of Lord Choso from the Kazul Offensive. Rachel, Oliver, Cassie, and Sir Cully can all vouch for us. Tell them Boreas, Maeve, and...Zuriel...are here to help."
DM
GM, 3006 posts
Omniscient Narrator
Destroyer of Worlds
Tue 16 Jun 2015
at 16:01
  • msg #211

Re: The Game: Chapter 14

In reply to Zuriel (msg # 210):

Another pause follows this declaration, and then the voice speaks once more.

"Follow the lights."

Instantly, a faint reddish light can be seen from beyond the fog, heading northeast.
Keef
player, 1434 posts
First of Ka
Order Initiate
Tue 16 Jun 2015
at 16:04
  • msg #212

Re: The Game: Chapter 14

In reply to DM (msg # 211):

Oh, red!

Keef exclaims, perking up suddenly.

Good choice!

Keef gently nudges Lillian into motion and starts off following the light.

Under his breath he mutters what sounds to be a song of his own devising.  Only some words are intelligible:

...and with Ka we roam... nowhere sticks and stones call home... ever bright, all through night... we the fists of loam...
Zuriel
player, 2387 posts
A Surname Lost
A Lifetime Gained
Tue 16 Jun 2015
at 16:21
  • msg #213

Re: The Game: Chapter 14

Zuriel nodded, and began to make his way towards the totally-not-ominous lights, trusting that he would have received a Sense Motive check if something was amiss.
This message was last edited by the player at 16:22, Tue 16 June 2015.
Maeve Hassan
player, 1764 posts
GRIFFON RIDER
Roller of 1's
Tue 16 Jun 2015
at 16:32
  • msg #214

Re: The Game: Chapter 14

"Lillian mentioned something about Darris' "hound."  Let's follow, but keep an eye out for danger."
DM
GM, 3007 posts
Omniscient Narrator
Destroyer of Worlds
Tue 16 Jun 2015
at 19:49
  • msg #215

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 214):

The P.A.R.T.Y. follows the red light, as directed, though Maeve's warning keeps them cautious and mindful of where they are: lost in a Drynnian swamp.

Keef and Lillian go first, followed by Zuriel, Ben, and Maeve while Boreas takes the rearmost position. The ground squelches and sucks at their boots (and their steeds' legs, if applicable) as they travel, and the fog continues to blot out all visual sensations beyond arm's length behind a cloud of formless gray.

Keef, being first, is the first to notice something amiss as he advances: At one point, he finds himself entirely unable to extricate his foot from the mire. Since he doesn't learn this until he tried to move his rearmost foot, he finds his foremost foot equally stuck in the muck.

Before he can issue a warning, Shahara carries Lillian into the murk as well, and soon the celestial horse finds its foremost hooves equally trapped.

DANGER, she mentally notes to Zuriel, who translates quickly enough to prevent the paladin, Maeve, Ben, and Boreas from sharing their fate.

"Tut tut," the silky voice says from somewhere beyond the haze. "Don't delay or dilly-dally. You mustn't keep Lord Choso waiting. Trust me... follow the light."
Zuriel
player, 2388 posts
A Surname Lost
A Lifetime Gained
Tue 16 Jun 2015
at 20:04
  • msg #216

Re: The Game: Chapter 14

"I always do," Zuriel quipped back.

Zuriel remaind grounded in the mire, electing to keep his wings under his cloak. "Strange reception for allies trying to help," he noted dryly. "As soon as the swamp releases us, we will continue."
DM
GM, 3008 posts
Omniscient Narrator
Destroyer of Worlds
Tue 16 Jun 2015
at 20:44
  • msg #217

Re: The Game: Chapter 14

In reply to Zuriel (msg # 216):

"That is most unfortunate," the voice replies. "For you see, the Lord Tyrant has gone underground. You must accept the swamp's embrace if you wish to see him."

Indeed, Keef and Shahara both seem to be sinking slowly into the swamp as though trapped in a particularly lazy pool of quicksand.
This message was last edited by the GM at 20:45, Tue 16 June 2015.
Zuriel
player, 2389 posts
A Surname Lost
A Lifetime Gained
Tue 16 Jun 2015
at 20:50
  • msg #218

Re: The Game: Chapter 14

Zuriel sighed, begrudgingly stepping forward until the swamp began to grab his boots. "So be it."

A staircase, he thought to himself, would have been nice.
This message was lightly edited by the player at 20:50, Tue 16 June 2015.
Maeve Hassan
player, 1765 posts
GRIFFON RIDER
Roller of 1's
Tue 16 Jun 2015
at 22:08
  • msg #219

Re: The Game: Chapter 14

Maeve sighs and steps forward into the swamp.

"Why not?  Maybe the disgusting swamp water will help to wash away some of the disgusting remains of the flesh beast."
Boreas Highwind
player, 1504 posts
Fey Messiah
Bathes Regularly
Wed 17 Jun 2015
at 01:57
  • msg #220

Re: The Game: Chapter 14

Boreas examines the swampy water for signs of magic.

[Casting Detect Magic]
Keef
player, 1435 posts
First of Ka
Order Initiate
Wed 17 Jun 2015
at 12:46
  • msg #221

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 220):

Chubbs snorts mockingly.

True, swamps never hurt a toad, Keef agrees.  He attempts to press on, though he does cast a look of concerned at Lillian.

Here, I'll help.
DM
GM, 3009 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 13:51
  • msg #222

Re: The Game: Chapter 14

In reply to Keef (msg # 221):

Boreas detects no magic in the area around which Keef is stuck. He is thus forced to conclude that, if this is indeed a secret passage of some kind, it's either natural, alchemical, or mechanical in nature.

Keef, Zuriel, Maeve, Lillian, Shahara, and Sekhmet slowly sink into the swamp. If Boreas continues to watch, soon he will find himself alone in the fog.

"You're worried," the voice says. "As you should be. Drynn is a dangerous place, after all. If you do not wish to proceed, I will not prevent you from leaving. Your friends, however, are rather... committed."
DM
GM, 3010 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 14:02
  • msg #223

Re: The Game: Chapter 14

In reply to DM (msg # 222):

Beneath the Swamp

The process by which the P.A.R.T.Y. found itself sucked down into the gaping maw of the mire is one best left to your imagination. Suffice it to say that the going wasn't pleasant, and that a hot shower would do everyone involved a world of good.

You find yourselves standing in a remarkably dry-looking cavern made of un-embellished grey stones that must have been brought here for the purpose -- the ground beneath the swamp is not nearly this solid until much further down.

There are two alcoves, one each to the west and to the east, from which a pale light emanates, while a hallway extends to the north. There is nothing to the south except a flat wall, and you appear to be alone.
Boreas Highwind
player, 1505 posts
Fey Messiah
Bathes Regularly
Wed 17 Jun 2015
at 14:02
  • msg #224

Re: The Game: Chapter 14

Boreas steps into the swamp.
DM
GM, 3011 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 14:10
  • msg #225

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 224):

After a short delay, Boreas joins the others in the cavern.
Zuriel
player, 2390 posts
A Surname Lost
A Lifetime Gained
Wed 17 Jun 2015
at 14:18
  • msg #226

Re: The Game: Chapter 14

Zuriel made sure that both Lillian and Ben were still situated on Stony and Shahara, respectively. Once Boreas joined them, Zuriel stepped forward down the hallway, stamping his feet to dislodge the worst of the muck.
Keef
player, 1436 posts
First of Ka
Order Initiate
Wed 17 Jun 2015
at 14:49
  • msg #227

Re: The Game: Chapter 14

In reply to Zuriel (msg # 226):

Chubbs promptly wipes himself off on Zuriel's leg.
Maeve Hassan
player, 1766 posts
GRIFFON RIDER
Roller of 1's
Wed 17 Jun 2015
at 18:22
  • msg #228

Re: The Game: Chapter 14

Maeve waits for her companions to discern the presence of magic (or lack thereof) before deciding upon a route.
Zuriel
player, 2391 posts
A Surname Lost
A Lifetime Gained
Wed 17 Jun 2015
at 19:05
  • msg #229

Re: The Game: Chapter 14

As Zuriel stepped past the two alcoves, he noticed that the illumination came from glowing lichen covering the masonry. Etched into the stone in each alcove was a magic rune. Further down the corridor, the hallways dissolved into inky darkness.

Follow the lights... he recalled the voice in the mist saying. If she meant to harm us, we would have suffocated in the swamp.

He stepped onto one of the runes.
DM
GM, 3012 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 19:09
  • msg #230

Re: The Game: Chapter 14

In reply to Zuriel (msg # 229):

A colorful burst of mist sprays upward from the rune as Zuriel steps onto it, and when it fades he feels completely cleaned and refreshed -- the gunk of the swamp, the sweat of travel, the blood stains on his clothing are all just distant memories.


Zuriel
player, 2392 posts
A Surname Lost
A Lifetime Gained
Wed 17 Jun 2015
at 19:14
  • msg #231

Re: The Game: Chapter 14

Shahara managed to maneuver herself onto one of them as Zuriel beckoned the others to make use of the magical cleansing. "Both  runes are the samee."

I wonder if we could get a portable version... He shot a quick glance over to Boreas. That would pay for itself in days.

Once his companions were clean (or not, should they choose to obstinantly remain unwashed) he set off further down the corridor, eyes picking out details in the stonework even in the pitch blackness.
DM
GM, 3013 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 19:36
  • msg #232

Re: The Game: Chapter 14

In reply to Zuriel (msg # 231):

After everyone in the P.A.R.T.Y. has had a chance to shower, the lights around the alcoves fade slightly and the hallway becomes lit with two lines of the same luminescent lichen that travel along the stones on either side at about ankle height.

The animals are forced to stoop in places, but eventually the hallway leads to a dead end. A large door resembling a web-covered vault blocks the way, as does a large male dryder. He folds his arms over his chest and stares down at you suspiciously.

"And where, pray tell, do you think you're going?" he says in a voice that's entirely unlike the silky one you heard before.
Zuriel
player, 2393 posts
A Surname Lost
A Lifetime Gained
Wed 17 Jun 2015
at 19:48
  • msg #233

Re: The Game: Chapter 14

If Zuriel was surprised by the appearance of a Drider, he didn't show it. "To see the Reformer," he replied evenly. "I assume we are in the correct place?"
DM
GM, 3014 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 19:57
  • msg #234

Re: The Game: Chapter 14

In reply to Zuriel (msg # 233):

The Drider glances at those gathered before him, clearly puzzled.

"Perhaps..." he says slowly. "Though you don't look like soldiers, citizens, or refugees. What business do you have with the Reformer? If it's intelligence, I warn you, it will need to be vetted."
DM
GM, 3015 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 20:07
  • msg #235

Re: The Game: Chapter 14

In reply to DM (msg # 234):

"I'm Corporal Benjamin Portadown, 9th Division, sir," the crippled boy pipes up. "These people are allies."
DM
GM, 3016 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 20:16
  • msg #236

Re: The Game: Chapter 14

In reply to DM (msg # 235):

The Drider scurries over to the wounded corporal to check his badge and insignia, grumbling all the while, but ultimately finds no cause to dispute the boy's claim.

"The 9th is thought to have fully perished," he says at last. "Your survival is remarkable, but welcome."

He turns and fiddles with the vault, which slides open far more quietly than you'd expect for such a ponderous door.

"Proceed directly to Debriefing. Do not deviate from the road."

Beyond the vault lies a spacious expanse of caverns that spread out before you like rolling hills. The path weaves this way and that among them. A large underground lake dominates the area, around which a variety of tents and structures have been built. All told, a population that must number in the thousands can be seen milling around below.

With Ben's help, the P.A.R.T.Y. navigates its way to the intended destination, a rough-hewn stone-wrought building in front of which another Drider stands watch. A quick conversation follows, after which the P.A.R.T.Y. finds itself standing within the building, waiting for someone to fetch them for their audience.
DM
GM, 3017 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 20:21
  • msg #237

Re: The Game: Chapter 14

In reply to DM (msg # 236):

"So... um... now that we're here," Ben says, breaking the silence. "Who ARE you people? Besides friends. You seem to know Lord Choso, but I've never seen you before."
Zuriel
player, 2394 posts
A Surname Lost
A Lifetime Gained
Wed 17 Jun 2015
at 20:32
  • msg #238

Re: The Game: Chapter 14

"As I said before, we were allies of Lord Choso during the Kazul Offensive. You wouldn't have recognized us, as our involvement, officially speaking, never occurred. Perhaps someday the whole story can be told. But for now...for now we are just friends with a vested interest in seeing the Lord Tyrant unite all of Drynn under his banner."

"I'm sorry, Ben. But without permission from the Tyrant I can't really say more."
This message was last edited by the player at 20:34, Wed 17 June 2015.
DM
GM, 3018 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Jun 2015
at 20:57
  • msg #239

Re: The Game: Chapter 14

In reply to Zuriel (msg # 238):

After a good half hour spent waiting, the P.A.R.T.Y. becomes aware of a loud conversation taking place outside the room, of which you can catch bits and pieces.

"Friends of the Tyrant," a female voice asks sarcastically. "Really? And you fell for it?"

A male voice responds, "I questioned it, as well, but the tale was corroborated by one of our soldiers, a boy from the 9th."

"The 9th was completely destroyed during the battle of -"

"Not completely," the male voice says, interrupting the female, "It would seem one survived."

The woman snorts. "How many sets of armor were left strewn upon the battlefield? He could be anyone. THEY could be anyone. I will see them myself."

"I'm not sure that's wise. Or safe, if you believe them to be a threat."

"How many times must I demonstrate my ability to take care of myself?" the woman's voice demands. "Stand aside. That's an order."

There is a tense pause, but the man ultimately relents with a sulky, "By our Lord's command."

The door swings open on creaky hinges, and an athletic human female strides in. She is dressed in chainmail and wears a tabbard adorned with the Lord Choso's crest along with the seals of command on either side that indicate that she speaks for the Tyrant.

"I don't have time for nonsense today, so let's cut to the -" she begins, before stopping short. "Gods... is that really you? Maeve? Boreas? KEEF?"

She glances expectantly at Ben, Lillian, and Zuriel, but does not seem to recognize them. Her expression betrays her disappointment, but she quickly moves on.

"It would seem we've suffered losses all around, then," she says simply. "But I forget myself. The Tyrant will certainly want to see you. Come -- dinner will be starting soon."

***

Soon, the P.A.R.T.Y. finds itself seated at a large table in a private room sharing a meal not unlike the one they enjoyed the last time they were in the Tyrant's presence. There are a few notable absences, however, as neither Lyriel, Lady Pellinore, Oliver, nor Cassie are present.

"It was a dragon, in truth," Sir Cully was saying, speaking around a mouthful of bread. "I've seen them before, but never so big. I wish I knew where they found it... and how to return it to the same place."
Morachiga Choso
NPC, 29 posts
Tyrant-in-Exile
Lord of Lo'driel
Wed 17 Jun 2015
at 20:59
  • msg #240

Re: The Game: Chapter 14

In reply to DM (msg # 239):

"We've focused long enough upon the past, Ravn," Morachiga says gently. "I would speak of the future."

He peers curiously at the P.A.R.T.Y.

"You can see for yourselves that the campaign is not going as well as could be hoped. I can only assume that your journeys have proven more fruitful. Where do we stand?"

He inclines his head toward Zuriel, Lillian, and Ben.

"And who are our new friends?"
This message was last edited by the player at 21:03, Wed 17 June 2015.
Zuriel
player, 2395 posts
A Surname Lost
A Lifetime Gained
Wed 17 Jun 2015
at 21:33
  • msg #241

Re: The Game: Chapter 14

Before being led to Choso by Rachel, Zuriel took Ben aside.  "Corporal, now that we're in some semblence of safety, I wanted to speak to you more fully about your impediment. In all honesty, you may indeed live the rest of  your life without your legs. The type of magic needed to repair such injuries is extremely rare, and extremely expensive," he said grimly to the boy. "But there is one I know who can and will heal you. If you can ever make it to Lo'driel, seek out Lady Selena, High Priestess of Ma'or. Tell her you know me, and she will restore you." A faint smile tugged at the corner of his lips. "Hells, she'd do it even if you didn't know me."

He clasped the young man on the shoulder. "There is yet hope, Ben, but I did not want to give it to you falsely." With that, the paladin took his leave, following Rachel to the dinner with Choso

***

At the dinner, Zuriel looked around the table at his companions following Choso's question. He found it mildly amusing that nobody seemed to recognize him, though he wasn't surprised. When he looked in the mirror, he wasn't sure even he truly knew the man who stared back.

 When nobody spoke up, Zuriel cleared his throat. "Much of the story isn't mine to tell," he said, glancing to Keef, "but I will tell you my part."

"Ma'or has awoken, and turned her attention to healing this world." He rose, undoing the brooch of his cloak and allowed it to fall away. He stood before Choso, snowy wings folded behind him. "I was, am, and ever shall be Ma'or's First."

After a slight pause to allow the revelations to sink in (and if he were being entirely honest with himself, to allow a part of him to enjoy the dramatic tension of the moment), he continued. "I say this because it demonstrates how seriously the Lady Light takes your situation. My Lady has personally tasked me with aiding you, Lord Choso, and your fellow devotees of Cedrick. Your cause is too important to falter, your mission too critical to fail. We must see your banner flying over a united Drynn before the enemy's final pieces fall into place, or all is lost."

"To that end, you have all the assistance I can render."

"Zuriel" looked around the table, furrowing his brow. "What of our other allies? What of Lady Pellinore, Oliver, and Cassie?"

A lump of dread formed in the paladin's stomach as  he thought of the body of Fluffums.

[Private to Keef: You're going to know all of this IC prior to this point in the game]
This message was last edited by the player at 22:10, Wed 17 June 2015.
Maeve Hassan
player, 1767 posts
GRIFFON RIDER
Roller of 1's
Wed 17 Jun 2015
at 21:50
  • msg #242

Re: The Game: Chapter 14

"About that First of Ma'or thing. . . .you still haven't explained entirely what happened there. I'm just as keen to know what happened to our allies as anyone, but maybe first you should tell us what happened to *you.*"
Keef
player, 1437 posts
First of Ka
Order Initiate
Thu 18 Jun 2015
at 13:16
  • msg #243

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 242):

Yeah, is it like being the First of Ka?  Because... well pointers would help.

Keef looks down at his filthy robes and, apparently now for the first time, realizes he should have used the magical showers.

Do First... is there a uniform?
Zuriel
player, 2396 posts
A Surname Lost
A Lifetime Gained
Thu 18 Jun 2015
at 14:54
  • msg #244

Re: The Game: Chapter 14

"Zuriel" turned to Maeve and Keef. "First is more than just a title. When each deity ascended to divinity, they selected a mortal who would be their right hand. The first mortal to wield the power of that deity, hence the name. This mortal was personally blessed by their god or goddess, and sent into the world to uphold their deity's will. The Firsts bore the burden of founding the faiths, and making sure that they reflected the ideals of their god."

"The Firsts of the Old Gods walked the earth over thirty thousand years ago, when the Five coalesced into existence from the emotions, thoughts, spirits, and dreams of the people who came before. You've already met Nikos, Cedrick's First. And I wouldn't be surprised if the gem that is now part of Boreas is somehow connected to the First of the Primal Voice."

He turned to Keef. "Don't worry, Keef. You've already done more good for the world as Ka's new First than his church has in the entire twenty thousand years before the Fall. And you are a vastly better man than his original First ever was."

"As for the uniforms..." "Zuriel's" lips held a lopsided grin, "one of the blessings of being a First is you get to pick the uniforms. Or indeed if there will be uniforms at all."
This message was last edited by the player at 14:55, Thu 18 June 2015.
DM
GM, 3019 posts
Omniscient Narrator
Destroyer of Worlds
Thu 18 Jun 2015
at 15:42
  • msg #245

Re: The Game: Chapter 14

In reply to Zuriel (msg # 244):

Rachel scrunches her eyes up as she looks at Zuriel, then cocks her head to one side before raising her eyebrows in recognition.

"Zuriel?!"

The tyrant merely smiles thoughtfully and nods at Sir Cully, whose gaze measures Zuriel, Keef, and Boreas in turn.

"The Primal Voice, Ka, and Ma'or have stirred, then," the knight says matter-of-factly. "And Cenadora never slept. But then, neither did Cedrik."

He pats the insignia on his tabbard gently.

"Not entirely, anyway."
Morachiga Choso
NPC, 30 posts
Tyrant-in-Exile
Lord of Lo'driel
Thu 18 Jun 2015
at 15:46
  • msg #246

Re: The Game: Chapter 14

In reply to DM (msg # 245):

"I am grateful for the interest your goddess has placed in my cause, but my plight is a political one," Lord Choso says easily. "My banner is not the same as that of our good friend Sir Cully's, for Cedrik cannot choose sides. Especially not so brazenly as all that."

Sir Cully nods in agreement, but says nothing, allowing the Tyrant to continue.

"What pieces are yet to fall into place, by your estimation? How might we stave them off?" he asks, nodding at Zuriel. "And what makes my cause so important now -- it hasn't changed, after all -- and how will a united Drynn be able to assist in the salvation of this world and all who inhabit it?"
This message was last edited by the player at 15:46, Thu 18 June 2015.
Zuriel
player, 2397 posts
A Surname Lost
A Lifetime Gained
Thu 18 Jun 2015
at 17:24
  • msg #247

Re: The Game: Chapter 14

"Zuriel..." he echoed Rachel, "...that name no longer feels like it fits fully. The highborn named Zuriel you knew is gone. Since I was reborn, he is a part of me now. Or perhaps it is more accurate to say, he was me, but couldn't remember..."

'Zuriel' shook his head, far-off look in his eyes. "I'm sorry, everything is still very hard to make sense of. His memories are jumbled up in mine...in the greater whole of all I've experienced..."

"To answer your question, Lord Choso, there is now no longer any such thing as a purely political plight. Vora stands behind the scenes, manipulating everything towards chaos, and the slow slide into oblivion. To check her here, we need a stable Drynn. A Drynn in balance. A Drynn united to commit to the final battle on the side of preserving the world, and a Drynn where Cedrick be called upon."

"Your cause isn't any more important now than it has always been. But for the first time in history since you leapt into the Sea of Cinders to escape Kazul all those year ago...you are in a position to bring your cause to fruition. And for the first time in ten thousand years, the gods of old have awoken, and favor you with their support."

He locked his gaze with Choso. "To that end, I came here with a contingent of some of our best Heartseekers, under the guise of mercenaries. They are in Imbraer, working under the command of your city governor to keep the city safe and minister to its people."

"But we cannot remain on the defensive. You have lost a battle, yes, but we will not allow you to lose the war. We will find your enemies, these unwitting pawns of Vora. If they cannot be made to see reason, if diplomacy has failed..." 'Zuriel's' face darkened dangerously, "then they will be struck aside. The life of ALL peoples depends on it."
This message was last edited by the player at 17:37, Thu 18 June 2015.
Keef
player, 1438 posts
First of Ka
Order Initiate
Thu 18 Jun 2015
at 17:55
  • msg #248

Re: The Game: Chapter 14

In reply to Zuriel (msg # 247):

...any uniform at all... Keef mutters.  ...the nude first of Ka...

Wait... REBORN?!

DM
GM, 3020 posts
Omniscient Narrator
Destroyer of Worlds
Thu 18 Jun 2015
at 19:23
  • msg #249

Re: The Game: Chapter 14

In reply to Keef (msg # 248):

"If Ma'or has awoken," Sir Cully says, his demeanor growing more serious, "then the heavens risk instability. Likewise with Ká and the Hells. The planes cannot support so many gods at one time. That's why the old gods were diminished in the first place."

He clears his throat meaningfully.

"It's possible that in striving to bring more strength to bear against Vora, we have unwittingly done her work for her. I will need to commune with Cedrik on this tonight and seek wisdom on the matter."
DM
GM, 3023 posts
Omniscient Narrator
Destroyer of Worlds
Mon 22 Jun 2015
at 15:19
  • msg #250

Re: The Game: Chapter 14

In reply to DM (msg # 249):

"Let's back up a moment," Rachel says thoughtfully. "We need to be on the same page here. You,"

She points at Zuriel.

"The First of Ma'or lived more than 30,000 years ago. Even celestials don't live that long, as I understand it. So tell me, 'Zuriel'... who are you really?"
Maeve Hassan
player, 1768 posts
GRIFFON RIDER
Roller of 1's
Mon 22 Jun 2015
at 16:04
  • msg #251

Re: The Game: Chapter 14

"Himself, at least I think so," Maeve says, albeit hesitantly.  "Shahara was with him.  That horse is faithful, if nothing else.  I don't think she would willingly serve someone who wasn't Zuriel."
Zuriel
player, 2398 posts
A Surname Lost
A Lifetime Gained
Mon 22 Jun 2015
at 17:16
  • msg #252

Re: The Game: Chapter 14

"Who am I?" 'Zuriel' echoed absently. "I'm still not entirely sure. I have been called many things, over many lives. Uriyah. Endrit the Shining Blade. Luken of the Dawn. Sir Alaric, the knight who would not fight. Harun, Light of Gaelia."

"Zuriel."

"I still don't remember everything of what I was. I doubt I ever will. But regardless of how I was known, when I lived...what land I called my home...I was always me."

The Celestial looked around the gathered room. "I am Auriel. Hand of Ma'or. When Her radiance first dawned all those millennia ago, it was I who brought her light and her love to the people of this world. I have witnessed the first sundering of this world. The birth of all the planes that were once one. I saw the Fall."

"And here, as we face Oblivion, I have returned to make sure all lights are not extinguished forever."
This message was last edited by the player at 17:21, Mon 22 June 2015.
Maeve Hassan
player, 1769 posts
GRIFFON RIDER
Roller of 1's
Mon 22 Jun 2015
at 21:54
  • msg #253

Re: The Game: Chapter 14

". . . . . .right then.  Zuriel it is."
Auriel
player, 2399 posts
Not the Doctor
Not the Avatar
Mon 22 Jun 2015
at 22:25
  • msg #254

Re: The Game: Chapter 14

Auriel's lip twitched into a faint grin.

Despite Maeve's protestations to the contrary, he felt a sudden powerful change come over him. It was as if there was a fundamental shift in how his identity was recorded, in this and all worlds.
This message was last edited by the player at 22:26, Mon 22 June 2015.
DM
GM, 3028 posts
Omniscient Narrator
Destroyer of Worlds
Tue 23 Jun 2015
at 14:03
  • msg #255

Re: The Game: Chapter 14

In reply to Auriel (msg # 254):

Rachel blinks at the celestial for a moment, then turns to Boreas and Keef.

"Are you two also the reborn souls of random dead people from history?"

She grins slightly, but it's clear that the question is legitimate.
Keef
player, 1439 posts
First of Ka
Order Initiate
Tue 23 Jun 2015
at 14:18
  • msg #256

Re: The Game: Chapter 14

In reply to DM (msg # 255):

Keef blinks back, then pokes himself carefully in the elbow, knee, stomach and forehead.

Not that I know of.

He looks at Maeve.

But how would we know?
Morachiga Choso
NPC, 31 posts
Tyrant-in-Exile
Lord of Lo'driel
Tue 23 Jun 2015
at 14:59
  • msg #257

Re: The Game: Chapter 14

In reply to Keef (msg # 256):

"As interesting as this conversation has been, I must draw us back toward tactical matters," Lord Choso says, filling the silence that follows Keef's question.

"I have withdrawn my army underground to avoid having them routed by the Serpsentsworn army and their thrice-damned dragon. In doing so, I have left Imbraer ill-equipped to defend itself. If Imbraer falls, I will lose my foothold in Drynn... and with it, the support of Umbriel and the marsh giants. There will be no recourse but to fall back to Lo'driel if that happens."

He looks at Auriel for a moment.

"A city, I hasten to add, that I no longer control. How many soldiers did you bring to reinforce my capital? And when can I expect covert Imperial aid? We signed treaties to that effect, but I've heard nothing from Tris for far too long."

The tyrant pushes his plate away, stands, clasps his hands behind his back and turns to study the map hanging on the wall behind him.

"My command staff do not agree on the next course of action. I would hear your collective opinion on which would be most prudent, letting each advocate explain their preference for themselves. Rachel, if you'd begin?"
This message was last edited by the player at 15:02, Tue 23 June 2015.
DM
GM, 3031 posts
Omniscient Narrator
Destroyer of Worlds
Tue 23 Jun 2015
at 14:59
  • msg #258

Re: The Game: Chapter 14

In reply to DM (msg # 257):

Rachel smiles and walks over to the map.

"We're strongest in Imbraer," she says. "And the Serpentsworn won't let us keep the city. We should return there, fortify it, and win the inevitable battle. Our naval forces are superior to Kazul's, given the recent rout they suffered, and thus they will not be able to effectively lay siege to the city."

She shrugs.

"They're impulsive. They'll eventually charge the walls, and when they do, we can break them. The end."

The tyrant smiles, nods, then motions to Sir Cully.

"In my opinion, this fight can be won or lost without engaging on Prime," the knight says calmly. "We should deploy an elite force to the Hells and try to aid Ká and whomever else is interested in dislodging Kazul. Without his divine influence, the Serpentsworn army will be immensely weakened and may shatter entirely."
This message was last edited by the GM at 15:01, Tue 23 June 2015.
Morachiga Choso
NPC, 31 posts
Tyrant-in-Exile
Lord of Lo'driel
Tue 23 Jun 2015
at 14:59
  • msg #259

Re: The Game: Chapter 14

In reply to DM (msg # 258):

"My plan capitalizes on our greatest strength at the moment: our position," the tyrant says once Ravn finishes. "The enemy does not know where we are, and thus must resort to wasting time looking for us or ignore us in favor of attacking a predictable target."

He points at the map.

"Imbraer is well fortified, and its harbor will ensure it stands against prolonged siege for quite some time. I believe that we can convince our allies to commit to a counterattack aimed at the heart of the problem: Nekria. Kazul's dread cathedral is there, and he will not allow it to be sacked or razed."

"I'm sure he will recall his army once the threat manifests itself. So long as we control Nekria before the army returns, they will find themselves without a safe place to camp, and the war will be won."


The tyrant clears his throat, then looks over the P.A.R.T.Y.

"As I said, I would value your counsel. Which course of action seems best in your eyes? Or is there another option we've overlooked?"

[CROSSROADS]
This message was last edited by the player at 15:04, Tue 23 June 2015.
Keef
player, 1440 posts
First of Ka
Order Initiate
Tue 23 Jun 2015
at 15:14
  • msg #260

Re: The Game: Chapter 14

In reply to Morachiga Choso (msg # 259):

Keef taps Longshank to his head and looks to be meditating.

[Private to Ka, the Eternal Maw: What do you think?  Maybe it would be good to clean out the cathedral and put up some Ka... statues?  Maybe Kalions?]
DM
GM, 3032 posts
Omniscient Narrator
Destroyer of Worlds
Tue 23 Jun 2015
at 15:23
  • msg #261

Re: The Game: Chapter 14

In reply to Keef (msg # 260):

Longshank glows slightly in response.

[Private to Keef: "A fine plan, master. There are merits to having an western temple to match our eastern one. We can discuss building one to the north later."]
This message was last edited by the GM at 15:49, Tue 23 June 2015.
Keef
player, 1441 posts
First of Ka
Order Initiate
Tue 23 Jun 2015
at 15:41
  • msg #262

Re: The Game: Chapter 14

In reply to DM (msg # 261):

Keef smiles brightly.

Destroy the cathedral at Nekria.  Unseat Kazul.

Chubbs chortles something but Keef doesn't translate.
Auriel
player, 2400 posts
Not the Doctor
Not the Avatar
Wed 24 Jun 2015
at 03:38
  • msg #263

Re: The Game: Chapter 14

Auriel sits a while in contemplation, looking at the maps and troop dispositions before them.

"I brought with me a company of our finest Heartseekers, along with a cadre of priestesses battle-hardened by my...father's campaign in the Hells. They have been handpicked for their combat prowess, their discretion, and their...eclectic mix of skills. Collectively they have been operating under the guise of a mercenary company known as the Glorious Bastards," Auriel replied with a grin to Choso.  "As for Imperial aid, I cannot say. They are preoccupied with the situation in Hae'driel. You would need to contact them directly to see what aid, if any, you can expect."

"Lo'driel, however, is committed to upholding our covert support. In addition to the Bastards, High Priestess Selena is organizing regular shipments of relief supplies." Auriel nodded to Rachel. "Imbraer should be able to withstand a siege. However," he held up a hand, "waiting for the Serpentsworn to attack Imbraer and fighting them there risks massive civilian casualties. Especially with a dragon in the equation."

"If Ka is confident that he has the situation in the Hells under control, then I agree with him and Lord Choso. I think we should take Nekria. Afterwards, if Kazul still reigns in Hell, we can pay him a visit."

He furrowed his brow at the map. "What assets and allies do we have as we march? Has the Um'briel aristocracy committed firmly to one cause or another? And more importantly, what of Lady Mallory, Cassie, and Oliver?"
Maeve Hassan
player, 1770 posts
GRIFFON RIDER
Roller of 1's
Wed 24 Jun 2015
at 12:04
  • msg #264

Re: The Game: Chapter 14

"Taking Nekria?  A trip to the very Hells themselves to unseat a deity?  By all means, yes."

Despite Maeve's ever-droll tone, it's clear from the set of her face that she is determined to do whatever means to be done, up to including breaching the gates of Hell.

"Don't forget the giants on our list of allies."
This message was last edited by the player at 12:05, Wed 24 June 2015.
Keef
player, 1442 posts
First of Ka
Order Initiate
Wed 24 Jun 2015
at 12:26
  • msg #265

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 264):

To Nekria then? Keef asks hopefully.

After that...

Keef looks to Lillian, then presses his head against Longshank again.

[Private to Ka, the Eternal Maw: Is it... there MUST be a way to collapse a pocket dimension.  I don't think it's a good idea to let Darius keep his private prison clubhouse.]
Boreas Highwind
player, 1506 posts
Fey Messiah
Bathes Regularly
Wed 24 Jun 2015
at 14:50
  • msg #266

Re: The Game: Chapter 14

Boreas weighs the case for each option, taking in all this new information.

Nekria sounds good.  I'm in.
Morachiga Choso
NPC, 32 posts
Tyrant-in-Exile
Lord of Lo'driel
Sun 28 Jun 2015
at 17:40
  • msg #267

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 266):

"Excellent," the tyrant says, smiling as his strategy is selected by the P.A.R.T.Y. "I have a detailed siege plan drawn up for that contingency, but we will need a way to deal with the dragon. Though the Serpentsworn army will take a long time to march back to defend their capital, the dragon could easily be sent ahead."

He looks at the P.A.R.T.Y. carefully.

"Do you feel up to the challenge of defeating such a creature?"
Auriel
player, 2403 posts
Not the Doctor
Not the Avatar
Sun 28 Jun 2015
at 18:03
  • msg #268

Re: The Game: Chapter 14

"Nothing is certain, but we don't have a choice. The dragon must die, or be banished back to whatever pit it crawled from. We'll find a way."
Morachiga Choso
NPC, 33 posts
Tyrant-in-Exile
Lord of Lo'driel
Sun 28 Jun 2015
at 18:43
  • msg #269

Re: The Game: Chapter 14

In reply to Auriel (msg # 268):

The tyrant nods.

"I hope so. Our friend Cassie learned of the beast's raw power first-hand. She was unable to contain it and fled the battlefield. That is why she is not with us now
."
Auriel
player, 2404 posts
Not the Doctor
Not the Avatar
Sun 28 Jun 2015
at 23:03
  • msg #270

Re: The Game: Chapter 14

Auriel frowned in a mixture of concern and relief. "Her powers would be valuable in the upcoming battles. We should attempt to find her, if possible, and any other allies who survived the rout but didn't make it here."
Morachiga Choso
NPC, 34 posts
Tyrant-in-Exile
Lord of Lo'driel
Mon 29 Jun 2015
at 01:15
  • msg #271

Re: The Game: Chapter 14

In reply to Auriel (msg # 270):

The tyrant shares a glance with Rachel and Ravn, then nods sympathetically.

"Our allies are as you see them, minus King Prak and the bulk of Umbriel's forces. We should be able to coordinate a strike on Nekria with them, such that we attack it from three distinct points with three different armies."

Morachiga sighs.

"To answer your questions, Lady Mallory is no longer able to help us due to a situation in Astria that I do not understand enough to properly characterize. I haven't heard from her in at least a month. Cassie arrived suddenly from Feydriel, and traveled with us until the rout."

The tyrant looks apologetic.

"I'm afraid young Oliver was quite taken with her, and died trying to keep her safe. Her pet suffered the same fate, and then she was overrun. We searched the area where she vanished carefully as we could, given the battle conditions, but did not find a body. It is our hope that she yet remains out there, somewhere, but if she is able to answer our call, she has declined to do so. Your Heartseekers may well be the only allies we have left... unless..."

He turns to Maeve.

"What are the odds of Gaelian support? I can guarantee more favorable trading agreements should I gain power in Drynn. The Sultan could practically write the tariff arrangements himself, such would be my gratitude."
This message was last edited by the player at 01:17, Mon 29 June 2015.
Maeve Hassan
player, 1772 posts
GRIFFON RIDER
Roller of 1's
Mon 29 Jun 2015
at 11:57
  • msg #272

Re: The Game: Chapter 14

"With an offer like that, I can't imagine you'd find support lacking," Maeve says.

Poor Oliver. . . .he had promise as a warrior.
Morachiga Choso
NPC, 35 posts
Tyrant-in-Exile
Lord of Lo'driel
Mon 29 Jun 2015
at 13:42
  • msg #273

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 272):

"That was my thought, as well, but thus far our envoys have been met with nothing but silence. I believe that the Sultan is intrigued, but would not like it to become known that his government had a hand in foreign affairs. More's the pity. I had hoped that you might have brought additional Eastern support with you, though I am more than grateful for your continued presence alone. It remains a strong show of faith."
DM
GM, 3038 posts
Omniscient Narrator
Destroyer of Worlds
Mon 29 Jun 2015
at 13:43
  • msg #274

Re: The Game: Chapter 14

In reply to Morachiga Choso (msg # 271):

The rest of the meal passes in much the same way, with talk of tactics and current events and strategies dominating the conversation.

OOC: If there's anything else you want to know or discuss prior to moving on, now's the time.
Auriel
player, 2405 posts
Not the Doctor
Not the Avatar
Mon 29 Jun 2015
at 13:50
  • msg #275

Re: The Game: Chapter 14

Auriel's eyes held Rachel's for a moment. "He was a good man," he said quietly, "and a strong soul. I have no doubt he has found his way home to his family."

After the silence of several moments, he looked back up, speaking to Choso. "Gaelia has issues of their own, what with the slave rebellion. Instigated, in part, by Vora. I have no doubt that the Sultan would charge a dear price indeed for his assistance, given the circumstances. At any rate, were you not attempting to limit foreign involvement to your cause, so that the legitimacy of your government would not be questioned?"

The Celestial stared at Choso for a long minute. "Think very, very hard before you mortgage your country's future to that man, Lord Tyrant."
This message was last edited by the player at 13:51, Mon 29 June 2015.
Morachiga Choso
NPC, 36 posts
Tyrant-in-Exile
Lord of Lo'driel
Mon 29 Jun 2015
at 13:55
  • msg #276

Re: The Game: Chapter 14

In reply to Auriel (msg # 275):

"It's not my country yet," the tyrant says easily. "And while I'd prefer to consolidate things without overt foreign aid, that hasn't stopped you from bringing over troops. Subtle assistance is always appreciated."

He frowns slightly.

"A slave uprising? In Gaelia? Are you sure? That would be... unprecedented."
Keef
player, 1443 posts
First of Ka
Order Initiate
Mon 29 Jun 2015
at 13:56
  • msg #277

Re: The Game: Chapter 14

In reply to Auriel (msg # 275):

Keef keeps mostly silent during the meal, unless directly spoken to.  When talk turns to the Dragon he shows great interest, and seems confused as to why it should be destroyed.

Likewise, when talk turns to Cassie, he seems confused as to why she should need rescue.

Chubbs hops about the table, pausing briefly to show each person how little he cares for their problems, especially the problem of having a toad put his slimy feet in their soup.  Certainly it's not HIS problem.
Auriel
player, 2406 posts
Not the Doctor
Not the Avatar
Mon 29 Jun 2015
at 15:14
  • msg #278

Re: The Game: Chapter 14

Auriel and Maeve spend a portion of the dinner vigorously debating the history of racism behind the Gaelian flag, and whether or not the Church of Ma'or should be allowed to perform marriages for same-sex couples even if the countries they operate in don't recognize such unions.
Boreas Highwind
player, 1508 posts
Fey Messiah
Bathes Regularly
Mon 29 Jun 2015
at 17:39
  • msg #279

Re: The Game: Chapter 14

Boreas prefers to stay out of politics but listens to the conversation at hand and enjoys the meal.  His countenance drops a little each time the Tyrant mentions another lost ally, though.

We've already called upon them once, so I don't know what kind of aid we can expect at the moment, but I could petition my allies in Fey'driel for help once more.
DM
GM, 3040 posts
Omniscient Narrator
Destroyer of Worlds
Wed 1 Jul 2015
at 16:30
  • msg #280

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 279):

The final plan ends up being a mish-mash of various ideas, all pulled together into a surprisingly cohesive whole. The elements are as follows:

1) King Prak of the marsh giants and the Matron of Umbriel will prepare armies with which to besiege Nekria from two sides. They will wait to do so until the Tyrant's forces are in position outside the city as well, creating a three-front siege.

2) In lieu of a traditional assault, an elite strike team will be sent into the city under cover of darkness to open the gates and cause whatever other disruption and mischief they can en route to the ultimate target: the cathedral.

3) Auriel's Heartseekers will remain in Imbraer to protect it, and will be joined by whatever Sylvan or Gaelian aid might be rallied to join them there.

4) If all goes according to plan, Nekria will fall relatively swiftly. Guerrilla fighting will then commence against whatever insurgency remains, though a pardon will be offered to those who support the new regime.

5) The Serpentsworn army will find itself adrift without a home port. If it cannot be swayed to surrender or disband, the army will be allowed to languish in the swamps while the various allied powers recover and rebuild in their cities. Eventually, a decisive strike might be called for in order to extinguish the threat once and for all.

6) The Drynnian Republic would then send envoys to all other governments to arrange for a new era of peace and prosperity.

Complicating factors, of course, include the thrice-damned dragon, the Serpentsworn army itself, whatever defenses are left in Nekria, the fickleness of most of the Tyrant's allies, and whether the world begins to actively end during this process.
This message was last edited by the GM at 16:33, Wed 01 July 2015.
Morachiga Choso
NPC, 37 posts
Tyrant-in-Exile
Lord of Lo'driel
Wed 1 Jul 2015
at 16:30
  • msg #281

Re: The Game: Chapter 14

In reply to DM (msg # 280):

"If we're all agreed on this course of action, we shall set out at once," the tyrant says. "If there remain any objections, now is the time to state them."
Keef
player, 1445 posts
First of Ka
Order Initiate
Wed 1 Jul 2015
at 17:42
  • msg #282

Re: The Game: Chapter 14

In reply to Morachiga Choso (msg # 281):

Chubbs, who was not paying attention, loudly croaks his protest.

Keef shakes his head at the toad.
Auriel
player, 2407 posts
Not the Doctor
Not the Avatar
Wed 1 Jul 2015
at 19:09
  • msg #283

Re: The Game: Chapter 14

Auriel examined the maps, mentally calculating the distances and logistics involved. "I agree, we will need to move quickly if we want to take Nekria before the greater bulk of the Serpentsword Army reaches Imbraer." He turned to Boreas. "If you can, contact the Primal Voice. We don't have the resources or time to find Cassie if she has gone to ground. But if she is free, and can get to us, she would be a tremendous help. Even if she can't I'd settle for at least knowing that she was safe, and not captured by the enemy."

After another moment of contemplation, he spoke up. "Keef," he said slowly, "If we're going to do this, we will need to know everything there is to know about dragons."

[Private to DM: Auriel bowed his head, estimating the cost in blood - of both sides - that this gambit would cost. Even if their plan worked flawlessly, the toll would be grim indeed. My Lady...this can only end in the deaths of many. If there is another way, would that you illuminated it to me. If not, then...I will do what must be done. And beg your forgiveness... and your comfort... when it is finished.]
This message was last edited by the player at 19:12, Wed 01 July 2015.
Keef
player, 1446 posts
First of Ka
Order Initiate
Wed 1 Jul 2015
at 19:16
  • msg #284

Re: The Game: Chapter 14

In reply to Auriel (msg # 283):

Keef opens his mouth, closes it, then finally leaves it hovering halfway open.

There's.... I mean... there's a LOT to say...
Auriel
player, 2409 posts
Not the Doctor
Not the Avatar
Wed 1 Jul 2015
at 20:32
  • msg #285

Re: The Game: Chapter 14

"Good. If you don't mind, you can brief us as we march. Lord Tyrant, I would advise having one of your aides listen in as well and take notes to disseminate to your leadership. If we're going to be fighting something out of the pages of myth and legend, we need to be prepared to fight the reality with hard facts, not superstition."

Or at the very least, educated guesses... he added silently.

"Alright Keef. Tell us what you know."

[Private to DM: Does Auriel have any relevant first-hand knowledge of dragons that he remembers currently?]
Morachiga Choso
NPC, 38 posts
Tyrant-in-Exile
Lord of Lo'driel
Wed 1 Jul 2015
at 20:39
  • msg #286

Re: The Game: Chapter 14

In reply to Auriel (msg # 285):

"My men have firsthand knowledge of such beasts," the tyrant says darkly. "Those who remain, that is."
Boreas Highwind
player, 1509 posts
Fey Messiah
Bathes Regularly
Wed 1 Jul 2015
at 21:11
  • msg #287

Re: The Game: Chapter 14

Boreas nods in agreement with Zuriel's suggestion.  I'll contact the Primal Voice after this meeting.  If it can find Cassie, I'll contact her too.  Otherwise, I'll rally what Sylvan I can and send them to Imbraer.
Keef
player, 1448 posts
First of Ka
Order Initiate
Thu 2 Jul 2015
at 18:31
  • msg #288

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 287):

Well,  Keef begins, raising his arms and spreading them so that his robe forms wings.

A dragon is a legendary creature, typically with serpentine or reptilian traits, that features across regions. There are many distinct cultural traditions of dragons, specifically with respect to care, feeding, avoidance and training.

Ladon was the serpent-like dragon that twined round the tree in the Garden of the Hesperides and guarded the golden apples. Ladon was also said to have as many as one hundred heads. He was overcome and possibly slain by Heracles. After a few years, the Argonauts passed by the same spot, on their chthonic return journey from Colchis at the opposite end of the world, and heard the lament of "shining" Aigle, one of the Hesperides, and viewed the still-twitching Ladon.

However, there are other accounts of early dragons.  One memorable one concerns the town of Berk.  The island of Berk is a remote Viking village, from which dragons periodically steal livestock. Hiccup, the awkward son of village chieftain, Stoick the Vast, is too small to fight the dragons and instead fashions mechanical devices under his apprenticeship with Gobber the blacksmith. During one attack, Hiccup believes he has shot down a Night Fury, an extremely rare and dangerous dragon. Hiccup later finds it trapped in his bolas but finds out he can't kill the dragon and instead sets it free. Stoick assembles a fleet to discover the dragons' nest, leaving Hiccup in a dragon-fighting class taught by Gobber. Hiccup realizes that the Night Fury cannot fly properly because of its crippled caudal fin. Hiccup gradually domesticates the dragon and gives it the name "Toothless", for its retractable teeth. Hiccup makes a harness and prosthetic fin that allows him to guide the dragon in free flight. By studying Toothless' behavior, Hiccup becomes proficient in subduing the captive dragons kept for training. Stoick's fleet arrives home unsuccessful, but he is cheered by Hiccup's success.

Astrid, a tough Viking girl who Hiccup has a crush on, discovers Hiccup is training Toothless but before she can tell the village, Hiccup takes her for a ride to demonstrate his relationship with the dragon. Toothless unexpectedly takes the pair to the dragons' nest where they discover a gigantic dragon named the Red Death [note 1] that feeds on the smaller dragons unless they bring it stolen livestock.

Back at the village, Hiccup subdues a captive dragon in front of his father but Stoick mistakenly angers the dragon. Toothless attempts to protect Hiccup in the ensuing panic but is instead captured by the Vikings. Hiccup accidentally reveals to Stoick that Toothless is capable of locating the dragons' nest. Stoick disowns his son and sets off for the nest with Toothless as a guide. The Vikings expel most of the dragons but are overwhelmed by the Red Death until Hiccup, Astrid and their fellow-pupils fly in riding the training dragons from the academy and provide cover fire. Hiccup almost drowns trying to break Toothless free from a sinking ship but Stoick saves them both and then reconciles with his son. Toothless and Hiccup destroy the Red Death but Hiccup's left foot is torn off in the fight. Hiccup regains consciousness on Berk where his foot has been replaced by a prosthesis. The Vikings and the dragons now live in peace.


Keef gasps for breath.
Keef
player, 1449 posts
First of Ka
Order Initiate
Thu 2 Jul 2015
at 18:33
  • msg #289

Re: The Game: Chapter 14

In reply to Keef (msg # 288):

Interestingly, the historical association between dragons and the cycle of life is not unique to that town.  In fact, some types of dragons are directly associated wtiht he circle or even sphere.

The tales begin with a monkey-tailed boy named Goku befriending a teenage girl named Bulma, whom he accompanies to find the seven Dragon Balls (ドラゴンボール Doragon Bōru?), which summon the dragon Shenlong to grant the user one wish. The journey leads them to the desert bandit Yamcha, who later becomes an ally; Chi-Chi, whom Goku unknowingly agrees to marry; and Pilaf, an impish man who seeks the Dragon Balls to fulfill his desire to rule the world. Goku then undergoes rigorous training regimes under the martial arts master Kame-Sen'nin in order to fight in the Tenkaichi Budōkai (天下一武道会?, "Strongest Under the Heavens Martial Arts Tournament"). A monk named Kuririn becomes his training partner and rival, but they soon become best friends. After the tournament, Goku searches for the Dragon Ball his grandfather left him and almost single-handedly defeats the Red Ribbon Army and their hired assassin Taopaipai. Thereafter Goku reunites with his friends to defeat the fortuneteller Baba Uranai's fighters and have her locate the last Dragon Ball to revive a friend killed by Taopaipai.

At the Tenkaichi Budōkai three years later Goku and his allies oppose Kame-Sen'nin's rival and Taopaipai's brother, Tsuru-Sen'nin, and his students Tenshinhan and Chaozu. Kuririn is killed after the tournament and Goku tracks down and is defeated by his killer, Piccolo Daimao. The samurai Yajirobe takes Goku to the hermit Karin, where he receives healing and a power boost. Meanwhile, Piccolo fights Kame-Sen'nin and Chaozu, leading to both their deaths, and uses the Dragon Balls to regain his youth before destroying Shenlong. Goku then kills Piccolo Daimao, who, just before dying, spawns his son/reincarnation Piccolo. Karin then directs Goku to Kami-sama, the original creator of the Dragon Balls, to restore Shenlong and revive his slain friends. Goku trains under Kami for the next three years, once again reuniting with his friends at the Tenkaichi Budōkai, where he narrowly wins against Piccolo before leaving with Chi-Chi to keep his promise to marry her.

Five years later, Goku is a young adult and father to his son Gohan, when Raditz arrives on Earth, identifies Goku as his younger brother 'Kakarrot' and reveals to him that they are members of a nearly extinct extraterrestrial race called the Saiyans (サイヤ人 Saiya-jin?), who sent Goku to conquer Earth for them, until he suffered a severe head injury and lost all memory of his mission. Goku refuses to continue the mission, sides with Piccolo, and sacrifices his life to defeat Raditz. In the afterlife Goku trains under the North Kaiō until he is revived by the Dragon Balls to save the Earth from the invading Nappa and Vegeta. In the battle Yamcha, Chaozu, Tenshinhan, and Piccolo are killed, and the Dragon Balls cease to exist. Kuririn and the galactic tyrant Freeza learn of another set of Dragon Balls on planet Namek (ナメック星 Namekku-sei?), whereupon Bulma, Gohan, and Kuririn search for them to revive their friends and subsequently the Earth's Dragon Balls, leading to several battles with Freeza's minions and Vegeta, the latter standing alongside the heroes to fight the Ginyu Force, a team of mercenaries. The long battle with Freeza himself comes to a close when Goku transforms into a Super Saiyan (超サイヤ人 Sūpā Saiya-jin?) of legends and defeats him.

Super saiyans, naturally, being a primordial form of dragon.

Keef
player, 1450 posts
First of Ka
Order Initiate
Thu 2 Jul 2015
at 18:38
  • msg #290

Re: The Game: Chapter 14

In reply to Keef (msg # 289):

In MODERN morphologies, however, there are generally acknowledged to be 46 types of dragons, associated with the major arcana, and elements.

Black dragon, for example, are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon’s scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.

Obviously, the coloration and demeanor are indicative of the humor blood.

Dr. Terminus was one of the first scholars to document this association, and probably, the whole dragon heritage and taxonimy.  He got his start in a small seaside town of Passamaquoddy.  However, he succame to the financial allure of dragon parts and byproducts.  He made a deal with the Gogans and convinces the superstitious locals of Passamaquoddy that helping him capture dragons will solve their problems. One evening, there was a terrible storm and a boy named Pete figured out what Terminus was up to and helped rally the local knights to stop him from killing off all of the dragons in the town.

Keef
player, 1451 posts
First of Ka
Order Initiate
Thu 2 Jul 2015
at 18:42
  • msg #291

Re: The Game: Chapter 14

In reply to Keef (msg # 290):

Keef looks around, but seeing (or recognizing) no objections continues on;

BUT I mean anyway, from him we got the taxonomy down... also the phrase "Don't be at the southern Terminus of a northbound dragon"... but that's not important.

What IS important is the lineage which is both hereditary, environmental and... I guess thirdly magical in origin and affect.

These manifest in differences in size, morphology, proliferation, habitat and behavior, as well as natural cognitive and metapharcical divergences, which you'd EXPECT from such a complex life form.

Morachiga Choso
NPC, 39 posts
Tyrant-in-Exile
Lord of Lo'driel
Thu 2 Jul 2015
at 19:07
  • msg #292

Re: The Game: Chapter 14

In reply to Keef (msg # 291):

"This one was black," the Tyrant confirms, looking somewhat bewildered by the endless tide of noise spewing from the mage. "But it did not appear skeletal. Are there others with dark scales?"
Keef
player, 1452 posts
First of Ka
Order Initiate
Thu 2 Jul 2015
at 19:23
  • msg #293

Re: The Game: Chapter 14

In reply to Morachiga Choso (msg # 292):

Well, yes.

Keef marks off on his fingers.

Black Dragons are... black.  Some older green dragons... well they're green but they LOOK black.  I mean... often in age dragons will darken, there's also scalding but...  Ebon Drakes are black, but wouldn't be that big.  There's also the flighted panther, which is likely a myth anyhow.  Arch Dragons can be black... again not native to this plane...

[Private to DM: From a DnD perspective, I have no clue.  I can BS all I want but would Keef know any other types of in-game black dragons?]
Auriel
player, 2410 posts
Not the Doctor
Not the Avatar
Thu 2 Jul 2015
at 20:07
  • msg #294

Re: The Game: Chapter 14

"No dragons are, not anymore," Auriel added. "Unless one has been hibernating for the past 700 years. This one has been summoned from elsewhere."

"In your opinion, what are the 20 most important things to know about dragons?"
This message was last edited by the player at 20:07, Thu 02 July 2015.
Maeve Hassan
player, 1773 posts
GRIFFON RIDER
Roller of 1's
Thu 2 Jul 2015
at 20:16
  • msg #295

Re: The Game: Chapter 14

"They're canny, at least that's what I've always heard," Maeve pipes up.  "And tending toward extreme vanity.  Maybe some of your silver-tongued flattery wouldn't go awry Zu--Auriel. . .whatever you're calling yourself now."
Morachiga Choso
NPC, 40 posts
Tyrant-in-Exile
Lord of Lo'driel
Thu 2 Jul 2015
at 20:35
  • msg #296

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 295):

"That's something to consider," the tyrant nods thoughtfully. "Though it did not seem inclined to negotiate earlier. Are there magics that bind such creatures despite their free will?"

He smiles weakly.

"I'm asking for a friend..."
Keef
player, 1453 posts
First of Ka
Order Initiate
Thu 2 Jul 2015
at 20:54
  • msg #297

Re: The Game: Chapter 14

In reply to Morachiga Choso (msg # 296):

It'seems extra-planar... it has to be... and yes. Keefe mutters.
Auriel
player, 2412 posts
Not the Doctor
Not the Avatar
Thu 2 Jul 2015
at 22:08
  • msg #298

Re: The Game: Chapter 14

"That depends on whether or not we're dealing with an intelligent dragon, Maeve," Auriel replied.
Keef
player, 1454 posts
First of Ka
Order Initiate
Sun 5 Jul 2015
at 02:53
  • msg #299

Re: The Game: Chapter 14

In reply to Auriel (msg # 298):

Well, Keef replies, holding one gloved finger aloft.  Yes and no.

He looks around.

But mostly; yes.  It is possible.
Morachiga Choso
NPC, 41 posts
Tyrant-in-Exile
Lord of Lo'driel
Mon 6 Jul 2015
at 13:35
  • msg #300

Re: The Game: Chapter 14

In reply to Keef (msg # 299):

"Think on it while we march," the tyrant says with a nod. "It doesn't really matter what the solution to the dragon is, so long as we have one."
Keef
player, 1455 posts
First of Ka
Order Initiate
Mon 6 Jul 2015
at 15:32
  • msg #301

Re: The Game: Chapter 14

In reply to Morachiga Choso (msg # 300):

We can discuss.... and come up with a final one... Keef nods.
DM
GM, 3042 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Jul 2015
at 14:30
  • msg #302

Re: The Game: Chapter 14

In reply to Keef (msg # 301):

Evening

Dinner came and went, followed by a dessert course of dried fruit and sweet wine. Conversation diverged from the tactical to the familiar, and the P.A.R.T.Y. was then offered private quarters in the tyrant's suite. Whether you took him up on that or preferred to use the Clubhouse is up to you.

The Next Few Days

The camp was stripped, packed, and reduced to a mere memory with military precision. Soldiers formed ranks and files, and in short order a column of troops more optimistic than war-weary was marching through underground passives wide enough to fit six men across.

Horses and oxen dragged carts, siege engines, and other war machines in the aft, while the P.A.R.T.Y. rode in the front with Morachiga, Sir Cully, and Rachel. You are joined by two members of the Tyrant's command staff who you hadn't seen before: a dark elf who went by the name of Foist and a strange, cat-like humanoid creature who neither spoke nor was spoken to.

Thus the group traveled for 5 days, covering more than 100 miles underground before being forced to the surface.

An emissary each from King Prak and the Matron were awaiting them when they stepped into the open air, emerging from the dry caverns into an unpleasant swamp just as the sun began to rise.

"The Matron's forces can reach the southern gate in 3 days, but only if we hurry," the dark elven emissary said. "We would prefer to strike in 4 days' time."

"The King is tired of waiting," growled the giants' emissary. "Pins and needles, not good for the heart. Strike in 4 days? Pah! We should strike immediately! We'll begin our assault in 2 days, and have the gates open by the time you arrive."

The tyrant considers these proposals, then withdraws to his command staff to discuss the appropriate next steps.

"Our final approach will leave us at our most vulnerable," the tyrant explains to the P.A.R.T.Y. and his command staff. "We are nearly 40 miles from Nekria's gates, and while we could span that distance in 2 days, it would leave the army exhausted... and the siege engines far behind. Better, I think, to do it in 3 days. But if the giants become impulsive and begin the assault early, we may well lose a third of our forces before the siege has truly begun. And they will surely send for the dragon the moment they spot our armies in any case."

He turns to the P.A.R.T.Y.

"I value your council. What would you advise?"
Auriel
player, 2414 posts
Not the Doctor
Not the Avatar
Tue 7 Jul 2015
at 14:59
  • msg #303

Re: The Game: Chapter 14

"Good. We want their attention as early as possible."

Auriel pointed a finger at several defensive positions outside the city. "Have the giants begin the assault on these outlying forts and garrisons. That will give them something tactically useful to smash, and get Kazul's attention."

"Meanwhile, we begin bringing the bulk of our armies up for the siege itself in a slow advance. Four days is fine. Give them time to sweat, and make sure civilians have a clear route to flee."

He glanced up. "I recommend a special task force picked for handling the dragon. When it shows itself, we intercept it as best we can away from the greater part of our armies. Aerial surveillance will be essential. We need to know as early as possible when the beast is sighted. Once we put it down, the rest should fall into place."
Morachiga Choso
NPC, 42 posts
Tyrant-in-Exile
Lord of Lo'driel
Tue 7 Jul 2015
at 15:03
  • msg #304

Re: The Game: Chapter 14

In reply to Auriel (msg # 303):

The tyrant considers this plan for a moment, pursing his lips in concern.

"An excellent outlet for the giants' energies, to be sure. The dragon, though... I fear that the task force best suited for defeating the beast will overlap greatly with the task force best suited for infiltrating the city, opening the gates, and sacking the cathedral. How would we divide our forces?"
This message had punctuation tweaked by the player at 15:09, Tue 07 July 2015.
Maeve Hassan
player, 1776 posts
GRIFFON RIDER
Roller of 1's
Tue 7 Jul 2015
at 15:06
  • msg #305

Re: The Game: Chapter 14

"Sekhmet and I can handle aerial surveillance," Maeve says, patting the griffon's flank.

"Though I don't think we can take for granted that we *can* put it down.  It's a dragon, after all.  We might need a retreat route ourselves.  As for division of forces, I'd put most of our strength in the dragon assault squad.  I'd think that a battle with a dragon would be enough of a distraction that we could get away with a smaller, specialized unit to get into the city proper."
Auriel
player, 2415 posts
Not the Doctor
Not the Avatar
Tue 7 Jul 2015
at 15:10
  • msg #306

Re: The Game: Chapter 14

"The dragon has to be our priority. If the beast hasn't shown itself by the time we are in position to begin the siege, then we can redirect our attention to opening the gate. But an advantage of waiting for the Matron's forces to get into position is that we will be able to afford to besiege the city conventionally, if needed. Though it will be...messier."

Auriel shook his head. "I agree with Maeve. The dragon must fall. Everything else is secondary to that."
Keef
player, 1457 posts
First of Ka
Order Initiate
Tue 7 Jul 2015
at 15:19
  • msg #307

Re: The Game: Chapter 14

In reply to Auriel (msg # 306):

Hmmm... maybe a hat and a whip...

Keef looks at Longshank, then wanders over to a nearby soldier and stares at him intently.

[Private to DM: Trying the mind domination ability on the soldier, to see if Longshank can still do that.]
Auriel
player, 2416 posts
Not the Doctor
Not the Avatar
Tue 7 Jul 2015
at 16:08
  • msg #308

Re: The Game: Chapter 14

"We do need an actual plan for the dragon, though," Auriel pointed out. "We need it on the ground, where our elite team can isolate and engage it, rather than it flying around immolating our armies."

"Which means we need to knock it out of the sky, somehow. Blasting off a wing, ensnaring it, baiting it into landing, anything to get it out of the skies." He looked over at Choso. "With Cassie missing, do we have any means of controlling winds or calling lightning?"
Morachiga Choso
NPC, 43 posts
Tyrant-in-Exile
Lord of Lo'driel
Tue 7 Jul 2015
at 16:10
  • msg #309

Re: The Game: Chapter 14

In reply to Auriel (msg # 308):

"Potentially," the tyrant says after a moment. "Though neither of those things achieved your stated goals in the past."
Auriel
player, 2418 posts
Not the Doctor
Not the Avatar
Tue 7 Jul 2015
at 17:34
  • msg #310

Re: The Game: Chapter 14

"It's still the best idea we have so far." Auriel looked around at the assembled command staff. "Any other ideas?"
DM
GM, 3043 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Jul 2015
at 17:46
  • msg #311

Re: The Game: Chapter 14

In reply to Auriel (msg # 310):

"It shrugged off lightning, fire, and ice last time," Rachel ventures. "Along with arrows. I'm not sure how to hurt it. Can we scare it off?"

"The creature is out of balance," Sir Cully adds. "Nothing about its disposition is neutral. Perhaps we can appeal to its extremes."

The dark elf in the command staff says nothing, but arches an eyebrow at the cat-like humanoid by his side. During the journey, you learned that his name was Carnaue, and that his is a rare humanoid race known as Felar.

"Everything has a weakness," Carnaue says quietly. "It's Serpentsworn. It can be bribed. We just need to know what it wants. Any ideas?"
This message was last edited by the GM at 17:46, Tue 07 July 2015.
Auriel
player, 2419 posts
Not the Doctor
Not the Avatar
Tue 7 Jul 2015
at 18:10
  • msg #312

Re: The Game: Chapter 14

Auriel furrowed his brow. "There's something to be said for all of these..."

He looked up. "I think I have an idea. First step is getting the dragon on the ground. When we spot the dragon, Maeve and I get shrouded with invisibility. We close to the dragon, and strike the wings. My abilities will be particularly effective if the dragon is pit-spawned, and Maeve, well..." he grinned over at the Easterner. "Maeve can bash in just about anything."

"Dragon falls, and the strike team moves to engage. Meanwhile, your clerics create a windstorm at low altitude, preventing the dragon from fleeing," he said, gesturing to Choso's forces on the map. "Once on the ground and without convenient escape, we will count on his pride, his imbalance, to force him to fight. If he is indeed serpensworn, his arrogance and need to prove himself will require he focus on the foes before him rather than running away."

With a nod to Carnaue, he added in closing, "If things go ill, we can follow up with a bribe. Though I would much rather deal with the threat decisively rather than through appeasement."
This message was last edited by the player at 20:06, Tue 07 July 2015.
Keef
player, 1461 posts
First of Ka
Order Initiate
Tue 7 Jul 2015
at 19:58
  • msg #313

Re: The Game: Chapter 14

In reply to Auriel (msg # 312):

Keef stares intently at the soldier, who does his best to ignore the young mage.

Keef leans in, until his nose almost touches the poor man.  Keef pokes at him tentatively with Longshank and makes a face.

Finally he wanders back over.

That plan's no good anyway... I have a BETTER one.  No whip needed... or hat, but, I mean, if you WANT a hat it would be allright, just not necessary.

Keef smiles and nods at Auriel.

Bait, that's what we need.  And what's the most interesting thing to a dragon?  Another dragon.  Maybe a SIMILAR dragon that's in distress...
Auriel
player, 2420 posts
Not the Doctor
Not the Avatar
Tue 7 Jul 2015
at 20:06
  • msg #314

Re: The Game: Chapter 14

"Oh?" Auriel raised an eyebrow. "Do go on, we're listening."
Keef
player, 1462 posts
First of Ka
Order Initiate
Tue 7 Jul 2015
at 20:18
  • msg #315

Re: The Game: Chapter 14

In reply to Auriel (msg # 314):

So, Keef holds up his hands and forms a rough circle with his fingers.

First plan:

The dragon sees... hears it's friend dragon in distress.

Keef crouches down and draws a crude stick-figure beside some glyphs.

We'll call them... I mean... Dragon1 and Dragonfriend.

Dragon1 hears Dragonfriend and goes to help/investigate.  Dragonfriend enters a cave clubhouse... we'll label this CaveHouse.


Keef continues to scrawl in the dirt, expanding his figures with various parameters, scenery and details.

Dragon1 finds that CaveHouse is a long tunnel and has gold in it.  Dragon1 follows Dragonfriend in.  Once inside, the entrance to CaveHouse seals and Dragon1 is trapped.

Keef smiles, then starts to draw another set of figures.

Plan B:  Dragonfriend leads Dragon1 away from the battle a little, maybe to ground where we can pin it down. 
DM
GM, 3044 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Jul 2015
at 21:32
  • msg #316

Re: The Game: Chapter 14

In reply to Keef (msg # 315):

The command staff look at each other dubiously, then turn to the tyrant.

"In your vast experience with dragons," Morachiga begins, clearing his throat, "I mean... would that actually work?"
Keef
player, 1463 posts
First of Ka
Order Initiate
Wed 8 Jul 2015
at 12:29
  • msg #317

Re: The Game: Chapter 14

In reply to DM (msg # 316):

Keef mouths the word "vast" silently, as if testing to see if it fits in a sentence somewhere.

I mean... that is it SHOULD work...
Auriel
player, 2421 posts
Not the Doctor
Not the Avatar
Wed 8 Jul 2015
at 14:09
  • msg #318

Re: The Game: Chapter 14

"Could a dragon actually fit into the clubhouse? As I recall we had to bring the camels in single file."
Keef
player, 1464 posts
First of Ka
Order Initiate
Wed 8 Jul 2015
at 14:29
  • msg #319

Re: The Game: Chapter 14

In reply to Auriel (msg # 318):

Keef makes an odd circle with his chin.

Depends on the size of the dragon.

Keef sketches out a large rectangle on the ground (4' by 8').

This big.  It's head and shoulders need to fit through this.
Auriel
player, 2422 posts
Not the Doctor
Not the Avatar
Thu 9 Jul 2015
at 14:26
  • msg #320

Re: The Game: Chapter 14

"The reports I heard from the men have been overwhelmingly saying the dragon was much larger. If we have had issues fitting camels, I'm not sure we can count on a dragon being able to stick his head in."

Auriel rubbed his chin introspectively. "Your Plan B though...that has merit. At the very worst, even if it doesn't work we're no worse off than before. And if it does work, we get to pick the location for the engagement. We can keep the elements of the first plan in place too; wind cover and targeted strikes to the beast's wings to keep it grounded."
Keef
player, 1465 posts
First of Ka
Order Initiate
Thu 9 Jul 2015
at 18:55
  • msg #321

Re: The Game: Chapter 14

In reply to Auriel (msg # 320):

Keef nods, but seems disappointed.

Either way, I think I can talk some sense into it.  He says matter-of-factly.
DM
GM, 3047 posts
Omniscient Narrator
Destroyer of Worlds
Mon 13 Jul 2015
at 13:49
  • msg #322

Re: The Game: Chapter 14

In reply to Keef (msg # 321):

After much discussion and debate, it is decided that the the giants will begin their assault early, but they will focus those efforts upon the outlying forts and garrisons instead of on the city of Nekria. Thus occupying the defenders' attention, the forces of Umbriel and your own army hope to be able to maneuver into position of either side of the city, such that by the time the giants approach, they will be doing so as the third side of a three-way siege.

A special task force is assigned for watching out for (and dealing with) the dragon. It consists of Maeve (aerial surveillance), Boreas, Auriel, Keef, and Chubbs. Archers and common soldiers were considered for the job, but ultimately discarded as a waste of troops. After all, their weapons did little to stop the beast last time.

Morachiga, Rachel, and Sir Cully will be leading the tyrnat's besieging forces, while Carnaue and Foist will take a small, stealthy strike team into the city itself in an attempt to secure the gates.

"Last chance to alter these plans before forces are committed," the tyrant says, rolling up the maps. "While we remain adaptable afterward, there are often higher costs to repositioning in combat than beforehand."
Maeve Hassan
player, 1779 posts
GRIFFON RIDER
Roller of 1's
Mon 13 Jul 2015
at 14:02
  • msg #323

Re: The Game: Chapter 14

"We're ready," Maeve says evenly, from atop her griffon's back.  "Gods help us ,but we're ready."
Auriel
player, 2423 posts
Not the Doctor
Not the Avatar
Mon 13 Jul 2015
at 14:11
  • msg #324

Re: The Game: Chapter 14

"This seems good. Just sure you have clerics on hand to change the weather once the dragon has landed."

Auriel frowned. "Without Lyriel here, staying alive during the fight will be more complicated. If you have any potions you could spare, Lord Tyrant, it would be appreciated."
This message was last edited by the player at 14:18, Mon 13 July 2015.
Morachiga Choso
NPC, 44 posts
Tyrant-in-Exile
Lord of Lo'driel
Mon 13 Jul 2015
at 16:14
  • msg #325

Re: The Game: Chapter 14

In reply to Auriel (msg # 324):

"My men will prepare the required spells, and will await your signal to cast them. In the interim, here," the tyrant says, handing a linen sack to Auriel.

"That bag contains 5 potions of heroism, 5 potions of Cure Moderate Wounds, and 2 potions of Cure Serious Wounds. It's all we can spare, but I trust they will serve."
Auriel
player, 2424 posts
Not the Doctor
Not the Avatar
Mon 13 Jul 2015
at 17:56
  • msg #326

Re: The Game: Chapter 14

"That would be extremely helpful," Auriel replied, nodding. "Still, we need to be absolutely sure we can bring down this dragon. First we need to find a suitable place for Keef to lay the trap. Ideally somewhere far enough from the city where the defenders cannot intervene, and far enough from our armies the dragon cannot easily close the distance. A rocky clearing would be best; someplace with cover to help shield us from the dragon's breath."

He looked over to Choso. "Once we've found our location, I will need to speak with your siege mathematicians. We will leave nothing to chance."
DM
GM, 3048 posts
Omniscient Narrator
Destroyer of Worlds
Tue 14 Jul 2015
at 14:02
  • msg #327

Re: The Game: Chapter 14

In reply to Auriel (msg # 326):

The P.A.R.T.Y. works with the various cartographers and siege operators to lay a cunning trap in a target area just out of bowshot from Nekria's walls. There is no convenient cover to be found, but the terrain is as stable as the swamp gets and offers a nice vantage point without many visual obstructions of the skyline.

Satisfied, the envoys depart to spread news of the plan to their respective camps.

Day 1
The next day is filled with quiet anticipation as the tyrant's forces close in on the city. There is little in the way of jaunty chatter or bawdy singing -- indeed, the air itself seems to hang with the stench of death and decay.

Day 2
On the second day, though the far-off walls and spires of Nekria still out of sight, every chatter of steel and croak of a toad leaves enlisted and officer alike jumping for the hilt of their swords. The marsh giants were to begin their attack this day, and it is hoped that all went well.

Day 3
The city of Nekria comes into sight toward the end of the third day. An outrider was intercepted and killed by the tyrant's forward scouts, and hope are high that none yet know of the army's approach.

Carnaue possesses a curious optic cylinder that greatly magnifies one's field of vision, and this device shows that most of the city's defenses seem focused toward the northern gate -- the direction from which the giants would be approaching.

The tyrant's army continues to move toward the southern gates, confident that the Matron's forces will shortly lay siege to the western flank, as well.

Day 4
The army sets up camp a fair distance from the walls of Nekria, but only part of the siege engines are brought to bear against the walls. To the enemy's eyes, it must look like half of the engines were clumsily assembled and hastily positioned.

The P.A.R.T.Y. takes its leave of the main force, heading toward the agreed upon location to the east of the city -- far enough away from the three armies to avoid tempting the dragon into widespread destruction, but close enough to signal for help.

It had been agreed upon that a beacon of magical lights in a certain formation could be fired into the sky to signal 1) the dragon's defeat or 2) the dragon's impending victory. The siege would have to react to whichever message it received as it saw fit.
DM
GM, 3049 posts
Omniscient Narrator
Destroyer of Worlds
Tue 14 Jul 2015
at 14:10
  • msg #328

Re: The Game: Chapter 14

In reply to DM (msg # 327):

Mounted of griffinback, Maeve keeps a keen eye for the dragon or any opposing air force. From her perch, she can see a lot of the battlefield as it shapes up.

Nekria itself bristles with soldiers and weapons, though at a lower density than you'd feared. The walls are armed with antisiege weapons and manned with archers and pikers. Forges and foundries seem to glow along the streets, belching smoke into the sky as they clang and hammer and rumble.

Most notably, the enormous Serpentsworn Cathedral is lit like a fiery beacon that blazes even through the night, and has been unleashing an impossibly loud, regular cadence of gong-like reverberations for days.

To the north, the marsh giants have set up camp. What they lack in numbers they more than make up for in physical size, and their "siege engines" appear to be strange wooden handles that the giants load with rocks and manually sling toward the city after twirling them around their bodies.

To the west, the banners of Umbriel flutter in the breeze over an army larger than the giants and the tyrant's forces combined. Theirs is a traditional force, aside from the driders and other horrible creatures from the depths, and impressive to behold from above.

The south, the tyrant's forces have arranged themselves in a non-traditional formation. The siege engines in particular look out-of-position... but that's all part of the plan.

To the east, the P.A.R.T.Y. lays in wait for the dragon -- keeping their eyes on the skies...

Boreas's eye glows and flickers, and he relays a message:

quote:
Sylvan forces have arrived in Imbraer. Strange looks are being passed around, but they are grateful for our presence. Our falconers have detected an enormous army to the south, but... no dragon. Are you sure it's with them?

This message was last edited by the GM at 14:57, Tue 14 July 2015.
Auriel
player, 2425 posts
Not the Doctor
Not the Avatar
Tue 14 Jul 2015
at 14:58
  • msg #329

Re: The Game: Chapter 14

Auriel nodded in satisfaction as Boreas relayed his message. "Lady willing, the dragon has left Imbraer for us."

It was a strange thing to hope that an angry dragon was headed towards you, Auriel reflected. But if their plan worked, countless lives - on both sides - would be saved.

"I think we have its attention, Lord Tyrant," Auriel said to Choso. "I advise beginning the siege. We're as ready as we'll ever be."

[Private to DM: We have a 3rd signal, correct? The 'Commence Firing' signal?]
This message was last edited by the player at 15:02, Tue 14 July 2015.
Maeve Hassan
player, 1780 posts
GRIFFON RIDER
Roller of 1's
Tue 14 Jul 2015
at 15:02
  • msg #330

Re: The Game: Chapter 14

"I don't like this.  A dragon we can't see is inevitably more dangerous than one we can.  Is it possible they have some magic to cloak it?"
Keef
player, 1468 posts
First of Ka
Order Initiate
Tue 14 Jul 2015
at 18:58
  • msg #331

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 330):

Dragons don't like cloaks, Keef replies with a shake of his head.  More likely a cape or Mumu.

He notices the fire sputtering in Maeve's eyes.

Oh... well maybe... but I don't well.... if it's extraplanar, it could be phased or otherwise incorporeal...  THAT would be a problem.
Boreas Highwind
player, 1511 posts
Fey Messiah
Bathes Regularly
Wed 15 Jul 2015
at 05:05
  • msg #332

Re: The Game: Chapter 14

If it's invisible, I'd see it eventually.  I don't like this either.

[Casting Detect Magic]

Boreas scans the surrounding area for any magic, especially a huge area of magic that's roughly dragon-shaped.
DM
GM, 3051 posts
Omniscient Narrator
Destroyer of Worlds
Wed 15 Jul 2015
at 14:53
  • msg #333

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 332):

North, West, and South
At the tyrant's command, the Siege of Nekria begins in earnest.

East
The P.A.R.T.Y., now completely cut off from communicating with the main lines aside from their prearranged signals of 1) dragon dead, 2) dragon loose, and 3) SHOOT THE DRAGON, continues to scour the skies for signs of draconic might.

The day wears on with no sightings, and night falls over the landscape. A watch is set to ensure the dragon does not approach under the cover of darkness... which is why a groggy P.A.R.T.Y. finds itself roused and dragged to its feet after an enormous figure blots out what little moon there is with inky blackness of a living shadow.

~~ Disposition ~~
We are not yet moving into combat rounds, as you have not gained aggro. The creature seems intent on flying toward the city, and is approaching from the east in a westward direction that would take it directly into Nekria.

It is hard to get a good handle on its size, given the darkness and the distance, but you'd estimate the thing is Huge.

The dragon, if that's what it is, is still a good thousand feet away laterally, and is flying several hundred feet in the air.
Keef
player, 1469 posts
First of Ka
Order Initiate
Wed 15 Jul 2015
at 15:00
  • msg #334

Re: The Game: Chapter 14

In reply to DM (msg # 333):

Keef conks himself in the head with Longshank a few times to shake the bleeriness from his eyes.

Ready!

/OOC:

Keef will ready the Cave, then change into a dragon and start the luring.  Luring will consist of acting injured and interesting as possible.
Maeve Hassan
player, 1782 posts
GRIFFON RIDER
Roller of 1's
Wed 15 Jul 2015
at 15:11
  • msg #335

Re: The Game: Chapter 14

Maeve knows that their mission is to dispatch the dragon with extreme prejudice, but for a moment she can't help but watch it in awe.

It's magnificent!
Auriel
player, 2429 posts
Not the Doctor
Not the Avatar
Wed 15 Jul 2015
at 15:43
  • msg #336

Re: The Game: Chapter 14

"Alright, let's get its attention..."

Long Term Buffs:

+2 WIS Chalice
Potion of Heroism (+2 to attack rolls, saves, and skills)
Righteous Fury (35 temp HP +4 STR sacred bonus)
Golden Barding (+6 AC to Shahara)
Keef
player, 1471 posts
First of Ka
Order Initiate
Wed 15 Jul 2015
at 15:54
  • msg #337

Re: The Game: Chapter 14

In reply to Auriel (msg # 336):

Quickly, Keef swirls his cloak dramatically around himself and transforms into a splendid black dragon.

With a roar he takes to the skies and soon thereafter begins trying to get the attention of the larger dragon.
Maeve Hassan
player, 1784 posts
GRIFFON RIDER
Roller of 1's
Wed 15 Jul 2015
at 16:01
  • msg #338

Re: The Game: Chapter 14

Maeve takes to the skies to help Keef in the unlikely event of an unplanned disaster in the young mage's plan.
Boreas Highwind
player, 1513 posts
Fey Messiah
Bathes Regularly
Wed 15 Jul 2015
at 16:20
  • msg #339

Re: The Game: Chapter 14

Boreas gazes in awe at the enormous creature for a moment.  It doesn't take long for him to steel himself for the battle to come, though.  He fades from view and fans out about 60' from the others.  Even a relative dragon novice like he knows that dragons breathe stuff.

[Casting Walk Unseen]
DM
GM, 3059 posts
Omniscient Narrator
Destroyer of Worlds
Fri 17 Jul 2015
at 15:30
  • msg #340

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 339):

The P.A.R.T.Y. disperses according to plan, with Auriel and Boreas remaining on the ground (though far apart in an effort to avoid breath-weapon-related agony). Maeve takes to the skies to support the Keefdragon if (when?) it needs help.

The Keefdragon, for its part, flits in its best approximation of "seductively" through the evening sky, roaring in a decidedly come-hither way while circling The Cave.

The enemy dragon utterly ignores these advances at first, but the Keefdragon is nothing if not persistent. After pausing for a moment in the air to consider its options, the black dragon veers slightly off course to circle the Keefdragon.

The two beasts roar and growl at each other, and appear to be engaged in some sort of parley.

[Private to Keef: A raspy, reptilian voice that makes you keenly aware of how silky smooth Ka's is by comparison enters your mind:

>>I did not know they had summoned another. Are you Serpentsworn?<<
]
Auriel
player, 2434 posts
Not the Doctor
Not the Avatar
Fri 17 Jul 2015
at 16:40
  • msg #341

Re: The Game: Chapter 14

Auriel surveyed the circling dragons, Dawn balanced unlit across his saddle as he sat astride Shahara.

He couldn't help but marvel at the terrible majesty of the beast as it cut through the night sky. Even from a distance he could feel the compression of its wings in his bones, echoing the hammering of his heart. Every nerve in his body tingled, rubbed raw in response to being near such a powerful evil.

Though the dragon was clearly Infernal, he regretted having to cut it down. This was the stuff of which legends were made, and the dragon's death would make the world more mundane, a bit emptier of magic and awe.

The cost in lives the dragon had already taken meant that there was only one path forward, though. He shuddered to think what devestation would be wrought if they failed here.

Shahara whinnied softly, and Auriel nodded in the darkness. By the light of the Lady, we will not fail.
This message was last edited by the player at 16:41, Fri 17 July 2015.
Keef
player, 1474 posts
First of Ka
Order Initiate
Fri 17 Jul 2015
at 17:07
  • msg #342

Re: The Game: Chapter 14

In reply to Auriel (msg # 341):

Keefdragon snorts and chuffs.

[Private to DM: Yes, after a fashion.  I'm sort of undercover, spying, observing, all that.  Normally I don't go out where I can be seen but...

Keef summons all of his acting ability.  Which is to say he likely botches horribly... though he does think to say something half true to make the trick work better.  Likely, Sir Greenheart's allies used a similar trick.

I think you're heading into a trap.  There are forces lying in wait by the city.  Come with me, I know a place we can talk unheard.  Then you can be better prepared to spring their trap in a way that exposes them.
]

Keefdragon roars and gestures with his head.
This message was last edited by the player at 17:07, Fri 17 July 2015.
DM
GM, 3061 posts
Omniscient Narrator
Destroyer of Worlds
Fri 17 Jul 2015
at 17:31
  • msg #343

Re: The Game: Chapter 14

In reply to Keef (msg # 342):

The dragon glances down at the cave, and begins to circle downward in slow spirals.
[Private to Keef:
>>>There is much you could have helped with. A pity you were hiding for so long. As for the treachery... what would it gain them? Unless the cathedral has already been captured. Still... I'll hear you out. From here.<<<
]

It pauses a few hundred feet above the cave and does not fall close to the ground than that.

[Private to Keef: >>>Strange place for a cave...<<<]
Keef
player, 1475 posts
First of Ka
Order Initiate
Fri 17 Jul 2015
at 17:44
  • msg #344

Re: The Game: Chapter 14

In reply to DM (msg # 343):

Keefdragon nods and bows, or curtsies, it's hard to tell.

[Private to DM: You are correct, the cave is not natural.  It's a tunnel, actually.  I mean... it leads to where I came from.  Where I've been hiding.]

Keefdragon dives and perches at the edge of the cave, then roars upward.

[Private to DM: Telling can be... full of lies.  Proof is better.  If my evidence does not suit you, kill me for a fool and a traitor myself, but I think that you will not when you have seen this.]
DM
GM, 3062 posts
Omniscient Narrator
Destroyer of Worlds
Fri 17 Jul 2015
at 18:52
  • msg #345

Re: The Game: Chapter 14

In reply to Keef (msg # 344):

The dragon roars and flies closer to the cave.

[Private to Keef: >>> After you, then. <<<]
Maeve Hassan
player, 1787 posts
GRIFFON RIDER
Roller of 1's
Fri 17 Jul 2015
at 21:14
  • msg #346

Re: The Game: Chapter 14

Maeve and Sekhment circle lower, still staying back from the dragon but following in its wake to inevitably fly to Keef's aid.
Keef
player, 1478 posts
First of Ka
Order Initiate
Mon 20 Jul 2015
at 12:51
  • msg #347

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 346):

Keefdragon scrambles quickly into the Caveclubhouse.

[Private to DM: A tight squeeze, maybe, but it will open up deeper.

/OOC:  This is only partly a lie.  The "cave" Keef has created is a tunnel that does open up after the door to allow more room.  From there it is a long tunnel that tapers gradually again at the end to give the illusion of being very long.
]
DM
GM, 3064 posts
Omniscient Narrator
Destroyer of Worlds
Mon 20 Jul 2015
at 20:13
  • msg #348

Re: The Game: Chapter 14

In reply to Keef (msg # 347):

The enormous dragon follows the Keefdragon down to the mouth of the "cave," and cocks its head to one side as the Keefdragon vanishes within its depths.

It cranes its long neck to regard Nekria, locking its eyes upon the cathedral for the duration of three or four of the resonating peels of the gong that has been playing nonstop since the giants began their assault.

It folds its wings slightly, snorts, and attempts to follow the Keefdragon into the cave. I say "attempts" because, cubic or not, the dragon is far larger than a camel and cannot be contorted such that its entire frame fits within the cavern's mouth.

It does not appear to realize this fully, however, until after it has stuck its head and most of its neck into the cave, stopping only when the bulk of his body (where the front legs and wings are attached) reach the opening.

These, it seems, are unable to fit through, and thus the dragon thumps against the edge of the "cave" with a leathery scraping sound. It wriggles a bit, but for the moment, does not remove its head.

[Private to Keef: >>What treachery is this?! I cannot enter your cave. It is far too small!<< ]

[Crossroads]
This message was last edited by the GM at 21:41, Mon 20 July 2015.
Auriel
player, 2436 posts
Not the Doctor
Not the Avatar
Mon 20 Jul 2015
at 22:04
  • msg #349

Re: The Game: Chapter 14

Auriel craned his neck back over his shoulder, peering around the tree trunk he used to screen himself and Shahara from view. Whispering a few incantations under his breath, his shield began to glow.

[Divine Shield]

Dawn flared to life, and as Auriel chanted, its radiance intensified from its normal comforting shine to an eye-watering brilliance.

[Infernalbane Sword]

Shahara slowly wheeled around, placing her footsteps carefully to avoid disturbing the water. She aligned herself on a well-chosen patch of solid ground, ready for the signal to charge.
Keef
player, 1480 posts
First of Ka
Order Initiate
Tue 21 Jul 2015
at 12:25
  • msg #350

Re: The Game: Chapter 14

In reply to Auriel (msg # 349):

The body and tail of the great black dragon stick out of the "cave" entrance and wait... for the moment.

[Private to DM: Keefdragon turns around inside the cave to face the larger dragon and growls.

Too small?  Well... I mean that's a bother, but it's really not neccesary to come all the way in.  Just so we can talk.

Keefdragon takes a deep breath.

Are you happy?  Is your life serving the Serpentsworn fulfilling all of your needs?  Have you ever considered that Ka is kind and merciful and wants you to be happy?

If you answered 'no' to any of these questions, then I would like to take this opportunity to share with you an... opportunity for a better life, one of joy, freedom and, most importantly, power.

I was once a humble commoner, but through the light of Ka have found my true destiny as a herald, interpreter and bearer of his will.  Since then I've found a clarity that I've been... lacking.


Though the words are mostly distilled from things he's heard, there's an honesty to what Keef says that comes through even in Draconic.

And you can too.  I'm not trying to convert you, but I want to help you examine your role with the Serpentsworn.  Do you really trust them?  More importantly, do you think they have your best interests in mind?  Do you think they will remember your help when the time comes?

Keefdragon will continue to ramble in this vein until stopped.
]
Maeve Hassan
player, 1788 posts
GRIFFON RIDER
Roller of 1's
Tue 21 Jul 2015
at 14:16
  • msg #351

Re: The Game: Chapter 14

Maeve takes Sekhmet lower yet until she is within striking distance.  She catches Auriel's eye, and waits for the signal to attack.

If we die, at least we're about to do so fabulously.
This message was last edited by the player at 14:16, Tue 21 July 2015.
Boreas Highwind
player, 1514 posts
Fey Messiah
Bathes Regularly
Tue 21 Jul 2015
at 19:57
  • msg #352

Re: The Game: Chapter 14

Boreas slips a wand out of the bag of holding, flicks it, and no change is perceptible.  However, four invisible duplicates appear around him, so to speak.

[Use Magic Device [Take 10]: 29]
[Casting Mirror Image - 4 copies]

He replaces the wand in the bag and draws two other wands, one in each hand.

[OOC]The Mirror Image spell still creates duplicates, but it has no practical effect unless the target can see invisible things.  When Boreas becomes visible again, the images will too, as they copy everything he does.
I accidentally typed in the wrong modifier on the die roll, but some quick mathamancy helped me discern that there are four images.[/OOC]
DM
GM, 3069 posts
Omniscient Narrator
Destroyer of Worlds
Tue 21 Jul 2015
at 21:53
  • msg #353

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 352):

The dragon bellows in fury, though those outside the cave can make out only muted roaring.

[Private to Keef: >>WHAT?! You aren't speaking of treachery at all, except perhaps your own. I am Serpentsworn, and that traitor god Ká is currently waging war against my patron back in the Hells! You... you'd DARE suggest I paint my scales another hue?<<

The dragon narrows its eyes and inhales deeply before spewing acid everywhere.

Acid Spray (Keef): 37 Damage vs Reflex DC 27 (17, fail)

The caustic liquid sizzles and burns as it splashes against the Keefdragon, badly burning the reptilian mage.

>>As I thought! You are no true dragon... or you would not have been harmed. I should destroy you for this treachery, but there are more important matters that require my attention.<<<
]

After a moment, the dragon begins to wriggle its way backward. You have exactly one round before it manages to extract itself from the "cave", barring intercession from within. During this time, the dragon is "flatfooted" but not "helpless".
This message was last edited by the GM at 21:55, Tue 21 July 2015.
Auriel
player, 2438 posts
Not the Doctor
Not the Avatar
Tue 21 Jul 2015
at 22:18
  • msg #354

Re: The Game: Chapter 14

Auriel and Shahara began their charge, sword extended like a ray of sunlight.

It's time to see what I can do, to test the limits and break through!

"La'azov!"

An icy blast erupts from all around Auriel as he reaches the dragon, but in the presence of true evil, the blizzard seemed exponentially more intense than before.

[Casting: Holy Storm]

(-4 to ranged attack rolls made through the storm, -4 to Perception checks made in the storm. Evil creatures take 2d6 damage each round (outsiders take double). In addition, each round a blast of frost strikes a randomly selected evil outsider, dealing 5d6 cold damage.)


And I'll rise like the break of Dawn!
This message was last edited by the player at 22:21, Tue 21 July 2015.
Keef
player, 1483 posts
First of Ka
Order Initiate
Wed 22 Jul 2015
at 12:51
  • msg #355

Re: The Game: Chapter 14

In reply to Auriel (msg # 354):

[Private to DM: Keefdragon coughs and wriggles painfully.

I... only want to help.  I don't want any harm to come to you.

Keefdragon is fully sincere, even sad.  He returns to human form.


You are correct oh magestic one.  I'm not really a dragon... I wish I were but, I mean.  Well that's not important right now.

What's important is that I meant what I said about Ka.  The serpentsworn will soon be wiped from this plane and... I wanted to give you a chance to avoid being part of that cleansing.  If you continue to cast your lot with the serpentsworn, you will be destroyed... even if you're too powerful for my allies, which is possible, you'll be the only one left and you'll be on the wrong side of a war between gods.

Please... don't fight a pointless battle.  I don't want to die fighting a dragon, even one so impressive as you.  It would be... disappointing both of us.


Keef takes no action against the Dragon.
]
Boreas Highwind
player, 1516 posts
Fey Messiah
Bathes Regularly
Wed 22 Jul 2015
at 15:11
  • msg #356

Re: The Game: Chapter 14

The gem on Boreas' bracer begins to glow as he focuses its power into his blast.  He makes a quick, ten-foot dash, and fires a blast at the wyrm.  Five Borei(?) flicker into view as a mass of glowing green vines shoots from their collective outstretched hands.

[Swift: Activate Bracers of Entangling Blast]
[Ranged Touch 29]
[Spell Penetration 27]
[Damage 15]

The burst strikes the dragon in its flank, causing magical vines to wrap all around it and constrict it, pinning its wings to its sides.

[Dragon is Entangled for 2 rounds]

[OOC]The dragon can take a standard action to attempt to escape its bonds, making a DC 19 Strength or Escape Artist check.  It's probably not going to have any trouble there, but hey, a free round is a free round.[/OOC]
This message was last edited by the player at 16:47, Thu 23 July 2015.
Maeve Hassan
player, 1790 posts
GRIFFON RIDER
Roller of 1's
Wed 22 Jul 2015
at 15:49
  • msg #357

Re: The Game: Chapter 14

Seeing Auriel and Shahara begin their charge, Maeve goes into a dive.

Let's make a dragon want to retire, man.  Hot damn.


[Attack: 34]
[Damage: 21]  (or 17 with cold resistance)

Sekhmet lashes at the beast with her beak and claws but is unsurprisingly not able to penetrate the dragon's scaly hide.
This message was last edited by the player at 16:40, Thu 23 July 2015.
DM
GM, 3071 posts
Omniscient Narrator
Destroyer of Worlds
Wed 22 Jul 2015
at 16:15
  • msg #358

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 357):

The dragon's wriggling intensifies at his flanks take damage, and the roaring continues to escalate.

OOC: Will complete this update once Boreas has completed his.

[Private to Keef: >>While you may not wish to die fighting a dragon, there are others who appear to wish for that very thing. << the dragon growls, the words harder to understand now that Keef has dropped his draconic form. >>My flank is exposed, and is being attacked. I am going to deal with whoever it is who would dare pit their strength against my own.<<

The dragon considers the small mage before him for a moment, then rumbles again.

>>You want to appeal to a Serpentsworn? I do not crave survival. I crave power, wealth, and station. These are in ample supply here. If you wish to make a case that I will be better served in the employ of Ká, I will hear it... but from within the walls of Nekria, after the siege has been broken.<<

It wriggles its way backward a bit.

>>You would be wise to assist me with whatever force is foolish enough to attack me, if your offer is in earnest. I have to assume it is a vast and powerful force to dare draw steel against my scales, and though I could certainly defeat this and any threat alone... it would be faster with two, and time is of the essence.<<
]
This message was last edited by the GM at 16:15, Wed 22 July 2015.
Keef
player, 1485 posts
First of Ka
Order Initiate
Wed 22 Jul 2015
at 17:34
  • msg #359

Re: The Game: Chapter 14

In reply to DM (msg # 358):

From inside the cave, over the din, you can hear sounds that might be the crunching of a young man's bones... or maybe a cicada.

[Private to DM: There is no power, wealth or station when you're on the losing side.

Leonas said that to Sir Greenheart once.

Ka will win in the end.  He's reborn and, I think, pretty angry about the whole serpentsworn thing.  You won't get much by serving his enemies.


Keef cocks his head to one side.

Those attacking you are with me.  And they ARE powerful... sometimes their power worries me... actually.  I don't understand it and... well they don't seem to die... ever.

Keef pulls himself out of whatever daydream he was having.

If you agree to change allegiance to Ka, or at least stop helping the Serpentsworn, I'll call them off.

Keef shrugs.

Also, as First of Ka, I guess I can make you a... herald or high priest or whatever you want.  OOh, High Executioner!  That sounds cool!
]
Auriel
player, 2439 posts
Not the Doctor
Not the Avatar
Thu 23 Jul 2015
at 20:44
  • msg #360

Re: The Game: Chapter 14

Auriel can't hear the crunching over the roaring of the blizzard, and thus fortunately the PARTY is spared from emotional angsting concern over Keef's highly unlikely demise.
DM
GM, 3072 posts
Omniscient Narrator
Destroyer of Worlds
Fri 24 Jul 2015
at 13:55
  • msg #361

Re: The Game: Chapter 14

In reply to Auriel (msg # 360):

[Private to Keef: >>I am more than a tool to the Serpentsworn. I am the embodiment of their deity. Though I am not immortal and am surely no god, I am one of the last dragons in existence. None could respect me more than the Serpentsworn, and I will not turn upon them.<<

The dragon glowers.

>>I can forgive your transgression. It is only natural to want me on your side, and you do speak for a being aligned with the Hells. But your allies continue to assault my flanks. They will perish. If you aid them, you will perish, too. If not... we can speak more afterward.<<
]

The dragon roars, writhes, and wriggles, and pulls himself fully free from the cave. Greenish foam and bile dribbles from his slathering jaws as he cranes his neck to ascertain the threat assailing his flanks.
quote:
~~ Disposition ~~
The dragon is bound, however temporarily, at the mouth of the "cave", though he is now fully free of it. The P.A.R.T.Y. stands nearby, with both Maeve and Zuriel within "reach" range of their weapons.

OOC: No grid on this one, since there will be so much flying and the target is so large anyway. We'll do this fight like we did some of the earlier ones, by describing positioning and doing what makes sense.

I am assuming no one is clumped up unless otherwise told (ie: if Auriel stands next to someone in order to heal them). If you have questions about whether or not "X" would work, please let me know and we'll discuss it. Should be a fun fight!


~~ Initiative ~~
Dragon (Damage: 65)
Boreas
Keef (Damage: 37)
Auriel
Maeve


The dragon roars with anger more than pain, even as Auriel's frosty blasts rain down upon him. They sizzle with otherwordly power as they strike the beast, leaving smoking scorch marks in their wake.

The dragon tenses and coils his powerful muscles, and snaps free of the grasping tendrils with disquieting ease.

[Strength Check: 26 vs DC19]

It then takes to the sky, flying 75 feet upward and roaring with defiance the whole way.
This message was last edited by the GM at 18:24, Fri 24 July 2015.
Auriel
player, 2440 posts
Not the Doctor
Not the Avatar
Fri 24 Jul 2015
at 18:41
  • msg #362

Re: The Game: Chapter 14

The storm raged on, but the cold never bothered Auriel anyway. It did, however, bother the dragon.

[Damage: 31]

Auriel whipped Dawn out into an arc as the dragon launched itself into the air.

[Attack of Opportunity: 39]

[Damage: 25]

The blade bit deeply, burning blindingly as it made contact with the dragon's scaled hide. Auriel pivoted to face the dragon, skin crackling with holy radiance in response to being so close to an entity of such evil.

"Αντιμετωπίστε μας και να αποδείξει τη δύναμή σας κατά περισσότερο από απλή πόδι στρατιώτες, δράκος," he boomed out in a harsh, gutteral tongue, syllables echoing over the crackle of ice and snow.

[Private to DM: Infernal-  "Face us and prove your strength against more than mere foot soldiers, dragon"]
This message was last edited by the player at 00:16, Sat 25 July 2015.
Maeve Hassan
player, 1791 posts
GRIFFON RIDER
Roller of 1's
Sat 25 Jul 2015
at 00:05
  • msg #363

Re: The Game: Chapter 14

Maeve swipes at the dragon as it goes rocketing by her through the sky.

[Attack op: 38]
[Damage: 20]

Sekhmet bravely, if foolishly flies to engage the beast in combat, but Maeve's main attack bounces harmlessly off the monster's scaly black hide.
This message was last edited by the player at 00:06, Sat 25 July 2015.
Boreas Highwind
player, 1517 posts
Fey Messiah
Bathes Regularly
Mon 27 Jul 2015
at 14:10
  • msg #364

Re: The Game: Chapter 14

Boreas taps one of the wands he's holding against himself.

[Casting Fly]
[Use Magic Device [Take 10] 29]

He shoots 30 feet straight up, still engulfed in the magical snowfall.
Keef
player, 1488 posts
First of Ka
Order Initiate
Mon 27 Jul 2015
at 14:18
  • msg #365

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 364):

Hurries through the door and looks up at the dragon from the entrance to the cave.

It's... I don't want to fight him, he calls up at the sky.

Keef waves his hands and a reddish halo appears around the beast's head for a split second, but nothing seems to happen.

[Private to DM: Dragon passed Will save to resist Mass Hold Person.]
Auriel
player, 2442 posts
Not the Doctor
Not the Avatar
Mon 27 Jul 2015
at 14:45
  • msg #366

Re: The Game: Chapter 14

Auriel extended Dawn towards the dragon, and uttered an echoing word.

[Casting: Glyph of Challenge]

A flicker of light appeared over the dragon's head in the shape of a Celestial rune. The mark was mirrored, albeit much smaller, on Auriel's brow.

[Each time a marked creature casts a damaging or disabling spell, or makes an attack that does not include Auriel, it receives 1d6 damage. If that attack succeeds in damaging or disabling any targets, that damage increases to 1d8 per target affected.]
Auriel
player, 2443 posts
Not the Doctor
Not the Avatar
Mon 27 Jul 2015
at 14:49
  • msg #367

Re: The Game: Chapter 14

Auriel looked over at Keef, relieved to see the young mage was alive, if battered.

"We don't have a choice, Keef. We may not have to kill it, but if we don't stop it, thousands will die."
This message was last edited by the player at 14:51, Mon 27 July 2015.
Keef
player, 1489 posts
First of Ka
Order Initiate
Mon 27 Jul 2015
at 14:53
  • msg #368

Re: The Game: Chapter 14

In reply to Auriel (msg # 367):

X minus one.  Keef says sourly. But he's... a dragon...
DM
GM, 3081 posts
Omniscient Narrator
Destroyer of Worlds
Tue 28 Jul 2015
at 15:16
  • msg #369

Re: The Game: Chapter 14

In reply to Keef (msg # 368):

When Maeve approaches the dragon to stab it with her glaive (prior to Auriel's spellcast, mind you), it attempts to bite her. Given that it is a dragon, its "attempt" is mostly a formality.

[AOO (Maeve): 46]
[Damage: 16]


Sharp teeth tear into her shoulder, but she's suffered worse damage from lesser creatures in the past.

quote:
~~ Disposition ~~
The dragon is flying 75 feet in the air. Boreas is flying 30 feet in the air. Maeve is flying about 65 feet in the air, 10 feet from the dragon (so as to use her glaive). Keef and Auriel are both on the ground.

~~ Round 2 ~~
Dragon (Damage: 141)
Boreas
Keef (Damage: 37)
Auriel
Maeve (Damage: 16)


>>YOU HAVE ATTACKED ME, UNPROVOKED. YOU HAVE PIERCED MY FLAWLESS SCALES, AND MARRED MY UNSULLIED PERFECTION.<<

The voice is hot and steamy, and is not heard or projected so much as subvocalized. You are simply aware of the words... but you do not know how to form them in the same way so as to respond.

>>I ADMIRE YOUR AMBITION, BUT YOUR REACH EXCEEDS YOUR GRASP. BEHOLD THE POWER OF THE SERPENTSWORN, AND TREMBLE AT THE REALIZATION OF YOUR WEAKNESS.<<

The dragon roars angrily at the P.A.R.T.Y., and the sound of its voice combined with the terrible majesty of its form shake you to the core.

[Frightful Presence vs Will: Fails all around]
[Maeve, Boreas, Keef: Shaken for 12 rounds]
[Auriel: Immune]


quote:
Shaken: A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.


It then proceeds tear into the valiant warrior who was brave enough to fly at a dragon's height and look him in the eyes.

[Full Attack (Maeve): 36,46,37,43,40,47]

It lunges at her twice with its sharp teeth, nipping at her shoulders before resorting to its claws. A pair of swipes comprise the follow-through, raking against her armored torso and finding the gaps between the plates. The dragon then buffets her with its wings -- rapidly enough that it remains in flight -- and finishes with a savage blow from its tail that nearly sends the poor warrior from her saddle.

[Damage(Maeve): 71]

Maeve is now bleeding from a dozen places, but still looks healthier than she has any right to be, given the drubbing she received from the wretched beast.

The glowing rune that Auriel placed upon the dragon flashes angrily with every attack, and the dragon wails with fury as it sears the beast for ignoring the spell's edict to attack him on pain of... well... pain.

[Damage(Dragon): 25]

The dragon growls and glances down at the paladin far below, as if to say "You're next."
This message was last edited by the GM at 15:27, Tue 28 July 2015.
Auriel
player, 2444 posts
Not the Doctor
Not the Avatar
Tue 28 Jul 2015
at 17:00
  • msg #370

Re: The Game: Chapter 14

Auriel extends Dawn to point at the dragon, angling it up in the universal sign for 'Come at me, bro!'

"Pull back, Maeve," he called out over the roaring of both the winds and the dragon. "Fight from the cover of the storm. I can heal you if you make it to me."
Boreas Highwind
player, 1518 posts
Fey Messiah
Bathes Regularly
Tue 28 Jul 2015
at 17:14
  • msg #371

Re: The Game: Chapter 14

Boreas flies another 30 feet up, letting the gem on his bracer gleam with power again.

He fires a burst at the wyrm, but it dissipates before reaching the monster's hide.

[Ranged Touch Hit]
[Spell Penetration Fail]
Auriel
player, 2445 posts
Not the Doctor
Not the Avatar
Tue 28 Jul 2015
at 17:21
  • msg #372

Re: The Game: Chapter 14

"Keef, do you have a potion handy?" Auriel called out. "Maeve is hurt badly, and I can't heal both of you at once."
Keef
player, 1490 posts
First of Ka
Order Initiate
Tue 28 Jul 2015
at 19:43
  • msg #373

Re: The Game: Chapter 14

In reply to Auriel (msg # 372):

Keef shakes his head.

Don't worry about me, I'm... help Maeve.

Keef rubs his fingertips together briskly.  There is a deafening crack as an enormous bolt of reddish energy arcs from his hands to the dragon's leg (Chain Lightening, 49 damage, REF save failed).

Stop!  Keef yells out.  I don't like fighting dragons!
Maeve Hassan
player, 1792 posts
GRIFFON RIDER
Roller of 1's
Tue 28 Jul 2015
at 20:14
  • msg #374

Re: The Game: Chapter 14

Heedless of her copious wounds, Maeve lashes out three times at the dragon, hitting only on her first.

[Attack: 35]
[Damage: 26]


Sekhmet, as is her wont, also attacks with claws and beak but continues to be fucking useless.

Time to retreat, I think. . .

Maeve and Sekhmet move hastily toward where Auriel commands his storm.
Auriel
player, 2446 posts
Not the Doctor
Not the Avatar
Tue 28 Jul 2015
at 20:21
  • msg #375

Re: The Game: Chapter 14

Auriel reached up with Dawn to tap Maeve, and the familiar golden white light washes away her wounds.

[Lay on Hands: However much damage Maeve has up to 100]
DM
GM, 3083 posts
Omniscient Narrator
Destroyer of Worlds
Wed 29 Jul 2015
at 14:43
  • msg #376

Re: The Game: Chapter 14

In reply to Auriel (msg # 375):

When Maeve flies away from the dragon, it attempts to bite her again.

[AOO (Maeve): 43]
[Damage: 17]


The blow is effective, though much of the damage is nullified by the healing she receives immediately thereafter.

quote:
~~ Disposition ~~
The dragon is flying 75 feet in the air. Boreas is flying 60 feet in the air. Maeve is flying about 5 feet in the air, within arms-length of Auriel. Keef and Auriel are both on the ground.

~~ Round 3 ~~
Dragon (Damage: 250)
Boreas (Shaken)
Keef (Shaken, Damage: 37)
Auriel
Maeve (Shaken, Damage: 4)

Shaken: A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.


The dragon maintains its height, circles until it reaches the optimal position, and sprays caustic acid all over Maeve, her griffin, and Auriel.

[Breath Weapon (Maeve, Griffin, Auriel) vs DC27: 24, 22, 30]

The armored celestial makes good use of his wings, avoiding much of the damage. The Gaelian, however, is far less lucky.

[Damage (Maeve, Griffin, Auriel): 29, 39, 9]

>>FLEE, IF YOU CAN. YOU ARE AS FAR FROM ME AS A WORM IS FROM A WYRM<<
This message was last edited by the GM at 15:00, Wed 29 July 2015.
Auriel
player, 2447 posts
Not the Doctor
Not the Avatar
Wed 29 Jul 2015
at 17:10
  • msg #377

Re: The Game: Chapter 14

Auriel contorted his body around the stream of acid, fanning it away from himself with his wings. What little splashed on him seemed to barely affect him at all, sizzling off almost immediately in sparks of light.

[Temporary HP remaining: 26]

He stood in his stirrups, reaching down to pat Shahara. Sorry girl, looks like the dragon doesn't want to come join the fun down here.

Kicking off into the air, his wings beat powerfully to bring him directly up twenty feet into the air. Snowflakes eddied from his path as he crested the boundary of the storm. More harsh words streamed from his mouth as he called challengingly up to the dragon.

[Private to DM: (Infernal) "The only one I see fleeing is you. Tell me, since when does the wyrm fear the worm? What would Kazul think of his dragon circling its foe like a frightened grouse?"]

As he surged higher, he entered a ready stance, Dawn pulsing with light.

[Readied Action: Devastating Smite at Combat Expertise 5]
Keef
player, 1491 posts
First of Ka
Order Initiate
Wed 29 Jul 2015
at 18:00
  • msg #378

Re: The Game: Chapter 14

In reply to Auriel (msg # 377):

Keef points again and once more a mighty clap of thunder follows the stroke of lightening from his fingers  (50 damage, REF save passed to reduce to 25 damage).

If... if we need to leave, I can get us away,  Keef shouts, primarily to Zuriel.
Auriel
player, 2448 posts
Not the Doctor
Not the Avatar
Wed 29 Jul 2015
at 18:44
  • msg #379

Re: The Game: Chapter 14

Auriel nodded in acknowledgement. "He will have a chance to surrender, Keef," he called back, addressing Keef's real concern. "But he must be beaten first. We must show him our strength."
This message was last edited by the player at 18:44, Wed 29 July 2015.
Boreas Highwind
player, 1520 posts
Fey Messiah
Bathes Regularly
Mon 3 Aug 2015
at 13:30
  • msg #380

Re: The Game: Chapter 14

In reply to Auriel (msg # 379):

(Autofollow)

Boreas attempts to entangle the creature a second time, but this attempt fails.
Maeve Hassan
player, 1794 posts
GRIFFON RIDER
Roller of 1's
Tue 4 Aug 2015
at 15:50
  • msg #381

Re: The Game: Chapter 14

Maeve will dump a healing potion into/onto Sekhmet so as to preserve both her mount's life and her best chance of getting within striking range of the dragon.  Then she'll chill and wait for the dragon to come back down into Auriel's storm.
This message was last edited by the player at 18:04, Tue 04 Aug 2015.
DM
GM, 3087 posts
Omniscient Narrator
Destroyer of Worlds
Wed 5 Aug 2015
at 03:33
  • msg #382

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 381):

The dragon takes feedback from his actions (damage: 7).

quote:
~~ Disposition ~~
The dragon is flying 75 feet in the air. Boreas is flying 60 feet in the air. Maeve is flying about 20 feet from the dragon (close enough to get into full attack radius, far away enough to avoid an AOO on the last round's approach). Keef is on the ground, and Auriel is flying just above the storm.

~~ Round 4 ~~
Dragon (Damage: 282)
Boreas (Shaken)
Keef (Shaken, Damage: 37)
Auriel (Damage: 9)
Maeve (Shaken, Damage: 33)

Shaken: A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.


The dragon looks surprisingly damaged, and his scales are slick with green ichor and rust-colored blood, which seep from the seams from somewhere deep within.

All of this has done little to quench its rage, however. Rears up, spreads its wings, and hurtles toward Auriel in a twisting dive of jagged claws and fangs. His neck lashes out to chomp the paladin from 15 feet away, and then it closes the rest of the gap to get into 5-foot melee range of the unfortunate Celestial.

[Attack (Auriel): 40]
[Damage (Auriel): 33]


This causes Auriel's readied action to go off (which consumes his turn, so I'll let him post it). The paladin's rune hums happily, its edict being obeyed.

For now.
This message had punctuation tweaked by the GM at 03:34, Wed 05 Aug 2015.
Auriel
player, 2451 posts
Not the Doctor
Not the Avatar
Wed 5 Aug 2015
at 04:10
  • msg #383

Re: The Game: Chapter 14

Auriel reeled from the blow, but managed to stay airborne. [0 Temporary HP remaining, 8 true damage]

As the dragon's teeth clamped down on his leg, the Celestial let out a battlecry, driving Dawn deep into the dragon's shoulder.

[Devastating Smite: 42]

[Combat Expertise: 5]

The wound exploded in a shower of sparks, spraying more ichor over the dragon's slick scales.

[Damage: 58]

Auriel stabilized his flight as the dragon reeled, and prepared himself for his next attack.

[OOC I'm not sure where this puts Auriel in initiative now, he either gets to go again immediately before, or immediately after the dragon's next turn. Either way, the action is now to Maeve, Boreas, and Keef, in no particular order.]
This message was last edited by the player at 04:10, Wed 05 Aug 2015.
Boreas Highwind
player, 1521 posts
Fey Messiah
Bathes Regularly
Wed 5 Aug 2015
at 20:41
  • msg #384

Re: The Game: Chapter 14

Boreas fans out from the others by ten feet, then fires two blasts in succession.  The dragon's magic resistance stops them both, of course.
Keef
player, 1493 posts
First of Ka
Order Initiate
Thu 6 Aug 2015
at 13:14
  • msg #385

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 384):

Once again, electrical forces converge on Keef's fingers then leap to the Dragon's hide, though this last crack is noticibly smaller than the previous two (overcame SR, REF save succeeded 21 damage)

What if, Keef yells up at the roaring beast, barely audible over it, we surrender to YOU?  Will you accept us as prisoners?
Maeve Hassan
player, 1796 posts
GRIFFON RIDER
Roller of 1's
Thu 6 Aug 2015
at 13:18
  • msg #386

Re: The Game: Chapter 14

Maeve full attacks the dragon, but her flurry of blows clangs harmlessly off the beast's scaly hide.
Boreas Highwind
player, 1522 posts
Fey Messiah
Bathes Regularly
Thu 6 Aug 2015
at 14:56
  • msg #387

Re: The Game: Chapter 14

Boreas responds, Nope.  Two options.  It surrenders, or it dies.
DM
GM, 3089 posts
Omniscient Narrator
Destroyer of Worlds
Fri 7 Aug 2015
at 13:48
  • msg #388

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 387):

quote:
~~ Disposition ~~
The dragon is flying 75 feet in the air. Boreas is flying 60 feet in the air. Maeve is flying about 20 feet from the dragon (close enough to get into full attack radius, far away enough to avoid an AOO on the last round's approach). Keef is on the ground, and Auriel is flying just above the storm.

~~ Round 4 ~~
Dragon (Damage: 361)
Boreas (Shaken)
Keef (Shaken, Damage: 37)
Auriel (Damage: 42)
Maeve (Shaken, Damage: 33)

Shaken: A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.


Despite being on its last legs, the dragon shows no signs of surrender. Locked in melee range of the paladin, it unleashes a truly terrifying onslaught with a mighty roar worthy of its ancestors.

[Power Attack (Auriel): 29,39,43,40,36]

These attacks are clumsier and slower than before, and one actually misses its target, but the vast majority of claws, teeth, and tail blows land home.

[Damage (Auriel): 91]

The Celestial is badly hurt, but remains steeled for a final retort. The dragon notices this, and uses its last attack to initiate a grapple. The paladin lashes out at the opening, but misses.

[AOO (Auriel vs Dragon): 26]

[Touch (Auriel): 33]

[Grapple (Dragon vs. Auriel): 37 vs. 24]

The paladin finds himself held fast between the dragon's claws, thoroughly unable to move.

>>I AM GOING TO CRUSH YOU LIKE A WET SACK OF MEAT IF IT IS THE LAST THING I DO<<

There's more than mere fury in the dragon's eyes, however. Desperation, perhaps? Or is it fear? Blood and bile leak from a dozen seams between the scales, and the dragon's breathing comes in ragged gasps even as it struggles to stay aloft.
This message was last edited by the GM at 13:51, Fri 07 Aug 2015.
Maeve Hassan
player, 1797 posts
GRIFFON RIDER
Roller of 1's
Fri 7 Aug 2015
at 14:19
  • msg #389

Re: The Game: Chapter 14

"Let him go, you fiend!"

Maeve angrily slashes at the dragon once again, hitting with one of her blows.

[Attack: 33]
[Damage: 25]

Boreas Highwind
player, 1523 posts
Fey Messiah
Bathes Regularly
Fri 7 Aug 2015
at 14:36
  • msg #390

Re: The Game: Chapter 14

Boreas flies toward the dragon, which snaps at him.  The teeth easily close around Boreas, but thankfully it's the wrong one.  The mirror image vanishes in the disappointed-looking creature's mouth.  He grabs Auriel's arm as it sticks out from the dragon's claw.

[Casting Fey Step]

Boreas and Zuriel appear in the air just above the dragon, within five feet.  Another Boreas floats by the dragon's claw.
Auriel
player, 2452 posts
Not the Doctor
Not the Avatar
Fri 7 Aug 2015
at 16:05
  • msg #391

Re: The Game: Chapter 14

Auriel made quick use of his new sudden freedom, dropping onto the dragon from above with all the light and fury of a falling star.

[Devastating Smite, Smite, Smite: 50, 42, 29]

Though one strike went awry as the dragon thrashed in agony, two blows sink deeply into the dragon's armored hide, blazing with light and bubbling with ichor after Auriel withdrew each attack.

[Damage: 99]

"You are beaten," Auriel growled in a low rumble, blood trickling from the corners of his mouth. "Yield yourself to true strength, or die."
DM
GM, 3090 posts
Omniscient Narrator
Destroyer of Worlds
Fri 7 Aug 2015
at 20:02
  • msg #392

Re: The Game: Chapter 14

In reply to Auriel (msg # 391):

The dragon does not respond. Instead, it crashes to the ground in a splatter of gore and mud, spasms slightly, and with a heavy sigh, lies still. The snow continues to fall for a few seconds, the flakes flashing against its hide as they slowly cover the beast in flakes of holy precipitation.

The P.A.R.T.Y. gets the feeling that, somehow, somewhere, they have just earned the enmity of a god.

~~ End Combat ~~
This message was last edited by the GM at 20:06, Fri 07 Aug 2015.
Auriel
player, 2453 posts
Not the Doctor
Not the Avatar
Fri 7 Aug 2015
at 21:23
  • msg #393

Re: The Game: Chapter 14

Auriel fell with the dragon, rolling off to one side and flaring his wings to return to the earth as the dragon collapsed with an earth-shattering crash. He returned to Shahara's saddle, breath steaming as he panted heavily in the gently-falling snow. The distant sounds of the commencing battle seemed oddly dulled, and in a strange way, almost peaceful. After taking a moment to regain his composure, he extended Dawn upward into the sky, shooting up the signal the indicated the defeat of the dragon.

White light shone on his skin as his wounds closed themselves, and he looked to the rest of the PARTY grimly. "The siege is just beginning. Come, let us aid Choso in the fight."

He turned back to the fallen black form of the dragon sadly, idly patting Shahara's neck. Well girl, this will be a tale you can tell the herd. The first dragon seen on Prime in over eight hundred years...and we had to kill it.

Shahara reared, wheeling back towards Choso's line. "Let's go. After the battle we can find researchers to study the dragon's body. Its death should count for that much, at least. For now, we have a war to win."
Boreas Highwind
player, 1524 posts
Fey Messiah
Bathes Regularly
Fri 7 Aug 2015
at 21:29
  • msg #394

Re: The Game: Chapter 14

Boreas floats to the ground, his illusory clones vanishing as he lands.  It's a damn shame, really.  He looks at the dead beast.  No time to mourn the death of such a terrible beast.  Let's get back to the battle.
DM
GM, 3091 posts
Omniscient Narrator
Destroyer of Worlds
Mon 10 Aug 2015
at 13:56
  • msg #395

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 394):

The P.A.R.T.Y. fires off the DRAGON SLAIN signal into the sky, then turns back toward the battlefield. Night has nearly fallen, and visibility is poor beyond flashes of fire here and there as magic exchanges hands from the walls to the defenders, and vice versa.

When you get close enough, you can see that the disposition of the forces is more or less as was intended: the giants camped to the north, the Trueborn to the west, and Choso to the south, with the P.A.R.T.Y. to the east.

Points of entry appear to be the main northern gate and a small southern gate. Neither the eastern or western walls have an access point.

The dark castle walls look ominous indeed, towering about 35 feet high and appearing to be at least 20 feet thick. Soldiers man the crenelated parapets, making them difficult to strike without an arced shot.

(http://p1.pichost.me/i/53/1761943.jpg)

There doesn't appear to have been much action yet. The gates remain securely fastened. None have yet stormed the gates, and the siege engines are -- for the moment -- quiet. Quiet, that is, except for the ceaseless ringing of the Serpentsworn Cathedral's enormous, gong-like bell, which unleashes a booming peel every minute or so and shows no signs of stopping.

OOC: Your destination is up to you. You could try to fly into the city under cover of darkness, or reconvene with any of the three armies while they camp for the night.
This message was last edited by the GM at 13:57, Mon 10 Aug 2015.
Auriel
player, 2454 posts
Not the Doctor
Not the Avatar
Mon 10 Aug 2015
at 14:10
  • msg #396

Re: The Game: Chapter 14

Auriel and Shahara turn towards Choso's command tent. "Let's check in with the Tyrant and see how we can best help."
Keef
player, 1495 posts
First of Ka
Order Initiate
Mon 10 Aug 2015
at 23:36
  • msg #397

Re: The Game: Chapter 14

In reply to Auriel (msg # 396):

While his companions take to the sky, Keef hangs back with the dragon, limbs now curled in death and bones broken against the rocky terrain.

For some moments he stands completely still looking down at the creature, lost in thought.

[Private to Ka, the Eternal Maw: This wasn't the path I wanted... maybe it wasn't the path you wanted either... I don't know but... we shouldn't have had to do it.]

Suddenly roused from his trance, Keef lands a fierce kick against the dragon's upturned chin, likely breaking his own toe with the force of it.

STUPID! Keef yells.  YOU made us do this!

Keef composes himself, ragged breaths catching in his throat.  Leaning on Longshank, Keef leans over and rubs one gloved finger against the Dragon's throat, catching some of the caustic bile bubbling between the scales.

This he smears smoking onto the thigh of his pants, forming a burnt mark below two tic marks in faded blood.

[Private to Ka, the Eternal Maw: Well then.  That's that I guess.  Time to make you a new shrine.]

Keef raises his arms and takes to the sky, then turns slowly toward the city.
Boreas Highwind
player, 1525 posts
Fey Messiah
Bathes Regularly
Tue 11 Aug 2015
at 04:35
  • msg #398

Re: The Game: Chapter 14

Boreas nods to Auriel.  I agree.  We should confer with Choso and see where we can be the most useful.
DM
GM, 3092 posts
Omniscient Narrator
Destroyer of Worlds
Wed 12 Aug 2015
at 14:59
  • msg #399

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 398):

The P.A.R.T.Y. makes its way back to the Tyrant's forces, which have camped beyond bowshot of Nekria's sturdy walls. The command tent is located toward the rear of the compound, and the P.A.R.T.Y. has time to take in the general mood and morale of the soldiers as they work their way through the crowd.

There's a certain restlessness in the air, and the nervous tension that generally accompanies an army on the eve before a great battle. Those with access to camp followers are making use of them, while those without are sharpening their weapons, oiling their armor, and staring off into the distance. Very few are actually asleep, though many are laying awake in their bedrolls and staring up at what few stars are visible beyond the haze clouds.

Not that sleeping would come easily regardless -- the cathedral's pitiless bell drones on without stop.

The P.A.R.T.Y. arrives at the command tent without incident, and is swiftly admitted by the guards.

Choso stands inside, his arms splayed upon a table on which rests an oversized map of Nekria and its surroundings. The tyrant's back is to you, and he does not immediately turn when you enter. Instead, he continues a rather exasperated conversation he'd been having with his generals.

The only adviser in the tent that you recognize is Sir Ravn Culley. Carnaue, Foist, and Rachel are notably absent, having all been sent with the infiltration party with the goal of opening the city's gates from within via a series of recently rediscovered ancient underground passages.

From the sound of things, the infiltration has not yet borne fruit. And some of the generals are getting restless.

"We should be pounding the walls day and night," the bombardier commander was saying, pointing to several sections of the wall he deemed vulnerable. "It will force their archers to keep their heads down, and soften things up for the invasion."

"There's something to be said for patience, especially during a siege," Choso replied with the tired voice of a man who was repeating himself. "Stick to the plan. We will wait them out until the gate is captured or the away team has failed."

His mouth forms a grim line.

"We can certainly count on the Serpentsworn to rub that in our faces, should it come to pass. And I do not want to damage the city more than we have to. Remember, we hope to trap the bulk of their army between Nekria's walls and Imbraer's walls. That plan doesn't work if we have to level Nekria to capture it."

Further bickering is forestalled when Chubbs leaps onto the map and plants his warty rear end directly in the center. He glances around himself, gives an approximation of a shrug, and immediately falls asleep.

"You're back," the tyrant says, spinning on his heel to face the P.A.R.T.Y. expectantly. "Give me good news."
This message was last edited by the GM at 15:00, Wed 12 Aug 2015.
Auriel
player, 2455 posts
Not the Doctor
Not the Avatar
Wed 12 Aug 2015
at 15:04
  • msg #400

Re: The Game: Chapter 14

"The dragon has been slain," Auriel said simply, with no trace of gloating. "If we didn't have Kazul's attention before, we do now."
Keef
player, 1496 posts
First of Ka
Order Initiate
Wed 12 Aug 2015
at 21:45
  • msg #401

Re: The Game: Chapter 14

In reply to Auriel (msg # 400):

That... Keef says darkly, is NOT the good news.

He sweeps around the room, looking at each officer in turn, going so far as to poke his nose against the map and knock the tiny black dragon figurine off to one side of the massed forces.

What the good news might be, Keef does not elaborate.
This message was last edited by the player at 21:46, Wed 12 Aug 2015.
Maeve Hassan
player, 1798 posts
GRIFFON RIDER
Roller of 1's
Thu 13 Aug 2015
at 00:51
  • msg #402

Re: The Game: Chapter 14

"Now that the dragon's out of the way, don't we have a catheral to storm?"
DM
GM, 3093 posts
Omniscient Narrator
Destroyer of Worlds
Thu 13 Aug 2015
at 13:43
  • msg #403

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 402):

"See, the Major sees reason," the bombardier general says with a smile. "We must claim the gates, storm the cathedral, and end this nightmare. We can do the whole thing in one decisive strike, but only if we act before the Serpentsworn army arrives. If they show up before we've captured the city, it will be OUR forces caught in the pincer."
Morachiga Choso
NPC, 45 posts
Tyrant-in-Exile
Lord of Lo'driel
Thu 13 Aug 2015
at 13:44
  • msg #404

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 402):

"Peace, General Reeves," the tyrant says, holding up a hand. "With the dragon slain, there is even less need for urgency than before. Let us review the disposition."
DM
GM, 3094 posts
Omniscient Narrator
Destroyer of Worlds
Thu 13 Aug 2015
at 13:52
  • msg #405

Re: The Game: Chapter 14

In reply to Morachiga Choso (msg # 404):

The tyrant proceeds to outline that current battle plan and machinations for the P.A.R.T.Y. and the advisers in the tent.

1) The Landscape

The city of Nekria is situated in the only dry, high ground for miles. A boggy swamp surrounds the rest. No one knew how a city came to be founded here, unless an ancient river fed into it. There are gates to the north and south, but not to the east or west.

2) The Caverns

The river hypothesis was upended with the recent discovery of a vast network of forgotten tunnels beneath Nekria. Though poorly explored, they ostensibly acted as a highway of sorts back when Drynn was young. They seem to have been abandoned and forgotten at the present, however. Scouts explored part of the caverns and located a route that led into the city, but it is narrow. An army could be deployed in this fashion only in single-file, which makes massing via this entrance a daunting proposition that was ultimately discarded

3) The Infiltration

Instead, a score of soldiers were sent into the caverns, led by Rachel, Carnaue, and Foist. They had with them several disassembled siege engines, tools for reassembly, and engineers to work the devices once they were constructed.

Plan A involves constructing the engines quietly (under noise cover from the bell, the city's smiths, and the war effort) and firing them on the walls from within. Walls are not designed to repel attacks from the rear, so only a scant few shots would be necessary. Once noticed, the team would either fan out into the city or retreat through the tunnels, abandoning the siege engines if needed.

Plan B is to be used if construction of the engines on-site proves impossible. The team will simply infiltrate the sleeping city and attempt to open the gates. A signal has been agreed upon for this eventuality.

4) The Siege

Marsh giants to the north, Trueborn to the west, Choso to the south, and a dead dragon to the east. Choso plans on splitting his forces to apply siege pressure to the east and south simultaneously, as needed.
This message was last edited by the GM at 13:53, Thu 13 Aug 2015.
Morachiga Choso
NPC, 46 posts
Tyrant-in-Exile
Lord of Lo'driel
Thu 13 Aug 2015
at 13:54
  • msg #406

Re: The Game: Chapter 14

In reply to DM (msg # 405):

"We have need of your talents on the battlefield, but how you use them is up to you. If you hurry, you might be able to reach the infiltration team through the tunnels and assist them there. Or you could choose to wait for the gate to be opened from within. There will be piecemeal combat at and along the walls, and of course, we will need to be vigilant for counter assaults."

He looks to each P.A.R.T.Y. member in turn.

"These are not the only ways you can contribute, but they are my first thoughts. How would you choose to serve?"

CROSSROADS
This message was last edited by the player at 13:20, Fri 14 Aug 2015.
Auriel
player, 2456 posts
Not the Doctor
Not the Avatar
Thu 13 Aug 2015
at 14:16
  • msg #407

Re: The Game: Chapter 14

Auriel studied the troop dispositions on the table, hand idly fidgeting with Ma'or's pendant. "I would be more than useless in an infiltration," he mused, armor clanking as he shifted weight, as if to prove his point.

He pointed a finger to the bulk of Choso's forces. "This is where I can be the most use. When the time to charge comes, I'll be here with your men. Before then, I can rotate around the city to help with skirmishes and repel any sallies they may launch. If we need to provide a distraction for the infiltration team, I have some ideas." A faint grin softened the lines of his lips. "With the dragon slain, we now control the skies. And that's a not insignificant advantage."
This message was last edited by the player at 13:47, Fri 14 Aug 2015.
Boreas Highwind
player, 1526 posts
Fey Messiah
Bathes Regularly
Thu 13 Aug 2015
at 17:19
  • msg #408

Re: The Game: Chapter 14

>I, on the other hand, can sneak inside and see what's going on with the infiltration team.  Hopefully, nothing's wrong, but if it is, I'll open the gates.
Keef
player, 1497 posts
First of Ka
Order Initiate
Fri 14 Aug 2015
at 13:41
  • msg #409

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 408):

Keef looks up at the open skies, then down at Choso.

I just want the cathedral to burn.  Where can I go to start that?
Boreas Highwind
player, 1527 posts
Fey Messiah
Bathes Regularly
Fri 14 Aug 2015
at 15:19
  • msg #410

Re: The Game: Chapter 14

Boreas turns to keef with a smile.  Can you cast an invisibility spell?
Keef
player, 1498 posts
First of Ka
Order Initiate
Fri 14 Aug 2015
at 18:52
  • msg #411

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 410):

Keef turns to Boreas.  For a split second, he appears to be attempting to bore into the ranger's very skull with his gaze, but that quickly passes and Keef's normal cheeriness returns.

Sure, I mean, easily I can.   Why?
Maeve Hassan
player, 1799 posts
GRIFFON RIDER
Roller of 1's
Fri 14 Aug 2015
at 19:04
  • msg #412

Re: The Game: Chapter 14

In reply to Keef (msg # 411):

I can't turn invisible, but I can rain hell fow from above while the rest of you sneak in.
Boreas Highwind
player, 1528 posts
Fey Messiah
Bathes Regularly
Fri 14 Aug 2015
at 20:57
  • msg #413

Re: The Game: Chapter 14

Maybe hold off on that until we get the gate open, but once we do, I know we'll be grateful for any hell you can rain down on the guards.

He turns to Keef.  Want to sneak in and throw the gate open?  Once that's done, we can assemble the others and head for the cathedral.  What do you say?
Keef
player, 1499 posts
First of Ka
Order Initiate
Sat 15 Aug 2015
at 02:02
  • msg #414

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 413):

...head for the cathedral.  Yes.  That sounds good!
Maeve Hassan
player, 1800 posts
GRIFFON RIDER
Roller of 1's
Sat 15 Aug 2015
at 02:17
  • msg #415

Re: The Game: Chapter 14

"Have fun storming the castle, boys!"

While Boreas and Keef make plans on how best to enter the cathedral stealthily, Maeve plots on how to do precisely the opposite: not enter the cathedral whilst making as much noise as possible.
DM
GM, 3096 posts
Omniscient Narrator
Destroyer of Worlds
Tue 18 Aug 2015
at 14:57
  • msg #416

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 415):

** The Day of the Dragon **

Team Aerial Support

Choso, Maeve, and Auriel spend no small amount of time adjusting hypothetical troop deployments on the battle map. Between the three of them, they command a formidable combination of tactical knowledge spanning Drynnian, Aestrenian, and Gaelian military schools of thought.

The rest of the evening is spent field-repairing gear, chatting, resting, and definitely not searching for camp followers to ease the long and lonesome night.

Morning, when it finally creeps into focus, sheds a hazy light upon troops with dampened tents and bedrolls, but spirits that remain unsodden.

"The first decision for this morning is a matter of principle," the Tyrant says as you finalize the day's plans over breakfast in his command tent. "Should we divide our forces to encircle the eastern side, or leave it be? There may be some psychological warfare element to leaving them to wonder why did not not apply forces to that side, but on the other hand, they wouldn't truly be surrounded if we don't."

He smiles grimly.

"Besides, if we put siege engines over there, they will need to commit troops and masons and the like to more places, spreading them out more thinly. Unfortunately, anything on the eastern side will be harder to leverage once the gates are open. Thoughts?"


** Crossroads **


Team Infiltration

To combat the infiltrating team's long head start, Boreas and Keef depart for the tunnels immediately after dinner. The empowered woodsman is entrusted with a map of the tunnel system and known city entrances. Though incomplete, it does outline a direct path toward their destination.

The tunnels are carved of stone and covered in ancient runes that neither Boreas nor Keef recognize -- though both the Primal Voice and Ká fill them in on the details in their own way.

The runes, they learn, are written in a language called Old Umbrian. From this knowledge, the pair glean that the network of tunnels was created long ago by the precursors to the Trueborn race: an ancient sect derived from a banished faction of the Sylvan. Masters of shadows, bone etchings, subterranean living, and things that lurk in the darkness, it is thought that they eventually evolved into the darker elves that now inhabit Drynn.

Of course, if the Matron's forces knew about these tunnels, they certainly didn't volunteer that information during the planning of the siege.

Moving swiftly with the aid of a map and powerful magics (OOC: Multiports, expeditious retreat, flying, take your pick), the pair manage to meet up with the main group a few hours before dawn.

The group's lookouts identify Keef (though Boreas is invisible), and soon Boreas and Keef are among the rest of the group.

"Welcome back," Rachel says when they arrive. "We're still getting into position, but I'm glad you're here. We need a tie-breaking opinion."

"Foist wants to slip into the city during the chaos of the day, one at a time, at various intervals. To gather information to be used tonight to infiltrate the gate and open it."

"This tunnel opens up into what appears to be an old warehouse. I'd rather use today to build the siege engines, and then coordinate a spontaneous attack on the gates after they are complete."

"Carnaue wants to just wait around down here doing nothing until night falls, then slip into the city sight-unseen to open the gates. We won't have as much information that way, but it also gives us the greatest chance of remaining undetected 'til then."

She looks at Keef and Boreas, both of whom look a little tired.

"But no matter which plan we take, I think you should probably try to catch a little shut-eye first. What do you recommend?"

** Crossroads **
This message was last edited by the GM at 14:57, Tue 18 Aug 2015.
Auriel
player, 2458 posts
Not the Doctor
Not the Avatar
Tue 18 Aug 2015
at 18:05
  • msg #417

Re: The Game: Chapter 14

Auriel steepled his fingers, gazing down at the troop dispositions with an experienced eye. "The goal is to prevent as much damage to the city infrastructure as possible, correct?" he asked, arching an eyebrow at Choso. "Other than serving as a distraction for the Serpentsworn from the infiltration team, our siege engines will only be brought to bear if the gates cannot be breached from within." Auriel tapped his lip with his forefinger pensively. "We risk nothing by leaving the eastern wall unopposed. And with no gates on the eastern wall, they cannot sally to attack us from that direction. I say we focus our forces where we know the fighting will be heaviest - the north and the south. They'll expect us to concentrate our siege on the gate quarters anyway."

He pointed to the pieces arrayed on the campaign map. "If the situation changes, or you really feel we ought to truly surround the city, then I recommend rotating the armies clockwise around the city. The giants are mobile siege in and of themselves - have them shift to the eastern wall. They will be less hampered by the swamp than our engines. The Matron's forces can rotate to the northern gate, and your forces can cover the south and west."
Keef
player, 1501 posts
First of Ka
Order Initiate
Tue 18 Aug 2015
at 18:38
  • msg #418

Re: The Game: Chapter 14

In reply to Auriel (msg # 417):

Keef blinks.

A hammock?
Boreas Highwind
player, 1529 posts
Fey Messiah
Bathes Regularly
Wed 19 Aug 2015
at 02:26
  • msg #419

Re: The Game: Chapter 14

Boreas laughs at Keef's quip.  I'm of the same mind, Keef.  As far as infiltration goes, Keef and I can sneak in invisibly and gather information.  If they don't have a means of spotting us, we can open the gate on your signal at any time, or we can report back with the information we find first.
Keef
player, 1502 posts
First of Ka
Order Initiate
Wed 19 Aug 2015
at 12:16
  • msg #420

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 419):

Or just blow the gate and the guards up, Keef yawns, not making clear if this is another joke.

Without waiting for a decision, he wanders off to find some place to nap.
Maeve Hassan
player, 1802 posts
GRIFFON RIDER
Roller of 1's
Wed 19 Aug 2015
at 12:32
  • msg #421

Re: The Game: Chapter 14

"Our main concern is to cause a distraction to allow Boreas and Keef to successfully infiltrate the cathedral.  I feel that we shouldn't do anything that would draw suspicion that our assault might possibly be covering for something else."
Auriel
player, 2459 posts
Not the Doctor
Not the Avatar
Wed 19 Aug 2015
at 13:58
  • msg #422

Re: The Game: Chapter 14

"I agree. Anything that looks like an obvious distraction won't work. Nor will inexplicable delays in starting our assault once our forces are in position."

Auriel looked at Maeve gravely. "I'm afraid that quite rules out our plan to fly around the battlements with targets painted on our chests yelling 'Oh hey, look up here!'"

He shook his head sadly. "It was a good thought."
DM
GM, 3101 posts
Omniscient Narrator
Destroyer of Worlds
Thu 27 Aug 2015
at 15:25
  • msg #423

Re: The Game: Chapter 14

In reply to Auriel (msg # 422):

Team Infiltration

"We don't know whether or not they can detect those cloaked in the shroud of magical invisibility," Carnaue says with a shrug. "I'd be surprised if they don't have at least a few lookouts equipped to do so, though, so it would be a risk."

He taps his eyepatch.

"Better in my eye to stick to the shadows, using the invisibility as a failsafe against detection. If you're both capable of that, we'll begin as soon as you've rested."

Team Siege

"Is your plan to strike out toward the cathedral immediately? Before even penetrating the gate? I was thinking we would take the gate first, and in the confusion that follows you and the others could break away toward the cathedral proper."
Auriel
player, 2461 posts
Not the Doctor
Not the Avatar
Thu 27 Aug 2015
at 16:09
  • msg #424

Re: The Game: Chapter 14

Auriel nodded. "Yes, I was intended to join the vanguard of your army for the main siege up until the gates were breached, or until we had to repel any counterattacks the Serpentsworn might launch."
Boreas Highwind
player, 1531 posts
Fey Messiah
Bathes Regularly
Thu 27 Aug 2015
at 17:14
  • msg #425

Re: The Game: Chapter 14

Well, it's hard to beat invisibility and stealth.  Let's do it.
DM
GM, 3103 posts
Omniscient Narrator
Destroyer of Worlds
Mon 31 Aug 2015
at 15:07
  • msg #426

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 425):

Team Siege

Maeve and Auriel enjoy a quiet day watching the city's walls. With the artillery silent, for now, and the army out of arrow range, the only thing the besieging army needed to do was keep anything from entering or leaving the city.

As of yet, nothing has tried.

The army is in high spirits, though there is a certain amount of nervous energy betrayed by forceful laughter and strained conversation. The soldiers were ready for something to happen, but knew better than to question the judgement or timing of their superior officers... not in public, anyway.

Auriel and Maeve are able to take to the skies to survey the surroundings, including taking note of their allies. The Marsh Giants to the north seem content to lounge about the swamp, hurling the occasional orb of mud and stone toward the walls out of boredom more than military necessity. You reflect that if the Tyrant's forces are bored, the giants' restlessness may soon become unbearable.

The Matron's forces, however, remain at perfect attention, arranged in neat and tidy formations that seem ready to move out at the snap of her fingers.

The sun reaches its zenith in the sky and begins to slowly amble into the afternoon without anything meaningful occurring.

Team Infiltration

After napping and refreshing themselves, Boreas and Keef meet with Carnaue to explore the topside. A cursory inspection of the tunnels' entrance point reveals that the path leads into an old storehouse. The premises appear abandoned, and Foist quickly directs his engineers to begin construction of siege engines within its ramshackle walls.

Cloaked in shadows and magical invisibility, the away team of Boreas, Keef, and Carnaue creep into the bustling city streets to get the lay of the land. In short order, the following information has been gleamed:

• The warehouse is in the southwestern part of the city
• The interior walls appear to protect an area of about 10 square miles of city, one of the largest areas you've seen as a completely enclosed space
• The cathedral stands at the center of the city, at least 2 miles away
• This places the southern gate at least 6 miles away. If you want reach it with any hope of getting back in time to coordinate with the others before nightfall, you'll need to hurry.

"So... priorities," Carnaue whispers. "Shall we split up, get the lay of the land, and return this evening to compare notes and settle on a target? We'll want to examine the northern gate, the southern gate, the cathedral, and the palace, I should think. Maybe set fire to the fletchery, armory, and the like."

His voice takes on a mirthful tone.

"So many ways to have fun. So little time. Thoughts?"
Keef
player, 1504 posts
First of Ka
Order Initiate
Mon 31 Aug 2015
at 15:49
  • msg #427

Re: The Game: Chapter 14

In reply to DM (msg # 426):

Set fire to it all?  Keef asks with a shrug.
DM
GM, 3104 posts
Omniscient Narrator
Destroyer of Worlds
Mon 31 Aug 2015
at 16:11
  • msg #428

Re: The Game: Chapter 14

In reply to Keef (msg # 427):

Team Infiltration

The goal is to capture this city, not raze it," Carnaue replies evenly. "Setting everything on fire will significantly increase the difficulty of occupying the city afterward."
Keef
player, 1505 posts
First of Ka
Order Initiate
Mon 31 Aug 2015
at 16:16
  • msg #429

Re: The Game: Chapter 14

In reply to DM (msg # 428):

For us, yes.

Keef thinks for a moment.

Set fire to the fletchery, armory and the cathedral then?
Maeve Hassan
player, 1803 posts
GRIFFON RIDER
Roller of 1's
Mon 31 Aug 2015
at 16:33
  • msg #430

Re: The Game: Chapter 14

"This quiet is going on for too long. . . not sure how I feel about that."
DM
GM, 3105 posts
Omniscient Narrator
Destroyer of Worlds
Mon 31 Aug 2015
at 18:18
  • msg #431

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 430):

Team Infiltration

"The most important buildings are made of stone, and will be harder to burn. The fletchery and other shops owned and operated by peasants and slaves will be easy to burn, yes. The cathedral, government buildings, and the like will prove harder."

He pauses, considering the question.

"I would be ok starting a fire somewhere far, far away from the gates, if only to sew confusion and direct attention away from our intended target. How does that strike you?"
Keef
player, 1506 posts
First of Ka
Order Initiate
Mon 31 Aug 2015
at 18:38
  • msg #432

Re: The Game: Chapter 14

In reply to DM (msg # 431):

Keef narrows his eyes and for a moment there is a flicker of malice but it passes.

That sounds wise.  Confuse the guards, give the populace time to flee.  We can burn the cathedral later.
Boreas Highwind
player, 1532 posts
Fey Messiah
Bathes Regularly
Mon 31 Aug 2015
at 23:23
  • msg #433

Re: The Game: Chapter 14

That sounds like a good plan to me.
DM
GM, 3107 posts
Omniscient Narrator
Destroyer of Worlds
Tue 1 Sep 2015
at 14:04
  • msg #434

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 433):

~~ Team Siege ~~

"Are you sure about that?" the big sergeant growled, eyeing and Maeve in turn. "It's an awfully big risk."

"You heard me," Auriel says, tapping his armored finger upon the table for dramatic effect. "Hit me."

Maeve rolls her eyes and deals another card.

"Sorry, Auriel. Bust."

~~ Team Infiltration ~~

After a brief conference, it is agreed that Keef and Boreas would head north to set fire to targets of opportunity while Carnaue slipped south toward the gate. Foist and his engineers would continue to construct their siegecraft, to be used as a backup plan if the gate should fail to fall.

Keef and Boreas weave their way through the busy streets as quietly as their haste allows, noting the location of various smithies, fletcheries, watering halls, and barracks as they go. The populace seems ready for war, and the mood is universally grim.

After much observation, Keef and Boreas decide that the most likely place to start a fire would be a ramshackle wooden tavern wedged between a general store and an area known as the Artisan Alley. Most of the artists have been conscripted into the manufacture of arrows, quarrels, slings, and other weapons of war, and disrupting this area would have the additional benefit of threatening to spread the fire into the food, clothing, and housing districts.

One well-placed fireball gets things started in flamboyant fashion. Remembering the incident at the tavern long ago, Keef follows this up with a sizzling lightning bolt, which ignites a line of fires as it bounces around the various and sundry wooden walls. Early firefighting efforts are foiled by mysterious accidents courtesy of Boreas and Keef, and in very short order, a goodly portion of the city's northwestern quadrant is aflame.

Civilians are quickly ordered to form bucket brigades from the nearest wells to help quench the flames, but the damage is done. The city guard eventually demolishes a few key buildings before the flames can reach them in an effort to prevent the fire's spread to other quadrants, but neither the raging fire nor the billowing plume of smoke rising from the charred wreckage beneath it show any signs of stopping.

By early evening, citizens and guards alike are involved in dumping water, sand, and mud onto the blaze, which inexplicably keeps spreading haphazardly to other areas and even reigniting in places that once had been extinguished. At this point, more than one guard is starting to mutter words like "arson".

Still, the job is done, and none appear to have noticed the two as yet.

quote:
Decision Points -- Choose One (Keef, Boreas)

1. Continue to harry the firefighters in the northwestern quadrant

2. Set fire to another quadrant

3. Head to the southern gate to help Carnaue open it for Choso's forces

4. Head to the northern gate to try to open it for an impromptu Marsh Giant charge

5. Head to the Serpentsworn Cathedral

6. Return to the warehouse to appraise Foist and the engineers about the situation

7. Other (explain in post)


~~ Team Siege ~~

What were once forgettable wisps of smoke rising above the city walls have become an enormous plume of dark, angry smoke, which billows form the northwestern quadrant of the city without sign of stopping.

"The fire wasn't part of the plan," Morachiga says to his hastily gathered command staff. "But I've received the agreed-upon signal that the gates are ready. General Reeves?"

The stocky, scarred man who commands the tyrant's ground forces salutes.

"Aye, my lord?"

"Begin the assault. Charge the gate, cavalry first, infantry after. No siege."

"My cavalry have little protection from arrows and boiling oil," General Reeves objects in an even, educated tone. "They'll be cut down to a man."

"Some will fall, but not many. They need not slow their charge until they are on the other side of the wall. The archers will expect them to crash against the gates, and so will try to pick off what they think will be the battering rams. But the gates will yield, General. You have my word."

General Reeves hesitates for a moment, then glances at Auriel and Maeve. Both have mounted their steeds and seem ready to join him in the vanguard. This seems to settle his nerves significantly, and he salutes.

"Aye, Lord Choso. Tonight, we shall dine before the Obsidian Throne."

quote:
Decision Points -- Choose One (Maeve, Auriel)

1. Charge the gate with General Reeves, on the ground

2. Charge the gate with General Reeves, in the air

3. Try to enter the city by air over another point, using the fire and the gate charge as cover for your approach

4. Option 1, 2, or 3, plus suggest that the Matron's forces join the joint attack

5. Option 1, 2, or 3, plus suggest that the Marsh Giants join the joint attack

6. Option 1, 2, or 3, plus both suggestions in 4 and 5

7. Perform suggestions 4, 5, or 6, but stay in the back with Lord Choso and wait to see how things play out before committing to any particular action yourself

8. Other (explain in post)

This message was last edited by the GM at 14:07, Tue 01 Sept 2015.
Keef
player, 1507 posts
First of Ka
Order Initiate
Tue 1 Sep 2015
at 14:47
  • msg #435

Re: The Game: Chapter 14

Keef's inclination is to go with #2, but can be convinced of #1, #3 or #5 if Boreas pushes that way.
Auriel
player, 2462 posts
Not the Doctor
Not the Avatar
Tue 1 Sep 2015
at 15:11
  • msg #436

Re: The Game: Chapter 14

"I'll be joining your van in the charge, General," Auriel said. "I will do everything in my power to keep your men alive."

The paladin turned to Choso. "If we're worried about arrows, another conjured wind could help, if your priests are able. If you set a wind blowing south to north, their projectiles will be hindered, while ours will have greater range. Such a wind would also make the fire more difficult to extinguish, but keep it contained to the northern quadrant of the city. A better distraction with less destruction."

Auriel pointed to the markers on the map indicated their allies. "It would be wise to signal our allies to join in the attack. The giants are restless, and won't sit still much longer. They will be little affected by the wind. The Matron's forces should have some stake in the outcome here as well. We're all in this together."

[Option 1, plus suggest allies join in, plus suggest wind screen south to north]
This message was last edited by the player at 15:11, Tue 01 Sept 2015.
Maeve Hassan
player, 1804 posts
GRIFFON RIDER
Roller of 1's
Wed 2 Sep 2015
at 00:13
  • msg #437

Re: The Game: Chapter 14

"Sekhmet and I will assist from the air.  The wind is a good idea, Auriel.  Perhaps one of the mages could fly with me; a conjured wind might be easier to control from the sky than from on the ground."
Boreas Highwind
player, 1533 posts
Fey Messiah
Bathes Regularly
Thu 3 Sep 2015
at 00:34
  • msg #438

Re: The Game: Chapter 14

Boreas likes the sound of Option 3.  Letting Choso's men in is the key objective.
DM
GM, 3109 posts
Omniscient Narrator
Destroyer of Worlds
Tue 8 Sep 2015
at 03:29
  • msg #439

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 438):

Team Infiltration

With a little convincing from Boreas, both he and Keef leave the northwestern quadrant of the city smoldering in favor of making their way toward the southern gate. The task of remaining unseen is rendered trivial by the chaos sewn by the fire, and the pair arrive at the gatehouse in less than an hour.

"Well done," Carnaue's voice hisses from a nearby ally, into which Boreas and Keef quickly dart. "The fire's got everyone out of sorts, which made surveying the gatehouse simplicity itself."

He quickly details the layout, which involves a rotating command of four sentries standing guard around a heavy wooden wheel. This wheel is attached to the portcullis, and requires all four men to operate.

"And when they go to work at it, they really heave," Carnaue finishes. "The guards grunt from the strain and the effort, the wheel groans as it turns, and the gate itself squeals like a schoolgirl caught in the rain."

He glances at each of them in turn.

"I have no doubt that we could dispatch the guards quietly, though I'm less confident in our ability to turn the wheel ourselves afterward. Once the gate's up, we can lock the wheel so the gate stays up, but we'd have to guard it until the entire army made it through the gate. Suicide, and I'm not suicidal. Which means all of this is a waste of effort unless we can silence the machinery so it can be opened without being obvious."

Carnaue smiles.

"I'm not planning on dying today if I can help it. So let's hear some ideas for how we might be able to get the gate up so quietly they don't know it's been raised until it's too late."

Team Aerial Siege

Maeve collects one of the more powerful clerics and sits her in the saddle behind her, ready to trigger the windstorm when needed. Together, they watch the fire continue to ruin the collective day of anyone in Nekria's northwestern quadrant. Grim but beautiful, it is a passable way to while away the time prior to the signal to charge.

"What's our plan, once the wind's blowing?" the cleric asks, clutching the saddle a bit more tightly than strictly necessary. "Are we going over the wall, onto the parapet, or diving the gates?"

She swallows audibly and gives a very unconvincing show of bravado.

"I, er, just want to know which spells to use now, and which to save for later."

Team Ground Siege

Choso agrees with Auriel's assessment regarding their allies, and messages are quickly sent to notify the giants and the Trueborn about the coming engagement.

Once that is completed, Auriel settles into the vanguard alongside General Reeves, who is pepping up the troops with an inspiring (if predictable) speech.

Once the speech has concluded, there is an awkward pause that's nearly tangible enough to slice with a kris.

"There's been no signal yet," General Reeves says to the officers afterward, his tone subdued. "We've got a few rams with us, but if we carry them with us on the charge, it'll slow us down. If we DON'T, and the gate doesn't open as planned, though... we'll be cut down to a man."

His mouth forms a thin line, and he turns to Auriel.

"Worth the risk to bring along a backup plan?"
This message was last edited by the GM at 03:33, Tue 08 Sept 2015.
Auriel
player, 2465 posts
Not the Doctor
Not the Avatar
Tue 8 Sep 2015
at 06:27
  • msg #440

Re: The Game: Chapter 14

"Charge with the rams," Auriel replied. "Not that I don't trust the others to do their job, but if we show up to siege a gate without rams, they'll know something is afoot. Which could jeopardize the others. Better to play it safe, sure, and steady. If we have wind cover, our reduced speed will be irrelevant."
Keef
player, 1509 posts
First of Ka
Order Initiate
Tue 8 Sep 2015
at 13:05
  • msg #441

Re: The Game: Chapter 14

In reply to Auriel (msg # 440):

The room... I mean, the room with the wheel, what's it like?  How big, how small?  Windows?
Boreas Highwind
player, 1535 posts
Fey Messiah
Bathes Regularly
Tue 8 Sep 2015
at 19:22
  • msg #442

Re: The Game: Chapter 14

Boreas smiles.  I think I see where your mind is with this one, Keef.  Also, can you cast any kind of silencing spell?
Keef
player, 1510 posts
First of Ka
Order Initiate
Tue 8 Sep 2015
at 19:37
  • msg #443

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 442):

That... depends on.... you mean just no noise or that nobody... oh well with everyone alive?  No...

Keef thinks for a moment.

Well, I can hide what we're doing... fool them with an illusion.

[Private to GM: OOC:  Full Disclosure as to why I want room layout:  If it's a small enclosed chamber with a winch, Keef's thought is to just fill it with Cloudkill once we winch up the door.  Otherwise, maybe a wall of ice to block it and a "Screen" spell to make it look like the room is empty.]
Maeve Hassan
player, 1805 posts
GRIFFON RIDER
Roller of 1's
Tue 8 Sep 2015
at 20:40
  • msg #444

Re: The Game: Chapter 14

"Don't worry," Maeve says reassuringly.  "My goal for now is to get you to a safe but strategic location from which to fire off spells.  Probably behind one of the parapets.  Once you're situated there, I'll cover you from the air.

"No need to hold on quite so tight," she adds, noting the cleric's white knuckled grip on the saddle.  "Sekhmet won't let you fall."

Sekhmet regurgitates a lump of fur and bones in reply.
Keef
player, 1511 posts
First of Ka
Order Initiate
Wed 9 Sep 2015
at 12:28
  • msg #445

Re: The Game: Chapter 14

In reply to Keef (msg # 443):

In fact... once you clear the guards, this is substantially easier if I can lift the winch myself...

[Private to GM: OOC: Modified plan:

1. Guards are removed.
2. Keef enters room with winch.
3. Keef puts grease on doors.
4. Keef puts up ice shield around covering all entrances.
5.  Keef puts up Screen around that to look like normal room with normal guards.
6. Keef fills interior with Cloudkill, to which he is immune
7. Keef turns winch
8. Profit

Plan will need modification if winch room is not more or less contained.
]
DM
GM, 3110 posts
Omniscient Narrator
Destroyer of Worlds
Thu 10 Sep 2015
at 14:17
  • msg #446

Re: The Game: Chapter 14

In reply to Keef (msg # 445):

Team Infiltration

As Keef babbles about his plan, it becomes clear that Carnaue would need to provide more details about the room itself.

"As you know, a gatehouse is a fortified structure built over the gateway. As it protects entrance to the city, it is a complicated structure with many lines of defense."

He produces a rough map and points out the various features.

"The gate itself is a 20-foot passage through the walls, and is protected by heavy wooden doors on the end closest to the city. The iron portcullis protects the front section of the gate, which means anyone trying to batter the doors down would risk having the gate fall and isolate them within the gate and beneath this gatehouse."

Carnaue taps a few other places.

"That's bad, because the gatehouse features the usual murder holes, machicolations, and arrow loops to rain death down onto besiegers who make it that far from above. And I wouldn't be surprised if there was a second portcullis designed to fortify the wooden doors directly in front of them, too. A single portcullis shouldn't take four men to operate with the mechanical advantage the wheel provides."

He sketches out some measurements on the map.

"I wasn't able to actually pace it off, mind you, but the gate house ought to mirror the dimensions of the passageway itself. We can assume it will be 20 feet long and wide enough to accommodate commercial wagons and the teams of creatures that pull them... 15 feet, I'd venture."

Carnaue glances at Keef and smiles slightly.

"Did you have a plan?"
This message was last edited by the GM at 14:18, Thu 10 Sept 2015.
Keef
player, 1512 posts
First of Ka
Order Initiate
Thu 10 Sep 2015
at 15:27
  • msg #447

Re: The Game: Chapter 14

In reply to DM (msg # 446):

Oh yes! Keef's head bobs.  I just need you to get me in here, then I can raise the gate and hold it.


[Private to GM: OOC:  Modified plan:

Once the room is cleared, Keef will have the others evacuate.  He will then use Ice wall to create a sheet of ice covering the floor (to seal up the murder holes and machicolations) then fill the room with cloudkill.  He will then use either polymorph or BUll's STR so that he is strong enough to turn the winch himself.
]
DM
GM, 3113 posts
Omniscient Narrator
Destroyer of Worlds
Mon 14 Sep 2015
at 17:49
  • msg #448

Re: The Game: Chapter 14

In reply to Keef (msg # 447):

Team Infiltration

"It's time, then," Carnaue nods. "Follow me."

The trio make their way carefully to the gatehouse, avoiding the general chaos of the city with practiced precision. They pause a good 50 feet from the gatehouse, ducking into the nearest allyway.

The entrance to the gatehouse is protected by a simple wooden door, which is ajar. Beyond it is a stone staircase, which winds its way up the room supporting the wall and the gate itself, and ultimately leads to the gatehouse situated above the gate. There is an identical entrance and set of stairs on the other rook, as well.

A single guards stand outside the staircase, more for formality than as a sentry. After all, he is behind the walls of his own city.

"We've got to get past the guard without removing him. His absence would be noted," Carnaue says. "Then there's simply the matter of climbing the stairs and taking control of the gate house. I'm open to ideas, but we need to move fast. The Tyrant's forces will need to begin their charge soon."

OOC: The guard is 50 feet away, and the gatehouse is about 25 feet above the gate, which means the stairs cover 25 feet straight up in a spiraling fashion.
Boreas Highwind
player, 1536 posts
Fey Messiah
Bathes Regularly
Mon 14 Sep 2015
at 23:41
  • msg #449

Re: The Game: Chapter 14

I can get you in there, Keef.

Boreas lays a hand on Keef's shoulder.

[Casting Walk Unseen]

He vanishes, hand still on Keef's shoulder, ready for the signal to teleport them both inside.
DM
GM, 3114 posts
Omniscient Narrator
Destroyer of Worlds
Tue 15 Sep 2015
at 18:40
  • msg #450

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 449):

Team Infiltration

Carnaue reaches into the folds of his cloak and withdraws a tiny opal, which he promptly drops onto the ground. Instead of bouncing or clattering aside, it merges directly beneath the cobblestones and vanishes.

"The order is given," Carnaue nods, folding himself expertly into the shadows with practiced ease such that only his voice gives away his position. "I'll meet you on the other side."

OOC: Be ready for a surprise round (in your favor) when you reappear. And yes, I'll draw a map at that point.

Team Siege

An opal pops out of the ground, floating about 6 feet into the air before plopping into General Reeves' outstretched hand. He studies it for a moment, then produces a second exactly like it and drops both onto the ground. They, too, slip into the muck and vanish.

"We should control the gatehouse presently," he rumbles, motioning to a bannerman to signal the aerial team.  "It is time."

"With me, my riders! To arms!" he roars, leaping into his saddle and spurring it into a rearing fury. "For the Dominion, onward! For the Republic, onward! For the Tyrant, onward! For yourselves, onward!"

As his bellowing continues, his troops begin banging steel to shield. Bugles blare. Horses whinny. Heavy battering rams are secured, and the infantry behind the cavalry wedge steel themselves for the dirty work of occupying a hostile city.

"This very day, those walls will fall to the TRUE Dominion! Together, we shall liberate Drynn! CHAAAAAAAAAAAARGE!"

General Reeves slams the visor of his helm shut and kicks his warhorse into a savage charge toward Nekria's imposing gates, the army hastening to follow in his wake.

Team Aerial Threat

Maeve notices the vanguard moving into position, and the signal is given for the winds to be deployed. The cleric begins to chant, and a stiff breeze springs to life along the wall in tandem with the cavalry charge beginning beneath her griffin's sturdy wings.

"It's done," she says, licking his dry lips before laughing nervously. "Or better to say, it's begun, right? I hope there's no trouble at the gates."

She glances at the city's skyline, which is blackened by soot from the recent fires -- some of which still rage -- and shivers as the peal of Serpentsworn Cathedral's massive bells sounds its usual steady cadence.

"Or anywhere else, for that matter."
This message was last edited by the GM at 19:00, Tue 15 Sept 2015.
Auriel
player, 2466 posts
Not the Doctor
Not the Avatar
Tue 15 Sep 2015
at 19:22
  • msg #451

Re: The Game: Chapter 14

Following General Reeve's lead, Auriel likewise dropped his golden visor down, securing it in place. Shahara leapt forward in a graceful arc, joining the point of the vanguard's charge. Air rushed by the Celestial, whipping up his traveling cloak but leaving his folded wings obscured, for now.

As the paladin neared the gates, golden light began to course over horse and rider. He held Dawn aloft, which blazed all the brighter with the charge.

Auriel set his teeth grimly, prepared to do what was necessary, but dreading the waking nightmares that would follow.
DM
GM, 3118 posts
Omniscient Narrator
Destroyer of Worlds
Thu 17 Sep 2015
at 17:51
  • msg #452

Re: The Game: Chapter 14

In reply to Auriel (msg # 451):

Team Infiltration

With the power of a spoken word, Boreas and Keef vanish into the ether, only to materialize a moment later within the gatehouse at the top of the stairs. An illusory Boreas remains behind, standing alone in an alley that only moments ago held three capable spies.

~~ Disposition ~~
Boreas and Keef are standing at the top of a stone spiraling staircase. Before them lies the interior gatehouse, which spans the gap between the twin rooks that protect the gate on either side. Carnaue's guess on the dimensions proves correct -- the room is 20 x 15, and the large wooden wheel dominates its center. Four guards are standing around it, chatting and glancing out of the various slits to keep an eye on things.

There are two entrances to the room: the staircase on which you appeared, and an identical one directly opposite it. The staircase continues upward toward the top of the rook and, from there, the walls proper.

Battle Grid: https://docs.google.com/spread...3M/edit#gid=41495981

quote:
~~ Surprise Round ~~
Boreas
Keef


Team Siege

The charge continues, and will reach the gate in 2 more rounds. Arrows are loosed, but most are foiled by the winds. Attention appears focused on the charge for now, though someone is bound to notice the griffin sooner or later.
Boreas Highwind
player, 1537 posts
Fey Messiah
Bathes Regularly
Fri 18 Sep 2015
at 14:27
  • msg #453

Re: The Game: Chapter 14

Boreas, surveying the room, causes strands of icy kelp to spring up, filling the guard room and the staircase behind.  He flickers back into view.

The strands lash out, but most miss their targets.

[Guard C: Grappled]

[OOC]Really, I roll 3, 1, 4, 1 on grapple checks!?[/OOC]
Keef
player, 1513 posts
First of Ka
Order Initiate
Fri 18 Sep 2015
at 15:39
  • msg #454

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 453):

Keef steps in front of Boreas and holds out his hands, fingers splayed.

He speaks in a voice that is loud but not a shout, confident but not aggressive:

"Surrender quietly and you will live.  Make any noise or resist and you will not."

[Private to DM: /OOC:  Ready Prismatic Spray if they raise their weapons or start to shout or run.]
DM
GM, 3122 posts
Omniscient Narrator
Destroyer of Worlds
Fri 18 Sep 2015
at 16:42
  • msg #455

Re: The Game: Chapter 14

In reply to Keef (msg # 454):

The guards show no intention of surrendering quietly, triggering Keef's readied action.
Keef
player, 1514 posts
First of Ka
Order Initiate
Fri 18 Sep 2015
at 18:53
  • msg #456

Re: The Game: Chapter 14

In reply to DM (msg # 455):

A dazzling array of colorful lights splash from Keef's splayed fingers.  Each guard is struck by a different color.

Guard 1 does not appear unharmed, though he looks a little... unstable (failed WIL, now under Insanity spell)

Guard 2 turns green, hocks up something horrible, then keels over and dies (failed FORT v. poison)

Guard 3 catches fire (10 fire damage, passed REF save)

Guard 4 melts... a bit (40 points acid damage, failed REF save).
Boreas Highwind
player, 1538 posts
Fey Messiah
Bathes Regularly
Sat 19 Sep 2015
at 16:27
  • msg #457

Re: The Game: Chapter 14

In reply to Keef (msg # 456):

As their turn begins, each of the guards is chilled by the aura around the kelp.

Guard A: 6 cold damage
Guard C: 9 cold damage
Guard D: 8 cold damage
DM
GM, 3124 posts
Omniscient Narrator
Destroyer of Worlds
Tue 22 Sep 2015
at 14:40
  • msg #458

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 457):

Team Siege

The walls loom closer into your field of vision, and it becomes clear that the gates are still shut. General Reeves bellows all the louder, even as the column's closer proximity allows a smattering of arrows to pierce through the wall of air.

OOC: When I said 2 Rounds last time, I wasn't counting the surprise round that was happening concurrent to the charge's beginning. Still 2 Rounds 'til arrival.

Team Griffin

Several of the archers have taken note of the double-mounted griffin and are taking pot shots at it. Fortunately, these shafts have thus far missed or plinked off of Maeve's armor.

"Higher, Major?" the cleric asks, tucking a stray strand of hair behind her ear. "Or... a more direct approach, perhaps?"

Team Infiltration

Guard B crumples into a heap even as the kelp springs to life all around the gatehouse. The battle continues, though rather one-sidedly.

~~ Disposition ~~

Battle Grid: https://docs.google.com/spread...3M/edit#gid=41495981

quote:
~~ Round 1~~
Guard A (Insanity, Damage: 6)
Boreas
Guard B (He's dead, Jim)
Keef
Guard C (Grappled, Damage: 19)
Guard D (Damage: 48)


Guard A gets a wild look in his eyes, then crawls over the wheel to make a beeline toward Keef. He only makes it as far as F8, though, where he becomes entangled by the grappling strands of kelp.

"Frumious, the bandersnatch!" he states with confidence and authority. "SNICKER SNACK!"

Guard D, standing nearby, glances at him incredulously, then looks back at the pair of casters who have seen fit to assault them.

"HELP!" he bellows. "To arms! To arms! We're under attack!"
This message was last edited by the GM at 14:43, Tue 22 Sept 2015.
Auriel
player, 2467 posts
Not the Doctor
Not the Avatar
Tue 22 Sep 2015
at 14:54
  • msg #459

Re: The Game: Chapter 14

A stream of soldiers rush into the room. Strangely, they are all unarmed.

"You fools!" the lead captain yells. "You weren't supposed to show up yet! You'll ruin the surprise!"

He spins around smartly on his heel. "MEN! ENACT THE PLAN!"

Boreas and Keef clear the way while a team of soldiers rush to the wheel. A harsh grinding ensues, audible over the grunting of the soldiers as the wheel slowly turns. Finally, with a deafening clank, the gate falls into place, and several things happen at once.

First, the advancing tide of Choso's soldiers rush into the gatehouse below. At the same time, the soldiers upend the bubbling pots into the murder holes. As the liquid spills, however, it turns into an explosion of streamers and paper confetti.

A trumpet line can be heard on the ramparts above, and large banner unfurls from the ceiling, reading in several different languages:

HAPPY BIRTHDAY DEAR OMNIPOTENT BEING OF SURPREME POWER!!!

Balloons drop from netting hidden in the corners of the room, and one of the soldiers brings in a cake.

The besieging soldiers below all begin cheering and singing, albeit horribly off key.

Auriel pokes his head up from one of the now-vacated murder holes. "We're starting early?"
This message was last edited by the player at 17:38, Tue 22 Sept 2015.
Maeve Hassan
player, 1806 posts
GRIFFON RIDER
Roller of 1's
Tue 22 Sep 2015
at 14:56
  • msg #460

Re: The Game: Chapter 14

Maeve looks down from on high into the courtyard as the festivities begin.

"Oh wow, it's an ice cream cake!  They'd better have used chocolate ice cream, or there will be hell to pay."
Lyriel Vesper
player, 1141 posts
To Heal is Divine
House Vesper
Tue 22 Sep 2015
at 15:01
  • msg #461

Re: The Game: Chapter 14

An emerald flash cracks through the air of the gatehouse, followed by a pop.

Lyriel materialized in a flicker of fire. Am I late? Sorry, I burned the first batch and had to start over. Lyriel holds out a hefty basket of what appear to be meticulously decorated red velvet cupcakes, and a tray of cookies.

Something in the corner of the room catches her eyes. Ooooh, chocolate ice cream cake!
This message was last edited by the player at 15:01, Tue 22 Sept 2015.
Boreas Highwind
player, 1539 posts
Fey Messiah
Bathes Regularly
Tue 22 Sep 2015
at 15:08
  • msg #462

Re: The Game: Chapter 14

Primal Voice, little help?

Seconds later, a thumping bass beat reverberates from the air around Boreas.  His eye lights up in scintillating patterns, always shifting, spinning on the walls.  The party starts here!  He begins to weave between the celebrants as they form a line behind him.  It's a traditional dance from the deep forests of Kon'ga.  They'd use it to celebrate their most sacred holidays.
This message was last edited by the player at 21:41, Thu 24 Sept 2015.
Keef
player, 1515 posts
First of Ka
Order Initiate
Tue 22 Sep 2015
at 15:24
  • msg #463

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 462):

Oh... but... Keef stammers.

I mean you didn't TELL me...

He rolls back his robes and splays his fingers.  Once again bands of various light spray out, but this time instead of causing fire, lightening and poison, they reflect off of the spinning mirror orb hanging, conveniently, in the ceiling and where the beams strike, there is funk.
Ka, the Eternal Maw
NPC, 30 posts
Insatiable Appetite
Just Wants To Help
Tue 22 Sep 2015
at 15:44
  • msg #464

Re: The Game: Chapter 14

In reply to Keef (msg # 463):

I hunger... for cake.
Ari Hassan
NPC, 11 posts
The Lion of the Sands
Gaelia's Foremost General
Tue 22 Sep 2015
at 15:44
  • msg #465

Re: The Game: Chapter 14

In reply to Ka, the Eternal Maw (msg # 464):

"Dessert from the heart of the desert! Dig in!"
This message was last edited by the player at 15:44, Tue 22 Sept 2015.
Cassie
NPC, 15 posts
Part Sugar, Part Spice
Half Naughty, Half Nice
Tue 22 Sep 2015
at 15:45
  • msg #466

Re: The Game: Chapter 14

In reply to Ari Hassan (msg # 465):

"A natural delight!"
Baldwin (Deceased)
NPC, 91 posts
Master of Lore
Living Legend
Tue 22 Sep 2015
at 15:45
  • msg #467

Re: The Game: Chapter 14

In reply to Cassie (msg # 466):

"The P.A.R.T.Y.'s party is enough to wake the dead!"
Edrahil Silendril
NPC, 18 posts
Knight-Captain of Justice
Z's Daddy Dearest
Tue 22 Sep 2015
at 15:46
  • msg #468

Re: The Game: Chapter 14

In reply to Baldwin (Deceased) (msg # 467):

"It has been an honor celebrating with you."
Ma'or
NPC, 1 post
The Lady Love
Shall Hug Every Cat
Tue 22 Sep 2015
at 15:46
  • msg #469

Re: The Game: Chapter 14

In reply to Edrahil Silendril (msg # 468):

"I LOVE CAKE!"
Morachiga Choso
NPC, 47 posts
Tyrant-in-Exile
Lord of Lo'driel
Tue 22 Sep 2015
at 15:47
  • msg #470

Re: The Game: Chapter 14

In reply to Ma'or (msg # 469):

"Thus concludes my plans to transform Nekria into the People's Dance Club!"
Giles Thistleworth (Deceased)
NPC, 185 posts
Infuriatingly Heroic
Totally Not A Werewolf
Tue 22 Sep 2015
at 15:48
  • msg #471

Re: The Game: Chapter 14

In reply to Morachiga Choso (msg # 470):

"Happy B-"

Giles doesn't make it another syllable before being utterly annihilated by a flurry of firebolts, lightning strikes, and more than one verbal assault.

From somewhere in the far-off land of babes, milk, and honey, you could swear you see Sazed wink.
This message was last edited by the GM at 15:50, Tue 22 Sept 2015.
DM
GM, 3125 posts
Omniscient Narrator
Destroyer of Worlds
Tue 22 Sep 2015
at 15:49
  • msg #472

Re: The Game: Chapter 14

In reply to Giles Thistleworth (Deceased) (msg # 471):

Seriously, guys, thanks so much. That was an absolute joy to read, and an amazing surprise :)
Maeve Hassan
player, 1807 posts
GRIFFON RIDER
Roller of 1's
Tue 22 Sep 2015
at 16:06
  • msg #473

Re: The Game: Chapter 14

Back to business:

"I don't think you're going to necessarily like what I have in mind.  Hang on tight. And maybe have a featherfall ready to go."

Suddenly, the griffon which had been harrassing enemy troops from the air is now very much in the face of said enemy troops, as Maeve dive bombs them, annihilating Giles in the process.

Mmmmmmmmm cake
DM
GM, 3126 posts
Omniscient Narrator
Destroyer of Worlds
Tue 22 Sep 2015
at 16:46
  • msg #474

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 473):

Team Storm the Walls

Maeve, her trusty steed, and her protesting passenger dive at the troops on the wall, earning that section's undivided attention.

~~ Disposition ~~

There are scores of soldiers milling about the walls, giving you ample targets while providing ample threat. For every platoon of a dozen archers, there is one sergeant armed with strange bladed weapon you recognize as perfect for hacking through the hooks of siege ladders.

The parapets are only wide enough for two men to stand comfortably, though you could slide a third through if you were careful. The archers stand two deep, using the crenelations for cover against outside arrows.

Maeve seems to have earned the attention of one platoon, for the moment. They turn their bows toward you.

OOC: Did you intend to buzz the wall with a dive attack, or actually land there?

quote:
~~ Combat ~~
Maeve
Archers A - L
Allied Cleric
Sergeant A

This message was last edited by the GM at 16:47, Tue 22 Sept 2015.
Boreas Highwind
player, 1540 posts
Fey Messiah
Bathes Regularly
Thu 24 Sep 2015
at 21:49
  • msg #475

Re: The Game: Chapter 14

The kelp continues to whip, wrapping Guards A and D.

[Grapples: Success]

The strands already wrapped around Guard C squeeze him tightly.

[Damage: 9]

Boreas takes aim, firing a bolt of energy at Guard C.  It sizzles past the grappled A and D and strikes C directly in the head.  He slumps over in the kelp, dead.

[Ranged Touch with Cover: 29]
[Damage: 36]

Boreas ducks out of the way to H7.

As their turns begin, the remaining guards are chilled by the kelp's aura.

[Cold Damage to A: 8]
[Cold Damage to D: 3]
This message was last edited by the player at 21:53, Thu 24 Sept 2015.
Maeve Hassan
player, 1808 posts
GRIFFON RIDER
Roller of 1's
Fri 25 Sep 2015
at 00:24
  • msg #476

Re: The Game: Chapter 14

Sekhmet swoops gracefully through the ranks before taking to the skies once again for another pass.  Maeve's guisarme slices through archers A, C, and D, as well as taking a chunk out of the sergeant.

[Attack: 37]
[Damage: 25]

"Sorry!" she calls a bit sheepishly to the now rather-green cleric.

[If I understand Aaron's disposition correctly, I can hack my way through one-third of the enemies at a single go.  That right?]
This message was last edited by the player at 00:26, Fri 25 Sept 2015.
Keef
player, 1517 posts
First of Ka
Order Initiate
Fri 25 Sep 2015
at 18:59
  • msg #477

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 476):

A long thin beam of red energy darts and spirals from Keef's fingertips, drilling into Guard D's chest and out the other side of him.  He too collapses in a bloody, freezing heap.
DM
GM, 3137 posts
Omniscient Narrator
Destroyer of Worlds
Mon 28 Sep 2015
at 14:03
  • msg #478

Re: The Game: Chapter 14

In reply to Keef (msg # 477):

Team Siege

The walls loom closer than ever. The gates are still shut. General Reeves raises his sword and plows onward. Auriel glances upward and seeing a feathery mass of griffon and steel slam into the archers above the walls, drawing significant fire away from the column.

OOC: 1 round left

Team Infiltration

Most of the guards are dead, and all of them are "neutralized." There is a LOT of shouting going on outside, though, and lots of boots moving up and down the stairwell. None seem to be headed for the gatehouse, however. Not yet, anyway.

~~ Disposition ~~

Battle Grid: https://docs.google.com/spread...3M/edit#gid=41495981

quote:
~~ Round 2~~
Guard A (Insanity, Damage: 14)
Boreas
Keef


Guard A is left alone to contemplate the mysteries of the mind. He babbles and tears at his hair before pointing at Boreas and declaring him to be "a quetzalcoatl" in no uncertain terms. The grasping kelp continues to contain him, undeterred.
This message was last edited by the GM at 14:19, Mon 28 Sept 2015.
Keef
player, 1518 posts
First of Ka
Order Initiate
Mon 28 Sep 2015
at 14:13
  • msg #479

Re: The Game: Chapter 14

In reply to DM (msg # 478):

Just... get him out of this room!  Keef points to the helpless man stuck in kelp.

Then you get out, it's about to get very dangerous in here!

Keef rolls back his long sleeves.
Boreas Highwind
player, 1541 posts
Fey Messiah
Bathes Regularly
Mon 28 Sep 2015
at 14:46
  • msg #480

Re: The Game: Chapter 14

Boreas nods to Keef.  Alright.  Let's get that gate open.

Within a moment, the kelp recedes.

[Dismissing Arctic Grasp]

Boreas heads down the stairs.
Keef
player, 1519 posts
First of Ka
Order Initiate
Mon 28 Sep 2015
at 15:44
  • msg #481

Re: The Game: Chapter 14

In reply to Boreas Highwind (msg # 480):

Keef blinks and lets his sleeves slowly fall back down.

He then shakes his head and goes about herding the mindless guard out of the room with Longshank and stern language.

Once the man is safely outside, he closes the door and gets to work...

In a moment, the entire floor and any windowed walls are sheathed in a thick layer of ice that plugs up the murder holes as well as, to a degree, blocks the doors from opening inward.

He then rubs his hands together vigorously and a thick foul-smelling green smoke begins to pour out from between them.  Cloying and heavy, it sinks to the floor and begins to fill the room.

Then, Keef sets about turning the wheel...

[Private to GM: OOC:  So that's Ice Wall then Cloudkill.  If Keef can't turn the wheel himself or can only turn it slowly, which is likely, he'll first try Bull's Strength and if that isn't enough he'll try to polymorph into something very strong but with hands.  Needless to say, he should have Battleclad up already.]
DM
GM, 3139 posts
Omniscient Narrator
Destroyer of Worlds
Mon 28 Sep 2015
at 18:59
  • msg #482

Re: The Game: Chapter 14

In reply to Keef (msg # 481):

Team Aerial Strike

Maeve, her trusty steed, and her de-facto trusty cleric stay put just a few feet from the parapet. Her shattering blows deal a significant blow to the archers, but their sergeant rallies them with a combination of shouting and gesturing.

The only words Maeve understands, however, are the final two: "Set! Serve!"

[Attack (Maeve) x 8: 24,18,20,26,18,29,28,21]

Three of the barbs find their mark this time, chunking into her shoulder and thighs.

[Damage (Maeve): 16]

The cleric hurriedly grasps her holy symbol and chants, immediately summoning an magical field around her immediate person. It glows with a chaotic blast of multicolored hues, and the cleric looks much less nervous than before.

[Casting: Entropic Shield (cleric)]

The sergeant narrows his eyes and drinks a potion of some sort, but takes no other action.

quote:
~~ Disposition ~~
Eight archers remain, along with the sergeant who stands at the rear.

~~ Combat ~~
Maeve (Damage: 16)
Archers A, B, C, D (Dead)
Archers E, F, G, H, I, J, K, L
Allied Cleric (Shielded)
Sergeant A (Potioned)


Team Infiltration

Boreas begins to slip down the stairs, but he passes Carnaue heading upward.

"Is it done? Is the gatehouse secure? There are guards everywhere." he whispers to Boreas. His tone is not hurried, but there is urgency in his eye.

Nearby, a metallic sound can be heard as a thick layer of ice springs into place in the gatehouse proper. The pair amble downstairs quietly, leaving the mage to his task.

Team Charge

General Reeves, Auriel, and the rest of the cavalry arrive to find the gate still down, though far fewer projectiles are raining down that they expected. The infantry is still struggling to cross the field, and the horses whinny nervously after having been reigned in to an abrupt halt at the front of the door.

"Rams! NOW!" the general bellows, leaping from his horse to grab part of the foremost battering ram himself. "With me! HEAVE!"

Team Infiltration

Keef fills the room with a choking cloud of putrid smoke (Round 1) and attempts to turn the wheel by hand (Round 2). The heavy wheel barely budges, causing the young mage to mutter quietly to himself. Red energy springs from his fingertips to his legs, shoulders, and biceps as they surge with renewed vigor (Round 3). Keef tries the wheel again, but even magically empowered, his strength is not equal to that of four men. The wheels grinds slowly, very slowly, and the mage scowls (Round 4).

Team Siege

Arrows rain down from the battlements as the defenders cheer their approval of the forces stuck outside the gate. General Reeves and his soldiers slam against gates once (Round 1), twice (Round 2), thrice (Round 3), but are clearly far from making any headway on the barrier. Many of the men with you are wounded by glancing blows, though none have yet died.

The gate suddenly trembles and lifts ever so slowly, raising about two inches before your eyes (Round 4).

"They have it! Remount! Prepare to charge!" General Reeves shouts, relief washing across his features. "We must make the most of this!"

Team Infiltration

Keef mutters more words of arcane power, and his body groans and twists into a hideous ogre (Round 5). He lifts his brutish arms, clenches the wheels, and plows around it for all he's worth (Round 6). It takes him four more rounds to complete his task and secure the wheel with the chain intended for that purpose, but the deed is done (Round 7-10).

Team Siege

Shields are raised as the gate opens, though arrows continue to rain down on the assembled troops. Soon, the gates are open, and General Reeves leads the charge through the tunnel and into the mass of armed men standing on the other side of the gateway.

They look surprised indeed, and are quickly overrun. General Reeves' soldiers fan out to secure control of the gatehouse, and the melee is joined in earnest.

~~ Recap Disposition ~~

Boreas and Carnaue watch the battle from a nearby alley, from which Boreas can clearly see Auriel as he rides majestically through the gate.

Wisps of greenish smoke and drips of water can be seen escaping from the gatehouse's windows and various murderholes, but so far Keef has failed to materialize.

Maeve has another 7 rounds of so to mop up the archers before her timeline will be caught up with the present. OOC: I predict it will only take 3 more rounds, tops.

Battle rages all around you, but unless you dawdle or specifically seek out combat, you can escape through the carnage into the burning city streets, making your way toward the Cathedral (or any other destination) as desired.
This message was last edited by the GM at 19:00, Mon 28 Sept 2015.
Auriel
player, 2468 posts
Not the Doctor
Not the Avatar
Mon 28 Sep 2015
at 19:26
  • msg #483

Re: The Game: Chapter 14

Auriel and Shahara charged into the thick of the fighting, thundering hooves and flashing blade carving a wide swath through the enemy that was quickly filled by Choso's infantry. Enemy arrows clattered harmlessly off his armor, and what few attacks did find purchase through his armor were turned by the Celestial's uncannily resilient skin. The chaotic ebb and flow of battle drove him through the gatehouse plaza, where he rejoined General Reeve and his guard.

"I trust your men have it from here, General?" he called out over the clash of steel and cries of wounded men. Receiving a nod in reply, he and Shahara wheeled around to face the city center. Gritting his teeth against the waves of pain emanating from the injured and dying, the two began to make a bloody, inexorable advance towards the Iron Cathedral dominating the city skyline.
Maeve Hassan
player, 1812 posts
GRIFFON RIDER
Roller of 1's
Tue 29 Sep 2015
at 12:11
  • msg #484

Re: The Game: Chapter 14

Hovering ten feet or so near the archers, Maeve lets loose another fury of blows, sending archers E, F, and G to meet their makers, and (possibly) adding more damage to the sergeant.

[Attack: 37]
[Damage: 21]
Keef
player, 1520 posts
First of Ka
Order Initiate
Tue 29 Sep 2015
at 12:19
  • msg #485

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 484):

Keef continues to hold the room.
DM
GM, 3142 posts
Omniscient Narrator
Destroyer of Worlds
Tue 29 Sep 2015
at 14:40
  • msg #486

Re: The Game: Chapter 14

In reply to Keef (msg # 485):

Team Aerial Strike

Maeve continues to gut the archers, and even manages to land a glancing blow upon the sergeant. He glares at her and orders another volley.

"Set! Serve!"

[Attack (Maeve) x 5: 25,15,22,26,21]

Two find their mark, adding to her collection of wounds.

[Damage (Maeve): 11]

The cleric touches Maeve on the shoulder and gives it a warm squeeze. A flicker of light accompanies the gesture, which extends to the griffin as well.

[Casting: Bless (cleric, griffin, Maeve)]

The sergeant drinks another potion, and his body ripples with energy.

quote:
~~ Disposition ~~
Five archers remain, along with the sergeant who stands at the rear.

~~ Combat ~~
Maeve (Blessed, Damage: 28)
Archers A-G (Dead)
Archers H, I, J, K, L
Allied Cleric (Shielded, Blessed)
Sergeant A (Potioned, Potioned again, Damage: 21)


OOC: Everyone else is still taking a breather while we wait for Maeve's timeline to catch up. Thanks for your patience!
Maeve Hassan
player, 1813 posts
GRIFFON RIDER
Roller of 1's
Tue 29 Sep 2015
at 14:47
  • msg #487

Re: The Game: Chapter 14

"You can't keep that up forever!" Maeve calls to the sergeant, as she further rids the wall of archers H, I , and J before dealing the sergeant a devastating blow.

[Attack: 44]
Confirm crit= yep

[Damage: 52]
DM
GM, 3144 posts
Omniscient Narrator
Destroyer of Worlds
Wed 30 Sep 2015
at 04:28
  • msg #488

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 487):

The sergeant's head rolls from his shoulders, a surprised gasp barely escaping his lips in the process, and the remaining archers scatter, leaving Maeve free to survey the battle. She spies Auriel's painfully conspicuous steed among the rest of the cavalry as they spill into the city -- the entire world is filled with chaos, but Maeve is pretty sure she could reach him without much effort from the air.

~~ End Combat ~~
This message was last edited by the GM at 04:29, Wed 30 Sept 2015.
DM
GM, 3145 posts
Omniscient Narrator
Destroyer of Worlds
Wed 30 Sep 2015
at 14:43
  • msg #489

Re: The Game: Chapter 14

In reply to DM (msg # 488):

Team Infiltration

Keef continues to hold the gatehouse, which 'til now has proven uneventful. That changes when the doors on both sides begin to quake, and the boy hears shouts of "open up!"
Keef
player, 1521 posts
First of Ka
Order Initiate
Thu 1 Oct 2015
at 17:31
  • msg #490

Re: The Game: Chapter 14

In reply to DM (msg # 489):

Keef, now back in human form, backs against a far wall and hides in the poisonous mists.

[Private to DM: /OOC:  Prep Wall of Fire around the wheel if and only if they get through the doors and aren't chased off/killed by the poison.]
DM
GM, 3146 posts
Omniscient Narrator
Destroyer of Worlds
Thu 1 Oct 2015
at 19:14
  • msg #491

Re: The Game: Chapter 14

In reply to Keef (msg # 490):

Team Infiltration

The door shudders once, twice, three times before falling inward, after which a pair of Serpentsworn guards rush into the room.

They immediately regret this decision, clutching their throats and rubbing their eyes as the powerful cloud of gas renders them unable to breathe.

As the guards sink to their knees, Keef notices another group of soliders wearing Choso's livery barreling up the stairs to cross swords with a confused pair of Serpentsworn sentries who were hurrying down it.

After defeating these unfortunate guardsmen, they pause to peer into the inky interior of the guardhouse.

"Is there a 'Keef' in here?" the guard asks aloud, raising an eyebrow in curiosity. "If so, I've got a message for you. Though it doesn't make much sense. I'm supposed to tell you that it's time to go to church."

Everyone Else

Boreas and Carnaue are standing in an alley waiting for Keef. Auriel is cutting through soldiers en route to the cathedral. Maeve can be seen mopping up archers on the parapet above the gate, though it's not clear what her intentions may be.

OOC: And we've caught up. Everyone is now in real time.
Keef
player, 1522 posts
First of Ka
Order Initiate
Thu 1 Oct 2015
at 19:21
  • msg #492

Re: The Game: Chapter 14

In reply to DM (msg # 491):

A shadow appears in the green sticky mist, which then part and puff out of the way as Keef emerges.

Lead the way, he says simply to the guard.
DM
GM, 3147 posts
Omniscient Narrator
Destroyer of Worlds
Thu 1 Oct 2015
at 19:34
  • msg #493

Re: The Game: Chapter 14

In reply to Keef (msg # 492):

The guard recoils briefly, startled, before regaining his composure.

"Of course, sir. Right this way."

He leaves three men defending the magic-filled room in order to lead Keef out of the tower and toward the nearest alleyway. Along the way, Keef can see the carnage of battle everyone.

Serpentsworn soldiers are engaged in pitched battle with Choso's finest, which was to be expected, but he also notes the city's civilian populace doing its best to assist their defenders. Craftsmen, artisans, and other noncombatants armed with sticks, shovels, hammers, and stones are harrying the Tyrant's forces, and are being cut down where they stand in greater numbers than one might have hoped. Many flee down the streets moments after engaging in combat, apparently thinking better of their actions after seeing the repercussions awaiting them.

"War is hell, men," General Reeves can be heard rallying his troops. "Accept surrender, but do not expect it. Secure this gate at all costs!"

The guard leaves Keef with Boreas and Carnaue, then returns to his post at the gatehouse.

"Your conspicuous friend is already heading toward the cathedral," Carnaue says silkily, jerking his head in Auriel's direction. "Shall we follow him, or make other plans?"
This message was last edited by the GM at 19:35, Thu 01 Oct 2015.
Keef
player, 1523 posts
First of Ka
Order Initiate
Thu 1 Oct 2015
at 20:48
  • msg #494

Re: The Game: Chapter 14

In reply to DM (msg # 493):

I go to liberate the cathedral for Ka, Keef replies simply, his voice filled with weariness.
DM
GM, 3150 posts
Omniscient Narrator
Destroyer of Worlds
Fri 2 Oct 2015
at 14:39
  • msg #495

Re: The Game: Chapter 14

In reply to Keef (msg # 494):

Team Infiltration

Assuming Boreas is in agreement, Carnaue likewise nods.

"Then let's get you there."

The trio dart off, making much better time toward the cathedral than their celestial ally by avoiding the main streets and thoroughfares -- places Auriel is forced to contend with due to the bulk of his armor and his trusty steed.

Soon, they find themselves crouching on the last rooftop before the cathedral proper, which is situated on an island of pavement such that it seems almost like a separate city all to itself. It even has walls, though they look largely ornamental.

A low marble wall boxes in the structure, with a single iron gate facing to the south. The gate can be seen from the trio's vantage point, about 100 feet away. It is closed, but it looks like it was built for esthetics, not for war.

The sky above the cathedral is black with smoke from the fires that still rage in the northwestern quadrant of the city, and very loud bellowing can be heard to the north.

"It seems the giants have reached the northern gates," Carnaue says quietly. "Let us hope this quickly becomes a rout. I do not want to be fighting a guerrilla war for Nekria when the Serpentsworn army eventually returns from Imbraer."

He glances at the cathedral again.

"But that's neither here nor there. Who else are we expecting? Shall we wait for them, or proceed with just the three of us?"

Carnaue raps his fingers against the rooftop idly, awaiting a response.

Team Celestial

Auriel and Shahara make their way through the streets as best they can, but the further he gets from the main gate, the more acutely aware he becomes of the fact that he is the aggressor in this situation.

The commoners in the buildings around him have shut their doors, but have no qualms about emptying their chamberpots and hurling moldy bread and broken furniture at him from the higher apartments lining the streets.

His way is eventually blocked by a makeshift barricade made from old carts and garbage, manned by what appear to be a combination of schoolkids and older men.

"Get outta here," one of them calls, hurling an empty cask in Auriel's direction.

There is nowhere to go but back the way you came, or through the barricade.

Team Griffin

Maeve can clearly see Auriel plodding toward the cathedral from her perch atop the walls -- though it is becoming an increasingly chaotic place to be. Archers and soldiers are engaged in combat with one another as the Tyrant's forces flow up onto the parapets in an attempt to take the walls.

"Where are we needed, my lady?" the cleric asks, clearly unsure of what to do. She jerks her head and puts a hand to her mouth. "I'm sorry, my l- Major. I meant no offense."

Maeve watches as Boreas, Carnaue, and Keef scurry across the city's rooftops with amusement, and also notices when Auriel's plodding advance comes to a halt about halfway to his destination. She sees General Reeves plowing through startled defenders, though they have begun to collect their bearings.

She sees the fires raging to the northwest, and can make out masses of giants bearing down to the north. She can see the Tyrant's forces continuing to file through the still-open gate, with Lord Choso's own banner fast approaching the front -- Rachel and Sir Culley are surely with him.

The Matron's forces seem to have split, with half filing to the north and half filing to the south. Providing the Tyrant gains control of both gates, that seems to her like a prudent maneuver.

Overall, things are not looking good for the Serpentsworn... though the battle is young, and there are many soldiers still fighting under Nekria's banner.

And throughout it all, the dread cathedral's booming bells chime on.
This message was last edited by the GM at 14:43, Fri 02 Oct 2015.
Auriel
player, 2469 posts
Not the Doctor
Not the Avatar
Fri 2 Oct 2015
at 16:48
  • msg #496

Re: The Game: Chapter 14

Shahara slowed to a halt about a hundred feet from the eight-foot barricade, and Auriel looked around to examine his options. With the conjured windstorm flying above the rooftops was out of the question, as besides, he wasn't about to abandon Shahara. The barricade was across the major avenue leading towards the Iron Cathedral. If there were other routes forward, he'd lose precious time looking for them, and there was no telling that they weren't also likewise barricaded.

The best chance of ending the siege before the city and its populace was utterly decimated was to gain the Iron Cathedral as soon as possible. Even if he had to spill blood to do it.

He kicked himself upward, his wings throwing aside his cloak as he alit on top of the barricade.

"I've no wish to harm you, but I will pass," he said, Dawn held at ready by his side. "The army is coming, and you will be overrun. I promise you they won't stop to offer this warning: save yourselves and make for the outskirts away from the gates. But try to delay me and you'll meet the same fate as Kazul's pet dragon."

Auriel narrowed his amber eyes dangerously, and Dawn grew brighter as he chanted a war hymn.

"O the Dragon's balls were blazing as I stepped into his cave,
And I sliced his fucking cockles
With my long and shiny blade!

'Twas I who fucked the Dragon,
Fuck-a-lize, sing fuck-a-loo!

And if you try to fuck with me
Then I shall fuck you too!!!"

DM
GM, 3153 posts
Omniscient Narrator
Destroyer of Worlds
Mon 5 Oct 2015
at 14:02
  • msg #497

Re: The Game: Chapter 14

In reply to Auriel (msg # 496):

Team Barricade

"Oh, the army's comin', all right," one of the defenders shouts at the paladin. "The Serpentsworn Army. And when they see what you've done to the city and its people, there will be Hell to pay."

A rock pings off Auriel's armor.

"We're already dead, right? And so're you. This whole city's filled with the dead. It's just that nobody's realized it yet."

Another rock pings off Auriel's armor.

"So we're holding this road. You want through, you gotta come through us. I'm not gonna die scurrying from gate to gate waiting for someone to end me. Our lives. Our city. Our homes. Our road. Our terms."

A third rock smacks into Auriel's armor.

"So bring it, dragonslayer. Let's see if prettyboys bleed."
This message was last edited by the GM at 14:06, Mon 05 Oct 2015.
Keef
player, 1524 posts
First of Ka
Order Initiate
Mon 5 Oct 2015
at 14:13
  • msg #498

Re: The Game: Chapter 14

In reply to DM (msg # 497):

Keef responds by pointing at a window on the cathedral and squinting to aim.

A red bolt zips from his finger and shatters the window.

He then forms his fingers into a cup and points them at the now-open window.

[Private to DM: /OOC:  that was magic missile to break the glass.  The next move is a fireball to go through the window and explode but you said you wanted time to stop me...]
Maeve Hassan
player, 1814 posts
GRIFFON RIDER
Roller of 1's
Mon 5 Oct 2015
at 14:18
  • msg #499

Re: The Game: Chapter 14

"Hmm.  Let's set up camp. . . . there." Maeve points to where Auriel's forces have become somewhat bogged down.  Whatever else Auriel's tauter might have to say is drowned out by a fearsome griffon screech.
DM
GM, 3154 posts
Omniscient Narrator
Destroyer of Worlds
Mon 5 Oct 2015
at 14:27
  • msg #500

Re: The Game: Chapter 14

In reply to Maeve Hassan (msg # 499):

Team Barricade

The arrival of a fearsome griffin, a battleclad warrior, and a resolute-looking cleric has the intended consequence, and a series of squeals is followed by hastily thrown objects, which pelt the buildings around the barricade with little effect.

Among the various raised voices, you can hear several people berating someone else about how a barricade is supposed to help against FLYING enemies.
DM
GM, 3155 posts
Omniscient Narrator
Destroyer of Worlds
Mon 5 Oct 2015
at 14:33
  • msg #501

Re: The Game: Chapter 14

In reply to DM (msg # 500):

Team Cathedral

"What are you doing?!" Carnaue hisses, grabbing Keef and Boreas and hurling all three flat against the rooftop.

Nothing else happens for a few moments, and the trio slowly rise back to their previous position.

"If you want to hurl spells, do it on another rooftop. You'll give away our position! Those red beams of yours can be traced from miles, especially when they're traveling hundreds of feet. And unless you have sufficient magic to level that building from here, without ever setting foot within the grounds, we should probably try to get INSIDE the cathedral first."

He smiles slightly.

"It's always easiest to gut a place from within. But we can't GET inside if you raise the grounds to high alert beforehand. Does that make sense?"

[Private to Keef: OOC: You're welcome to ignore him, of course. But that's his shot at sanity :P]
This message was last edited by the GM at 14:33, Mon 05 Oct 2015.
Auriel
player, 2471 posts
Not the Doctor
Not the Avatar
Mon 5 Oct 2015
at 14:49
  • msg #502

Re: The Game: Chapter 14

In reply to DM (msg # 501):

(Autofollow)

Auriel brightens when he sees Maeve swoop down, and uses the distraction to leap from his high horse... literally.

Until next time, Shahara. Stay safe!

The warhorse shimmers and vanishes with a snort and a whinny. Before he begins his descent, however, Auriel shrugs out of his cloak and unfurls his enviable plumage. With three swift flaps, he is hovering near Maeve.

"You're through!" he smiles handsomely. "Did you happen to see where the other-"

A bolt of red energy flickers past his viewpoint, lancing from a nearby rooftop to the cathedral proper.

"Keef."

He sighs and shakes his head.

"Nevermind. Let's go."
This message was last edited by the GM at 14:52, Mon 05 Oct 2015.
DM
GM, 3156 posts
Omniscient Narrator
Destroyer of Worlds
Mon 5 Oct 2015
at 14:50
  • msg #503

Re: The Game: Chapter 14

In reply to Auriel (msg # 502):

As Auriel flies off toward the rooftop, the cleric behind Maeve clears her throat.

"Pardons, Major, but... what's a Keef?"
This message was last edited by the GM at 14:51, Mon 05 Oct 2015.
Keef
player, 1525 posts
First of Ka
Order Initiate
Mon 5 Oct 2015
at 15:13
  • msg #504

Re: The Game: Chapter 14

In reply to DM (msg # 503):

Keef stands up and brushes himself off.  He glares at Carnaue, a steely resolve in his eyes that Chubbs, also staring down Carnaue from a few feet off, matches.

It's Ka's now, I'm getting the servants of the enemy out.

Without looking, Keef hurls a tiny dot of light at the cathedral.

It sails across the gap and into the broken window.

A half second later a raging gout of flame erupts through the window and shakes the level.

[Private to DM: /OOC:  Fireball]

Keef nods.  As you said, they'll know where we are.  We should move if we don't want them to find us.

Chubbs leads the way down from the roof.
Maeve Hassan
player, 1815 posts
GRIFFON RIDER
Roller of 1's
Mon 5 Oct 2015
at 15:49
  • msg #505

Re: The Game: Chapter 14

"A Keef is something that's probably causing more trouble than it's worth right now.  Let's find out!"
Boreas Highwind
player, 1542 posts
Fey Messiah
Bathes Regularly
Mon 5 Oct 2015
at 17:55
  • msg #506

Re: The Game: Chapter 14

Boreas nods to Keef.  That's where I come in.

[Casting Walk Unseen]
[Casting Fey Step]

He fades from view, then teleports back and forth, bringing Keef and then Carnaue to whatever destination they desire.

Let's finish Kazul for good.
DM
GM, 3157 posts
Omniscient Narrator
Destroyer of Worlds
Mon 5 Oct 2015
at 18:06
  • msg #507

Re: The Game: Chapter 14

In reply to Keef (msg # 504):

Smoke and fire pour forth from the afflicted window, and a cry goes up from various areas within the cathedral. The gonging of the bell doubles its cadence in response, and a handful of cowled figures rush from the cathedral's front door. They do not appear panicked so much as wary, and small knots begin to patrol the courtyard between the gate and the building.

Keef and Boreas reach the ground without incident -- not long before Maeve and Auriel arrive. All four now stand about 200 feet from the looming Serpentsworn Cathedral. Carnaue lurks nearby, but he hasn't spoken since Keef's fiery demonstration, and he looks more than a little annoyed.

Ding! Boreas, Lyriel, Maeve, Keef, and Zuriel have reached Level 15!  Please update your sheets accordingly.

~~ End Chapter 14~~
Sign In