In reply to Keef (msg # 481):
Team Aerial Strike
Maeve, her trusty steed, and her de-facto trusty cleric stay put just a few feet from the parapet. Her shattering blows deal a significant blow to the archers, but their sergeant rallies them with a combination of shouting and gesturing.
The only words Maeve understands, however, are the final two: "Set! Serve!"
[Attack (Maeve) x 8: 24,18,20,26,18,29,28,21]
Three of the barbs find their mark this time, chunking into her shoulder and thighs.
[Damage (Maeve): 16]
The cleric hurriedly grasps her holy symbol and chants, immediately summoning an magical field around her immediate person. It glows with a chaotic blast of multicolored hues, and the cleric looks much less nervous than before.
[Casting: Entropic Shield (cleric)]
The sergeant narrows his eyes and drinks a potion of some sort, but takes no other action.
quote:
~~ Disposition ~~
Eight archers remain, along with the sergeant who stands at the rear.
~~ Combat ~~
Maeve (Damage: 16)
Archers A, B, C, D (Dead)
Archers E, F, G, H, I, J, K, L
Allied Cleric (Shielded)
Sergeant A (Potioned)
Team Infiltration
Boreas begins to slip down the stairs, but he passes Carnaue heading upward.
"Is it done? Is the gatehouse secure? There are guards everywhere." he whispers to Boreas. His tone is not hurried, but there is urgency in his eye.
Nearby, a metallic sound can be heard as a thick layer of ice springs into place in the gatehouse proper. The pair amble downstairs quietly, leaving the mage to his task.
Team Charge
General Reeves, Auriel, and the rest of the cavalry arrive to find the gate still down, though far fewer projectiles are raining down that they expected. The infantry is still struggling to cross the field, and the horses whinny nervously after having been reigned in to an abrupt halt at the front of the door.
"Rams! NOW!" the general bellows, leaping from his horse to grab part of the foremost battering ram himself. "With me! HEAVE!"
Team Infiltration
Keef fills the room with a choking cloud of putrid smoke (Round 1) and attempts to turn the wheel by hand (Round 2). The heavy wheel barely budges, causing the young mage to mutter quietly to himself. Red energy springs from his fingertips to his legs, shoulders, and biceps as they surge with renewed vigor (Round 3). Keef tries the wheel again, but even magically empowered, his strength is not equal to that of four men. The wheels grinds slowly, very slowly, and the mage scowls (Round 4).
Team Siege
Arrows rain down from the battlements as the defenders cheer their approval of the forces stuck outside the gate. General Reeves and his soldiers slam against gates once (Round 1), twice (Round 2), thrice (Round 3), but are clearly far from making any headway on the barrier. Many of the men with you are wounded by glancing blows, though none have yet died.
The gate suddenly trembles and lifts ever so slowly, raising about two inches before your eyes (Round 4).
"They have it! Remount! Prepare to charge!" General Reeves shouts, relief washing across his features. "We must make the most of this!"
Team Infiltration
Keef mutters more words of arcane power, and his body groans and twists into a hideous ogre (Round 5). He lifts his brutish arms, clenches the wheels, and plows around it for all he's worth (Round 6). It takes him four more rounds to complete his task and secure the wheel with the chain intended for that purpose, but the deed is done (Round 7-10).
Team Siege
Shields are raised as the gate opens, though arrows continue to rain down on the assembled troops. Soon, the gates are open, and General Reeves leads the charge through the tunnel and into the mass of armed men standing on the other side of the gateway.
They look surprised indeed, and are quickly overrun. General Reeves' soldiers fan out to secure control of the gatehouse, and the melee is joined in earnest.
~~ Recap Disposition ~~
Boreas and Carnaue watch the battle from a nearby alley, from which Boreas can clearly see Auriel as he rides majestically through the gate.
Wisps of greenish smoke and drips of water can be seen escaping from the gatehouse's windows and various murderholes, but so far Keef has failed to materialize.
Maeve has another 7 rounds of so to mop up the archers before her timeline will be caught up with the present. OOC: I predict it will only take 3 more rounds, tops.
Battle rages all around you, but unless you dawdle or specifically seek out combat, you can escape through the carnage into the burning city streets, making your way toward the Cathedral (or any other destination) as desired.
This message was last edited by the GM at 19:00, Mon 28 Sept 2015.