The Game: Epilogue
In reply to Boreas Highwind (msg # 61):
The festivities continue for far longer than is reasonable, but even in this brave new world, all good things must eventually come to an end.
An air of excitement and renewal permeates the atmosphere as the PARTY reaches its conclusion. While only a scant few enjoyed unlikely reunions with close friends or family members, most found kindred spirits over the course of the feast -- after all, the rabble contains remnants of every race, nationality, and creed.
Wistful nostalgia transforms into an almost tangible sense of purpose as each group of survivors realizes -- for perhaps the first time -- that they are not as alone as they thought. Talk slowly turns to the logistics of rebuilding, and while disagreements arise in terms of whether to emulate the lost cities or improve upon them, the tone is generally civil.
The presence of the gods may have something to do with that.
Informal leadership arises among the nascent factions over the course of the PARTY, which becomes useful when it becomes time for all to go their separate ways.
Despite her protestations, the newly minted Major General Maeve Hassan assumes an almost cult-like following among not only the surviving Gaelians, but also from veterans, artisans, and craftsmen of all stripes. In a fitting tribute to the Gaelian philosophy, hers is the most diverse contingent. Together, they lay claim to the village in which the PARTY was held. This measure passes without opposition -- after all, who better to guard the access point to the Soul Well than one who had refused its power? The village has no name as yet, but it is among the first action items on the docket for after the PARTY ends. Maeve knows she'll have a fight on her hands to prevent them from calling it Hassan.
Though Rachel's command of Drynn's forces was apparent from her very arrival, her inspired machinations over the course of the PARTY quickly elevated her from "Acting Tyrant of the New Dominion" to a title that would have made Choso proud: Regent of the Drynnian Republic. Humans, dark elves, driders, demons, and minotaur made up the bulk of her forces by the time the group declared its intention to depart toward a distant village to the south, where the climate would perhaps be closer to what they were used to.
While small pockets of dark elves, highborn, and wildkin maintained their animosity toward the others, the bulk found that circumstances made further isolation impractical and unecessary. Instead, the three feyic races plotted out the creation of a single city -- working title: Fey'driel -- which would be governed by a triumvirate council made up of one dark elf, one highborn, and one wildkin. This group planned to depart for a village to the west, where the forests looked the thickest.
There were, of course, no shortage of those whose loyalties were to the Shining Empire among the survivors, finding common ground mostly with other humans, gnomes, dwarves, angels, and a smattering of highborn and minotaur. Having reforged themselves as the Imperium, this group planned to head northward toward the mountains.
Finally, those with more tribal instincts -- mostly minotaur from Grelklin along with faeries, treefolk, and a smattering of humans and wildkin -- found an odd kinship that grew into a passionate determination to protect what natural beauty remained. While they still lacked a formal command structure, the had agreed to two things: that they would seek their fortune to the east, and that their nation would be called NeidÃn.
After all such arrangements have been made and announced, the congregation gathers as one for a final proclamation and sendoff from their new pantheon.
"One order of business remains," the pantheon expresses as one. "The Well of Souls must be safeguarded. We have determined that best way of doing so is to set it apart from the rest of this world."
A prismatic column of light extends from the well's waters, widening until the entire pool is completely obscured. The light dims, then fades entirely, leaving behind an opaque column of glass-like material that encompasses the Well of Souls completely. The column shimmers once, from top to bottom, and vanishes -- leaving behind a fountain for the village square that is completely mundane aside from a gentle burbling.
Their words then grow more somber.
"As its custodians, we too must be set apart. But though you will not see us with your eyes, know that you will feel us in your hearts. We will hear your prayers, and we will answer them as best we are able."
Time slows down as each god and goddess says their goodbyes to the mortals gathered around them. Beautiful sentiments are exchanged, with the longest hugs and firmest handshakes being reserved for Maeve herself.
When this bittersweet task has been completed, time returns to its normal cadence -- it seems only a heartbeat has passed between their previous announcement and the next.
"We leave you with one final commandment: Be excellent to one another."
With that, the pantheon is surrounded by a prismatic swirl of light that glows brighter and brighter until even the stoutest among the villagers must shield their eyes from the glare.
A moment later, the light is gone -- taking the pantheon with it.
***
The morning sky opened up in the scenic splendor often alluded to in tales of yore. The autumn air was crisp and clean, and a slight hint of apples wafted over it from the nearby orchard.
Above all, life went on.
This message was last edited by the GM at 16:43, Wed 11 Jan 2017.