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Rules and Regulations---READ THIS FIRST.

Posted by Starfleet CommandFor group 0
Starfleet Command
GM, 2 posts
Wed 4 Sep 2013
at 09:59
  • msg #1

Rules and Regulations---READ THIS FIRST

Starfleet prefers to run things by the book.  I like this philosophy, especially when I'm the one writing the rules.  They aren't much, but these are the things that will make sure you get in the game:

1)  Be a team player:  Star Trek has its fair shares of special snowflakes and Mary Sues, but at the end of the day each one worked together for the good of the group.  Being a team player means having fun, getting along with your fellow players, and keeping things in perspective.  One of the reasons this game has the mature tag is because I'm looking for mature players.  Fighting will not be tolerated.

2)  Read the rules:  Seriously, read them:

http://www2.abillionmonkeys.co...trek/WhereNoMan2.pdf

(If the above link is dead, use this one to download the Microlite20 RPG Collections 2012 vol 1, it is on p.882 of the pdf. We're using the 2.0 rules because I started with them first, and 2.1 has strange changes.)

http://www.retroroleplaying.co...ite20-rpg-collection

If you can handle the promise of camp coming from "A Being on Every Planet" and "TV Ratings:  Fun With the Nielsens!" then you are in the right place!  If you are looking for a dark, grim, grimdark Star Trek experience, then this game is not going to be a good fit.

3)  I make the final call:  In the unlikely event of a conflict of any type, my decision is final.  Just so I know that you read these rules, please write "I, [your name here], agree that your decision is final" in your RTJ.  That way, I get it in writing.

4)  Have fun:  I think I said this already, but it's so important I'll say it twice.  Have fun!  If you are having fun, then I am having fun, we might get this show picked up for another season!
This message was last edited by the GM at 23:44, Fri 16 Oct 2015.
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