Re: S1 E1: Only the Penitent May Pass...
Bridge
"Understood," Tabin says, and she punches the intercom on the captain's chair.
"Tabin to Transporter Room 1, get them out of there. Now." The Captain turns to the rest of the crew.
"Do what you can, Ms. T'Enya. However, Mr. Nevi, if it sounds impossible, then don't waste time on it. Our priority is keeping the ship running and in one piece.
"Mr. de Silva, get us a clear line of sight with the deGrasse for the transporter. Ms. Parker, keep trying the deGrasse. Mr. Sorvok, let me know the moment that thing changes course."
On board the deGrasse
"Agreed, time to get out of here," says Black says to Carson, using full thrusters to flip the shuttle away from the entity and firing up the shuttle's impulse engine. The maneuver should send the deGrasse hurtling away from the approaching entity at near-light speed. However, the shuttle barely reaches half impulse and moves with the grace of an ant trapped in molasses.
"Vigilant to shuttle. You need to stay away from that thing if you can. Get some distance, it is going to drain -----r, and i----ields go down . . . . " Parker's voice cuts in and out, with a strange ebbing sound filling the spots where the communication officer's message fades away.
Twazera tries to find an answer for Dr. Zephyr, reaching out to touch the entity's mind once more. The Betazoid flinches, and suddenly his face blanches. Tears begin to well up in his eyes.
"Yes...it's in pain...it's angry, upset, and devastated," he says, his voice trembling.
"Above all else, it hungers."
Ally Zephyr
Although Betazoids have only recently joined Starfleet, Zephyr recognizes what is happening to Twazera. Betazoid telepaths are particularly susceptible to strong emotions, so much that it can dominate their focus if they are not careful. The entity's emotions must have overwhelmed Twazera, forcing him to empathize with the creature's feelings.
OOC:
Okay, bump up. Here's what I need:
Carlos: Make a phys roll to give the Vigilant a transporter lock on the shuttle. DC is 20. For every 5 over the DC, you will give a +2 bonus to the engineering roll. For every 5 under the DC, you will inflict a -1 bonus. Don't forget about action points. ^_^
All: I need an engineering roll for the transporter room. I'd recommend Spid'Dar do it because he's Chief Engineer. You can aid with Engineering or Knowledge, or be creative and toss me another skill idea. DC for aid is 20. If you hit the DC, add +2 to the roll. The base DC for transporter is DC 15. You will get 1 random person. You can beam back 1 more person for every increment of 5 (ex DC 20 gets 2 random people, DC 25 gets 3, etc.)
This message was last edited by the GM at 12:35, Thu 03 Oct 2013.