HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"   Posted by Narrator.Group: 0
Narrator
 NPC, 60 posts
Wed 29 Jan 2014
at 22:51
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
36 Mercury Man (Evading)
33 The Wizard (Prepping DArkness)

24 Forge
24 Doc Flux
21 Mercury Man
20 Cossacks
18 Pswitch
18 The Wizard
9  Forge
9 Doc Flux
6  Mercury Man
5 Cossacks
3 Pswitch
3 The Wizard

aaaannddd the mysterious Forge is up..
Mercury Man
 player, 44 posts
 HP 176/176
 PR 105/117
Tue 4 Feb 2014
at 13:35
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
"Cossacks?  Really?  C'mon, I'm a superhero!  These are just beefy Russkies, we can take them out QUICK!"

MM magnetically yanks their weapons -- either let go of them, or go for a ride.
(Not sure how many cossacks are there, but we'll go for 3 swords.)


OOC:  Edited post per GM request to 'show my rolls'.  In another rpol V&V game, we just describe our actions but post most rolls in PM.  Happy to do it the other way if it helps people learn V&V caveats.
(NOTE:  I was overambitious in this post, btw & shouldn't have aimed for so many targets.)


PREVIOUSLY PM'D to GM
Mercury Man rolled 3d20 with rolls of 15,9,19. Accuracy: +5
3x 'take control' magnetic attacks.
Can control metal objects PR=5 per object, max speed = 145" (- used carry cap), lasts 15 turns

PR = 5 x3, extra PR 2 for 2nd & 3rd attacks = 19 PR spent, 86 PR remaining.

Not sure if the 19 is a miss?  I guess I should consider not showing off.
Hadn't considered the old lvl vs lvl issue in V&V -- an experienced Cossack can kick some butt...

This message was last edited by the player at 13:36, Wed 05 Feb 2014.

Narrator
 NPC, 62 posts
Wed 5 Feb 2014
at 08:42
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"


Mercury Man emits intense waves of magnetic force and the raving horsemen, but in the chaos and turmoil, the finely tuned bursts of magnetism stray from the targets, as they move swiftly and erratically, all over the street...

OOC: AS per the ruling, A multiple attack can be made on multiple targets (like spraying troops with a machine gun, for example) but if ONE roll is a miss in the series of rolls, they ALL miss, and you still burn power points...
Good try, MM, but the higher up you go in number of targets, the more likely it is that you'll miss. This would look badass in a comic!
Argonoid
 player, 2 posts
Tue 11 Feb 2014
at 07:51
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
Narrator:
Good try, MM, but the higher up you go in number of targets, the more likely it is that you'll miss. This would look badass in a comic!

OOC:  Yeah, MM was cocky.  But if you were Iron Man facing some big 'normal' brutes, you might try some showy stuff too.  Unfortunately in this case MM failed.  HA

Getting the sense that I'm building out the MM personality, too.
Hero (Stan) seems youthful and impulsive (despite being VERY smart),
while on-board computer 'Argonoid' is a cold & logical AI (like Iron Man's Jarvis).


Argonoid comments, just inside MM's helmet armor, "Stan, you are over-reaching.  Slow down.  Focus, hit hard and effectively.  Right now your efforts are wasted and you risk making us vulnerable."

Mercury Man replies, "Arg, you're right.  I was showing off, need to scale it back.  Thanks buddy."

This message was last edited by the player at 07:51, Tue 11 Feb 2014.

Narrator
 NPC, 65 posts
Thu 13 Feb 2014
at 03:32
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
THe Cossacks horses rear at the sight of Forge... the Cossacks also shout in wide eyed terror at the sight of the woman, apparently carved of solid iron!!!
Forge
 player, 15 posts
Tue 18 Feb 2014
at 10:20
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
Noticing the reactions and overcoming her usual reactions of leaving the area as soon as possible or trying to apologise, Forge takes a different approach, pointing at the cossasks, then at the ground then making her voice as bad as possible "COME...KNEEL BEFORE ME!"

This message was last edited by the player at 04:10, Wed 19 Feb 2014.

Narrator
 NPC, 67 posts
Wed 19 Feb 2014
at 03:48
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
These men look like they could kill and eat a bear, each, but they are TERRIFIED of Forge... three horses nearest her rear up in terror!
Argonoid
 player, 3 posts
Mon 24 Feb 2014
at 12:01
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
Argonoid, MM's super-intelligent AI sidekick, chimes in through Mercury Man's helmet armor interface, "As I've said previously, I've detected a disturbance in the space-time continuum.  But, it's almost as though ... no, that's statistically quite likely."

"What is it, Arg?"

"Nothing.  Just keep fighting these time-stragglers, I'll let you know if I come up with anything less ... fantastic."


Argonoid pondered, 'It wasn't possible, couldn't be possible, that somewhere in another dimensional (aka a reality 'thread') that a bunch of players and a GM were simply waiting ... waiting ... waiting ... for someone to take a turn -- but that player never took their turn?'

Argonoid WAS a super-genius AI, a quantum super-computer with near-infinite computing power, but even this tangential reality theorem seemed to implausible for Argonoid to say aloud, unless he encountered with some hard evidence.

Argonoid added 'polyhedral dice' to his mental checklist of objects to specifically scan for.

OOC:  Sorry, that was all just in-character humor.  HA
How about we get this game jumpstarted again, eh?

Narrator
 NPC, 69 posts
Sat 8 Mar 2014
at 02:55
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
Link back to this game


This will help visualize. The cossacks are represented by Robocop on a unicorn, and pedestrians are represented by yellow diamonds.  You are each represented by blue letters, like MM for mercuryman, etcc.

The cossacks not in terror of Forge will BUTCHER the pedestrians and trample them under hoof if you do not act soon.... you are afraid a bit to unleash on "normals" and have a good chance of coming out on top, but the random bystanders are the wildcard....
Mercury Man
 player, 49 posts
 HP 176/176
 PR 86/117
Sat 8 Mar 2014
at 04:34
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
OOC: @ Narrator -- got it, so who's turn is it??  (& Why Robocop w/unicorn???)
Narrator
 NPC, 71 posts
Sat 8 Mar 2014
at 04:39
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
OOC: IMAGE I HAD ONFLE.
Narrator
 NPC, 72 posts
Sat 8 Mar 2014
at 04:41
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
Phase 24: Dr. Flux pulls a small globe from his case and mutters words of magic, he then promptly explodes, leaveing no trace of him!
Narrator
 NPC, 73 posts
Sat 8 Mar 2014
at 04:42
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
Phase 21: Mercury Man
Mercury Man
 player, 50 posts
 HP 176/176
 PR 86/117
Mon 10 Mar 2014
at 06:48
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
There was a discussion going on in MM's head, as he flew around the battlefield:
Argonoid, 'I suggest you consider something more rational like ...'
MM, "-- like rescue the civilians.  I already figured that out, after that last FAIL."

Argonoid, 'My role is to shape you, to mold you, into a superhero.'
MM, "Thanks for that, Arg.  ... (mumbling) too bad they didn't program you with a sense of humor."
Argonoid, 'Eh?  I have a sense of humor.'
MM, "Sure you do..."

MM flies in and picks up a pair of civilians, takes them out of harms range, then heads back for a repeat.

Mercury Man, "No need to panic, I'm here to get you out of harms' way." he says to the non-combatants.
Narrator
 NPC, 74 posts
Mon 10 Mar 2014
at 09:13
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
normally, yes, but the people of Beacon City know kind of what to do in case of weird stuff, and the problem is that while you can get two, there are also two others that try to grab your legs to get away!  How much of your move do you use and where do you end up on the map?
Mercury Man
 player, 51 posts
 HP 176/176
 PR 86/117
Mon 10 Mar 2014
at 11:59
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
OOC:  Well, MM can carry ~ 30 people, so carrying 2 or 4 is do-able.
And he can fly pretty far , so let's take these people to the empty lot in the center of the map (so long as it's safe)?

I have no idea the scale of your map, but I think MM has more than enough move to handle there & back, no?

Narrator
 NPC, 75 posts
Mon 10 Mar 2014
at 20:45
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
Figure that each marker for you guys is about 5 feet square, and also for scale nnotions, compare to the cars or other visble objects
Narrator
 NPC, 78 posts
Sat 12 Apr 2014
at 23:40
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
People extraction works like a CHAMP, and person after person outpour gratitude and relief. The Cossacks remaining form up on their move, single file and out an alley onto the next avenue, Byrne Ave.

No fatalities, some injuries...

as Forge's strange eyes scan the area, five figures, wearing bright orange sealed suits, with backpacks and a large spherical helmet, come from the Northeast corner.. they appear human, but with ADVANCED tech. Before your eyes, one of the beings levels a small box towards the fleeing Cossack the last one, and the man literally disintegrates, horse and all..

The crowd has gone from one of curious fear to blind panic as the firing of the weapon is heard, almost ultrasonically.... VREEEEEET.
Mercury Man
 player, 56 posts
 HP 176/176
 PR 86/117
Sun 13 Apr 2014
at 00:41
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
"Ooooh.  That doesn't look good."
The Wizard
 player, 30 posts
 Any one thing is all
 things, and all are one.
Sun 13 Apr 2014
at 05:19
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
The Wizard continues his intended action, except his attempt to engulf the cossacks in darkness may be aided by their position in the alley.
Pswitch
 player, 33 posts
 HP 13/13; PR 88/90
 Attk +2; Dam +8
Sun 13 Apr 2014
at 10:30
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
Pswitch:
Can Pswitch please spend one Invention Point to puzzle out how this is all happening? So that we PCs can get some direction on where to go?
Narrator:
OOC: Pswitch, no roll or point is needed... you know that someone is using what is known to the supers community as a catch all "Dimensional Travel", like what Unicorn had in the 60s. It is also the power that lost Unicorn in time, and destroyed him. This looks to be some kind of machine at work... you also know that, Traditionally, such devices work or can work on a line of sight basis, meaning the operator must be nearby..

Init 18

Pswitch levitated high, and began searching the locale for any evidence of a 'Dimensional Travel' device or operator; as such must surely be nearby.
Narrator
 NPC, 79 posts
Mon 14 Apr 2014
at 23:39
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
The lead person (female) opens her bubble dome helmet and shouts "Nobody move until we figure out where we are! We will use LETHAL force!"

The wizard weaves a mist of darkness  and the horsemen are out of sight... soon you hear the noises of calamity from men and horses as the darkness descends on them..

Pswitch IS detecting something... the air feels strange, like its charged, and there is an ozone smell.. reports have been coming in on your cell phones that some kind of Portal keeps opening up in random parts of the city..
Mercury Man
 player, 57 posts
 HP 176/176
 PR 86/117
Mon 14 Apr 2014
at 23:49
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
Mercury Man addresses the unruly dimension/time travellers from the air, over his PA system.
"We can tell you that, don't be silly.  This is Earth, 2014.
Where/when are you supposed to be, and are you responsible for bringing all these others time-hoppers?"


OOC:  (Uh, unless it isn't.  I figure we're set in the 'now', no?)
Narrator
 NPC, 80 posts
Thu 17 Apr 2014
at 05:04
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
"It's the Future? How is this possible? Humans werent cognitive then...."
The Wizard
 player, 31 posts
 Any one thing is all
 things, and all are one.
Thu 17 Apr 2014
at 06:11
Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"
The Wizard looks at the new arrivals and mumbles "that's about ninety percent right."