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HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Posted by NarratorFor group 0
Narrator
NPC, 32 posts
Thu 2 Jan 2014
at 12:56
  • msg #1

HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Adams Ave and 36th Street, 4am...

Beacon City is still in the morning air. Two garbae men drive a sanitation truck down the Street, making their rounds as they listen to the radio in the truck cab...

"And back to you, Bill... Thanks, Perry... Up next: It's been a month since Caligula Matrix, the self-proclaimied "Mad Emperor of All Robots" used his Microlegion to attack Beacon City, and citizens are fed up with Mayor Palverdes' clean up efforts of the thousands of small "legionaries"  being found inactive all over the city, often disrupting infrastructure...

Man 1 Soundbyte
"It aint right.. I gotta work like everyone else, I pay taxes. 9x should clean it up! He beat 'em, and now I got my kid sneaking th robots back in my house... they aint toys..."

(Newscaster Bill)
"The mayor urges all citizens to continue putting collected microbots in the yellow collection bins on all sidewalks, to be disposed of at A.R.C. labs... the robots are inactive, but can still be dangerous, as the weaponry, especially the sword or spears is an integral feature of them, causing injuries by circumstance..."


Fat Garbage Man
"Hah, ya here that, Frankie? "Still dangerous". I hadda have Luann in City Hospital, she got a frickin spear through her toe last week! I come in, and blood all over my carpet, she's screamin'.. kids are screamin'... its a bunch of crap. 9x busted Cal's ass, but still ya got the damn things all over the place..."

Skinny garbage man (frankie)/
"yup yup, I had them things butt deep in my air shaft in my building.. least they aint crawlin all over and singin' no more... that.. hey... "

The two workers look around in confusion as a bassy, low hum is heard, seemingly coming from everywhere. Up the street, about 50 feet away from the garbage truck, a large definitely well defined and square area of something, some force, causes the air and view to ripple and shimmer like a hot road in summer... the effect hangs like a wall or a picture on a wall in the middle of the street...

Suddenly two GIGANTIC deer/some kind of moose run OUT of the "area" stampeding in a blind panic, and smashing into cars: http://newsimg.bbc.co.uk/media...pg/_46737143_elk.jpg

the two men look down the street after the rampaging creatures, slack jawed.. not seeing behind them that figures, human figures start to shimmer into view ten men, though looking more like Neanderthals, was bigger than a normal human's stature, filthy and wearing animal skins burst through the portal area, some screaming in fear, unintelligibly, but one clubs Frankie right across the face with a stone axe, with a sickening thud... The fat garbage man scrambles into the truck cab to the radio...

"Mary! Central!! we got I dunno what over on Adams and 36th... frickin CAvemen or.... aghhhhhkk!!!"

four powerfully built Neanderthals drag the panicked man from the truck's cab, circle around him, and start to beat and stab him with stone weapons... mauling him up good as the rest run up Adams Ave, after the giant deer... yelling and shouting in an unknown language, all at once... they kill the man quick, and then run after the others, chasing the deer... as sirens are heard coming from blocks away, to the east...
Mercury Man
player, 19 posts
Thu 2 Jan 2014
at 14:54
  • msg #2

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Mercury Man was flying a standard patrol when he picked up the message on his helmet radio scanner.
Fat Garbage Man:
"Mary! Central!! we got I dunno what over on Adams and 36th... frickin CAvemen or.... aghhhhhkk!!!"

'Was it Halloween?' he wondered.

"Hey Arg, show me the coordinates for Adams & 36th and we'll go check it out.  It's been quiet lately, this could turn out to be something."

Argonoid replied, 'Affirmative.'

Argonoid didn't speak English; it spoke an alien dialect which translated automatically inside Stan's brain as part of their 'Direct Neural Interface'.  They'd been brain-linked long enough now that Stan barely questioned Arg's logic -- which made sense, since being linked to Argonoid easily doubled Stan's brain power, and Argonoid seemed a lot smarter than Stan (even now).  Stan was glad Argonoid's 'joining' with him hadn't made him as a zombie or worse, like in a bad scifi or horror film.

As Argonoid projected the GPS location on his helmet HUD, MM reflected on how quiet it had been.  He'd fought many hordes of 'legionaire microbots' alongside other supers, but they hadn't gotten any credit when 9x took the evil leader down.  So it hadn't been THAT quiet, really -- but microbots weren't very challenging for most superheroes to trash.

Stan activated his suit's JumpJets and they soared up and over the city, heading towards the target location.  MM activated his Magnetic Defenses, and as they neared the location he, "Are you picking up any anomalies?  I'm not seeing anything..."
Narrator
NPC, 34 posts
Thu 2 Jan 2014
at 22:29
  • msg #3

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

There is no missing it... on the corner of 34th and Perez, Mercury Man sees one of the giant herbivores dead, next to crashed and burning truck, while up the block, screams are heard, and people seem to be panicking... they are running all over the place, and there are at least five cars on the side of the street, wrecked...

From where you are, in the air, you can hear a strange, rapid, putt-putting sound.... it echoes off the walls of the buildings and is hard to localize...

Argonoid
"Target incoming.. range 600 meters and closing....  impact point indeterminate... impact in 5 seconds..."
Mercury Man
player, 20 posts
Fri 3 Jan 2014
at 07:29
  • msg #4

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

MM's flight pattern becomes more evasive.

"Identify yourself." Mercury Man says through his PA speakers.
Narrator
NPC, 35 posts
Fri 3 Jan 2014
at 11:23
  • msg #5

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Mercury Man gets no response, but suddenly, they come into view, on a low trajectory, heading for Reed Hospital!

Argonoid
"Impact in 4.025 Seconds... targets acquired... visual contact...:"

http://previewcf.turbosquid.co...06da6005fafLarge.jpg




(OOC: Roll 1d10, and add your agility, please. from here on out, a post like this will be replaced with "Roll Phases". )
Mercury Man
player, 21 posts
Fri 3 Jan 2014
at 14:08
  • msg #6

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

"Whoa!"  MM dodges the projectile.

OOC: (I think.)
Pswitch
player, 11 posts
Fri 3 Jan 2014
at 21:42
  • msg #7

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Sam was driving down Adams Ave.

It was 4am; so it was pretty quiet.
She's pulled an all-nighter at the office, putting together some documents and files for a client.

It was 4am; so it was SUPPOSED to be quiet.
Sam's eyebrows raised in surprise, then, as she sat at the red light ... and watched two prehistoric ally huge moose run through the intersection.

When a group of equally huge Neanderthals charged through after the big bovine, Sam realized it was time to pull over.
Either she'd drunk too much, or this was something that required Pswitch's attention. And Sam was pretty sure she hadn't drunk a thing.

She threw the corvette into reverse, and after checking that there was nobody behind her, she backed up into a street side car park.
Grabbing her special bag forum the boot, she locked the car, and ducked into an alleyway.
This message was last edited by the player at 21:51, Fri 03 Jan 2014.
Pswitch
player, 12 posts
Fri 3 Jan 2014
at 21:47
  • msg #8

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Moments later, Pswitch flew up out of the alley, and swung a high, roundabout arc to follow, and catch up with, the Neanderthal hunt group.

She also took a good look around, while up there, for any aerial threats that might have somehow joined the city's new prehistoric exhibition.


- rolled 2 using 1d100. Detect Danger 40%.
- rolled 23 using 1d100. Detect Hidden 36%

This message was last edited by the player at 21:50, Fri 03 Jan 2014.
Narrator
NPC, 36 posts
Sat 4 Jan 2014
at 01:07
  • msg #9

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

As PSwitch scans the skies, a male flying hero can be seen, but moving so fast as to blot out details... he is chasing down two smal aircraft that are flying low over the city...

(Pswitch: Roll Phases Please)

Mercury Man sees the two weapons and has a solid track on them, but they will hit any second...

Round 1
(Pswitch entering combat, phases tbd)

Mercury Man -37
V1 Flying Bombs -23
Mercury Man -22
V1 Flying Bombs -8
Mercury Man -7


Mercury Man has initiative...
Pswitch
player, 13 posts
Sat 4 Jan 2014
at 01:27
  • msg #10

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

-  rolled 24 using 1d20+14. Initiative.
- Can Pswitch see these flying bombs?
- can she affect them with her TK at this distance (14")? Or can she get within range on either of her Phases (she flies at 42")?


Round 1

Mercury Man -37
Pswitch -24
V1 Flying Bombs -23
Mercury Man -22
Pswitch -9
V1 Flying Bombs -8
Mercury Man -7


Mercury Man has initiative...
Forge
player, 10 posts
Sat 4 Jan 2014
at 01:29
  • msg #11

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Forge walks as she does every morning at this time, letting the night wash over her, the irony not lost on her that she was once a day person, the sounds of the neighborhood wafting around her, televisions and radios left on, different musics and, what truly catches his attention, a news break. Looking up to she where she is, and doing a mental calculation of distance as well as where she might alight, Forge heads off for Midtown, as fast as she can while even as she tries to keep her fields as local as possible around her so as not to cause more problems as she tries to help.
Mercury Man
player, 22 posts
Sat 4 Jan 2014
at 09:55
  • msg #12

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

OOC: Init 37 MM = PR full, HP full

Mercury Man zooms out of the way of the rockets, then flies after them in hot pursuit.

MM: "Arg, any ideas?  Those are bigger than I can mag-'grab'."
Argonoid: "You don't need to 'grab' the rockets, merely turn them.  I suggest maneuvering them away from innocents and then crashing them."
MM: "Nice.  What would I do without you, Argie-wargie?"
Argonoid: "My function is to enhance your super-hero performance, Stan.  Without me, your effectiveness would suffer."
MM: "Uh, it was a joke.  Nevermind!"

Mercury Man attempts to steer both of the rockets upwards using his magnetic powers, and then crash/detonate them.  MM doesn't attempt to take control of the entire rockets, just their 'steering flaps'.

MM: "Ugh!  This isn't as easy as it looks!"
Narrator
NPC, 37 posts
Sat 4 Jan 2014
at 22:37
  • msg #13

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

OOC: Each multiple attack has a -1 to hit pr extra target, and costs 1 power point per extra target. ALL multiple attacks must hit in order for it to work, if one misses, they ALL miss, and still cost power...

In this case, they BOTH hit, the first shot being "best"

One of the weapons shoots straight up into the air, in a steep climb, and MM can hear the engine straining... the second flying bomb starts to actually slow, but also starts to spiral, and is currently upside down....

each bomb weighs 4750 pounds... you are in contact, but control is another matter... you are way over mag capacity, and can feel the pull... you are now being pulled along with the bombs, in two directions!!!

(Roll a 1d20 Agility save.)
Mercury Man
player, 23 posts
HP 176/176
PR 107/117
Mon 6 Jan 2014
at 08:45
  • msg #14

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

"Oooooh boy!" MM shouts, as he gets yanked along for a wild ride.
Narrator
NPC, 39 posts
Mon 6 Jan 2014
at 15:01
  • msg #15

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

The one going straight up begins to stall out over the city, and fall with it's engine still running.
Pswitch
player, 14 posts
Mon 6 Jan 2014
at 15:18
  • msg #16

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Pswitch:
-  rolled 24 using 1d20+14. Initiative.
- Can Pswitch see these flying bombs?
- can she affect them with her TK at this distance (14")? Or can she get within range on either of her Phases (she flies at 42")?


Round 1

Mercury Man -37
Pswitch -24
V1 Flying Bombs -23
Mercury Man -22
Pswitch -9
V1 Flying Bombs -8
Mercury Man -7


Mercury Man has initiative...

Bump
Pswitch
player, 17 posts
Tue 7 Jan 2014
at 16:19
  • msg #17

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Pswitch could tell that the flying man was dealing with the rockets; and besides, she couldn't get there in time to influence the situation.

Instead, she turned her attention back to the marauding Neanderthals.
Narrator
NPC, 40 posts
Wed 8 Jan 2014
at 01:31
  • msg #18

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

AS Pswitch moves to resume patrol, she finally sees a clear view of the combat... the airborne man is struggling hard against the weapons... one of them seems to stall out and start to spiral down... into the block ahead of you...!
Mercury Man
player, 27 posts
HP 176/176
PR 107/117
Wed 8 Jan 2014
at 07:58
  • msg #19

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

OOC: Init 22, MM = PR = 107, HP = full

MM spots Pswitch downward near the streets.  "I can only handle one of them -- if you can't take the other, you'd better run!"

Mercury Man
follows the rocket that is still flying (& MM  controls the steering flaps) & looks around to see if there are any parks or empty areas, spots a junkyard, and steers the rocket towards that.  "Hey Arg, if this thing demolishes some junk, might be doing a service for the city...?"

Which makes MM have a thought, "Um, Argonoid, can you scan this rocket & make sure it's not a nuclear warhead, just a conventional bomb?  Don't want to nuke the city -- or us."

'Scanning now.'
This message was last edited by the player at 08:08, Wed 08 Jan 2014.
Pswitch
player, 19 posts
HP 13/13; PR 88/90
Attk +2; Dam +8
Wed 8 Jan 2014
at 08:41
  • msg #20

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Narrator:
the second flying bomb starts to actually slow, but also starts to spiral, and is currently upside down....... one of them seems to stall out and start to spiral down... into the block ahead of you...!


Pswitch reached out with her mind, and Powers, and tried to take control of the falling rocket.
Pswitch's TK can control 3060 lb; so as these are 4000+, I don't know if she can completely arrest it's movement.
Does this game have any mood for 'pushing' ones powers to greater levels temporarily?


Realising that she probably couldn't  stops its decent, but trying nonetheless, Pswitch tried to slow it as much as possible ... and spin it gently so that it landed bum first (rather than nose first).




Also, don't know if GM missed Forges's post, above
Narrator
NPC, 42 posts
Wed 8 Jan 2014
at 20:53
  • msg #21

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Mercury Man -37 Magnetic attack 1
Pswitch -24 TK attack, falling bomb
V1 Flying Bombs -23 (cannot attack)
Mercury Man -22
Pswitch -9
V1 Flying Bombs -8
Mercury Man -7
This message was last edited by the player at 20:56, Wed 08 Jan 2014.
Mercury Man
player, 33 posts
HP 176/176
PR 105/117
Thu 9 Jan 2014
at 09:46
  • msg #22

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

'Still scanning...'
Mercury Man
was flying further up and up behind the rocket.

At least this rocket seemed high enough to not hurt people if it detonated -- assuming it was a standard explosive.

"C'mon, Arg!  You're gonna finish your scan 10 minutes AFTER the bomb has blown up!"
The Wizard
player, 14 posts
Any one thing is all
things, and all are one.
Fri 10 Jan 2014
at 06:20
  • msg #23

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Robert sits, lotus-fashion, on the coffee table in his living room. The television shows a largish man striking a much skinnier younger man with a captain's hat. Robert, however, doesn't react. He stares at a crystal orb sitting atop the television.
Robert's head snaps up and his eyes open wide. He cocks his head sideways a moment, then smiles and says, "classic". Unfolding from his position on the coffee table, he steps over to the television and takes the crystal. Placing the ball into a pouch, he moves to the window and wraps one of the curtains around his neck as he steps out the window.
The Wizard
player, 15 posts
Any one thing is all
things, and all are one.
Fri 10 Jan 2014
at 06:30
  • msg #24

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

The unusually garbed human flies over the city. Although the blue cape he wears has the same gold paisley pattern as the curtains in some of the apartment windows, there is little else that appears to belong there. The red shirt he wears, more properly described as a tunic, is gathered at the waist by a large leather belt, fastened with laces. His pants are green. His boots, beginning just below his knees and appearing to have no heel, are gray.
While in flight, he makes a beeline for the locus that disgorged the unusual creatures. Although at one point he hovers a moment and wrestles with his cape, he continues on soon after locating, within the cape, a small metallic figurine and tossing it in the general direction of a yellow bin.
Narrator
NPC, 45 posts
Sat 11 Jan 2014
at 01:51
  • msg #25

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Interrupting on the Bomb's phase, a large (pushing 8 feet tall, um.. thick..) woman wearing a skin tight "cat suit" with stylized ears, tail, LEAPS  from a darkened alleyway straight at the stricken V-1, detonating it in a terrible blast that takes out most of the windows on the block, sets a few fires to storefronts and cars.. there is twisted metal shrapnel everywhere... but no sign of the Cat Lady, Who you think could be Black Cat... a north city tanker.

The second V1, caught in a flux of telekenietic / magnetic control fields, gently lights on the pavement, and then makes a spine scratching scraping sound as it drifts along the street, grinding to a halt and then is ominously silent...

MM is 8" above, Forge is 10" away,  Pswitch is 15" away... the remaining bystanders are in a blind Panic... you cannot tell how many...
Mercury Man
player, 36 posts
HP 176/176
PR 105/117
Sat 11 Jan 2014
at 20:29
  • msg #26

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"



"ok, it's down, now lets gut it!"
Mercury Man tears into the bomb using his super strength, trying to disconnect the trigger.

"C'mon Arg, scan for that trigger!!"

"Scanning..."


If it went off, hopefully his armor & mag defense might help him survive...
This message was last edited by the player at 20:30, Sat 11 Jan 2014.
Pswitch
player, 26 posts
HP 13/13; PR 88/90
Attk +2; Dam +8
Sun 12 Jan 2014
at 01:50
  • msg #27

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Pswitch, from her high position, immediately began damage control in the local environment ...
     moving burning vehicles away from contagious threats
     moving burning items out of shops
     clearing a way for emergency services
     moving solid objects to prop up significantly damaged structures
          Etc etc
Narrator
NPC, 46 posts
Sun 12 Jan 2014
at 07:58
  • msg #28

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

The only kind of bomb you are sure that it is, is an UNEXPLODED bomb...

You are all technically out of combat, and now have free actions...
The Wizard
player, 18 posts
Any one thing is all
things, and all are one.
Sun 12 Jan 2014
at 21:23
  • msg #29

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Floating down from the sky, his cape flared out as if alive, The Wizard announces, "I perceived that I would be needed here. Some laws have been broken, I believe another one must be."
Hovering just above the spent missile, he pulls a wooden stick from a pouch at his waist and points it at the thing. When it rises from the ground and starts to head for the sky, he follows it up, intoning "So fails the law of gravity."

OOC: claiming gravity control, he multiplies the weight of the bomb by -1, following it upwards to give it as much acceleration as possible before letting it fly away
Mercury Man
player, 37 posts
HP 176/176
PR 105/117
Mon 13 Jan 2014
at 08:10
  • msg #30

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

When the missile starts to move upwards into the sky, MM shouts "Yeah, but I already KO'd that missile!".

He jumps off the missile and watches the flying blue-caped hero steal his missile.  "Another hero poaches my supervillain keepsake...".

Spotting Pswitch, he flies over to her to offer her a helping hand.  And also an observation, "Hey superlady, you want to join me in finding out who fired off those bombs?

I can give you a lift -- you might've heard of me on TV, I'm Mercury Man."

This message was last edited by the player at 08:18, Tue 14 Jan 2014.
Narrator
NPC, 48 posts
Mon 13 Jan 2014
at 23:17
  • msg #31

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Eerily, the flying bobm begins to list and float like it is made of mylar, and it is fascinating to watch, esp. since this bizarre individual has arrived to make that happen... it begins to dawn on you as you watch it float up, that its rate of climb is really slow, and the thing could still detonate, at street level...

AS this strage event occurs, the silence of the other wise deserted street, is broken by a loud, random intervaled "VREEEEEET" sound, and lots of people yelling.... it seems to be coming from a few streets over on Evanier Ave....
Pswitch
player, 27 posts
HP 13/13; PR 88/90
Attk +2; Dam +8
Wed 15 Jan 2014
at 12:46
  • msg #32

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Narrator:
Eerily, the flying bomb's ... rate of climb is really slow, and the thing could still detonate, at street level...
Mercury Man:
Spotting Pswitch, he flies over to her to offer her a helping hand.  And also an observation, "Hey superlady, you want to join me in finding out who fired off those bombs?
I can give you a lift -- you might've heard of me on TV, I'm Mercury Man."

Pswitch stood on the roof ledge, moving the debris below, and watching the missile lazily drift upward.

When Mercury Man arrived, and introduced himself, he was greeted by the blank face of the painted porcelain mask; behind which Sam smiled at his charismatic arrival.
"I have heard of you, Mercury Man. And it is a pleasure", she replied! never taking here yes off the missile that the caped man was levitating away
"However, unless you are sure that the missile is disarmed, I am considerate of the rule which states 'that which goes up, must come down".

Narrator:
AS this strage event occurs, the silence of the other wise deserted street, is broken by a loud, random intervaled "VREEEEEET" sound, and lots of people yelling.... it seems to be coming from a few streets over on Evanier Ave....

She glanced in that direction a moment, then turned to Mercury Man.
"I propose that you see to that new excitement; whilst I aid our fellow, yonder, in removing that missile from harms way.
I'll join you shortly.

And yes, I'd be delighted to investigate the origin of this attack with you, friend ... Once we've secured and cleaned up this mess
"
Mercury Man
player, 40 posts
HP 176/176
PR 105/117
Wed 15 Jan 2014
at 13:31
  • msg #33

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Pswitch:
"I propose that you see to that new excitement; whilst I aid our fellow..."

"OK, I can probably handle it." MM replies, turning away -- then he turns back, "And your name is ...?"

MM
gives her a chance to respond before igniting his jump jets & flying off to find the source of the alarm.
Pswitch
player, 28 posts
HP 13/13; PR 88/90
Attk +2; Dam +8
Wed 15 Jan 2014
at 14:32
  • msg #34

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Behind the mask, Sam smirked mirthfully.   "Pswitch" she said, then watched the iron man fly away.

Taking to the air, herself, she joined the caped crusader.
"You mentioned Gravity, so I'm guessing you're currently good for up and down.  If you keep this thig on the up, I'll handle the sideways ... and we'll get the damnable thing somewhere safe" she suggested


If we have such an accord, Pswitch will use her TK powers to drag the missile along sideways, while Wizard kept it aloft.

Surely, they can find some safe to deposit it ... so that it doesn't threaten the populous, and the authorities can bring in detonation experts to disarm it later.
Narrator
NPC, 52 posts
Wed 15 Jan 2014
at 22:59
  • msg #35

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

A quick search reveals an old building foundation, about 60" (300ft) away... the walls are old and thick, and should contain any detonation...

AS you move it, you really get a good look at it, moving slower, and you get the impression that this is authentic, this is a real V1, from ww2. It has a swastika on the tail plane, and from your tech knowledge combined, it is either a flawless copy, or its the real thing. Somehow in 2014...


Smoke begins to rise from the place where the VREEET sound was first heard, you see it bilowing up over the rooftops, and some of you can still make out masses of people fleeing, panicking in all directions..
Mercury Man
player, 41 posts
HP 176/176
PR 105/117
Thu 16 Jan 2014
at 09:58
  • msg #36

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Over Mercury Man's built-in loudspeaker PA, he says "ATTENTION EVERYONE, IT'S TIME TO LEAVE THE AREA AND FIND SAFE SHELTER.  PLEASE DO NOT USE THE ELEVATORS.  LET'S REMAIN COURTEOUS AND CALM."

Hoping his words prevent panic, MM scans the area for danger or people in precarious situations.
The Wizard
player, 21 posts
Any one thing is all
things, and all are one.
Fri 17 Jan 2014
at 02:51
  • msg #37

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

As they examine, and move, the missile The Wizard comments, "Well, this appears to be from the wrong time. Perhaps I'm not the only one in the city playing fast and loose with the fabric of reality."
Holding his wand on top of the bomb so that it does not continue vertically, he continues, addressing the other flying person. "I fashion myself 'The Wizard', but perhaps I'm not the only one. In what fashion should I address you, oh masked maid of mystery?"
Argonoid
player, 1 post
Fri 17 Jan 2014
at 12:06
  • msg #38

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

"Forge approaches... on scan..."

right as Argonoid says this, you can hear clanging footsteps from around the corner...
Pswitch
player, 29 posts
HP 13/13; PR 88/90
Attk +2; Dam +8
Sun 19 Jan 2014
at 20:54
  • msg #39

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

"Call me 'Pswitch', Wizard.  It's a pleasure to meet you.

Let's put this thing down safely, and head back to help Mercury Man. We can let the police know that it's here for their demolition crews to disarm
"


Wizard was correct about the temporal origin of these things.  And she'd witnessed the Neanderthals, also.
It was becoming clear that something was happening with the Time/Space continuum.

Pswitch told Wizard about the Neanderthals as the two flew back towards where MM was dealing with an entirely knew threat ... and Psitch wondered what time period and flavor of danger this incident would present.


Pswitch's flight movement was slow; and if Wizard was moving faster, and would allow it, Pswitch would use her Telekinesis to buoy herself in the air, and hold on to Wizard; to be pulled along at his speed.
The Wizard
player, 22 posts
Any one thing is all
things, and all are one.
Mon 20 Jan 2014
at 06:56
  • msg #40

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

After setting the missile down, gently, The Wizard returns the stick he had been using to a pouch on his belt. "Then what remains is to discover whether these are shadows of the past given form in the present or things pulled from another time. Let us hope it is the former, the latter would leave holes that could not help but grow."
Pulling a wooden staff from beneath his cape, he offers his arm to Pswitch. "We should speak with those that disabled this missile. They appear to be attempting to rein in the chaos, and may need our help."
Narrator
NPC, 53 posts
Tue 21 Jan 2014
at 18:43
  • msg #41

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

An uncomfortably long time goes by, and still no detonation... the commotion from the other street seems to fade off into the distance...

there is a strange, pervasive humming sound, seemingly coming from everywhere... it grows louder until there is a loud SNAP sound... there is a great, shimmering square in the air of the intersection of Moore and 34th, you as a group stand transfixed for a second as the 20' by 20' view? a projection? of another desert like place appears for a moment, to be blotted out by pair after pair of men on horseback... they wear red coats and carry sabre like swords and some seem to have rifles.. two are hit side on by traffic and horrifically killed on the spot, and that stops traffic all together.... it is a scene of madness... of bedlam... the mounted men yell hoarsely at the crowds, and brandish weapons...

OOC: Everyone roll phases, please, 1d10+ agility.
Pswitch
player, 30 posts
HP 13/13; PR 88/90
Attk +2; Dam +8
Wed 22 Jan 2014
at 12:25
  • msg #42

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Pswitch had happily taken the gentleman magician's arm, and flown over the nearby buildings, where they joined Mercury Man.

There, they witnessed another window through time open, spewing horsemen into the traffic.

"We have to work out what, or who, is causing these time breaches, and fast", she muttered to herself! loud enough for the two gents with her to hear.


- rolled 18 using 1d10+15. Phases.


Can Pswitch please spend one Invention Point to puzzle out how this is all happening? So that we PCs can get some direction on where to go?

Mercury Man
player, 42 posts
HP 176/176
PR 105/117
Wed 22 Jan 2014
at 20:59
  • msg #43

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

OOC:  Mercury Man rolled 36 using 1d10+27. Init.

Mercury Man was trying to find a center point for all the anomalies when the heroes flew up. "You made it just in time!
That's about the ONLY funy thing about this 'time storm'!


Mercury Man acknowledged Pswitch and Wizard.
"Pswitch and I already met.  I'm Mercury Man, and you are...?"

MM also mumbled, "Pretty sure I heard The Forge clanking around, too."
The Wizard
player, 23 posts
Any one thing is all
things, and all are one.
Thu 23 Jan 2014
at 05:47
  • msg #44

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

The Wizard looks past the soldiers to the door. "I've been using 'The Wizard' as my moniker, but I'll answer to anything close."
"If those doors go both ways, this chaos may be a side effect of something done in the past. For the present, perhaps we could persuade those horsemen to go back through."


OOC: The Wizard rolled 33 using 1d10+25. init phases.
Narrator
NPC, 54 posts
Fri 24 Jan 2014
at 01:38
  • msg #45

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

36 Mercury Man
33 The Wizard
24 Forge
21 Mercury Man
20 Cossacks
18 Pswitch
18 The Wizard
9  Forge
6  Mercury Man
5 Cossacks
3 Pswitch
3 The Wizard

ALL of the Cossacks are on horseback, and an attack on one counts as 1 target, while they are mounted.

Combat 2, Round 1, Turn 1:

Mercury Man has first go...
Pswitch
player, 31 posts
HP 13/13; PR 88/90
Attk +2; Dam +8
Fri 24 Jan 2014
at 03:47
  • msg #46

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Can Pswitch please spend one Invention Point to puzzle out how this is all happening? So that we PCs can get some direction on where to go?
Dr. Flux
player, 15 posts
Fri 24 Jan 2014
at 03:51
  • msg #47

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

When things had gotten a bit...off kilter, Flux had known his normal persona of wealthy businessman wouldn't fly.  He'd taken time to ditch his car and change in his other suit.  He pulled the mask down and simply ran through the wall of the alley, through the empty store front and out onto the street.  Of course he hadn't been expecting Cossacks.  An out of date explosive, yes...  Ah well, if nothing else, he was quite good with change.

It wasn't much of a leap to put all the facts together and realize there was a temporal instability of some kind involved.  First thing first though.  Stop the horsemen from hurting the civilians (they were not historically known for their warm and fuzzy behavior; assuming they were real of course).  Then find the source the problem and fix it.

He strode into the middle of the road and yelled at them in Ukrainian dialect, "Stop!  You do disservice to your people.  No one is at war with you here.  Besides...I will pay you," he added, though he noted the accent was a bit off.  Something to work on later perhaps.  It was so very useful being able to learn anything at the drop of a hat, he thought.



22:40, Thu 23 Jan 2014: Dr. Flux rolled 24 using 1d10+16 ((8)).

Action: be a big ass target/distracting them.  Possibly convincing them/buying them off.

Narrator
NPC, 55 posts
Sat 25 Jan 2014
at 08:49
  • msg #48

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

36 Mercury Man
33 The Wizard
24 Forge
24 Doc Flux
21 Mercury Man
20 Cossacks
18 Pswitch
18 The Wizard
9  Forge
9 Doc Flux
6  Mercury Man
5 Cossacks
3 Pswitch
3 The Wizard
Narrator
NPC, 56 posts
Sat 25 Jan 2014
at 09:13
  • msg #49

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

The leader? Hears Dr. Flux's shout over the chaos, and...

"Существует украинская собака среди них! Форма вверх!"
Narrator
NPC, 57 posts
Sun 26 Jan 2014
at 17:31
  • msg #50

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

OOC: Pswitch, no roll or point is needed... you know that someone is using what is known to the supers community as a catch all "Dimensional Travel", like what Unicorn had in the 60s. It is also the power that lost Unicorn in time, and destroyed him. This looks to be some kind of machine at work... you also know that, Traditionally, such devices work or can work on a line of sight basis, meaning the operator must be nearby..

AND, as phase 36 opens....

The intersection begins to look like something out of the Crimean War as the Cossacks lower rifles and draw swords against you... all shouting... the horses are HUGE, fearsome... bystanders are panicing and need to get out of there or be saved, or they will be butchered... the men seem like the real thing, and not someone's henchmen... they seem drugged... confused... crazed...


Mercury Man is up!
Mercury Man
player, 43 posts
HP 176/176
PR 105/117
Mon 27 Jan 2014
at 07:39
  • msg #51

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

INIT 36 - Mercury Man - HP Full, PR 105/117

Mercury Man doesn't see any significant threats yet (hopefully both bombs were taken care of)
-- but before Argonoid can nag him about being irresponsible, he begins evasive action while flying towards the giant cossacks.

OOC: EVASION

Over his loudspeaker system, MM addresses the biggest uglies:
"Cossacks, return to your timezone immediately.  Violence will not be tolerated.
You are also responsible for cleaning up any horse poo."

This message was last edited by the player at 07:41, Mon 27 Jan 2014.
Narrator
NPC, 59 posts
Mon 27 Jan 2014
at 17:31
  • msg #52

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

one bomb was detonated on, and apparently destroyed? black Cat, who tried to catch it.. the other s undetonated in a warehouse foundation about 35" away..
The Wizard
player, 24 posts
Any one thing is all
things, and all are one.
Tue 28 Jan 2014
at 01:10
  • msg #53

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

The Wizard fumbles in a bag at his side and pulls out a smokey gray marble, saying, "I'm going to see if I can't make it hard for those guys to aim those rifles. Making it hard for them to see will likely make it hard to see them."

OOC: using his action to switch abilities, and prepare to use darkness
Narrator
NPC, 60 posts
Wed 29 Jan 2014
at 22:51
  • msg #54

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

36 Mercury Man (Evading)
33 The Wizard (Prepping DArkness)

24 Forge
24 Doc Flux
21 Mercury Man
20 Cossacks
18 Pswitch
18 The Wizard
9  Forge
9 Doc Flux
6  Mercury Man
5 Cossacks
3 Pswitch
3 The Wizard

aaaannddd the mysterious Forge is up..
Mercury Man
player, 44 posts
HP 176/176
PR 105/117
Tue 4 Feb 2014
at 13:35
  • msg #55

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

"Cossacks?  Really?  C'mon, I'm a superhero!  These are just beefy Russkies, we can take them out QUICK!"

MM magnetically yanks their weapons -- either let go of them, or go for a ride.
(Not sure how many cossacks are there, but we'll go for 3 swords.)


OOC:  Edited post per GM request to 'show my rolls'.  In another rpol V&V game, we just describe our actions but post most rolls in PM.  Happy to do it the other way if it helps people learn V&V caveats.
(NOTE:  I was overambitious in this post, btw & shouldn't have aimed for so many targets.)


PREVIOUSLY PM'D to GM
Mercury Man rolled 3d20 with rolls of 15,9,19. Accuracy: +5
3x 'take control' magnetic attacks.
Can control metal objects PR=5 per object, max speed = 145" (- used carry cap), lasts 15 turns

PR = 5 x3, extra PR 2 for 2nd & 3rd attacks = 19 PR spent, 86 PR remaining.

Not sure if the 19 is a miss?  I guess I should consider not showing off.
Hadn't considered the old lvl vs lvl issue in V&V -- an experienced Cossack can kick some butt...

This message was last edited by the player at 13:36, Wed 05 Feb 2014.
Narrator
NPC, 62 posts
Wed 5 Feb 2014
at 08:42
  • msg #56

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"



Mercury Man emits intense waves of magnetic force and the raving horsemen, but in the chaos and turmoil, the finely tuned bursts of magnetism stray from the targets, as they move swiftly and erratically, all over the street...

OOC: AS per the ruling, A multiple attack can be made on multiple targets (like spraying troops with a machine gun, for example) but if ONE roll is a miss in the series of rolls, they ALL miss, and you still burn power points...
Good try, MM, but the higher up you go in number of targets, the more likely it is that you'll miss. This would look badass in a comic!
Argonoid
player, 2 posts
Tue 11 Feb 2014
at 07:51
  • msg #57

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Narrator:
Good try, MM, but the higher up you go in number of targets, the more likely it is that you'll miss. This would look badass in a comic!

OOC:  Yeah, MM was cocky.  But if you were Iron Man facing some big 'normal' brutes, you might try some showy stuff too.  Unfortunately in this case MM failed.  HA

Getting the sense that I'm building out the MM personality, too.
Hero (Stan) seems youthful and impulsive (despite being VERY smart),
while on-board computer 'Argonoid' is a cold & logical AI (like Iron Man's Jarvis).


Argonoid comments, just inside MM's helmet armor, "Stan, you are over-reaching.  Slow down.  Focus, hit hard and effectively.  Right now your efforts are wasted and you risk making us vulnerable."

Mercury Man replies, "Arg, you're right.  I was showing off, need to scale it back.  Thanks buddy."
This message was last edited by the player at 07:51, Tue 11 Feb 2014.
Narrator
NPC, 65 posts
Thu 13 Feb 2014
at 03:32
  • msg #58

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

THe Cossacks horses rear at the sight of Forge... the Cossacks also shout in wide eyed terror at the sight of the woman, apparently carved of solid iron!!!
Forge
player, 15 posts
Tue 18 Feb 2014
at 10:20
  • msg #59

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Noticing the reactions and overcoming her usual reactions of leaving the area as soon as possible or trying to apologise, Forge takes a different approach, pointing at the cossasks, then at the ground then making her voice as bad as possible "COME...KNEEL BEFORE ME!"
This message was last edited by the player at 04:10, Wed 19 Feb 2014.
Narrator
NPC, 67 posts
Wed 19 Feb 2014
at 03:48
  • msg #60

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

These men look like they could kill and eat a bear, each, but they are TERRIFIED of Forge... three horses nearest her rear up in terror!
Argonoid
player, 3 posts
Mon 24 Feb 2014
at 12:01
  • msg #61

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Argonoid, MM's super-intelligent AI sidekick, chimes in through Mercury Man's helmet armor interface, "As I've said previously, I've detected a disturbance in the space-time continuum.  But, it's almost as though ... no, that's statistically quite likely."

"What is it, Arg?"

"Nothing.  Just keep fighting these time-stragglers, I'll let you know if I come up with anything less ... fantastic."


Argonoid pondered, 'It wasn't possible, couldn't be possible, that somewhere in another dimensional (aka a reality 'thread') that a bunch of players and a GM were simply waiting ... waiting ... waiting ... for someone to take a turn -- but that player never took their turn?'

Argonoid WAS a super-genius AI, a quantum super-computer with near-infinite computing power, but even this tangential reality theorem seemed to implausible for Argonoid to say aloud, unless he encountered with some hard evidence.

Argonoid added 'polyhedral dice' to his mental checklist of objects to specifically scan for.

OOC:  Sorry, that was all just in-character humor.  HA
How about we get this game jumpstarted again, eh?

Narrator
NPC, 69 posts
Sat 8 Mar 2014
at 02:55
  • msg #62

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Link back to this game


This will help visualize. The cossacks are represented by Robocop on a unicorn, and pedestrians are represented by yellow diamonds.  You are each represented by blue letters, like MM for mercuryman, etcc.

The cossacks not in terror of Forge will BUTCHER the pedestrians and trample them under hoof if you do not act soon.... you are afraid a bit to unleash on "normals" and have a good chance of coming out on top, but the random bystanders are the wildcard....
Mercury Man
player, 49 posts
HP 176/176
PR 86/117
Sat 8 Mar 2014
at 04:34
  • msg #63

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

OOC: @ Narrator -- got it, so who's turn is it??  (& Why Robocop w/unicorn???)
Narrator
NPC, 71 posts
Sat 8 Mar 2014
at 04:39
  • msg #64

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

OOC: IMAGE I HAD ONFLE.
Narrator
NPC, 72 posts
Sat 8 Mar 2014
at 04:41
  • msg #65

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Phase 24: Dr. Flux pulls a small globe from his case and mutters words of magic, he then promptly explodes, leaveing no trace of him!
Narrator
NPC, 73 posts
Sat 8 Mar 2014
at 04:42
  • msg #66

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Phase 21: Mercury Man
Mercury Man
player, 50 posts
HP 176/176
PR 86/117
Mon 10 Mar 2014
at 06:48
  • msg #67

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

There was a discussion going on in MM's head, as he flew around the battlefield:
Argonoid, 'I suggest you consider something more rational like ...'
MM, "-- like rescue the civilians.  I already figured that out, after that last FAIL."

Argonoid, 'My role is to shape you, to mold you, into a superhero.'
MM, "Thanks for that, Arg.  ... (mumbling) too bad they didn't program you with a sense of humor."
Argonoid, 'Eh?  I have a sense of humor.'
MM, "Sure you do..."

MM flies in and picks up a pair of civilians, takes them out of harms range, then heads back for a repeat.

Mercury Man, "No need to panic, I'm here to get you out of harms' way." he says to the non-combatants.
Narrator
NPC, 74 posts
Mon 10 Mar 2014
at 09:13
  • msg #68

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

normally, yes, but the people of Beacon City know kind of what to do in case of weird stuff, and the problem is that while you can get two, there are also two others that try to grab your legs to get away!  How much of your move do you use and where do you end up on the map?
Mercury Man
player, 51 posts
HP 176/176
PR 86/117
Mon 10 Mar 2014
at 11:59
  • msg #69

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

OOC:  Well, MM can carry ~ 30 people, so carrying 2 or 4 is do-able.
And he can fly pretty far , so let's take these people to the empty lot in the center of the map (so long as it's safe)?

I have no idea the scale of your map, but I think MM has more than enough move to handle there & back, no?

Narrator
NPC, 75 posts
Mon 10 Mar 2014
at 20:45
  • msg #70

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Figure that each marker for you guys is about 5 feet square, and also for scale nnotions, compare to the cars or other visble objects
Narrator
NPC, 78 posts
Sat 12 Apr 2014
at 23:40
  • msg #71

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

People extraction works like a CHAMP, and person after person outpour gratitude and relief. The Cossacks remaining form up on their move, single file and out an alley onto the next avenue, Byrne Ave.

No fatalities, some injuries...

as Forge's strange eyes scan the area, five figures, wearing bright orange sealed suits, with backpacks and a large spherical helmet, come from the Northeast corner.. they appear human, but with ADVANCED tech. Before your eyes, one of the beings levels a small box towards the fleeing Cossack the last one, and the man literally disintegrates, horse and all..

The crowd has gone from one of curious fear to blind panic as the firing of the weapon is heard, almost ultrasonically.... VREEEEEET.
Mercury Man
player, 56 posts
HP 176/176
PR 86/117
Sun 13 Apr 2014
at 00:41
  • msg #72

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

"Ooooh.  That doesn't look good."
The Wizard
player, 30 posts
Any one thing is all
things, and all are one.
Sun 13 Apr 2014
at 05:19
  • msg #73

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

The Wizard continues his intended action, except his attempt to engulf the cossacks in darkness may be aided by their position in the alley.
Pswitch
player, 33 posts
HP 13/13; PR 88/90
Attk +2; Dam +8
Sun 13 Apr 2014
at 10:30
  • msg #74

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Pswitch:
Can Pswitch please spend one Invention Point to puzzle out how this is all happening? So that we PCs can get some direction on where to go?
Narrator:
OOC: Pswitch, no roll or point is needed... you know that someone is using what is known to the supers community as a catch all "Dimensional Travel", like what Unicorn had in the 60s. It is also the power that lost Unicorn in time, and destroyed him. This looks to be some kind of machine at work... you also know that, Traditionally, such devices work or can work on a line of sight basis, meaning the operator must be nearby..

Init 18

Pswitch levitated high, and began searching the locale for any evidence of a 'Dimensional Travel' device or operator; as such must surely be nearby.
Narrator
NPC, 79 posts
Mon 14 Apr 2014
at 23:39
  • msg #75

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

The lead person (female) opens her bubble dome helmet and shouts "Nobody move until we figure out where we are! We will use LETHAL force!"

The wizard weaves a mist of darkness  and the horsemen are out of sight... soon you hear the noises of calamity from men and horses as the darkness descends on them..

Pswitch IS detecting something... the air feels strange, like its charged, and there is an ozone smell.. reports have been coming in on your cell phones that some kind of Portal keeps opening up in random parts of the city..
Mercury Man
player, 57 posts
HP 176/176
PR 86/117
Mon 14 Apr 2014
at 23:49
  • msg #76

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

Mercury Man addresses the unruly dimension/time travellers from the air, over his PA system.
"We can tell you that, don't be silly.  This is Earth, 2014.
Where/when are you supposed to be, and are you responsible for bringing all these others time-hoppers?"


OOC:  (Uh, unless it isn't.  I figure we're set in the 'now', no?)
Narrator
NPC, 80 posts
Thu 17 Apr 2014
at 05:04
  • msg #77

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

"It's the Future? How is this possible? Humans werent cognitive then...."
The Wizard
player, 31 posts
Any one thing is all
things, and all are one.
Thu 17 Apr 2014
at 06:11
  • msg #78

Re: HBC, Issue 1, Chapter 1 "Turmoil is the TIME THIEF"

The Wizard looks at the new arrivals and mumbles "that's about ninety percent right."
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