Nancy Pride
player, 280 posts Sun 31 Jan 2016 at 21:05 | Re: OOC 2Ok, and what penalties, if any, are there for targeting the tanks on her back? Assuming both the options to try and shoot around her and trying to shoot through her to hit them are viable.
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Storyteller
GM, 1095 posts Harbinger of Doom Keeper of the Prophacy Sun 31 Jan 2016 at 21:21 | Re: OOC 2That is a fantastic idea nancy I wish you had it when you originally posted your action, sorry but I will say no you can't target the tanks at this stage. Though if you have a very successful rolls I may keep that in mind for my description of what happens.
quote: | Changing an Action
Once you declare an action, that action is usually set.
However, under drastic circumstances (a grenade tossed
at a character’s feet, a packmate in mortal danger, etc.),
you may change your character’s declared activity. In such
cases, add one to the difficulty of that new task, as your
character reacts to meet the new challenge. |
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Storyteller
GM, 1096 posts Harbinger of Doom Keeper of the Prophacy Sun 31 Jan 2016 at 21:32 | Re: OOC 2uploaded map with locations of everyone after first action.
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Lock Jaw
player, 279 posts I will crush you *Flex and Kiss bicep's* Mon 1 Feb 2016 at 00:18 | Re: OOC 2Spend both a point of willpower for one automatic success and a point of rage for the second action.
Action 1: I will spend that willpower point for one automatic success
10:12, Today: Lock Jaw rolled 2 successes using 10d10 with the World of Darkness 3rd ed, Specialised system with a target of 9, rerolling 10s. Willpower roll for feat of strength.
So I have a total of 3 successes bumping my strength too 12. That is enough to rip the grate off it's hinges.
Action 2:
10:16, Today: Lock Jaw rolled 6 successes using 15d10 with the World of Darkness 3rd ed, Specialised system with a target of 8, rerolling 10s. Strength + Athletics Roll, Hurling steel grate.
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Nancy Pride
player, 282 posts Mon 1 Feb 2016 at 01:57 | Re: OOC 2Shooting through her it is then.
Also spending a WP to add in at least one success to the roll.
Nancy Pride rolled 2 successes using 13d10 with the World of Darkness 3rd ed system with a target of 8. Dex+Firearms (Full auto, +1WP Point)
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Luke Robinson
Luke Robinson, 122 posts Children of Gaia Homid Galliard Mon 1 Feb 2016 at 02:40 | Re: OOC 212:38, Today: Storyteller, on behalf of Luke Robinson, rolled 5 successes using 9d10 with the World of Darkness 3rd ed system with a target of 6. Call the wyld, howling the anthem of battle.
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Storyteller
GM, 1097 posts Harbinger of Doom Keeper of the Prophacy Mon 1 Feb 2016 at 03:06 | Re: OOC 2Ryan and Sean your rolls.
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Ryan Fox
Ryan Fox, 465 posts Silver Fang Cliath Mon 1 Feb 2016 at 10:05 | Re: OOC 2
02:05, Today: Ryan Fox botched using 4d10 with the World of Darkness 3rd ed system with a target of 8. Bad Gangbanger. No Gun for you!
02:04, Today: Ryan Fox rolled 2 successes using 2d10 with the World of Darkness 3rd ed, Specialised system with a target of 3, rerolling 10s. Graceful running across the field.
...Well, that's not good. How I botch a melee claw attack, I dunno, but I guess you'll think o something :P
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Sean Selmetzi
player, 408 posts homid, philodox stargazer Mon 1 Feb 2016 at 10:36 | Re: OOC 2Dice roll for meat shield
04:35, Today: Sean Selmetzi rolled 5 successes using 8d10 with the World of Darkness 3rd ed system with a target of 6 ((5,5,9,8,5,9,9,8)).
5 successes for squishy meat shield
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Storyteller
GM, 1098 posts Harbinger of Doom Keeper of the Prophacy Mon 1 Feb 2016 at 21:32 | Re: OOC 2Resolution
Damage and Soak rolls, in order that they occur:
07:07, Today: Storyteller, for the NPC Gangbanger 1, rolled 2 successes using 4d10 with the World of Darkness 3rd ed system with a target of 7. Strength + brawl attempting to break free (change action).
Fail (6 successes required)
07:14, Today: Storyteller, for the NPC Thug 1, rolled 2 successes using 5d10 with the World of Darkness 3rd ed system with a target of 6. Damage Tyre Iron on Sean (strength / bashing).
Soak 2 bashing with your meat shield please Sean(stamina + Meatshield = 10d10).
07:16, Today: Storyteller, for the NPC Thug 2, failed (no successes) using 5d10 with the World of Darkness 3rd ed system with a target of 6. Damage Pistol (glock 17) on Sean across SUV.
You got a close shave from this one Sean.
07:28, Today: Storyteller, for the NPC Thug 3, rolled 5 successes using 9d10 with the World of Darkness 3rd ed system with a target of 6. Damage first barrel from Sawn off shotgun.
Soak 5 lethal damage with your meat shield please Sean(stamina + Meatshield = 10d10).
13:10, Today: Storyteller, for the NPC Gangbanger 1, rolled 1 success using 10d10 with the World of Darkness 3rd ed system with a target of 6. Assault rifle firing when gangbanger is disarmed.
Nancy please roll 9d10 for your wild shotgun barrage.
Lock Jaw please roll 2 damage rolls Strength + 4 plus 2 for your success bonus bashing damage. 18d10 bashing on each gang member.
This message was last edited by the GM at 03:11, Tue 02 Feb 2016.
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Nancy Pride
player, 283 posts Mon 1 Feb 2016 at 22:27 | Re: OOC 2Wouldn't it be 10d10?
2 rolled successes + 1 auto success from WP = 3 successes to hit the target
2 carry over into damage, so 8+2=10?
Want to make sure I'm not missing something somewhere.
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Storyteller
GM, 1099 posts Harbinger of Doom Keeper of the Prophacy Mon 1 Feb 2016 at 22:34 | Re: OOC 2In reply to Nancy Pride (msg # 978):
you're right I forgot you spent willpower.
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Nancy Pride
player, 284 posts Mon 1 Feb 2016 at 22:42 | Re: OOC 2No worries, just making sure I wasn't overlooking something myself.
Nancy Pride rolled 7 successes using 10d10 with the World of Darkness 3rd ed system with a target of 6. Damage
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Leaf Storm
player, 232 posts Lupus Ahroun Warrior of Uktena Tue 2 Feb 2016 at 00:18 | Re: OOC 2Hey, everyone. I am just getting on here to apologize and say that I am going to have to bail out of this game - at least for the forseeable future. It isn't fair to keep you or ST waiting for me to come back in. As much as I liked playing with you all, I am not able to find my stride with this game. And by that I mean that I have not been able to dedicate enough time to learning the Werewolf system as thoroughly as I would like, and thus am lacking the drive to post like I should.
When my schedule starts easing up, I would like to come back sometime in the future.
Until then, cheers, amigos!
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Lock Jaw
player, 280 posts I will crush you *Flex and Kiss bicep's* Tue 2 Feb 2016 at 01:06 | Re: OOC 2Thanks For playing Leaf Storm you will be missed..
11:05, Today: Lock Jaw rolled 10 successes using 18d10 with the World of Darkness 3rd ed system with a target of 6. Damage Discus of DOOM.
11:05, Today: Lock Jaw rolled 2 successes using 18d10 with the World of Darkness 3rd ed system with a target of 6. Damage Discus of DOOM.
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Luke Robinson
Luke Robinson, 123 posts Children of Gaia Homid Galliard Tue 2 Feb 2016 at 01:31 | Re: OOC 2Shame to lose you Leafstorm, hopefully you can rejoin later.
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Nancy Pride
player, 285 posts Tue 2 Feb 2016 at 02:09 | Re: OOC 2*waves goodbye*
Wait, so is Luke, going back to being Leaf, and now we're down a Luke?
Or did we somehow lose both a Luke and a Leaf?
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Storyteller
GM, 1100 posts Harbinger of Doom Keeper of the Prophacy Tue 2 Feb 2016 at 02:10 | Re: OOC 2In reply to Nancy Pride (msg # 984):
Don't worry nancy Luke is returning to leaf storm and I will seek out a new Luke.
This message was last edited by the GM at 02:31, Tue 02 Feb 2016.
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Sean Selmetzi
player, 409 posts homid, philodox stargazer Tue 2 Feb 2016 at 02:59 | Re: OOC 2Rolling soaks
20:56, Today: Sean Selmetzi rolled 5 successes using 10d10 with the World of Darkness 3rd ed system with a target of 6 ((2,5,8,10,7,3,10,5,5,10)).
5 successes first soak
20:58, Today: Sean Selmetzi rolled 59 using 10d10 ((9,2,7,8,6,6,6,5,9,1)).
6 successes (sorry forgot to select the system so I just posted the die rolls)
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Storyteller
GM, 1101 posts Harbinger of Doom Keeper of the Prophacy Tue 2 Feb 2016 at 03:02 | Re: OOC 2no problem your meat shield is turned into a blody mess.
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Sean Selmetzi
player, 410 posts homid, philodox stargazer Tue 2 Feb 2016 at 03:02 | Re: OOC 2Hey is the whole wyrm frenzy based on rage vs gnosis or rage vs willpower
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Sean Selmetzi
player, 411 posts homid, philodox stargazer Tue 2 Feb 2016 at 03:05 | Re: OOC 2By the way does Luke's call give us any bonuses?
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Storyteller
GM, 1102 posts Harbinger of Doom Keeper of the Prophacy Tue 2 Feb 2016 at 03:08 | Re: OOC 2In reply to Sean Selmetzi (msg # 988):
Frenzy
The image of the werewolf is inherently tied to that
of a snarling, uncontrollable beast. Every Garou carries
Rage in his heart. Unless he can control and channel that
Rage, he can lose control and run amok.
Any Rage roll can lead to a frenzy, even if it’s used
to activate Gifts. All Rage rolls represent an attempt to
awaken the primal beast that drives the Garou. If a Rage
roll scores four or more successes, the character frenzies.
The player can spend a Willpower point immediately to
halt the frenzy, but her character can’t take any further
actions that turn.
Garou who have permanent Rage ratings lower
than four can still frenzy, but only under circumstances
that touch on a particular psychological trigger: locking
a claustrophobic werewolf in a confined space, or an
arachnophobe coming face-to-mandible with one of the
Ananasi werespiders. When a werewolf encounters that
level of stress, his temporary Rage can exceed his permanent
rating. Use the higher of the two ratings for all Rage rolls.
Werewolves frenzy in two ways:
• Berserk Frenzy: The werewolf can only see
moving targets — targets she wants to reduce to bloody
lumps of mangled meat. A berserk Garou shifts immediately
to either Crinos or Hispo form (the player
decides which), and attacks something.
Whom she attacks depends on the circumstances.
If the Garou’s permanent Rage does not exceed her
permanent Gnosis, she will not tear into her packmates
— unless she’s in the Thrall of the Wyrm. Anything else
is fair game, including other were-creatures who are not
members of her pack.
A Garou whose permanent Rage exceeds his permanent
Gnosis attacks anything that moves. He can’t
distinguish between targets unless his player spends a
Willpower point, in which case he can select his victim.
If he doesn’t have the Willpower to spare, the Storyteller
chooses who he attacks. Werewolves in this state don’t
remember what happens to them during frenzy. Many
collapse once the frenzy is over.
• Fox Frenzy: The werewolf does everything in his
power to escape. He takes his Lupus form and runs. The
only time he attacks is when something gets in his way,
and only for long enough to get past his opponent. The
character runs until he can find a safe hiding place, where
he will remain until the frenzy passes.
Whether in berserk or fox frenzy, combat maneuvers
and pack tactics require a level of thought and control
that a frenzying werewolf does not have. He has three
options: bite, claw, or run. He can spend Rage for extra
actions, but can’t split dice pools, use Gifts, or step sideways.
A frenzied werewolf does not feel pain, and ignores
all wound penalties.
A werewolf can only come out of frenzy once the triggering
situation is over. Once he’s escaped, the player rolls
Willpower (difficulty equaling the Garou’s own Rage) to
escape the frenzy. If the roll fails, the player can try again
next turn with no increase in difficulty.
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Storyteller
GM, 1103 posts Harbinger of Doom Keeper of the Prophacy Tue 2 Feb 2016 at 03:36 | Re: OOC 2In reply to Sean Selmetzi (msg # 989):
Yes it does I have to do the Summary of the round now you will see the effects of all the rolls in that.
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Storyteller
GM, 1105 posts Harbinger of Doom Keeper of the Prophacy Tue 2 Feb 2016 at 11:28 | Re: OOC 2OK starting a new thread ooc chat and start of round 5.
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