quote:
Players should clear any specialties with the
Storyteller, who can veto any specialties that are too broad
(such as “guns” for Firearms or “healing” for Medicine) or
that focus solely on game mechanics (“dealing damage”
for Strength or “soak rolls” for Stamina). The player and
Storyteller should work together to express the character’s
concept through specialties.
I agree that there is a way to be graceful at many things but that doesn't make it a speciality. For example you could be graceful dancing but doesn't mean you will be a graceful fighter.
I always thought this worked in with your charm etc. When it came time to "express yourself" to the lords and elders of the garou, or when it came to a performance check with dancing or fluid movements amongst the high society of the garou. This would be inline with your Kingly aspirations and character concept.
quote:
Specialties represent a particular
focus and proficiency related to the character’s
concept or profession.
Being Ahroun is not synonymous with being highly skilled at combat(thouh it helps), it is a auspice that leaders normally are. Taking Graceful to boost your combat abilities is:
A. Not really inline with the character concept you have portrayed.
B. Targeting the game mechanics not player concept enhancement.
Furthermore you're a garou. Your combat abilities are far above any normal man. Though not like Leafstorms or Lockjaws, and this doesn't matter as you could easily talk rings around them.
From the beginning you have portrayed yourself as a leader and lover not a fighter. this doesn't mesh for your concept.