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A call to War, Travel to Chicago.

Posted by StorytellerFor group archive U
Ryan Fox
Ryan Fox, 36 posts
Silver Fang
Cliath
Thu 11 Sep 2014
at 17:54
  • msg #58

Re: A call to War, Travel to Chicago.

Ryan's position in the Garou Nation as a whole was...inconvenient. That didn't mean there weren't older Silver Fangs he could go to for help, however...

(OOC:Who's the oldest Silver Fang around? Preferably Philodox, if there's multiple options)
Shai Amari
player, 6 posts
Thu 11 Sep 2014
at 18:52
  • msg #59

Re: A call to War, Travel to Chicago.

Lock Jaw's howl snapped Shai from her slumber.  She grabbed her bow and quiver and jumped up, looking around for immediate danger.  Seeing none in particular, she relaxed and went to her alpha's side.  "With your permission, I can go check the barn," she offered.  "The run might do Lock Jaw good, if he wishes to come too?"
Storyteller
GM, 120 posts
Harbinger of Doom
Keeper of the Prophacy
Thu 11 Sep 2014
at 22:08
  • msg #60

Re: A call to War, Travel to Chicago.

Lock Jaws below of rage along with the commotion in your camp has atracted the attention of others. You see Lamar (the Bone Gnawer Pilodox you met earlia) making his way accross the camp toward you. He speaks quiet words to others as he passes, those you have disturbed. Alleviating their conserns, and irritation at your packs strange actions. He heads toward you with a scowel on his face irritated at the disturbence and with the intention of getting to the bottom of what is causing all this ruccus.

OOC: As we are just starting out I will give some hints, like "this one". this is to keep things moving or to help the story line. As the game progresses and we get used to each others playing styles, the hints will be removed. For now as a pack (or Ryan), you better descide the packs actions fast. There is the oppotunity for some quick renoun but the wrong choices will see it going to others, probably niel and his night stalkers... Also this is a war it would not be wise to go running into a full on skermish with out ensuring backup is following close behind.
This message was last edited by the GM at 22:08, Thu 11 Sept 2014.
Ryan Fox
Ryan Fox, 37 posts
Silver Fang
Cliath
Fri 12 Sep 2014
at 01:10
  • msg #61

Re: A call to War, Travel to Chicago.

Ryan hears the call to war.

"We better move. We've only got so long to get to the battle before other packs get there."

Without further adieu, Ryan leads his pack to the site of battle.

He can get help from his elders in the morning.
Lock Jaw
player, 56 posts
I will crush you
*Flex and Kiss bicep's*
Fri 12 Sep 2014
at 02:27
  • msg #62

Re: A call to War, Travel to Chicago.

Changing to hispo Lock Jaw looks left and right still looking for something to smash.  "Little sister makeum  good sense.  We go smash rend kill, and you come when done wit tha monkey babble.  Marcus you come too you know where lair is. How that sound to you Ryan-rhya?"
Marcus (Gaia's Fire Fighter)
player, 21 posts
Fri 12 Sep 2014
at 03:45
  • msg #63

Re: A call to War, Travel to Chicago.

Marcus fell in line with whatever formation the pack chose, giving his muscles a quick stretch before loping along side them. His pink near colorless eyes scanned every which way, hoping to sense some invisible threat. (Using Sense Wyrm as they run.)

"Ryan-Rhya. This Sept has the largest number of garou in recent years. I am sure the elders and the Sept Guardians will be able to protect the Raccoon Ring. One of us could howl Boar's warning, in case this is a diversion from the real threat. " Marcus offered quickly as they ran.

OOC: 22:44, Thu 11 Sept 2014: Marcus (Gaia's Fire Fighter) rolled 3 successes using 5d10 with the World of Darkness 2nd ed system with a target of 6 ((5,5,6,10,10))
Storyteller
GM, 121 posts
Harbinger of Doom
Keeper of the Prophacy
Fri 12 Sep 2014
at 10:22
  • msg #64

Re: A call to War, Travel to Chicago.

At the command of your alpha the pack moves out only to be intercepted by Lamar before you have gotten 50 feet he speaks to Ryabn your alpha.

"Ryan what's going on your pack has woken half the sept. And now you and yours are running off howling ito the night like you are wyrm possessed. Might I remind you this isn't your sept and we don't need some youngsters tearing up the place eating the local livestock.  Explain yourself youngster? What is going on?"

The comand in his voice stops the pack in its tracks.
Ryan Fox
Ryan Fox, 38 posts
Silver Fang
Cliath
Fri 12 Sep 2014
at 14:51
  • msg #65

Re: A call to War, Travel to Chicago.

Ryan speaks quite clearly...a youngling he may be, but he has a talent for speaking nonetheless.

"We had a dream...Boar told us it was time to act. Though the back-ground we saw dark eyes approach from the distance as. They close on you, and you can identify a set of huge ivory tusks of a grand silver backed Dire boar of old. It is highly aggitated flicking it's head from side to side. With a snort it tured and runs from us.

Into focus came a large red building with big double doors that stand slightly ajar within is only darkness and the dire boar ran straight for that blackness. The boar disappeared through the giant double doors of the blood red building. As you stare at the darkness within the ajar doors you feel watched by a mind freezing insanity and depravity. It is this insane gaze that caused us to wake.

My interpretation is that there's nearby BSDs...and we were planning on looking into it.
"

BSDs? That would be a 'youngster's term for Black Spiral Dancers.
This message was last edited by the player at 14:52, Fri 12 Sept 2014.
Storyteller
GM, 124 posts
Harbinger of Doom
Keeper of the Prophacy
Sat 13 Sep 2014
at 00:19
  • msg #66

Re: A call to War, Travel to Chicago.

"Well investigate, and i will get hemlock the warder and follow incase there is some truth to your dream. "

Lamar heads at a quick jog back to the elders fire. Your pack runs past the trees to the fence line on the eastern side of the Sept.  Once at the 15 foot high chain link fence you look through it and on the far side of the plowed fields you see a farm house with large barn next to it. The barn could be red and the doors deffinatly look like the ones from your dream.  Above the big double doors is an  open loading door. In the moonlight the barn is a dark brown but by the light of day the color could very well be red. The shape does match what you saw in your dream. Only the fence blocks your way.
This message was last edited by the GM at 03:08, Sat 13 Sept 2014.
Lock Jaw
player, 57 posts
I will crush you
*Flex and Kiss bicep's*
Sat 13 Sep 2014
at 01:33
  • msg #67

Re: A call to War, Travel to Chicago.

11:31, Today: Lock Jaw rolled 11 successes using 12d10 with the World of Darkness 2nd ed system with a target of 4. strength+athletics.

11:11, Today: Lock Jaw rolled 2 successes using 6d10 with the World of Darkness 2nd ed system with a target of 6. gnosis to activate leap of the hare.

A chainlink fence is no barrier to lock jaw he jumps it in a single bound.

Ooc: not sure in this dice roller.
This message was last edited by the player at 01:39, Sat 13 Sept 2014.
Storyteller
GM, 125 posts
Harbinger of Doom
Keeper of the Prophacy
Sat 13 Sep 2014
at 02:22
  • msg #68

Re: A call to War, Travel to Chicago.

ooc: O.K. Lock jaw you got your rolls worng but the dice roller works I can see your rolls. I have re-rolled for you using the correct die:

12:16, Today: Storyteller, on behalf of Lock Jaw, rolled 1 success using 11d10 with the World of Darkness 2nd ed system with a target of 7. Strength + Athletics diff 7 to activate Leap of the Hare.


12:18, Today: Storyteller, on behalf of Lock Jaw, rolled 5 successes using 7d10 with the World of Darkness 2nd ed system with a target of 3. Sthrength roll standing jump over the fence.

And this means that you did a standing jump of 50 feet to clear the fence in a single bound.

 

Lock Jaw
player, 59 posts
I will crush you
*Flex and Kiss bicep's*
Sat 13 Sep 2014
at 07:01
  • msg #69

Re: A call to War, Travel to Chicago.

Exhilerated by the fantastical leap over the fence Lock Jaw launches himself across the plowed field in great bounding leaps covering 104 feet (34 meters) at a time.

16:54, Today: Lock Jaw rolled 9 successes using 11d10 with the World of Darkness 2nd ed system with a target of 3. Leaping (strengt + athletics)  accross the felds using leap of the hare.
Storyteller
GM, 127 posts
Harbinger of Doom
Keeper of the Prophacy
Sat 13 Sep 2014
at 09:59
  • msg #70

Re: A call to War, Travel to Chicago.

Lock Jaw easily clears the fence bounding his way ahead of the pack across the fields.

(OOC: and the rest of you?)
Nancy Pride
player, 19 posts
Sat 13 Sep 2014
at 11:16
  • msg #71

Re: A call to War, Travel to Chicago.

Nancy waved towards Lock jaw, and looked around to find the door.
It was dangerous to separate the pack, at least she learned this in the MMORPG games.
She grabbed her gun as well to give at least ranged support to the Ahrun if he was ambushed.
Marcus (Gaia's Fire Fighter)
player, 24 posts
Sat 13 Sep 2014
at 16:23
  • msg #72

Re: A call to War, Travel to Chicago.

Marcus had hesitated, curious if the farm and barn belonged to any of the local Garou or Kinfolk here. As Lockjaw made his amazing leap though, it urged him into motion. The little white wolf backed up a few feet, coiled his muscles, then charged forward and tried to leap...and crashed head first into the links!


11:22, Today: Marcus (Gaia's Fire Fighter) failed (no successes) using 4d10 with the World of Darkness .2nd ed system with a target of 3. Leaping over fence
Ryan Fox
Ryan Fox, 41 posts
Silver Fang
Cliath
Sat 13 Sep 2014
at 18:15
  • msg #73

Re: A call to War, Travel to Chicago.

Ryan was no athlete, and he knew trying to leap over a fence wouldn't get him any renown for wisdom. So he, too, looked for the door or the gate.

There was wisdom in knowing what you could do, and what you can't do.
Shai Amari
player, 7 posts
Sat 13 Sep 2014
at 18:31
  • msg #74

Re: A call to War, Travel to Chicago.

Shai scrambled over the fence, trying to keep an eye on Lock Jaw as he bounded ahead.  As soon as she was over, she looked for some sort of cover from which she could provide ranged support if need be.

13:28, Sat 13 Sept 2014: Shai Amari rolled (2 successes) using 6d10 ((9,5,7,4,5,4))
Storyteller
GM, 129 posts
Harbinger of Doom
Keeper of the Prophacy
Sat 13 Sep 2014
at 23:12
  • msg #75

Re: A call to War, Travel to Chicago.

To the north is the original gate you entered though that is a few hundred yards away. Shai you scamble like a monkey over the fence (with 6 successes) droppiing to the ground on the otherside drawing yopur bow ready for ambushes.
This message was last edited by the GM at 23:13, Sat 13 Sept 2014.
Marcus (Gaia's Fire Fighter)
player, 26 posts
Sun 14 Sep 2014
at 00:12
  • msg #76

Re: A call to War, Travel to Chicago.

Marcus pawed at his nose with a whine, though he felt more embarassed then in pain at the clumsy jump. He then followed Shai's example and vaulted over the fence with more success. He cleared the troublesome fence then fell in line behind Lockjaw, ready for future instructions on how they would proceed.

OOC:
19:10, Sat 13 Sept 2014: Marcus (Gaia's Fire Fighter) rolled 3 successes using 6d10 with the World of Darkness 2nd ed system with a target of 4 ((5,1,2,4,7,6))

Storyteller
GM, 132 posts
Harbinger of Doom
Keeper of the Prophacy
Sun 14 Sep 2014
at 03:19
  • msg #77

Re: A call to War, Travel to Chicago.

The distance from the fence to the barn is almost a mile away at a fast run it will take a few minutes to get there.
Ryan Fox
Ryan Fox, 43 posts
Silver Fang
Cliath
Sun 14 Sep 2014
at 03:24
  • msg #78

Re: A call to War, Travel to Chicago.




20:23, Today: Ryan Fox rolled 2 successes using 4d10 with the World of Darkness 2nd ed, Specialised system with a target of 4, rerolling 10s. Over the fence?

Ryan sighed...the rest of the pack was just going straight over. Even if it wasn't his field of expertise, he'd have to go over too. And so he climbed up...fairly well, really, even if it wasn't the most graceful climb ever.
Storyteller
GM, 136 posts
Harbinger of Doom
Keeper of the Prophacy
Sun 14 Sep 2014
at 06:07
  • msg #79

Re: A call to War, Travel to Chicago.

As a pack you move across the field, Lock Jaw out in front criss crossing the path of the pack as you move quickly accross the plowed field. After a few minutes you find yourselves beside a large tree within a hundred yards of the barn. As with your dream the doors are slightly ajar, the drakness within is no less ominous. The Barn is a large structure with the huge double doors ajar at the front and the loading window stands open on the second floor though you cannot see within.
Shai Amari
player, 8 posts
Sun 14 Sep 2014
at 07:08
  • msg #80

Re: A call to War, Travel to Chicago.

Shai stopped under the tree, staying in the shadows it provided.  Without taking her eyes off the barn, she unslung her bow from her shoulder and shrugged the quiver of homemade arrows into a comfortable position.  Someone should circle the building.  If there's a door or a big window in back, we can bottleneck them easily she suggested over the pack's mind link.
This message was last edited by the player at 07:08, Sun 14 Sept 2014.
Lock Jaw
player, 60 posts
I will crush you
*Flex and Kiss bicep's*
Sun 14 Sep 2014
at 11:00
  • msg #81

Re: A call to War, Travel to Chicago.

"Comrads we go in.. kill everything. Grrrrrrrrrrr!!" says Lock Jaw as he becomes a war machine standing 10feet tall and weighing in at 1000lbs in his full crinos form. He is almost ready to jump the gun and attack without consent of his alpha. To hell if there are inocents in the barn or not so deep has the Boars vision effected him. Normally he would protect innocents at all costs.
This message was last edited by the player at 11:15, Sun 14 Sept 2014.
Nancy Pride
player, 22 posts
Sun 14 Sep 2014
at 20:14
  • msg #82

Re: A call to War, Travel to Chicago.

"Wait let me check if there is anything what can record us, we do not want to break the rules isn't it?"

She concentrated and try to connect whatever security system was inside, maybe capture the camera feeds if there was any.

OOC: 1WP spent, plug and play a gift activated.
She will try to locate and connect her computer into the system if there is any, and hack it.
Goal is to gain information and mask the presence of the party.

22:13, Sun 14 Sept 2014: Nancy Pride rolled 5 successes using 8d10 with the World of Darkness 2nd ed system with a target of 6 ((8,6,8,5,8,2,5,9)).

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