Introduction.   Posted by Game Master.Group: public
Game Master
 GM, 1 post
Mon 7 Oct 2013
at 22:41
Winds of the Winter War is a private game. Requests from individuals other than those invited to this game will not be accepted.

The Linnorm Kings rule, in name at least, Avistan’s extreme northwest—a frigid, rugged land of rich taiga, treacherous marshes, and great boulder-strewn moraines left by departed glaciers. The coastline is bracing and cool, and it rains half the year and snows heavily during the rest. Further to the east, the land grows increasingly colder, up to the frozen borders of Irrisen, which seized the eastern reaches of this domain 1,400 years ago and shows no intention of returning them.

Life is hard for the natives of this realm. What land is not frozen marsh is heavily seasoned with stones and boulders, and starvation is often a grim specter in the depths of winter. As a result, many able-bodied adults engage in trade in the summer months, bringing from the south additional food, luxuries, and various oddities of the Inner Sea. Such travelers also pack their axes and small, circular shields, in case an opportunity to plunder presents itself. Every citizen is a viking at heart, and distant lands are less dangerous than this cold homeland.

It is not only the cold and the creatures of the wild that make this land so perilous. The wilderness between the steadings is also dominated by fey creatures and linnorms, for rifts between Golarion and the First World run through this land. Fey creatures are common here, along with gnomes, azatas, trolls, and nature spirits. There are enchanted animals that can both plead for their lives and utter dire curses against their attackers, and more deadly creatures as well. The most dangerous of these otherworldly creatures are the legendary linnorms, vast beasts said to be Golarion’s first dragons, and the beasts a warlord must slay if he is to become a Linnorm King.
Game Master
 GM, 2 posts
Mon 7 Oct 2013
at 22:51
Character Creation
Characters are all from the village of Whiterook along the Land of the Linnorm Kings and Irrisen border.  Each character should have a viking feel about them (see classes below) and will be 15 years of age.

Abilities:  Abilities are purchased using a 20 point limit.  In general characters should not be weak (Ulfen are strong and healthy).
Races:  Allowable races are human (Ulfen) and up to one person may select dwarf if desired.
Alignment:  The village itself is LN in alignment due to its unique location.  Characters may be any alignment, but evil alignments are discouraged.
Classes: Classes should be fitting for the theme (viking).  Below are recommended classes.

Barbarian (including the Sea Reaver Archetype)
Bard (Savage Skald is recommended, others including the basic bard are not)
Rogue (Especially the Scout, Sniper, and Survivalist archetypes)

Other acceptable classes:
Cleric (Erastil, Torag, Gorum, or Desna)
Oracle (setting appropriate mystery)
Rogue (other archetypes)
Witch (though this will include a lot of persecution)

Other classes will require an extremely good back story to be allowed.

Equipment:  Characters start with the average gold for their class.

Traits: Will be from the Advance Players Guide

Reputation (Land of the Linnorm Kings special value) is equal to Charisma Score + 1.

Material: Valid source books are the Pathfinder Core Rulebook, Advanced Players Guide, Ultimate Combat, Ultimate Magic, Inner Sea World Guide.  This information (other than Inner Sea World Guide) can be found here:

This message was last edited by the GM at 15:15, Tue 08 Oct 2013.

Game Master
 GM, 7 posts
Tue 8 Oct 2013
at 14:43
Request To Join
Include in your request to join your actual name and your character name.