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Character Sheets.

Posted by ArtemisFor group 0
Artemis
GM, 2 posts
Mon 7 Oct 2013
at 22:22
  • msg #1

Character Sheets

Please post sheets and bios here
Father Simon Cole
player, 7 posts
Exorcist
Demon Hunter
Thu 10 Oct 2013
at 13:11
  • msg #3

Re: Character Sheets

Father Simon

 Human Male Dedicated Hero 3 / Shadow Hunter 4

 Strength 10 (+0)
 Dexterity 12 (+1)
 Constitution 8 (-1)
 Intelligence 14 (+2)
 Wisdom 16 (+3)
 Charisma 13 (+1)

 Size: Medium
 Height: 5' 10"
 Weight: 170 lb
 Eyes: Green
 Hair: White
 Skin: Pale

 Talents:

 Skill Emphasis x1     List: Investigate
 Faith (adds Wis modifier to roll for Action Point)

 Spells (Man of Letters):
  1 - Bless Water
  2 - Bless
  3 - Detect Hex Bags
  4 - Bless Weapon
  5 - Exorcism
  6 - Improved Exorcism 1
  7 - Crown of Glory

 Total Hit Points: 44/38

 Speed: 30 feet

 Armor Class: 17 = 10 +2 [leather armor] + 4 [class] +1 [dexterity]
 Touch AC: 15
 Flat-footed: 16

 Initiative modifier: +1 = +1 [dexterity]
 Fortitude save: +3 = 4 [base] -1 [constitution]
 Reflex save: +5 = 4 [base] +1 [dexterity]
 Will save: +7 = 4 [base] +3 [wisdom]
 Attack (handheld): +4 = 5 [base]
 Attack (missile): +6 = 5 [base] +1 [dexterity]
 Grapple check: +4 = 5 [base]
 Reputation: +1 = 1 [base]
 Action points: 44 (lifetime)

 Light load: 33 lb. or less
 Medium load: 34-66 lb.
 Heavy load: 67-100 lb.
 Lift over head: 100 lb.
 Lift off ground: 200 lb.
 Push or drag: 500 lb.

 Brass Knuckles [+1 lethal, crit 20, 1 lb, one-handed, bludgeoning]

 Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

 Pistol Whip [1d4, crit 20, one-handed, bludgeoning]

 Rifle Butt [1d6, crit 20, one-handed, bludgeoning]

 S&W M29 magnum revolver [2d8, crit 20, range incr 30 ft., 3 lb, ballistic,
                          semi-automatic]

 Winchester 94 hunting rifle [2d10, crit 20, range incr 90 ft., 7 lb,
                              ballistic, semi-automatic]

 Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]


 Investigative (starting occupation)

 Knowledge (behavior)
 Sense Motive

 Feats:
 Archaic Weapons Proficiency
 Armor Proficiency (light)
 Endurance
 Point Blank Shot
 Precise Shot
 Simple Weapon Proficiency [free]
 Track
 Personal Firearms Proficiency

Skill Name  Key Ability  Skill Modifier  Ability Modifier  Ranks  Misc. Modifier

 Bluff Cha 4 =  +1 +3

 Concentration Con -1 =  -1

 Decipher Script Int 4 =  +2 +2

 Diplomacy Cha 8 =  +1 +5 +2 [sense motive]

 Gather Information Cha 7 =  +1 +6

 Investigate Int 11 =  +2 +6  +3 [Skill Emphasis]

 Knowledge (arcane lore) Int 9 = +2 +3 +4

 Knowledge (behavioral sciences) Int 8 =  +2 +5 +1 [Investigative]

 Knowledge (history) Int 4 =  +2 +2

 Knowledge (theology) Int 11 =  +2 +5 +4

 Listen Wis 8 =  +3 +5

 Search Int 5 =  +2 +3

 Sense Motive Wis 11 =  +3 +7 +1 [Investigative]

 Spot  Wis  5 =  +3 +2

 Survival Wis 10 = +3 +7

 Treat Injury Wis 10 =  +3 +7

 * = check penalty for wearing armor

 Add your skill emphasis points by hand.
 Know Behavioral Sciences >=5 ranks gives +2 on survival checks underground.



 Human

•Extra feat at first level (already included)
•Four extra skill points at first level (already included)
•One extra skill point at each additional level (already included)

 Shadow Hunter

•Target bonus +1 (level 1)
•Swift track (level 2)
•No trace (level 4)
•Target bonus +2 (level 4)
•Play a hunch (level 5)
•Target bonus +3 (level 7)
•Detect magical aura (level 8)
•Locate target (level 10)




  Class HP rolled
 Level 1: Dedicated Hero 6
 Level 2: Dedicated Hero 6
 Level 3: Dedicated Hero 6
 Level 4: Shadow Hunter 8 +1 to charisma
 Level 5: Shadow Hunter 8
 Level 6: Shadow Hunter 8
 Level 7: Shadow Hunter 8

 Father Simon's Equipment:

 Cross, clothes, weapons, bible

 Father Simon's Languages:

 Latin, Greek

 Father Simon's Allegiance(s):

 Catholic Church

 If you are using the wealth system from the
core rulebook, roll 2d4 and add +2 (Investigative).
This message was last edited by the player at 18:54, Fri 07 Feb 2014.
Stefan Von Frankenstein
player, 8 posts
Sat 12 Oct 2013
at 05:12
  • msg #5

Re: Character Sheets

Stefan Von Frankenstein
Human Male Smart Hero 3 / Occultist 3

Strength 8 (-1)
Dexterity 10 (+0)
Constitution 12 (+1)
Intelligence 17 (+3)
Wisdom 14 (+2)
Charisma 12 (+1)

Size: Medium
Age: 35
Height: 6' 2"
Weight: 185 lb
Eyes: Green
Hair: Black
Skin: Light

Talents:
    Savant -- decipher script
    Savant -- arcane lore

Total Hit Points: 42

Speed: 30 feet

Armor Class: 12 = 10 + 2 [class]
    Touch AC: 12
    Flat-footed: 12

Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +2 = 2 [base]
Will save: +6 = 4 [base] +2 [wisdom]
Attack (handheld): +1 = 2 [base] -1 [strength]
Attack (missile): +2 = 2 [base]
Grapple check: +1 = 2 [base] -1 [strength]
Reputation: +2 = 2 [base]

Action points: 44 (lifetime)

Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.

Sword Cane [1d6, crit 18-20, 3 lb, one-handed, piercing]
Derringer (.45) 2d6 20 Ballistic 10 ft. Single 2 int. Tiny 1 lb. 14 Lic (+1)

Doctor (starting occupation)
    Research
    Treat Injury

Feats:
    Archaic Weapons Proficiency
    Educated (+2 on two knowledge skills) [please hand-edit]
    Studious
    Simple Weapon Proficiency [free]
    Arcane Skills
    Magical Affinity
    Sixth Sense

Skill Name    Key Ability   Skill Modifier  Ability Modifier   Ranks   Misc. Modifier
Balance Dex* 0 =  +0
Bluff Cha 1 = +1
Climb Str* -1 = -1
Concentration Con 1 = +1
Craft (Chemical) Int 6 = +3 +3
Craft (Electronic) Int 6 = +3 +3
Craft (Mechanical) Int 6 = +3 +3
Craft (Structural) Int 6 = +3 +3
Craft (Visual Art) Int 3 = +3
Craft (Writing) Int 3 = +3
Decipher Script Int 15 = +3 +7 +3 [savant] +2 [studious]
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Drive Dex* 3 = +0 +3
Escape Artist Dex* 2 =  +0 +2
Forgery Int 3 =  +3
Gamble Wis 2 = +2
Gather Information Cha 4 = +1 +3
Hide Dex* 0 = +0
Intimidate Cha 1 =  +1
Investigate Int 6 = +3 +3
Jump Str* -1 = -1
Knowledge (arcane lore) Int 14 = +3 +8 +3 [savant]
Knowledge (earth & life sciences) Int 6 = +3 +3
Knowledge (physical sciences) Int 6 = +3 +3
Knowledge (technology) Int 6 = +3 +3
Listen Wis 4 = +2 +2
Move Silently Dex* 0 = +0
Navigate Int 3 = +3
Perform (Act) Cha 1 = +1
Perform (Dance) Cha 1 = +1
Perform (Keyboards) Cha 1 = +1
Perform (Percussion) Cha 1 = +1
Perform (Sing) Cha 1 = +1
Perform (Standup) Cha 1 = +1
Perform (String Inst.) Cha 1 = +1
Perform (Wind Inst.) Cha 1 = +1
Profession Wis 6 = +2 +4
Repair Int 6 = +3 +3
Research Int 13 = +3 +7 +1 [Doctor] +2 [studious]
Ride Dex 0 = +0
Search Int 6 = +3 +3
Sense Motive Wis 2 = +2
Spellcraft Int 12 = +3 +5 +2 [Knowledge, arcane] +2 [magical affinity]
Spot Wis 4 = +2 +2
Survival Wis 2 = +2
Swim Str** -1 = -1
Treat Injury Wis 8 = +2 +6
Use Magic Device Cha 10 = +1 +7 +2 [magical affinity]

* = check penalty for wearing armor

This character also has 3 ranks in Read/Write Languages.
Decipher Script >=5 ranks gives +2 on use magic device checks involving scrolls.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.

Human
    Extra feat at first level (already included)
    Four extra skill points at first level (already included)
    One extra skill point at each additional level (already included)

Occultist
    Arcane Skills (level 1)
    Spell Resistance (level 1)
    Arcane Research (Scrolls; level 2)
    Shadow Contact (level 4)
    Bind Shadow Creature (level 5, level 8)
    Arcane Research (level 7)
    Banish (level 10)

Class HP rolled
Level 1: Smart Hero 6
Level 2: Smart Hero 2
Level 3: Smart Hero 4
Level 4: Occultist 4 +1 to intelligence
Level 5: Occultist 3
Level 6: Occultist 2
Penny Dreadful
player, 16 posts
I'll never get the blood
out of this lace.
Sat 12 Oct 2013
at 13:07
  • msg #6

Re: Character Sheets

Pocket revolver: 6/6 shots

PC Name: Penny Dreadful                         Gender: Female     HD: 9
Player Name: Brad                               Height: 5'9"
Race: Human                                     Weight: 155 lb     HP:  83/83
Class: Smart 4/Dedicated 2/Investigator 3       Age: 27           Current/Normal
Level: 9                                        Hair: Blonde
Occupation: Investigative                       Eyes: Blue     XP:         36000
Reputation: +4                                  Speed: 30 ft   Needed for
Wealth: +18, wealthy                                           Next Level: 45000

Action Points: 7/10, +2d6

Level - Class - HP
1 - Smart Hero 1
2 - Dedicated Hero 1
3 - Smart Hero 2
4 - Dedicated Hero 2
5 - Smart Hero 3
6 - Investigator 1
7 - Smart Hero 4
8 - Investigator 2
9 - Investigator 3

SHEET UPDATED:
10/10/13: Sheet created
17/01/14: Level-up to 7th level, adding Smart 4
25/01/14: Add Hunter level 7 bonuses
13/01/15: Level-up to 8th level, adding Investigator 2
29/05/15: Level-up to 8th level, adding Investigator 3

--------------------------------------------------------------------------------
ABILITIES
            	                        Final
       Base  	Racial	Magic	Misc  	Ability / Mod
       Bonus		Item         		Score

STR : 	10     	--     	--     	--      10 / +0
DEX : 	14     	--     	--     	--      14 / +2
CON : 	12     	--     	--     	--      12 / +1
INT : 	16     	--     	--     	+2      18 / +4
WIS : 	12     	--     	--     	--      12 / +1
CHA : 	 8     	--     	--     	--       8 / -1

+1 Ability Increase every 4th level is added to Base number.
4th: Intelligence +1
8th: Intelligence +1

--------------------------------------------------------------------------------
COMBAT STATISTICS

DEFENSE                               	BASE ATTACK BONUS
AC Total :            	17+1+1              MELEE              RANGED
AC when Flat-Footed	15+1+1              Total: +6/+1      Total: +8/+3
AC vs Touch Attack    	17+1+1              Base:  +6/+1      Base:  +6/+1
Base:                 	10                  STR:   +0         DEX:   +2
Armor:                	+0                  Misc:  --         Misc:  +0
Class :               	+5
Dexterity:            	+2                        INITIATIVE
Size:                 	--                        Total:  +2
Misc.:                  --+1+1                    DEX:    +2
Misc.:                	--                        Misc.:  +0

Defensive Martial Arts: +1 dodge Defense vs melee attacks
Dodge: +1 dodge Defense vs selected opponent
Combat Expertise: up to -6 on attack, for up to +6 dodge Defense

--------------------------------------------------------------------------------
SAVING THROWS

           	Total    Base  Ability    Misc   Magic
Fortitude:	+6   =   4  +    1    +   1   +   0
Reflex:         +5   =   3  +    2    +   0   +   0
Will:	        +8   =   6  +    2    +   0   +   0

Hunter: +2 saves vs Fear and similar
Hunter: +1 Fortitude

--------------------------------------------------------------------------------
STARTING OCCUPATION

Investigative
Class Skills: Gather Information, Search (+1)
Bonus Feat: Personal Firearms Proficiency
Wealth Bonus: +2

--------------------------------------------------------------------------------
CLASSES

Smart Hero 4:
Feat: Simple Weapon Proficiency
1: Talent - Savant
2: Feat   - Combat Expertise
3: Talent - Exploit Weakness
4: Feat   - Improved Disarm

Dedicated Hero 2:
Feat: Simple Weapon Proficiency
1: Talent - Skill Emphasis
2: Feat   - Blind-Fight

Investigator 3:
1: Profile
2: Contact, low-level
3: Feat   - Defensive Martial Arts

Hunter:
1: +10 bonus hitpoints
2: +2 Hide, Move Silently, Listen, Spot
3: Feat   - Obscure Knowledge
4: Intimidate +4, Concentration +2, +2 saves vs Fear and similar
5: Devil's Trap
6: Base Attack Bonus +1, Gather Information +2
7: Fortitude +1, +7 hitpoints
8: +1 damage to all attacks; Depurgare (as Exorcism)
9: Improved Devil's Trap & Improved Depurgare, +4 HP, +1 Bluff

Improved Devil’s Trap:
Components: Any material used to draw with, preferably something at least semi-
permanent.
Casting time: 10 minutes. If done in a rush take a -2 penalty for Concentration
checks.
Must succeed on a Concentration check of DC 18 unless time is not an issue, in
which case one can take 20.
Only works if the demon does not see the devil’s trap or if they are put in when
they are unconscious. You must therefore make a concealment check using your
Hide skill + 4 against their Spot in order to see if they detect the trap upon
entering the area. When taking a 20 you get a +6 to this check.

Improved Depurgare (as Exorcism)
Components: hex-bag
The player needs a Concentration check of DC 15 and it increases one point for
every level the enemy is higher than the player. The player must succeed on the
Concentration check for 7 rounds straight or they must start the attempt over
again. Note anything that breaks their concentration can lead to a break in the
exorcism. A struggling demon will automatically give distractions, so any
exorcism attempted without a devil’s trap will automatically take a -4 to
Concentration checks. Note: This spell will have improved versions as the player
increases in level.
Addendum: If you know the demon's name then you automatically can subtract 1
round of concentration required and you get a +2 circumstance bonus on
Concentration checks.

--------------------------------------------------------------------------------
FEATS:                                     Indicate for level, class, race, etc.

Class: Simple Weapon Proficiency
Bonus: Personal Firearms Proficiency
1st:   Point Blank Shot
1st:   Dodge
3rd:   Find Clues [d20 Past]
Smrt2: Combat Expertise
Hntr3: Obscure Knowledge [d20 Past]
Dedi2: Blind-Fight
6th:   Agile Riposte
Smrt4: Improved Disarm
Inve3: Defensive Martial Arts
9th:   Precise Shot

Find Clues
You have a knack for noticing things at a crime scene or other location of
mystery.
Prerequisite: Search 6 ranks.
Benefit: It you merely pass within 5 feel of a clue to a crime or other mystery,
you are entitled to a Search check to notice it as if you were actively looking
for clues.
Normal: You must specifically search for clues (spending a full-round action to
do so) to discover anything of interest.

Obscure Knowledge
You know and remember unusual bits of knowledge on a wide variety of topics.
Your command of trivia sometimes comes in handy when other sources of
information fail.
DC: Type of Knowledge (Examples)
10: Common; known by at least a substantial minority of the locals. (The mayor's
reputation for drinking: folklore about a local haunted house.)
20: Uncommon but available: known to only a few locals. (A local priest's shady
past: rumors about a powerful corporation.)
30: Obscure; known to only a few people anywhere. (An industrialist's family
history; rumors about an ordinary organization.)
40: Extremely obscure; known to very few or forgotten completely. (The history
of an ordinary building: why the industrialist's last word was "Rosebud.")
Prerequisite: Gather Information 6 ranks.
Benefit: You can make a special Obscure Knowledge check with a bonus equal to
your character level + your Intelligence modifier to determine whether or not
you know relevant information about people, items, or places. This check won't
reveal the identity of a killer, but it might give you a hint to his identity.
You can't take 10 or take 20 on this check, and the check can be made only once
per subject.
The GM determines the DC of the Obscure Knowledge check using the above table.
Normal: Depending on the information sought, a particular category of the
Knowledge skill may also allow a check.

--------------------------------------------------------------------------------
TALENTS:

Smart Hero:
Research - Savant: Investigate
Strategy - Exploit Weakness

Dedicated Hero:
Insightful - Skill Emphasis: Spot

--------------------------------------------------------------------------------
LANGUAGES

Read/Write/Speak:
English
French
Latin

--------------------------------------------------------------------------------
SKILLS                       Fill in skills you have ranks in AND skills that
                             can be used untrained.  Mod is the final score, Rnk
Skill Point Total: 126       is the number of ranks attained in the skill, Abl
Max Class ranks: 12          is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: 5     miscellaneous bonus from feats, race, synergy, etc.

s - Smart Hero class skill
d - Dedicated Hero class skill
o - Occupation class skill
i - Investigator class skill
a - Arcane Skills class skill
                                                          Related
Class Mod = Rnk Abl Msc  |  Skill Name                    Ability   Untrained?
      +2  =     +2    !  |  Balance                        (DEX)       	Yes
i     +5  =  5  -1  +1   |  Bluff                          (CHA)       	Yes
      +0  =     +0    !  |  Climb                          (STR)       	Yes
a     +6  =  3  +1  +2   |  Concentration                  (CON)       	Yes
s     +4  =     +4       |  Computer Use                   (INT)       	Yes
sa   +10  =  6  +4       |  Craft (chemical)               (INT)       	No
s     +5  =  1  +4       |  Craft (mechanical)             (INT)       	No
s     +6  =  2  +4       |  Craft (electronic)             (INT)       	No
sd    +5  =  1  +4       |  Craft (writing)                (INT)       	No
          =     +4       |  Craft (___)                    (INT)       	No
s    +10  =  6  +4       |  Decipher Script                (INT)       	No
s         =     +4       |  Demolitions                    (INT)       	No
      -1  =     -1       |  Diplomacy                      (CHA)       	Yes
si    +9  =  5  +4       |  Disable Device                 (INT)       	No
      -1  =     -1       |  Disguise                       (CHA)       	Yes
i     +2  =  1  +1       |  Drive                          (DEX)       	Yes
      +2  =  1  +1    !  |  Escape Artist                  (DEX)       	Yes
si    +6  =  2  +4       |  Forgery                        (INT)       	Yes
d     +2  =  1  +1       |  Gamble                         (WIS)       	Yes
oi    +9  =  8  -1  +2   |  Gather Information             (CHA)       	Yes
          =     -1       |  Handle Animal                  (CHA)       	No
      +4  =     +2  +2!  |  Hide                           (DEX)       	Yes
i     +4  =  1  -1  +4   |  Intimidate                     (CHA)       	Yes
sdi  +17  =  9  +4  +4   |  Investigate                    (INT)       	No
      +0  =     +0    !  |  Jump                           (STR)       	Yes
sd   +10  =  6  +4       |  Knowledge (Arcane Lore)        (INT)       	No
sd    +5  =  1  +4       |  Knowledge (Art)                (INT)       	No
sdi   +6  =  2  +4       |  Knowledge (Beh. Science)       (INT)       	No
sd        =     +4       |  Knowledge (Business)           (INT)       	No
sdi   +7  =  3  +4       |  Knowledge (Civics)             (INT)       	No
sdi   +5  =  1  +4       |  Knowledge (Current Events)     (INT)       	No
sd    +5  =  1  +4       |  Knowledge (E&L Science)        (INT)       	No
sd    +8  =  4  +4       |  Knowledge (History)            (INT)       	No
sd    +5  =  1  +4       |  Knowledge (Physical Sciences)  (INT)       	No
sd    +8  =  4  +4       |  Knowledge (Popular Culture)    (INT)       	No
sdi   +7  =  3  +4       |  Knowledge (Streetwise)         (INT)       	No
sd        =     +4       |  Knowledge (Tactics)            (INT)       	No
sd        =     +4       |  Knowledge (Technology)         (INT)       	No
sd   +10  =  6  +4       |  Knowledge (Theo. & Philos.)    (INT)       	No
di    +9  =  6  +1  +2   |  Listen                         (WIS)       	Yes
      +4  =     +2  +2!  |  Move Silently                  (DEX)       	Yes
s     +4  =     +4       |  Navigate                       (INT)       	Yes
      -1  =     -1       |  Perform (___)                  (CHA)       	Yes
          =     +2       |  Pilot                          (DEX)       	No
sdi   +5  =  4  +1       |  Profession                     (WIS)       	Yes
s     +5  =  1  +4       |  Repair                         (INT)       	No
si   +11  =  7  +4       |  Research                       (INT)       	Yes
      +2  =     +2       |  Ride                           (DEX)       	Yes
si   +13  =  8  +4  +1   |  Search                         (INT)       	Yes
di    +8  =  7  +1       |  Sense Motive                   (WIS)       	Yes
          =     +2    !  |  Sleight of Hand                (DEX)       	No
a     +5  =  1  +4    !  |  Spellcraft                     (INT)       	No
d     +9  =  3  +1  +5   |  Spot                           (WIS)       	Yes
d     +1  =     +1       |  Survival                       (WIS)       	Yes
      +0  =     +0    !  |  Swim                           (STR)       	Yes
d     +2  =  1  +1       |  Treat Injury                   (WIS)       	Yes
          =     +2    !  |  Tumble                         (DEX)       	No
a     +0  =  1  -1    !  |  Use Magic Device               (CHA)       	No
sdi       =  2           |  Read/Write Language            (INT)       	No
sdi       =  2           |  Speak Language                 (INT)       	No

Occupation:     Search +1
Skill Emphasis: Spot +3
Savant:         Investigate +4

Hunter:         Hide, Move Silently, Listen, Spot +2
                Intimidate +4, Concentration +2
                Gather Information +2
                Bluff +1

Armour Check Penalty: 0

! = Armor Check Penalty applies (double for Swim)
* = Requires a specific area to specialize in.
--------------------------------------------------------------------------------
WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME: Pocket revolver   NAME: Cane / Umbrella          	NAME: Knife
ATT:  +8/+3 (+2) (+1)   ATT:  +6/+1 (+4)              	ATT:  +6/+1 (+4)
DMG:  2d4 +1 (+1)       DMG:  1d6 + 1                 	DMG:  1d4 + 1
CRIT: 20/x3             CRIT: 20/x3                    	CRIT: 19-20/x3
RNG:  15 ft             RNG:  10 ft                   	RNG:  10 ft
WGHT: 2 lb              WGHT: 3 lb                   	WGHT: 1 lb
TYPE: ballistic         TYPE: bludgeoning            	TYPE: piercing
SIZE: small             SIZE: medium                  	SIZE: tiny
COST: 14                COST: 4                   	COST: 7
  Single shot
  6 cylinders

NAME: Unarmed           NAME: Holy water               	NAME:
ATT:  +6/+1 (+4)        ATT:  +8 (+2) (+1)            	ATT:
DMG:  1d3 + 1 nonlethal DMG:                        	DMG:
CRIT: 20/x2             CRIT:                      	CRIT:
RNG:  melee             RNG:                       	RNG:
WGHT: -                 WGHT: 1                     	WGHT:
TYPE: bludgeon          TYPE:                    	TYPE:
SIZE: medium            SIZE:                     	SIZE:
COST: -                 COST: 15                   	COST:
                          grenade weapon
                          2d4 vs undead or evil outsider

GRAPPLE BONUS: BAB  6 + STR +0 + SIZE -- = +6

Exploit Weakness: After 1 round of combat, may take a move action and a DC 15
Int + Smart level (+8) check, to use Int on attack rolls, instead of Str or Dex,
vs one selected opponent.

Point Blank Shot: +1 attack and damage on ranged attacks within 30 feet

Precise Shot: No -4 penalty on ranged attacks into melee

Combat Expertise: up to -6 on attack, for up to +6 dodge Defense

Agile Riposte: If the target of Dodge makes a melee attack against Penny and
misses, then Penny may make an immediate melee AoO against the target. Once a
round.

Blind-Fight: May reroll miss vs concealment. Move at 3/4 when unable to see.

Improved Disarm: No AoO when attempting to disarm, may not be disarmed in turn

--------------------------------------------------------------------------------
PROTECTION

ARMOR                              SHIELD
NAME:                              NAME :
TYPE:                              TYPE :
AC BONUS:                          AC BONUS :
MAX DEX:                           CHECK PENALTY :
CHECK PENALTY:                     SPELL FAILURE :
SPELL FAILURE:                     WGHT :
SPEED:                             PROPERTIES:
WGHT:                              COST:
PROPERTIES:
COST:
--------------------------------------------------------------------------------
EQUIPMENT          Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Wealth Bonus: +15

Item                     #  Purchase  Weight	Location      Notes

Pocket revolver (.32)          14       2       purse/holster [d20 Past]
  cartridge handgun
  Blessed, +1, critical ×3
.32 caliber bullets     36      5
  including wrought-iron rounds
  Blessed, +1, critical ×3
Silver .32 bullets      50     11                             [Urban Arcana]
  Blessed, +1, critical ×3
Holster, concealed carry        5       0.5     garter holster

Gentleman's cane [club]         4       3
  Made from ash, a wood with occult significance
  Cored in iron, with iron tip and handle
  Handle inscribed with ornate pentagram and sigils
  Blessed, +1, critical ×3

Umbrella [club]                 4       3
  Sturdy construction, with iron core, ferrule, and inlay in handle
  Devil's Trap stitched beneath the canopy
  Blessed, +1, critical ×3

Knife                           7       1        purse        iron blade
  Blessed, +1, critical ×3

Purse / Handbag                 4       1
Contractor's field bag          6       2                     carries tools

Clothing, business             12       3
Clothing, casual                8       2
Clothing, formal               15       3
Coat                            8       2
  ladies' dresses, suits, working clothes, hats

Evidence kit, basic             7       6
Lockpick set                    8       1
First aid kit                   5       3

Holy water              2      15       1                     [Urban Arcana]

EMF meter [Bug sweeper]       21        4.5                   [Urban Arcana]
  Hand-held detector of EM radiation and signals, +5 Search for ghosts


Other Possessions: equipment on hand or to be determined

Various books, magazines, occult tomes and notes

Cross-stitching supplies: aida cloths, coloured threads, needles

Collection of souvenir spoons from various locales, some of stirling silver

Occult and hunting supplies, jars of salt, chalk, implements and herbs

Suitcase and luggage containing possessions not carried, stored at lodgings


Total weight carried:
Light Load: - 33       Medium Load: 34 - 66 lbs  Heavy Load: 67 - 100 lbs
Lift over head: 100    Lift off ground: 200       Push or Drag: 500 lbs
This message was last edited by the player at 07:15, Sun 25 Feb 2018.
Kate Piper
player, 26 posts
Wed 6 Nov 2013
at 21:45
  • msg #7

Re: Character Sheets

PC Name: Kate Piper                        Gender:Female
Player Name: Carly                              Height: 5'2"
Race: Human                                     Weight: 149 lb
Class: 6 fast hero                              Age: 24
Level: 6                                        Hair: dark brown
Occupation: Adventurer                          Eyes: brown
Reputation: +2                                  Speed: 30 ft

-------------------------------------------------------------------------------
ABILITIES

       Base     Ability  Temp   Temp
       Bonus    Mod      Mod    Score

STR : 	09     	-1     	 --     --
DEX : 	16     	+3     	 --     --
CON : 	10     	+0     	 --     --
INT : 	14     	+2     	 --     --
WIS : 	12     	+1     	 --     --
CHA : 	12     	+1       --    	--

--------------------------------------------------------------------------------
    Total
HP: 73        A/b dex d/b             Touch 19   Flat footed 16
AC: 19  = 10 + 0 + 3 + 6              Init  +3

--------------------------------------------------------------------------------
Saving throws  Total   BS   A mod

Fortitude      +3      +2   +0 (hunter bonus +1)
Reflex         +7      +4   +3
Will           +3      +2   +1

Base attack bonus +6   Melee +5   Ranged +9  Grapple +7 (special combat throw +2)
                       STR:  -1   DEX    +3  STR:    -1

------------------------------------------------------------------------------

OCCUPATION: Adventurer

Class Skills: Knowledge (arcane lore), bluff
Bonus Feat: Personal Firearms Proficiency
Wealth Bonus: +1

--------------------------------------------------------------------------------
Talents

Evasion
Uncanny dodge 1
Uncanny dodge 2
Defensive roll
--------------------------------------------------------------------------------
Hunter Special

Devil's trap

--------------------------------------------------------------------------------
FEATS

Mobility
Defensive martial arts (+1 dodge against melee attacks)
Combat throw (+2 bonus on Strength and Dexterity chk on trip or grapple)
Simple weapon prof (Fast hero get's @ 1's level)
Quick draw
Stealthy +2 on hide and move s. chk
Point blank shot + 1 on attack within 30ft (hunter)
--------------------------------------------------------------------------------
LANGUAGES

Read/Write/Speak:
English
Latin

--------------------------------------------------------------------------------
SKILLS

Skill Name               key ab.    Skill  Ability  Rank   Misc

Balance                  Dex         +8    +3       +3     +2 (syn tumble)
Bluff                    Cha         +7    +2       +5
Decipher script          Int         +4    +2       +2
Diplomacy                Cha         +4    +2       +0     +2 (syn bluff)
Disable devise           Int         +3    +2       +1
Disguise                 Cha         +4    +2       +0     +2 (syn bluff)
Drive                    Dex         +6    +3       +3
Escape artist            Dex         +7    +3       +4
Gather info              Cha         +5    +2       +1     +2 (hunter bonus)
Hide                     Dex         +12   +3       +5     +4 (hunter/stealth)
Intimidate               Cha         +8    +2       +0     +6 (syn bluff/+4 hunter)
Jump                     Str         +2    -1       +1     +2 (syn tumble)
Knowledge (arcane)       Int         +6    +2       +4
Knowledge (history)      Int         +4    +2       +2
Listen                   Wis         +4    +1       +1     +2 (hunter bonus)
Move Silently            Dex         +9    +3       +2     +4 (Hunter/stealth)
Read/write lang (Latin)  Int         +3    +2       +1
Search                   Int         +8    +2       +6
Sense Motive             Wis         +5    +1       +4
Sleight of hand          Dex         +8    +3       +3     +2 (syn bluff)
Speak Lang (Latin)       Int         +6    +2       +4
Spot                     Wis         +4    +1       +1     +2 (hunter bonus)
Tumble                   Dex         +8    +3       +5
--------------------------------------------------------------------------------
WEAPONS

Glock 201 (10mm auto loader)
Attack +9 damage 2d6 critical 20 Range 40 ft. Semi automatic
magazine 15 box Size: Small 3 lb. 	

Pepper Spray: A chemical irritant that can temporarily blind a target,
pepper spray comes in a single-shot container. To use it,
make a ranged touch attack against the target.
The target must make a Fortitude saving throw (DC 15)
or be blinded for 1d4 rounds. Pepper spray is limited to
5 range increments

Butterfly knife
Attack:+5 Damage 1d4 Crit 19-20
--------------------------------------------------------------------------------
EQUIPMENT
This message was last edited by the player at 04:46, Thu 20 Feb 2014.
Kimi-Yuka Noriko
player, 34 posts
Demure
Beautiful
Mon 18 Nov 2013
at 17:31
  • msg #8

Re: Character Sheets

Kimi-Yuka

Human Female Fast Hero 2 / Dedicated Hero 1 / Bodyguard 3

Strength 8 (-1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)

Size: Medium
Height: 5' 1"
Weight: 115 lb
Eyes: Dark Brown
Hair: Black
Skin: Yellow

Talents:

Evasion
Skill Emphasis x1     List: Sense Motive


Total Hit Points: 43

Speed: 30 feet

Armor Class: 20 = 10 + 7 [class] +3 [dexterity]
Touch AC: 20
Flat-footed: 17

Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +8 = 5 [base] +3 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +2 = 3 [base] -1 [strength]
   Weapon Finesse: +6 = 3 [base] +3 [dexterity]
Attack (missile): +6 = 3 [base] +3 [dexterity]
Grapple check: +2 = 3 [base] -1 [strength]
Reputation: +2 = 2 [base]

Action points: 44 (lifetime)


Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.


Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Metal Baton [1d6, crit 19-20, 2 lb, one-handed, bludgeoning]

Tonfa [1d4, crit 20, 2 lb, one-handed, bludgeoning]



Investigative (starting occupation)

Search
Sense Motive

Feats:
Attentive- The character gets a +2 bonus on all Investigate checks and Sense Motive checks.

Dodge- During the character’s action, the character designates an opponent and receives a +1 dodge bonus to Defense against any subsequent attacks from that opponent. The character can select a new opponent on any action.

Improved Initiative- +4 to initiative checks

Defensive Martial Arts- The character gains a +1 dodge bonus to Defense against melee attacks.

Combat Martial Arts- With an unarmed strike, the character deals lethal or nonlethal damage (the character’s choice) equal to 1d4 + the character’s Strength modifier. The character’s unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when the character attacks them unarmed. The character may make attacks of opportunity against opponents who provoke such attacks.

Simple Weapon Proficiency [free]

Weapon Finesse x1 Weapon(s): Metal Baton (Weapon Fans)
With the selected melee weapon, the character may use his or her Dexterity modifier instead of his or her Strength modifier on attack rolls.
Personal Firearms Proficiency

Skill Name  Key Ability  Skill Modifier  Ability Modifier  Ranks  Misc.Modifier

Balance           Dex*  5 =                  +3                  +2 [tumble]
Bluff             Cha   1 =                  +1
Climb             Str* -1 =                  -1
Concentration     Con   7 =   +6             +1
Craft(Structural) Int   0 =                  +0
Craft(Visual Art) Int   0 =                  +0
Craft (Writing)   Int   0 =                  +0
Diplomacy         Cha   3 =                  +1                  +2 [s motive]
Disguise          Cha   1 =                  +1
Drive             Dex*  3 =                  +3
Escape Artist     Dex*  3 =                  +3
Forgery           Int   0 =                  +0
Gamble            Wis   2 =                  +2
Gather Info       Cha   3 =   +2             +1
Hide              Dex*  6 =   +3             +3
Intimidate        Cha   7 =   +6             +1
Jump              Str*  1 =                  -1                  +2 [tumble]
Listen            Wis   4 =   +2             +2
Move Silently     Dex*  5 =   +2             +3
Navigate          Int   0 =                  +0
Perform (Act)     Cha   1 =                  +1
Perform (Dance)   Cha   1 =                  +1
Perform (Keybrds) Cha   1 =                  +1
Perform (Percssn) Cha   1 =                  +1
Perform (Sing)    Cha   1 =                  +1
Perform (Standup) Cha   1 =                  +1
Perform (Strng)   Cha   1 =                  +1
Perform (Wind)    Cha   1 =                  +1
Research          Int   0 =                  +0
Ride              Dex   3 =                  +3
Search            Int   1 =                  +0                +1 [Invstgtive]
Sense Motive      Wis  10 =   +5             +2                +1 [Invstgtive]
Spot              Wis   7 =   +5             +2
Survival          Wis   2 =                  +2
Swim             Str** -1 =                  -1
Treat Injury      Wis   4 =   +2             +2
Tumble            Dex*  8 =   +3             +5


* = check penalty for wearing armor

Add your skill emphasis points by hand.
This character also has 1 ranks in Speak Languages.



Human

•Extra feat at first level (already included)
•Four extra skill points at first level (already included)
•One extra skill point at each additional level (already included)

Bodyguard

•Harm's Way (level 1)
•Combat Sense (level 2, level 8)
•Sudden Action (level 4)
•Improved Charge (level 5)

    Spoiler text: (Highlight or hover over the text to view)
    •Defensive Strike (level 7)
    •Blanket Protection (level 10)






 Class HP rolled
Level 1: Dedicated Hero 6
Level 2: Fast Hero 8
Level 3: Fast Hero 7
Level 4: Bodyguard 10 +1 to wisdom
Level 5: Bodyguard 1
Level 6: Bodyguard 5

Kimi-Yuka's Languages:
Chinese (Or Japanese) and English
Colin Browne
player, 60 posts
Thu 13 Feb 2014
at 01:03
  • msg #9

Re: Character Sheets

Strength        12(+1)
Dexterity       16(+3)
Constitution    10(+0)
Intelligence    14(+2)
Wisdom           8(-1)
Charisma        13(+1)
  Size:Medium
  Height: 6'0"
  Weight: 185 lb
  Eyes:Dark Brown
  Hair:Dark Brown
  Skin:Light

Talents:
  Evasion
  Uncanny Dodge 1
  Uncanny Dodge 2

Total Hit Points: 58
Speed: 30 feet
Armor Class:        19 = 10 + 6 [class] +3 [dexterity]
  Touch AC:         19
  Flat-footed:      19 [uncanny dodge]
      Initiative modifier:    +7= +3 [dexterity] +4 [feat]
      Fortitude save:         +2= 2 [base]
      Reflex save:            +6= 3 [base] +3 [dexterity]
      Will save:              +1= 2 [base] -1 [wisdom] +2(fear)
      Attack (handheld):      +6= 5 [base] +1 [strength]
         Weapon Finesse:      +8= 5 [base] +3 [dexterity]
      Attack (missile):       +8= 5 [base] +3 [dexterity]
      Grapple check:          +6= 5 [base] +1 [strength]
      Reputation:             +2= 2 [base]

Action points: 39 (lifetime)

      Light load:43 lb. or less
      Medium load:44-86 lb.
      Heavy load:87-130 lb.
      Lift over head:130 lb.
      Lift off ground:260 lb.
      Push or drag:650 lb.


Criminal (starting occupation)
  Knowledge (streetwise)
  Sleight of Hand

Feats:
        Combat Expertise
        Combat Reflexes
        Dodge
        Agile Riposte
        Brawl
        Streetfighting
        Simple Weapon Proficiency[free]
        Weapon Finesse x2 Weapon(s): Unarmed, Knife
        Improved Initiative [Hunter]

Spells
        Devil's Trap

Mutations:
      Skill     Key       Skill       Ability      Ranks    Misc
       Name      Ability   Modifier    Moddifier             Modifier
      Balance     Dex*        7 =        +3         +2       +2 [tumble]
      Bluff       Cha         1 =        +1
      Climb       Str*        1 =        +1
      Concen      Con         0 =        +0
      Craft (Mechanical)Int   5 =        +2         +3
      Diplomacy   Cha         1 =        +1
      Disguise    Cha         1 =        +1
      Drive       Dex*        3 =        +3
      Escape ArtistDex*       6 =        +3         +3
      Forgery     Int         2 =        +2
      Gamble      Wis        -1 =        -1
      Gather Information Cha  3 =        +1                   +2 [Hunter]
      Hide        Dex*       12 =        +3         +7        +2 [Hunter]
      Intimidate  Cha         5 =        +1                   +4 [Hunter]
      Jump        Str*        3 =        +1                   +2 [tumble]
      K(current events)Int    5 =        +2         +3
      K(streetwise) Int      12 =        +2         +9        +1 [Criminal]
      Listen       Wis       +1 =        -1                   +2 [Hunter]
      Move Silently Dex*     14 =        +3         +9        +2 [Hunter]
      Navigate     Int        2 =        +2
      Profession   Wis        3 =        -1         +4
      Research     Int        2 =        +2
      Ride         Dex        3 =        +3
      Search       Int        2 =        +2
      Sense Motive Wis       -1 =        -1
      Sleight of Hand  Dex*  13 =        +3         +9         +1 [Criminal]
      Spot         Wis       +1 =        -1                    +2 [Hunter]
      Survival     Wis       -1 =        -1
      Swim         Str**      1 =        +1
      Treat Injury  Wis      -1 =        -1
      Tumble       Dex*      12 =        +3         +9

* = check penalty for wearing armor
This character also has 3 ranks in Speak Languages.
This character also has 2 ranks in Read/Write Languages.

Languages
English        [Native]
Gaelic(Irish)  [Read/Write/Speak]
Latin          [Read/Write/Speak]
German         [Read/Write/Speak]

Human
  Extra feat at first level (already included)
  Four extra skill points at first level (already included)
  One extra skill point at each additional level (already included)

Hunter
  Level 1: 10 bonus hit points
  Level 2: +2 to hide, spot, move silently, and listen checks
  Level 3: Extra Feat
  Level 4: +4 to intimidate checks and +2 to saves against fear, concentration, and any similar checks that
would negatively affect one's ability to be level headed in a dire situation.
  Level 5: You can choose either Devil's trap or Exorcism from the Men of Letter's list.
  Level 6: You gain +2 to gather information skill checks and +1 to your base attack bonus.

Josephine Hartley
player, 2 posts
HP 53/53 AC: 18/18/16
Every bar needs tendin'
Wed 6 May 2015
at 16:23
  • msg #11

Re: Character Sheets

Josephine Hartley

Human Female Fast Hero 2 / Charismatic Hero 3 / Negotiator 4

Strength 	8	(-1)
Dexterity 	14	(+2)
Constitution 	10	(+0)
Intelligence 	12	(+1)
Wisdom 		12	(+1)
Charisma 	18	(+4)

Size: Medium
Height: 5' 4"
Weight: 115 lb
Eyes: Light Brown
Hair: Blonde
Skin: Light
Talents:

    Evasion
    Charm (males)
    Favor

Total Hit Points: 70

Speed: 30 feet

Armor Class: 18 = 10 + 6 [class] +2 [dexterity]

    Touch AC: 18
    Flat-footed: 16

Initiative modifier:	+6	= +2 [dexterity] +4 [improved initiative]
Fortitude save:		+5	= 4 [base] +1 (hunter)
Reflex save:		+7	= 5 [base] +2 [dexterity]
Will save:		+6	= 5 [base] +1 [wisdom]
Attack (handheld): 	+5	= 5 [base] -1 [strength] +1 (hunter)
Attack (missile): 	+8	= 5 [base] +2 [dexterity] +1 (hunter)
Grapple check:		+5	= 5 [base] -1 [strength] +1 (hunter)
Reputation:		+4	= 4 [base]

*+2 to saves against fear, concentration, similar (hunter bonus)

Action points: 71 (lifetime)

Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.

Rural (starting occupation)

    Balance
    Survival

Feats:

    Alertness	
    Blind-fight	
    Dodge	
    Agile Riposte	
    Improved Initiative	
    Point Blank Shot	
    Precise Shot	
    Simple Weapon Proficiency	[free]
    Trustworthy	
    Personal Firearms Proficiency	
    Combat Reflexes (hunter bonus)

Mutations:

Skill Name-Key Ability-Skill Modifier-Ability Modifier-Ranks

Misc.
Modifier
Balance Dex* 	5 = 	+2	+2 	+1 [Rural]
Bluff 	Cha 	16 = 	+4	+12 	
Climb 	Str* 	-1 = 	-1
Computer Use 	Int 	1 = 	+1		
Concentration 	Con 	0 = 	+0		
Craft (Structural) 	Int 	1 = 	+1		
Craft (Visual Art) 	Int 	1 = 	+1
Craft (Writing) 	Int 	1 = 	+1
Diplomacy 	Cha 	20 = 	+4	+12 	+2 [bluff] +2 [trustworthy]
Disguise 	Cha 	4 = 	+4
Drive 	Dex* 	2 = 	+2
Escape Artist 	Dex* 	2 = 	+2
Forgery 	Int 	1 = 	+1
Gamble 	Wis 	1 = 	+1
Gather Information 	Cha 	16 = 	+4	+8 	+2 [trustworthy] (+2 hunter)
Handle Animal 	Cha 	8 = 	+4	+4 	
Hide 	Dex* 	10 = 	+2	+6 	+2 (hunter bonus)
Intimidate 	Cha 	10 = 	+4		+2 [bluff] +4 (hunter bonus)
Jump 	Str* 	-1 = 	-1		
Knowledge (streetwise) 	Int 	6 = 	+1	+5 	
Listen 	Wis 	5 = 	+1		+2 [alertness] +2 (hunter bonus)
Move Silently 	Dex* 	10 = 	+2	+6 	+2 (hunter bonus)
Navigate 	Int 	1 = 	+1		
Perform (Act) 	Cha 	4 = 	+4		
Perform (Dance) 	Cha 	8 = 	+4	+4 	
Perform (Keyboards) 	Cha 	4 = 	+4
Perform (Percussion) 	Cha 	4 = 	+4
Perform (Sing) 	Cha 	8 = 	+4	+4 	
Perform (Standup) 	Cha 	4 = 	+4		
Perform (String Inst.) 	Cha 	4 = 	+4		
Perform (Wind Inst.) 	Cha 	4 = 	+4		
Profession 	Wis 	3 = 	+1	+2 	
Research 	Int 	1 = 	+1		
Ride 	Dex 	7 = 	+2	+5 	
Search 	Int 	1 = 	+1		
Sense Motive 	Wis 	5 = 	+1	+4 	
Spot 	Wis 	9 = 	+1	+6 	+2 [alertness]
Survival 	Wis 	3 = 	+1	+2 	
Swim 	Str** 	-1 = 	-1		
Treat Injury 	Wis 	1 = 	+1		
Tumble 	Dex* 	4 = 	+2	+2 	

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.

Human

    Extra feat at first level (already included)
    Four extra skill points at first level (already included)
    One extra skill point at each additional level (already included)

Negotiator

    Conceal Motive (level 1)
    React First (level 2)
    Talk Down (level 4, level 7, level 10)
    No Sweat (level 5)
    Sow Distrust (level 8)

	Class 	HP rolled 	
Level 1: 	Charismatic Hero 	6 	
Level 2: 	Fast Hero 	6 	
Level 3: 	Fast Hero 	7 	
Level 4: 	Charismatic Hero 	3 	+1 to charisma
Level 5: 	Charismatic Hero 	6 	
Level 6: 	Negotiator 	3 	
Level 7: 	Negotiator 	8 	
Level 8: 	Negotiator 	7 	+1 to charisma
Level 9: 	Negotiator 	7 	


Josephine Hartley's Equipment:

Josephine Hartley's Languages:

Josephine Hartley's Allegiance(s):

If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Rural).
This message was last edited by the player at 07:28, Thu 08 June 2017.
Darren (Boon) Calhoun
player, 2 posts
Fri 14 Apr 2017
at 16:29
  • msg #12

Re: Character Sheets

Name:Darren "Boon" Calhoun                   Gender:Male
Player Name:Zagraphics                        Height: 5'8"
Race: Human                                     Weight: 179 lb
Class: 4 tough hero/6 thrasher                            Age: 25
Level: 10                                        Hair: Auburn red
Occupation:Adventurer
Wealth:15                   Eyes: Green
Reputation: +2                                  Speed: 30 ft

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ABILITIES

       Base     Ability  Temp   Temp
       Bonus    Mod      Mod    Score

STR : 14     	+2     	+4     18
DEX : 10     	+0     	+2     14
CON : 18     	+4     	--     --
INT : 12     	+1     	--     --
WIS : 08     	-1     	--     --
CHA : 12     	+1       --    --

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    Total
HP: 173        A/b dex d/b             Touch 20   Flat footed 11
AC: 21  = 10 + 1 + 4 + 6              Init  +0

--------------------------------------------------------------------------------
Saving throws  Total   BS   A mod

Fortitude      +12     +7   +4 (hunter bonus +1)
Reflex         +4      +4   +0
Will           +2      +3   -1

Base attack bonus +8/+3   Melee +10/+4   Ranged +8/+3  Grapple +10 (special combat throw +2)
                       STR:  +2   DEX    +0  STR:    +2

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OCCUPATION: Adventurer

Class Skills: Treat Injury, bluff
Bonus Feat: Personal Firearms Pro
Wealth Bonus: +1

Weapons
Weapon: MW Silver knuckle Move Name Type Atk Damage Crit Range Type Attack: punch| B | +13/8 |1d8+3/5| x2 | -- | e | Weapon: .45 colt peacemaker Move Name Type Atk Damage Crit Range Attack:gun | P | +8/2 | 2d6 | x2 | 15 | Weapon: Move Name Type Atk Damage Crit Range Type Special Attack | | | | | - | | -------------------------------------------------------------------------------- Talents Remain Concious Second wind Uncanny dodge Ability surge 2/day Tough Defense -------------------------------------------------------------------------------- Hunter Special Improved Devil's trap Improved exercism -------------------------------------------------------------------------------- FEATS Tough 1 : Endurance Level 1 : Brawl Occup. : Firearm pro. Tough 2 : Improved Grapple Level 3 : Street Fighting Hunt. : power attack Level 6 : Improve Brawl Thrash. : Point blank shot + 1 on attack within 30ft Level 9 : Heroic Surge Thrash. : Knockout Punch -------------------------------------------------------------------------------- LANGUAGES Read/Write/Speak: English Latin -------------------------------------------------------------------------------- SKILLS Skill Name key ab. Skill Ability Rank Misc Balance Dex +0 +0 +0 Bluff Cha +1 +6 +0 Decipher script Int +1 +0 + Diplomacy Cha +1 +0 +0 Disable devise Int +1 +0 +1 Disguise Cha +1 +0 +0 Drive Dex +0 +0 +3 Escape artist Dex +0 +0 +0 Gather info Cha +1 +6 +1 +2 (hunter bonus) Hide Dex +0 +6 +2 +2 (hunter) Intimidate Cha +1 +6 +0 +4 (/+4 hunter) Jump Str +2 +0 +0 Knowledge (arcane) Int +1 +0 +0 Knowledge (history) Int +1 +0 +2 Listen Wis -1 +6 +1 +2 (hunter bonus) Move Silently Dex +0 +6 +2 +2 (Hunter) Search Int +1 +0 +2 Sense Motive Wis -1 +0 +0 Sleight of hand Dex +0 +0 + Spot Wis -1 +6 +1 +2 (hunter bonus) Tumble Dex +0 +6 +0 -------------------------------------------------------------------------------- WEAPONS MW Silver knuckledusters Single action colt .45
This message was last edited by the player at 23:40, Tue 16 May 2017.
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