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19:33, 28th March 2024 (GMT+0)

ooc: volume 2.

Posted by ArtemisFor group 0
Father Simon Cole
player, 1133 posts
Orthodox Exorcist
HP50/19 AC18/15/16
Tue 23 May 2017
at 14:10
  • msg #909

Re: ooc: volume 2

Like being a fan of Big Trouble in Little Chine. Did you watch it? It is greatness, right??
Ezri Nightlily
player, 17 posts
HP: 68/68 .. AC: 27/26/19
An arrow in the dark...
Tue 23 May 2017
at 17:32
  • msg #910

Re: ooc: volume 2

Artemis:
Ezri will be joining you soon I'm thinking.

Mwahahahaha! After one thousand years I'm free! It's time to conquer Earth!

I'm not really an avid movie consumer. I've heard of Big Trouble in Little China but never really got around to it. I tend not to be a big fan of spoofs. Humor is good but when it's the focus it tends to come across as a little try-hard. My personal favorite movie is probably Crimson Tide or Hard Candy; psychological thrillers, particularly those with power reversals.

(If you're thinking of looking it up, Hard Candy is best watched without forewarning of what it's about. Be warned: it is not an easy movie to watch.)
Penny Dreadful
player, 1064 posts
HP 65/83 Def. 17/15/17+1
In for a Penny.
Wed 24 May 2017
at 15:28
  • msg #911

Re: ooc: volume 2

Nope, I'm not going to watch it. I tend to look movies up to see if it's something I'd like and could handle/stomach.

Big Trouble in Little China is great. It's light-hearted, but not really a spoof, more a regular action-adventure you can laugh along with for the bizarre things that happen.
This message was last edited by the player at 15:29, Wed 24 May 2017.
Father Simon Cole
player, 1135 posts
Orthodox Exorcist
HP50/19 AC18/15/16
Wed 24 May 2017
at 15:45
  • msg #912

Re: ooc: volume 2

In reply to Penny Dreadful (msg # 911):

Exactly Eg-Chen is hilarious, and the deadpan way Kurt Russel delivers Jack Burton is a scream.
Ezri Nightlily
player, 18 posts
HP: 68/68 .. AC: 27/26/19
An arrow in the dark...
Fri 26 May 2017
at 01:48
  • msg #913

Re: ooc: volume 2

I've been reading up on the logs to better understand the PCs I will be joining. Josephine is hilarious! I'm so glad I didn't elect to play one of my usual cheerful bumbling super-charismatic characters this time. The role is thoroughly filled! I have some questions though.

- Who and what is Lily?
- Who are all the other characters that keep getting mentioned, like Fredrick and Elizabeth?
This message was last edited by the player at 01:49, Fri 26 May 2017.
Darren (Boon) Calhoun
player, 40 posts
HP:140/173 AC:21/22
Looket what we 'ave 'ere!
Fri 26 May 2017
at 03:38
  • msg #914

Re: ooc: volume 2

*mopes with sad eyes*

Frederick is a hunter whom I assume is similar to Bobby Singer-esk character.
This message was last edited by the player at 04:21, Fri 26 May 2017.
Josephine Hartley
player, 460 posts
Fri 26 May 2017
at 11:10
  • msg #915

Re: ooc: volume 2

In reply to Ezri Nightlily (msg # 913):

Thanks so much! You're making me blush!


Father Simon Cole
player, 1136 posts
Orthodox Exorcist
HP50/19 AC18/15/16
Fri 26 May 2017
at 11:44
  • msg #916

Re: ooc: volume 2

Lily is a Native American woman with Nephilim blood (think demi-angel). She has a split personality meaning human part is unaware of 1/2 angel or true ancestry. In times of stress she can tear apart werewolves with her bare hands. She and Simon are courting, and he is going to ask her to marry him after they rescue Victoria. Simon is Easter Orthodox, meaning he is allowed to marry. Lily and Simon are normally inseparable, but Victoria's safety is paramount to Lily and therefor to Simon.

Hope that helps.

And now back to our regularly scheduled discussion on kittens and Skeletor. =-D
Penny Dreadful
player, 1067 posts
HP 65/83 Def. 17/15/17+1
In for a Penny.
Fri 26 May 2017
at 11:54
  • msg #917

Re: ooc: volume 2

Ezri Nightlily:
I've been reading up on the logs to better understand the PCs I will be joining. Josephine is hilarious! I'm so glad I didn't elect to play one of my usual cheerful bumbling super-charismatic characters this time. The role is thoroughly filled! I have some questions though.

- Who and what is Lily?
- Who are all the other characters that keep getting mentioned, like Fredrick and Elizabeth?


Lily is a Native American, a hunter, and a member of the Men of Letters. She's a much-loved friend and member of the team :D She's in a relationship with Simon, but God knows what she sees in him. :p

She's also a nephilim, the half-angels of Supernatural, and has terrible strength and violence. However, to protect her from those who'd hunt down nephilims, she somehow has a split personality and nature. Regular human Lily is completely normal and doesn't anything about it. Her nephilim side comes out when she's threatened or to protect others, and commits horrific violence on the monsters. Regular Lily doesn't know this and is worried about why she blacks out and wakes up covered in blood. We'd tell her, but Nephilim Lily has ordered us not to and is very scary. Instead, we've suggested she's a native American wendigo hunter, which seemed close enough until we work out a safer way of doing it.

Frederick's a member of the Men of Letters, but I don't recall much about him. He's still alive, so he's doing something right.

I don't think I know Elizabeth.

Oh, Simon beat me to it.
Father Simon Cole
player, 1137 posts
Orthodox Exorcist
HP50/19 AC18/15/16
Fri 26 May 2017
at 12:00
  • msg #918

Re: ooc: volume 2

I dunno what she sees in him either.
Artemis
GM, 1555 posts
Tue 30 May 2017
at 12:18
  • msg #919

Re: ooc: volume 2

Yup, you guys answered well :)

Frederick is a helpful Bobby type, albeit younger and a bit bumbling. He's like a cross between a Bobby and a Garth.

Yeah, I don't know an Elizabeth but I'm betting you must mean Emma. She's a witch who is working with the men of letters for now but she is definitely not a good guy, or rather wasn't. They have a pretty solid treaty going.
Josephine Hartley
player, 461 posts
Tue 30 May 2017
at 12:58
  • msg #920

Re: ooc: volume 2

*Waiting eagerly for the update*
Darren (Boon) Calhoun
player, 42 posts
Tue 30 May 2017
at 14:10
  • [deleted]
  • msg #921

Re: ooc: volume 2

This message was deleted by the player at 14:12, Tue 30 May 2017.
Ezri Nightlily
player, 19 posts
HP: 68/68 .. AC: 26/25/19
An arrow in the dark...
Tue 30 May 2017
at 20:52
  • msg #922

Re: ooc: volume 2

Josephine Hartley:
but there's nothing you can do about it really.

You could just Take 10. I take 10 all the time.

https://www.dandwiki.com/wiki/...ls_(Rules)#Taking_10
Father Simon Cole
player, 1140 posts
Orthodox Exorcist
HP50/19 AC18/15/16
Wed 31 May 2017
at 00:20
  • msg #923

Re: ooc: volume 2

My brother, the one Who was in the car accident, got his settlement today. It was substantial because he cannot work anymore. He gave 20% to an orphanage in our home state because "those kids needed a break." I think I am going to cry.

If any of you are looking for a charity, Connie Maxwell Children's Home. Look it over at least, they do wonderful things.
Josephine Hartley
player, 464 posts
Wed 31 May 2017
at 07:54
  • msg #924

Re: ooc: volume 2

In reply to Ezri Nightlily (msg # 922):

Multiplying the average time of the skill check.

quote:
A typical Gather Information check takes 1d4+1 hours.


This would not end well, because on my 1d4+1 I guarantee THATS when I roll the max lol.
Ezri Nightlily
player, 20 posts
HP: 68/68 .. AC: 26/25/19
An arrow in the dark...
Wed 31 May 2017
at 08:10
  • msg #925

Re: ooc: volume 2

No, that's when you Take 20. If Taking 10 took the same time as Taking 20 why would you ever Take 10?
Josephine Hartley
player, 465 posts
Wed 31 May 2017
at 08:18
  • msg #926

Re: ooc: volume 2

Taking 10 is assuming you did enough checks to equal ten tries, vs 20 tries.

For example:

quote:
In other words, eventually you will get a 20 on 1d20 if you roll enough times


You're basically just rolling repeatedly, and taking a perfect result for a 20, or taking an average result for a 10. Try to imagine repeatedly attempting gathering information until you got an average result (or a perfect one) you really can't, because people will throw you out of their house, lol.

And why take 10?

quote:
Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.


That's why :)

Now if our GM's ruling is that "taking 10" takes the SAME TIME as a normal skill check, then hell yea I'm all for it, but I've dealt with the majority of GM's who rule that taking 10 OR 20 takes longer than a normal skill check (thus the wording about "can't be hurried... no distractions, etc"). That, and if she assumes the police outside searching for us, hurrying us, and distracting us doesn't factor in, then I'm ok with it! Anything to help the retarded charisma based character, I'll take! :)
Ezri Nightlily
player, 21 posts
HP: 68/68 .. AC: 26/25/19
An arrow in the dark...
Wed 31 May 2017
at 08:37
  • msg #927

Re: ooc: volume 2

Josephine Hartley:
Taking 10 is assuming you did enough checks to equal ten tries, vs 20 tries.

This statement absolutely unquestionably wrong, and anyone who has told you otherwise is similarly wrong. There are a lot of ambiguous rules but this is not one of them.
Josephine Hartley
player, 466 posts
Wed 31 May 2017
at 08:42
  • msg #928

Re: ooc: volume 2

In your opinion, partner. If the GM says you're wrong, are you going to say she's absolutely unquestionably wrong?

The thing about rules is: whatever the GM says goes, goes. And in my history (long, extended) on RPOL, I've seen the "taking ten" rule governed like that a LOT more than otherwise.

Plus, that was my wording of it, nothing more, nothing less (which is why it isn't quoted like the rules). As I've explained multiple times now, its how its BEEN RULED for me in the past, and since it 100% makes sense, I NEVER assume a GM has a different opinion, until I've been told so. After all, explain to me logically how you can ensure an average result with gathering information without doing it multiple times? I'll wait.*


*Edit, because that could be taken funny. I mean I'll wait for the explanation, because frankly: I'll take it! Like I said before, my goal here is succeeding, I'll take any way I can do that, lol.
This message was last edited by the player at 08:52, Wed 31 May 2017.
Ezri Nightlily
player, 22 posts
HP: 68/68 .. AC: 26/25/19
An arrow in the dark...
Wed 31 May 2017
at 09:28
  • msg #929

Re: ooc: volume 2

Before you read the below I'd like to quickly say that I get very... uncomfortable whenever there is a rules dispute. I apologize in advance if I seem a little intense and it is not my intention to attack anyone. I just wanna bounce around in my floofiest skirt and have a lovely time with everyone. Normally I wouldn't preface a message like that but in this age of hypersensitivity to criticism we gotta be careful.

Deep breaths, calm.

There are higher order rules that are rarely written in a book. "GM preference overrides whatever the book says" is one of those rules. I tend to be accepting of willing, knowing divergences from the rules so long as these are documented and understood. It's the GMs who argue that their way is the correct interpretation, especially in the presence of contravening evidence and simple logic, that I cannot abide.

Taking ten explicitly represents average, run-of-the-mill, everyday effort. It is a tool for ignoring trivial rolls. It is like the gravitational constant of the universe; you don't notice it until it's changed, and changing it results in total chaos. If you make it work like Take Twenty then every time you do anything with the slightest chance of failure, instead of invisibly taking 10 on a transparent DC 5 skill check, you'd roll for it. And according to how Take Twenty works, you'd roll nine ones before that ten. That means if you try to climb a tree, you fall nine times. Try to balance on one of those concrete bumpers that mark parking spaces? Spectacularly fail nine times. You would not be allowed to Take 10 on Drive checks because there is a consequence for failure, so people would crash almost constantly. You'd fail Research checks on easy subjects all the time because you "forgot" you could simply check Wikipedia. It would be CHAOS.

If you are not yet convinced, perhaps a mathematically-inclined analysis may be more persuasive. The average roll of a d20 is 10.5 -- half a point higher than simply taking 10. The odds of getting a better roll than 10 on a single roll are a hair greater than 50%. If you're not sure what you're getting into, rolling is superior to a proper Take Ten anytime. Remember those nine ones you hypothetically roll before scoring that 10 you have a better-than-even chance of beating? What are the odds of someone sucking that bad at a common everyday roll?

Some of these can be dealt with by further house rules, of course. I would then have to ask: where does it end, what does it get you, and was it really worth altering one of the silent workaday pillars of reality for?
Ezri Nightlily
player, 23 posts
HP: 68/68 .. AC: 26/25/19
An arrow in the dark...
Wed 31 May 2017
at 09:34
  • msg #930

Re: ooc: volume 2

I should probably amend the above by saying that a lot of what used to be explicit is now passed down from master to student because D20 Modern and D&D 3.5 are discontinued products that Wizards has attempted to wipe from history. Getting official Wizards staff quotes is much harder than it was when I was first learning the D20 systems.
Josephine Hartley
player, 467 posts
Wed 31 May 2017
at 09:58
  • msg #931

Re: ooc: volume 2

Oh don't worry Ezri, that's why I edited my post for clarity, we're working TOGETHER here, not against one another. No sweat, and no worries :) In fact, honestly, your message about deep breaths would be the only thing that could really offend anybody, lol! Regardless, I'm not at all offended, I'm just bantering around to get the tools I need to hopefully avoid EVER ROLLING AGAIN in this game. I'll take ten literally on every single roll if possible.

quote:
is now passed down from master to student


Exactly why I asked about "taking 10", because rules are more "how the GM takes them" than anything. Especially here: Artemis is great at changing/flipping rules to make them make more sense or more easy to use, and since taking ten makes sense BOTH ways, its a good reason (imho) to ask which ruling she wants.

quote:
It's the GMs who argue that their way is the correct interpretation, especially in the presence of contravening evidence and simple logic, that I cannot abide.


You do realize that these GMs ARE correct, however, right? Its THEIR GAME, not yours. You've put LITERALLY zero work into the entirety of the campaign whereas they've put 100% of the work in. Without you, as a player, there would still be a game. Without them, as a GM, there would NOT. You have to at least be understanding of those GMs, and willing to accept their rulings as fact, or you needn't be in their games. That's a sort of arrogant angle to take, it seems, where you simply "can't abide" that, imho. People do this all the time: demand the world, and offer little in return. I understand your side of it as well ("Well, hey, I put time in to the game too!") but let's all be real here: good GMs are a blessing to ALL of us, whereas a good player is just an ok addition to any game. They can add a ton in some cases, but they aren't required. A good gm can elevate average players to great (Artemis being a great example: because I'm kind of a butt, haha!).

quote:
The average roll of a d20 is 10.5


LOL not on RPOL. On the largest test I've seen, to date, the average was a 6.6 over 1000 rolls. But I'm digressing more for comedic effect here than anything, so back to the subject material at hand.

quote:
I would then have to ask: where does it end, what does it get you, and was it really worth altering one of the silent workaday pillars of reality for?


The heart of the argument/debate here: in the case of gathering information: it makes MORE logical real world sense that you would HAVE random successes than "average" ones, because human nature, by definition, is fairly unpredictable in this way. You ask somebody in a normal way for information, and they're having a bad day? You get screamed at. That's more realistic than "I take an average approach, and thus every person gives me an average answer". This is why I've had it explained to me that these rolls get "taking ten" as something you can only do when negative results don't have an effect. You gather info from somebody and fail, you have officially pissed them off, so it doesn't really make sense that you can just "expect" an average result.

(Also, don't get me wrong, I'm sharpening what you're arguing, because I'm going to blatantly steal what you're saying to try and convince poor Artemis to let me take ten all the time, mwahaha, so keep going! But don't tell her, because I'm going to pretend these are my arguments, so I get all the credit! :P)
Colin Browne
player, 247 posts
45/58 hp
AC 24/24/24
Wed 31 May 2017
at 10:18
  • msg #932

Re: ooc: volume 2

The way I understood the concept is that Take 10 always represents routine tasks. Hence why there are feats that let you Take 10 even when you are under duress and normally couldn't.

Take 20, however, represents additional time. It assumes that rather than rolling enough until you would get twenty, it simply states that you trade actually rolling for the time it would take. If I remember correctly, it is approximately twenty times the normal pace.

Ex: Ranger is tracking a deer. He hits the deer in tall grass with an arrow and it takes off into the woods.

Take 10: Ranger does what he always does and gives the scene a once over and his skill bonus points him in the right direction.

Take 20: Ranger really wants to make sure he finds the deer and knows it will rain soon. He carefully goes over every inch of the tall grass and discovers that not only did he hit the deer, there are other tracks that point out other predators in the area that he didn't know about before. Downside is that he is now about half an hour behind the deer.
Josephine Hartley
player, 468 posts
Wed 31 May 2017
at 10:20
  • msg #933

Re: ooc: volume 2

Routine tasks, yes, like cutting a piece of wood.

Interacting with people, to suck information out of them, with a standard 1d4+1 HOURS of time required: not exactly routine, right?

I'm trying to figure out a way I can argue that it IS routine (somehow) so that I can convince Artemis I never need to roll, lol. With a +16, I really don't ever need to roll... a 26 is great for pretty much anything I'll ever need, so I'd be really satisfied with that, but I want to make sure I can argue FOR it before I try it :P
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