Oh don't worry Ezri, that's why I edited my post for clarity, we're working TOGETHER here, not against one another. No sweat, and no worries :) In fact, honestly, your message about deep breaths would be the only thing that could really offend anybody, lol! Regardless, I'm not at all offended, I'm just bantering around to get the tools I need to hopefully avoid EVER ROLLING AGAIN in this game. I'll take ten literally on every single roll if possible.
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is now passed down from master to student
Exactly why I asked about "taking 10", because rules are more "how the GM takes them" than anything. Especially here: Artemis is great at changing/flipping rules to make them make more sense or more easy to use, and since taking ten makes sense BOTH ways, its a good reason (imho) to ask which ruling she wants.
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It's the GMs who argue that their way is the correct interpretation, especially in the presence of contravening evidence and simple logic, that I cannot abide.
You do realize that these GMs ARE correct, however, right? Its THEIR GAME, not yours. You've put LITERALLY zero work into the entirety of the campaign whereas they've put 100% of the work in. Without you, as a player, there would still be a game. Without them, as a GM, there would NOT. You have to at least be understanding of those GMs, and willing to accept their rulings as fact, or you needn't be in their games. That's a sort of arrogant angle to take, it seems, where you simply "can't abide" that, imho. People do this all the time: demand the world, and offer little in return. I understand your side of it as well ("Well, hey, I put time in to the game too!") but let's all be real here: good GMs are a blessing to ALL of us, whereas a good player is just an ok addition to any game. They can add a ton in some cases, but they aren't required. A good gm can elevate average players to great (Artemis being a great example: because I'm kind of a butt, haha!).
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The average roll of a d20 is 10.5
LOL not on RPOL. On the largest test I've seen, to date, the average was a 6.6 over 1000 rolls. But I'm digressing more for comedic effect here than anything, so back to the subject material at hand.
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I would then have to ask: where does it end, what does it get you, and was it really worth altering one of the silent workaday pillars of reality for?
The heart of the argument/debate here: in the case of gathering information: it makes MORE logical real world sense that you would HAVE random successes than "average" ones, because human nature, by definition, is fairly unpredictable in this way. You ask somebody in a normal way for information, and they're having a bad day? You get screamed at. That's more realistic than "I take an average approach, and thus every person gives me an average answer". This is why I've had it explained to me that these rolls get "taking ten" as something you can only do when negative results don't have an effect. You gather info from somebody and fail, you have officially pissed them off, so it doesn't really make sense that you can just "expect" an average result.
(Also, don't get me wrong, I'm sharpening what you're arguing, because I'm going to blatantly steal what you're saying to try and convince poor Artemis to let me take ten all the time, mwahaha, so keep going! But don't tell her, because I'm going to pretend these are my arguments, so I get all the credit! :P)