8.7: Telegrams & Train rides
ooc: HAHA 31 bluff! It IS all I'm good at!
Slipping through the hallways carefully, Josephine knew that getting the witch captured, and in the hands of the Brothers was extremely important. She'd already captured the witch, so she wasn't a threat, but now the trick was convincing her to come with Josephine.
All she needed to do was convince the young girl to come with her, but the problem was, she was tied to a chair... quite securely.
Thinking quickly, Josephine realized that if she untied the witch's legs, she'd be able to re-tie her hands behind her back, and then convince her to move along with her, in a nefarious plot to 'catch these men of letters'!
"Oh thank God you're still here..." she started layering the lies on thick, scooting over next to the witch. Without hesitation, Josephine wrapped a rope around the elbows of the witch, so that when she untied her hands, her arms would still be trapped behind her, "These damned hunters are freaking everywhere! We've got two that will fall for our little ploy here, but I need to move you, rather quickly." she said, and while the witch was still legs-tied to the chair, she untied the witch's hands, and brought both arms behind her back, tying them securely together at the elbows, so the witch wouldn't have a chance to wave for Josephine to stop. It would seem more 'organic' since the witch is still (the entire time) securely trussed up.
Now that the witch's elbows were tied, Josephine brought her hands together, and tied them securely to one another. Once she'd done that, she wrapped another rope around her arms and her torso, securing the arms tightly against the sides of her chest, so the mobility of her hands were virtually none, ensuring that the witch couldn't put up a fight at all, or even run quickly,
"Here's the plan: we're still going to act like you're a captured innocent, and I'm going to use that to convince the Hunters in the building across the road that they should drop their guard..." she said, and as she spoke, she untied the witch's legs from the chair legs. As the witch was completely disconnected from the chair, Josephine slipped a noose around her neck, and held the other end, tugging at it for dramatic effect,
"This way you can run alongside me, but it'll look like I'm controlling you..." she said, knowing full well now that if the witch tried to pull away, she'd choke herself, so she won either way, but at least it could convince her that Josephine was still being legitimate with her. As she spoke, she tugged on the rope, urging the witch to quietly follow her back out the door, the way she came in,
"Now, remember: when we get there, you need to act scared, and pretend that you don't know me. Once they drop their guard, I'll un-gag you, and you can cast a spell to untie yourself... alright?" she said, because she knew that if she WAS being serious, they would discuss the action plan for later.
She hoped the witch would buy it, because now Josephine was making fast time through the little town area, trying to get to a safe place, tugging along a firmly bound and gagged witch behind her!
If, for some reason the witch DOESN'T believe her, she'd hobble the knees, and tug the rope, making her follow, but I'm hoping that literally all of my good rolls are bluff/diplomacy, she will fall for it, and actually work WITH me!