Rest was difficult to find that night, even when given into exhaustion it was fitful at best or filled with nightmares and strange dreams. Amare spent much of the night speaking with Willa, Phelan and Daryl about very mundane matters, mostly related to the adventurers themselves. Phelan gave very guarded answers and despite the hearty conversation was loath to give much specifics about his own background.
As for Amare he volunteered very little information about himself, Phelan often had to interrupt and clarify either Willa’s questions and even those Phelan asked himself he had to phrase carefully as Amare would only ever say precisely what was needed as a response. Phelan felt more like he was talking to some machine then a person. Though what they learned was difficult enough to comprehend but could be summarized as this; Amare was a being who had come from another plane seeking to find and secure the release of three of his kin who had become lost or imprisoned in such a way that they could only be reached from somewhere within or connected to the material universe. Amare described these kin as both Daryl and Phelan’s ancestors, he named them as Vivi, Mari and Aither.
There was some trouble getting Amare proper clothing at first as everyone who looked into Amare’s eyes would become hysterical believe Amare to be some daemon or undead creature and requiring some convincing otherwise. Which lead to the unnerving discovery that Amare does not bleed unless he wants to and has a capacity to heal wounds almost as fast as they are suffered. Both concepts Amare did not find strange in the slightest. This raised questions about Amare’s mortality to which he answered with a quizzical expression and a statement saying the fundamental assumptions within the question were at odds with reality and that everything changes form.
The angel had shot off into the heavens, disappearing into the starry night sky not long after Jubei and Drex had started working to help provide some relief to the villagers. Both of them returned later that morning to the inn exhausted from their work and they joined their companions in uncomfortable rest.
The following morning the adventurers gathered to make their plans, intending to return to Galdion when they received messages via their guild badges, asking them to report on the situation as soon as they were able to.
In the following hour the adventurers discovered that their earlier messages had not been received by the guild which caused Phelan to theorize that the clouds which they had dispelled the night before must have also been suppressing magical communication within its area of effect.
The guild was relieved to finally have heard from them as the client, the Gravewatch had been growing increasingly impatient with lack of information on one of their inner most outposts. The guild also asked for the adventurers to return as soon as possible so as to provide more information for the Gravewatch.
Not long into the morning the adventurers were preparing their things to depart, and looking out the windows of the inn at the devastated village about them, the tragedy of it all could not be avoided.
Half of the village was simply ruins now, the clock tower had been toppled and the village hall was thoroughly collapsed. Furthermore apparently some kind of tremor had preceded the attack on the village and in the light of morning it was clear to see a large tract of land, only a few miles from the village had fallen into what looked like of sinkhole. It did not take long to discover that this had been the site of the abandoned umbrean spawning pool. With a few witnesses claiming that they had seen a bright light and fire licking up from the earth in that general area the night before. Willa had frantically looked for an entrance to the passages underground but found them buried under dirt and rock.
Corso, the leader of the village council, came to see the adventurers and asked them about what had happened during the night, as he wanted something to tell the villagers and he asked the adventurers if they would stay the night for a celebration to help raise the spirits of the village.
There was some argument between the adventures over whether they should stay or not but ultimately they decided that they could do one more thing to help out the beleaguered village before they left.
The celebration that the village held that night was sombre with a mixture of genuine relief remixed with forced merriment. Too many families had been broken or completely destroyed for mood to be anything else and in the shadows of the bonfires and the corners of buildings the cries of those grieving could be seen, and heard.
Corso made an awkward speech which a few folks in the audience made use of to get a few nervous laughs from the crowd. Though Corso did not mind, it was clear to see that they respected the man even though he was not the most charismatic or capable speaker amongst them. Corso praised the adventurers for their work in defeating the undead army and dispelling the darkness which had hung over Kyssea for so many days. The crowd applauded and cheered for the adventurers even though some of them felt it was undeserved. The high priests of the Far Gods also had a turn upon the stage and spoke more eloquently to the villagers, assuring them that the gods and their servants had returned to aid the people in these dark and desperate times.
Thereafter a modest feast was had and far too much liquor and as the evening grew people became far more merry. Amare had one cup of wine and collapsed not long after, sleeping through the rest of the evening. Willa got into a fit of giggles after a sip and made funny little noises when trying to speak for the rest of the night until she fell asleep too. Jubei naturally lasted the entire night only getting a little warm after ingesting an entire barrel of alcohol. Phelan’s curiosity got the better of him, as narayah only start enjoying liquors at around his age, and would not remember much of the evening thereafter only hearing some embarrassing stories. Drex disappeared at some time after the drinking started and did not make it back to the inn until the morning.
The following morning there was some groaning, particularly from Amare who was apparently so hung over from one goblet of wine he required Phelan’s groggy attention to get out of bed.
Willa awoke that morning with far more zest and energy than anyone should have any right to have had after the previous night, and sought out the alchemist Vito, rambling something in her own particular way about taking away the bad on in his hand. She returned thereafter, very pleased with herself and holding a dark and foreboding length of crystal which she flourished much to Phelan’s dismay as he ducked beneath it sensing the incredible,
evil that was the only way he could describe it, within it. After putting it away she gathered her things and with a few goodbyes and thankyous the adventurers departed from the village, making their way back as they had arrived though the journey back to Galdion was pleasantly uneventful.
Completed Silence of the Gravewatch: Players gain 150 Experience Points each.
End of Part I
This message was last edited by the GM at 19:51, Sat 24 Oct 2015.