Re: Out of Character Board
Oh, I don't know if I can create one that works, but I have plenty of ideas.
The Sentinel/Cleric option is perhaps one of the strongest.
A pure Sentinel is listed in the character builder under the leader role, but it is really a Leader/Striker/Controller Hybrid itself. Its biggest problem is that it does not have any enounter powers. Instead it gets multiple uses of a combined attack power, that allows the sentinel and its pet to both attack the same target, in the same round.
That's pretty good, but is not very versatile and not really suited for a leader's role.
If you hybrid with a Cleric, suddenly you gain access to all Druid Encounter Powers and all the cleric ones too!
Also the Sentinel normally only has 1 At Will (its pet supposedly accounting for the second). But if you go Hybrid, you get a second At Will power for free.
Then, there is AC. One of the biggest problems with Hybrids seems to be that their AC tends to disappear and you have to invest feats to get them back. Not so with the Cleric. Swap Healer's Lore for Battle Cleric's Lore and you gain access to Scale Mail without pre-reqs. and, randomly, an additional +2 shield bonus on top!
As you also still get the druid's pet, I was going to choose Druid of the Wastes and gain a living Zephyr, which has an aura 2. Anything in the aura is lightly obscured to enemies (and only enemies). Take Hidden Sniper with ranged at wills and you suddenly have a permanent +2 to all your defences and attack rolls as long as your pet is alive (Hidden Sniper gives you combat advantage on any ranged attacks whilst partially concealed). That is, if my understanding of the rules is correct anyway.
So yeah, many many bonuses for the Sentinel if you hybrid it with a Cleric, very few drawbacks.
Other Hybrids I like the look of are:
Fighter/Cavalier Like the Sentinel, the Cavalier has a lot of nice bonuses, but suffers with power choice. Hybridising removes the restriction on power choices and makes very little difference to the class otherwise. You lose Plate Armour, but as this set-up does not really benefit from the Hybrid Feat, that plate armour is easily accessed.
The Cavalier gains +2 surges, an aura 1 mark and +4 to initiative rolls. Plus you gain the Fighter's mark and combat challenge.
Assassin/Rogue The assassin has the assassin shroud power, which allows it to shroud any single enemy within 10 squares for a minor action. The Hybrid version only allows you to have 2 shrouds active at a time, but that is not a problem, because there is no reason to have more than one shroud active at any given moment. Grab the assassin's Cruel Shroud Feat and you get permanent combat advantage against any target you shroud. Say hello to permanent sneak damage for your rogue powers. Especially nice for one armed with a superior crossbow:
Since both classes use the same stat for attacks, which also conveniently happens to be used for AC, you'll probably be getting at least a +10 attack roll at level 1 with a human (+5 Dex mod, +3 superior crossbow, +2 combat advantage), have a respectable AC of 17 (10+5dex+leather armour) and normally be dealing 1d10+2d6+5 damage on a single at Will attack (Avg. of about 17 damage, with a possible 27!).