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The Haunting of the Rose - Chapter 1, Peace of the Grave.

Posted by AuthorFor group 0
Author
GM, 75 posts
The Storyteller
Tue 7 Jan 2014
at 10:40
  • msg #1

The Haunting of the Rose - Chapter 1, Perversion

Everyone stumbles, we all fall and fail.  It is inevitable.  Finding another way, crawling forward and getting back up again is what makes you a hero.  –The Warrior; The Nature of Conflict, What do you fight for?



  You all gather in the inns tavern in the early morning hours.  It is just after four o’clock in the morning.  And the inn’s tavern is almost quite.  There is only the occasional snoring of a small band of farmers off to one side of the hall.  Whom have been laid down with clay basins beside them and some old and frayed woollen blankets upon them.
  At these hours there seemed to only be a lone golem about the inn, keeping watch over the building and its guests.  Though tall the golem was very old, its body was a patchwork of wood, stone and iron – most of which was rusted.  Its name was Luum and he spoke with a scratched, hollow voice.  Like that of young man spoken up through a stone well and metallic grates.
  He provided you with stew, bread, cheese and some pears along with very strong tea.
This message was last edited by the GM at 18:00, Tue 27 May 2014.
Iron Jubei
player, 37 posts
Tue 7 Jan 2014
at 21:36
  • msg #2

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei was already sitting in the hall of the tavern and his expression was as bright and cheerful as a stormy autumn morning. He had no doubt paced up and down a good bit, given the peculiar arrangment of tables and chairs in spots where he had probably turned several times. Either way, now he was sitting at one of the many tables, leaning heavily onto it while he waited for the others to join him finally.
Phelan Drixos
player, 31 posts
Wed 8 Jan 2014
at 07:16
  • msg #3

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan didn't seem fully aware of where he was, the lack of sleep having affected his orientation as he absently narrowly avoided colliding with some furniture. Lambent's action of waking him up had elicited a somewhat brusque greeting quickly followed by an apology. He felt exhausted; even his usual curiosity at the golem was somewhat muted. He was impressed at the power the simple Isleborn-created automatons had, but simply felt unable to work up the enthusiasm to study it.
This message was last edited by the player at 14:41, Wed 08 Jan 2014.
Enkii
player, 18 posts
Wed 8 Jan 2014
at 07:24
  • msg #4

Re: The Haunting of the Rose - Chapter 1, Perversion

Those footfalls were liable to wake a bear out of its hibernation given the pressure behind them...as the woodsman would say, or any land dwelling folk; he was still getting used to this whole above liquid world anyways. Nonetheless, his body hadn't complained in this impromptu alarm, and so with little more than a few cracks and pops here, Enkii arises from his slumber and makes off to the inn with nary more than a yawn in his tracks...make no mistake though, he isn't as inattentive as appearances let on. Perhaps a better citation would be that his reaction didn't seem to suffer from the post-snooze malaise.

Thankfully, Xeela was not to get the ridged edge of a trident for breakfast as her familiar face snapped the Musadi back into his soldier-like stance. His apologies were customary, not in the least bit forced, and the extra companion was very much a comfort in this twilight hour. Holding the door open thus, he slithers inwards shortly whence Xeela herself would choose to part through, and takes up residence among his own coils next to Jubei's own bulk, quietly settling in, "'Morning..."
Drex
player, 47 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Wed 8 Jan 2014
at 17:46
  • msg #5

Re: The Haunting of the Rose - Chapter 1, Perversion

The night was long and sleep was to fleeting for Drex and only after Lambent has woken him did he became aware of the time, place and even who he was.

As usual Drex spent the first part of the morning arranging statutes, candles and trinkets of his gods in different orders and patterns before he joined the rest of the group he belongs to.

As he enters he seem to be in a far better mood than he was on leaving Galdion. "Good morning all hope you had a better nights res than I had." he said looking at Enkii first then looking at each at the table. Drex picks up a piece of cheese and puts it in his back pak, then takes a pear and gulps it down.
Lambent
player, 31 posts
Wed 8 Jan 2014
at 20:05
  • msg #6

Re: The Haunting of the Rose - Chapter 1, Perversion

Lambent comes wandering in from outside. Anyone that had spared a look out a window would have seen him meditating in the courtyard, threads of psionic energy twisting around him as he focused his innate power and went through his martial exercises. It was a beautiful thing to watch. Small stones and items would hover a little more than an inch above the ground while motes of blue energy, barely visible in the light seemed to dance around him, following the movements of his limbs as he contained the energy inside him.

He regarded the repast with interest but did not eat anything, preferring to sip at the strong tea the golem had made.
Xeela
player, 13 posts
Wed 8 Jan 2014
at 21:02
  • msg #7

Re: The Haunting of the Rose - Chapter 1, Perversion

Xeela hab been sitting on the edge of a chair for most of the morning, not feeling like talking to any of her not yet so awake team mates. Jubei also didn't seem to be a good choice to talk to and since she didn't have a topic to talk about anyhow she just remaned quitet, exept for when somebody grunted his 'good morning'. Usually then she lifted her right hand and greeted back.
Aside from that she managed to spend the entire morn' nibbling on an apple, slowly but steadily consuming it.
Iron Jubei
player, 38 posts
Wed 8 Jan 2014
at 21:32
  • msg #8

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei looked over his companions and let out a snorting grunt before he guzzled down some tea. "It would seem to me that most of us didn't had that good of a night's rest.", he said with a deep rumble and rubbed over his chin. "I would wager that we all had nightmares of some sort?", he continued on and shuffled a little before grabbing himself a whole loaf of bread along with some sizeable portion of stew. Though given his size that was probably closer to a small breakfast for him.
This message was last edited by the GM at 06:58, Thu 09 Jan 2014.
Drex
player, 48 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Thu 9 Jan 2014
at 17:21
  • msg #9

Re: The Haunting of the Rose - Chapter 1, Perversion

"I would seem that way..." Drex takes a swig of water before he stats the obvious that they have to finish up and continue on there journey.

He takes a piece of cheese and puts it between two pieces of bread and eat this new creation of his.
Lambent
player, 32 posts
Thu 9 Jan 2014
at 18:06
  • msg #10

Re: The Haunting of the Rose - Chapter 1, Perversion

Lambent says nothing as he listens to the conversation. He wouldn't call what he saw a 'nightmare' so much as a vision of sorts, but he would not let it trouble him.

"It is best not to dwell on the musings of the slumbering mind, friends. Let them pass as a duck lets water pass from his back and focus on the task at hand,"
Drex
player, 50 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Thu 9 Jan 2014
at 18:24
  • msg #11

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex takes the last bite of his creation.
"That is true Lambent, but for sum people it is better to talk about it." Drex looks towards Phelan, "Can you, Phelan, remember anything of you "Dream", if I can call it that?"
Phelan Drixos
player, 32 posts
Thu 9 Jan 2014
at 20:13
  • msg #12

Re: The Haunting of the Rose - Chapter 1, Perversion

"If you mean in regards to last night...?" The question trailed  off into a yawn. "I don't even remember sleeping, let alone any dreams. Kept waking up during the night." He nibbled on a piece of cheese absently.
Iron Jubei
player, 39 posts
Thu 9 Jan 2014
at 22:18
  • msg #13

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei listened to the others for the moment as he dipped his bread in the stew before eating that and then furrowed his brows a little. "I have to say I find it... peculiar. First we go investigate about strange dreams, and promptly we all suffer from nightmares... I'd say we should absolutely check out this conduit once we have time for it."
Drex
player, 51 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Fri 10 Jan 2014
at 17:48
  • msg #14

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex looks at Jubei, "We can stop there, it is on our way to Kyssean and I think it should be close to the main road."

"So no one can remember anything of these nightmares?" Drex asks looking now to the rest of the group.
Author
GM, 78 posts
The Storyteller
Sat 11 Jan 2014
at 23:05
  • msg #15

Re: The Haunting of the Rose - Chapter 1, Perversion

    Whether reluctant, unwilling or simply not able to recount the night’s visions the adventurers ate their early breakfast in near absolute silence.
  As the moon was falling towards the eastern horizon the party of adventurers departed from the inn and resumed their journey upon the northward bound road.  Not long after leaving the inn they made their way through a spares forest which dotted the low hills about them ran up to the lone mountain to the east and it was quite clear that the forest grew much denser there.

  Clearing the edge of the mountains foothills the paved road splitting off towards the northwest and the northeast, between the two roads stood a tall wooden sign.  Worn by the weather so much that what little paint remained upon the coming letters were little more than white flecks within the wooden engravings.  Even in the coppery moonlight it was easy to see that the sign pointing northwest read Stryne and the sign pointing northeast read Kyssea
  The morning wore on as the moon began to fade in the greying lightening sky as in the early dawning hours the stars too began to fade.  The road to Kyssea turned sharply east at what seemed to be the northernmost edge of the mountain’s forest.

  You all recall from your conversations in the guildhall that the mountain north of Galdion was home to a druidic settlement and that the druids of the Crystal Isles were hostile to strangers when compared to the more neutral attitude their other druidic brethren scattered throughout the world.  They did not abide trespassers and occasionally visited nearby villages and small towns for trade and conversation.

  When the eye of the sun rose over the western horizon the adventurers found themselves beneath thick, dark clouds.  Far more foreboding then was usual for the temperamental weathers of the isles.  What was more peculiar was the stillness here.  The breezes had died and not a single insect or animal call could be heard.  Not even the stirring of the tall grass or the leaves on the nearby trees.

  As the sun rose it vanished behind the clouds overhead casting the party of adventurers into near absolute darkness.  The eerily distant horizon, from which they had come, was barely visible and it was only about a mile behind them.  If they were to proceed they would have to do so with the aid of their own lanterns.


living of their greatest weapon against the living dead.
  Drex and Enkii’s lanterns light your way as you continue upon your journey.  Without the sun it is difficult to tell the passage of time though you soon think you can make out a gathering of lights not far on the horizon.
  Drex you keen ears catch and unusual sound just to the north of your position the movement of some animal clearly on the prowel.  You warn your companions to prepare themselves for whatever it may be.

Congratulations on entering your first battle in this game!  Would you all be so kind as to roll Initiative?  Rules about how combat is handled in this play-by-post game can be found in the house rules section.  Please note that the area outlined by the green dashed lines is the space within which you may place yourselves for the battle.
Terrain features are negligible in this battle and thus have not been drawn in for the sake of simplicity.
Drex and Enkii you are both carrying lanterns which sheds bright light within 10 squares of you.  I will be indicating what areas are dim and dark around you by means of appropriately coloured boxes (again see the house rules).

This message was last edited by the GM at 23:09, Sat 11 Jan 2014.
Phelan Drixos
player, 34 posts
Sun 12 Jan 2014
at 08:28
  • msg #16

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan began to feel nervous as he recalled information discussed about a hostile druidic settlement in the area. He held his crossbow in an attempt to reassure himself, even as he looked around cautiously.

8 for initiative. Please place Phelan in a central position relative to the party (mostly to coup the benefits most of Magic Weapon). Failing that, he would be located at O15.
This message was last edited by the player at 02:43, Tue 14 Jan 2014.
Iron Jubei
player, 40 posts
Sun 12 Jan 2014
at 09:37
  • msg #17

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei had stayed rather alert the moment this odd weather had appeared. His weapons were held at the ready for whatever may come. Though that being said, he never seemed to be not ready as he probably even slept in his armour.

20 for Initiative, boooyah! Being 'the big guy' Jubei would be placed at the front of the group. M-N, 16-17 or whichever spot that would be.
This message was last edited by the player at 11:48, Sun 12 Jan 2014.
Lambent
player, 34 posts
Sun 12 Jan 2014
at 18:01
  • msg #18

Re: The Haunting of the Rose - Chapter 1, Perversion

Sensing his companions' alertness raised, Lambent slid seamlessly into his battle stance and moved to stand next to Jubei. His usually blue eyes had gone a shade of purple as a hint of red started to enter the usually calm exterior.

18 Initiative. Standing next to Jubei on his left.
Xeela
player, 14 posts
Sun 12 Jan 2014
at 20:31
  • msg #19

Re: The Haunting of the Rose - Chapter 1, Perversion

Xeela furrowed her brows upon the strange changes in the environment. Seeing how some of the others already took their batteling positions she grabbed for her crossbow.

Initiative 23. Standing back a little, R15
Enkii
player, 19 posts
Mon 13 Jan 2014
at 06:37
  • msg #20

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii could readily sense the rise in tension amidst the rest of the group with almost animal intent, not to mention this uncanny darkness had already put him on edge. His trident's near constant display is put thusly to use as he readies it in hand...!!

Initiative 6, Enkii stands at ready behind the rest of the group, being among its two largest; if Jubei is to hold fort from the front, than he finds it fit to watch the rear and maneuver from there!
Drex
player, 53 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Mon 13 Jan 2014
at 12:09
  • msg #21

Re: The Haunting of the Rose - Chapter 1, Perversion

Sensing the approaching danger Drex put his lantern down and ready his Great-Axe. Kneeling to center himself in the moment, focusing on all his senses.

Initiative 6, Drex is centered and perceptive of all around him, biding his time to take deadly action. N14 Lantern on M14
This message was last edited by the player at 06:05, Tue 14 Jan 2014.
Author
GM, 82 posts
The Storyteller
Mon 13 Jan 2014
at 20:44
  • msg #22

Re: The Haunting of the Rose - Chapter 1, Perversion

Initiative Order;
1st Xeela
2nd Decrepit Skeletons
3rd Nightmare Wraith
4th Jubei
5th Gravehounds
6th Lambent
7th Skeletal Archers
8th Phelan
9th Enkii
10th Drex


    As the adventurers pause in their journey they turn towards the dark plains to the north, in the direction Drex was facing.  Moments later half a dozen shambling, skeletal corpses intruded into the party’s twin pools of light.
  Each of these skeletal warriors was armed with an ancient, blackened longsword and a sickly green, wooden short bow.  The remains which constituted their bodies appeared to be that of long dead doola tywuar and where dressed in studded leather armour so weathered and worn that it appeared to be just barely keeping together.  Each of these skeletons carries a heavy shield, made of the same sickly green wood as their short bows and strapped to their left arm.
  Barely visible within the dark interiors of their rotted frames writhed with a faint red light, a clear sign of the foul sorceries that had conjured up these undead.
  The skeletons fan out quickly, their bows in their bony hands where already drawn as they fired Enkii and Drex.

  Decrepit Skeleton I moves from I4 to J6, then fires it’s short bow at Enkii.  Miss.
  Decrepit Skeleton II moves from J6 to I7, then fires it’s short bow at Enkii.  Miss.
  Decrepit Skeleton III moves from H7 to H8, then fires it’s short bow at Enkii.  Hit, Enkii takes 5 physical damage.
  Decrepit Skeleton IV moves from G10 to H11, then fires it’s short bow at Drex. Miss.
  Decrepit Skeleton V moves from F12 to G13, then fires it’s short bow at Drex.  Hit, Drex takes 5 physical damage.
  Decrepit Skeleton VI moves from E13 to F16, then fires it’s short bow at Drex.  Hit, Drex takes 5 physical damage.


  An eerie, ghostly presence encroaches upon the adventurers as they glimpse half-formed, shadow beasts at the edge of their vision.  Fear almost seizing their hearts as they each feel some unseen presence about them, readying itself to pounce…
  Each of you, (with the exception of Xeela this round) upon the start of your turn suffers 5 psychic damage and a -2 penalty to all your defences and saving throws until the start of your next turn.


  Following the skeletal warriors are the remains of feral hounds.  Each beast stood over 4 feet tall at its shoulders and appeared to have been stitched together with thick lumps of flesh from various beasts.  They howl and charge at Jubei and Enkii.

  Gravehound I moves from E7 to K13 then charges to M15 and attacks Jubei with Foul Bite.  Miss.
  Gravehound II moves from G4 to M10then charges to O12 and attacks Enkii with Foul Bite.  Miss.


  Far to the back of the lines formed by the skeletal warriors stood two human skeletons, both seemed more intact then the skeletal warriors and wore leather armour which was just as decayed as that of the other skeletons.  A short sword rested on flimsy belts at their sides and each held a large powerful longbow in its hands.  And with speed drew two arrows each and fired one after the other at Drex, Lambent, Phelan and Jubei.

  Skeletal Archer I attacks Lambent and Phelan with Double Shot.  Both attacks Hit, Lambent takes 20 physical damage and Phelan you take 14 physical damage as an arrow strikes each of you.
  Skeletal Archer II attacks Drex and Jubei with Double Shot.  Both attacks Hit, Drex takes 19 physical damage and Jubei you take 21 physical damage as an arrow strikes each of you.


Right, that is it for the monsters actions on the first round, please not that your actions will come in the right spot in the initiative order, so the actions of monsters after your turn or their actions after your turn may cause them to retarget someone else.  However that should be unlikely.  Keep in mind that if any monsters die before their turn then their actions are negated.

I will be the end of round summary tomorrow so you each have until then to make your actions, remember if you do not write a post with your actions you do not act.

Edit; I should note that there was now suprise round as both groups became aware of each other at about the same time.
Supplementary Edit; the darkened area is dim light and finally please, please, PLEASE! note that the initiative order determines when things happen for you all.  The monsters don't just magically act before you all.  They have an order which I wrote out before hand.  Your actions can change the results, all of this is just speculative things that COULD happen, thus why there will be an END OF ROUND SUMMARY which will determine exactly what DID happen.
This message was last edited by the GM at 22:51, Mon 13 Jan 2014.
Lambent
player, 35 posts
Mon 13 Jan 2014
at 20:55
  • msg #23

Re: The Haunting of the Rose - Chapter 1, Perversion

Wincing from the strange energy, Lambent swings his staff with one hand round to the strange wraith that came up behind him, the staff glowing with elemental fire as he tried to slam the creature with it.

18 vs Reflex to hit wraith in 0-16.
Deals 6 fire damage.


Should he hit he twists around on the heels of his feet as the momentum of the attack twirls him around as his free hand glowed with primordial flame that slams into the wraith as well

Desert Wind Flurry of blows deal an extra 6 fire damage to the wraith in 0-16.
Total damage: 12 fire damage


He readies himself for the creature to retaliate before an arrow from behind makes him fall.

-1 HP
This message was last edited by the player at 11:31, Tue 14 Jan 2014.
Xeela
player, 15 posts
Mon 13 Jan 2014
at 22:25
  • msg #24

Re: The Haunting of the Rose - Chapter 1, Perversion

Happy to have choosen a position this far in the back Xeela lifts her crossbow to fight back against the sudden attackers.

Moving to R11, then fires a Ranged basic Attack at Decrepit Skeleton I with a Sup.Crossbow. Attack roll 16. Damage 9. Also making a Perception check, 36
This message was last edited by the player at 22:44, Mon 13 Jan 2014.
Author
GM, 85 posts
The Storyteller
Mon 13 Jan 2014
at 22:49
  • msg #25

Re: The Haunting of the Rose - Chapter 1, Perversion

Xeela:
Happy to have choosen a position this far in the back Xeela lifts her crossbow to fight back against the sudden attackers.

Moving to R11, then fires a Ranged basic Attack at Decrepit Skeleton I with a Sup.Crossbow. Attack roll 16. Damage 9. Also making a Perception check, 36


  Xeela, you notice two shadow specter's hiding in the shadows cast by your companions.  Their forms are those of robed humanoids, though their bodies and clothing tapers into rags and nothingness where their would have been knees on any normal humanoid.  Their limbs are black and seemingly skeletal their hands ending in sharp claws and only a roiling mask of flickering, black smoke appears visible beneath their cowls.

  She promptly alerts her companions to their precise location.

Please note that the Nightmare Wraiths have Concealment (a -2 penalty to attack rolls against them) unless you make a DC15 Peception check (with a +4 bonus from Xeela on your check) which will negate their Concealment for you specifically.
This message was last edited by the GM at 22:55, Mon 13 Jan 2014.
Iron Jubei
player, 41 posts
Mon 13 Jan 2014
at 23:07
  • msg #26

Re: The Haunting of the Rose - Chapter 1, Perversion


"Foul abominations! I will crush you!", the hulking Kaetyma roars out, only to look rather bewildered when Xeela pointed out the spectre in his shadow. Swiftly he turns to face the creature, his axe burning with radiant light.

Perception check: 18 (forgot to add the +4 for the Xeela spotting)
Attack Roll with Virtous Strike: 20
Damage Roll with Virtous Strike: 6 radiant

Uses Divine Challenge to mark NW1
-2 attack rolls to any attacks not including Jubei. Will take 8 radiant damage on the first attack not including Jubei.

Phelan Drixos
player, 36 posts
Tue 14 Jan 2014
at 03:52
  • msg #27

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan grunted as the arrow struck him, swaying slightly at the sudden burst of pain. He shook his head and looked at his allies. Drex was down, Lambent was down. "We are not losing anyone today..." Phelan growled. He reached for one of his infusions and threw it at Lambent, revitalising the Ehuron.

Then, he took note of Xeela's alert, turning around and taking a nervous and careful step backward. He eyed the spirit, then his crossbow. Then  fired, releasing a burst of magical energy around him as he did so.

Minor Action - Healing Infusion: Curative Admixture on Lambent. Heal for Surge+3. Do NOT expend a healing surge.

Minor action - Perception Check: 25

Standard Action: Magic Weapon on NWII (IF NWII is dead THEN target NWI)
Attack roll: 14 vs AC(WHY)
Damage roll on the off chance it hits: 7 (forgot my int mod is 5)
On hit: Adjacent allies get +1 to attack rolls and +3 to damage rolls until the end of my next turn.

... Maybe I should just stick to making Heal checks. Also, if it is capable the Wraith gets an Opportunity Attack against me, remember that I get +2 to AC against it.

This message was last edited by the player at 19:09, Tue 14 Jan 2014.
Drex
player, 55 posts
Avenger
HP:27/-2 Surges:8/8 AC:18
Tue 14 Jan 2014
at 06:32
  • msg #28

Re: The Haunting of the Rose - Chapter 1, Perversion

As the third arrow hits Drex in the right lung, he slumps forward from his kneeling position. The great-axe now loosely ling in his lifeless hands.

Strength of the Wilds: triggers [5temp HP] (racial class feature)

Vital Surge (Racial Power)
Immediate reaction
Trigger: Your hitpoints are reduced to equal or lower then your bloodied value.
Effect: You immediate spend a healing surge and gain regeneration 5 + 1/2 your level until the end of the encounter, you also gain a +2 bonus to all attack and damage rolls you make until the end of your next turn.



Drex takes 5 Psychic Damage

Deep in his unconscious mind something snaps him back to the world around him. In this stat of being he thinks to him self,"I must not die not now... I Must keep..." Drex's fur glows a silver color as the arrows drop on the ground around him.

He stand up. [move action]
He quickly swallows his healing potion Healing 10 [minor action]
Perception check: 37 [non action]
Spying the shadowy Nightmare Wraiths, and the Gravehound next to him. He closes his eyes for a brief second, the holy symbol around his neck begins to glow as he Channels the Aurelian Pantheon's Divinity through him.
A burst of Divine Light radiates out from Drex, toward the closest Nightmare Wraiths [NWII]
If the Attack that Enkii preformed downs the NWII Drex will instead make Abjure Undead target GHI
.

Channel Divinity: Abjure Undead
Standard Action   Close burst 5
Target: One undead creature in burst
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn.
Miss: Half damage, and you pull the target 1 square.


Attack roll:7
Damage: 20 (23) [full] 10 (11) [half] Radiant. Target can't be pulled no space. (bonus damage: +3 if Phelan's attack hits.)

Drex health is actually: HP: 27/19 | Surges: 8/6 | Regeneration: 5 

This message was last edited by the player at 06:25, Wed 15 Jan 2014.
Enkii
player, 20 posts
Tue 14 Jan 2014
at 22:36
  • msg #29

Re: The Haunting of the Rose - Chapter 1, Perversion

This surprise was enough to throw Enkii off his guard if only for a momentary lapse, his hiss however more angered than it was pained as that arrow pierced his scaly bulk! Those meddlesome wraiths appearing and casting such vile visions across his focus did further to incite the mighty serpent's swelling wrath as he forced the butt of his trident on the ground and calmed himself momentarily, making to regain the pieces of his debilitated focus...!

Healing Surges Spent to Activate Second Wind (Surges Remaining 6/7). Enkii's HP is restored by 6 points, bringing him back up to 21 HP total. In addition, the bonus negates the -2 penalty to all defenses until the end of the next turn. Racial Power "Vitality" is activated as well, counting this as a Minor Action.

His composure restored, or at least enough that he can maintain himself, Enkii cautiously raises his trident and shuffled in his coils, proceeding forwards with truly serpentine posture as he closes in slowly towards Nightmare Wraith II.

Move Five Feet towards NW2

He narrows his eyes and lifts his trident...!! Enkii rolled 22 using 1d20+10  for Perception Check against Concealment. Successful!

...and uses Intuitive Strike on Nightmare Wraith II!

Attack: 20 vs Will
1[W] damage. Until the start of your next turn, any ally who attacks the target and has combat advantage against it gains a +2 power bonus to the attack roll.

Enkii rolled 7 using 1d8+2. Attack Successful! 7 DMG! to NWII

This message was last edited by the GM at 08:40, Wed 15 Jan 2014.
Author
GM, 90 posts
The Storyteller
Wed 15 Jan 2014
at 09:03
  • msg #30

Re: The Haunting of the Rose - Chapter 1, Perversion

End of Round 1


  Xeela; your bolt flies true but glances off one of the shoulder bones of the skeleton.
Your attack missed although it was close.

  Jubei; your Virtous Strikes finds it’s mark and the flash of light tears through the wraith.  Which causes the wraith to shriek in agony as it is burned with divine fire.  After the glow has faded the wraith is clearly injured but half-as-much as you would otherwise have expected it to be.  Yet the nightmarish visions that the wraith had conjured up had vanished.
Drex and Lambent, you are not subject to the wraith’s aura due to Jubei’s attack negating the effect and therefore do not take 5 psychic damage nor do you take a -2 penalty to your defences.  At least for now.
  And your Divine Challenge takes effect upon the other wraith.

  Lambent; your fire blow strikes home though barely a lick of flame scorched the wraith’s ghostly robes.  Your next attack follows the first though leaves no more damage than the first upon the wraith.  Though it is quite clear now that it has taken a fair beating from both your attack’s and Jubei’s.
Just to be clear the wraith hasn’t been bloodied at this point, but it was almost bloodied.

  Phelan; your infusion restores Lambent’s frame enough to prevent the failsafe mechanism within the walkabout from triggering.
Active Perception checks are non-actions.  Please be mindful of this in future.  Carefully searching for something is a different subject.
  Though the bolt from your crossbow just misses the wraith and flies into the darkness beyond it.

  Enkii; your attack finds its mark though your blow only scratches the wraith.  However you have now flanked the creature.
Because the wraith is now flanked, Jubei and Enkii, the two of your have combat advantage against it.  Meaning you have a +2 bonus to your attack rolls against it.
The +2 weapon proficiency applies to attack rolls not the damage rolls of attacks that is what the enhancement bonus from magic items do.  So your attack damage is 5 not 7.


  Drex; restoring a portion of your life and fuelled by righteous indignation you lash out with divine power.  Even though the wraith’s raspy chuckle mocks your attempt to meet out divine justice upon it shrieks as divine fire catches it alight briefly.  Then the fire winks out an the wraith makes a terrible almost deafening noise as it screeches aloud.  Visions of their death pass through each of the nearby adventurers.
Everyone but Xeela please make a saving throw, if you score 9 or less you take 10 points of psychic damage.
  The wraith’s tattered form recovers it’s vitality as it laughs and whispers in voice that carries to each of the adventurers and seems to choke their hearts “There are no gods, only Death!”



Round 2 Begins


Initiative Order;
1st Xeela
2nd Decrepit Skeletons
3rd Nightmare Wraiths
4th Jubei
5th Gravehounds
6th Lambent
7th Skeletal Archers
8th Phelan
9th Enkii
10th Drex

The battlemap has been updated to reflect changes in position for both players and enemies.  F5/Refresh the map for the newest version if you don’t see it on the Game Map page under the appropriate slot in the drop down menu there at the bottom of the page.

  The skeletal warriors draw arrows from the quivers upon their backs and fire another volley at the adventurers.  Though the arrows find their mark, it is only Jubei’s armour which manages to deflect the arrows.
  Decrepit Skeleton I moves from J6 to K6, then fires its short bow at Xeela.  Hit, Xeela take 5 physical damage.
  Decrepit Skeleton II moves from I7 to J7, and then fires its short bow at Xeela.  Hit, Xeela take 5 physical damage.
  Decrepit Skeleton III moves from H8 to H9, and then fires its short bow at Enkii.  Hit, Enkii take 5 physical damage.
  Decrepit Skeleton IV remains at H11, and then fires its short bow at Jubei.  Misses.
  Decrepit Skeleton V remains at G13, and then fires its short bow at Jubei.  Misses.
  Decrepit Skeleton VI remains at F16, and then fires its short bow at Jubei.  Misses.


  The wraiths strike out at adventurers nearby with their terrible claws.
  Nightmare Wraith I moves from R13 to R12, Invoking an Opportunity Attack from Enki.  Then uses it’s Agonizing Touch against Xeela.  Hits, Xeela take 8 physical damage and 5 ongoing psychic damage (save ends).
Edit: Because it ignored Jubei's Divine challenge it takes 8 radiant damage and thus has it's aura negated.
  Nightmare Wraith II remains at O16, then uses its Agonizing Touch against Jubei.  Misses.

Xeela,take 5 psychic damage and suffer a -2 penalty to your defences and saving throws on the start of your turns.

  The hounds renew their attacks yet cannot find purchase upon the adventurers.
  Gravehound I remains at M15 and attacks Jubei with Foul Bite.  Misses.
  Gravehound II moves from O12 to N13 and attacks Drex with Foul Bite.  Misses.


  The skeletal archers, far at the back, and illuminated only by the dim light from the lanterns make another assault upon the part of adventurers with their great and ancient longbows.
  Skeletal Archer I remains at C3 and attacks Enkii with Longbow.  Hit, Enkii take 14 physical damage.
  Skeletal Archer II remains at B5 and attacks Jubei with Longbow.  Hit, Jubei take 8 physical damage.

This message was last edited by the GM at 20:15, Wed 15 Jan 2014.
Phelan Drixos
player, 47 posts
Wed 15 Jan 2014
at 09:53
  • msg #31

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan let out a pained yelp as the yell tore through his ears and the visions tore through his mind.

3. Well that was an awful roll. Phelan takes 5 psychic damage.

STATUS AT START: 4/23 HP, -2 All Defences, -2 Saving Throws


He looked around, eyes targeting on the gravehound that had moved up beside him. Making a quick decision, he carefully moved back to his previous position in the centre of the group.

Move action: Shift O14 > O15.

He was again next to the wraith, and breathed deeply, calling up some reserves of strength to get him through this fight.

Standard Action: Second Wind. Heal for 5. +2 to all defences until start of my next turn, thus negating the effects of the aura.

He then quietly reloaded his crossbow, watching carefully for any further actions against him.

Minor action: Reload

Having reloaded his crossbow, he frowned at the opposition, attempting to recall if he had read anything about them in his research.

Knowledge Check - Undead Creatures (Nightmare Wraiths, Skeletal Archers, Gravehounds, Decrepit Skeletons): 22!

Seeing the danger of the situation, he called upon a burst of energy to fight further, taking aim at one of the wraiths, and firing.

Action Point spent! Regain 2 hit points from Inspiring Presence.

Magic weapon targeting <SEE TARGET PRIORITY> [If NWII is alive, it gets an Opportunity Attack first]
23 vs AC
Damage: 10
On hit: Allies adjacent to me gain +1 to attack and +3 to damage rolls until the end of my next turn.

TARGET PRIORITY
1. NWII
2. NWI
3. SAI

Heal check to enable Lambent to use his Second Wind: 26!

STATUS AT END: 11/23 HP (possibly lower from Opportunity attack), -2 Saving Throws

This message was last edited by the player at 16:05, Wed 15 Jan 2014.
Lambent
player, 40 posts
Wed 15 Jan 2014
at 10:13
  • msg #32

Re: The Haunting of the Rose - Chapter 1, Perversion

Not even having a chance to rise to his feet, Lambent's mind is torn by the wraith's unholy scream as he collapses on the ground...again.

Saving Throw 6
Used Oversoul to add 1d6...rolled a 1
Total Saving Throw 7
-3 hp

Death Saving Throw 5 (strike one!)

This message was last edited by the player at 11:10, Wed 15 Jan 2014.
Drex
player, 72 posts
Avenger
HP:27/19 Surges:8/6 AC:18
Wed 15 Jan 2014
at 12:48
  • msg #33

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex's [14 Saving against Physic damage]  mind is centered in the moment, ignoring any Physic distractions.

Drex gains 5Hp at start of his turn (Vital Surge racial)

Drex makes a swift decision moving to engage the Nightmare Wraith [NWII] the Gravehounds lunging after him as he moves. (From N14 to Q14 next to Q16 [move action]) His holy symbol glows once more.

Radiant Vengeance
At-Will ✦ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and you gain temporary hit points equal to your Wisdom modifier.


Attack roll: 13 (14) vs. Reflex (+1 buff from Phelan if his attack hits)
Damage: 10 (13) Radiant (+3 buff from Phelan if his attack hits)
Drex gains 4 Temp Hp


Fulled with Divine Power Drex summons forth another burst of strength [Spend an Action point] gaining 2 Hp from Inspiring Presence.

Shifting through his allies (halting at  M14) and swinging his Greataxe at the Gravehound [GHI] infront of Lambent.

Angelic Alacrity
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift 1 + your Dexterity modifier of squares. Censure of Pursuit
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.


Attack roll: 25 (26) vs. AC (+1 buff from Phelan if his attack hits)
Damage roll: 15 (18) (+3 buff from Phelan if his attack hits)

End health: 26/27 if no Opportunity attacks hit & 4 Temp Hp.


---------------------------------------------------------------------------

If Jubei attacks the Nightmare Wraith [NWII] and kills it, Drex's attacks will change to:

Angelic Alacrity
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift 1 + your Dexterity modifier of squares. Censure of Pursuit
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.


Drex moves swiftly with the hounds to slow to take advantage (Ending his shift in L16) He brings down the might of his Greataxe on the Gravehound [GHI]

Attack roll: 25 (26) vs. AC (+1 buff from Phelan if his attack hits)
Damage roll: 15 (18) (+3 buff from Phelan if his attack hits)


Fulled with Divine Power Drex summons forth another burst of strength [Spend an Action point] gaining 2 Hp from Inspiring Presence.

[Minor action] Drex focus his the hatred of the vile undead on the Gravehound next to him.

Oath of Enmity
Encounter (Special) ✦ Divine
Minor Action Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.


Attacking with his Greataxe once more.

Overwhelming Strike
At-Will ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. You shift 1 square and slide the target 1 square into the space you occupied.



Attack roll results: 7 and 13 chose 13
Attack roll: 13 (14) vs. AC (+1 buff from Phelan if his attack hits)
Damage roll: 16 (19) (+3 buff from Phelan if his attack hits)
If attack hits Drex shifts into K16 and sliding GHI into position L16


End health: 26/27 and 5 Temp Hp
This message was last edited by the player at 18:13, Wed 15 Jan 2014.
Iron Jubei
player, 46 posts
Wed 15 Jan 2014
at 13:53
  • msg #34

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei let out another roar as an arrow fired by the archers struck him in the back.

Current HP at this point 5/31
Having denied Jubei's Divine Challenge Nightmare Wraith I takes 8 radiant damage.

Badly injured through the fiendish arrow and stuck in desperate combat, the big Kaetyma grits his teeth and steels his resolve to continue fighting.

Uses standard action and spends a healing surge to trigger Second Wind regaining 11 HP and gaining +2 defense until next turn.
Also uses his action point to regain the standard action, healing 2 HP in the process.
Current HP at this point 18/31


With renewed vigor Jubei uses a Valorous Smite against the wraith.

Valorous Smite
Encounter ✦ Divine, Weapon
Standard Action        Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2 [W|+Charisma modifier damage. Each enemy within
3 squares of you is subject to your divine sanction until
the end of your next turn.


Attack roll: 18 on 1d20 + 7 (3 charisma mod, 2 profiency, 2 flanking)
Damage roll: 12 on 2d10 + 3 (3 charisma mod)
A hit will apply Divine Sanction to both Gravehounds and Nightmare Wraith II, causing 6 radiant damage if they do not include Jubei in their attacks.

After his smite Jubei turns to glare at the Gravehound stalking up behind Phelan, divine power letting it know that there will be consequences if it lashes out.

Minor action for Divine Challenge on Gravehound II.
It will take 8 radiant damage if it does not include Jubei in it's first attack.

Divine Challenge
At-Will ✦ Divine, Radiant
Minor Action           Close burst 5
Target: One creature in burst
Effect: The target is marked, and remains marked until you use this power against another target.
While marked the target takes a -2 penalty to attack rolls for any attack that does not include you as a target.  Also it takes radiant damage equal to 3 + your Charisma modifier ( + Strength modifier due to Mighty Challenge feat) the first time it makes and attack that doesn't include you as a target before the start of your next turn.


What then followed wasn't probably the most graceful move in history, but it would suffice for what it was supposed to do as the big Kaetyma leaned over to reach the prone Ehuron and a brief moment of focusing later enabled the metal to mend itself.

Turns move action into minor action and uses Lay on Hands on Lambent.

Lay on Hands
At-Will (Special) ✦ Divine, Healing
Minor Action         Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surgeremaining to use this power.


Healing Surges left: 11 (oh noes D: )

This message was last edited by the player at 10:47, Thu 16 Jan 2014.
Xeela
player, 21 posts
Wed 15 Jan 2014
at 15:39
  • msg #35

Re: The Haunting of the Rose - Chapter 1, Perversion

The broad doola roars as she is hit by the Wrait's attack, but tries to keep her focus, aiming for the biggest thread on the fiel, the Skeletal archers.

Health now at 21/26
Move action - moving to R9


Having a clear view at the Skeletal archer I now Xeela raises her crossbow, firing an unbalacing shot at him.

Unbalancing Shot
Encounter * Martial, Weapon
Standert Action      Ranged weapon
Target: One creature
Attack: Dexternity vs. AC
Hit: 2[W] + Dexternity modifier damage, and the target is slowed down until the end of turn.


Attack roll: 18 vs AC
Damage roll: 12


Angrily Xeela shouts to Enkii: "Get that darn Wraith off my back if you could, thankyou!"
This message was last edited by the player at 15:47, Wed 15 Jan 2014.
Enkii
player, 23 posts
Wed 15 Jan 2014
at 19:29
  • msg #36

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii rolled 5 using 1d20. Saving vs Psychic. Failed!

Whatever actions the Musadi might have been capable of making falter under the merciless assault on both his body and his mind; as another arrow adds to its tally within his chest and his eyes begin to flutter and stutter, his mighty bulk sinks down feebly upon leaning onto the butt of his trident in certain disgrace to his countenance.

As sights and sounds begin to dimmer and blot, he feels an encroaching death's numbness penetrate each of its fingers slowly throughout his body.

Curent HP -7/25

Enkii rolled 9 using 1d20. Death Save. Failed!
Author
GM, 99 posts
The Storyteller
Thu 16 Jan 2014
at 11:05
  • msg #37

Re: The Haunting of the Rose - Chapter 1, Perversion

End of Round 2

Xeela; as you make your movement invoked an opportunity attack from the wraith, which misses.  Your attack finds its mark on the skeletal archer.

Jubei; your strike hits the wraith soundly though the blow does not appear to have been as severe as you might have hoped.  After your challenge to the Gravehound you turn to Lambent and heal his metallic form.

Lambent; you wake again to find yourself on a familiar patch of dirt.

Phelan; as your reload your crossbow you recall a few details about the undead.
Undead:  Are immune to poisons and diseases being only the semblance of live rather than live itself.  They are resistant to necrotic powers and particularly vulnerable to radiant powers.  Most undead have a strong aversions to sunlight or can even be outright destroyed by it.
Nightmare Wraiths: All wraith’s are spiritual remnants created upon the death of a living being as a result of either having a powerful spirit, being killed by another wraith, possessing a strong will or due to the deceased having being under the influence of powerful emotion or magic at the moment of death.
  Nightmare Wraiths are some of the weakest form of wraiths and are believed to have been spawned from those who perished in fear.  Their powers are usually psychic in nature and they call upon the fears of others to cause pain, suffering and to even stun their victims.  They are adept ambushers and their insubstantial nature makes them rather resilient to harm.  When pressed they can even feed upon the nightmares that lurk in the hearts of the living to restore their damaged forms.  They are however particularly vulnerable to radiant energy and are debilitated by it.

  Your burst of arcane power strikes true and infuses the weapons of your surrounding companions.  The nightmare wraith before you attempts to take this opportunity to strike at your and just barely misses your small form by the width of a hair.  Though from what you now know, the insubstantial nature of the wraith means it takes only about half the damage from your attack, thus why it has been shrugging your companions blows.
The Wraith’s auras have been negated until their turn on round 4; you have no penalty to your defences.

Enkii; remains unconscious, his large form coiled up upon the road.

Drex; as you move the other Gravehound tries to bite you but misses.  Though this attack cost’s it dearly as it is struck by the divine powers Jubei had enacted upon the fiends around him dealing terrible blows to it making the hound yelp as parties of its flesh are sundered from its body.
  Thereafter your first attack finds easy purchase on the Nightmare Wraith.  Causing the thing the scream and shudder in agony as it curses at you “The darkness will swallow you!” before you shift and make your second attack upon the Gravehound and tear into it with your axe causing it to yelp and cringe in pain as well.
Congratulations Drex you just bloodied both Gravehounds.

Round 3 Begins
Xeela you are up first.
Xeela
player, 23 posts
Thu 16 Jan 2014
at 19:12
  • msg #38

Re: The Haunting of the Rose - Chapter 1, Perversion

Seeing how she got surrounded by more of the ungodly enemies, and how the mighty hulky warrior next to her collapsed, the Tywar decided it would be good to have a change of position and swiftly transported her ass to a, in her opinion more safe position.

Moving to M13
Also using the minor action for the Crossbow reload.


Then, readying another bolt in her crossbow she targetted the Skeletal archer I once more with a Deft strike.


Deft Strike
At-Will ✦ Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage.


Moving further to M15, then shooting at Skeletal archer I.
Attack roll: 18 Vs. AC
Damage roll: 15


Loudly she cursed at the grup of monsters that appeared, yelling insults and dirty words at the top of her lungs.
This message was last edited by the player at 19:37, Thu 16 Jan 2014.
Author
GM, 102 posts
The Storyteller
Thu 16 Jan 2014
at 22:16
  • msg #39

Re: The Haunting of the Rose - Chapter 1, Perversion

  Xeela your bolt strikes the skeleton with a resounding crack.  The bolt knocked the skull clean off as with this blow the skeleton sags with a creak from its leather straps and collapses into a heap.  As you deftly move across the grass to cover Lambent and stand beside Jubei.

Decrepit Skeletons
  The skeletal warriors turn as one upon Xeela and fire their bows at her.  There is a swish of arrows flying fast through the air and in a moment Xeela finds three arrows having embedded themselves quire soundly in her chest.
  Decrepit Skeleton I uses it’s Shortbow attack upon Xeela.  Hits, Xeela take 5 physical damage.
  Decrepit Skeleton II uses it’s Shortbow attack upon Xeela.  Misses.
  Decrepit Skeleton III uses it’s Shortbow attack upon Xeela.  Misses.
  Decrepit Skeleton IV uses it’s Shortbow attack upon Xeela.  Hits, Xeela take 5 physical damage.
  Decrepit Skeleton V uses it’s Shortbow attack upon Xeela.  Hits, Xeela take 5 physical damage.
  Decrepit Skeleton VI uses it’s Shortbow attack upon Xeela. Misses.


Nightmare Wraiths
  With Xeela out of immediate reach the wraith that had assaulted her turns to Phelan instead.  While the other wraith reaches out to touch Jubei, although both of the adventurers avoid the wraith’s grasp.  Causing the wraiths to curse at the adventurers in anger.
  Nightmare Wraith I moves to O14 and uses it’s Agonizing Touch attack upon Phelan.  Misses.
  Nightmare Wraith II uses it’s Agonizing Touch attack against Jubei.  Misses.


The battle map has been updated to reflect these movements.
Next up is Jubei!  Followed by the Gravehounds then Lambent.

Iron Jubei
player, 57 posts
Paladin 20AC 14 otherDefs
16/31 HP 11/13 Surges
Thu 16 Jan 2014
at 22:34
  • msg #40

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei was getting rather vexed by the stoic behaviour of the wraith which just seemed to soak up his attacks as if they meant nothing. Again his weapon was coated in radiant light as he struck out at it.

Uses Standard Action to apply Virtous Strike

Virtuous Strike
At-Will ¨ Divine, Radiant, Weapon
Standard Action             Melee weapon
Target:  One creature
Attack: Charisma vs. A C
Hit: 1 [ W | + Charisma modifier radiant damage, and you
Gain a +2 bonus to saving throws until the start of your
next turn.


Attack Roll: 18
Damage Roll: 8 Radiant damage


His teeth again gritted and he let out a fierce snarl as he saw the second Nightmare Wraith approach in the corner of his eyes and stalk up behind Phelan, he wouldn't allow such transgression to go unchallenged!

Uses Minor Action to apply good ol Divine Challenge to Nightmare Wraith I.
8 Radiant damage and all.


Divine Challenge
At-Will ✦ Divine, Radiant
Minor Action           Close burst 5
Target: One creature in burst
Effect: The target is marked, and remains marked until you use this power against another target.
While marked the target takes a -2 penalty to attack rolls for any attack that does not include you as a target.  Also it takes radiant damage equal to 3 + your Charisma modifier ( + Strength modifier due to Mighty Challenge feat) the first time it makes and attack that doesn't include you as a target before the start of your next turn.

This message was last edited by the player at 08:24, Fri 17 Jan 2014.
Author
GM, 103 posts
The Storyteller
Fri 17 Jan 2014
at 08:16
  • msg #41

Re: The Haunting of the Rose - Chapter 1, Perversion

  Jubei your radiant blade cuts through the wraith.  The undead creature seems stunned.  As you challenge the other wraith before you whisper “No…”
  An eerie green glow covers the wraith as begins to cry “NO!  PLEASE NO!  I can make amends!  PLEASE!  JUST DO NOT SEND ME BACK THERE!” as the ghostly form begins to disintegrate you notice scores of disembodied green hands, as small as that of a child’s, are quickly tearing the wraith’s body apart, until the screaming stops.  And nothing of the wraith remains.

Gravehounds
  The hound between Drex and Jubei draws in a breath then exhales a sickly yellow, noxious gas between them.  The Deseekay could feel his skin tighten and crack as it felt like his hide had become too small for his body.
    Gravehound I attacks Drex and Jubei with Wretched Breath.  Hit on both Drex [Unless, Drex you have a +2 Fort that I am not aware of.] as you both take 10 poison damage.  And 5 ongoing poison damage, save ends, and you have contracted a magical disease.  Please make an Endurance Check at the start of your turn.  As you take a -2 penalty to your attack rolls from this disease.
  Gravehound II attacks Phelan with Foul Bite.  Hit, Phelan take 5 physical damage and 5 ongoing necrotic damage (save ends) and you are knocked prone.
   As the other dog tries to bite Phelan the narayah swiftly evades it.

The battle map has been updated to reflect these changes.
Next up is Lambent!

This message was last edited by the GM at 09:45, Fri 17 Jan 2014.
Phelan Drixos
player, 76 posts
Fri 17 Jan 2014
at 08:24
  • msg #42

Re: The Haunting of the Rose - Chapter 1, Perversion

"I don't think so!" The Narayah evaded the bite in a surprisingly nimble movement, becoming little more than a furr blur as he cuts around the gravehound to appear a distance behind him.

NIMBLE REVERSAL
No Action
Trigger: Attacked by a medium or larger creature in melee
Effect: Evade the attack. Shift up to three squares in the direction of the attack

Shift from O15 to L12

Lambent
player, 46 posts
HP: -3/24
Fri 17 Jan 2014
at 08:49
  • msg #43

Re: The Haunting of the Rose - Chapter 1, Perversion

Shaking his head to clear his thoughts, Lambent does not get up immediately but rather kneels to take a moment to once more centre himself before entering the fray. Feeling a little better he still takes a moment to quaff a potion as the carefully extracts the arrow from his chest. Feeling recovered he raises himself up and readies himself to keep fighting.

Standard Action: Take a Second Wind to regain 6 hp
Minor Action: Drink a potion to regain another 10 hp
Move Action: Get up from prone
HP: 22/24

Author
GM, 106 posts
The Storyteller
Fri 17 Jan 2014
at 10:02
  • msg #44

Re: The Haunting of the Rose - Chapter 1, Perversion

  Lambent recovers himself.

Skeletal Archer
  The lone skeleton, half-clad in darkness, fires it’s long bow at Drex.  And Drex could feel the arrow just whizzing past his back.
  Skeletal Archer II attacks Drex with it’s Longbow.  Misses.

And now onto Phelan, followed by Enki and Drex.
Phelan Drixos
player, 79 posts
Fri 17 Jan 2014
at 10:23
  • msg #45

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan looked around for a few moments, checking out the situation. His eyes locked on the other skeletal archer. "Let's see if I can help Xeela out a bit..." He murmured.

The narayah reached into his pockets, pulling out a bundle of barbed wire. He infused it with magical energy, tossed it up, caught it, then threw it at the remainaing Skeletal Archer.

Standard - BSPIKE WIRE
11 vs Fort (Yay. Wasted my encounter power. Seriously, wtf is with this dice roller?)
On hit (which it totally won't): 11 force damage. The skeletal archer takes 3 extra damage from all attacks until the end of my next turn.


He then turned his attention to Enkii. His remaining infusion was thrown at the serpent, filling him with energy.

Minor - HEALING INFUSION: CURATIVE ADMIXTURE
Heal for SURGE+3 health. Do NOT spend a surge.


He decided to finish things off by retreating from the front of the group.

Move - L12 to R12
Enkii
player, 29 posts
Sun 19 Jan 2014
at 01:31
  • msg #46

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii is restored to 9 HP! Current Total: 9/25

Taking back to his coils with a stable, albeit cautious, stance; Enkii is not so easily tossed from his will in the battle...and yet...in finding the enemies' numbers still hold much threat (that wraith in particular), the Musadi quietly repositions himself and begins a summary plot of his next movements...

And it all starts with a little trip into his inventory, as he quickly quaffs down a glimmering flask to the dregs of its contents!

( Minor Action ) Enkii used his Potion of Healing! 10 HP Restored! ( Total: 19/25 ) ( Surges Remaining: 5/8 )

The weigh in of his options however seem to favor particular risk on either end; for on the one hand the Hound lay just within reach of his spear...but on the other, the second Nightmare Wraith lie in lock with Xeela, and to make any movements too sudden would doubtlessly result in dire engagement... But what was he mulling for! He was crafted in battle to control the tide through the strength of his team, and the Great Leviathan knew he needed them as much as they required him to get through this!

"Jubei!" his deep voice hissed out in the darkness, "Relinquish not of your fury for these abominations, they mock you only out of FEAR!!"

Enkii uses Inspiring Word on Iron Jubei! Expended as a secondary Minor Action in exchange for the turn's Movement Action.

Target: one ally within this power's range, or the user

Effect: "The target can spend a healing surge and regain an additional 1d6 hit points.
 "Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level."


While the words pass his lips, Enkii is already tensing his enormous bulk in preparation, his slitted eyes narrowing and narrowing through the darkness as he hisses ferociously unto the Gravehound, driving his Trident forward!

Enkii used Intuitive Strike on Gravehound I (Square O13)

Attack: 20 vs Will
 1[W] damage. Until the start of your next turn, any ally who attacks the target and has combat advantage against it gains a +2 power bonus to the attack roll.

Enkii rolled 5 using 1d8+2. Intuitive Strike. 5 DMG!

Author
GM, 109 posts
The Storyteller
Sun 19 Jan 2014
at 07:41
  • msg #47

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii you should roll the 1d6 for the healing you do.  And switch your attack to the wraith because the gravehound is out of reach. Refresh the battlemap and you'll see that things have changed. Finally, Drex, it is your turn.

  Enkii’s trident pierces the ghostly form of the wraith.
This message was last edited by the GM at 13:14, Sun 19 Jan 2014.
Drex
player, 88 posts
Avenger
HP:27/20 Surges:8/6 AC:18
Sun 19 Jan 2014
at 13:54
  • msg #48

Re: The Haunting of the Rose - Chapter 1, Perversion

Endurance roll: 10
Drex takes 5 poison damage
Drex regenerates 5 damage 


"I will destroy you foul best and send you back to the grave from which you came."

Used minor action to activate Oath of Enmity on GHI

Oath of Enmity
Encounter (Special) ✦ Divine
Minor Action Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target
and the target is the only enemy adjacent to you, you
make two attack rolls and use either result. This effect
lasts until the end of the encounter or until the target
drops to 0 hit points, at which point you regain the use of
this power.


Drex brings his greataxe down onto the Gravehound in front of him.

Standard action, use Overwhelming Strike

At-Will ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. You shift 1
square and slide the target 1 square into the space you
occupied.


Oath of Enmity's affect apply's to Gravehound
Attack rolls:15 vs AC
Damage:7
If attack hits Drex shifts to K15 and slide GHI to K16.

Saving throw to stop the ongoing Poison damage: 1


Derx feels the poison coursing through his veins.

Drex's current Hp 20/27
Author
GM, 110 posts
The Storyteller
Sun 19 Jan 2014
at 18:48
  • msg #49

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex there is a correction to be made about diseases that I had been wrong about.  Diseases only take effect after the encounter in which you are infected.  And should be only have Endurance  only after the encounter.  However we will treat you as having been infected as you did fail to save against the disease, though the effects will not manifest in this encounter.
Of course this does not relate to the poison damage you took from the gravehound’s attack.


  Drex the sensation of your skin tightening almost disappears though you can still feel it just there at the edges of your movements as you bring your axe down upon the gravehound sliding it along the ground with your blow.

And that gents is the end of the 3rd round, now onto the 4th round.  Xeela you are up first.  Battlemap will be updated of course so keep in mind to refresh your versions as the older version will show up otherwise.  Please note that it may be a 10-20 minute after this post as the DM’s PC is giving him shit about copying the map into the GIMP.

Xeela
player, 28 posts
Mon 20 Jan 2014
at 15:14
  • msg #50

Re: The Haunting of the Rose - Chapter 1, Perversion

The lean Doola roars in pain as her chest got his with arrows. She cursed herself for being as stupid as to run right infront of an entire group of archers. However, the fire of the battle in her was far from being dead, and thus she continued her assault.

Move action: Moving to L13

Minor action: Loading a new bolt.

Standart action: Attacking the Skeletal Archer II with the crossbow.
Attack roll: 15 Vs. AC
Damage roll:10


Yay for yet another tiny post xD
Lambent
player, 50 posts
HP: 22/25 | Surges 6/9
AC 16
Mon 20 Jan 2014
at 19:17
  • msg #51

Re: The Haunting of the Rose - Chapter 1, Perversion

Jumping in to save some time...hoping I can do it...

Judging that the undead beasts around him are well taken care off, Lambent focuses his eyes on the archers that have been harassing the group from a distance. He focuses for a second as a fiery nimbus carries him across the battlefield towards the closest archers, daring any to strike him as he passes.

As part of Blistering Flourish, I move my speed to I-10.
Any opportunity attacks that hit deal 6 fire damage to the attacker.


Reaching his foes, he lashes out with his staff once more, fire blazing along its length as he attacks one of the skeletons, the bashing strike of the staff unleashing a fiery strike against it.

19 vs Reflex of DSIV
Dealing 11 fire damage.
Until the end of my next turn ALL my attacks deal fire damage.


The momentum of the strike still going, Lambent swirls around, gathering the residual fire still in the air into a concentrated flurry of strikes against another archer while the heat of the flames carries him onwards towards his next enemy.

6 fire damage to DSII from Desert Wind Flurry of Blows - if he survives he takes a -2 penalty to attack me
Shift to I9 as part of Desert Wind Flurry of Blows

This message was last edited by the player at 19:20, Mon 20 Jan 2014.
Author
GM, 112 posts
The Storyteller
Mon 20 Jan 2014
at 19:46
  • msg #52

Re: The Haunting of the Rose - Chapter 1, Perversion

  Xeela, your bolt shatters some ribs of the skeletal archer as it knocks its bow.

Decrepit Skeletons
  Keeping to their formation the skeleton warriors reload their bows and fire again, this time targeting Xeela and Drex.  Though only one arrow from each group strikes their intended target.
  Decrepit Skeleton I moves from L5 to M7 then attacks Xeela with its Shortbow.  Misses.
  Decrepit Skeleton II attacks Xeela with its Shortbow.  Misses.
  Decrepit Skeleton III attacks Xeela with its Shortbow.  Hits, Xeela you take 5 physical damage.
  Decrepit Skeleton IV attacks Drex with its Shortbow.  Hits, Drex you take 5 physical damage.
  Decrepit Skeleton V attacks Drex with its Shortbow.  Misses.
  Decrepit Skeleton VI attacks Drex with its Shortbow.  Misses.


Nightmare Wraith
  Giggling to itself the wraith flies and hovers between Lambent and Enkii, before conjuring up ghostly shadows about itself, which engulfs the adventurers around it.  It laughs hysterically as the shadows melt away the darkness that had flowed about the adventurers not having had the strength to overcome their wills.
  Nightmare Wraith I moves O14 to O15 then attacks Lambent, Jubei and Enkii with Phantom Zone.  Although it misses all three of them.

Jubei you are up next, followed by the Gravehounds and then Lambent.
This message was last edited by the GM at 20:29, Mon 20 Jan 2014.
Iron Jubei
player, 67 posts
Paladin 20AC 14 otherDefs
16/31 HP 11/13 Surges
Mon 20 Jan 2014
at 20:14
  • msg #53

Re: The Haunting of the Rose - Chapter 1, Perversion


"Damnable thing!", the Kaetyma bellowed as the noxious gas engulfed him, but seemed to have left him no worse for the wear. Given his expression he was obviously quite unpleased by the position of both gravehounds, but the wraith that had moved in was the more pressing concern for him.

Being adjactant to the Nightmare Wraith I maintains the Divine Challenge, making it unnessecary to refresh.

Uses a standard action to use Enfeebling Strike.

Enfeebling Strike
At-Will ¨ Divine, Weapon
Standard Action           Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.


Flanking with Enkii +2 attack roll
Attack Roll: 8 (1d20 + 7 way to go xD)
So much about that.

Author
GM, 116 posts
The Storyteller
Mon 20 Jan 2014
at 20:59
  • msg #54

Re: The Haunting of the Rose - Chapter 1, Perversion

  Jubei’s attack flies well aside of the wraith, its laughter having returned to that of a bubbling giggle.  While the hounds lash out at the adventurers.

Gravehounds
  The hound before Drex tries to bite the offending deseekay but misses in vain.  The other hound facing Xeela and Lambent exhales a foul, sickly yellow vapour which quickly envelopes them and Jubei then disperses effecting only Xeela and Jubei with its noxious toxins.
  Gravehound I attacks Drex with Fould Bite and misses.
  Gravehound II attakcs Xeela, Jubei and Lambent with Wretched Breath.  Only Lambent is not hit by the attack.  Xeela and Jubei, you each take 9 poison damage and 5 ongoing poison damage (save ends).  You both might have contracted a disease, so at the end of the encounter I will ask you to roll Endurance Checks.  For now don’t worry about it.  Just note that you need to roll a check against a disease at the end of the combat, for now.


Now on to Lambent!
Lambent
player, 53 posts
HP: 22/25 | Surges 6/9
AC 16
Mon 20 Jan 2014
at 21:01
  • msg #55

Re: The Haunting of the Rose - Chapter 1, Perversion

Lambent:
Jumping in to save some time...hoping I can do it...

Judging that the undead beasts around him are well taken care off, Lambent focuses his eyes on the archers that have been harassing the group from a distance. He focuses for a second as a fiery nimbus carries him across the battlefield towards the closest archers, daring any to strike him as he passes.

As part of Blistering Flourish, I move my speed to I-10.
Any opportunity attacks that hit deal 6 fire damage to the attacker.


Reaching his foes, he lashes out with his staff once more, fire blazing along its length as he attacks one of the skeletons, the bashing strike of the staff unleashing a fiery strike against it.

19 vs Reflex of DSIV
Dealing 11 fire damage.
Until the end of my next turn ALL my attacks deal fire damage.


The momentum of the strike still going, Lambent swirls around, gathering the residual fire still in the air into a concentrated flurry of strikes against another archer while the heat of the flames carries him onwards towards his next enemy.

6 fire damage to DSII from Desert Wind Flurry of Blows - if he survives he takes a -2 penalty to attack me
Shift to I9 as part of Desert Wind Flurry of Blows

Author
GM, 117 posts
The Storyteller
Mon 20 Jan 2014
at 21:31
  • msg #56

Re: The Haunting of the Rose - Chapter 1, Perversion

  As Lambent flies swiftly past the gravehound before him as it tries to bite at fast moving Ehuron but finds only air and smoke in its jaws.
  Though Lambent’s blow finds its mark it is blocked by the skeleton’s wooden shield, which it had managed to bring to its defence with unnatural speed.  Though, as Lambent’s staff came away from the shield, the wooden shield rapidly rotted away into small chunks of wood that fell to the ground.

How are you attacking DS II?  Don’t you mean DS III?  I assume that is the one you meant because it doesn’t seem like that attack of yours is ranged.

  The other skeleton’s wooden shield block’s and apparently absorbs Lambent’s blows just as the skeleton Lambent had struck at but moments ago had done.  And once again after his attack was finished the wooden shield rotted away.

Skeletal Archer
  The human skeleton, now brightly lit by Drex’s lantern, moves back into the shadows before the mound of bones of its fallen companion.  All the while aiming its longbow at Lambent and loosing an arrow at the ehuron, which misses the whirling monk and flies off into the darkness.
  Skeletal Archer II moves to D3 and attacks Lambent with its Longbow.  Misses.

Right, now for Phelan, Enkii and Drex!  Also the map has been updated.
This message was last edited by the GM at 21:33, Mon 20 Jan 2014.
Phelan Drixos
player, 97 posts
Mon 20 Jan 2014
at 22:28
  • msg #57

Re: The Haunting of the Rose - Chapter 1, Perversion

The Narayah carefully sidestepped a little bit to be near Enkii so that he wouldn't draw any attention.

Move: R12 to R14.

He then pulled out a crossbow bolt and loaded it into his crossbow.

Minor: Load Crossbow

He then raised the crossbow, sighting it at the main archer at the back. With a burst of magical energy, he released the bolt directly at the archer.

Standard Action: Magic Weapon at SAII
19 vs AC (finally!)
Hit: 15 damage! (OMG max damage. :P) Adjacent allies (I.E Enkii) get a +1 bonus to attack rolls and a +3 bonus to damage rolls until the end of my next turn.

This message was last edited by the player at 22:29, Mon 20 Jan 2014.
Drex
player, 90 posts
Avenger
HP:27/15 Surges:8/6 AC:18
Wed 22 Jan 2014
at 06:33
  • msg #58

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex takes 5 poison damage
Drex regenerates 5 damage


The poison seems to make Drex lose focus for a moment but seems otherwise unaffected by the foul toxin.

"WWWAAAAAA!", Drex shouts as he swings his axe at the gravehound in front of him. "Go back to your grave foul beast."

Standard action: Overwhelming Strike
Oath of Enmity is still active (two attack rolls for Drex)

Attack roll: 12 vs AC
Damage:8
If attack hits Drex shifts to J14 and slides GHI to K15
Saving throw against poison: 3

Author
GM, 123 posts
The Storyteller
Wed 22 Jan 2014
at 09:07
  • msg #59

Re: The Haunting of the Rose - Chapter 1, Perversion

Round 4 End Summary

  Phelan, your attack breaks the skeleton’s spine and causes its body to collapse.

  Drex, your axe flies just shy of the hound’s head.

Round 5 Begins

All players take your turns please.  Your have 48 hours to so from the time of this post otherwise if you do not post your character takes a total defence action.
Iron Jubei
player, 74 posts
Paladin 20AC 14 otherDefs
16/31 HP 11/13 Surges
Wed 22 Jan 2014
at 11:50
  • msg #60

Re: The Haunting of the Rose - Chapter 1, Perversion

9 damage from breath attack, 5 ongoing poison

HP remaining 2/31 Fuck :I That's what I get for missing that healing surge.
Being allowed to use that spiffy healing surge however..
18/31!

Jubei stumbled a bit, this time the noxious gas certainly had left it's mark on him. But he wasn't going down without a fight regardless of it and struck out at the wraith before him again.

Standard Action for Virtous Strike on Nightmare Wraith I

Attack Roll: 10
Damage Roll: 6 since I totally hit

Clearly his poor shape was getting to him, he had to change that so he quickly rummaged through his pack to grab the potion of healing and chug it down.


Divine Challenge remains maintained on NWI

Saving throw against poison: 7

This message was last edited by the player at 16:33, Wed 22 Jan 2014.
Lambent
player, 55 posts
HP: 22/25 | Surges 6/9
AC 16
Wed 22 Jan 2014
at 12:01
  • msg #61

Re: The Haunting of the Rose - Chapter 1, Perversion

His eyes blaze briefly as Lambent rolls back between the skeletons and rising from the ground lashes out with staff and foot at the undead around him.

Shift 1 sq to I10 as part of Five Storms (may shift 2 sq before or after attack)
Close burst 1
22 vs Reflex DSIV
16 vs Reflext DSIII
8 fire damage to each


With a twirl he lands on the balls of his feet, his momentum carrying him onwards to the other skeletons armed with bows as he vaults into the air over the one, bringing down his fiery staff on the one skeleton. He lands, knees bent and staff behind him as he looks towards another of the undead and, his eyes burning, unleashes a flurry of fiery bolts towards it!

Spend an Action Point
Move to L7 as Move Action of Blistering Flourish. Opportunity attackers take 6 fire damage.
23 vs Reflex of DSII
Deal 7 fire damage to DSII
Desert Wind Flurry of Blows on DSI deals 6 fire damage to it.

Phelan Drixos
player, 105 posts
Wed 22 Jan 2014
at 18:21
  • msg #62

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan carefully reloaded his crossbow, eyeing the battlefield. His target had gone down, buying some breathing space. He was first going to go for the gravehounds, but it appeared that Jubei was having trouble with the remaining Wraith. He decided to assist.

Minor: Reload crossbow

He raised the crossbow and sighted it at the Wraith. Then fired, releasing  another burst of magical energy.

Standard Action: Magic Weapon
25 vs AC (take THAT you insufferable undead JERK)
Hit: 15 damage. Enkii gains +1 attack and +3 damage until the end of my next turn.

Enkii. Please attack this time. >> Magic Weapon is only useful if its benefits are used, otherwise I might as well go use Ethereal Chill. Or move adjacent to Jubei instead.


Having released the crossbow bolt, he quickly began reloading another one.

Minor Action: Reload crossbow
Drex
player, 94 posts
Avenger
HP:15/27 Surges:6/8 AC:18
Wed 22 Jan 2014
at 19:33
  • msg #63

Re: The Haunting of the Rose - Chapter 1, Perversion

It seems that Drex is resisting the effects of the gravehound poison.

Drex takes 5 Poison damage
He regenerates 5 damage


"Hope you guys are handling the foul beast and wraith! I'm going to see if me and my "new friend" want to dance with the other group of skeletons!"

"Come lets dance.", Drex said to the gravehound in front of him as he brings his axe down one more time.

Standard Action: Standard action: Overwhelming Strike
Oath of Enmity is still active (two attack rolls for Drex)

Attack roll: 7 vs AC (e_e)
Damage:16
If attack hits Drex shifts to J14 and slides GHI to K15
Saving throw against poison: 13

Drex
player, 99 posts
Avenger
HP:15/27 Surges:6/8 AC:18
Thu 23 Jan 2014
at 07:11
  • msg #64

Re: The Haunting of the Rose - Chapter 1, Perversion

(I'm taking control of Xeela for this round)

Xeela is looking beyond beaten up, it seems that she was able to resist most of the poison damage. And she seems unaffected by the poison ruining through her veins.

She leans on her crossbow as she reaches for her potion.

Minor action: drinks healing potion. 15/26 Hp
Second Minor action: reloads crossbow

Standard action: use Deft Strike
Special: You can move 2 squares before the attack. She moves to L13 (opportunity attack from GHII)


Xeela takes aim at the second gravehound.
Attack roll: 11 vs AC
Damage: 13

Saving throw to shack of poison damage:14

This message was last edited by the player at 07:13, Thu 23 Jan 2014.
Enkii
player, 33 posts
Thu 23 Jan 2014
at 08:02
  • msg #65

Re: The Haunting of the Rose - Chapter 1, Perversion

Not keen to put Phelan's gift to waste, Enkii drew up his focus and felt the telltale hum of a new power brewing within his trident, his glee notably marking his ordinarily furrowed expression as he shifted gaze over to the Wraith and made a sudden lunge towards it with all his strength!

Standard Action: Basic Attack!

Enkii rolled 5 using 1d8+4! 5 DMG!


More or less finding no such reason to abandon Phelan's side either, Enkii stands at ready whether or not his strike would connect, choosing not to budge...however...noticing Jubei's still on the recovery whilst in the heat of it, he lends another empowering encouragement pass from his mouth, filling his companion with vigor with which to further regain his footing!

Okay let's try this again. x3

Enkii uses Inspiring Word on Iron Jubei! Expended as a secondary Minor Action in exchange for the turn's Movement Action.

 Target: one ally within this power's range, or the user

 Effect: "The target can spend a healing surge and regain an additional 1d6 hit points.
  "Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level."

Author
GM, 133 posts
The Storyteller
Thu 23 Jan 2014
at 21:57
  • msg #66

Re: The Haunting of the Rose - Chapter 1, Perversion

  Xeela’s crossbow bolt misses the undead dog, striking the ground instead.  And as she moves to around the hound it manages to bite her leg and pull her down to the ground.
Xeela you have been hit by Gravehound II’s opportunity attack and could not complete your movement.  Therefore you only moved one square.  You have also taken 5 physical damage and had been afflicted with 5 ongoing necrotic damage but you saved against it at the end of your turn (I rolled for it).

Decrepit Skeletons
  The skeletons near Lambent, now without their worn wooden shields, drop their bows and pull out their swords.  The one to the north advanced upon the monk and strafed to the side, apparently trying to use the ehuron as cover now that it’s shield was gone.  While the other skeleton attacked the ehuron.
  Decrepit Skeleton III holds its position, draws out its sword and attacks Lambent.  Misses.
  Decrepit Skeleton IV moves from H11 to H8 drawing an attack of opportunity from Lambent.

Lambent please make an attack of opportunity against DS IV. Although turns out it would be redundant considering what happens on your turn anyway.
  Another one of the skeleton shoulders its bow then moves over to aid its counterpart to the south of Lambent.  While two other skeletons train their bows on Lambent and fire though the swift monk easily evades their shots.
  The remaining skeletal warriors fires an arrow at Drex and finds its mark upon the Deseekay.
  Decrepit Skeleton II moves from K7 to J10.
  Decrepit Skeleton I attacks Lambent with its Longbow.  Misses.
  Decrepit Skeleton V attacks Lambent with its Longbow.  Misses.
  Decrepit Skeleton VI attacks Drex with its Longbow.  Hits, Drex take 5 physical damage.


Nightmare Wraith
  The lone wraith suddenly burst outs in a loud cackle as it struck Jubei with its ghostly talon-like hands.
  Nightmare Wraith I attacks Jubei with Agonizing Touch.  Hit, Jubei take 10 damage and 5 ongoing psychic (save ends)
Jubei you have been hit by NW I’s attack and on your turn took 5 psychic damage.  I rolled a save for you but it did not work.  So come the next round you will have to save for it yourself
  Jubei, the poison in your blood and the terrors in your mind cast you into darkness as your fall upon the battlefield.  Unconscious and dying but not dead yet.
Your actions for your turn have been negated. .  You did however make your death saving throw.

Gravehounds
  The hound follows Xeela and tries to bite at her again while she is on the ground but the nimble rogue manages to evade the undead dog’s attack.  Drex as well manages to easily side step hound’s attack.
  Gravehound I moves from N14 to M14 and attacks Xeela with Foul Bite.  Misses.
  Gravehound II attacks Drex with Foul Bite.  Misses.


  Lambent’s blow’s find their marks as the force of them destroys two of the three skeletons about him.  While the third only lost its magical shield and still stands at the ready to attack the monk.
Lambent as DS II has moved into your attack space you may change your action or save the action point for later.

  Phelan’s magical crossbow bolt cuts through the wraith briefly silencing its laughter as the wraith made a sound much like that of a wheeze.

  Enkii your attack finds its mark and your trident tears a part of the wraith away.
Enkii you need to roll a 20-sided dice first to determine if your attack hits (you have a +4 Attack Bonus, it’s on your character sheet under the Basic Attacks section on page 1) then your roll damage.  Just be mindful of this in future.  Please note I rolled your attack for you this time round.

  Drex’s attack flied quite shy of his intended target though he covers his mishap well.

And so ends the 5th round.  I’ll give Lambent a chance to inform me of the fate of his action point or not.  Then the 6th round will begin.
Iron Jubei
player, 76 posts
Paladin 20AC 14 otherDefs
18/31 HP 10/13 Surges
Sat 25 Jan 2014
at 11:11
  • msg #67

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei found himself overwhelmed by the psychic assault and the poison burning in his veins. Even his own constitution couldn't weather such a combined attack.

Reduced to -2/31 HP
Saving Throw against Death: 10
Stabilized to 0/31 HP


Thanks to Enkii's Inspiring Words however, the Kaetyma managed to bring himself back from the bring of death.

Healing Surge for 16
16/31 HP

With a grunt the big dragonbeast realized that he was no laying prone. Which wasn't exactly the best position to be in and he quickly shuffled back to his feet.

Spends a move action to stand up.
Then spends the Standard Action for Virtous Strike.
Attack Roll: 23
Damage Roll: 11

Gains +2 for saving throws until start of next turn. Exactly what I need :D

Saving throw against poison: 13
Saving throw against psionic: 16
Both effects canceled


Somehow the Kaetyma managed to revitalize himself and in a short period of breathing room, he realized that one of his companions was in peril!

Uses Minor Action for Divine Challenge on Gravehound II

Phelan Drixos
player, 108 posts
Sat 25 Jan 2014
at 16:52
  • msg #68

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan glared at the Wraith that appeared to be surviving everyone's assault. It needed to be gone. Now. He levelled his crossbow at it again and fired, releasing another magical burst around him.

Standard Action: Magic Weapon against NWI!
10 vs AC (I rolled a 1. ._.)
Hit: 11 damage. Adjacent allies get +1 to attack and +3 to damage until the end of my next turn. Except I totally missed.


He quickly reloaded his crossbow, choosing to remain stationary and wary.

Minor action: Reload
This message was last edited by the player at 19:46, Sat 25 Jan 2014.
Lambent
player, 58 posts
HP: 22/25 | Surges 6/9
AC 16
Sat 25 Jan 2014
at 17:11
  • msg #69

Re: The Haunting of the Rose - Chapter 1, Perversion

Lambent turned to gaze at the skeletons arrayed around him and 'smiled' his eyes glowing that bemused shade it goes when he finds something funny. With a cry, he leapt at one of the skeletons - as his foot connected with it's sternum he used the momentum to leap towards another, this time bringing the staff down hard upon it's head before making a back flip to land in front of the third skeleton just as his open palm thrust out toward its head.

Standard Action: Five Storms
26 vs Reflex DSIV
16 vs Reflex DSIII
14 vs Reflex DSII
Hit 7 fire damage to each that was hit.


His body brimming with chi he unleashes it towards the skeleton he attacked last, swiftly forming his brimming chi int a ball of flame that he slams into the undead with his fist!

Desert Wind Flurry of Blows
Deal 6 fire damage to DSII

IF all the skeletons are felled, Lambent moves to D4

Drex
player, 102 posts
Avenger
HP:10/27 Surges:6/8 AC:18
Sun 26 Jan 2014
at 08:43
  • msg #70

Re: The Haunting of the Rose - Chapter 1, Perversion

Xeela clutches at the new wound in her leg, she curses at the hound.

Minor Action:She reloads her crossbow.
Move action: Xeela shifts to J13

As she sidestep the gravehound she takes aim and fires.

Standard action: use Deft Strike
Attack Roll: 27 vs AC
Damage Roll: 13
Special: You can move 2 squares before the attack. She moves to J13.


Xeela gives a mighty roar, it seems that she has strength enough to act once more.
Xeela uses her Action point regaining 2 Hp from Inspiring Presence.
With a burst of adrenalin she summons new found strength (Spends her second wind gaining 6Hp)

Final Hp 18/26

Drex
player, 103 posts
Avenger
HP:10/27 Surges:6/8 AC:18
Sun 26 Jan 2014
at 09:02
  • msg #71

Re: The Haunting of the Rose - Chapter 1, Perversion

The bite made by the gravehoud nits itself.
Drex regenerates 5 damage.

"Lets see if you can doge this move dumb creature." Putting all his might in the next swing, Wwwhhaaaaaa!"

Standard Action: Standard action: Overwhelming Strike
Oath of Enmity is still active (two attack rolls for Drex)

Attack roll: Crit vs AC
quote:
High Crit: A high crit weapon deals more damage
when you score a critical hit with it. A critical hit
deals maximum weapon damage and an extra 1[W]
at 1st–10th levels...

Damage:16+7=23
Drex shifts to J14 and slides GHI to K15


Drex narrows his eyes, the rage is building up in him like a volcano about to explode.
Enkii
player, 35 posts
Sun 26 Jan 2014
at 23:55
  • msg #72

Re: The Haunting of the Rose - Chapter 1, Perversion

This discourse with the wraith between Jubei and he served to only enflame Enkii further along, albeit subtly enough to prevent him from losing face in the battle. Specters such as this always proved problematic considering the most he could do was to spear at protoplasmic shrouds and illusive composure until what threads of physical existence they had were banished from this physical coil; and as it would seem that every strike he takes just isn't putting up to par on the remaining Wraith like he felt it should...no...certainly not like that of Jubei's...

But this wrought an idea within the Musadi's mind, and with a clever smile brewing on his face, he turned his hissing tongue onto that of the hulking Kaetyama with the authoritative chords of a seasoned drillmaster and roared, "Hold nothing back, soldier!! Neither toxin nor illusion is to keep you from putting this darkspawn back to rest, in pieces if need be!!" Perhaps from any other tongue, it might have served to incite Jubei on the culprit who dared mock his power, but strangely enough, any such anger dispersed amongst a sudden swell in confidence and daring bristling throughout every fiber of his sinuous bulk!!

Enkii uses Commander's Strike on "Iron" Jubei!

Effect: "One of your allies can take a free action to make a melee basic attack against the target. The ally gains a bonus to the damage roll equal to your Intelligence modifier."

< As a note, I have worked this out with Jubei himself, we agreed on the move and he has given me the capability to pose his choice attack so as not to render confusion by doublepost or editing his original post. >

Iron Jubei rolled 8 using 1d10+5. Damage Roll: Virtuous Strike against NW1 enabled by Enkii's Commander's Strike.

Iron Jubei rolled 19 using 1d20+7. Attack Roll: Virtuous Strike against NW1 enabled by Enkii's Commander's Strike.<

Total Damage Dealt Over Turn and Free Action: 19 DMG


Not content to clear the area just yet, Enkii stands his ground and assumes stance once more, ending his course for the time being...
This message was last edited by the player at 23:57, Sun 26 Jan 2014.
Author
GM, 139 posts
The Storyteller
Mon 27 Jan 2014
at 09:08
  • msg #73

Re: The Haunting of the Rose - Chapter 1, Perversion

Round 6 End Summary

  With a loud yelp the rotting corpse of the hound that had pulled Xeela down, collapses and ceases to stir.

Decrepit Skeletons
  With most of the skeletons around Lambent having been obliterated by Lambent’s attacks only one remains to attack the ehuron with its old and battered longsword.
  While the other three skeletons stow their bows and move across the battlefield surrounding Xeela and cutting at her with their swords.
  Decrepit Skeleton I moves to K12 and attacks Xeela with Longsword.  Hits, Xeela take 5 physical damage.
  Decrepit Skeleton II attacks Lambent with Longsword.  Hits, Lambent take 5 physical damage.
  Decrepit Skeleton V moves to I13 and attacks Xeela with Longsword.  Hits, Xeela take 5 physical damage.
  Decrepit Skeleton VI moves to I14 and attacks Xeela with Longsword, with a +2 bonus for flanking with DS I.  Hits, Xeela take 5 physical damage.


Nightmare Wraith
  The evil presence about the wraith returns as the last traces of light are extinguished by the shadowstuff of its form.  It momentarily stops giggling as it flies at Jubei swinging its claws at the paladin.
  Nightmare Wraith I attacks Jubei with Agonizing Touch.  Misses.  Although the wraith’s aura has reactivated.  Thus at the start of your turn Jubei  you take 5 psychic damage on the start of your turn.

  Holy light flashes and burns the wraith as Jubei makes his counterstroke.  Though the wraith is clearly severely wounded it still remains.
Jubei your radiant damage did however manage to negate the wraith’s aura to the benefit of your companions.

Gravehound
  The feral undead growls and tries to bite at Drex’s legs and in doing so draws down the ire of the divine as the flash of radiant light from the heavens, much like a flash of thunder, slays the creature for ignorning Jubei’s challenge.

  Lambent’s blows take down the remaining skeleton at his side as he moves to remains of the skeletal archers.

  Phelan’s crossbow bolt flies well over the wraith’s cowl and vanishes into the darkness at the edge of their lantern light.

  Enkii mighty call brings Jubei’s blade back up to action as he cuts through the wraith.  The ghostly undead begins to chuckle as it is surrounded in green light.  Laughing manically as it is torn to pieces by tiny ghostly hands.

  Drex, with the gravehound dead you move instead to attack one of the skeletons assaulting Xeela and slay it.  Your blow was powerful enough to cut right through it’s shield.
I had you move to J14 and attack DS IV.
And so ends Round 6, now for Round 7.  Which I believe should be the last round of this encounter, unless the dice are say nay.  Please refresh your battlemaps as it takes a while for the system to update the map unless you do it manually.

Drex
player, 106 posts
Avenger
HP:10/27 Surges:6/8 AC:18
Mon 27 Jan 2014
at 10:15
  • msg #74

Re: The Haunting of the Rose - Chapter 1, Perversion

Xeela's bulky body is now gushing with blood, it seems that she will collapse if none attends her wounds. Biting her upper lip she shifts to get the hell away from the last two skeletons.

Move action: Shifts to K14
She takes a bolt from her quiver.
Minor action: Reloads crossbow
She focuses her crossbow on the skeleton in front of her and lets her bolt fly in it detection.

Standard action:uses Deft Strike
Attack Roll: 23 vs AC
Damage Roll: 16
Special: You can move 2 squares before the attack. She moves to L16.


"I hope this is over soon, I don't think I can do this for much longer.", she whispers to Jubei as she cringe from the pain.

Hp left 3/26
This message was last edited by the player at 06:09, Tue 28 Jan 2014.
Author
GM, 143 posts
The Storyteller
Mon 27 Jan 2014
at 17:20
  • msg #75

Re: The Haunting of the Rose - Chapter 1, Perversion

    The crossbow bolt thunked loudly into the skeleton’s wooden shield, which began to fall apart instantly from the shock of the bolt’s impact.

Decrepit Skeletons
  With Xeela’s fighting retreat the skeletons now only have Drex left in their immediate vicinity, so it advances towards him and along with its counterpart vainly try to skewer the avenger.
Decrepit Skeleton I moves to K13 and attacks Drex with Longsword.  Miss.
Decrepit Skeleton IV attacks Drex with Longsword.  Miss.

Phelan Drixos
player, 110 posts
Mon 27 Jan 2014
at 17:43
  • msg #76

Re: The Haunting of the Rose - Chapter 1, Perversion

With the immediate wraith threat removed, Phelan quickly dashed around Enkii to stand between him and Jubei, ignoring the remains of the wraith nearby.

Move: R14 -> 015

He then sighted the crossbow at one of the remaining decrepit skeletons, and loosed with a burst of magical energy.

Standard: Magic Weapon on DSI
27 vs AC
Hit: 9 damage. Adjacent allies gain a +1 to attack rolls and +3 to damage rolls until the end of my next turn.


Immediately after  the release, he reloded his crossbow again.

Minor: Reload Crossbow
Drex
player, 110 posts
Avenger
HP:15/27 Surges:6/8 AC:18
Tue 28 Jan 2014
at 06:58
  • msg #77

Re: The Haunting of the Rose - Chapter 1, Perversion

Healing energy surges through Drex's body
He regenerates 5 hit points
Drex's gaze falls on the skeletons to his right. "You will feel the wrath of the Aurelian Pantheon."

Minor action: uses Oath of Enmity

Encounter (Special) ✦ Divine
Minor Action Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target
and the target is the only enemy adjacent to you, you
make two attack rolls and use either result. This effect
lasts until the end of the encounter or until the target
drops to 0 hit points, at which point you regain the use of
this power
.


He quickly shifts so as to face his opponent, crushing the remains of the inanimate skeleton beneath him.
Move action: shift to I14

As Drex moves he swings his mighty axe, "AAAAAaaaaaaa!"
Standard Action: Standard action: Overwhelming Strike
Oath of Enmity is active on DSV (two attack rolls for Drex)
Attack roll: 23 vs AC
Damage: 14
Drex shifts to J15 and slides DSV to I14

Iron Jubei
player, 77 posts
Paladin 20AC 14 otherDefs
18/31 HP 10/13 Surges
Tue 28 Jan 2014
at 10:30
  • msg #78

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei let out a grunt as the last nightmare wraith disappeared into a flash of light before him. "This took way longer than it had any right to..", he rumbled lowly before giving a sort of grin over to Enkii, then he turned to face the remaining threats, or rather nuisances, still they needed to be taken care of. Especially considering the banged up shape that Xeela was in, which he sadly was unable to remedy at this point.

Move action to L-M 11-12 to Decrepit Skeleton 1.

Finding himself a perfect position to strike the skeleton, he promptly did so in order to smash it to pieces.

Standard action for Virtous Strike once more! So virtous, such striking, wow.

Attack Roll against DS1: 20
Damage Roll against DS1: 6
radiant

Of course that wasn't enough though, there was still a second threat, although these shambling skeletons could hardly be called that anymore.

Divine Challenge on DSV for good measure.
This message was last edited by the player at 15:52, Tue 28 Jan 2014.
Author
GM, 145 posts
The Storyteller
Wed 29 Jan 2014
at 07:36
  • msg #79

Re: The Haunting of the Rose - Chapter 1, Perversion

    Bearing down on the remaining skeletons with what might they have to spare.  The adventurers shattered the two warriors.  And thereafter a silence descends, as the party takes a few moments to catch their breath.
  While they take a short moment to rest, Drex hears someone approaching rapidly from up the road they had come.  Fearing more attackers he readies his weapon and alerts his companions only to find a small, orange coloured and gelatinous figure runs into the lantern’s light.  Then stops at the sight of the wall of armed adventurers.

Well done guys!  You’ve won your first battle.  You each receive 120 experience points for the encounter.  Also, Willa (formerly Globella) you can now introduce your character to the group.
Willa
player, 2 posts
Wed 29 Jan 2014
at 18:04
  • msg #80

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa slipped along quickly, towards the sounds of metal clashing on metal.  It had been some time since 'she' left Galdion, following in the adventurer's footsteps and her little legs felt like they might turn to jelly.  Even more so than normal!  But she could not let them be hurt.

Her many weeks travelling before finding them had been very difficult.  Fun, but difficult.

As it turns out, the roads outside of cities and towns tend to be very empty, and very empty roads mean very empty tummies for very little Willas.  So when she overheard that they were going on a journey, she just had to follow.  Otherwise she might starve outside Galdion's walls, or worse still: have to wait until somebody else left.

Not that Galdion was bad, quite the opposite in fact.  Loads of fun.  For example, she was very pleased with the cute little badge-thing that she had found in the guild-house.  Unfortunately, that 'twitchy' feeling had returned and that could only mean one thing: adventure time!

She knew that if she didn't leave, twitchy would only get worse and worse until she did, so there had been no other option really.

The little globulous creature had kept her distance until now because it had been fun to watch the group from far away.  However it is so impolite to feed off of people without introducing yourself first.  That and they went and got themselves attacked.

As she neared the fight, she heard shouts and screams and smiled gleefully.  It sounded like the group were having fun.  Eventually the noises started to die down and the party came into view just as the last assailant fell.  Realising that the night's entertainment had come to an end, Willa decided that now would be as good a time as any to introduce herself to her new friends.  Pausing for a moment to dust off her robes and armour, she cheerfully approached the group's leader.

Stopping beside the furry tailed one, she grinned, looked at the skeleton corpses curiously and declared: "Bones are weird!"
This message was last edited by the player at 18:05, Wed 29 Jan 2014.
Lambent
player, 64 posts
HP: 22/25 | Surges 6/9
AC 16
Thu 30 Jan 2014
at 07:10
  • msg #81

Re: The Haunting of the Rose - Chapter 1, Perversion

Lambent turned at the strange voice, his eyes glowing a bemused blue as he regarded the newcomer. He had heard of these 'things' but had never actually met one that was more than a primordial glob of barely sentient ooze. This one, in addition to its rather odd colouration, seemed to be practically verbose when compared to others of the same, for lack of a better word, race.

He gave the skeletal remains a small kick as he returned to the group and bowed towards the tiny creature. Though his face showed no smile...or a mouth at all...the glow of his eyes suggested friendliness and acceptance.

"Good evening," he said, his voice telepathically finding a way to it's mind, "Your timing is most auspicious. You seem to have just missed the danger, though some would consider that a bad thing. Tell me...what is a tiny little thing like you doing all alone on the road at night?"
Drex
player, 117 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Thu 30 Jan 2014
at 07:24
  • msg #82

Re: The Haunting of the Rose - Chapter 1, Perversion

"What abomination could this be." , Drex thinks as the glow approaches, readying his massive axe once more.

As the creature glides into the illumination of his and Enkii's lanterns the grey-white deseeky narrows his ice blue eyes at it. Ready to launch himself at it.
A sudden gust of wind lifts his mane and pale-green ornamental ribbons of his cloak, his golden horns glisten in the lantern light.

"Bones are weird", this can't be a comment by the master of these foul creatures... Drex lowers his axe and kneels to take a better look at the thing next to Phelan.

Drex recognizes the gelatinous critter as a Umbrean... "What is it doing here?", he thinks to himself. He had only on occasions had dealings with it's kind mostly "removals" and "relocations", they were considered vermin in most cities. But that was all in the past, before he joined the Adventurers Guild and had to make a name for himself in some way.

Putting past prejudices to the back of his mind he smiles, not knowing precisely how to act. Putting his hands on his knees. "Hello, and who might you be?", he said in a higher than normal voice tone as if he was speaking to a child.

Looking at Lambent, nodding at the question he is asking the Umbrean having thought the same thing himself.
This message was last edited by the player at 11:17, Thu 30 Jan 2014.
Iron Jubei
player, 79 posts
Paladin 20AC 14 otherDefs
18/31 HP 10/13 Surges
Thu 30 Jan 2014
at 12:18
  • msg #83

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei regarded the little creature with a bit of interest. He never really had seen one of these before, the desert he hailed from was sparse with intelligent life and the climate didn't really allowed fluid based critters like this a long lifespan either. So he was actually a good bit curious about it, but for the moment he said nothing, given how Lambent and Drex had already asked it questions.
Phelan Drixos
player, 113 posts
Thu 30 Jan 2014
at 18:17
  • msg #84

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan looked up at the creature with surprise. This was new. He struggled to remember what its species was called, frowning slightly as he lowered his crossbow.

Whatever it is, at least it's not hostile. Just a bit odd. The others had already asked the appropriate questions, so he satisfied himself in listening.
Willa
player, 7 posts
Thu 30 Jan 2014
at 21:27
  • msg #85

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa blinked at the mouthless one with a little surprise, before realisation set in.  She gave him a warm smile followed by a curt, knowing nod.  She then looked at the rest of the other heroes curiously.

Strange, she thought.  No one was shouting things like: "Vermin!," or "Vampire!", or asking questions like: "What the?" or "What is that, Mommy?" before following up with a "Get outta here!" or being quickly whisked away.

Then she realised that they were waiting for her to say something.  Wow!  Imagine that; waiting for her to say something!  This was a very auspicious occasion indeed.  She needed to be careful, though.  Had to say the right thing.  Couldn't screw it up.

Swinging her arms and rocking on her heels, Willa pondered the perfect answer.

Suddenly snapping back to reality with great enthusiasm, she triumphantly declared, "I'm Willa!" As if that single fact would make everything crystal clear to her adventurous audience.

As she waited for their happy, welcoming replies, Willa saw only doubtful looks.  Realising that she had failed in her momentous task, she looked away sheepishly and rubbed the back of her neck.

"Um...I, er, like to travel?  And I saw you, um," she looked back up, "leaving the big city and thought that I should, may be, oughta follow?"  Her words were questioning, tentatively seeking some sort of confirmation that the group understood her now.
This message was last edited by the player at 21:28, Thu 30 Jan 2014.
Drex
player, 119 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 31 Jan 2014
at 07:52
  • msg #86

Re: The Haunting of the Rose - Chapter 1, Perversion

His answers satisfied to some degree the deseeky waits for another party member to ask a question.

He shifts to a more comfortable kneeling posture in front of Willa and Phelan.

"This Umbrean must be incredible good at shadowing them if not even his keen senses could pick up that the party was followed and such skill would make a valued addition to the party." But Drex knows from past experiences that an Umbrean in the party might cause some problems at certain places.
Iron Jubei
player, 80 posts
Paladin 20AC 14 otherDefs
18/31 HP 10/13 Surges
Fri 31 Jan 2014
at 10:20
  • msg #87

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei let out a snort that could well have been a chuckle as well. "Well then Willa. We're going to investigate the nearby township here and as you can see, we've already been attacked without even getting there. Now tell me, can you pull your weight when it comes to combat again?", the big Kaetyma asked and motioned with one hand over the battlefield with the rotten remains of those skeletons and gravehounds about. He then briefly furrowed his brows and looked over it. "This would also certainly explain why none of the couriers managed to get through."
Author
GM, 147 posts
The Storyteller
Fri 31 Jan 2014
at 10:37
  • msg #88

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex, Jubei and Xeela (Drex please roll for her), please roll an Endurance Check to see if you are affected by the Skinrot infection you had been exposed to.
This message was last edited by the GM at 10:38, Fri 31 Jan 2014.
Lambent
player, 68 posts
HP: 22/25 | Surges 6/9
AC 16
Fri 31 Jan 2014
at 11:52
  • msg #89

Re: The Haunting of the Rose - Chapter 1, Perversion

Lambent nods.

"Well that seems as good as reason as any to me. Ask not the ways of the world for the answer may muddle the question," he says sagely. "You are of course welcome to join us on our journey, but like our scaly companion said, there is bound to be danger. If that is not a problem for you then I see no reason why you cannot join us."

He regards the tiny creature with another smile in his eyes, the light turning a soft blue in the darkness of the evening before he turns to look at his companions.

"It would appear we need to take a quick rest. Shall we catch our breath and continue on our way or stop here til morning?"
Willa
player, 8 posts
Fri 31 Jan 2014
at 18:58
  • msg #90

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa was momentarily distracted by Iron Jubei.  "I like your feathers," she said dreamily before remembering what had been asked.

"Willa can fight!"  She puffed out her chest and and took up a heroic pose, "but," she sagged, "better from far away.  Also, doesn't weigh much anyway..."

Then her attention was gone again.  This time drawn to the battlefield and the corpses that littered it. "Good stuffs?"
Iron Jubei
player, 81 posts
Paladin 20AC 14 otherDefs
18/31 HP 10/13 Surges
Fri 31 Jan 2014
at 21:00
  • msg #91

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei smirked a bit at the remark regarding his feathers. "Um... thanks.", he said and then looked over the battlefield as well. "I doubt that there is anything worth taking here.", he continued on and then started to scratch some of this exposed scales, which had a bit of an unhealthy looking hue to them and he did seem at least a little discomforted by it.

Endurance check against disease: 3
Yay :I 

This message was last edited by the player at 21:00, Fri 31 Jan 2014.
Phelan Drixos
player, 114 posts
Fri 31 Jan 2014
at 23:12
  • msg #92

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan looked Jubei over, wearing a somewhat sympathetic expression. He then looked at Lambent. "Perhaps we should set up camp for the night. I want to look over whatever Jubei, Xeela and Drex were exposed to. See if I can do something about it."

Willa, it seemed, would be somewhat whose abilities he could enhance more easily. Like her, he preferred fighting at range.
Drex
player, 120 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Sat 1 Feb 2014
at 06:38
  • msg #93

Re: The Haunting of the Rose - Chapter 1, Perversion

"Hay don't do that, I... I feel fine, well I think I feel fine." Drex said as the small Narayah start to pick up Drex's arm to have a better look.

"I don't think we should rest just yet.", a moment of silence follows this comment. "Lets first make our way to Kyssean before we rest for the evening, it should be saver in town anyway. This short rest should be fine for now."

Drex looks up at the dark cloud blocking out the sun, the undead that attacked them in its shadow. This can't be natural, or is it just a coincidence. Whatever the reason Drex feels it unwise to stay here for the remainder of the day.

Looking back to Willa, Drex smiles before saying that her abilities shall come in handy in the future and she will be a great addition to the team. Drex refrains himself from mentioning that she might cause friction and possible hostility from some people. He is sure she know this already and it will be rude to point this out.

Drex swiftly stands up and puts his axe away, piking up his lantern ready to make his way to Kyssean as quick as possible.

Endurance check against disease (Xeela): 10
Endurance check against disease (Drex): 21

Author
GM, 148 posts
The Storyteller
Sat 1 Feb 2014
at 21:31
  • msg #94

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei and Xeela the both of you are infected, you begin to feel the effects of the disease.  Until you are healed or your condition improves – you make another endurance check at the end of each extended rest to see if you improve or worsen.  Allies with a higher healing skill total then your endurance total may have a better chance than you at improving your condition, however there is every chance, especially if their score is low, that they could make it worse as Heal Checks to treat a disease replace the patient’s Endurance Check.  See page 185 in the PHB I for more details.
You each suffer a -2 disease penalty to attack rolls.


Umbreans:  A kind of ooze-like creature, which have the approximate appearance another sentient being.  Umbreans are believed to be the remnants of an unknown civilization which predates known history.  They appear from gelatinous pools often found underground or within ruins, often referred to as spawning pools.  Their formation is apparently caused by memory or experiences – particularly powerful ones – catalysing with the material that composes a spawning pool and results in a form and consciousness based off the psychic matrix formed from ether.  As a result umbreans have a short life-span, often no more than 20 years.
  Umbrean personalities can vary greatly and are generally unpredictable.  This instability, coupled with their natural psychic abilities have caused them to become ostracized them from other races.  Most of whom view them as little more than vermin or specimens.  It is only the elder races (musadi, narayah and ulh) who do not mistreat the umbreans, generally.


  Phelan it is clear that Drex, Jubei and Xeela had been exposed to some sort of sickness though only Drex seems to have shrugged it off.  Quite possibly thanks to his unusual heritage as a Deseekay.  The disease itself would seem to be Skinrot, a common enough affliction spread by contact with decaying corpses.  It is not fatal but it can cause rashes and hives upon the skin which makes swift movements quite painful.
  Unfortunately, in order to proper treat Jubei and Xeela you would need to look after them while they were resting for several hours.  And as it stands, camping under the cover of darkness from the clouds overhead, on these plains seems to be unwise.  It is quite possible that another roving band of undead would run into the party if they remained where they were for too long.
  And as Drex suggested the village might be saver.  After all, what use do the undead have for light?
Phelan Drixos
player, 116 posts
Sat 1 Feb 2014
at 23:19
  • msg #95

Re: The Haunting of the Rose - Chapter 1, Perversion

"Well you're fine, Drex. But Xeela and Jubei on the other hand..." He trailed off. Drex brought up the idea of moving to town, and he had to agree on that count. "Well it's only Skinrot, so it's not fatal. But it can be unpleasant."

As the Deseekay strode quickly to move to town, Phelan followed as best he could.
Iron Jubei
player, 82 posts
Paladin 20AC 14 otherDefs
18/31 HP 10/13 Surges
Sun 2 Feb 2014
at 00:28
  • msg #96

Re: The Haunting of the Rose - Chapter 1, Perversion


"Only skinrot.", the big Kaetyma snorted. "Whoever came up with that name should be dunked in some keg of spirits until he comes up with a better name... or maybe that's exactly what happened." Jubei shook his head and was just about to scratch his scales again, but managed to keep himself from actually doing it, given how that would only worsen the rashes. "Very well, let's go to town and hope that it is indeed safer and not overrun by undead."
Lambent
player, 69 posts
HP: 22/25 | Surges 6/9
AC 16
Sun 2 Feb 2014
at 06:27
  • msg #97

Re: The Haunting of the Rose - Chapter 1, Perversion

Lambent shrugs his acceptance to the party's decision. While the others get ready to move on, he moves to one of the corpses and kneels next to it. He seems to say a short prayer over it before it bursts into flames that quickly burn away to ash that somehow fall into the shape of the rune representing Cinta.

With that done he stands, waiting to continue without much comment.
Willa
player, 9 posts
Sun 2 Feb 2014
at 10:24
  • msg #98

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa's gaze follows Drex's skyward.  She cocks her head at the cloud above, curious about what interested the Deseekay.

As she stares at the black folds of the cloud's undulating belly, her golden eyes gleam and, for an instant, she forgets about the rest of the world.  It is just her and the billowing darkness above...

10:10, Today: Willa rolled 25 using 1d20+6. Arcana test on the cloud - detecting magic.

With a couple of blinks and a moment of confusion, Willa wakes from her daydream.  Seeing Phelan and Drex moving away, she hastily follows after.
Author
GM, 151 posts
The Storyteller
Mon 3 Feb 2014
at 16:57
  • msg #99

Re: The Haunting of the Rose - Chapter 1, Perversion

    Focusing her arcane senses upon the black clouds overhead Willa found them to be the product of magic.  Though exactly what foul sorcery was at work she could not for the moment discern.
[Willa you can attempt another Arcana check for the purposes of Detect Magic, however you will need to wait until you have taken an Extended rest.]

  After a few minutes rest the adventurers continued on towards the not-too-distant lights of the village.  Almost half-a-mile into their journey the party’s lanterns revealed a covered, wooden wagon.  It looked very much like a small house set upon wheels.  It was barely large enough for a human to fit through the front hatch.  The wagon was unattended, with the tacks appearing to have been torn apart – the draught animals possibly having broken free and fleeing.
  A sudden crack made some of the more nervous adventurers jump and was revealed to be a set of casement windows upon the back of the wagon.  The lattice work of the glass windows refracted the light upon it into eerie patterns upon the wagon’s roof.  This exploration revealed another wagon.
  This wagon was much like the first one with only some minor differences in its appearance.  Its front hatch swung slightly to and fro in the near constant breeze.
  The sense of dread the adventurers felt was only heightened when about the second wagon they found dried stains of blood.  Yet there was no sign of any persons, living, dead or undead.

  It would seem that you had come across a wagon train that had been traveling from the village before it was brutally attacked.  Soon, you discovered seven more wagons.  Two of them, in the middle of the train, were very large wagons – clearly designed to transport large goods – and they stood mostly empty.  Their thick woollen canvased roof’s stirring with the wind.
  The dirt road showed many tracks around the wagons and they appeared to be several hours old, at least.  On top of these tracks were scattered small items, some purses and bags, toys, trinkets, jewels, keepsakes, clothing and even food.

  While searching the caravan Drex finds a chest, which had been hidden inside a fold-away bed within one of the wagons at the front.  An axe to the lock later, the deseekay finds its contents to be a full suit of plate made of rough stone plate.  Well hewn with sharp, stark angles to it, it appears to have been made for a very large frame.  It did not take much for the avenger to gather that this had been intended for a kaetyma warrior of some sort.

  A small lockbox, which had slid underneath a wagon wheel, caught Phelan’s attention.  It was not particularly difficult to open the mechanism.  It was a rather simple lock.  The contents however made Phelan winch.  A shrunken, leathery death mask of a doola, caught in an expression of mad fury was tied to a thong.  Clearly this was intended to be worn around the neck.

[I had forgotten to give you this directly after the combat encounter, so I’ll add it here.  The party receives 1 Wealth Token – the money and jewellery you found on the wagon train – 2 Fame Tokens and 1 Fortune Token for your battle earlier.]
Iron Jubei
player, 83 posts
Paladin 20AC 14 otherDefs
18/31 HP 10/13 Surges
Mon 3 Feb 2014
at 20:15
  • msg #100

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei remained a little away from the wagons, mostly in order to stand guard in case any more undead abominations were shambling about, while his companions when about to search through the abadoned carriages. No doubt he'd be pleased to hear that such an exquisite found of armour has been made, given how his current suit of plate was in a bit dinged up shape after the battle from earlier.
"Probably travelling merchants... given that some of these wagons look like houses on wheels. Far too small for my taste though.", he stated rather plainly, seemingly not caring if there was actually someone around to hear him.
Drex
player, 123 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Tue 4 Feb 2014
at 10:18
  • msg #101

Re: The Haunting of the Rose - Chapter 1, Perversion

"It looks that way...", Drex answers as he hands the armor to Jubei. "I wish we could have be in time to stop this from happening, but maybe some of them maid it to the village."

"You should have Phelan or maybe Willa take a look at that armor, it might be enchanted." Drex motions to the armor and truns on hes heals. He takes another sweep to the area, to make sure they have not mist any thing of importance that is relative to their quest.

As he pasts Phelan he says, "Don't you think one of these wagons would make a great laboratory for your studies will we are on the road?"

12:15, Tue 04 Feb 2014: Drex rolled 30 using 1d20+11 ((19)) Perception check.
Author
GM, 152 posts
The Storyteller
Wed 5 Feb 2014
at 08:55
  • msg #102

Re: The Haunting of the Rose - Chapter 1, Perversion

[Keep in mind that if you guys don’t reply I will make my best guess upon what you character would do based on what I know of your characters so far.  Except in combat, were unless you define some rote actions you’ll be staying as close as possible to your nearest ally not engage in melee and taking a full defence action.]

    Primeval magic suffused the talisman that Phelan held in the lockbox before him.  It was not to hard for him to intuit its functions.

Badge of the Berserker
Level 2 Neck Slot Item
Enhancement:  Fortitude, Reflex and Will defence receive a +1 enhancement bonus.
Property:  When you charge, your movement made as part of a charge doesn’t provoke opportunity attacks.


  Willa appeared beside Drex and Jubei.  Almost startling them.  And said she would be glad to examine the armour Drex had found.  After appearing to play with it for about a minute the umbrean revealed what she knew of the item.

Stoneborn Armour
Level 3 Plate Armour
Enhancement:  Armour Class receives a +1 enhancement bonus.
Power (Daily):  Minor Action.  Gain temporary hit points equal to 10 + your Constitution modifier.  They last until depleted or until you take an extended rest.


  As Drex made his way to Phelan to speak to him, while keeping an eye out for anything, he felt a shiver down his spine.  Making his fur bristle, it might just have been the unsettling scene or the sudden cold breeze.  But just for a moment the deseekay thought he heard the low, soft moan of someone crying.
Drex
player, 126 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 5 Feb 2014
at 12:28
  • msg #103

Re: The Haunting of the Rose - Chapter 1, Perversion

"Did you here that Phelan? It sounded like someone crying..." Drex listens again, could he possibly hear where the sound is coming from, maybe a live can be saved this day. The thoughts rushes through his mind, he must focus if he wishes to help this person. He focuses on his keen hearing.

14:24, Today: Drex rolled 29 using 1d20+11. Perception check.
Iron Jubei
player, 85 posts
Paladin 20AC 14 otherDefs
18/31 HP 10/13 Surges
Wed 5 Feb 2014
at 16:22
  • msg #104

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei was smirking rather broadly as he was presented with the armor and then moments later learned that it was indeed an enchanted item. "Why, thank you.", he said with a chuckle as he took it. "Now if you'll excuse me for a moment...", he said while he started to undo the straps of his armour to swap it out for the just received one.

Going to swap the regular Platearmour for the Stoneborn one now. However the armour normal armour is stowed away in the backpack. Have it salvaged for material or sell it or whatever later.
Willa
player, 10 posts
Wed 5 Feb 2014
at 17:16
  • msg #105

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa, startled by Drex's sudden question has the idea to listen too.  However, she is already bored of that before even trying and instead starts to dig around in her pack for anything useful.

Unfortunately, her accumulated gubbings amount to little more than keepsakes and all she can find of note is her torch and rod.  Grabbing both, she stuffs everything else back into the bag and stays next to Iron Jubei wondering what to do next...
Enkii
player, 36 posts
Wed 5 Feb 2014
at 18:20
  • msg #106

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii continued to scour over what he could of the abandoned caravan, neither for any particular sake of interest over looting its treasures or finding civilians; but given the horrors the party had only just faced; something had set him on considerable more edge since the dawn had began...with that in mind, his sociability seemed to returned to normal levels of gruffness as he slithered to and fro with an inspecting eye. His trident had never once left his side in that regard, but was instead held at ready should anything decide to pop out of these derelict barrens. Humor was not yet beyond him, however, as he eyed up Jubei's upgrade with a plaintive hiss.

"Curious that it fits so well, eh? Mayhaps our fortune is beginning to turn towards the better; be sure that it doesn't burst though when you decide to breathe."
Iron Jubei
player, 86 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Wed 5 Feb 2014
at 18:46
  • msg #107

Re: The Haunting of the Rose - Chapter 1, Perversion


The big Kaetyma could indeed appreciate that bit of humour, given the otherwise so dreary surroundings while he was still busy to get all of those straps attached and the quadruped showcased a rather impressive flexibility when it came to attaching the shinguards to his legs. No doubt acquired in years of training. "It would indeed be a shame if this armour weren't able to withstand something as simple as my breath, even though I am of admittedly unusual physique.", he responded with a chuckle as well.
Phelan Drixos
player, 119 posts
Thu 6 Feb 2014
at 09:51
  • msg #108

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan looked up, blinking in surprise. "I didn't, but I wasn't paying attention, let me see..." His ears and nose twitched as he focused on his senses, attempting to detect any unusual scents or the crying Drex mentioned earlier.

Perception check (using smell): 28
Lambent
player, 70 posts
HP: 22/25 | Surges 6/9
AC 16
Thu 6 Feb 2014
at 09:53
  • msg #109

Re: The Haunting of the Rose - Chapter 1, Perversion

Regarding the entire scene with his usual calm and unreadable demeanour, Lambent seems almost to be statue. The flickering shades of his eyes are the only clue that he is paying attention at all to what is going on around him.
Willa
player, 11 posts
Thu 6 Feb 2014
at 17:11
  • msg #110

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa is no good at seeing, hearing, smelling, tasting or feeling small things.  So best not to try.

But is so difficult to do nothing.  It sounds simple: do nothing.  Or, just don't do something.  Doing something requires effort and thought, so doing nothing means trying not to do anything.  But if you try not to do anything, then you are still doing something and so cannot be doing nothing?


Willa furrowed her brow in confusion.  Doing nothing really was too difficult.  Sighing exaggeratedly, she decided to try the one thing that did sometimes help her to find things...

17:06, Today: Willa rolled 7 using 1d20+6. Arcana Check - sensing magic in an area.

...only to be confounded by her own thoughts about nothing coming back to haunt her again.
Author
GM, 155 posts
The Storyteller
Fri 7 Feb 2014
at 07:53
  • msg #111

Re: The Haunting of the Rose - Chapter 1, Perversion

    Overlaying the small of grass, wet earth, the sea, wood, varnish, dried blood, sick and urine was a smell that had not been there before.  It was the rancid, sweet stench of decay which was so strong for a moment that it almost overpowered the other smells in the area.  Phelan quickly realized that the smell wasn’t natural.  It did not change in strength or consistency as he moved his nose about.  Which told the narayah one very important thing, which was that the smell wasn’t real.

  Drex could hear that the faint crying was coming from one of the last two of the wagons.  Now that he was paying such close attention to it he was almost certain the crying was being made by a child.

  The stoney plate armour fit nicely, the magic imbuing it allowed the suit some ability to adjust its size so that it fit even the unusually bulky frame of the kaetymic paladin without problem.  Jubei wondered about the suit itself as he was not aware that any kaetyma lived within the crystal isles.  The armour itself bore now clan markings or draconic glyphs which was unusual.  As was the style of the design of the suit itself, which reminded him of the great ruins from the long-gone draconic empire that littered his homeland.

  Quietly observing the scene Lambent began to notice flickering, almost dream-like apparitions appearing over the wagons.  Which brought the sudden realization to the invoker’s mind that the wagon train was haunted.  The almost invisible images he was glimpsing were the delusions of life which he had heard of.  Which was a result of the spirit of the recently deceased being unable to accept their own death.
  This meant that there were mostly certainly ghosts about.  From what Lambent could distantly recall about such spiritual entities were that they were to be treated with great care.  As a ghost could be very easily disturbed and a disturbed ghost often became quite violent and could be very deadly to anyone nearby.
Iron Jubei
player, 89 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sun 9 Feb 2014
at 18:29
  • msg #112

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei was of course marveling at how it came to pass that such a piece of armour was found here of all places. Sure, there certainly were the ocassional tribes of Kaetyma, but these were far from the more organized, or one might even say civilized, settlements of his homeland. For now he simply regarded it as a mystery that they would eventually be able to solve at some point in the not so distant future.
The he too noticed the rather faint images of those people that had been slaughtered here by the undead and he furrowed his brows, hands quickly reaching for his weapons again, even though those appartions weren't hostile... yet. "What do we do now?", he turned to look at the others.
Enkii
player, 37 posts
Sun 9 Feb 2014
at 19:47
  • msg #113

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii was no less disturbed by the presence of all these ghosts than his companions; the ice in his veins a mere side effect of perceiving that they were there...and caution was the mistress to fear. Yes, he feared them because disturbing them could mean further conflict, and further conflict might not possess the fortunes it did in their previous bouts, at it had doubtlessly left each of the party on edge in way. There were fewer options at hand than readily available, and amidst this haunted ruin, the Musadi slowly raised his spear and motioned to each of his companions with a stony furrow in his brow while his chest went still...as if...as if he were under the impression that any such warm breath would attract these entities.

"We keep calm..." he whispered, "And we press forward...slowly, leave anything else we haven't disturbed, any wagons, any cargo...and we get out of here as quickly as possible, do you each understand me...?"

The last thing he, and he presumed anybody else here, wanted was a battle against more of the undead so soon.
Willa
player, 12 posts
Sun 9 Feb 2014
at 21:31
  • msg #114

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa raised her torch up higher and gawked at Iron Jubei, who looked like some sort of giant monolithic statue in his stone armour and colourful plumage.

"What do we do now?" He asked with weapons drawn.

Her gaze followed his as he drew his weapons.  A little slow on the up take, it took her a few moments to realise just what it was that they were all witnessing, but when she did her enthusiastic smile faded for the first time that day.  Even the light within her, a reflection of the torch's, seemed to dull.  Responding to Enkii's reply, her voice was quiet, almost melancholy:

"Why not returning to spawning pool?  They need help returning to spawning pool?"
This message was last edited by the player at 21:31, Sun 09 Feb 2014.
Drex
player, 129 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Mon 10 Feb 2014
at 07:00
  • msg #115

Re: The Haunting of the Rose - Chapter 1, Perversion

Hearing the faint crying once more Drex slowly makes his way to the noise, completely oblivious to the presence of the apparitions on this slaughter grounds. A child's live is more important and if he or she is suffering he cannot stand back and do nothing. It will be against both The Warrior and The Mother's teachings.

Hearing Enkii's low rumblings about there course of action and the invisible presences, knew he must be quick before they move on. He new they won't wait for him to find a the source of the crying. Yes it might be dangerous but if it was a living person, he must try.

But yes, if the crying origins came from some ghostly vestige it also deserves to relieved from its agony. "Yes returning them to their spawning pools and I will help them, if that is all I can do for them.", Drex said softly to himself as he creeps closer to the source of the weeping.
Iron Jubei
player, 90 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Mon 10 Feb 2014
at 09:44
  • msg #116

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei gave a rather confused looked to the small amalgation of barely formed orange ooze. "Return to spawning pool?", he said and then blinked as he realized what was meant. "Ahhh yes... we should put them to rest indeed. This road can hardly be considered save if it's haunted like this. We should... make sure they find rest somehow."
He then rubbed over his chin as he tried to recall any specific burial rites or sanctifications that could help here. Which probably wouldn't be that much, given that he wasn't exactly familiar with the customs of the Crystal Isles.


Aaaaand rolled 18 on the Religion check :I
Author
GM, 158 posts
The Storyteller
Mon 10 Feb 2014
at 20:18
  • msg #117

Re: The Haunting of the Rose - Chapter 1, Perversion

    Having the followed the sound of crying to the wagon, Drex peered inside and saw the almost-transparent form of a ghostly human child.  A girl by the looks of it, she was wearing a faded green and brown dress that appeared to be made of linen and wool.  She seemed to have noticed Drex in some way as her sobbing stopped and she lifted her head up and looked at the doorway.
  She backed up onto the chair she had been sitting on and pressed up against the wall.  Her face was red from crying but was now contorted not by sadness, but by fear.  The deseekay’s ears bent back, cautious now that he might have disturbed the ghost in some way.
  The ghost child got onto the chair and screamed in that unusual, voice that is not a voice.  Which the avenger knew was only heard inside his mind and those of anyone nearby.  “Mamma!  Keep it away!  Mamma!” and with a fading scream the child vanished.

  Drex realized to his personal dread that he had been witness to a ghost playing out the final moments of her former life.  Trapped within her own private purgatory.


  There was an epicentre of power here; Willa could just sense it as she waddled over to it.  A place where the warlock knew the first person had been killed on this train.  She could even see it happening in her mind.  A young guardsman, keen-eyed with fear had failed to see the deadly arrow which had flown through the darkness and split his head.  Before that moment there had been fear, but hope against arrayed against it.
  Thereafter came only despair and death.

  If anything could be done to cast off the haunting of this wagon train it was well within the power of each of the adventurers to do so.

[To lay engage in the rite to lay the ghosts to rest is a simple skill challenge.]
Primary Skills:  Arcana, Nature, Religion
Primary skills will add either a success or failure to the skill challenge result.
These reflect the skills necessary to engage in a rite to lay ghosts to rest.
Secondary Skills:  History, Insight, Perception
Secondary skills add a 1d6 to the check of another character who used a primary skill.
These reflect skills that support the performance of the rite.
Conditional Rules:  Aid another can’t be used in this challenge.  Skills can be used untrained.

Willa
player, 13 posts
Mon 10 Feb 2014
at 23:00
  • msg #118

Re: The Haunting of the Rose - Chapter 1, Perversion

Whilst everyone's attention was directed towards either the bulk of the apparitions, or the direction of the child's telepathic scream, Willa's focus was drawn elsewhere.  Trance-like she rocked slowly toward a particular spot that captivated her so.

Upon reaching the point of interest, she sluggishly looked up.  A young human stood there.  He was so vivid compared to the other echoes to almost be real.  The man stood proud and strong, filled with an overconfidence of youth that reminded Willa all too much of herself.  Barely of age, he had his whole adult life ahead of him...He caught the little oozeling's eye and smiled softly back.  Somehow it did not seem strange to Willa to be greeted so warmly. And, for a moment, all was right with the world.

Then he twisted his torso sharply, frantically looking back towards the caravan, as though reacting to a sound Willa could not hear.  He nodded hastily to some unseen superior and spun back.  His expression was so drastically different now, so full of panic and confusion, Willa wondered if may be she had only imagined his happy countenance earlier.  He readied a weapon and defensively surveyed the darkness.

Willa followed his gaze to the left and saw nothing.  Then she felt, rather than heard, the crack of something a distance behind her.  Spinning around she barely glimpsed the object that shot overhead.  For a moment, jelly turned to stone and Willa dared not look behind her.  An instant after the projectile had sped by, she had heard a soft thud.  It was the first and only sound since the vision began.  Soft, quiet and deafeningly loud...

Fraught with tension, Willa grimaced and slowly turned around.

She yelped and barely had enough time to bury her face behind her arms before a towering shadow came tumbling down.  Shutting her eyes and bracing for impact, Willa waited to be crushed.  However, after a few moments of nothing, Willa dared to to open an eye and peer between her arms..  All she could see above her were the clouds.  Those ominous, imposing clouds. The shadow was no where to be seen.  Exhaling a breath she did not realise she had been holding, Willa lowered her guard.  Torch and rod still held tightly in her grasp.

As her gaze dropped, she saw what was beneath her feet and frantically jumped backwards away from it.  Somehow she had come to stand on top of an all too familiar corpse.  The body of barely a man, with an ugly, black shaft in his neck.

Fighting back tears, Willa swallowed hard. It was then that she felt the terror of the rest of the train.  Their horror pinpointed on this boy.  Their tense breaths held in disbelief before an oncoming storm...

"Here,"  She squeaked as her voice caught in her throat.  "I...if do anything.  Do here."

Swallowing hard, she was now in complete agreement with Iron Jubei: the spirits must be helped!

Willa had no experience in dealing with the dead and was not quite sure what to do.  She racked her mind for a solution and decided that, if she could not help the spirits on, at least she might ease their torment.  Throwing her head back and opening up her mouth, just incredibly wide, with an endless "ahhh" sound, she began to feed.

As she ate, Willa tried to magically filter out the worst elements of the recently dead's lingering psionic energies, for consumption.  However, her best intentions could not make up for a fundamental lack of understanding.

22:53, Today: Willa rolled 7 using 1d20+6. Arcana - Willa's attempt at helping to lay the ghosts to rest.

This message was last edited by the player at 23:04, Mon 10 Feb 2014.
Phelan Drixos
player, 121 posts
Tue 11 Feb 2014
at 01:34
  • msg #119

Re: The Haunting of the Rose - Chapter 1, Perversion

As Phelan realised the false nature of  the scent, coupled with the others reporting illusions of ghosts, he himself was beginning to understand what was happening here. Emotions and memories, trapped on the planet; either they were so strong they couldn't leave, or something was anchoring them here. It wasn't relevant, he needed to help lay them to rest.

As an artificer, Phelan had detailed training in the art of casting rituals. He himself had already mastered some before leaving to the bigger world. While he didn't know a ritual to lay the dead to rest, perhaps he could improvise something to help lay them to rest using arcane energy.

He traced a rectangle in the earth around the wagon, adding some runes here and there alongside the edge of it. Circles were the traditionally accepted one, but multiple shapes could be used. Runes representing release and rest. Completing that, he stood in the middle of it, focusing and releasing arcane energy into the circle  and the wagon, attempting to release the ghosts, the memories, the emotions, from this plane of existence. His eyes glowed as he channeled the energy.

Arcana check: 25!
Iron Jubei
player, 91 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Tue 11 Feb 2014
at 10:27
  • msg #120

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei might now have been particularly familiar with the customs of the Crystal Isles, but he still knew the more general rites that were appropriate for those that were slain on the field of battle. He had a rather grim expression as he set out to do just that, saying the proper words and sanctifying the ground beneath him.


Religion roll of 20

Drex
player, 131 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Tue 11 Feb 2014
at 13:13
  • msg #121

Re: The Haunting of the Rose - Chapter 1, Perversion

Realizing what has just happened, Drex feels a sharp cold pain of sorrow stab him in his hart. It was almost too hard to bear for him...

Willa's voice snapped him out of a nightmare or was it a memory, Drex wasn't sure to which the images belonged too.

Seeing the square with runes which Phelan was constructed and Jubei kneeling on the ground doing a strange ritual Drex has never seen before. "The others have started...", he murmurs to himself.

Putting everything down, he starts rummaging through his backpack. Taking out his flint-and-steel, some of the kindle they had leftover from the previous night and some incenses. He proceeds to the epicenter of this paranormal activity.

"Willa will you please make me a little room, if you don't mind." His voice has an unbreakable determination behind it.

He arranges the kindle and sticks his flint-and-steel, a small spark of hope flies towards the depressing middlemost point of this phenomenon. As Drex does this he starts murmuring under his breath to the Aurelian Pantheon to create a connection between him and the Grim.

Religion check: 14
Willa
player, 15 posts
Tue 11 Feb 2014
at 16:43
  • msg #122

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa's "ahhhhh" halted at Drex's request.  She looked over at him out of the corner of her eye, mouth still wide open towards the heavens.  Then, closing it by dropping her head forward, she gave the Deesekay a quick double nod and slipped aside.

Out of Drex's way, she looked at the gathered spirits apologetically. "Willa sorry," she whispered sadly.
This message was last edited by the player at 16:45, Tue 11 Feb 2014.
Author
GM, 159 posts
The Storyteller
Tue 11 Feb 2014
at 21:39
  • msg #123

Re: The Haunting of the Rose - Chapter 1, Perversion

    One umbrean alone is not enough to filter through such trauma as that which suffuses the surrounding area.  And though Willa tries her best she ultimately ‘vomits’ back up the emotions she had tried to consume, back into spiritual milieu.

  Magic, being so closely tied to the spiritual realm resonated with spirits about Phelan.  A pulse of power radiated outwards and expressed itself upon the ghosts.  Some of them shook themselves and seemed to gain some realization of their new reality.  The each bore the look of one who had just woken from a daydream.

  Incanting his draconic prayers shafts of light pierced the darkness overhead.  Not from above the clouds, but rather from the space just above Jubei.  Falling upon the ghosts nearby and drawing them out of the deathly illusions.

  Drex found himself at something of a loss for what to do exactly.  The Aurelians had much to say upon the subject of the treatment of the dead but he could not call to mind any texts which spoke of ceremonies or rites to bring to rest the restless dead.  Though he knew that lost souls were often seen to by the almost mythical Grim one of the more elusive ranks of various rulers and keepers of the underworld.  And tried to recall exactly what he could about summoning their attention.  Although his distress made him stumble through his prayers, which seemed to distress the nearby ghosts.

[Excellent Role-Playing guys!  :D  And that ends the first round of the skill challenge.  On to the second.]
Phelan Drixos
player, 123 posts
Wed 12 Feb 2014
at 01:07
  • msg #124

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan felt encouraged at the reactions from the ghosts, narrowing his eyes as he channelled more power into the ritual, calling out to those trapped in the square to be freed from their chains to this plane.

He almost stumbled a bit, but was able to retain focus, reigning in the channelling a little to be more precise in severing the chains and waking the ghosts from their illusions.

While before he had remained stationary, he now began making slow gestures to help the arcane energy travel to the ghosts, moving on to a more somatic component of the ritual, the energy tracing odd glowing patterns in the air.

Arcana: 21?
Willa
player, 16 posts
Wed 12 Feb 2014
at 07:12
  • msg #125

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa felt bad, she still wanted to help!

She watched curiously as Drex set up his little shrine-thing and then turned her attention to Phelan, who was having much greater success then they were.

That why he the boss, she thought to herself.

Studying his actions, Willa felt may be she could copy him well enough.  Copying others was how she had learnt magic in the first place, after all...


07:03, Today: Willa rolled 11 using 1d20+6. Willa's tentative 2nd Arcana check..

Emulating Phelan was more difficult than she had imagined.  Willa's frowned deepened and tears started to well up in her eyes.  At least this had felt a little more promising.

Could the epicentre simply be to big a task to handle?
This message was last edited by the player at 16:32, Wed 12 Feb 2014.
Drex
player, 132 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 12 Feb 2014
at 07:19
  • msg #126

Re: The Haunting of the Rose - Chapter 1, Perversion

The spark ignites the dry twigs at the center but only smolders at this moment. The arcane energies from Phelan's ritual starts to interact with the smoke creating strange nightmarish faces.

The light from Jubei's right seems to bring hope to this morbid scene. The fire springs to life in front of Drex as he feeling of hope increases.

The sudden backlash of heavy emotions made the flame spatter and foul green smoke rolled out from the fire. "Sorry" Drex said to Willa as he realized that he interrupted her effort to lay the ghosts to rest.

It was difficult to keep his thoughts in check as past traumas assault his vision, the foul smoke creeping like some demonic carpet across the ground. At this moment Drex stumbles over another salable.

"I can't recall the next step." he thought to himself. "Enkii, I need your insight or your knowledge of history to aid me in the next step! I need to establish a connection with the Grim! Lambent can you connect to the Primordials to fuel this divine fire and banish the darker aspects!"

Religion check: 8
Author
GM, 162 posts
The Storyteller
Wed 12 Feb 2014
at 14:00
  • msg #127

Re: The Haunting of the Rose - Chapter 1, Perversion

    As Drex’s shouts died down into silence there the haunted visions about the caravan drew in upon themselves and changed.  The brilliance and peace that Phelan and Jubei had summoned faded into darkness.
  A shriek swept through the caravan as a rush of sickly-sweet wind blasted out from the spot where Drex and Willa stood.  The fear and despair which had suffused this space was being drowned out by rage.  It did not take more than a moment for the party to realize that they had failed to bring the ghosts to peace and had instead angered them.
  They would now have to either run for their lives or face a horde of angry ghosts…

[Conditions:  You must choose to either confront the ghosts and defend yourselves long enough to complete the rites needed to lay them to rest OR you may choose flee towards the not-so-distant village of Kyssea.]

Option A:  Lay them to Rest
You attempt to set the ghosts to rest, though you will have to do so while the ghosts are trying to attacking you.
Primary Skills
  Acrobatics or Athletics:  You duck and weave amidst the ghost and make use of one of the following skills on the round thereafter.  This skill check does not count towards success or failure of the challenge.  You only need to succeed with this skill once.
  Arcana or Religion or Nature:  You call upon your knowledge to bring the angry ghosts back to peace and rest.
  Diplomacy or Intimidate:  You try to either reason with the ghosts or force them to face the reality of their own demise.
Secondary Skills
These skills do not count towards success or failure of the skill challenge.
  Bluff:  You make yourself the obvious target for the ghosts, and in so doing spare one of your companions the need of having to avoid them.  However you will have to make an Acrobatics or Athletics skill check every round afterwards.
  Insight or Perception:  Carefully watching over your companions you help them to avoid mistakes.  Add 1d6 to the result of another character’s skill check.
Victory:  The party must make 6 successful checks though each Primary skill can only be used twice successfully.

OR

Option B:  Escape the Ghosts
The party flees from the haunted caravan doing their best to elude any pursuit by any angry ghosts that may follow them.
Skills:  Athletics then Endurance.
  Athletics:  Escaping from the caravan requires that you first get up to a good run.
  Endurance:  Then you need to keep up the pace.
Special Rules:  Success on this challenge is determined when 4 out of the 6 of you succeed a check.  Failure occurs when 3 out the 6 of you fail.
Victory:  The party only needs to succeed at two rounds consecutively to escape.

This message was last edited by the GM at 16:01, Thu 13 Feb 2014.
Iron Jubei
player, 96 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Thu 13 Feb 2014
at 16:19
  • msg #128

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei let out some words in draconic that probably weren't part of the incantations he had been saying before. In fact the tone made it sound more like some pretty heavy cursing. Regardless the big kaetyma seemed to be rather adamant in his desire to carry on, despite the wailing and shrieking of the enraged ghosts. "I will put you to rest, one way or another!", he growled out deeply.

Athletics roll of 14! Woohoo :o

Despite his size, he managed to keep his footing well enough, while the enraged spectres wailed at him.
This message was last edited by the player at 16:20, Thu 13 Feb 2014.
Willa
player, 19 posts
Thu 13 Feb 2014
at 17:53
  • msg #129

Re: The Haunting of the Rose - Chapter 1, Perversion

Things had certainly taken a turn for the worse!  Even little Willa, who was not the most observant person at the best of times, could see things getting grave.

She looked accusingly at the cloud above her, then shook her head. "This Willa's fault too.  May be, may be Willa no good?" She sniffed and looked around the camp.  She saw the massive forms of Enkii and Iron Jubei, the lesser (but still giant to her) forms of Lambent, Xeela and Drex and finally Phelan smaller even than her.

Enkii had suggested running away, but Willa had stayed despite him.  May be he had been right after all?  It just felt so wrong to leave, even now when their lives were in danger.  Iron Jubei and Phelan had done well, Phelan especially so, only to have all their hard work undone by her foolishness.  Drex...well, Willa couldn't make any head nor tail of what Drex was doing.  She had no idea how his little campfire was helpful at all, though it was sure to be more useful than her.

She considered her next move.  She was scared to try again: she didn't want to make the ghosts even angrier...or, may be she did?  As she studied the site, she saw the spirits moving insidiously towards her new found friends.

"No!"  She screamed.  "Not right!  They do good.  Willa bad.  Fight Willa!"

However, the spirits showed no intention of changing targets.  With Tears streaming down her face, Willa desperately searched for something nearby to help her get their attention.  One thing came into view...

She ran over to it and with a face full of anguish and disgust, she screamed again: "Willa bad!  Willa nasty!  Willa hurt you!"

She then wrenched and pushed against the object in front of her.  With every movement she made, there came sickening sounds of tearing flesh, grinding bone and splintering wood as she drove the arrow further through the young man's neck.

17:47, Today: Willa rolled 23 using 1d20+9. Bluffing Taunt - Go!

A sudden scream of pain erupted from one of the ghosts near Phelan.  The young boy's spirit, currently bearing down on the party's noble Artificer, could not feel the arrow in his neck any more, but he remembered it.  He spun furiously towards Willa and, it seemed, the little Narayah may be spared for the time being...
This message was last edited by the player at 00:20, Fri 14 Feb 2014.
Drex
player, 137 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Thu 13 Feb 2014
at 18:35
  • msg #130

Re: The Haunting of the Rose - Chapter 1, Perversion

"This is not good, not good at all", Drex was afraid this might happen. The right has to wait he needs to protect himself.

As a howling vestige swoops towards him he tries to tumble out of its way.

He mumbles,"I need more time to recall that damned right that my teacher taught me. I should have listened and not daydream about adventuring. I can see him now... focus Drex...!"

"The Fire is burning, that is right, I can remember that. What was next...", still mumbling to himself. Still ting with all his agility to avoid the shadowy echo of the fallen.

20:33, Today: Drex rolled 10 using 1d20+3. Acrobatics check.

"What was the blasted next step!" Drex shouted loudly.
Author
GM, 166 posts
The Storyteller
Thu 13 Feb 2014
at 20:09
  • msg #131

Re: The Haunting of the Rose - Chapter 1, Perversion

[Wow, Willa that was so awesome you triggered a exceptional success effect.]

Until the end of the next round every acrobatics/athletics check is made with a +2 bluff bonus.

[Please note this is not the end of round post, that will come in the morning - my morning - so about 12 hours.]

This message was last edited by the GM at 20:10, Thu 13 Feb 2014.
Phelan Drixos
player, 129 posts
Thu 13 Feb 2014
at 23:27
  • msg #132

Re: The Haunting of the Rose - Chapter 1, Perversion

IF not allowed to use Willa's bluff

Acrobatics: 3. With a natural 1. Oh god. Even with the bonus that's still a natural 1, and still only 5.

Phelan looked around, eyes wide as some of the spirits began to converge on his location. He tried to recover his ritual from this disastrous change, but had to split his focus to make sure he wasn't hit by the spirits. As they flew towards him, he prepared to do his best to evade them.

Sadly he tripped and the spirits slammed into him, causing the Narayah to let out a shout of pain.

-

ELSE

Phelan eyed the spirits around him nervously as they converged on his position. however their new companion was able to capture the attention of the spooks, he'd have to thank her once this was over. Standing strong, he resumed channeling Arcane energy with a greater urgency.

If allowed a reroll for instead using arcana: 25. Otherwise 13 assuming use of the '1' from the unneeded acrobatics check.B
This message was last edited by the player at 04:14, Fri 14 Feb 2014.
Enkii
player, 41 posts
Fri 14 Feb 2014
at 15:48
  • msg #133

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii rolled 23 using 1d20+10. Atheletics Roll.

One might have thought it impossible that a Musadi, let alone any creature in all of creation that was built with such hulkish countenance could have ever managed dodging aggression in his life when he had based his entire military career on providing a barricade between his enemies and his group. Fortunately, the presence of Enkii's serpentine coils proved just enough to lend him the extra burst of motion he needed as he loosed a reactive hiss and shifted his entire bulk away from the wrench of those icy cold fingers!!

"You'll not have me in your grip so easily, spectre!"
Lambent
player, 71 posts
HP: 22/25 | Surges 6/9
AC 16
Sat 15 Feb 2014
at 09:38
  • msg #134

Re: The Haunting of the Rose - Chapter 1, Perversion

Lambent's mind was elsewhere for the time being. The feel of the wind on his face and let his thoughts drift to contemplating the power of air and how it could, with very little effort, bring down the greatest mountains with time. A thought that made him consider for a moment the balance of the universe for if earth was so easily worried by something as insubstantial as air then what chance, really, do brief mortals have in this brief existence?

His contemplation is interrupted by the sounds of his companions going on about something and he is about to rebuke them for interrupting his communion when he sees the restless spirits hovering in the air around him. It was all he could do to duck out of the way in time as he tried to remember the prayers that quiet the restless dead...

Lambent rolled 18 using 1d20+4. Athletics.
Guessing that is not enough to make a Religion check...
Author
GM, 171 posts
The Storyteller
Sat 15 Feb 2014
at 11:45
  • msg #135

Re: The Haunting of the Rose - Chapter 1, Perversion

[Well done so far guys, success all round!]

    Jubei, Drex, Enkii and Lambent; you each manage to move about in such a fashion as to avoid the ghosts.  Though if not for Willa’s stunt, whereby she drew the attention of most of the ghosts, Drex would not have been able to evade them.

  Phelan, taking advantage of Willa’s actions hurries to complete the work he had begun earlier.  He frantically rushed about to lay down more magical symbols to complete the hastily conceived ritual to lay the restless dead to rest.

[Willa – you will now continuously have to make athletics/acrobatics checks to evade the ghosts and keep them off Phelan.  Should you fail twice in a row you will have to make your bluff check again in order to remove the ghosts attention from Phelan –or another ally of your choice at that point.]
[The rest of you may now make the other primary skill checks to complete the skill challenge or either perception or intuition to help one of your allies in making a primary check.]

Iron Jubei
player, 98 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sat 15 Feb 2014
at 12:28
  • msg #136

Re: The Haunting of the Rose - Chapter 1, Perversion


With Willa providing such a great distraction to the enraged spirits, Jubei had rather little trouble to evade the ghosts that tried to grasp at him in turn. Their screeching sounds were quite an annoyance if anything and the dragonblood responded in kind by yelling furiously at them. For that he used a language that was less heard and more 'felt' by everyone who heard it. The strange words triggered basic emotions that even the spirits couldn't deny, after all they had experienced them at some point in their lives as well.
What he said was basic enough, it was an order really, to cease their hostilities and face the truth of their existance, which was that they were dead as unjust as it might have come and that they had to move on.

Intimidation roll of 23 using 1d20 + 10
Willa
player, 25 posts
Sat 15 Feb 2014
at 20:00
  • msg #137

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa wiped the tears from her eyes with the back of her sleeve and grinned happily as she realised she had finally been of some use.  Now she just needed to survive to tell the tale!

She quickly dashed off, but didn't run too far.  The spirits could start attacking her friends again if she did that.  No, it would be best to stay close.  Instead she turned and headed into the thick of the spectres, desperately ducking and weaving between them as best she could.

Acrobatics check: 10 with Shadow Walk, 12 if Willa's own bluff bonus applies to her rolls too.

But such actions were just another thing Willa was bad at.  Even using magic to whip up some shadowy clouds barely helped.  In the end it all came down to luck...
This message was last edited by the player at 20:04, Sat 15 Feb 2014.
Enkii
player, 42 posts
Sat 15 Feb 2014
at 22:37
  • msg #138

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii seems unable to offer more words than his grin already produced in lieu of Willa's and Phelan's efforts; moreover that whatever cosmic forces at work within the purview of the universe had finally seemed to turn itself (if only slightly) towards the better! But alas, this was only the beginning of the bout, and the musadi only hoped this choice to stand aground would end with their survival...he was very much beginning to develop a distaste for ghosts and spooks of these sorts! With that in mind, Enkii wasn't in mind to leave Jubei by himself while TWO such behemoths stood at ready to put to turn the tables of fear.

As every fibrous cord seemed to tighten about the Musadi's enormous bulk, his mouth drew open with fangs bared and tongue lashing with the rattle of his most fearsome hiss yet; and in that moment it seemed almost as if he had somehow made himself to appear even BIGGER than under ordinary circumstance. All of it directed towards the gathering of ghosts as a command to step down!!

Enkii rolled 12 using 1d20+7. Intimidation. Bah! That's a fail if ever I saw it. >3>
Phelan Drixos
player, 131 posts
Sat 15 Feb 2014
at 22:50
  • msg #139

Re: The Haunting of the Rose - Chapter 1, Perversion

I really need an actual focus...  Phelan thought to himself as he continued the ritual. Without a focus, he didn't   really  have something made for channeling this much magic, and using himself as one was going to be a bit more difficult. Thankfully most rituals had been written to not need a focus, an act that caused many magical merchants no small amount of despair; his improvised ritual hopefully would not need one.

However it was getting harder to manage the energies required, and he found his control over it beginning to get shaky.

Arcana check: 18? Guess I had to roll low sometime...
Lambent
player, 72 posts
HP: 22/25 | Surges 6/9
AC 16
Sun 16 Feb 2014
at 09:19
  • msg #140

Re: The Haunting of the Rose - Chapter 1, Perversion

Recovering himself after the surprise, Lambent narrows his eyes, the lights becoming a dull red glow reminiscent of the fires of the Elemental Chaos. Holding forth his staff he called upon the awesome might of the Primordials, their power older than any in the world. His staff glowed with the light of the elements as his voice shook with the power of the eldest gods.

"Cower before the might of the Primordial Lords restless spirits! Return to your rest and harry this world no longer!"

Lambent rolled 27 using 1d20+8. Religion.
Drex
player, 138 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Mon 17 Feb 2014
at 07:01
  • msg #141

Re: The Haunting of the Rose - Chapter 1, Perversion

With the command uttered by Lambent the fire at The Center burns brighter, now infused with the energies from the  Elemental Chaos.

The light of the flame illuminated Drex mind, he is doing this all wrong. Drex runs to the elemental fire, lighting his incense sticks. Praying to his gods: "Grant this incense the power to ward of these shadows, AHMAYNE !" Drex tumbels out of the way of one of the ghosts trying to grabs him. Briefly stopping to hand Enkii the incense. Saying: "Use this blessed incense to aid you too banish the ghosts."

Incense sticks only there for story purposes, not actual ritual components.

He ducks and rolls away as another apparition swoops towards him.

08:49, Today: Drex rolled 7 using 1d20+4. Insight .
If this is a success then Enkii gets the bonus.
09:12, Today: Drex rolled 4 using 1d6. Insight bonus.

This message was last edited by the player at 13:57, Mon 17 Feb 2014.
Author
GM, 173 posts
The Storyteller
Mon 17 Feb 2014
at 21:09
  • msg #142

Re: The Haunting of the Rose - Chapter 1, Perversion

[A few close calls but so good so far.  Enkii your failure was turned into a success by Drex’s Insight bonus.]

    The Carnal words of Jubei voice clearly shook some of the ghosts.  Just as Enkii’s aggressive display caused the ghosts delusions to begin fracturing.

  As Phelan worked his magic he realized what he needed was not so much a material focus as much as the idea of one, the call of the Underworld.  A familiar green light flares and begins to shine from Phelan’s magic as the cold air around the caravan becomes frigid and frost rapidly forms within the surrounding area.

  Even as Lambent’s command began to evaporate the terrifying visage of nearby ghosts, the sound of Willa’s giggling was not far behind as she somersaulted past the primordial priest and away from Drex.  The deseekay was of course engaging in prayers of a sort he was not quite used to.

[Success for both the Arcana and Intimidation skills have been exhausted for the rest of the skill challenge.  And Willa, your bluff bonus from the first round has now expired.]

This message was last edited by the GM at 21:47, Mon 17 Feb 2014.
Phelan Drixos
player, 133 posts
Mon 17 Feb 2014
at 21:59
  • msg #143

Re: The Haunting of the Rose - Chapter 1, Perversion

"Jubei!" Phelan called as he found himself at a stage of the improvised ritual wherein focusing more effort would be unnecessary. They needed to pursue other avenues to help complete it. "Try gentle persuasion?" He was watching the ghosts and  saw how they had reacted earlier. Perhaps now the carrot would work better than the stick?

Perception test to assist Jubei: 12?
If successful: Bonus given to Jubei is equal to: 2

Iron Jubei
player, 99 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Mon 17 Feb 2014
at 23:38
  • msg #144

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei paused with his shouting for a moment as he heard Phelan call him and then furrowed his brows at the suggestion, almost as if the Kaetyma wasn't able to bring the words gentle and persuasion into a meaningful syntax.
Though that was but a momentary impression and he then turned back to the ghosts before him and changed his tone. This time less threatening, and rather than just confronting them with the truth, he now seemed to promise that their deaths would be avenged and not in vain. That at least some measure of dignity would be restored to them, as long as they would allow it.



Diplomacy roll of 13 using 1d20 + 8. +2 Bonus from Phelan: 15
Willa
player, 26 posts
Tue 18 Feb 2014
at 00:06
  • msg #145

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa blinked and turned around.

Back where she came from were the massed forms of the lingering ghosts.  Somehow she had made it through unscathed!  Still, she wasn't done yet.  With a look of childish determination, she took up a runner's starting pose then, after a couple of breaths, threw herself forward into the fray once more...

00:05, Today: Willa rolled 13 using 1d20+2. Willa's ducking and diving.
Lambent
player, 73 posts
HP: 22/25 | Surges 6/9
AC 16
Tue 18 Feb 2014
at 07:00
  • msg #146

Re: The Haunting of the Rose - Chapter 1, Perversion

The fire flared brighter as as strong wind picked up, sending small bits of debris flying in the air around the ghosts. The flames seemed to draw at the spirits towards it, the flames licking at their ethereal forms as it threatened to engulf them lest they heed his command.

"Let not the ire of the Primordial Lords destroy your memories! Begone from this place and return the world hereafter or risk forever being trapped in the Chaos, slaves to my immortal, inhuman masters!"

Lambent rolled 25 using 1d20+8. Religion.
Drex
player, 139 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Tue 18 Feb 2014
at 09:44
  • msg #147

Re: The Haunting of the Rose - Chapter 1, Perversion

No that Drex has gained control over himself, he can see the ghosts are starting to react positively to the groups efforts.

Its strange it almost feels as if everything is in slow motion. As Drex moves his gaze to each party member he spots one of apparitions behind Willa. "Watch out behind you Willa! One of them to your right!" Drex shouts this as he himself avoids a ghostly touch.

11:41, Today: Drex rolled 15 using 1d20+11. Perception check.
Willa gets a +2 bonus to her check if Drex succeeded.

Enkii
player, 43 posts
Wed 19 Feb 2014
at 02:17
  • msg #148

Re: The Haunting of the Rose - Chapter 1, Perversion

As his aggressive display seemed to further evoke a bit of secondary consideration within the ghost's collective anger, in combination with his companion's efforts into the endeavor; Enkii's confidence solidified itself gradually as his fearsome visage drew into a sort of stalwart cohesion that seemed to reinforce his naturally commanding presence with words encouraging, subtly goading even, the bedlam within this spirits to disperse into a better existence rather than remain in this world and be caught in a hapless cycle of reliving death over and over again. Simply relying on imposition would only inflame them more...but if they could be made to see reason, then the ritual would HAVE to succeed!

Enkii rolled 22 using 1d20+7. Diplomacy Check. Woohoooo! :D
Author
GM, 176 posts
The Storyteller
Wed 19 Feb 2014
at 12:02
  • msg #149

Re: The Haunting of the Rose - Chapter 1, Perversion

    It took Willa a few moments to notice she was not being pursued by ghosts any longer as she stopped to look around she also noticed it had suddenly become quiet except for the sounds of her companions committing to their tasks.  However even they soon noticed the ghosts had suddenly gone still.

  The eerie green light from Phelan’s magical symbols, mixed with the softer yellow lights from the lanterns flickered and danced about in those stretched out moments.

  The distorted ghostly, monsters that had hunted the party moments before were just floating stilly in the air.  There edges blowing about lazily in the spectral winds.

  As the spell broke, the hideous forms of the ghosts melted away.  Leaving behind the spirits about which those ghosts had coalesced.  These spirits, the men and women and children – mostly human and doola tywuar, with a few scattered deseekay – looked about themselves as if seeing each other and the world about them as if again for the first time.

  Most of them looked at the adventurers rather sheepishly and tried their best to apologize.  A few others had broken down and where crying as the reality of their current situation sank in.  Several of the spirits thanked the adventurers for freeing them from their nightmarish existence – especially the children and the elderly amongst them.

  One of the spirits introduced himself as Tuccio, he paused as he was about to say the rest of his name then said “I guess that hardly matters now.” his spirit had the appearance of a rugged man near middle-age with dark brown hair cut short around his face with the stubble of a beard upon his face.  His clothing was simple, comfortable and well-tailored.
“I am – eh was – the caravan master.” he said.

[Well done!  You completed the skill challenge and laid the ghosts to rest.  As a result you each receive 250 Experience Points and you have gained 2 Fame and 2 Fortune tokens.]
Willa
player, 27 posts
Wed 19 Feb 2014
at 20:49
  • msg #150

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa sniffs.  She wants to cry too.  Its so sad - these people are dead!  They shouldn't be dead!  But she is relieved too - hopefully they will not be hurting any more.

Choking back the tears, she looks across the assembled spirits with mixed and surprisingly complex emotions.  She searches for one figure in particular and after a while manages to find him. She sheepishly approaches the young man and winces under his gaze.  "Willa sorry!"  She announces, bowing down before him as deeply as her little legs will allow.  "Willa no want to hurt, but know not what to do.  Wish had got here sooner, but...hope boy is better now."

She looks up at the young man for a moment with water-filled eyes, then quickly scurries off to cry in a corner out of sight.
This message was last edited by the player at 20:56, Wed 19 Feb 2014.
Lambent
player, 74 posts
HP: 22/25 | Surges 6/9
AC 16
Wed 19 Feb 2014
at 22:10
  • msg #151

Re: The Haunting of the Rose - Chapter 1, Perversion

Lambent's eyes glow receded as the danger passed. The fire died down and the wind returned to the mountain crags from which it came. He regarded the assembled spirits with no hint of emotion then nodded shortly before he wandered back towards the fire. He stirred the embers to let the flames dance higher then, taking some dried leaves from his pouch, scatters them onto the flames. The result is at first a thick dark smoke that quickly clears bringing with it a sweet, calming scent. Bowing the spirits he held up his hands.

"Eternal Masters, turn your gaze to these souls. Light their way with your eternal flame to their final reward, may your blessed winds hurry them to their final rest, may the earth beneath their spirit's feet not hamper their way and may your blessed holy waters cleanse them of all sin on their final journey."

His prayer finished he walks amongst the spirits, placing a benediction upon each so they may find their way to the afterlife without any troubles.
Phelan Drixos
player, 135 posts
Thu 20 Feb 2014
at 00:46
  • msg #152

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan panted slightly as the ritual came to an end. Channelling so much magic without preparation had exhausted him somewhat. At least he had managed to get assistance later on, or he probably would be more tired than he was now.

He rubbed his eyes tiredly as his breathing returned to a normal rate; walking around and removing evidence of the magic square from it as he did so. There was no need for the ritual any longer, those of Divine paths would be able to encourage the ghosts to the afterlife better than he currently would be able to.

He looked over at the caravan master as he erased the magical symbols of the ritual. "Tuccio... Do you remember what happened here?"
Drex
player, 141 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 21 Feb 2014
at 08:21
  • msg #153

Re: The Haunting of the Rose - Chapter 1, Perversion

"Its over" Drex thinks to himself as he breathes a sigh of relief. "And yet it might only be the begging." This he thinks as he looks up towards the ominous clouds, covering the land in a sinister shadow.

Drex's attention is drawn to Tuccio as he begins to speak, listening to every word that he utters. Drex reasons that Tuccio will definitely have information regarding the the clouds, the undead and what might have happened to the messangers of the Gravewach.

Drex walks closer to stand next to Phelan, waiting for the ghost to answer Phelan's question.
Author
GM, 179 posts
The Storyteller
Fri 21 Feb 2014
at 17:07
  • msg #154

Re: The Haunting of the Rose - Chapter 1, Perversion

    The ghost nodded his head and cast his gaze to the ground beside Phelan “Yes, yes I do.  Though all of this-” and Tuccio gestured up at the darkened sky “-began a while before that.  You see this caravan of mine travels all along the coastal roads of Aria.  We stopped here on the 41st and the next night just didn’t end…” the ghost shivered at this recollection.
  “The town was taken over by dead things and shadows.  There was hardly any fighting as far as we could tell.  The invaders killed anyone that resisted so we gave up very quickly.  Most of us were just too afraid to stand up against them.  It seemed like an army had come to Kyssea.”

  While Tuccio spoke small fiery motes appeared in the air before several ghosts who themselves where being outlined by a faint green light.

  “The villagers hoped the Gravewatch would do something about the attackers, though it was not long before we saw the bodies of the watch numbering amongst the walking dead.  We all thought we were going to die there.” the man bit off a laugh and grinned, he look up from the ground at Phelan his eyes full of sadness.
  “After they had rounded everyone up from around the village one of them-“ the man lifted his chin up to point at Lambent “-showed up, tall, so black he shone and gleaming with a light the colour I even now for the life of me can not grasp.” he paused, caught up in memory.
  Tuccio shook himself and continued his story.

  “He said that as long as we remained in the village we would not be harmed.” he looked over towards the caravan and the other ghosts, then over towards the lights of the village “I think that if we had listened to him we would all still be alive right now.” The ghosts’ blurred rather distinctly as he moved to rub a hand over his face.
  “They wanted something with the city of the dead.  We mostly just saw the flashes of light as the city defended itself.  Sometimes I thought I heard screaming coming from there.  I am not exactly sure how long it took them.  Maybe three or four days I would guess.  It was right after we saw them pouring into the place that we thought we could risk getting away.
  “And you have seen how that turned out for us.” he sighed, though his voice just barely quivered there at the end.
Iron Jubei
player, 100 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Fri 21 Feb 2014
at 18:09
  • msg #155

Re: The Haunting of the Rose - Chapter 1, Perversion

Iron Jubei nodded slowly as he listened to the elaborations of the Ghost and let out a low rumble as he cleared his throat and drummed on his chest. "It would seem that the fights will only get harder, if the Gravewatch fell and joined the undead. Their equipment would be in a much better condition than that these skeletons had.", he said with his voice still a litte hoarse from the shouting in that strange language.
"And that... Ehuron that leads them...", he continued on and looked over to Lambent then. "I assume it's not normal for your kind to raise and lead armies of undead, is it?"
This message was last edited by the player at 18:10, Fri 21 Feb 2014.
Drex
player, 142 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Mon 24 Feb 2014
at 07:06
  • msg #156

Re: The Haunting of the Rose - Chapter 1, Perversion

The news that Tuccio told the group was not good at all. If the Gravewatch still has some members left they will need help to retake the Necropolis from the Mysterious Ehuron figure and his army.

"I don't think it's not normal for anyone to raise, lead armies of undead and kill innocent poeple." Drex reply's to Jubei's question.

Drex now looks at Tuccio. "Do you know if the Gravewatch members are all dead or did they manage to fortify a position in town? We need to speak with them... or do you know why they would want to attack the necropolis. What would be so important for them in there?."
Author
GM, 180 posts
The Storyteller
Mon 24 Feb 2014
at 19:44
  • msg #157

Re: The Haunting of the Rose - Chapter 1, Perversion

]

    Tuccio lifted his arm up, so that his left hand came up under his chin and stroked at the bottom of his chin and jaw while he thought.  And after a few moments of blurred motion he spoke. “I am not sure.  At first I would have said he might have been interested in the bodies, but if that was true then whole village would have been slaughtered and it would seem that the ehuron went out of his way to keep as many people alive as possible.  So my next best guess would be that he wants something inside one of the tombs.  Or maybe it is something in the catacombs.  I have heard many stories about treasures and rare and powerful relics being hidden away down there for some far future heir.”
  “As for the gravewatch, we had not heard so much as a peep from anyone of them.  If there were some survivors they either fled or went into hiding.  It may be that someone in the village knows.”


  The apparition of Tuccio sighed ”Whatever the case may be you will have to find that out for yourselves.  I am getting the feeling that I will not be able to stay for much longer.  So I will finish my final duty.  On behave of the caravan I would like to award to you anything of value in them you can find or make use of and what you do not plan to use or sell I would ask you to see it sent to the merchant’s guild.  The people there will see that whatever goods are left reach their final destinations and whatever personal property we had makes its way as well.” that now familiar green light outlined the spectral isleborn man.

Necrothaumaturgy:   A Common term describing a division of magic used for interaction and manipulation of death, undeath and chthonic spirits.  Most civilizations are weary of such magic and either outlaw, restrict or carefully monitor practitioners of the field.
This message was last edited by the GM at 19:44, Mon 24 Feb 2014.
Author
GM, 182 posts
The Storyteller
Tue 25 Feb 2014
at 18:19
  • msg #158

Re: The Haunting of the Rose - Chapter 1, Perversion

    With a nod to the adventurers before him Tuccio says “I wish you all safe travels and long and prosperous lives.” a small fiery mote flares up beside the isleborn’s head.  Which of course drew his attention as it led him eastwards, away from the adventurers, the same direction in which the other departed spirits had vanished.
  This left the adventurers alone with the caravan and the oppressive darkness around them which was only kept at bay light from the lanterns carried by Enkii and Drex.
Iron Jubei
player, 102 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Tue 25 Feb 2014
at 20:09
  • msg #159

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei gave a nod to spirit before he departed while he rubbed with one hand over his chin and looked at his companions. "Well, it would seem that there isn't much left for us to do here. We can hardly send someone to pick these wares up while the undead threat is not dealt with. We should take whatever we can find that would help us in our immediate situation, maybe we can find healing potions or other supplies we could make use of.", the big Kaetyma suggested.
Willa
player, 30 posts
Tue 25 Feb 2014
at 22:43
  • msg #160

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa emerged from her hiding spot, wiping the tears from her eyes and - after a moment - grinned happily at the group, ready to move on.
Phelan Drixos
player, 138 posts
Tue 25 Feb 2014
at 23:07
  • msg #161

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan looked at the wagons curiously, then at Jubei. "Might it be possible for us to use one of the wagons as a means of transporting the majority of the supplies? IF we can  carry a larger amount, that would be a larger amount of resources that can be devoted to improving our own equipment."
Drex
player, 144 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 26 Feb 2014
at 06:53
  • msg #162

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex observes Willa's return. "Good to see your still with us." He smiles and then turns his attention to Jubei.

quote:
Iron Jubei: "Well, it would seem that there isn't much left for us to do here. We can hardly send someone to pick these wares up while the undead threat is not dealt with."

"I agree, but we should round everything up, that we will not use. So that when we have taken care of this problem we can inform the merchant’s guild of the remaining wears."

Drex now listens to Phelan. "That is an excellent plan Phelan, we load all to the goods we want in one wagons. And then secure the rest here for future use or for the merchant’s guild. The wagon we took will come in handy for our future travels."

Drex stars to scrutinizing the wagons to find one in the best looking condition.
This message was last edited by the GM at 20:27, Wed 26 Feb 2014.
Willa
player, 33 posts
Wed 26 Feb 2014
at 11:06
  • msg #163

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa nods cheerfully at Drex, "Willa not leave friends behind!"

Not knowing anything about Wagons, the oozling starts to gather any bits and pieces laying around that might be considered 'supplies,' making a little pile of them.  As she does so Willa notices more and more of the caravan crews' corpses laying around.  Obviously they had always been there but, child-like, she had not wanted to see before.  She still didn't want to see now, but felt better about it knowing the spirits were at peace.  As she did so, she felt strangely cold - like someone had just place a spoon on her shoulder.  Willa looked up at the cloud above her and shuddered, before hurrying over to Phelan.

"Er...excuse Willa, Mr. Phelan, sir.  Willa knows cloud above is magic, but not know what it does.  Willa wonders: may be cloud connected with undeads?" She looks at the nearest corpse. "Should bury, or burn, or" she shivers, sending subtle waves across her body "break?"

She turns back to Phelan and smiles expectantly.  Then, before he has a chance to answer, she runs off.  A few moments later the little jelly return,s awash with the light of her treasured torch that she had somehow managed to drop earlier.
This message was last edited by the player at 11:16, Wed 26 Feb 2014.
Iron Jubei
player, 103 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Wed 26 Feb 2014
at 14:02
  • msg #164

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei grimaced a bit at the suggestion of taking along one of the wagons and he shook his head as he drudged behind Drex to look for a more suitable one. "Eh, let's find a good one...", he said and examined the wagons, especially in regards to the yoke and traces as those had to be in a somewhat good condition if he were supposed to draw one later. Calling his expression grumpy would have been quite an understatement.
Drex
player, 147 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 26 Feb 2014
at 16:41
  • msg #165

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex regards Jubei's grumpy mood and realizes what is going on. He smiles while saying the next: "Don't worry, your only going to pull it to town and Enkii should be able to help too. We should be able to get some goat-horses there... hopefully..." This might be too much to hope for in these circumstances.

Drex will search for a wagon in a good condition with Jubei. Then he will help Phelan and Willa to despose of the corpses. He doesn't want more undead running around and it is respectful to give the dead the necessary rights of passage. He will then help to pack all the supplies for them and gather the rest to one save-ish spot. Before making his way to Kyssea with the rest of the group.
This message was last edited by the player at 16:51, Wed 26 Feb 2014.
Author
GM, 186 posts
The Storyteller
Wed 26 Feb 2014
at 22:42
  • msg #166

Re: The Haunting of the Rose - Chapter 1, Perversion

    Now that the spirits of the dead had departed a few corpses had appeared, though not nearly enough to have accounted for all the spirits that Willa and Phelan had seen.

[You had already searched the caravan previously and had found what you could consider of value, though you may Perception checks again to if there was anything you missed or, if like the dozen or so bodies that had appeared, there could have been something hidden from plain sight by spiritual forces.]

  There were really two types of wagons available in the caravan, the homely caravan’s that also carried some cargo and the two larger wagons which where little more then large carts with canvased canopies.  Though each one had its traces and tacks damaged to such a degree that some repair would be necessary, though fortunately spare parts were readily available.

[What this boils down to is you have a choice of a standard wagon (the large ones are these) which can transport about 1 ton of stuff, the other is a little smaller, and carries about 0.6 tons but also functions as a tent for 4 medium sized creatures.]
Phelan Drixos
player, 139 posts
Wed 26 Feb 2014
at 22:54
  • msg #167

Re: The Haunting of the Rose - Chapter 1, Perversion

"Let's gather the dead together. We can decide what to do with them then. I don't know too much about Isleborn beliefs with regards to the fallen; although I'd prefer burning them." Phelan replied to Willa. He looked around, frowning. "Not nearly enough... Willa. I'm going to look around to see if there are any others. If you could gather the dead around here so we can do any last rites, that would be excellent."

With that, Phelan joined in searching the caravans, searching for things that might have been concealed earlier. Corpses as well as other possibilities.

Perception: 25! Searching for corpses and other things that might have been concealed before.
Willa
player, 34 posts
Thu 27 Feb 2014
at 01:35
  • msg #168

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa blinked at Phelan.  Gathering the dead sounded disgusting!  But she wanted to help however possible.  Glowing in the torch's light, she beamed at him in more ways than one.

"Okay, Mr Phelan!"

She bounded off enthusiastically.  Happy to finally be of some use.

Grabbing whichever limb made itself most apparent, Willa dragged each corpse over to the spot pointed out by Phelan, wincing all the way.

"If find any more.  Please tell Willa!"
Drex
player, 150 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Thu 27 Feb 2014
at 06:58
  • msg #169

Re: The Haunting of the Rose - Chapter 1, Perversion

08:54, Today: Drex rolled 20 using 1d20+11. Perception check.

Spoiler text: (Highlight or hover over the text to view)
I already stated Drex's actions. He will use the 20 Perception for the remainder of the scene. Check OOC chat for my wagon choice.

Enkii
player, 44 posts
Thu 27 Feb 2014
at 17:56
  • msg #170

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii silently presided over the gathering with his usual stony face; but one could tell somewhere inside, he was quietly mourning over the passing of these travelers far, far too early than ordained, the children most especially. Of course he was not content to laze around either, and had begun carefully hauling up as many bodies as he could manage at a time, without unceremoniously bundling them together or offending the corpses in any such fashion so as to raise the ire of the spirits once more, and slithering over under his burden, gently deposited each one upon Phelan's instruction.

"I don't happen to mind slithering along if you would prefer to travel light?"
Author
GM, 188 posts
The Storyteller
Thu 27 Feb 2014
at 22:41
  • msg #171

Re: The Haunting of the Rose - Chapter 1, Perversion

    Gathering the bodies you could find was not particularly difficult, and you were quiet certain that you were thorough in this.  With Lambent’s aid you make and light a funerary pyre just off the road and downwind from the caravan.

  Before the bodies were set ablaze you removed what valuables you could and came across two potions which Phelan quickly identified as an Elixir of Aptitude and a Cryptspawn Potion.

  While looking around the caravan for a suitable wagon, you take one near the back of the train which seems to be the most intact and undamaged.  Not to mention that the stink of death was not present inside so it had that at the very least counting in its favour.  As with most of the other traveller’s wagons it was essentially a small hut on four wheels.  It had a stone hearth at its back and two tables which also served as beds along with two fold-away shelves that could serve as bedding surfaces as well.  Other than that it was furnished with a chest, a cupboard, a dresser and two small stools which could easily be assembled and dismantled when not in use.

  With the flickering firelight casting dancing shadows over the scene the adventurers departed towards the lights of the not too distant village.



    Though the lights of Kyssea were few and dim, they were clustered together, and in the starless darkness beneath the black clouds they seemed to have the glow of a dying sun just on the horizon.
  Loose stone walls sprang up on the sides of the road just as the adventuring party could pick out some of the silhouettes of the individual buildings of the village.
  This caused the narayah to recall, out loud, that Kyssea was not only a village that sprang up around the gravewatch garrison but also a mining community with a large quarry and an obsidian mine just to the south of the village.

  As the building of the village begin to loom ahead a rather nerve racked voice calls out from the darkness ahead though just to the north of the road “Who goes there?!” you think you can almost hear a faint rattle and a whimper from the direction of the voice.
This message was last edited by the GM at 15:20, Wed 05 Mar 2014.
Drex
player, 153 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 28 Feb 2014
at 07:15
  • msg #172

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex regards the town with some curiosity. Normally this would be a nice town for Drex to live in, but as he nears it he gets a shiver down his spine. He is anything but at ease after the whole debacle with the walking dead and the bad news that the spirit of  Tuccio gave them.

For some reason Drex thought that the town would be empty and was surprised by the voice. "Uh, we are travelers seeking a place to rest for the night...!" Drex said in the direction of the voice's origins.
Iron Jubei
player, 106 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Fri 28 Feb 2014
at 08:24
  • msg #173

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei felt a bit indignified, given how he had been put into a harness of sorts to have an easier to pull the wagon behind. The straps of which ended up being quite awfully itching on his already rash plagued hide.
First he looked over to Drex and let out a snort of sorts before he turned to where the voice had spoken from. "We're from the Adventurer's Guild and here to find out what happened to the Gravewatch. Now unless you feel like it's better to be left to your own devices in dealing with the undead, would you be so kind and let us have a place to rest?", the kaetyma said with a slight bit of irritation.
This message was last edited by the player at 08:25, Fri 28 Feb 2014.
Drex
player, 154 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 28 Feb 2014
at 08:43
  • msg #174

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex notices bluntness from Jubei. He does not take it personally realizing that they all had a tough and Jubei's has taken the worst of it.

Drex takes out his guild-badge as proof, of Jubei's claim. Drex is not in the mood to argue for discreetness with the gaint itchy-skin, grumpy-pulling kaetyma.
Willa
player, 36 posts
Fri 28 Feb 2014
at 10:45
  • msg #175

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa, much experienced with getting into towns and cities since starting on her epic adventure of exploration, was a little confused by Drex's and Iron Jubei's approach.  In her travels she had learnt that if you actually spoke back to the gate guard, you wouldn't get in.  As soon as they saw you they would shout at you and tell you to 'get lost'.

To get in you needed to hide and if the guards couldn't find you they would let you enter.  It was sort of a game, sort of a test.  And it was a lot of fun.  With that in mind, she slipped inside the wagon and hid behind some crates, less than covertly snickering to herself.

10:45, Today: Willa rolled 6 using 1d20+2. Willa attempts to hide, despite her giggling.
This message was last edited by the player at 10:47, Fri 28 Feb 2014.
Author
GM, 190 posts
The Storyteller
Fri 28 Feb 2014
at 20:05
  • msg #176

Re: The Haunting of the Rose - Chapter 1, Perversion

    The is some hushed discussion, or rather the attempt at a hushed discussion, from the watcher and his companion before they emerge from behind a low stone wall that marks the outskirts of the village proper.
  A doola tywuar, stocky though thin from youth and a human who seems even scrawnier then his shorter companion.  Both wear rather common clothing, rather dirty and a little damp over which lay leather jerkins that seems to have been converted into some simple leather armour.  They were equipped with shorts words and crossbows which clearly had seen better times but were well-kept regardless of their great age.
  The human spoke, his was not the voice that had confronted the adventurers though it was rather high-pitched from a mixture of relief and nervousness “Uh…welcome to Kyssea!” he blurted and tried adjusting his leather helmet, which seemed to be in the process of sliding off the back of his head before he spoke again “The captain will want to see you I guess…uh…well…we will take you into town.  We can not really leave out posts…so uh…we will see about getting someone to keep a-I mean escort you to the captain as quickly as possible.”

  Willa, meanwhile, found it rather easy to conceal herself amidst her companions.

  It was quiet clear that these two youths were probably part of some local militia the village had formed sometime during the last few days.  These ‘guardsman’ were far too young and inexperienced to be anything else.
  As they lead the adventurers down the road into the village, it became quite clear that despite most of the buildings showing some signs of life there were many which stood mostly at the outskirts that where little more than shadowy blocks in the gloom.

  The village square was a very large, open field with a few prominent buildings along its perimeter.  A bath house, bakery, inn, and a large store could all be made out clearly.  With a clock tower visible before a large manor which the two boys were taking the adventurers to.
  Around the village square it was easy to see there were some people about, but no one seemed to be out on their own.  Everyone in the village was always beside someone else and it was abundantly clear that the villagers were very frightened yet were trying to go on with their lives despite everything that Tuccio had told the adventurers had happened here.
  The party stopped before the manor house as the doola spoke up his voice having regained some timber though he was still very visibly uneasy.  “This is the home of Lord Agiambra.” the doola looked up at his companion and motioned him on to the large doorway to the manor.  Even Enkii would easily fit through those doors luxurious wooden doors.
  After the application of the door knocker it was quickly answered by a human woman who appeared to be a servant of some kind spoke to the youth before her then at the mention of the adventurers her eyes turned to the adventurers and drew up…and up in the case of Jubei and Enkii – to who she proceeded to promptly faint over.

  What followed was some commotion as other servants rushed to the aid of their fallen comrade looked out the door at what had caused such a reaction and were either left staring or fainted themselves.  After about the fifth servant someone with a bit more sense appeared behind the doorway.  A large woman dressed in worn and somewhat faded black dress which had clearly lead a life before this involving young ladies, ballrooms and possibly the prospects of a refined bosom and frills.  Though now it served a woman who barely fit the definition of the term ‘woman’ and for whom the dress had clearly been expanded by a tailor who had done remarkable well considering the subject.
  She looked the adventurers over with a gaze that would have fitted a feline better than a human.  “Ah!” a voice a that was unnervingly deep and had the sort of power behind it normally associated with the gale of a storm purred from her lips as she smiled at the adventurers.
  Gracefully moving around the fallen figures, who were being tended to by other servants now, she stepped outside.
  “Goodevening to you.” Sweetness dripped from her tone in such concentrations it could have be considered a form of audible poison.  “May I ask, what brings you here to the house of my Lord?”
Willa
player, 38 posts
Fri 28 Feb 2014
at 23:20
  • msg #177

Re: The Haunting of the Rose - Chapter 1, Perversion

As the wagon jolted forward and headed into the town, Willa congratulated herself on yet another successful admittance.  She felt sorry for Drex and Iron Jubei who must surely still be outside the settlement's walls, but she would let them in once the wagon stopped moving.

It seemed to take some time.  It would take her a while to get back to the gates at this rate.  Hopefully the streets weren't too confusing or she might not be able to find her way back very easily.  Eventually, the vehicle rumbled to a stop and, after a few moments, Willa slipped out the back.  She looked around to get her bearings and almost gasped in surprise.  Iron Jubei and Drex were already here!  They were gooood.  She had no idea how they managed that.  As the others headed over to the huge doors, she quickly slipped along to catch up with them.

"You good.  Must teach Willa trick."  She said to her impressive friends.  Just then the woman spoke:

“May I ask, what brings you here to the house of my Lord?”

Thrown by the jelly-like appearance of the lady, a dumbfounded Willa pointed to the wagon behind her and said: "It."
This message was last edited by the player at 23:24, Fri 28 Feb 2014.
Phelan Drixos
player, 141 posts
Sat 1 Mar 2014
at 01:48
  • msg #178

Re: The Haunting of the Rose - Chapter 1, Perversion

The Narayah, sighing internally, had followed Willa out of the wagon. He had no idea where she seemed to get so much energy from as she seemed to be  rather cheerful and happy. He just felt tired; and really felt bad for making Jubei drag the wagon around. Perhaps they could get a quick remedy for the Kaetyma's condition here.

He looked around at the villagers, carrying on with their usual lives despite what had been going on. A form of courage in its own right, or perhaps just trying to ignore the issue. Nevertheless...

When they eventually came to the manor, he was mildly amused by the reaction of the servants to Enkii and Jubei.

Phelan felt somewhat on edge with this woman. She seemed so saccharine; perhaps he was paranoid. But he felt suspicious nonetheless. That said, he preferred to let the others do the talking since he was no refined diplomat.
Iron Jubei
player, 107 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sat 1 Mar 2014
at 11:40
  • msg #179

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei was visibly glad once they got to that mansion and he could free himself of that awful harness. The straps having left rather visible marks on the exposed parts of his hide, though that was probably mostly due to the developing sickness.
Then the fainting of the servants happened and he too was quite amused by it, in fact it seemed to lighten his mood enough to have a sort of smirk on his long muzzle by the time that matron appeared.
"We are here on behalf of the Gravewatch to investigate the recent... silence coming from your village. We already know that you have a problem with an undead infestation, now your... guards.. have pointed us to come here to meet with your Lord, who hopefully can give us more information and a place to rest up for some time.", he explained though seemingly forgot to actually introduce their group.
Drex
player, 157 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Sat 1 Mar 2014
at 16:27
  • msg #180

Re: The Haunting of the Rose - Chapter 1, Perversion

Putting the badge away, he follows the two guards into the town of Kyssea. He takes in all of his surroundings. He was tired but alert, he was not going to be caught of guard if this was a trap.

As they make their way to the center of town Drex glances to his left seeing the diseased flesh of Jubei. Thinking: "Iron Jubei's skin does look bad, if it does not improve by itself we will have to do something about it. We need the whole party at full strength for whatever we have to face."

Smiling at Willa's comment. "Will do."

The fiasco at the large wooden doors was but novel distraction to Drex, thinking to himself: "That a kaetyma and a musadi must be a strange and terrifying sight to the people to Kyssea, having survived an undead attack and being trapped in their town. The sight of two individuals part of races known for attacks on the isles was the proverbial worm-infested-cherry on the undead-cake."

See that Jubei is handling the large woman's questions, he stays quite and vigil. This still could be a trap...

18:35, Today: Drex rolled 23 using 1d20+11. Perception check - staying vigilant .
This message was last edited by the player at 16:36, Sat 01 Mar 2014.
Enkii
player, 45 posts
Sat 1 Mar 2014
at 20:46
  • msg #181

Re: The Haunting of the Rose - Chapter 1, Perversion

Enkii seemed more concerned for the state of the infected, particularly that of Jubei, as they pressed onwards; and it wasn't until this distinct scene at the door of the manor that his attentions had finally turned forwards into a sort of passing confusion over this recurrent oddity. Of course...prompt recollection of the fact that their kinds were, respectively, known for more hostile engagements within these sorts of territories...and one might have thought they'd never seen a musadi out of water genuine amusement as well as slight...err...embarrassment! He kept by as always with spear in hand and tried his best to appear approachable, if at least his trained 'at attention' posture could suffice to present a professional atmosphere. OF words, however, he spoke none for way of letting Jubei do the talking.
Author
GM, 194 posts
The Storyteller
Sat 1 Mar 2014
at 21:13
  • msg #182

Re: The Haunting of the Rose - Chapter 1, Perversion

    As Willa appeared there were several shrieks from the woman nearby who quickly disappeared into the manor.  Even the woman in black stumbled back onto the stairs trying to regain her composure in the face of a creature she obviously feared and reviled.
  She distracted was she that Jubei had to repeat himself.  Yet before she could speak some from inside the house spoke first.  The speaker of which soon emerged.

  He was a rather timid looking human man nearing his middle years, with a rather plain face upon who’s nose rested a rather large set of pewter rimmed spectacles.  His auburn hair was well kept and rather short though the sides were woven into a simple braid that fell behind his ears a style that was not uncommon amongst Arian nobility.
  The man was dressed in a padded and loose blue tunic edged with light brown lace and darker brown pants.  As he appeared the adventurers could make out the faint sound of music in the air, though only Willa was oblivious to its source, a faintly glowing blue prism-like crystal pendant set upon a bronze chain about his neck.

  As soon as he looked outside he was clearly surprised to see the adventurers upon his doorstep, he took in the scene as he spoke.  “Uh…good evening…travellers?  I am Lord Corso of House Agiambra and Councilmen of Kyssea.  How may I help you?” despite his rather firm bearing a moment ago he seemed somewhat at a loss of how exactly to handle the situation.

  The two guards, meanwhile, had taken the confusion as a sign that they should rather urgently return to their posts as legions of undead now seemed much more preferable to incredible awkwardness of the situation before the Lord Corso’s house and before any possible repercussions such embarrassment might have spread to them.
Drex
player, 159 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Sun 2 Mar 2014
at 08:10
  • msg #183

Re: The Haunting of the Rose - Chapter 1, Perversion

To Drex perspective Judei is handling the diplomatic encounter with the locals.

"But what is this?" Drex think to himself as the unusual shimmer humanoid shape retreats into the wall of the nearby clock tower. Might this be a a clue that can help them in their investigation? Or could this be an indication that this might be a trap like he suspects... In the past Drex was not always this suspicious or cautious when it came to dealing with people. He was trusting of every one, this was mostly due to his upbringing in the monastery. Where all the clergy and the community of the nearby town were like family to him. He could remember summer afternoons where he and Cornase, one of his good child hood friends would go to Grandma Rustrich's home to help her with house work. As payment for there hard work they would normally get a slice of fruit pie. This soon changed, on the night Drex left the monastery on a divinely inspired quest, as he called it, he was robed by the friendly travel companions he met that day. He was tided up and left with only a cloak to cover his body. Needles to say he was changed forever.

Drex was planing to investigate this clock as soon as he can slip away from the group. But he knows he will need help. "Willa will be able to help." he thinks and looks to her direction.

Drex slips behind the Enkii's grate bulk to obscure his next actions. Whispering to Willa: "In the caravan quick." And he also slips in.

In the caravan he tells Willa of the shimmer humanoid shape and makes his plan known to Willa, they will sneak into the clock tower and find out what is going on there.

He takes out his badge and sends a discreet message to Phelan of his plan. He will be careful and if they are not back in half-n-hour to come and look for them.
Willa
player, 39 posts
Sun 2 Mar 2014
at 11:01
  • msg #184

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa listens to Drex with awe.  Mostly because he had chosen to confide in her.  She felt so proud!  Once he had explained the situation Willa spoke so quickly her words were almost quicker than her mouth could handle:

"WillahelphowgetawayneedWillamakedis-trac-tiontellfiborwesneaksoff?"

The little umbrean could barely contain herself and looked like she might burst into dance at any moment.
This message was last edited by the player at 11:02, Sun 02 Mar 2014.
Iron Jubei
player, 108 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sun 2 Mar 2014
at 11:12
  • msg #185

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei furrowed his brows for a moment before he nodded, probably getting slightly annoyed by how he kept repeating himself several times already. "My name is Iron Jubei and these are my companions...", he then proceeded to introduce the others... or at least tried to, finding Drex and Willa to be absent, which he didn't mention however. The confusion of his only lasted momentarily however as he then turned back to the noble.
"Since the local garrison of the Gravewatch has failed to report in for several days, we have been sent to investigate. We already had the... pleasure to encounter a welcoming comittee along the road here. It would be most kind of you if you could provide us with a place to rest up and maybe tell us what events occured in the last few days?"
Phelan Drixos
player, 143 posts
Sun 2 Mar 2014
at 13:50
  • msg #186

Re: The Haunting of the Rose - Chapter 1, Perversion

Much like the Musadi, Phelan seemed happy to let Jubei do the talking. He did have a way with words, as demonstrated with the spirits. Both capable of being harsh and being gentle. He had no clue where Willa and Drex were off to, and decided he probably would learn about it later; and that he was not going to like it.

That pendant though, it  looked odd. He focused on it; assuming that due to his smaller stature compared to the enormous Kaetyma and Musadi, and even to Lambent, that he'd likely not be noticed. he frowned at the necklace, attempting to see if there was anything causing that odd sound that he could identify from it.

Arcana - Trying to identify magical properties in the crystal: 26!
Drex
player, 160 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Sun 2 Mar 2014
at 18:12
  • msg #187

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex puts his guild-badge, that just used to send Phelan the message, away.

Whispering to Willa, "Slow down, I can barely make out a word you are saying. No I need you to come with me. The others are distraction enough. We will make our move as soon as an opening presents itself"

Drex stealthily surveys the outside from inside the caravan, through the tiny windows.

20:11, Today: Drex rolled 27 using 1d20+8. Stealth check.
20:11, Today: Drex rolled 25 using 1d20+11. Perception check.

Willa
player, 40 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sun 2 Mar 2014
at 21:59
  • msg #188

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa's jaw dropped at Drex's words.  This was serious business and she needed to behave!  She calmed down a bit, trying her best not to jitter around too much and waited for the Deseekay's signal.

"Hope to not get caught again," she whispered apprehensively to herself...
Author
GM, 195 posts
The Storyteller
Mon 3 Mar 2014
at 08:44
  • msg #189

Re: The Haunting of the Rose - Chapter 1, Perversion

    “Has it been that long already?” Corso frowned as he spoke to Jubei then turned to the woman in black “Missus Taleena, would you please make ready the lounge for myself and our guests?  I think I may have to speak to them at length.  Also, would you send for Captain Acano?  She would undoubtedly want to see these adventurers as well.”
  The big woman managed something that could have been a bow though all that could really be seen to signify it as such was that her head and shoulders went from being onto of her body to being in front of it briefly, before she walked into the house quickly to fulfil her lord’s wishes.
  Corso then turned back to the large kaetyma and asked “Would you be so kind as to tell me – uh – honourable Iron Jubei, how long – exactly – has it been since the outside world heard from us?”


[Because Drex and Willa are not making a significant departure from the scene I’ll be running their side story concurrently with that of the rest of the party.  Drex and Willa please make your posts as secret to each other and myself to prevent confusion.  There should be a selection for that under “Insert Private Line” labelled Multiple Recipients.]


]
This message was last edited by the GM at 15:19, Wed 05 Mar 2014.
Willa
player, 42 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Mon 3 Mar 2014
at 10:10
  • msg #190

Re: The Haunting of the Rose - Chapter 1, Perversion

Shhh...its private!
This message was last edited by the player at 10:13, Mon 03 Mar 2014.
Drex
player, 161 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Mon 3 Mar 2014
at 12:15
  • msg #191

Re: The Haunting of the Rose - Chapter 1, Perversion

There is a slight rock of the caravan and Drex was gone...
Iron Jubei
player, 109 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Mon 3 Mar 2014
at 13:15
  • msg #192

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei raised a brow at that question as he found it a little peculiar although it probably wasn't too out of place to ask that, given the circumstances. "It has been about... five days, counting the one it took us to get here. Why do you ask?", the kaetyma answered after a moments pause and shifted his weight about from one set of feet to the other.

Insight Roll of 15 to find out if the lord is... pressured to ask something like that.
Author
GM, 198 posts
The Storyteller
Tue 4 Mar 2014
at 20:03
  • msg #193

Re: The Haunting of the Rose - Chapter 1, Perversion

    Willa left foot caught on the threshold of the wagon's doorway and promptly fell rather loudly down out of the wagon and onto the moist paving stones.

[As the only other adventurer, besides Willa, aware of Drex's plan, Phelan has the chance to cover for Willa's blunder.  To do so he will have to roll a Bluff check.]


[Give it a moment Drex, I'll get to you by the next post.]
This message was last edited by the GM at 15:17, Wed 05 Mar 2014.
Phelan Drixos
player, 144 posts
Wed 5 Mar 2014
at 00:40
  • msg #194

Re: The Haunting of the Rose - Chapter 1, Perversion

"As such, there had been some concerns about the state of the town." Phelan attempted to draw attention away from the noise of Willa back to the conversation at hand.

Bluff check: 10 Yeah that was going to work.
Author
GM, 200 posts
The Storyteller
Wed 5 Mar 2014
at 11:51
  • msg #195

Re: The Haunting of the Rose - Chapter 1, Perversion

    "Has it really only been five days?" the lord frowned as he seemed to be thinking something over.  This was at exactly the moment that Willa fell out of the wagon with something resembling a soft, bouncy splat.
  "Oh!" the lord takes a step back, clearly having now noticed Willa on the ground.  "I see you have an umbrean in your company." though Corso did not appear to be disgusted by Willa's presence he was now cautious of the adventurers.
This message was last edited by the GM at 15:15, Wed 05 Mar 2014.
Iron Jubei
player, 110 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Wed 5 Mar 2014
at 17:04
  • msg #196

Re: The Haunting of the Rose - Chapter 1, Perversion

The big kaetyma let out a rumble as he turned around with a bit of a confused look as Willa tumbled out of the cart.
"Oh yes, of course. Forgive me for forgetting to mention Willa. You see, she joined us only recently and I haven't yet grown used to her rather diminutive form being... present. I'm sure you can understand.", he said and made a bit of a dismissive gesture before he moved his large bulk again to face Corso... and also happened to 'accidentally' block more of the sight on the cart in the back. He might not be the smartest, but with the seeming 'disappearance' of Drex and Willa's graceful reentry he knew that something was going on.
"I know that you are worried about our presence here... from what we could gather so far travelling is... punished. Now if our arrival will bring repercussions then we will do our best to defend you from them.", he continued on to drag the conversation back into another direction.

Bluff check of 21 to cover for Willa's blunder... and his own?

This message was last edited by the player at 17:09, Wed 05 Mar 2014.
Willa
player, 43 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Wed 5 Mar 2014
at 18:31
  • msg #197

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa gets herself up off of the ground and does her best to pat the mud off of her clothes.  She looks up at the group and the man with an apologetic and embarrassed look.  Waddling up to them she does a little curtsy to the man.

"'Lo." She smiles at him, then to the others.  "Willa try to catch mouse, but fell out. Also..." She pauses mid sentence and glances to the side, "MOUSE!" She screams and hurtles off around the side of the building.

18:29, Today: Willa rolled 17 using 1d20+9. Willa's bluff check to hopefully get away.
Author
GM, 203 posts
The Storyteller
Thu 6 Mar 2014
at 22:13
  • msg #198

Re: The Haunting of the Rose - Chapter 1, Perversion

   Corso appears to accept this explanation and relaxes back to his former state of unfamiliar nervousness.  “Ah yes!  I certainly can understand that.” he said then followed Jubei’s statement with “We had been warned by the ehuron-” and at this point he cast a quick glance at Lambent “-not to leave the village and it’s immediate area or enter into any communication with the outside world until the sky lightened again.  I have no idea what effect your presence here will cause.”
  He looked up at the black sky for a moment before he lowered his face again and looked over the band of adventurers just as Willa pulled her stunt of chasing after a mouse.  Succeeding in disappearing behind the manor house.
  “Does she do that often?” he asked and shook his to Jubei’s response.  “If you would not mind, I would like to continue this conversation indoors?” the nobleman made his way to climb the stairs and was shortly followed by the weary adventurers - sans Drex and Willa of course...


This message was last edited by the GM at 15:45, Fri 07 Mar 2014.
Drex
player, 165 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 7 Mar 2014
at 17:22
  • msg #199

Re: The Haunting of the Rose - Chapter 1, Perversion

A slight breeze blows and you get a glimpse of a shadow, was that Drex? You don't know for sure.
Iron Jubei
player, 111 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Fri 7 Mar 2014
at 20:19
  • msg #200

Re: The Haunting of the Rose - Chapter 1, Perversion

Meanwhile the big kaetyma shuffled about on that pile of cushions that had been provided.
This message was last edited by the player at 20:27, Fri 07 Mar 2014.
Willa
player, 44 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sat 8 Mar 2014
at 01:22
  • msg #201

Re: The Haunting of the Rose - Chapter 1, Perversion

Some hurried noises can be heard outside of the building.
This message was last edited by the player at 01:34, Sat 08 Mar 2014.
Phelan Drixos
player, 146 posts
Sat 8 Mar 2014
at 07:04
  • msg #202

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan was perched on one of the chairs, not really suited to his small size.
Author
GM, 206 posts
The Storyteller
Sat 8 Mar 2014
at 23:20
  • msg #203

Re: The Haunting of the Rose - Chapter 1, Perversion





[And Congratulations!(tm) on completing your first quest – to INVESTIGATE what happened to Kyssea, you may choose to continue and help the village or turn around and make your way back to Galdion.  That is your decision to make.  Finally you have earned XP!  You each receive 200 Experience Points.]
Willa
player, 46 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sun 9 Mar 2014
at 10:55
  • msg #204

Re: The Haunting of the Rose - Chapter 1, Perversion

Events continue within the clock tower.
This message was last edited by the player at 11:02, Sun 09 Mar 2014.
Drex
player, 166 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Sun 9 Mar 2014
at 16:00
  • msg #205

Re: The Haunting of the Rose - Chapter 1, Perversion

There is a strange tension in the air...
Iron Jubei
player, 112 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sun 9 Mar 2014
at 16:54
  • msg #206

Re: The Haunting of the Rose - Chapter 1, Perversion


Scratching ensued...
Author
GM, 208 posts
The Storyteller
Sun 9 Mar 2014
at 23:57
  • msg #207

Re: The Haunting of the Rose - Chapter 1, Perversion

{Drex, your roll should be Insight, not Streetwise, use the roll but apply a different skill modifier.  I’ve already take the liberty of doing the math – your total remains unchanged though.}
{Drex, you may roll Religion in an attempt to recall any details about the Grim’s Reavers.}
Drex
player, 168 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Mon 10 Mar 2014
at 06:57
  • msg #208

Re: The Haunting of the Rose - Chapter 1, Perversion



The tension seems to have lessened at the clock tower. But you get an eerie feeling like Drex is going to put all your lives in danger...
Phelan Drixos
player, 147 posts
Mon 10 Mar 2014
at 07:57
  • msg #209

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan's claws gently clacked against the tray of treats as he took one.
Willa
player, 48 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Mon 10 Mar 2014
at 16:57
  • msg #210

Re: The Haunting of the Rose - Chapter 1, Perversion



Willa's wide, innocent eyes became full of hopeful possibility.
Author
GM, 209 posts
The Storyteller
Mon 10 Mar 2014
at 21:50
  • msg #211

Re: The Haunting of the Rose - Chapter 1, Perversion

[So it is a majority decision to help out the folks of Kyssea.  Excellent!]



[Drex and Willa, as a result of your actions you have managed to uncover a part of the sinister events taking place within Kyssea, as a result you and your allies have each gain 100 XP.]



Iron Jubei
player, 113 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Mon 10 Mar 2014
at 22:03
  • msg #212

Re: The Haunting of the Rose - Chapter 1, Perversion


The sound of heavy footsteps accompanied the kaetyma...
Phelan Drixos
player, 150 posts
Tue 11 Mar 2014
at 02:06
  • msg #213

Re: The Haunting of the Rose - Chapter 1, Perversion

Next to the big Kaetyma, the clacking of the Narayah's claws on the ground were muffled by the footsteps.
Drex
player, 170 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Tue 11 Mar 2014
at 07:26
  • msg #214

Re: The Haunting of the Rose - Chapter 1, Perversion

The mystery and betrayal increases. Who could it be...?
Iron Jubei
player, 115 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Tue 11 Mar 2014
at 18:11
  • msg #215

Re: The Haunting of the Rose - Chapter 1, Perversion


Chin stroking commenced...
Author
GM, 212 posts
The Storyteller
Tue 11 Mar 2014
at 22:11
  • msg #216

Re: The Haunting of the Rose - Chapter 1, Perversion



[Drex, sadly your rolls is not high enough to reveal to you the information you want.  It simply is lore that is kept secret as part of the Compact made between mortals and the Grimm in exchange for allowing the resurrection of the dead.]
[@Not Drex and Willa:  I am sorry to hold you guys up for one more post though I am just trying to have Drex and Willa catch up.  They should within the next post or two so just hold on.]
Willa
player, 49 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Tue 11 Mar 2014
at 23:13
  • msg #217

Re: The Haunting of the Rose - Chapter 1, Perversion



There was something else too.  Willa wondered when it would be time for sleep.  The cloud made it difficult to tell the time and the day already felt long.
This message was last edited by the player at 23:13, Tue 11 Mar 2014.
Drex
player, 173 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 12 Mar 2014
at 07:18
  • msg #218

Re: The Haunting of the Rose - Chapter 1, Perversion

It was getting late and the exhaustion is creeping back in to Drex's mind.
Author
GM, 214 posts
The Storyteller
Wed 12 Mar 2014
at 12:04
  • msg #219

Re: The Haunting of the Rose - Chapter 1, Perversion




  Appearing out of the gloom almost startle their companions with their sudden return.
Drex
player, 176 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 12 Mar 2014
at 12:33
  • msg #220

Re: The Haunting of the Rose - Chapter 1, Perversion

"We should go somewhere where we can talk." Drex said as he and Willa appearing out of the gloom to his other team members. He has a most somber but tired expression on his face. "Without some one over hearing our conversation." Drex pauses for a moment to focus on his senses, his ears twitches and he takes a few sideways glances. Something is bothering Drex, it seems.

14:27, Today: Drex rolled 21 using 1d20+11. Perception check to spot anyone close enough or hidden to overhear what was said.
Willa
player, 50 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Wed 12 Mar 2014
at 17:30
  • msg #221

Re: The Haunting of the Rose - Chapter 1, Perversion

"Hiiii!" Willa couldn't resist greeting her friends with a bounce and a grin.  Although, the town was bleak, ravaged and cast into darkness by the cloud above, it seemed positively brighter around them.  And even though it hadn't been long since they separated, there was already so much to talk about! "All okay?  Had fun with Lord?  What house like?  Fat woman friendly?  Tell Willa everything!"
Iron Jubei
player, 117 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Thu 13 Mar 2014
at 09:28
  • msg #222

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei was frowning a little as the other two showed up again and shook his head a bit. "Where did you run off to?", he growled and then again shook his head and made a dismissive gesture. "Well, you didn't miss much anyway. Corso knew about as much as that... caravan master did. He said we'd need some spirit lantern to get into the Necropolis and we should talk to the guard captain for it.  He will also provide lodging in the Inn for us, so we don't have to worry about paying for it. Right now though... I'd like to visit the alchemist first, to get this treated.", he rumbled as he motioned to some of those annoying rashes.
Author
GM, 215 posts
The Storyteller
Thu 13 Mar 2014
at 12:28
  • msg #223

Re: The Haunting of the Rose - Chapter 1, Perversion

   A still breeze blows over the companions as they share their stories and discuss their next course of action.

[You guys can make multiple posts to catchup and plan your next move here unless of course you would rather do so inside the inn?  Or would like to proceed to the apothecary instead?]
This message was last edited by the GM at 12:28, Thu 13 Mar 2014.
Willa
player, 51 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Thu 13 Mar 2014
at 16:42
  • msg #224

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa looked at Iron Jubei with surprise and concern.  "Something wrong?  Iron Jubei sick?"  She shuffled forward and put a podgy hand on his leg as she strained to see the infected scales he was referring to. "That not good!  Why not get rest...or" She jumped and looked at Drex a little startled by her own revelation, "May be Druid can heals?  Also," she turned back "who Corso?"
Enkii
player, 46 posts
Thu 13 Mar 2014
at 17:10
  • msg #225

Re: The Haunting of the Rose - Chapter 1, Perversion

Having been keeping particularly close to the Kaetyama throughout their trek, an apparent concern for the condition of the infection ailing Jubei marked his otherwise passive expression. Even he was not immune to the general gloom that pervaded the party as they made their way along towards a more proper facilities for lodging and, probably, it was precisely adhering to that collective silence that he once more kept his tongue from any greater opinion of the situation...or, if nothing else than a simple, "Don't scratch at them, you'll make the infection worse" for Jubei, and as rough or blunt as this advice might have seemed, the Kaetyama could see the Musadi looking rather sympathetic to his plight...
Phelan Drixos
player, 151 posts
Thu 13 Mar 2014
at 17:36
  • msg #226

Re: The Haunting of the Rose - Chapter 1, Perversion

"Corso is the Lord of this location." Phelan explained for Willa. "He also directed us to the Alchemist for something that will help treat Jubei's condition."

He chuckled softly. "The condition isn't really bad, but it can be very annoying to suffer. Can't really blame Jubei for wanting to get it treated as soon as possible."
Willa
player, 52 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Thu 13 Mar 2014
at 21:02
  • msg #227

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa looks at Phelan and sighs with relief.  "That good.  Willa not want friends sick.  But.." She looks about suspiciously, leans forward and whispers, "...Mr. Phelan think it okay to trust Corso and Alchemist?  Weider tell Willa and Drex there are conspirators in village.  So Willa not know who good or bad."

Straightening up she looks around, paying particular attention to the people walking around in pairs.  "Willa thinks Kyssea seems like a friendly village.  Everyone here has a friend.  But is not so much.  Some people have secrets.  Not nice secrets, but bad, sneaky secrets that hurt others."
This message was last edited by the player at 21:03, Thu 13 Mar 2014.
Drex
player, 177 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 14 Mar 2014
at 07:23
  • msg #228

Re: The Haunting of the Rose - Chapter 1, Perversion

"I will explain that later Jubei."

"Willa is right..." Drex coments "...about that. But we should be able to trust Vito." "...the Alchemist." Drex says to the rest of the group. "And if he can help you we should go see him right now. And hurry..." The last bit seemed a bit strange. What is Drex suspicious about? The Druid was another concern for Drex, but hopefully she was a well protected area.

Drex knows sleep will have to wait for now, there are more pressing matters to pursue.

"I just hope my suspicions prof false, but if they do not then Vito's life is in grave danger." He was one of two living individuals that they might trust to tell them the truth about what has happened in this town. "We must not make any detour and go straight there, but we should keep our speed not to attacked any more attention that we already have on us."

Drex will keep his eyes peeled and ears cupped to make sure no new people starts to shadow them.
Iron Jubei
player, 118 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Fri 14 Mar 2014
at 07:39
  • msg #229

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei blinked a little at what he heard and then nodded slowly in response. "I see... that would make sense. I'm not sure if we can trust Corso proper. He did seem rather afraid... and he mentioned that someone tried to assassinate him when he went to meet with the Gravewatch captain in their keep, but apparently no further attempts on his life have been made past then. Slightly suspicious I'd say. Now however, let us hurry to meet this Vito then.", the dragonblood rumbled and shifted a little around as he started to trudge towards the alchemist's shop again.
Phelan Drixos
player, 152 posts
Fri 14 Mar 2014
at 08:11
  • msg #230

Re: The Haunting of the Rose - Chapter 1, Perversion

I wonder what happened with these two... Phelan mused to himself. Evidently Willa and Drex had found out a lot of information from their sneaking around. His ears twitched and turned while he sniffed at the air, trying to help ensure no-one would ambush them. He throttled the urge to run after Drex's unusual statement.
Willa
player, 53 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Fri 14 Mar 2014
at 17:38
  • msg #231

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa thinks for a moment, then nods.  "Oooh Vito.  He apothecary.  Hmm...apothecary and alchemist same?" She shrugs. "Okay.  Vito probably good," she starts bouncing off, happy to be travelling with everyone again. "'cause of vision."  She adds.

A moment later she pauses again. "But Vito also sick.  It okay for Iron Jubei to see sick man?" She wonders out loud to herself then starts walking at a slower, more pensive pace, considering the answer.
Author
GM, 216 posts
The Storyteller
Fri 14 Mar 2014
at 21:30
  • msg #232

Re: The Haunting of the Rose - Chapter 1, Perversion

    Making their way across the square the adventurers realized they were to some extent the centre of attention as they had many onlookers from various places within sight of them.  As the companions crossed halfway across the square they could now clearly see the inn – which was a rather wide set of buildings loosely built into one another – and the village’s goods shop just beside it.

  The apothecary was a small building to the east of the inn, with only a small sign post in front of it to mark it as anything but a modest house set upon stone foundations, wood and plaster covered walls with a roof of dark stone tiles – much like the other common homes of Kyssea.
  Standing on the landing just outside the shop, the adventures could make out some candle light from a doorway at the back of the store, which they could see through a glass window set into the front door.
  As they knocked upon the door a little man emerged from the backroom a few moments later.  Not only short for being a doola tywuar but rather thin as well.  Rather unusual for the rather broad and heavy set draconians.
  There was some movement behind the door as he opened some looks and swung the door inside.  In the lantern’s light it was very clear that this doola was old, probably very near to his third century of life - a rare accomplishment for most societies.

  Despite his age the doola tywuar still had a very colourful bronze hide with patches of darker brown and highlights of almost golden amber.  He wore a rough brown woollens and linen spun pants and a tunic, over which hung a leather apron.  Both were stained by greases, grimes and smears over various colours and various earthy, oily and vegetative smells hung about him.  He also wore very large and thick gloves made of some grey hide and despite his apparent age there was a spark of sorts in his rheumy brown eyes.  “Good-” he paused for a split second as if actually considering the time before continuing with “-well evening seems most appropriate.” and then seemed to remember himself “Oh yes uh, please, please come in.” he stepped back as he rummaged around the pouches of his leather apron for a pair of glasses which he put upon his face.  The arc of the glasses going over his snout.
  “You are probably for some of the ointments for that rash that has been going about what with all those corpses walking around.” he pauses for a moment as he pulled out a wand and looked over at the nearest of the adventurers “Or do you have those nasty black boils?” he asked as incanted a short spell which sent small flames flying from the want tip to the various candles scattered across the store.
Iron Jubei
player, 119 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sat 15 Mar 2014
at 11:14
  • msg #233

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei let out a light chuckle as he seemed to be fairly amused at that greeting and then gave a light nod. "Rashes it is. Thankfully none of those... black boils.", he said and made a hand motion to show one of his afflicted areas. "You no doubt can imagine how annoying these are, with the scales constantly rubbing over them.", he rumbled on for a bit of small talk before they would inevitably go back to the more gloomy atmosphere that permeated the town so far.
This message was last edited by the player at 11:15, Sat 15 Mar 2014.
Drex
player, 179 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Sat 15 Mar 2014
at 17:47
  • msg #234

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex goes the the nearest window and closes the looks out of if before returning to his companions.

He still on edge. "We must be quick, but I hope... But I hope I'm just paranoid...", he says to everyone with in earshot, not looking at anyone when he does so.

As Vito finishes with his conversation with Jubei and goes to fetch the ointment, Drex asks if he can show him the back door. "I believe your Live might be in grave danger and I want to make sure your back door is secure..."

He does this as stealthily as he can all the wile keeping his eyes and ears peeled.

19:45, Today: Drex rolled 15 using 1d20+11. Perception check.
19:46, Today: Drex rolled 27 using 1d20+8. Stealth check.

Willa
player, 55 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sat 15 Mar 2014
at 18:07
  • msg #235

Re: The Haunting of the Rose - Chapter 1, Perversion

"'Hi!" Willa says happily and skips on past the alchemist and into his shop, without waiting for a reply.  Willa had discovered that such was the best way to deal with shop-keeps.  If you waited for them to respond, they would often suddenly remember that it was closing time, or lunch time, or some other time not meant for business. It was a wonder any shops made any sales at all.

"I Willa!  Vito be friends with Willa?" She chirped, without looking back.  Instead, she quickly began moving between all the sundry inside, picking up one item after another, quickly examining them and casting them aside before moving onto the next.

"But first Vito help Iron Jubei.  He very sick and it not good for him to be sick 'cause he Willa's friend long time."

18:07, Today: Willa rolled 25 using 1d20+6. Arcana Check - Exploring Vito's home for anything interesting.
This message was last edited by the player at 18:09, Sat 15 Mar 2014.
Phelan Drixos
player, 154 posts
Sat 15 Mar 2014
at 18:34
  • msg #236

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan followed Vito. "Could I take a look at that ointment? I'd like to keep it in mind in the future for stuff like this Skinrot; I can only do slower treatments." He wanted to keep an eye on Vito just to be sure nothing bad was going to happen; and he really was curious about the ointment.
Author
GM, 218 posts
The Storyteller
Sun 16 Mar 2014
at 14:41
  • msg #237

Re: The Haunting of the Rose - Chapter 1, Perversion

    The alchemist greeted each of the adventurers in turn and chuckled at Willa’s desire to be friends and explained that they had only just met so they could only really be considered acquaintances.  He was a little disturbed by Drex’s concern and asked if the companions were in some kind of trouble.  Though he does show the deseekay the backdoor to his establishment.
  While he is willing to share with Phelan some knowledge about medicines that can help cure conditions like Skinrot the alchemist would not share the recipe for his ointment, considering it a trade secret that he would one day pass down to his apprentice.
  “With all the undead around here there has been a great demand for medicines to treat the disease they carry around and my supplies have been rapidly decreasing.  If we do not get some merchants coming through here before the end of the season I fear we will not survive the winter.” the alchemist said with a sigh.
  He provides Jubei with a small wooden box containing the ointment, a rather pleasant smelling green goo.  He advises that kaetyma on its use though he seems reluctant to approach the dracotaur.
  As for the payment your explain that the Lord Corso would cover the expense, the alchemist apothecary seems to have no trouble accepting this with little more then a nod.
  As Drex returns from the back Vito says “I can defend myself well enough, I received some training in combat alchemy at the university.  Yet I must ask who do you think is after me?”

[Jubei you’ve received a Curative Ointment against Skinrot, it will give you a +5 bonus to your Endurance check or the Heal check made by someone else to heal you.]
This message was last edited by the GM at 23:29, Sun 16 Mar 2014.
Willa
player, 56 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sun 16 Mar 2014
at 15:46
  • msg #238

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa drops a quaint little pot that she had been inspecting back into its space on a shelf she was stood by and was already making her way back to Vito before the thing had stopped rattling in place.  Her eyes were fixated on one particular part of the Alchemist.  Wreathed in some powerful magical 'glove' for lack of a better description, the sheer energy encasing the lower part of his limb felt incredible.  It was a wonder that she hadn't noticed before and, it appeared, neither had anyone else.

At Vito's side her gaze and head follows the swaying of his arm hypnotically.  Cautiously, she takes out her rod and raises it up towards the alchemist's limb. Biting down on her tongue, fully focused on this strange and unexpected find, she tries to poke at the doola tywuar's hand with her implement.  Even though somewhere in the back of her mind she knows it is wrong to do so, like the child whose giggles gave her life, Willa simply can't resist the temptation to try.

15:46, Today: Willa rolled 13 using 1d20+2. A sneaky poke - Stealth check.
This message was last edited by the player at 15:54, Sun 16 Mar 2014.
Drex
player, 180 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Mon 17 Mar 2014
at 07:38
  • msg #239

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex returns from the back of the building. "I can believe that, some of the stuff at the back does look quite hazardous."

Drex rejoins Phelan, Jubei and Enkii. "Okay the best way to handle this to tell you what Willa and I found out, when we disappeared." Drex puts his arm around Phelan and  drags him closer. Drex was about to do the same with Jubei but decides it would be best not to touch him until his condition has improved. He sees Willa with her rod about to poke Vito. "Willa come stand over here I'm going to need your help recalling everything that happened with the Reaverd. Drex doesn't want his team to get in trouble with Vito. He could be a valued ally and they might have to rely on him in the future.

Drex starts the his recollection of the events that transpired earlier:  "As we were approaching Lord Corso estate I saw an electric-blue figure entering the clock-tower. I decided to follow thinking that this might be someone plying a trap for us. I was mistaken and Willa and I discovered a Reaverd. He told us that you, Vito, had a vision and tried to warn the village before the attack. The auger who is now missing, the poisoning of the Gravewatch, the druid who could also possibly help us figure out what is happening here, the ehuron necromagus and the people that are going missing in town."

"He mentions that if we wish to enter the Necropolis that we will need a thing called a Spirit Lantern that we will find at the Gravewatch. But the resson, other than the ointment for Jubei is to find out what you know and what the vision was about."

Drex pauses for a moment to catch his breath, "And because we are asking questions, the betrayers might think you are a loos end and eliminate you before you give away to much information, they think you might have, to us."

"Is there anything you can add Willa?" He says this as he breaks her fascination ones more from the glove on Vito hand.
Iron Jubei
player, 120 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Mon 17 Mar 2014
at 11:52
  • msg #240

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei took the little box that Vito gave him with a nod. "Thank you.", he rumbled on, before stowing it away for the moment. His brows were furrowed a little as he looked at the diminutive doola again, picking up on some subtle cue that he seemed to be in discomfort. "Is something wrong?", he asked, but then the attention was drawn away by Drex and his recollection of the things that happened to him, leaving the dracotaur to listen to that for the time being.

Insight Roll for what's wrong with Vito: 26
Willa
player, 57 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Mon 17 Mar 2014
at 17:10
  • msg #241

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa stops just shy of touching Vito's hand with her rod and looks about shiftily, before quickly, but disappointedly, stowing it away.

"More to add?  Hmm..." She struggles to think.  "Oh, right!"  She springs up.  "Weider say Vito sick!"  She declares uncomfortably loudly and points at the alchemist.  "Weider say is 'SOME SUPERNATURAL ILL UNLIKE ANY I HAVE SEEN BEFORE'." She says trying to mimic her interpretation of the reaver's unearthly voice, felt more than heard. "May be to do with big magic around hand?  Feels to Willa like hand has eyes."  For a moment her gaze is drawn longingly back to Vito's arm.

"What else?  Weider undead and does contract work for Grim.  Also necropolis has defences, though Willa not know what.  That important?"  Willa looks questioningly at Drex, then starts shifting back towards the alchemist.


17:06, Today: Willa rolled 22 using 1d20+9. Bluff check - mimic Weider's voice.
This message was last edited by the player at 17:13, Mon 17 Mar 2014.
Author
GM, 219 posts
The Storyteller
Mon 17 Mar 2014
at 21:03
  • msg #242

Re: The Haunting of the Rose - Chapter 1, Perversion

    Willa’s reproduction of Weider’s voice is similar in spirit but she can’t quite reproduce it’s exact eldritch nature.  All the while Vito sighs rather loudly and slumps down into a chair that lay against the wall behind the counter of the storefront.

  “So you have met with the local legend it seems.” the old man said softly as he looked over to the adventurers.  “You are very fortunate that I took some precautions to ward my shop after it was ransacked a few nights ago.”  Vito gestured around his shop as he said “As for my hand that is rather personal but suffice it to say that it is a blight I was cursed well over 20 years ago now, on Appirga, during the disastrous expedition by the then newly re-established council of grand alchemists.”

  “I had been just a young apprentice then.  It is no danger to anyone unless the bindings are broken though I have noticed it does not like being in the presence of the pious and so causes me no small amount of pain.” Vito finished for a moment as he licked his lips and suddenly continued as if remembering himself.
  “The Reaver knows more about what is going on then I do I am sad to say however, if it is true that the Gravewatch was poisoned then it would have had to have been something complex and natural as the chapter here was composed of humans, doola tywuar and deseekay and they all perished.  Though there is still the mystery about what happened to the golems that served in the watch.”
 “The premonition I had is a rare thing, more a nightmare really, the blight enjoys tormenting me in almost any way it can yet it does not lie nor does it sense the world in the same way as you or I.  It is very much alive and malevolent.  If it was not for the spells and alchemy that keeps it contained it would kill anyone it could find.”

  Vito finished by explaining that if the adventurers wanted to find the undeads accomplishes in the village they would have to search around the town and particularly in the Gravewatch keep itself.
Willa
player, 58 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Mon 17 Mar 2014
at 21:31
  • msg #243

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa's eyes light up at the mention of a 'curse.'  Ever since making her pact with an Old God, she had taken a keen interest in such things.  And this particular curse, that has some power of portent, would obviously be of interest to anyone connected to the Oracle.

"Willa look?" She asked Vito hopefully, looking at his hand with an even greater zeal than before.

Whilst waiting for his reply, she strained to remember anything of a similar nature that she may have heard of in her previous 'studies'.

21:31, Today: Willa rolled 21 using 1d20+6. Arcane check - sentient, prophetic curses.
Drex
player, 181 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Tue 18 Mar 2014
at 06:32
  • msg #244

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex only nodded as Vito spoke. Vito seems definitively able to handle himself without their help. He was satisfied by Vito's comments and now look to the rest of the group to their next action.
Iron Jubei
player, 121 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Tue 18 Mar 2014
at 09:52
  • msg #245

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei listened rather intently to what was being said and grimaced a little at the mention that the 'pious causes discomfort'. "Interesting... a murderous hand... but that doesn't quite tell us what the... contents of this nightmare were then. Also, what about this druid I kept hearing about? Maybe that one knows something about the poison that was used? It might be worth checking, if only to make sure that we have a potential remedy, should the necromagus try to use it to poison the entire village in retaliation.", he said and was just about to rub over his chin, but instead shuffled his large bulk around a little to get into a more comfortable position.
Phelan Drixos
player, 155 posts
Tue 18 Mar 2014
at 12:26
  • msg #246

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan had his head tilted to the side, attempting to use his magical prowess to detect the curse Willa had discovered earlier. Perhaps being able to see it might help identify what it was and might provide them with more information.

"Perhaps we should see this druid then for more information, then begin exploring this town and Gravewatch more cautiously. It seems that we're going to have to gather the rest of the information ourselves."

Arcana check to detect and identify curse on Vito's hand: 21.
Drex
player, 184 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 19 Mar 2014
at 06:24
  • msg #247

Re: The Haunting of the Rose - Chapter 1, Perversion

"Yes I agree with that plane of action, but she is located outside for town and we will have to be prepped for the marauding undead. So lets first stock up on some potions." Drex looks at Vito as he said this. "And then get some rest, we al need a good nights rest especially you Jubei." Drex looks at a patch of flaking scales. "Then first thing tom-o--r---r----ow...go to the auger's place." Drex looks outside the window. "How do we know what the time is?. And Vito could you give us some directions?"
Author
GM, 221 posts
The Storyteller
Wed 19 Mar 2014
at 18:11
  • msg #248

Re: The Haunting of the Rose - Chapter 1, Perversion

  According Vito the blight that was affecting him he received on the island of Apirgga – the capitol of the Old Kingdom.  Legend holds that island was put under a terrible curse by the mindflayer lich Phazion as a counter to the power that the Apirggans used to slay him.
  The legends disagree on a few the details but other elements are shared amongst them.  These common elements are that curse consumes the living and binds their spirits to the island of Apirgga to be subjected to eternal torment by a maleficent spirit called the Nemesis.



    At the mention of the local druid Vito makes a dismissive noise and says “Oh yes go see that midnight hag if you like, if there was anyone in this village I would not trust it would be her.”  he frowns at the party in his store before getting to business as he explains that he doesn’t have much in the way of potions anymore he only has a few Healing Potions (lvl 5), Potions of Resistance (lvl 4), a Potion of Clarity (lvl 5) and an Elixir of Aptitude (lvl 5).
[All these potions can be found in either the Players Handbook I or the Adventurer’s Vault I.  You could spend the wealth you have gained to acquire these potions OR you could try to use the sponsorship of Lord Corso to get a few of them.  Though keep in mind that that it may affect your relationship with his lordship in some way.]

  After the bartering with Vito he gives the adventurers some directions around the village, providing something of a crude map for the adventurers.  [Which can be seen here http://i64.photobucket.com/alb...24px_zps1a655e33.jpg]
This message was last edited by the GM at 10:25, Thu 20 Mar 2014.
Drex
player, 190 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 21 Mar 2014
at 16:34
  • msg #249

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex thinks for a moment, looking intently at the potions up for offer. "Well, we need three Healing Potions and two Potions of Resistance Necrotic and a Potion of Resistance Psychic. We have faces a group of the undead recently as you know, and As members of the Adventurers Guild of Area it is our duty to help all citizens. But we will need all the help we can get sorting out the Kayssa's problem." (6 Fame Tokens)

"Vito, I know you are running low on potions but because we are purchase such a large quantity at ones would you give it to us at a special discount?" (4 Fortune tokens)

Drex retrieves several gold coins from Phelan and hand's it to Vito to complete the purchase. (2 Wealth Tokens)


Spoiler text: (Highlight or hover over the text to view)
OOC: That will be 12 Tokens in total which would be the equivalent value for the potions according to you rules for Tokens. If we made a mistak will you correct it for us.

Summery:3 Health Potions
               2 Potions of Resistance Necrotic
               1 Potions of Resistance Psychic


This message had punctuation tweaked by the player at 16:34, Fri 21 Mar 2014.
Author
GM, 229 posts
The Storyteller
Fri 21 Mar 2014
at 18:07
  • msg #250

Re: The Haunting of the Rose - Chapter 1, Perversion

    Vito is more than happy to sell the adventurers what they require and provide them with a little extra given what they have been through and the service they are providing to his community.

  Thereafter he bids the adventurers farewell and they make their way over to the large set of buildings next door which is named The Mountain’s Face upon a signpost standing beside a few broad, stone steps which lead up to a long porch that stretches the front of the one building and a large doorway into the inn itself.
  The door leads into a tavern, though the air is warm with the heat of a roaring fire coming from the far-side, the mood is subdued with the few people about clearly spending their time here to escape their worries or drown them in company or drink.  As the adventurers enter their presence is notice by only a few of those seated at the tables and the bar though the barkeep waves at them as they wander over to the burly human man.  Who seems almost entirely hairless, only his eyebrows suggest that he may once have had some form of brown hair upon his body.
  As the adventurers make their way to him he shouts over the din “Welcome travellers!  I’m Trent, keeper of this lean-to.  What brings you to this arsecrack against the sea?”  during his speech a doola tywuar, who was rocking side to side on his chair chortled at Trent and said in a slurred tone “Doncha mean husswife to?” which caused two other men, both humans, who also sat at the bar to burst out laughing.
  Trent took this in good spirits and retorted “Aye and you’d know all about that, eh Haul?” the doola tywuar growled a little but chuckled as he said “Da wife does naught gif me rest!” this was met by more laughter from others at the bar and Trent himself as the doola tywuar apparently named Haul was batted on the back by one of the men next to him.

[It is up to you all to distribute the potions amongst yourselves.  Now that my internet is back up again I’ll complete the Google document for equipment so you guys can make duplicate character sheets over there.]
Willa
player, 64 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sat 22 Mar 2014
at 10:04
  • msg #251

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa joyfully skitters into the tavern.  She quickly sets about darting from one table to the next, looking curiously at each of the villagers in turn.  She studies their faces, their clothes and their mannerisms.  She nosily stretches to see what they are eating, drinking and, where applicable, talking about.  Although the inn seems a little empty at the moment, there is enough to interest her for quite some time.  When the patrons laugh, so does she.  Joining in with giggles of her own during 'Haul's' and 'Trent's' conversation.  At the end, as she is on her way to another part of the bar, she passes by Drex and tugs on his leg.  "Willa not understand men's jokes." She says with a little shrug.  "But is fun to laugh!"

After quite some time, the little ooze returns to the party.  Her expression is sweetly guilty, like a puppy that has been caught doing something that it knows it shouldn't have, but could not help regardless.  The day has been long and there is something she needs from it.  It is a growing want.  A natural and irresistible desire, but not one without...issue.  Of all the places she has been today, this one is easily the best to get it.  Sheepishly Looking about, side to side, she utters an apology under her breath to her friends and then slowly but sinisterly opens her mouth.  Her head back, a translucent jelly-like tongue lolls out of her mouth and soft, but insistant "Ahhhhhh" hums up from the depths of her throat.  Willa is hungry...

09:59, Today: Willa rolled 26 using 1d20+9. Streetwise check - almost unintentionally gathering local information as she explores the tavern.
This message was last edited by the player at 10:05, Sat 22 Mar 2014.
Drex
player, 193 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Sat 22 Mar 2014
at 10:54
  • msg #252

Re: The Haunting of the Rose - Chapter 1, Perversion

"I don't ether Willa." Drex reply's to Willa's comment.

He approaches the bar where Trent was standing. Nodding politely to Haul he turns and looks at Trent. "We have come here on official Guild business and it seems that we will be staying longer than we thought... Where is my manners I am Drasden Braskaal Anoer, Sword of the Aurelian Pantheon,and Adventurers Guild Representatives of the Arian Kingdom. Please to make your acquaintances, these are my compantions," gesturing to each of his party members as he says their name, "Phelan Drixos, Iron Jubei, Enkii and Willa."

Quickly and loudly Drex adds before any one can give a reaction of discuss, "Willa is a member of this party and thus under the patronage of your Lord Corsa and part of a official recognized Adventurers Guild group of the Arian Kingdom and will be treated as shuts."

Looking back to Trent drex says the following."My party and I will need lodgings and supplies for the foreseeable future, Lord Corso is our patron and will take care of out tab."



Spoiler text: (Highlight or hover over the text to view)
Supplies: Food rations, water and refilling out adventurer gear like lamp oil and sunrods.


Author
GM, 238 posts
The Storyteller
Mon 24 Mar 2014
at 21:03
  • msg #253

Re: The Haunting of the Rose - Chapter 1, Perversion

[That is a remarkably impressive Streetwise check Willa!]

    The innkeeper nods as Drex introduces himself and his companions and says that he is honoured to have not only costumers but two holy men in his fine establishment as well!  To which there is a chuckle from the bar.  He provides rooms for the adventurers, one for Enkii and Jubei and one for Drex, Phelan and Willa.
  Trent also promises to have some rations set aside for them and refilled waterskins, he also secretly adds a wineskin to the batch as a “Thankyou from me to you!”

[Now are you guys going to set some guards, wards or what?  For your extended rest.  And tell me what you guys want to do during it.]
This message was last edited by the GM at 21:04, Mon 24 Mar 2014.
Iron Jubei
player, 128 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Mon 24 Mar 2014
at 21:23
  • msg #254

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei was a little suspicious about the amount of hospitality and joviality they were faced with, given the circumstances. But that of course could just as well be the talk of men who are clinging desperately to what little normalcy they currently can have in their life. Nonetheless he decided to keep an eye out for things out of the ordinary here.

Rolled 22 on insight check for... abnormal behaviour.

Either way once they were lead to their rooms, Jubei approached Phelan with a sort of embarassed look on his face and handed him the ointment he had received from Vito earlier. "Uhh... I hate to admit to this, but could you help me with this? I can hardly... reach all the spots.", he rumbled with his face contorted to a grimace as he looked back at his tauric body.

Gives the curative ointment against skinrot to Phelan.
Phelan Drixos
player, 164 posts
Tue 25 Mar 2014
at 01:21
  • msg #255

Re: The Haunting of the Rose - Chapter 1, Perversion

Don't laugh. Don't laugh. Phelan thought to himself as Jubei made the request. "It's fine, I'll help." He'd probably have to do it anyway, to make sure the ointment was applied correctly. Pity Vito didn't give him the recipe.

As the team rested, he monitored the treatment of the skinrot carefully to make sure the disease didn't worsen.

Curing Skinrot with Ointment: 19.

Phelan probably won't be available for watch due to pretending to be a doctor.

Drex
player, 196 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Tue 25 Mar 2014
at 06:46
  • msg #256

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex volunteer to take watch during the early hours of the morning, well what he thought would be the early hours of the morning. He recons that that would be the most likely time for any enemy to make their move.

He asked Willa and Enkii to take watch during the other hours before his watch starts, if they don't mind. It Jubei needs his rest to recover from his disease, and Phelan is taking care of him.

08:40, Today: Drex rolled 14 using 1d20+8. Stealth check, while he is on guard.
08:41, Today: Drex rolled 31 using 1d20+11. Perception check, while he is on guard.



Spoiler text: (Highlight or hover over the text to view)
To be clear he takes the last watch.

Willa
player, 68 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Tue 25 Mar 2014
at 16:56
  • msg #257

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa looks at Drex, uncertainty written across her face.  "Am not so good at that."  She sighs, then conjures up her positivity and nods assertively "But will try and will go first!"

16:47, Today: Willa rolled 18 using 1d20-1. Perception check - Lurkers in the night?

Knowing the importance of her task, Willa desperately tries to stay focused, despite her wandering mind.  It is actually made easier by the ominous cloud above blocking sight to the stars, which she would otherwise loved to have gazed upon.  However, such concentration comes at a price and it never crossed the little umbrean's mind to try and hide.

Assuming the night progresses smoothly, Willa will wake Enkii for his watch when it is time, unless he comes to relieve her first.
Enkii
player, 47 posts
Tue 25 Mar 2014
at 20:58
  • msg #258

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa needn't make another step as she anticipated, whence the toll of any nearby clockworks or such would alert her to the change in time; a slithering sound denotes Enkii's imminent approach as surely as the creaking of his upper torso in turn...it appears he's slept quite fancifully! Stretching along with every movement, the hulking Musadi nearly unhinges his jaw as he looses a great yawn and leans onto the butt of his trident with nary a slouch in his posture, turning a smile to his smaller companion, "Reporting in watch relief...mmm...habits..." another yawn shortly thereafter, "You did good, Willa, go get some rest."

Enkii rolled 7 using 1d20. Perception Check.
This message was last edited by the player at 21:39, Tue 25 Mar 2014.
Drex
player, 197 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 26 Mar 2014
at 06:10
  • msg #259

Re: The Haunting of the Rose - Chapter 1, Perversion

As Drex's time came to take watch, he quickly sought Enkii out and relieved him so that he my rest for the last remaining hours.

OOC: Assuming that nothing happened during that time.
Author
GM, 239 posts
The Storyteller
Wed 26 Mar 2014
at 10:41
  • msg #260

Re: The Haunting of the Rose - Chapter 1, Perversion

    The evening – for the lack of a better term – passes slowly, more so for those on watch then for those being watched over.  Several times during the evening as Drex, Enkii and Willa patrol the inn they hear something whisper their name – or think they do – only to round the corner and discover no one there.  This tended to coincide with an unusual and unnerving dimming and flickering of lights in the vicinity yet only the lone adventurer on watch was around at the time to observe it happen.  And suspecting their own nerves more than anything else didn’t make too much of it.
  Drex however, spotted some movement on the rooftops and was sharp enough to draw attention to the figures trying to sneak up to the inn and with the aid of a few burly if drunken men inside the inn kept a good enough vigil so as to discourage whoever or whatever it was that had tried to sneak into the inn.

  Willa was experiencing something akin to a mildly unpleasant stomach ache due to the experiences she had absorbed from the townsfolk and her companions.  The tumult of emotions was a bit much for one lone umbrean to digest after all.  Though during her watch Willa noticed that hidden in the low places of the inn were numerous scrawls, which seemed in and off themselves to be little more than tiny scratches but to the umbrean were clearly writings in Darken.  Which suggested that at one time or another Kyssea had harboured a colony of umbreans.  Yet there did not seem to be a trace of them now.
  Most were the usual notes on hiding places, tunnels that lead between the village buildings, caches of food, clothing, weapons and tools.  One even indicated the entrance to a large network of underground tunnels that connected to the catacombs of the necropolis.
  But the writings bore small clues as to what had happened to the colony.  They had left, taking the spawning pool from one the caves in the vicinity of the quarry with them.  The reason for this was the appearance of what the authors revered to by several titles the big-bad mind, the voice in the darkness and soul-eater.  Only the latter (soul-eater) really told Willa what it was, soul-eater was a semi-direct translation of the umbrean term for what was commonly known in the scholarly community as a demon.

Demons:  Generally a term used to describe any being with malevolent or evil intent.  Though some peoples have more specific meanings for the term.

  In the morning the adventurers awake to a rather pleasant surprise.  Dawn breaks through a long cleft in the black clouds casting bright, golden rays down onto the village for several minutes before being sealed away behind the black clouds again.
  For those few minutes the adventurers could see two important details the darkness had previously obscured.  The necropolis and the Gravewatch’s keep.

  The necropolis was truly a city of the dead and though it was almost a mile off towards the east it was quite large.  A large tower at the centre spiralled up to the sky over a five hundred feet into the air.  There three, small platforms floated around the necropolis’s central tower and appeared to be necropolises in miniature each with slight variations on the impossible and otherworldly architecture of the necropolis itself.
  All the structures appeared to be made of alabaster and shone in the sunlight revealing smaller towers and structures that just barely loomed over the steeply slopped 50 foot walls that ringed the necropolis.  The walls themselves had oddly blocky watchtowers standing out of them at regular intervals along the wall and even the gatehouse could be seen.  And it was clear that the great stone doors were not going to be easily opened by what brute strength the adventurers had available.

The Gravewatch keep was tiny compared to the necropolis; it was a simple slopped, pentagonal block of dark grey stone with angular towers rising from the pentagon’s points.  All of which was surrounded by a 30 foot high wall of stone shaped around the pentagon as a hexagon.  The keep was not far from Kyssea, only a few hundred feet to the south-east of the village.

  When the darkness returned the adventurers returned to the inn and the mood inside had changed drastically.  There was sadness at the darkness returning, but the sudden appearance of the sun had given the people – within the inn at least – some hope and their faces brightened somewhat in the gloom.

  As the adventurers gather around a table to have their morning meal, Jubei noticed that the treatment for his skin disease appeared to have worked.  His hide no longer seemed to be flaking off or tight as it was the day before.  Though as Phelan ate something nagged at the back of mind, something he had dreamed that seemed to part of his mind worth recollecting now that things were a bit quiet again.

[Phelan, in order to recall your dream please make an intelligence check.]
This message was last edited by the GM at 12:57, Wed 26 Mar 2014.
Phelan Drixos
player, 165 posts
Wed 26 Mar 2014
at 11:42
  • msg #261

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan's eating slowed as he thought hard, attempting to remember what that odd dream might have been. He frowned slightly as he cast his memory back.

Intelligence check: 20! Not natural.
Iron Jubei
player, 129 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Wed 26 Mar 2014
at 13:09
  • msg #262

Re: The Haunting of the Rose - Chapter 1, Perversion


Given his previous demeanour and the general atmosphere of gloom and doom, Jubei almost seemed to be obscenely cheery today. Seemed like a solid nights sleep and the curing of his scale condition had impacted the dragonblood's mood in quite a positive way. He chatted a little with others in the bar, although it mostly remained with small talk while he had his breakfast. Although he couldn't quite keep himself from proclaiming that they would have fixed the towns little undead problem before the next day came. Which might have been a little too much.
Willa
player, 69 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Wed 26 Mar 2014
at 17:21
  • msg #263

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa had been overjoyed to find evidence of other Umbreans.  Even though it was a little strange that they were all gone now.  Her memory slipped back to the reactions of the women at the Lord's house.  They had reacted very badly upon seeing her and she wondered why that would be.  Surely these markings mean that they should be used to her kind here?

Shrugging to herself, she spends the 'morning' further exploring the nooks and crannies of the inn, squeezing into some infeasibly small holes, just to try and uncover any more information whilst her friends broke their fast.  Whilst doing so, she promised herself to keep an eye out for more Darken Markings in and around the village.

If she could, she would have asked someone better at spotting things for help, but even though she trusted her friends implicitly, she knew the significance of these little scratches to be more than her.  They were secret and had to stay that way.  Why?  She wasn't sure.  She hadn't really had any interaction with her own kind before, but somehow she just knew that to be the case.  In the same way that she instinctively knew other things about her species, like the existence of spawning pools and umbrean life cycles.  Not to mention the Darken Language itself.

As she skittered about the inn, she also searched for secret entrances into subterranean tunnels and called out to hidden 'soul-eaters' in whispered beckonings.  "Here little soul-eater.  Come to Willa.  Be friends?"
Drex
player, 198 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Thu 27 Mar 2014
at 07:15
  • msg #264

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex was also feeling a lot better this morning. At the table he asked Enkii if he also heard the strange voice. "It seems to call my name but I could not find the origin of it." He also wanted to ask Willa about this, with his keen sight he sees she is on her own mission and wasn't going to intrude.

He ate his meal with gusto. In between mouthfuls of food he asks Phelan and the others of the party if they have informed Akkorrin about the there findings, seeing that this was there original purpose for coming to Kyssea. Drex forgot completely about that last night.

"So are we going to if we can find any clues at the auger Enes Getora Sciusaco house, well what remains of it anyway... Oh yes guys, I'm quickly going to the Aurelian Temple. I still need to do my daily prayers, it shouldn't take to long though."
Enkii
player, 48 posts
Thu 27 Mar 2014
at 15:34
  • msg #265

Re: The Haunting of the Rose - Chapter 1, Perversion

"You then as well? ...Hmm..."

So said Enkii, simply enough, as he maintained over his meal with a certain vigor not possessed of him since their early departure from the inn. Perhaps it was the collectively brighter spirits all around that contributed to the improvement of his own mood, for he seemed not as serious or glum as before. For Jubei, the most, he seemed to offer a sort of pleasant nod to see the dragonblood in higher spirits as well, and for Drex, he nodded as well.

"Be careful."

...As strange as it was, the presence of that voice and, by that extent, whatever mouth expressed it belonged to something that may have been stalking the town at night, and the Musadi was not quite one to believe that sunlight could do such as to expel it from their midst till nightfall once more.
Author
GM, 241 posts
The Storyteller
Fri 28 Mar 2014
at 11:28
  • msg #266

Re: The Haunting of the Rose - Chapter 1, Perversion

    Phelan appears lost in thought to his companions.  As eerie recollections stir within the narayah’s mind…

  Willa’s exploration managed to find a few umbrean made tunnels and hide-aways and bolt-holes.  But they were in a state of disrepair that suggested they had in use for years.  One had indeed been a rest to rats or some other rodent in the recent past.  Nor were any of the tunnel entrances she found large enough to fit even Phelan through them.  Only an umbrean could fit through the tiny holes and passageways.
  And the colony’s fearful concerns about the soul-eaters that had driven the colony away nagged at Willa’s mind.

  Drex realizes that it might be a good idea to travel to the temple with at least one other of his companions.  Though the temple was not far it was still some distance from the inn and it was possible that the avenger could be ambushed along the way.
This message was last edited by the GM at 07:06, Sat 29 Mar 2014.
Drex
player, 199 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 28 Mar 2014
at 11:50
  • msg #267

Re: The Haunting of the Rose - Chapter 1, Perversion

After that realization Drex looked to his party, "Would one of you accompany me to the temple, just for safety sake. I don't want to nag any of you, but I have a feeling that we must not wonder off alone if we can help it."

Drex looks around as the paranoia starts to set in gain. "Where is Willa gone of to now?", he thinks to himself.
Iron Jubei
player, 130 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Fri 28 Mar 2014
at 13:59
  • msg #268

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei came trudging over to Drex a gave a faint nod. "I can accompany you there. I am pretty sure that nothing will happen to the others while they wait here. Just let me grab my things first.", he said and then walked off for a few minutes again in order to get his armour and equipment, which he for once wasn't wearing.
Drex
player, 200 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 28 Mar 2014
at 17:40
  • msg #269

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex does the same... Most of his religious paraphernalia he will use at the Temple is in his backpack. Looking back at Phelan and Enkii, "Will you stay at the in or are you guys going ahead? If you do, don't forget about Willa."

Drex is not to worried about Willa, she is an umbrean and able to take care of herself. But he doesn't want to take take chances.
Phelan Drixos
player, 166 posts
Sat 29 Mar 2014
at 20:31
  • msg #270

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan was highly disturbed by his dream. Something didn't feel right about it. He eyed his companions somewhat suspiciously, but shook off the paranoia. He didn't have time to be concerned about that now. "I would like to try and find Willa then head on ahead while you are at the temple." He didn't like the thought of her being on her own. Of any of the group being on their own, especially at this time. He wasn't going to leave Enkii alone either and was hoping the Musadi would help him in searching.

And if something happened... Well he would deal with that when it came.
Author
GM, 242 posts
The Storyteller
Sun 30 Mar 2014
at 10:07
  • msg #271

Re: The Haunting of the Rose - Chapter 1, Perversion

    After they had finished their breakfast Drex and Jubei left for the Aurelian Temple while Phelan went looking for Willa.

  Finding the umbrean warlock was not particularly difficult for Phelan as they dwelt in relatively similar worlds and of course hearing her whispered calls helped as well.


[Just to clarify, one group will go ahead to the augur’s house and you’ll all meet up there?]
Willa
player, 70 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sun 30 Mar 2014
at 11:35
  • msg #272

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan finds Willa squeezing out of an impossibly small hole with a squeak.  She is covered in dust, bits of wall chipping, cobwebs and all manner of other debris that might be associated with crawling through tiny, long abandoned passageways - including the occasional bug.  After a moment of peering through this she sneezes and sends a dusty cloud puff-balling off of her body, before grinning gleefully at the fuzzy Narayah.

Trying to brush the rubbish off results in most of it being left in a grimey blob on the tavern's floor.  However, as Willa pulls a last beetle free from her cheek to run free once more, a few stubborn pieces remain stuck to her gooey body.  Apparently unconcerned by (or ignorant of) these she playfully pipes up:

"We go now?"
Phelan Drixos
player, 168 posts
Sun 30 Mar 2014
at 11:53
  • msg #273

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan stared at Willa slightly in disbelief as she squeezed out of the hole. No wonder they had lost track of her initially. He managed to not wrinkle his nose as she brushed off various debris and rubbish onto the floor.

"Indeed. You, myself and Enkii will be seeing the augur while Drex and Jubei visit the temple. We'll wait for Drex and Jubei at the augur and go from there in a group." Willa's behaviour seemed normal enough. She was as irrepressibly cheerful as ever. It was almost infectious. "Find anything interesting in your little adventure?"

I believe that's what we're doing, yes.
Willa
player, 72 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sun 30 Mar 2014
at 19:55
  • msg #274

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa grins again at Phelan's question.  "So much!"  She inhales deeply.

"People in village try not feel bad.  But some mad at augur.  Others at nobles and militia.  About undead outside village.  Many confused by cloud too.  Wonders why no help from Graveswatch, or Queen, or both.

"Also, us talked about.  We famous now?

"Mens from mill and quarry go to see farmers outside village, but not come back.  People's worried and think bad things happened."


The little ooze's body sags, before she inhales again and continues on with her report.

"Once was many Umbreans here, but gone now.  Packed and left.  Even took spawning pool!  Probably no return." There is a short pause as Willa stops to consider what she has said. "Here was home.  So wonder why ladies screams and runs, when they see Willa?  Hmm...no matter.  Posh peoples weird.  Umbreans leave 'cause of Big Bad Mind Voice in Darkness Soul-Eater Demon.  Willa wonder if that who talked to her last night.  Wanted to ask, but no find.  Maybe living in villager?

"Many tunnels here.  Go all over.  Perhaps even in Necropolis.  Think if Willa find, can get in?  Also used for to hide stuff.  Think could still?  May be useful things?"


Willa finished with a gasp and a hopeful, questioning look towards Phelan and Enkii.
Phelan Drixos
player, 169 posts
Mon 31 Mar 2014
at 01:52
  • msg #275

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan blinked slightly at the influx of information from Willa. She had certainly been busy today. Wait... "Talking about us? Did you hear what they had to say?" That could be a concern, depending on what was said.

From the sound of it, the farmers were lost as well. Something to keep in mind. He blinked in surprise as Willa mentioned Umbreans previously being there. "Was there any records about when the Umbreans left? Perhaps it was long ago?" He shrugged slightly, and bit back a surprised gasp at what Willa said next.

Big Bad Mind Voice in Darkness Soul-Eater Demon, odd name. I wonder...

"You mentioned someone talking to you last night? Do you remember what they said?" He looked directly at Willa, his gaze sharp. Although it softened slightly at the last of her report. "It might be a way in, I don't want you to take the risk of being isolated if something happens though. Certainly could contain something useful though."
Willa
player, 73 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Mon 31 Mar 2014
at 06:11
  • msg #276

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa took her time to answer all of Phelan's questions.

She began by shaking her head emphatically. "No.  Willa not remember most of what villagers say about us."  She looked sheepish, "Sorry.  But do remember a lot silly.  Strange stories.  Unless..." The little umbrean's eyes light up excitedly, "you really cough up 'great-fur-balls-of-fire'?" She pauses. "Sounds painful.  May be should eats less spicy food?

"Umm...Umbreans not hears for a very long time.  Not know how long.

"Voice make lights flicker and whisper Willa's name, Willa.  Sound like beside Willa, but never there.  Very good at hide and go seek."
  Once again, Willa tried to imitate the voice she had heard.

07:11, Today: Willa rolled 13 using 1d20+9. Bluff test - Imitating the whispering voice.
This message was last edited by the player at 06:14, Mon 31 Mar 2014.
Author
GM, 245 posts
The Storyteller
Mon 31 Mar 2014
at 08:30
  • msg #277

Re: The Haunting of the Rose - Chapter 1, Perversion

    The voice Willa made was similar to the one from that of the creature in Phelan’s dream.  This caused the narayah to flatten his ears and his fur to bristle fearfully.

[Good, so now I know what to do for my post tonight.]
Drex
player, 203 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Mon 31 Mar 2014
at 08:47
  • msg #278

Re: The Haunting of the Rose - Chapter 1, Perversion

This was a somber and meditative moment for Drex, all that seem to troubles his mind was put on hold. He felt in the moment aware of everything around him. He lights his incense offerings as Drex muttering a brief almost musical rhyme of a prayer. Followed with the different deeds.

Drex feels refreshed and the troubles that he has put on hold also seem to have vanished from his mind. He is now ready to take on the day. Drex now walks to Iron Jubei's possession, Drex's voice seems lighter his and the previous days heaviness is gone. "Okay, I'm finished we can go now. Thank you for your patience, Jubei."

Drex lets Jubei lead the way to the augers house.
Iron Jubei
player, 132 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Mon 31 Mar 2014
at 10:42
  • msg #279

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei let out a low rumble and gave a faint nod as he still eyed the statues which had glown so strangely. "Reminds me of the shrines back home. Although we weren't required to pray at them. They were simply... monuments. Reminders of glory and power long past.", he said with a light chuckle as he stared at the statues for a little while longer, even as Drex walked past him. Then he gave a shrug and followed to meet with the others at the augur's house again.
This message was last edited by the player at 10:43, Mon 31 Mar 2014.
Phelan Drixos
player, 171 posts
Mon 31 Mar 2014
at 14:59
  • msg #280

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan's eyebrows had risen while his mouth twitched at the description of him. "Great furballs of fire? Can't say I have; although it sounds like a rather useful skill. Probably painful as you said, but still useful." He chuckled quietly.

However when she imitated the voice, his good cheer evaporated as his ears went flat. "That... That's what it sounded like?" He was going to ask her a question, but saw what probably was the home of the augury, based on the map, not too far ahead. "We'll need to talk about this later Willa... Best to keep it quiet for now."
Drex
player, 204 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Mon 31 Mar 2014
at 16:32
  • msg #281

Re: The Haunting of the Rose - Chapter 1, Perversion

Walking beside Jubei, Drex mentions that he would like to see thous shrines one day. They sound fascinating, he also mentions that he is curious about different religions.
This went on until they arrived at the argue's residents.
Author
GM, 248 posts
The Storyteller
Mon 31 Mar 2014
at 20:53
  • msg #282

Re: The Haunting of the Rose - Chapter 1, Perversion

    The adventurers meet up along the way to the augur’s home – which saved either group from having to wait for the other.  So after crossing the square they easily find the augurs residence.  It is a charred ruin of a building which had mostly collapsed in upon itself.
From the remains it would seem to have been a rather small though elegant manor house. With at least two storeys and part of the turret of what must have been a small tower, lied at the south-western corner of the building – away from the square.  Ash and dust hung heavily upon the place, and the air smelled of acrid smoke and burnt flesh.  While the building was not entirely rubble, searching it would prove treacherous.

[To search the ruined villa for clues will require a few successful Perception checks, though be mindful that your search could damage the ruins and cause it to further collapse so having someone keep an eye out for that would be a good idea.  Dungeoneering would be invaluable for finding the weakspots in the ruins and finding ways to shore up vulnerable areas.  Also someone at the ready to save one of you should something happen is a good idea,  Athletics and Acrobatics checks would count towards that.]
Phelan Drixos
player, 172 posts
Mon 31 Mar 2014
at 21:13
  • msg #283

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan wrinkled his nose at the smell of burned flesh as he looked around the residence nervously. He looked for some weak points in the ruin, doing his best to stabilise them so that the others would be able to search with less danger of something happening, or so they can be told where to avoid.

Dungeoneering: 18!
Drex
player, 205 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Tue 1 Apr 2014
at 06:17
  • msg #284

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex carefully starts moving through the burnt remains of the augers house, hoping that the gods favor him today and nothing falls on him. He searches for the source of the blaze that consumed the house, thinking that that might be a good place to start the investigation. He mentions this to his companions.

Drex was focused the only distraction was the smell of acrid smoke and burnt flesh.

08:05, Today: Drex rolled 29 using 1d20+11. Perception check.
Iron Jubei
player, 133 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Tue 1 Apr 2014
at 09:13
  • msg #285

Re: The Haunting of the Rose - Chapter 1, Perversion

"I don't quite recall if you mentioned when the house burnt down. These remains look fresh enough that it couldn't have been more than a day.", the big quadruped mused with a rumble as he sniffed the air and looked around, slowly and carefully trudging along the outskirts of the ruin to see if anything was out of the ordinary there. Well aware that his quite large build would be quite displaced within the ruin itself.

11:11, Today: Iron Jubei rolled 22 using 1d20+2. Perception check.

Looks like we're wrecking this skill challenge so far xD

This message was last edited by the player at 09:13, Tue 01 Apr 2014.
Drex
player, 206 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Tue 1 Apr 2014
at 10:59
  • msg #286

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex walks past Jubei as he spoke. "No I didn't, but the Revered did say that shortly after the poisoning of the Gravewatch Enes, the auger, dissipated and his home was burnt down."
Enkii
player, 49 posts
Tue 1 Apr 2014
at 15:29
  • msg #287

Re: The Haunting of the Rose - Chapter 1, Perversion

Keeping himself at particular distance, as his bulk provided due cause for caution among such sensitive ruins, he is content to allow his smaller companions to investigate what they could whilst he kept, once more, on watch for anyone in the surrounding area that could have witnessed or, perhaps, prove suspicious enough to commit such arson! While of course he finds himself barred from the outside, Jubei's example proves tempting enough for taking an opposite trek around the premises for a little looksy himself.

Enkii rolled 3 using 1d20. Perception Check.
Willa
player, 75 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Tue 1 Apr 2014
at 23:23
  • msg #288

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa looked at the ruin doubtfully.  Although she would normally jump at the chance to explore such an interesting place, she was well aware of her own clumsiness and the potential significance of this ruin to the investigation.  Physically she was well suited to the task being so small and so light.  She could even become smaller still if she wanted to.  However, her skill-set was vastly different to the delicacy required here.

She pondered what to do.  On one hand, she could keep a promise to herself that she had made earlier in the day and seek out more Darken Markings.  On the other, she did not want to abandon her friends.  Unable to make a decision she whispered to Phelan, concerned that anything louder might cause the fragile abode to come crashing down.

"Mr Phelan, sir.  Willa not good at," she struggled for an appropriate word, "fi...fine...finis...er, this.  But want to help.  What do? Should go?"
Author
GM, 249 posts
The Storyteller
Wed 2 Apr 2014
at 12:34
  • msg #289

Re: The Haunting of the Rose - Chapter 1, Perversion

  Phelan carefully hopped around the ruin looking for and securing what perilous parts of the structure he could find.  Although the artificer was certain that there were more precarious areas within the ruin.

  Drex looked up at the dark ruin and spotted a decrepit limb, of burnt black and red flesh protruding from a collapsed section of the roof upon the upper storey.

  Jubei found a half buried body, badly burnt protruding from a pile of rubble at the back of the villa upon the ground floor.

  Enkii did not notice anything out of the ordinary during his circuit around the villa.

[I should mention that Phelan, your success managed to negate Enkii’s failure.  Poor guy, he makes his first check in ages and fails so.]
Iron Jubei
player, 134 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Wed 2 Apr 2014
at 19:45
  • msg #290

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei let out a sort of surprised sounding rumbling sound as he found the corpse. In a rather straightforward manner he then used his large frontpaws to shove the rubble to the side to uncover the body and drag it out into the open so that they could investigate it better.
"Now... if the Augur just disappeared... who's body is this then? Did he had any servants? Or maybe it was one of the attackers?", the hulking dragonblood asked as he looked over the body and tried to make out anything that would give away it's identity, like remains of a uniform or peculiar items.

21:44, Today: Iron Jubei rolled 20 using 1d20+2. Perception check.
To spot things of interest on the body.

Phelan Drixos
player, 173 posts
Thu 3 Apr 2014
at 06:21
  • msg #291

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan looked at Willa. "Hm... Why don't you aid me in stabilising this ruin? I certainly won't turn away the help, and it'll make it safer for the others to explore."

He moved further on in with attempting to stabilise what he could of the ruin. The methods were somewhat slap-dash but seemed mostly secure. His process of doing this would probably earn him a scolding back home, but attempting to do this the more methodical way simply wasn't feasible. Too slow.

"Careful Jubei, don't want to disturb the wrong thing." The artificer warned as he got to work.

Dungeoneering: 28. Natural 20!
Drex
player, 207 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Thu 3 Apr 2014
at 10:48
  • msg #292

Re: The Haunting of the Rose - Chapter 1, Perversion

"There is another body on the upper floor, I'm going to see if I can get to it." Drex said as he walked past Jubei. Drex spots the remains of the staircase and carefully makes his way up.

He enters the first room to his left as he reaches the top floor. Drex looks around this room for any clues that might help them, before he goes to inspect the body he saw earlier.

12:33, Today: Drex rolled 20 using 1d20+11. Perception check.
Looking through the room for any surviving clues.

Author
GM, 251 posts
The Storyteller
Thu 3 Apr 2014
at 13:55
  • msg #293

Re: The Haunting of the Rose - Chapter 1, Perversion

  Jubei found the body to be very badly burned, so much so that only burnt tatters were left of whatever sort of clothing it had worn and its gender could not be readily identified by the kaetyma.  As he moved the corpse he saw a small sliver of black obsidian, no more than two inches long and only a quarter of an inch wide, fall from the torso of the body.  The charred remains around part of the obsidian shard suggested that it might have been part of a necklace of some kind.  And there appeared to be something carved into the glassy material, but it was so small that Jubei could not make them out in any detail.
  This discovered paled in comparison to what the rest of the corpse revealed.  There was a large wound in just above the forehead of the skull, a hole about an inch across in the bone itself.  What’s more when the kaetyma looked over the body carefully he found unusual tendril like growth’s spreading down from the head all over the body.  Worse still was the lack of any internal organs and muscles that Jubei knew humans should have.  Apparently it had all been replaced by the tendrils flowing from inside the skull.

  Phelan noticed, while shoring up a cracked support column, that there should an underground level to this building.  At least that is what the engineering of this ruin suggested.

  Drex surmised that this must have been a bedroom, as he could spot a large bed partially buried under the fallen roof along with a large closet set against a wall.  Much of it was so badly burnt that it was little more than char.  He suspected that disturbing it would probably cause it to fall apart.  The corpse however was on the far side of the room still under the collapses ceiling but it would seem that it had sat in a soft chair prior to its death.  There was even a small table beside it that had fallen over and was just as badly burnt as everything else here.

[Phelan, you have almost exhausted all the Dungeoneering checks you can make for this site.  Also I neglected to mention it but consider this something for both you and Willa, you can use your arcana to detect magic.  And don’t forget you two that you wanted to take another look at the clouds overhead.  You can now that you’ve taken an extended rest.]
This message was last edited by the GM at 13:55, Thu 03 Apr 2014.
Iron Jubei
player, 135 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Thu 3 Apr 2014
at 15:18
  • msg #294

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei let out a snort and went rather wide eyed, although he rather quickly regained his composure at the... state of this corpse. "This... definitely is a wrong thing. But now that I disturbed it, I might just as well continue doing so.", the burly reptillian let out a laugh that seemed quite displaced given the situation and then leaned forward to make use of his more nimble hands. He was rather hesistant to touch the obsidian shard right now however and just tried to size it up with his eyes to see if it would fit into the hole inside of the corpse's head.
Eventually however curiosity got the better of him and he picked the shard up, figuring that the gauntlets of his armour would provide enough protection if that thing tried anything shifty.
He squinted a bit as he looked at the shard and tried to make out what was written on it and if it might be used in some sort of ritual he was familiar with.

17:17, Today: Iron Jubei rolled 19 using 1d20+7. Religion check.


Failing that he would ask Phelan or Willa to check if it was magical.
Willa
player, 76 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Thu 3 Apr 2014
at 15:37
  • msg #295

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa nodded at Phelan.  It wasn't much but may be she could help in some small way.  Following his guidance to the best of her understanding, she tried to help reposition fallen masonry obstructing his progress.

16:31, Today: Willa rolled 5 using 1d20-1. Dungeoneering - Assisting Phelan (hopefully...).

Unfortunately, what meagre assistance Willa provided was countered by the fact that Phelan had to redirect some of his own efforts to oversee her.
Phelan Drixos
player, 174 posts
Thu 3 Apr 2014
at 19:44
  • msg #296

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan winced slightly. He was happy at Willa's willingness to be helpful, but it was becoming somewhat problematic. "Willa... Perhaps you might want to see if you can detect anything magical about the clouds above or this site? That might be more in your skillset." He'd do it himself, but he wanted to ensure the site was as safe as he could make it for the others before he changed tasks. "Once I'm done here, I can join you."

Having said that, he continued shoring up, trying to find a possible trapdoor or staircase to the lower levels so he could direct Drex, Jubei or Enkii to explore further.

Must... Exhaust... Dungeoneering uses... Also Phelan would want to make sure it's as stable as possible for best exploration. Then he can join Willa in detecting magic.

Dungeoneering: 27. I'm assuming this is my last allowed use of it.

Drex
player, 209 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Fri 4 Apr 2014
at 07:20
  • msg #297

Re: The Haunting of the Rose - Chapter 1, Perversion

I was dangerous but Drex needs to get closer and see if he might identify the body. He suspected that this might be the auger.

Warning everyone to stand clear if they are beneath the room he is in. Drex starts to uncover the body, but he stops. He needs to secure himself first, the day is long and he can't afford to take any unnecessary risks. he carefully moves bake to the landing and finds one of the pillars Phelan told he was structurally sound.

"Who has a rope I can use?!" He yells down to his party.
Willa
player, 78 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Fri 4 Apr 2014
at 16:04
  • msg #298

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa turns to look at Phelan quizzically.  Then letting go of the fallen timber she had been unsuccessfully struggling to move for the last few moments she nods gleefully.

"Willa try, Mr Phelan sir."

As she took out her rod and began to think about magical...stuff, she heard Drex's call.  Quickly snapping out of her daze with a bounce and a spin, she faces the stairs shouting: "Willa have," completely forgetting her previous cautionary whispers.

Delving into the depths of her pack, the happy-go-lightly umbrean yanks out an old unkempt cord.  It had seen better days, probably long before she obtained it.  Its ends were frayed and every so often a deviant, fuzzy thread stuck out.  Still, it seemed sturdy enough.

Willa slowly and awkwardly ascended the staircase that had clearly not be designed with umbreans in mind and handed her prized possession over.  "No damage!"
Drex
player, 212 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Sat 5 Apr 2014
at 16:35
  • msg #299

Re: The Haunting of the Rose - Chapter 1, Perversion

"No its not dangerous, well I don't hope it is.", he yells down to Willa. While absentmindedly rummaging through his backpack. way at the bottom he finds a forgotten hempen rope. "I don't remembering having this.", he thinks to himself. Drex feels a little bit foolish, having forgotten about this.

"Uh, way Willa, it seems I fond a rope I had in my pack. I'll be fine, you can continue with what you were doing..." he wasn't sure how to end the last sentence and it came out more like a question than a statement.

He ties himself of and then secures the rope to the stable pillar. With cautious-confidants he enters the room and stats a careful but thorough search through the scorch remains.

18:32, Today: Drex rolled 31 using 1d20+11. Perception check.
This message was last edited by the GM at 20:15, Sat 05 Apr 2014.
Author
GM, 253 posts
The Storyteller
Sat 5 Apr 2014
at 20:24
  • msg #300

Re: The Haunting of the Rose - Chapter 1, Perversion

  Jubei could easily see that the black stone was far too narrow to have been the cause of the hole in the skeleton’s head.  As he picked up the obsidian shard and examined it as closely as he dared in the half-light and found that the markings he had seen before were – even upon closer examination – were far too small to be legible to an unaided eye.  Yet he sensed a peculiar energy from the shard.  It was alien yet warm and inviting.
[So and edit of the original events, Willa your Aid Another check sadly failed.  For future reference you normally require a 10 or more on an Aid Another check in order for it to provide that lovely +2 bonus to your buddies checks.]
  Willa tried her best to help Phelan out yet lacked the necessary skill at that moment to be little more than a friendly hand.

  Drex tied himself to a sturdy looking stone pillar and made his way into the room.  Starting with the desk Drex struggles to remove drawers as the fire had warped the wood enough to lodge them in the desk.  He could only hope that their contents had survived.  And at first it appeared that was not the case.  Whatever papers had been in the drawers had been reduced to soft ashes.
  The draws also held various writing and drawing implements, along with what the deseekay could only guess must have been spell components.  Though all of it was either destroyed or reduced to scrap by the fire.  On the second last drawer the despondent adventurer managed to find some burnt pages.  Though most of the document had burned away a fraction survived.  From what Drex could read they seemed to parts of a spell for manipulating the weather, written in Arcadian.
This message was last edited by the GM at 15:49, Sun 06 Apr 2014.
Iron Jubei
player, 136 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sun 6 Apr 2014
at 19:33
  • msg #301

Re: The Haunting of the Rose - Chapter 1, Perversion

The big dragonblood felt compelled to keep the shard for now. It would reveal it's mysteries sooner or later. For now he wrapped it in a piece of cloth and stowed it away in his backpack. Then he again took a look at the corpse, even though there was not much more information to gain from it. "I think we should mention this bit to either the druid or Vito... unless of course any of you are familiar with means to turn people into... uhh... whatever this is.", the big kaetyma rumbled as he poked the corpse with the handle of his axe. "I wonder if this is some sort of infiltrator? Even if it is, we can't cut all the people open to see if their organs are present or not.", he idly mused as he walked around some more, looking for more things that might have been overlooked so far.

21:38, Today: Iron Jubei rolled 10 using 1d20+2. Perception check.
This message was last edited by the player at 20:12, Sun 06 Apr 2014.
Willa
player, 82 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sun 6 Apr 2014
at 21:53
  • msg #302

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa giggles at Drex's antics and stuffs her course rope back into her back before hopping back downstairs.  At the bottom, she draws her rod once more and begins to focus on any nearby twisting magical energy.

22:53, Today: Willa rolled 21 using 1d20+6. Arcana check on the burnt out home.
This message was last edited by the player at 21:54, Sun 06 Apr 2014.
Drex
player, 214 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Mon 7 Apr 2014
at 09:24
  • msg #303

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex plans to show this to Phelan and Willa when his done hear.

Drex puts the fragment of paper to one side where he can find it, he moves to the corps. Carefully he moves the debris, that is covering the corps, to have a better look at it.

11:24, Today: Drex rolled 21 using 1d20+11. Perception check. Examining the burnt corps.
Author
GM, 260 posts
The Storyteller
Mon 7 Apr 2014
at 19:37
  • msg #304

Re: The Haunting of the Rose - Chapter 1, Perversion

  Jubei notices part of a wooden framework built into the ground floor, just peeking out beneath some rubble nearby is a trapdoor.  The kaetyma could only guess that it lead into a cellar of some kind, though that could well be another area to search.  And might have been spared it some of the damage that the above ground parts of the structure had taken.

  Willa sense the lingering touch of power upon the ruins yet she struggled to identifying the precise nature of those forces.  After many minutes of intense concentration the umbrean has to, for the moment admit defeat.
[Sadly Willa your check was high enough to beat the base DC and so tell you there is magic in the area, but not high enough to identify the effects.  It will get easier to detect and distinguish magical stuff as you level it’s just very hard at level 1-3.  So don’t be too disappointed that your Arcana isn’t too great at identifying and detecting the precise nature of magical stuff yet.]
  Drex found several curious items upon the corpse which lead the avenger to guess that the body must belong to the augur, as it carried two key rings – one large set and one small – a wand which crackled with energy as Drex touched it and a curious mechanical device also alive with power it looked almost like a machine’s heart with a large button set upon its face.  And of course the corpse carried the signet ring of the royal house upon his left hand.

[Also, please not that each of my posts here is the end of the “round” for this encounter.]
Discovered the Augurs Fate. 20 Experience Points to each player’s character.
Phelan Drixos
player, 179 posts
Mon 7 Apr 2014
at 20:17
  • msg #305

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan was curious about the ruin that he had managed to more or less make secure. He considered that it belonged to an augur and wondered if there would be any magical residue on the place. Reaching out a clawed hand, he closed his eyes as he focused, attempting to detect magical energy in the ruin. He found himself unable to get a good grasp and decided to leave it for now.

Last second Arcana check!: 15.  I got a 3. Never mind!
Iron Jubei
player, 137 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Mon 7 Apr 2014
at 21:02
  • msg #306

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei let out a whisteling sound as he trudged over to where he had spotted the trapdoor. Thanks to Phelan's efforts in making the ruin more secure, the large dracotaur was a good bit less reluctant to enter the flame ravaged building. " A trapdoor hidden in plain sight... well... almost.", he rumbled deeply, though not without a bit of a chortle to it. "If anything survived this fire unscathed, then we will find it down here.", he announced with his deep baritone of a voice as he let his large front paws clear away the rubble. Given their size and his strength they worked just as well as any shovel could have here, if not even better given their control. It took him but only a couple of minutes to clear the trapdoor in such ways that it could be entered. Although it was doubtful that it was large enough for the kaetyma to enter.

Then he looked for Willa, assuming she wasn't already present. "You like delving into holes, don't you? How about you give this one a try?", he smirked a bit and motioned to the trapdoor to the basement.
Willa
player, 83 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Tue 8 Apr 2014
at 06:10
  • msg #307

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa cocked her head at Iron Jubei.   Delving into Holes? That sounded strange, almost like...she was some sort of intrepid explorer investigating long lost caverns!  For a moment she imagined herself exploring deep tunnels, squeezing between strange rock formations, swimming and finally finding a massive cave, sparkling with the colour of a multitude of minerals.  Wonderful!

"Willa want delve holes!" She blurted out excitedly, forgetting for a moment exactly where she was and what was happening  "Find pretty caves.  Be famous explorer!"

After a couple of moments of bouncing expectantly up and down in front of Iron Jubei with an eager grin and a sparkle in her eyes, realisation dawned on her. "Oh, trapdoor!  Willa go, but...not see so good."  Her 'eyes' which were little more than cleverly shaped bubbles twitched.  "Can go first, but best to have friend follow."

She quickly took off her backpack and poked around for something inside.  Soon she had found what she was looking for and triumphantly pulled out and already lit torch.  "Willa ready!" She declared and headed over to the trapdoor.  As it was opened, she paused a moment to look inside.

07:09, Today: Willa rolled 7 using 1d20-1. Willa checks the cellar for a way down.

Unsure, she asked the others "What think?  Okay for Willa?"
This message was last edited by the player at 16:11, Tue 08 Apr 2014.
Drex
player, 215 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Tue 8 Apr 2014
at 10:40
  • msg #308

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex takes off his backpack and places the two key rings, the wand and the signet ring in it. He carefully place the burnt fragment of paper in between two pages of his journal. And swings his backpack into place on his back.

He walks out of the room towards the stares, saying in a loud voice "I found the auger, he didn't make it. I did find some stuff I want you guys to look at."

Loosening the rope and puting it away, he heads down to meet up with the rest and to see what they have managed to locate.

Phelan seemed busy so he decided to leave alone for now, until he was finished.

"What have you found Iron Jubei?"
This message was last edited by the GM at 20:38, Tue 08 Apr 2014.
Author
GM, 263 posts
The Storyteller
Tue 8 Apr 2014
at 20:51
  • msg #309

Re: The Haunting of the Rose - Chapter 1, Perversion

    The trap door was indeed just too small for Jubei to use – even more so for Enkii – and as he opened it and Willa came around to look down they could see a simple wooden staircase descending into the darkness below.  Their lanterns did manage to cast some light on the floor at the bottom of those stairs, large and rough stone blocks by their appearance.

  Jubei noted that despite the terrible state of the ruin it was indeed spacious enough inside that he could comfortably fit inside, so could Enkii though it would be a tad confining for his height and bulk.
[Indeed the manor is large enough for large creatures to enter so are most civic/common buildings and noblemen’s homes I should add.  There are still several perception checks you can make both in the cellar and in the ruin itself.  You guys have not exhausted your exploration options for the above ground area of the ruin.  Though sadly the Arcana rolls to detect magic have putter out because of the DC20+ requirement of that part of the skill and the “can only do this again after having taken an extended rest” rule.]
Phelan Drixos
player, 181 posts
Tue 8 Apr 2014
at 21:14
  • msg #310

Re: The Haunting of the Rose - Chapter 1, Perversion

Curses! All I needed was an 8 or higher to hit that DC!

Phelan discarded the idea entirely when he attempted to try again. It was too difficult to focus so soon. Maybe tomorrow. He was looking around for the others when he noted Jubei and Willa gathered at what appeared to be a trap door. Curious, he rejoined them. Drex had just asked the question he was going to as he arrived.

"A trapdoor... A cellar perhaps?" He murmured.
Willa
player, 84 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Tue 8 Apr 2014
at 22:14
  • msg #311

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa looks up from the hole in the floor as Phelan approaches and grins a grin that is quickly replaced by a more quizzical look.  "Mr Phelan, sir, think Willa become famous explorer?  Also, Willa find magic in charcoal house."

Looking back at the hole, she drops onto the first step and heads into the cellar.  "Come help look!" She cheerfully calls back on her way down.
Drex
player, 218 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 9 Apr 2014
at 08:29
  • msg #312

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex regards the umbrean with some curios fascination. He rather wanted Phelan to  take a look at the items he fond on the auger's body.

But regardless of Phelan's decision, he takes out the items and puts them in front of the small narayah Artificer.

"Phelan would you look at these items?", he hands him the wand, signet ring and fragments of paper to him. "I hope you can discern more from these items than I can. What I could figure out is that the fragmented papers contains a spell to control the weather. It is written in Arcadian."

Turning to Jubei, "Do you want I can help Willa search the cellar. Otherwise I'm going back up to explore the rest of the upper floor. Oh and before I forget, I found two key rings if you find any locked doors, cheats or the like."

10:26, Today: Drex rolled 29 using 1d20+11. Perception check for either in the cellar or upstairs in the next room to the first one. If the room looks save he will not tie himself down.
This message was last edited by the GM at 16:32, Wed 09 Apr 2014.
Iron Jubei
player, 139 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Wed 9 Apr 2014
at 12:09
  • msg #313

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei let out a low rumble and nodded to Drex. "Alright, I'll keep an eye open for them. By the way, over there I found another body...", he proceeded to point into the direction where he had left the charred corpse. "I found some obsidian shard in it's possession, it has writing on it but it's... tiny to say the least. I can't make anything out on it. And also there was... something odd about the body. There were strange tendrils in place of organs that kept the body together. I'd wager the guess that it might have been one of the abducted peasants that has been... exposed to something to turn them into an infiltrator for the necromancer.", he said and then turned his attention to the trapdoor.
"I must admit that I'm curious to find out what's down there...", he then eyed the stairs with suspicioun, after all he was still incredibly heavy and the stairs might have been damaged by the fire. Though then again, the floor hadn't collapsed beneath him yet, so what could the danger possibly be? "I'll go help Willa down there.", he said and then descended down into the basement as well, which might have looked a little awkward given that he had to lean his upper torso back a good bit to get past the trapdoor itself. But once down he immediately began to look around.

14:08, Today: Iron Jubei rolled 14 using 1d20+2. Perception check for le basement.
This message was last edited by the GM at 16:29, Wed 09 Apr 2014.
Drex
player, 222 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Wed 9 Apr 2014
at 12:24
  • msg #314

Re: The Haunting of the Rose - Chapter 1, Perversion

"Does it have any magical residue on it?", Drex asked pointing at the  obsidian shard.

Drex walks to the corps and looks at it, noting down all the unique features. This  necromancer must be stopped. Drex feels a strong hatred boil up in him, but puts it to side. He needs to concentrate on the task at hand, find out all they can.
This message was last edited by the player at 12:31, Wed 09 Apr 2014.
Phelan Drixos
player, 182 posts
Wed 9 Apr 2014
at 12:33
  • msg #315

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan had originally planned to follow Willa down the trapdoor, but then Drex went and gave him some things to analyse. A task he took to with enthusiasm. He noted Drex's addition and then set to analyzing the spell more closely. Perhaps it was part of a scroll for a ritual? Or maybe from a spellbook. He knew some spellcasters still used spellbooks as more than simply foci.

He also carefully looked over the ring and the wand. The wand could be linked to the parchment, but it also might be a special focus in its own right. Perhaps as something Willa could use.  The ring itself could have also been magical, but he wasn't sure.

Arcana check on the items: 22! This would  be a mixture of detecting magic and using knowledge of arcane lore.

Or if you wanted one for each item: 22 for the wand, 17 for the ring, 23 for the parchment.

Willa
player, 86 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Wed 9 Apr 2014
at 19:32
  • msg #316

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa is happy to have Iron Jubei join her.  However, she still could not fully stifle the giggle that bubbled up when he entered the cellar, causing her to let out a short high pitched squeak.  Hopefully watching him climb out would be as fun too!

As he started to explore the cellar, Willa remembered again why she was down here and trotted up beside him.

"What Iron Jubei see?  Anything fun?  Is dark down here.  Willa help?  Good in dark...sometimes."  As she accompanied him, the little umbrean, glowing in the light of her own torch, tried to point out objects that were either in the darkest parts of the room or perhaps hidden from the mighty Kaetyma due to his size.

20:30, Today: Willa rolled 7 using 1d20-1. Perception check - Aid another on Iron Jubei.

Although she probably was not helping by pointing out so many mundane items...
Author
GM, 271 posts
The Storyteller
Wed 9 Apr 2014
at 20:29
  • msg #317

Re: The Haunting of the Rose - Chapter 1, Perversion

  Phelan your find, much to your gleeful surprise, that is an unattuned magic wand.  With only a little work the wand could be made to function as any he’d like.
[Phelan you’ve found a level 4 magic wand, effectively you can turn that wand into any level 4 magic wand of your choice during an extended rest.  Though once you have chosen what sort of want it should be it will be fixed as that sort of wand from then on.]
  The ring was not magical at all, such a thing would have been a rare find indeed, it is merely a signet ring.  Specific to kingdom of Aria.  It is a badge of office for officials of the crown.  And the paper fragments Drex gave Phelan were a mess, clearly they described pieces of some ritual involving the weather but it was almost impossible to tell exactly what changes were being made to the weather by the ritual from what remained of its documentation.

[Drex, did you forget about the device you found on the corpse?]
  Drex looked around the upper storey he noticed something unusual as he looked down through a section of a room that had collapsed onto one below.  The room that had fallen upon the one below seemed to have been another bedroom, smaller than the one Drex had found the body of the augur in, probably a guest bedroom.  The room mostly buried beneath the fallen one appears to have been a library or study of somesort, Drex could make out bookshelves and many ruined books.
  Though something was unusual about the layout…

  Then he spotted an alcove located behind on of the burnt bookshelves.  It was a small area about 10 feet across but hid a tilted doorway, which appears to have survived the fire.  Perhaps it covered a staircase or the like.  Though it was on the opposite side of the manor from the area were Jubei and Willa were exploring the cellar.

  The cellar was a quite large – about 60 by 40 feet – Jubei and Willa found, it seemed to have been mostly a larder and store room as there were several crates, barrels and chests pressed against the walls or stacked on top of each other.  There were also a few shelves with bottles of wine, cheeses, bread and other foodstuffs.  Some of it still seemed edible though.
  Beyond this immediate area Jubei could see two doorways, one to farside of the room from the staircase they used to come down here and another to the immediate left from the stairs.
This message was last edited by the GM at 12:03, Thu 10 Apr 2014.
Drex
player, 224 posts
Avenger
HP:27/27 Surges:4/8 AC:18
Thu 10 Apr 2014
at 11:59
  • msg #318

Re: The Haunting of the Rose - Chapter 1, Perversion

He quickly scans the salvageable books on the shelves for any thing that seems interesting to him, putting them in his backpack.

Then moving to what is concealed by the shelves themselves. Intrigued by the plausibility of a secret passageway and more information about the going's on, he started to move the bookshelf. His muscles flexes as he takes a mighty swing with his greataxe towards the chard book shelves.

12:05, Today: Drex rolled 12 using 1d20+4. Athletics check - To smash shelves.
[From the description I thought the device was part of the wand in some manner. But will take it to Willa or Phelan.]

This message was last edited by the player at 12:17, Thu 10 Apr 2014.
Iron Jubei
player, 140 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Thu 10 Apr 2014
at 13:22
  • msg #319

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei looked around a bit in the basement and furrowed his brows. "Seems like the augur stored quite a good bit. Lets find out what it is.", the kaetyma rumbled deeply as he trudged over to the nearest stack of crates and used his axe's blade for leverage to pry them open to get a look at their contents. Expecting to find yet more food or maybe clothes in there. "Why don't you go and check what's behind that door there?", Jubei looked to Willa and motioned to the door closest to the stairs. "Or... do whatever.", he chuckled deeply, rather amused by the enthusiasm that Willa had displayed so far.
Willa
player, 89 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Thu 10 Apr 2014
at 16:20
  • msg #320

Re: The Haunting of the Rose - Chapter 1, Perversion

Following Jubei's suggestion, Willa happily bounced away to investigate the door that had been pointed to her.

Assuming the door is just a plain old looking thing, Willa will try to open it.  If it is something more fancy looking, perhaps with intricate carvings, heavy strapped hinges and constructed from a very heavy material, well, Willa will try to open that too.
Phelan Drixos
player, 189 posts
Thu 10 Apr 2014
at 23:09
  • msg #321

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan moved on to the odd mechanical device that Drex had given him. Odd... I didn't expect to see something like this around here. What was an augur doing with it?

He cast his knowledge back to his lectures of magitechnology even as he studied what he could detect of any magical auras on the object.

Arcana check on the... Thing: 21
Author
GM, 277 posts
The Storyteller
Fri 11 Apr 2014
at 05:11
  • msg #322

Re: The Haunting of the Rose - Chapter 1, Perversion

  Drex smashed through the burnt shelves, he had taken a few moments beforehand to see if there were any books that could be saved yet sadly that had not been the case, with relative easy.  His axe found little real resistance against his repeated swings before he had managed to clear himself a passage into the alcove beyond.  Upon entering the hidden nook he saw that there was a rather thick lock set upon the doors and taking out the keyrings set to finding the matching key.
[That activity will occupy Drex for the rest of this round.]
  Jubei found that the crates held, much to his expectation, a few plates and finery for both the kitchen and dining hall as well as spare linens and fabrics.  Willa discovered much to her glee that the door she had been sent to investigate, was locked.  And upon inspection, so was the other!  Yet, there was a small space beneath the door that would allow her to squeeze through.  Although doing so would mean going to the other side of the door basically naked.

  Phelan had little trouble figuring out the device.  It was clearly an artefact of the Ehuron Federation.  And after some careful tinkering the artificer realized it was a form of teleportation device.  It would transport its holder and any designated creature or object – no larger then 10 cubic feet – within an area of 10 feet from the user, as designated by the user, to a predetermined location.  And from what Phelan could tell that location was about 2 miles to the west of here.
[Please note that “artefact of the Ehuron Federation” means something made by their civilization not something directly involving their government.]
Willa
player, 90 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Fri 11 Apr 2014
at 05:57
  • msg #323

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa returned to the first door Iron Jubei had pointed out to her.  What was quite so special about this one she was not sure, but her friend had chosen it so it must be special.

She reached up a slimy finger towards the locking mechanism.  As her digit extended and warped to accommodate it, she wiggled about trying to manipulate the catch, bolt, tumblers, or whatever was holding the door fast in such a way that the portal would open.

06:55, Today: Willa rolled 15 using 1d20+5. Thievery - Willa's makeshift lockpicking.

The squidgy creature wasn't sure, but she felt like, perhaps, this was actually something that she might be able to do, maybe...
Drex
player, 226 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Fri 11 Apr 2014
at 09:55
  • msg #324

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex gets in to a comfortable position, trying to mach a key with the lock. "This one...", the key does nothing to the lock, "... no not this one, maybe this is it?" he said to himself, but alas it was not... "... maybe this o...."
Phelan Drixos
player, 190 posts
Fri 11 Apr 2014
at 12:26
  • msg #325

Re: The Haunting of the Rose - Chapter 1, Perversion

"Oh my... This is an excellent find." Phelan murmured, practically glowing in glee. "Perhaps we ought to check out that location later..." He decided to place the items Drex had found in his backpack. Maybe they'd find more about the ritual later. For now, he decided to head to the upper floor to check up on Drex.

"Drex, you made an interesting find with those items. I'll tell you about it later." He carefully moved across on the areas he was fairly sure were stable. "What have you found up here other than that?"
Drex
player, 227 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Fri 11 Apr 2014
at 12:53
  • msg #326

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex turn to look at Phelan. "This secret door. Its locked but I think the key should be on one of the two key rings I found. There might be something else that I could have missed."
Iron Jubei
player, 141 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Fri 11 Apr 2014
at 19:13
  • msg #327

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei let out a low sigh as he saw the contents of the crate and shook his head. "But of course... why would it be anything but this. What did I expect.", he shook his head slightly as he then looked around through the basement again. Furrowing his brows as he saw what Willa did, but not paying it much mind right now. Instead he looked around for other things that might be of interest.

21:13, Today: Iron Jubei rolled 7 using 1d20+2. Perception check.
Author
GM, 280 posts
The Storyteller
Fri 11 Apr 2014
at 20:23
  • msg #328

Re: The Haunting of the Rose - Chapter 1, Perversion

  Willa’s could feel the lock catch, so was doing something right but none-the-less she was just short of success.  She could at least tell that the lock had not been damaged by the fire so that was a good sign.  And it appeared to be a rather ordinary lock which suggested that it shouldn’t be too difficult to open.
[Ordinary locks have a DC of about 20-25 so you are just a bit shy of making it, may I suggest you get a thieves kit in the future?  It will add a +2 bonus to your result for these sort of checks.]
  Jubei examined the area of the cellar about him, yet beside Willa being at work at the nearby door there was nothing else of any apparent interest here.

  Finally Drex stumbled upon the right key, as the lock turned and he and Phelan could make out the sound of moving gears and the shifting of weights and the release of lock bolts.  Clearly someone wanted to make sure that it was not easy to enter this area.  Once the sounded like all the commotion was over Drex opened the slanted doorway.  Revealing to his lantern’s light a stone staircase descending underground.
  Perhaps it would lead into some part of the cellar?
Willa
player, 92 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Fri 11 Apr 2014
at 21:46
  • msg #329

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa frowned at the uncooperative lock.  It was not being very helpful at all!  She had seen the gap that she could easily slip though by leaving her gear behind, but decided to try the stubborn mechanism again.  Just one more time.  Because, well, you never know...

22:33, Today: Willa rolled 18 using 1d20+5. Thievery - Lockpicking - this time its personal!

The little oozling pouted, her lower 'lip' quivering.  She felt she had done much better this time, but still not good enough.  If only she had something with a little bit more leverage, perhaps she could have made it...

Sneering threateningly at 'THE EVIL OVERLATCH!', she began to disappear into her leather armour that consisted of a 'cloak' (a heavy workman's leather apron worn backwards), two mismatched leather spaulders and a cuirass probably designed more for a child than an umbrean.  As she released the pockets of air within her, deflating down to a miniature size, she headed towards the gap in the door.
Iron Jubei
player, 142 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sat 12 Apr 2014
at 19:37
  • msg #330

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei scratched his chin as he looked around and then slowly trudged over to the other door at the far end of the cellar, only to find it safely locked as well. He let out a rumble as he walked back, looking over to Willa. "Having any success there? If not... I should probably go Drex that we need those keys of his down here.", he let out a bit of a sigh, disappointed to have found so little yet... but the two doors were still quite a promising thing none the less.
He also still kept an eye out for anything other that might have escaped his attention so far, hence his slow and carefully paced walk.


21:37, Today: Iron Jubei rolled 7 using 1d20+2. Such perception, much vision, wow.
Phelan Drixos
player, 191 posts
Sun 13 Apr 2014
at 09:38
  • msg #331

Re: The Haunting of the Rose - Chapter 1, Perversion

"Interesting..." Phelan mused, his eyes lighting up in curiosity. This was actually enjoyable! Exploration, finding artifacts, this was what he enjoyed. He gestured for Drex to take the lead, as the other was a melee fighter and carrying the lantern.
Drex
player, 229 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Mon 14 Apr 2014
at 07:54
  • msg #332

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex does just that, as he moves down the dimly lit staircase towards the unknown. "Keep sharp Phelan, we might walk into a trap." Drex said as he processed with caution.
Author
GM, 281 posts
The Storyteller
Mon 14 Apr 2014
at 11:07
  • msg #333

Re: The Haunting of the Rose - Chapter 1, Perversion

  Willa’s frustration at the lock got the better of her in the end and so the umbrean shed her humanoid form and flowed under the doorway and found herself in a small cellar, dimly lit by the light from beneath the doorway.  It took her eyes a few moments to adjust to the gloom.  She estimated that the room was about 25 to 30 feet square and she could make out many racks designed to hold bottles, some cupboards and a few more crates and barrels and even one keg.
[Willa you can make perception checks in here, or try the lock - again if you wish - though any perception checks you make will be at a -5 penalty.]
  Jubei was having little luck finding anything, as he stood before the door Willa had just circumnavigated, he realized that perhaps because his people were not very fond of underground spaces.
[Wow that is just some bad luck Jubei.]
  As Phelan and Drex descend the stairs they round a corner underground which takes them down another staircase.  Putting them well over 30 feet underground.  The two adventurers notice that the walls are covered by unusual markings.  Not magical sigils or writing of any sort they were familiar with but and oddly angular pattern of waves lightly etched into the stone of the walls at regular intervals every few feet.
  At the bottom of the stairs awaited another, locked door.  Before which Drex sighed and began testing out keys.  Though after having succeeded with a key from the small keyring upon the upper doorway I considered those keys first, though there was still over a dozen of them to try.
[Either or both of you may try to use any knowledge skill you think appropriate to analyze the markings on the walls.]
Willa
player, 95 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Mon 14 Apr 2014
at 17:50
  • msg #334

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa oozed through the gap and reformed herself the other side.

There she squinted into the blackness, but decided that there was really no chance of her spotting anything within and once again turned her attention to the door.  Perhaps it could be unlocked easier from this side.
Phelan Drixos
player, 192 posts
Tue 15 Apr 2014
at 00:50
  • msg #335

Re: The Haunting of the Rose - Chapter 1, Perversion

"I'll catch up, I want to take a look at these..." Phelan was fascinated by the markings on the walls. Nothing magical, at least as far as he knew, but still curious nonetheless. Too regular to be natural or accidental. Whilst Drex tried the door at the end, he tried to see if he could identify the marks. He had done a lot of studying while in training, and now it was time to see how well he had studied.

Arcana, seeing if it has come up as a part of magical studies, maybe planar: 26
History, if its from an older language or  prophecy:  20
Dungeoneering, if it's aberrant-related or similar: 18

By the way, if you prefer I still to doing a single skill at a time, just let me know. I figured since I'm focusing on one thing and calling on all possible knowledge, I might just do all three

Drex
player, 230 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Tue 15 Apr 2014
at 07:55
  • msg #336

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex kneels at the locked door. Thinking that Phelan should be more than capable to unravel the mystery of the strange etchings.

A slight concern does cross Drexs' mind, if the passage goes any deeper they will have to call the others. He is not planing to wander off and put his party in any unnecessary danger.

Stopping just before he start fiddling with the keys and listen at the door for any sounds.

09:54, Today: Drex rolled 29 using 1d20+11. Perception check-listening at the door.

If he hears nothing he will proceed with the keys.

Iron Jubei
player, 144 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Tue 15 Apr 2014
at 09:21
  • msg #337

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei let out a snort as he watched how Willa disappeared beneath the door, that event clearly being the most interesting thing that happened in this basement so far. Much to his chargrin really as he let out a low growl and looked around with a grimace again. He then set about to climb the stairs again, moving back up to see if he could get the keys from Drex... only to find him and Phelan absent.

It took him a bit but eventually he found the door where the others had to have gone and he followed it down... assuming of course that his bulk fitted in there. If that failed he would shout down there. "Drex? Phelan? Are you down there? We need those keys you found."

11:19, Today: Iron Jubei rolled 8 using 1d20+2. Perception check.
Gotta be fuckin kidding me. Anyway, check for the case he found anything else while looking for Drex and Phelan.

Author
GM, 284 posts
The Storyteller
Tue 15 Apr 2014
at 13:27
  • msg #338

Re: The Haunting of the Rose - Chapter 1, Perversion

  Willa noticed that the lock appeared much the same as it had from the other side, yet here she could spy the hinges of the door.  If she could dismantle those the door would surely be easy to open then.
[To take appart the doors hinges is a DC 11 Thievery Check Willa.]
  Phelan realized the markings were the signs of transmutation.  The work of an isleborn alchemist, their art was much cruder than what the narayah had known.  The transmutation marks being a sign amongst the narayah that the transmuter was still a novice or that the work had been rushed.  This cast a new light upon this entire stairwell.  It had been created with magic and at the near center of the manor which would have made it perfectly concealed from the outside.
[Multiple rolls are fine for stuff like knowledge checks if you are really unsure about what the right check to make is.]
  Drex heard no peculiar noises, or any noise at all really from the far side of the door, though he did notice a hint of the sickening smell of rotted flesh.  Continuing to seek out the key for the door he found it, as the lock caught and turned and he swung open the door...

  Jubei found the stone staircase a much more pleasant climb then the wooden one that had lead into the cellar he came upon Drex just as the doorway at the bottom of the stairs fell open and revealed a most macabre scene.
  It was a long room, long enough that Drex’s lantern’s light did not catch the far sides though the near well directly across from the door was illuminated.  Several tables stood against the walls, and from the walls hung a great many skeletons off leather straps tied to wooden catches imbedded into the wall.  Darkened by more than just age the bones had clearly been painted with some sort of concoction which stank like wax and tar.  Overpowering the rotting stink coming from the carcasses of several animals on the tables.
  The air of the room itself was tainted by more than just foul smells there was an ill feeling about it that made one sick from the inside, as if the body was trying to vomit out the corruption of the place.
[Everyone, except Willa, make a saving throw - roll 10 or more on a d20 - or lose your breakfast.]
Willa
player, 96 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Tue 15 Apr 2014
at 15:59
  • msg #339

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa glared at the obstructive lock one more time, then her frown cracked and broke into a brilliant smile.  As her eyes twinkled she indicated to the lock its downfall, by nodding towards the door's hinges.

Moving purposefully over, as if to taunt the evil mechanism, she quickly set to work on the more accessible parts, pausing only for a moment to torment the lock a little bit more after she had successfully bypassed the first of them.

"Willa not be beat by likes of you!  Stupid lock."

16:54, Today: Willa rolled 12 using 1d20+5. Thievery attempt on the hinges.
Phew...barely!

Iron Jubei
player, 146 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Tue 15 Apr 2014
at 17:44
  • msg #340

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei found himself wholey unprepared for what was to come as he entered that cellar. He had expected to find Drex and Phelan here, which he had, but the moment seemed to have conspired against him. Just as he was drawing breath to request those keys, the door opened and the stench almost immediately filled the chamber, allowing the big quadruped to get a good nose and lung full of that repungnant odour.
Which ultimately prove to be too much for him to handle and rather than words, a disgusting wretching sound escaped his toothy maw and he began to cough as his lungs tried to get rid of what entered them. The violence of which urged his stomach to follow suit in releasing it's contents, which frankly was not only far from as pleasant experience, but also didn't help in making the current situation any better.
A few awkward minutes passed on the taurs side as he tried to regain his composure without stepping into the mess he had strategically created at the foot of the stairs.
"By the dragons... what made me deserve that.", he coughed and shook himself. "I only wanted to ask for those keys you found...", Jubei muttered then.
This message was last edited by the player at 18:44, Tue 15 Apr 2014.
Phelan Drixos
player, 193 posts
Tue 15 Apr 2014
at 23:47
  • msg #341

Re: The Haunting of the Rose - Chapter 1, Perversion

"Transmutation..." Phelan murmured. "I wonder if there was more to this augur than we realised. The weather spell, the wand, the teleportation device, and now this. Or perhaps the augur was protection it, but from what?"

He turned to speak to the Avenger. "Hey Drex-HURK!" He gagged mid-sentence, stomach heaving as the smell reached him. One hand covered his nose as his stomach heaved. "Oh ancestors-Ulp!" He gulped, trying not to throw up. Eventually he managed to get his stomach to settle without voiding it of its contents. His hand stayed on his nose as he breathed through his mouth. It helped, somewhat, as he approached the room, dreading what he was going to find.

The macabre scene he witnessed almost made his stomach rebel again, but he controlled it. "Ancestors... What happened here?" He asked quietly as he looked around for anything that might explain the atrocity.

Made my saving throw!
Perception: 20.

Drex
player, 231 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Wed 16 Apr 2014
at 06:35
  • msg #342

Re: The Haunting of the Rose - Chapter 1, Perversion

The deseekay keen senses was pummeled by this putrid scene. He gagged trying to keep it down. He heard Jubeis' voice behind him and turned around, still barely keeping the content of his stomach in place. But Drex should have known better.

Seeing the resulting effect the smell had on Jubei, Drex could no longer keep. He managed to swallow the first lot back but this made it even worse. Vomit gushed forth from his mouth, in Jubeis' direction. Splattering against the wall just missing Jubei by an inch.

Eventually the dry-heaving also subsided. Now in he knees he looks up, breathing heavily. He hands Jubei the keys. "Sorry about that hope I didn't get any on you."

Taking swig of his waterskin to wash his mouth out. "I have now idea Phelan." He found a spare rag in his backpack and puts it over his nose and mouth to make the stench bearable.

"I think we should go together..." He look at the other two party members. "Where is Willa?"
This message was last edited by the GM at 12:51, Wed 16 Apr 2014.
Author
GM, 286 posts
The Storyteller
Wed 16 Apr 2014
at 13:24
  • msg #343

Re: The Haunting of the Rose - Chapter 1, Perversion

  Willa carefully levered the door off its hinges, though it did fall down with resounding crash, which her fellow adventurers heard as well.  Even though it was rather muffled the could feel the sudden tremor it caused.
  The umbrean could now see more clearly now that she had removed the door, spilling lamp light into the chamber,  and got back into her gear.

  Phelan  saw that the room contained scores of very precisely crafted instruments and tools for the cutting and dissection of flesh and bone.  Some were inscribed by Primordial Glyphs.  As he searched about the room carrying his lantern he found drainage basins arrayed across the floor leading into drains - most still filled with their grisly contents.
  Further he found the walls were inlaid with disturbing occult diagrams, set with crystals, metals and stones set to some purpose that the narayah dreaded considering.  To his mind the place was so vile that all that could come to mind was horror and a burning ire.
  Narayah held a contempt for necrothaumaturgy so ancient that it could almost be considered a genetic imperative to act against it.  To slay a creature was one thing, but to desecrate its remains and treat its spirit and soul like mere plaything was abhorrent and a treason unto life itself in their eyes.
Iron Jubei
player, 147 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Wed 16 Apr 2014
at 14:26
  • msg #344

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei was quite appaled by the sight before them as well. Most beings probably would have been. Then that distant, heavy slam followed and he frowned even harder. "By all... bah.", he turned to Drex and sighed, which turned out to be a bad thing to do, given how that made him draw a sorta deep breath before hand again.
"That was probably Willa... we found two locked doors. I came to ask for the keys you found... but this certainly seems to be a much more... interesting discovery. The other rooms can wait I think. I'll go get her.", the tone in his voice made it sound like it wasn't as interesting as it was... simply disgusting. The taurs speed with which he left the cellar again was quite a feat given his quite massive frame and he even managed to avoid stepping into the 'trap' he had placed.
He then quickly made his way to the hatch again to get the umbrean. "Willa, the others made a big discovery. You should come.", the big draconic beast rumbled and actually didn't look that forward to heading back down there again.
Willa
player, 97 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Wed 16 Apr 2014
at 16:38
  • msg #345

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa stood triumphantly over the floored door, with a big grin on her face.  Then she heard Jubei's news, which somehow seemed to undermine her achievement.

A little disappointed, she took one look into the area she had revealed.  Then, forgetting her momentary malaise, spun around and sprung away toward the stairs with a merry, sing-song "Willa come!."

17:36, Today: Willa rolled 3 using 1d20-1. Willa eye-spying the new area.
17:38, Today: Willa rolled 16 using 1d20. Saving throw vs. sickness, if necessary.

Phelan Drixos
player, 194 posts
Thu 17 Apr 2014
at 05:27
  • msg #346

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan's face slowly darkened as he began to realise what exactly had happened at this location. His fur bristled as he visibly shook with rage. "This... This..." He broke off, swearing sulfurously in his native tongue as he wore an almost feral expression. His nausea lay forgotten in his rage, as did the presence of his companions.

The small being stalked the room, still shaking with helpless fury. His vocabulary expanded to all the curses he could think of in Serpentine and Common, interspersed with: "Abominable! Monstrous!" and similar interjections.
Drex
player, 232 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Thu 17 Apr 2014
at 07:35
  • msg #347

Re: The Haunting of the Rose - Chapter 1, Perversion

"Hope she is okay." Drex thought as Jubei left to find Willa.

He turns to and makes his way to the vile room where he hears Phelan's swearing. He gazes on the foul site. But unlike Phelan he stays quite, centering himself in the moment."Lets see what I can find, I don't want to be here any longer than I have to." Drex moves swiftly to one side of the room and starts searching for more clues. Putting his lantern on a clearish spot on a table.

09:15, Today: Drex rolled 26 using 1d20+11. Perception check.
Not sure if we get penalties.

This message was last edited by the GM at 10:39, Thu 17 Apr 2014.
Author
GM, 287 posts
The Storyteller
Thu 17 Apr 2014
at 21:25
  • msg #348

Re: The Haunting of the Rose - Chapter 1, Perversion

    As Jubei entered the room, preceded by Willa who was only briefly overwhelmed by the smell but honestly had spent her rather short life in places that smelt much worse - though she did not their was peculiar twinge to the air that she could only think of as an evil smell, a breeze stirred the roughly dozen skeletons hanging from the walls.
    A terrible sense of paranoia suddenly overcame the adventurers as a fear that they could not place chilled their blood.
[Would you all be so kind as to make a saving throw?  Add your class level to the roll.  Phelan you can also add your racial psychic resistance to this saving throw.]
  Drex had just enough time to notice something unseen break small eyeball-sized holes into the foreheads of the skeletons upon the walls.  Something slithered out from the shadows of each of those skulls.  Long almost-black tendrils stretched over their bones, twisting over limbs and digits.  Drex watched almost transfixed as some of the skeletons began to move and tried to tear at their restraints…
[Those of you who make your saving throw can act, those of you who did not are momentarily too terrified to.]
Willa
player, 98 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Thu 17 Apr 2014
at 23:56
  • msg #349

Re: The Haunting of the Rose - Chapter 1, Perversion

23:48, Today: Willa rolled 19 using 1d20. Saving Throw vs Fear - Good luck Willa!

Far from being intimidated by the events unfolding in front of her, Willa was positively enthralled by them.  Such strangeness.  Such wonder!  She waited with baited breath for whatever would happen next.  Would the skeletons break free of their shackles?  What were those weird wispy tendrils doing?   With her eyes darting between one skeleton and the next, a wide grin grew over her face.

The little ooze had never seen necromancy in action before.  Or, at least, what she guessed was necromancy.  It was fascinating.  Something living, dead then alive again...after a fashion anyway.  It was a bit like the umbreans' life-cycle...

Despite this, it quickly dawned on Willa that these things were probably bad news.  Friend Weider was the only nice undead she had met so far and the safety of her other friends was far too important to risk.  Retreating back behind Iron Jubei, she drew her rod and mumbled incoherently to herself.

Moments later, a blinding beam of light burst through the ceiling and looked to engulf one of the skeletons.


1) Move action: Moves to K21
     Effect: Shadow Walk Triggered - Concealment

2) Minor Action: Draws Rod Implement
     Effect: Rod Expertise: Gain +1 to attack rolls, shield and reflex defences

3) Standard Action: At Will attack: Dire Radiance
     Target: Skeleton - K13
     To Hit: Charisma vs Fortitude
     1d20 +4 (Charisma Mod.) +1 (rod expertise) +2 (umbrean racial - Disquiet)
     Roll:
00:27, Today: Willa rolled 18 using 1d20+7. Dire Radiance.

     Damage: Radiant, 1d6 +4 (Charisma Mod.)
     Roll:
00:30, Today: Willa rolled 9 using 1d6+4. Dire Radiance Damage Roll the first.

     Effect: If the enemy moves closer to Willa on its next turn it takes damage
             again
     Roll:
00:31, Today: Willa rolled 6 using 1d6+4. Dire Radiance Damage Roll the second.

Oh, and Initiative!

00:37, Today: Willa rolled 11 using 1d20. Willa's Initiative Check - almost forgot!

This message was last edited by the player at 09:23, Fri 18 Apr 2014.
Phelan Drixos
player, 195 posts
Fri 18 Apr 2014
at 01:12
  • msg #350

Re: The Haunting of the Rose - Chapter 1, Perversion

Saving Throw: 25! Psychic Resistance is awesome

Phelan's ire cut through any fear he might have felt. He snarled in disgust as the black tendrils began twisting around the skeletons, pulling his own crossbow off his back. Magic flared in the weapon as it was loaded.

"Such abominations cannot be allowed to exist." The magic in the weapon burst out around him as the crossbow bolt flew at one of the skeletons. "All of these must be destroyed."

Minor Action: Draw Superior Crossbow
Minor Action: Load Weapon
Standard Action: Magic Weapon
Melee or Ranged Weapon.
Target: Skeleton at G18
Attack: 15 vs AC
Hit: 12 damage. All zero adjacent allies get +1 to attack rolls and +3 to damage rolls until the end of my next turn.

Initiative: 16

Contingency: Nimble Reversal will be used if skeleton I18 hits Phelan with an attack, with the purpose of getting to K16 or K18 (whichever appropriate for attack direction). If it is a ranged attack, he will just dodge it and shift to I17 as that's all he'll be able to shift.

This message was last edited by the player at 14:24, Fri 18 Apr 2014.
Iron Jubei
player, 148 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Fri 18 Apr 2014
at 08:13
  • msg #351

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei was staring at the grotesque display that was unfolding before him and his mind started to topple over with ideas that were probably a little far fetched. These... tendrils and the holes in the heads of the skeletons were far too similar to what he had seen on the corpse above. Was it even a corpse? If Necromancy was at it's core then who was to say that it wasn't just biding it's time.. waiting for the right moment to ambush them from behind. A moment like this one!
Needless to say that Jubei spent precious moments being utterly confused as to which direction he should try to protect, the immediate threat of skeletons around or the perceived, nay imagined threat of an ambusher from the stairs.

10:08, Today: Iron Jubei rolled 11 using 1d20. Initiative of being terrified.

10:07, Today: Iron Jubei rolled 3 using 1d20+1. Saving throw against terrified.

I don't even...

Drex
player, 233 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Fri 18 Apr 2014
at 08:47
  • msg #352

Re: The Haunting of the Rose - Chapter 1, Perversion

10:14, Today: Drex rolled 2 using 1d20+1. Saving Throw vs Fear.

Drex snapped out of his hypnotic stare. To Drex's horror his legs have turn to jelly and no matter how hard he tries he can convinces them to move.

He had no idea what had just happened. Was it strange magics or fiendish critters using the skeletons as puppets. All he knew was to not stay where he was.

10:37, Today: Drex rolled 18 using 1d20+3. Initiative. (Jut to save some time)

This message was last edited by the player at 13:05, Fri 18 Apr 2014.
Author
GM, 289 posts
The Storyteller
Fri 18 Apr 2014
at 22:12
  • msg #353

Re: The Haunting of the Rose - Chapter 1, Perversion

    The skeletons Willa and Phelan took their respective shots at, fell limp against the walls.  While Jubei and Drex stood in place, briefly frozen by fear as the remaining skeletons broke their bonds and fell onto the tables beneath them.
  Though the skeletons each took a moment to ready themselves as the creatures still seemed to be adapting to their new existence.  Allowing the adventurers precious moments to act.
  While the adventurers committed themselves, each of the skeletons gained some form of armament, four of the skeletons grew vicious claws from their bony fingers.  While the remaining for at the far side of the hall, each swung a shadowy sickle, the air shimmering about the dark weapons.
[And now begins the first round of combat, the skeletons have moved so now its your turn guys.]
Phelan Drixos
player, 198 posts
Sat 19 Apr 2014
at 00:00
  • msg #354

Re: The Haunting of the Rose - Chapter 1, Perversion

The artificer maintained his fury as he looked around for another target, fingers already loading the next bolt into his crossbow. His rage slowly cooled as he took a breath. The skeletons were arming themselves and he was in a dangerous position. Thankfully there was still a clear path, though it did go past a skeleton. Regardless, he rushed past it to get behind Jubei, trusting that his nimble reflexes will prevent him getting hurt.

Having managed to get into a more secure position, he peered around one of the corner, pouring magic into his crossbow. The artificer sighted on one of the clawed skeletons and fired, releasing another burst of magical energy.

Minor: Reload Crossbow
Move: to K19. Skeleton at I18 gets an Opportunity Attack (I have defensive reflexes so he has to beat 19 AC).
Standard: Magic Weapon
Melee or Ranged weapon
Target: Skeleton at I18 (can't believe that doesn't count as cover)
Attack: 26 vs AC
Hit: 14 damage. Adjacent allies (I.E Jubei) get a +1 power bonus to attack rolls and a +3 power bonus to damage rolls

Willa
player, 102 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sat 19 Apr 2014
at 00:55
  • msg #355

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa giggled happily when she saw the damage her spell had wrought.  "Fun!" she declared to Iron Jubei.  She had been impressed by his awareness last turn.  Taking the time to look around for other threats when she had just shot at the first thing she saw. He was really composed...

But she still wanted to try her spell again, this time with added spice, perhaps.

She turned her attention to the only skeleton she could see from this position.  With the cutest smile on her face, she held her rod in both hands behind her back.  Then, leaning forwards, she began to quietly sing.  Her voice pure and angelic.

"Willa come for you.  Willa hunt for you.  Willa find and Willa strike for you. You burn, you break, your life she take! Flash of light, thwack of night, better take to panicked flight.  But are too slow, no where else you can go.  A single word that ends in pain as your soul she comes to claim!"

Her little ditty ends in a twirl and a giggle as she trusts her rod out towards the target. "Pop!" She declares confidently.

1) Minor Action: Curse the nearest enemy Willa can see (skeleton in N13)

2) Standard Action: At Will attack: Dire Radiance
     Target: Skeleton - N13
     To Hit: Charisma vs Fortitude
     1d20 +4 (Charisma Mod.) +1 (rod expertise) +2 (umbrean racial - Disquiet)
     Roll:
          01:47, Today: Willa rolled 23 using 1d20+7. Willa Dire Radiance against Skeleton N13.

     Damage: Radiant, 1d6 (base) + 1d6 (Curse) +4 (Charisma Mod.)
     Roll:
          01:49, Today: Willa rolled 11 using 2d6+4. Dire Radiance 1st Damage vs N13.

     Effect: If the enemy moves closer to Willa on its next turn it takes damage
             again
     Roll:
          01:50, Today: Willa rolled 9 using 1d6+4. Dire Radiance 2nd Damage vs N13.

3)   Move Action: step 1 square back to K22

Drex
player, 235 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Sat 19 Apr 2014
at 08:48
  • msg #356

Re: The Haunting of the Rose - Chapter 1, Perversion

"I have to move." Drex said to himself softly. With a force of will he made his legs move. Just as Willa's attack whizzed towards a skeleton on the wall. "What could these creatures be?" Drex wanders to himself.

Drex moves to a more advantages position, well that is what he thought. He removes his axe from his back. He holds the the axe with the flat towards Willa's target.
Drex closes his eyes and starts to mumble a short prayer. The holy symbol engraved on his axe starts to glow in a brilliant golden color. A beam shoots forth towards the skeleton.

Free action: Identify clawed skeletons 23 using 1d20+5. Monster Knowledge check (religion)
Move action: moves from O16 to K15
Minor action: draws geataxe
Standard action: Radiant Vengeance
Attack roll: 10 vs. Ref (skeleton on N13)
Damage roll: 6 Radiant. If this is a hit Drex gain 4 Temp Hp

This message was last edited by the player at 08:49, Sat 19 Apr 2014.
Iron Jubei
player, 151 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sat 19 Apr 2014
at 12:49
  • msg #357

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei let out a snort and blinked as he realized what he was doing. Or rather the lack of things he was doing. The threat of the skeletons right here was much more imminent than whatever could be lurking upside.
With a snarl he briefly looked around, only to realize that his impressive bulk would be severly impeded by the many tables around.
Still that would not stop him.

1) Minor Action: Draw Battleaxe
2) Move action to minor action: Divine Challenge on Skeleton at G13

3) Standard Action: Charge at Skeleton on N18
Moving to M-N 15-16
Substitute MBA for Virtous Strike
Charisma vs AC   +3 charisma mod, +1 Phelan's buff, +1 charge, +2 weapon profiency = +7

14:41, Today: Iron Jubei rolled 14 using 1d20+5. Attack Roll: Virtuous Strike against Skeleton on N18.
(I forgot to add the +2 from profiency)
So a roll of 16

Damage roll: 1[w] +3 charisma mod, +3 Phelan's buff radiant damage
14:43, Today: Iron Jubei rolled 9 using 1d10+6. Damage roll for Virtuous Strike.
Hit: Gain a +2 bonus to saving throws until the start of your next turn.

Author
GM, 292 posts
The Storyteller
Sat 19 Apr 2014
at 22:54
  • msg #358

Re: The Haunting of the Rose - Chapter 1, Perversion

Round Summary

  Phelan’s short stature was to his advantage, as the skeleton on the table had to bend down to try and reach the furiously scrambling narayan but was simply to slow to flail at the artificer.  Rounding the corner into the stairwell Phelan fires another crossbolt into the writing mass within the chest of a skeleton which knocks it solidly into the wall behind it while the creature slides down the wall in its death throes, Phelan’s mechanized magic whirs as Jubei’s battleaxe is momentarily empowered.
[Uh Willa I think you write the wrong co-ordinate, K13 is closer then N13.  So I just corrected for that in your attack.]
  Willa’s quick curse is followed by the brilliance of her magic as the spell lights up the black flesh of the skeleton like flashpower and within a moment only the smoking skeleton remains, now unsupported by the life that had animated it the skeletal frame folds in upon itself like a doll.  Though even with all of this, willa backs up the stairs even more until she feels the wall just behind her.

  Drex recognizes the creatures in the room as dybbuks, lesser demons only capable of animating the husks of those long dead because they are in service to a more powerful demon who is granting them the power to manifest in the material universe.  Something no ordinary demon is capable of unless it is quite powerful and already possess a host.  Dybbuks, as most demons, possess some psychic abilities and though the physical manifestation can be destroyed the demon itself will survive this encounter.
[Just incase that little description wasn’t clear enough, the Dybbuks are both Undead and Demons and their powers often do Psychic damage.]
    Drex quickly ponders this as he leaps onto the large table beside him and skips across it and jumps down it’s far side.  Though Drex’s attack goes a tad wide and misses the Dybbuk on the table.

Jubei drew his battleaxe and moved into battle, shifting the large table in the center of the room in the process.  Though his axe just glanced off the back of the skeleton’s arm.

  The three remaining clawed skeletons leap from the tables they had been standing on and approach their nearest victim...
Dybbuk Thrasher III moves from I18 to K18 and uses it’s Claw attack on Phelan Drixos.  The attack misses.
Dybbuk Thrasher V moves fromN13 to N15 and uses it’s Claw attack on Drex.  The attack hits dealing 3 damage.
Dybbuk Thrasher VI moves from N18 to N17 and uses it’s Claw attack on Iron Jubei.  The attack misses.
  Though only the one attacking Drex manages to scratch the deseekay, and despite how much and suddenly the gash bleeds, it is only a flesh wound.

  While at the far side of the hall the four skeletons, armed with their dark sickles, rush towards awaiting melees...
Dybbuk Assailant I moves from Q13 to M14 and uses it’s Baleful Teleportation Power on Willa.  The power hits and teleports willa to N14.  Thereafter it uses it’s Furious Assault attack on Willa.  The attack misses.
Dybbuk Assailant II moves from Q18 to O16 and uses it’s Furious Assault attack on Drex.  The attack misses.
Dybbuk Assailant III moves fromT13 to O14 and uses it’s Furious Assault attack on Willa.  The attack hits dealing 10 psychic damage and slowing Willa until the end of the Dybbuk Assailant’s next turn.
Dybbuk Assailant IV moves from T18 to O17 and uses it’s Furious Assault attack on Drex.  The attack hits dealing 11 psychic damage and slowing Drex until the end of the Dybbuk Assailant’s next turn.
    Willa is shocked to find herself snatched across the air to suddenly stand on the floor beside a table beside  which a vicious skeleton roars at her from behind before cutting her with it’s dark sickle.  The weapon left no mark on her flesh but agony on the inside of her body.  The monster chuckled in delight at Willa’s shrill scream.
  While Drex also felt the cold of one of those sickles and then the sharp pain inside his body his cut of cry almost an echo of Willa’s.

[Next round…]
Willa
player, 105 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sun 20 Apr 2014
at 00:03
  • msg #359

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa's scream ends in floods of tears and she attempts to fall away from her aggressor under the table.  She'd never been hurt like that before!  Shaking violently, she instinctively launches a draining psychic attack on the target of her panic, hoping to restore some of her lost vitality from its.

Assuming Willa can get under the table without too much trouble:

1) Move Action - Shift to M13

2) Move Action - Shift to L14

3) Minor Action - Encounter Attack: Psychic Parasite (Umbrean Racial Encounter Power)

Target: Skeleton - O14
     To Hit: Charisma +2 vs Fortitude
     1d20 +4 (Charisma Mod.) +2 (power bonus) +1 (Prime Shot) +1 (Fate of the Void)
     Roll:
          00:55, Today: Willa rolled 14 using 1d20+8. Willa's shaky retort - Psychic Parasite.

     Damage: Psychic, 1d8 (base) +4 (Charisma Mod.)
     Roll:
          01:00, Today: Willa rolled 10 using 1d8+4. Damage from little Willa's soul drain.

     Effect: Gain Temp HP = damage dealt


Phelan Drixos
player, 202 posts
Sun 20 Apr 2014
at 01:14
  • msg #360

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan's eyes widened as the skeleton came straight for him, he nimbly avoided the attach, hearing the sound of claws slicing just pass him. A lucky evasion. He decided to tempt fate again, attempting to use his stature to evade another attack as he ran past the skeleton as he heard Willa scream.

"Got to support them..." He muttered, drawing out another crossbow bolt. Magical energy flared around him in a burst as he fired it at the skeleton that had been attempting to claw him to pieces.

Move action: Move to K15. Provoke OA from K18.
Minor Action: Reload Crossbow
Standard Action: Magic Weapon
Target: Skeleton K18
Attack: 24 vs AC
Hit: 11 damage. Adjacent Allies (Willa and Jubei) get a +1 power bonus to attack and a +3 power bonus to damage until the end of my next turn.

Since I'm the only healer we have, and an artificer, I'm going to have to be sparing with the Infusions since I don't really get much in the way of proper healing.

Drex
player, 238 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Sun 20 Apr 2014
at 08:46
  • msg #361

Re: The Haunting of the Rose - Chapter 1, Perversion

"The Warrior as my witness, YOU shall crumble under the power of my mighty axe!" Even though Drex movement seems to be hampered by the last attack, he still shifts with agility towards his oath target. The one who dared to attack Willa so ruthlessly. "You will not!" Drex yells as he brings his greataxe down on his target. Drex tries to recall some information from his memory about the Dybbuk Assailant. Then takes a swift step back from the melee.

"Jubei challenge this vile creature!" Drex yelled 'strategically' to Iron Jubei.

Minor action: Oath of Enmity
Standard action: Angelic Alacrity
Shift from N16 to P14 before attack (moved myself)
Attack Roll:16 vs AC (Oath of Enmity applies)
Damage Roll: 13 (forgot to roll two weapon dice, and Author didn't post yet so I just added one more dice roll)
Free Action: Monster Knowledge check (religion) Dybbuk Assailant 23 using 1d20+5
Move Action: Shit to Q14 (moved myself)
Requested target for Jubei is O14



Spoiler text: (Highlight or hover over the text to view)
Angelic Alacrity
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift 2 squares.
Censure of Pursuit: The number of squares you shift
equals 1 + your Dexterity modifier.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.


This message was last edited by the player at 07:35, Mon 21 Apr 2014.
Iron Jubei
player, 153 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Sun 20 Apr 2014
at 09:34
  • msg #362

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei was a little taken aback, demoralized maybe, at his sudden spurt of bad luck. First he didn't find anything, then the personal disgrace of being unable to keep his stomach in reign, which was followed by a sort of mental lapse in perceiving the correct danger... and now he didn't even hit his chosen target.
Needless to say that he was slightly enraged at the situation, especially as he saw how his comrades were finding themselves beset by those creatures.
Then he heard Drex call out to him to challenge a particular foe. Oh yes... he wouldn't just challenge it. He would challenge all of them!
"Face me! Foul abominations!", he cried out as he bore his battleaxe down on the grotesque sickel wielding monstrosity that dared to strike Drex.


1) Standard Action: Valorous Smite
Target: Dybbuk Trasher V on N15
Attack: 18 vs AC
Hit: 18 damage.
Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.
2) Minor Action: Divine Challenge
Target: Dybbuk Assailant III on O14

This message was last edited by the player at 09:37, Sun 20 Apr 2014.
Willa
player, 106 posts
Sun 20 Apr 2014
at 10:57
  • [deleted]
  • msg #363

Re: The Haunting of the Rose - Chapter 1, Perversion

This message was deleted by the player at 10:58, Sun 20 Apr 2014.
Author
GM, 300 posts
The Storyteller
Tue 22 Apr 2014
at 15:18
  • msg #364

Re: The Haunting of the Rose - Chapter 1, Perversion

Round Summary

  A halo of psychic power flashed about Willa’s head siphoning off strength from the skeleton Willa could barely see.  And a part of the little warlock was vindicated when she saw the skeleton bend a little lower and she felt better as the halo faded.

  Phelan nimbly sidesteps the skeletal monstrosity before him and slips behind it all the while reloading his crossbow and fires off a bolt at the creature he had just evaded.  The bolt struck true and the skeleton fell.
  Though as it collapsed a black vapour escaped it’s mouth and erupted into the surrounding space.  Catching the nearby kaetyma by surprise.  A phantom pain briefly flashed through his flanks but Jubei’s disbelief saved him from agony as it quickly faded and a look back quickly showed him the crumpling skeleton Phelan had shot.

Drex recalled that such creatures as the Dybbuk Assailants, like all Dybbuk benefited from the proximity of its fellows and it could grab summon its victims out of thin air if they were nearby.  In combat they possessed great ferocity and could cut their enemies apart as whirlwinds of blades and when driven into a corner could shield themselves with psychic power.
  And all of this flashed through Drex’s mind as he sped across the floor, slowed as he was and stuck one of the skeleton that had attacked Willa earlier.  His blade cutting the creature across it’s chest, which responded with a spray of dark ichor and a shrill cry of pain.

Jubei blow stuck true and the skeleton before him fell.  Yet, as the thing fell a black vapour roiled up from its mouth and erupted over Jubei and the two other skeletons.  And suddenly the dragon found sharp pain lash through his body, leaving behind a sudden stiffness.
[Jubei you took 5 points of damage and take a -1 penalty to all your defences until the end of your next turn.]
  Regardless of that Jubei still calls out his challenge to one of the skeletons.

  Jubei had summoned the skeletons ire with his power and they quickly exchanged glances with each other as they converged upon the paladin.
Dybbuk Thrasher VI remains at N17 and uses it’s Claw attack on Iron Jubei.  The attack hits dealing 3 damage.

   Two skeletons gather upon the large table Jubei had pushed while one that came to stand beside Jubei and Phelan spun its sickle in rapid attack that caught Jubei off guard.  Though Phelan was nibble enough to evade it.  The other’s attacks simply rained down upon steely kaetyma and caused him no harm.
Dybbuk Assailant I moves from M14 to L15  and uses it’s Spinning Sickle attack power on Phelan Drixos and Iron Jubei.  The power misses Phelan but hits Jubei.  Dealing 10 psychic damage.
Dybbuk Assailant II moves from O16 to N15 and uses it’s Furious Assault attack on Iron Jubei.  The attack misses.
Dybbuk Assailant III moves from O14 to M15 and uses it’s Furious Assault attack on Iron Jubei.  The attack misses.
Dybbuk Assailant IV moves from O17 to N16 and uses it’s Furious Assault attack on Iron Jubei.  The attack misses.

[Well that wasn’t a completely unexpected result. On to the next round!]
This message was last edited by the GM at 08:43, Wed 23 Apr 2014.
Willa
player, 108 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Tue 22 Apr 2014
at 16:46
  • msg #365

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa was still shaken by what had happened to her.  Despite recouping some of the damage done, for now anyway, the shock of her assailants' surprise attacks had wrecked her nerves.  The sound of fleshless feet stomping about almost directly above her was not helping either. However, Drex's and Iron Jubei's selfless actions had not gone unnoticed.  Indeed, many of the tears streaming down her face were of joy, not of fear.

Then she witnessed Iron Jubei's reaction to being struck.

Panic gave way to anger, as the little umbrean lost sense of rhyme and reason.  As the light in her eyes dimmed so did the focus of her power.  Where previously she had struck with the power of stars, now she called upon the essence of the void.

"Willa fight fire with fire!" she declared.

The angry umbrean again threw cursed words towards the nearest enemy she could see.  "Brittle bones be cracked.  Willa smack.  Brittle bones be snapped!" Then, as shadows enveloped it, she uttered one more word: "Wacktipus!" More black mists coalesced, this time behind the skeletons.  From these, Willa's own black tentacles emerged...


1) Move Action: Shift to K13

2) Minor Action: Curse the nearest enemy Willa can see (skeleton in N15)

3) Standard Action: Encounter attack: Shadow Tentacles
     Target: Square O16
     Burst 1 within 10 - attacks all creatures (skeletons in N15, N16 and N17)
     To Hit: Charisma vs Will
     1d20 +4 (Charisma Mod.) +1 (rod expertise) + 1 (Phelan's buff)
     Roll:
     17:34, Today: Willa rolled 7 using 1d20+6. Shadow Tentacles - Left Skele?
     23:13, Today: Willa rolled 25 using 1d20+6. Shadow Tentacles 2nd Target - Middle Skele.
     23:14, Today: Willa rolled 17 using 1d20+6. Shadow Tentacles 3rd Target  - Right Skele.
     Damage:
     1d10+ Charisma Mod (+4) + Phelan's Buff (+3) Cold damage
     23:31, Today: Willa rolled 16 using 1d10+7. Shadow Tentacle Damage.
     Effect: Hit enemies are slowed

This message was last edited by the player at 22:36, Tue 22 Apr 2014.
Phelan Drixos
player, 207 posts
Tue 22 Apr 2014
at 23:18
  • msg #366

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan was breathing lightly from having to repeatedly evade attacks. He loaded his crossbow back up as he eyed the skeleton on the table in front of him cautiously, sighting the crossbow on it. The artificer channeled magic into his crossbow as he fired, unleashing a burst of energy around him. Having done that, he noted Jubei's issue, deciding to provide assistance.

He reached into his bandolier, pulling out an infusion and throwing it at the Kaetyma. A shield of magical energy appeared around the Paladin, imbuing his armour.

Minor Action: Reload Crossbow

Standard Action: Magic Weapon
Melee or Ranged Weapon Attack
Target; Dybbuk Assailant I
Attack: 14 vs AC (I highly doubt that hit but you never know...)
Hit: 9 damage. Jubei gets +1 to attack rolls and +3 to damage rolls until end of my next turn

Minor Action: Resistive Formula
Close Burst 5
Target: Iron Jubei
Effect: Target gets +1 AC until end of the encounter. Target can consume this effect as free action to gain their Surge value + Con mod (0) in Temporary Hit Points

Drex
player, 244 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Wed 23 Apr 2014
at 10:02
  • msg #367

Re: The Haunting of the Rose - Chapter 1, Perversion

As Drex's target moves to engage Iron Jubei, he feels divine power fill him.

"By All That IS Holy and Just I Abjure You foul Creature!" A burst of brilliant wight light erupts from Drex and the glow settles on the closest Dybbuk Assailant.

"Jubei keep sharp!" Drex yells as he moves to take two risky moves. He moves with meaning past the first Dybbuk Assailant that was his target just a moment ago  taking up a position next to his attended target. With a sudden burst of adrenalin he makes his next attack. But to his companions surprise Drex lifts his axe with the flat of it aimed towards the Dybbuk Assailant that is under his oath.

With a prayer to the Aurelian Pantheon a beam radiant light flight out towards his enemy.

Standard action: Abjure Undead Close burst 5
Attack Roll: 17 vs Will Dybbuk Assailant II
Damage Roll: 15 Radiant. Target is pulled to squares P15 and is immobilized until the end of Drex's next turn.

Move action: moves from Q14 to M14 (moved myself) OA from DAII & DAIII (-2 on attack and Jubei gets his mark effect)

Free Action: spend an Action point

2nd Standard action:Radiant Vengeance Range 10, DAI it gets an OA (-2 on attack and Jubei gets his mark effect)
Attack Roll: 22 vs REF Dybbuk Assailant III (M15)
Damage Roll: 12 Radiant
Gain 4 Temp Hp


If Drex is bloodied he gained 5 Temp Hp before his attack Temp Hp and Vital Surge kicks in (+2 to attacks and damage).



Spoiler text: (Highlight or hover over the text to view)
Channel Divinity: Avenger Feature
Abjure Undead
You send a brilliant ray of radiant power at an undead foe,
compelling it to stagger toward you.
Encounter ✦ Divine, Implement, Radiant
Standard Action Close burst 5
Target: One undead creature in burst
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until
the end of your next turn.
Miss: Half damage, and you pull the target 1 square.

Vital Surge: Racial Encounter Power
Your wounds flare with living fire as they begin to knit back together.
Immediate Reaction Personal
Self
Trigger: Your hitpoints are reduced to equal or lower then your bloodied value.
Effect: You immediate spend a healing surge and gain regeneration 5 + 1/2 your level until the end of the encounter, you also gain a +2 bonus to all attack and damage rolls you make until the end of your next turn.


This message was last edited by the GM at 21:14, Wed 23 Apr 2014.
Iron Jubei
player, 160 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Wed 23 Apr 2014
at 11:59
  • msg #368

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei coughed as he accidentally inhaled the black smoke only for it to leave a sensation that was all too familiar to the terrible skinrot that had befallen him just a day before. Seemed like he had quite a luck with that.

Then however he found himself beset by all those foul creatures, seemed like his plan had worked just fine! A bellowing laugh escaped him as he deflected their blows, or they straight up missed his bulky form. Only one managed to scrape him, leaving a fleshwound at best. Then his laugh turned into a pained roar at the mental assault, frankly quite a cheap shot that.

"How dare you!?", he roared out furiously and turned to strike at the creature that had attacked his mind. Only for his blow to miss by a long shot, no doubt because he undererstimated the momentum of his turn.

Standard Action: Virtous Strike
Attack Roll: 7 vs Dybbug Assailant (natural 1)


The hulk of a dracotaur was determined to not let it go unpunished however!

Free Action: Spend action point.

Standard Action: Virtous Strike
(adjusted for Phelan's buff)
Attack Roll: 25 vs Dybbug Assailant I
Damage Roll: 11 Radiant
Gain a +2 bonus to saving throws until the start of your next turn.

And this time his strike hit true, though it was not enough to fell the creature... yet.

But he was far from done yet.
"I will show you how to fight!", he again roared out, this time loud enough actually shake loose some dirt from the ceiling.

Minor Action: Dragon's Fury
Close Burst 2, Personal
All Enemies, Self
Attack Charisma +2 vs Will    (+1 from Phelan)

13:54, Today: Iron Jubei rolled 18 using 1d20+6. Attack Roll: Dragon's Fury against DTVI.
13:54, Today: Iron Jubei rolled 18 using 1d20+6. Attack Roll: Dragon's Fury against DAIV.
13:54, Today: Iron Jubei rolled 14 using 1d20+6. Attack Roll: Dragon's Fury against DAIII.
13:54, Today: Iron Jubei rolled 9 using 1d20+6. Attack Roll: Dragon's Fury against DAI.

Hit: All affected enemies take a -2 penalty to attack and damage rolls until the end of your next turn.

Effect: You gain +2 to all attack and damage rolls until the end of your next turn.

Minor Action (in place of Movement): Divine Challenge on DAIII.

Free Action: Consume Resistive Formula effect to gain 11 temporary HP


This message was last edited by the player at 21:09, Wed 23 Apr 2014.
Author
GM, 310 posts
The Storyteller
Wed 23 Apr 2014
at 22:04
  • msg #369

Re: The Haunting of the Rose - Chapter 1, Perversion

Round Summary

  Though Willa’s had cursed one of her foes it somehow managed to be unaffected by the Shadow Tentacles she had summoned.  Though the two skeleton’s beside the cursed one, standing on the floor, were affected by the dark limbs.  Tearing the one up against the one nearest to the wall.  Causing it to release a sickly black vapour which flew into Jubei and the skeleton which had survived Willa’s attack.  Causing some pain to both resulting in the same darkness that had covered another one of the skeletons to cover this one.  Almost like armour.
[Jubei you took 5 psychic damage from the Dybbuk Thrasher’s Torment power - which activated when it fell.]
[Willa, I switched your move and minor actions, because I gather you're really wanted to curse your intended target, because you moved then cursed your field of view changes - you would be able to see the skeletons ontop of the table from K15 - and so did your nearest enemy in your line of sight.  Though they do benefit from cover due to you being under another the table.]
  Phelan’s again find’s it’s mark as the skeleton is shoved sideways but recovers roaring at the narayah, black tendrils flailing were would have been a tongue when the possessed corpse had been alive.

  Divine power having just coursed through Drex’s he makes his way unto the table, easily avoiding the attack of the skeleton he had pulled out of the melee with Jubei yet sadly as he climbed onto the table the skeleton up there quickly spun and caught Drex across his back slamming him into the table and knocking him unconscious for the moment.  Though the life in the deseekay would not be so easily snuffed out as even though he was knocked out for the moment he would surely rise within a few moments and be very angry when he woke.
[What a time to roll max damage - 18.  Please note Drex that this means that you never got to spend your Action Point and therefore could not engage in your second standard action.]
  Jubei’s attacks and fury was indeed something to behold and seemed to be wearing the skeletons down.

  Though one of their number is locked in place the skeletons continue to attack the dragon.  Though most of them miss one manages to strike Jubei.  Though very little harm came out of it for the dragon.
 Dybbuk Assailant I attacks Iron Jubei with Furious Assault.  The attack misses.
Dybbuk Assailant II is immobilized.
Dybbuk Assailant III attacks Iron Jubei with Furious Assault. The attack hits dealing 12 damage.
Dybbuk Assailant IV attacks Iron Jubei with Furious Assault.  The attack misses.

[And that is the end of this round.  You all are doing good so far.]
Willa
player, 117 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Wed 23 Apr 2014
at 23:26
  • msg #370

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa furtively glanced about.  Somehow she had managed to gain some distance from the melee and let out a small sigh of relief.  However, she could not forgive her foes who still besieged noble Iron Jubei.

Uttering another curse, she dashed out of her hidey-hole back to the room's entrance the room so that she would have a better view.

"Dare to hurt Willa's friends?  Then face horrible ends!"

From her new position, the magical ooze once again called upon her star's devastating luminescence.

1) Minor Action: Curse the nearest enemy Willa can see (skeleton in L15)

2) Move Action: Move to L18 as follows:
                   K13 to J14, J14 to J16, J16 to L18 (5 squares)

3) Standard Action: At Will attack: Dire Radiance
     Target: Skeleton - L15
     To Hit: Charisma vs Fortitude
     1d20 +4 (Charisma Mod.) +1 (rod expertise) +2 (umbrean racial - Disquiet)
     Roll:
     00:09, Today: Willa rolled 27 using 1d20+7. Dire Radiance vs L15
     (Assailant 1 I think).
     CRIT!


Willa's fury empowered her attack, disrupting the unprepared target.

     Damage: Radiant, 1d6 (base) + 1d6 (Curse) +4 (Charisma Mod.)
     10 (Crit) + 1d6 (Curse)
     Roll:
     00:17, Today: Willa rolled 16 using 1d6+10. Dire Radiance Damage - 1st
     hit.

     Effect: If the target moves closer to Willa on its next turn it takes an
             additional 1d6 (base) +4 (Charisma Mod.)
     00:19, Today: Willa rolled 10 using 1d6+4. Dire Radiance Damage - 2nd hit.

     Free Action: Taking Advantage (Racial Encounter Power)
     Suppress a single racial feature upon crit (save ends)
     Suppress the skeleton's on death ability, if possible
     If not, reduce its AC by 2 instead.

     Effects on Willa at the end of the turn:
     Shadow Walk and +1 Fate of the Void (should the target die).
     

This message was last edited by the player at 23:45, Wed 23 Apr 2014.
Phelan Drixos
player, 212 posts
Thu 24 Apr 2014
at 05:43
  • msg #371

Re: The Haunting of the Rose - Chapter 1, Perversion

"Get out of my way!" Phelan snarled at the skeleton that stood in front of him, reloading his crossbow. Heedless of the threat, he sighted on the skeleton and fired, already preparing to evade an attack.

Having done so, he looked around, gasping as he saw Drex go down.His instincts came to mind and he automatically tossed his remaining infusion at the Avenger. "Drex! Rise up, we are not done yet!"

Taking a breath, he pulled out a bit more energy, taking on a more watchful stance as he kept an eye out for further attacks.

Minor Action: Reload Crossbow

Standard Action: Magic Weapon
Target: Dybbuk Assailant I
Hit: 13 vs AC (we KNOW that's a miss)

Minor Action: Curative Admixture
Target: Drex
Effect: Heal for Surge+Wis mod (3) HP. No need to spend a surge.

Action Point!
Standard Action: Total Defence

This message was last edited by the player at 05:43, Thu 24 Apr 2014.
Iron Jubei
player, 163 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Thu 24 Apr 2014
at 11:29
  • msg #372

Re: The Haunting of the Rose - Chapter 1, Perversion


After that roar Jubei felt quite emboldened and whatever infusion Phelan had thrown him barely made him register the hit that would no doubt have wreaked terrible havoc otherwise. While he knew that he was getting weaker, he knew that he couldn't stop. Not now at least. Their foes were weakening as well after all and they nearly had achieved victory over them!

So he struck out once more, lashing out at the foe that had hit him.
Which was probably a little too overzealous on his part.

1. Standard Action: Virtous Strike
Target: Dybbuk Assailant III
Attack roll: 14 (Adjusted for Combat advantage that I forgot about)
Damage roll: 14
Hit: Yeah, as if that had hit.

2. Minor Action: Divine Challenge
Target: Dybbuk Assailant IV (Assuming Dybbuk Assailant III dies to the attack)


This message was last edited by the player at 15:10, Thu 24 Apr 2014.
Drex
player, 252 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Thu 24 Apr 2014
at 13:08
  • msg #373

Re: The Haunting of the Rose - Chapter 1, Perversion

As the Curative Admixture penetrates Drex's body he regains consciousness. "Oef... needed that thank you Phelan." Drex says as a revitalizing energy rushes through his veins.

Regenerates 5 Hp

Drex stands up and swinging his axe at the assailant that has hit him. "You will regret that move more than I did!"

Move action: Stand up

Standard action: Overwhelming Strike
Attack roll: 21 vs AC (+4 WIS mod, +2 weapon prof, + 1 Vital Surge, +2 CA flanking)
Damage roll: 6 Weapon damage
Drex shifts to M13 and slides DA III to M14 (moved myself and placed a temp where DAIII would be.)

This message was last edited by the player at 13:21, Thu 24 Apr 2014.
Author
GM, 318 posts
The Storyteller
Thu 24 Apr 2014
at 21:40
  • msg #374

Re: The Haunting of the Rose - Chapter 1, Perversion

Round Summary
  Willa’s spell releases its full power on the unsuspecting skeleton, lighting it ablaze as the creature collapses and flails at its burning form and falls silent.  Shuddering upon the table in it’s death throes surrounded by scorch marks.  Though the intense, stellar inferno lasted a mere moment it had almost reduced the skeleton to ashes.
[ .0. - DM is impressed.  There is not better kill then overkill…  Also please not that your power does Radiant damage - says so in the power box - I had no idea what Dire Radiance damage was until I looked up the power, as a result...well you technically should have done more damage with a previous attack then you did because I had no idea you were doing radiant damage so please note that in future what type of damage you are doing.  That applies to everyone.  But yes, gain +1 Fate of the Void!]
  Phelan’s crossbow bolt struck the table before him.  The shaft going right through the wood but still imbedding itself halfway through.  And Drex seemed to be recovering from the beating he had received from the sickle the skeleton had used on him.

  Jubei swung his mighty axe and in a shower of light, bones and ichor broke the skeleton that remained standing on the table beside him.  Letting out a mighty roar at his triumph.

  With another foe fallen to Jubei’s might the battle was thinning out considerably.  Even so Drex summoned the ire of his gods unto his enemy.  Causing the skeleton to let out an eerie shriek.
[As per Drex’s request his attack was changed to Radiant Vengeance.]

  Not beaten yet the remaining skeleton’s marshaled their forces...
Dybbuk Assailant II uses it’s Baleful Teleportation power upon Drex with a -2 penalty due to cover.  The power fails.  Moves from P15 to N14 and attacks Drex with Furious Assault.  Dealing 7 physical damage to Drex and slowing him until the end of this monster’s next turn.
  While one engages Drex, after its calling gesture towards Drex did not yield the result it seemed to be expecting, Jubei finds once more wards off the blows of the other sickle wielding abomination.
Dybbuk Assailant IV attacks Iron Jubei with Furious Assault.  The attack misses.
[End of the Round.]
This message was lightly edited by the GM at 08:24, Fri 25 Apr 2014.
Willa
player, 121 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Thu 24 Apr 2014
at 22:26
  • msg #375

Re: The Haunting of the Rose - Chapter 1, Perversion

After utterly destroying her target, Willa was shocked to see Drex awkwardly getting back on his feet.  She had not been able to see him from her previous position under the table and it suddenly dawned on her that some of the banging she had heard earlier came not from the skeletons, but from his body hitting the deck.

Both horrified by this realisation and relieved to see him recovering, her previous attack's devastation was all but forgotten.  As tears returned to her eyes, she glared at the nearest skeleton with a very accusative and grumpy look.

"You turn!" She declared in the most menacing voice she could muster. "Willa life not long, but live longer than you!"

Wiggling her rod venomously, the child-like umbrean moved away to ensure that her shadowy cloak did not fade and summoned another brilliant beam of starlight.

1) Minor Action: Curse the nearest enemy Willa can see (skeleton in N16: Assailant IV)

2) Move Action: Move to I17

3) Standard Action: At Will attack: Dire Radiance
     Target: Assailant IV - N16
     To Hit: Charisma vs Fortitude
     1d20 +4 (Charisma Mod.) +1 (rod expertise) +2 (umbrean racial - Disquiet)
          +1 (Fate of the void)
     Roll:
          23:18, Today: Willa rolled 17 using 1d20+8. Dire Radiance vs N16 (Assailant IV).

     Damage: Radiant, 1d6 (base) + 1d6 (Curse) +4 (Charisma Mod.)
     Roll:
          23:20, Today: Willa rolled 10 using 2d6+4. Dire Radiance 1st damage vs N16 (Assailant IV).

     Effect: If the enemy moves closer to Willa on its next turn it takes damage
             again
     Roll:

23:21, Today: Willa rolled 8 using 1d6+4. Dire Radiance 2nd damage vs N16 (Assailant IV).

Effects on Willa at end of turn:
Shadow Walk and +1 to Fate of the Void for each enemy that falls this turn (since both are cursed)

This message was last edited by the player at 22:27, Thu 24 Apr 2014.
Phelan Drixos
player, 213 posts
Fri 25 Apr 2014
at 01:39
  • msg #376

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan growled under his breath as he glared at the crossbow bolt wedged in the table. Mocking  him. He disregarded normal methods, reaching into his pouch to pull out a wad of spike wire. A few words to it and it was soon glowing with magical energy.

He launched the wire at one of the skeletons, allowing  it to expand in size and attempt to wrap around it.

As he watched it futilely attempt to wrap around and squeeze the skeleton, he reloaded his crossbow, taking some steps to get behind Jubei as he did so.

Standard Action: Spike Wire
Target: Skeleton in N14
Attack: 12 vs Fort (Seriously? Why? Am I cursed to never use this power successfully?)

Move Action: Move to K17.

Minor Acton: Reload Crossbow

Drex
player, 256 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Fri 25 Apr 2014
at 07:31
  • msg #377

Re: The Haunting of the Rose - Chapter 1, Perversion

As the Dybbuk Assailant fell in a pathetic heap, Drex felt vindicated. He reveled in his victory over the his opponent and was caught off guard by the other Dybbuk Assailant that he had immobilized just a moment ago.

Start of turn regenerate 5 Hp
Regain use of Oath of Enmity


Vital energy starts to mend the wound that was caused by the attack. Drex now shiftes his focus to this new target. "As the Teacher as my witness I will teach you the meaning of defeat before the day is done." Drex moves on top of the table next to him to get a better swing at the foul skeleton in front of him. He knew this was another risky move because it exposes his flank for just a moment.

He brings his axe to bear on the his opponent with absolute focus.

Minor action: Oath of Enmity
Move action: Move from M13 to N13 (moved myself and draws and OA from DAII)
Standard action: Overwhelming Strike
Attack roll: 15 vs AC Oath of Enmity counts
Damage roll: 5 Weapon damage
If attack hits Drex shifts 1 square to O14 (moved myself) and slides DAII to N13

This message was last edited by the GM at 10:38, Sat 26 Apr 2014.
Iron Jubei
player, 166 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Fri 25 Apr 2014
at 08:38
  • msg #378

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei left it to Willa to incinerate the creature next to him, which given it's already severly damaged state was more than likely to occur now. However when he saw what laid in his way to get to the last enemy, he let out a low growl. "By the... hmpf..", he muttered as he had to awkwardly climb onto those tables, having to balance his considerable size quite carefully. Given that they were covered with gore and other unpleasantries made him painfully aware of where he had to step. Which costed precious time.

1. Move Action: Shifting onto the table M-L 15-16
2. Move Action: Shifting to the next table M-L 14-15

Getting a sort of secure stand... which could easily be as well a bellyflop of some sort, given that there was still the issue with the ceiling being not 'that' high.
That didn't stop him from taking a slightly awkward strike at the last opponent.

3. Standard Action: Virtous Strike
Target: Dybbuk Assailant II
Attack: 24 vs AC
Damage: 8 Radiant
Hit: Gain +2 saving throws blabla

This message was last edited by the player at 10:53, Sat 26 Apr 2014.
Author
GM, 323 posts
The Storyteller
Sat 26 Apr 2014
at 11:07
  • msg #379

Re: The Haunting of the Rose - Chapter 1, Perversion

Round Summary
  Willa’s spell set’s ablaze another of the skeleton’s, who collapses much like the one upon the table had, screaming.
[And another one suffers Umbreal Wrath.  Score another +1 to your Fate of the Void.]
  Phelan’s enchantment was just cast off by the skeleton as it glared at him briefly before resuming its melee with Drex.
<roylared>[I know the feeling, srsly I played an artificer myself and only ever hit like 3 times with that power.  :|]</royalred>

  As Drex moved Willa’s spell had just struck and brought down the Dybbuk that was about to strike a blow against the avenger.

  Jubei climb onto the table was met with loud and suspicious creaking.  Though the table held even as Jubei brought his axe down upon the last enemy remaining and shattered it’s ribs, spaying ichor upon himself even as the creature fell limp against his axe.

  A sudden stillness gripped the room as everyone seemed to be holding their breath.  But nothing more came out of the shadowy corners of the room to attack them.  And a faint breeze whipped at the party…

Combat Encounter Victory!  Each PC gains 130 Experience Points.  Those of you who level may do so just remember to record such information as part of your character advancement in the Character Development thread.
Willa
player, 126 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sat 26 Apr 2014
at 20:10
  • msg #380

Re: The Haunting of the Rose - Chapter 1, Perversion

As the last skeleton falls Willa slouches.  Its been a tough, scary fight, but it was good too.  After all, she got to fight with her friends and actually be useful for a change!

For a few brief moments strange images flashed across the oozling's vision, overlaying reality with ethereal illusions.  It was not a new experience, but it was fleeting.  A momentary gift from the Oracle for a fight well fought.  However, Willa didn't have time for such things right now.  She had something important to do!  She rubbed her eyes to clear them then, though tired and injured, ran over to her friends grinning. With arms raised she shouted:

"We win!"
This message was last edited by the player at 20:11, Sat 26 Apr 2014.
Iron Jubei
player, 170 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Sat 26 Apr 2014
at 21:03
  • msg #381

Re: The Haunting of the Rose - Chapter 1, Perversion

"Yes... yes we did.", Jubei said with a bit of a chuckle that seemlessly turned into a cough along the way while he tried to wipe that disgusting ichor off himself. Only to be reminded by the creaking wood beneath him that he probably shouldn't keep standing on the table. It was amazing that it had held his bulk thus far already and he quickly shuffled off it again.
"Now... let us find out if all of this was worth the trouble. I'd hate to have wasted time here... although I didn't mind the workout.", he said rather casually, despite having been bruised in the fight as well. Though of course with his constitution he took it pretty well, a short rest would do wonders already.
This message was last edited by the player at 21:02, Sun 27 Apr 2014.
Phelan Drixos
player, 217 posts
Sun 27 Apr 2014
at 02:58
  • msg #382

Re: The Haunting of the Rose - Chapter 1, Perversion

"Necrothaumaturgy." The artificer's disgust and contempt was evident in his voice. "That augur better thank his ancestors he was dead before I came here." The fight had helped him understand a couple of new techniques he had been researching, but his joy at that was completely overwhelmed by the utter disgust he had at who he believed had been performing such vile acts in this room.

He holstered the crossbow on his back, ears flicking as he noted the faint breeze. He attempted to ascertain where it was coming from. Unfortunately the emotions he was trying to throttle made this task difficult. Instead he tried to check and see if there were any remnants of whatever horrible rituals were performed here.

Perception check I assume: 12 Derp.
Arcana check, detecting any necrothaumaturgic magic still present: 27.

Author
GM, 329 posts
The Storyteller
Sun 27 Apr 2014
at 21:00
  • msg #383

Re: The Haunting of the Rose - Chapter 1, Perversion

    As Phelan looked around the room, only the center of it had really been damaged by their battle, he found that most of the room appeared to be dedicated to the flaying of corpses and the retrieval of bones.  From the scattered pages and scrolls around the room he put together that the augur had been experimenting with creating automata rather then undead from the remains.  The leather straps, nails, screws  and even pieces of wood fashioned into the skeletons they had just fought and some of the … corpses on the tables supports the documentation.  Yet necrotic energy was still being used although only to arrest further decay and disease rather than animation.  Though why the party had faced those things, demons by Drex’s reckoning - whatever exactly that meant (the narayah thought to himself), rather than more construct like creatures was a mystery.

  Fortunately the other doors of the room weren’t locked, save for one, and Drex believed it would not take long to find the key amongst those he had in his possession.  Though there was the question of should the adventurers continue exploring this dungeon?
This message was last edited by the GM at 07:51, Tue 29 Apr 2014.
Willa
player, 130 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sun 27 Apr 2014
at 21:33
  • msg #384

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa spent some time resting and felt all the better for it afterwards.

"Iron Jubei and Willa found doors in cellar," she suddenly blurted from her sitting position on the floor. "They locked, but Willa open one."  Lifting herself to her feat, she sauntered up to Phelan.  "Phelan think tentacles be friends with Big Bad Mind Voice in Darkness Soul-Eater Demon?"

Willa takes a short rest and spends a healing surge to recover a few HP
Health: 25/28 - Surges: 8/9 - Surge Value: 7

Iron Jubei
player, 173 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Mon 28 Apr 2014
at 16:23
  • msg #385

Re: The Haunting of the Rose - Chapter 1, Perversion


"These certainly weren't the same kind of mindless undead that we faced on our way here. I would assume that there's some.. demonic influence at work here. What do you know about this... Soul-Eater?", Jubei turned to Willa and mused a little... mostly as an excuse for him to sneak in a bit of a rest on his own part as well.

Short rest to spend a healing surge.
Health: 26/37 - Surges: 12/14 - Surge Value: 14

Author
GM, 331 posts
The Storyteller
Tue 29 Apr 2014
at 13:06
  • msg #386

Re: The Haunting of the Rose - Chapter 1, Perversion

    Catching their breath was a tad difficult for the adventurers, as the stentch of death and oppressiveness of the underground space was anything but comforting.  Though it did lend some haste to Drex’s search for the right key to the one locked door.  While the doors upon the far side of the room were being opened by Phelan and Willa.

  Phelan’s door revealed a room of the same rough stone as the former, with the same curved, arching roof and rounded corners.  Not carved but shaped by transmutation magic, the rather familiar pattern of transmutation scars obvious to his eyes.
  Within the room stood a large table which had been made by several smaller tables pressed together and a desk was visible beneath various stacks of papers, books and writing and drawing tools at the back of the chamber.
  Upon the large table lay a skeletal construct of such size and sophistication that the Phelan could not help but admire it with morbidly fascination.  It was clearly made from the bones of dozens of creatures and it seemed that it’s creator was trying to find some way to combine such disparate structures into a cohesive whole.
  Casting off his quick examination of the incomplete skeleton, Phelan moved to the desk.  Where his eyes immediate caught sight of a peculiar, dark and steely helm resting near the center of the table.  When he looked closely at it, he was caught by surprise by its fierce, skeletal visage.  The steely helm looked positively diabolic with a chain-link coif falling off from the back of the grinning, skeletal mask.
  Willa’s light revealed a room similar again to the main area the adventurers had entered, though it was clear that all the fluids from the previous chamber drained into this one.  There was a large catch basin in the center, now congealed with blood and other bodily fluids and pieces of flesh.  About the room’s edges stood some tables but mostly cauldrons of different sizes.  A large stone basin dropping with something Willa really hoped was water.
  Various glass, wood and metal instruments of various degrees of sophistication stood about most of the tables.  Along with vials, most filled with fluids, powders and other things Willa could not identify at a glance.

  Drex was relieved to hear the lock catch as a key finally opened the door.  As the thickly varnished elm wood door swung open with a drawn out creak.  The room it revealed  was only 30 feet across with straw scattered across the floor.  Against the far wall lay the body of a human, a long brown beard flowing from his face over simple brown linen clothing.  He was bound by dark iron shackles and chains to the wall behind him.
  His hair was a darker brown than his beard and also messy, unkempt and wild.  He was also quite clearly dead.  As drex moved into the room he could smell this fresh decay overpowering that of the more fetid smell of the other room he had come from.

[The plot thickens!  Okay so it is assumed now that EVERYONE is taking a short rest.]
This message was lightly edited by the GM at 06:33, Wed 30 Apr 2014.
Willa
player, 131 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Tue 29 Apr 2014
at 17:50
  • msg #387

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa's eyes opened wide with wonder.  This was soooo much better than Vito's place.  Maybe she should bring him here so he can see what an alchemist's ought to look like.  Less ornamental gifts, more unlabelled jars full of dark mysterious liquids that could explode at a moments notice.  It was like something out of a story!  Remembering that she might have seen Phelan with some potions or something earlier, she called out to him, before scurrying inside.

"Mr Phelan, sir.  Come see!  Come see!"

Inside the room, she started picking up various jars and bottles, trying her best to figure out exactly what was in them and see if there was anything else hiding in those with particularly opaque fluids.  She was especially hoping for small dead animals or maybe the odd body part to suddenly pop up.

Though she had little understanding of alchemy herself, Willa tried her best to discern any properties of the multitude of jars and vials about the room.

18:49, Today: Willa rolled 16 using 1d20+6. Arcana check on various bottles and vials.
This message was last edited by the player at 15:54, Wed 30 Apr 2014.
Iron Jubei
player, 174 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Tue 29 Apr 2014
at 19:09
  • msg #388

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei's expression was a grimace of disgust given what else they found. "That augur can be happy he's dead. How long has this been going on?", he muttered as he walked through the rooms to get a rough overview of the whole setup here. Yet he couldn't deny a certain degree of grotesque curiosity... what had the augur hoped to accomplish?
He couldn't quite keep himself from rummaging through the pile of documents and scrolls in the hopes of finding anything that might shed some light on this.
Although his large size probably wasn't all too suited for such a task, given the awkward setup of the tables.


21:08, Today: Iron Jubei rolled 7 using 1d20+4. Perception check: looking for clues! And journals and things!
Drex
player, 258 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Wed 30 Apr 2014
at 08:57
  • msg #389

Re: The Haunting of the Rose - Chapter 1, Perversion

Short rest to spend two healing surges.
Health: 33/33 - Surges: 6/8 - Surge Value: 8


"Another dead body over here! I'm going to look him over. This rooms' floor is covered in straw." Drex shouts to his party members. He takes the room in.
Any doors?

Now that the combat has past and Drex has had time to collect himself, the stench is again becoming unbearable. He gags well taking a cloth out, wetting it with some water from his waterskin and fastening it to his face to cover his mouth and nose. "This will have to do for now." He thinks to himself as he moves to inspect the body.

While Drex is busy searching the corps he wonders if they missed any clues back at the house. They might have but decides to first finish the search down here. Many questions race through his mind: What was the involvement of the auger in the Gravewatch matter and the mysterious disappearances of the townsfolk. What other horrors will they discover down here. Could there be a hidden passageway that will lead to the necropolis or maybe the Gravewatch. And how involve was the auger with the poisoning of the Gravewatch?

10:43, Today: Drex rolled 28 using 1d20+12. Perception check (inspecting the body)
This message was last edited by the player at 09:19, Wed 30 Apr 2014.
Phelan Drixos
player, 221 posts
Wed 30 Apr 2014
at 10:43
  • msg #390

Re: The Haunting of the Rose - Chapter 1, Perversion

"In a moment Willa!" Phelan eyed the helm in some level of fascination. It was horrifying, sure, but it was still intriguing. He did his best to analyze it for magical traces, attempting to identify if there was anything magical about it. Of course if it's linked to necrothaumaturgy it will need to be destroyed. But who knows what else it could be linked to?

He had just finished his analysis when he remembered Willa has called to him. But first he wanted to go through the notes; perhaps he could figure out what was going on here.

Arcana check on helm: 30!

"It's a helm."

Arcana check going through notes?: 32

Author
GM, 333 posts
The Storyteller
Wed 30 Apr 2014
at 20:36
  • msg #391

Re: The Haunting of the Rose - Chapter 1, Perversion

    In her own personal wonderland, Willa managed to discover that though most of the vials contained essences, extracts and chemicals that would only be of use to an alchemist or to ritual caster, she found three small bottles – no bigger than her hands – positively oozing with magic.

  Jubei however managed to turn up nothing he could recognize as significant or decipher.  The breeze from the stairwell was at least helping to ventilate this underground space.  If only a little.  As he looked into the room Willa had found, letting his gaze drift over the instruments and equipment that to his eyes just seemed to clutter and litter the space, he noticed a peculiar white lantern.  It was rather large even to the kaetyma, and yet was so ornate and delicate in its appearance that it was a wonder that it could support its own weight let alone withstand any sort of heat.  Yet Jubei dared not retrieve it due to his fear that doing so would cause something inside the packed chamber to fall over.

  Drex noted that the room contained many more shackles.  Some obviously meant for either very large or very powerful beings.  Clearly this room had been used a jail of sorts – though it seemed to have only had one occupant for some time.  He could not spot any other doors then the one he had come through, though a hidden one might have escaped his gaze.  Then again – he thought – why hide a secret passage in jail?
  The shackles that secured the man to the wall had glyphs upon them that Drex recognized as the Primordial tongue, the language of the Ehuron and the corpse carried the same signet ring upon his left hand as that which rested upon the corpse of the body Drex had found in the main bedroom of the upper floor of the ruined villa above ground.
  Nothing else upon the man’s body gave any clue to neither his identity nor why he had been jailed here.   From just looking at him Drex gathered that the man had probably died of starvation, he was terribly thin and grossly pale, even for a human.  Though as Drex drew close to examine the body his nose noticed that the body stank of smoke more than of decay.  Picking up some of the straw, he quickly sniffed that it too was saturated with the smell of smoke.  Could it be that the smoke from the fire had gotten down here?  And that it had instead choked this man to death rather hunger?

  Though Phelan was unfamiliar with the craftsmanship he did recognize the magic, the green gems set into the helm were in fact soul gems.  Those soul gems could capture the life force of a creature slain by whoever wore the helm.
  In turn those souls were used to fuel the other spells tied to the helm which would either restore the vitality of its carrier or empower their strikes.  Otherwise its only other inherent capacity is to know, at a glance, the health and wellbeing of another creature.
  The books and documents upon the table were simply to mean for Phelan to be able to read through properly so he did the next best thing, he flipped through them hoping to spot something interesting.  A few things did catch his attention.
  The first was note which tersely spoke about the helmet upon the desk.  From what Phelan could make out it suggested that the item had been in the care of the Gravewatch keep before having been taken from it recently – although if it had been stolen or looted he could not say.
  The second was a few loose pages made in the study of a Spirit Lantern there was even a drawing of it.  It certainly looked like a lantern, though it held no apparent light source nor was it clear how exactly one was supposed to carry it.  The lantern was a long twisting cylinder of made of tiny figures – no two alike – who rose up from the flat base of the lantern and twirled around the cylinder in four intertwining spirals before merging with another flat hood at the top.  The figures were either animals, plants, humans, doola tywuar, kaetyma and scores of other creatures and things Phelan did not recognize.  And the whole thing was a very bright white.
  The author of the notes had been trying to understand how the lantern worked and quickly realized that it operated by powers that dwarfed mortal understanding.  In the end the study was resigned to frustration and failure.
[There are more things to see in the papers but that is all I can give you in this “round” Phelan.  I should also take this moment to note that there is a considerable difference – in this setting at least – between Spirits and Souls.  A spirit is an immaterial entity, not always bound to a material body but is what is considered the essence of a person or creature it is this part of a being that the Grim consider so sacrosanct.  The soul is the spiritual energy that binds a spirit to physical existence.  It is usually damaged beyond repair upon death.  Both of these spiritual things linger with the body for some time after death.  Which is only released after the remains have either decayed or been destroyed beyond a certain point.  More enlightened societies – like the Ehuron, Musadi, Narayah and Ulh – have little qualms over the manipulation of souls (within reason).  Think of it in much the same way as surgery on internal organs, to some it’s a non-issue to others its morally/ethically/religiously/scientifically/etc. wrong.  Some more learned or academic individuals also are not concerned but that is largely a case by case basis.  This helmet presents something that falls into a grey area for people who know what it does.]


This message was last edited by the GM at 20:52, Wed 30 Apr 2014.
Willa
player, 133 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Wed 30 Apr 2014
at 20:58
  • msg #392

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa was thrilled with her finds and immediately sat down on the floor where she stood.  She intently studied each, lightly shaking the small bottles, holding them up to the light and tried to interpret the magical power within, interested in exactly what they would do if drunk, applied to an object or thrown.

21:56, Today: Willa rolled 23 using 1d20+6. Bottling.
Arcana - Identify magical effect.
A Good roll, but at DC20+items level, probably not good enough.

Phelan Drixos
player, 225 posts
Thu 1 May 2014
at 07:43
  • msg #393

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan inhaled sharply as he read about the Helm. What an astounding artifact, if somewhat scandalous. So many of my colleagues at the Academy would give their limbs to examine this. He smirked to himself as he carefully took the helm. Perhaps one of my companions could learn to utilise this. Maybe Willa?

He still examined the other notes that had caught his eye. Specifically that of the Spirit Lantern. A lot of research into magical theory related to souls, spirits and death. What was he trying to learn? Perhaps a way to return or tie a soul to a construct? He shook his head in disbelief and a measure of contempt.

The Narayah scanned the notes further for any interesting information.
Iron Jubei
player, 175 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Thu 1 May 2014
at 08:39
  • msg #394

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei grew rather frustrated with the pile of documents before him and the information that so far had eluded him. He let out a snorting sound as he wordlessly left the room again to instead return to the one with the peculiar lantern.
No doubt it was an item of importance, after all it stood out like a sore thumb and probably didn't just serve to light the room. In fact he had the hunch that they had found a Spirit Lantern here.
So he carefully looked around the room to find something that he could use to retrieve the lantern, and maybe hold it with. A hook pole for example. Anything that would be able to help really.

10:38, Thu 01 May 2014: Iron Jubei rolled 23 using 1d20+4 ((19)).
Author
GM, 338 posts
The Storyteller
Fri 2 May 2014
at 19:26
  • msg #395

Re: The Haunting of the Rose - Chapter 1, Perversion

    Willa’s initial attempt unravel the secrets of one of the mysterious potions was a failure, however there were two more potions to be looked over as well.
[Make a check for each of the potions please.  :3]

  Though Phelan knew the item was probably more suited to a warlock like Willa, though she hadn’t really revealed much about what sort of warlock she was.  And as Phelan thought about Willa, his thoughts becoming rather paranoid about what power she truly served-  Everything suddenly went bright blue.
  The next moment Phelan found himself laying on the floor, his body was warm, his fur was bristling and his ears were ringing.  The helmet was in his hand beside him on the floor.  The narayah spent a moment recovering from his faint.
  Returning to his investigation he found a letter amongst the notes, written in primordial script.  The paper was crisp and white with the corners cut way into flat angles, making the page look like octagon which had had its sides stretched to make it more a rectangle.

  Even as Jubei looked for some tool to grab the lantern with he realized he could always ask Willa – who was in the room – to bring it to him.  Even though the thing was about as big as she was, it wasn’t beyond reason that she could find some way handle it.
  Sadly the dragon did not spot any poles long enough to accomplish his task.
Willa
player, 134 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Sat 3 May 2014
at 00:52
  • msg #396

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa scrunched up her face and carefully placed the first bottle aside.  She almost knew what it was.  Never mind, may be she would do better with the other two.  Unlikely but still...

01:51, Today: Willa rolled 14 using 1d20+6. Arcana - Bottlings 2 and 3.
01:50, Today: Willa rolled 12 using 1d20+6. Arcana - Bottlings 2 and 3.

Its so difficult to identify magical effects >.<


Nope.  No idea...
Phelan Drixos
player, 226 posts
Sat 3 May 2014
at 07:09
  • msg #397

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan held his free hand to his temple as he got up from his position on the ground. That was... Odd. I wonder what happened... He returned to his investigation, still wondering when he came across an odd note in a language he didn't know. He decided to store the  note for now; maybe one of his allies could speak it.

As he continued going through the notes, he tried to hazard a guess as to what might have happened.

Arcana check to explain what happened: 25!

Otherwise he just continues going through the notes. I swear he'll stop eventually!

Drex
player, 263 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Sat 3 May 2014
at 11:24
  • msg #398

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex had decided to take his time inspecting the body. He examines the face of the deceased person. Memorizing his facial features before removing the ring from his finger. "I wonder who this man could be?" He think to himself. Could this be the auger and if so how was the man upstairs?

Drex then tried to free the man from the shackles. He was not planing to leave the man to here to rot. Who ever the man was he deserved proper funerary rights and every dead body can become a weapon in the hands of this ehuron-meanness.

As he proceeds to figure out how to free the corps from the shackles, he sings a prayer for the man.

13:23, Today: Drex rolled 18 using 1d20+6. Thievery check (+2 for thieve tools).
If Drex can't find a key or unable to pick the lock to open the shackles. That is if if it has any key-holes at all he will call for help.

Iron Jubei
player, 176 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Sat 3 May 2014
at 13:00
  • msg #399

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei looked around for a little longer, but eventually had to admit defeat in the face of his inability to find any poles. The draconic quadruped then let out a sigh as he turned and saw Willa, who was still fiddling around with those bottles she had fun. "Hey Willa, would you fetch that lantern over there when you're done shaking those flasks? Just... be careful with it, it looks quite fragile.", he said with slightly furrowed brows.
The stench in the room was slowly becoming quite unbearable to his nostrils and so he decided to walk back into the central room, where the air was still thick with rot but at least had the ocassional refreshing breeze from above the stairs. There he decided to look around for some other clues that might have escaped their notice so far... and which were hopefully not damaged by the battle that had taken place here.

14:59, Today: Iron Jubei rolled 7 using 1d20+4. Perception check.

Author
GM, 340 posts
The Storyteller
Sat 3 May 2014
at 21:54
  • msg #400

Re: The Haunting of the Rose - Chapter 1, Perversion

Sadly Willa could not more determine the potions precise magical properties now than when she had noticed them upon the table.  Though she knew she could always try again later or ask Phelan what he could make of them.  It was this stream of thought that Jubei’s voice interrupted.
  Staring at him sheepishly for a moment she turned her attention to the thing he was talking about.  It barely seemed to her to be a lantern and was the least interesting thing in the whole room!  And what made it worse is as she approached the thing she could not sense a lick of magic from it.
  Taking care with the delicate looking thing Willa brought over a stool, climbed onto it and experimentally shifted the lantern.  Much to her surprise it was far lighter than it seemed, but not too much.  It was just light enough for her to lift but heavy enough that it seemed that it would not easily fall over.
  As that childlike wonder took hold of her attention, Jubei noticed a suddenly force – like a gust of wind – press against him.  Then it was gone.  He soon recognized the feeling as spiritual pressure, the result of being enveloped in the aura of a spirit…a particularly powerful one at that if he could feel it like that.  Yet it had faded quickly and no harm seems to have come of it.  He doubted someone not as trained in the spiritual arts like himself or Drex would have sensed it.

  Casting his gaze about, while he waited for Willa Jubei did not notice anything else that seemed really worthy of his attentions.

  While going through the notes, Phelan tried to his best to understand the significance of his fainting and the accompanying blue flash.  Tried as he might nothing surfaced from his memory that matched it, save the same kind of flash that ended his nightmare from last night.  And even if those things were related, what exactly did it mean?  He was left wondering more about these questions then really paying attention to the notes he was going through.
  None of those documents particularly drew his attention either.  It all seemed to be mostly about the finer details about whatever operation was going on down here exactly.  Phelan couldn’t find anything like a journal or even a report of what had exactly gone on here or even why.

  Drex hadn’t been told what the augur looked like, nor had his companions mentioned it.  Though he did now have a firm image in his mind about how this poor man looked.  As for the shackles, it didn’t take long for Drex to realize that they were indeed magical.  And after looking at his keys, none of them matched the bizarre star-like keyhole.
  And as Drex’s musical prayer carries out of the jail it seems to bring its own kind of serenity to the macabre scene.  Enough so that the oppressive darkness around the lantern lights no longer seems so menacing.
This message was last edited by the GM at 21:55, Sat 03 May 2014.
Willa
player, 136 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Sat 3 May 2014
at 23:01
  • msg #401

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa shuffles over to Iron Jubei with the lamp.  Placing it on a table in front of him she leans forward with her hands clasped behind her back and grins at him, happy to have been of some help.

Bobbing, she speeds off back into the room and scoops up the three potions she had found before rushing off to Phelan.

"Mr Phelan, sir!  Mr Phelan, sir!" She calls as she hurries towards the room his is in.  However, once inside and next to him, she says nothing, instead just holding out her hands, offering him the three potions and looking at him questioningly.
Drex
player, 265 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Sun 4 May 2014
at 12:13
  • msg #402

Re: The Haunting of the Rose - Chapter 1, Perversion

Finishing his prayer he decides to leave the dead man there for the moment and see what the others were up to. He sees Willa bobbing from the one room where Jubei stands to the other. Leaving her Drex heads to Jubei. "What have you fou...nd." Drex said as he stare at the strange looking cylinder.

It seems that Jubei have found an important component to aid them in solving the problems of Kyssean. Drex puts his hand on Jubei's arm. "Well done. If that is what I think it is, we will now be able to enter the necropolis." Drex points to the room where Willa entered. "I'm just going to ask Willa or Phelan to break the enchantments on the shackles of the dread man, then we can leave." Drex adjusts the wet cloth covering his nose and mouth before heading to the other room.
Iron Jubei
player, 177 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Sun 4 May 2014
at 18:54
  • msg #403

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei gave a bit of a smirk and nodded to Willa as she placed the lantern on the table next to him. "Thank you.", he said simply, his mind right now turned to other things. He was just about to lay out a simple rite he had been taught back in his training to discern if spirits were present and what their intentions might be as Drex came into the room as well.
For a moment he seemed a little annoyed by the distraction, but he wasn't far enough into it yet that this small lapse in concentration would ruin it. "Yes... it seemed to be quite out of place so I thought it was significant... also being a lantern and all.", he rumbled and then resumed with his scrying.

20:50, Today: Iron Jubei rolled 25 using 1d20+9. Religion check: Checking for spirits.
20:51, Today: Iron Jubei rolled 21 using 1d20+9. Insight Check: Spirit's motives?
Just rolled for motives too... because why not :|

Author
GM, 342 posts
The Storyteller
Mon 5 May 2014
at 13:44
  • msg #404

Re: The Haunting of the Rose - Chapter 1, Perversion

    Phelan was interrupted by the sound of tinkling and short but somewhat heavy breathing, as Willa arrived with three small bottles for the narayah to look at.
  Willa on the other hand could not help but notice the dark and obviously magical helm sitting upon the table.  Not far from Phelan’s reach.
[Phelan you will have to make 3 separate arcana checks for each potion, you can make them all in one post though as looking over potions doesn’t really take long.]
  Despite being so full of death the room is remarkably lacking in almost any sort of spiritual presence.  Even the background pulse of the land is…absent.  Looking at the walls Jubei guessed that the chambers must have been treated in some fashion, or a spell must have been cast to keep spirits out of this place.
  Besides himself and the nearby pulse of Drex, Phelan and Willa – Jubei could sense only one other presence, that of the lantern in his hands and it was odd.  Unlike the pumping of a living heart the presence within felt like a low, almost-background hum, as if just above or below the range of his senses.
  As the paladin tried to feel out this other spirit there was a brief moment, akin to the eyes of two people across the room locking and realizing that they both were doing exactly the same thing with the other.

  At this moment Drex walks into the room, rather blissfully unaware of the spiritual examinations going on as he goes to see Phelan.
  Just after Drex enters the…study for a lack of a better term, there is a loud set slam from the hall.  This broke Jubei’s concentration.  And it came from the stairwell leading up to the surface.
Phelan Drixos
player, 227 posts
Mon 5 May 2014
at 14:05
  • msg #405

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan shook his head in frustration at the lack of a useful journal. He was surprised out of his research, however, when Willa suddenly ran up to him calling his name. He turned to look in surprise at the warlock."

"Willa...?" His tone was questioning, and cut off when she held out the potions to him. "Ah... I'll take a look then..." He took the potions off her hands, examining each of them carefully with narrowed eyes.

Potion 1: 24
Potion 2: 33 (with a natural 20)
Potion 3: 33 (with ANOTHER natural 20)

Iron Jubei
player, 179 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Mon 5 May 2014
at 16:04
  • msg #406

Re: The Haunting of the Rose - Chapter 1, Perversion


The loud slam startled the Kaetyma enough that he nearly dropped the spirit lantern and it took some rather frantic fumbling to catch it again and he quickly sat it down on the table again and quickly pulled his axe again as he turned to face the door to the stairs. A sudden realization came to him and he tensed up. Did the corpse come alive after all? Wasn't it just paranoia striking him? Either way he had to investigate and he hesitated for a moment... he should alert the others as well. So he began to trudge backwards... rather awkwardly so due to his rather sizeable lower body and having to basically go blind as he kept his eyes on the door to the staircase until he was about on level with the door to the study, turning his head just enough to call to the others. "Hey, guys... there's something or someone at the stairs, you might want to come.", he shouted, hoping that they would hear them... before he walked forward to the stairs again to see what was going on there.
Willa
player, 138 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Mon 5 May 2014
at 17:49
  • msg #407

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa did not think she was a bad umbrean.  She sought not to harm other people and always wanted to help.  She tried her best not to break the rules (though could not always avoid it) and did not practice unholy arts.  Yet her curiosity was immense and she found curios of all sorts exciting.  The rarer the better and, since less...pure things were kept hidden, they were more uncommon and therefore more interesting to her.  So, much as the morbid scenes in the other rooms had sparked her imagination, she was instantly transfixed by the skull-shaped item in front of her.

"Wooooow!" She awed, eyes gleaming.  "Mr Phelan sir, what...what is?"  She pointed at the strange object.

So enamoured by the item was Willa that whether or not she heard Iron Jubei's call was irrelevant.  She had simply forgotten about everything else.
This message was last edited by the player at 17:51, Mon 05 May 2014.
Drex
player, 267 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Tue 6 May 2014
at 06:08
  • msg #408

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex was about to ask Phelan or Willa for help. At that moment Drex also heard the sudden noise. Followed by Jubei calling them. Could this be more undead, or was it the conspirators coming to keep this dark discovery hidden. What ever it might be he was not going to be caught of guard. Taking his axe he moves to meet Jubei in the main room. Motioning with a finger instructing Jubei to keep still as he moves closer to the hallway.

Holding his breath Drex first listens at the corner before risking a peek. He takes two fast breaths and leans around the corner...

08:06, Today: Drex rolled 17 using 1d20+9. Stealth check.
08:06, Today: Drex rolled 19 using 1d20+12. Perception check.

This message was last edited by the player at 06:10, Tue 06 May 2014.
Author
GM, 344 posts
The Storyteller
Tue 6 May 2014
at 15:19
  • msg #409

Re: The Haunting of the Rose - Chapter 1, Perversion

    The first potion Phelan doesn’t recognize, the wax sealing the vial suggested that the black material within was either volatile or reacted with air in some way.
  The second was revealed by a quick sniff to be an Elixir of Aptitude and the last was an Elixir of Clairvoyance after Phelan swung the bottle a little.
[Both of these items can be found in Mordenkain’s Magnificent Emporium on page 90 and 91 respectively.]

  Drex saw nothing in the dim shadows as he looked around the corner.  Risking another glance he could swear something was different but couldn’t put his finger on it.  Until after a few tense moments black smoke-like shadows poured from the doorway.  Bubbling and oozing like some fluid as it clung to the floors and walls and seemed to reach out towards Drex from the ground.  The deseekay, naturally, retreated.  Only to have the material follow him into the room, along with the more which clawed at the nearby tables and caused the legs to break as they collapsed to be set about by what Drex and Jubei could only consider to be…hungry shadows.
  As they watched more poured in from the stairwell.  Both realized they had perhaps minutes before the oddly smoke-like fluid filled the chamber and then its adjoining rooms.
Iron Jubei
player, 180 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Tue 6 May 2014
at 17:08
  • msg #410

Re: The Haunting of the Rose - Chapter 1, Perversion

"By the dragons, what abomination spawned this now!?", the kaetyma snarled as he stumbled back rather awkwardly, not caring about what he might knock over with his rear given that there was a quite immediate threat in the front. "We can't fight... shadows.", he grunted and then looked to the lantern and quickly reached over to grab it and hold it infront of him, halfway expecting it to incinerate the shadows right away... or something along the lines.
"How do we turn this thing on?", he grunted as he looked over it and eventually resorted to giving quick prayer.

19:05, Today: Iron Jubei rolled 19 using 1d20+9. Religion check: Make the lantern work!
This message was last edited by the player at 17:08, Tue 06 May 2014.
Phelan Drixos
player, 230 posts
Tue 6 May 2014
at 18:39
  • msg #411

Re: The Haunting of the Rose - Chapter 1, Perversion

"It's an incredible find. A truly rare artifact. You see-" Phelan's excited telling was cut off by yelling and  then odd sounds. He quietly pocketed the potions for now and placed the helm in his bag. He held a finger in front of his mouth, indicating Willa to be quiet as he peered into the room Jubei and Drex were in, eyes widening at the shadows.

"Um... Willa? Might have to explain later." He gestured her to join him, pointing at the shadows when she did. "Do you think you could use that light thing from earlier on those? Like you did with the skeletons?"

Not waiting  to hear a response, he stood out, gesturing with an open hand, focusing on Jubei. The Kateyma's armor was coalesced in sonic energy that rippled, then boomed in the direction of the shadows.

I'm yelling at the darkness!
Thundering Armor
Close Burst 10 Primary target: You or one ally in burst
Effect; +1 power bonus to Jubei's AC until end of my next turn. Make an attack
Secondary target: One creature adjacent to Jubei
Attack: 8 vs Fortitude (BAHAHAHAHAH)
Hit: 9 thunder damage and the target is pushed 1 square away from the primary target

Willa
player, 139 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Tue 6 May 2014
at 21:25
  • msg #412

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa slowly turned around, her gaze lingering on the helm.  As she dragged her eyes away and looked at the smoke she let out a small exclamation of surprise.

"Oh."

Cocking her head she watched intently as it scratched at the tables.

"Look Mr Phelan, sir.  Shadows."

Only vaguely listening to the Narayah, Willa mumbled something about what light thing and fumbled around in her pack.  After a moment she took out her ever-burning torch.  It took her some time to grab the item from her bag as she was so focused on the shadows and trying to figure out exactly what they were.

22:24, Today: Willa rolled 11 using 1d20+6. Arcana - Identify Conjuration or Zone on Shadows.
Drex
player, 268 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Wed 7 May 2014
at 09:47
  • msg #413

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex takes a step back from the approaching shadow. He looks to see what the others are doing, hoping that this is not his last day. "No time to think about that." Drex thinks. He making a quick study of the shadow thing, before taking his next action.

"Phelan do you know any rituals to protect us if we find ourselves trapped? If you do I think you need to find a space far enough from the shadow and start. Jubei and Willa see if you can slow its progres into the room. I'll look for an escape rout out of here."

This was anything but perfect and would like to first discuss it but there is no time for a debating his choice. Drex move to the room with the draining basin, where Willa and Jubei found the lantern and bottles. Making use of this keen sight he scans the rooms walls, flour and ceiling. But also glances over the shelves for anything else that could help them.

11:45, Today: Drex rolled 20 using 1d20+6. Religion check, identifying the shadow thing.
11:46, Today: Drex rolled 29 using 1d20+12. Perception check.

Author
GM, 345 posts
The Storyteller
Wed 7 May 2014
at 19:52
  • msg #414

Re: The Haunting of the Rose - Chapter 1, Perversion

    Reciting a prayer to the spirit within the lantern a call was echoed back at Jubei.  The lantern could not fight the faux darkness that had entered this dungeon but it could direct Jubei towards another exit.  However it had no power of its own, the lantern required the strength of another as marked by an offering of blood, which would ignite the lantern’s fire.
[Spend a healing surge to activate the lantern.]
  This exchanged was cut short by the vibrations that resounded through Jubei’s armour, carrying outward and knocking a few things about the room, yet sadly not having any effect on the shadows on the floor.
[Its good to see you taking failure with such good spirit’s Phelan!]
  Willa was not frightened by the shadows but awed by them, certainly somewhere in her umbrean brain an instinct kicked in that told her to not touch it, but she could not help but wonder at it.  Sadly this distracted her warlock mind from understanding exactly what this thing was that threated the group.
[Sorry Willa your roll just didn’t make it, you can’t try identifying the effect again for the rest of the encounter/scene.]
  Drex recognized the shadow not as any sort of monster in and of itself but rather as a miasma breathed out by some unholy creature.  Though sadly there could be any number of beasts capable of releasing such a pestilence.  Unfortunately he could not see any such entity nearby.  It was possible that the creature was up the stairs and merely casting its breath down here…
  He guessed that it was only a matter of moments before the shadow took over the entire main hall that lead to the other chambers and from then it would be inside those.  So frankly he did not have much time to loose.
  Casting his gaze about the laboratory Drex found nothing he could conceive of as a weapon or a means of escape there.  Which left only one room that could possess a concealed exit of any kind…

  No fool himself Phelan also realized that the shadow would swallow this place quickly and if there was no other means out…there was that teleportation device that Drex had given him.  It would certainly be up to the task of safely transporting the entire group away from here.  But there was no real way of knowing at the time what lay there.

  While the shadow spread itself to cover nearly half of the hall, seeking out the adventurers with dark tendrils…
Willa
player, 140 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Wed 7 May 2014
at 20:46
  • msg #415

Re: The Haunting of the Rose - Chapter 1, Perversion

"Mr Phelan, sir, Willa not know how to fight smoke."

The little umbrean waved her torch pointlessly at the encroaching gas.  "Shoo!"
Drex
player, 269 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Thu 8 May 2014
at 07:00
  • msg #416

Re: The Haunting of the Rose - Chapter 1, Perversion

"Nothing here, shit." Drex thought as he ran to the room where Phelan and Willa was just a moment ago. Only paying attention not to get to close to the shadow. Drex knew if an escape was not found soon, they will be trapped and the gods only know what will happen then.

Sliding into the room where he repeats the same possess he did in the other one, walls, flour, ceiling and the furnishings.

08:34, Today: Drex rolled 22 using 1d20+12. Perception check.
Phelan Drixos
player, 233 posts
Thu 8 May 2014
at 09:51
  • msg #417

Re: The Haunting of the Rose - Chapter 1, Perversion

"Throw any kind of magic you know at it. That isn't necrotic or shadowy in nature." Phelan replied to Willa as he reached into his pack, feeling around the vials and helm for the device Drex had found earlier. The artificer found it and pulled it out, examining it carefully. He wanted to make sure it was set up for immediate teleportation, but did not want to activate it unless he had no other choice.

"I can try to improvise another ritual, but I don't think we'll have time." Phelan replied. It might not be too hard to reverse the effects of a make whole ritual and combine it with the banishment knockback effect of his new ability. Adding in a bit of his own blood for a more destructive component might be feasible as a method of driving the shadow back, but he had no idea if it would work.
Iron Jubei
player, 182 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Thu 8 May 2014
at 10:09
  • msg #418

Re: The Haunting of the Rose - Chapter 1, Perversion


"It pains me to admit this but we can't fight this.", the kaetyma growled and then stared at the lantern for a few precious moments before he gave a nod. "Show us a way out of this, spirit.", he said and used his axe to cut the top of his hand and let his blood drip into the lantern to fuel it. Before he held it up, hoping it would illuminate the path out.
[Spends a healing surge to activate the lantern.]
Author
GM, 348 posts
The Storyteller
Thu 8 May 2014
at 15:45
  • msg #419

Re: The Haunting of the Rose - Chapter 1, Perversion

    As Willa swept here torch close to the dark, smoke like entity retreated a little.  Was it afraid of fire?

  Drex eyes caught something on the back wall, behind the desk.  A continuous seam in the stone wall that was hidden amongst the semi-chaotic pattern of small chisel like marks that Phelan had mentioned was the result of alchemical transmutations.  Looking it over quickly Drex noticed that the seam was too small to get his fingernails into so there had to be some way inside the room of triggering the hidden door.

  Any sort of protection ritual Phelan could think of took far more time to perform then it seemed the party had at their disposal.  Perhaps he could seal a door?  That would keep it out, but would trap the party inside.  And the narayah was certain that they would suffocate quite quickly if they sealed themselves inside a room, unless there was some other way out.
  The teleportation device had suffered some fire damage but the device appeared to be fully functional, if slightly warped by the heat.  He’d also have to gather his companions into an area of about 10 feet around himself before activating the device.

  The hall was suddenly light by an eerie, emerald green light from a bright green fire-like apparition that danced inside the white lantern.  The lantern then began to float beside Jubei, under its own power, and flew towards the room that appeared to have been used as some sort of study.

  The creeping darkness was steadily spreading throughout the main hall, even climbing up the walls of the chamber, leaving only the furthest walls and there adjoining floors free.  As Jubei was forced to press up against a nearby wall, he could not help but notice within the black mass crawled and clawed the half formed remains of various people and animals.  He could even make out whispers, cries, screams, shouts from those within.  It was madness, it made not sense some of it was scared, frightened others were inviting, calling Jubei to join them.  Some even spoke of what they would do to the kaetyma if they reached him.
  It was rapidly getting on the kaetyma’s nerves.
Willa
player, 142 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Thu 8 May 2014
at 16:16
  • msg #420

Re: The Haunting of the Rose - Chapter 1, Perversion

"Uh okay.  Willa do, Mr Phelan, sir.  Also smoke seem not to like Willa's torch much...maybe."

As Willa stood wondering exactly which magic she should try, it dawned on her what Phelan had been talking about earlier.  That light thing must have been the spell she was casting before.  She switched her ever-burning torch to her off-hand and drew her rod with the other.

But the smoke was everywhere.  Exactly where should she aim?  Shrugging, she just randomly picked a spot and fired.  Unfortunately, it seemed to have been a wasted effort.

17:12, Today: Willa rolled 8 using 1d20+7. Dire Radiance - Fighting Smoke with Starlight?

Urk - a natural 1.

Phelan Drixos
player, 235 posts
Fri 9 May 2014
at 08:34
  • msg #421

Re: The Haunting of the Rose - Chapter 1, Perversion

"I'm setting up the device, I won't activate it until everyone is ready, but you will need to be in ten feet of me in order to be taken." Phelan announced, eyeing the darkness cautiously. "If we're sure there's nothing else here or if we need to get out, I want you to get to me immediately. I'd rather not see any of us taken by whatever this shadow is."

He eyed Drex curiously. Whilst Willa and Jubei were attempting to stifle the advance of the shadows, Drex seemed to be studying the walls. He quickly ran to the room where the Deseekay was, casting a glance around. "Drex... Please tell me you have something." He considered the thought of the  design of the room. His old instructor's office had a secret cabinet, maybe this room had a similar design?

Perception: 13. Derp.
Dungeoneering, memory of secret passages etc if asked: 16. Welp.

Hi I'm Pointless. How are you today?

Drex
player, 273 posts
Avenger
Fri 9 May 2014
at 11:19
  • msg #422

Re: The Haunting of the Rose - Chapter 1, Perversion

"Yes I have, look here by the markings. There is a seem running along here." Drex points it out to Phelan. He turns around as the lantern hovers into the room, casting a green illumination an everything.

"I just can't seem to find the mechanism to open it. This markings might have to do with it but I can;'t be sure of that." Drex said to Phelan as looks to the lantern ones more. "If we can't find it we will have to make use of that teleport thing."

"Jubei, what is the lantern doing?! Isn't it suppose to slow or stop the shadow stuff?!" He shouts over his shoulder slightly concerned about the now active lantern.
This message was last edited by the player at 12:25, Fri 09 May 2014.
Iron Jubei
player, 183 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Fri 9 May 2014
at 13:55
  • msg #423

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei was rather... unsettled by the darkness whispering to him but with a grunt and a shake of his head managed to tear his attention away from it, mostly thanks to Drex addressing him. "Hng... the spirit can't... fight these shadows. It will show us a way out of here however. It knows a secret passage.", he growled as he distanced himself from the shadowy stuff and then looked to Phelan. "I've gotta see what the lantern wants to show first... and make sure that we don't lose it down here. I don't want to have cut my hand for nothing.", he said with a grim chuckle and then followed the lantern into the study with a rather brisk pace, knowing that time was of the essence right now.
Author
GM, 351 posts
The Storyteller
Fri 9 May 2014
at 19:38
  • msg #424

Re: The Haunting of the Rose - Chapter 1, Perversion

    Despite her best efforts Willa’s spell fizzled and popped without actually doing anything more than causing a wisp of smoke and a slight spark, which flew into the hungry shadows and disappeared.  Just another reminder of Willa and her companions fate should they fail to escape this dungeon and the creature that now assailed them.

  With Drex’s help it wasn’t too hard for Phelan to notice the seam that Drex spoke off.  It was clear that this segment of the wall had been concealed within the marks left by the transmutation process that had dug these chambers.  Though judging by the fact that Drex hadn’t found anything upon the wall to open it meant that the switch still had to be discovered.
  Phelan considered that perhaps the mechanism to unlock the door was concealed within on the pieces of furniture with the room or behind one of the papers upon the wall, when the floating white lantern shone a beam of bright green light upon the desk.
Willa
player, 144 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Fri 9 May 2014
at 23:33
  • msg #425

Re: The Haunting of the Rose - Chapter 1, Perversion

With everyone in the room and seeing her spell fizzle and die, Willa decided discretion would be the better part of valour, or in her words: "Eep!"

Quickly moving towards the door and slamming it shut.
Iron Jubei
player, 185 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Sat 10 May 2014
at 18:01
  • msg #426

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei looked with a grimace to the door as it closed behind him. "Whatever is causing this miasma... I would really love to bury my axe in it's head.", he rumbled and then followed the lantern to the desk and began to search it... which given his large body wasn't that easily done, as he couldn't really look beneath it or in the nooks of it.



19:59, Today: Iron Jubei rolled 10 using 1d20+4. Perception check, search the desk!
Drex
player, 274 posts
Avenger
Sun 11 May 2014
at 10:31
  • msg #427

Re: The Haunting of the Rose - Chapter 1, Perversion

"I Have a feeling we will have our chance to do precisely that, Jubei." Drex said as Jubei stared to inspect the desk. "Common lets help Jubei find the mechanism to open that passage." He said to the others in a rhetorical fashion.

Drex found it a little difficult, but he squeezed next to Jubei and started to help him look. Papers were fining through the air as Drex moved and searched for this elusive switch.

12:27, Today: Drex rolled 24 using 1d20+12. Perception check. (Aiding Jubeis Perception check)
Phelan Drixos
player, 237 posts
Mon 12 May 2014
at 08:44
  • msg #428

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan frowned in curiosity as the light struck the desk. Whilst Jubei and Drx moved to check over the desk, Phelan used his smaller size and  build to check some of the smaller areas under the desk, using his eyesight to peer into the dark nooks and crannies.

Perception check, searching the desk: 26! Much better.
Author
GM, 353 posts
The Storyteller
Mon 12 May 2014
at 19:09
  • msg #429

Re: The Haunting of the Rose - Chapter 1, Perversion

    The group, for the most-part, were looking over the desk frantically trying to find some mechanism that would open the secret passage and it seemed that they wound find nothing but papers and tools and titbits of discarded food, paper, chalk and other knickknacks that accumulated in draws and cases until Phelan noticed something – prompted by a soft twang whenever Jubei shifted his great feet – and found a carefully concealed set of small pulleys which lead him to a tiny turnswitch that was under tension which he of course released.

  Willa heard the soft sound of voices coming from the other side of the door.  Every other noise seemed to go quiet and still.  The moment seemed to stretch out as she heard them, the voices from beyond the door, call out to her.  Telling her to open the door and welcome their embrace.  She would never be alone again after they had torn her flesh apart and consumed her soul…
  Stars flickered about Willa like on that night she had first seen the stars.  The twinkling points in the sky so brilliant and far away yet also so close, she was sure she could feel their light on her skin and even as she stood there in the shadows of those tall buildings she wasn’t afraid.  She had never felt alone since.
  The present caught up with Willa as she realized she might have to get away from the door, maybe barricade it or something.

  The large slab of wall, outlined by the seam gave slid back and was pulled to the side.  All the while rumbling heavily as it did so.  On the other side of the stone doorway a crystal lantern lit up and began to glow from the light of the adventurer’s lights.  Revealing a small chamber, no more then 20-feet across, with a lone tunnel which disappeared was rapidly swallowed up by what the heroes really hopped was natural darkness for a change.

[Phelan, if you think you are rolling crap…you should see some of my rolls.  In effect Willa your Will defence just managed to rebuff a rather nasty attack.  Much as Jubei had suffered not more than a few moments (in-game time) ago.]
Willa
player, 145 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Mon 12 May 2014
at 19:37
  • msg #430

Re: The Haunting of the Rose - Chapter 1, Perversion

Even as Willa mechanically stacked whatever crates boxes and other objects she could find in front of the door, her mind drifted towards the voices.  She might have been tempted to let them in, but their sickly overtly saccharine words were...peculiar.  Though child-like and innocent, Willa was not devoid of life experience.  In the days after she vacated the sewer she spawned in, Willa had met a lot of hostility from the 'bigs' she naively approached on the streets, but worse were those who, at first, seemed friendly.  Like the urchins that pretended to be amicable, only to trip, hit or soak her when she let her guard down.  From them she had learnt that there was such a thing as too nice to be true.

"Umm...Mr Phelan, sir.  Willa hear voices outside.  What means?"

[@author Willa by name, will by nature?]
Drex
player, 275 posts
Avenger
Tue 13 May 2014
at 09:04
  • msg #431

Re: The Haunting of the Rose - Chapter 1, Perversion

Before Phelen could reply to Willa, Drex squeezed by the Jubei's big bulk towards the Willa. "The only thing out there is the shadow-stuff and if will surly kill us. I don't know what the voices are saying but we need to bar that door." Drex moves to the tables where the skelatel remains are laying and starts. Picking a large-ish table to push it in front of the door. "Willa I think you need to help Phelan with the thing he has found under the table. This is not a good place to stand." He said with some irritation as he pushes the table past Willa.

Drex didn't mind Willa but this is getting a bit much for him. "Patience is a virtue." he mumbles to himself. Saying a soft prayer to the gods, asking that the barricade will hold long enough to let them escape from this morbid place.
Iron Jubei
player, 186 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Tue 13 May 2014
at 14:57
  • msg #432

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei gave a grunt as he realized that the secret passage had opened... quite without his own doing, so he took a step back to see Phelan beneath the table, who had activated the contraption that opened the door... or deactivated. The large dragonblood didn't quite care about that sort of distinction right now. Nonetheless he gave a nod to the Narayah. "Well done.", he said and then also gave a nod to the lantern floating next to him which had directed them to this desk in the first place and gave a short, quiet prayer as thanks, before grabbing it and walking over to the open passage. Holding the lantern just a bit ahead of him to light the way, and of course making sure that it was indeed normal darkness, rather than ... whatever the stuff in the main-hall was.

16:57, Today: Iron Jubei rolled 12 using 1d20+4. Perception check, TRAPS! and other dangers.
Jubei is about as perceptive as a goldfish right now I think.

Willa
player, 146 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Tue 13 May 2014
at 16:00
  • msg #433

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa felt the admonishment behind Drex's words.  She was a little confused by it as it was not entirely clear what she had done wrong.  Still, she quietly slipped out of his way.  As Iron Jubei congratulated Phelan, it was obvious that the Narayah really did not in need her help either and she realised that she was 'being passed around.'

Standing in the middle of the room, swinging her arms and wondering what to do next, the little umbrean's sight was caught by the giant skeleton on the table and something occurred to her.  Those other skeletons were made to move by shadowy tentacles and the smoke outside was also dark and tentacle-like...

It was a bit of a stretch (after all, Willa could make tentacles of her own).  She felt like it would be best to ask someone, but then again may be it was her questions that had upset Drex in the first place?  Looking around, it appeared that everyone was already busy with their own thing.  So, not wanting to disturb anyone, she pointed her rod and...

Boom!

A blast of raw, crackling eldritch energy crashed into the inanimate frame.

Charisma vs Reflex
          16:49, Today: Willa rolled 22 using 1d20+5. Eldritch Blast against the
          skeleton in the room.
Untyped Damage
          1d10+4 (Charisma Modifier)
          16:50, Today: Willa rolled 10 using 1d10+4. Damage vs Skeleton.

This message was last edited by the player at 16:02, Tue 13 May 2014.
Author
GM, 355 posts
The Storyteller
Tue 13 May 2014
at 20:43
  • msg #434

Re: The Haunting of the Rose - Chapter 1, Perversion

    A shooting store flies from Willa’s wand and collides with the large skeletal thing upon the table shattering it into its component pieces, which sent whole pieces and scraps of bone flying across the room.  Some flecks harmlessly hitting Willa’s companions.  All while Drex had been dismantling part of the tables that had supported the skeleton to serve as a barricade for the door.

  Grasping the white lantern, Jubei noticed that the flame inside was warm but not hot, something of a small surprise to the kaetyma but not entirely unexpected as he lit the space beyond the opening in the wall.  Casting his gaze about he noticed not only the slowly increasing brightness of the crystal lantern hanging from a hook at the edge of the dark passage way on the opposite side of the secret room but also that there was a small handle that seemed to be part of a switch just beside the doorway they had opened here.
  As for the darkness of the passage it seemed to be blessedly normal, retreating from the light as it shone.
Phelan Drixos
player, 238 posts
Wed 14 May 2014
at 03:50
  • msg #435

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan's eyes had widened at Willa's comment. He didn't say anything, not wishing to air his suspicions as to what the shadowy material was. As soon as he had opened the door, he had followed Jubei toward it. Looking nervous, he urged Jubei, "I would advise we move with a certain speed. Remaining in this room doesn't seem to be good for our health."

Peering around the Kaetyma, he frowned into the darkness, checking for anything dangerous.

Perception, checking for traps or hazards: 22
Drex
player, 276 posts
Avenger
Wed 14 May 2014
at 08:00
  • msg #436

Re: The Haunting of the Rose - Chapter 1, Perversion

Drex just finished with the makeshift barricade as Jubei and Phelan entered the tunnel. "Common Willa we don't want to left here alone, do we?" As he puts a hand on her back nudging her toward the passage. This is the very first time Drex ever touched  Willa, he realized. He moves his hand away, feeling a little awkward. Trying to hide this he asked Willa:"Why she attacked the skeleton?"

Not that Drex thinks about it why did she attack the skeleton. His focus now on Willa, the irritation forgotten, now that they are no longer trapped and fearing for his and his companions lives. He does not see the lever at the crystal lantern hanging from a hook at the edge of the dark passage, which could hinder the shadow's pursued even more. If not stop it entirely, by sealing the passage.
This message was last edited by the player at 08:00, Wed 14 May 2014.
Iron Jubei
player, 187 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Wed 14 May 2014
at 12:33
  • msg #437

Re: The Haunting of the Rose - Chapter 1, Perversion


The large kaetyma was rather tense given the current situation, which made the sudden explosion of bone dust and splinters behind him all the more startling and he swished around, his tail knocking over a stool and sending some smaller things flying as it crashed into them. "What the...", he muttered and then looked at the damage Willa had so willfully caused with some confusion. It took him a couple of seconds before he smirked and gave a nod. "Good thinking, Willa. Would have been nasty if that smoke possessed that thing.", he then turned back to the corridor and boldly walked into it, just passing the switch on the side for now. "I'd think that this will close the door behind us.", Jubei rumbled and then turned to motion to the others. "Let's get out of here. We can still come back later if we really want to."
Willa
player, 147 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Wed 14 May 2014
at 16:11
  • msg #438

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa nodded and grinned at Drex, cheerful that he seemed to be somewhat happier with her again, only to suddenly stiffen at his touch.  Contact with another intelligent creature was not something the little umbrean was accustomed to.  She wasn't embarrassed by it, or concerned in any ordinary way that one might be, but instead felt very guilty.  As Drex drew back, it quickly became apparent why.  A little slimey something remained attached to the Deseekay's hand, glistening lazily on its new perch.

"Uhh..." Not quite sure how to react, Willa fled, taking off after Iron Jubei and Phelan as quickly as her stumpy legs would allow.  In doing so she barely heard Drex's question and called back to him: "No trust smoke!"
This message was last edited by the player at 16:12, Wed 14 May 2014.
Author
GM, 356 posts
The Storyteller
Wed 14 May 2014
at 21:04
  • msg #439

Re: The Haunting of the Rose - Chapter 1, Perversion

    Phelan’s concern was soon justified as wisps – or perhapse those were tendrils? – of the black smoke had begun to spill through the cracks around the door that lead into the main area they had been in only minutes ago.
  Carefully looking over the small secret room Phelan judged it to be save of any traps and so turned his attention elsewhere.

  With all the other adventurers entering the chamber Phelan pulled the lever as the heavy rumble they had heard before returns and the section of wall that had slid away re-emerged and sealed the secret passage they had used to escape the encroaching, smoke-like shadows.

  It was very still in the small chamber after the door had shut.  The only passage out of this small room now was the dark passageway which led out from the room.

[Congratulations!  You have survived another encounter!  You may each receive 200 XP and you have gained 3 Fame and 3 Fortune tokens.]
This message was last edited by the GM at 21:05, Wed 14 May 2014.
Drex
player, 277 posts
Avenger
Thu 15 May 2014
at 10:46
  • msg #440

Re: The Haunting of the Rose - Chapter 1, Perversion

Now that Drex thinks about it the shadow might be able to poses the skeleton, it does look similar to the things that animated the other skeletons in the main chamber. "Cleaver thinking Willa, I'm pleas to tell you that you surprised me with that quick thinking." He smiles at Willa, shaking the snotty substances off of his hand as discreetly as he can.

Getting out of here sounds to Drex like an excellent plan. Letting Jubei, Phelan and the Spirit Lantern take front he will cover the rear as they move through the tunnel. He's lantern lit he moves forward, but now and then he takes a glance back the way they came.

12:43, Today: Drex rolled 32 using 1d20+12. Perception check. (rolled a 20)
Iron Jubei
player, 188 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Thu 15 May 2014
at 15:50
  • msg #441

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei let out a snort as he quickly looked around the room. Really quickly that is. He seemed a bit too eager to leave the place for now, which he signaled to the others by giving a nod to the stairs leading out of the room.
"Well, that was quite a nice start for the day. Let's see if it continues to be so thrilling.", he said with a bit of a laugh as he began to move his large bulk to the stairs to climb them with axe at the ready. After all they didn't knew where they would come out and what might try to ambush them there.


17:47, Today: Iron Jubei rolled 6 using 1d20+4. Perception check for some last clues.
Perceptive as a brick.

Willa
player, 148 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Thu 15 May 2014
at 16:03
  • msg #442

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa took up a position ahead of Iron Jubei.  She was not the most attentive creature in the world, but her vision was, comparatively, unimpeded by the dim light cast by his lantern and her torch.  As she plodded ahead, her eyes wandered to the sides of the walls, looking for any more of those secret umbrean markings...

17:01, Today: Willa rolled 6 using 1d20-1. Perception check - Tell tale scratch marks.
Phelan Drixos
player, 239 posts
Thu 15 May 2014
at 17:07
  • msg #443

Re: The Haunting of the Rose - Chapter 1, Perversion

Much like Willa, Phelan seemed mostly unaffected from the dimness of the lantern. Whilst Drex kept an eye out for anything mundane that might catch them by surprise Phelan focused his magical senses, attempting to detect magical traps that might harm the party, as well as other magical sources.

Arcana: 32!

"You detect nothing of note."
"FFFFFFF"

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