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15:46, 5th May 2024 (GMT+0)

The Haunting of the Rose - Chapter 1, Peace of the Grave.

Posted by AuthorFor group 0
Author
GM, 310 posts
The Storyteller
Wed 23 Apr 2014
at 22:04
  • msg #369

Re: The Haunting of the Rose - Chapter 1, Perversion

Round Summary

  Though Willa’s had cursed one of her foes it somehow managed to be unaffected by the Shadow Tentacles she had summoned.  Though the two skeleton’s beside the cursed one, standing on the floor, were affected by the dark limbs.  Tearing the one up against the one nearest to the wall.  Causing it to release a sickly black vapour which flew into Jubei and the skeleton which had survived Willa’s attack.  Causing some pain to both resulting in the same darkness that had covered another one of the skeletons to cover this one.  Almost like armour.
[Jubei you took 5 psychic damage from the Dybbuk Thrasher’s Torment power - which activated when it fell.]
[Willa, I switched your move and minor actions, because I gather you're really wanted to curse your intended target, because you moved then cursed your field of view changes - you would be able to see the skeletons ontop of the table from K15 - and so did your nearest enemy in your line of sight.  Though they do benefit from cover due to you being under another the table.]
  Phelan’s again find’s it’s mark as the skeleton is shoved sideways but recovers roaring at the narayah, black tendrils flailing were would have been a tongue when the possessed corpse had been alive.

  Divine power having just coursed through Drex’s he makes his way unto the table, easily avoiding the attack of the skeleton he had pulled out of the melee with Jubei yet sadly as he climbed onto the table the skeleton up there quickly spun and caught Drex across his back slamming him into the table and knocking him unconscious for the moment.  Though the life in the deseekay would not be so easily snuffed out as even though he was knocked out for the moment he would surely rise within a few moments and be very angry when he woke.
[What a time to roll max damage - 18.  Please note Drex that this means that you never got to spend your Action Point and therefore could not engage in your second standard action.]
  Jubei’s attacks and fury was indeed something to behold and seemed to be wearing the skeletons down.

  Though one of their number is locked in place the skeletons continue to attack the dragon.  Though most of them miss one manages to strike Jubei.  Though very little harm came out of it for the dragon.
 Dybbuk Assailant I attacks Iron Jubei with Furious Assault.  The attack misses.
Dybbuk Assailant II is immobilized.
Dybbuk Assailant III attacks Iron Jubei with Furious Assault. The attack hits dealing 12 damage.
Dybbuk Assailant IV attacks Iron Jubei with Furious Assault.  The attack misses.

[And that is the end of this round.  You all are doing good so far.]
Willa
player, 117 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Wed 23 Apr 2014
at 23:26
  • msg #370

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa furtively glanced about.  Somehow she had managed to gain some distance from the melee and let out a small sigh of relief.  However, she could not forgive her foes who still besieged noble Iron Jubei.

Uttering another curse, she dashed out of her hidey-hole back to the room's entrance the room so that she would have a better view.

"Dare to hurt Willa's friends?  Then face horrible ends!"

From her new position, the magical ooze once again called upon her star's devastating luminescence.

1) Minor Action: Curse the nearest enemy Willa can see (skeleton in L15)

2) Move Action: Move to L18 as follows:
                   K13 to J14, J14 to J16, J16 to L18 (5 squares)

3) Standard Action: At Will attack: Dire Radiance
     Target: Skeleton - L15
     To Hit: Charisma vs Fortitude
     1d20 +4 (Charisma Mod.) +1 (rod expertise) +2 (umbrean racial - Disquiet)
     Roll:
     00:09, Today: Willa rolled 27 using 1d20+7. Dire Radiance vs L15
     (Assailant 1 I think).
     CRIT!


Willa's fury empowered her attack, disrupting the unprepared target.

     Damage: Radiant, 1d6 (base) + 1d6 (Curse) +4 (Charisma Mod.)
     10 (Crit) + 1d6 (Curse)
     Roll:
     00:17, Today: Willa rolled 16 using 1d6+10. Dire Radiance Damage - 1st
     hit.

     Effect: If the target moves closer to Willa on its next turn it takes an
             additional 1d6 (base) +4 (Charisma Mod.)
     00:19, Today: Willa rolled 10 using 1d6+4. Dire Radiance Damage - 2nd hit.

     Free Action: Taking Advantage (Racial Encounter Power)
     Suppress a single racial feature upon crit (save ends)
     Suppress the skeleton's on death ability, if possible
     If not, reduce its AC by 2 instead.

     Effects on Willa at the end of the turn:
     Shadow Walk and +1 Fate of the Void (should the target die).
     

This message was last edited by the player at 23:45, Wed 23 Apr 2014.
Phelan Drixos
player, 212 posts
Thu 24 Apr 2014
at 05:43
  • msg #371

Re: The Haunting of the Rose - Chapter 1, Perversion

"Get out of my way!" Phelan snarled at the skeleton that stood in front of him, reloading his crossbow. Heedless of the threat, he sighted on the skeleton and fired, already preparing to evade an attack.

Having done so, he looked around, gasping as he saw Drex go down.His instincts came to mind and he automatically tossed his remaining infusion at the Avenger. "Drex! Rise up, we are not done yet!"

Taking a breath, he pulled out a bit more energy, taking on a more watchful stance as he kept an eye out for further attacks.

Minor Action: Reload Crossbow

Standard Action: Magic Weapon
Target: Dybbuk Assailant I
Hit: 13 vs AC (we KNOW that's a miss)

Minor Action: Curative Admixture
Target: Drex
Effect: Heal for Surge+Wis mod (3) HP. No need to spend a surge.

Action Point!
Standard Action: Total Defence

This message was last edited by the player at 05:43, Thu 24 Apr 2014.
Iron Jubei
player, 163 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Thu 24 Apr 2014
at 11:29
  • msg #372

Re: The Haunting of the Rose - Chapter 1, Perversion


After that roar Jubei felt quite emboldened and whatever infusion Phelan had thrown him barely made him register the hit that would no doubt have wreaked terrible havoc otherwise. While he knew that he was getting weaker, he knew that he couldn't stop. Not now at least. Their foes were weakening as well after all and they nearly had achieved victory over them!

So he struck out once more, lashing out at the foe that had hit him.
Which was probably a little too overzealous on his part.

1. Standard Action: Virtous Strike
Target: Dybbuk Assailant III
Attack roll: 14 (Adjusted for Combat advantage that I forgot about)
Damage roll: 14
Hit: Yeah, as if that had hit.

2. Minor Action: Divine Challenge
Target: Dybbuk Assailant IV (Assuming Dybbuk Assailant III dies to the attack)


This message was last edited by the player at 15:10, Thu 24 Apr 2014.
Drex
player, 252 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Thu 24 Apr 2014
at 13:08
  • msg #373

Re: The Haunting of the Rose - Chapter 1, Perversion

As the Curative Admixture penetrates Drex's body he regains consciousness. "Oef... needed that thank you Phelan." Drex says as a revitalizing energy rushes through his veins.

Regenerates 5 Hp

Drex stands up and swinging his axe at the assailant that has hit him. "You will regret that move more than I did!"

Move action: Stand up

Standard action: Overwhelming Strike
Attack roll: 21 vs AC (+4 WIS mod, +2 weapon prof, + 1 Vital Surge, +2 CA flanking)
Damage roll: 6 Weapon damage
Drex shifts to M13 and slides DA III to M14 (moved myself and placed a temp where DAIII would be.)

This message was last edited by the player at 13:21, Thu 24 Apr 2014.
Author
GM, 318 posts
The Storyteller
Thu 24 Apr 2014
at 21:40
  • msg #374

Re: The Haunting of the Rose - Chapter 1, Perversion

Round Summary
  Willa’s spell releases its full power on the unsuspecting skeleton, lighting it ablaze as the creature collapses and flails at its burning form and falls silent.  Shuddering upon the table in it’s death throes surrounded by scorch marks.  Though the intense, stellar inferno lasted a mere moment it had almost reduced the skeleton to ashes.
[ .0. - DM is impressed.  There is not better kill then overkill…  Also please not that your power does Radiant damage - says so in the power box - I had no idea what Dire Radiance damage was until I looked up the power, as a result...well you technically should have done more damage with a previous attack then you did because I had no idea you were doing radiant damage so please note that in future what type of damage you are doing.  That applies to everyone.  But yes, gain +1 Fate of the Void!]
  Phelan’s crossbow bolt struck the table before him.  The shaft going right through the wood but still imbedding itself halfway through.  And Drex seemed to be recovering from the beating he had received from the sickle the skeleton had used on him.

  Jubei swung his mighty axe and in a shower of light, bones and ichor broke the skeleton that remained standing on the table beside him.  Letting out a mighty roar at his triumph.

  With another foe fallen to Jubei’s might the battle was thinning out considerably.  Even so Drex summoned the ire of his gods unto his enemy.  Causing the skeleton to let out an eerie shriek.
[As per Drex’s request his attack was changed to Radiant Vengeance.]

  Not beaten yet the remaining skeleton’s marshaled their forces...
Dybbuk Assailant II uses it’s Baleful Teleportation power upon Drex with a -2 penalty due to cover.  The power fails.  Moves from P15 to N14 and attacks Drex with Furious Assault.  Dealing 7 physical damage to Drex and slowing him until the end of this monster’s next turn.
  While one engages Drex, after its calling gesture towards Drex did not yield the result it seemed to be expecting, Jubei finds once more wards off the blows of the other sickle wielding abomination.
Dybbuk Assailant IV attacks Iron Jubei with Furious Assault.  The attack misses.
[End of the Round.]
This message was lightly edited by the GM at 08:24, Fri 25 Apr 2014.
Willa
player, 121 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Thu 24 Apr 2014
at 22:26
  • msg #375

Re: The Haunting of the Rose - Chapter 1, Perversion

After utterly destroying her target, Willa was shocked to see Drex awkwardly getting back on his feet.  She had not been able to see him from her previous position under the table and it suddenly dawned on her that some of the banging she had heard earlier came not from the skeletons, but from his body hitting the deck.

Both horrified by this realisation and relieved to see him recovering, her previous attack's devastation was all but forgotten.  As tears returned to her eyes, she glared at the nearest skeleton with a very accusative and grumpy look.

"You turn!" She declared in the most menacing voice she could muster. "Willa life not long, but live longer than you!"

Wiggling her rod venomously, the child-like umbrean moved away to ensure that her shadowy cloak did not fade and summoned another brilliant beam of starlight.

1) Minor Action: Curse the nearest enemy Willa can see (skeleton in N16: Assailant IV)

2) Move Action: Move to I17

3) Standard Action: At Will attack: Dire Radiance
     Target: Assailant IV - N16
     To Hit: Charisma vs Fortitude
     1d20 +4 (Charisma Mod.) +1 (rod expertise) +2 (umbrean racial - Disquiet)
          +1 (Fate of the void)
     Roll:
          23:18, Today: Willa rolled 17 using 1d20+8. Dire Radiance vs N16 (Assailant IV).

     Damage: Radiant, 1d6 (base) + 1d6 (Curse) +4 (Charisma Mod.)
     Roll:
          23:20, Today: Willa rolled 10 using 2d6+4. Dire Radiance 1st damage vs N16 (Assailant IV).

     Effect: If the enemy moves closer to Willa on its next turn it takes damage
             again
     Roll:

23:21, Today: Willa rolled 8 using 1d6+4. Dire Radiance 2nd damage vs N16 (Assailant IV).

Effects on Willa at end of turn:
Shadow Walk and +1 to Fate of the Void for each enemy that falls this turn (since both are cursed)

This message was last edited by the player at 22:27, Thu 24 Apr 2014.
Phelan Drixos
player, 213 posts
Fri 25 Apr 2014
at 01:39
  • msg #376

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan growled under his breath as he glared at the crossbow bolt wedged in the table. Mocking  him. He disregarded normal methods, reaching into his pouch to pull out a wad of spike wire. A few words to it and it was soon glowing with magical energy.

He launched the wire at one of the skeletons, allowing  it to expand in size and attempt to wrap around it.

As he watched it futilely attempt to wrap around and squeeze the skeleton, he reloaded his crossbow, taking some steps to get behind Jubei as he did so.

Standard Action: Spike Wire
Target: Skeleton in N14
Attack: 12 vs Fort (Seriously? Why? Am I cursed to never use this power successfully?)

Move Action: Move to K17.

Minor Acton: Reload Crossbow

Drex
player, 256 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Fri 25 Apr 2014
at 07:31
  • msg #377

Re: The Haunting of the Rose - Chapter 1, Perversion

As the Dybbuk Assailant fell in a pathetic heap, Drex felt vindicated. He reveled in his victory over the his opponent and was caught off guard by the other Dybbuk Assailant that he had immobilized just a moment ago.

Start of turn regenerate 5 Hp
Regain use of Oath of Enmity


Vital energy starts to mend the wound that was caused by the attack. Drex now shiftes his focus to this new target. "As the Teacher as my witness I will teach you the meaning of defeat before the day is done." Drex moves on top of the table next to him to get a better swing at the foul skeleton in front of him. He knew this was another risky move because it exposes his flank for just a moment.

He brings his axe to bear on the his opponent with absolute focus.

Minor action: Oath of Enmity
Move action: Move from M13 to N13 (moved myself and draws and OA from DAII)
Standard action: Overwhelming Strike
Attack roll: 15 vs AC Oath of Enmity counts
Damage roll: 5 Weapon damage
If attack hits Drex shifts 1 square to O14 (moved myself) and slides DAII to N13

This message was last edited by the GM at 10:38, Sat 26 Apr 2014.
Iron Jubei
player, 166 posts
Paladin 21AC 14 otherDefs
31/31 HP 10/13 Surges
Fri 25 Apr 2014
at 08:38
  • msg #378

Re: The Haunting of the Rose - Chapter 1, Perversion

Jubei left it to Willa to incinerate the creature next to him, which given it's already severly damaged state was more than likely to occur now. However when he saw what laid in his way to get to the last enemy, he let out a low growl. "By the... hmpf..", he muttered as he had to awkwardly climb onto those tables, having to balance his considerable size quite carefully. Given that they were covered with gore and other unpleasantries made him painfully aware of where he had to step. Which costed precious time.

1. Move Action: Shifting onto the table M-L 15-16
2. Move Action: Shifting to the next table M-L 14-15

Getting a sort of secure stand... which could easily be as well a bellyflop of some sort, given that there was still the issue with the ceiling being not 'that' high.
That didn't stop him from taking a slightly awkward strike at the last opponent.

3. Standard Action: Virtous Strike
Target: Dybbuk Assailant II
Attack: 24 vs AC
Damage: 8 Radiant
Hit: Gain +2 saving throws blabla

This message was last edited by the player at 10:53, Sat 26 Apr 2014.
Author
GM, 323 posts
The Storyteller
Sat 26 Apr 2014
at 11:07
  • msg #379

Re: The Haunting of the Rose - Chapter 1, Perversion

Round Summary
  Willa’s spell set’s ablaze another of the skeleton’s, who collapses much like the one upon the table had, screaming.
[And another one suffers Umbreal Wrath.  Score another +1 to your Fate of the Void.]
  Phelan’s enchantment was just cast off by the skeleton as it glared at him briefly before resuming its melee with Drex.
<roylared>[I know the feeling, srsly I played an artificer myself and only ever hit like 3 times with that power.  :|]</royalred>

  As Drex moved Willa’s spell had just struck and brought down the Dybbuk that was about to strike a blow against the avenger.

  Jubei climb onto the table was met with loud and suspicious creaking.  Though the table held even as Jubei brought his axe down upon the last enemy remaining and shattered it’s ribs, spaying ichor upon himself even as the creature fell limp against his axe.

  A sudden stillness gripped the room as everyone seemed to be holding their breath.  But nothing more came out of the shadowy corners of the room to attack them.  And a faint breeze whipped at the party…

Combat Encounter Victory!  Each PC gains 130 Experience Points.  Those of you who level may do so just remember to record such information as part of your character advancement in the Character Development thread.
Willa
player, 126 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sat 26 Apr 2014
at 20:10
  • msg #380

Re: The Haunting of the Rose - Chapter 1, Perversion

As the last skeleton falls Willa slouches.  Its been a tough, scary fight, but it was good too.  After all, she got to fight with her friends and actually be useful for a change!

For a few brief moments strange images flashed across the oozling's vision, overlaying reality with ethereal illusions.  It was not a new experience, but it was fleeting.  A momentary gift from the Oracle for a fight well fought.  However, Willa didn't have time for such things right now.  She had something important to do!  She rubbed her eyes to clear them then, though tired and injured, ran over to her friends grinning. With arms raised she shouted:

"We win!"
This message was last edited by the player at 20:11, Sat 26 Apr 2014.
Iron Jubei
player, 170 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Sat 26 Apr 2014
at 21:03
  • msg #381

Re: The Haunting of the Rose - Chapter 1, Perversion

"Yes... yes we did.", Jubei said with a bit of a chuckle that seemlessly turned into a cough along the way while he tried to wipe that disgusting ichor off himself. Only to be reminded by the creaking wood beneath him that he probably shouldn't keep standing on the table. It was amazing that it had held his bulk thus far already and he quickly shuffled off it again.
"Now... let us find out if all of this was worth the trouble. I'd hate to have wasted time here... although I didn't mind the workout.", he said rather casually, despite having been bruised in the fight as well. Though of course with his constitution he took it pretty well, a short rest would do wonders already.
This message was last edited by the player at 21:02, Sun 27 Apr 2014.
Phelan Drixos
player, 217 posts
Sun 27 Apr 2014
at 02:58
  • msg #382

Re: The Haunting of the Rose - Chapter 1, Perversion

"Necrothaumaturgy." The artificer's disgust and contempt was evident in his voice. "That augur better thank his ancestors he was dead before I came here." The fight had helped him understand a couple of new techniques he had been researching, but his joy at that was completely overwhelmed by the utter disgust he had at who he believed had been performing such vile acts in this room.

He holstered the crossbow on his back, ears flicking as he noted the faint breeze. He attempted to ascertain where it was coming from. Unfortunately the emotions he was trying to throttle made this task difficult. Instead he tried to check and see if there were any remnants of whatever horrible rituals were performed here.

Perception check I assume: 12 Derp.
Arcana check, detecting any necrothaumaturgic magic still present: 27.

Author
GM, 329 posts
The Storyteller
Sun 27 Apr 2014
at 21:00
  • msg #383

Re: The Haunting of the Rose - Chapter 1, Perversion

    As Phelan looked around the room, only the center of it had really been damaged by their battle, he found that most of the room appeared to be dedicated to the flaying of corpses and the retrieval of bones.  From the scattered pages and scrolls around the room he put together that the augur had been experimenting with creating automata rather then undead from the remains.  The leather straps, nails, screws  and even pieces of wood fashioned into the skeletons they had just fought and some of the … corpses on the tables supports the documentation.  Yet necrotic energy was still being used although only to arrest further decay and disease rather than animation.  Though why the party had faced those things, demons by Drex’s reckoning - whatever exactly that meant (the narayah thought to himself), rather than more construct like creatures was a mystery.

  Fortunately the other doors of the room weren’t locked, save for one, and Drex believed it would not take long to find the key amongst those he had in his possession.  Though there was the question of should the adventurers continue exploring this dungeon?
This message was last edited by the GM at 07:51, Tue 29 Apr 2014.
Willa
player, 130 posts
Star Pact Warlock
HP:28/28 Surges:9/9 AC:14
Sun 27 Apr 2014
at 21:33
  • msg #384

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa spent some time resting and felt all the better for it afterwards.

"Iron Jubei and Willa found doors in cellar," she suddenly blurted from her sitting position on the floor. "They locked, but Willa open one."  Lifting herself to her feat, she sauntered up to Phelan.  "Phelan think tentacles be friends with Big Bad Mind Voice in Darkness Soul-Eater Demon?"

Willa takes a short rest and spends a healing surge to recover a few HP
Health: 25/28 - Surges: 8/9 - Surge Value: 7

Iron Jubei
player, 173 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Mon 28 Apr 2014
at 16:23
  • msg #385

Re: The Haunting of the Rose - Chapter 1, Perversion


"These certainly weren't the same kind of mindless undead that we faced on our way here. I would assume that there's some.. demonic influence at work here. What do you know about this... Soul-Eater?", Jubei turned to Willa and mused a little... mostly as an excuse for him to sneak in a bit of a rest on his own part as well.

Short rest to spend a healing surge.
Health: 26/37 - Surges: 12/14 - Surge Value: 14

Author
GM, 331 posts
The Storyteller
Tue 29 Apr 2014
at 13:06
  • msg #386

Re: The Haunting of the Rose - Chapter 1, Perversion

    Catching their breath was a tad difficult for the adventurers, as the stentch of death and oppressiveness of the underground space was anything but comforting.  Though it did lend some haste to Drex’s search for the right key to the one locked door.  While the doors upon the far side of the room were being opened by Phelan and Willa.

  Phelan’s door revealed a room of the same rough stone as the former, with the same curved, arching roof and rounded corners.  Not carved but shaped by transmutation magic, the rather familiar pattern of transmutation scars obvious to his eyes.
  Within the room stood a large table which had been made by several smaller tables pressed together and a desk was visible beneath various stacks of papers, books and writing and drawing tools at the back of the chamber.
  Upon the large table lay a skeletal construct of such size and sophistication that the Phelan could not help but admire it with morbidly fascination.  It was clearly made from the bones of dozens of creatures and it seemed that it’s creator was trying to find some way to combine such disparate structures into a cohesive whole.
  Casting off his quick examination of the incomplete skeleton, Phelan moved to the desk.  Where his eyes immediate caught sight of a peculiar, dark and steely helm resting near the center of the table.  When he looked closely at it, he was caught by surprise by its fierce, skeletal visage.  The steely helm looked positively diabolic with a chain-link coif falling off from the back of the grinning, skeletal mask.
  Willa’s light revealed a room similar again to the main area the adventurers had entered, though it was clear that all the fluids from the previous chamber drained into this one.  There was a large catch basin in the center, now congealed with blood and other bodily fluids and pieces of flesh.  About the room’s edges stood some tables but mostly cauldrons of different sizes.  A large stone basin dropping with something Willa really hoped was water.
  Various glass, wood and metal instruments of various degrees of sophistication stood about most of the tables.  Along with vials, most filled with fluids, powders and other things Willa could not identify at a glance.

  Drex was relieved to hear the lock catch as a key finally opened the door.  As the thickly varnished elm wood door swung open with a drawn out creak.  The room it revealed  was only 30 feet across with straw scattered across the floor.  Against the far wall lay the body of a human, a long brown beard flowing from his face over simple brown linen clothing.  He was bound by dark iron shackles and chains to the wall behind him.
  His hair was a darker brown than his beard and also messy, unkempt and wild.  He was also quite clearly dead.  As drex moved into the room he could smell this fresh decay overpowering that of the more fetid smell of the other room he had come from.

[The plot thickens!  Okay so it is assumed now that EVERYONE is taking a short rest.]
This message was lightly edited by the GM at 06:33, Wed 30 Apr 2014.
Willa
player, 131 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Tue 29 Apr 2014
at 17:50
  • msg #387

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa's eyes opened wide with wonder.  This was soooo much better than Vito's place.  Maybe she should bring him here so he can see what an alchemist's ought to look like.  Less ornamental gifts, more unlabelled jars full of dark mysterious liquids that could explode at a moments notice.  It was like something out of a story!  Remembering that she might have seen Phelan with some potions or something earlier, she called out to him, before scurrying inside.

"Mr Phelan, sir.  Come see!  Come see!"

Inside the room, she started picking up various jars and bottles, trying her best to figure out exactly what was in them and see if there was anything else hiding in those with particularly opaque fluids.  She was especially hoping for small dead animals or maybe the odd body part to suddenly pop up.

Though she had little understanding of alchemy herself, Willa tried her best to discern any properties of the multitude of jars and vials about the room.

18:49, Today: Willa rolled 16 using 1d20+6. Arcana check on various bottles and vials.
This message was last edited by the player at 15:54, Wed 30 Apr 2014.
Iron Jubei
player, 174 posts
Paladin 22AC 15 otherDefs
37 HP 14 Surges
Tue 29 Apr 2014
at 19:09
  • msg #388

Re: The Haunting of the Rose - Chapter 1, Perversion


Jubei's expression was a grimace of disgust given what else they found. "That augur can be happy he's dead. How long has this been going on?", he muttered as he walked through the rooms to get a rough overview of the whole setup here. Yet he couldn't deny a certain degree of grotesque curiosity... what had the augur hoped to accomplish?
He couldn't quite keep himself from rummaging through the pile of documents and scrolls in the hopes of finding anything that might shed some light on this.
Although his large size probably wasn't all too suited for such a task, given the awkward setup of the tables.


21:08, Today: Iron Jubei rolled 7 using 1d20+4. Perception check: looking for clues! And journals and things!
Drex
player, 258 posts
Avenger
HP:27/27 Surges:8/8 AC:18
Wed 30 Apr 2014
at 08:57
  • msg #389

Re: The Haunting of the Rose - Chapter 1, Perversion

Short rest to spend two healing surges.
Health: 33/33 - Surges: 6/8 - Surge Value: 8


"Another dead body over here! I'm going to look him over. This rooms' floor is covered in straw." Drex shouts to his party members. He takes the room in.
Any doors?

Now that the combat has past and Drex has had time to collect himself, the stench is again becoming unbearable. He gags well taking a cloth out, wetting it with some water from his waterskin and fastening it to his face to cover his mouth and nose. "This will have to do for now." He thinks to himself as he moves to inspect the body.

While Drex is busy searching the corps he wonders if they missed any clues back at the house. They might have but decides to first finish the search down here. Many questions race through his mind: What was the involvement of the auger in the Gravewatch matter and the mysterious disappearances of the townsfolk. What other horrors will they discover down here. Could there be a hidden passageway that will lead to the necropolis or maybe the Gravewatch. And how involve was the auger with the poisoning of the Gravewatch?

10:43, Today: Drex rolled 28 using 1d20+12. Perception check (inspecting the body)
This message was last edited by the player at 09:19, Wed 30 Apr 2014.
Phelan Drixos
player, 221 posts
Wed 30 Apr 2014
at 10:43
  • msg #390

Re: The Haunting of the Rose - Chapter 1, Perversion

"In a moment Willa!" Phelan eyed the helm in some level of fascination. It was horrifying, sure, but it was still intriguing. He did his best to analyze it for magical traces, attempting to identify if there was anything magical about it. Of course if it's linked to necrothaumaturgy it will need to be destroyed. But who knows what else it could be linked to?

He had just finished his analysis when he remembered Willa has called to him. But first he wanted to go through the notes; perhaps he could figure out what was going on here.

Arcana check on helm: 30!

"It's a helm."

Arcana check going through notes?: 32

Author
GM, 333 posts
The Storyteller
Wed 30 Apr 2014
at 20:36
  • msg #391

Re: The Haunting of the Rose - Chapter 1, Perversion

    In her own personal wonderland, Willa managed to discover that though most of the vials contained essences, extracts and chemicals that would only be of use to an alchemist or to ritual caster, she found three small bottles – no bigger than her hands – positively oozing with magic.

  Jubei however managed to turn up nothing he could recognize as significant or decipher.  The breeze from the stairwell was at least helping to ventilate this underground space.  If only a little.  As he looked into the room Willa had found, letting his gaze drift over the instruments and equipment that to his eyes just seemed to clutter and litter the space, he noticed a peculiar white lantern.  It was rather large even to the kaetyma, and yet was so ornate and delicate in its appearance that it was a wonder that it could support its own weight let alone withstand any sort of heat.  Yet Jubei dared not retrieve it due to his fear that doing so would cause something inside the packed chamber to fall over.

  Drex noted that the room contained many more shackles.  Some obviously meant for either very large or very powerful beings.  Clearly this room had been used a jail of sorts – though it seemed to have only had one occupant for some time.  He could not spot any other doors then the one he had come through, though a hidden one might have escaped his gaze.  Then again – he thought – why hide a secret passage in jail?
  The shackles that secured the man to the wall had glyphs upon them that Drex recognized as the Primordial tongue, the language of the Ehuron and the corpse carried the same signet ring upon his left hand as that which rested upon the corpse of the body Drex had found in the main bedroom of the upper floor of the ruined villa above ground.
  Nothing else upon the man’s body gave any clue to neither his identity nor why he had been jailed here.   From just looking at him Drex gathered that the man had probably died of starvation, he was terribly thin and grossly pale, even for a human.  Though as Drex drew close to examine the body his nose noticed that the body stank of smoke more than of decay.  Picking up some of the straw, he quickly sniffed that it too was saturated with the smell of smoke.  Could it be that the smoke from the fire had gotten down here?  And that it had instead choked this man to death rather hunger?

  Though Phelan was unfamiliar with the craftsmanship he did recognize the magic, the green gems set into the helm were in fact soul gems.  Those soul gems could capture the life force of a creature slain by whoever wore the helm.
  In turn those souls were used to fuel the other spells tied to the helm which would either restore the vitality of its carrier or empower their strikes.  Otherwise its only other inherent capacity is to know, at a glance, the health and wellbeing of another creature.
  The books and documents upon the table were simply to mean for Phelan to be able to read through properly so he did the next best thing, he flipped through them hoping to spot something interesting.  A few things did catch his attention.
  The first was note which tersely spoke about the helmet upon the desk.  From what Phelan could make out it suggested that the item had been in the care of the Gravewatch keep before having been taken from it recently – although if it had been stolen or looted he could not say.
  The second was a few loose pages made in the study of a Spirit Lantern there was even a drawing of it.  It certainly looked like a lantern, though it held no apparent light source nor was it clear how exactly one was supposed to carry it.  The lantern was a long twisting cylinder of made of tiny figures – no two alike – who rose up from the flat base of the lantern and twirled around the cylinder in four intertwining spirals before merging with another flat hood at the top.  The figures were either animals, plants, humans, doola tywuar, kaetyma and scores of other creatures and things Phelan did not recognize.  And the whole thing was a very bright white.
  The author of the notes had been trying to understand how the lantern worked and quickly realized that it operated by powers that dwarfed mortal understanding.  In the end the study was resigned to frustration and failure.
[There are more things to see in the papers but that is all I can give you in this “round” Phelan.  I should also take this moment to note that there is a considerable difference – in this setting at least – between Spirits and Souls.  A spirit is an immaterial entity, not always bound to a material body but is what is considered the essence of a person or creature it is this part of a being that the Grim consider so sacrosanct.  The soul is the spiritual energy that binds a spirit to physical existence.  It is usually damaged beyond repair upon death.  Both of these spiritual things linger with the body for some time after death.  Which is only released after the remains have either decayed or been destroyed beyond a certain point.  More enlightened societies – like the Ehuron, Musadi, Narayah and Ulh – have little qualms over the manipulation of souls (within reason).  Think of it in much the same way as surgery on internal organs, to some it’s a non-issue to others its morally/ethically/religiously/scientifically/etc. wrong.  Some more learned or academic individuals also are not concerned but that is largely a case by case basis.  This helmet presents something that falls into a grey area for people who know what it does.]


This message was last edited by the GM at 20:52, Wed 30 Apr 2014.
Willa
player, 133 posts
Star Pact Warlock
HP:25/28 Surges:8/9 AC:14
Wed 30 Apr 2014
at 20:58
  • msg #392

Re: The Haunting of the Rose - Chapter 1, Perversion

Willa was thrilled with her finds and immediately sat down on the floor where she stood.  She intently studied each, lightly shaking the small bottles, holding them up to the light and tried to interpret the magical power within, interested in exactly what they would do if drunk, applied to an object or thrown.

21:56, Today: Willa rolled 23 using 1d20+6. Bottling.
Arcana - Identify magical effect.
A Good roll, but at DC20+items level, probably not good enough.

Phelan Drixos
player, 225 posts
Thu 1 May 2014
at 07:43
  • msg #393

Re: The Haunting of the Rose - Chapter 1, Perversion

Phelan inhaled sharply as he read about the Helm. What an astounding artifact, if somewhat scandalous. So many of my colleagues at the Academy would give their limbs to examine this. He smirked to himself as he carefully took the helm. Perhaps one of my companions could learn to utilise this. Maybe Willa?

He still examined the other notes that had caught his eye. Specifically that of the Spirit Lantern. A lot of research into magical theory related to souls, spirits and death. What was he trying to learn? Perhaps a way to return or tie a soul to a construct? He shook his head in disbelief and a measure of contempt.

The Narayah scanned the notes further for any interesting information.
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