Character Creation Info.   Posted by NorthStar DM.Group: 0
NorthStar DM
 GM, 2 posts
Mon 14 Oct 2013
at 05:03
Character Creation Info
STARTING LEVEL: 1st Level
 ---Point Buy of "High Fantasy" with 20 points OR the RPOL Dice Roller (4d6, drop the lowest) if you prefer fate
 ---Max HP at First Level.
 ---Core Races preferred. (All others by approval only.)
 ---No Psionics.
 ---No 3rd Party source material.

REIGN OF WINTER PLAYER'S GUIDE
It's a free download: http://paizo.com/products/btpy...Winter-Players-Guide


CHARACTER DESCRIPTION & BACKGROUNDS
A well-written Physical description, basic personality, and character background are mandatory (although it can remain private between Player and GM if you wish).

This message was last edited by the GM at 05:18, Mon 14 Oct 2013.

NorthStar DM
 GM, 3 posts
Mon 14 Oct 2013
at 05:07
Re: Character Creation Info
Please use one of these two sites for your the Character Sheet:
http://www.dndsheets.net/login.php OR https://www.myth-weavers.com/sheets

OR, if you would prefer this Character Sheet

Add the < pre > and  < /pre > tags at the beginning and end of this PC Sheet to make the Chart Elements and Columns automatically line up. :-)

Pathfinder Character Sheet
----------------------------------------------------------------------------
Name  : xxxxx               | Race  : xxxxx            | Height: x'x"
Player: xxx                 | Gender: xxxx             | Weight: xxxlbs
Update:                     | Age   : xx               | Eyes  : xxx
Align : xxxxx               | Size  : xxxxx            | Hair  : xxx
Deity : xxxxx               | Speed : xxft             | Hand  : xxx
----------------------------------------------------------------------------
Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
----------------------------------------------------------------------------
Class and Level     :

Favored Class(es)   :
Favored Class Bonus : Class Option, +1 hit point, +1 skill point
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   xx       xx             | Init  :   +x  =  x  +
----------------------------------------------------------------------------
          Total        Armr  Shld   Dex  Misc  Trait   Other
Full    :   10  =  10 +     +     +     +     +      +
AC      :   10  =  10 +     +     +     +     +      +
Touch   :   10  =  10 + xxx + xxx +     +     +      +
FlatFoot:   10  =  10 +     +     + xxx +     +      +
----------------------------------------------------------------------------
SAVES                     Ability
            Bonus    Base   Mod  Magic  Trait
Fort (Con):   +x    =     +     +     +       +
Ref  (Dex):   +x    =     +     +     +       +
Will (Wis):   +x    =     +     +     +       +
----------------------------------------------------------------------------
Base    Total   Base   Str   Misc | Base    Total   Base   Dex   Misc
Melee :   +x  =      +     +      | Range :   +x  =      +     +
----------------------------------------------------------------------------
Combat  Total  Base  Str  Misc    | Mnvr   Total  Base   Str   Dex  Misc
Mnvr   : +x  =  0  +  0  +  0     | Defense: xx  = 10  +  0  +  0  +  0
----------------------------------------------------------------------------
Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
Charge      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
----------------------------------------------------------------------------
Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Range | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
----------------------------------------------------------------------------
Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  +x  | -x |  xx%  | xxft | None
----------------------------------------------------------------------------
Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  --  | -x |  xx%  | xxft | None
----------------------------------------------------------------------------
RACIAL ABILITIES
 -
 -
 -
----------------------------------------------------------------------------
CLASS ABILITIES
 -
 -
 -
----------------------------------------------------------------------------
TRAITS & FEATS

Trait #1 :
Trait #2 :

Level 1 Feat :
----------------------------------------------------------------------------
SPELLS
                Base     Ability  Misc.
Lvl    DC    Spell/Day    Bonus   Bonus     Spell Per Day      # Known
0      ?        ?      +    0   +  ?     =        ?                ?
1      ?        ?      +    ?   +  ?     =        ?                ?
2      ?        ?      +    ?   +  ?     =        ?                ?
3      ?        ?      +    ?   +  ?     =        ?                ?
4      ?        ?      +    ?   +  ?     =        ?                ?
5      ?        ?      +    ?   +  ?     =        ?                ?
6      ?        ?      +    ?   +  ?     =        ?                ?
7      ?        ?      +    ?   +  ?     =        ?                ?
8      ?        ?      +    ?   +  ?     =        ?                ?
9      ?        ?      +    ?   +  ?     =        ?                ?
----------------------------------------------------------------------------
Domain: If applicable
Domain: If applicable

Granted Power
 -
Granted Power
 -

Domain Granted Spells:
Lvl 1: ??????/??????
Lvl 2: ??????/??????
Lvl 3: ??????/??????
Lvl 4: ??????/??????
Lvl 5: ??????/??????
Lvl 6: ??????/??????
Lvl 7: ??????/??????
Lvl 8: ??????/??????
Lvl 9: ??????/??????
----------------------------------------------------------------------------
Cleric Spells Prepared
Lvl 0: ??????/??????
Lvl 1: ??????/??????
Lvl 2: ??????/??????
Lvl 3: ??????/??????
Lvl 4: ??????/??????
Lvl 5: ??????/??????
Lvl 6: ??????/??????
Lvl 7: ??????/??????
Lvl 8: ??????/??????
Lvl 9: ??????/??????
----------------------------------------------------------------------------
Wizard School Specialization: In applicable
Forbidden School(s): If applicable
Mark prepared spells with a *
Lvl 0: ??????/??????
Lvl 1: ??????/??????
Lvl 2: ??????/??????
Lvl 3: ??????/??????
Lvl 4: ??????/??????
Lvl 5: ??????/??????
Lvl 6: ??????/??????
Lvl 7: ??????/??????
Lvl 8: ??????/??????
Lvl 9: ??????/??????
----------------------------------------------------------------------------
[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

Languages : Common,
----------------------------------------------------------------------------
MONEY & EQUIPMENT

Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :
Weapon    :
Weapon    :

Equipment :

Money : 0 GP
----------------------------------------------------------------------------
ANIMAL COMPANION             Cut and paste in cases of more than one animal.

NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:
----------------------------------------------------------------------------
CHARACTER DESCRIPTION

----------------------------------------------------------------------------
CHARACTER BACKGROUND


----------------------------------------------------------------------------

This message was last edited by the GM at 00:42, Sun 23 Sept 2018.

NorthStar DM
 GM, 130 posts
 In my hands may you find
 both Hardship and Reward.
Mon 24 Sep 2018
at 01:11
Re: Character Creation Info
CAMPAIGN TRAITS --Each PC can choose two Traits for their PC. One of them can come from the list below and the other from any other viable source of Traits ( Combat, Equipment, Faith, Magic, Social, etc) https://www.d20pfsrd.com/traits/

The following campaign traits tie characters to the Reign of Winter Adventure Path. Although the campaign will take characters to Irrisen and other icy, winterbound locales, it begins in the warm lands of Taldor far to the south. Characters designed for this campaign should plan to be residents of or new arrivals in the village of Heldren.

Adaptive Magic: The wonders of magic have always
fascinated you, and you find the urge to tinker and
experiment with magic almost irresistible. You could be
the child of an alchemist, wizard, or witch; a member of
the Pathf inder Society; or maybe someone with a touch
of fey or dragon blood. You may not be trained in magic,
and you’ve had your share of accidental mishaps, but
you possess a natural knack for activating magic items.
You’ve always been intrigued by the cold magic of the
winter witches and ice mages of the North, and would
love to get your hands on some of their magic items.
You gain a +1 trait bonus on Knowledge (arcana) and Use
Magic Device checks, and Use Magic Device is a class
skill for you.



Blood of Giants: You’re a big person, and people have
always said you’ve got some giant blood in you. Even as
a child, you towered over your friends, and as you grew
older, you grew even taller and stronger. Maybe your
hair has a tint of blue as well, or your skin is as pale
as snow. Perhaps someday you’ll get the opportunity
to travel to the North and meet some real giants, and
see whether the rumors about you are true. You gain a
+1 trait bonus on combat maneuver checks to sunder,
and a +1 trait bonus to your CMD against bull rush and
overrun combat maneuvers.



Failed Winter Witch Apprentice: As a child, you
were apprenticed as a winter witch in the frozen land
of Irrisen, but you did not complete your training.
Perhaps you disagreed with the politics of Irrisen’s
White Witches, or you had an altercation with one of your
teachers, or maybe you were just ill-suited to the practice
of witchcraft. Whatever the reason, you left the ranks of
the winter witches and left Irrisen. Whether or not you
have continued your training on your own, you still
retain some small knowledge of witchery and the magic
of the icy north. You gain a +1 trait bonus on Knowledge
(arcana) and Spellcraft checks to identify spells or
magical effects with the cold descriptor, and one of these
skills (your choice) is a class skill for you. In addition,
you gain Hallit or Skald (this does not count toward your
number of languages).



Northern Ancestry: One of your parents came from
the North, and the tales of the frozen lands at the top
of the world that you grew up listening to excited your
imagination. Alternatively, maybe one of your ancestors
passed on the blood of some frost-rimed creature. You
feel most alive during the chill of winter, and as a child,
you spent hours playing in the snow. You rarely feel the
cold, and you’ve always had a restless longing to travel
north. You gain a +1 trait bonus on Fortitude saves, as
well as cold resistance 2; this resistance does not stack
with cold resistance gained from any other source.



Restless Wayfarer: You have long led a nomadic life—
perhaps because your parents were travelers (whether
roaming Varisian caravaneers or traveling merchants
who traded far and wide), you belonged to a nomadic
tribe, or you ran away from home to discover the world
at a young age. Some call it wanderlust, but to you the
thought of new places and experiences is truly what
makes life worth living, and no region catches your
imagination like the windswept wilderness of the
North. You are used to getting along in unfamiliar
lands and interacting with interesting new people. You
gain a +1 trait bonus on Knowledge (geography) and
Knowledge (local) checks, and one of these skills (your
choice) is a class skill for you. You can also speak one
additional language (this does not count toward your
number of languages).



Vigilante Witch Hunter: You don’t trust witches. They
deal with otherworldly beings, consort with beasts, and
brew vile poisons in their cauldrons. As a child, perhaps
you barely escaped some horrid fate at the hands of an
evil witch, or maybe a loved one was stolen from you
by a witch’s charms. Perhaps you wanted to be a witch
yourself, but the local witch refused to take you on as an
apprentice. Whatever the reason, you now hate witches,
and have dedicated your life to ferreting them out and
exposing their wickedness for all to see. You know that
the North is full of winter witches, and should you ever
find yourself there, you’ll relish bringing your justice to
them as well. You gain a +1 trait bonus on Sense Motive
checks, and Sense Motive is a class skill for you. In
addition, you begin the campaign with 1d4 hex nails (see
the sidebar).



Warded against Witchery: Sometime in your youth,
you encountered a location, object, or being steeped in
the power of evil witchcraft. Whether you were the victim
of this force, were a conduit for it, or merely witnessed its
effects, the event changed your life. You have tried to put
the strange incident behind you and forget it, but nebulous
premonitions of danger and eerie feelings of deja vu
have dogged your steps ever since. For some inexplicable
reason, you feel drawn to the lands of the North, though
you fear another encounter with the evil witchcraft that
touched you once before. Whether through your purity,
the blessing of goodly spirits, an innate determination,
or an intuitive and inexplicable familiarity with the ways
of black magic, you have acquired a resilience against
the power of the dark arts. You gain a +1 trait bonus on
saving throws against the spells, spell-like abilities, and
supernatural abilities of evil arcane spellcasters, and a +1
trait bonus on Spellcraft checks to identify spells cast by
evil arcane spellcasters.

This message was last edited by the GM at 01:18, Mon 24 Sept 2018.