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PC Name: Gedd Gender: Male HD: 2
Race: Half-orc Weight: 260LB HP: 16 / 16 14 / 14
Align: Neutral (good tendencies) Age: 16 Current/Normal
Deity: Mielikki Eyes: Dark XP: 1000
Size: Medium Speed: 30 Needed for
Hair: Dark Height: 6'2" Next Level: 3000
SHEET UPDATED: 1 Dec 2013 25 May 2014
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ABILITIES | Class / Level
Final |
Base Racial Magic Misc Ability / Mod | Ranger / 1
Bonus Item Score | Sorcerer / 1
|
STR: 12 +2 -- -- 14 / +2 |
DEX: 15 0 -- -- 15 / +2 |
CON: 14 0 -- -- 14 / +2 |
INT: 10 -2 -- -- 8 / -1 |
WIS: 12 0 -- -- 12 / +1 |
CHA: 15 -2 -- -- 13 / +1 |
+1 Ability Increase every 4th level is added to Base number.
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COMBAT STATISTICS
Damage Reduction: 0 (DR 2 when Mage Armor spell is cast)
ARMOR CLASS BASE ATTACK BONUS
AC Total : 1613 (or 17) MELEE RANGED
AC when Flat-Footed 1211 Total: +3 Total: +3
AC vs Touch Attack 1412 Base: +1 Base: +1
Base: 10 STR: +2 DEX: +2
Class: +3/+1FF/+2touch Misc: -- Misc: --
Shield: +1
Dexterity: +2 INITIATIVE
Size: 0 Total: +2
Magic: (+4 if Mage Armor cast) DEX: +2
Misc.: -- Misc.: --
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SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +4 = 2 + 2 + 0 + 0
Reflex : +4 = 2 + 2 + 0 + 0
Will : +3 = 2 + 1 + 0 + 0
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RACIAL TRAITS
Darkvision 60 feet.
Orc blood.
Favoured class: barbarian.
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FEATS Indicate for level, class, race, etc.
Point blank shot (+1 on ranged attack and damage within 30 feet) [Lvl1]
Alertness (+2 on Listen and Spot checks when familiar is within arm's reach)
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CLASS ABILITIES Indicate current abilities only
Weapon proficiency: all simple and martial weapons [Rng1]
Armour proficiency: light armour and shields (not tower shield) [Rng1]
Favoured enemy: humanoid (orc): +2 bluff/listen/sense motive/spot/survival,
+2 weapon damage [Rng1]
Track: survival skill check to find/follow tracks [Rng1]
Wild empathy: as per Diplomacy, roll 1d20 + Ranger level + Cha bonus [Rng1]
Summon familiar [Sor1]
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PRESTIGE CLASS ABILITIES
Not applicable yet
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LANGUAGES
Common
Racial: Common, Orcish
Bonus:
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SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: 21 is the number of ranks attained in the skill, Abl
Max Class ranks: 5 is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: 2.5 miscellaneous bonus from feats, race, synergy, etc.
Ranger skills = (6-1)x4 at first level = 20
Sorcerer skills = (2-1)x1 level = 1
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+2 = - -1 +3 | Appraise (INT) Yes
+1 = - +2 -1! | Balance (DEX) Yes
+1 = - +1 +_ | Bluff (CHA) Yes
+5 = 2 +2 +2-1!| Climb (STR) Yes
+2 = - +2 +_ | Concentration (CON) Yes
+0 = 1 -1 +_ | *Craft: Gardener (INT) Yes
-- = - -1 +_ | Decipher Script (INT) No
+1 = - +1 +_ | Diplomacy (CHA) Yes
-- = - -1 +_ | Disable Device (INT) No
+1 = - +1 +_ | Disguise (CHA) Yes
+1 = - +2 -1! | Escape Artist (DEX) Yes
-1 = - -1 +_ | Forgery (INT) Yes
+1 = - +1 +_ | Gather Information (CHA) Yes
+2 = 1 +1 +_ | Handle Animal (CHA) No
+1 = - +1 +_ | Heal (WIS) Yes
+4 = 3 +2 -1! | Hide (DEX) Yes
+1 = - +1 +_ | Intimidate (CHA) Yes
+1 = - +2 -1! | Jump (STR) Yes
-- = - -1 +_ | *Knowledge: (INT) No
+6 = 3 +1 +2 | Listen (WIS) Yes
+4 = 3 +2 -1! | Move Silently (DEX) Yes
-- = - +2 +_ | Open Lock (DEX) No
+1 = - +1 +_ | *Perform: (CHA) Yes
-- = - +1 +_ | *Profession: (WIS) No
+2 = - +2 +_ | Ride (DEX) Yes
-1 = - -1 +_ | Search (INT) Yes
+1 = - +1 +_ | Sense Motive (WIS) Yes
-- = - +2 -1! | Sleight of Hand (DEX) No
+0 = 1 -1 +_ | Spellcraft (INT) No
+6 = 3 +1 +2 | Spot (WIS) Yes
+5 = 4 +1 +_ | Survival (WIS) Yes
+0 = - +2 -2! | Swim (STR) Yes
-- = - +2 -1! | Tumble (DEX) No
-- = - +1 +_ | Use Magic Device (CHA) No
+2 = - +2 +_ | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
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WEAPONS ATT is your final attack modifier when using the weapon.
NAME : Mwk comp longbow* NAME : Longsword NAME : Dagger
ATT : +4 (+1<30ft) ATT : +3 ATT : +3 (+1<30ft)
DMG : 1d8+2 (+1<30ft) DMG : 1d8+2 DMG : 1d4+2 (+1<30ft)
CRIT : x3 CRIT : 19-20/x2 CRIT : 19-20/x2
RNG : 110ft RNG : - RNG : 10ft
WGHT : 3LB WGHT : 4LB WGHT : 1LB
TYPE : Piercing TYPE : Slashing TYPE : Piercing/slashing
SIZE : 2-handed SIZE : 1-handed SIZE : Light
COST : 600gp COST : 15gp COST : 2gp
GRAPPLE BONUS: BAB 1 + STR 2 + SIZE 0 = +3
*Masterwork composite longbow (+2 Strength bonus) = heirloom item
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PROTECTION
ARMOR SHIELD
NAME : None NAME : Masterwork buckler
TYPE : TYPE : Shields
DAMAGE REDUCTION: AC BONUS : +1
MAX DEX : CHECK PENALTY : 0 -1
CHECK(&AC)PENALTY: SPELL FAILURE : 5%
SPELL FAILURE : WGHT : 5LB
SPEED: PROPERTIES:
WGHT : COST: 165gp
PROPERTIES:
COST:
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EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
Mwk comp longbow (+2Str) 1 600 3LB Shoulder 400gp of cost is heirloom item
Quiver / arrows 20 1 3LB Shoulder
Longsword / scabbard 1 15 4LB Belt
Dagger / scabbard 2 2 1LB Belt
Mwk buckler 1 16515 5LB Left arm
Explorer's outfit 1 10 (8LB) Worn Weight doesn't count when worn
Waterskin 1 1 4LB Shoulder
Backpack 1 2 2LB Back
Rations (days) 4 2 4LB Backpack
Flint and steel 1 1 - Backpack
Candles 2 0.02 - Backpack
Sunrod 1 2 1LB Backpack
Rope, silk, 50ft 1 10 5LB Backpack
Grappling hook 1 1 4LB Backpack
Pitons 4 0.4 2LB Backpack
Climber's kit 1 80 5LB Backpack
Bedroll 1 0.1 5LB Backpack
Scrollcase 1 1 0.5LB Backpack
Alchemist's fire(flask) 51 10020 51LB Backpack
Belt pouch 1 1 0.5LB Belt
Tindertwigs 2 2 - Belt pouch
Antitoxin (vial) 1 50 - Belt pouch
Subtotal: 646816.52gp (+400gp heirloom item value), 5450.0LB
Magic items: 250175 gp 0.3LB
Cash: 8.48gp 0.3LB
Total weight carried: 55LB
Light Load: 58LB Medium Load: 116LB Heavy Load: 175LB
Lift over head: 175LB Lift off ground: 350LB Push or Drag: 875LB
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MAGIC ITEMS List items weights, costs, location, number of charges (if any)
Potion(32): Lesser Vigor (CL1), 50gp each, 0.1LB each, in belt pouch
(Heals 1HP/round for 11 rounds) Source: Complete Divine Handbook, page 186.
Scroll: Comprehend Languages (CL1), 25gp, Wt negligible, in backpack
Scroll: Protection from Evil (CL1), 25gp, Wt negligible, in backpack
Scroll: Disguise Self (CL1, 10 mins), 25gp, Wt negligible, in backpack
Scroll: Jump (CL1, +10 on jump checks), 25gp, Wt negligible, in backpack
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TREASURE List where carried
PP: in belt pouch
GP: 3
SP: 4
CP: 8
MISC.:
GEMS:
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SPELLS
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
0 11 5 + 0 + ? = 5 4
1 12 3 + 1 + ? = 4 2
Misc. bonus is for such things as domain spells, specialist spells, etc.
Mark prepared spells with a * (not applicable for sorcerer)
If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code: FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Detect Magic
Read Magic
Disrupt Undead
Mending
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mage Armor
Enlarge Person
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ANIMAL COMPANION
NAME: duNoir
TYPE: Familiar
SPECIES: Raven
AC: 15 (+2size +2Dex +1 Natural), touch 14, flat-footed 13
AC: 14 (+2size +2Dex), touch 14, flat-footed 12
DR: 1 (half of the normal D&D natural armor adjustment)
HP: 8 (half Gedd's HP)
ATTACKS: Claws +5 melee (+1Gedd'sBAB +2size +2Dex)
DAMAGE: 1d2-5
MOVE: 10ft; fly 40ft (average)
ABILITIES:Str1 Dex15 Con10 Int6 Wis14 Cha6
SAVES: Fort+2 Reflex+4 Will+4
SKILLS: For all skills use Gedd's skill ranks + raven's ability modifiers
SPECIAL: Speaks Orcish
Improved evasion (successful Reflex save = no damage)
Share spells (must remain within 5ft)
Empathic link (within 1 mile)
ABILITIES GRANTED TO PC: +3 on Appraise checks, Alertness (within arm's reach)
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HISTORY / BACKGROUND
Gedd is the son of Mrs Mary Roth (Nee: Marayne duFeu - Now: Sister Mary.) Marayne
was a pretty, vivacious young lady but not particularly clever. She loved to party
and fell pregnant after a brief liaison with an elf. The family swung into action
and a quick marriage with a junior officer in the Town Watch, called Nathaniel Roth,
was arranged. So, the duFeu family had a half-elf son Wyn and human daughter Roberta
(otherwise known as Berta) before the shock arrival of a half-orc bastard son.
Not surprisingly, the relationship between Nathaniel and Marayne changed. Nathaniel
was eventually promoted to Captain of the Watch but took to drink as well. Wyn was
apprenticed with the church. Berta was more of the warrior son that Nathaniel
always wanted but she has a wild side as well. Mary Roth spent more and more time
with the Sisters of Minor Mercies and now lives inside the cloisters of the convent
as Sister Mary.
The name Gedd is about the only thing the Captain ever gave him, actually. Drunk as a
lord one night he took one look at the boy's unmistakable features and gave him the
name that has stuck ever since.
"Geddoudanstayoud!" Which he usually just shortened to "Gedd!" after that, and most
folk outside the family just know him as Gedd the Gardner.
The gardener and his wife (the family's cook) gave him shelter when he literally
wasn't allowed back in the house (at least when the Captain was at home). They
basically became his foster family and of course he learned enough skills from
the gardener to help him in his work as well. As good, loyal servants they also
made sure that Gedd didn't harbour any resentment against the rest of my family
despite the Captain's attitude to me. He was the only villain in Gedd's life and
the rest of the family deserved any help and protection he could offer.
Ranger were skills partially learnt from the gardener and his friends - woodsmen,
game-keepers, poachers, even a proper ranger or two - but sorcerer skills just
slowly developing without any sort of formal training, just a few glimpses of
Grandma duFeu's skills to spark a youngster's curiosity and start him experimenting
and practicing a few neat tricks.
Grandma duFeu never openly showed me any of her arcane skills but when she came to
visit she always did like to go out to the garden or the woods nearby to be alone
when she thought no one else was around. But those were Gedd's favourite hiding spots
as well, so sometimes he did get to watch as she did the most marvellous things with
lights and candle flames and all sorts of things. As a child he always believed she
never knew he had seen her but later he did wonder if that was really true. He knows
she saw him at least once trying to imitate what he had seen her do. He might have
imagined her smile at that moment - he was never quite sure.
The raven duNoir was given to Gedd several years ago as a gift by Grandma duFeu. It
already spoke Orcish but learned to swear fluently in Orcish thanks to the efforts
of Gedd's older brother and sister. It became his familiar when his sorcerer powers
reached maturity.
Gedd has an heirloom item - a masterwork composite longbow (+2 strength bonus).
It was given to Gedd by his maternal grandfather Sir Robert DuFeu, who is something
like 70 years old and living in comfortable retirement in a city some distance away.
The gift came after the death of Grandma duFeu, who had a soft spot for Gedd as he
seems to have inherited a little of her talent as a sorceress. Who knows, maybe
there was something else among her possessions more suitable for a sorcerer that
she left to Gedd in her Will but Grandpa isn't convinced that half-orc bastard Gedd
is worthy of it yet, so the bow is a compromise to ease the old man's conscience.
At 70 years old he is no longer strong enough to pull that bow, anyway.
Gedd wouldn't be aware of any of that, though.
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MOTIVATIONS & GOALS
Gedd would be very worried if the family home is being sold off by the Captain. His
foster mum and dad will have lost their livelihood as well. He'll need to earn enough
money to support both of them as well as himself, unless he can find an untenanted
patch of land somewhere they can set up a new life for themselves.
Gedd was very excited as a youngster when he first heard about the Arcane Archers.
He already loved archery and practiced every day, so for months he dreamed that one
day he might become one too. He was absolutely devastated when someone told him that
only those of elven blood can become Arcane Archers. He knows it is an impossible
dream but somehow he has never completely given up hope.
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POTENTIAL PLOT HOOKS BASED ON THIS CHARACTER
Things the DM can incorporate into adventures and rumors.
I wonder who Gedd's half-orc father really was? Might even have been more orc than
half-orc, though I hope not. I wonder if mum really knew the truth about him?
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PERSONALITY / QUIRKS / MANNERISMS
Gedd is not particularly religious but if he does pray to anyone it is more likely
to be Mielikki - the Lady of the Forest, goddess of forests, dryads, and patron of
rangers.
This message was last edited by the GM at 15:58, Sun 25 May 2014.