Wyn.   Posted by JJJJ.Group: 0
JJJJ
 GM, 76 posts
 Dapper looking
 Bard / Cleric
Tue 20 May 2014
at 21:35
Wyn
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PC Name: Wyn Roth                    Gender:          HD:
Race:    Half Elf                    Weight:          HP:    /
Align:   NG                          Age:             Current/Normal
Deity:   Lathander                       Eyes:            XP:
Size:    M                           Speed:           Needed for
Hair:    Blonde                      Height:          Next Level:

SHEET UPDATED:
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ABILITIES                                     |Class / Level
                                   Final      |
    Base  Racial  Magic  Misc  Ability / Mod  | Bard 1
          Bonus   Item             Score      | Cleric 1
                                              |
STR: 12     --     --     --      00 / +1     |
DEX: 10     --     --     --      00 / +0     |
CON: 13     --     --     --      00 / +1     |
INT: 13     --     --     --      00 / +1     |
WIS: 16     --     --     --      00 / +3     |
CHA: 14     --     --     --      00 / +2     |

+1 Ability Increase every 4th level is added to Base number.
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COMBAT STATISTICS


ARMOR CLASS                               BASE ATTACK BONUS
AC Total :            15                    MELEE         RANGED
AC when Flat-Footed   15                    Total:  1     Total:  0
AC vs Touch Attack    10                    Base:  00     Base:  00
Base:                 10                    STR:    1     DEX:    0
Class:                 5                    Misc:  --     Misc:  --
Shield:               +1
Dexterity:             0                        INITIATIVE
Size:                 --                        Total:   0
Magic:                --                        DEX:     0
Misc.:                -1                        Misc.:  --
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SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +3  =   2  +    1    +   0   +   0
Reflex     : +2  =   2  +    0    +   0   +   0
Will       : +7  =   4  +    3    +   0   +   0
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RACIAL TRAITS

Base land speed is 30 feet.
Immunity to sleep spells and similar magical effects
+2 racial bonus on saving throws against enchantment spells or effects.
Low-Light Vision:
+1 racial bonus on Listen, Search, and Spot checks.
+2 racial bonus on Diplomacy and Gather Information checks.
Elven Blood: For all effects related to race, a half-elf is considered an elf.
Automatic Languages: Common and Elven.
Favored Class: Any.
When determining whether a multiclass half-elf takes an experience point
penalty, her highest-level class does not count.

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FEATS                                      Indicate for level, class, race, etc.

Cleric, Bard - Armor Proficiency (Light)
Cleric       - Armor Proficiency (Medium)
Cleric       - Armor Proficiency (Heavy)
Cleric, Bard - Shield Proficiency
Cleric, Bard - Simple Weapon Proficiency

Level 1      - Negotiator     (+2 Diplomacy, +2 Sense Motive)

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CLASS ABILITIES                                  Indicate current abilities only

Bard
Extra Weapons - longsword, rapier, sap, short sword, shortbow, and whip
Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1

Cleric
Turn Undead - 5xDay:  Check=d20+2    Dam=2d6+3
Domains - Sun - Once per day, you can perform a greater turning
Domains - Travel -  for 1 round per day you can act normally regardless of
                   magical effects that impede movement


PRESTIGE CLASS ABILITIES


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LANGUAGES

Common
Racial: Elven
Bonus: Orcish
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SKILLS                       Fill in skills you have ranks in AND skills that
                             can be used untrained.  Mod is the final score, Rnk
Skill Point Total:           is the number of ranks attained in the skill, Abl
Max Class ranks:             is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks:       miscellaneous bonus from feats, race, synergy, etc.


                                                          Related
                                                          Related
        Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
        +3  =  2  +1  +_   |  Appraise                    (INT)       Yes
        -1  =  -  +0  -1!  |  Balance                     (DEX)       Yes -1 armor check penalty
        +4  =  2  +2  +_   |  Bluff                       (CHA)       Yes
        +2  =  2  +1  -1!  |  Climb                       (STR)       Yes -1 armor check penalty
        +2  =  1  +1  +_   |  Concentration               (CON)       Yes
        +1  =  -  +1  +_   |  *Craft:                     (INT)       Yes
        +2  =  1  +1  +_   |  *Craft: Clothing            (INT)       Yes
        --  =  -  +1  +_   |  Decipher Script             (INT)       No
       +11  =  5  +2  +4   |  Diplomacy                   (CHA)       Yes +2 -race +2-negotiator
        --  =  -  +1  +_   |  Disable Device              (INT)       No
        +2  =  0  +2  +_   |  Disguise                    (CHA)       Yes
        -1  =  -  +0  -1   |  Escape Artist               (DEX)       Yes -1 armor check penalty
        +1  =  -  +1  +_   |  Forgery                     (INT)       Yes
        +7  =  3  +2  +2   |  Gather Information          (CHA)       Yes +2-race
        --  =  -  +2  +_   |  Handle Animal               (CHA)       No
        +3  =  -  +3  +_   |  Heal                        (WIS)       Yes
        -2  =  -  +0  -1!  |  Hide                        (DEX)       Yes -1 armor check penalty
        +2  =  -  +2  +_   |  Intimidate                  (CHA)       Yes
         0  =  -  +1  -1!  |  Jump                        (STR)       Yes -1 armor check penalty
        +3  =  2  +1  +_   |  *Knowledge: Religion        (INT)       No
        +7  =  3  +3  +1   |  Listen                      (WIS)       Yes +1-race
        -1  =  -  +0  -1!  |  Move Silently               (DEX)       Yes -1 armor check penalty
        --  =  -  +0  +_   |  Open Lock                   (DEX)       No
        +6  =  4  +2  +_   |  *Perform: Oratory           (CHA)       Yes
        +3  =  1  +2  +_   |  *Perform: Dance             (CHA)       Yes
        +3  =  1  +2  +_   |  *Perform: Wind Instrument   (CHA)       Yes
        --  =  -  +3  +_   |  *Profession:                (WIS)       No
        +0  =  -  +0  +_   |  Ride                        (DEX)       Yes
        +2  =  -  +1  +1   |  Search                      (INT)       Yes +1-race
        +9  =  4  +3  +2   |  Sense Motive                (WIS)       Yes +2-negotiator
        --  =  -  +0  -1!  |  Sleight of Hand             (DEX)       No  -1 armor check penalty
        --  =  -  +1  +_   |  Spellcraft                  (INT)       No
        +4  =  -  +3  +1   |  Spot                        (WIS)       Yes +1-race
        +3  =  -  +3  +_   |  Survival                    (WIS)       Yes
        -1  =  -  +1  -2!  |  Swim                        (STR)       Yes -2 armor check penalty
        --  =  -  +0  -1!  |  Tumble                      (DEX)       No  -1 armor check penalty
        --  =  -  +3  +_   |  Use Magic Device            (CHA)       No
        +0  =  -  +0  +_   |  Use Rope                    (DEX)       Yes



! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
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WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME : Morning Star       NAME : mw Silver Dagger   NAME : Shortbow
ATT  : +2                 ATT  : +2                 ATT  : +0
DMG  : 1d8 +1             DMG  : 1d4                DMG  : 1d6
CRIT : 20 x2              CRIT : 19-20 x2           CRIT : 20 x3
RNG  : melee              RNG  : melee / throw 10   RNG  : 60 ft
WGHT : 6 lbs              WGHT : 1 lb               WGHT : 2 lbs
TYPE : bludgeon / Pierce  TYPE : piercing / slash   TYPE : piercing
SIZE : 1 hand             SIZE : light 1 hand       SIZE : 2 hand
COST : 8 g                COST : 322 g (heirloom)   COST : 30 g

GRAPPLE BONUS: BAB 0 + STR 1 + SIZE -- = 1
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PROTECTION

ARMOR                                   SHIELD
NAME : mw Chain Shirt                   NAME : Buckler (darkwoood)
TYPE : light                            TYPE :
AC BONUS : +4                           AC BONUS : +1
MAX DEX  : 4                            CHECK PENALTY : 0
CHECK PENALTY : -1                      SPELL FAILURE : 5%
SPELL FAILURE : 20%                     WGHT : 2.5 lbs
SPEED: 30                               PROPERTIES:
WGHT : 25 lbs                           COST: 15g
PROPERTIES:
COST: 250
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EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Item                     #   Cost   Weight   Location   Notes

Chain Shirt (MW)         1    250   25
Buckler (darkwood)       1    215    2.5

Morning Star             1      8    6
Silver Dagger (MW)       1    322    1
Shortbow                 1     30    2
Arrows                  20      1    3

                                    39.5


Item                     #   Cost   Weight   Location   Notes

Pancho (mule)            1   8gp                        light load <= 230 lbs
  Pack Saddle            1   5gp    20
  Trail rations         14   7gp    14
  Water Skin             2   2gp     8
  Arrows (short Bow)    20   1gp     3
  Travellers Outfit      1   1gp     5
  Clerical Vestments     1   5gp     6
  Holy Symbol (Silver)   1  25gp     1
  Bed Roll               1   1sp     5

                           880.1    62



Silver Dagger (Masterwork) -  Heirloom Item.  Apparently his (blood) father had
got called away suddenly and the dagger was left behind.  It has polished
rosewood grips, lightly cross hatched for a better grip and (what Wyn believes
to be) elven patterns on the blade and pommel.


Total weight carried: 41.5
Light Load:  43        Medium Load:  44-86        Heavy Load:    87-130
Lift over head:  130   Lift off ground: 260       Push or Drag:  650
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MAGIC ITEMS      List items weights, costs, location, number of charges (if any)



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TREASURE                                                      List where carried

PP:
GP:
SP:
CP:

MISC.:

GEMS:
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SPELLS                                   If this is not a spell-casting PC feel
                                         free to cut this section out.  If this
                                         PC casts both arcane and devine spells,
                                         cut and paste tables as needed.

Bard Spells Known

Level 0 - Learn/cast 2 per day

Mage Hand
Save: None  Time: 1 standard action  Duration: Concentration
Rng: Close (25 ft.)  Comp: V, S   SR: No  School: Transmutation
Effect:  5-pound telekinesis.
Target Area:   One nonmagical, unattended object weighing up to 5 lb.

Message
Save: None  Time: 1 standard action  Duration: 10 minutes
Rng: Medium (110 ft.)  Comp: V, S, F  SR: No  School: Transmutation
Effect:  Whispered conversation at distance.
Target Area:   1 creatures

Prestidigitation
DC: 12  Save: See text  Time: 1 standard action  Duration: 1 hour
Rng: 10 ft.  Comp: V, S  SR: No  School: Universal
Effect:  Performs minor tricks.

Summon Instrument
Save: None  Time: 1 round  Duration: 1 minutes [D]
Rng: 0 ft.  Comp: V, S  SR: No  School: Conjuration
Effect:  Summons one instrument of the caster's choice.

Cleric

              Base       Ability  Misc.
Lvl    DC   Spell/Day     Bonus   Bonus     Spell Per Day      # Known
0      13       3      +    0   +   0    =        3                ?
1      14       1      +    1   +   1    =        2+1              ?
2      ?        ?      +    ?   +   ?    =        ?                ?
3      ?        ?      +    ?   +   ?    =        ?                ?
4      ?        ?      +    ?   +   ?    =        ?                ?
5      ?        ?      +    ?   +   ?    =        ?                ?
6      ?        ?      +    ?   +   ?    =        ?                ?
7      ?        ?      +    ?   +   ?    =        ?                ?
8      ?        ?      +    ?   +   ?    =        ?                ?
9      ?        ?      +    ?   +   ?    =        ?                ?

Misc. bonus is for such things are domain spells, specialist spells, etc.
Domain: Sun, Travel
Granted Power:

Granted Spells:

Lvl 0:
Create Water
Cure Minor Wounds
Detect Magic *
Detect Poison
Guidance
Inflict Minor Wounds
Light  *
Mending
Purify Food and Drink  *
Read Magic
Resistance
Virtue

Lvl 1:
Bane
Bless *
Bless Water
Cause Fear
Command
Comprehend Languages
Cure Light Wounds
Detect Chaos
Detect Evil
Detect Good
Detect Law
Detect Undead *
Divine Favor
Doom
Endure Elements
Endure Elements [Sun Domain]
Entropic Shield
Hide from Undead
Inflict Light Wounds
Longstrider [Travel Domain] *
Magic Stone
Magic Weapon
Obscuring Mist
Protection from Chaos
Protection from Evil
Protection from Law
Remove Fear
Sanctuary
Shield of Faith




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HISTORY / BACKGROUND

Wyn spent much of his early years with Mum -  she taught him how to dance and
to love music and poetry (he doesn’t write poetry, but he gives great recitals)
and he even learn to sew and knit as he always wanted to join in with what ever
she was doing.

Father, on the other hand, was distant.  While he wasn’t unkind to Wyn he just
didn’t have a lot of time for him – and was happy to leave the child in his
mothers company.  To Wyn it just seemed natural that he would spend time with
his mum -  while his sister spent more time with their father.

After Gedd was born, Father became even more distant, and spent less time with
Wyn and his Mum. But Wyn didn’t mind that.  He wasn’t quite sure he understood
when Gedd was banished to live with the servants – he missed the baby for a bit,
but he had Mum to himself again.  However, he still had a bit of a soft-spot
for the child, and sometimes envied the freedom Gedd had running around the
garden and even into the local woods, without getting called back.

However,  the servants found time for all of them Cookie was always there with
a glass of milk and a swift hug, her husband (the gardener) taught us all how to
speak orcish!  And then we taught Gedd's pet raven to swear in  it :)

Eventually father decided that Wyn should have a career – and he had chosen the
church as  the right place for Wyn’s apprenticeship.  Both Wyn and mum
argued -  but father said it was the best place -  Father knew Wyn wouldn’t
make a career in  the army or the watch and the church was the next best thing.
Anyway, it was already arranged.

To his surprise, Wyn found that he enjoyed it.  The lessons interested him and
the change in routine and expectations  stretched him – drawing all sorts of
new skills and abilities out of him. Wyn was assigned to the graveyard, and
alongside his lessons and church services, he helped with the funerals.  That
helped him develop an interest undeath, and stamping it out..

He didn’t forget his family though, there was still time to visit mum and
Berta, he even spent time with Gedd and the servants.  Lets face it -  he had
grown up with all of them, and they are like family to him …




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PERSONALITY / QUIRKS / MANNERISMS

Wyn likes to dress nicely,
Keeps his hair and beard trimmed
takes a bath when he can.

This message was last edited by the GM at 06:40, Wed 21 May 2014.

JJJJ
 GM, 77 posts
 Dapper looking
 Bard / Cleric
Tue 20 May 2014
at 21:38
Re: Wyn
Wheeew.  Wyn, converted (I think) for normal FR.

Originally he was a follower of Pelor but I have changed him to Lathander  - I still need to change one of his domains and may need to change some descriptive text  (to match colours / holy symbols etc)

Need to sort out HP as well.

This message was last edited by the GM at 06:47, Wed 21 May 2014.