-------------------------------------------------------------------D&Dv3.5-- Name : Berta Roth | Race : Human | Height: 5' 8" Player: Skald | Gender: Female | Weight: 160lb Update: 21/05/14 | Age : 21 | Eyes : Hazel Align : Chaotic Good | Size : Medium | Hair : Red Deity : Tymora | Speed : 30' | Hand : Right ---------------------------------------------------------------------------- Ability | Temporary | Class Level Score Mod | Score Mod | STR 14 +2 | | Rogue 1 DEX 17 +3 | | Fighter 1 CON 14 +2 | | INT 13 +1 | | WIS 8 -1 | | XP : 1000 Char Level: 2 CHA 10 +0 | | Need: 3000 ECL : 2 ---------------------------------------------------------------------------- Total Current Subdual | Total Dex Misc HP : 15 15 | Init : +3 = 3 + ---------------------------------------------------------------------------- Total Armour Shield Dex Size Natural Misc AC : 18 = 10 + 4 + 1 + 3 + + + Touch : 13 (excl. Armour/Shield/Natural) Flatfooted : 15 (excl. Dex) ---------------------------------------------------------------------------- Total Base Str/Dex Size | Total Base Dex Size Melee : +3/+4 = 1 + 2/3 + | Range : 4 = 1 + 3 + --------------------------------------------------------------------------- SAVES Key Ability Ability Bonus Base Mod Magic Misc Fort : Con 4 = 2 + 2 + + Ref : Dex 5 = 2 + 3 + + Will : Wis -1 = 0 + -1 + + ---------------------------------------------------------------------------- RACIAL TRAITS RACE: Bonus Feat at 1st lvl RACE: 4 extra Skill points at 1st lvl/1 extra skill point per lvl thereafter RACE: Favoured Class: Any -------------------------------------------------------------------------------- FEATS RAC1: Two-Weapon Fighting (reduce penalties by 2) CHR1: Two-Weapon Defence (+1 shield bonus to AC) FIG1: Weapon Finesse (use DEX mod for attacks) -------------------------------------------------------------------------------- CLASS ABILITIES ROG1: Simple Weapon Proficiency ROG1: Martial Weapon Proficiency (hand crossbow, rapier, shortbow, short sword) ROG1: Sneak Attack +1D6 ROG1: Trapfinding ROG1: 6HP ROG1: 40 skill points FIG1: Simple Weapons proficiency FIG1: Martial Weapons proficiency (all) FIG1: Light Armour proficiency FIG1: Medium Armour proficiency FIG1: Heavy Armour proficiency FIG1: Shield proficiency FIG1: 1/2D10 = 5HP FIG1: 4 skill points ---------------------------------------------------------------------------- LANGUAGES Common (= Chondathan ?), Bonus: Orcish ---------------------------------------------------------------------------- SKILLS Max Ranks (3 + Level): 5 Cross-Class (CC) Max Ranks (/2): 2 Key Skill Ability Misc CC Skill Ability Mod Mod Ranks Synergy Mod R Appraise Int +2 = 1 + 1 + + R Balance Dex* +4 = 3 + 2 + + -1* R Bluff Cha +4 = 0 + 4 + + RF Climb Str* +6 = 2 + 5 + + -1* Concentration Con +2 = 2 + + + RF Craft Int +1 = 1 + + + R Decipher Script Int NO = 1 + + + R Diplomacy Cha +0 = 0 + + + R Disable Device Int +3 = 1 + 2 + + R Disguise Cha +0 = 0 + + + R Escape Artist Dex* +2 = 3 + + + -1* R Forgery Int +1 = 1 + + + R Gather Information Cha +0 = 0 + + + F Handle Animal Cha NO = 0 + + + Heal Wis -1 = -1 + + + R Hide Dex* +4 = 3 + 2 + + -1* RF Intimidate Cha +4 = 0 + 4 + + RF Jump Str* +6 = 2 + 5 + + -1* R Knowledge (local) Int NO = 1 + + + R Listen Wis +0 = -1 + 1 + + R Move Silently Dex* +4 = 3 + 2 + + -1* R Open Lock Dex +3 = 3 + 2 + + -2& R Perform (percussion) Cha +1 = 0 + 1 + + R Profession (herbalist) Wis +0 = -1 + 1 + + F Ride Dex +4 = 3 + 1 + + R Search Int +2 = 1 + 1 + + R Sense Motive Wis +0 = -1 + 1 + + R Sleight of Hand Dex* NO = 3 + + + -1* Spellcraft Int +2 = 1 + 2/1 + + R Spot Wis +0 = -1 + 1 + + Survival Wis -1 = -1 + + + RF Swim Str** +4 = 2 + 4 + + -2** R Tumble Dex* +6 = 3 + 2 + + -1*/+2^ R Use Magic Device Cha NO = 0 + + + R Use Rope Dex +3 = 3 + + + * Armour check penalty applies to checks ** Double armour check penalty applies to checks ^ Synergy & -2 on check if not using Thieves Tools ---------------------------------------------------------------------------- WEAPON TAB (TAB2W) DAM CRIT RNG WGHT SIZE TYPE PROPERTIES Short sword x 2 +5 +3/+2 1D6+2 19-20/x2 - 2LBx2 M P Mstrwk x 1 Dagger +4 - 1D4+2 19-20/x2 10' 1LB M P/S Longbow, comp +4 - 1D8+2 x3 110' 3LB M P +2 draw NB: Weapon Finesse Feat TOTAL WEIGHT: 8 LB ---------------------------------------------------------------------------- ARMOUR CHECK MAX SPELL ARMOUR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES Chain shirt L +4 -1 +4 20% 30' 25LB Masterwork TOTAL WEIGHT: 25 LB ---------------------------------------------------------------------------- COIN: PP: GP: 10 SP: 1 CP: 8 GEMS: Carried in Beltpouch TOTAL WEIGHT: 0.38 LB ---------------------------------------------------------------------------- GEAR Item # Cost Weight Location Notes Explorer's Outfit 1 - - Worn Chainshirt 1 250gp 25LB Worn Masterwork Shortsword 1 310gp 2LB Back Masterwork Shortsword 1 10GP 2LB Back Dagger 1 1GP 1LB Belt Longbow Composite 1 300GP 3LB R Shoulder +2 STR draw Arrows 20 1GP 1LB Quiver attached to side pack Backpack 1 2GP 2LB L Shoulder Bedroll 1 1SP 5LB Pack attached to top pack Candle 2 2CP - Pack Fishhook 2 2SP - Pack Flint & Steel 1 1GP - Pack Oil (1 pint flask) 1 1SP 1LB Pack Rations, trail 4 2GP 4LB Pack Rope, Silk 1 10GP 5LB Pack Sack, empty 1 1SP 0.5LB Pack Shirt, linen 2 2SP 1LB Pack Soap (cake) 2 1SP 0.2LB Pack Waterskin 1 1GP 4LB R Shoulder Beltpouch 1 1GP 0.5LB Belt Coins 19 0.38LB Pouch TOTAL WEIGHT: 57.58 LB ---------------------------------------------------------------------------- LOAD: LIGHT MEDIUM (-3) HEAVY/MAX (-6) LIFT (X 2) PUSH/DRAG (X 5) 58 LB 116 LB 175 LB 350 LB 875 LB ---------------------------------------------------------------------------- MAGIC ITEMS N/A ---------------------------------------------------------------------------- APPEARANCE: Berta was never what you might call pretty, and certainly not to her face unless you'd got a good start on her. Not plain, by any means - takes after her mother in that regard, and Mary Roth got all the attention she ever wanted. But ... she favours leathers over silk dresses and those red tresses of hers are rarely touched by either hair dresser or brush. Got more muscle and bulk on her than is considered proper for a woman too, least so her mother told her and told her - in these parts if you see a man or a woman with a sword at her hip, you damn well assume he or she knows how to use it and keep a civil tongue in your head if you know what's good for you. Might easily mistake her for a boy, come to that, for she swears and swaggers like one. I'd keep that to myself if I were you, though - she's no killer, not like some we get around here, but she has a temper on her and more than one bravo deep in his cups has been sent sprawling and earned a few bruises into the bargain. Wears good leather boots, leather breeches, belt and linen shirt, with leather gloves and a good thick woolen cloak with a hood, to keep the chill out. -------------------------------------------------------------------------------- HISTORY / BACKGROUND Fiery haired harridan, that's what they say of Berta down at the barracks, though not to her face, for she's got a temper on her, that one. And while she might think she knows how to use her fists and a sword, nobody is minded to teach her otherwise, for her father, Captain Roth, would skin alive any man who lay a hand on his daughter. Trouble in that house. First child came along almost before the last chimes of the wedding bells had fallen silent, and if he takes after his mother, there's not a sign of the captain's features in that face - far too handsome for one thing ! Berta, though ... now she is her father's daughter in more ways than one. That red hair which betrays an Illuskan ancestor in the mix but one thing the two have in common. Born in happier times, the pair have always been close. It was the third child that did it, though, quite the scandal. Captain hasn't been the same since. Closest friend is the bottle now. Why, if it wasn't for his daughter who knows what he'd do. The three children always got along well, though. Two boys always followed the girl's lead. Always bigger and stronger than her elder brother, and had the years on the younger. No dolls for her ... more likely to be dragging a stick behind her, trailing in the dust, lashing out at unwary passers-by till she was taught the error of her ways. That was a good while ago. We all get older, though the eldest boy doesn't look it. Berta, though ... always down at the barracks, watching the men. Learned a thing or two from them, some of it with her father's blessing and the rest best he doesn't find out. Now ... younger brother out on his ear, eldest apprenticed to the church, and the Captain's wife, well, she's been packed off to the Sisters, gods have mercy on the poor creature. Captain figured Berta would settle down, keep house for him ... even had a good marriage sorted for her with a merchant's son - a lowly guard not good enough for his daughter, eh ? Could've told him that wasn't going to work out well ... -------------------------------------------------------------------------------- PERSONALITY / QUIRKS / MANNERISMS Berta would have grown closer to her father after the disgrace that is Gedd's birth, and at the same time pulled away from her mother - loving her, but frustrated with her bad choices and interpreting her growing neuroticism as lack of spirit, while feeling sorry for her father - right up to the arranged marriage made her re-evaluate that relationship. Though she seems easygoing, almost careless, and had a far easier youth than either of her siblings, Berta still bears the emotional scars of a distant mother and a father who she sees as having betrayed her finally. She trusts only her brothers, and any interaction with strangers often comes off as aggessive and confronting. Loves her brothers, and has bonded deeply with them as the three were peforce thrown together due the the circumstances in the family home as they sought to avoid the awkwardness between their parents. With both her brothers having arcane talents, Berta was determined to emulate, even better them ... but for all the effort she put into the attempt (far more than she ever displayed during her schooling) and much to her disappointment, this was one area where Wyn and Gedd completely surpassed her. At least all that work was not entirely wasted - Berta has an outside chance of recognising spells being cast or even their lingering effects - though she wouldn't see it that way. A mostly indifferent student, what schooling she had now gratefully left behind her. Learned orcish, thanks to the efforts of her brothers ... and the mischief of teaching Gedd's bird his shocking vocabulary. At first the less-than-salubrious men of the Watch began training her as a bit of a game. After a while they began to take her a little more seriously, but she was still relying on her natural agility as she lacked their strength and bulk. Got better, and stronger, but always more comfortable with the knives and other light weapons she started out with. Those crooked guardsmen taught her a bit more too, something of the other side of the law, though even that took some ... persuasion. At least they taught her to lie with a straight face and lean on those who were all bluster (though with her attitude and appearance she didn't need much help with that). Struggled where the situation required a more careful approach or delicate touch - more like to use her fist or the pommel of her sword than take her time, though she could do it if she must. It was just one of those things that could happen to any young woman who was less than careful. First and only time she'd ever know real fear too, and not just at what her father would say or do. But the gardener's wife 'took care of it', that kindly old woman who knew a few things about plants and the unique properties of a particular few. She'd cried afterwards, of course, loss, relief, shame (and not least that it turned out she was no better than her own mother) all part of it. Learned her lesson the hard way, and damned right she listened attentively enough to the old woman, learning something of her herb-lore in the process, enough to be sure it wouldn't happen again. Likes a song, but not disciplined enough to learn an instrument, for all Wyn tried to show her. Can't sing worth a damn either, least that's what the tavern-keeper said and how he'd ban her from his premises if she where to make the attempt again. Can just about hold a beat, though, long as it doesn't get too fancy. Berta honours the gods as a matter of course - because they're gods and that's what you do, rather than any real devotion to a particular deity - praying/swearing on whichever is appropriate to the circumstances, usually Tymora. Your basic bargain/contract - she sacrifices to them so they look out for her. Wouldn't take a penny from her Father, or anything else beside, just a few pieces of jewellery her mother had given her, years ago. Not that she ever wore it, and even that was soon gone, sold or traded so she could afford a chain shirt and at least one good blade from reputable makers.^ ^NO bonus regional equipment or family heirloom, assumed part of 900GP limit -------------------------------------------------------------------------------- MOTIVATIONS & GOALS Berta is a free spirit, but inextricably bound to her brothers. Her only aim is to keep them safe and with food in their bellies and coin in their pockets, and she's not thought much beyond that. Lives in the moment rather than planning ahead, and like as not to go along with whatever either of them suggest, especially if it sounds entertaining. Enjoys a challenge, and favours the physical over anything that requires her to exercise her brain, though she's both proud and competitive and will always try to best her brothers in whatever field of contest they find themselves. Likes a good time too and happy to prop up the bar in any inn or tavern, the rowdier the better for her preference, though she'd be careful in company with her brothers and not drag them into just anywhere or anything. --------------------------------------------------------------------------------