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21:29, 5th May 2024 (GMT+0)

Character Concepts.

Posted by The GuardianFor group 0
The Guardian
GM, 8 posts
Sat 23 Nov 2013
at 02:28
  • msg #27

Re: Character Concepts

Stanley Newton:
@The Guardian, what do you want to do about the previous character advancement? Stanley has an extra trait and and area of expertise, compared to a standard character. Do you want me to remove them?

No, Stanley & Trav should keep extras already added to them.  We'll add corresponding advancements to Smoke Alarm and willvr's character.
Smoke Alarm
player, 9 posts
Build High For Happiness!
Sat 23 Nov 2013
at 02:35
  • msg #28

Re: Character Concepts

Well, I wasn't worried about being a bit behind. I seem to be a newbie to a pre-running game after all.

But I wouldn't complain about that extra trait! :D I was just now looking at how to squeeze a minor good trait in.
The Traveller
player, 10 posts
Renegade Time Lord
Sat 23 Nov 2013
at 02:56
  • msg #29

Re: Character Concepts

All that Trav has is a +1 to Convince (due to her cooking up her cockamamey Parliament of Time) and a chronic lack of Story Points ;)
willvr
player, 2 posts
Sat 23 Nov 2013
at 05:32
  • msg #30

Re: Character Concepts

I'll try to get a concept up tonight or something. Saturdays are a day I run a chat-based game though, so can't right now. I'm really not sure -what- to be; so if someone wants to toss out some suggestions...

Though I always like the Silurians and Draconians.
Smoke Alarm
player, 10 posts
Build High For Happiness!
Sat 23 Nov 2013
at 06:33
  • msg #31

Re: Character Concepts

Going by typical party roles, we have a (medical) doctor for healing, a Time Lord who can usually manage science and technology, and a Kang for scouting/sneaking/surviving. Or Cleric, Wizard, and Ranger/Rogue. :) So, we could use a Fighter.

Or going by typical large TARDIS teams and companion types: Time Lord, an empathic type, a wild child (Smoke is kind of like Ace meets Leela). The fourth person would also be the one who fights on, pushes through, and does the physical action scenes, like Ian (Aztec warrior, Roman gladiator, Greek soldier, etc.), Ben (a sailor), or Jamie (Scots warrior).

I've always liked the idea of a Draconian samurai. There was a cool one in the 80s comics. They have just the right culture for it, and you get to be a giant lizard-man too!

Some kind of disguise gadget would be necessary for modern and historical Earth settings though, but I'm sure it's possible.
This message was last edited by the player at 06:33, Sat 23 Nov 2013.
The Guardian
GM, 9 posts
Sat 23 Nov 2013
at 06:47
  • msg #32

Re: Character Concepts

Let me add some details that might help give you inspiration.

Draconians are directly contemporary with the "future USA" period I referenced up in post 7, and by that time the Silurians are all out of hibernation and are active citizens of a number of Earth nations.

There's no reason why they wouldn't also be around at the period where the first adventure starts, which is up in the 195th century.

The adventure will start on an orbital habitat called "Farhaven" in the Arsuran Regis star system.  The habitat is the locale of a transplanted Shaolin temple (long story) which is currently trying to shelter a population of war refugees.  These refugees are fleeing a military order called the Fists of Thirty Suns.  There are actually multiple habitats orbiting the same world which the Fists have already overrun.  So any character in that setting could originate from the temple, from a refugee ship, or potentially even the Fists.

My only reservation about an obviously nonhuman PC is that it could make going to present-day (or earlier) Earth kind of difficult or hard to make sense of, although there could be such things as technological disguises, never mind the fact that (for example) Vastra and Strax seem to manage Victorian England just fine, somehow.

EDIT: Ha, some of that was ninja-posted by Smoke Alarm while I was writing it. :)
This message was last edited by the GM at 06:49, Sat 23 Nov 2013.
Smoke Alarm
player, 11 posts
Build High For Happiness!
Sat 23 Nov 2013
at 07:07
  • msg #33

Re: Character Concepts

Sorry. :p Though Smoke is the team ninja. :D

195th century! Yep, Smoke definitely time-travelled to get there. Somehow. Maybe that osmic projector time machine broke in her last adventure, hurtling her aeons forward in time rather than teleporting her out. Or... where did that Shaolin monastery come from? Smoke could make a fine monk. :D (My conception of her is as a traceur, a practitioner of parkour.)

In the Doctor Who Magazine comics, Destrii, a fish-person, had a holographic disguise (on a necklace) in time for a visit to modern Earth, making her look human (never mind the time she visited the Wild West in full cow-girl get-up and no disguise, of course). Or there's the shimmers used by the Vinvocci in "The End of Time".

A minor Shapeshift trait applied to a Gadget could do it, for a single-form disguise.
This message was last edited by the player at 04:43, Sun 24 Nov 2013.
The Traveller
player, 11 posts
Renegade Time Lord
Sun 24 Nov 2013
at 00:08
  • msg #34

Re: Character Concepts

OK. I presume everyone in this thread has seen Day of the Doctor here?

So. Many. Possibilities.

And also even more reason for the Marshall not to have been in that control center - obviously, she made the arrangements for the Doctor to gain access to the Arsenal of Omega, and had prepared the Time Lock calculations. And just as Hurt regenerates into Eccleston, he sends her away, because the Tranversal power system will be needed to find Gallifrey. So, the Doctor and the Traveller will now *need* each other.
Smoke Alarm
player, 12 posts
Build High For Happiness!
Sun 24 Nov 2013
at 00:25
  • msg #35

Re: Character Concepts

Nope. We're a bit late down here in Australia, and I didn't care to watch it in the small hours of the morning. Maybe tonight or tomorrow. So, spoiler warnings please.
The Traveller
player, 12 posts
Renegade Time Lord
Sun 24 Nov 2013
at 00:43
  • msg #36

Re: Character Concepts

Maybe Gary can start a Spoilers thread?
willvr
player, 3 posts
Sun 24 Nov 2013
at 00:47
  • msg #37

Re: Character Concepts

Yeah; i know it was simulcast about 6.50am is a bit early even for this diehard fan.
Smoke Alarm
player, 13 posts
Build High For Happiness!
Sun 24 Nov 2013
at 16:13
  • msg #38

Re: Character Concepts

Crisis averted, I've seen it now. I actually liked it too.
The Guardian
GM, 10 posts
Mon 25 Nov 2013
at 01:55
  • msg #39

Re: Character Concepts

Smoke Alarm, I looked up Crack Shot: just go ahead and add that to the character as you posted it.

It's been a distracting weekend, but I finally got to see The Day of the Doctor.  I was amused to notice that the Time Lord group the Doctors were dealing with was directly name-checked as the War Council and distinct from the High Council.  So the TAROT data dump survived non-canonicity! :p
willvr
player, 4 posts
Mon 25 Nov 2013
at 02:07
  • msg #40

Re: Character Concepts

Haven't seen it yet. Hoping to see it tonight.
The Guardian
GM, 11 posts
Mon 25 Nov 2013
at 02:18
  • msg #41

Re: Character Concepts

Any more ideas about a character?
Smoke Alarm
player, 14 posts
Build High For Happiness!
Mon 25 Nov 2013
at 02:21
  • msg #42

Re: Character Concepts

Thanks.

After an ill-timed family reunion on the 23rd, I had a belated celebration last night on the 24th, watching Who with cake and icecream and no interruptions.

I watched... "The Terror of the Vervoids". Not what you'd expect to celebrate Who's 50th Anniversary, but it was next in my Trial of a Time Lord boxset, and I take my Who as it comes. It seemed appropriate. Upon re-watching, I can't think of a more pleasantly average 80s Who story to sum over its history to that point. "Is it to be the Doctor's defence that he improves?" Yes, yes he does.

And "The Day of the Doctor" wasn't bad. It was actually good. I liked it. There were some flaws for me, but not overwhelming ones. I ragequit at "The Day of the Moon", but recently returned to watch Season 7B, and it generally hasn't disappointed me. I'm stunned. For the first time in eight years I have hope for Doctor Who again. :D I'm looking forward to the Capaldi Doctor.
The Guardian
GM, 12 posts
Mon 25 Nov 2013
at 02:30
  • msg #43

Re: Character Concepts

Smoke Alarm:
And "The Day of the Doctor" wasn't bad. It was actually good. I liked it. There were some flaws for me, but not overwhelming ones. I ragequit at "The Day of the Moon", but recently returned to watch Season 7B, and it generally hasn't disappointed me. I'm stunned. For the first time in eight years I have hope for Doctor Who again. :D I'm looking forward to the Capaldi Doctor.

You will find, I hope, that although we originally took the Time War / fall of Gallifrey as our jumping-off point where we started the game, that what I'm aiming to do is not get wrapped up in minutiae of stuff that the new series is worried about, but instead playing in a landscape where the decks have been cleared and new things have room to grow.

Leveraging off a lot of the old series' stuff, of course -- the Osiran / Cybermen adventure I did was sort of a nod to giving some old monsters a proper look in.
willvr
player, 5 posts
Mon 25 Nov 2013
at 03:18
  • msg #44

Re: Character Concepts

I'm thinking a Draconian warrior of some sort.

Series 6 was pretty bad; but I watched through it; and generally liked both parts of series 7. But part of that is they seem to finally be moving away from the 'companion falls for the doctor schtick.
The Guardian
GM, 13 posts
Mon 25 Nov 2013
at 04:09
  • msg #45

Re: Character Concepts

The following is the stat writeup for a vanilla Draconian that they give in the Third Doctor guide; I'm posting it as a basis to start talking about putting a character together.  The basic rule for taking an action is Attribute + Skill + 2d6, with the difficulty for an average task being 12 and going up from there.

Alien Appearance and Code of Conduct as given below are Bad Traits that give you 2 build points apiece, so there is some more room to build with here.  Look at these stats and think about your idea of the character and whether you think it should balance out differently.  (I would probably build a warrior with a better Coordination, as the fighting skills usually key off of it.)

That skill list is the full list for the system, but you can also add Areas of Expertise to skills that give a +2 for 1 skill level in particular areas -- for example if the character was an expert Swordsman but just decent as an unarmed fighter.

Also think about what other qualities or quirks the character would have.  There is a list of Good and Bad Traits that have particular effects, which are probably the toughest thing to convey to someone lacking the book, but getting an idea of how your character might be atypical would help the rest of us come up with some things.  (I have some ideas about things that would be good for a warrior / military type, but I don't want to lead you too much right off the bat.)

All the rest of you, don't be shy about suggestions.

Attributes

Awareness 3
Coordination 2
Ingenuity 3
Presence 4
Resolve 5
Strength 4

Skills

Athletics 2
Convince 2
Craft 0
Fighting 3
Knowledge 2
Marksman 3
Medicine 0
Science 2
Subterfuge 1
Survival 1
Technology 3
Transport 3

Traits

Alien Appearance (-2)
Code of Conduct (Major)- Uphold Draconian Traditions: While the Draconians have a military history, they have strict rules about etiquette and enforcement, which they enforce mercilessly. (-2)

(That Code of Conduct probably says some interesting things about how a character would relate to the Traveller as a female Time Lord.... :) )
The Traveller
player, 13 posts
Renegade Time Lord
Mon 25 Nov 2013
at 04:17
  • msg #46

Re: Character Concepts

In reply to The Guardian (msg # 39):

This has a lot to do with the Traveller since her origin comes directly from the Time War and her role in it. I have to assume that it was the Marshall that allowed the Doctor access to the Arsenal, and basically covered for him while he used The Moment.

Gary, it seems to me that the Time Lock that encompassed the entire period of the Time War and was a actually separate thing from The Moment - the Moment would only have completely worked if it was rendered invulnerable from temporal tampering. I'm thinking that the execution of the Time Lock would have involved the Marshall and a small party making their way to the very Eye of Harmony and freezing the entire Time War from temporal manipulation, and that despite the changes made by the Doctor in Day of the Doctor, that it's still in place, mostly as a means of containing the damage done by the Time War and preserving the universe. Having 3 Doctors appear would have kept the Marshall's subordinates busy, and we all known that Rassilon and the High Council were dealing with the events of The End Of Time.

willvr - welcome. Having a Draconian with us would be awesome, I'm looking forward to meeting your PC IC.
This message was last edited by the player at 04:20, Mon 25 Nov 2013.
Smoke Alarm
player, 15 posts
Build High For Happiness!
Mon 25 Nov 2013
at 05:27
  • msg #47

Re: Character Concepts

Willvr, here's an online character generator:
http://dwcg.eu5.org/
It's rather busy and full of annoying ads, but it works well enough. It doesn't explain what each score represents or the traits do, but you'd get the gist of character creation and what traits are available. Some have mechanical benefits, some affect how you RP.
Stanley Newton
player, 2 posts
Mon 25 Nov 2013
at 16:52
  • msg #48

Re: Character Concepts

There's also the list of traits, compiled by misterharry, from the unofficial forums (link http://www.mediafire.com/view/...6_Traits_Summary.pdf); it also includes traits from Rocket Age and Primeval.
The Traveller
player, 14 posts
Renegade Time Lord
Mon 25 Nov 2013
at 17:17
  • msg #49

Re: Character Concepts

Does it include mecha? Because Trav digs giant robots. Although she can't pilot one worth a damn.
willvr
player, 6 posts
Mon 25 Nov 2013
at 20:44
  • msg #50

Re: Character Concepts

Sorry, meant to get to this last night. Ended up watching the Day of the Doctor instead. My bad.
The Traveller
player, 15 posts
Renegade Time Lord
Mon 25 Nov 2013
at 21:08
  • msg #51

Re: Character Concepts

In reply to willvr (msg # 50):

You are forgiven, my son ;)

I can't wait to see what repercussions this has in GaryVerse.

Trav: "Gallirfey is safe. WAIT, GALLIFREY IS SAFE. YOU HID IT IN AN ALTERNATE UNIVERSE. AND MY TARDIS CAN TRAVEL IN ALTERNATE UNIVERSES. I DON'T KNOW WHETHER TO KISS YOU OR SHOOT YOU."
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