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02:52, 8th May 2024 (GMT+0)

Western Australia, ca. 55 Million BCE.

Posted by The GuardianFor group 0
Smoke Alarm
player, 881 posts
Build high for happiness!
Mon 2 Mar 2015
at 06:58
  • msg #555

Re: Western Australia, ca. 55 Million BCE

Scooting head-first and face-up along the chute was hardly the best way to travel, especially when the chute suddenly dropped down under her. As her head and long blue hair dropped suddenly, Smoke Alarm caught herself on the sides before she could outgo right down again. Now where?

Though it was lights-out, she eyespied a panel in the ceiling, unlike the walls of the chute. An access hatch! And right under the Dalek's brainquarters too! She felt around the edges, not finding any catches or screws. Of course, the squiddie would want to open it from the brainquarters side, not from inside the chute. But it hadn't expected Kangs in the air ducks. It wasn't a musclebrain either, so it wouldn't be heavy or hard to open.

Smoke Alarm put her small fists together and hammered on the hatch: one, two, three! With a bang! the hatch popped up and open, lighting shining down on the brave Kang. Instantly, Smoke Alarm reached up, grabbed the sides of the hole, and hauled herself bodily into the Dalek's brainquarters! She'd won the game!

Now she'd be in for a to-do.


OOC: Strength + Athletics: 14, Success
14:32, Today: Smoke Alarm rolled 14 using 2d6+8 with rolls of 4,2. strength(4) + athletics(4).

The Guardian
GM, 1064 posts
Mon 2 Mar 2015
at 12:11
  • msg #556

Re: Western Australia, ca. 55 Million BCE

Sereth:
Any idea on the difficulty to disable the mechanism? I don't want to use a story point if I've got a fair chance of making it, but I do have some to spare if it would be hard.

OOC:

Since you should be able to do it eventually once you get to the mechanism, but there is the armor to contend with, let's say that it starts at Hard(18).  If you don't make it this turn it will go down to Tricky(15), and then Normal(12) the round after that.

The Traveller
player, 892 posts
The Last Time Lord
Always time to travel!
Mon 2 Mar 2015
at 22:14
  • msg #557

Re: Western Australia, ca. 55 Million BCE

Trav is now following Smoke Alarm's route. She's not as agile or nimble as the Kang, but she has something else - mastery of code and programming. Her pistols are loaded with combat programs from long ago, but updated with routines from the Time War. She takes aim at the drones. "You're working for me now, boys. Get me up to your boss!"

OOC: Trav is using the coding function of her pistol to seize control of two of the drones (I'll take the multi-action penalty) and get carried, David Tennant style, up to the Dalek cockpit. Marksman+Technology+Turbopistol?

EDIT - Trav takes her shots!
10:36, Today: The Traveller rolled 19 using 2d6+12 with rolls of 5,2. Technology+Marksman+Turpopistols.
10:37, Today: The Traveller rolled 19 using 2d6+10 with rolls of 3,6. Technology+Marksman+Turbopistols, 2nd shot, -2 penalty
2 SP from the pistols, pistol SPs down from 6 to 4.

This message was last edited by the player at 15:40, Tue 03 Mar 2015.
Sereth
player, 586 posts
Mon 2 Mar 2015
at 22:26
  • msg #558

Re: Western Australia, ca. 55 Million BCE

The Draconian clambered up and into position, grabbing this... Dalek? tool, and prepared to try to disable the device. He glanced at both Smoke and Trav; and then gave the barest nod of acknowledgement, before getting to work.

OOC: Come to me my pretties...

09:25, Today: Sereth rolled 18 using 2d6+10 with rolls of 4,4. Ingenuity + Technology + tool + brave.
The Guardian
GM, 1065 posts
Mon 2 Mar 2015
at 23:54
  • msg #559

Re: Western Australia, ca. 55 Million BCE

The Traveller:
OOC: Trav is using the coding function of her pistol to seize control of two of the drones (I'll take the multi-action penalty) and get carried, David Tennant style, up to the Dalek cockpit. Marksman+Technology+Turbopistol?

OOC: Sounds good, go for it.
The Guardian
GM, 1066 posts
Tue 3 Mar 2015
at 00:06
  • msg #560

Re: Western Australia, ca. 55 Million BCE

The plasma welder bucks in Sereth's hands as it fires up.  He's not sure how the ungainly Dalek operated it -- perhaps there's some hidden stabilization setting, or perhaps it just rigged the device for one of its Silurian thralls.

But he shifts back and braces himself to keep the rickety scaffolding from toppling over completely as high-energy ions carve into the armor around the bomb ejector like a blade through a lyoshi tusker.  Sparks and smoke and spatters of slag spray against Sereth as the beam penetrates deep through the Dalekanium and burn into the precision mechanism beneath!

Sereth smells burning insulation, wire and shorting electronics.  At a glance, he can see that the irising motors, parts of the control circuitry, and several toothed rollers are melted and fused.  He's confident that no bombs will be getting dispensed from the business end of the mechanism.
The Guardian
GM, 1067 posts
Tue 3 Mar 2015
at 00:21
  • msg #561

Re: Western Australia, ca. 55 Million BCE

Down below Sereth, Neratra and Lerssek engage the remaining controlled Silurians.  The big bodyguard blocks the attackers' spears handily, swinging her broadsword as if it were a willow switch in her hands: she smacks their weapons clean out of their hands with a single swipe, and then delivers short stunning blows that drop them to the ground.

Lerssek seems to be taking a more conservative approach to his opponent: he never really gives an opening, but neither does he take enough aggressive chances to land a knockout.

OOC:

I'll handle the zaps against Trav once I see if she succeeds: although she's technically using a gun she can be considered to act before the sensor globes.

Stanley gets back in time to see this going on and could take a stunner shot if he wanted, either against the remaining Silurian or against a globe.

18:11, Today: The Guardian, for the NPC Robo-Silurians, rolled 9,7,12 using 2d6+3,2d6+3,2d6+3 with rolls of 1,5,3,1,6,3. Defense vs. Neratra, Neratra, Lerssek: Coordination(2) + Fighting(3) - 2.
18:10, Today: The Guardian, for the NPC Robo-Silurians, rolled 15,11,8 using 2d6+5,2d6+5,2d6+5 with rolls of 6,4,2,4,1,2. Attacks vs. Neratra, Neratra, Lerssek: Coordination(2) + Fighting(3).
18:09, Today: The Guardian, for the NPC Lerssek, rolled 11 using 2d6+5 with rolls of 5,1. Attacking: Coordination(4) + Fighting(3) -2 (second action).
18:09, Today: The Guardian, for the NPC Lerssek, rolled 15 using 2d6+7 with rolls of 6,2. Defending: Coordination(4) + Fighting(3).
18:09, Today: The Guardian, for the NPC Neratra, rolled 16 using 2d6+5 with rolls of 6,5. Attacking second Silurian: Coordination(4) + Fighting(4) -4 (third action).
18:08, Today: The Guardian, for the NPC Neratra, rolled 13 using 2d6+7 with rolls of 1,5. Attacking first Silurian: Coordination(4) + Fighting(5) -2 (second action).
18:07, Today: The Guardian, for the NPC Neratra, rolled 16 using 2d6+9 with rolls of 4,3. Defending: Coordination(4) + Fighting(5).


Stanley Newton
player, 287 posts
Tue 3 Mar 2015
at 20:21
  • msg #562

Re: Western Australia, ca. 55 Million BCE

With Tchezari safe outside the cave, Stanley hurries back to where the others are still fighting. When he gets there he sees Neratra and Lerssek fighting what is left of the RoboSilurians. From what he can see nobody got hurt in the time it took Zet and him to move Tchezari. Luckily.

The Silurians can handle themselves, so Stanley aims at one of the globes to try and shoot it down. Trying to hit a globe also ensures that the chance of accidentally hitting one of his allies is much smaller than if he tried to stun the RoboSilurian.

OOC:
Roll to hit a globe:
20:18, Today: Stanley Newton rolled 10 using 2d6+4 with rolls of 3,3. Coordination(3)+Marksman(1).

The Guardian
GM, 1070 posts
Wed 4 Mar 2015
at 00:07
  • msg #563

Re: Western Australia, ca. 55 Million BCE

Stanley's shot goes wide of the dipping, veering sensor globe that he shoots at: he's not the handiest with guns to start with (as he would likely be first to admit) and certainly hasn't practiced shooting at little bronze spheres.

Trav, however, catches both of her targets with quantum-coded turbo blasts.  They hover into formation to her design, and as she leaps up to balance upon them, they take her farther up above the Dalek's ship.  She can see, inside the still-active force bubble, that the Dalek mutant has closed on the cockpit hatch and is about to open it -- with Smoke Alarm right inside!

The pair of sensor globes still working under their original operating parameters zoom up in pursuit of Trav, continuing to fire energy blasts in her direction....

OOC:
Trav is able to take control of the two globes and surf them upwards as requested.  She got a Good result on both of her rolls, so I'll say that lets her use their defense values of 2d6+8 (programming) against the shots of the other two.

17:55, Today: The Guardian, for the NPC Dalek Sensor Globes, rolled 14,17 using 2d6+6,2d6+6 with rolls of 6,2,5,6. Shooting at Trav: Coordination(3) + Marksmanship(3).
17:53, Today: The Guardian, for the NPC Dalek Sensor Globes, rolled 10,14,17 using 2d6+8,2d6+8,2d6+8 with rolls of 1,1,4,2,3,6. Defense against Trav, Trav, Stanley: Awareness(5) + Coordination(3).

Sereth
player, 593 posts
Wed 4 Mar 2015
at 01:13
  • msg #564

Re: Western Australia, ca. 55 Million BCE

The Draconian scowled as he realised Smoke was possibly trapped, alone, with the Dalek. He shook his head, and grabbing up the blowtorch, tried to burn his way up and through the Dalekanium. No inferior alien metal was going to stop him!

"Hang on Smoke. I'm coming."

OOC: So clooose...
12:12, Today: Sereth rolled 25 using 4d6+10 with rolls of 4,4,2,5. Ingenuity + Tech + tool + brave + SP.
The Guardian
GM, 1074 posts
Wed 4 Mar 2015
at 03:31
  • msg #565

Re: Western Australia, ca. 55 Million BCE

Finally getting her bearings in the middle of the Dalek's brainquarters, Smoke Alarm finds that there is a round metal bowl or basket in the center, completely ringed by control panels covered in screens and controls.  A few of the latter are buttons or switches, but many of the panels just have a depressed round ring somewhat bigger than Smoke's hand, next to its accompanying readout or dial.

The systems all seem to be live.  The labels and words all seem to be indecipherable squiggles to Smoke Alarm -- and then with an eye-wrenching shift that makes her head swim, she realizes she can read them after all, though they have the annoying habit of occasionally going from words to squiggles and back.  There's one panel with the legend DAMAGE CONTROL that is showing lots of red flashing lights labeled with things like FEED RATE, EJECTION PORT CLEAR and IRIS SET.

Smoke Alarm sees that the Dalek is crouched right up at the side of the bubble, its tentacles working at something on the outside of the hatch.  A big yellow eye set in lumpy, mottled blue skin glares at her balefully.

"Halt!  Small humanoid female will desist from interfering with Dalek systems, or you will be EXTERMINATED!"

OOC: I reasoned that Dalek technology might have failsafes to jam a TARDIS's telepathic translation circuits.  But it's not quite working up to snuff.

Let me know if you're looking for anything in particular; you're probably looking at an Ingenuity + Tech roll for accomplishing anything concrete.

The Guardian
GM, 1075 posts
Wed 4 Mar 2015
at 03:51
  • msg #566

Re: Western Australia, ca. 55 Million BCE

Smoke Alarm also notices, propped sideways between a panel and the floor of the little compartment, a short black stick with a round rubbery plunger at the end of it, which is about as big as the ring-shapes on the panels.  The other end of the stick is trailing a mass of frayed wires.
Smoke Alarm
player, 885 posts
Build high for happiness!
Wed 4 Mar 2015
at 12:33
  • msg #567

Re: Western Australia, ca. 55 Million BCE

Hardly literate at the best of times, Smoke Alarm wasn't too bothered by the signs shifting from being readable to being squiggles and zigzags and back again. Once she saw a button once, she knew, more or less, where it had been before, and it wasn't like to wander. Was it? She still didn't what all those words actually meant though.

At its voice, Smoke outlooked up at the pool cleaner. Eyes wide, she shuddered with sickness and unbraveness as she eyespied, right up close outside the bubble, its one big eye and slimy yucky skin, those wiggly tentickles, and the complete and total meanness of it. This was the horrible thing that made all those wars? It was pathetic and nasty and hateful, a cowardly cutlet. Brave and bold... 'What're you? A pest exterminator? And who're calling humanoid?' she demanded. 'Well, you've got lizards in the carrydoors, rats in the ducks, and Kangs in your brainquarters!' she cheered defiantly. 'I got in, slowpoke! I won the game!'

'And I got your toilet plunger!'
she whooped, snatching it up and waving it tauntingly in front of the Dalek. Then Smoke jammed it hard in one of the holes, twisted, and started jabbing buttons and flicking switches like mad. One could be forgiven for thinking she was just hitting stuff at random.


OOC: Is there anything to control the remaining sensor globes clustered on the ceiling directly over the bubble? I'd like to switch off whatever's holding them up and have them rain down on the Dalek, whether inert or dangerous. Better still if Smoke Alarm can gain control of those chasing Traveller.

Failing that, try to lock it out of the cockpit. Failing that, I'd just settle causing havoc with the saucer. :)

1st action, Do: Spending a Story Point for +2d6, Ingenuity + Technology + SP = 14
20:15, Today: Smoke Alarm rolled 14 using 4d6+4 with rolls of 4,1,1,4. ingenuity(3) + technology(1) + SP.
If the language issue is a problem, can I apply Keen Senses or Sense of Direction for a +2?

I'll spend another Story Point or two to bump that up to a Success as needed.

This message was last edited by the player at 08:17, Sat 07 Mar 2015.
The Guardian
GM, 1076 posts
Wed 4 Mar 2015
at 13:58
  • msg #568

Re: Western Australia, ca. 55 Million BCE

OOC: The language thing is just flavor.

Would you rather get the best result that I think a 14 would give you (which is probably along the lines of locking the Dalek out) or roll more dice for one of the better options?  Because of where we are, I'll say you can burn more SPs as you want.  For a Hard (18) you can deactivate the sensor globes that are currently in reserve.  For a Difficult (21) you can deactivate the ones after Trav.

If you want something better than what you've got now, though, I would like you to pick an objective and make a final roll that might succeed or fail, instead of spending for basic success.

Smoke Alarm
player, 886 posts
Build high for happiness!
Thu 5 Mar 2015
at 02:19
  • msg #569

Re: Western Australia, ca. 55 Million BCE

OOC: Sorry for the misunderstanding. I wasn't sure if Smoke could gain control of the sensor globes from inside the bubble, or if they were controlled by the Dalek, so I mentioned the Plan B of locking the Dalek out. Plan C of causing havoc was mainly a joke: even a Disastrous result could mess up the Dalek's plans.

I'll spend 2 SPs to bump my Bad result up to a Success and drop the sensor globes above the bubble and onto the Dalek. That was Smoke's idea with the ball games thought in post #532.

For a second action, if the globes rain into the cockpit (say if the bubble is opened or penetrated) then Smoke will move into the chute again and take cover.

The Traveller
player, 895 posts
The Last Time Lord
Always time to travel!
Thu 5 Mar 2015
at 13:20
  • msg #570

Re: Western Australia, ca. 55 Million BCE

Trav growls as she's carried aloft by the sensor globes. "I do not have time for this crap!" She gets ready to squeeze off shots on the pursuing sensor globes.

OOC: When my turn comes I'm going to shoot the pursuing globes while being carried up to Smoke and the Dalek.
EDIT - Dodge Rolls -

I'm using transport because Trav is riding a pair of Dalek Drones like Slim Pickens up the construct in her usual crazed way, not to be outdone by Smoke.

12:01, Today: The Traveller rolled 18 using 2d6+8 with rolls of 4,6. Coordination 4+Transport 4+Brave 2 - Driving Dalek drones while being shot at,-2 for 2nd roll.
12:00, Today: The Traveller rolled 4 using 2d6 with rolls of 1,3. Coordination 4+Transport 4+Brave 2 - Driving Dalek drones while being shot at.

I forgot to add the total die mod for the 1st roll. The total for the first roll should be 14. Yee haw!

This message was last edited by the player at 17:04, Thu 05 Mar 2015.
The Guardian
GM, 1077 posts
Thu 5 Mar 2015
at 13:43
  • msg #571

Re: Western Australia, ca. 55 Million BCE

The Traveller:
OOC: When my turn comes I'm going to shoot the pursuing globes while being carried up to Smoke and the Dalek.

OOC: See post 563: there are two unresolved shots at you that you need to defend against before the next round gets going, although Smoke & Sereth have given their actions for that round.
The Traveller
player, 896 posts
The Last Time Lord
Always time to travel!
Thu 5 Mar 2015
at 17:05
  • msg #572

Re: Western Australia, ca. 55 Million BCE

In reply to The Guardian (msg # 571):

Edit - OOC - Edited dodge rolls up.
Stanley Newton
player, 288 posts
Thu 5 Mar 2015
at 20:06
  • msg #573

Re: Western Australia, ca. 55 Million BCE

The Guardian:
Stanley's shot goes wide of the dipping, veering sensor globe that he shoots at: he's not the handiest with guns to start with (as he would likely be first to admit) and certainly hasn't practiced shooting at little bronze spheres.


Stanley shakes his head, he hadn't really expected to hit the thing, but it would have been nice. He quickly moves back to cover. There is no use in him standing out in the open and he needs to think of a way to help the others.
The Guardian
GM, 1078 posts
Fri 6 Mar 2015
at 00:35
  • msg #574

Re: Western Australia, ca. 55 Million BCE

The Traveller:

I forgot to add the total die mod for the 1st roll. The total for the first roll should be 14. Yee haw!


OOC: ...Oh yeah, contested rolls are always PC-oriented, so Trav does dodge that one.  It's close enough that I will cause it to insult rather than injure her....

Energy blasts from the remaining sensor globes sizzle past Trav.  The first shots go well wide of her as she surfs along on the spheres she is riding, but one strikes her hat, knocking it off her head and sending it tumbling to the hull of the ship, smoldering.

Down below, Sereth is carving through the blast shielding on the underside of the ship, heedless of the burning sparks that are raining down on him and singeing his clothing.  He can hear Smoke Alarm moving up in the cockpit above, but he hasn't quite reached her yet.

Meanwhile, the Dalek wrestles with the hatch while Smoke Alarm stabs frantically at the controls from inside.  As it finally pops the bubble open, the collection of globes still clustered overhead give a vzzz! sound, deactivating.

Several of the spheres glance off the force field over the Dalek, the hatch, and Smoke Alarm in the cockpit.  These roll off, down the slope of the hull and topple to the ground below, inert.  One strikes the field dead-on, and a crackle of energy plays over it as it causes a local overload in the field, passing through to smack the Dalek's rubbery hide.

The mutant gurgles in pain and anger -- and it throws open the hatch to come after Smoke Alarm!

OOC:

18:15, Today: The Guardian, for the NPC Dalek, rolled 13 using 2d6+8 with rolls of 3,2. Forcing the hatch: Strength(5) + Coordination(3).

This is through the "Do" phase.  Stanley can still react and do something if he comes up with a plan of action.  If Neratra is left to her own devices she would try to finish off the enemy that Lerssek is struggling with, but she would cooperate with Stanley if he comes up with a plan that involves her.

Trav can try to take down the other spheres as noted now, and they will shoot back at her in the new round so she will have to defend again.

The Dalek is about to come in and try to extricate Smoke Alarm, so it will make a Fight roll against her and a block if it has to.  Smoke Alarm will need to block / dodge.

My original intent was that the force field should shrug off attempts to physically bypass it, but with all those story points spent I figure Smoke Alarm should get something out of it, apart from the globes not being functional to attack anyone else.  So the Dalek will take 2 damage to its Strength from being brained by the sphere.

The Traveller
player, 897 posts
The Last Time Lord
Always time to travel!
Fri 6 Mar 2015
at 00:58
  • msg #575

Re: Western Australia, ca. 55 Million BCE

The Guardian:
Energy blasts from the remaining sensor globes sizzle past Trav.  The first shots go well wide of her as she surfs along on the spheres she is riding, but one strikes her hat, knocking it off her head and sending it tumbling to the hull of the ship, smoldering.


Trav almost pitches off, as she tries to catch the hat, the Doctor's hat, as it goes flying with a big hole in it off her head. "NNNOOO dammmit!"

This wasn't the first time the hat had been damaged, but it was one of her few connections with the man. She wanted to zoom down and get it, as it lay their smoking. But Smoke Alarm was face-to-tentacle with a Dalek, that would have to wait. Reluctantly, she stays on course while lining up her shot.

OOC: In the spirit of fair play, I hereby declare that Trav will take a -2 to all roles until she gets that hat back and repaired. On the flip side, I'd like to claim an SP from Distinctive.
This message was last edited by the player at 00:59, Fri 06 Mar 2015.
Smoke Alarm
player, 887 posts
Build high for happiness!
Fri 6 Mar 2015
at 02:17
  • msg #576

Re: Western Australia, ca. 55 Million BCE

OOC: Sorry, I didn't know the force-field was a dome. I was picturing a wall around the cockpit, open at the top.


Smoke Alarm laughed as the once-floaty ball dropped right down on top of the Dalek. Splat! 'Ha ha! That's what you get for playing ball games!' she taunted, but now the Dalek had gained entry and opened the bubble, and had come-in for her!

The Blue Kang scrambled back with all speed across the cockpit, trying to defend the toilet plunger. If the Dalek got that, it got the keys to the whole space-ship, she realised. She had to play keep-away. She pulled out her trusty arrowgun, firing a bolt right at the Dalek's tentickle and hoping to pin it to the wall of the cockpit.


OOC: Second action, Fight: Shoot arrowgun at Dalek and try to pin a tentacle, attack 17.
10:04, Today: Smoke Alarm rolled 17 using 2d6+10 with rolls of 3,4. coordination(5) + marksman(3) + crossbows(2) + crack shot(2) - 2.

Third action, Resist: Dodging and deflecting the Dalek's attack, 14.
10:11, Today: Smoke Alarm rolled 14 using 2d6+6 with rolls of 5,3. coordination(5) + fighting(3) + Kang Fu(2) - 4.

The Guardian
GM, 1080 posts
Fri 6 Mar 2015
at 03:03
  • msg #577

Re: Western Australia, ca. 55 Million BCE

Grabbing the sucker-arm, Smoke Alarm ducks under the swing of the mutant's tentacle, barely dodging it in the enclosed space.  Her arrow-gun goes off with a twang! and a shuuuuk!  The bolt neatly punctures the Dalek's tentacle, stapling it to one of the control panels.  The hideous thing lets out a strangled cry!

OOC:
Smoke does normal damage (4) which I'll split between the Dalek's Coordination and Strength, reflecting its new problems with leverage as well as its injury.  It goes to 1 Coordination and 1 Strength.

20:45, Today: The Guardian, for the NPC Dalek, rolled 12 using 2d6+3 with rolls of 6,3. Slapping Smoke Alarm: Strength(3) + Fighting(4) -4 (third action).
20:44, Today: The Guardian, for the NPC Dalek, rolled 11 using 2d6+4 with rolls of 1,6. Dodging Smoke's crossbow: Awareness(3) + Coordination(3) -2 (second action).

Smoke Alarm
player, 890 posts
Brave and bold
as a Kang could be.
Fri 6 Mar 2015
at 06:45
  • msg #578

Re: Western Australia, ca. 55 Million BCE

'Gotcha, pool cleaner!' Smoke Alarm cheered. 'Blue Kangs are best!'
The Guardian
GM, 1081 posts
Sun 8 Mar 2015
at 03:38
  • msg #579

Re: Western Australia, ca. 55 Million BCE

Down on the ground, Stanley watches as Neratra moves to assist Lerssek, turning aside the last Robo-Silurians wild swing and stunning it with an economical strike of her sword.  She looks up at the sensor globes still pursuing Trav, and shakes her head.

Turning back to Stanley and Zet, she calls, "All are secure here!  Is there any way to help Tra-Va-Llar?"

That question is a bit debatable.  Stanley sees that there are some tools and equipment scattered over by the area where Smoke Alarm shut off the big force field.  There are now several inert sensor globes rolling free on the floor among the discarded bombs.  There are also a few more fallen Robo-Silurians to account for than there were a minute ago.

Meanwhile Trav is still trading shots with the operating sensor globes as she closes in on the ship's cockpit, and Sereth continues to burn through the superstructure of the vessel.

OOC:

I believe Trav said she was returning fire already, so she should do that as well as rolling defenses.  They defended a lot better than they attacked this time.

I will say that Sereth doesn't need a roll to finish cutting up through the ship for next turn, in part for coming very close to the target I set out last time.  He'll be able to get an opening in to Smoke Alarm and the Dalek; he will just need to use an action, so if he wants to do something else on his turn he'll take the multiple action penalty.

21:26, Today: The Guardian, for the NPC Dalek Sensor Globes, rolled 15,11 using 2d6+6,2d6+6 with rolls of 3,6,1,4. Defense against Trav: Awareness(5) + Coordination(3) -2 (second action).
21:25, Today: The Guardian, for the NPC Dalek Sensor Globes, rolled 11,8 using 2d6+6,2d6+6 with rolls of 2,3,1,1. Shooting at Trav: Coordination(3) + Marksmanship(3).
21:24, Today: The Guardian, for the NPC Robo-Silurian, rolled 9 using 2d6+3 with rolls of 1,5. Defending against Neratra: Coordination(2) + Fighting(3) -2.
21:23, Today: The Guardian, for the NPC Robo-Silurian, rolled 15 using 2d6+5 with rolls of 6,4. Attacking Neratra: Coordination(2) + Fighting(3).
21:23, Today: The Guardian, for the NPC Neratra, rolled 14 using 2d6+7 with rolls of 3,4. Attacking last Robo-Silurian:Strength(5) + Fighting(4) -2.
21:22, Today: The Guardian, for the NPC Neratra, rolled 18 using 2d6+9 with rolls of 3,6.  Defending: Strength(5) + Fighting(4)

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