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04:52, 25th April 2024 (GMT+0)

IC: A Not Entirely Normal Place, ???

Posted by The GuardianFor group 0
The Guardian
GM, 2603 posts
Thu 6 Dec 2018
at 04:16
  • msg #1

IC: A Not Entirely Normal Place, ???

As Kalath feels the pressure collapse in on her with a roaring that surges out with a weird SHOOP, she has the time to wonder if perhaps she's been wrong, and where she's going to end up is nowhere safe or even survivable.

But then the world rushes back to her, and she finds herself crouching on flat ground, in a place that is very, very strange.  There is grass under her, and sky above, but there is a sense about them that is slightly less than real.  The grass seems to spread itself out in vaguely varying heights and patterns and colors, but Kalath can't shake the feeling that it's slightly more ordered than grass should be.  The same goes for the rolls and dips in the ground, the spreading webs of branches in the trees -- not precisely like the trees from her home, but certainly recognizable as trees -- and even the shapes of the clouds in the sky above.

She realizes, suddenly, that despite there being no lack of light to see by, there's no clear source of the light.  No sun, in short.

Two final features in her surroundings draw her attention.

Among a scattering of trees to her left, she sees a set of structures.  They're the same general shades as the trees themselves, so it seems that they might have been constructed from the wood.  She sees movement among the buildings -- people, seemingly.  No one seems to have reacted to Kalath's presence as yet.

To her right and slightly ahead, the land rises into a ridge or plateau, and rising out of it is what appears to be one large building, or perhaps a monument?  It's not the shape of any of the buildings back on Kestartes, but what she encountered in the Habisphere has perhaps enlarged what she is prepared to accept as a building.  It rises from a sloping base and then spreads again into an ovoid shape of geometric facets, the whole thing in shimmering, reflective red-violet.  This structure looks like it's a fair hike away, while the clustered buildings look like they're relatively close by.

So it seems that Kalath's gamble has been successful.  The truth of what and where this place is, is yet to be established.

OOC: Take 2 more story points for your Bad Traits.  I promise to make you spend them.
Kalath
player, 519 posts
Always Time to...
Hunt!
Fri 7 Dec 2018
at 13:34
  • msg #2

IC: A Not Entirely Normal Place, ???

She was used to order. The Citadel had only functioned as well as it did because of it. But order should not be for the grass. Or for nature in general. Something wasn't right.

And people were the answer, not strange monuments, at least for now. Mayhap they had also been taken? Was this an entire community of taken people? That sung to the Hunter in her as well, did not the Hunters develop communities of those who had once been taken, but had succumbed to the Call?

She moved closer, cautiously, to the huts. To the people, Smoke's well-wishes ringing in her ears.
The Guardian
GM, 2607 posts
Sat 8 Dec 2018
at 23:50
  • msg #3

IC: A Not Entirely Normal Place, ???

The first thing Kalath realizes as she gets closer is that most of the inhabitants of the little village (?) are wearing the same sort of overall outfits that Murcheson, Makoro and Sokolov had, which seems to confirm that this is exactly where the missing people have ended up.  Not a staggering revelation, but one that's good to confirm.  All the ones she can see do appear human; there is not the wide variety of unusually formed people that she came across when the TARDIS visited the Habisphere.

Quite a few of them appear to be working on putting up additional shelters.  She sees that a few do have simple hand tools to aid in this endeavor.  Several individuals are scattered away from the main area, and a few of these have strange devices that Kalath would class with the kind of gear Trav is always fiddling with, "magic" things like the "phone" Kalath now carries.  Most of this latter class of people seem to be making an examination of their surroundings: the trees, the turf, the odd reddish "soil" beneath.

At one edge of the settlement, there's a wide area taken up by rows and rows of what she'd assume to be plants -- she recognizes a layout that isn't dissimilar from the rooftop greenhouses that helped to sustain the Stronghold on Kestartes.  The plants themselves, though, don't look familiar.  They're fairly consistent in shape and size, rough cylinders that don't have a very differentiated system of stems, branches and leaves, but seem to be made up of a mass of fine, wispy blue-green material with small brown nodules dotted here and there among it; fruit, perhaps.

No one seems at all bothered about keeping a watch or manning (non-existent) defenses.  Kalath has yet so see anything like nonhuman animal life, so perhaps that accounts for their foolish nonchalance.  Certainly no one has spotted her, yet.
Kalath
player, 520 posts
Always Time to...
Hunt!
Tue 11 Dec 2018
at 11:33
  • msg #4

IC: A Not Entirely Normal Place, ???

For now, she continued to watch, not yet ready to reveal herself. For starters, she had to do a sweep around the village, just to be certain there was no possible wildlife to worry about. She actually started to sneak at this point though - the aim was for her to find out about them, not for them to find out about her.

OOC: 22:33, Today: Kalath rolled 19 using 2d6+10 with rolls of 4,5.  Co-ordination + subterfuge + sneaking.
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