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OOC (Clarifications & Administrivia)

Posted by The GuardianFor group 0
The Guardian
GM, 24 posts
Fri 29 Nov 2013
at 20:20
  • msg #1

OOC

General purpose OOC thread.

I suggest making IC posts in the third person.  I just did the ones for the new characters as second-person because Willvr's character still needs a name. ;)
This message was last edited by the GM at 20:32, Fri 29 Nov 2013.
willvr
player, 11 posts
Fri 29 Nov 2013
at 23:33
  • msg #2

Re: OOC

Oh yeah. Sereth.
Smoke Alarm
player, 24 posts
Build High For Happiness!
Sat 30 Nov 2013
at 03:28
  • msg #3

Re: OOC

Great start!

Are Sereth and Smoke Alarm in the same room?
The Guardian
GM, 25 posts
Sat 30 Nov 2013
at 03:47
  • msg #4

Re: OOC

Yes, they're both in the hold full of refugees.
Smoke Alarm
player, 26 posts
Build High For Happiness!
Sat 30 Nov 2013
at 06:29
  • msg #5

Re: OOC

Cool.

Can you please set the dice-roller to default to 2d6? I keep rolling a d20 by mistake. Thanks.
willvr
player, 12 posts
Sat 30 Nov 2013
at 07:02
  • msg #6

Re: OOC

Before I post, could you set my name to Sereth instead of willvr?
The Guardian
GM, 27 posts
Sat 30 Nov 2013
at 15:05
  • msg #7

Re: OOC

Done and done.

I plead "you can do that?" on the die roller.  Previously I'd only played Marvel Heroic Roleplaying on the side, so every single roll was a free-form set of dice. :)
Smoke Alarm
player, 27 posts
Build High For Happiness!
Sun 1 Dec 2013
at 01:06
  • msg #8

Re: OOC

Thanks.

That's right, Sereth. You state your intent (i.e., display leadership, order people about, etc.) and then make the roll. Every roll is 2d6 + Attribute + Skill, depending on what's most suitable to the action. If there is no right Skill (for things that are purely instinctive, inherent, or don't require any skill), then another Attribute is used instead.

With your Voice of Authority trait, you can add +2 to that roll. VoA gives +2 to Presence and Convince rolls to get people to do what you want or to gain their trust.
The Guardian
GM, 28 posts
Sun 1 Dec 2013
at 01:29
  • msg #9

Re: OOC

The Area of Expertise (Leadership) for Convince would give you another +2 in this case, so you would end up with a 19.

Just as a general guide, this is what the difficulty table looks like:

3  Really Really Easy
6  Really Easy
9  Easy
12 Normal
15 Tricky
18 Hard
21 Difficult
24 Very Difficult
27 Improbable!
30 Nearly Impossible!

There is a sliding scale of outcome based on how your result compares to the target number: +0-3 over the target is a basic success that may have some extenuating complication, +4-8 is a complete success, and +9 or higher is a fantastic success that should generally get you some positive result over and above what you expected to happen.  Rolls that fall short have a similar "degree of failure" in the result.

I would have called trying to get that large number of people to work together in trying circumstances "tricky", so your result is a solid success.

In general I'm happy for people to make rolls based on their take on the situation, to help things flow faster -- don't be too hesitant about "what should I roll?".  If I have a difficulty or specific roll for a task in mind, I will try to lay that out beforehand when the situation is presented.
The Guardian
GM, 29 posts
Sun 1 Dec 2013
at 01:31
  • msg #10

Re: OOC

Also, I'd like to suggest that we distinguish in-line OOC material in the IC threads by using a different color for it.
Sereth
player, 15 posts
Sun 1 Dec 2013
at 12:00
  • msg #11

Re: OOC

I'll see about getting an avatar up soon. Won't really match as Draconians, being a classic alien that wasn't updated, (so far anyway), aren't available as avatars readily.

It'll probably end up being a DnD lizardman or something.
Smoke Alarm
player, 29 posts
Build High For Happiness!
Sun 1 Dec 2013
at 13:04
  • msg #12

Re: OOC

You might find a suitable alien in the sci-fi sections. But you'd probably have to make and submit a proper Draconian eventually.
The Traveller
player, 22 posts
Renegade Time Lord
Time's Defender
Mon 2 Dec 2013
at 04:19
  • msg #13

Re: OOC

If anyone can help me find a bigger version of this image, let me know -


This message was last edited by the player at 04:21, Mon 02 Dec 2013.
Smoke Alarm
player, 35 posts
Build High For Happiness!
Mon 2 Dec 2013
at 05:52
  • msg #14

Re: OOC

Google Image Search? Sorry, no joy there.
Smoke Alarm
player, 41 posts
Build High For Happiness!
Tue 3 Dec 2013
at 08:51
  • msg #15

Re: OOC

My first Story Point, whoo!

For Sereth's benefit, here's the Difficulty table:
3 - Really, really easy
6 - Really easy
9 - Easy
12 - Normal
15 - Tricky
18 - Hard
21 - Difficult
24 - Very Difficult
27 - Improbable!
30 - Nearly impossible!

Every check is rated as one of these. Beating the difficulty by a certain amount has certain effects, and failing it by a certain amount also has certain effects. These are given by

Beat the difficult by:
9+ - Fantastic Yes, and... something else good happens.
4-8 - Good Yes
0-3 - Success Yes, but... it's not great or something else happens.

Fail the difficult by:
1-3 - Failure No, but... it's not wasn't as bad as thought.
4-8 - Bad No
9+ - Disastrous No, and... something else bad happens.

These also determine damage done in combat.


EDIT: Ah, I missed that the Guardian already posted that. Oh well.
This message was last edited by the player at 11:51, Tue 03 Dec 2013.
The Traveller
player, 26 posts
Renegade Time Lord
Time's Defender
Tue 3 Dec 2013
at 14:51
  • msg #16

Re: OOC

"She's not coming out, sir. She can be pretty shy."

Bam wants to talk to 2nd Trav -


Smoke Alarm
player, 45 posts
Build High For Happiness!
Thu 5 Dec 2013
at 05:48
  • msg #17

Re: OOC

I have two questions for Smoke's reactions.

First, what does Traveller's TARDIS look like? Going by that picture, it looks the same as the Doctor's, a police telephone box, but I thought I should check.

Second: Traveller, what are you wearing? ;) I'm mainly just wondering about colours.


EDIT: Oh, and is the TARDIS currently in sight? Especially from where Smoke will exit the ship.
This message was last edited by the player at 05:57, Thu 05 Dec 2013.
The Traveller
player, 31 posts
Renegade Time Lord
Time's Defender
Thu 5 Dec 2013
at 05:58
  • msg #18

Re: OOC

Excellent questions, Smoke Alarm!

First, Trav's TARDIS has the police box form, because she attempted early in her career to help the Doctor fix his type 40 by connecting the outer interface block transfer matrices. The idea was that Trav's type 50 TARDIS would reformat the block transfer matrix of the Doctor's type 40 and get rid of the Police Box flaw. Unfortunately, the opposite happened - Trav's TARDIS is now stuck in the form of a police box as well. The only difference is that the right portion of the door has a small American flag painted on it and a sign - NOW ENTERING SOVEREIGN US TERRITORY where the St Anthony's insignia is on the Doctor's TARDIS.

When pressedon this, Trav will usually grumble and say, "Police Boxes were invented in the US!"
The Traveller
player, 32 posts
Renegade Time Lord
Time's Defender
Thu 5 Dec 2013
at 06:05
  • msg #19

Re: OOC

Trav right now is wearing an outfit similar to this, but with a pair of chuck converse sneaks instead of sandals -


Smoke Alarm
player, 46 posts
Build High For Happiness!
Thu 5 Dec 2013
at 06:10
  • msg #20

Re: OOC

Thanks!
The Guardian
GM, 50 posts
Thu 5 Dec 2013
at 14:04
  • msg #21

Re: OOC

Smoke Alarm:
Then, she ran to catch up to Leg-it Sereth.

Sereth, I'm so, so sorry. :D
Smoke Alarm
player, 49 posts
Build High For Happiness!
Fri 6 Dec 2013
at 00:10
  • msg #22

Re: OOC

Don't worry, she'll be the Traveller's problem soon enough. :p

Though I thought hugging Sereth back in the Lucky Drifter thread would garner a reaction. :)

BTW, the symbol on the Doctor's TARDIS is the St. John Ambulance symbol, not anything to do with St Anthony.

Yay, the Blue 6th Doctor!
This message was last edited by the player at 00:11, Fri 06 Dec 2013.
Smoke Alarm
player, 51 posts
Build High For Happiness!
Fri 6 Dec 2013
at 05:32
  • msg #23

Re: OOC

Sorry, Traveller, I don't mean to keep ignoring you, I just had an idea I wanted to play out. And I'd already most of my post when you posted. But Smoke will talk to you now. :)

In my last DWAITAS game, one of the PCs played the 11th Doctor, but Smoke figured he was just an Inbetween who dressed like a Rezzie and didn't get to talk to him for long. I had an idea for how she could confirm him to be the Doctor, via the TARDIS, though she didn't get to see it before the game petered out. Now, I get a second shot at it. :) The madness should make some sense soon. ;)

Of course, this means Smoke met the later Doctor and never recognised him, and so wouldn't think to tell the Traveller. :(
The Guardian
GM, 53 posts
Fri 6 Dec 2013
at 05:49
  • msg #24

Re: OOC

Smoke Alarm:
Of course, this means Smoke met the later Doctor and never recognised him, and so wouldn't think to tell the Traveller. :(

In the first go-round with Trav and Stanley, we were playing with the idea that the Doctor was probably out there somewhere, but Trav kept barely missing him.

And tearing strips out of people who claimed they'd just talked to him. :)
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