Re: OOC thread
I'm also glad that healing was toned down from the high levels that are ubiquitous in most fantasy rpgs. Again, that's one point where rpgs tend to be wildly at variance with source material. Except for a few recent high magic/fantasy novels, you don't see heroes repeatedly suffering massive wounds and receiving constant, and instantaneous healing. That's always broken the immersion factor for me. There's at least got to be some time lag; you know, Thag the barbarian is wounded in a score of places in the battle, and afterwards, Pious the cleric tends to and prays over his wounds, and after a good night's sleep, he's still scratched up and bandaged, but he's looking pretty good and functioning almost normally. But that's still a whole different ball game from Thag being hacked near to death, Pious pokes him with a glowing finger, his wounds instantly close up and they open the door and continue to the next room.
That kind of healing is pretty miraculous, but then it's not, since as designed, it becomes commonplace instead.
While I have become generally not overly fond of the base magic system (though I loved it when I first read it, years ago), the tweaks in Atlantis do make it fit. With some twists and turns, tapping hero points and the like, mages can still pop off some humdingers without being able to do that all the time.
Okay, rambling again...