Taking another several minutes to scour the area, Giles only finds more evidence of habitation: a few more tools, a rusted knife buried under a thicket of moss. All in all, he finds it unlikely that there is anyone here, or that has been here very recently, and nor does Edenburg find any trace of more recent activity.
Finding nothing in particular, Giles decides to press ahead slightly into the wood, just to be sure there is no evidence of other logging camps in the close proximity.
Searching only for a few moments, Giles manages to find a game trail of sorts that weaves back towards the center of the forest. It isn't large, but it is wide enough to give a decent view of the ground below and gives a narrow track where the horses can be sure of their step.
Slowly and carefully, Giles makes his way into the wood. On both left and right, the trees grow thick together, making a near impermeable canopy, and obscuring vision in any particular direction to no more than a few yards. The moss and lichen grow thick as well, spreading out over the forest floor nearly everywhere but the narrow trail.
Giles has not gone far, perhaps for thirty yards, when he notes another small trail, crossing perpendicular to the path he is on.
Ahead too, Giles notes a break in the canopy and a glade of bare earth. Among the barren dirt, a single tree grows at the center, its ashen grey trunk and deep red leaves illuminated in a dazzling display by afternoon sun.
"Odd place." Edenburg murmurs, his horse just a length behind Giles.
OOC: The forest on either side is thick enough that you would want to get down and lead your horse (rather than ride) if you strayed from the path. The trees are simply too dense and the ground too overgrown to see or avoid obstacles. The game trail is large enough though that you can ride at a walk fairly comfortably. Ahead, you have the large, barren clearing, and on the smaller trails to either side you can't see far enough to make out anything of value.