Chapter 29: The Wizard and the Alchemist's Gate
Judoc wriggles to the side, getting his back away from the wall so that he can retreat down the corridor, away from his double, potentially allowing younger Judoc to get a couple of clean shots on the foe's back.
Summoning his thoughts, and the mana from the caves around, Judoc brings a sphere of fire into his hands which is near the size of a grapefruit. But the spell distracts him. The monster thrusts out his spear in his two hand grip far faster than Judoc had been prepared for! Judoc heaves himself back with every bit of his energy, though the blade drives towards the shoulder of his leathers with tremendous force. Somehow, the blade catches on a seam, miraculously diverting the blow up and away over his shoulder, leaving only a gash in the sturdy fabric.
Younger Judoc attacks with a tremendous blow of his own, but the skeleton somehow avoids the blow, turning at the last second as the staff blow goes astray.
His ball of flaming energy ready, and his foe momentarily distracted, Judoc hurls the sphere at his target, straight at the chest of the undead horror. This attack, the monster is not ready for, and he barely has the moment to turn himself back, before his porous ribcage is struck with the missile, which immediately bursts into a fount of flame which rises up through and around the shoulders and skull! Somehow, the monster still stands! Judoc is horrified for a moment, that like the bone sovereign, the thing might have taken the magic unto himself, that it might have made it stronger... But he is relieved as the fire dies down, leaving the bones charred and ashen.
Clack!
Younger Judoc's staff strikes a glancing blow off the monster's shoulder, though still the thing drives on, thrusting his spear yet again towards Judoc!
His hands empty and his mind focused only on staying alive, Judoc manages to dodge the blow, and again younger Judoc strikes from behind, a vicious strike which cracks bone with powerful force!
But still, the beast staggers forwards, his spear still poised for a deadly strike!
OOC: You missed your defense on the first round, and I opted to use a hero point for you rather than have you take 16 points of damage (ouch). Your fireball hit, and did significant damage, though the thing still staggers forward. I tried to finish up the fight by adding one more round, where you just did an all out defense, though of course, the skeleton critically succeeded his HT roll to stay conscious. He's still facing you, and younger Judoc is essentially striking against an exposed back. You've moved 2 yards away from where your staff is laying on the ground and you can now retreat normally. Note that you are very close to being half move/dodge/ST due to fatigue.
Let's do 2 more rounds of combat.
As a side note, as you threw a fireball and hit the skeleton in the chest, all I could picture was the flaming skull of the punisher. Maybe I should give the enemy a few fully automatic weapons to really make the reference shine?
Also, it's worth noting that I don't base using FP for defenses on the dice roll. That is to say, if your defense is 10 and you roll a 12, I won't apply an FP post facto so that you succeed the roll. So if you say "feverish if needed" I'm simply going to make it a feverish defense (so long as the attack is successful). But at this point, you're getting close to fatigue making a big difference, so I wanted to make sure you knew.