I'll try and get all the questions here as methodically as I can based on the fairly high level of area knowledge for this part of the map.
Rolf:
Is Norla's cave at the 'I2' on the map?
No, I2 is part of the original module that I'm not using, and it doesn't exist in this game. Theoretically, that room is underground, which is why it is overlaid with the canyon. Norla's cave is 60 feet off the canyon floor, at the far southwest corner of the map (no marker there, but it's the very edge).
Rolf:
Is D2 the slaver cave we cleared?
I'm missing the D2... the D cave though is the first cave you went in, the one with the trapped hallway.
Sajaa:
Yes, some reference points would be awesome! Thanks!
Unfortunately, most of the caves are higher up than the ground floor, which makes them not show up on the map without including various rooms you haven't explored yet, but I'll try my best to give you an idea of where everything else is I haven't mentioned.
The Cave with the Bugbears was on the southern wall of the canyon, about as far down the canyon as the I2 mark is.
The slaver cave (the one you cleared out and reinvestigated at the beginning of this thread) is at the very top left of the map (again, no marker, but the very northwest).
Sajaa:
In addition to the aforementioned reference points, does anyone have Tactics or Strategy or Area Knowledge enough for us to get a reasonable idea of the most direct, easy foot route from Norla's cave to the direction she desires to go to vacate the caves?
Unless I'm mistaken, Norla didn't mention where they were going. There are a few potential places they could be headed.
Three Corners is the closest place by far, which is almost due south. Raphael and Craine are the closest big cities, which are a week's travel north or north north east. Bannock and Quazr as Sawh are the closest cities on the south side of the Megalan/Wazifi border, both of which are about a week and a half away, and are east north east and due east respectfully. Caithness is to the west, though that part of the country is almost uninhabited, likewise, due south is only small towns and villages.
Sajaa:
Depending on how much time we have, we could also set traps/booby traps, pitfalls, snares, etc. to soften them up.
Definitely a possibility. Terri has some skill with traps, though snares and trips seem more likely unless you plan on spending a lot of time (or mana?) digging a hole for a pit trap.
Sajaa:
We will definitely want to ask our prisoner how many bad guys Norla hangs with, whether they're all humans or whatever, and how many spellcasters there are and a decent idea as to arms and armor.
I'm happy to just answer this one out of character unless you want to parse his exact words IC. Elkins will mention that
everyone in that cave (that he saw anyway) seemed to be packing reasonable arms and armor. It was 50/50 almost with just over half having some sort of leathers, and the rest having chain or scale. Swords were fairly commonplace, with some having shields. Elkins will note that he didn't really see any magic while he was there, though he'll emphasize again that he was only in the cave for less than an hour before he was sent out again (to clear out the bodies from the slaver cave) and then incarcerated. He will say that he had at least seven or eight working with him, and he would guess a total of ten or twelve for the whole group. In short, they are better armed and outfitted than the slaver cave you already tackled.
Standing by for more questions or IC additions.