Day 23: The Decay Node
Giant Minmorc clearly knows a thing or two about cooking seafood, but less about salamanders. He steps forward and delivers one mighty blow with his greataxe on the salamander (s1) blocking the northern walkway, but misses completely with his second blow. That salamander is grievously wounded but still blocking the walkway.
Then it is time for goblin magic! Dregz summons a substantial downpour upon the fire pit, which rapidly intensifies into a much larger ice storm that engulfs the whole fire pit and the eastern half of that circular chamber and even extends a little way down the corridor beyond. Two of the salamanders (s1 and s3) are caught in that ice storm but it narrowly misses Minmorc and the third salamander. Minmorc's salamander (s1) collapses on the walkway, apparently unconscious but still hot enough that the ice melts and evaporates when it touches the salamander.
Then Moffa attempts to cap the fire pit with a dome of ice but the two remaining salamanders both slash with their red-hot spears at the ice as it begins to form and the spell is disrupted.
Bully lumbers up behind the goblins but can't quite reach the barricade with Jurz and Dregz blocking the way. Raven tries to shoot at the salamanders with her crossbow from behind Bully but her bolt deflects harmlessly off the salamander's scales.
Both of the remaining salamanders react to Minmorc as the only intruder yet to breach their barricade. The one in the fire pit only moves a few feet northeast shadowing Minmorc's movement then stabs with its spear and lashes at Minmorc with its tail as well. All three attacks hit and burn as well as drawing blood, leaving him seriously wounded. To make matters worse for the overgrown orc the salamander in the fire pit (s3) tries to grapple Minmorc by wrapping its tail around his legs, as well. (Minmorc would get an attack of opportunity on s2 before it hit him, which has not been rolled yet. You can roll that AoO. Roll an opposed grapple check against the salamander's grapple score of 21 to avoid being grappled.)
Then as soon as the ice storm abates there is a tiny orange glow that briefly illuminates a female drow dressed in silver chain shirt armour about 40 feet down the eastern tunnel. That tiny orange glow comes from a tiny ball of fire that instantly hurtles down the tunnel to strike the top of the barricade and explodes in a fireball the same size as the ice storm that Jurz had summoned moments earlier. (Everyone in the party is within the 20ft radius of the fireball. Full damage would be 21hp each. Make a DC16 Reflex save for half damage. Those with Protection from Evil get +2 on that saving throw.)
OOC: Main Game Map updated. Curiously, the fire pit was not affected at all, even momentarily, by the downpour and ice storm, nor was there any steam or fog when they met.
Minmorc's Bless spell gives everyone +1 on saves vs fear and +1 on attack rolls.