After a good bit of looting and a little bit of thinking, the team is split regarding the decision to stay in the decay node or stay right out of it. Minmorc and Jurz have decided to stay for the required 8 hours but Bully and Dregz don't like the idea at all. Raven eventually decides she will stay too. Moffa hasn't decided yet.
Everyone's shares of the treasure are 2,327gp each. If anyone decides to keep one of the items, they will be counted at sale price of the item.
- Dregz decided to claim the Goggles of the Golden Sun, leaving him 1,327gp to spend.
- Moffa decided to claim the medium-sized +1 mithril chainshirt, leaving her 1,277gp to spend.
- Raven thinks about it and decides that the Greatreach Bracers would be useful for her, leaving her 1,327gp to spend.
- Bully is putting his 2,327gp share towards a Bag of Holding.
- Jurz and Minmorc get 2,327gp each to spend.
Everyone who spends 8 hours in the Decay Node gains the granted power of the clerical Decay Domain: You may use a touch of decay once per day. Your touch of decay is a supernatural ability that causes putrescence in organic matter and weakens inorganic matter. You must succeed on a melee touch attack to affect a creature (using the rules for touch spells). If you touch a living creature including constructs with the living subtype, you deal 1d4 points of Constitution damage. If you touch an undead creature, an object, or a construct without the living construct subtype, you deal 2d6 points of damage +1 point per cleric level. As this requires a melee touch attack there is no saving throw, and as it is a supernatural effect spell resistance doesn't apply.
If anyone changes their mind after Minmorc, Jurz and Raven complete their 8 hours and do not appear to be harmed, there is still time as no time limit was set in Es Sarch's invitation.
This message was last edited by the GM at 14:21, Sat 19 Dec 2020.