Day 1: In the Oytwood - a new beginning
All this hiding and waiting is really, really boring. You have to admit, though, that it would be far worse if you were one of those poor mugs out there on the plain just waiting for the accursed Watchers to charge into battle and mow them all down. That's why you made sure you got yourself a nice safe spot here among the trees of the Oytwood. Those damned Watchers, the Knights of the Watch, they won't be charging in here between all these trees, that's for sure! Too many low branches to knock them out of their saddles, too many exposed roots to trip their horses, too many hiding spots for goblins and orcs to lie in wait. That's what you call being smart, that is!
But there's not much future in this tactic, really. You have already been pushed westward 30 miles from Pest's Crossing since the fire giant King Mogthrassir was killed and his forces were decimated in the Battle of Pest's Crossing. There's only about 30 more miles of Oytwood left before you are back out on the plains with all the rest of those poor mugs out there. And that's if the elves don't get you first.
What to do, what to do?
Looking around you can see a few of the folk that you would actually be a bit happier to have by your side when things really start to go bad. Maybe it's time to get a bit closer to them and start making plans to get out of this mess, once and for all.
OOC: Game map uploaded to show current location in the Duchy of Geoff.
All characters are in the same general area. Most of you have been involved in the fight and flight since Pest's Crossing, so you all have some vague knowledge about each of the others, even if it only means you recognise them and maybe know their names.
What happens next is up to you.
This message was last updated by the GM at 15:36, Sun 18 May 2014.