Strange Magic In Flight
It takes Rodrigo a good hour before he fully has the hang of maneuvering the ship. He is able to learn how to spin the ship on its axis, with a bit of help from the sails.
He learns that whatever magic is being employed, it doesn't alter gravity. Even though the ship is flying... floating is actually the more correct term as it has no motive power. But, you drop something on the deck, it falls to the deck. If you drop something over the side, it falls to the ground.
If he keeps the yoke perpendicular and then moves it just left or right, the ship starts to roll over. He's convinced he could turn it upside down, but people and objects would fall off if he did. He also thinks he could do it front to back, but that's even scarier!
The ship doesn't move all that fast, barely faster than a man can jog, but, of course, it isn't bothered by the roughness of the terrain below.
The estimate is that it will take about 20 hours to reach Lhamsa. That's a straight line.
He hasn't figure out how to make the ship increase in altitude, though, other than pointing the ship upward and letting the wind push it up, so for the moment, he can't actually see his destination.
This message was last edited by the GM at 18:20, Mon 26 Oct 2015.