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OOC Mk IV.

Posted by The AssistantFor group archive 0
The Assistant
GM, 408 posts
Wed 3 Jul 2013
at 04:57
  • msg #1

OOC Mk IV

Four OOC threads? Already? Where has the time gone!?
Sven Arnoff
player, 99 posts
Walking death
Wed 3 Jul 2013
at 12:25
  • msg #2

Re: OOC Mk IV

In reply to The Assistant (msg # 1):

Indeed.
Actually I had mentioned this time Sven was taking point with Ronalt as Kalador was injured, but since you've put him behind shall we say he'd have crossbow ready instead? Or just pop him infront.

Kalador, any thoughts?
The Assistant
GM, 409 posts
Wed 3 Jul 2013
at 12:45
  • msg #3

Re: OOC Mk IV

He's only behind because Kalador needed space to pull off his amazing feat of lock picking!
Note that if you REALLY want, you can stand three abreast in a 10 foot wide space, provided of course the total "space required" of each weapon fits within the available width. You wouldn't have three wielding quarterstaffs for example but three daggers would be easy.

Small movements of a dozen feet or so should be easily accomplished within another action. It's only when a character is crossing an entire room crowded with people and furniture where things get tricky.
Kalador
player, 552 posts
Ugly inside
Ugly outside
Wed 3 Jul 2013
at 15:10
  • msg #4

Re: OOC Mk IV

Whatever the assistant says on this matter, is good with me.
The Assistant
GM, 410 posts
Wed 3 Jul 2013
at 15:28
  • msg #5

Re: OOC Mk IV

I'm guessing that all three at the door will have swords in hand. Heavy crossbows aren't really renown for their close range rate of fire, although it would make a mess on that first shot...
Up to Sven to decide if a point blank shot, then drop and draw sword is the way to go, or just wade on in blade in hand. [Private to Sven Arnoff: The shot could be taken before initiative too given he's a specialist.]
Sven Arnoff
player, 101 posts
Walking death
Fri 5 Jul 2013
at 11:52
  • msg #6

Re: OOC Mk IV

That was an awful shot. He could have messed them up with a hit though.

Anyone going to negotiate or is this a war of atrition? I'd say something fun but I can't justify a 07 INT doing anything of the sort without more clearly overwhelming odds.
Ronalt de Gault
player, 643 posts
Human Ranger
Silent forest stalker
Fri 5 Jul 2013
at 12:40
  • msg #7

Re: OOC Mk IV

Well at least they all can't attack at once.
We will have to hold the line now the door is open or retreat.

Lets give it a round or two and see how we fair.
If we are taking too much damage we will retreat and shut the door.
The Assistant
GM, 411 posts
Fri 5 Jul 2013
at 13:18
  • msg #8

Re: OOC Mk IV

Sven Arnoff:
The old faithful bow was then swapped out for the two swords.

Remember "space required"...
Two long swords (Ronalt & Kalador) makes 6 feet of space needed. A bastard sword takes up another 4 feet, then add on a short sword in Svens off hand (another foot) and, oops, you're digging through the stonework and getting in each others way.
And that doesn't even take into account the fact that most door frames are a little narrower than the corridor they're at the end of.
Of course you could press forward into the room - plenty of space there... :p

Just need a post from Yew and I'll update.
Diviac
player, 58 posts
Deranged madman?
Sat 6 Jul 2013
at 02:18
  • msg #9

Re: OOC Mk IV

Yes yes! Step forward! Come into the lair!
Brother Yew
player, 332 posts
Half-elf monk
Fri 12 Jul 2013
at 13:48
  • msg #10

Re: OOC Mk IV

Sorry about my absence.

My life / work balance got seriously out of alignment for the last couple of weeks.
The Assistant
GM, 413 posts
Fri 12 Jul 2013
at 14:58
  • msg #11

Re: OOC Mk IV

In reply to Brother Yew (msg # 10):

Life gets like that :(

A post from Sven and I'll update (Iviana is unfortunately indisposed for the foreseeable future). It's going to be a doozy of a round!
Tindoome Uurraumo
Player, 663 posts
Magic User
Fri 12 Jul 2013
at 15:48
  • msg #12

Re: OOC Mk IV

So what happens after the TPK? This game seems like it's been going on forever...but I have a feeling that just rolling up new level 1 PCs would be anti-climactic.
The Assistant
GM, 414 posts
Fri 12 Jul 2013
at 16:03
  • msg #13

Re: OOC Mk IV

It's highly unlikely there'll be a TPK, provided those still on their feet in the coming rounds use their heads and apply the available resources well. The opposition is after all roughly equal in hit dice/levels and the PCs should by now have more magical items even if memorised spells and hit points are running a little low.
Tindo's intended action this round for example is likely to have a BIG impact and provided it can be followed up with appropriate actions, the tide should turn fairly quickly.
The Assistant
GM, 416 posts
Wed 17 Jul 2013
at 16:38
  • msg #14

Re: OOC Mk IV

Well, ummm, that could have gone a bit, ah, better....
The enemy got a very fast initiative result, handily beating just about everyone, especially the potentially game changing Web spell from Tindo.
The Assistant
GM, 417 posts
Thu 18 Jul 2013
at 13:56
  • msg #15

Re: OOC Mk IV

A post each from Yew and Sven and we're at the end of another round. No need for Kalador to post this time, but between the efforts of Arek and Iviana he will be back on his feet in time to participate in the next.
The Assistant
GM, 418 posts
Fri 19 Jul 2013
at 15:46
  • msg #16

Re: OOC Mk IV

Brother Yew:
Which way did this door open? Are we able to close it from this side if we need to?

The southern door of the short corridor opens northward, into the passageway. Yes it could be closed, but it wouldn't do much good given the party doesn't have the key, there's no bar, and an ogre would take about three seconds to pull it open again dragging anyone trying to hold it closed with it.
The Assistant
GM, 420 posts
Sat 20 Jul 2013
at 07:43
  • msg #17

Re: OOC Mk IV

It looks like I've had the wrong idea about how a number of pole arms were used. Whilst pikes, long spears and other long thrusting weapons certainly could and were used en masse, halberds, pole axes, bills, etc were used more in the manner of a quarterstaff.
Therefore, Yew isn't going to be able to attack effectively from the second rank.

This is reflected in the rules - look at the length of a halberd (5+ feet) and the space required (again 5 feet). Obviously a lot of swinging around of the weapon as can be seen in the following:
http://www.youtube.com/watch?v...t=PLDDC11FFDA3DE2F4C

It also explains why the Swiss Halberdiers were so good against other infantry, but without pikes to support them were taken apart by cavalry (see Battle of Arbedo, 1422).

[Private to Kalador:
quote:
Does Kalador still have his sword?

Good question. I'm going to have to say no as he's likely to have let go when he fell over. It's still where he left it though, but that's under the dead ogre at the moment.
Not to worry though, the other ogre is paralysed and there's nothing else able to attack if Kalador chooses to try and recover the sword (although it is going to get crowded by PCs in there very shortly).
]
The Assistant
GM, 423 posts
Tue 23 Jul 2013
at 13:16
  • msg #18

Re: OOC Mk IV

Please keep in mind that those two dead ogres are a significant obstacle in the doorway.
The Assistant
GM, 424 posts
Wed 24 Jul 2013
at 04:57
  • msg #19

Re: OOC Mk IV

Ronalt de Gault:
Falling to the ground and the world flashing bright, Ronalt tries to scream but no sound comes out.

I have a feeling somebody is going to be developing some mental "issues" out of this situation.
But at least Ronalt isn't dead...yet...  :D
Ronalt de Gault
player, 647 posts
Human Ranger
Silent forest stalker
Wed 24 Jul 2013
at 05:53
  • msg #20

Re: OOC Mk IV

Yup.
This is the second time he has been sideswiped with a Hold Person.
Last time he was burnt too.
The Assistant
GM, 425 posts
Wed 24 Jul 2013
at 06:23
  • msg #21

Re: OOC Mk IV

I wonder if there's some sort of pattern developing here...? :/
Sven Arnoff
player, 106 posts
Walking death
Wed 24 Jul 2013
at 10:35
  • msg #22

Re: OOC Mk IV

Wow.

1 to hit with both weapons... This was supposed to be the '2 attacks with the big sword' round.  I think one of the clerics left a strategic banana peel on purpose.
The Assistant
GM, 426 posts
Wed 24 Jul 2013
at 11:18
  • msg #23

Re: OOC Mk IV

OUCH. This is really going to tickle... :p
Ronalt de Gault
player, 648 posts
Human Ranger
Silent forest stalker
Wed 24 Jul 2013
at 11:24
  • msg #24

Re: OOC Mk IV

Probably stood in Ronalt's cursed square. whoops.
The Assistant
GM, 428 posts
Thu 1 Aug 2013
at 04:39
  • msg #25

Re: OOC Mk IV

Gwythe:
Oops. I'll let the GM decide where that went! Sorry in advance.

Pretty much nowhere since Gwythe threw his one and only dagger much earlier in the current combat (see msg 268 & 274).
He could try plucking it from the ogre's shield if a couple of other people get out of his way, or throw the glowing chair leg as a club (after grabbing it from Tindo I think).
Might also want to gather a few more daggers from the werewolves lair after this is resolved - can normally throw two per round.
Gwythe
player, 484 posts
Thug
Thu 1 Aug 2013
at 09:32
  • msg #26

Re: OOC Mk IV

In reply to The Assistant (msg # 25):

Oops. I used to have a bunch, but I guess I threw them away into the picture.

I will edit to remove that nonsense.
The Assistant
GM, 429 posts
Thu 1 Aug 2013
at 09:55
  • msg #27

Re: OOC Mk IV

Gwythe:
His face is red and he begins yelling something incomprehensible.

...and completely unheard. Remember the silence spell? :p
The whole combat is deteriorating into a mimed farce! :D
The Assistant
GM, 430 posts
Fri 2 Aug 2013
at 11:31
  • msg #28

Re: OOC Mk IV

I would suggest everyone carefully reread the last half dozen or so posts. Characters very lives are on the line....
Given that, and the enemies apparent hesitancy to press home their advantage over at least one PC, I'll delay ending the round a bit longer so any alterations/additions to posts you deem necessary can be made.
Kalador
player, 558 posts
Ugly inside
Ugly outside
Sat 3 Aug 2013
at 02:36
  • msg #29

Re: OOC Mk IV

In the latest map, the far spellcaster is the figure furthest from the group correct? I don't believe Sven or others are in the way.
Brother Yew
player, 339 posts
Half-elf monk
Sat 3 Aug 2013
at 04:28
  • msg #30

Re: OOC Mk IV

I'm afraid Yew's action is entirely consistent with what he could actually see, as he didn't have line of sight to Ronalt or the third bugbear around the corner threatening to kill Ronalt. He couldn't hear anything because of the magical silence. He could only see that Sven was down and at the mercy of the bugbear that struck him, so Yew attacked that bugbear. As far as Yew knows Ronalt is gone, probably already dead.

We are faced with a powerful evil enemy. Why would we even consider surrender? Would we have any reason to expect mercy from a group of bugbears, ogres and evil priests? (Thromel did detect evil before we entered this northern room.) Surely the only hope for any of us to survive is to fight our way out, maybe capturing a prisoner along the way who can tell us the way out or how to bypass the spell warding the front doors. If we die in the attempt, well at least we rid the world of a few more evil monsters on the way.
Gwythe
player, 485 posts
Thug
Sat 3 Aug 2013
at 06:49
  • msg #31

Re: OOC Mk IV

My character has the same view as Yew, hence also decided that it was time for him to step in on his big 7 HP.

Also, shouldn't the dogs be fighting? We could do with something else taking some of these hits.
Sven Arnoff
player, 109 posts
Walking death
Sat 3 Aug 2013
at 07:11
  • msg #32

Re: OOC Mk IV

For my 2 cents I think they will back off if we do and we will encounter them again later.

I think we are still the superior force here and will not be pressed.  Thrommel is more than a match for them and Sven shrugged off that last blow. We could kill them all but it's a hassle for both Ronalt's player and the DM for him to die here, not to mention bad for the party. There's no guarantee another PC will be permitted to be encontered in this dungeon. It would be ridiculous if there were no consequences for a death. If we let him die our players deserve to be short handed until we escape.
This message was last edited by the player at 07:14, Sat 03 Aug 2013.
The Assistant
GM, 431 posts
Sat 3 Aug 2013
at 07:21
  • msg #33

Re: OOC Mk IV

Sven is also down although not completely helpless. He is however at the mercy of the bugbear standing over him.

Just before the silence and web fell, don't forget somebody yelled out that the party should either surrender of the prisoner would be killed.

Now yes, Yew and Gwythe can't see immediately what's going on with Ronalt, but they can see Sven on the ground, and did hear the earlier demand. Initiative will also play a roll - slower characters will see faster characters acting and therefore should be able to alter their actions accordingly.

Ronalt the PC can be replaced fairly quickly if the rest of the party makes certain decisions, however would a basically Good aligned party allow a comrade to be slain when there's a possible alternative?

However if you as an individual player/character which to press your attack, I'm not going to stop you, but you should be aware of the possible consequences. Yes Ronalt and Sven could be saved by quick action, but the odds aren't great.
Brother Yew
player, 341 posts
Half-elf monk
Sat 3 Aug 2013
at 11:04
  • msg #34

Re: OOC Mk IV

So many different thoughts are flicking through my mind at the moment.

  • I have never understood why scriptwriters keep making the hero throw down his gun when the bad guy tells him to do it or he'll kill the hostage. Then the bad guy grins and shoots the hero instead and the hostage is not saved despite the hero's sacrifice. Take the shot, hero!
  • In this game situation, if I was playing that third bugbear it wouldn't make any sense to waste an action to kill Ronalt. He is no threat at all, at present. If Yew rushed in to attack one of my bugbear buddies it would make more sense for the bugbear to kill Yew instead! LOL
  • Would a party of heroes surrender in the hope their evil enemies will spare their lives as well as a captured comrade, or would they prefer a glorious death in battle against the forces of evil instead of some fate worse than death at the hands of an evil priest?
  • Fortunately Sven has identified another option. Truce, not surrender. Both sides withdraw and live to fight another day.

The Assistant
GM, 432 posts
Sat 3 Aug 2013
at 12:48
  • msg #35

Re: OOC Mk IV

Truce or parley could be an option yes. The enemy has to be aware they're outclassed at the moment and maybe all they want is a way out while they're still breathing - killing Ronalt completely removes the one solid bargaining chip they have in hand at the moment.
All I can really say of course is there may be more going on that meets the eye.
Tindoome Uurraumo
Player, 668 posts
Magic User
Sat 3 Aug 2013
at 19:34
  • msg #36

Re: OOC Mk IV

I kept the dogs out of the fight because the doorway was already crowded the web spell had some of them held for a while. Now I'm under the effect of a silence so I can't cast, use my wand, or order the dogs in...even if the doorway weren't too crowded for them to get into the fray.

I will admit that several PC's actions make no sense to me right now, such that, as a player, I suspect charm magic or treachery.

I do have a potion that could help Ronalt but I can't get it to him. And, at present, I don't see anything else in my inventory that could serve as a "show stopper". Unless these guys REALLY want a rowboat.
Diviac
player, 59 posts
Deranged madman?
Sun 4 Aug 2013
at 01:08
  • msg #37

Re: OOC Mk IV

Does it come with a sail? I always wanted a yacht!!!  >:D
The Assistant
GM, 433 posts
Tue 6 Aug 2013
at 10:24
  • msg #38

Re: OOC Mk IV

Just waiting on a little clarification on something and I'll post the results of the round.
I haven't a clue what's going to happen just yet - that will depend a LOT (but not solely) on what the oppositions roll is for initiative, and I don't do that until I'm writing up the post.
GM the Third
GM, 434 posts
Tue 6 Aug 2013
at 11:12
  • msg #39

Re: OOC Mk IV

Well ladies and gentlemen, after 18 months I've finally asked the rpol mods to shift me into the primary GM/game owner slot. As much as I REALLY didn't want to, it was time to acknowledge simoncraig is gone.
This makes me the third GM who's been nursing this baby and I think the only person left from day one. Hopefully I'll see this thing all the way through to the end in about 20 years or so. :/
Brother Yew
player, 342 posts
Half-elf monk
Tue 6 Aug 2013
at 12:07
  • msg #40

Re: OOC Mk IV

Welcome, new GM!  ;o)
Tindoome Uurraumo
Player, 669 posts
Magic User
Tue 6 Aug 2013
at 14:15
  • msg #41

Re: OOC Mk IV

Yay! Stability at last! :D
And just in time for us all to die MISERABLY! :D
Diviac
player, 60 posts
Deranged madman?
Tue 6 Aug 2013
at 15:15
  • msg #42

Re: OOC Mk IV

Tindoome Uurraumo:
Yay! Stability at last! :D

maybe...... o.O
Ronalt de Gault
player, 650 posts
Human Ranger
Silent forest stalker
Tue 6 Aug 2013
at 21:12
  • msg #43

Re: OOC Mk IV

All Hail the new DM....
Kalador
player, 559 posts
Ugly inside
Ugly outside
Tue 6 Aug 2013
at 23:03
  • msg #44

Re: OOC Mk IV

Yes stability, is a good thing. However I agree with Tin, we're all going to die. WAAAAAAHHH. Will we get to make new characters if we all die?
GM the Third
GM, 435 posts
Wed 7 Aug 2013
at 14:54
  • msg #45

Re: OOC Mk IV

If characters die then yes, I can't see why a replacement shouldn't be allowed.
HOWEVER, if they died from doing something STUPID and AVOIDABLE (unless it's in character and nobody had a chance to prevent it), they'll probably have the abilities, XP or something else I come up with somewhat penalised. In other words, do the best you can to stay alive or suffer consequences which last longer than it takes to roll up a new character.

Fair?
GM the Third
GM, 437 posts
Wed 7 Aug 2013
at 15:41
  • msg #46

Re: OOC Mk IV

Ok, looks like a shaky ceasefire is in place. Won't take much to start things up again though!
GM the Third
GM, 438 posts
Thu 8 Aug 2013
at 08:53
  • msg #47

Re: OOC Mk IV

So, ah, anyone going to post something or just look at each other blankly?
Ronalt de Gault
player, 651 posts
Human Ranger
Silent forest stalker
Fri 9 Aug 2013
at 05:02
  • msg #48

Re: OOC Mk IV

Has the hold person finished?
GM the Third
GM, 439 posts
Fri 9 Aug 2013
at 06:29
  • msg #49

Re: OOC Mk IV

Not as yet no....
Ronalt de Gault
player, 652 posts
Human Ranger
Silent forest stalker
Fri 9 Aug 2013
at 07:23
  • msg #50

Re: OOC Mk IV

Ok I will be quiet then.
Oops silence spell pun.
Sven Arnoff
player, 111 posts
Walking death
Fri 9 Aug 2013
at 09:55
  • msg #51

Re: OOC Mk IV

In reply to Ronalt de Gault (msg # 50):

"Haw haw haw haw!" - no, wait - "... ... ... ...!"
GM the Third
GM, 440 posts
Fri 16 Aug 2013
at 04:07
  • msg #52

Re: OOC Mk IV

Been down with the flu most of the week and think can't brain good....
Should (I sooooo hope) be better in a few days when I'll be able to write a decent update. Meanwhile it's worth considering all the angles of the current event - maybe something positive will come out of it.
Kalador
player, 561 posts
Ugly inside
Ugly outside
Sat 17 Aug 2013
at 02:54
  • msg #53

Re: OOC Mk IV

I hope you feel bette soon.
GM the Third
GM, 441 posts
Sat 17 Aug 2013
at 04:41
  • msg #54

Re: OOC Mk IV

Feels like I'm a roller coaster actually. Get better for half a day and then WHAM! Thanks for coming... :(
Sven Arnoff
player, 112 posts
Walking death
Sun 18 Aug 2013
at 12:10
  • msg #55

Re: OOC Mk IV

That's what you get for living in the depths of that state where love turns to rain and misery is a currency eh - not that I can talk since it's been raining here for a month more or less solid!
GM the Third
GM, 442 posts
Mon 19 Aug 2013
at 02:45
  • msg #56

Re: OOC Mk IV

Nearly healthy and posting again - just sleep deprived mainly from coughing up my lungs all night.... :(
GM the Third
GM, 443 posts
Fri 23 Aug 2013
at 12:21
  • msg #57

Re: OOC Mk IV

Finally on the mend after about 10 days of first sneezing my head off then coughing my lungs up. I should have an update in approximately 12-14 hours of this post so last chance to get something in yourselves!
GM the Third
GM, 444 posts
Tue 27 Aug 2013
at 06:50
  • msg #58

Re: OOC Mk IV

Well, umm, yes... 12-14 hours....hmmm, that worked out well didn't it....
Sven Arnoff
player, 113 posts
Walking death
Tue 27 Aug 2013
at 07:16
  • msg #59

Re: OOC Mk IV

Promises, promises... You're practicing for a career in politics now?
GM the Third
GM, 445 posts
Tue 27 Aug 2013
at 09:06
  • msg #60

Re: OOC Mk IV

Actually somebody (not me) went and decided Saturday and Sunday would be good days for a game at my place with me as GM. Then Monday had a few various appointments to attend followed by a call into the office late in the afternoon. Been busy, very busy, far, far too busy for what was supposed to be a quiet, relaxing weekend.
Tindoome Uurraumo
Player, 671 posts
Magic User
Tue 27 Aug 2013
at 12:25
  • msg #61

Re: OOC Mk IV

No complaints here. We spent last weekend with illness tearing through the house and I'm still settling in to my new job.
Iviana
Player, 520 posts
Tue 27 Aug 2013
at 13:03
  • msg #62

Re: OOC Mk IV

GM the Third:
The cleric rolled his eyes and tried again. He pointed individually and specifically at everyone except Ronalt, but including himself, then motioned towards the south. His hand then covered his mouth before rapidly moving away from it, then repeated the finger and thumb opening and closing motion he did before.

Meanwhile the surviving bugbears gathered around Ronalt as instructed, the second priest remaining where he was with his back to the door.


For directional purposes, is the south moving towards Iviana?
GM the Third
GM, 447 posts
Tue 27 Aug 2013
at 13:07
  • msg #63

Re: OOC Mk IV

South is generally towards the bottom of the map... ;)
GM the Third
GM, 448 posts
Wed 28 Aug 2013
at 04:33
  • msg #64

Re: OOC Mk IV

Note that the silence extends to within a couple of feet of the southern wall of the "throne" room. To have everyone participate in conversation it might be best to move into the northern part of the temple itself.
Sven Arnoff
player, 116 posts
Walking death
Fri 30 Aug 2013
at 04:10
  • msg #65

Re: OOC Mk IV

I'm calling shenanigans on that priest. The throne room or the throne itself has a great weapon and/or treasure. I would be all over him like flies on poo...
Iviana
Player, 522 posts
Tue 10 Sep 2013
at 17:36
  • msg #66

Re: OOC Mk IV

Gonna be on vacation for 10 days tomorrow.  Probably won't be able to post.
Ronalt de Gault
player, 653 posts
Human Ranger
Silent forest stalker
Wed 11 Sep 2013
at 09:46
  • msg #67

Re: OOC Mk IV

Come on guys. I have been hanging in the balance for darn ages.
Lets move on. Is Ronalt gonna die or live.
Brother Yew
player, 347 posts
Half-elf monk
Thu 12 Sep 2013
at 12:37
  • msg #68

Re: OOC Mk IV

Yes.

Yes, he is.

;o)
GM the Third
GM, 450 posts
Sat 14 Sep 2013
at 16:12
  • msg #69

Re: OOC Mk IV

Sorry, I'm having computer issues at the moment - my primary machine refuses to connect to the internet and my secondary doesn't seem to want to start. My tertiary machine (which is meant for the kids to play around with) is barely worthy of calling a computer. Hopefully I'll be able to do more than this simple post in the next day or three.
Kalador
player, 564 posts
Ugly inside
Ugly outside
Sat 28 Sep 2013
at 04:27
  • msg #70

Re: OOC Mk IV

Just checking in. Hope the game hasn't died.
GM the Third
GM, 451 posts
Sat 28 Sep 2013
at 05:20
  • msg #71

Re: OOC Mk IV

It hasn't, I'm just procrastinating. :(
Diviac
player, 61 posts
Deranged madman?
Fri 4 Oct 2013
at 05:54
  • msg #72

Re: OOC Mk IV

Hoo hoo! Alrrem wants to talk does he!????
Well, we'll soon see about that, yes we will!!!!
Iviana
Player, 523 posts
Fri 4 Oct 2013
at 16:00
  • msg #73

Re: OOC Mk IV

Do we know what religion a "Prefect of Fire" would adhere to?
GM the Third
GM, 453 posts
Sat 5 Oct 2013
at 01:50
  • msg #74

Re: OOC Mk IV

link to a message in this game
That might hold the odd clue or two...
Brother Yew
player, 349 posts
Half-elf monk
Sat 5 Oct 2013
at 02:34
  • msg #75

Re: OOC Mk IV

So, way back at the time of the Battle of Emridy Meadows when Prince Thrommel disappeared, the battle was against the forces of the Temple of Elemental Evil, which was somewhere near the village of Nulb. The temple fell after that battle but recently it seems common knowledge in Nulb that the old temple is coming back to life. 'Prefect of Fire' and the nature of the temple full of fire pits we already found suggests the worship of the element of fire. Perhaps there are priests and temples of the other elements too?
GM the Third
GM, 454 posts
Sat 5 Oct 2013
at 02:36
  • msg #76

Re: OOC Mk IV

And if "way back in time" you mean about 5-10 years ago (can't recall exactly how long), then, yes, you'd be right. Most of the locals in Homlet and Nulb were involved (except a few later arrivals of course).
Arek Blackiron
player, 731 posts
Seriously grumpy old
Dwaven Cleric
Sat 5 Oct 2013
at 02:39
  • msg #77

Re: OOC Mk IV

An' ri' no' we're all stan'in' in tha' temple wi' tha' fire pits...
Brother Yew
player, 351 posts
Half-elf monk
Sat 5 Oct 2013
at 03:17
  • msg #78

Re: OOC Mk IV

Ah, found it. OOC mk III thread
msg #546:
Battle of Imridy Meadows twenty years ago
Thromel disappeared ten years ago, possibly at the site of the battlefield.


It's a bit like Chinese whispers, isn't it? My memory didn't quite match the info we were given, but that was nearly two years ago. ;o)
GM the Third
GM, 456 posts
Sat 5 Oct 2013
at 06:17
  • msg #79

Re: OOC Mk IV

Actually, that post was misleading. You should really be looking at (and adding to) link to a message in this game
Note the second message in that thread...
Brother Yew
player, 353 posts
Half-elf monk
Sat 5 Oct 2013
at 16:00
  • msg #80

Re: OOC Mk IV

I keep forgetting this game is using the Greyhawk setting from ADnD first edition where the current year is 576 CY.

I'm more used to the D&D third edition Greyhawk setting where history has moved on to 591 CY.
Arek Blackiron
player, 732 posts
Seriously grumpy old
Dwaven Cleric
Sun 6 Oct 2013
at 04:58
  • msg #81

Re: OOC Mk IV

Brother Yew:
I'm more used to the D&D third edition Greyhawk setting where history has moved on to 591 CY.

HEATHEN!!!
:O
Tindoome Uurraumo
Player, 673 posts
Magic User
Tue 8 Oct 2013
at 14:32
  • msg #82

Re: OOC Mk IV

Given his devotion to fire and his suggested "allies" I'm thinking this guy can't be trusted. I still think our best option is fight to the death. But I also don't think we'll get out of here.
Brother Yew
player, 355 posts
Half-elf monk
Tue 8 Oct 2013
at 14:49
  • msg #83

Re: OOC Mk IV

I agree that Alrrem shouldn't be trusted but as I'm playing a very lawful character I simply wouldn't act treacherously. If they give Ronalt back I would probably be obliged to leave peacefully unless they did something that negated that obligation.

As for finding a way out, I have always been hoping we could eventually capture a prisoner who could show us the way out.
GM the Third
GM, 457 posts
Tue 8 Oct 2013
at 22:52
  • msg #84

Re: OOC Mk IV

Brother Yew:
"Murder? Hardly! If they had not attacked us first they would still be among the living," Yew responded emphatically.

Technically the party intruded on the werewolves lair and they were only defending themselves....
In fact, it was Sven who fired the first shot and set that ball rolling!
Brother Yew
player, 356 posts
Half-elf monk
Wed 9 Oct 2013
at 16:19
  • msg #85

Re: OOC Mk IV

Oh, yeah, that's right. They just tried to trick us into giving up all our weapons and magic items, didn't they. Then when we found where the werewolves were hiding they looked like they wanted to tear us limb from limb and eat the juicy bits. Hmm, perhaps we did over-react a little bit. Then their reinforcements turned up and we over-reacted again. Oops! <grin>

Funny, once again I (the player) didn't quite remember it quite the way it actually happened.

Perhaps it is not so surprising that a character that actually went through that treacherous encounter and hellish battle might have a slightly biased memory of who was at fault in the first place.
Tindoome Uurraumo
Player, 674 posts
Magic User
Wed 9 Oct 2013
at 18:07
  • msg #86

Re: OOC Mk IV

Unfortunately, without more time to rest in safety, Tindo's pretty tapped out. Sorry I don't have anything useful to contribute.
Sven Arnoff
player, 118 posts
Walking death
Thu 10 Oct 2013
at 12:10
  • msg #87

Re: OOC Mk IV

I'm ready to send Sven in for more murder. We're not getting out of here without fighting somebody, and who's said anything about giving the spoils back to Alrrem?

We can handle a troll or two in these narrow corridors as long as they don't surround us. Kalador even has Flametongue.

Nobody keen?
Brother Yew
player, 357 posts
Half-elf monk
Thu 10 Oct 2013
at 15:26
  • msg #88

Re: OOC Mk IV

Sven, you have a natural gift for negotiation! LOL

I think it is reasonable for us to negotiate to get Ronalt back, alive and no more harmed than he already is. I think that a promise to leave and not to kill any more of the fire temple priests and followers would be a fair deal, actually.

But of course Alrrem wants more than that. My guess is he is trying to send us on a suicide mission, with the side benefit of weakening his own rivals in the process. Killing two birds with one stone, as they say.
Sven Arnoff
player, 119 posts
Walking death
Sun 13 Oct 2013
at 09:02
  • msg #89

Re: OOC Mk IV

I concur, Yew. It is a trap without a doubt. I am just being blase and assumung we live...

...Which we are less likely to do without the prince!
Kalador
player, 568 posts
Ugly inside
Ugly outside
Sun 27 Oct 2013
at 04:31
  • msg #90

Re: OOC Mk IV

Hi just checking in. Hope everything is ok with everyone.
GM the Third
GM, 459 posts
Thu 31 Oct 2013
at 01:35
  • msg #91

Re: OOC Mk IV

quote:
I assume the door that has been closed is the last one we had to open before the fight?

Correct, the one where the ogres fell (their bodies were dragged out of the way while the negotiations proceeded).
GM the Third
GM, 461 posts
Thu 31 Oct 2013
at 10:45
  • msg #92

Re: OOC Mk IV

GM the Third:
The silence is deafening....

You know, because, well, "silence" spells recently cast over that area.

:D
Brother Yew
player, 362 posts
Half-elf monk
Thu 31 Oct 2013
at 15:20
  • msg #93

Re: OOC Mk IV

Phew, that's a relief! At least they didn't hear Gwythe sneaking up on them either.  ;o)
Gwythe
player, 492 posts
Thug
Thu 31 Oct 2013
at 19:14
  • msg #94

Re: OOC Mk IV

In reply to GM the Third (msg # 92):

dammit!
Diviac
player, 62 posts
Deranged madman?
Fri 1 Nov 2013
at 00:56
  • msg #95

Re: OOC Mk IV

This makes me sooooooo happy

>:D
Kalador
player, 571 posts
Ugly inside
Ugly outside
Fri 1 Nov 2013
at 05:32
  • msg #96

Re: OOC Mk IV

GM the Third:
GM the Third:
The silence is deafening....

You know, because, well, "silence" spells recently cast over that area.

:D

So true. That's the bad thing about silence, it's just too darn quiet. :)
GM the Third
GM, 464 posts
Sat 23 Nov 2013
at 23:56
  • msg #97

Re: OOC Mk IV

Well, it's been a good 7-8 minutes since the Prince went north....
Kalador
player, 572 posts
Ugly inside
Ugly outside
Sun 24 Nov 2013
at 00:54
  • msg #98

Re: OOC Mk IV

In answer to Arek's question, I vote we stand around all day.:)
Diviac
player, 63 posts
Deranged madman?
Sun 24 Nov 2013
at 02:49
  • msg #99

Re: OOC Mk IV

Oooooo I like that plan. Ohhh yes we do!
GM the Third
GM, 465 posts
Mon 25 Nov 2013
at 03:30
  • msg #100

Re: OOC Mk IV

So, how about a little input from some of the quieter PCs?
Gwythe
player, 494 posts
Thug
Mon 25 Nov 2013
at 06:59
  • msg #101

Re: OOC Mk IV

I'm struggling a bit to keep up with what's happened in the game because of the space between 'moves' - often between a fortnight and a month. Hence me being caught out a few times with losing track of what's happened and my posts not making sense. Not a gripe, just I'm finding it hard to make a contribution to the game without reading back a couple of pages.

If five minutes is up lets open the door as instructed. I'll do it.
GM the Third
GM, 466 posts
Mon 25 Nov 2013
at 11:20
  • msg #102

Re: OOC Mk IV

The more people who post regularly (once every day or two) the more I've got to work with.
Brother Yew:
"The door is still closed, is it not?"

That would be the same door Ronalt came back through recently? The same door that (not that anybody else could see) he tried breaking the locking bar (and failed badly)? The very door that since he came through, remains open?

The silence hasn't quite expired yet, but it can't be more than another minute or so.
Tindoome Uurraumo
Player, 676 posts
Magic User
Mon 25 Nov 2013
at 16:16
  • msg #103

Re: OOC Mk IV

Gwythe:
I'm struggling a bit to keep up with what's happened in the game because of the space between 'moves' - often between a fortnight and a month. Hence me being caught out a few times with losing track of what's happened and my posts not making sense. Not a gripe, just I'm finding it hard to make a contribution to the game without reading back a couple of pages.

Ditto here. I'm struggling to see what actions can or should be taken.
GM the Third
GM, 467 posts
Tue 26 Nov 2013
at 06:53
  • msg #104

Re: OOC Mk IV

Feel free to ask IC then. I can use Arek or other NPCs to answer questions that I might mistakenly think are obvious.
There are no stupid questions, only unasked ones.
GM the Third
GM, 469 posts
Thu 28 Nov 2013
at 03:23
  • msg #105

Re: OOC Mk IV

Brother Yew:
I can't find an in-character post that says who has the amulet but I might just be missing something obvious. I know Yew hasn't got it as it isn't listed on his character sheet.

That would be, ah, Yew I think. He was the last one holding it, even though you posted you were handing it back to somebody. Nobody else has stated they've even as much as touched it.
The red cloaks a few PCs have picked up are a fairly good indicator of allegiance/alliance with the fire temple also - the amulet is just a "better" symbol from a person higher up in the order than the average bugbear or general pleb. It also may have other as yet unknown properties (it didn't detect as magical though).
GM the Third
GM, 471 posts
Mon 9 Dec 2013
at 06:39
  • msg #106

Re: OOC Mk IV

Out of all the PCs, Kalador has by far the highest Charisma. Yes, that's right, the half orc....
Everyone else has just a single digit in that attribute.

Are you all scared yet? :p
This message was last edited by the GM at 06:41, Mon 09 Dec 2013.
Kalador
player, 578 posts
Ugly inside
Ugly outside
Mon 9 Dec 2013
at 06:44
  • msg #107

Re: OOC Mk IV

If not you should be afraid...very afraid muahahaha. I bet you never thought half orcs were so charismatic did you?
GM the Third
GM, 472 posts
Mon 9 Dec 2013
at 06:52
  • msg #108

Re: OOC Mk IV

It amazes me that the party gets along so well when so many are just plain, well, obnoxious!
Brother Yew
player, 375 posts
Half-elf monk
Mon 9 Dec 2013
at 13:52
  • msg #109

Re: OOC Mk IV

Mutual respect is a powerful bond ... our characters don't actually have to like each other. ;o)
Sven Arnoff
player, 124 posts
Walking death
Mon 9 Dec 2013
at 14:19
  • msg #110

Re: OOC Mk IV

In reply to Brother Yew (msg # 109):

Sven just... well he grows on you, and not in the metaphorical way, I mean in the fungal way. You can't be rid of him without use of some harsh chemicals and enthusiastic scrubbing!
Ronalt de Gault
player, 660 posts
Human Ranger
Silent forest stalker
Tue 10 Dec 2013
at 03:08
  • msg #111

Re: OOC Mk IV

Some of us inherited characters with slight flaws like crappy charisma. We work with what we have.
GM the Third
GM, 473 posts
Tue 10 Dec 2013
at 03:52
  • msg #112

Re: OOC Mk IV

I think we all know what the dump stat was.... :/
Ronalt de Gault
player, 661 posts
Human Ranger
Silent forest stalker
Tue 10 Dec 2013
at 05:23
  • msg #113

Re: OOC Mk IV

That was dexterity for Ronalt.
GM the Third
GM, 474 posts
Sun 15 Dec 2013
at 04:16
  • msg #114

Re: OOC Mk IV

Update soon I hope - suffering a bad headache at the moment.
Sven Arnoff
player, 126 posts
Walking death
Mon 16 Dec 2013
at 09:36
  • msg #115

Re: OOC Mk IV

Any better today chief? Monday is a good day to post for me. Just been dying in Sunny (too sunny, then too bloody rainy) Singas on and off for a few weeks. Let's go kill us some Troll! (did I say kill? I meant negotiate.)
GM the Third
GM, 475 posts
Tue 17 Dec 2013
at 05:40
  • msg #116

Re: OOC Mk IV

A much better day today now I'm home from work. Should have something up soon.
GM the Third
GM, 477 posts
Tue 17 Dec 2013
at 06:57
  • msg #117

Re: OOC Mk IV

New game map up too.
Sven Arnoff
player, 127 posts
Walking death
Fri 20 Dec 2013
at 08:04
  • msg #118

Re: OOC Mk IV

Good stuff Yew! Carrying the team for us semi literate single language grunts...
GM the Third
GM, 478 posts
Fri 20 Dec 2013
at 09:52
  • msg #119

Re: OOC Mk IV

There's nothing to say others can't use Yew (and the couple of others who understand the language) as interpreters for their comments...
Sven Arnoff
player, 128 posts
Walking death
Fri 20 Dec 2013
at 10:49
  • msg #120

Re: OOC Mk IV

No more need be said then...
GM the Third
GM, 479 posts
Fri 20 Dec 2013
at 11:39
  • msg #121

Re: OOC Mk IV

Speaks for itself really...
Kalador
player, 579 posts
Ugly inside
Ugly outside
Thu 26 Dec 2013
at 04:17
  • msg #122

Re: OOC Mk IV

Sorry I haven't posted in over a week. My computer harddrive had to be replaced.
GM the Third
GM, 481 posts
Thu 26 Dec 2013
at 11:23
  • msg #123

Re: OOC Mk IV

I know that feeling :(
GM the Third
GM, 482 posts
Fri 27 Dec 2013
at 02:25
  • msg #124

Re: OOC Mk IV

Anyone want to volunteer, or perhaps volunteer somebody else for that third and final spot?
Ronalt de Gault
player, 664 posts
Human Ranger
Silent forest stalker
Fri 27 Dec 2013
at 06:17
  • msg #125

Re: OOC Mk IV

Ronalt would volunteer but it is likely he will start killing the troll with wild abandon.
Diviac
player, 65 posts
Deranged madman?
Fri 27 Dec 2013
at 06:46
  • msg #126

Re: OOC Mk IV

How is that a bad thing?
Brother Yew
player, 384 posts
Half-elf monk
Fri 27 Dec 2013
at 15:12
  • msg #127

Re: OOC Mk IV

Why do I get the feeling I am about to walk into a room full of dynamite with a couple of guys with their pockets full of matches?  ;o)
Ronalt de Gault
player, 665 posts
Human Ranger
Silent forest stalker
Sat 28 Dec 2013
at 22:11
  • msg #128

Re: OOC Mk IV

It is ok. Ronalt will hold the box of matches near the hydra.
GM the Third
GM, 483 posts
Sat 28 Dec 2013
at 22:52
  • msg #129

Re: OOC Mk IV

Do we have a delegate for the 3rd?
Maybe somebody who's just simply physically pushed forward?

Even if you're not wanting to go see Oohlgrist, an IC post stating that (and possibly reasons why) would be appreciated.
This message was last edited by the GM at 22:54, Sat 28 Dec 2013.
Ronalt de Gault
player, 666 posts
Human Ranger
Silent forest stalker
Sun 29 Dec 2013
at 05:15
  • msg #130

Re: OOC Mk IV

Send one of the ladies.
Brother Yew
player, 386 posts
Half-elf monk
Sun 29 Dec 2013
at 05:48
  • msg #131

Re: OOC Mk IV

Preferably someone who is being actively played by the player, not being NPCed by the GM?
GM the Third
GM, 484 posts
Sun 29 Dec 2013
at 06:03
  • msg #132

Re: OOC Mk IV

I'm only NPCing Arek at the moment (as usual). Tindo logs in regularly but Iviana is a little less so.
GM the Third
GM, 487 posts
Mon 30 Dec 2013
at 09:54
  • msg #133

Re: OOC Mk IV

Seems things are getting somewhat tense....
Tindoome Uurraumo
Player, 680 posts
Magic User
Mon 30 Dec 2013
at 15:53
  • msg #134

Re: OOC Mk IV

I'm around. Just don't have anything to contribute at present.
GM the Third
GM, 488 posts
Tue 31 Dec 2013
at 00:50
  • msg #135

Re: OOC Mk IV

Except perhaps translation services which potentially could save a lot of bloodshed and suffering.
Tindoome Uurraumo
Player, 681 posts
Magic User
Tue 31 Dec 2013
at 00:57
  • msg #136

Re: OOC Mk IV

Given the number of demi-humans in the party, I didn't realize my skills were in such demand.
GM the Third
GM, 489 posts
Tue 31 Dec 2013
at 01:38
  • msg #137

Re: OOC Mk IV

There is a little crossover of languages, but not as much as you might think...
Kalador
player, 583 posts
Ugly inside
Ugly outside
Wed 1 Jan 2014
at 02:51
  • msg #138

Re: OOC Mk IV

Happy New Year everyone
Brother Yew
player, 391 posts
Half-elf monk
Wed 1 Jan 2014
at 08:35
  • msg #139

Re: OOC Mk IV

Happy New Year to you, too. I hope this year will be a really good one for all of you.
GM the Third
GM, 490 posts
Thu 2 Jan 2014
at 05:59
  • msg #140

Re: OOC Mk IV

So......
Nobody wants to use their language abilities for the benefit of the party then....
Looks like combat in that case.
Kalador
player, 585 posts
Ugly inside
Ugly outside
Thu 2 Jan 2014
at 06:24
  • msg #141

Re: OOC Mk IV

I told the troll I could translate for him.
GM the Third
GM, 491 posts
Thu 2 Jan 2014
at 06:51
  • msg #142

Re: OOC Mk IV

Ah, missed your post update.
Still, there's the other group too which might be in a spot of bother shortly. :p
Diviac
player, 66 posts
Deranged madman?
Thu 2 Jan 2014
at 11:02
  • msg #143

Re: OOC Mk IV

Ronalt de Gault:
"We are here to talk not dismember this troll and its pretty beast."

Feels wrong somehow doesn't it?
:P
GM the Third
GM, 492 posts
Sat 4 Jan 2014
at 08:20
  • msg #144

Re: OOC Mk IV

Might hand out some XPs soon and post rate (and content) will be a factor along with use of available skills and abilities (including those granted by items).
GM the Third
GM, 493 posts
Sun 5 Jan 2014
at 10:11
  • msg #145

Re: OOC Mk IV

Right this very moment there's only three PCs in a position to carry out translation duties IC. One of them is Iviana who hasn't logged in since before Christmas....[Secret to group Gnoll: Yes, it's you we're waiting on.][Secret to group Thieves' Cant: Yes, it's you we're waiting on.]
This message was last edited by the GM at 08:30, Mon 06 Jan 2014.
Ronalt de Gault
player, 668 posts
Human Ranger
Silent forest stalker
Sun 5 Jan 2014
at 11:30
  • msg #146

Re: OOC Mk IV

Shame they don't speak elvish or common. Ronalt might be a little more useful.
Need one of them magic helms........
This message was last edited by the player at 11:31, Sun 05 Jan 2014.
GM the Third
GM, 494 posts
Tue 7 Jan 2014
at 11:32
  • msg #147

Re: OOC Mk IV

*cough*post from translators*cough*
Tindoome Uurraumo
Player, 682 posts
Magic User
Tue 7 Jan 2014
at 15:25
  • msg #148

Re: OOC Mk IV

I'm not seeing what I'm supposed to post about. Everything in the "those outside the negotiating room" appears to be in Common. We're standing around waiting, AFAIK.

If I've missed something, I apologize.
GM the Third
GM, 495 posts
Wed 8 Jan 2014
at 08:47
  • msg #149

Re: OOC Mk IV

To you, yes, but not to anyone else.
Brother Yew
player, 394 posts
Half-elf monk
Wed 8 Jan 2014
at 12:20
  • msg #150

Re: OOC Mk IV

Oh, is that how posting to a Language Group works? I always assumed that someone who could understand the language would still see some sort of marker saying what language it was in, because that's the way I see it in my own post.

Elvish: [Language unknown: "Encece, ntliri, whhalo"]
Orcish: [Language unknown: "Lepool, ndolet, mathei"]
Gnome:  [Language unknown: "Outredble, wilthiand, caartr"]
Goblin: [Language unknown: "Difiun, itplin, hasaveshe"]
Lawful Neutral: [Language unknown: "Ithallhis, earoutica, thpepa"]
Halfling:  [Language unknown: "Hafito, mindus, thuavetho"]
Hobgoblin: [Language unknown: "Weronehis, toasho, asnell"]
Gnoll:     [Language unknown: "Rotaha, minaro, laacwi"]
Undercommon?:  [Language unknown: "Heramestr, toisne, aveforous"]
FunkyGibbon?:  [Language unknown: "Ngetut, ettrac, terstaday"]
This message was last edited by the player at 14:16, Thu 09 Jan 2014.
GM the Third
GM, 496 posts
Wed 8 Jan 2014
at 12:36
  • msg #151

Re: OOC Mk IV

Ah, yes, sort of. I, ah, made that silly mistake with "secret to" instead of "language group" again. :/
Fixed now though.
Tindoome Uurraumo
Player, 683 posts
Magic User
Wed 8 Jan 2014
at 13:58
  • msg #152

Re: OOC Mk IV

And now, what appeared in Common but was apparently "Secret To" is "Language Unknown".

But at least I understand why I was all confused. I still don't know who is where that is upsetting the troll with the hydra. If it's Sven, Ronalt has already told him to back off into the corridor.
GM the Third
GM, 497 posts
Thu 9 Jan 2014
at 00:55
  • msg #153

Re: OOC Mk IV

ARGH!!!
Should work now. :/
GM the Third
GM, 498 posts
Mon 13 Jan 2014
at 03:38
  • msg #154

Re: OOC Mk IV

Small delay there - had a killer of a headache yesterday and could barely even think without a stab of agony.
Progress is being made now though. :D
Brother Yew
player, 397 posts
Half-elf monk
Fri 17 Jan 2014
at 02:42
  • msg #155

Re: OOC Mk IV

Hi folks, I will be away from home for the next 7 days. I am not sure how much internet access I will have or how much time for checking these games. Don't wait for me.  ;o)
Tindoome Uurraumo
Player, 685 posts
Magic User
Fri 24 Jan 2014
at 17:12
  • msg #156

Re: OOC Mk IV

Pay split. Out of spells. Nowhere safe. Ummm, yeah...this is guaranteed to succeed.
GM the Third
GM, 501 posts
Fri 24 Jan 2014
at 22:39
  • msg #157

Re: OOC Mk IV

Must be time to rely on roleplaying and charisma then. :p
There's still a handful of magic items such as wands, not to mention the fighters Sven and Ronalt who can keep people..."safe".
Shame about Gwythe and Kalador though. They're probably in for the rougher time out of everyone (including the Prince).
Gwythe
player, 502 posts
Thug
Fri 24 Jan 2014
at 23:04
  • msg #158

Re: OOC Mk IV

GM the Third:
Must be time to rely on....charisma then. :p

You soooooo crack me up! :D
You lot are just so completely boned!
GM the Third
GM, 504 posts
Fri 24 Jan 2014
at 23:28
  • msg #159

Re: OOC Mk IV

Now, now Diviac, they've still got plenty of options available to them. The party are almost all on at least half health (some still full), they've got two familiars with unique advantages, and most of all, they can think of things I haven't even considered!
Tindoome Uurraumo
Player, 686 posts
Magic User
Sat 25 Jan 2014
at 01:33
  • msg #160

Re: OOC Mk IV

Who's got the other familiar?
GM the Third
GM, 505 posts
Sat 25 Jan 2014
at 02:20
  • msg #161

Re: OOC Mk IV

That would be the other mage, Iviana, who has a Weasel by the name of Memento Vivere.

I forgot Tindoome has her two dogs too (albeit injured) as well as her own familiar, Mist, an almost albino Jaguar about the size of a wolf.
Tindoome Uurraumo
Player, 687 posts
Magic User
Sat 25 Jan 2014
at 03:04
  • msg #162

Re: OOC Mk IV

I knew about Iviana. Tindo having a familiar is news to me.
GM the Third
GM, 506 posts
Sat 25 Jan 2014
at 03:40
  • msg #163

Re: OOC Mk IV

It was left off her character sheet unfortunately. All fixed now though.
[Private to Tindoome Uurraumo: link to a message in this game]
I think you'll find yourself rather pleased. :)
Brother Yew
player, 404 posts
Half-elf monk
Sat 25 Jan 2014
at 06:21
  • msg #164

Re: OOC Mk IV

I'm not a fan of splitting the party in games like this one. With the relatively slow posting rate in this sort of on-line game it can result in one group of players being effectively locked out of the game for weeks or even months waiting for the other group to finish their mission. I've been stuck on the other side of that scenario before and it's not much fun. [Private to GM: Please don't drag this out any longer than necessary. I would hate to see Gwythe or Kalador's players get tired of waiting and quit the game.]
GM the Third
GM, 507 posts
Sat 25 Jan 2014
at 06:32
  • msg #165

Re: OOC Mk IV

That is something I've had in the back of my mind for quite some time now, but events have basically dictated what's happening.
The split shouldn't take too long though if the "right" decisions are made and distractions are kept to a minimum. If things do get a bit far out of hand though, I can still play my trump card and have the Prince "ride" in to the rescue, but that really would be a last resort given it would involve him (a Paladin) breaking his word (even if it was given to an evil priest).
Gwythe
player, 505 posts
Thug
Sun 26 Jan 2014
at 18:48
  • msg #166

Re: OOC Mk IV

Love trolls. Couldn't eat a whole one mind you...
GM the Third
GM, 510 posts
Mon 27 Jan 2014
at 00:58
  • msg #167

Re: OOC Mk IV

I wonder what happens if you eat a troll and it starts to regenerate...?
Kalador
player, 602 posts
Ugly inside
Ugly outside
Mon 27 Jan 2014
at 01:02
  • msg #168

Re: OOC Mk IV

you have tummy trouble
GM the Third
GM, 512 posts
Mon 27 Jan 2014
at 01:13
  • msg #169

Re: OOC Mk IV

One of the most filling meals you'd ever have I'd say. ;)
Sven Arnoff
player, 134 posts
Walking death
Mon 27 Jan 2014
at 10:14
  • msg #170

Re: OOC Mk IV

Stomach acid being what it is, I would venture that you could do it. Maybe even the acid damage & digestion would keep it at zero growth / zero shrinkage and you'd never need food ever again???
Ronalt de Gault
player, 671 posts
Human Ranger
Silent forest stalker
Mon 27 Jan 2014
at 11:18
  • msg #171

Re: OOC Mk IV

Till a claw burst out of your abdomen like a little alien..............
GM the Third
GM, 513 posts
Mon 27 Jan 2014
at 12:05
  • msg #172

Re: OOC Mk IV

FYI Iviana is actually stronger than Ronalt (who's completely recovered from the shadows by the way) - she's third strongest in the party after Sven and Kalador.
Brother Yew
player, 407 posts
Half-elf monk
Mon 27 Jan 2014
at 16:02
  • msg #173

Re: OOC Mk IV

LOL. I realised I was being chauvinistic after I wrote that but I didn't change it as it seemed so unlikely that either of the two mages in the party would have high strength. Go figure!  ;o)
Ronalt de Gault
player, 672 posts
Human Ranger
Silent forest stalker
Mon 27 Jan 2014
at 20:20
  • msg #174

Re: OOC Mk IV

Actually the reason I have Ronalt on patrol as he is harder to surprise by an ambush.
Which is the main threat we will have while lugging the candle sticks.
Tindoome Uurraumo
Player, 691 posts
Magic User
Mon 27 Jan 2014
at 20:47
  • msg #175

Re: OOC Mk IV

I can contribute an unseen servant to help with the carrying but it's not going to eliminate the need for all the muscle we've got to schlep these things about.
GM the Third
GM, 515 posts
Tue 28 Jan 2014
at 03:44
  • msg #176

Re: OOC Mk IV

The halberd could work, but I wouldn't want to be the one carrying the sharp end!!! :O

Arek isn't an option for even assisting with carrying. He's already heavily encumbered.
Tindoome is only moderately encumbered, but adding even half the weight would push her right over into severe also (barely able to stagger). Her height, or lack of in this case (she's only 3 inches taller than Arek), also makes her unsuitable to team up with anyone stronger.

As for ambushing potential, there's Mist, Memento Vivere (Iviana's weasel familiar), Butch and Sundance, all with very good noses and hearing. Mist in particular would make a good scout given her size, speed and sensory abilities, not to mention superior (to the dogs) intelligence. She's also surprised only 17% of the time, just like Ronalt.
Ronalt de Gault
player, 673 posts
Human Ranger
Silent forest stalker
Tue 28 Jan 2014
at 07:11
  • msg #177

Re: OOC Mk IV

Sure if mist wishes to be the ambush detector, Ronalt will carry the candlesticks.
GM the Third
GM, 516 posts
Tue 28 Jan 2014
at 09:15
  • msg #178

Re: OOC Mk IV

It's Tindoome's choice really but it's a false choice - there's simply nobody else available to help haul the things. Even Tindo's Unseen Servant spell is of no use (can only carry a third of the weight required) and the things are just plan too damn bulky for one person to do it without damaging them (and probably their back in the process).
GM the Third
GM, 517 posts
Wed 29 Jan 2014
at 09:35
  • msg #179

Re: OOC Mk IV

So, is anyone going to, ah, actually post anything, or just stand around looking blankly at each other hoping somebody else does something first?
Tindoome Uurraumo
Player, 693 posts
Magic User
Wed 29 Jan 2014
at 15:41
  • msg #180

Re: OOC Mk IV

Not something Tindo would suggest or encourage but I'll admit, as a player, I was hoping someone had an animate dead spell up their sleeve so we could fashion some porters out of the corpses we've created. :D
Arek Blackiron
player, 752 posts
Seriously grumpy old
Dwaven Cleric
Thu 30 Jan 2014
at 03:17
  • msg #181

Re: OOC Mk IV

I've been keen on having Arek do that for literally YEARS! :p
Sven Arnoff
player, 137 posts
Walking death
Sat 1 Feb 2014
at 00:03
  • msg #182

Re: OOC Mk IV

So we have 2 x 10" poles now. Ideally we want 2 people only to be locked up in carrying - my question to the GM is this: can any two of us carry the weight of two of these if bulkiness is reduced by the hog-tied arrangement?

I was thinking Sven and Ivianna (msg #172), as second strongest. We sling the poles one over each shoulder and tie the candelabras in a v fashion, where the top points of the vee are tie points to the pole and the base of he vee is the candelabra.
GM the Third
GM, 518 posts
Sat 1 Feb 2014
at 02:43
  • msg #183

Re: OOC Mk IV

Not without risking some damage as they potentially smash into each other. They're 3-4 feet in diameter each with plenty of fragile protrusions around them. Any sudden moves (such as being ambushed, tripping, etc) could get them going like uncontrollable pendulums and could potentially even cause the carriers to be thrown to the ground by the sudden shift of 240 lbs (about 110 kgs) of precious metals.

So, yes, it's possible, but I wouldn't advise it.
GM the Third
GM, 519 posts
Sat 1 Feb 2014
at 04:09
  • msg #184

Re: OOC Mk IV

Sven Arnoff:
"Plan is," Sven replied, "Ivianna here and myself have one pole over each shoulder. We tie the candelabras to both poles in a vee shape, makes things nice and even."

Dammit! That might just work, although there's still a risk of smashing together. Could be minimised though with a little more thought....


...and then I check encumbrance levels and found Iviana is already having a little difficulty what with the bulk and weight of her spell book and that bloody great lyre she's carting around. If she were to pick up the poles, well, might as well be Arek attempting to do it....
In fact, everyone besides Sven has a similar weight problem.
This message was last edited by the GM at 04:34, Sat 01 Feb 2014.
Brother Yew
player, 413 posts
Half-elf monk
Sat 1 Feb 2014
at 08:17
  • msg #185

Re: OOC Mk IV

If Sven if strong enough to carry one end of both poles on his own, maybe we just need two other people carrying the other ends of one pole each. Sven in front setting the pace? Yew can manage another 60 pounds (600gp encumbrance, which is half of one candelabra) at heavy load before he can't move at all. Probably others are in a similar position.

I don't think we would be too worried about a bit of minor damage to the candelabras. I mean, we're about to give them away to a troll to use as trophy racks, not trying to sell them for top dollar.

Here's another option though - I'm just not sure of how well it would work, so need some guidance from the GM. Yew has a Potion of Growth. DMG p126 says, "This potion causes the person consuming it to enlarge in both height and weight, his or her garments and other worn and carried gear likewise growing in size. Strength is increased sufficiently to allow bearing normal armor and weapons, but does not add to combat. Movement increases to that of a giant of approximately equal size. Each quarter of the potion consumed causes 6' height growth, i.e. a full potion increases height by 24'."

If someone puts down their weapons and gear so that equipment won't grow, then drinks a quarter of the potion and grows by 6 feet, will that person then be strong enough to carry one candelabra on their own? Two people, 2 quarters of the potion, problem solved? Ceilings are probably the dungeon standard 10 feet high so the two bearers will probably be bent over to avoid banging their heads - awkward but manageable. Unless there were some tight spots on our route that a 12 foot tall character wouldn't be able to squeeze through with the candelabra?
GM the Third
GM, 520 posts
Sat 1 Feb 2014
at 10:07
  • msg #186

Re: OOC Mk IV

quote:
Unless noted otherwise, corridors are of dressed stone blocks or worked from the natural limestone (or granite, in the lower depths). Walls and floors are smooth and polished wherever possible. The 10' wide corridors have gothic arches, peaking at about 17' height. The 20' and 30' passages and spaces have roman arches, about 30' tall. Unless otherwise described, doors are of oak, hornwood, or bronzewood. Each is about three inches thick, bound with bronze, and set with a large ring on each side. Cressets and sconces are along the walls, and unlit torches rest in most of the latter. In 10' wide corridors, sconces are at 10' intervals. Cressets in wider passages are at 30' intervals. Both are staggered left, right, left, right (etc. ), and unlit unless specified.

So no, height wouldn't be too much of a problem. Place was built with larger humanoids in mind after all.
quote:
Strength is increased sufficiently to allow bearing normal armour and weapons, but does not add to combat.

I think that's the crux of the issue right there. If Strength doesn't increase and have an impact on combat, then it's fairly obvious it's not increasing even a single point really. Strength 15 for example gets no bonus but 16 is a +1 to damage. The carrying capacity increase is also only a relatively tiny 15 lbs in that example.
So the answer is, a potion of growth isn't going to be much help really with carrying. The main advantage I can see of using such a potion is increase movement and ability to reach high places (possibly a bonus to Climb skill too in some situations). A side effect of course is the drinker is suddenly giant sized and so weapons do the appropriate damage (two handed swords do 3-18 instead of 1-10 while daggers do 1-3 instead of 1-4 and so forth).
Brother Yew
player, 414 posts
Half-elf monk
Sat 1 Feb 2014
at 15:19
  • msg #187

Re: OOC Mk IV

And all of that is exactly why I decided to ask for clarification - no point drinking the potion and finding out afterwards that it didn't help.

So back to plan 'V' please - Sven + 2 poles + 2 candelabras + 2 followers, and not worry too much if the troll's trophy racks get a bit bent on the way.
Tindoome Uurraumo
Player, 695 posts
Magic User
Sat 1 Feb 2014
at 17:46
  • msg #188

Re: OOC Mk IV

I can offer an unseen servant. That's 200 gp of load either for gear or to help with the poles. Not a huge difference but it should help.
GM the Third
GM, 521 posts
Sat 1 Feb 2014
at 23:42
  • msg #189

Re: OOC Mk IV

Plan V should work. Speed won't be great, but it won't be a snails pace either. Advantage is it leaves one of the taller characters free to react quickly (as well as Tindo and Arek, neither of which are really capable of helping with carrying). Disadvantage of course is that it ties Sven up (he's a combat MACHINE).
Using the animals as a sort of screen around the PCs should increase the time available to react though *cough*speed bumps*cough*.

So, last question really is, who's helping carry?
Brother Yew
player, 415 posts
Half-elf monk
Sun 2 Feb 2014
at 03:47
  • msg #190

Re: OOC Mk IV

           /Sven\
          /      \
         /        \
        /Candelabra\
       /  padding   \
      /  Candelabra  \
     /                \
    /                  \
   /Yew           Iviana\


                   (Not to scale)

GM, if Sven, Yew and Iviana don't have the carrying capacity between them, tell us what options would work.

'Padding' could be anything - Yew's red cloak, someone's spare clothing, tent, blankets, whatever. Details aren't important.
GM the Third
GM, 522 posts
Sun 2 Feb 2014
at 04:24
  • msg #191

Re: OOC Mk IV

That'll work. I'd probably wrap a bit of rope around the whole thing as well to keep them even bumping against each other.
Other's might have to carry Iviana's spell book and/or Lyre, and it can't hurt if Yew's halberd was in somebody else's hands also to allow him to use both hands to steady the pole.
GM the Third
GM, 524 posts
Sun 2 Feb 2014
at 04:34
  • msg #192

Re: OOC Mk IV

Well, that was fun. :P
[Private to Gwythe; Kalador: Need a response to Oohlgrist asap before I can reintegrate the party.]
Kalador
player, 603 posts
Ugly inside
Ugly outside
Sun 2 Feb 2014
at 06:10
  • msg #193

Re: OOC Mk IV

I was waiting for Gwythe to respond as he was the one who taunted the troll. I forgot who Lareth was.
GM the Third
GM, 525 posts
Sun 2 Feb 2014
at 06:23
  • msg #194

Re: OOC Mk IV

Taunt the troll....

Not exactly the best of ideas is it? :p
GM the Third
GM, 526 posts
Sun 2 Feb 2014
at 07:21
  • msg #195

Re: OOC Mk IV

So, ah, who remembers why you're talking to Oohlgrist in the first place?
Ronalt de Gault
player, 676 posts
Human Ranger
Silent forest stalker
Sun 2 Feb 2014
at 07:29
  • msg #196

Re: OOC Mk IV

To secure an alliance. Part of the parole for Ronalt and getting back our paladin.

Personally, Ronalt wishes to gut the priest. But a deal has been struck.....
Gwythe
player, 507 posts
Thug
Sun 2 Feb 2014
at 09:44
  • msg #197

Re: OOC Mk IV

GM the Third:
Taunt the troll....

Not exactly the best of ideas is it? :p


I'm just trying to occupy time while not letting him push me around. If the rest of the party arrived back that would be sweet :)
GM the Third
GM, 527 posts
Sun 2 Feb 2014
at 09:46
  • msg #198

Re: OOC Mk IV

Yes, it would, but don't count on them arriving in time to save your butt if you do anything.....stupid.
GM the Third
GM, 529 posts
Tue 4 Feb 2014
at 07:09
  • msg #199

Re: OOC Mk IV

Oh dear. Somebody spanked the monkey.... :/

This is definitely in the very bad things category. Worse even than poking the bear, right Sven?
Sven Arnoff
player, 139 posts
Walking death
Tue 4 Feb 2014
at 08:47
  • msg #200

Re: OOC Mk IV

We are in trouble, aren't we?
GM the Third
GM, 530 posts
Tue 4 Feb 2014
at 10:11
  • msg #201

Re: OOC Mk IV

Well, there was a monkey and a paddle, so.....
Gwythe
player, 509 posts
Thug
Tue 4 Feb 2014
at 11:16
  • msg #202

Re: OOC Mk IV

Ow.
GM the Third
GM, 531 posts
Tue 4 Feb 2014
at 12:09
  • msg #203

Re: OOC Mk IV

Indeed. This is what happens when one spanks a monkey. The monkey escalates.

Just a little juggling now to match up the timelines between the two groups but shouldn't take more than a couple of posts in total.
Tindoome Uurraumo
Player, 697 posts
Magic User
Tue 4 Feb 2014
at 12:57
  • msg #204

Re: OOC Mk IV

*facepalm*
We can't leave him unattended anywhere. *sigh*
GM the Third
GM, 535 posts
Thu 6 Feb 2014
at 08:36
  • msg #205

Re: OOC Mk IV

Well, ah, that looks somewhat embarrassing doesn't it? :p

Party is back together now (almost). I'm assuming the two doors have been left open as the candelabra are carried through so Arek, Tindoome and Ronalt can see through. The "guard" troll is in a position to block any attempt to pass through though if anyone wants to try... (go on, I dare you!)
Diviac
player, 67 posts
Deranged madman?
Fri 7 Feb 2014
at 06:45
  • msg #206

Re: OOC Mk IV

ooooo this is getting interesting! Pass me some popcorn somebody!
GM the Third
GM, 536 posts
Fri 7 Feb 2014
at 09:37
  • msg #207

Re: OOC Mk IV

Gwythe:
"I could possibly do with some assistance..."

Now THAT'S an understatement! :)
[Private to Gwythe: Have 500 xps for that great line.]
This message was last edited by the GM at 09:38, Fri 07 Feb 2014.
GM the Third
GM, 537 posts
Tue 18 Feb 2014
at 13:09
  • msg #208

Re: OOC Mk IV

One more post would be nice from one of the four (besides Yew) in the room with Oohlgrist.
Those in the other room shouldn't hesitate to post something either given they can see what's going on through the open doors.
This message was last edited by the GM at 06:46, Wed 19 Feb 2014.
Brother Yew
player, 420 posts
Half-elf monk
Tue 18 Feb 2014
at 14:34
  • msg #209

Re: OOC Mk IV

... should not hesitate ...  ;o)
GM the Third
GM, 538 posts
Wed 19 Feb 2014
at 06:48
  • msg #210

Re: OOC Mk IV

Shhhh! Never happened!
Gwythe
player, 513 posts
Thug
Wed 19 Feb 2014
at 10:46
  • msg #211

Re: OOC Mk IV

My character is still sitting on the floor going 'ow', and being ignored :)
GM the Third
GM, 539 posts
Wed 19 Feb 2014
at 10:51
  • msg #212

Re: OOC Mk IV

Gwythe:
My character is still sitting on the floor going 'ow', and being ignored :)

   :D
Brother Yew
player, 421 posts
Half-elf monk
Wed 19 Feb 2014
at 12:32
  • msg #213

Re: OOC Mk IV

Sorry, I can't help you. I left my healing skills in my other character. ;o)

Yew has no healing skills or items. Kalador - probably not? Sven - probably not? Iviana - probably could but hasn't posted for 2 months.

Unless someone's going to play puppetmaster with Iviana, Gwythe's best chance of getting some healing would be to crawl back down the corridor to where Arek, Ronalt and Tindo are stuck in the entrance chamber because the guard troll won't let them come in.
GM the Third
GM, 540 posts
Wed 19 Feb 2014
at 12:56
  • msg #214

Re: OOC Mk IV

Iviana PM'd me in the last 24 hours and will be back posting shortly.
At the moment the only spell "healing" anyone has is Areks "Aid" spell which is only temporary at best.
However, he also has Healing proficiency link to a message in this game which is not going to be a HUGE benefit, but every little bit helps, and who knows what else Tindoome has hidden in those robes of hers.

Which reminds me. A number of PCs STILL haven't had any non-weapon proficiencies selected and listed on their sheets!
Gwythe
player, 514 posts
Thug
Wed 19 Feb 2014
at 19:04
  • msg #215

Re: OOC Mk IV

My character is a half decent poke with a feather away from death, so in roleplaying terms there's not going to be much movement out of him until he gets some healing. Otherwise we run into something and I'm toast.
GM the Third
GM, 541 posts
Wed 19 Feb 2014
at 23:55
  • msg #216

Re: OOC Mk IV

Kalador is in similar shape too.
But at least he's still up and dancing!

Not a sight anyone really wants to see though is it. Almost as bad as Sven's breath! :/
Almost....
Kalador
player, 610 posts
Ugly inside
Ugly outside
Thu 20 Feb 2014
at 05:04
  • msg #217

Re: OOC Mk IV

Hey Kalador could get an invite from Dancing with the Stars...well he could.
Iviana
Player, 529 posts
Fri 21 Feb 2014
at 19:44
  • msg #218

Re: OOC Mk IV

I'll be in New Orleans for a week, so I'm not likely to post.
GM the Third
GM, 542 posts
Thu 6 Mar 2014
at 09:01
  • msg #219

Re: OOC Mk IV

Sorry about that delay on my part. Work was kicking my arse pretty damn hard this last couple of weeks and motivation was seriously lacking.

So, now that Gwythe and Kalador have been "rescued", where to and by what route? If it's off to rest we can skip ahead the required hours (allowing spell casters to re-memorise) provided there's no unfortunate random encounters and the resting location is secure/concealed enough.

On the other hand, maybe pressing onward and possibly seeking out the Prince's current location and situation might be in order?
Gwythe
player, 516 posts
Thug
Thu 6 Mar 2014
at 10:31
  • msg #220

Re: OOC Mk IV

I'm on 1 hit point, so I need some serious healing, and if that's not available, I vote for resting somewhere.
GM the Third
GM, 543 posts
Thu 6 Mar 2014
at 10:55
  • msg #221

Re: OOC Mk IV

Might be a potion or two laying about in somebody's pocket, but other than that and Arek's temporary Aid spell and his Healing proficiency, the party healers are tapped out.
Tindoome Uurraumo
Player, 698 posts
Magic User
Thu 6 Mar 2014
at 14:05
  • msg #222

Re: OOC Mk IV

I'm going to vote "rest". Tindo's tapped out of spells. The Prince will just have to cope with his situation.

If we find a decent, secure place to rest, I can Wizard Lock the door.

Gwythe, I've just handed you a Potion of Extra Healing. I'm not sure whether it can be shared out among the critically wounded.
This message was last edited by the player at 14:51, Thu 06 Mar 2014.
Brother Yew
player, 423 posts
Half-elf monk
Thu 6 Mar 2014
at 14:31
  • msg #223

Re: OOC Mk IV

Yew is down to just under 60% of hit points. Kalador is badly injured. Gwythe is barely staying conscious. I don't know about others but probably there are more who are injured too. The casters sound like they are all low on spells. Yep, time to rest. The safest room we know of would be the hidden chapel where we first arrived and found Sven and Thromel.
Ronalt de Gault
player, 678 posts
Human Ranger
Silent forest stalker
Thu 6 Mar 2014
at 20:50
  • msg #224

Re: OOC Mk IV

Or where the shadows were lurking. Or the werewolf lair
Arek Blackiron
player, 756 posts
Seriously grumpy old
Dwaven Cleric
Fri 7 Mar 2014
at 00:13
  • msg #225

Re: OOC Mk IV

Ronalt de Gault:
Or the werewolf lair

A bit smelly though and likely known to the fire temple.
GM the Third
GM, 544 posts
Fri 7 Mar 2014
at 06:27
  • msg #226

Current party health

Dead or unconscious          <0% of hit points remaining
near death                   <24% - 0% of hit points remaining
badly wounded                <49% - 25% of hit points remaining
wounded                      <74% - 50% of hit points remaining
lightly wounded              <99% - 75% of hit points remaining

Arek - uninjured
Brother Yew
Gwythe
Iviana
Kalador
Ronalt
Sven
Tindoome - uninjured

Memento Vivere (Iviana's familiar) - uninjured
Mist (Tindoome's familiar) - uninjured
Dog 1 "Butch"
Dog 2 "Sundance"
Diviac
player, 68 posts
Deranged madman?
Fri 7 Mar 2014
at 06:54
  • msg #227

Re: Current party health

Tindoome Uurraumo:
Tindo appears to scratch her backside for a moment and then hands a bottle to Gwythe.
"Drink this. It should help."

Oooooo yes! Drink it! What could possibly be bad about something she puled out of her ass!?
Tindoome Uurraumo
Player, 700 posts
Magic User
Fri 7 Mar 2014
at 14:00
  • msg #228

Re: Current party health

Diviac:
Tindoome Uurraumo:
Tindo appears to scratch her backside for a moment and then hands a bottle to Gwythe.
"Drink this. It should help."

Oooooo yes! Drink it! What could possibly be bad about something she puled out of her ass!?


Glad someone caught that, even if it is a mangy, scrofulous toad. :p
Brother Yew
player, 424 posts
Half-elf monk
Fri 7 Mar 2014
at 14:35
  • msg #229

Re: Current party health

Pffft! I was much more impressed by the two 10ft poles.  ;o)
Tindoome Uurraumo
Player, 701 posts
Magic User
Fri 7 Mar 2014
at 14:38
  • msg #230

Re: Current party health

Let me know if we need a rowboat or a 10' pit. This chick has all kinds of stuff in here. o.O
Arek Blackiron
player, 758 posts
Seriously grumpy old
Dwaven Cleric
Fri 7 Mar 2014
at 23:30
  • msg #231

Re: Current party health

Tindoome Uurraumo:
...a 10' pit.

Could be useful when retreating, or throwing in front of charging enemies.
What else is in there?
Has anyone recovered the poles?
GM the Third
GM, 546 posts
Sun 9 Mar 2014
at 05:06
  • msg #232

Re: Current party health

FYI Arek needs 8 hours, 15 minutes to just recover his expended spells.
Iviana needs 6 hours.
Tindoome needs 7 hours.

Note that doesn't include subsequent casting of healing spells and re-memorisation.

Also, there's a few magical items which should probably be identified at some point, which takes 4 hours 15 minutes to memorise and 10 minutes to cast. Identify also needs to be cast within 1 hour per level of the caster since picking it up off it's previous owner for the spell to have any chance to be effective.

These items are:
Brother Yew: Magical dagger
Gwythe: Short sword
Sven: Banded armour
Kalador: Medium shield

Additionally (carried by persons unknown): a potion from the shadows
a scroll (may not need identify spell) also from the shadows
the rod carried by the shadow
the rope carried by the fighter with the flaming sword (which also hasn't been identified, but really, what can it possibly be?)

So, given the time constraints imposed by the Identify spell, and the fact that it requires 4 hours plus 15 minutes study time to memorise a 1st level spell (and only one casting of identify per caster is practical given the 8 point Con loss involved), only two items can really be attempted.

What will they be (if any)?
GM the Third
GM, 547 posts
Sun 9 Mar 2014
at 06:38
  • msg #233

Re: Current party health

Ronalt de Gault:
Ronalt will stand watch.
Ronalt does his best to hide the groups passage. Wipe up blood trails etc.
Ronalt constructs a crude barricade with the rotted furniture.

Where?
"Enemies" could come from two directions - through the secret door in the storeroom, or through the big heavy door down the corridor to the south (unless there's another secret door you don't know about).
You could set up at the doorway of the room you're resting in, but that wouldn't allow a lot of warning. It would also limit your escape routes to, well, none.
Ronalt de Gault
player, 681 posts
Human Ranger
Silent forest stalker
Sun 9 Mar 2014
at 07:56
  • msg #234

Re: Current party health

Ronalt will place a barricade to protect from attack via secret door in the storeroom.
This is where Ronalt will stand guard.

If there is enough materials he will place another so to protect from entrance from the south.
GM the Third
GM, 548 posts
Sun 9 Mar 2014
at 09:43
  • msg #235

Re: Current party health

I'm going to assume the door is closed (after dust swept about to erase foot prints as much as possible).
Does he intend to stay there the whole time or shall there be some sort of rotation so everyone gets a chance to rest. Not a big requirement at the moment as the PCs have only been on the move a few hours since the last rest stop, however minds do tend to wander and alertness drops after a while if they don't get a change of scenery every so often.
GM the Third
GM, 549 posts
Sun 9 Mar 2014
at 11:14
  • msg #236

Re: Current party health

Most characters, if not all have some form of missile weapon.
Kalador is severely wounded, but there's nothing stopping him from being in the second or third rank with his bow.
Gwythe has only a dagger but can also throw clubs (chair and table legs?).

Note that anyone can use a weapon they're not proficient with (Yew could use a crossbow for example) but with a non-proficiency penalty. Therefore it might be useful for Gwythe to fire Svens crossbow, or Ronalts long bow once he runs out of other items to throw.

As previously indicated, there is still healing available within the party, but only in the form of one use potions. Once drunk, that's it, they're gone - unlike spells (which is why Arek interposed between Tindoome and Gwythe recently). [Private to Ronalt de Gault: Don't forget you've got a potion on you too.]

Of course it might just be that the entire rest period goes completely without incident too...
Diviac
player, 69 posts
Deranged madman?
Sun 9 Mar 2014
at 11:31
  • msg #237

Re: Current party health

GM the Third:
Of course it might just be that the entire rest period goes completely without incident too...

Yes, yes! Don't bother with guards! Nothing at all will happen! Nobody is around!
GM the Third
GM, 550 posts
Mon 10 Mar 2014
at 00:24
  • msg #238

Re: Current party health

Anyone else want to say or do anything? I'll give it a few hours and update according to Yew and Ronalt's plans if not.
GM the Third
GM, 552 posts
Wed 12 Mar 2014
at 00:49
  • msg #239

Re: Current party health

FYI the noise at the door was loud enough for everyone to hear. Nobody is going to be all that deeply asleep yet either (although might be a little slow to realise something's going on).
Diviac
player, 70 posts
Deranged madman?
Wed 12 Mar 2014
at 13:02
  • msg #240

Re: Current party health

Brother Yew:
"I believe we should leave now," he calmly suggests.

I think what you're really trying to say here is "LEG IT!!!!"

But is that even possible anymore? Don't giants, ogres and ettins have longer legs than humans, elves and especially those annoying dwarves?
oooo, this is soooo much fun!!!!
GM the Third
GM, 554 posts
Thu 13 Mar 2014
at 07:21
  • msg #241

Re: Current party health

I hate to admit it, but Diviac has a point. Some members of the party are limited to a movement rate of just 6" while giants, ogres, ettins, etc can move twice that fast (at least). There's really not much hope of escape...
Sven Arnoff
player, 144 posts
Walking death
Thu 13 Mar 2014
at 09:46
  • msg #242

Re: Current party health

Just hope they roll ones all day long...
Gwythe
player, 520 posts
Thug
Thu 13 Mar 2014
at 19:02
  • msg #243

Re: Current party health

Still on 1 hp - could do with that potion now.
Tindoome Uurraumo
Player, 704 posts
Magic User
Thu 13 Mar 2014
at 19:38
  • msg #244

Re: Current party health

I thought I already handed it to you. Arek just suggested you not drink it.
GM the Third
GM, 556 posts
Thu 13 Mar 2014
at 22:19
  • msg #245

Re: Current party health

Doesn't matter too much who's hand it's in as you're basically both next to each other.
GM the Third
GM, 557 posts
Fri 14 Mar 2014
at 00:51
  • msg #246

Re: Current party health

I'm not sure if I've been particularly clear on how fast events have occurred since the first alarm.
Imagine that the two enemy have opened the door and been curious as to why there was all this metal stacked up against it. About 30 seconds later they've spotted Yew at the corner after hearing him come from a mile away (he failed his move silently roll with, well lets say "style"), thrown rocks at him and charged.

The whole situation has taken barely a minute or so to now.
Tindoome Uurraumo
Player, 705 posts
Magic User
Fri 14 Mar 2014
at 16:53
  • msg #247

Re: Current party health

From the map, it looks like some of us are in an alcove of sorts. Is this correct, or does Tindo have a line of sight to the opening through which the beasties are storming?
GM the Third
GM, 558 posts
Fri 14 Mar 2014
at 23:44
  • msg #248

Re: Current party health

There is a thin wall (maybe a foot thick or so) of stone between where the "beasties" and dogs are shown. Gwythe is taking advantage of this by trying a backstab into their left kidney as they go past the end of this.
Tindoome only needs to move a few feet (to where the dogs are shown) to be in line of sight.
Note that Arek, Tindoome, Iviana and Gwythe (and the animals) are effectively cut off from escape at the moment (moving past the beasties will invite attacks).

Right now the only real hope of survival is with Ronalt, Sven and maybe Yew inflicting grievous damage upon them - Kalador and Gwythe are capable of doing damage also, but a strong breeze could currently kill both of them - at the same time! Smart use of the remaining spells, magical items, the dogs and perhaps even familiars can also have a significant impact.

Of course I could be missing something and someone might pull something brilliant out of thin air...
Sven Arnoff
player, 146 posts
Walking death
Sat 15 Mar 2014
at 06:09
  • msg #249

Re: Current party health

Well there's a free magical crossbow at Sven's side now for the taking...

This should be an entertaining TPK at least if it comes to it eh?
This message was last edited by the player at 06:10, Sat 15 Mar 2014.
Diviac
player, 71 posts
Deranged madman?
Sun 16 Mar 2014
at 14:05
  • msg #250

Re: Current party health

Brother Yew:
Brother Yew rolled 19 using 1d10+9. Initiative with halberd.

OUCH!!!! :P
Brother Yew
player, 433 posts
Half-elf monk
Sun 16 Mar 2014
at 14:20
  • msg #251

Re: Current party health

The diceroller and I have an understanding ... it hates me and I hate it.  ;o)
Sven Arnoff
player, 148 posts
Walking death
Sun 16 Mar 2014
at 14:48
  • msg #252

Re: Current party health

わたし もう! - Me too... four attack rolls and the best so far was 11, other three less than 7!
GM the Third
GM, 560 posts
Mon 17 Mar 2014
at 07:04
  • msg #253

Re: Current party health

I've been getting a few queries about rules, etc and I think it's best to simply point out the House Rules thread. Check that out, then come see me if you still have questions.
GM the Third
GM, 561 posts
Mon 17 Mar 2014
at 12:23
  • msg #254

Re: Current party health

Might be a bit quiet for a few days. My partner and I are having a baby which is likely to be born on Wednesday (she's being induced). Her first, my third.

Gives the spell chuckers a chance to post and earn some XPs....
Tindoome Uurraumo
Player, 706 posts
Magic User
Mon 17 Mar 2014
at 12:34
  • msg #255

Re: Current party health

Congrats. All prayers for a safe and successful birth.
Kalador
player, 619 posts
Ugly inside
Ugly outside
Mon 17 Mar 2014
at 23:38
  • msg #256

Re: Current party health

Congratulations on the birth.
GM the Third
GM, 563 posts
Tue 18 Mar 2014
at 13:12
  • msg #257

Re: Current party health

Home for a few hours of sleep but back to the hospital in the morning for the latter stages of the labour and birth (it's around midnight as I write this). So, you probably won't see me online for around 24 hours, possibly more.
Tindoome Uurraumo
Player, 708 posts
Magic User
Tue 18 Mar 2014
at 14:00
  • msg #258

Re: Current party health

Take your time. :)
In bocca al lupo!
Brother Yew
player, 435 posts
Half-elf monk
Tue 18 Mar 2014
at 16:09
  • msg #259

Re: Current party health

You have all our best wishes for a safe and speedy delivery. :o)
GM the Third
GM, 564 posts
Tue 18 Mar 2014
at 22:11
  • msg #260

Re: Current party health

Speedy? No very likely I'm afraid. Was induced about 12 hours ago and she's still only 2cm dilated!
Tindoome Uurraumo
Player, 709 posts
Magic User
Tue 18 Mar 2014
at 22:41
  • msg #261

Re: Current party health

Our first was a 26 hour labor.
GM the Third
GM, 565 posts
Wed 19 Mar 2014
at 05:19
  • msg #262

Re: Current party health

Problem for me is that it's my 3rd - at this point I just want to get it over with.
However, it's her first, so.... :/

Anyway, I get a 15 hour reprieve until I go back to the hospital (nothing likely to happen before then apparently) and it'll probably be another dozen or so hours after that before there's a new person in the world.

So get posting so I can do an update!
GM the Third
GM, 566 posts
Wed 19 Mar 2014
at 13:40
  • msg #263

Re: Current party health

I'll post the IC update later but yes, the giant is completely eviscerated!
Time to start thinking about what comes next bearing in mind Yew saw an Ettin and there's been no rest to speak of.
Sven Arnoff
player, 150 posts
Walking death
Thu 20 Mar 2014
at 08:31
  • msg #264

Re: Current party health

You can tell some characters haven't had nearly enough good ol' hack and slash recently... this giant will be mince shortly! Childish but entertaining...
GM the Third
GM, 567 posts
Thu 20 Mar 2014
at 09:23
  • msg #265

Re: Current party health

It only had 3 hp left! :(

Hopefully there'll be a be a new person in about 4 hours. Been in labour for a while now.
Ronalt de Gault
player, 687 posts
Human Ranger
Silent forest stalker
Thu 20 Mar 2014
at 11:57
  • msg #266

Re: Current party health

So where is the Ettin? ready for some play time?
GM the Third
GM, 568 posts
Thu 20 Mar 2014
at 12:42
  • msg #267

Re: Current party health

No sign of it. Maybe it was Yew's imagination?
Brother Yew
player, 436 posts
Half-elf monk
Thu 20 Mar 2014
at 13:35
  • msg #268

Re: Current party health

Ettin = baby ???
Sven Arnoff
player, 151 posts
Walking death
Thu 20 Mar 2014
at 14:44
  • msg #269

Re: Current party health

Ettin - soon to be minced XP I hope...The baby on the other hand seems about ready to reduce us all to crying fools with its cuteness!
GM the Third
GM, 569 posts
Fri 21 Mar 2014
at 07:58
  • msg #270

Re: Current party health

Yay! Baby finally born at 8.03 this morning (10 hours ago) after over 24 hours labour. Will be updating the game shortly.
Sven Arnoff
player, 152 posts
Walking death
Fri 21 Mar 2014
at 09:01
  • msg #271

Re: Current party health

Don't stress over us so much - your girl needs love and attention after 24 freaking hours! Congratulations!!
Ronalt de Gault
player, 688 posts
Human Ranger
Silent forest stalker
Fri 21 Mar 2014
at 10:13
  • msg #272

Re: Current party health

Wow what a marathon. She will need much love and attention for such labours.
Sven Arnoff
player, 154 posts
Walking death
Fri 21 Mar 2014
at 12:47
  • msg #273

Re: Current party health

I'm sorry, everyone. I just had to do it. Russel Crowe is just too badass not to imitate... Forgive me?
Brother Yew
player, 437 posts
Half-elf monk
Fri 21 Mar 2014
at 13:27
  • msg #274

Re: Current party health

Of course!  :o)

Congratulations on the birth of the baby. Is it a boy or girl? And of course, I have to ask, which one of your favourite characters are you going to name the baby after?  ;o)
Tindoome Uurraumo
Player, 710 posts
Magic User
Fri 21 Mar 2014
at 15:13
  • msg #275

Re: Current party health

Tanti auguri!
Iviana
Player, 532 posts
Fri 21 Mar 2014
at 15:58
  • msg #276

Re: Current party health

Baby!!! Congrats!!! I remember those first days well. Is this your first?
GM the Third
GM, 571 posts
Fri 21 Mar 2014
at 17:26
  • msg #277

Re: Current party health

Her first, my third.
It's a girl which make two girls and a boy for me.
Iviana
Player, 533 posts
Fri 21 Mar 2014
at 18:21
  • msg #278

Re: Current party health

A boy for me. Now 21 months. We've hit a snag in the happy trails though. For two weeks he's decided 12am-5am is no time to sleep. I haven't had a good nights sleep pretty much in March. I can barely write this. :(

Congrats though.
Tindoome Uurraumo
Player, 711 posts
Magic User
Fri 21 Mar 2014
at 20:27
  • msg #279

Re: Current party health

All of ours have, so far, hit a period of not sleeping around 21-22 months and again around 3-ish. The period around age 3 is the worst because, for our kids, they've always been accompanied by sleep walking and night terrors.
Kalador
player, 621 posts
Ugly inside
Ugly outside
Sat 22 Mar 2014
at 00:09
  • msg #280

Re: Current party health

Congratulations on the girl.
Gwythe
player, 524 posts
Thug
Sat 22 Mar 2014
at 03:28
  • msg #281

Re: Current party health

Hey congrats. Sounds like it was more difficult for the mother than it was for you :)
Diviac
player, 72 posts
Deranged madman?
Mon 24 Mar 2014
at 10:13
  • msg #282

Re: Current party health

Soooooo you think you can drag 2,200 pounds of dead flesh 150 feet down a dark corridor.......
Ronalt de Gault
player, 691 posts
Human Ranger
Silent forest stalker
Mon 24 Mar 2014
at 11:25
  • msg #283

Re: Current party health

Nope. Gonna roll it instead.
Failing this we will have that animate dead spell we have been saving.
Arek always wanted a hill giant man servant.
Arek Blackiron
player, 763 posts
Seriously grumpy old
Dwaven Cleric
Mon 24 Mar 2014
at 13:26
  • msg #284

Re: Current party health

Giants are way too big and powerful for a simple animate dead spell to work. :(
Kalador
player, 624 posts
Ugly inside
Ugly outside
Tue 25 Mar 2014
at 05:32
  • msg #285

Re: Current party health

In reply to Diviac (msg # 282):

Of course we do. It'll provide a great form of exercise. :)
GM the Third
GM, 573 posts
Thu 27 Mar 2014
at 02:06
  • msg #286

Re: Current party health

Anyone else want to express an opinion or shall we just move the party back to the hidden chapel?

I think it's worth noting that if those two metal doors do lead into the same area (and given they're only about 20-30 feet apart it's likely), nobody trying to flank the party in it's current location is going to need to travel through another groups territory - There was virtually nothing intelligent alive through the northern door (just the trapper, roper and bugbear "patrol"), and the only creatures of note in the eastern section were the shadows.
All in all the explored sections of this level appear to have been deserted for the most part with only very occasional visits from intelligent and organised creatures (both the bugbears and giants wore insignias - the skulls on the giants, and the black leather and fire eye of the bugbears).
quote:
Each of the six bugbears is wearing some kind of uniform. Although their leather armour is somewhat rough and ready and apparently scavenged from numerous sources, time has been taken to dye it all black. The same golden eye of fire first seen in the moat house is painted on their backs.

Tindoome Uurraumo
Player, 712 posts
Magic User
Thu 27 Mar 2014
at 15:14
  • msg #287

Re: Current party health

I'm fine with moving to the hidden chapel. Tindo needs rest and, IRL, I'm on deadlines at work and dealing with a sick household.
Gwythe
player, 526 posts
Thug
Fri 28 Mar 2014
at 18:51
  • msg #288

Re: Current party health

good for me.
GM the Third
GM, 575 posts
Sun 30 Mar 2014
at 02:28
  • msg #289

Re: Current party health

To save you trawling through pages and pages of old posts, the following should cover what's available in the nearby storerooms and laboratory:

quote:
STORAGE AREA (triangular room with the secret door)
This oddly shaped chamber is lined with shelves which still contain many empty containers; here are bottles, flasks, alembics, retorts, and other such paraphernalia typical to an alchemist's or wizard's laboratory. On the floor are more mundane items — a large box of chalk, sacks of charcoal, jugs of turpentine and fuel oil, candles of various colours, etc. Sufficient material seems herein to stock a small shop and supply a magic-user or two as well.
Nothing here is of high value, but the room contains nearly any commonplace item akin to those listed.
quote:
ALCHEMY WORKROOM (round room)
The merest glance herein reveals the past purpose of this circular room a place for alchemical experimentation. The walls and floor are covered with graven symbols, glyphs indicating the elements, metals, and other stuff of alchemy. Benches and work tables line the walls; upon them are flasks, retorts, crucibles, et al. Three braziers, each of a different size, are aligned in the middle of the room, piled with plates and dishes which hold heaps of strange powders, granules, and crystals. Beakers and flasks here and there are filled with odd substances.
Careful inspection reveals metal in powder and chunk form, including 10-40 coins weight of each coin type (platinum, gold, electrum, silver, and copper), but no actual coins. A small pottery flask weighs over ten pounds; it contains 100 gp weight of quicksilver (mercury). To describe other items and materials found, refer to the DMG, pages 218 (the table for magic-user furnishings) and 221-222 Appendix K, for specific substance descriptions).
quote:
LABORATORY (where the Roper laired) ...Sheets of vellum and parchment still lie upon the shelf, accompanied on an upper ledge by quills of many sorts, small pots with oddly carved stoppers, and candlesticks....
quote:
This inner chamber is obviously an abandoned laboratory for magical research and experimentation. Four long benches in this 80' x 20' area are filled with paraphernalia of all kinds. A flowing fountain of water is in the southwest corner, but almost all of the rest of the wall is taken up by shelves supporting all sorts of containers — bottles, jars, boxes, baskets, jugs, flasks, vials, etc., of all shapes and sizes. These hold magical ingredients of virtually every imaginable sort, from rare herbs and spices to monster parts and fluids. Included are ape teeth, basilisk scales, cockatrice feathers, elephant hide, fox dung, gorgon tongue, hydra blood, and other materials, of all sorts of colours and consistencies. Cupboards sometimes replace open shelves.
Many open bins are also built into the shelves; these contain different sorts of earth, seeds, bits of fur, dried leaves of various sorts, flower petals, bark chips, and metals of various forms and types including rods, wire, small ingots, thin strips, chunks, filings, and powder of iron, brass, tin, lead, zinc, bronze, steel, and others unknown to you.
The paraphernalia on the benches consists of the following items:
First Bench     Second Bench     Third Bench     Fourth Bench
bellows         balance          basins          alembics
bottles         bowls            beakers         cauldron
cannisters      knife            caddy           cruets
crucible        mirror           dishes          decanter
file            mortar           jars            jars
flasks          pans             jug             lenses
funnel          pestle           kettle          mixing rods
furnace         phials           pipette         needles
ladle           sandglass        prisms          paddle
metal ingots    tongs            spatula         scalpel
retorts         vials            spirit lamp     spoons
tweezers        weights          tubes           tubing
...tripods, quadrapods, lamps, plumb lines, dividers, candles of different sizes, shapes, and colours, chalk of all sorts, paints of many hues, and metal devices— small distillers, melting pots, etc.
...a long table heaped with many lengths of plain linen. A magical circle is drawn around the table on the floor. On the shelves are many body parts and monsters' organs, each preserved in some solution in a jar or tank. Here are also scalpels, knives, saws, needles, and thread. Several books and scrolls lie on one of the shelves.
quote:
MUSEUM ROOM (where the Lurker Above was found)
This 30' square room contains many exhibits of grim sort, hung on the walls or displayed in glass cases. Here are heads of all sorts, a few skulls, withered and bony hands, flayed skins, banners of many types, several plain crowns for wear atop helm or helmet, holy symbols of Good deities, surcoats, jupons, tabards bearing arms and shields with like decorations, and small items such as rings, seals, and sigils. One case bears several maces and similar items, though these are obviously ceremonial and not meant for use as weapons. Cabinets in the centre of the room are smashed and broken; many bones litter the floor.
Also, what's left of the contents in the werewolves lair on the level above are easily within reach:
quote:
The large cupboard against the north wall contains dirty pewterware which turns out is actually 15 items of silver. The bottled herbs are identified as 18 sprigs of wolfsbane. The cupboard cabinet holds a two silver daggers. The two bottles contain cheap wine, barely drinkable and nearly vinegar.

The pair of rust-red cloaks hanging on pegs by the door don't appear to have any great value, although they are the same shade as the bugbear capes and the garnet in the mans amulet. The pile in the corner contains various odds and ends of adventuring gear (but no food or water), plus the following:
2 bows, short
4 crossbows, light
3 crossbow bolt cases (empty), 2 score capacity each
42 crossbow bolts, light
4 daggers
2 holy symbols, silvered, Fharlanghn, and Phaulkon
1 morning star
1 quiver (empty), score capacity each
2 spears (6', & 8' long)
1 sword, long
1 sword, short

With a little imagination, the "sneakier" types in the party could set up some pretty damn effective traps and tricks if you wish to spend the time and effort. Crossbows set up with tripwires, beakers of acid ready to throw, jugs of oil set to tip over the floor and perhaps ignited (the oily floor alone makes for a fairly effective hazard), knives, daggers and other blades set into a board rigged to fall from the roof when triggered...
Only your imagination and time is the limit really.
Diviac
player, 73 posts
Deranged madman?
Tue 1 Apr 2014
at 07:17
  • msg #290

Re: Current party health

Kalador:
Kalador returned the leer.

You two really do make a great couple.....
;-)
Kalador
player, 627 posts
Ugly inside
Ugly outside
Wed 2 Apr 2014
at 05:00
  • msg #291

Re: Current party health

Diviac:
Kalador:
Kalador returned the leer.

You two really do make a great couple.....
;-)

So nice of you to notice:)
Diviac
player, 74 posts
Deranged madman?
Wed 2 Apr 2014
at 05:40
  • msg #292

Re: Current party health

Set a date yet?
Sven Arnoff
player, 157 posts
Walking death
Wed 2 Apr 2014
at 11:05
  • msg #293

Re: Current party health

In reply to Diviac (msg # 292):

A friend wouldn't ask - and a gentleman wouldn't tell!
Diviac
player, 75 posts
Deranged madman?
Wed 2 Apr 2014
at 11:33
  • msg #294

Re: Current party health

Awwww, I'm so very touched that you consider me a friend!
Won't stop me doing what I have to though.....
Iviana
Player, 535 posts
Thu 3 Apr 2014
at 18:09
  • msg #295

Re: Current party health

Isn't a morning star the same as a flail?
GM the Third
GM, 576 posts
Thu 3 Apr 2014
at 23:53
  • msg #296

Re: Current party health

Nope. A morning star is basically a spiked club or mace.
A flail has one or more lengths of chain often weighted at the ends and is able to wrap around obstacles such as shields.
There are a number of similarities between them (a flail can often had spiked weights for example) but the flexibility of the flail means a somewhat different combat style is required.

I might actually be able to post an update today when I get home from work - provided I don't drop from exhaustion! One small baby that likes to be awake at night! :(
GM the Third
GM, 577 posts
Sun 6 Apr 2014
at 10:14
  • msg #297

Re: Current party health

I'm going to assume Ronalt and Sven are on guard, possibly trading off with each other hourly, to allow Yew, Gwythe, and Kalador to work (and rest) on the various tricks and traps.
Naturally Iviana, Tindoome and Arek are well back, possibly even in the room Sven and the Prince were found in to give the guards room to move, and minimise the chance of their rest and memorisation being disrupted by a minor encounter.
Diviac
player, 76 posts
Deranged madman?
Sun 6 Apr 2014
at 22:30
  • msg #298

Re: Current party health

Ronalt de Gault:
"Arek, bring light we have trouble."

oooo yes! pick the person furthest from the action trying rest!
Ronalt de Gault
player, 696 posts
Human Ranger
Silent forest stalker
Sun 6 Apr 2014
at 22:33
  • msg #299

Re: Current party health

yep. It is the kindness I offer.
Brother Yew
player, 443 posts
Half-elf monk
Mon 7 Apr 2014
at 12:45
  • msg #300

Re: Current party health

I hate to ask but what exactly has Ronalt seen? If it is just a zephyr we can probably handle it. Heck, I'm sure of it. It'll be a breeze.  ;o)
GM the Third
GM, 579 posts
Mon 7 Apr 2014
at 12:52
  • msg #301

Re: Current party health

That's up to him to communicate....
GM the Third
GM, 580 posts
Tue 8 Apr 2014
at 01:05
  • msg #302

Re: Current party health

Tindoome Uurraumo:
Tindo continues to stare off into the middle distance, oblivious to the world around her, savoring the mysterious reverie that, in elves, takes the place of sleep.

HEATHEN!!!!!
That's a 3rd edition thing. Elves sleep in 1st ed.
Tindoome Uurraumo
Player, 714 posts
Magic User
Tue 8 Apr 2014
at 01:27
  • msg #303

Re: Current party health

Knowing nothing about 3e, aside from the fact that it sucks hairy donkey balls, I do what I've always done with the Tolkien-inspired D&D elves.
Ronalt de Gault
player, 698 posts
Human Ranger
Silent forest stalker
Tue 8 Apr 2014
at 08:36
  • msg #304

Re: Current party health

Sounds like PSD with the 1000 yard stare.
To many scary battles seen by the fey elf.
GM the Third
GM, 582 posts
Tue 8 Apr 2014
at 12:53
  • msg #305

Re: Current party health

Brother Yew:
"Then set it on fire - the flaming sword would do it."

If only that were an option. The sword hasn't flamed since it's previous owner held it, and nobody knows how to make it flare up again.
Also, the only light source in operation at the moment that I'm aware of is the chair leg and a handful of (non-flaming) magical weapons. Ronalt's lantern has been used in the past, but in the interests of saving fuel, and the fact that the chair leg has a pretty big radius of illumination already (60 foot radius a bright as daylight), keeping it going would have been pointless.
Somebody is going to have to use a flint and steel (shame nobody picked up Fire building as a non-weapon proficiency isn't it? Might have been able to get a flame going quicker than a couple of rounds...)
Sven Arnoff
player, 160 posts
Walking death
Tue 8 Apr 2014
at 13:47
  • msg #306

Re: Current party health

Wow, thought it was nothing - just a trick of the night. Black udding eh, we are unlucky indeed! Yew probably saved us, if that is we do survive!
Sven Arnoff
player, 161 posts
Walking death
Tue 8 Apr 2014
at 13:48
  • msg #307

Re: Current party health

GM the Third:
Brother Yew:
"Then set it on fire - the flaming sword would do it."

If only that were an option. The sword hasn't flamed since it's previous owner held it, and nobody knows how to make it flare up again.
Also, the only light source in operation at the moment that I'm aware of is the chair leg and a handful of (non-flaming) magical weapons. Ronalt's lantern has been used in the past, but in the interests of saving fuel, and the fact that the chair leg has a pretty big radius of illumination already (60 foot radius a bright as daylight), keeping it going would have been pointless.
Somebody is going to have to use a flint and steel (shame nobody picked up Fire building as a non-weapon proficiency isn't it? Might have been able to get a flame going quicker than a couple of rounds...)


All the more reason to wake that chap up and ask him how the damn thing works.
Arek Blackiron
player, 766 posts
Seriously grumpy old
Dwaven Cleric
Tue 8 Apr 2014
at 23:39
  • msg #308

Re: Current party health

And that little bit of information is at least 4 hours away.
At best.
GM the Third
GM, 583 posts
Wed 9 Apr 2014
at 11:42
  • msg #309

Re: Current party health

I'm doing some deep and meaningful thinking about the current update. The dice are all rolled and, well, it's not looking good for at least one PC. In fact, it's potentially looking like our very first death ever.
Now the house rules as written by the first DM waaaaaaaaay back in 2004 do mention this as a possibility, but it's something I'm loathe to do if the player has acted intelligently and in character.
Now it's not a definite kill just yet, but unless something extraordinary happens in the next round...
Tindoome Uurraumo
Player, 716 posts
Magic User
Wed 9 Apr 2014
at 14:41
  • msg #310

Re: Current party health

I thought Brother Yew was a replacement for a dead PC. Someone who died during the fight with the ogre mage? :?

As it stands, I don't see how the party can get out of the overall situation alive.

Even if we deal with the black pudding, we're very short on resources at this point. There's no safe place to rest.
We do not know the exit and have little likelihood of discovering it.

Our numbers will, after this fiasco, continue to dwindle.

We're in too deep with no way out and have been since the debacle with the draperies and the teleport -- which is about the time I started playing. *sigh*

So, as a player, I'm struggling to figure out what's the point of pressing on. But that might just be me. Anyone else consider things to be just as bleak?
Ronalt de Gault
player, 700 posts
Human Ranger
Silent forest stalker
Wed 9 Apr 2014
at 20:40
  • msg #311

Re: Current party health

It is just a challenge. Stop being so Bleak.
GM the Third
GM, 585 posts
Wed 9 Apr 2014
at 23:04
  • msg #312

Re: Current party health

You're actually in a very good position really with plenty of resources at your disposal. The current situation is just the culmination of a serious of rolls which just haven't gone your way.
As long as you keep your heads, most should get out of this one virtually unscathed. Note also that the secret door is still solidly closed and almost undetectable from the other side.
Brother Yew
player, 446 posts
Half-elf monk
Thu 10 Apr 2014
at 12:18
  • msg #313

Re: Current party health

... so there's no help coming from that direction!  ;o)

Yes, I took over Cedric Halfdan, human paladin, for a while until he got killed.
GM the Third
GM, 586 posts
Thu 10 Apr 2014
at 12:56
  • msg #314

Re: Current party health

But paladins don't count do they? :p
Brother Yew
player, 448 posts
Half-elf monk
Sat 12 Apr 2014
at 13:20
  • msg #315

Re: Current party health

Hi all, I will be offline for the next week, back on Friday 18 or Saturday 19 April.
Gwythe
player, 529 posts
Thug
Sat 12 Apr 2014
at 21:08
  • msg #316

Re: Current party health

I'm off to Vietnam today for two weeks for my honeymoon. I'll have some internet but move things ahead if you need to by NPCing.
Sven Arnoff
player, 162 posts
Walking death
Sun 13 Apr 2014
at 00:43
  • msg #317

Re: Current party health

Have fun!
GM the Third
GM, 587 posts
Wed 16 Apr 2014
at 12:49
  • msg #318

Re: Current party health

Brother Yew:
If he was quickest, Yew took the lantern from Tindo and rushed forward to hurl it at the oil-coated black thing in the passageway.

Well, actually, I can't see where anyone has done anything with the oil beyond collect it...
But, in the interests of moving along, I think I'll let that one go this time.
GM the Third
GM, 589 posts
Wed 16 Apr 2014
at 13:38
  • msg #319

Re: Current party health

Ronalt de Gault:
OOC: Is there anything flammable in the corridor still. Wood for the barricade?
[Private to GM: 6 HP gained from the CMW potion. So Ronalt is on 10 HP?]

There's a bunch of stuff Yew recovered from the various storerooms and nearby laboratory. See msg #547 in the current IC thread.
It's just a shame he didn't pick up the turpentine as well when he had the chance...
[Private to Ronalt de Gault: That would be correct, yes. Don't stub your toe! ;)]
Tindoome Uurraumo
Player, 718 posts
Magic User
Thu 17 Apr 2014
at 20:04
  • msg #320

Re: Current party health

I'll be offline, more or less, until the 21st.
GM the Third
GM, 590 posts
Fri 18 Apr 2014
at 03:00
  • msg #321

Re: Current party health

I'd forgotten the books from the laboratory had been shifted into the chapel area way back in August 2012. At least there's some reading material there for those not on watch (or resting) once the current problem is dealt with.

Speaking of which, a few IC posts would be nice...
Brother Yew
player, 449 posts
Half-elf monk
Sat 19 Apr 2014
at 10:41
  • msg #322

Re: Current party health

Now I can't see the current game thread, which makes it pretty difficult to know what is happening there, let alone post 'in character'. Has it been reallocated to a Group that I am not part of?
GM the Third
GM, 591 posts
Sat 19 Apr 2014
at 13:22
  • msg #323

Re: Current party health

Should be fixed now. I changed the group the IC thread was in as well as everyone besides Kalador given he's at least unaware of what's going on. Looks like the character group reassignments didn't "stick" during the recent server migration.
GM the Third
GM, 593 posts
Mon 21 Apr 2014
at 00:46
  • msg #324

Re: Current party health

Anyone else going to actually DO anything, or is Yew going to be the only target for the thing?
Sven Arnoff
player, 164 posts
Walking death
Mon 21 Apr 2014
at 02:12
  • msg #325

Re: Current party health

... worth a shot???
GM the Third
GM, 594 posts
Mon 21 Apr 2014
at 02:44
  • msg #326

Re: Current party health

Maybe, maybe not. Only actions and there consequences will tell.
Diviac
player, 77 posts
Deranged madman?
Mon 21 Apr 2014
at 12:16
  • msg #327

Re: Current party health

Tindoome Uurraumo:
Tindo will also attempt to add some fuel to the fire.

And insult to injury!?


>:D
GM the Third
GM, 596 posts
Thu 24 Apr 2014
at 00:25
  • msg #328

Re: Current party health

Tindoome Uurraumo:
Tindo backs up, unsure of what to do.

*Cough* message #319 above *cough*
Diviac
player, 78 posts
Deranged madman?
Thu 24 Apr 2014
at 00:37
  • msg #329

Re: Current party health

oooo, I think somebody's got a fireball up their sleeve or around their neck.....

>:D
Arek Blackiron
player, 768 posts
Seriously grumpy old
Dwaven Cleric
Thu 24 Apr 2014
at 01:11
  • msg #330

Re: Current party health

Yeah, that can't possibly come back and bite us now can it?
Brother Yew
player, 453 posts
Half-elf monk
Thu 24 Apr 2014
at 12:48
  • msg #331

Re: Current party health

GM the Third:
Tindoome Uurraumo:
Tindo backs up, unsure of what to do.

*Cough* message #319 above *cough*

quote:
Things he would store or use at the chapel included:
 large haunch of smelly meat, a small bag of salt, a leg of salted pork (from giants)
 2x100ft rope, sharp knife, cooking pot, pewter bowl and spoon, drinking horn and axe blade (from giants)
 several empty bottles, jugs of fuel oil, candles of various colours (from storage area)
 candlesticks (from laboratory)
 wire, scalpels, knives, saws, needles, thread, a length of plain linen (inner room at laboratory)
 metal in powder and chunk form (10-40 coins weight of platinum, gold, electrum and silver) (from alchemy workroom)

 And from the werewolves lair upstairs:
  2 bottles of cheap wine (barely drinkable)
  2 silver daggers
  4 crossbows, light
  2 crossbow bolt cases
  40 crossbow bolts, light
  4 daggers
  2 holy symbols, silvered, Fharlanghn, and Phaulkon
  1 morning star
  2 spears (6' & 8' long)
  1 sword, long
  1 sword, short

 He found a suitable wooden frame (probably a bench or display case) from one of the rooms and set it up at the bend in the secret corridor. He lashed the 4 crossbows to it so they were pointed at the secret door then rigged a set of wires from the triggers so they could all be fired in one action by someone on guard at that location watching for intruders coming in through the secret door


Oh, of course, I should have thought of it sooner. The wine! If we can get the black ooze drunk we can all sneak past it and escape!  ;o)
GM the Third
GM, 597 posts
Thu 24 Apr 2014
at 13:39
  • msg #332

Re: Current party health

You never know until you try.
Tindoome Uurraumo
Player, 721 posts
Magic User
Thu 24 Apr 2014
at 13:47
  • msg #333

Re: Current party health

Clearly I'm missing something. I don't see anything on that list that Tindo can use that will make any difference since the jugs of oil did nothing of note and are now gone.
Brother Yew
player, 454 posts
Half-elf monk
Thu 24 Apr 2014
at 13:48
  • msg #334

Re: Current party health

Diviac:
oooo, I think somebody's got a fireball up their sleeve or around their neck.....

>:D

Yep. Necklace of fireballs with two beads on it. There have been numerous occasions I would have used it except that in 1st edition AD&D a fireball is not just a 20ft radius, it is 33,000 cubic feet (cubic feet indoors, cubic yards outdoors) of indiscriminate elemental hurt. That's 33 ten-foot cubes.

quote:
Unless noted otherwise, corridors are of dressed stone blocks or worked from the natural limestone (or granite, in the lower depths). Walls and floors are smooth and polished wherever possible. The 10' wide corridors have gothic arches, peaking at about 17' height. The 20' and 30' passages and spaces have roman arches, about 30' tall. Unless otherwise described, doors are of oak, hornwood, or bronzewood. Each is about three inches thick, bound with bronze, and set with a large ring on each side. Cressets and sconces are along the walls, and unlit torches rest in most of the latter. In 10' wide corridors, sconces are at 10' intervals. Cressets in wider passages are at 30' intervals. Both are staggered left, right, left, right (etc.), and unlit unless specified.


So, let's see.
A 10ft wide corridor with 17ft arch is roughly 150 square feet in cross-section.
A 20ft wide passage/space with 30ft arch is roughly 550 square feet in cross-section.
So the corridor leading to the chapel is 50ft x 150sq.ft = 7500 cubic ft
Chapel is approx. 25ft x 550sq.ft = 13750 cubic ft
Hexagonal chamber is approx. (8 ten-foot squares x 15ft high) + (~15ft radius dome) = 12000cu.ft + 7000cu.ft = 19000 cubic ft
So, a 33000 cubic ft fireball will fill the corridor plus the chapel plus about two-thirds of the hexagonal chamber.
I wonder which two-thirds that would be?  ;o)
This message was last edited by the player at 17:23, Thu 24 Apr 2014.
Brother Yew
player, 455 posts
Half-elf monk
Thu 24 Apr 2014
at 13:54
  • msg #335

Re: Current party health

Tindo, you could try the bag of salt. Maybe this black ooze is like a slug and salt will kill it.

(Yew has already acted this round otherwise he would definitely try it!)
Diviac
player, 79 posts
Deranged madman?
Thu 24 Apr 2014
at 13:55
  • msg #336

Re: Current party health

It'd work wouldn't it?
>:o
Brother Yew
player, 456 posts
Half-elf monk
Thu 24 Apr 2014
at 14:00
  • msg #337

Re: Current party health

Diviac:
It'd work wouldn't it?
>:o

You mean the fireball, don't you!  ;o)
Diviac
player, 80 posts
Deranged madman?
Thu 24 Apr 2014
at 14:07
  • msg #338

Re: Current party health

But of course! What's wrong with a little collateral damage? You'd think nobody knows how to roll a saving throw!
Brother Yew
player, 457 posts
Half-elf monk
Thu 24 Apr 2014
at 14:22
  • msg #339

Re: Current party health

You'll never know how many times I have been tempted to use it, knowing full well what the consequences are.
(The diceroller and I are not friends!)     ;o)
Brother Yew
player, 458 posts
Half-elf monk
Thu 24 Apr 2014
at 14:31
  • msg #340

Re: Current party health

Und today ve vill be cooking ze very special dish.
To ze black ooze ve vill be adding ze hands-full of ze salt.
Splash on ze wine too - votever you have vill do, ze cheap table wine vill be fine.
Allow to simmer gently over ze open flame ... et voila (as ze froggies say) ... ze yummy black pudding is done!
Tindoome Uurraumo
Player, 722 posts
Magic User
Thu 24 Apr 2014
at 15:03
  • msg #341

Re: Current party health

Oh well, we're probably all going to die here anyway. *sigh*

Time to try and make some boudin noir.
This message was last edited by the player at 15:05, Thu 24 Apr 2014.
GM the Third
GM, 599 posts
Sat 26 Apr 2014
at 11:40
  • msg #342

Re: Current party health

Only 2 IC posts in nearly 72 hours? :s
I'll admit Kalador and possibly Iviana have decent excuses, and Arek is an NPC, but....?
GM the Third
GM, 600 posts
Wed 30 Apr 2014
at 13:32
  • msg #343

Re: Current party health

Really people? Check your character sheets and READ my posts!
You can't just magically acquire/change weapon proficiencies, re-memorise spells without adequate rest, or "forget" you took damage!

I let a lot slide, especially with those with minimal RP experience, but outright and blatant cheating is something I don't abide!
Tindoome Uurraumo
Player, 723 posts
Magic User
Wed 30 Apr 2014
at 14:50
  • msg #344

Re: Current party health

Huh?
Color me wholly confuzzled.
GM the Third
GM, 602 posts
Thu 1 May 2014
at 11:48
  • msg #345

Re: Current party health

If you're confused, there's probably not been a problem.
Brother Yew
player, 460 posts
Half-elf monk
Thu 1 May 2014
at 12:52
  • msg #346

Re: Current party health

Arek Blackiron:
"Save tha potion. She's beyond i's power now. Nothin' shor' of a week or more in bed, or some powerful divine pow'r can 'elp 'er now."


A week in bed, eh? I think we've been in the same day in the game since 2011, or maybe we've slept once in those three years? At this rate Iviana will probably wake up around 2019.  ;o)
Iviana
Player, 540 posts
Thu 1 May 2014
at 12:54
  • msg #347

Re: Current party health

Did you just accuse your players in this online, only-for-fun game of cheating? Cheating!?!?!?! Anyway, for a while now I've found the GM's writing style hard to follow. It's probably my fault but I can never understand who is where and what group Iviana is with. I kept at it because I figured it was my problem, but using that kind of language in a game just pisses me off and makes me not want to stick around. So, assuming Iviana survives, you can find another player or NPC her.
Arek Blackiron
player, 772 posts
Seriously grumpy old
Dwaven Cleric
Fri 2 May 2014
at 03:16
  • msg #348

Re: Current party health

That's what the Deaths Door spell is for - negates that need for bed rest.
Brother Yew
player, 461 posts
Half-elf monk
Fri 2 May 2014
at 12:43
  • msg #349

Re: Current party health

I've never heard of it. Let me guess, Unearthed Arcana again?
Arek Blackiron
player, 773 posts
Seriously grumpy old
Dwaven Cleric
Fri 2 May 2014
at 13:23
  • msg #350

Re: Current party health

Correct.
quote:
Death’s Door (Necromantic)
Level: 3                 Components: V; S, M
Range: Touch             Casting Time: 5 segments
Duration: 1 hour/level   Saving Throw: None
Area of Effect: One human or demi-human
Explanation/Description: When a cleric employs this spell, he or she touches a human or demi-human who is unconscious and “at death’s door” (-1 to -9 hit points). The spell immediately brings the individual to 0 hit points. While the individual remains unconscious, bleeding and deterioration are stopped for the duration of the death’s door spell. The subject, because of being treated by the spell and now being at 0 hit points, can be brought to consciousness, and have hit points restored, by means of cure light wounds, cure serious wounds, etc., potions such as healing or extra-healing, or clerical or other items which magically restore lost hit points. The material components of the spell are the cleric’s holy/unholy symbol, a bit of white linen, and any form of unguent.

Otherwise link to a message in this game Msg #3
This message was last edited by the player at 13:56, Fri 02 May 2014.
GM the Third
GM, 604 posts
Fri 2 May 2014
at 13:40
  • msg #351

Re: Current party health

In reply to Iviana (msg # 347):

Anyone else have difficulty following along? Does anyone have any suggestions to make to improve the game?
[secret to Arek Blackiron; Brother Yew; Gwythe; Sven Arnoff; Tindoome Uurraumo; Amathaon Chalkbreaker: If you can read this line then you weren't the cause of my comments in msg #343 above.]
Brother Yew
player, 462 posts
Half-elf monk
Fri 2 May 2014
at 14:06
  • msg #352

Re: Current party health

Combat maps would help us understand where everyone is when there is a battle.

Fast forward 24 hours with no more random encounters in the safest, most secret location we have found, would be nice, so we can all start fresh with full strength, spells, etc.
GM the Third
GM, 605 posts
Fri 2 May 2014
at 14:21
  • msg #353

Re: Current party health

I try and throw up the maps whenever I feel they're necessary, but if there's confusion, please ask and I'll see what I can do.

Fast forward? Maybe... ;)
The last few encounters have been truly random ones rolled as per the module. The good news is that once you deal with each one, they usually don't repeat thereby reducing the chance of an encounter on subsequent rolls. This last one really was just plain bad luck.
Gwythe
player, 530 posts
Thug
Sat 3 May 2014
at 11:57
  • msg #354

Re: Current party health

GM the Third:
In reply to Iviana (msg # 347):

Anyone else have difficulty following along? Does anyone have any suggestions to make to improve the game?


I/my character am struggling with the party strategy. Plodding along safely also doesn't suit my character - he's not really built for fighting.

I'll stick with it, just sometimes struggling with a contribution that makes sense to me in the context of the game.
GM the Third
GM, 606 posts
Sat 3 May 2014
at 14:27
  • msg #355

Re: Current party health

One more IC post from somebody (hopefully a guard) and I'll skip forward to the next....incident,
Unless anyone wants to do something different to what they were doing before the pudding came along?
Arek Blackiron
player, 776 posts
Seriously grumpy old
Dwaven Cleric
Sat 3 May 2014
at 15:33
  • msg #356

Re: Current party health

Diviac:
oooo, I think somebody's got a fireball up their sleeve or around their neck.....

>:D
Brother Yew:
He thought it best not to mention anything about that strategy possibly providing them some protection if something really big happened, like a fireball unexpectedly detonating out here.

Yeah...unexpectedly....right...

I don't think the Identify spell reveals command words.
Brother Yew
player, 465 posts
Half-elf monk
Sat 3 May 2014
at 16:07
  • msg #357

Re: Current party health

Yes, you're right. DMG page 119 covers it.  :o(
Tindoome Uurraumo
Player, 726 posts
Magic User
Sat 3 May 2014
at 23:57
  • msg #358

Re: Current party health

Gwythe:
GM the Third:
In reply to Iviana (msg # 347):

Anyone else have difficulty following along? Does anyone have any suggestions to make to improve the game?


I/my character am struggling with the party strategy. Plodding along safely also doesn't suit my character - he's not really built for fighting.

I'll stick with it, just sometimes struggling with a contribution that makes sense to me in the context of the game.

As a player I'm not thrilled with the pace, either. But we seem to be overmatched and without any safe place to recuperate. So either we conclude the PCs are doomed or we try to find a way out.

But, since the party was transported here there hasn't been any real goal or purpose. Just lots of wandering and lots of expensive combat.
I can't say I'm enjoying this.
GM the Third
GM, 608 posts
Sun 4 May 2014
at 04:25
  • msg #359

Re: Current party health

So you need a plan? A goal?
How about finding a way out while inflicting as much damage as possible?
Recovering Thrommel and helping him find his way back to his beloved Jolene?
Convincing Oohlgrist to join the fire temple?
Brokering an alliance between the fire and earth temples?
Finding out more about the dagger Heartseeker?
Investigating the links Gwythe seems to have with the greater temple (remember the bugbears that referred to him by name?)
Solving the puzzle of the chained doors several PCs now totally refuse to look at, let alone approach.
And that's just what I can remember off the top of my head.

This from Yew's first appearance just before heading to the temple.
Brother Yew:
The slender half-elf rested his halberd with its head downwards and bowed respectfully when he was introduced to the more experienced group of adventurers. His gaze swept around the group, lingering on each for only a moment. When Tindo spoke to him he gave her his full attention.

"I was referred to the Council in Hommlet to learn more about the one called Lareth the Fair. Apparently he was a very bad man, for an elf, and was linked with an evil temple in this area. I need to understand more about him and the evil he was associated with, so that I will know whether I could or should try to do something to address that evil.

"Before I met with the Council in Hommlet I was approached by someone who tried to persuade me that Lareth was a protector of this area and that I should join them. I did not believe him and told the Council of it. Perhaps they were pleased with my honesty. One member of the Council suggested that I should pretend to accept the invitation but I have no skill at such deception. My skills are in stealth and alertness, agility and speed, direct action and swift reaction. The rest of the Council members recommended that I join your group instead because you are investigating the temple. It seemed the wisest course so I have followed their guidance."

This message was last edited by the GM at 06:32, Sun 04 May 2014.
Sven Arnoff
player, 166 posts
Walking death
Mon 5 May 2014
at 10:14
  • msg #360

Re: Current party health

I'm having fun, for my two cents worth...
Diviac
player, 81 posts
Deranged madman?
Mon 5 May 2014
at 11:11
  • msg #361

Re: Current party health

Me too!!!!!
Gwythe
player, 531 posts
Thug
Mon 5 May 2014
at 12:04
  • msg #362

Re: Current party health

It's not a big thing. But my character isn't really built for fighting, and I've been on 1 HP now for quite some time, and healing has been denied to me. Since fighting has been what we've been doing a lot of, it limited my options.

I did choose my own path for my character when I went off by myself, but it was too difficult for the GM to manage two different groups of characters wandering around independently with them on different time scales, so I agreed to come back to the group to make it work.
GM the Third
GM, 611 posts
Mon 5 May 2014
at 12:53
  • msg #363

Re: Current party health

Everyone's been denied due to lack of, well, healing potential. Some of that healing has been used up due to avoidable mistakes, the rest to keep some sort of offensive capability.
Brother Yew
player, 467 posts
Half-elf monk
Mon 5 May 2014
at 15:33
  • msg #364

Re: Current party health

GM the Third:
So you need a plan? A goal?
1. How about finding a way out while inflicting as much damage as possible?
2. Recovering Thrommel and helping him find his way back to his beloved Jolene?
3. Convincing Oohlgrist to join the fire temple?
4. Brokering an alliance between the fire and earth temples?
5. Finding out more about the dagger Heartseeker?
6. Investigating the links Gwythe seems to have with the greater temple (remember the bugbears that referred to him by name?)
7. Solving the puzzle of the chained doors several PCs now totally refuse to look at, let alone approach.
...
8. ...One member of the Council suggested that I should pretend to accept the invitation but I have no skill at such deception.


1. That's the plan I favour most ... but we need to rest and recuperate first, if circumstances will let us.
2. Thrommel's Paladin honesty/honour may present a problem with that one, unless we follow the course specified by Alrrem.
3. Yeah, that's worked well so far, hasn't it? It split the party for weeks (in real time), we've handed over a treasure worth thousands and he repaid us by so badly injuring two members of the party that one is unable to fight and the other was unable to survive a random wandering monster encounter.
4. Strengthen our enemies? No thanks!
5. What? Does my character even know of Heartseeker? (If Yew is supposed to know, I have forgotten it.)
6. If Gwythe wants to suggest it, fine. Yew doesn't pry.
7. Yew doesn't even want to think about it! I do, of course, but I haven't got any ideas about how to solve that puzzle unless we can find someone who would know and somehow persuade them to tell us.
8. Yew still lacks that sort of skill.
GM the Third
GM, 612 posts
Mon 5 May 2014
at 23:23
  • msg #365

Re: Current party health

Heartseeker is a dagger currently carried by Iviana and partly identified by her. It was found in the "blood temple" just before you teleported into here.
Brother Yew
player, 468 posts
Half-elf monk
Tue 6 May 2014
at 12:25
  • msg #366

Re: Current party health

With a name like that I'd say hand it straight to Gwythe to see how well it works in his next attempt at back-stabbing. The enemy, of course I meant he would be back-stabbing the enemy - who else?
GM the Third
GM, 613 posts
Tue 6 May 2014
at 13:04
  • msg #367

Re: Current party health

Iviana found out the following information about Heartseeker when she cast Identify a while back (although I don't think she passed it all on IC):
quote:
The weapon is very powerful but understanding the full extent of it's capabilities is probably beyond Iviana's limited magical ability. She does gather that it is intelligent in it's own right and has the ability to inflict a killing wound with just one strike against even the most mighty of creatures. It also seems to prefer a wielder of a Lawful bent...
 Tiny and faint runes barely visible on at the base of the blade declare it's name as "Heartseeker".

GM the Third
GM, 614 posts
Tue 6 May 2014
at 13:31
  • msg #368

Re: Current party health

Hmm, looking back over the old posts, it looks like there's two healing potions and one of treasure finding nobody put their hand up for. They weren't identified as either the basic healing (4-10 hp healing) potions, or extra healing (6-27) types though...
Brother Yew
player, 469 posts
Half-elf monk
Tue 6 May 2014
at 13:55
  • msg #369

Re: Current party health

Oh. Yew is lawful and has weapon proficiency with halberd and dagger. He just doesn't have a very good attack roll (THAC0 = 18 in melee or 15 if he throws a dagger at close range, but who would risk throwing such a powerful dagger?).

Is anyone else a better fit?
GM the Third
GM, 615 posts
Tue 6 May 2014
at 13:58
  • msg #370

Re: Current party health

Given it's Lawful bent, I'm going to say no, there's not.
Sven Arnoff
player, 168 posts
Walking death
Tue 6 May 2014
at 13:59
  • msg #371

Re: Current party health

Not this little black duck
Tindoome Uurraumo
Player, 727 posts
Magic User
Tue 6 May 2014
at 17:36
  • msg #372

Re: Current party health

Just wanted to drop a line to y'all and say "Farewell".

Real life is kicking me in the teeth right now and I don't feel I can give this game the attention it deserves.

Good luck and may you make all your Saving Throws!
Brother Yew
player, 470 posts
Half-elf monk
Tue 6 May 2014
at 21:37
  • msg #373

Re: Current party health

So long, Tindo. I wish you all the best - in real life and in any other games.  :o)
Kalador
player, 631 posts
Ugly inside
Ugly outside
Wed 7 May 2014
at 03:15
  • msg #374

Re: Current party health

So long Tindoome. It's been great playing with you.
GM the Third
GM, 617 posts
Thu 8 May 2014
at 12:50
  • msg #375

Re: Current party health

I can't recall at the moment if there are any items which need identifying?
Anyone?
Brother Yew
player, 471 posts
Half-elf monk
Thu 8 May 2014
at 13:50
  • msg #376

Re: Current party health

GM the Third:
Also, there's a few magical items which should probably be identified at some point, which takes 4 hours 15 minutes to memorise and 10 minutes to cast. Identify also needs to be cast within 1 hour per level of the caster since picking it up off it's previous owner for the spell to have any chance to be effective.

These items are:
Brother Yew: Magical dagger
Gwythe: Short sword
Sven: Banded armour
Kalador: Medium shield

Additionally (carried by persons unknown): a potion from the shadows
a scroll (may not need identify spell) also from the shadows
the rod carried by the shadow
the rope carried by the fighter with the flaming sword (which also hasn't been identified, but really, what can it possibly be?)

So, given the time constraints imposed by the Identify spell, and the fact that it requires 4 hours plus 15 minutes study time to memorise a 1st level spell (and only one casting of identify per caster is practical given the 8 point Con loss involved), only two items can really be attempted.

What will they be (if any)?

Ronalt de Gault
player, 708 posts
Human Ranger
Silent forest stalker
Thu 8 May 2014
at 13:57
  • msg #377

Re: Current party health

I think the rod and the magic dagger as the two identify items.

The scroll needs a read magic to see what it says. Hopefully it isn't explosive runes.
Brother Yew
player, 473 posts
Half-elf monk
Thu 8 May 2014
at 14:34
  • msg #378

Re: Current party health

Unless there is any reason to suspect any other items might be more powerful, those choices look Ok to me.
Iviana
Player, 541 posts
Sat 10 May 2014
at 09:31
  • msg #379

Re: Current party health

Hello all you nice people. After a near death experience, I'm now right as rain. Except I have a bit of a headache, can't remember much and possibly have a different voice and personality.

In other words I've taken over the character.

I obviously don't know the backstory, where we are, what's going on, or anything. Could any of you just help me out with a little brief as to where we are?
GM the Third
GM, 619 posts
Sun 11 May 2014
at 09:51
  • msg #380

Re: Current party health

Ronalt de Gault:
OOC: Did Iviana just use all her healing prayers on herself?

Technically no. Arek's only just brought her back to positive hit points and she really still needs at least a couple of hours to regain spells (I think I'll allow the unconscious period to suffice for the required rest, and only need the 15 minutes per spell).
Think of it as an intention which will occur in the near future and given each one takes roughly a minute, she could be interrupted and redirected to those who may be in greater need.[Secret to Arek Blackiron; Brother Yew; Gwythe; Iviana; Ronalt de Gault; Sven Arnoff; Tindoome Uurraumo:
Dead or unconscious          <0% of hit points remaining
near death                   <24% - 0% of hit points remaining
badly wounded                <49% - 25% of hit points remaining
wounded                      <74% - 50% of hit points remaining
lightly wounded              <99% - 75% of hit points remaining
Arek - uninjured
Brother Yew
Gwythe
Iviana
Kalador
Ronalt
Sven
Tindoome - uninjured

Memento Vivere (Iviana's familiar) - uninjured
Mist (Tindoome's familiar) - uninjured
Dog 1 "Butch"
Dog 2 "Sundance"
]
This message was last edited by the GM at 10:07, Sun 11 May 2014.
Iviana
Player, 543 posts
Sun 11 May 2014
at 10:06
  • msg #381

Re: Current party health

I was on 6 hit points... I did 3 and was then on 16.

I didn't realise other people were that really badly off though, so I'll review after 3

Edit
1: I'll go back and edit IC. It's ages since I've played this game, so I had forgotten the 15m per spell.
2: I'll do three on me (I am near death, and have fewer hitpoints that most of you anyway, so I'll get back up to slightly over half.
This message was last edited by the player at 10:13, Sun 11 May 2014.
Iviana
Player, 544 posts
Sun 11 May 2014
at 15:56
  • msg #382

Re: Current party health

quote:
"Yes, as Ronalt has said we need to find a way out of here. Perhaps we can take a prisoner who knows how to get out of here and persuade him to tell us? Then we can try to free Thromel and all leave this place."


So IC I'd know why we are lost. OOC I don't

Why can't we just retrace our steps: Large forces? One way doors? We damaged the mechanisms?
Ronalt de Gault
player, 710 posts
Human Ranger
Silent forest stalker
Sun 11 May 2014
at 20:23
  • msg #383

Re: Current party health

quote:
Why can't we just retrace our steps: Large forces? One way doors? We damaged the mechanisms?


we were one way teleported into this spot.
Iviana
Player, 545 posts
Sun 11 May 2014
at 21:11
  • msg #384

Re: Current party health

Thanks. That's very annoying....

Can you tell me some more information though. Were we teleported by a wizard from our own base? Did we read a cursed scroll? Did we step on a trap?

And how far have we come from the place we were teleported to?
Brother Yew
player, 475 posts
Half-elf monk
Sun 11 May 2014
at 23:37
  • msg #385

Re: Current party health

We were exploring the grounds of a ruined evil temple. We went into a smaller building which turned out to be a smaller temple to some sort of older god. We triggered a trap that sent a flood of blood that would have drowned us and we couldn't get out because the doors were locked. The only way out was a room that teleported us to some unknown underground location. That location is the hidden shrine where the party now is resting. It is hidden safely away behind a secret door that nobody outside seems to know about, except the black pudding (wandering monster) that sniffed us out and killed Kalador and almost Iviana as well.

We have explored parts of two levels of the dungeons outside that secret door. We found a locked door that appears to lead outside but it is cursed so we can't even bear to go near it.

We found the Fire Temple upstairs (one of the four parts of the Temple of Elemental Evil). We fought a battle against them but it didn't go too well and Prince Thromel (an NPC Paladin Lord we had previously rescued down here) was taken as hostage by the Fire Temple.

"No promises have been made but a deal has been proposed," Yew explained carefully. "The priest is Alrrem, Precept of Fire. This is the Fire Temple and they appear to be rivals with temples of the other elements here. He wants us to do two things before he will show us the way out of here. First we must 'persuade' Romag and the Earth Temple to ally with him. Secondly we are to 'convince' Belsornig, priest of the Water Temple to step aside. When we said we would need all our numbers to complete such tasks he told us of a great troll chieftain named Oohlgrist not far from here who could be persuaded to help with a little 'encouragement'. He insisted we must leave one of our number here as a hostage against betrayal, and in return he will help us to leave safely.

"Prince Thromel volunteered to be that hostage. I tried to take that place myself - I consider myself the to be least of our number - but Thromel insisted. He said if there is any trouble, he is best able to protect himself. Even if they disarm him, Fragarach is only a word away from his grasp. Without his armour Trithereon will still protect him through his prayers. Can any of us say the same? He suggested we should try to make treaty with the troll chieftain and find a way out for us all. Until then, he says he will be fine. We do not trust Alrrem to keep his word and we hate to leave the Prince as hostage but we must respect his moral and noble right to make that choice."

We have tried to persuade Oohlgrist to assist us and gave him a huge gold candelabra worth a couple of thousand gp but he doesn't seem persuaded yet. Gwythe and Kalador were left with him as hostages while we went to get the candelabra but they insulted him and he injured both so badly that Gwythe was down to 1hp and Kalador so low that he was killed when the black pudding attacked when we retreated back here to this secret shrine to rest and recuperate.

So our best plan now seems to be to find a way out (or capture someone who knows how), rescue Thromel again and all get out of this place.
Ronalt de Gault
player, 711 posts
Human Ranger
Silent forest stalker
Mon 12 May 2014
at 02:21
  • msg #386

Re: Current party health

Iviana:
Thanks. That's very annoying....

Can you tell me some more information though. Were we teleported by a wizard from our own base? Did we read a cursed scroll? Did we step on a trap?

And how far have we come from the place we were teleported to?

 Sorry I should have given a little more detail. Lucky Brother Yew has covered it nicely.
Thanks Brother Yew.
Iviana
Player, 546 posts
Mon 12 May 2014
at 05:37
  • msg #387

Re: Current party health

Oh dear

Oh dear oh dear

*gulps*

Thank you, both of you.

Summarising: SNAFU. Except more FU than SN.
Ronalt de Gault
player, 712 posts
Human Ranger
Silent forest stalker
Mon 12 May 2014
at 11:21
  • msg #388

Re: Current party health

Yep.
Simply we are deep in the poo with only trowels for shovels and no dig spell.
Diviac
player, 82 posts
Deranged madman?
Mon 12 May 2014
at 11:28
  • msg #389

Re: Current party health

Who gave you trowels!?

:O
Iviana
Player, 547 posts
Mon 12 May 2014
at 11:31
  • msg #390

Re: Current party health

Trying to get an idea of where we are.

Looking at msg#506 of link to a message in this game

Are we to the left or the right of the secret door at the moment. And are those a corridor at the far left and the bottom?
GM the Third
GM, 620 posts
Mon 12 May 2014
at 12:39
  • msg #391

Re: Current party health

In reply to Iviana (msg # 390):

Well....
[Secret to Arek Blackiron; Brother Yew; Gwythe; Iviana; Ronalt de Gault; Sven Arnoff; Tindoome Uurraumo: Go to the Game Map for Group 0 - you're in the hexagonal room and the odd shaped one next to it on the left side of the map.
link to a message in this game is a good place to start.
]
This message was last edited by the GM at 12:43, Mon 12 May 2014.
Brother Yew
player, 476 posts
Half-elf monk
Mon 12 May 2014
at 13:39
  • msg #392

Re: Current party health

OK, here's a quick run through what we have done in this dungeon so far.

[secret to not Amathaon Chalkbreaker; not Luthien: Start on the Game Map for Group 0 - We are in the hexagonal room and the odd shaped one next to it on the left side of the map, as the GM said. That odd shaped room between two secret doors is the hidden shrine where we teleported in to. The hexagonal room on the left is where we found Prince Thrommel and Sven.

The square room at top left was some sort of trophy room where we fought a Lurker Above.

The long rectangular room at middle top is a wizard's laboratory. It has the makings for a flesh golem in there and plenty of other stuff. We fought a Roper there then later we defeated a patrol of Bugbears that found us there.

The round room and triangular room were storerooms, I think.

The Scarlet Room, Black Room and Hall of Black Feasting were filled with Shadows which we defeated. We found quite a bit of treasure there, including the heavy gold candelabra that we later gave to the Troll King.

The two doors at the bottom of that map are both down stairs and are both strongly made and locked. We haven't been able to open either one but more recently when we were trying to rest in the Black Room (before coming back to the hidden shrine# two Hill Giants and an Ettin came out one of those doors. The Ettin disappeared back through the door but the two Hill Giants attacked us and we killed them.

However, before that Hill Giant encounter we had gone upstairs to the level shown on the Main Game Map. The huge hall in the centre of that map is choked with rubbish and bones except for cleared paths through to each of the corridors.

The stairs at F were also choked with rubbish and lead up to the locked and cursed door out of here, which we can't get near because the curse causes us to be overcome by fear.

The stairs at B lead downwards and are also choked with rubbish. We haven't explored that way yet because we didn't want to go downwards again. We haven't got around to exploring A1, C, D or E yet either. I'm not sure what the grey cloud shapes are - either caved in sections or just fog indicating we haven't explored those corridors yet.

The door halfway between A2 and G was a magic mirror with a couple of werewolves behind it that tried to trick us into leaving all our weapons and magic items there before they attacked us. We killed them and an evil priest that came up behind us at that point.

The big room at bottom right is the Fire Temple. North from there are a series of rooms associated with the Fire Temple and we fought a major battle against priests, ogres and bugbears#?# of the Fire Temple there. We basically fought to a stand-off but Ronalt was hit by a Hold Person spell and captured. Thromel ended up taking his place as hostage, as described in my previous post in this thread.

Bottom middle on that map is still occupied by two trolls #the one on the left is their King Oohlgrist) and a hydra. We were trying to persuade them to help us against the other elemental evil temples so we haven't attacked them.

That's about it so far. We were so beat up after the Fire Temple and the Trolls that we went back downstairs to find somewhere to rest. The Black Room turned out to be prone to wandering Hill Giants despite previously being full of Shadows, so we went back to the hidden shrine to be cornered by a wandering Black Pudding instead.
]
This message was last edited by the GM at 14:15, Mon 12 May 2014.
GM the Third
GM, 622 posts
Mon 12 May 2014
at 14:18
  • msg #393

Re: Current party health

Brother Yew:
I'm not sure what the grey cloud shapes are - either caved in sections or just fog indicating we haven't explored those corridors yet.

Just fog indicating nobody has laid eyes on those areas as yet.
Luthien
player, 2 posts
Level 0 Horseman
Chosen One
Mon 12 May 2014
at 17:01
  • msg #394

Re: Current party health

You've got a new guy! A level 0 new guy, but a new guy nonetheless.

To justify not even being level 1, he's a 16 year old. Not even a full grown man yet. :)
This message was last edited by the player at 17:12, Mon 12 May 2014.
Iviana
Player, 549 posts
Mon 12 May 2014
at 18:14
  • msg #395

Re: Current party health

Out of curiosity: how did our level 0 horseman get here?
Luthien
player, 3 posts
Level 0 Horseman
Chosen One
Mon 12 May 2014
at 18:16
  • msg #396

Re: Current party health

Thrown in prison, currently. I'm chillaxing with the prince. Where the horse is, who knows?

The prince is where I need to be, anyway. He's the only guy in town with sufficient authority to promote me to level 1.
This message was last edited by the player at 18:18, Mon 12 May 2014.
Amathaon Chalkbreaker
player, 10 posts
Tue 13 May 2014
at 05:03
  • msg #397

Re: Current party health

Welcome Luthien. Glad to have you with us.
Iviana
Player, 550 posts
Tue 13 May 2014
at 08:45
  • msg #398

Re: Current party health

OK read you very helpful description carefully Brother Yew

Few questions One question: I've sorted out most things
quote:
However, before that Hill Giant encounter we had gone upstairs to the level shown on the Main Game Map. The huge hall in the centre of that map is choked with rubbish and bones except for cleared paths through to each of the corridors.

How did you get upstairs
GM the Third
GM, 623 posts
Tue 13 May 2014
at 10:26
  • msg #399

Re: Current party health

Group 0 map, over by the scarlet room.
Iviana
Player, 551 posts
Tue 13 May 2014
at 10:33
  • msg #400

Re: Current party health

Thanks
Sven Arnoff
player, 170 posts
Walking death
Wed 14 May 2014
at 12:51
  • msg #401

Re: Current party health

I just wanted to say welcome to Ivianna and Luthlen - I am also relatively new to this game however I can say we will have fun. There's even been a black pudding ;)!

In all seriousness, we are always close to death - that's just 'how we roll' so to say, so don't let the current situation discourage you.
GM the Third
GM, 624 posts
Wed 14 May 2014
at 13:19
  • msg #402

Re: Current party health

Sven Arnoff:
In all seriousness, we are always close to death - that's just 'how we roll' so to say, so don't let the current situation discourage you.

Says the man who looks like a walking corpse...
Haldan Tanner
player, 1 post
Small, overall
It's always the quiet one
Fri 16 May 2014
at 03:07
  • msg #403

Re: Current party health

Hi folks, just wanted to introduce myself. New halfling on the block, looking forward to adventuring with you all.
Amathaon Chalkbreaker
player, 15 posts
Fri 16 May 2014
at 04:36
  • msg #404

Re: Current party health

Hey welcome from the new dwarf in the group.
Iviana
Player, 557 posts
Fri 16 May 2014
at 05:59
  • msg #405

Re: Current party health

Hi people!
Tindoome Uurraumo
Player, 729 posts
Magic User
Fri 16 May 2014
at 07:20
  • msg #406

Re: Current party health

Hello everyone, I am the new Tindoom. I'm reading through to get a feel for what has happened so far but feel free to help me out if it seems I am missing something the character should know.
Sven Arnoff
player, 171 posts
Walking death
Fri 16 May 2014
at 09:05
  • msg #407

Re: Current party health

Sounds like a good boost to the game! Hi all!
Brother Yew
player, 479 posts
Half-elf monk
Fri 16 May 2014
at 14:46
  • msg #408

Re: Current party health

Fresh blood! Hooray! Welcome aboard folks. I hope you enjoy it.  :o)

[Private to Tindoome Uurraumo: Hi new Tindo,

The Tales from the Welcome Wench notice thread covers the earlier part of this campaign before I started playing. After that there was an encounter with an ogre mage where my previous character Cedric Halfdan got killed. Then the party went to the evil village of Nulb and caused a bit of mayhem there before going in search of the ruined Temple of Elemental Evil in the forest a little way from Nulb.

My summary at messages 385 and 392 in this thread should give you a pretty good idea of what has been happening in this particular dungeon crawl since arriving at the temple.

Of course I don't know if there's anything in private lines or private messages to Tindo that you should know about.
]
Haldan Tanner
player, 2 posts
Small, overall
It's always the quiet one
Fri 16 May 2014
at 14:55
  • msg #409

Re: Current party health

Thanks all. Just finished my character last night. Looking forward to appearing in the game!
Ronalt de Gault
player, 714 posts
Human Ranger
Silent forest stalker
Fri 16 May 2014
at 21:33
  • msg #410

Re: Current party health

welcome aboard.
Luthien
player, 11 posts
Level 0 Horseman
Chosen One
Fri 16 May 2014
at 21:45
  • msg #411

Re: Current party health

Does he have a sword named  Sting?
Haldan Tanner
player, 3 posts
Small, overall
It's always the quiet one
Fri 16 May 2014
at 22:05
  • msg #412

Re: Current party health

In reply to Luthien (msg # 411):

His sword is named Revereware. It goes in your gall bladder, right above your chitlins.

Mock him not! ;)
Tindoome Uurraumo
Player, 730 posts
Magic User
Sat 17 May 2014
at 07:19
  • msg #413

Re: Current party health

Haldan Tanner:
Thanks all. Just finished my character last night.


Hmmm, he looks only half done.
Diviac
player, 83 posts
Deranged madman?
Sat 17 May 2014
at 07:29
  • msg #414

Re: Current party health

Tindoome Uurraumo:
Haldan Tanner:
Thanks all. Just finished my character last night.

Hmmm, he looks only half done.


Teeheehee!

Ooooo, Diviac LIKES the new Tindo, oooo yes he does!!!!!
GM the Third
GM, 627 posts
Sat 17 May 2014
at 08:40
  • msg #415

Re: Current party health

Four new players and a lurker. Not a bad week I'd say! :D
Now if only we could get rid of that damn madman Diviac!

[secret to Arek Blackiron; Brother Yew; Gwythe; Iviana; Ronalt de Gault; Sven Arnoff; Tindoome Uurraumo: I need a little guidance on spell choice for the next say 12 hours so I can push the time ahead a bit. Additional activities such as scouting might be possible too if the non-spellcasters want to risk breaking cover.]
Luthien
player, 14 posts
Level 0 Horseman
Chosen One
Sat 17 May 2014
at 08:48
  • msg #416

Re: Current party health

Okay, so, we need our escape plan. First, we bust the door down. Then we punt the Halfling to the other side of the room as a distraction, and run for it!

...Cause it's the honorable, noble, by the code Chivalrous thing to do. Really it is.

...What do you mean I need to go back to boot camp? It does not say 'don't punt the Halfling on page 103 paragraph 2 section a'!
Iviana
Player, 558 posts
Sat 17 May 2014
at 09:18
  • msg #417

Re: Current party health

Have any of you read Mary Gentle's book 'Grunts'.http://en.wikipedia.org/wiki/Grunts!  If not go buy it now!

That was some wonderful halfling treatment in it. In fact it's just a wonderful book.
Haldan Tanner
player, 4 posts
Small, overall
It's always the quiet one
Sat 17 May 2014
at 14:10
  • msg #418

Re: Current party health

In reply to Iviana (msg # 417):

Hadn't heard of that one, thanks for the link!

My personal favorite (if you caught the reference above) is Bored of the Rings.
Haldan Tanner
player, 6 posts
Small, overall
It's always the quiet one
Sat 17 May 2014
at 14:48
  • msg #419

Re: Current party health

Not sure how to post in-character, still trying to work out in PM's to the GM how I got here...

And the tradition is dwarf-tossing, not halfling-tossing!

Wonder if I can squeeze through that hatch in the door? I'm awfully tiny! What do I think of that, oh Mr GM, sir?
Iviana
Player, 559 posts
Sat 17 May 2014
at 15:19
  • msg #420

Re: Current party health

I got a copy of Bored of the RIngs years ago. It's a slightly different genre: much more Monty python.


AS for squeezing: how big is your belly Mr Halfling?
Brother Yew
player, 480 posts
Half-elf monk
Sat 17 May 2014
at 16:04
  • msg #421

Re: Current party health

GM the Third:
Additional activities such as scouting might be possible too if the non-spellcasters want to risk breaking cover.

I strongly suggest "don't split the party!" as a guiding principle for this form of on-line role-playing game. You end up with one group of players waiting around, unable to even participate in the game, while other groups are playing out their separate mini-adventures. That works fine in a table-top game where scouting missions can be played out in half an hour or so but here on-line that can equate to weeks of inactivity for the other players. It can kill the game for the other players, especially if they are allocated to different Groups and different Threads here on RPoL so the non-participants can't even read along with what is happening in the other groups.
Haldan Tanner
player, 7 posts
Small, overall
It's always the quiet one
Sat 17 May 2014
at 18:00
  • msg #422

Re: Current party health

Iviana:
AS for squeezing: how big is your belly Mr Halfling?


Not so big, thankyouverymuch. If you butter me up, I'm sure I'll squeeze through.

-- Spiders of the Purple Mage
Luthien
player, 15 posts
Level 0 Horseman
Chosen One
Sat 17 May 2014
at 18:29
  • msg #423

Re: Current party health

Batter him up?

*whips out greatclub.*

And here's the pitch...the prison cell's loaded...

...Swing and a miss, strike one.

And, here's the next pitch...fastball slider, inside...wow, he got all of that one folks, the halfling's going, he's going...he's GONE! That one's for the history books, folks!
Iviana
Player, 560 posts
Sat 17 May 2014
at 18:34
  • msg #424

Re: Current party health

I'm sure that all halflings have to loose buttons as they squeeze through tight holes... Plenty of precedence.
Haldan Tanner
player, 10 posts
Small, overall
It's always the quiet one
Sat 17 May 2014
at 23:44
  • msg #425

Re: Current party health

So I'm getting the (possibly mistaken) impression that we might be spread out among a good number of time zones. It might be helpful to know who is where, just so we can have conversational exchanges in-character with folks who might reply, and know when to expect someone to be replying twelve or so hours later.

With that in mind, how about we just identify ourselves a bit, and add the timezone? I'll start!

Haldan "Hap" Tanner, Halfling Thief -- Pacific Time (Los Angeles, California)
Amathaon Chalkbreaker
player, 19 posts
Sat 17 May 2014
at 23:52
  • msg #426

Re: Current party health

Amathaon Chalkbreaker, formerly Kalador - thief/fighter Eastern Standard Time (Florida)
This message was last edited by the player at 06:26, Sun 18 May 2014.
Gwythe
player, 534 posts
Thug
Sun 18 May 2014
at 00:19
  • msg #427

Re: Current party health

Gwythe - thug. New Zealand.
Luthien
player, 16 posts
Level 0 Horseman
Chosen One
Sun 18 May 2014
at 01:16
  • msg #428

Re: Current party health

Luthien, Horseman (Soon to be Cavalier brand Paladin), also California.
Brother Yew
player, 482 posts
Half-elf monk
Sun 18 May 2014
at 03:50
  • msg #429

Re: Current party health

Brother Yew, half-elf monk. (Western Australia = UTC+08:00)
Ronalt de Gault
player, 715 posts
Human Ranger
Silent forest stalker
Sun 18 May 2014
at 05:48
  • msg #430

Re: Current party health

Ronalt  Ranger   Eastern Australia
Iviana
Player, 561 posts
Sun 18 May 2014
at 06:22
  • msg #431

Re: Current party health

Iviana - Elf - Fighter / Magic User /Cleric - UK (GMT or GMT +1)
Amathaon Chalkbreaker
player, 23 posts
Sun 18 May 2014
at 06:30
  • msg #432

Re: Current party health

It looks like Haldan, Luthien and I are the only players from the US.
GM the Third
GM, 628 posts
Sun 18 May 2014
at 06:56
  • msg #433

Re: Current party health

And I'm also eastern Australia. Sven is over with Yew in Western Australia - Perth last I heard.
Good to see the majority of players come from parts of the world using the Queens English! :p
Amathaon Chalkbreaker
player, 24 posts
Sun 18 May 2014
at 07:01
  • msg #434

Re: Current party health

Yes a lot of Australian lads. Where in the UK are you from Iviana?
Iviana
Player, 565 posts
Mon 19 May 2014
at 14:46
  • msg #435

Re: Current party health

'Up north'

Not far from Leeds

Mind you no where is particularly far. Went to new Zealand a couple of years ago for three weeks: really enjoyed it. I visit the states every couple of years. Nice except for your most unpleasant customs people
Tindoome Uurraumo
Player, 732 posts
Magic User
Mon 19 May 2014
at 16:07
  • msg #436

Re: Current party health

The US definitely has the worst customs and immigration in the world.
Amathaon Chalkbreaker
player, 26 posts
Mon 19 May 2014
at 21:01
  • msg #437

Re: Current party health

What don't you like about our customs and immigration people? I think our airport security people are a joke.
Iviana
Player, 567 posts
Mon 19 May 2014
at 21:04
  • msg #438

Re: Current party health

They are unbelievably rude and abusive. Plus bigoted and racist. *ponders* that will do for a start...
GM the Third
GM, 633 posts
Mon 19 May 2014
at 22:57
  • msg #439

Re: Current party health

...and those rubber gloves....
*shivers*
Sven Arnoff
player, 173 posts
Walking death
Tue 20 May 2014
at 09:46
  • msg #440

Re: Current party health

To be "On Probation" may take on a whole new meaning...
Luthien
player, 21 posts
Level 0 Horseman
Chosen One
Tue 20 May 2014
at 16:13
  • msg #441

Re: Current party health

So, we've got nothing important to do till the guard comes along...
Haldan Tanner
player, 17 posts
Small, overall
It's always the quiet one
Tue 20 May 2014
at 16:55
  • msg #442

Re: Current party health

No, I was suggesting making a ruckus after I get boosted above the door. A very noisy, mock-attempt to break the door down, where we're acting like it's working.
Prince Avras Thromel
NPC, 81 posts
Paladin Lord
Fri 23 May 2014
at 04:47
  • msg #443

Re: Current party health

Luthien:
"Your Highness, you gotta teach me how to do that someday."

It's all in the wrist. :p
Luthien
player, 27 posts
Level 0 Horseman
Chosen One
Fri 23 May 2014
at 04:51
  • msg #444

Re: Current party health

There's always time for lessons on how to improve one's wrist, then :P
Haldan Tanner
player, 20 posts
Small, overall
It's always the quiet one
Fri 23 May 2014
at 04:56
  • msg #445

Re: Current party health

Haldan did not forget about getting a big-person's belt. If no one volunteered, he'd remind them.

If no one has retained a belt long enough to strangle these nonhuman monsters, it will have to be Plan B, which was a lockpick in the eyeball!
Luthien
player, 28 posts
Level 0 Horseman
Chosen One
Fri 23 May 2014
at 04:57
  • msg #446

Re: Current party health

Who even has a belt to give right now?

I was thrown in prison before I could receive equipment, so I'm not even sure I have one, let alone the chain mail or whatever you'd think I'd have.
Prince Avras Thromel
NPC, 82 posts
Paladin Lord
Fri 23 May 2014
at 05:04
  • msg #447

Re: Current party health

The Prince is in his underclothes.
Luthien
player, 29 posts
Level 0 Horseman
Chosen One
Fri 23 May 2014
at 05:22
  • msg #448

Re: Current party health

So, it seema, am I. I have no belt to give.
Haldan Tanner
player, 21 posts
Small, overall
It's always the quiet one
Fri 23 May 2014
at 05:27
  • msg #449

Re: Current party health

Per the GM I had only lost anything obvious that was of value. I have my belt but am told it is too short to be used as a garrote on these big monster-guards.
Luthien
player, 30 posts
Level 0 Horseman
Chosen One
Fri 23 May 2014
at 05:31
  • msg #450

Re: Current party health

Right, but like his highness, I'm wearing underwear and that's IT. And unlike his highness, I haven't mastered that cool 'make swords appear' trick yet.
Haldan Tanner
player, 22 posts
Small, overall
It's always the quiet one
Fri 23 May 2014
at 05:42
  • msg #451

Re: Current party health

I'm sure you look lovely. ;)

I just meant that, if any players hadn't asked specifically what they had or what was taken, there wasn't any need to assume. Creativity is often rewarded, in my experience.

Personally, if I can't jab an eyeball with a lockpick, I'm gonna bite an ear off!
Luthien
player, 31 posts
Level 0 Horseman
Chosen One
Fri 23 May 2014
at 05:44
  • msg #452

Re: Current party health

Now, that's not the best thing to say to a 16 year old boy in his underwear.

Chris Hansen might like a word with you. :P
Haldan Tanner
player, 23 posts
Small, overall
It's always the quiet one
Fri 23 May 2014
at 05:52
  • msg #453

Re: Current party health

I had to look that one up!
GM the Third
GM, 639 posts
Fri 23 May 2014
at 05:57
  • msg #454

Re: Current party health

Haldan Tanner:
Creativity is often rewarded, in my experience.

Exactly right!
Haldan Tanner
player, 24 posts
Small, overall
It's always the quiet one
Fri 23 May 2014
at 06:00
  • msg #455

Re: Current party health

All right. We construct a giant badger...
GM the Third
GM, 640 posts
Fri 23 May 2014
at 06:27
  • msg #456

Re: Current party health

Using what exactly?
Tindoome Uurraumo
Player, 735 posts
Magic User
Fri 23 May 2014
at 06:29
  • msg #457

Re: Current party health

A normal badger and an enlarge spell of course.
GM the Third
GM, 641 posts
Fri 23 May 2014
at 06:30
  • msg #458

Re: Current party health

Do you happen to actually have a normal badger, or an enlarge spell handy?
Diviac
player, 84 posts
Deranged madman?
Fri 23 May 2014
at 06:36
  • msg #459

Re: Current party health

oooo I know!
Skin everyone around me and stitch one together with their entrails!
Tindoome Uurraumo
Player, 736 posts
Magic User
Fri 23 May 2014
at 06:45
  • msg #460

Re: Current party health

Well, I have an enlarge spell, and you are badgering us. Although at this point I might settle for a miniature giant space hamster.
GM the Third
GM, 642 posts
Fri 23 May 2014
at 06:47
  • msg #461

Re: Current party health

Called Boo?
GM the Third
GM, 643 posts
Fri 23 May 2014
at 06:49
  • msg #462

Re: Current party health

Actually, Tindoome doesn't need either a badger OR an enlarge spell.
She's got Phantasmal Force!!!

A seriously underrated spell if ever there was one!
Tindoome Uurraumo
Player, 737 posts
Magic User
Fri 23 May 2014
at 07:06
  • msg #463

Re: Current party health

I'm not sure if I believe that!
Iviana
Player, 570 posts
Fri 23 May 2014
at 07:25
  • msg #464

Re: Current party health

Er... you won't hear any 'it's a wussy spell' from here.

I remember playing an entire campaign for about 20 weeks, meeting each week for about six hours. 'The <insert evil bad> is coming back and you have to stop it'. So the evil bad was defended by killer rats. Who could do all sorts. Ice storms, fire balls, conjuring pits, summoning monsters. The more craziness the did, the more we accepted it: the rats were just unbearably hard.

We got to the end of the campaign, and the GM in the wrap up said they'd only had 'improved phantasmal force 1/day', and that not once did any of us say 'is that an illusion'. (I've said it a lot since then)
Luthien
player, 32 posts
Level 0 Horseman
Chosen One
Fri 23 May 2014
at 08:02
  • msg #465

Re: Current party health

That's an interesting point...

Does a PC have to say 'I attempt to disbelieve' to get a save vs. an illusion, or to realize it might be illusionary?

Or shouldn't they get their disbelief save automatically?
Iviana
Player, 571 posts
Fri 23 May 2014
at 08:34
  • msg #466

Re: Current party health

With phantasmal force you have to 'ask for it'

We used to play 'if you think that fireball is illusionary, don't jump out of the way of it. Stand there and ignore it'. I don't know if that was a house rule or not. (It's decades since we played)
GM the Third
GM, 644 posts
Fri 23 May 2014
at 09:59
  • msg #467

Re: Current party health

Yes, an illusion has to be actively disbelieved (and basically ignored). Too bad if that is a real fireball, or collapsing roof, or giant, or...
Also too bad if the saving throw is failed...
http://www.giantitp.com/forums...000-Clever-Illusions
Iviana
Player, 572 posts
Fri 23 May 2014
at 12:11
  • msg #468

Re: Current party health

Yeah I played a dual class mage/illusionist, and would toss phantasmal force until they disbelieved it, then threw a real fireball... The carnage...
GM the Third
GM, 645 posts
Fri 23 May 2014
at 12:41
  • msg #469

Re: Current party health

Just have to keep an eye on the area of effect of the illusion compared to the thing it's duplicating.
Haldan Tanner
player, 25 posts
Small, overall
It's always the quiet one
Fri 23 May 2014
at 13:53
  • msg #470

Re: Current party health

Yes to all of the above, but the caster has to 'keep it real.' If his illusion doesn't act or react properly, or if one of the victims knows more about what the illusion is portraying, then any faux pas the illusion makes might be cause for an unsolicited saving throw.

Of course, as a DM I might just mix my clue in with my description, then leave it up to the players to make a comment before I allow for a save.
Haldan Tanner
player, 28 posts
Small, overall
It's always the quiet one
Fri 23 May 2014
at 14:37
  • msg #471

Re: Current party health

You like to keep init and intent in the IC thread?
Tindoome Uurraumo
Player, 738 posts
Magic User
Fri 23 May 2014
at 17:09
  • msg #472

Re: Current party health

No one appreciated my "I don't believe it" response to phantasmal force as the incredibly sophisticated humor it was? You guys are a tough crowd.
Haldan Tanner
player, 29 posts
Small, overall
It's always the quiet one
Fri 23 May 2014
at 17:18
  • msg #473

Re: Current party health

It was so sophisticated that I couldn't cheapen it with an overt response.
GM the Third
GM, 647 posts
Fri 23 May 2014
at 23:19
  • msg #474

Re: Current party health

In reply to Haldan Tanner (msg # 471):

Absolutely. It is an IC thing after all. OOC in my opinion is for general discussion and things not immediately relevant to what's going on.
GM the Third
GM, 648 posts
Fri 23 May 2014
at 23:20
  • msg #475

Re: Current party health

In reply to Tindoome Uurraumo (msg # 472):

See how powerful your illusions really are? ;)
GM the Third
GM, 649 posts
Fri 23 May 2014
at 23:50
  • msg #476

Re: Current party health

Gwythe:
If no one takes all the money and jewellery he'll take that as well :)

Gee, there's a surprise....
Luthien
player, 34 posts
Level 0 Horseman
Chosen One
Fri 23 May 2014
at 23:58
  • msg #477

Re: Current party health

Funny thing with PCs and illusions...if the GM doesn't give any hints that things are illusions, most players just don't think 'hey, what if it's an illusion?'

I mean, what, are you gonna start saying 'I attempt to disbelieve' at every spell cast at you?
GM the Third
GM, 650 posts
Sat 24 May 2014
at 00:00
  • msg #478

Re: Current party health

Luthien:
Funny thing with PCs and illusions...if the GM doesn't give any hints that things are illusions, most players just don't think 'hey, what if it's an illusion?'

Most players wouldn't recognise an illusion if it slapped them in the forehead with a dead fish.
Luthien
player, 35 posts
Level 0 Horseman
Chosen One
Sat 24 May 2014
at 00:20
  • msg #479

Re: Current party health

Exactly why 'disbelief' rolls should be automatic. Otherwise, you kinda look dumb shouting 'I disbelieve' at every spell coming your way because you can't tell real from fake anyway.
Haldan Tanner
player, 30 posts
Small, overall
It's always the quiet one
Sat 24 May 2014
at 00:41
  • msg #480

Re: Current party health

I used to have some players who were willing to forego a regular saving throw to try and disbelieve a spell, assuming it to be an illusion. The player would cringe as they waited to see if they got fried by a real spell.

That's a win.
Luthien
player, 36 posts
Level 0 Horseman
Chosen One
Sat 24 May 2014
at 00:43
  • msg #481

Re: Current party health

Sure, but there's almost no cases where it's a good idea to attempt to disbelieve the spell being cast at you.

Unless you're facing a spellcasting gnome in 1E or 2E. Then always attempt to disbelieve. (Or otherwise know you're up against an illusionist.)
Haldan Tanner
player, 31 posts
Small, overall
It's always the quiet one
Sat 24 May 2014
at 01:18
  • msg #482

Re: Current party health

The DM should make his description give a hint, as I think I mentioned upthread.

Otherwise you've completely nerfed all illusions and the illusionist class.

But I always had experienced players. If something seemed unlikely, or they picked up on a hint, they would attempt a disbelieve, even at the risk of taking a full-force real spell.

Either way, the spellcaster has used up a slot on a spell, and cast it. The spell should have an effect, whether it's an illusion or a magic missile.

The deal with illusions is, a skillfully-played illusionist ought to have the chance of getting a more powerful effect than that spell level would normally provide, at the risk of the targets disbelieving. And then, not only did that cast spell become useless, but the illusionist is now unable to get off any more illusions without the victims getting the idea that it's likely to be illusory.

I'd give players that've successfully disbelieved an illusion from that caster already a plus on their next disbelieve roll. Of course, a smart illusionist will follow up a disbelieved illusion with several real spells... ;)
This message was last edited by the player at 01:19, Sat 24 May 2014.
Luthien
player, 37 posts
Level 0 Horseman
Chosen One
Sat 24 May 2014
at 01:41
  • msg #483

Re: Current party health

The DM tends not to, though, particularly in face to face.

"He casts a fireball, roll a reflex save (Or save vs. spells, in this version)."

Where in that description is reason to disbelieve?"

Now, if it said, "He casts a purple fireball with pink polka dots, what do you do?", then I might think to roll to disbelieve.
Haldan Tanner
player, 32 posts
Small, overall
It's always the quiet one
Sat 24 May 2014
at 02:04
  • msg #484

Re: Current party health

Even that wouldn't help you, as I allow for casters having semi-custom effects.

The clue could be that the area of affect is remarkably selective, avoiding the caster's allies. Or that the allies don't react. Or that the wall-hangings aren't affected. Or that there isn't a rolling blast of heat that preceeds the effect. Or that it's not big enough. Or that it doesn't make a realistic sound (based on the target's experience with other fireballs). Or that it doesn't affect the ceiling (two-dimensional thinking). Or that the party has come across prior clues that this foe might be an illusionist.

Or you can give the spellcaster his spell, and stop worrying about the "rights" of the party. Everybody throws spells. Why try to nerf this class of spell? Should the warrior's sword make a saving thrown to break because he hasn't explicitly described maintaining it? Recently? Should you give the target of a backstab or assassination an extra roll to "notice" something isn't quite right? Just because?

No, I don't agree with you. But that's fine, folks tend to gravitate into groups that appreciate the same play style.
Haldan Tanner
player, 33 posts
Small, overall
It's always the quiet one
Sat 24 May 2014
at 02:08
  • msg #485

Re: Current party health

BTW, if we're gonna take these guys, we're gonna have to disable that (presumed) cleric before he gets off a spell. Maybe hold him hostage against the guard's behavior.
Luthien
player, 38 posts
Level 0 Horseman
Chosen One
Sat 24 May 2014
at 02:09
  • msg #486

Re: Current party health

...the point is, we're never given a clue the spell might be an illusion, due to lack of descriptive text.

And without such description, it is prudent to take everything at face value. Save for half damage is still better then always taking full damage if you turn out to be wrong about its illusionary nature.

Again unless the guy is a gnome or a known illusionist.
This message was last edited by the player at 02:10, Sat 24 May 2014.
Iviana
Player, 575 posts
Sat 24 May 2014
at 05:25
  • msg #487

Re: Current party health

@Illusionist
If you want a better rules system use D20. Or pathfinder. This is a retro blast, so we play the classes as they are: broken or not. As for prudence... depends... It's a tough call, that's why it's worth playing an illusionist :)

Having made that comment about 'rules' I'll ignore it and say we put quite a few house rules on illusionists. For instance we capped their 'spell damage' to that of a mage their level casting the spell.

Mostly to be good though you really needed spectral force
Tindoome Uurraumo
Player, 739 posts
Magic User
Sat 24 May 2014
at 06:40
  • msg #488

Re: Current party health

D20 and pathfinder are not "better", just more rules and more broken in many ways.

Who would know a spell is an illusion? What color is a fireball supposed to be? How do you know one magic user doesn't cast pink flames and another blue and another yellow and another red and another orange? You don't. Another magic user might have a pretty good chance to tell from the casting it was not a fireball spell, especially if he was familiar with either fireball or phantasmal force, but a fighter type? I'd have to say no. He wouldn't know enough about fireballs or any other magic to detect subtle nuances.
Luthien
player, 39 posts
Level 0 Horseman
Chosen One
Sat 24 May 2014
at 07:12
  • msg #489

Re: Current party health

It's true. A Paladin can be expected to know about clerical magic, even clerical magic he himself cannot cast. A Ranger can likewise be expected to know about druidic magic, even that he cannot cast, and to a lesser extent wizard magic, because in this edition he gets some of that too.

But in general, the only for sure bet is, "If it's a gnome, don't believe it. If it's an elf or half elf, always believe it. If it's a human...believe it till you have a reason not to."
GM the Third
GM, 651 posts
Sat 24 May 2014
at 11:18
  • msg #490

Illusions

I12: Egg of the Phoenix:
Once the players realize that illusions are occurring, they may wish their characters to disbelieve what they see or experience in certain situations. The disbelief takes a full round of combat — NO other activity or movement is allowed during this time. The DM must make a secret saving throw for the character and then announce that the character still believes that what is being experienced is real (unless specified otherwise in the encounter description). In all cases, the DM should encourage players to role-play their characters in such situations as if they believed the illusions were real. Finally, if the disbelieved thing is actually real, the character automatically fails any saving throws that may have been applicable.

Illusions and Disbelief
The player must specify exactly what is being disbelieved. If the effect being disbelieved is real (as opposed to illusory) and saving throw normally granted automatically fails and any physical attacks automatically hit as the character is ignoring it and is unshielded against possible damage from it.
In some cases the DM should rule whether a properly role-played character would reasonably consider what he or she sees to be illusory. If a saving throw vs. spells is allowed, do not forget to include the character's wisdom bonus (if any); but also modify the roll based on the realism of the illusion (— 2, —4 —6 or whatever penalty is appropriate).

Note that some classes get a chance to automatically detect and be unaffected by illusions.
Also, most of the lower level illusion spells only effect one or maybe two senses. Using the fireball example, the visual might be there, but the lack of heat, or smell of burning could give it away. The best use of these low level illusions take this into account - a pit or a wall where there really isn't one for example, a boulder falling through the air or thrown by a giant (if you're the target, you'll "feel" the effect of it before noticing you didn't make a splat sound when it hit).
Brother Yew
player, 487 posts
Half-elf monk
Sun 25 May 2014
at 14:07
  • msg #491

Re: Illusions

The DMG (page 44) adds this comment in relation to Phantasmal Force: "The magic-user must know of and understand the force/creature he/she is making an illusion of. Thus, if the caster has never cast a fireball or has never seen a dragon turtle, his illusion of such will be very poor."

Sadly it doesn't offer any additional advice on how to apply this consideration. In that circumstance, should the victim automatically be allowed a saving throw, or maybe the DM should roll an Intelligence check to see if the victim spots something odd about it, or should the DM's description of the spell effect give the victims a decent clue that it doesn't look/feel 'right' somehow, so they have a chance to make an informed decision to disbelieve it?
Haldan Tanner
player, 37 posts
Small, overall
It's always the quiet one
Sun 25 May 2014
at 14:16
  • msg #492

Re: Illusions

Luthien:
(OOC:The problem, Mr. Halfling, is that Luthien has a whopping 6 HPs. Do you know how much damage ogres and bugbears do? Bugbear does 2d4. Ogre does 1d10, 2d6, or 2d6+2 depending on if it's normal, leader, or chieftan. Most of you guys, with 13,000 xp, are level 4 or 5. I'm level 0. So...the reality of the situation is, you guys should be trying to protect me instead of risking me. The only reason Luthien even considers attacking all is that Cavaliers/Paladins are suicidally brave like that.

Never, ever forget my HP is essentially that of a level 1 wizard right now.

If most of you are good aligned, you should actually be thinking 'keep that idiot kid out of harm's way' rather then 'how can he help us win this battle?' He is obviously WAY too green, not even out of training yet, to be fighting at your side as a competent companion at this time.)


Remember that guy in A Song of Ice and Fire? "You'll have to carry me."

How'd that work out?

Maybe not such a good character choice.
Iviana
Player, 576 posts
Sun 25 May 2014
at 14:25
  • msg #493

Re: Illusions

I don't think HPs are obvious. They aren't physical structure. As I see it they are 'luck'.

I take your point about green, but that all depends on how Luthien RPs

By the way I have no problem with the goal, just want it to have a good in story rational.
Luthien
player, 44 posts
Level 0 Horseman
Chosen One
Sun 25 May 2014
at 18:37
  • msg #494

Re: Illusions

Well, it wasn't an accident I made him a 16 year old when minimum age to be level 1 is 17. I'm trying to make sure my green state is obvious. :P
Iviana
Player, 577 posts
Sun 25 May 2014
at 18:47
  • msg #495

Re: Illusions

In this time period you are probably a parent at 12..14. 16 is full on adult :) It's not USA 2010s...

But I take your message. If you RP green, I'll treat you green. If you RP tough, I'll treat you tough. After the first fight it should be obvious anyway.
Luthien
player, 45 posts
Level 0 Horseman
Chosen One
Sun 25 May 2014
at 18:49
  • msg #496

Re: Illusions

Well, this game is old fashioned, in that you're supposed to roll for your starting age. For Cavalier, it's 15+2d6.

But you can't roll a 1 on 2d6. :)
GM the Third
GM, 657 posts
Mon 26 May 2014
at 03:58
  • msg #497

Re: Illusions

Yes, Hit Points are about 80 luck and combat skill. It's all there in the DMG.
Luthien
player, 46 posts
Level 0 Horseman
Chosen One
Mon 26 May 2014
at 04:01
  • msg #498

Re: Illusions

Then I am currently considerably unluckier then all my friends. :P
GM the Third
GM, 659 posts
Tue 27 May 2014
at 13:13
  • msg #499

Re: Illusions

Iviana:
<Mock On>
I do struggle with the gold piece rules. This is the first game I've played with that has actually used the (ridiculous) weight of gp rules. 65 KG of gold. Wow. In today's money that's $2 million.

Of course since a fur vest (100 gp) in todays money costs $500K... and even a loin cloth costs $500, We should really give those millionaire barbarians some serious respect. Mind you those theives are really rolling in it too  with their basic tools costing $150K.
<Mock Off>

The Dragon Magazine #80 has an interesting article - How Many Coins in a Coffer. It's mainly addressing the dimensions of a coin, but also talks about weight.

I look at it as if the coins aren't necessarily gold, or silver, or whatever, but could be made of something else entirely and simply stamped with a value. Who's to say a "gold" coin isn't minted in Ulek from lead, or wood in the Shield Lands, or whatever, and each one is the size of a dinner plate? For that matter, does it have to be a round coin at all?
Luthien
player, 47 posts
Level 0 Horseman
Chosen One
Tue 27 May 2014
at 15:01
  • msg #500

Re: Illusions

...By the way, if I'm reading the Cavalier weapon rules accurately, aren't spears kind of no nos for us? We're not supposed to like reach weapons, and even lose XP for being dishonorable enough to use one. Or is that being ignored for me?
Iviana
Player, 579 posts
Tue 27 May 2014
at 15:02
  • msg #501

Re: Illusions

How can you be a cavalier without a lance? And what is a lance but a spear?
Luthien
player, 48 posts
Level 0 Horseman
Chosen One
Tue 27 May 2014
at 15:17
  • msg #502

Re: Illusions

Because, thus spake Unearthed Arcana:

quote:
Cavaliers are not limited in which weapons they can use, but certain
weapons are preferred over others, such that a cavalier will seek proficiency
in these weapons before learning other weapons. These
weapons are the lance (required of the 1st-level Armiger), long sword,
broad sword, bastard sword, short sword, horseman’s mace, horseman’s
flail, horseman’s military pick, dagger, scimitar, and javelin. In
addition, elven and half-elven cavaliers will prefer to use a short composite
bow. Only after these weapons have been mastered may the
cavalier become proficient in the use of other types. Weapons that
deal out damage at a distance (including pole arms, missile weapons,
and the two-handed sword) call into question the cavalier’s personal
bravery, and as such are avoided by all except the most powerful of
cavaliers. The cavalier may use these questionable weapons at normal
non-proficiency penalties, but their use may violate the character’s
chivalric code.


quote:
A cavalier must serve someone or some cause - normally a deity,
greater noble, order of knighthood, or the like. The cavalier must seek
to sustain the virtues and the code of chivalry. The knightly virtues are
these:
Liberality Honor Good Faith
Glory Unselfishness Pride
Courtesy Bravery
The code for a feudal campaign may be summed up as follows. The
DM may adjust this code to fit his or her own campaign.
Noble service cheerfully rendered
Defense of any charge unto death
Courage and enterprise in obediences to rule
Respect for all peers and equals
Honor to all above your station
- Obedience and respect from all beneath your station Scorn for those who are lowly and ignoble (this includes
knightly limitations on weapons and armor)
Military prowess exercised in service to your lord
Courtesy to all ladies (if the cavalier is male)
War is the flowering of chivalry
Battle is the test of manhood
Combat is glory
Personal glory above all in battle
Death to all who oppose the cause
Death before dishonor

//In enforcing this code, the DM may reduce or eliminate experience
that is gained by the cavalier if its gaining violates the spirit or letter of
the code. A cavalier who retreats from battle, even to save fellow
party members, would receive half experience for the beasts slain in
his or her retreat. Similarly, a cavalier who dons leather armor to infiltrate
a thieves guild to effect a rescue will gain no experience, since
the rescue would be done in means not approved of by the code. Note
that even neutral and evil cavaliers are bound by this code, but in their
cases the obedience is to non-good masters.//

///As a result of the code and desire for battle, cavaliers cannot be controlled
in battle situations. They will charge any enemy in sight, with
the following order of preference:
1. Powerful monsters (dragons, demons, giants, etc.) serving enemy leaders, then the leaders themselves.
2. Opponent cavaliers of great renown, enemy flags and standards.
3. Opponent cavalry of noble or elite status
4. Other opponent cavalry
5. Opponent elite footmen
6. Opponent camp and headquarters
7. Opponent melee troops
8. Levies or peasants

The cavalier’s charge will be made at full speed, regardless of army
cohesion, intervening friendly troops, or other such considerations.///


You may argue with it all you like, but Rules As Written are not on your side, I should say.
This message was last edited by the player at 15:25, Tue 27 May 2014.
Tindoome Uurraumo
Player, 741 posts
Magic User
Tue 27 May 2014
at 19:12
  • msg #503

Re: Illusions

Gold is simply less valuable in 1e, you can't apply current real world prices.

That's why Tenser made a magic disk.
Iviana
Player, 580 posts
Tue 27 May 2014
at 19:27
  • msg #504

Re: Illusions

All of this is just chat. It's a game. But I think the game is weaker for the devaluing of gold.

Gold should be gold. It should be precious and adventurers should lust after it. I am reminded of Cortez's statement 'my companions have a complaint-a disease of the heart, which only gold can cure'.

The example of the GM with the 'watered down gold': Historically when that happened empires crumbled. That's one of the big problems that lead to the end of the Roman Empire. The watered down gold (as always happened when gold was diluted) lead to a barter economy, and economic collapse. Massively over simplified but worth taking a look at. For example http://en.wikipedia.org/wiki/Edict_on_Maximum_Prices, or if you want more detail http://www.jstor.org/discover/...p;sid=21104225335823. There are dozens of other examples (I'm told), but I only know of a few that I can quote.

If you have 60 kilograms of gold you should be wealthy beyond the dreams of avarice, not thinking...well I suppose that will buy six fur lined vests.

Basically Mr Gygax had no idea what he was doing when he made his price list *shrug*. And as I said, I think the game is poorer because of it.
Tindoome Uurraumo
Player, 742 posts
Magic User
Tue 27 May 2014
at 22:49
  • msg #505

Re: Illusions

Gold is still gold, it just doesn't have the portability you prefer, but that in and of itself doesn't support your viewpoint.

Gygax made his coins the size and weight of the Dekadrachm, and sought to reflect a gold rush type of market, with inflated prices.

he wasn't wrong in doing so, nor was he trying to reflect the real value of gold or even gems, he was creating a fantasy world where gold was more common but still had value.
Luthien
player, 49 posts
Level 0 Horseman
Chosen One
Tue 27 May 2014
at 23:10
  • msg #506

Re: Illusions

I believe gold, in D&D, can be thought of as a silver dollar. Copper, by contrast, can be thought of a penny. Silver pieces are dimes.

It's probably not right to think of a longsword as costing 15 bucks, but it's how I see it.
Haldan Tanner
player, 39 posts
Small, overall
It's always the quiet one
Tue 27 May 2014
at 23:34
  • msg #507

Re: Illusions

Iviana:
How can you be a cavalier without a lance? And what is a lance but a spear?


Luthien:
Because, thus spake Unearthed Arcana:
- snip -
You may argue with it all you like, but Rules As Written are not on your side, I should say.


The Cavalier uses the lance. The lance may be used on foot as a spear. See UA pgs 123-124, example of Austrian knights dismounting and using their lances on foot against the Swiss.

The DM has had me slide you a spear. I suspect he expects you to use it.
Haldan Tanner
player, 40 posts
Small, overall
It's always the quiet one
Wed 28 May 2014
at 00:16
  • msg #508

Re: Illusions

Are the rest of my cellmates going to post their initiative rolls and intentions for the round? I'm rather interested in how this round turns out!
Luthien
player, 50 posts
Level 0 Horseman
Chosen One
Wed 28 May 2014
at 00:31
  • msg #509

Re: Illusions

I'm waiting for an official answer. Spear=Lance is in direct defiance of

quote:
Weapons that deal out damage at a distance (including pole arms, missile weapons, and the two-handed sword) call into question the cavalier’s personal
bravery, and as such are avoided by all except the most powerful of
cavaliers.


A spear is a polearm. Indeed, it's the archetype polearm. It is not your job to houserule RAW. Only the GM can do that.
Ronalt de Gault
player, 723 posts
Human Ranger
Silent forest stalker
Wed 28 May 2014
at 00:41
  • msg #510

Re: Illusions

give him a dagger. Close and personal
Luthien
player, 51 posts
Level 0 Horseman
Chosen One
Wed 28 May 2014
at 00:51
  • msg #511

Re: Illusions

Well, the problem is, the GM already had me attack with the spear. Against the RAW code. Granted, I missed, so it didn't change combat, but...
Haldan Tanner
player, 41 posts
Small, overall
It's always the quiet one
Wed 28 May 2014
at 00:57
  • msg #512

Re: Illusions

Luthien:
I'm waiting for an official answer. Spear=Lance is in direct defiance of

quote:
Weapons that deal out damage at a distance (including pole arms, missile weapons, and the two-handed sword) call into question the cavalier’s personal
bravery, and as such are avoided by all except the most powerful of
cavaliers.


A spear is a polearm. Indeed, it's the archetype polearm. It is not your job to houserule RAW. Only the GM can do that.


I'm not houseruling anything. I know this game awfully well, and I quoted the source. Do what you want, but don't tell me what my 'job' is.
Luthien
player, 52 posts
Level 0 Horseman
Chosen One
Wed 28 May 2014
at 01:14
  • msg #513

Re: Illusions

You did, and you misinterpreted it.

You see, the Austrian Knights in question may well have been Fighters. Also, it's an RL example. They're real life people using real life combat pragmatism.

In the same section, spears are specifically mentioned as a type of polearm, which is expressly forbidden. See, they're too cheap and easy to use. They're a peasant's weapon. They're beneath my station as a Cavalier/Paladin.

It's more of a 'I turn my nose up and spit on this foolish peasant weapon' then anything else.

Never mistake fluff or RL examples for crunch.
GM the Third
GM, 660 posts
Wed 28 May 2014
at 01:29
  • msg #514

Re: Illusions

A dismounted light or medium lance is treated as a spear. A heavy lance is treated as a pike.
It's one of those few situations when a cavalier can get away with using a pole arm (sort of) or siege weaponry.
Note that although used as a spear/pike, it's still a lance in form.
Luthien
player, 53 posts
Level 0 Horseman
Chosen One
Wed 28 May 2014
at 01:31
  • msg #515

Re: Illusions

So using the spear is legal here, even though that's a real spear and not a converted lance?
GM the Third
GM, 661 posts
Wed 28 May 2014
at 01:51
  • msg #516

Re: Illusions

Of course. A a long spear can be used mounted as a lance also (but I might throw in a higher chance of breaking it, or something like that).
Besides, Luthien isn't actually a Caviler yet - he's still in training.
This message was last edited by the GM at 04:23, Wed 28 May 2014.
Luthien
player, 54 posts
Level 0 Horseman
Chosen One
Wed 28 May 2014
at 04:18
  • msg #517

Re: Illusions

I stand corrected. Okay then, let's stab some faces off.
Iviana
Player, 581 posts
Thu 29 May 2014
at 08:05
  • msg #518

Re: Illusions

My appologies I did my mocking in the IC section. That was actually an OOC mock. I've edit it

Shall we fast forward and as Luthien put it... go stab some faces?
Luthien
player, 56 posts
Level 0 Horseman
Chosen One
Fri 30 May 2014
at 04:08
  • msg #519

Re: Illusions

...who are we waiting on for the stabbing of faces, anyway?
Amathaon Chalkbreaker
player, 33 posts
Fri 30 May 2014
at 04:16
  • msg #520

Re: Illusions

I'm waiting for the results of my smashing the ogres face in with that morning star. Not sure who hasn't posted yet.
Tindoome Uurraumo
Player, 743 posts
Magic User
Fri 30 May 2014
at 04:20
  • msg #521

Re: Illusions

In reply to Luthien (msg # 519):

Rod Stewart and Ronnie Wood
Haldan Tanner
player, 43 posts
Small, overall
It's always the quiet one
Fri 30 May 2014
at 04:52
  • msg #522

Re: Illusions

In reply to Tindoome Uurraumo (msg # 521):

Tindoome is older than she looks! ;)
GM the Third
GM, 662 posts
Fri 30 May 2014
at 05:33
  • msg #523

Re: Illusions

Was a little unwell yesterday but I should have an update for the fight in about 4-5 hours.
Meanwhile I need a little more clarification from the other group as to where exactly they want to go, and how they intend to get there.
Amathaon Chalkbreaker
player, 34 posts
Fri 30 May 2014
at 07:38
  • msg #524

Re: Illusions

Hi sorry you were ill. I hope you're feeling better now.
Iviana
Player, 582 posts
Fri 30 May 2014
at 08:12
  • msg #525

Re: Illusions

Ditto

Suggestion: fast forward us to after the final rest

My thought is to go back to the large rectangular room with unexplored ways of it, but I'll make that IC. As son as we have a way out, I'd like to move to 'rescue the prince'
Sven Arnoff
player, 176 posts
Walking death
Fri 30 May 2014
at 10:07
  • msg #526

Re: Illusions

I concur...
Brother Yew
player, 490 posts
Half-elf monk
Fri 30 May 2014
at 14:12
  • msg #527

Re: Illusions

I totally agree.
Diviac
player, 85 posts
Deranged madman?
Fri 30 May 2014
at 14:24
  • msg #528

Re: Illusions

I don't!!!
Gwythe
player, 537 posts
Thug
Sat 31 May 2014
at 01:18
  • msg #529

Re: Illusions

yes, definitely moving up and exploring for exits. If we can find fresh oxygen then we can decide if we're going out or back in for rescue.
Iviana
Player, 584 posts
Sat 31 May 2014
at 09:51
  • msg #530

Re: Illusions

It's very hard to get a party to move on mass. No one wants to 'move' the others (look at the last few posts)

Do you want to just move us to the next bit Mr GM? We seem to have agreement
GM the Third
GM, 664 posts
Sat 31 May 2014
at 11:15
  • msg #531

Re: Illusions

How about electing a spokesperson or leader?
Iviana
Player, 585 posts
Sat 31 May 2014
at 12:16
  • msg #532

Re: Illusions

Yeah I was thinking that.

I vote me of course :) But I'm just as happy with any other 'good' person as the leader (so sadly not you Sven...)
GM the Third
GM, 665 posts
Sat 31 May 2014
at 12:22
  • msg #533

Re: Illusions

You sure he's not good? Try a Detect Evil on him... ;)
Iviana
Player, 586 posts
Sat 31 May 2014
at 12:35
  • msg #534

Re: Illusions

I don't judge people's alignment by spells :)

Like most people I make a 'blink' reaction based on (in RPOL) their description and their words and actions. That means of course that sometimes I judge wrongly...just like IRL.
Arek Blackiron
player, 787 posts
Seriously grumpy old
Dwaven Cleric
Sat 31 May 2014
at 14:34
  • msg #535

Re: Illusions

Iviana:
I vote me of course :) But I'm just as happy with any other 'good' person as the leader (so sadly not you Sven...)

I vote Iviana too.
Iviana
Player, 587 posts
Sat 31 May 2014
at 15:41
  • msg #536

Re: Illusions

And here was me thinking you were seriously grumpy Arek. *hugs*

I'll repeat I'm happy for any other 'goodish' person who wants the job. It is nice though to have a leader.
Luthien
player, 59 posts
Level 0 Horseman
Chosen One
Sat 31 May 2014
at 20:16
  • msg #537

Re: Illusions

Out of curiosity, how do crits work again in 1st Ed?
Haldan Tanner
player, 46 posts
Small, overall
It's always the quiet one
Sat 31 May 2014
at 20:21
  • msg #538

Re: Illusions

In reply to Luthien (msg # 537):

They aren't in the RAW.
Luthien
player, 60 posts
Level 0 Horseman
Chosen One
Sat 31 May 2014
at 20:25
  • msg #539

Re: Illusions

Oh, that's why. I rolled a 20 and wondered why my damage wasn't doubled or maxed, at least.
Haldan Tanner
player, 47 posts
Small, overall
It's always the quiet one
Sat 31 May 2014
at 20:29
  • msg #540

Re: Illusions

It was a common house rule at the time, but not in the RAW.
Luthien
player, 61 posts
Level 0 Horseman
Chosen One
Sat 31 May 2014
at 20:32
  • msg #541

Re: Illusions

Ah, yes. It's right there in the house rule listing: Crits are not in this game. Got it.
GM the Third
GM, 667 posts
Sun 1 Jun 2014
at 03:46
  • msg #542

Re: Illusions

Although natural 1's and 20's don't have a set effect, I will occasionally throw something in as an RP element. It's not likely to radically penalise or benefit anyone however.
GM the Third
GM, 669 posts
Sun 1 Jun 2014
at 12:46
  • msg #543

Re: Illusions

I wonder if I've made it too easy on the escapees?
An ogre, three bugbears, and two heavily armed humans against a handful of unarmed and unarmoured prisoners. Yes, I think they have gotten off lightly. :p
GM the Third
GM, 670 posts
Sun 1 Jun 2014
at 13:08
  • msg #544

Re: Illusions

Iviana:
"Perhaps I'm overly optimistic, but I think getting out means going up."

I read a story many years ago (can't remember the title, the author, or if it was a novel or just short story) about somebody trying to escape from a massive complex with hundreds of levels and tens of thousands of people crammed into them. At first they went down as rumour had it they were all in a HUGE building and the way out was on the lowest level (they'd been in there for generations), but eventually they decided up was the way to go.
They made it out to find the entire complex existed to support a privileged few outside in the fresh air and sunshine.
One of the details I can remember is that potato skins deep fried in rancid fat was the closest thing they had to a five star restaurant.
mmmmm, tasty....
Sven Arnoff
player, 178 posts
Walking death
Sun 1 Jun 2014
at 13:13
  • msg #545

Re: Illusions

In reply to Iviana (msg # 536):

I would actually vote me if I was more reliable but second I vote Ivianna and thired Yew Actually almost 1st Yew but he seems quiet of late. So shall we follow Ivianna or vote Yew or shall I lead us all down the garden path?
Iviana
Player, 590 posts
Sun 1 Jun 2014
at 13:15
  • msg #546

Re: Illusions

I feel you demonstrated an awful level of decisiveness in that quote Sven :) Truly awful!
Brother Yew
player, 492 posts
Half-elf monk
Sun 1 Jun 2014
at 13:26
  • msg #547

Leadership

In reply to Iviana (msg # 536):

Having a leader makes sense in a real life group situation and sounds fine here too. I find the difficulty is that the type of people who are attracted to this sort of on-line role-playing experience generally aren't the type who enjoy being responsible for making decisions on behalf of a group of other players, especially when those other players aren't very team oriented, tend not to follow instructions readily, are imaginative enough to think up all sorts of other variations on the agreed plan and tend to be distracted very easily by their own brilliant ideas. ;o)
GM the Third
GM, 672 posts
Sun 1 Jun 2014
at 13:35
  • msg #548

Recap

It's been said before, but for the benefit of the newer players:

STANDARD CORRIDORS
Unless noted otherwise, corridors are of dressed stone blocks or worked from the natural limestone (or granite, in the lower depths). Walls and floors are smooth and polished wherever possible. The 10' wide corridors have gothic arches, peaking at about 17' height. The 20' and 30' passages and spaces have roman arches, about 30' tall. Unless otherwise described, doors are of oak, hornwood, or bronzewood. Each is about three inches thick, bound with bronze, and set with a large ring on each side. Cressets and sconces are along the walls, and unlit torches rest in most of the latter.
In 10' wide corridors, sconces are at 10' intervals. Cressets in wider passages are at 30' intervals. Both are staggered left, right, left, right (etc. ), and unlit unless specified.

STAIRS
All stairways are steep, with one-foot risers. Unless specifically stated otherwise, they are hewn from solid rock. Though not especially old, the stairs are already worn from the passing of many feet.

VENTILATION
Drafts and less noticeable air currents exist aplenty. The builders worked many small vents and air shafts into the place to assure proper ventilation. Rooms are thus usually warmed by braziers. Torch smoke does not linger near ceilings, let alone at lower levels or in corridor or chamber. Strange odours and odd noises are borne on gusts of air. The hollow, echoing underground ways are rife with musty, damp, feral, foetid, and more noisome scents.
Iviana
Player, 591 posts
Sun 1 Jun 2014
at 13:39
  • msg #549

Re: Recap

Thank you GM. Noted. Magical ventilation is a Good ThingTM otherwise we'd be struggling I suspect.

@Brother Yew
Yup you have described the problem well.
GM the Third
GM, 673 posts
Sun 1 Jun 2014
at 14:01
  • msg #550

Re: Recap

Actually there's no indication of magical influence on the ventilation at all. Arek could tell you it's all just the skill of the engineers involved.
Either way, you get to hear things and smell things transported along the various shafts and ducts - snippets of conversation, the smell of unwashed bodies, etc. Sometimes the source is in the very next chamber, sometimes it could be hundreds of feet away.
GM the Third
GM, 674 posts
Mon 2 Jun 2014
at 00:36
  • msg #551

Re: Recap

Gwythe:
(OOC: For gameplay purposes can I recommend we don't adopt the invisible person goes ahead and scouts stuff, and then comes back and tells the party what is ahead. That might work, but it might also lead to the GM and me having a dozen interactions and you all sitting there for a month on your butts waiting)

I'm happy to post what the scout sees for all to read and just assume they are running backwards and forwards as required to report.
[Private to Gwythe: Either light source would do. Lantern can be shuttered, chair leg stuffed in a s sack, or magical short sword sheathed. The weapon might actually be the better option given it's softer light and smaller area of illumination?]
Gwythe
player, 539 posts
Thug
Mon 2 Jun 2014
at 01:40
  • msg #552

Re: Recap

PM

[Private to GM: OK, I'll drop the sack over the sword and see if that gives me a good light level.]
GM the Third
GM, 675 posts
Mon 2 Jun 2014
at 05:30
  • msg #553

Re: Recap

In reply to Gwythe (msg # 552):

Not quite. [Private to Gwythe: The sword only has a radius of about 10 feet to begin with I think. Drop a sack over it and that'll reduce to about a foot or so - barely a glow that might get you spotted, but not really enough to see very far.]
Gwythe
player, 540 posts
Thug
Mon 2 Jun 2014
at 07:23
  • msg #554

Re: Recap

PM

[Private to GM: Yeah, I'm not looking to illuminate anything. I just want minimal light so that my eyes can adjust and see. Like the light you might get from a street light through curtains in your bedroom at night. That will mean I won't walk into any walls as long as I'm not running, but that people won't see me coming before I walk around any corners.]
Luthien
player, 63 posts
Level 0 Horseman
Chosen One
Wed 4 Jun 2014
at 10:55
  • msg #555

Re: Recap

So...who are we waiting on for the next round?
GM the Third
GM, 676 posts
Wed 4 Jun 2014
at 13:37
  • msg #556

Re: Recap

Just me. I'd post an update, but I've just had the better part of a bottle of wine, so....
GM the Third
GM, 679 posts
Thu 5 Jun 2014
at 11:53
  • msg #557

Re: Recap

Well, seems like something interesting happening in both groups at the moment. This could be fun. :p
GM the Third
GM, 680 posts
Thu 5 Jun 2014
at 12:28
  • msg #558

Re: Recap

Iviana:
...moving as quietly as her Elven heritage would let her.

And the plate mail she's wearing!
Amathaon Chalkbreaker
player, 38 posts
Fri 6 Jun 2014
at 00:09
  • msg #559

Re: Recap

Maybe she has a silencing device on the armor plate? :)
Luthien
player, 65 posts
Level 0 Horseman
Chosen One
Fri 6 Jun 2014
at 00:12
  • msg #560

Re: Recap

Yeah, elves have a super stealth mode, but it doesn't work in metal armor. So do Halflings, for that matter.
Amathaon Chalkbreaker
player, 40 posts
Fri 6 Jun 2014
at 00:16
  • msg #561

Re: Recap

Interesting. GM do I get a second roll for having rolled a 10 in my initiative roll?
GM the Third
GM, 681 posts
Fri 6 Jun 2014
at 00:30
  • msg #562

Re: Recap

In reply to Amathaon Chalkbreaker (msg # 561):

Yeah, like that's going to happen... ;)
Although if you really want, you can roll another D10 and add it on. :D

Not that it matters all that much at the moment - Amathaon only really gets the choice of being attacked before, or after he keeps desperately hanging on. :p
Iviana
Player, 595 posts
Sat 7 Jun 2014
at 07:11
  • msg #563

Re: Recap

Are these spiral staircases or linear

If they are spiral, there is no way to get past someone on them, Certainly not someone in plate armour carrying a shield
GM the Third
GM, 684 posts
Sat 7 Jun 2014
at 12:28
  • msg #564

Re: Recap

linear, and see message 548 above.
Iviana
Player, 596 posts
Sat 7 Jun 2014
at 12:50
  • msg #565

Re: Recap

Super thanks. I was imagining myself climbing up one of those spiral staircases in an english castle
Brother Yew
player, 496 posts
Half-elf monk
Sat 7 Jun 2014
at 14:17
  • msg #566

Re: Recap

Spare a thought for poor old Arek. His knees must be aching from climbing up all those 1-foot high steps. No wonder he's so grumpy all the time.  ;o)
GM the Third
GM, 685 posts
Sun 8 Jun 2014
at 04:58
  • msg #567

Re: Recap

Be nice to get a post from Tindoome and Sven so we can move along...
Luthien
player, 67 posts
Level 0 Horseman
Chosen One
Sun 8 Jun 2014
at 05:15
  • msg #568

Re: Recap

I think we're good on our side.
Diviac
player, 86 posts
Deranged madman?
Sun 8 Jun 2014
at 07:51
  • msg #569

Re: Recap

It's time for a fireball isn't it? Tell me it's time?

:>D
Sven Arnoff
player, 181 posts
Walking death
Sun 8 Jun 2014
at 09:33
  • msg #570

Re: Recap

Sorry, sorry, will post tonight or tomorrow! Very preoccupied... sorry again
GM the Third
GM, 686 posts
Sun 8 Jun 2014
at 11:41
  • msg #571

Re: Recap

In reply to Sven Arnoff (msg # 570):

*SLAP!*
Not good enough!
*SLAP!*
Stop enjoying it!
Luthien
player, 68 posts
Level 0 Horseman
Chosen One
Tue 10 Jun 2014
at 06:46
  • msg #572

Re: Recap

So...who're we waiting on?
GM the Third
GM, 687 posts
Tue 10 Jun 2014
at 09:15
  • msg #573

Re: Recap

Just Sven, but I'll NPC him in a couple of hours if he doesn't post first.
Sven Arnoff
player, 183 posts
Walking death
Tue 10 Jun 2014
at 12:33
  • msg #574

Re: Recap

Just beat me to it. You got the picture, anyway. Rolls have been up for a while.
GM the Third
GM, 688 posts
Tue 10 Jun 2014
at 12:37
  • msg #575

Re: Recap

Saw that. You want to edit that post a bit? I'll be about another half hour before the update.
GM the Third
GM, 691 posts
Tue 10 Jun 2014
at 13:22
  • msg #576

Re: Recap

This could get confusing. :p
Iviana
Player, 597 posts
Tue 10 Jun 2014
at 14:09
  • msg #577

Re: Recap

My that's a big fight

Some obvious stuff.
I can't get into melee... too many people
Can I draw my bow (1 round I guess) and then shoot the next without seriously endangering 'our side'

And... I have no idea who is who... Are there any obvious 'monsters' still around?
GM the Third
GM, 693 posts
Tue 10 Jun 2014
at 14:19
  • msg #578

Re: Recap

oooo, look! A new thread for you all to post in!

And to answer your questions Iviana, combat is effectively over with three bugbears, a half orc and an ogre all taken care of. A human priest is still upright (barely) but has offered his surrender to the prince.

As for who's who, well that's for you lot to sort out in the new thread! :p
Iviana
Player, 598 posts
Tue 10 Jun 2014
at 15:50
  • msg #579

Re: Recap

Yeah looked that way. I'll shoot an orc or bugbear happily, but wouldn't take a risk with most things. Just embarrassing if it goes wrong
Iviana
Player, 600 posts
Thu 12 Jun 2014
at 20:20
  • msg #580

Re: Recap

Sorry but I'm struggling with posting. I can do a filler post 'I keep an eye on the corridors' but OOC I have no clue what the conversation is about. I'll get it with time, but I've read it half a dozen times, and there is so much in-game knowledge that I'd look like an idiot butting in

So I'll just wait until we move on before posting, unless you want a filler post anyway

This isn't a 'stop it' post. It's a 'I'm confused and need a bit of time to work out what is going on... but don't worry about me' post.
Luthien
player, 73 posts
Level 0 Horseman
Chosen One
Thu 12 Jun 2014
at 20:24
  • msg #581

Re: Recap

...So, do any of the rescuers have a spare longsword they can let me use for a while? The GM told me at least one of them has a spare lying around somewhere...
Ronalt de Gault
player, 730 posts
Human Ranger
Silent forest stalker
Fri 13 Jun 2014
at 01:35
  • msg #582

Re: Recap

Spare weapons are in our secret hideout.
Haldan Tanner
player, 58 posts
Small, overall
It's always the quiet one
Fri 13 Jun 2014
at 01:59
  • msg #583

Re: Recap

They have a secret hideout?! I demand a secret hideout!
Ronalt de Gault
player, 731 posts
Human Ranger
Silent forest stalker
Fri 13 Jun 2014
at 02:11
  • msg #584

Re: Recap

You had one. In the cells.
Luthien
player, 74 posts
Level 0 Horseman
Chosen One
Fri 13 Jun 2014
at 02:15
  • msg #585

Re: Recap

Right. In the mean time, may I recommend we get out of here before reinforcements show up?

I'm glad to have my plate mail and shield and Footman's mace (I'd prefer a horseman's mace, but I'll take what I can get...), but we should probably get out of town. Since I'm STILL stuck with a -3 to all my attack rolls cause nobody's got a longsword :P
Haldan Tanner
player, 59 posts
Small, overall
It's always the quiet one
Fri 13 Jun 2014
at 02:20
  • msg #586

Re: Recap

I'm hoping Alrrem will take pity on me and cure me first, but in any case, I concur with your plea to move on.

And I'll do so in-character, too! (once the others have a chance to post)
Luthien
player, 75 posts
Level 0 Horseman
Chosen One
Fri 13 Jun 2014
at 02:21
  • msg #587

Re: Recap

You expect an EVIL cleric to cure you?

...Really?

...Keep dreamin', bro. You'd have better luck asking the prince to cure you.
Haldan Tanner
player, 60 posts
Small, overall
It's always the quiet one
Fri 13 Jun 2014
at 02:26
  • msg #588

Re: Recap

Sorry, I just grabbed the first letter "A" I saw in the list of characters at the bottom of my post. Not that I care what the guy's alignment is, but I meant the dwarf cleric who just healed my old pal Amathaon. Alrrem is the guy we just captured? Then I meant Arek.
Luthien
player, 76 posts
Level 0 Horseman
Chosen One
Fri 13 Jun 2014
at 04:24
  • msg #589

Re: Recap

Hmmm. Well, if anyone has a longsword who is proficient with something else wants to lend me one on the way out, it'd be appreciated.
Iviana
Player, 601 posts
Fri 13 Jun 2014
at 11:23
  • msg #590

Re: Recap

I have a spare footman's mace
Luthien
player, 77 posts
Level 0 Horseman
Chosen One
Fri 13 Jun 2014
at 11:31
  • msg #591

Re: Recap

The trouble is, as a 0 level character, I only have 1 weapon proficiency. I'll gain my second weapon proficiency at 'Lancer', and my 3rd as an actual 1st level character.

Till then, I know how to use exactly one thing. No substitutes allowed.

(And I already picked up a Footman's mace and a warhammer. Non proficiency penalty with one is no different then non proficiency penalty with the other)
Sven Arnoff
player, 186 posts
Walking death
Sat 14 Jun 2014
at 12:26
  • msg #592

Re: Recap

Hobbled is good, Ronalt... he can walk with us but not run away. It's just a short rope between the ankles. The leash was just for fun though.
GM the Third
GM, 695 posts
Mon 16 Jun 2014
at 01:35
  • msg #593

Re: Recap

Update hopefully in about 8-9 hours from now. Been a BUSY few days!
This message was last edited by the GM at 13:27, Tue 17 June 2014.
GM the Third
GM, 697 posts
Tue 17 Jun 2014
at 13:27
  • msg #594

Re: Recap

Ok, a bit slow on the update, but done now (let me know if I've missed anything important).
Seems like this party is just getting started, with new guests showing up with every passing moment!
Luthien
player, 82 posts
Level 0 Horseman
Chosen One
Mon 23 Jun 2014
at 08:57
  • msg #595

Re: Recap

So...who are we waiting for? I think we're ready and past ready to get out of dodge and grab ourselves some swords that are long.
Sven Arnoff
player, 187 posts
Walking death
Mon 23 Jun 2014
at 08:59
  • msg #596

Re: Recap

I second that. Off and away...
GM the Third
GM, 698 posts
Mon 23 Jun 2014
at 12:17
  • msg #597

Re: Recap

Waiting on me and possible a couple of the slower posters I'd imagine.
I'll try hard to get an update done within 24 hours.
Ronalt de Gault
player, 734 posts
Human Ranger
Silent forest stalker
Mon 23 Jun 2014
at 12:55
  • msg #598

Re: Recap

Waiting for Fire Priest to reply to Ronalt.

Just waiting to see if Yew will go grab the weapons from the secret cache after he has finished talking with the elves.

Otherwise Ronalt will go grab them while the area is secured.
This message was last edited by the player at 12:55, Mon 23 June 2014.
GM the Third
GM, 699 posts
Tue 24 Jun 2014
at 13:20
  • msg #599

Re: Recap

Ronalt de Gault:
"Did Alrrem have any keys or papers on him?"

GM the Third:
He had a scroll of three spells in a tube at his belt (dispel magic, flame strike, tongues).

That's it. No keys and only the scroll.
GM the Third
GM, 700 posts
Tue 24 Jun 2014
at 13:25
  • msg #600

Re: Recap

Updates done. Missed anything?
Luthien
player, 85 posts
Level 0 Horseman
Chosen One
Tue 24 Jun 2014
at 13:55
  • msg #601

Re: Recap

Only if the elves accepted my offer of help or not. Most elves speak common, after all.
GM the Third
GM, 701 posts
Tue 24 Jun 2014
at 14:17
  • msg #602

Re: Recap

Oh there's a response from them in there sure enough....
Luthien
player, 86 posts
Level 0 Horseman
Chosen One
Tue 24 Jun 2014
at 14:23
  • msg #603

Re: Recap

...Well, if they aren't willing to speak common, I can only assume the offer was declined.
Arek Blackiron
player, 793 posts
Seriously grumpy old
Dwaven Cleric
Wed 25 Jun 2014
at 03:56
  • msg #604

Re: Recap

Typical stuck up elves!
Haldan Tanner
player, 67 posts
Small, overall
It's always the quiet one
Wed 25 Jun 2014
at 03:59
  • msg #605

Re: Recap

In reply to Arek Blackiron (msg # 604):

Maybe we can sell 'em!
Amathaon Chalkbreaker
player, 52 posts
Wed 25 Jun 2014
at 04:03
  • msg #606

Re: Recap

Yes I say sell them. They seem a rather ungrateful lot don't they Hap.
Haldan Tanner
player, 68 posts
Small, overall
It's always the quiet one
Wed 25 Jun 2014
at 04:17
  • msg #607

Re: Recap

In reply to Amathaon Chalkbreaker (msg # 606):

We'll have to put the wounded one down, though. Best thing, really.
Tindoome Uurraumo
Player, 750 posts
Magic User
Wed 25 Jun 2014
at 17:42
  • msg #608

Re: Recap

At least you could sell them, you'd have to pay someone to take a halfling or dwarf, and probably get them drunk before they'd agree as well.
Haldan Tanner
player, 70 posts
Small, overall
It's always the quiet one
Wed 25 Jun 2014
at 18:09
  • msg #609

Re: Recap

If you want me to agree to something, getting me drunk works much better than kidnapping me.
GM the Third
GM, 702 posts
Thu 26 Jun 2014
at 02:01
  • msg #610

Re: Recap

I've just opened up the "Caught" and "Up the stairs" threads for everyone to read now that you've all gotten to know each other.
Iviana
Player, 602 posts
Sun 29 Jun 2014
at 08:51
  • msg #611

Re: Recap

I've really struggled with this game. Not a reflection on the excellent GMing or the other players, but with a problem that is new to me: Taking over someone else's character

I think part of the problem is that normally when you join in a game, you are the newcomer so people go out of their way to say hi and bring you up to speed. That lets you develop your RP voice, and gives you the background. But here I was taking over an existing character, so that normal 'embedding in' didn't take place. The first scene after a long wait was so confusing to me that I had no idea what was going on. But IC I couldn't say that as Iviana would of known. And if she wouldn't of known... well I didn't know that either. I kept trying to write posts but all they ended up being was 'I look down the corridor again'.

Once I hadn't posted for a bit, I had this huge sense of guilt descend upon me ever time I looked at the game, and it became harder and harder to post.

I think I've learned my lesson: "Don't take over other people's characters". I'm sure other people can do it, but I don't know how to do it successfully. Iviana isn't 'me' in the way that a character I create is, and I'm just not getting that sense of immersion which is the reason I play role-playing games anyway. In most games I am one of the more prolific posters, and the posts mostly just 'write themselves'. Here I am struggling even to write the simplest posts.

So I'm sorry I wasted your time, Mr GM with all the recruitment and stuff, but I don't see a way that I can contribute to the game.
Sven Arnoff
player, 190 posts
Walking death
Sun 29 Jun 2014
at 11:17
  • msg #612

Re: Recap

Well, thanks for coming and giving it a shot Ivianna :)
Ronalt de Gault
player, 738 posts
Human Ranger
Silent forest stalker
Sun 29 Jun 2014
at 12:53
  • msg #613

Re: Recap

It would be a shame to see you leave and I understand your issues taking over another person's creation. Ronalt wasn't one I created and over time he has grown on me. It takes time.

You could take on one of the elves and flesh them out.
Brother Yew
player, 506 posts
Half-elf monk
Sun 29 Jun 2014
at 13:18
  • msg #614

Re: Recap

I would love for you work out a way to stay with us that lets you enjoy the experience as well. But if you do leave I wish you all the best in your next game. :o)
GM the Third
GM, 703 posts
Thu 3 Jul 2014
at 11:33
  • msg #615

Re: Recap

Headache time I'm afraid. Update tomorrow with luck.
Iviana
Player, 603 posts
Thu 3 Jul 2014
at 11:43
  • msg #616

Re: Recap

I've had a good long think about this

If the GM is OK with it, I will start again around tuesday next week. I'll need some help from the rest of you though. I'll need that 'embedding in' and 'explanations about WTF is happening'
Brother Yew
player, 507 posts
Half-elf monk
Thu 3 Jul 2014
at 13:19
  • msg #617

Re: Recap

Sounds good to me. I'm more than happy to help when I can. :o) [Private to Iviana: Feel free to send me a PM or a private line in a post if you need clarification on anything in particular as we move forward in the game. I joined this game 5 years ago, taking over an existing 3rd level character called Cedric Halfdan until he got killed by an ogre mage, then I created Brother Yew as my new character. So I probably have a reasonable idea of what's going on most of the time and I'm usually on line for a couple of hours most days.]
Luthien
player, 89 posts
Level 0 Horseman
Chosen One
Thu 3 Jul 2014
at 13:22
  • msg #618

Re: Recap

In the meantime, may I remind people we're chilling out deep in enemy territory and we're all standing around like we're having a picnic?

Get a MOVE on people!
Iviana
Player, 604 posts
Thu 3 Jul 2014
at 16:11
  • msg #619

Re: Recap

Thanks Brother Yew [Private to Brother Yew: I'll take you up on that next week. Thanks]
This message was last edited by the player at 16:11, Thu 03 July 2014.
GM the Third
GM, 704 posts
Sat 5 Jul 2014
at 07:24
  • msg #620

Re: Recap

Ideally I need a post from Iviana responding to Arek's last couple before moving on.
GM the Third
GM, 705 posts
Sat 5 Jul 2014
at 08:23
  • msg #621

The "stash"

I've gathered all the goodies the party has collected and stored and posted them here: link to a message in this game
Brother Yew has been "volunteered" as quartermaster and will make any necessary adjustments as we go.
Brother Yew
player, 509 posts
Half-elf monk
Sat 5 Jul 2014
at 08:48
  • msg #622

Re: Recap

Our esteemed GM has posted a list of all the spare equipment we have salvaged - i.e. Yew and Sven will bring back whatever you want from this list: link to a message in this game
If you want anything in particular please tell us.
[Private to Iviana: I don't know how many curing spells Iviana has but if she can she should cast cure light wounds (or whatever she can do) on 'Rolf the Strong' and/or  the female elf prisoner (Countess Tillahi of Celene) to get them up and moving, so we can all get out of this area. :o)]
Sven Arnoff
player, 192 posts
Walking death
Sat 5 Jul 2014
at 11:19
  • msg #623

Re: Recap

Why not ask for a scalpel? For some reason there is one, and that'd make a good IC conversation to have.
"Why the scalpel??" --- "You'll see... You'll all see..."
GM the Third
GM, 706 posts
Sat 5 Jul 2014
at 11:24
  • msg #624

Re: Recap

It'd go well with your Ghastly Pliers of Tooth Pulling....
Luthien
player, 90 posts
Level 0 Horseman
Chosen One
Sat 5 Jul 2014
at 11:34
  • msg #625

Re: Recap

Luthien, naturally, wants to requisition that longsword. It's worth a +15% chance of hitting to him. :P
Sven Arnoff
player, 193 posts
Walking death
Sun 6 Jul 2014
at 08:42
  • msg #626

Re: Recap

So, anybody going to make a request? ...Anybody at all? I'm calling dibs on the scalpel if nobody speaks up by the next GM post. Never know when it could come in handy eh.

You're playing the keen young Paladin pretty accurately Luthien by the way!
Luthien
player, 91 posts
Level 0 Horseman
Chosen One
Sun 6 Jul 2014
at 12:10
  • msg #627

Re: Recap

Keen young squire, technically. He isn't knighted until the Prince actually dubs him...which will be an in game event when I finally level 1.
GM the Third
GM, 707 posts
Sun 6 Jul 2014
at 12:17
  • msg #628

Re: Recap

Two new players have joined the fun and taken over the elves Celonor and Caelebon.
I'll leave it up to them to introduce themselves IC and OOC.
Meanwhile Rolf and the Countess still need healing. I could have Arek do it, but he'd then be completely spent, so prefer if Iviana steps up (and she's an elf so would have a MUCH better impression on the Countess and her entourage).
Luthien
player, 92 posts
Level 0 Horseman
Chosen One
Sun 6 Jul 2014
at 12:19
  • msg #629

Re: Recap

Speaking of which, are you assigning XP for this battle yet?

If there's at least 500, it matters. If there's at least 1000, it matters more :P
Brother Yew
player, 510 posts
Half-elf monk
Sun 6 Jul 2014
at 13:08
  • msg #630

Re: Recap

Iviana:
I've had a good long think about this

If the GM is OK with it, I will start again around tuesday next week. I'll need some help from the rest of you though. I'll need that 'embedding in' and 'explanations about WTF is happening'

If you are waiting for Iviana, she did say around Tuesday next week ...
Caelebon
Player, 1 post
Elven Courtier
Sun 6 Jul 2014
at 13:11
  • msg #631

Howdy.

Just saying hi and checking in on the game.  I'm still making the character so give me a bit but I'll be along shortly.

Caelebon
GM the Third
GM, 708 posts
Sun 6 Jul 2014
at 13:26
  • msg #632

Re: Recap

In reply to Luthien (msg # 629):

Shortly, but lets just say for now that "it doesn't matter". ;)

Him, I forgot that bit about Iviana. :/
Should be a little IC interaction with the two elf PCs though while stores are gathered and distributed. There's still Alrrem's chainmail (human sized) which is unclaimed I think? (or did I have Rolf claim it?)
Brother Yew
player, 511 posts
Half-elf monk
Sun 6 Jul 2014
at 13:28
  • msg #633

Re: Howdy.

Welcome aboard, Caelebon. I hope you enjoy the game.  :o)
Haldan Tanner
player, 72 posts
Small, overall
It's always the quiet one
Sun 6 Jul 2014
at 20:19
  • msg #634

Re: Howdy.

Welcome to the new folks, which make me less new!

I don't want anything from the stash of equipment.

I want to loot and kill in this place, to get revenge and the value of my treasure back!
Amathaon Chalkbreaker
player, 54 posts
Sun 6 Jul 2014
at 20:52
  • msg #635

Re: Howdy.

Amathaon will take the low soft boots and silver daggers. Also, the three days iron rations. Wasn't sure if I was supposed to declare it here or in game.
Sven Arnoff
player, 194 posts
Walking death
Mon 7 Jul 2014
at 00:21
  • msg #636

Re: Howdy.

Welcome to the two new players
Celonor
Player, 1 post
Elven Courtier
Mage
Mon 7 Jul 2014
at 03:34
  • msg #637

Re: Howdy.

Greetings.
Amathaon Chalkbreaker
player, 55 posts
Mon 7 Jul 2014
at 04:52
  • msg #638

Re: Howdy.

Hi welcome aboard
Celonor
Player, 2 posts
Elven Courtier
Mage
Mon 7 Jul 2014
at 05:15
  • msg #639

Re: Howdy.

In reply to Amathaon Chalkbreaker (msg # 638):

Well I hope i play thia char right lol i just recently adopted it lol
Caelebon
Player, 2 posts
Elven Courtier
Fighter
Mon 7 Jul 2014
at 08:07
  • msg #640

Re: Howdy.

I'm quite good with Long Bow and a Short Sword, if it is okay with folks that I abscond with those.  Normally I would ask for the Long Sword but with a lack of armor currently, I would be pretty vulnerable on the front lines.  If I need to be on the front lines I can do that though.  I'm fairly tough.
Celonor
Player, 3 posts
Elven Courtier
Mage
Mon 7 Jul 2014
at 08:26
  • msg #641

Re: Howdy.

In reply to Caelebon (msg # 640):

Ill tend the backline lol!
Sven Arnoff
player, 195 posts
Walking death
Mon 7 Jul 2014
at 11:28
  • msg #642

Re: Howdy.

Ronalt and I are the front liners usually anyway, though Sven is a mean, mean shot with the heavy crossbow to start off a fight ;)
Caelebon
Player, 5 posts
Elven Courtier
Fighter
Mon 7 Jul 2014
at 11:30
  • msg #643

Re: Howdy.

I'm cool with shooting arrows.  I'll just hang on to a short sword or something, just in case.
Amathaon Chalkbreaker
player, 56 posts
Tue 8 Jul 2014
at 04:52
  • msg #644

Re: Howdy.

Brother Yew, could Amathaon get the low soft boots, iron rations and the silver daggers, when you get back with Sven?
Brother Yew
player, 512 posts
Half-elf monk
Tue 8 Jul 2014
at 14:57
  • msg #645

Re: Howdy.

Well, I don't think anyone else has asked for them. So, probably yes. Unless we get waylaid by hungry, shoeless silversmiths on the way back. You know how it is - I just can't say no to a charity case. Although I suspect Sven might.  ;o)
Caelebon
Player, 7 posts
Elven Courtier
Fighter
Tue 8 Jul 2014
at 18:01
  • msg #646

Re: Howdy.

It seemed like the chainmail and weapons were available, so I took them.  If that was in error let me know and I'll edit my post.
Iviana
Player, 607 posts
Tue 8 Jul 2014
at 18:33
  • msg #647

Re: Howdy.

quote:
She will stay with her brother as they all prepare themselves. And she wont just take and hand other peoples belongings shell wait patiently until a book is offered to her for purpose of readying spells.

I'd offer now, but it takes ages, and I have no idea if we are going to be stopping long enough. If we are, a few minutes won't make any difference.
Celonor
Player, 9 posts
Elven Courtier
Mage
Tue 8 Jul 2014
at 18:41
  • msg #648

Re: Howdy.

In reply to Iviana (msg # 647):

She chuckles. "Agreed. Rarely does human logic seem logical yet this is one time It couldnt be more so." she winks with a giggle. "So exactly whats our plan? Whats the details?"
Celonor
Player, 10 posts
Elven Courtier
Mage
Sat 12 Jul 2014
at 17:48
  • msg #649

Re: Howdy.

*chirp chirp*
Caelebon
Player, 8 posts
Elven Courtier
Fighter
Sat 12 Jul 2014
at 17:56
  • msg #650

Re: Howdy.

I'm a bit under the weather.  I'll post once others have done so.
Sven Arnoff
player, 197 posts
Walking death
Sun 13 Jul 2014
at 23:41
  • msg #651

Re: Howdy.

Cooeee
Haldan Tanner
player, 73 posts
Small, overall
It's always the quiet one
Mon 14 Jul 2014
at 01:54
  • msg #652

Re: Howdy.

Haldan does a little jig while waiting...

Throw money.
Amathaon Chalkbreaker
player, 57 posts
Mon 14 Jul 2014
at 02:28
  • msg #653

Re: Howdy.

Amathaon throws some coins. Dance Hap Dance.
Celonor
Player, 11 posts
Elven Courtier
Mage
Mon 14 Jul 2014
at 02:56
  • msg #654

Re: Howdy.

Dances and frolics all elven like naked.
Luthien
player, 95 posts
Level 0 Horseman
Chosen One
Mon 14 Jul 2014
at 03:12
  • msg #655

Re: Howdy.

...Frolicking elven maidens?

I may be getting a funny feeling in my pants. :P
Celonor
Player, 12 posts
Elven Courtier
Mage
Mon 14 Jul 2014
at 03:23
  • msg #656

Re: Howdy.

In reply to Luthien (msg # 655):

Rawr
Haldan Tanner
player, 74 posts
Small, overall
It's always the quiet one
Mon 14 Jul 2014
at 03:23
  • msg #657

Re: Howdy.

"Ladies first," says Hap with a bow.
Celonor
Player, 13 posts
Elven Courtier
Mage
Mon 14 Jul 2014
at 03:28
  • msg #658

Re: Howdy.

In reply to Haldan Tanner (msg # 657):

A bow or a bow? Lmao
Haldan Tanner
player, 75 posts
Small, overall
It's always the quiet one
Mon 14 Jul 2014
at 03:32
  • msg #659

Re: Howdy.

Apparently Hap stumbles, exposing his bow. ;)
Celonor
Player, 14 posts
Elven Courtier
Mage
Mon 14 Jul 2014
at 03:34
  • msg #660

Re: Howdy.

In reply to Haldan Tanner (msg # 659):

Lmao.
Luthien
player, 96 posts
Level 0 Horseman
Chosen One
Mon 14 Jul 2014
at 03:35
  • msg #661

Re: Howdy.

Oh, lad I don't know where ya been but I see you one first prize...
Haldan Tanner
player, 76 posts
Small, overall
It's always the quiet one
Mon 14 Jul 2014
at 16:07
  • msg #662

Re: Howdy.

"All right now, everybody conga!"

http://youtu.be/iw4xV8NcOF0
Caelebon
Player, 9 posts
Elven Courtier
Fighter
Mon 14 Jul 2014
at 16:26
  • msg #663

Re: Howdy.

Luthien:
Oh, lad I don't know where ya been but I see you one first prize...


Okay, Luthien, what's the name of the song that comes from?  I remember the song vaguely from my university days but I can't remember the name of it or the artist I heard sing it.
Luthien
player, 97 posts
Level 0 Horseman
Chosen One
Mon 14 Jul 2014
at 18:02
  • msg #664

Re: Howdy.

Caelebon
Player, 10 posts
Elven Courtier
Fighter
Mon 14 Jul 2014
at 18:07
  • msg #665

Re: Howdy.

You are the man.
Sven Arnoff
player, 198 posts
Walking death
Wed 16 Jul 2014
at 04:56
  • msg #666

Re: Howdy.

So... who actually are we waiting on to post?? Glorious GM?
Celonor
Player, 15 posts
Elven Courtier
Mage
Wed 16 Jul 2014
at 05:09
  • msg #667

Re: Howdy.

In reply to Sven Arnoff (msg # 666):

Isnt sure lol
Luthien
player, 98 posts
Level 0 Horseman
Chosen One
Wed 16 Jul 2014
at 05:11
  • msg #668

Re: Howdy.

Don't mind me, I'll just be over here thanking my diety I haven't taken any oaths yet while watching the frolicking elven maiden ;)
Celonor
Player, 16 posts
Elven Courtier
Mage
Wed 16 Jul 2014
at 05:14
  • msg #669

Re: Howdy.

In reply to Luthien (msg # 668):

*giggles* you like my elven nakedness! You know it! :)
Luthien
player, 99 posts
Level 0 Horseman
Chosen One
Wed 16 Jul 2014
at 05:32
  • msg #670

Re: Howdy.

>_> <_< ...I won't tell the Prince if you don't. <3
Celonor
Player, 17 posts
Elven Courtier
Mage
Wed 16 Jul 2014
at 05:39
  • msg #671

Re: Howdy.

In reply to Luthien (msg # 670):

See no evil, hear no evil, speak no evil ;) this elf isnt a snitch lmao
Brother Yew
player, 513 posts
Half-elf monk
Wed 16 Jul 2014
at 13:02
  • msg #672

Re: Howdy.

Female courtier = courtesan?
Iviana
Player, 608 posts
Wed 16 Jul 2014
at 14:16
  • msg #673

Re: Howdy.

*slaps Brother Yew*
Brother Yew
player, 514 posts
Half-elf monk
Wed 16 Jul 2014
at 15:39
  • msg #674

Re: Howdy.

http://en.wikipedia.org/wiki/Courtier

I wasn't being rude.

Well, not entirely.    ;o)
Celonor
Player, 18 posts
Elven Courtier
Mage
Wed 16 Jul 2014
at 18:38
  • msg #675

Re: Howdy.

In reply to Brother Yew (msg # 674):

Hey call me what you wish ;) elves are very sexual an sensual beings lol so much as they in most fantasy settings are openly bisexual.
Haldan Tanner
player, 77 posts
Small, overall
It's always the quiet one
Wed 16 Jul 2014
at 20:31
  • msg #676

Re: Recap

I hate to distract anyone's attention from the naked dancing elf beauty, but have we lost our GM? He's not logged in for over a week...
Celonor
Player, 19 posts
Elven Courtier
Mage
Wed 16 Jul 2014
at 20:56
  • msg #677

Re: Recap

In reply to Haldan Tanner (msg # 676):

Ive noticed that myself
Sven Arnoff
player, 199 posts
Walking death
Thu 17 Jul 2014
at 00:20
  • msg #678

Re: Recap

He'll be back. He's been DMing for years, he's addicted now.
Amathaon Chalkbreaker
player, 58 posts
Thu 17 Jul 2014
at 00:56
  • msg #679

Re: Recap

Uh what was that Hap, the naked dancing elf was distracting me. I check the game everyday, so hopefully the GM will be back soon.
Haldan Tanner
player, 78 posts
Small, overall
It's always the quiet one
Thu 17 Jul 2014
at 02:02
  • msg #680

Re: Howdy.

Celonor:
elves are very sexual an sensual beings lol so much as they in most fantasy settings are openly bisexual.


I think I've got to get your reading list.
Luthien
player, 100 posts
Level 0 Horseman
Chosen One
Thu 17 Jul 2014
at 02:04
  • msg #681

Re: Howdy.

I believe she's talking about Elfquest, which is the biggest 'sensual, always bisexual elves' comic I know of.
Haldan Tanner
player, 79 posts
Small, overall
It's always the quiet one
Thu 17 Jul 2014
at 02:10
  • msg #682

Re: Howdy.

Had I only known! You can't imagine how many times I turned my nose up at those comics back when they were the "new thing."
Celonor
Player, 20 posts
Elven Courtier
Mage
Thu 17 Jul 2014
at 06:25
  • msg #683

Re: Howdy.

In reply to Haldan Tanner (msg # 680):

Complete book of elves ad&d 2nd edition phb supplement talks about elves being openly bisexual as does the works of tolkien.
Caelebon
Player, 11 posts
Elven Courtier
Fighter
Thu 17 Jul 2014
at 08:58
  • msg #684

Re: Howdy.

Um... I'm not certain about The Complete Book of Elves.  I've only given it a cursory glance but I'm pretty certain that Tolkien's elves weren't anything resembling bi-sexual.  I'd like to know what text you're basing that on.  I'm willing to be convinced otherwise but it would be very surprising given Tolkien's own religious beliefs.
Celonor
Player, 21 posts
Elven Courtier
Mage
Thu 17 Jul 2014
at 09:07
  • msg #685

Re: Howdy.

In reply to Caelebon (msg # 684):

Lol oh they were very bi
Celonor
Player, 22 posts
Elven Courtier
Mage
Thu 17 Jul 2014
at 09:27
  • msg #686

Re: Howdy.

In reply to Caelebon (msg # 684):

 dnd-wiki.org › ... › Other Jul 15, 2010 - Among the common races of D&D, these behaviors vary. ... In some places it is common knowledge that elves are more likely to be homo- or bisexual than other races

 Jun 22, 2014 - Oberyn and Ellaria are rumored to be bisexual in the books; the only thing ....




 https://bbs.stardestroyer.net/viewtopic.ph... Dec 19, 2003 - 25 posts - 6 authors AD&D: Trappings of Fate ..... with the high rates of elven homosexuality/ bisexuality
This message was last edited by the player at 10:01, Thu 17 July 2014.
Caelebon
Player, 12 posts
Elven Courtier
Fighter
Thu 17 Jul 2014
at 10:27
  • msg #687

Re: Howdy.

It cut off your link to stardestroyer.net.

I figured you were probably right about the D&D stuff.  Just haven't read that book.

Not seeing the Tolkien thing though and I've read everything he's published numerous times.
Celonor
Player, 23 posts
Elven Courtier
Mage
Thu 17 Jul 2014
at 10:43
  • msg #688

Re: Howdy.

In reply to Caelebon (msg # 687):

Lol. I generally dont say it unless i have proof lol
Brother Yew
player, 515 posts
Half-elf monk
Thu 17 Jul 2014
at 15:11
  • msg #689

Re: Howdy.

Our illustrious DM will be back, sooner or later. I've been in games with him for several years - sometimes there are periods of absence or a slower posting rate - pressures of real life / health / holidays, etc. But he is definitely someone who keeps coming back for more.

-------------------

About that courtier/courtesan comment - the thing that sparked that was that when I first saw the bio line of Celonor Elven Courtier Mage I automatically assumed it was a male character because I think of courtier as the male term and courtesan as the female counterpart. The naked dancing elf thing brought the other, more modern meaning of courtesan to my mind and I just couldn't resist having a dig.  ;o)

-------------------

As for elves being more likely to be bisexual, I don't remember any Tonkien references to it but if there really was a race of people who lived for centuries and retained their beauty all that time then I wouldn't be at all surprised if they tended to experiment. With that sort of lifespan the boredom could be a nightmare for many of them.
Luthien
player, 101 posts
Level 0 Horseman
Chosen One
Thu 17 Jul 2014
at 15:13
  • msg #690

Re: Howdy.

I'd rely on Elfquest before I relied on Tolkien.

Tolkien was a fundamentalist Christian, more or less, and he was before the civil rights movements on the subject came up. So I won't expect to find any gay or bisexual ANYTHING in his works.
Celonor
Player, 24 posts
Elven Courtier
Mage
Thu 17 Jul 2014
at 15:39
  • msg #691

Re: Howdy.

Lmao ad&d elves are actually modeled after tolkien lore gary gygax and his son both said that!  Yes tolkien elves are bi! I have posted my proof now instead of making an argument out of something theres no argumewrnt to. And fyi i know severL gay/bi christians!
Haldan Tanner
player, 80 posts
Small, overall
It's always the quiet one
Thu 17 Jul 2014
at 15:48
  • msg #692

Re: Howdy.

Hap turns the music up so the dancing can continue.
Tindoome Uurraumo
Player, 752 posts
Magic User
Thu 17 Jul 2014
at 16:03
  • msg #693

Re: Howdy.

This is a ridiculous discussion.

Tolkien never said elves are bisexual, nor did Gygax. Pathfinder and then Hasbro added a lot of stuff in the game to play to sexual deviancy to sell game product (I think after dragon age put gay sex in their game and some marketing executive said "hey, gay people have money too. lets pander to them as well", and probably they had some gay game designer pushing his agenda, but the claim that Tolkien made elves bisexual is just reading what you want to read rather than reading what is actually written.
Haldan Tanner
player, 81 posts
Small, overall
It's always the quiet one
Thu 17 Jul 2014
at 16:12
  • msg #694

Re: Howdy.

Tindoome Uurraumo:
This is a ridiculous discussion.


Do we really have to go there? Let's be respectful, shall we?
Luthien
player, 102 posts
Level 0 Horseman
Chosen One
Thu 17 Jul 2014
at 17:55
  • msg #695

Re: Howdy.

My point is more, Lord of the Rings was published in 1954.

That predates the civil rights movement considerably, even Martin Luther King(died 1968). A fundamentalist Christian isn't going to include gay people in his works.

Indeed even Rosa Parks (1955) happened the year after that. Gotta keep historical perspective in mind. Gay rights is a VERY recent thing, historically speaking.
Tindoome Uurraumo
Player, 753 posts
Magic User
Thu 17 Jul 2014
at 18:38
  • msg #696

Re: Howdy.

In reply to Haldan Tanner (msg # 694):

Reading this crap is not respectful to me, so if you want to talk respect don't apply the term with bias and prejudice.

If you want to talk about how gay elfs are please take it pm, as this is not a sex game.

If this is a sex game and I misunderstood the rtj them my apologies and I will depart.
This message was last edited by the player at 19:43, Thu 17 July 2014.
Gwythe
player, 545 posts
Thug
Thu 17 Jul 2014
at 20:04
  • msg #697

Re: Howdy.

In reply to Tindoome Uurraumo (msg # 696):

gay != sex any more than being straight = sex.
Celonor
Player, 25 posts
Elven Courtier
Mage
Thu 17 Jul 2014
at 21:13
  • msg #698

Re: Howdy.

In reply to Tindoome Uurraumo (msg # 696):

Why dont you just shut your trap and kick rocks i dont need to take shit private why dont you just leave the game and go somewhere youre wanted... oh yea wait theres nowhere youre wanted your own mom dont even want you :) and it dont matter people were still gay/bi before gay rights.
Luthien
player, 103 posts
Level 0 Horseman
Chosen One
Thu 17 Jul 2014
at 21:16
  • msg #699

Re: Howdy.

That is true, but it is highly unlikely Professor Tolkien was among that number, considering he had a wife and several children, and was never divorced.

Indeed, the Hobbit was originally written as a bedtime story for his children. Lord of the Rings sprung up from it later.
Iviana
Player, 609 posts
Thu 17 Jul 2014
at 21:25
  • msg #700

Re: Howdy.

Could I request out of courtesy to those of us that don't want to discuss sex in the OOC thread that this is moved to PMs? It's interesting and everything, but is upsetting some people
Celonor
Player, 26 posts
Elven Courtier
Mage
Thu 17 Jul 2014
at 21:40
  • msg #701

Re: Howdy.

In reply to Iviana (msg # 700):

The only one getting upset is the gay basher. Ill just report the game for being sexually descriminitive if its not stop. We were having a discussion until one jackass whos homophobic chimed in. And the discussion ACTUALLY PERTAINS TO THE GAME.AS IT IS AD&D AND ELVES ARE IN FACT MAJORLY GAY OR BI SO DEAL WITH IT. thanks have a good day.
Tindoome Uurraumo
Player, 754 posts
Magic User
Thu 17 Jul 2014
at 22:33
  • msg #702

Re: Howdy.

The discussion would be OK if it wasn't so immature.

Lol lmao I'm right cause I say so

D&D is a fantasy game, if your fantasy is gay elves fine, but please leave it out of this game, and also please do report this game of you feel you've been discriminated against, let someone more mature than you tell you to stfu.

thank you.
Celonor
Player, 27 posts
Elven Courtier
Mage
Thu 17 Jul 2014
at 22:35
  • msg #703

Re: Howdy.

In reply to Tindoome Uurraumo (msg # 702):

This is d&d so i dont have to leave shit out. If you dont like whats in the game maybe you shouldnt be in the game
Sven Arnoff
player, 200 posts
Walking death
Thu 17 Jul 2014
at 23:46
  • msg #704

Re: Howdy.

Don't stress over what Tolkein may or may not have said guys - we can play together with your characters in whatever way you feel like portraying them so long as it doesn't get too out of hand.
More importantly we've got some elemental evils that need killin'!
Celonor
Player, 28 posts
Elven Courtier
Mage
Fri 18 Jul 2014
at 05:24
  • msg #705

Re: Howdy.

In reply to Sven Arnoff (msg # 704):

Lol i agree. But cant dispute whats printed in black and white. I really hate less educated newb rpgers! Lol with that said *returns to her naked frolicing*
Tindoome Uurraumo
Player, 755 posts
Magic User
Fri 18 Jul 2014
at 06:50
  • msg #706

Re: Howdy.

Patiently waiting for you to turn me in to the mods for being a bigot, or was that as real as your silly gay elf claims about Tolkien?
Celonor
Player, 29 posts
Elven Courtier
Mage
Fri 18 Jul 2014
at 06:56
  • msg #707

Re: Howdy.

In reply to Tindoome Uurraumo (msg # 706):

Youve already been reported. And once the GM gets back im sure youll be removed  cause i dont think the gm wants his game deleted and him banned for having bigot pieces of trash like you in his game. Ive posted my proof except it elves are gay/bi as per normal lmao you musta been molested by a gay person hence your attitude towards the truth of tolkein and ad&d supporting gay relationships


 Any same-sex couple in Tolkien'sworld is going to meet opposition, the need for secrecy, and a thousand different problems. Homosexual kings may be forced to marry to give the kingdom an heir (we have real history examplesof that), fathers may disown sons and daughters they find not conformant to their idea or what is right, and somebody maybe bisexual and be torn between a female and a male love. <---- open scrolls archive.



 While homosexual love is certain to exist in a world that mirrorsour own, it isjust as certain that Middle-earth features a medieval society where such a love is never mentioned or supported in any way. Love between soldiers, or master and servant, same-sex rape,or perversions acted out on impotent prisoners have always existed, and we have plenty of examples of it, obvious or not, in ancient histories, chronicles and epic poems. Whether such things are openly acknowledged isa completely different matter. <---- open scrolls archive
This message was last edited by the player at 08:05, Fri 18 July 2014.
Tindoome Uurraumo
Player, 756 posts
Magic User
Fri 18 Jul 2014
at 07:37
  • msg #708

Re: Howdy.

Well then, I patiently await getting banned, so the rest of the players here can enjoy the fine role play you will no doubt bring them.
Luthien
player, 104 posts
Level 0 Horseman
Chosen One
Fri 18 Jul 2014
at 08:46
  • msg #709

Re: Howdy.

Of what you've posted, nothing says elves are more bisexual (or less, for that matter) then any other race. It only says such things exist, not that there's even a single example of a gay character you can point to in anything he ever wrote.
Sven Arnoff
player, 201 posts
Walking death
Fri 18 Jul 2014
at 09:32
  • msg #710

Re: Howdy.

Please guys... I like this game.

Let's not care about who is right - nobody needs to prove what Tolkein or Gygax or anyone else thought about fictional characters. We're role playing here, and I think the point of that is to enjoy a fictional world playing a character as fantastic as you like.

Tindo isn't a bigot, Celenor, you two just disagree. Can't see why there's a need to agree either. I play a violent bordering on evil fighter but I like playing with Yew, almost the opposite.

Ivianna has a point, let's not scare off the other players by this kind of destructive discussion.
Iviana
Player, 610 posts
Fri 18 Jul 2014
at 10:36
  • msg #711

Re: Howdy.

Bordering on evil Sven??? I don't dare cast my know alignment spell on you. I don't want to know what the answer is
Brother Yew
player, 516 posts
Half-elf monk
Fri 18 Jul 2014
at 12:47
  • msg #712

Re: Howdy.

Wow! After reading the intellectual debate and amicable discussion that has been posted here today I'm really feeling quite annoyed. When I created Brother Yew I really missed a marvellous opportunity. If I had known trolls were allowed in this game I would have created a totally different character. [Private to GM: Please get rid of Celonor, if you haven't already done so. He or she is obviously not going to fit in with this group of players and will just wreck the experience for everyone else.] :o(
GM the Third
GM, 709 posts
Fri 18 Jul 2014
at 15:39
  • msg #713

Re: Howdy.

First things first. This is a 1st edition game and 1st edition rules apply.
No other rule sets apply unless specifically mentioned in the house rules thread.
I know the 1st edition rules backwards, forwards, sideways, up and down. I've been playing and GMing for close to 30 years and virtually rewritten the Players Handbook and Unearthed Arcana to incorporate many of the rule changes and updates (especially all the additional spells) published in the Dragon magazine (issues 1-250). You have a question, I can and will answer it.

In other words, elves sleep, are as sexually diverse as any other race, and can't be raised from the dead by less than extraordinary means (amongst other things).

Secondly, RESPECT people! We all have our difference of opinion, and in a perfect world the right to express it. This is not that perfect world, or a forum for posting inflammatory statements of any kind out of character (however if your character is rude and abusive, you might get a bit of slack, right up until some NPC takes offence and the character suddenly looses a few kilograms of brain matter).

Which leads further to IC interactions. If you don't play nice, nice things will not happen. I'm known to pull the occasional punch here and there (rather not have PCs die - too much paperwork), but on the other hand, if your actions would logically lead to a negative effect, you better believe that's going to happen!

Lastly, I've been busy the last week or two with work (I work in real estate and with the new financial year here in Australia, it's been a madhouse), and my personal life. Some of you already know my partner and I had a baby in March and she's been taking up a lot of my normally free time. Being with a Chinese woman and all the cultural differences and points of friction that brings had also (until today) taken up the remaining ten minutes a day I had to myself.

As for Sven, I think he's been carrying about a lead sheet for a while now, Belkar style. http://www.giantitp.com/comics/oots0202.html

I think that's enough from me for the moment - it's 1.30am and I need sleep. An IC update will happen within the next 24 hours, hopefully within the next 12.
Luthien
player, 105 posts
Level 0 Horseman
Chosen One
Fri 18 Jul 2014
at 15:41
  • msg #714

Re: Howdy.

Note to self:Oppress Sven's culture once I get dubbed. :P
Diviac
player, 87 posts
Deranged madman?
Fri 18 Jul 2014
at 15:48
  • msg #715

Re: Howdy.

GM the Third:
Secondly, RESPECT people!

Awww you take all the fun out of life!!!!
GM the Third
GM, 710 posts
Sat 19 Jul 2014
at 10:05
  • msg #716

Re: Howdy.

Luthien:
The cleric's not a particularly BIG human, maybe the elf can get away with using it after all.

Not a chance.
Well, I suppose chain (and only chain due to it's flexibility) could be "worn" by somebody significantly smaller, but the AC granted would be 2 points worse (7), movement would be terrible due to the encumbrance and bulk (Mv 6", no dex bonus to AC), and spell casting impossible. Wouldn't do much for combat ability either (-2 to hit).
Elves might generally be only a foot or so shorter than humans, but their mass is barely half that of a human.
Note also that Alrrem is fairly average in build.
Brother Yew
player, 517 posts
Half-elf monk
Sat 19 Jul 2014
at 10:15
  • msg #717

Re: Howdy.

Can we just fast forward to the time when Sven and Yew return with the whole load of weapons and other gear from downstairs, or does that need to be played out in private while everyone else waits upstairs?
GM the Third
GM, 711 posts
Sat 19 Jul 2014
at 10:24
  • msg #718

Re: Howdy.

I'm getting there now. Give me another hour or two to get all the necessary posts done and you're off.
GM the Third
GM, 713 posts
Sun 20 Jul 2014
at 00:29
  • msg #719

Re: Howdy.

OMG the party now numbers 20 members!
Say goodbye to stealth! :p
Ronalt de Gault
player, 741 posts
Human Ranger
Silent forest stalker
Sun 20 Jul 2014
at 02:49
  • msg #720

Re: Howdy.

It will be like herding cats.
Luthien
player, 107 posts
Level 0 Horseman
Chosen One
Sun 20 Jul 2014
at 02:51
  • msg #721

Re: Howdy.

As a ranger, you should surely know that's an insult to cats. :P
Amathaon Chalkbreaker
player, 60 posts
Sun 20 Jul 2014
at 03:24
  • msg #722

Re: Howdy.

20 people, we almost have a platoon. Hmmm a platoon of cats, that would be interesting. Though I didn't see cat litter in the goodies Brother Yew and Sven brought up.
Brother Yew
player, 519 posts
Half-elf monk
Sun 20 Jul 2014
at 03:33
  • msg #723

Re: Howdy.

Amathaon, you just weren't looking carefully enough. As a dwarf you should recognise the cat litter potential of metal in powder and chunk form (10-40 coins weight of platinum, gold, electrum and silver).   ;o)

DM - 20 people? That's a lot of work for you. Open the doors and let us out of this unholy underground temple maze as soon as possible so all those NPCs can go their own way.  :o)
GM the Third
GM, 716 posts
Sun 20 Jul 2014
at 11:09
  • msg #724

Re: Howdy.

I was wrong. There's not 20 members, there's actually 24 if you count the two familiars and the two dogs.

Which brings us to marching order....
Who wants to try and organise that mess? :p
Brother Yew
player, 522 posts
Half-elf monk
Sun 20 Jul 2014
at 14:47
  • msg #725

Re: Howdy.

Luthien:
"What do you want his holy symbol for?"

In AD&D treasure = experience. But just finding it is not enough, you have to actually carry it away with you.
Iviana
Player, 612 posts
Sun 20 Jul 2014
at 17:35
  • msg #726

Re: Howdy.

Actually that wasn't it. I want to return it to those churches. In some ways holy symbols fulfill the function of dog tags: a commune would reveal the identity of the owner

I think I can get some fun RP out of chatting to the churces and explaining the favour I'm doing them
Luthien
player, 109 posts
Level 0 Horseman
Chosen One
Sun 20 Jul 2014
at 18:04
  • msg #727

Re: Howdy.

...you want to return an unholy symbol to a church of evil?

I'd rather destroy it myself, as my personal way of flipping off the evil god represented.
Iviana
Player, 613 posts
Sun 20 Jul 2014
at 18:11
  • msg #728

Re: Howdy.

Um two holy symbols:
  • Fharlanghn is the Oeridian god of Horizons, Distance, Travel, and Roads.
  • Phaulkon is the Suel god of Air, Wind, Clouds, Birds, and Archery.

There is a necklace as well: "gold fire amulet on a gold chain" but you asked about the holy symbols.

I don't actually know if the necklace is a holy symbol or not. It's not Alreems: Brother Yew has that. I want to study it a bit and see what I can find out.
GM the Third
GM, 717 posts
Sun 20 Jul 2014
at 23:34
  • msg #729

Re: Howdy.

And Iviana is a priestess of the goddess of knowledge....
Amathaon Chalkbreaker
player, 61 posts
Mon 21 Jul 2014
at 02:36
  • msg #730

Re: Howdy.

Bow low cretins to the Iviana the mighty Goddess of Knowledge. :)
Haldan Tanner
player, 82 posts
Small, overall
It's always the quiet one
Mon 21 Jul 2014
at 04:26
  • msg #731

Re: Howdy.

I have some knowledge, too.

I know that I'm not getting rich until I kill some evil priests and take their stuff.
Luthien
player, 110 posts
Level 0 Horseman
Chosen One
Mon 21 Jul 2014
at 04:34
  • msg #732

Re: Howdy.

If I weren't a Paladin to be, I'd suggest throwing him into his god's fire.

So I'll have to let one of you morally questionable types come up with that.

"We're just helping him become one with his deity, really..." ;)
Brother Yew
player, 524 posts
Half-elf monk
Mon 21 Jul 2014
at 12:36
  • msg #733

Re: Howdy.

Say, has anyone seen Sven lately? He said he was just taking the fire priest to the Water Closet. I mean, how long can it take one man to pass water?  <j/k>  ;o)
GM the Third
GM, 719 posts
Fri 25 Jul 2014
at 00:29
  • msg #734

Re: Howdy.

Brother Yew:
How big / heavy is that copper box with sardonyx inlay, full of herbs?

<quote>...and a small copper box,>
Not very. Perhaps the size of a large paperback novel. Might weigh about a pound or two.
Haldan Tanner
player, 91 posts
Small, overall
It's always the quiet one
Tue 29 Jul 2014
at 02:51
  • msg #735

Re: Howdy.

Amathaon Chalkbreaker:
Not getting an answer, Amathaon rolled up the robe and decided to carry for now. He said, "Let's try that great door Brother Yew."


Sorry, I didn't notice that line, but I see you edited your earlier post. If you add things, I won't notice them. You took the robe too?

You want me to retroactively edit my post? If you were holding out something else to Hap, he would've stowed it for you.
Amathaon Chalkbreaker
player, 69 posts
Tue 29 Jul 2014
at 03:21
  • msg #736

Re: Howdy.

Sorry about the editing. I wasn't sure of the size of the robe. Not sure what to do with the thing. Any suggestions? If you want to edit your post, you can.
Haldan Tanner
player, 92 posts
Small, overall
It's always the quiet one
Tue 29 Jul 2014
at 04:05
  • msg #737

Re: Howdy.

It'll roll up, it's silk. I have room in my backpack.

I'll edit my post and accept it too. No problem.
GM the Third
GM, 720 posts
Tue 29 Jul 2014
at 04:35
  • msg #738

Re: Howdy.

It's only about 5 lbs or so of encumbrance....
Diviac
player, 88 posts
Deranged madman?
Tue 29 Jul 2014
at 13:26
  • msg #739

Re: Howdy.

Iviana:
looking forwards to getting out!

Oh this is good! You really think you're getting out!!!!????

>:D
GM the Third
GM, 721 posts
Fri 1 Aug 2014
at 02:41
  • msg #740

Re: Howdy.

While you're waiting on me to do a proper update, message #4 in this thread is where you're going to/at.
link to a message in this game
You can assume no encounters along the way.

The door mentioned by Yew and others is detailed in Msg 28.
This message was last edited by the GM at 02:48, Fri 01 Aug 2014.
GM the Third
GM, 722 posts
Sat 2 Aug 2014
at 12:43
  • msg #741

Re: Howdy.

Celanor's player has it seems decided to not continue with us - they haven't shown their face for two weeks now so I've ditched them.
I'm fairly sure I know how a number of you feel about that....
This message was last edited by the GM at 12:55, Sat 02 Aug 2014.
Iviana
Player, 619 posts
Sat 2 Aug 2014
at 13:30
  • msg #742

Re: Howdy.

You are the GM :)

OK in the game map it looks like the area on the map matches the area in msg#740

There are some stairs near G (just to the right of them) is that where we have emerged from?
GM the Third
GM, 724 posts
Sat 2 Aug 2014
at 13:42
  • msg #743

Re: Howdy.

If you like, or you all could have gone up through A2. Either way works and there's no encounters either way (or much of interest really either).
Haldan Tanner
player, 94 posts
Small, overall
It's always the quiet one
Sat 2 Aug 2014
at 13:44
  • msg #744

Re: Howdy.

On my phone. Someone said there would be checking for tracks, so I stand by. Then I take a turn searching, checking, listening myself.
GM the Third
GM, 725 posts
Sat 2 Aug 2014
at 13:51
  • msg #745

Re: Howdy.

Nothing really new on the subject of tracks. these from the earlier thread:
quote:
All the other passages seem unremarkable, although tracks in the dust would seem to indicate at least semi-regular use. Ronalt or anyone with Tracking proficiency may be able to tell more.

Ronalt de Gault:
Ronalt waits for Gwythe to finish his sneaking about.

Returning to his companions Ronalt gives them an update on what has been learned from their wanderings.
"Although the corridors and chambers are filled with sounds of distant, and sometimes not so distant habitation, conflict, conversation, and occasional pain, the volume/proximity seems to be closer down the "eastern" wide corridor (A), possibly coming from the narrower ten foot wide opening in it's side. It's hard to tell for sure, but it sounds like at least one human speaking casually with a small number of goblinoids (goblins, bugbears, gnolls, or similar)."
"As for tracks, there's been so much traffic around all the corridors it's hard to make out any useful details. Boots and plenty of humanoid tracks abound, crossing, and recrossing paths. It's also impossible to place a time on any of them, although some seem to be weeks or even months old, while others could have been laid down just minutes before."
"The area with the least traffic is over there, (G) has tracks, but they look older and more smudged."
"The two stairways have no discernible tracks besides the three PCs who just made them."

"I saw no mud or any other indication of a path from the outside."


"I see we either take the less traveled path over there (G)."
"Or we be ready to face some goblinoids and the possibility of capturing a prisoner to get some needed information from."
"I am open to suggestions of a path to take."

You can ignore the mention of voices in the east though - those individuals are now several days dead and their possessions spread through the party.
Haldan Tanner
player, 95 posts
Small, overall
It's always the quiet one
Sat 2 Aug 2014
at 13:57
  • msg #746

Re: Howdy.

In reply to GM the Third (msg # 745):

So that info included whatever I notice? Or it's my turn to check now?
GM the Third
GM, 726 posts
Sat 2 Aug 2014
at 14:01
  • msg #747

Re: Howdy.

Yep, might be a track or two which is fresher than Ronalts' inspection, but the traffic pattern is the same.
Brother Yew
player, 529 posts
Half-elf monk
Sat 2 Aug 2014
at 14:22
  • msg #748

Re: Howdy.

The 'Game Map' link on the top menu bar gives access to two different maps. The 'Main Game Map' is the level we are on. The 'Game Map for Group 0' is the next level downstairs. The stair just to the right of G on the main game map is the stairway down to the lower level.

We have just been looting the rooms around the Fire Temple, so Brother Yew would have led them back out through corridor A2. The magically warded and locked doors he is talking about are at the top of the stairs in corridor F. 'The descending stair seems most depressing and horrible' is corridor B - I don't like the sound of that one and would prefer to leave it until last.

We have only explored the bottom right quarter of the main game map so far but because of the symmetry of those main corridors on the map I would bet that there is another temple down corridor A1 in the bottom left quarter of the map. Maybe top left and top right are the other two elemental temples? But I am only guessing about that.

I think the locked and warded doors at the top of F are the most likely way out. Checking back over that previous thread I think Yew and Kalador were the only ones who actually got close enough to be scared away by the wards on those doors. There's an old saying, Misery loves company - so I want everyone else to try those doors as well.  ;o)  Especially someone as powerful as Prince Thromel, who might have a better chance than anyone else to overcome the magical wards stopping us approaching those doors.

If we can't get out that way then we can try other corridors. Corridor D at the west end of the hall looks like it doesn't really fit with any of the four quarters of the main game map so maybe that leads to another way out?
Iviana
Player, 621 posts
Sat 2 Aug 2014
at 14:41
  • msg #749

Re: Howdy.

Got that thanks.

I spent a happy while peering at the maps. I'm willing to bet D and E meet up: this place is a rabbit warren: they seem to like multiple ways to the same place (probably good for out flanking intruders)

I'm just as happy doing D and or E as the area N of G.

We can go up the stairs too... My problem with all these wards is I don't like messing with them. I remember once spending real life weeks getting through one, only to release the great evil upon the world (to the GM's immense satisfaction, and the next two years were spent dealing with that). I'd like to understand more about the wards before we mess with them
GM the Third
GM, 727 posts
Sat 2 Aug 2014
at 15:03
  • msg #750

Re: Howdy.

In reply to GM the Third (msg # 741):

Well, that was quick - Celanor has a new player!
GM the Third
GM, 728 posts
Sat 2 Aug 2014
at 15:16
  • msg #751

Re: Howdy.

Oh my, this game has reached a pretty impressive landmark - it's now been running for just over ten years!
Celonor
Player, 31 posts
Female Elf
Mage L4, AC10, HP17
Sat 2 Aug 2014
at 17:39
  • msg #752

New player

Hello all,

New player for Celanor. Although it goes against the "roleplaying" grain, but, she's going to have a different perspective of adventuring. No more frolicking dancing naked stuff...a professional mage, that works within the framework of a functioning group.

This is how I envision a female elven mage...


Ahhhmmm, wrong image... ;-) This is it...


I'm not a newbie; I know RPOL, AD&D 1st edition, and the "system". I'm a player and a DM.

In fact, I've been in several games with some of you folks (at least the DM), I think.

Lastly, I'm a goal oriented gal, rock and roll!

With that said, there's alot I need to read up on this campaign, and also, I haven't done UA in many years, so...please be patient.
Gwythe
player, 548 posts
Thug
Sat 2 Aug 2014
at 22:03
  • msg #753

Re: New player

From an OOC point of view, I think the wards are there to prevent us going that way at present, and to force us to explore the rest of the dungeon, so I vote we pick one of the corridors and head down it for a look.
Luthien
player, 116 posts
Level 0 Horseman
Chosen One
Sat 2 Aug 2014
at 22:27
  • msg #754

Re: New player

If it were a video game, we'd rightly call it an invisible plot wall and move on, yes. :P
Diviac
player, 89 posts
Deranged madman?
Sat 2 Aug 2014
at 23:58
  • msg #755

Re: New player

In reply to Celonor (msg # 752):

No, I think you got it right the first time!!!   :P
Luthien
player, 117 posts
Level 0 Horseman
Chosen One
Sun 3 Aug 2014
at 00:02
  • msg #756

Re: New player

Also...a D&D 1st ed mage could wear the 1st outfit, but not the second. The second outfit is actually leather armor, I think, with bits of metal on it, so you'd have to be at least a dual class, if not a triclass, to get away with it.
Diviac
player, 90 posts
Deranged madman?
Sun 3 Aug 2014
at 00:12
  • msg #757

Re: New player

In reply to Luthien (msg # 756):

mmmmm leather.........
Brother Yew
player, 532 posts
Half-elf monk
Sun 3 Aug 2014
at 04:32
  • msg #758

Re: New player

Boots, high, hard ... so that's what you get for 2gp!  ;o)

Welcome aboard, Celonor II.

-------------------------------

As far as the warded doors are concerned I would be perfectly happy if the DM wants to fast forward instead of playing that out in detail. If it is simply a case of everyone (even Prince Thromel) who approaches within 10ft of the doors suddenly feels a deep dread and aversion and can't even look at them, let alone go any closer, we could skip past that with a single post.
GM the Third
GM, 729 posts
Sun 3 Aug 2014
at 05:47
  • msg #759

Re: New player

Now there's an oops!
Brother Yew
player, 535 posts
Half-elf monk
Sun 3 Aug 2014
at 06:09
  • msg #760

Re: New player

Somehow I think I have got my directions wrong. Reading back over that old thread yet again, I now think it is the south stairway (B) that goes up to the locked and warded doors, and the north stairway (F) is the evil looking stair going down. Is that right?
GM the Third
GM, 730 posts
Sun 3 Aug 2014
at 06:44
  • msg #761

Re: New player

Sort of yes.
The map in the module is a little difficult to read in that particular area - the stairs at "B" actually rise from an area to the south between A1 & A2 and don't actually connect to the great hallway the party is currently in. I didn't realise that until waaaaaay after Yew, etc had "laid eyes" on the door (the wall is nothing but a thin line easily mistaken for the grid).
From the hallway, "B" should be nothing but a blank bit of wall.... :/

The stairs down at F however are correct and do end in one of those chained and barred doors.

So to make my life a little easier, might be best to simply ignore the stairs at B.
Gwythe
player, 549 posts
Thug
Sun 3 Aug 2014
at 10:22
  • msg #762

Re: New player

OK so there's no wards on the stairs going up, because the stairs going up don't exist?

Perhaps after we have tried not to kill the priest (he's more useful alive than dead) we could move onto some of the passageways.
GM the Third
GM, 731 posts
Sun 3 Aug 2014
at 11:28
  • msg #763

Re: New player

Gwythe:
OK so there's no wards on the stairs going up, because the stairs going up don't exist?

They do, access to them is just from the other side of what is supposed to be a blank wall - damn poor quality map!!!!  :/
Going down either A1 or A2 and entering into the space between them would lead to the warded door and a set of stairs upwards.
Brother Yew
player, 536 posts
Half-elf monk
Sun 3 Aug 2014
at 11:54
  • msg #764

Re: New player

Right. B = Blank wall. F = Freaky stairs going down to chained and barred doors. Got it.

Yew points up at the top of the south wall of the great hall where a large letter B is crudely painted on the ceiling. "The B means 'Break here in case of emergency'. If we break through the wall up there it probably leads to an emergency escape route."    --- <just kidding>  ;o)
GM the Third
GM, 732 posts
Sun 3 Aug 2014
at 12:01
  • msg #765

Re: New player

Hit it hard enough...... ;)
Brother Yew
player, 538 posts
Half-elf monk
Sun 3 Aug 2014
at 12:16
  • msg #766

Re: New player

You mean, jump high enough and hit it hard enough ... ;o)
GM the Third
GM, 733 posts
Sun 3 Aug 2014
at 12:18
  • msg #767

Re: New player

You're a monk, you can climb! ;)
Brother Yew
player, 539 posts
Half-elf monk
Sun 3 Aug 2014
at 12:22
  • msg #768

Re: New player

Actually, Yew has a potion of growth. This hall is probably tall enough for him to use that potion without bumping his head. :p
GM the Third
GM, 734 posts
Sun 3 Aug 2014
at 12:24
  • msg #769

Re: New player

Good point and quite true.
Luthien
player, 121 posts
Level 0 Horseman
Chosen One
Wed 6 Aug 2014
at 06:45
  • msg #770

Re: New player

So, I think we need to roll init to see who actually gets to kill the priest.
GM the Third
GM, 735 posts
Wed 6 Aug 2014
at 09:36
  • msg #771

Re: New player

Could help....
Haldan Tanner
player, 102 posts
Small, overall
It's always the quiet one
Thu 7 Aug 2014
at 00:23
  • msg #772

Re: New player

I propose that Hap and his dwarf friend have pulled this combo before. Hap leaps and slows the victim, causing him to stumble or trip, while Amathaon closes in for the attack.
Celonor
Player, 33 posts
Female Elf
Mage L4, AC8, HP17
Thu 7 Aug 2014
at 02:19
  • msg #773

Re: New player

Or, you could trip and fall, and he stumbles over you...
Diviac
player, 91 posts
Deranged madman?
Thu 7 Aug 2014
at 06:08
  • msg #774

Re: New player

"Hap leaps"......
I can't see any problems with that scenario!!!!  >:D
Luthien
player, 123 posts
Level 0 Horseman
Chosen One
Thu 7 Aug 2014
at 06:11
  • msg #775

Re: New player

Could be worse.

Hap LEAPS to conclusions, going further then anyone ever has since Miko Miyazaki. ;)
GM the Third
GM, 737 posts
Thu 14 Aug 2014
at 12:21
  • msg #776

Re: New player

That was quick....
[Secret to Caelebon; Celonor; Haldan Tanner; Tindoome Uurraumo: If you can read this, you're absolutely smitten with the Prince. His exceptionally high Comeliness score means you're perpetually subject to effects almost identical to the Fascinate spell as follows:

The fascinate-like power of high comeliness is similar to the 2nd level illusionist spell of the same name. Those subject to this power will be captivated by the user, and treat him or her as a trusted friend, mentor, and companion. A saving throw versus spell will negate the effect but if the comeliness is not magical in nature, then dispel magic, antimagic spells, and similar spells will not affect the fascination effect.
Fascinated creatures will follow the orders of characters with high comeliness, provided a roll of 3d6 does not exceed the comeliness of the character. Requests that are not in the best interest of the creature get a +1 to the die, while those that are hazardous can gain up to +6 or higher on the die roll. If the roll is higher than the user’s comeliness, the fascinate-effect is broken.
If a once-fascinated creature has been badly treated and breaks free of this enrapturement, the creature will react as if the character’s comeliness was a negative amount. If the creature has been well treated, it may still be friendly to the character even after the fascination has worn off.
The effect of one’s comeliness upon others is temporary; once a character is known to other characters or creatures, its effect is negated, and charisma is used to determine reactions and followers. In this way characters of high comeliness and low charisma may attract interest, but not long-term followers and allies (beauty being only skin deep).
]
Haldan Tanner
player, 104 posts
Small, overall
It's always the quiet one
Thu 14 Aug 2014
at 15:58
  • msg #777

Re: New player

GM the Third:
A saving throw versus spell will negate the effect...




Just on general principle:
08:56, Today: Haldan Tanner rolled 17 using 1d20. Save vs Prince, target 13.

Another big human lordling. Nice smile, though.
Caelebon
Player, 18 posts
Elven Courtier
Fighter
Fri 15 Aug 2014
at 05:54
  • msg #778

Re: New player

I normally post in the afternoon/evening when I get home from work. For the next several days my father and a friend are visiting us here in South Africa. It will likely cut down on my free time after work which would cause my posting rate to drop a bit until Tuesday. Just a heads up. I'll try not to be too slow.

[Private to GM the Third: Do I need to do anything specific or just generally act as if the Prince is a trusted friend despite just meeting him? Do you need a Saving Throw from me or have you already handled that part?]
GM the Third
GM, 738 posts
Fri 15 Aug 2014
at 08:03
  • msg #779

Re: New player

Slow isn't a problem, just showing your face from time to time so we know you're still alive and interested is often enough.
[Private to Caelebon: I think you've nailed it really. You're unlikely to disagree with him on anything (unless it's clearly a bad idea), and are probably going to want to spend as much time with him as possible, give him first choice of rations, better sleeping arrangements, and so forth.
You're also much more likely to take his side if there's any inter-party conflict.
None of that is probably too much given he is a well known and highly respected Prince. His handsome looks and charming personality just add to it! ;)
]
Caelebon
Player, 20 posts
Elven Courtier
Fighter
Mon 18 Aug 2014
at 06:11
  • msg #780

Slight confusion

Where on the map were those of us rescued prisoners found?
Iviana
Player, 626 posts
Mon 18 Aug 2014
at 06:38
  • msg #781

Re: Slight confusion

Post 9000 is mine! All mine!

@caelebon
The main map is 'level 1'. You were found on 'level 2' I believe. I'm very poor on the geography: one of the others can probably describe it
Luthien
player, 124 posts
Level 0 Horseman
Chosen One
Mon 18 Aug 2014
at 06:55
  • msg #782

Re: Slight confusion

https://www.youtube.com/watch?v=QsDDXSmGJZA

Obligatory, considering it is now true.

It's...OVER 9000!!!!!!!
Brother Yew
player, 542 posts
Half-elf monk
Mon 18 Aug 2014
at 15:15
  • msg #783

Re: Slight confusion

Caelebon, do you mean the prison cells where the prisoners fought the Fire Temple guards? That is the area just 'north'/'northeast' of G on the Main Game Map. That map is what we think of as upstairs. The Game Map for Group 0 is downstairs via the stairs to the right of G.
Amathaon Chalkbreaker
player, 77 posts
Thu 21 Aug 2014
at 00:14
  • msg #784

Re: Slight confusion

Hi sorry for not posting. a storm surge knocked out my monitor. Just got a new one today. What have I missed?
GM the Third
GM, 739 posts
Sun 24 Aug 2014
at 02:36
  • msg #785

Re: Howdy.

GM the Third:
I was wrong. There's not 20 members, there's actually 24 if you count the two familiars and the two dogs.

Which brings us to marching order....
Who wants to try and organise that mess? :p

So, marching order.....
GM the Third
GM, 742 posts
Sun 24 Aug 2014
at 08:18
  • msg #786

Re: Howdy.

Iviana:
"Open it" she suggested joining the half circle of combatants around the doorway

20 something bodies in a 10' wide corridor means a lot of VERY close friends!
Iviana
Player, 628 posts
Sun 24 Aug 2014
at 08:52
  • msg #787

Re: Howdy.

*laughs* 10' wide is really really wide. It's almost room width. (Most rooms in the row of houses I live in are 13' wide)

If you want cramped, try London Underground. 9'7" wide, 57' long. And can get about 160 people in it. With that many people you have to use 'sychronized breathing'. I breath in while you breath out...

And in Japan its worse: https://www.youtube.com/watch?v=9XfVl6_R7_k
GM the Third
GM, 743 posts
Sun 24 Aug 2014
at 10:02
  • msg #788

Re: Howdy.

Ok, fit 20 people, a very large cat and two large dogs in there.
Then try swinging that footmans flail of Iviana's without hitting one of your own.
There's a reason why there's a "Space Required" column for weapons...

Sure you can cram everyone in if you really want, but is it tactically desirable given the limitations? And don't forget those pesky area effect spells, or even just a flask of flaming oil.
Brother Yew
player, 543 posts
Half-elf monk
Sun 24 Aug 2014
at 14:44
  • msg #789

Re: Marching order

Prince Avras Thromel:
"Brother Yew, as the apparent default leader of our little band, please place me where you think I can do the most good."
What the ...? Who died and left me in charge? All my life spent desperately trying to avoid leadership roles ... <sigh> ... OK, suggested marching order:
Ronalt    Sven
Iviana    Thrommel
Gwythe    Yew
Haldan    Amathaon
Tindo     Arek
(cat  dog  dog)
Caelebon  Luthien
Celonor   Countess
Bill      Bob
Rolf      Sir Juffer
The four animals would be close to their mistresses - Iviana and Tindo. Say Tindo's two dogs and big cat fill another row behind her and Arek. Iviana's weasel Memento Vivere rides in her robes or pack somewhere, I think

If anyone wants to be somewhere different, say so.
Luthien
player, 126 posts
Level 0 Horseman
Chosen One
Sun 24 Aug 2014
at 14:46
  • msg #790

Re: Marching order

Well, when the PRINCE HIMSELF with the highest or tied for highest charisma in the party puts you in charge, the rest of us can hardly gainsay him. :P
Iviana
Player, 629 posts
Sun 24 Aug 2014
at 15:08
  • msg #791

Re: Marching order

Looks OK to me.

Minor suggestion though: put me at the back. Attacks happen either at the front or the back normally. I'm not a great combatant, but I have decent armour, so if stuff happens at the back I can hold them off for a bit

ROlf IIRC doesn't have armour, not sure about Sir Juffer
Brother Yew
player, 544 posts
Half-elf monk
Sun 24 Aug 2014
at 15:12
  • msg #792

Re: Marching order

In reply to Luthien (msg # 790):

I just checked Brother Yew's stats.

CHARISMA: 8
Max # Henchmen: 3
Loyalty Base: -5%
Reaction Adjustment: Normal

Well, yes, OK, I have to admit there is obvious leadership potential there.

LOL
Brother Yew
player, 545 posts
Half-elf monk
Sun 24 Aug 2014
at 15:18
  • msg #793

Re: Marching order

In reply to Iviana (msg # 791):

OK, revised marching order with Iviana at the back and Luthien nearer the front as they suggested:
Ronalt    Sven
Luthien   Thrommel
Gwythe    Yew
Haldan    Amathaon
Tindo     Arek
(cat  dog  dog)
Caelebon  Sir Juffer
Celonor   Countess
Bill      Bob
Rolf      Iviana
I expect Gwythe, Yew and Haldan would move to the front to check out doors for traps and try to open locks where required, then move back to those positions before the doors are opened.
Luthien
player, 127 posts
Level 0 Horseman
Chosen One
Sun 24 Aug 2014
at 15:20
  • msg #794

Re: Marching order

By Charisma Scores, I'm pretty sure the Prince (Who, like all Paladins, has a Charisma Score of 17, if not 18 due to Cavalier bonuses...) should take charge himself. Like all Paladins, Luthien likewise has a Charisma of 17, but he's not even 1st level yet and therefore can't lead anything.

(And keep in mind, just because Luthien SAYS he wants to be up front doesn't mean he should be. For all that he's wearing Plate right now, his Level 0 HP is still only 1d4...like a mage.)
GM the Third
GM, 744 posts
Sun 24 Aug 2014
at 15:26
  • msg #795

Re: Marching order

In reply to Iviana (msg # 791):

Rolf has Chain and shield, Sir Juffer has nothing but good intentions to protect himself with.
Brother Yew
player, 546 posts
Half-elf monk
Sun 24 Aug 2014
at 15:30
  • msg #796

Re: Marching order

In reply to Luthien (msg # 794):

OK, revised marching order with Luthien guarding Prince Thromel's back (or Thromel guarding Luthien's front - it is just a question of perspective <grin> )
Ronalt    Sven
Gwythe    Thrommel
Yew       Luthien
Haldan    Amathaon
Tindo     Arek
(cat  dog  dog)
Caelebon  Sir Juffer
Celonor   Countess
Bill      Bob
Rolf      Iviana
Arek Blackiron
player, 798 posts
Seriously grumpy old
Dwaven Cleric
Mon 25 Aug 2014
at 00:45
  • msg #797

Re: Marching order

Just to add a bit of unnecessary complexity flexibility, why not configure each of the two columns as separate self contained units to allow flanking maneuvers - a cleric, mage, and thief in each plus an approximately equal number of fighter types?
Could have each sub unit split off from each other for short and limited investigation ("You go right for a few dozen yards and we'll go left").
Brother Yew
player, 547 posts
Half-elf monk
Mon 25 Aug 2014
at 13:34
  • msg #798

Re: Marching order

OK, is this a better balance?
Ronalt (PC)   Sven (PC)
Gwythe (PC)   Thrommel (NPC)
Yew (PC)      Luthien (PC)
Amathaon (PC) Haldan (PC)
Arek (PC)     Tindo (PC)
(dog     dog     cat)
Caelebon(NPC) Sir Juffer (NPC)
Celonor (PC)  Countess (NPC)
Bill (NPC)    Bob (NPC)
Rolf (NPC)    Iviana (PC)
Of course, the other option is to put all the NPCs in one column and all the PCs in the other. "You go right and we'll go left. We'll join up with you again later. Don't worry, we won't miss you."  ;o)
This message was last edited by the player at 09:21, Tue 02 Sept 2014.
Iviana
Player, 631 posts
Mon 25 Aug 2014
at 15:35
  • msg #799

Re: Marching order

Now that latter idea is very interesting :)

I'm sure it would work out fine...
GM the Third
GM, 745 posts
Tue 26 Aug 2014
at 10:23
  • msg #800

Re: Marching order

Ok, anyone going to do anything?
Iviana
Player, 632 posts
Tue 26 Aug 2014
at 10:40
  • msg #801

Re: Marching order

I'm at the back... I could holler I guess...
Arek Blackiron
player, 799 posts
Seriously grumpy old
Dwaven Cleric
Tue 26 Aug 2014
at 10:42
  • msg #802

Re: Marching order

Maybe poke somebody with a stick? Could be fun.
Iviana
Player, 633 posts
Tue 26 Aug 2014
at 11:26
  • msg #803

Re: Marching order

I've got a flaming sword and a footman's mace. Maybe the mace counts..
Arek Blackiron
player, 800 posts
Seriously grumpy old
Dwaven Cleric
Tue 26 Aug 2014
at 11:47
  • msg #804

Re: Marching order

I think the flaming sword would work better. ;)
Haldan Tanner
player, 111 posts
Small, overall
It's always the quiet one
Tue 26 Aug 2014
at 13:53
  • msg #805

Re: Marching order

GM the Third:
Ok, anyone going to do anything?


Sorrysorrysorry, I see that we're facing a door. Hap is very cautious and checks everything thoroughly before the Bigguns open it.
GM the Third
GM, 746 posts
Tue 26 Aug 2014
at 14:35
  • msg #806

Re: Marching order

Haldan Tanner:
He borrows a lit torch to aid in his examination, also studying the way the smoke drifts away.

Has anyone actually GOT a torch, let alone one that's lit?
I know Ronalt has a lantern, Arek cast Continual Light of a chair leg long ago in the moat house (don't know who's carrying it, but lets say either Bill or Bob?), and I think there might be a candle or two floating about.... :/

Edit: Lantern amongst the gear allegedly sacrificed by Alrrem.
Other light sources are a couple of magical swords and daggers.
This message was last edited by the GM at 14:39, Tue 26 Aug 2014.
Haldan Tanner
player, 112 posts
Small, overall
It's always the quiet one
Tue 26 Aug 2014
at 15:41
  • msg #807

Re: Marching order

The dungeon description mentions unlit torches on the walls. Ask a tall person to fetch one down for me, and light it.
Iviana
Player, 634 posts
Tue 26 Aug 2014
at 17:36
  • msg #808

Re: Marching order

I have candles and a tinder box. I can't remember: can half-elfs see in the dark?
GM the Third
GM, 747 posts
Tue 26 Aug 2014
at 23:44
  • msg #809

Re: Marching order

In reply to Haldan Tanner (msg # 807):

I see somebody's paying attention. Give yourself a gold star! :)

In reply to Iviana (msg # 808):

A half elf can see in the dark (sort of). It's even written on your character sheet - "Infrared, 60'"
Amathaon Chalkbreaker
player, 81 posts
Wed 27 Aug 2014
at 00:02
  • msg #810

Re: Marching order

Also, Amathaon has Infrared 60. Which he is using at the moment.
GM the Third
GM, 748 posts
Wed 27 Aug 2014
at 04:31
  • msg #811

Re: Marching order

In reply to Amathaon Chalkbreaker (msg # 810):

Right up until somebody pulls out a light source and ruins it for all the demihumans!
Haldan Tanner
player, 114 posts
Small, overall
It's always the quiet one
Wed 27 Aug 2014
at 04:41
  • msg #812

Re: Marching order

I have infravision but I can't check for traps in the dark!
Diviac
player, 92 posts
Deranged madman?
Wed 27 Aug 2014
at 06:00
  • msg #813

Re: Marching order

Of course you can!!!!  Just poke your hands and feet about randomly and you're sure to find something!!!
Gwythe
player, 551 posts
Thug
Wed 27 Aug 2014
at 08:06
  • msg #814

Re: Marching order

In reply to GM the Third (msg # 809):

Infrared is thermal imaging though, so it basically detects changes in heat. So if the torches were alight recently you'll see them. Otherwise they'll look pretty similar to the wall.

Really good for seeing lifeforms though, which is why special forces use thermal imaging for their night vision.
GM the Third
GM, 749 posts
Wed 27 Aug 2014
at 08:33
  • msg #815

Re: Marching order

players handbook:
INFRAVISION
As previously mentioned, infravision is the ability to see into the infrared spectrum. Thus heat radiation becomes visible and differences in temperature allow infrared sight. Warm things are bright, cool things grey, very cold things are black. Most infravision extends to 60' distance. Dungeon-dwelling monsters have infravision to 120'. All infravision is spoiled if a light source is shedding illumination upon the creature possessing the infrared sight capability. Similarly, great heat will spoil the capability.

Note that includes magical light.
Also, The Dragon magazine, issue 211, page 16 has a very useful article titled "Sight in the Darkness". Well worth tracking down and reading.
Brother Yew
player, 549 posts
Half-elf monk
Wed 27 Aug 2014
at 09:49
  • msg #816

The boys light up

In the Party Notebook thread, in the  post of "the Stash" it is noted the two merchants (bob and bill) are carrying three torches. Yew has a tinderbox with flint and steel so we would be able to light them. If appropriate we will do that now. It is pretty hard to keep track of things like light sources in a group of 18 people and 4 animals. If those torches are lit, get bob and bill to collect a few more from the walls of the hall as we move through so we have a few spares.
GM the Third
GM, 750 posts
Wed 27 Aug 2014
at 10:40
  • msg #817

Re: The boys light up

Good enough for me - the party is lit up like a Christmas tree. The chair leg alone would be enough with it's massive bright light 120 feet across and as bright as a summers day.
Throw in a couple of torches, half a dozen swords and daggers, and there's not a single shadow to be seen anywhere (except perhaps those fought a day or two before downstairs).
Diviac
player, 93 posts
Deranged madman?
Wed 27 Aug 2014
at 11:07
  • msg #818

Re: The boys light up

Good luck to the sneaky types!   :>D
Haldan Tanner
player, 115 posts
Small, overall
It's always the quiet one
Wed 27 Aug 2014
at 14:27
  • msg #819

Re: The boys light up

I'm actually worried about sliding stonework, which is why I asked the dwarf.

Also needed a torch for the smoke...
Arek Blackiron
player, 801 posts
Seriously grumpy old
Dwaven Cleric
Wed 27 Aug 2014
at 23:31
  • msg #820

Re: The boys light up

Wha'! Yer t'ink ther's only one Dwarf!!!??? :O
Rolf the Strong
NPC, 15 posts
Me smart!
Me Wise!
Wed 27 Aug 2014
at 23:48
  • msg #821

Re: The boys light up

In reply to Brother Yew (msg # 816):

Let me tell you about my mountain home!
Haldan Tanner
player, 116 posts
Small, overall
It's always the quiet one
Wed 27 Aug 2014
at 23:56
  • msg #822

Re: The boys light up

By all means! You are welcome to join The Committee! ;-)
Rolf the Strong
NPC, 16 posts
Me smart!
Me Wise!
Thu 28 Aug 2014
at 23:18
  • msg #823

Re: The boys light up

In reply to Rolf the Strong (msg # 821):

"Where all the ladies names are Joan."
Haldan Tanner
player, 118 posts
Small, overall
It's always the quiet one
Thu 28 Aug 2014
at 23:38
  • msg #824

Re: The boys light up

In reply to Rolf the Strong (msg # 823):

Holy Obscure Reference to Joan Winston!
Rolf the Strong
NPC, 17 posts
Me smart!
Me Wise!
Fri 29 Aug 2014
at 00:09
  • msg #825

Re: The boys light up

In reply to Rolf the Strong (msg # 823):

"Where husbands work back late at night"
"Hopes are up for trousers down"
"With a hostess on a business flight"
Diviac
player, 94 posts
Deranged madman?
Fri 29 Aug 2014
at 00:24
  • msg #826

Re: The boys light up

I think they mean this
<a href="http://youtu.be/YGhhbB0Eook">The boys light up</a>
This message was last updated by the player at 02:28, Fri 29 Aug 2014.
Haldan Tanner
player, 119 posts
Small, overall
It's always the quiet one
Fri 29 Aug 2014
at 00:28
  • msg #827

Re: The boys light up

Hmm. A song, not the Star Trek convention Committee headed by Joan Winston.

OK.

Then it's a non-sequitor, no? What prompted you to type the "Joan" line in the first place? :-\
Arek Blackiron
player, 802 posts
Seriously grumpy old
Dwaven Cleric
Fri 29 Aug 2014
at 01:05
  • msg #828

Re: The boys light up

My guess would be this:

In reply to Brother Yew (msg # 816): The boys light up
Haldan Tanner
player, 120 posts
Small, overall
It's always the quiet one
Fri 29 Aug 2014
at 02:18
  • msg #829

Re: The boys light up

In reply to Arek Blackiron (msg # 828):

Ah. Went back too far for me.
Brother Yew
player, 550 posts
Half-elf monk
Fri 29 Aug 2014
at 12:36
  • msg #830

Re: The boys light up

Chair leg sheds light in 60ft radius? If I ever knew that I had forgotten. :o(

Who has magic weapons that shed light? Does Yew's dagger shed light?

We need to have several light sources anyway. Light doesn't shine around corners and if the party gets split we don't want one group left in the dark. But one lit torch is probably enough if there are those other light sources too.
GM the Third
GM, 751 posts
Fri 29 Aug 2014
at 12:51
  • msg #831

Re: The boys light up

Yes, the chair leg has continual light cast on it - massive area as bright as sunlight.

The following weapons have at least a glimmer:
Amathaon's borrowed dagger (Thrommels)
"Heartseeker" (carried by Yew) glows a dull rusty red
Gwythes short sword
Haldans recently acquired short sword [Private to Gwythe: There's something familiar about that weapon...]
Iviana's (formerly Kaladors) flame tongue longsword (when lit casts light as a torch, otherwise nothing)
Ronalt's long sword
The princes broad sword "Fragarach"

Daggers illuminate 10' radius
Short swords 15'
Long and broad swords 20'
Torches 20' (burn for an hour)
and the chair leg 60'
Luthien
player, 128 posts
Level 0 Horseman
Chosen One
Fri 29 Aug 2014
at 14:03
  • msg #832

Re: The boys light up

Good GOD this drags on. Are you sure you can't fast forward the irrelevant stuff, DM?
GM the Third
GM, 752 posts
Fri 29 Aug 2014
at 14:18
  • msg #833

Re: The boys light up

It's relevant, believe me.
Luthien
player, 129 posts
Level 0 Horseman
Chosen One
Fri 29 Aug 2014
at 14:26
  • msg #834

Re: The boys light up

Maybe, but it's also BORING AS HELL!
GM the Third
GM, 753 posts
Fri 29 Aug 2014
at 23:49
  • msg #835

Re: The boys light up

The way I look at it, it's not my job to drive things forward, it's up to the players.
I present information and it's up to you lot to decide how to proceed. Yes, it frustrates me sometimes too when things drag a little, but if I were to start making decisions for the PCs....
GM the Third
GM, 754 posts
Sat 30 Aug 2014
at 06:39
  • msg #836

Re: The boys light up

So, there's a door. Could be fifty thousand enemies behind it, or could be the way out.
Who's going to open it? :)
Haldan Tanner
player, 122 posts
Small, overall
It's always the quiet one
Sat 30 Aug 2014
at 13:21
  • msg #837

Re: The boys light up

Re: Yew's IC comment, unless otherwise noted all doors just have a large ring on them. Per the descriptive thread. No lock is described here.
GM the Third
GM, 756 posts
Sun 31 Aug 2014
at 10:28
  • msg #838

Re: The boys light up

In reply to Luthien (msg # 832):

See, the details were relevant! :P
GM the Third
GM, 757 posts
Mon 1 Sep 2014
at 02:04
  • msg #839

Re: The boys light up

Amathaon Chalkbreaker:
Amathaon Chalkbreaker rolled 1 using 1d10 ((1)).
OOC: Well I can't roll dice at all can I.

You know that's about as fast as you can get right?
Amathaon Chalkbreaker
player, 84 posts
Mon 1 Sep 2014
at 02:17
  • msg #840

Re: The boys light up

No I didn't. That's great then. I thought the higher the roll number the better.
Brother Yew
player, 553 posts
Half-elf monk
Mon 1 Sep 2014
at 04:54
  • msg #841

Re: The boys light up

Initiative is the odd one out in AD&D. Most other rolls (to hit, damage, saving throws) you want to roll high numbers.

It is different in third edition D&D, etc. which makes it hard to remember the rules sometimes.
Amathaon Chalkbreaker
player, 85 posts
Mon 1 Sep 2014
at 07:22
  • msg #842

Re: The boys light up

Thanks for the information. I think I understand it better now.
GM the Third
GM, 758 posts
Mon 1 Sep 2014
at 10:22
  • msg #843

Re: The boys light up

It's all in House Rules.
GM the Third
GM, 759 posts
Wed 3 Sep 2014
at 10:40
  • msg #844

Re: The boys light up

Anyone else going to post?
FYI Caelebon decided to drop out of the game - loved what's happening, just not their style. I'll NPC them until an appropriate time for them (and other NPCs) to leave.
Iviana
Player, 636 posts
Wed 3 Sep 2014
at 12:02
  • msg #845

Re: The boys light up

No: I can't do anything this round at the back, and I'm going to stay here trusting the others. I'd love to throw a web in... but there you are
Diviac
player, 95 posts
Deranged madman?
Wed 3 Sep 2014
at 12:42
  • msg #846

Re: The boys light up

In reply to Iviana (msg # 845):

Don't worry, you won't be twiddling your fingers for very long!!!!!!   >:D
Arek Blackiron
player, 803 posts
Seriously grumpy old
Dwaven Cleric
Wed 3 Sep 2014
at 12:50
  • msg #847

Re: The boys light up

In reply to Diviac (msg # 846):

You STILL here?
Brother Yew
player, 554 posts
Half-elf monk
Wed 3 Sep 2014
at 22:36
  • msg #848

Re: The boys light up

Hey Diviac,

It's slightly confusing seeing you listed as a player in this game. You're more like something that lurks in the dark, aren't you? <grin>
Were you playing in the game at one stage?
Brother Yew
player, 555 posts
Half-elf monk
Thu 4 Sep 2014
at 00:01
  • msg #849

Re: The boys light up

Given the current combat, I can't ask this in the game thread but there was time for this sort of info to be gathered before we set off to the far western end of the great hall. Do any of the rescued prisoners have any memory at all of how they came into this dungeon? Did they come down stairs before being thrown in the cell? Roughly how many paces from those stairs to the cell? How many turns at bends or corners? How many pauses for doors to be opened? Any info at all that could give us a hint how far to the stairs out of here that might help us narrow it down from searching the whole dungeon complex?
GM the Third
GM, 760 posts
Thu 4 Sep 2014
at 01:42
  • msg #850

Re: The boys light up

Blind folds, concussion, fear, and confusion, along with conflicting memories of routes in make the value of their information rather dubious at best.
The best you can make of it is that they arrived by several paths, which means there are likely to be several ways out.
Diviac
player, 96 posts
Deranged madman?
Thu 4 Sep 2014
at 05:55
  • msg #851

Re: The boys light up

In reply to Brother Yew (msg # 848):

oooo, yes I lurk in the dark, lashing out from cover whenever and wherever I want. I was in the party, yes I was, up until that foul barbarian threatened my life!
But I will be REVENGED!!!!!
Mwah ha ha HA!
Sven Arnoff
player, 207 posts
Walking death
Thu 4 Sep 2014
at 06:05
  • msg #852

Re: The boys light up

...This is for DIVIAAAAAAC RAAAAAAAAARRRGGHH!!!!!!!


Maybe not...
Brother Yew
player, 556 posts
Half-elf monk
Thu 4 Sep 2014
at 08:04
  • msg #853

Re: The boys light up

In reply to GM the Third (msg # 850):

Oh, good. It is always so much easier when there are several needles in the haystack.  ;o)
GM the Third
GM, 761 posts
Thu 4 Sep 2014
at 12:38
  • msg #854

Re: The boys light up

In reply to Diviac (msg # 851):

Yes, there's wheels, within wheels, within wheels. LOTS going on that most of the players don't know about.
If you can imagine a conspiracy, it's probably true, and somebody else is pulling the strings of the conspirators. Everything you do has effects well beyond the room, or complex of rooms you're doing it in. So far all you've seen is a few surface ripples.

Some characters have information and contacts that others don't have a clue about. Some of those contacts and events could well be quite incriminating should they come to light in the wrong way....

Nothing is random. Everything has a purpose.
Pretty odd really for what could be termed a rather chaotic evil temple. :/
GM the Third
GM, 762 posts
Sun 7 Sep 2014
at 14:14
  • msg #855

Re: The boys light up

Yes, I've been lazy. Update within 24 hours, I promise!
Looking like a bit of a pushover though isn't it - 20+ against 5...
Luthien
player, 132 posts
Level 0 Horseman
Chosen One
Sun 7 Sep 2014
at 14:40
  • msg #856

Re: The boys light up

Well, then make the bad guys high enough level that it isn't a pushover so I can level up :P
GM the Third
GM, 763 posts
Sun 7 Sep 2014
at 14:43
  • msg #857

Re: The boys light up

Or I just make them an illusion covering something REALLY nasty! :p
GM the Third
GM, 764 posts
Mon 8 Sep 2014
at 12:31
  • msg #858

Re: The boys light up

Don't forget to check the House Rules thread from time to time as there's a few tweaks to weapon damage and the like previous GMs have set up.
GM the Third
GM, 766 posts
Mon 8 Sep 2014
at 13:28
  • msg #859

Re: The boys light up

And you thought superior numbers would help!
Piffle!

:p
Sven Arnoff
player, 208 posts
Walking death
Tue 9 Sep 2014
at 04:54
  • msg #860

Re: The boys light up

Luthien - showing us how it's done eh!

That's why Paladins are such a powerful class - the need to immediately charge in requires it. Still, it's a miracle any survive to be level 9 and actually warrant the title Paladin...
Luthien
player, 134 posts
Level 0 Horseman
Chosen One
Tue 9 Sep 2014
at 05:24
  • msg #861

Re: The boys light up

Sort of.

Do try to remember that's a LEVEL 0 Paladin who's blocking your way.

But as my post says, one learned nothing watching other people do it.

(As a note, if his enthusiasm proves silly, the Prince can easily order him out of the way. As much as being a Paladin requires Valor, it also requires following orders)
Prince Avras Thromel
NPC, 92 posts
Paladin Lord
Tue 9 Sep 2014
at 08:14
  • msg #862

Re: The boys light up

Luthien:
As a note, if his enthusiasm proves silly, the Prince can easily order him out of the way.

And take away a valuable opportunity for one to learn from ones own mistakes?
I think not!

Paladins are supposed to be valorous right?
What's that saying about discretion being the better part of something?

:p
GM the Third
GM, 767 posts
Tue 9 Sep 2014
at 08:30
  • msg #863

Re: The boys light up

Haldan Tanner:
Haldan, moving up to the crowd, tries his best to get into position for a shot at an enemy target.
<Orange>
OOC:
Rolls in case you determine he has a shot. He won't take a shot if there's a significant chance of hitting a friend.

Hmm, Haldan is how tall again?
Everyone in front of him is how big in relation to Haldan?
How much space is there in the doorway?
You sure about those intended actions?
Brother Yew
player, 558 posts
Half-elf monk
Tue 9 Sep 2014
at 12:42
  • msg #864

Re: The boys light up

I don't see what the problem is if Haldan wants to take a shot. Legs are a lot skinnier than torsos are. From Haldan's viewpoint there would be a lot more openings for a shot than us medium-sized folk would see. Besides, his arrows will only be about 2 1/2 feet above the floor. How much damage could he possibly do to friendly targets down there?  <evil grin>

Seriously though, picking his moment to shoot past Ronalt's legs to hit the legs of an enemy should be possible. Probably wouldn't kill them but might still bring them down and out of the fight.
GM the Third
GM, 768 posts
Tue 9 Sep 2014
at 12:50
  • msg #865

Re: The boys light up

Legs don't tend to stay very still in a fight though, and I sure as hell wouldn't want to be hit anywhere near two and a half feet from the ground!!! :o
He may be a thief, but I don't think they're the sort of jewels he's after!!!
Luthien
player, 135 posts
Level 0 Horseman
Chosen One
Tue 9 Sep 2014
at 12:52
  • msg #866

Re: The boys light up

Heh. Reminder to the prince:You can only learn from your mistakes if you survive them.

The ancient saying is 'What does NOT kill you makes you stronger...'

(But you don't learn a thing if you're pushing up daisies...)
Brother Yew
player, 559 posts
Half-elf monk
Tue 9 Sep 2014
at 13:03
  • msg #867

Re: The boys light up

We've got a prince though ... crown jewels?  ;o)
GM the Third
GM, 769 posts
Tue 9 Sep 2014
at 13:27
  • msg #868

Re: The boys light up

I know there's a few in the party who wouldn't mind handling them... ;)
Haldan Tanner
player, 125 posts
Small, overall
It's always the quiet one
Tue 9 Sep 2014
at 13:56
  • msg #869

Re: The boys light up

As I said. If Haldan can get a clear shot, fine. If not, he doesn't shoot. But all he can do is be ready for the opportunity.
Iviana
Player, 638 posts
Tue 9 Sep 2014
at 15:28
  • msg #870

Re: The boys light up

Shoot between their legs (I've done that LARPing when knocked over on the ground. Loads of fun, and causes comments afterwards...)
Haldan Tanner
player, 126 posts
Small, overall
It's always the quiet one
Tue 9 Sep 2014
at 16:19
  • msg #871

Re: The boys light up

LARPing is fun. Going out to bars still in garb, after the game, is also fun.
GM the Third
GM, 770 posts
Wed 10 Sep 2014
at 11:54
  • msg #872

Re: The boys light up

Given everyone towards the front has posted, I'll be updating in approximately 24 hours - last chance for the spellchuckers to do something if they wish.
Celonor
Player, 38 posts
Female Elf
Mage L4, AC8, HP17
Thu 11 Sep 2014
at 11:31
  • msg #873

Re: The boys light up

If the spellcasters had a chance to rest (hint), we'd have spells to chuck...
Diviac
player, 98 posts
Deranged madman?
Thu 11 Sep 2014
at 11:34
  • msg #874

Re: The boys light up

What, that fancy stick isn't good enough for you!!!????
Celonor
Player, 39 posts
Female Elf
Mage L4, AC8, HP17
Thu 11 Sep 2014
at 15:11
  • msg #875

Re: The boys light up

In reply to Diviac (msg # 874):

Yes, the fancy stick is nice, but a spell caster without their personal spells is like a fighter without weapons/armor...somewhat useless and less able to contribute to the group's success.

That was my point.
GM the Third
GM, 771 posts
Fri 12 Sep 2014
at 00:54
  • msg #876

Re: The boys light up

A little late with the update if you didn't notice - screaming headache.

I wouldn't stress too much about the resting/recovery of spells issue. There'll be an opportunity sooner than you think. :p
Sven Arnoff
player, 210 posts
Walking death
Wed 17 Sep 2014
at 04:04
  • msg #877

Re: The boys light up

...helloooo....
GM the Third
GM, 772 posts
Wed 17 Sep 2014
at 04:25
  • msg #878

Re: The boys light up

Sorry, had a death in the family on Sunday evening.
Normal service will resume in the next couple of days.
Sven Arnoff
player, 211 posts
Walking death
Wed 17 Sep 2014
at 07:49
  • msg #879

Re: The boys light up

Sorry to hear that mate... take your time.
Amathaon Chalkbreaker
player, 87 posts
Wed 17 Sep 2014
at 23:39
  • msg #880

Re: The boys light up

Yes my sincere condolences in your time of loss. We'll be here when you get back.
GM the Third
GM, 773 posts
Thu 18 Sep 2014
at 00:28
  • msg #881

Re: The boys light up

...and now my main home computer has decided to glitch. I'll try for an update on one of my backups in about 12 hours from now. [Private to Sven Arnoff: If things get really desperate, I might even try plugging in yours and updating from that! Shirley's got a spare laptop, but since I can't read that chicken scratching she calls a written language...]

It was my uncle who died after several years battling prostate cancer. Given that three out of four grandparents have also had cancer (two lost that fight), so signs aren't good for the rest of us... :(
My mother and sister had lumps removed from their breast earlier in the year too (proved not to be cancerous thankfully).
Iviana
Player, 639 posts
Thu 18 Sep 2014
at 07:27
  • msg #882

Re: The boys light up

What they said. We'll be thinking of you
GM the Third
GM, 774 posts
Thu 18 Sep 2014
at 11:55
  • msg #883

Re: The boys light up

Nope, update not likely tonight. One backup computer (the kids) moves at the speed of a glacier, and the other has barely any software installed. (Note to self. FIX!!!)
Brother Yew
player, 560 posts
Half-elf monk
Thu 18 Sep 2014
at 14:39
  • msg #884

Re: The boys light up

A while back I lived in England for a couple of years. I went along to the local doctor to get checked for skin cancer - all clear, thanks, but he said something that I have remembered ever since. He said most people today will either die from cancer or heart attack, because we've just about found cures for everything else. (Sure, there are still exceptions but, generally, those are the main killers today.)

That really put things into perspective for me.

Doesn't make it any easier to deal with the grief though.

I send my condolences, too.
GM the Third
GM, 776 posts
Sat 20 Sep 2014
at 14:01
  • msg #885

Re: The boys light up

And FINALLY got the update done. Damn that's a big one too!
So, who's feeling bored now? :p
Luthien
player, 136 posts
Level 0 Horseman
Chosen One
Sat 20 Sep 2014
at 14:56
  • msg #886

Re: The boys light up

I rolled a 15 to hit and STILL missed?

Also, Brother Yew, you're fired. You did damage to us and 0 to the enemy.

...he must be a spy for the Temple! :P
GM the Third
GM, 777 posts
Sat 20 Sep 2014
at 15:07
  • msg #887

Re: The boys light up

You're attacking somebody in plate mail and carrying a shield. That's an AC of 2 right there.
At your level you've got a Thac0 of 20, which means you need an unmodified 18 to hit. Strength helps, but not enough in this case.
And then there's the Weapon vs Armour modifier - that would be a -2 for a long sword against plate and shield, so that makes it a 20 that's needed.
And of course there's always magic and high Dex on the defenders part which could make it even harder!

Note that it's only thanks to that weapon vs armour modifier that Luthien escaped injury from Brother Yew's first bolt of the round. Same goes for Rolf.
Gwythe
player, 554 posts
Thug
Sun 21 Sep 2014
at 00:48
  • msg #888

Re: The boys light up

From a tactical point of view, having our fighters blocking that doorway is a disaster. We have the numbers on the people in the room in front of us (even with the reinforcements), but we're blocking the doorway. Umpteen people in that room can spread out and attack with melee or missile weapons, and our people that aren't in the front row have to fire through our fighters - hitting them at the moment.

Either move into the room and pull back and let them come through into the same situation so that we can attack them from the sides.
GM the Third
GM, 778 posts
Sun 21 Sep 2014
at 00:58
  • msg #889

Re: The boys light up

Tell 'em that IC. :)
Sven Arnoff
player, 212 posts
Walking death
Sun 21 Sep 2014
at 02:35
  • msg #890

Re: The boys light up

Gents, I think shit just got *real*.

Gwythe, you are absolutely correct. I'm writing a post IC now to that effect. There's a spce for Ron to step on the Axeman's West, and Luthien can take the East. There's the door in Luthiens way, but that rectangle is drawn over 10' and there's no way that's real. Plus that's how you win a bloody fight - you step in and push people!

So if Ron and Luthien flank him he will go down - I won't need to help Ron at least.

Sven will then run past to meet the South-Western sword & shield fighter.

As for the reinforcements, if all the magical firepower in that room can't stop them then at least the Prince can run down and hold the door with his nifty longspear if there's at least one person meaty enought to stand in the actual doorway.

That's my take, but Sven will only have an opinion about Ron and Luthien right now.
This message was last edited by the player at 02:49, Sun 21 Sept 2014.
Brother Yew
player, 561 posts
Half-elf monk
Sun 21 Sep 2014
at 05:55
  • msg #891

Re: The boys light up

In reply to Luthien (msg # 886):

Curses, foiled again.  :o(

<Shuffles off to check rule book>

So what are the rules for a crossbowman in the second rank of melee to shoot an enemy in the opposing ranks? DMG page 63(?), which means probability of 'targeting' someone on either side is based on ratio of numbers of combatants on either side? Do only those in the enemy's front rank count in that calculation? Does that mean there is zero chance of shooting someone beyond the enemy's front rank?
GM the Third
GM, 779 posts
Sun 21 Sep 2014
at 07:16
  • msg #892

Re: The boys light up

Sven Arnoff:
There's a space for Ron to step on the Axeman's West, and Luthien can take the East. There's the door in Luthiens way, but that rectangle is drawn over 10' and there's no way that's real. Plus that's how you win a bloody fight - you step in and push people!

True, Ronalt may be able to move into that space, but that assumes he gets a low initiative.
Also, in the last two rounds Ronalt has taken nearly 70% of hit total hit points in damage in the last two rounds, most of that in the last round. Chances are good that another couple of hits, maybe even just one, will drop him like a stone.

In reply to Brother Yew (msg # 891):

I assigned a 1 in 3 chance of hitting the right target for PCs (axeman the target, equal chances of hitting either Ronalt or Luthien, as per page 63 of the DMG). Shooting right through melee I judged as being effectively impossible (height of the shooters being less than the three/four battling it out in the doorway - this is one reason why Amathaon climbed the wall).
The odds were basically the same for for the opposition crossbowmen, but once the last spearman went down Ronalt was left wide open for the dart throwers attacks (but darts against chainmail? Not the best of chances at any time).

Over at the rearguard, I didn't bother with any chance for the crossbowmen to hit their own people - melee hadn't been joined, and they're clearly acting as a well drilled team (front rank staying out of the way of the crossbows, at least for the moment).
GM the Third
GM, 780 posts
Sun 21 Sep 2014
at 07:20
  • msg #893

Re: The boys light up

Brother Yew:
Brother Yew was appalled at his disastrous last shot with the unfamiliar crossbow.

Hmm, I missed the non-proficiency penalty...
I also missed the damage bonus for the magic of the crossbow, AND Yew's monkly damage bonus of 1/2 a point per level.
That really could have been a disaster!!!
Brother Yew
player, 563 posts
Half-elf monk
Sun 21 Sep 2014
at 08:18
  • msg #894

Re: The boys light up

In reply to GM the Third (msg # 893):

Yew's THAC0 17 at short range includes +3 dexterity adjustment, +1 magic weapon and -3 non-proficiency penalty. I haven't factored in weapon vs armour class to hit adjustments.

I have included damage bonus of +1 for the magic crossbow but not the extra +2 damage for 1/2hp per monk level.

Seems a bit strange that Yew's high dexterity doesn't help him avoid accidentally shooting his allies, actually makes it more likely that his shot will find the weak spot in his friend's armour and that his monk training in weapons and anatomy makes it more likely that when he accidentally shoots his friend in the back it would hit a more vital spot and therefore do more damage.  :o(
GM the Third
GM, 781 posts
Sun 21 Sep 2014
at 08:50
  • msg #895

Re: The boys light up

Yeah, that's why I didn't factor that in. Didn't forget about it at all..... ;)
Iviana
Player, 640 posts
Sun 21 Sep 2014
at 09:11
  • msg #896

Re: The boys light up

Friendly fire is always awkward to model in games.

Me I say 'its random' and roll a die: usually six sided, and say '1..n' you get your target, the other numbers are the other people in combat. And I only roll base damage.

That's 'totally arbitary', but I've done a load of LARPing, and its really hard shooting into combat. My son is an archer (wins competitions and can reliably put an arrow into a playing card at 20m ) and LARPs as well. We talk about this quite a bit (how to model it in games) Mostly in the chaos of battle, people get shot by their friends if you shoot into combat.
Sven Arnoff
player, 214 posts
Walking death
Sun 21 Sep 2014
at 12:08
  • msg #897

Re: The boys light up

Well, Ron is in a tough spot, if his char can step back and swap with Sven that would be good but I still put him at beter odds than Luthien who will drop on the first hit... Sven should be there instead, but that's hindsight.
Brother Yew
player, 564 posts
Half-elf monk
Sun 21 Sep 2014
at 12:44
  • msg #898

Re: The boys light up

It's almost obligatory for Ronalt to end up unconscious or paralysed or prisoner at the end of every combat, isn't it?  ;o)
Brother Yew
player, 565 posts
Half-elf monk
Sun 21 Sep 2014
at 12:45
  • msg #899

Re: The boys light up

In reply to Iviana (msg # 896):

And yet Legolas never seems to have any trouble hitting his target at all!  LOL

Maybe it would make more sense to treat the other combatants as 'cover' instead. DMG p64 indicates a +2 AC bonus for 25% cover, +4 for 50% cover, +7 for 75% cover and +10 for 90% cover.

Perhaps say one row of combatants provides 50% cover (+4 AC) for those behind, two rows provides 75% cover (+7 AC) and three or more rows provides 90% cover (+10 AC).

An exceptionally skilled archer can have a reasonable chance to hit a target behind cover but less skilled archers have less chance.

Roll to hit the intended target. If you hit the target's adjusted AC that's the end of it. But if you missed, then roll randomly to see which other combatant was the 'cover' that you accidentally hit instead. Then check your 'to hit' roll against their AC (with no bonuses for cover, because you've already decided what the arrow actually hit) to see if there was any damage done.
GM the Third
GM, 782 posts
Sun 21 Sep 2014
at 13:02
  • msg #900

Re: The boys light up

In reply to Brother Yew (msg # 899):

If Yew was significantly taller than those in front of him, I'd certainly consider the cover idea - in fact it's exactly how I was going to handle Amathaon if he'd thrown a dagger from up the wall (turns out he'd need an impossible roll to his due to the multitude of penalties to hit - range, cover, fighting while on a wall, weapon vs armour mods).
However, both Yew and (surprise, surprise) Haldan are rather shorter than the humans dancing about in the front rank. Oh well....
Sven Arnoff
player, 215 posts
Walking death
Sun 21 Sep 2014
at 13:08
  • msg #901

Re: The boys light up

In reply to Brother Yew (msg # 899):

I like your thought process -- DnD presents a unique challenge in making a complex phenomenon into a couple of dice rolls.
Diviac
player, 99 posts
Deranged madman?
Sun 21 Sep 2014
at 13:16
  • msg #902

Re: The boys light up

*GASP!*

Sven has THOUGHTS!!!????  :-O
Sven Arnoff
player, 216 posts
Walking death
Sun 21 Sep 2014
at 13:47
  • msg #903

Re: The boys light up

Merely echoes in the chasm...
GM the Third
GM, 783 posts
Sun 21 Sep 2014
at 14:03
  • msg #904

Re: The boys light up

As nice as OOC chit chat is, IC posts are so much better. ;)
Brother Yew
player, 566 posts
Half-elf monk
Sun 21 Sep 2014
at 14:24
  • msg #905

Re: The boys light up

I was thinking more about the general situation of shooting into melee to set up some basic rules to start from, then move on later to adjustments like different size combatants and restricted angles of fire such as doorways.

For bigger or smaller combatants perhaps modify by +2 or -2, respectively, for each rank according to relative sizes.

For restricted angles of fire, consider how much of the available width is obstructed by the bodies involved. A human fighter is maybe 24 inches wide at the shoulders, say the same at the waist (including arms), about 6 inches per leg, about 12 inches at the head (in helmet). Standard dungeon doorway is what, 8ft tall by 5ft wide? So Ronalt and Luthien's bodies occupy 80% of that width at Yew's eye height but their legs only occupy 40-50% of that width at Haldan's eye height if he ducks down a bit to aim between all those long legs.

Don't get hung up about all that movement in combat making it hard to pick a gap to shoot through. The percentage of area that is obstructed doesn't actually change and the dice-roller takes care of the random element, i.e. whether or not there is an obstruction in the way or not at the moment that the shot is fired.

So for Yew that would give the axeman about +7 AC cover. For Haldan the axeman would only have about +4 AC cover. Critical failure (rolling a natural 1 to hit?) might have rather different consequences, of course, but that's just another interesting role-play opportunity.  ;o)

Targets in successive ranks would get their AC improved by cover in the same progression as for those basic cover percentages. i.e. +4, +7, +10, +13?

By the way, I'm not actually suggesting that the rules should be changed in this fight. This one has just highlighted something in the rules that doesn't make much sense and I'm just exploring another option that makes more sense ... well, to me it does. Maybe if it is considered a better system it might be adopted as a new house rule in future. Or maybe not.
Iviana
Player, 641 posts
Sun 21 Sep 2014
at 18:34
  • msg #906

Re: The boys light up

quote:
And yet Legolas never seems to have any trouble hitting his target at all!  LOL

Legolas is level 20. And has the script writer on his side. As I say my son can hit a playing card at 20m each and every time, and he is no better at avoiding friendly fire than I am.

People don't stand still in melee, they are flinging themselves around the room, waving implements around, dancing wildly, doing everything they can to avoid being hit. (Unless they are Roman Soldiers in a shield wall, in which case they are just butchering everything in front of them).

Mostly I don't care what rules the GM uses as long as they make firing into melee a risky proposition. Personally I like about 1/3 chance of hitting the wrong target, going up to 2/3 if the target is really surrounded. Other people might like less odds. It's kind of a GM flavour of the world sort of thing. In the real world, I think 1/3 is too kind to the shooter.
Luthien
player, 137 posts
Level 0 Horseman
Chosen One
Sun 21 Sep 2014
at 18:36
  • msg #907

Re: The boys light up

Legolas is using 3.5 and has Precise Shot and Improved Precise Shot. And I think there's an Epic Precise Shot too :P
GM the Third
GM, 784 posts
Sun 21 Sep 2014
at 23:45
  • msg #908

Re: The boys light up

Iviana:
Personally I like about 1/3 chance of hitting the wrong target, going up to 2/3 if the target is really surrounded. Other people might like less odds. It's kind of a GM flavour of the world sort of thing. In the real world, I think 1/3 is too kind to the shooter.

Actually I used 1 in 3 of hitting the right target. More than fair I'd say given two people were in front of said target in a relatively narrow doorway. To be honest, I'd say Luthien and Ronalts bodies gave the axeman about 80% cover, so a 33% chance was quite generous. Haldan should have had it even worse given his lower viewpoint and all the legs and shields flashing about in front of him, but he too had the 1 in 3 chance.

Of course if you do the maths, even if an archer was to hit the intended target, there was still only about a 10% chance of penetrating the armour. On the probabilities alone, shooting is near pointless, BUT the dice can be kind and every point of damage to the enemy is a point closer to winning the fight.
Gwythe
player, 556 posts
Thug
Mon 22 Sep 2014
at 06:05
  • msg #909

Re: The boys light up

GM the Third:
Actually I used 1 in 3 of hitting the right target. More than fair I'd say given two people were in front of said target in a relatively narrow doorway. To be honest, I'd say Luthien and Ronalts bodies gave the axeman about 80% cover, so a 33% chance was quite generous. Haldan should have had it even worse given his lower viewpoint and all the legs and shields flashing about in front of him, but he too had the 1 in 3 chance.


Those sort of numbers assume that the person is firing wildly. Even with the people in front moving, you'd have to hope that there was some aiming going on, and the person is aiming for the gap rather than their friends.
Iviana
Player, 642 posts
Mon 22 Sep 2014
at 06:30
  • msg #910

Re: The boys light up

quote:
Actually I used 1 in 3 of hitting the right target.

Yeah as I say, "going up to 2/3 if the target is really surrounded". Which is what you were doing.


quote:
Those sort of numbers assume that the person is firing wildly. Even with the people in front moving, you'd have to hope that there was some aiming going on, and the person is aiming for the gap rather than their friends.

Don't forget that you aren't shooting at stationary targets. The "gaps" are moving, the targets are moving, there are fast moving things in the way (swords / arms). It's not like shooting targets in a shooting range.

Anyway it's a "flavour of the world thing". You can easily play 'Deadeye dick' who is unnaturally skilled. Kind of like Green Arrow, or Legolas, or other superheroic characters. I like those games: lots of fun. Or you can play something that more represents the real world. We don't want it to be too like the real world of course, or we would have to include sensible rules about posture / flight or fight, and only about 5%..20% of the people could actually try and kill their target. http://www.military-sf.com/Killing.htm, and we would need to shoot 50,000 arrows for every one that actually kills someone.
Luthien
player, 139 posts
Level 0 Horseman
Chosen One
Mon 22 Sep 2014
at 06:43
  • msg #911

Re: The boys light up

Nah. It's not that bad. Most of us holy warriors 'dehumanize' our opponents on moral grounds (That's what detect evil is for...the gods aren't STUPID!) and thus slaying 'evil' prevents all these psychiatric casualties.
GM the Third
GM, 785 posts
Mon 22 Sep 2014
at 09:56
  • msg #912

Re: The boys light up

Four PCs left to post (5 counting Ronalt, but he's AFK at the moment).
Iviana
Player, 643 posts
Mon 22 Sep 2014
at 16:31
  • msg #913

Re: The boys light up

If you are waiting for me, I would only have a filler post . i.e. I have nothing to say or contribute, as I am at the back. I'm really busy IRL, so go ahead without me
Gwythe
player, 557 posts
Thug
Mon 22 Sep 2014
at 20:14
  • msg #914

Re: The boys light up

In reply to Iviana (msg # 913):

The back where a whole bunch of bad guys have jumped out and attacked you?
GM the Third
GM, 786 posts
Mon 22 Sep 2014
at 23:01
  • msg #915

Re: The boys light up

In reply to Iviana (msg # 913):

:o

You do realise you're now in the front line don't you?
Haldan Tanner
player, 128 posts
Small, overall
It's always the quiet one
Mon 22 Sep 2014
at 23:35
  • msg #916

Re: The boys light up

Well, a one in three chance of hitting an opponent didn't work out too well, so Hap will return to blade use.

To clarify, he wants to get into position to get a backstab if the enemy pushes in. If not, he'll let the big fighters go ahead, then help hold their flank.
GM the Third
GM, 787 posts
Tue 23 Sep 2014
at 03:12
  • msg #917

Re: The boys light up

In reply to Haldan Tanner (msg # 916):

You'll be lining up after Gwythe and Amathaon for that opportunity - they've picked the prime locations up already, but there might be a bit of space still available above the door...
Haldan Tanner
player, 129 posts
Small, overall
It's always the quiet one
Tue 23 Sep 2014
at 03:20
  • msg #918

Re: The boys light up

At this point, may I propose that my size can be a benefit, as a trade-off for the earlier penalty? Like maybe there's room for me to squeeze in on one side of the doorway anyway? Especially since I'm down alongside people's legs?

Not feeling it that I'm too small for one thing, but too big for the other.
Iviana
Player, 644 posts
Tue 23 Sep 2014
at 08:35
  • msg #919

Re: The boys light up

No I didn't realise.

Thank you. Posting soon
GM the Third
GM, 788 posts
Tue 23 Sep 2014
at 08:36
  • msg #920

Re: The boys light up

Haldan Tanner:
Especially since I'm down alongside people's legs?

If you like being kicked by those who probably have other things on their minds than watching where their feet are going....
GM the Third
GM, 789 posts
Tue 23 Sep 2014
at 10:29
  • msg #921

Re: The boys light up

Iviana:
OOC Looking at the picture, IIRC the corridor is 10' across, so it looks like the big hall is 40' across. IIRC 1" is 10' in D&D, and I have 8 cubic inches of webs, so the webs go back 20' and are 10' high http://pandaria.rpgworlds.info.../adnd_spells.htm#Web

Yes, your reading of the map is correct - the grid is marked at 2 foot intervals.
Personally I've always liked this http://arcadia.net/Cruinne/ADnD/index.shtml although there certainly are plenty of others out there which include more than just the basic three books.
Brother Yew
player, 567 posts
Half-elf monk
Tue 23 Sep 2014
at 11:53
  • msg #922

Re: The boys light up

I'm just glad that Yew rolled 1 for initiative this round. Sometimes the sequence of events makes all the difference, doesn't it?  ;o)
GM the Third
GM, 790 posts
Tue 23 Sep 2014
at 12:25
  • msg #923

Re: The boys light up

It certainly does! That fireball, even though it's probably going to happen on 5 (roll of 1 plus movement of 1 segment, plus miscellaneous item of 3) is going to do some damage - real shock and awe.
On the negative side though, it's likely to attract a LOT of attention from the neighbours!
Brother Yew
player, 568 posts
Half-elf monk
Tue 23 Sep 2014
at 13:42
  • msg #924

Re: The boys light up

What, the neighbours of a fire temple are not used to seeing a flash of fire every now and then?  ;o)
GM the Third
GM, 791 posts
Tue 23 Sep 2014
at 13:47
  • msg #925

Re: The boys light up

Maybe, but you're not actually in the fire temple any more are you...
Haldan Tanner
player, 130 posts
Small, overall
It's always the quiet one
Tue 23 Sep 2014
at 15:23
  • msg #926

Re: The boys light up

GM the Third:
Haldan Tanner:
Especially since I'm down alongside people's legs?

If you like being kicked by those who probably have other things on their minds than watching where their feet are going....

OK then. So what role do I play in combat?
Diviac
player, 100 posts
Deranged madman?
Wed 24 Sep 2014
at 01:12
  • msg #927

Re: The boys light up

Hockey puck?
>:-D
GM the Third
GM, 792 posts
Wed 24 Sep 2014
at 02:12
  • msg #928

Re: The boys light up

Here's a thought. Overbearing or grappling could help move the enemy out of the doorway and allow others through, BUT comes with risks of it's own.
Another option (probably not available at the moment though) is using pole arms, lassos, nets, and other weapons with hooks on them to catch and drag and opponents through the doorway for the second and third lines (Haldan, Thrommel, etc) to stomp them while they're down.
Iviana
Player, 647 posts
Wed 24 Sep 2014
at 08:07
  • msg #929

Re: The boys light up

@Haldan
There are multiple types of combat

1: Assaulting a room through a narrow door
    Pretty awkward. The point of a door is control entrance to the room, and it does that well. It stops lots of people getting in at once, forming a natural choke point. You are currently being choked. Given that we stormed up with an army, it's hard for the sneaky types to contribute by being sneaky. It's also hard for anyone not in the front line to contribute. In some ways it should be a priority for our guys at the doorway to push forwards or otherwise make space, so that we can get more force to bear on the people in the room. I don't think there is much that you can do to contribute to that. And I don't know if the game system supports it (forward pressure isn't a bullrush: a bullrush is a madman's tactic in the current situation)

The nets idea is complicated, and I suspect wouldn't work: historically no one did that (AFAIK: but let me know if I am wrong) It requires a degree of coordination, and drilling that I suspect we don't have. The Romans did something interesting when they finally learned how to deal with elephants (took them over a hundred years IIRC), forming lines for the elephants to run through, and let them be dealt with the dedicated elephant fighting troops at the rear of the line. I don't think we have the discipline to do that, but if we did I suspect the bugbears and/or orcs we seem to be meeting often, would be aggressive/stupid enough to fall for it.

2: Combat in an open area
    Easy Peasy: go round the back of the baddies and start stabbing. Or shoot in.

3: Combat when we have surprise
   Again easy: our front line forms a beachhead in the room, and that allows more people to filter in.
GM the Third
GM, 793 posts
Wed 24 Sep 2014
at 08:45
  • msg #930

Re: The boys light up

And surprise wasn't had by the PCs in this case, that's for sure!
More on that later if the party survives when the battle is won.
GM the Third
GM, 794 posts
Wed 24 Sep 2014
at 10:08
  • msg #931

Re: The boys light up

A post from Ronalt and Tindoome now and I think we're away on the next round. Should be interesting.
Haldan Tanner
player, 131 posts
Small, overall
It's always the quiet one
Wed 24 Sep 2014
at 23:08
  • msg #932

Re: The boys light up

Iviana:
@Haldan
There are multiple types of combat


Yes, I understand tactics, and I'm familiar with 1st ed AD&D combat.

My problem was that I'm playing a halfling, not Tinkerbell. Normally halflings are bog-standard members of an adventuring party. They don't get overwhelming advantages, it's mostly a choice you make for flavor. I don't normally see them getting in-game problems because of their size.

But I don't mind mild idiosyncracies in campaigns; OK, I'll roll with it. I'm told that I can't be an archer because I'm so small. Fine, there's a wall I can put my back to, on the off-chance that the enemy enters our room I'll take a backstab. SOP for a thief character. Not likely I'll be of use, but hey, it gives me something to do that reflects my Class.

So, now the character I've just been told is too small, is conversely too big to fit in the available wall space, because there is one PC on each side of the doorway already.

IMO, you can't have it both ways, and using one feature of my character as justification to make me ineffectual at both ends of the spectrum is a pretty serious nerf.

Granted, I'm still new to this particular group, but if you want to penalize me for my small size, then it would be fair to be able to use that size in advantageous ways.
Celonor
Player, 41 posts
Female Elf
Mage L4, AC8, HP17
Wed 24 Sep 2014
at 23:48
  • msg #933

Re: The boys light up

In reply to Haldan Tanner (msg # 932):

You make valid points.

Don't let the big folk get you down, think like a dwarf with a happy disposition. ;-)

It's all criticism until you do something worthwhile...so, do something worthwhile.

Similar to me, a magic-user with no spells, just possessing baubles that have magic... make things happen as best you can.

And yes, a group this size takes time to bond, I'm looking forward to that my short quiet friend.
This message was last edited by the player at 23:49, Wed 24 Sept 2014.
GM the Third
GM, 795 posts
Thu 25 Sep 2014
at 08:40
  • msg #934

Re: The boys light up

Haldan Tanner:
So, now the character I've just been told is too small, is conversely too big to fit in the available wall space, because there is one PC on each side of the doorway already.

No, not at all. There is space up there if you really want to give it a go, but be aware that it's probably best if only one character drops down to attack at a time to avoid getting in each others way.
Probably a good idea actually to have a second backstabbing attack all ready to go - they might expect on, but two?
Getting up shouldn't be too hard either if Gwythe is willing to put himself out of position briefly and/or give a leg up.
Of course once up, being able to attack relies on the front rank retreating and the enemy following.
Haldan Tanner
player, 132 posts
Small, overall
It's always the quiet one
Thu 25 Sep 2014
at 18:32
  • msg #935

Re: The boys light up

In reply to GM the Third (msg # 934):

Thanks, I appreciate your flexibility.

But I don't have any desire to go 'up.' As in, the dwarf is hanging from the ceiling by his fingertips a la Fineous Fingers.

If we have a section of wall with a door in it, with blank wall on either side, and there are already two PCs with their backs to it on either side of the door, waiting for a backstab, my thought was that there'd be plenty of room for a little hobbit to also put his back to the wall.

I was just at a party this past weekend, playing hide and seek with the kids. I 'hid' just inside a doorway, my back to the wall. I'm a reasonably full-sized person, but I only needed about two feet of wall space (which was all there was, the door was set way over to one side in its wall. So, my thought is there should be room for my hobbit to sidle up alongside another PC. The idea is simply to be out of direct sight of a preoccupied opponent as they pass through the doorway.

Diagram:

    X  X
____    ____
h PC    PC

X = bad guys
h = hobbit
PC = other PC's hiding this side of the wall.

It's a matter of gaming style. Hopefully we'll be on the same wavelength after some time. But at the moment I'm floundering, not in congruence with how I'm supposed to participate.
GM the Third
GM, 796 posts
Thu 25 Sep 2014
at 22:45
  • msg #936

Re: The boys light up

I think we can do that. :)
GM the Third
GM, 798 posts
Sun 28 Sep 2014
at 12:59
  • msg #937

Re: The boys light up

Well that round was a bit of a whitewash at one end, and more or less a stalemate at the other.
Ronalt & Luthien couldn't make any headway due to slower initiative (although the grapple/overbear option is still on the table if they're suicidal keen).
At least that nasty axeman is down!!! He was really taking Ronalt apart there for a while!
GM the Third
GM, 799 posts
Sun 28 Sep 2014
at 23:52
  • msg #938

Re: The boys light up

Iviana:
She muttered a word and ignited her sword, stepping forwards to cause the webs to burn.

What, burning them once wasn't enough for you!? :o

Bloody pyros!
GM the Third
GM, 800 posts
Mon 29 Sep 2014
at 01:03
  • msg #939

Re: The boys light up

If you're not immediately in contact with the enemy, and don't intend to do anything in the coming round, let me know as soon as possible so I can get the next update done.
I've a feeling that a rest period will be coming up shortly and it would be nice to have everyone up and functioning at peak ability soon (must be rather frustrating for spellcasters like Celonor at the moment!).
GM the Third
GM, 801 posts
Mon 29 Sep 2014
at 02:47
  • msg #940

Re: The boys light up

Ronalt de Gault:
Bleeding from too many wounds, Ronalt steps forward over the fallen axeman and slashes hard at the nearby longswordsman, determined to make a gap for his waiting companions.

Ronalt de Gault rolled 9 using 1d10.

With an initiative roll that slow, not likely to happen... :(
Ronalt de Gault
player, 760 posts
Human Ranger
Silent forest stalker
Mon 29 Sep 2014
at 03:03
  • msg #941

Re: The boys light up

I can dream of bad initiatives from the enemy.
Gwythe
player, 558 posts
Thug
Mon 29 Sep 2014
at 05:04
  • msg #942

Re: The boys light up

Gwythe is still waiting beside the door. If Ronalt falls and no one else steps in, he'll do so.
GM the Third
GM, 802 posts
Mon 29 Sep 2014
at 05:42
  • msg #943

Re: The boys light up

You might be fighting Sven for that slot! ;)
Gwythe
player, 559 posts
Thug
Mon 29 Sep 2014
at 07:22
  • msg #944

Re: The boys light up

definitely let him go first :)
Haldan Tanner
player, 134 posts
Small, overall
It's always the quiet one
Mon 29 Sep 2014
at 23:03
  • msg #945

Re: The boys light up

Just waiting. Haldan holds position unless (1) his side all of a sudden goes rushing in, in which case he follows; or (2) his side retreats/dies like dogs, and the enemy come pouring in past him, in which case he backstabs.
Celonor
Player, 42 posts
Female Elf
Mage L4, AC8, HP17
Tue 30 Sep 2014
at 00:17
  • msg #946

Re: The boys light up

GM the Third:
If you're not immediately in contact with the enemy, and don't intend to do anything in the coming round, let me know as soon as possible so I can get the next update done.
I've a feeling that a rest period will be coming up shortly and it would be nice to have everyone up and functioning at peak ability soon (must be rather frustrating for spellcasters like Celonor at the moment!).

When the Dm says, "We need to be at our peak...well, it makes me nervous."
GM the Third
GM, 803 posts
Tue 30 Sep 2014
at 04:17
  • msg #947

Re: The boys light up

Well, I didn't exactly say "need"...
Not exactly.... ;)
Ronalt de Gault
player, 761 posts
Human Ranger
Silent forest stalker
Mon 6 Oct 2014
at 04:44
  • msg #948

Re: The boys light up

it is awfully quiet...
Sven Arnoff
player, 218 posts
Walking death
Mon 6 Oct 2014
at 04:57
  • msg #949

Re: The boys light up

... just you, me and the tumbleweed...
Amathaon Chalkbreaker
player, 91 posts
Mon 6 Oct 2014
at 07:05
  • msg #950

Re: The boys light up

yes it is quiet..too quiet.
GM the Third
GM, 804 posts
Mon 6 Oct 2014
at 08:42
  • msg #951

Re: The boys light up

Oh my, what a busy weekend!
Update in the next couple of hours.
GM the Third
GM, 806 posts
Mon 6 Oct 2014
at 10:30
  • msg #952

Re: The boys light up

At last! Breakthrough!
But at what cost?
Diviac
player, 101 posts
Deranged madman?
Mon 6 Oct 2014
at 12:03
  • msg #953

Re: The boys light up

This is NOT going to plan.
Iviana
Player, 649 posts
Mon 6 Oct 2014
at 21:00
  • msg #954

Re: The boys light up

There's a plan????

By the way: Could I request a new OOC post, this one is reaching that 1000 thread limit at which point Cinderella turns into a pumpkin or something.
GM the Third
GM, 807 posts
Tue 7 Oct 2014
at 01:56
  • msg #955

Re: The boys light up

No, you may not request such a thing!
Gee, the gall of some people, actually ASKING for things! :o
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