Everything was finally gathered, packaged and shared around leaving everyone staggering a little under their loads (every character is Heavily encumbered even with the two zombies loaded up and carrying the second candelabra - (pair to the one given to Oohlgrist the troll).
With all in readiness Yew and Wonnilon led the way back up, all going smoothly (if a little slowly) until Yew rounds a corner not far from the bottom of the spiral stairs on level two and comes almost face to face with a group of about a dozen heavily armed men escorting four equally heavily loaded human prisoners!
OOC: The party has surprise, but only 1 segment until they recover. Actions please.
Current encumbrance reduces your character to half of normal movement rate, and they suffer a -1 penalty to attack rolls. Can drop packs, etc to lower to Moderate encumbrance, but that means automatic loss of initiative for that round, unless done in the initial surprise segment. [
Private to Sven Arnoff: This means that unless you want to delay dropping excess weight and the penalties that implies, you won't get the first shot with the crossbow]
Those at the back have leather armour, shields, crossbows and short swords. The two black and white figures are chain, shield, long sword and spear, and the one at the front shown leaning on their sword is plate, shield, bastard sword and short bow.
[
private to GM: 8 bandits
2 L1 fighters
1 L4 leader
4 prisoners, general foodstuffs, treasure totalling 400gp
Assassin, Merchant, Thief, Tradesman
Bandits (8): AC 8 (leather armour) or 7 (with shield), MV 12", Level 0, #AT 1, D 1-6 (shortsword) or 2-5 (light crossbow); AL CE-NE, XP 14 + 1/hp
Veterans (2): AC 4 (chain & shield), MV 9", Level 1 Fighter, hp 9, 6, #AT 1, D 1-8 (longsword) or 1-6 (spear); AL NE, XP 19, 16
Leader: AC 2 (plate & shield), MV 6", Level 4 Fighter, hp 37, #AT 1 or 2, D by weapon (bastard sword, shortbow, spear, etc. ); AL NE, XP]
This message was last edited by the GM at 14:05, Thu 28 May 2015.