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RTJ and Character design.

Posted by Richman PoormanFor group 0
Richman Poorman
GM, 4 posts
Sun 27 Apr 2014
at 08:10
  • msg #1

RTJ and Character design



General
To promote party unity players will be part of a team consisting of Warriors, Casters and Rogues types Players are required to discuss their options OOC to come to this decision of class and attributes. Human Characters may have a slight advantage which I will apply, and will be based on their character Background.
By popular request the rules being use are http://www.d20pfsrd.com/


All character should follow these guidelines for character generation.
Ability Scores: Characters should be created using a either

point-buy system, starting with 50 points, for each character.

For those who need a guide:
- all abilities start with a score of 10
- 1 point buys 1 additional point for an ability for final scores of 11 - 13
- higher ability scores cost more: 14 (5 pts), 15 (7 pts), 16 (10 pts), 17 (13 pts), 18 (17 pts)

or

Roll the Attibutes using 6d4 die



Players have a total of 20 Levels which they must use to create a Primary and Secondary Character. These characters are ignorant of the others existence.
Eg a Primary Character 5th Cleric, 11th Wizard, and their Secondary Character is 4th Fighter

Classes: Classes which require historical or hereditary requirements are limited to Race requirements, please provide reference to nominated Class
Races: No Mixed Races, Mixed Bloods or such.
Max CR3 templates
Alignments: No Chaotic.
Skills: Determine skills and statistics as appropriate to the Characters Levels please refer to combinations
Hit points: 80% Max
Equipment: Players have a total pool of 380000 to spend on equipment for both characters. No magical item belonging to either character can have a higher bonus than [Their Highest Level Character's INT/5] Please note a plot variation will be applied. No Epic Items are permitted. All items must be from the standard Magic List if possible include an online reference.


Character interaction is strongly encouraged as is the necessity to post a minimum of three days a week. I advise players to co-ordinate this between themselves. Characters who think their level is sufficient to operate independently will find this extremely difficult.

Background:  I can't stress enough how important your background is.  One or both your characters will be starting at a level higher than first. I'm hoping for a back-story which includes early experiences.  Your backgrounds should provide STRONG motivation for your characters to embark an adventurous life.






HP
-Max die roll at first level + con mod
-May roll or take average rounded up at all other levels ie d4=3, d6=4, d8=5, d10=6, d12=7



Using the following table

Table: Ability Score Costs
ScorePoints
7–4
8–2
9–1
100
111
122
133
145
157
1610
1713
1817
1921
2026

Enhanced Size Table

SizeAttack andSpecial AttacksHideHeight orWeight3Space4Natural Reach4Carrying Capacity Mulitplier
CategoryAC ModifierModifier1ModifierLength2TallLong<=Biped=>Quadruped<=Biped=>Quadruped
Microscopic32-4848< 1 in.< 1/32 lb1/16 ft0 ft.0 ft.×1/32×1/16
Miniscule16-24241-3 in.1/32 to 1/16 lb1/16- 1/8 ft0 ft.0 ft.×1/16×1/8
Fine8-16163 to 6 in.1/16 to 1/8 lb.1/2 ft.0 ft.0 ft.×1/8×1/4
Diminutive4-12126 in. to 1 ft.1/8 to 1 lb.1 ft.0 ft.0 ft.×1/4×1/2
Tiny2-881 to 2 ft.1 to 8 lb.2.5 ft.0 ft.0 ft.×1/2×3/4
Small1-442 to 4 ft.8 to 60 lb.5 ft.5 ft.5 ft.×3/4×1
Medium0004 to 8 ft.60 to 500 lb.5 ft.5 ft.5 ft.×1×1-1/2
Large-14-48 to 16 ft.500 lb. to 2 tons10 ft.10 ft.5 ft.×2×3
Huge-28-816 to 32 ft.2 to 16 tons15 ft.15 ft.10 ft.×4×6
Gigantic-412-1232 to 64 ft.16 to 125 tons20 ft.20 ft.15 ft.×8×12
Gargantuan-816-1664 to 128 ft.125 to 250 tons30 ft.30 ft.20 ft.×16×24
Colossal-1632-32128 to 256 ft.250 to 500 tons50 ft.50 ft.30 ft.x30x40
Titanic-3264-64> 256 ft.> 500 tons100 ft.100 ft.100 ft.x50x60

1. This modifier applies to the bull rush, grapple, overrun, and trip special attacks.
2. <=Biped's height, =>quadruped's body length (nose to base of tail)
3. Assumes that the creature is roughly as dense as a regular animal. A creature made of stone will weigh considerably more. A gaseous creature will weigh much less.
4. These values are typical for creatures of the indicated size. Some exceptions exist.
This message was last edited by the GM at 03:11, Sat 18 May 2019.
Richman Poorman
GM, 613 posts
Sun 26 May 2019
at 22:47
  • msg #2

RTJ and Character design

For continuity and consistency purposes I'll set up Character Template could Players use this

If you are not familiar with this template, adding the details you are including after
the | or the |>

the | produces columns

and the |> left aligns the data in the columns



CHARACTER NAME
RACE
ALIGNMENT
SIZE
SPEED
CLASS/RACE/TEMPLATEECL
 
 
EXPERIENCE
Next Level at


Attributes
NameTotalModifiersBaseRaceLevelEnchantmentMisc
Str       
Dex       
Con       
Int       
Wis       
Chr       


SAVESTotalClassStatResiMisc
FORT     
REF     
WILL     


HIT POINTS


ACTotalBaseDexterityArmourShieldNaturalDodgeMisc
Standard        
Touch        
Flatfooted        


ATTACK
TYPETotalBABAttributeMisc
MELEE    
RANGE    


WEAPONCostWeightTo HitDamageCritSpecial
       
       
       


LANGUAGES
Common



RACIAL TRAITS



CLASS FEATURES



FEATS


SKILLS
CCSkillTotalRanksStatRaceSynergyCompMisc
         
         
         
         
         
         
         


SPELLCASTING
| Level| Spells/day| List|

0 
1 
2 
3 
4 
5 
6 
7 
8 
9 
LevelSpell Known
0 
1 
2 
3 
4 
5 
6 
7 
8 
9 



EQUIPMENTCostWeightName (book if other than PHB/DMG)
    
    
    
    
    
    


Background
This message was last edited by the GM at 11:31, Wed 29 May 2019.
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