Things Your Character Knows.   Posted by GM.Group: 0
GM
 GM, 1 post
 All Seeing Eye
Sun 19 Jan 2014
at 14:25
Things You Know
It is assumed that all player characters arrive in a small boat at the great Tsolyani port city of Jakalla. It is also assumed that everyone speaks understandable, but non-native Tsolyani.

The characters awaken in this strange hot world, with jumbled memory and new bodies.
Their identity plaques(chops), on a thong around their necks, indicate their names, lineage, and clan.
The emblem indicates Feretri - "The Emerald Fisher" (A green bird diving)

The players find themselves in a boat that if sold will fetch 200 Kaitar (per character), plus an additional 5D20 to share if they have trading skill.

The natives do not use money much, using instead a system of credit and favors, foreigners such as the characters, are required to pay in cash.
The native Tsolyani are members of clans, which handle every need and give obligations.
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This message was last edited by the GM at 00:41, Wed 29 July 2015.

GM
 GM, 3 posts
 All Seeing Eye
Sun 19 Jan 2014
at 14:46
Chlen-hide
Iron is very rare and expensive, instead Chlen-hide is used. This is the treated hide of the Chlen beast (an ox like animal) that has a consistency like fiberglass. Untreated hide is like leather and can be formed easily before treatment.

The money of Tekumel is broken down by 20's.
A single gold Katiar is worth 20 silver Hlash.
A single silver Hlash is worth 20 copper Qirgal.
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This message was last edited by the GM at 19:38, Sun 26 July 2015.

GM
 GM, 9 posts
 All Seeing Eye
Sun 19 Jan 2014
at 21:51
Re: Chlen-hide
The climate is very like living on the equator, with tropical weather year round. Wearing thick clothes or armor will cause "Fatigue" if done for an extended time.

Also, there are NO horses or other riding type animals in the known world. There are oxen like animals called Chlen that are the common beasts of burden. Their hide is what is peeled (frequently) to make the items of "metal". When treated, the hide is light and harder than bronze.
GM
 GM, 10 posts
 All Seeing Eye
Sun 19 Jan 2014
at 21:55
Re: Chlen-hide
The clan is the foundation of society. It's success or failure depends on the honor/nobility and success of it's members. A clan is made up of one or more lineages. The status of a lineage is based on the overall honor/nobility of it's members. The status of a clan is based on the overall honor/nobility of it's lineages as well the history of their accomplishments. A clan individual with no acknowledged lineage may be asked to join a lineage if their reputation would raise the lineage's honor/nobility. To be a member of a lineage the parent of that lineage has to acknowledge you. Since a husband can have multiple wives and a Aridani woman can have multiple husbands, the parents have to declare the lineage of their children. Until this is done the children are 'of the clan'. Since declaring affects the entire lineage, only some are chosen to be declared. Others have to earn recognition to be declared. Even the child of a slave can be declared if they perform noteworthy actions. Individuals with bad reputations within a clan may be disowned.
GM
 GM, 11 posts
 All Seeing Eye
Sun 19 Jan 2014
at 21:59
Re: Chlen-hide
Most people will not deal directly with others of far lesser status then themselves.
Everyone is expected to Know Their Place and Conform. Foreigners such as the players do not yet have a "place" and can attempt to make one for themselves.

People of high status have others do things for them. All people wear indicators of their place in society and if you know the Tsolyani system, it is clear where they stand.

Acting above your station is considered improper. Even physically standing higher or on the same level as your betters is rude.
This is somewhat lax in the Foreign Quarter as the mix of foreign customs makes it almost impossible to read the status indicators.
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This message was last edited by the GM at 18:48, Mon 20 Jan 2014.

GM
 GM, 12 posts
 All Seeing Eye
Mon 20 Jan 2014
at 14:07
Re: Chlen-hide
There are no other lights in the sky besides the two moons, the planets and the sun.

"The Gods" are real and sometimes will answer prayers! (and more often will punish for bothering them.)
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This message was last edited by the GM at 00:42, Wed 29 July 2015.

GM
 GM, 51 posts
 All Seeing Eye
Sat 1 Feb 2014
at 15:03
Re: Chlen-hide
The "tall blank mantis like creature" looks like this image.
https://41.media.tumblr.com/d3...g4W1ro2bqto1_500.jpg
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This message was last edited by the GM at 00:45, Wed 29 July 2015.

GM
 GM, 79 posts
 All Seeing Eye
Thu 20 Feb 2014
at 18:51
Re: Chlen-hide
Feretri - "The Emerald Fisher" is a green Cormorant looking bird used for fishing in southern coastal waters.
GM
 GM, 85 posts
 All Seeing Eye
Sat 22 Feb 2014
at 01:13
Re: Chlen-hide
Nakome = clanless   This implies an outcast.
Since slaves are owned, even they are, by default, part of a clan and above the clanless.

This message was last edited by the GM at 00:46, Wed 29 July 2015.

GM
 GM, 89 posts
 All Seeing Eye
Sat 22 Feb 2014
at 14:37
Re: Chlen-hide
Even in the most crowded streets it is very rare for anyone to actually touch each other. When it does occur the lower class person apologizes immediately. Depending on the social difference, they likely will be beaten by the offended party's guards.
This is not true for their possessions, just for their persons.
GM
 GM, 139 posts
 All Seeing Eye
Sat 8 Mar 2014
at 01:00
Re: Chlen-hide
On the map of the Foreign Quarter:

33.
34. Tower of the Red Dome


54.
GM
 GM, 172 posts
 All Seeing Eye
Fri 21 Mar 2014
at 13:31
Re: Chlen-hide
Phrases that apply to this game are:
"Fake it till you make it."
"Perception is Reality."

You are judged by your looks and what you do. As you are foreigners from a far away land, there is nothing else to judge you by. You take control of this or it will be done for you by the world.  (Like in real life.)

This message was last edited by the GM at 18:23, Sun 26 July 2015.

GM
 GM, 200 posts
 All Seeing Eye
Fri 31 Jul 2015
at 17:51
Worship
Just because a majority of your clan prefer a specific God or Cohort does not mean that every member does.
Not only are there varying strengths of devotion, almost nobody limits themselves to a single patron deity.
Most prefer to give offering to the one (or ones) that have domain over the task at hand.

As the Gods rarely take notice of even the strongest worshipers, worshiping multiple Gods or Cohorts is accepted practice.
GM
 GM, 205 posts
 All Seeing Eye
Mon 3 Aug 2015
at 11:46
Jakalla Docks
The "Floating Quarter" outside of Jakalla:
https://upload.wikimedia.org/w...s_in_Hong_Kong_2.jpg
GM
 GM, 212 posts
 All Seeing Eye
Tue 4 Aug 2015
at 00:39
Re: Jakalla Docks
Kangal - The Retriever
This six legged creature looks like a small feathered cat.
It can be trained to find and return any object it can carry, that it has seen or smelled before.
GM
 GM, 237 posts
 All Seeing Eye
Fri 14 Aug 2015
at 17:40
Water Creatures
Tletlakha - the Mouth With Eyes
These are little more than a fanged mouth surrounded by six eyes, with an expandable stomach
sac and a tiny tail behind.
The ridge protecting this creature's eyes is covered with barbed spines which penetrate the victim's flesh and cannot be removed without surgery.
GM
 GM, 238 posts
 All Seeing Eye
Fri 14 Aug 2015
at 17:43
Re: Water Creatures
Haqel - the Toother Dweller Below
This scaly creature dwells just below the surface of a calm lake or tidal pool.
It waits with its vast horn rimmed maw open for an unwary victim to swim past or pass above it in a boat.
Once seized, a victim is dragged under the water.
It fights with serried rows of razor-sharp horn teeth and may also use its mighty tail.