Gods and Cohorts of Tekumel.   Posted by GM.Group: 0
GM
 GM, 4 posts
 All Seeing Eye
Sun 19 Jan 2014
at 14:55
Gods and Cohorts of Tekumel
THE TLOMITLANYAL: Lords of Stability
HnallaWhiteMaintenance of the order of things, light
Karakan ScarletWar for the sake of society, courage
Thumis GreyKnowledge for the good of society, healing
Avanthe Sky-BlueNature, family, motherhood, crop fertility, ...
Belkanu YellowPassage into the afterlife

THE HLIMEKLUYAL: Cohorts of Stability
Dra White & TanTotal indifference to this world
Chegarra Scarlet & White CheckedHeroism, warrior skills, statesmanship
Ketengku Grey & WhiteApplied wisdom, writing, art, ...
Dilinala Sky-Blue & WhiteFemininity, virginity, sisterhood, ...
Qon Yellow & WhiteCombating Demons and Undead

THE TLOKIRIQALUYAL: Lords of Change
Hru'u Deep PurpleUltimate chaos, secretiveness, darkness
Vimuhla Flame-OrangeCatharsis through Flame, slaughter, destruction
Ksarul BlackKnowledge for selfish use, the 'Demon' planes
Dlamelish Emerald GreenHedonism, pleasure of the Now, sensuality
Sarku Brown/CopperSurvival of the Intellect after death, tombs

THE HLIMEKLUYAL: Cohorts of Change
Wuru Mauve & Deep PurpleCombating stability, Darkness, the Underworld
Chiteng Orange & PurpleFighting, cruelty, torment, plunder, violence
Gruganu Black & PurpleSpells, 'magical' devices, other-planar travel
Hrihayal Green & PurpleSexual ecsasy, orgies, greed, avarice
Durritlamish Brown & PurpleThe undead, tombs, creatures of the Underworld

This message was last edited by the GM at 17:23, Mon 20 Jan 2014.

GM
 GM, 95 posts
 All Seeing Eye
Wed 26 Feb 2014
at 12:20
Re: Gods and Cohorts of Tekumel
Chegarra: the Hero-King, Swordsman of Glory, Victorious Lord, Cohort of Karakan.

Chegarra is shown as a bearded hero of early middle age, bearded, and fully armored, usually in battle against the forces of evil.
His emblem is a glittering silver axe. He aids warriors in battle, generals who marshal the legions of good, those who have the courage to defy the demons of darkness all alone, and those who rule justly and bravely.
Priests of Chegarra wear red and white chequered robes over silver armor, and a helmet of bronze. He accepts as Priestesses only those women who fight as AridAni warriors, and these dress similarly to the men of his sect.
GM
 GM, 96 posts
 All Seeing Eye
Wed 26 Feb 2014
at 12:24
Re: Gods and Cohorts of Tekumel
Thumis: Lord of Wisdom, Knower of Arts, Hidden Seeker of Eternal Knowledge, Sage of the Gods.

Thumis is shown as a seated, scholarly man with a golden halo and a book in his hand. He bears the traditional Staff of Power of the ancient Bednallja lords, and the hem of his robe is covered with stylised eyes. His sign is a square in which the Tsolyani letter "th" is centred. Thumis aids good and wise persons, those who seek knowledge, and sages and scholars. He helps those who delve into ancient learning and those who use their knowledge for good.
Priests of Thumis wear grey robes with a simple black skullcap.
GM
 GM, 99 posts
 All Seeing Eye
Wed 26 Feb 2014
at 12:40
Re: Gods and Cohorts of Tekumel
Hnalla: the Supreme Principle of Good, the Lord Whose Name May Not Be Known, Master of Light and Foe of Evil.

Hnalla is depicted only in the form of an abstract emblem: a double joined circle (the "infinity symbol") to which stylised wings are attached. He/She/It - Tsolyani distinguishes degrees of respect and not strictly sex gender - aids those being attacked
by evil, rewards those who perform exceptional deeds for good, and provides for those who are pious, industrious, and of austere mien.
Priests of Hnalla wear white robes and a silver skullcap.
GM
 GM, 100 posts
 All Seeing Eye
Wed 26 Feb 2014
at 12:41
Re: Gods and Cohorts of Tekumel
Karakan: the Lord of War, Master of Heroes, and the Ultimate Warrior on the Final Day.

He is depicted as a young man of powerful build, with a head rather like that of a hawk,  winged, and armed with a shield and sword. His emblem is a stylized branching lightning bolt . He aids Warriors and those who perform valorous deeds.
Priests of Karakan wear red robes, armor, and a golden helmet with a high and fanciful scarlet crest.
GM
 GM, 101 posts
 All Seeing Eye
Wed 26 Feb 2014
at 12:48
Re: Gods and Cohorts of Tekumel
Avanthe: Mistress of Heaven, Maiden of Beauty, Mother of Devotion, Wife to Hnalla.

This Goddess is depicted in many forms, depending upon which aspect of female life the worshipper is considering. She is thus shown as a young and lovely maiden, as a fierce Aridani Warrior, as a mother with a child in her arms, etc. Her symbol is a circle with rays descending from it. Avanthe aids women in all circumstances, those who would establish families and continuity, those who fight chaos, and those who act justly for good.
Priestesses of Avanthe wear sky-blue robes and a circlet of gold. Priests of this Goddess also exist, these being devout men of family and lineage, pillars of the society, and supporters of justice. Priests wear sky-blue robes and a helmet of blue lacquered
Chlen-hide with golden ornaments.
GM
 GM, 102 posts
 All Seeing Eye
Wed 26 Feb 2014
at 12:50
Re: Gods and Cohorts of Tekumel
Belkhanu: Lord of the Excellent Dead, Master of the Paradises of Teretane, Opener of the Gates of Heaven.

Belkhanu is shown as a four-armed being with a round, featureless head. In each hand he holds one of the symbols of Paradise: a gem, a staff, a bowl, and an orb of gold. His symbol is a golden "V" resting upon stylized waves. Belkhanu aids those
wishing to contact the dead, those who walk perilously close to Death, those who go down under the earth to defeat the masters of chaos, and those who are under attack by the undead. Priests of Belkhanu wear yellow robes and a tall yellow headdress with a coif which masks the face.

This message was last edited by the GM at 12:51, Wed 26 Feb 2014.

GM
 GM, 103 posts
 All Seeing Eye
Wed 26 Feb 2014
at 12:56
Re: Gods and Cohorts of Tekumel
Dra the Uncaring: Cohort of Hnalla, Singer of the Hymns of the Gods.

This deity is shown as a rather lumpish, unkempt, and unexceptional man of middle years,
dressed in a ragged and dirty robe. His emblem is a pair of circles connected horizontally by a line, signifying the transitory nature of the universe and the briefness of its existence from one end of time to the other. Aside from his one task of
singing the hymns to Hnalla in the halls of Paradise, Dra has no interest in the ephemeral things of existence. His devotees learn to become totally indifferent
to life, death, hunger, thirst, love, hatred, and all of the motivations of
mankind. When called upon, thus, Dra may not care enough to aid his worshipers, and if he does, he does it carelessly and sloppily. Priests and Priestesses of Dra wear partly coloured robes of white and tan, and a variety of turban-like headdresses.

This message was last edited by the GM at 12:56, Wed 26 Feb 2014.

GM
 GM, 104 posts
 All Seeing Eye
Wed 26 Feb 2014
at 12:59
Re: Gods and Cohorts of Tekumel
Ketengku: the Many-Eyed, the Knower of All, Master of Scrolls, Cohort of Thumis

Ketengku is depicted as a seated scribe holding a scroll . He has four faces, however, one looking in each direction, symbolizing his omniscience. His emblem is a stylized eye. He aids those who would learn languages, those who wish to read ancient books and  scrolls, those who seek knowledge for good purposes, and those who heal others. He is thus the prime deity of scribes and physicians.
Priests of Ketengku wear grey and white robes and a skullcap of cerulean blue. Priestesses are similarly garbed.
GM
 GM, 105 posts
 All Seeing Eye
Wed 26 Feb 2014
at 13:07
Re: Gods and Cohorts of Tekumel
Dilinala: the Lovely Maiden of the Emerald Crown, Aid of Lovers, Solace to the Weary, Handmaiden of Avanthe and Daughter of Hnalla.

She is always represented as a demure maiden of great purity and delicate beauty, holding out her hands as if to comfort the worshiper. Her emblem is a hand, palm down. She is
the Goddess of Consolation, comfort to the sick, old, and weary, the confidante to whom lovers can relate their woes, the loving sister upon whose breast a brother can lay his head in innocence and in expectation of solace, etc.
Priestesses of Dilinala wear blue and white robes and a small tiara of emeralds . She takes no Priests into her order.
GM
 GM, 106 posts
 All Seeing Eye
Wed 26 Feb 2014
at 13:10
Re: Gods and Cohorts of Tekumel
Qon: the Ancient One of Pleasures, Guardian of the Gates of Hell Against Those
Who Would Come Forth, Cohort of Belkhanu.

Qon is shown as a six-legged beast-like creature, with a canine-like head and an open mouth filled with fangs. In his two fore-paws he carries ritually carved clubs, and on his brow shines the double oval of Hnalla. His emblem is a stylized mace held vertically to ward off evil . He aids those under attack from the creatures of the Underworld and the undead minions of Sarku.
Priests and Priestesses of Qon wear yellow and white robes, a Chlen-hide mask  representing the deity's long canine-like jaw, and a thin veil which masks their upper faces.
GM
 GM, 112 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:05
Re: Gods and Cohorts of Tekumel
Hry'y: the Supreme Principle of Evil, Master of Negation and Non-Being, Opponent of Good and Dispenser of Calamities.

This deity is depicted as a bulbous, featureless circle of purple, from which eight slender, spider-like arms extend, holding silver swords and other weapons. His symbol is a circle of purple with a diagonal scarlet slash running down from left to right. He aids those who fight for chaos, those who devote their lives to the undoing of the social order, those who bring about violence and hate and despair, and those who are of a secretive and vicious nature.
He responds most favorably to worshipers who create an unlooked for calamity, providing them with the means to wreak further destruction.
Priests and Priestesses of Hry'y conceal their sex beneath purple robes and go masked in velvet.
GM
 GM, 113 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:07
Re: Gods and Cohorts of Tekumel
Vimuhla: Lord of Fire, Power of Destruction and Red Ruin, Maker of Thunders.

He is depicted as a cone-shaped being with stylized flames in place of arms and legs,
surrounded by black clouds shot through with red lightnings . His symbol is the
stylized flame. He aids those who fight heroically for evil, those who start conflagrations, and those who revel in pillage.
Priests and Priestesses of Vimuhla wear flame-orange robes, armor, and a
tall headdress in the form of a leaping flame.
GM
 GM, 114 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:10
Re: Gods and Cohorts of Tekumel
Ksarul: Ancient Lord of Secrets, Doomed Prince of the Blue Room, Master of Magic
and Grammarie.

Ksarul is depicted as a young man of slender build, with a smiling yet emotionless moon face, dressed in black velvet and carrying a staff topped with a sapphire beetle. His
insignia are an azure beetle over a pale crescent moon. Ksarul aids those who would know the forbidden secrets of the ancients, those who would contact the dark beings of other planes, and those who build their magical powers for the great struggle against the forces of good.
Priests of Ksarul wear black robes, a smiling mask of silver, and a squarish mortarboard-shaped headdress of black velvet.
Priestesses of Ksarul are similarly garbed, but they wear masks of black
wood, for obscure doctrinal reasons.
GM
 GM, 115 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:13
Re: Gods and Cohorts of Tekumel
Sarku: the Five-Headed Lord of Worms, Master of the Undead, Guide Into Darkness, the Demon of Decay.

Ghastly Sarku is represented as a mighty wormlike form having five worm heads, each
with a gaping suckered maw. A mass of coiling tentacles lies just beneath the heads, and these contain the accouterments of the grave: bones, rotted cerements, skulls, and clutching bony fingers. The emblem of Sarku is a wavy line with a red circle on one end, symbolizing the Eternal Worm. Sarku's realm is the necropolis of the undead, and he
aids those who call upon his undead legions, those who scuttle through the black catacombs of the Underworld, and those who send the living down into the unutterable stillness of Death.
Priests and Priestesses of Sarku wear earth-brown robes, whitened armor, and a headdress
of skulls. Sarku's minions paint their faces to resemble skulls as well.
GM
 GM, 116 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:19
Re: Gods and Cohorts of Tekumel
Dlamelish: Green-Eyes Lady of Sins, Mistress of Demons, Obsidian Princess of
the Damned .

Diamelish is represented in a variety of forms, just as her good counterpart, Avanthe, except that Dlamelish's images are somehow distorted and perverted: as a lovely maiden, she is wanton and depraved. As an Aridani warrior she is shown committing unspeakable atrocities upon helpless captives. As a mother, she is depicted slaying her infant child, etc, etc. In some bias reliefs she is shown as a voluptuous human female with a bestial crocodile-like head. Her insignia are a emerald-green drop falling into a silver oval. Dlamelish aids those who are depraved, perverted, and distorted, those who engage in secret orgies of sorcerous and unclean nature with the demons of the night, those who tear down the fabric of society and who degrade the family, the clan, and the rituals of purity.
Priestesses of Dlamelish dress in revealing and lascivious robes of emerald green,
wear a tiara of silver, and wear tiny bells upon their wrists and ankles. Priests of
this Goddess defy description: dissolute youths, capering legions of the deformed
and perverted, ox-like young men who serve at her orgies, etc. - all in some variation of her emerald and silver costume.
GM
 GM, 117 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:22
Re: Gods and Cohorts of Tekumel
Wuru: the Unnameable, He Who Appears Where Evil Dwells, the Many-Legged Serpent
of Gloom, Cohort of Hry'y.

This deity is pictured as a great serpent with many centipedal legs, antenna, and six
great staring eyes. His symbol is a stylized serpent's head with tongue protruding.
He aids those who are beset by the forces of good, sending various serpent creatures to aid his devotees, or creating darkness to blind their antagonists.
Both Priests and Priestesses of Wuru wear particoloured purple and mauve robes and a hood of black velvet.
GM
 GM, 118 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:27
Re: Gods and Cohorts of Tekumel
Chiteng: Lord of Red Spouting Flame, Drinker of Blood, Reaper of Cities, Cohort
of Vimuhla.

Chiteng is represented as a mighty warrior. He is covered with reptilian scales and has a lizard head with huge opalescent eyes. He is usually shown in battle, wielding his terrible two-handed sword, "Bloodsong." His emblem is a stylized two-handed sword. Chiteng is a Warrior's deity, aiding those who are in battle against the forces of good, those who besiege cities, and those who devastate the lands of civilized men. He is also the overseer of atrocities and torments, and the Imperium employs his devotees as prison staff and slave pen guards.
Priests of Chiteng wear orange and purple robes, full armor, and a helmet of iron or steel. He takes as Priestesses only those who are hardened Aridani Warriors and who will cater to his blood lust. These dress in costumes similar to those of their male counterparts.
GM
 GM, 119 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:29
Re: Gods and Cohorts of Tekumel
Gruganu: the Knower of Spells, Black Sword of Doom, Reader of the Incantations of
Evil, Servant of Ksarul.

Gruganu is shown as a hulking anthropoidal, half-human figure, completely concealed in
voluminous black robes, and with a head like that of some small vicious buzzard.
He is the particular deity of evil Magic Users, sometimes capriciously providing
his worshipers with spells and magical items, or otherwise aiding them in their
fight against good.
Both Priests and Priestesses of Gruganu wear black and purple robes and a tall headdress of soft black felt with Gruganu's insignia, an open hand with fingers, outspread, worked in silver upon it.
GM
 GM, 120 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:32
Re: Gods and Cohorts of Tekumel
Durritlamish: the Black Angel of the Putrescent Hand, He of the Rotted Face,
Opener of Catacombs, Cohort of Sarku.

He is shown as a rotted corpse, seated upon a throne of bones, and holding in his
hand a bowl from which smoke arises. His emblem is a formalized image of this
bowl, the legendary Vessel of the Vision of the World, in which all of the lifeskeins of the creatures of the universe are visible to Durritlamish. He aids those who deal with the undead, those who aid the creatures of the Underworld against violators, and those who sacrifice victims to him in the Orgy of Inimitable Demise.
Priests and Priestesses of this deity wear brown and purple robes, brownlacquered
armour, and paint their faces grey to resemble corpses.
GM
 GM, 121 posts
 All Seeing Eye
Thu 27 Feb 2014
at 12:35
Re: Gods and Cohorts of Tekumel
Hrihayal: the Dancing Maiden of Temptation, Whore of the Five Worlds, Mistress of the Thirty-Two Unspeakable Acts, and Handmaiden of Dlamelish.

Hrihayal is always depicted as a voluptuous dancing girl, holding a curved dagger in her outstretched hand. Her emblem is a vertically elongated oval with a wavy line drawn horizontally through it.
She aids those who give themselves up to sensual pleasures, to greed and avarice, and to wild and carefree hedonism. She is also the Goddess of the Mysteries, and her strange Temples are found scattered throughout the Underworlds.
Her Priestesses wear diaphanous green and purple robes, anklets and bracelets of silver chain, and a headdress also of silver in the shape of a coiled serpent.
Her Priests, like those of her mistress, Dlamelish, are a motley and orgiastic lot, and their attire is some form of green and purple robe, a silver headdress of various fantastic fashions, and an obscenely-shaped staff of power.
GM
 GM, 510 posts
 Past Future
Tue 26 Jan 2016
at 00:38
2110 . DIVINE INTERVENTION
The Gods and their Cohorts will occasionally assist their devotees.
There is a chance of angering the deity, and there is also a strong possibility that he or she will not deign to take an interest in mortal affairs.
The seeker may thus receive aid, suffer harm, or get no response at all.
Divine intervention is possible only ONCE PER WEEK - more than this brings immediate retribution.

First level characters have no chance of divine intervention. Priests add + 5 to their possible chances, and Magic Users add +3; this reflects the fact that these two
professions are more in contact with the Gods and their Cohorts than are fighting men.
THE GODS LEVEL OF CHARACTER AND SCORES NEEDED
 2-34-56-78-910-up
RETRIBUTION1-701-501-301-201-10
NO EFFECT71-9551-8031-7021-6011-50
INTERVENTION96-10081-10071-10061-10051-100

THE COHORTS LEVEL OF CHARACTER AND SCORES NEEDED
 2-34-56-78-910-up
RETRIBUTION1-601-401-201-101-5
NO EFFECT61-8541-7021-6011-506-40
INTERVENTION86-10071-10061-10051-10041-100

It is possible to increase one's chances of divine intervention by making offerings to the deity summoned.
Such increases are determined by the nature and number of valuables offered up.
These offerings must be made BEFORE the player rolls for divine intervention; one cannot roll and THEN add offerings to bring the score up to a successful level.

A throw of "retribution" denotes that the character suffers damage: one 6-sided die for each level of experience.

This message was last edited by the GM at 23:54, Tue 26 Jan 2016.

GM
 GM, 511 posts
 Past Future
Tue 26 Jan 2016
at 00:43
2110 . DIVINE INTERVENTION
The following offerings can improve your chances of helpful Divine Intervention.
For each 5,000 Kaitars value offered: +1
For each Amulet offered: +2
For each enchanted weapon, suit of armor, helmet, or shield offered: +2 to +4
For each spell on a scroll of spells offered: +2
For each Eye offered: +5
For each Miscellaneous Magical item offered: +10
For each magical book offered: +10

The Gods and Cohorts of Evil/Change will except sacrifice of intelligent beings.
For each slave or torchbearer: +1
For each average intelligent captive: +2
For each intelligent "Notable" captive: +3

The Gods and Cohorts of Good/Stability will only except Undead and large or dangerous creatures as sacrifices. (+3)

Both will except self sacrifices.
For each average intelligent being: +5
For each intelligent "Notable" being: +10