The totems.   Posted by a small fawn.Group: 0
a small fawn
 GM, 179 posts
Wed 24 Sep 2014
at 10:28
The totems

Dog

 - Medium size
 - +4 Wis, +2 Con, -2 Int
 - +2 Perception, +2 Sense Motive
 - +2 any one skill from: Swim, Handle Animal, Survival, Intimidate, Diplomacy, Acrobatics, Perform, Knowledge (any but Arcane or Planes)
 - Land speed 30"
 - Any one bonus feat
 - Scent
 - Natural attack : Bite 1d4


Gorilla

 - Medium size, Powerful Build
 - +4 Str, +2 Dex, -2 Wis
 - Land speed 30", Climb 20"
 - +2 Intimidate, +2 Acrobatics
 - Improved grapple
 - Natural attack : Slam 1d4


Arctic Wolf

   - Medium size
   - +4 Str, +2 Con, -2 Dex
   - +2 Intimidate, +2 Perception
   - Land speed 40"
   - Low-Light Vision
   - Bonus feat: Endurance
   - Trip (with bite attack only)
   - Double flanking bonus
   - Natural attack : bite 1d4
   - +2 to saves against cold and cold effects


Bat

  - Small size
  - +4 Dex, +2 Wis +2, -2 Con
  - Land speed 20", Glide 40"
  - Blindsense (Echolocation)
  - Low Light Vision
  - +2 Perception, +2 to Acrobatics
  - Vulnerability to Sonic attacks


Wolverine

 - Medium size
 - +4 Con, +2 Str, -2 Wis
 - +2 Intimidate, +4 Survival
 - Land speed 30", No movement penalties through ice or snow
 - +2 Save vs. Cold and Cold Effects
 - Natural attacks : Claw 1d4
 - Scent
 - Bonus feat:  Toughness
 - Rage class feature


Raven

 - Medium size
 - +4 Dex, +2 Int, -2 Con
 - +2 Appraise, +2 Bluff, +2 Sense motive
 - Land speed 30"
 - 3 extra languages known
 - Avian heritage : when using spells or abilities that grant flying speed, double its duration and improve maneuverability by one step and speed by 10"


Owl

 - Medium size
 - +4 Int, +2 Wis, -2 Con
 - +2 Stealth
 - Land speed 30"
 - Darkvision
 - Bonus feat:  Alertness
 - Avian heritage : when using spells or abilities that grant flying speed, double its duration and improve maneuverability by one step and speed by 10"


Leopard

 - Medium size
 - +4 Dex, +2 Str, -2 Cha
 - +2 Stealth, +2 Acrobatics
 - land speed 30", climb 20"
 - Scent
 - Pounce
 - Natural Weapon: Bite 1d4


Mongoose

 - Medium size
 - +4 Dex, +2 Con, -2 Wis
 - +2 Perception
 - Land speed 30"
 - +2 save vs poison
 - Bonus feat: Dodge & Mobility


Jaguar

 - Medium size
 - +4 Dex, +2 Wis, -2 Cha
 - +2 Stealth, +2 Climb
 - Land speed 30"
 - Low-light vision
 - Pounce
 - Scent
 - Natural Weapon : Bite 1d4


Arctic fox

   - Medium size
   - +4 Int, +2 Dex, -2 Str
   - +2 Survival
   - Land speed 30"
   - Scent
   - +2 initiative
   - +2 to saves against cold and cold effects
   - may use Int instead of Cha for Bluff and Sense Motive checks


Tree frog

  - Small size
  - +4 Dex, +2 Wis, -2 Cha
  - +2 Stealth, +2 Acrobatics
  - land speed 20", climb 20"
  - Poisonous Skin (contact poison)
  - Tree Leaper: may use Dex instead of Str for climb and jump checks, no penalty on Jump checks from slow land speed and treat all jumps as if have running start.
  - Tongue: can use tongue to pick up light unsecured objects within 15ft


Hare

  - Medium size
  - +4 Dex, +2 Str, -2 Wis
  - +2 Initiative
  - Land speed 40"
  - Bonus feat:  Run
  - Deals unarmed damage as a creature 1 size category larger


Tiger

 - Medium size, Powerful Build
 - +4 Str, +2 Dex, -2 Wis
 - +2 Stealth
 - Land speed 30"
 - Pounce
 - Scent
 - Low-light vision
 - Natural attacks: bite 1d6


Macaque

   - Small size
   - Dex +4, Int +2, Str -2
   - +2 Swim, +2 Acrobatics
   - Land speed 30", Climb 20"
   - Bonus feat: Dodge
   - May use Dex instead of Str for climb checks


Lizard

   - Small size
   - Dex +4, Int +2, Str -2
   - +2 Acrobatics, +4 Escape Artist
   - Land speed 30", Climb 20"
   - +1 Natural Armor
   - May use Dex instead of Str for climb checks


Timber wolf

   - Medium Size
   - +4 Str, +2 Con, -2 Int
   - +2 Intimidate, +2 Perception
   - Land Speed 30”
   - Bonus feat: Endurance
   - Improved Trip (With Bite Attack only)
   - Double Flanking Bonus
   - Natural attack : bite 1d4


Chameleon

  - Medium size
  - Con +4, Dex +2, Cha -2
  - +4 Stealth, +2 Climb, +2 Perception, +2 Disguise
  - Land speed 20", Climb 20"
  - Hide in plain sight
  - May use Wisdom for Stealth & Disguise checks
  - Tongue: can use tongue to pick up light unsecured objects within 15ft
  - +1 Natural Armor


Grizzly bear

   - Large Size
   - +4 Str, +2 Con, -2 Dex
   - +4 Intimidate, +2 Survival
   - Land speed 30"
   - Scent
   - Improved Grab (Claw)
   - Natural Attacks: Claw 1d6


Nile crocodile

   - Large Size
   - +4 Con, +2 Str, -2 Dex
   - +2 Intimidate, +2 Swim
   - Low-Light Vision
   - Land speed 30", Swim 20"
   - +2 Natural armor
   - Natural attack: Bite 1d8
   - Hold Breath
   - Improved Grab (Bite)


Parrot

  - Medium size
  - +4 Cha, +2 Dex, -2 Wis
  - +2 perform (song), +2 Disguise, linguistics is a class-skill
  - Land speed 30"
  - 3 extra languages known
  - Avian heritage : when using spells or abilities that grant flying speed, double its duration and improve manoeuvrability by one step and speed by 10"


Vulture

 - Medium Size
 - +4 Con, +2 Wis, -2 Cha
 - +2 Perception
 - Land speed 30"
 - Immune to Disease
 - +2 on save vs poison
 - Avian heritage : when using spells or abilities that grant flying speed, double its duration and improve manoeuvrability by one step and speed by 10"


Land turtle

   - Medium size
   - +4 Con, +2 Wis, -2 Dex
   - Land Speed 20" (no penalty from armor or load)
   - Endurance
   - Natural armor +2
   - 'Hide in shell': when making total defense bonus is +6 natural armor and not +4 dodge
   - Stability: +4 bonus to resist being bull rushed or tripped
   - Run is only x3 instead of x4
   - Heavy Armor proficiency
   - Shell (counts as masterwork chitinous breastplate, can't take it off)


Lion

 - Medium size, Powerful Build
 - +4 Cha, +2 Str, -2 Wis
 - +2 Diplomacy, +2 Intimidate
 - Land speed 30"
 - Low-light vision
 - Bonus feat: Run
 - Pounce
 - Scent
 - Natural Weapon : Bite 1d6


Cheetah

 - Medium size
 - +4 Dex, +2 Con, -2 Int
 - +2 Stealth, +2 Climb, +2 Acrobatics
 - Land speed 40”
 - Low-light vision
 - Bonus feat: Run
 - Sprint
 - Scent
 - Natural Weapon : Bite 1d4


Elephant

 - Large Size
 - +4 Str, +2 Int, -2 Dex
 - Land speed 30"
 - +2 Intimidate, +2 one Knowledge
 - +2 bull rush, +2 overrun
 - Trunk: may draw one item per round as a free action
 - Trunk: counts as a free hand, can hold items and manipulate objects, but cannot wield a weapon or shield, +2 grapple checks
 - Natural armour +1
 - may take as a trait: Tusks 1d8, powerful charge


Viper

 - Medium Size
 - +4 Dex, +2 Cha, -2 Str
 - +2 Perception, +2 Stealth.
 - Land speed 30"
 - Blind-sight 20"
 - Scent
 - Natural attack: Bite 1d4 + Poison
 - Poison (Ex) Bite—injury; save Fort DC Con-based; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.


Rat

 - Medium size
 - +4 Con, +2 Dex, -2 Cha
 - +2 Stealth, +2 Sleight of Hand
 - +2 any one skill from: Bluff, Swim, Survival, Acrobatics, Know Local
 - Land speed 30", Climb 20"
 - Scent
 - Natural attack : Bite 1d4


Pig

 - Medium size
 - +4 Con, +2 Wis, -2 Dex
 - Bonus feat: Toughness
 - Land speed 30"
 - +2 save vs Poison/Disease
 - Scent
 - Natural attack : Bite 1d4


Chimpanzee

 - Medium size
 - +4 Int, +2 Str, -2 Wis
 - One bonus feat
 - Land speed 30"
 - +2 to any two skills
 - Natural attack: Slam 1d4


Hedgehog

 - Small size, Powerful Build
 - +4 Con, +2 Dex, -2 Cha
 - Land speed 20”
 - +2 Intimidate
 - +2 reflex saves
 - Natural Armour +1
 - Whenever grappled, deal 1d6 damage to the grappler.
 - Natural attack : Bite 1d4
 - Total defence: additional +4 AC


Horse

 - Medium size, Powerful Build
 - +4 Str, +2 Con, -2 Dex
 - Bonus feat: Run, Endurance
 - Carrying capacity x1.5
 - Land speed 40"
 - Natural Weapon : Hoof 1d4


Donkey

 - Medium size
 - +4 Con, +2 Str, -2 Dex
 - Bonus feat: Endurance
 - Will save +2
 - Carrying capacity x2
 - Land speed 30"
 - Natural Weapon : Hoof 1d3


Bull

 - Medium size, Powerful Build
 - +4 Str, +2 Con, -2 Dex
 - Bonus feat: Endurance
 - Carrying capacity x1.5
 - Land speed 30"
 - Natural Weapon : Gore 1d6
 - +2 bull rush, +2 overrun

This message was last edited by the GM at 18:45, Sun 10 Nov 2019.